mirror of
https://github.com/sinai-dev/UnityExplorer.git
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1e6bacb32b |
19
README.md
19
README.md
@ -23,7 +23,6 @@
|
||||
| BIE 5.X | ✖️ n/a | ✅ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.BepInEx5.Mono.zip) |
|
||||
|
||||
1. Take the `UnityExplorer.BIE.[version].dll` file and put it in `BepInEx\plugins\`
|
||||
2. In IL2CPP, you will need to download the [Unity libs](https://github.com/LavaGang/Unity-Runtime-Libraries) for the game's Unity version, create a folder `BepInEx\unity-libs\`, then extract the Unity libs into this folder.
|
||||
|
||||
<i>Note: BepInEx 6 is obtainable via [BepisBuilds](https://builds.bepis.io/projects/bepinex_be)</i>
|
||||
|
||||
@ -48,6 +47,24 @@ The standalone release can be used with any injector or loader of your choice, b
|
||||
3. Create an instance of Unity Explorer with `UnityExplorer.ExplorerStandalone.CreateInstance();`
|
||||
4. Optionally subscribe to the `ExplorerStandalone.OnLog` event to handle logging if you wish
|
||||
|
||||
# Common issues
|
||||
|
||||
These are some common fixes to issues which are present in some games, please create an issue in this repository if these fixes don't work.
|
||||
|
||||
### Input not working properly
|
||||
|
||||
This can be caused by a number of issues, but most commonly by the Event System.
|
||||
|
||||
1. Open the UnityExplorer config file. See the "Settings" section below if you're unsure where it is.
|
||||
2. For the "Disable EventSystem Override" option, set the value to `true`
|
||||
3. Restart the game.
|
||||
|
||||
### UI not appearing or gets destroyed during startup
|
||||
|
||||
1. Open the UnityExplorer config file. See the "Settings" section below if you're unsure where it is.
|
||||
2. For the "Startup Delay" option, set the value to something higher, at least as long as it takes to reach the main menu of the game.
|
||||
3. Restart the game.
|
||||
|
||||
# Features
|
||||
|
||||
<p align="center">
|
||||
|
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BIN
lib/unhollowed/UnityEngine.AssetBundleModule.dll
Normal file
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lib/unhollowed/UnityEngine.AssetBundleModule.dll
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@ -104,7 +104,6 @@ namespace UnityExplorer.CSConsole
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
#region UI Listeners and options
|
||||
|
||||
// TODO save
|
||||
@ -659,7 +658,7 @@ var x = 5;
|
||||
// You can soft-overwrite a class by compiling it again with the same name. The old class will still technically exist in memory.
|
||||
|
||||
// Compiled classes can be accessed from both inside and outside this console.
|
||||
// Note: in IL2CPP, injecting these classes with ClassInjector may crash the game!
|
||||
// Note: in IL2CPP, you must declare a Namespace to inject these classes with ClassInjector or it will crash the game.
|
||||
|
||||
public class HelloWorld
|
||||
{
|
||||
|
@ -80,7 +80,7 @@ namespace UnityExplorer.CacheObject.IValues
|
||||
return;
|
||||
}
|
||||
|
||||
var path = IOUtility.EnsureValidDirectory(SaveFilePath.Text);
|
||||
var path = IOUtility.EnsureValidFilePath(SaveFilePath.Text);
|
||||
|
||||
if (File.Exists(path))
|
||||
File.Delete(path);
|
||||
|
@ -113,9 +113,6 @@ namespace UnityExplorer.Core.Input
|
||||
|
||||
public static void SetEventSystem()
|
||||
{
|
||||
if (InputManager.CurrentType == InputType.InputSystem)
|
||||
return;
|
||||
|
||||
if (EventSystem.current && EventSystem.current != UIManager.EventSys)
|
||||
{
|
||||
lastEventSystem = EventSystem.current;
|
||||
