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2. add an environment node, add a compositor effect to it
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3. to that, add a new PreBlurProcessor effect, which is now required, and after it add a new MotionBlurSphynxJumpFlood
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instructions for radial blur meshes can be seen here:
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https://youtu.be/eslsw9do4Kc
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WARNING:
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if you want transparent objects to render on top of the blurred background, you can move the pre-blur-processing and blur post process effects both to callback type of pre-transparent, At which point it would not work if you have MSAA enabled, so make sure to also turn that off.
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