@ -132,14 +129,12 @@ namespace UnityExplorer.Core.Input
|
||||
|
||||
public static void ReleaseEventSystem()
|
||||
{
|
||||
if (InputManager.CurrentType == InputType.InputSystem)
|
||||
return;
|
||||
|
||||
if (lastEventSystem && lastEventSystem.gameObject.activeSelf)
|
||||
{
|
||||
lastEventSystem.enabled = true;
|
||||
|
||||
settingEventSystem = true;
|
||||
UIManager.EventSys.enabled = false;
|
||||
EventSystem.current = lastEventSystem;
|
||||
lastInputModule?.ActivateModule();
|
||||
settingEventSystem = false;
|
||||
|
@ -14,7 +14,7 @@ namespace UnityExplorer.Core.Input
|
||||
bool GetMouseButtonDown(int btn);
|
||||
bool GetMouseButton(int btn);
|
||||
|
||||
BaseInputModule UIModule { get; }
|
||||
BaseInputModule UIInputModule { get; }
|
||||
|
||||
void AddUIInputModule();
|
||||
void ActivateModule();
|
||||
|
@ -2,6 +2,7 @@
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
using UnityExplorer.UI;
|
||||
|
||||
namespace UnityExplorer.Core.Input
|
||||
{
|
||||
@ -16,39 +17,43 @@ namespace UnityExplorer.Core.Input
|
||||
{
|
||||
public static InputType CurrentType { get; private set; }
|
||||
|
||||
private static IHandleInput m_inputModule;
|
||||
private static IHandleInput m_inputHandler;
|
||||
|
||||
public static Vector3 MousePosition => m_inputModule.MousePosition;
|
||||
public static Vector3 MousePosition => m_inputHandler.MousePosition;
|
||||
|
||||
public static bool GetKeyDown(KeyCode key)
|
||||
{
|
||||
if (key == KeyCode.None)
|
||||
return false;
|
||||
return m_inputModule.GetKeyDown(key);
|
||||
return m_inputHandler.GetKeyDown(key);
|
||||
}
|
||||
|
||||
public static bool GetKey(KeyCode key)
|
||||
{
|
||||
if (key == KeyCode.None)
|
||||
return false;
|
||||
return m_inputModule.GetKey(key);
|
||||
return m_inputHandler.GetKey(key);
|
||||
}
|
||||
|
||||
public static bool GetMouseButtonDown(int btn) => m_inputModule.GetMouseButtonDown(btn);
|
||||
public static bool GetMouseButton(int btn) => m_inputModule.GetMouseButton(btn);
|
||||
public static bool GetMouseButtonDown(int btn) => m_inputHandler.GetMouseButtonDown(btn);
|
||||
public static bool GetMouseButton(int btn) => m_inputHandler.GetMouseButton(btn);
|
||||
|
||||
public static BaseInputModule UIInput => m_inputModule.UIModule;
|
||||
public static BaseInputModule UIInput => m_inputHandler.UIInputModule;
|
||||
|
||||
public static Vector2 MouseScrollDelta => m_inputModule.MouseScrollDelta;
|
||||
|
||||
public static void ActivateUIModule() => m_inputModule.ActivateModule();
|
||||
public static Vector2 MouseScrollDelta => m_inputHandler.MouseScrollDelta;
|
||||
|
||||
public static void AddUIModule()
|
||||
{
|
||||
m_inputModule.AddUIInputModule();
|
||||
m_inputHandler.AddUIInputModule();
|
||||
ActivateUIModule();
|
||||
}
|
||||
|
||||
public static void ActivateUIModule()
|
||||
{
|
||||
UIManager.EventSys.m_CurrentInputModule = UIInput;
|
||||
m_inputHandler.ActivateModule();
|
||||
}
|
||||
|
||||
public static void Init()
|
||||
{
|
||||
InitHandler();
|
||||
@ -65,7 +70,7 @@ namespace UnityExplorer.Core.Input
|
||||
{
|
||||
try
|
||||
{
|
||||
m_inputModule = new LegacyInput();
|
||||
m_inputHandler = new LegacyInput();
|
||||
CurrentType = InputType.Legacy;
|
||||
|
||||
// make sure its working
|
||||
@ -84,7 +89,7 @@ namespace UnityExplorer.Core.Input
|
||||
{
|
||||
try
|
||||
{
|
||||
m_inputModule = new InputSystem();
|
||||
m_inputHandler = new InputSystem();
|
||||
CurrentType = InputType.InputSystem;
|
||||
ExplorerCore.Log("Initialized new InputSystem support.");
|
||||
return;
|
||||
@ -96,7 +101,7 @@ namespace UnityExplorer.Core.Input
|
||||
}
|
||||
|
||||
ExplorerCore.LogWarning("Could not find any Input Module Type!");
|
||||
m_inputModule = new NoInput();
|
||||
m_inputHandler = new NoInput();
|
||||
CurrentType = InputType.None;
|
||||
}
|
||||
}
|
||||
|
@ -201,7 +201,7 @@ namespace UnityExplorer.Core.Input
|
||||
?? (m_tUIInputModule = ReflectionUtility.GetTypeByName("UnityEngine.InputSystem.UI.InputSystemUIInputModule"));
|
||||
internal Type m_tUIInputModule;
|
||||
|
||||
public BaseInputModule UIModule => m_newInputModule;
|
||||
public BaseInputModule UIInputModule => m_newInputModule;
|
||||
internal BaseInputModule m_newInputModule;
|
||||
|
||||
public void AddUIInputModule()
|
||||
@ -239,6 +239,9 @@ namespace UnityExplorer.Core.Input
|
||||
|
||||
private void CreateAction(object map, string actionName, string[] bindings, string propertyName)
|
||||
{
|
||||
var disable = map.GetType().GetMethod("Disable");
|
||||
disable.Invoke(map, ArgumentUtility.EmptyArgs);
|
||||
|
||||
var inputActionType = ReflectionUtility.GetTypeByName("UnityEngine.InputSystem.InputAction");
|
||||
var addAction = inputExtensions.GetMethod("AddAction");
|
||||
var action = addAction.Invoke(null, new object[] { map, actionName, default, null, null, null, null, null })
|
||||
@ -262,8 +265,16 @@ namespace UnityExplorer.Core.Input
|
||||
|
||||
public void ActivateModule()
|
||||
{
|
||||
m_newInputModule.ActivateModule();
|
||||
UI_Enable.Invoke(UI_ActionMap, ArgumentUtility.EmptyArgs);
|
||||
try
|
||||
{
|
||||
m_newInputModule.m_EventSystem = UIManager.EventSys;
|
||||
m_newInputModule.ActivateModule();
|
||||
UI_Enable.Invoke(UI_ActionMap, ArgumentUtility.EmptyArgs);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
ExplorerCore.LogWarning("Exception enabling InputSystem UI Input Module: " + ex);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -42,17 +42,25 @@ namespace UnityExplorer.Core.Input
|
||||
|
||||
// UI Input module
|
||||
|
||||
public BaseInputModule UIModule => m_inputModule;
|
||||
public BaseInputModule UIInputModule => m_inputModule;
|
||||
internal StandaloneInputModule m_inputModule;
|
||||
|
||||
public void AddUIInputModule()
|
||||
{
|
||||
m_inputModule = UIManager.CanvasRoot.gameObject.AddComponent<StandaloneInputModule>();
|
||||
m_inputModule.m_EventSystem = UIManager.EventSys;
|
||||
}
|
||||
|
||||
public void ActivateModule()
|
||||
{
|
||||
m_inputModule.ActivateModule();
|
||||
try
|
||||
{
|
||||
m_inputModule.ActivateModule();
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
ExplorerCore.LogWarning($"Exception enabling StandaloneInputModule: {ex}");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -16,7 +16,7 @@ namespace UnityExplorer.Core.Input
|
||||
public bool GetMouseButton(int btn) => false;
|
||||
public bool GetMouseButtonDown(int btn) => false;
|
||||
|
||||
public BaseInputModule UIModule => null;
|
||||
public BaseInputModule UIInputModule => null;
|
||||
public void ActivateModule() { }
|
||||
public void AddUIInputModule() { }
|
||||
}
|
||||
|
@ -4,48 +4,69 @@ using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using UnhollowerBaseLib;
|
||||
using UnhollowerBaseLib.Attributes;
|
||||
using UnhollowerRuntimeLib;
|
||||
using UnityEngine;
|
||||
using UnityExplorer.Core.Runtime.Il2Cpp;
|
||||
|
||||
namespace UnityExplorer
|
||||
{
|
||||
public class AssetBundle
|
||||
public class AssetBundle : UnityEngine.Object
|
||||
{
|
||||
static AssetBundle()
|
||||
{
|
||||
ClassInjector.RegisterTypeInIl2Cpp<AssetBundle>();
|
||||
}
|
||||
|
||||
// ~~~~~~~~~~~~ Static ~~~~~~~~~~~~
|
||||
|
||||
internal delegate IntPtr d_LoadFromFile(IntPtr path, uint crc, ulong offset);
|
||||
|
||||
[HideFromIl2Cpp]
|
||||
public static AssetBundle LoadFromFile(string path)
|
||||
{
|
||||
var iCall = ICallManager.GetICall<d_LoadFromFile>("UnityEngine.AssetBundle::LoadFromFile_Internal");
|
||||
var ptr = iCall.Invoke(IL2CPP.ManagedStringToIl2Cpp(path), 0u, 0UL);
|
||||
var ptr = iCall(IL2CPP.ManagedStringToIl2Cpp(path), 0u, 0UL);
|
||||
return new AssetBundle(ptr);
|
||||
}
|
||||
|
||||
|
||||
private delegate IntPtr d_LoadFromMemory(IntPtr binary, uint crc);
|
||||
|
||||
[HideFromIl2Cpp]
|
||||
public static AssetBundle LoadFromMemory(byte[] binary, uint crc = 0)
|
||||
{
|
||||
var iCall = ICallManager.GetICall<d_LoadFromMemory>("UnityEngine.AssetBundle::LoadFromMemory_Internal");
|
||||
var ptr = iCall(((Il2CppStructArray<byte>) binary).Pointer, crc);
|
||||
var ptr = iCall(((Il2CppStructArray<byte>)binary).Pointer, crc);
|
||||
return new AssetBundle(ptr);
|
||||
}
|
||||
|
||||
public delegate IntPtr d_GetAllLoadedAssetBundles_Native();
|
||||
|
||||
[HideFromIl2Cpp]
|
||||
public static AssetBundle[] GetAllLoadedAssetBundles()
|
||||
{
|
||||
var iCall = ICallManager.GetICall<d_GetAllLoadedAssetBundles_Native>("UnityEngine.AssetBundle::GetAllLoadedAssetBundles_Native");
|
||||
var ptr = iCall();
|
||||
if (ptr == IntPtr.Zero)
|
||||
return null;
|
||||
return (AssetBundle[])new Il2CppReferenceArray<AssetBundle>(ptr);
|
||||
}
|
||||
|
||||
// ~~~~~~~~~~~~ Instance ~~~~~~~~~~~~
|
||||
|
||||
private readonly IntPtr m_bundlePtr = IntPtr.Zero;
|
||||
public readonly IntPtr m_bundlePtr = IntPtr.Zero;
|
||||
|
||||
public AssetBundle(IntPtr ptr) { m_bundlePtr = ptr; }
|
||||
public AssetBundle(IntPtr ptr) : base(ptr) { m_bundlePtr = ptr; }
|
||||
|
||||
// LoadAllAssets()
|
||||
|
||||
internal delegate IntPtr d_LoadAssetWithSubAssets_Internal(IntPtr _this, IntPtr name, IntPtr type);
|
||||
|
||||
[HideFromIl2Cpp]
|
||||
public UnityEngine.Object[] LoadAllAssets()
|
||||
{
|
||||
var iCall = ICallManager.GetICall<d_LoadAssetWithSubAssets_Internal>("UnityEngine.AssetBundle::LoadAssetWithSubAssets_Internal");
|
||||
var ptr = iCall.Invoke(m_bundlePtr, IL2CPP.ManagedStringToIl2Cpp(""), Il2CppType.Of<UnityEngine.Object>().Pointer);
|
||||
var ptr = iCall.Invoke(m_bundlePtr, IL2CPP.ManagedStringToIl2Cpp(""), UnhollowerRuntimeLib.Il2CppType.Of<UnityEngine.Object>().Pointer);
|
||||
|
||||
if (ptr == IntPtr.Zero)
|
||||
return new UnityEngine.Object[0];
|
||||
@ -57,10 +78,11 @@ namespace UnityExplorer
|
||||
|
||||
internal delegate IntPtr d_LoadAsset_Internal(IntPtr _this, IntPtr name, IntPtr type);
|
||||
|
||||
[HideFromIl2Cpp]
|
||||
public T LoadAsset<T>(string name) where T : UnityEngine.Object
|
||||
{
|
||||
var iCall = ICallManager.GetICall<d_LoadAsset_Internal>("UnityEngine.AssetBundle::LoadAsset_Internal");
|
||||
var ptr = iCall.Invoke(m_bundlePtr, IL2CPP.ManagedStringToIl2Cpp(name), Il2CppType.Of<T>().Pointer);
|
||||
var ptr = iCall.Invoke(m_bundlePtr, IL2CPP.ManagedStringToIl2Cpp(name), UnhollowerRuntimeLib.Il2CppType.Of<T>().Pointer);
|
||||
|
||||
if (ptr == IntPtr.Zero)
|
||||
return null;
|
||||
@ -72,10 +94,11 @@ namespace UnityExplorer
|
||||
|
||||
internal delegate void d_Unload(IntPtr _this, bool unloadAllLoadedObjects);
|
||||
|
||||
public void Unload(bool unloadAssets = true)
|
||||
[HideFromIl2Cpp]
|
||||
public void Unload(bool unloadAllLoadedObjects)
|
||||
{
|
||||
var iCall = ICallManager.GetICall<d_Unload>("UnityEngine.AssetBundle::Unload");
|
||||
iCall.Invoke(this.m_bundlePtr, unloadAssets);
|
||||
iCall.Invoke(this.m_bundlePtr, unloadAllLoadedObjects);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -11,14 +11,15 @@ namespace UnityExplorer
|
||||
private static readonly char[] invalidDirectoryCharacters = Path.GetInvalidPathChars();
|
||||
private static readonly char[] invalidFilenameCharacters = Path.GetInvalidFileNameChars();
|
||||
|
||||
public static string EnsureValidDirectory(string path)
|
||||
public static string EnsureValidFilePath(string fullPathWithFile)
|
||||
{
|
||||
path = string.Concat(path.Split(invalidDirectoryCharacters));
|
||||
// Remove invalid path characters
|
||||
fullPathWithFile = string.Concat(fullPathWithFile.Split(invalidDirectoryCharacters));
|
||||
|
||||
if (!Directory.Exists(path))
|
||||
Directory.CreateDirectory(path);
|
||||
// Create directory (does nothing if it exists)
|
||||
Directory.CreateDirectory(Path.GetDirectoryName(fullPathWithFile));
|
||||
|
||||
return path;
|
||||
return fullPathWithFile;
|
||||
}
|
||||
|
||||
public static string EnsureValidFilename(string filename)
|
||||
|
@ -9,7 +9,6 @@ using UnityEngine.Events;
|
||||
using UnityEngine.UI;
|
||||
using Object = UnityEngine.Object;
|
||||
|
||||
// Project-wide namespace for accessibility
|
||||
namespace UnityExplorer
|
||||
{
|
||||
public static class UnityHelpers
|
||||
@ -32,25 +31,28 @@ namespace UnityExplorer
|
||||
/// </summary>
|
||||
public static bool IsNullOrDestroyed(this object obj, bool suppressWarning = true)
|
||||
{
|
||||
var unityObj = obj as Object;
|
||||
if (obj == null)
|
||||
try
|
||||
{
|
||||
if (!suppressWarning)
|
||||
ExplorerCore.LogWarning("The target instance is null!");
|
||||
if (obj == null)
|
||||
{
|
||||
if (!suppressWarning)
|
||||
ExplorerCore.LogWarning("The target instance is null!");
|
||||
|
||||
return true;
|
||||
}
|
||||
else if (obj is Object)
|
||||
{
|
||||
if (!unityObj)
|
||||
return true;
|
||||
}
|
||||
else if (obj is Object unityObj && !unityObj)
|
||||
{
|
||||
if (!suppressWarning)
|
||||
ExplorerCore.LogWarning("The target UnityEngine.Object was destroyed!");
|
||||
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
catch
|
||||
{
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -20,7 +20,7 @@ namespace UnityExplorer
|
||||
public static class ExplorerCore
|
||||
{
|
||||
public const string NAME = "UnityExplorer";
|
||||
public const string VERSION = "4.3.2";
|
||||
public const string VERSION = "4.3.3";
|
||||
public const string AUTHOR = "Sinai";
|
||||
public const string GUID = "com.sinai.unityexplorer";
|
||||
|
||||
|
@ -68,6 +68,8 @@ namespace UnityExplorer.Hooks
|
||||
|
||||
// Set current hook cell
|
||||
|
||||
public void OnCellBorrowed(HookCell cell) { }
|
||||
|
||||
public void SetCell(HookCell cell, int index)
|
||||
{
|
||||
if (index >= this.currentHooks.Count)
|
||||
@ -163,6 +165,36 @@ namespace UnityExplorer.Hooks
|
||||
Panel.AddHooksScrollPool.Refresh(true, true);
|
||||
}
|
||||
|
||||
// Set eligable method cell
|
||||
|
||||
public void OnCellBorrowed(AddHookCell cell) { }
|
||||
|
||||
public void SetCell(AddHookCell cell, int index)
|
||||
{
|
||||
if (index >= this.filteredEligableMethods.Count)
|
||||
{
|
||||
cell.Disable();
|
||||
return;
|
||||
}
|
||||
|
||||
cell.CurrentDisplayedIndex = index;
|
||||
var method = this.filteredEligableMethods[index];
|
||||
|
||||
cell.MethodNameLabel.text = HighlightMethod(method);
|
||||
|
||||
var sig = method.FullDescription();
|
||||
if (hookedSignatures.Contains(sig))
|
||||
{
|
||||
cell.HookButton.Component.gameObject.SetActive(false);
|
||||
cell.HookedLabel.gameObject.SetActive(true);
|
||||
}
|
||||
else
|
||||
{
|
||||
cell.HookButton.Component.gameObject.SetActive(true);
|
||||
cell.HookedLabel.gameObject.SetActive(false);
|
||||
}
|
||||
}
|
||||
|
||||
// ~~~~~~~~~~~ Hook source editor window ~~~~~~~~~~~
|
||||
|
||||
public void OnEditorInputChanged(string value)
|
||||
@ -191,40 +223,7 @@ namespace UnityExplorer.Hooks
|
||||
}
|
||||
}
|
||||
|
||||
// OnBorrow methods not needed
|
||||
public void OnCellBorrowed(HookCell cell) { }
|
||||
public void OnCellBorrowed(AddHookCell cell) { }
|
||||
|
||||
|
||||
// Set eligable method cell
|
||||
|
||||
public void SetCell(AddHookCell cell, int index)
|
||||
{
|
||||
if (index >= this.filteredEligableMethods.Count)
|
||||
{
|
||||
cell.Disable();
|
||||
return;
|
||||
}
|
||||
|
||||
cell.CurrentDisplayedIndex = index;
|
||||
var method = this.filteredEligableMethods[index];
|
||||
|
||||
cell.MethodNameLabel.text = HighlightMethod(method);
|
||||
|
||||
var sig = method.FullDescription();
|
||||
if (hookedSignatures.Contains(sig))
|
||||
{
|
||||
cell.HookButton.Component.gameObject.SetActive(false);
|
||||
cell.HookedLabel.gameObject.SetActive(true);
|
||||
}
|
||||
else
|
||||
{
|
||||
cell.HookButton.Component.gameObject.SetActive(true);
|
||||
cell.HookedLabel.gameObject.SetActive(false);
|
||||
}
|
||||
}
|
||||
|
||||
// private static readonly string VOID_HIGHLIGHT = $"<color=#{SignatureHighlighter.keywordBlueHex}>void</color> ";
|
||||
// ~~~~~~~~~~ Method syntax highlighting
|
||||
|
||||
private static readonly Dictionary<string, string> highlightedMethods = new Dictionary<string, string>();
|
||||
|
||||
|
@ -16,6 +16,7 @@
|
||||
<ReferenceFolders Include="..\lib\BepInEx.6.Mono\" />
|
||||
<ReferenceFolders Include="..\lib\BepInEx.5\" />
|
||||
<ReferenceFolders Include="..\lib\MelonLoader\" />
|
||||
<ReferenceFolders Include="..\lib\Il2CppAssemblyUnhollower\UnhollowerBaseLib\bin\Release\net4.7.2\" />
|
||||
</ItemGroup>
|
||||
|
||||
<ILRepack
|
||||
|
@ -644,7 +644,7 @@ namespace UnityExplorer.Inspectors
|
||||
var fitter = imageObj.AddComponent<ContentSizeFitter>();
|
||||
fitter.verticalFit = ContentSizeFitter.FitMode.PreferredSize;
|
||||
textureImage = imageObj.AddComponent<Image>();
|
||||
textureImageLayout = UIFactory.SetLayoutElement(imageObj, flexibleWidth: 9999, flexibleHeight: 9999);
|
||||
textureImageLayout = UIFactory.SetLayoutElement(imageObj, flexibleWidth: 1, flexibleHeight: 1);
|
||||
|
||||
textureViewer.SetActive(false);
|
||||
}
|
||||
@ -664,6 +664,7 @@ namespace UnityExplorer.Inspectors
|
||||
textureImage.sprite = sprite;
|
||||
|
||||
textureImageLayout.preferredHeight = sprite.rect.height;
|
||||
// not really working, its always stretched horizontally for some reason.
|
||||
textureImageLayout.preferredWidth = sprite.rect.width;
|
||||
}
|
||||
|
||||
@ -688,7 +689,7 @@ namespace UnityExplorer.Inspectors
|
||||
return;
|
||||
}
|
||||
|
||||
path = IOUtility.EnsureValidDirectory(path);
|
||||
path = IOUtility.EnsureValidFilePath(path);
|
||||
|
||||
if (File.Exists(path))
|
||||
File.Delete(path);
|
||||
@ -699,7 +700,6 @@ namespace UnityExplorer.Inspectors
|
||||
tex = TextureUtilProvider.ForceReadTexture(tex);
|
||||
|
||||
byte[] data = TextureUtilProvider.Instance.EncodeToPNG(tex);
|
||||
|
||||
File.WriteAllBytes(path, data);
|
||||
|
||||
if (tex != TextureRef)
|
||||
|
@ -34,7 +34,7 @@ namespace UnityExplorer.Loader.ML
|
||||
}
|
||||
}
|
||||
|
||||
// This wrapper exists to handle the arbitrary "LemonAction" delegates which ML now uses in 0.4.4+.
|
||||
// This wrapper exists to handle the "LemonAction" delegates which ML now uses in 0.4.4+.
|
||||
// Reflection is required since the delegate type changed between 0.4.3 and 0.4.4.
|
||||
// A wrapper class is required to link the MelonPreferences_Entry and the delegate instance.
|
||||
public class EntryDelegateWrapper<T>
|
||||
|
@ -61,8 +61,10 @@ namespace UnityExplorer.UI.Panels
|
||||
|
||||
private void SetupIO()
|
||||
{
|
||||
var fileName = $"UnityExplorer {DateTime.Now:u}.txt";
|
||||
fileName = IOUtility.EnsureValidFilename(fileName);
|
||||
var path = Path.Combine(ExplorerCore.Loader.ExplorerFolder, "Logs");
|
||||
path = IOUtility.EnsureValidDirectory(path);
|
||||
CurrentStreamPath = IOUtility.EnsureValidFilePath(Path.Combine(path, fileName));
|
||||
|
||||
// clean old log(s)
|
||||
var files = Directory.GetFiles(path);
|
||||
@ -75,11 +77,6 @@ namespace UnityExplorer.UI.Panels
|
||||
File.Delete(files[i]);
|
||||
}
|
||||
|
||||
var fileName = $"UnityExplorer {DateTime.Now:u}.txt";
|
||||
fileName = IOUtility.EnsureValidFilename(fileName);
|
||||
|
||||
CurrentStreamPath = Path.Combine(path, fileName);
|
||||
|
||||
File.WriteAllLines(CurrentStreamPath, Logs.Select(it => it.message).ToArray());
|
||||
}
|
||||
|
||||
|
@ -1,7 +1,10 @@
|
||||
using System;
|
||||
using HarmonyLib;
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
@ -40,18 +43,15 @@ namespace UnityExplorer.UI
|
||||
|
||||
public static bool Initializing { get; internal set; } = true;
|
||||
|
||||
private static readonly Dictionary<Panels, UIPanel> UIPanels = new Dictionary<Panels, UIPanel>();
|
||||
|
||||
public static VerticalAnchor NavbarAnchor = VerticalAnchor.Top;
|
||||
|
||||
// References
|
||||
public static GameObject CanvasRoot { get; private set; }
|
||||
public static Canvas Canvas { get; private set; }
|
||||
public static EventSystem EventSys { get; private set; }
|
||||
|
||||
internal static GameObject PoolHolder { get; private set; }
|
||||
|
||||
internal static GameObject PanelHolder { get; private set; }
|
||||
private static readonly Dictionary<Panels, UIPanel> UIPanels = new Dictionary<Panels, UIPanel>();
|
||||
|
||||
internal static Font ConsoleFont { get; private set; }
|
||||
internal static Font DefaultFont { get; private set; }
|
||||
@ -196,15 +196,9 @@ namespace UnityExplorer.UI
|
||||
|
||||
// Panels
|
||||
|
||||
public static UIPanel GetPanel(Panels panel)
|
||||
{
|
||||
return UIPanels[panel];
|
||||
}
|
||||
public static UIPanel GetPanel(Panels panel) => UIPanels[panel];
|
||||
|
||||
public static T GetPanel<T>(Panels panel) where T : UIPanel
|
||||
{
|
||||
return (T)UIPanels[panel];
|
||||
}
|
||||
public static T GetPanel<T>(Panels panel) where T : UIPanel => (T)UIPanels[panel];
|
||||
|
||||
public static void TogglePanel(Panels panel)
|
||||
{
|
||||
@ -325,9 +319,14 @@ namespace UnityExplorer.UI
|
||||
CanvasRoot.layer = 5;
|
||||
CanvasRoot.transform.position = new Vector3(0f, 0f, 1f);
|
||||
|
||||
CanvasRoot.SetActive(false);
|
||||
|
||||
EventSys = CanvasRoot.AddComponent<EventSystem>();
|
||||
InputManager.AddUIModule();
|
||||
|
||||
EventSys.enabled = false;
|
||||
CanvasRoot.SetActive(true);
|
||||
|
||||
Canvas = CanvasRoot.AddComponent<Canvas>();
|
||||
Canvas.renderMode = RenderMode.ScreenSpaceCamera;
|
||||
Canvas.referencePixelsPerUnit = 100;
|
||||
@ -415,9 +414,12 @@ namespace UnityExplorer.UI
|
||||
|
||||
// UI AssetBundle
|
||||
|
||||
internal static AssetBundle ExplorerBundle;
|
||||
|
||||
private static void LoadBundle()
|
||||
{
|
||||
AssetBundle bundle;
|
||||
SetupAssetBundlePatches();
|
||||
|
||||
try
|
||||
{
|
||||
// Get the Major and Minor of the Unity version
|
||||
@ -428,18 +430,18 @@ namespace UnityExplorer.UI
|
||||
// Use appropriate AssetBundle for Unity version
|
||||
// >= 2017
|
||||
if (major >= 2017)
|
||||
bundle = LoadBundle("modern");
|
||||
ExplorerBundle = LoadBundle("modern");
|
||||
// 5.6.0 to <2017
|
||||
else if (major == 5 && minor >= 6)
|
||||
bundle = LoadBundle("legacy.5.6");
|
||||
ExplorerBundle = LoadBundle("legacy.5.6");
|
||||
// < 5.6.0
|
||||
else
|
||||
bundle = LoadBundle("legacy");
|
||||
ExplorerBundle = LoadBundle("legacy");
|
||||
}
|
||||
catch
|
||||
{
|
||||
ExplorerCore.LogWarning($"Exception parsing Unity version, falling back to old AssetBundle load method...");
|
||||
bundle = LoadBundle("modern") ?? LoadBundle("legacy.5.6") ?? LoadBundle("legacy");
|
||||
ExplorerBundle = LoadBundle("modern") ?? LoadBundle("legacy.5.6") ?? LoadBundle("legacy");
|
||||
}
|
||||
|
||||
AssetBundle LoadBundle(string id)
|
||||
@ -451,19 +453,26 @@ namespace UnityExplorer.UI
|
||||
.GetManifestResourceStream($"UnityExplorer.Resources.{id}.bundle")));
|
||||
}
|
||||
|
||||
if (bundle == null)
|
||||
if (ExplorerBundle == null)
|
||||
{
|
||||
ExplorerCore.LogWarning("Could not load the ExplorerUI Bundle!");
|
||||
ConsoleFont = Resources.GetBuiltinResource<Font>("Arial.ttf");
|
||||
DefaultFont = ConsoleFont;
|
||||
DefaultFont = ConsoleFont = Resources.GetBuiltinResource<Font>("Arial.ttf");
|
||||
return;
|
||||
}
|
||||
|
||||
// Bundle loaded
|
||||
ConsoleFont = bundle.LoadAsset<Font>("CONSOLA");
|
||||
DefaultFont = bundle.LoadAsset<Font>("arial");
|
||||
|
||||
BackupShader = bundle.LoadAsset<Shader>("DefaultUI");
|
||||
ConsoleFont = ExplorerBundle.LoadAsset<Font>("CONSOLA");
|
||||
ConsoleFont.hideFlags = HideFlags.HideAndDontSave;
|
||||
UnityEngine.Object.DontDestroyOnLoad(ConsoleFont);
|
||||
|
||||
DefaultFont = ExplorerBundle.LoadAsset<Font>("arial");
|
||||
DefaultFont.hideFlags = HideFlags.HideAndDontSave;
|
||||
UnityEngine.Object.DontDestroyOnLoad(DefaultFont);
|
||||
|
||||
BackupShader = ExplorerBundle.LoadAsset<Shader>("DefaultUI");
|
||||
BackupShader.hideFlags = HideFlags.HideAndDontSave;
|
||||
UnityEngine.Object.DontDestroyOnLoad(BackupShader);
|
||||
// Fix for games which don't ship with 'UI/Default' shader.
|
||||
if (Graphic.defaultGraphicMaterial.shader?.name != "UI/Default")
|
||||
{
|
||||
@ -472,7 +481,6 @@ namespace UnityExplorer.UI
|
||||
}
|
||||
else
|
||||
BackupShader = Graphic.defaultGraphicMaterial.shader;
|
||||
|
||||
}
|
||||
|
||||
private static byte[] ReadFully(Stream input)
|
||||
@ -486,5 +494,52 @@ namespace UnityExplorer.UI
|
||||
return ms.ToArray();
|
||||
}
|
||||
}
|
||||
|
||||
// AssetBundle patch
|
||||
|
||||
private static Type TypeofAssetBundle => ReflectionUtility.GetTypeByName("UnityEngine.AssetBundle");
|
||||
|
||||
private static void SetupAssetBundlePatches()
|
||||
{
|
||||
try
|
||||
{
|
||||
if (TypeofAssetBundle.GetMethod("UnloadAllAssetBundles", AccessTools.all) is MethodInfo unloadAllBundles)
|
||||
{
|
||||
var processor = ExplorerCore.Harmony.CreateProcessor(unloadAllBundles);
|
||||
var prefix = new HarmonyMethod(typeof(UIManager).GetMethod(nameof(Prefix_UnloadAllAssetBundles), AccessTools.all));
|
||||
processor.AddPrefix(prefix);
|
||||
processor.Patch();
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
ExplorerCore.LogWarning($"Exception setting up AssetBundle.UnloadAllAssetBundles patch: {ex}");
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
static bool Prefix_UnloadAllAssetBundles(bool unloadAllObjects)
|
||||
{
|
||||
try
|
||||
{
|
||||
var method = typeof(AssetBundle).GetMethod("GetAllLoadedAssetBundles", AccessTools.all);
|
||||
if (method == null)
|
||||
return true;
|
||||
var bundles = method.Invoke(null, ArgumentUtility.EmptyArgs) as AssetBundle[];
|
||||
foreach (var obj in bundles)
|
||||
{
|
||||
if (obj.m_CachedPtr == ExplorerBundle.m_CachedPtr)
|
||||
continue;
|
||||
|
||||
obj.Unload(unloadAllObjects);
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
ExplorerCore.LogWarning($"Exception unloading AssetBundles: {ex}");
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Reference in New Issue
Block a user