Sinai
81a174f865
Remove call to obsolete methods
2022-04-24 01:59:53 +10:00
Sinai
6a28a93e3a
Update for obsolete method
2022-04-22 22:11:24 +10:00
Sinai
4d46b74d54
Fix references for rename
2022-04-22 21:04:50 +10:00
Sinai
7e5246cead
Recache types when borrowing
2022-04-22 21:04:23 +10:00
Sinai
3afee7254c
Fix results TypeCompleter issues
2022-04-22 21:03:33 +10:00
Sinai
ff882296fd
Fix for GenericConstructorWidget, adjust UI
2022-04-22 21:01:09 +10:00
Sinai
ecc33927ee
Make GenericConstructorWidget reusable
2022-04-22 21:00:18 +10:00
Sinai
6e91f2a792
Hooks: Add support for generic classes and methods
2022-04-22 09:15:51 +10:00
Sinai
8b861f7c77
Log Panel: Remove a todo
2022-04-22 09:12:22 +10:00
Sinai
bdda12a040
Remove redundant reference to EvaluateWidget
2022-04-22 09:08:17 +10:00
Sinai
75bd654a94
TypeCompleter: Allow generics, support shorthand names
2022-04-22 09:07:51 +10:00
Sinai
c62b93535d
Update position input when Reset button clicked
2022-04-20 18:47:12 +10:00
Sinai
1f87e89b97
Add some more functionality to Freecam
...
- Option to use Game's camera
- Button to reset position back to original cam pos
- Free cam position will be stored between stopping/starting free cam
2022-04-19 19:37:05 +10:00
Sinai
9cf62c3250
Bump UniverseLib, fix EventSystem issue
2022-04-19 18:05:55 +10:00
Sinai
ebdce70418
Move instructions
2022-04-19 01:22:25 +10:00
Sinai
0d8ab8bf14
Allow FreeCam to run when menu closed
2022-04-19 01:12:33 +10:00
Sinai
469484d129
Add FreeCam panel
2022-04-18 21:39:17 +10:00
Sinai
c5e262d1c3
Fix UEPanel save data issue
2022-04-18 21:39:11 +10:00
Sinai
a5023d03f4
Update to UniverseLib 1.3.4
2022-04-18 19:11:39 +10:00
Sinai
3d66493f9c
Use UniverseLib PanelBase/PanelDragger
2022-04-14 01:25:59 +10:00
Sinai
7e0f98ef91
Automatic code cleanup (no real changes)
...
- Use explicit type of var
- Use 'new()'
- Remove unnecessary usings
- Sort usings
- Apply formatting
2022-04-12 05:20:35 +10:00
Sinai
96451477ee
Change ExplorerFolder path and refactor
2022-04-12 00:26:01 +10:00
Sinai
f19a1dd25e
Code cleanup
2022-04-12 00:17:06 +10:00
Sinai
27d5398dea
Add throttling to prune method, remove logging
2022-04-10 05:32:07 +10:00
Sinai
9b6f3fd3ea
Cleanups / refactoring
2022-04-09 18:58:56 +10:00
Sinai
a986b92963
Don't try to get UnityObjectWidget for static class inspection
2022-04-01 01:31:40 +11:00
Sinai
710b4ba74a
Use switch expression instead of if/else block
2022-03-29 22:39:26 +11:00
Sinai
621035c732
Bump UniverseLib
2022-03-23 18:04:27 +11:00
Sinai
2285a495be
Add support for Unity Editor release
2022-03-21 21:25:51 +11:00
Sinai
efdf2446bd
A few cleanups and optimizations
2022-03-21 21:25:18 +11:00
Sinai
3213717ff6
Add outline to resize arrow
2022-03-21 01:04:55 +11:00
Sinai
a6a1a4d046
cleanup
2022-03-21 01:04:44 +11:00
Sinai
078c2e2b51
Add AudioClipWidget
2022-03-21 01:04:39 +11:00
Sinai
49bce650b4
Fix text clipping with transform cell name and sibling index
2022-03-20 21:21:23 +11:00
Sinai
bd9e80f2b4
Refactor unity inspector widgets into proper classes
2022-03-20 21:21:01 +11:00
Sinai
1292affe6d
Fix autocomplete panel resizing
2022-03-15 01:50:50 +11:00
Sinai
d7ab0a23c6
Skip private/anonymous types in TypeCompleter results
2022-03-15 01:17:54 +11:00
Sinai
1a01c740e2
Move AutoCompleteModal into Panels folder
2022-03-15 01:17:35 +11:00
Sinai
e44ff9e207
Add support for Constructors in Reflection Inspector
...
- Added CacheConstructor : CacheMember
- Changed default scope to "All" from "Instance" when inspecting an instance
- Bumped UniverseLib
2022-03-14 05:20:43 +11:00
Sinai
b5c69fc1ea
Fix UI mouse inspector results panel not always coming to front
2022-03-13 02:59:52 +11:00
Sinai
4fdb2aacd8
Move logic out of UIManager.SetPanelActive into panel.SetActive
2022-03-13 02:21:25 +11:00
Sinai
2b715f3dbe
Hide SiblingIndex input when invalid
2022-03-12 20:16:55 +11:00
Sinai
938a991594
Update TransformTree immediately on user changes
2022-03-12 20:16:37 +11:00
Sinai
f00134b283
Add "one-shot" option for TransformTree updating
2022-03-10 17:56:21 +11:00
Sinai
0afccadc64
Improve TransformTree efficiency
...
- Added batching to the update method so that a maximum of 2000 GameObjects are traversed each frame.
- Changed from OrderedDictionary.Remove to OrderedDictionary.RemoveAt when pruning entries as the former needs to iterate through all entries to find the index of the key, whereas the latter is constant time.
2022-03-10 04:35:06 +11:00
Sinai
0e37e8030c
Add sibling index input to transform tree cells
2022-03-10 04:32:19 +11:00
Sinai
ad8c5293a0
Add keybinds for Mouse Inspect, small cleanup
2022-03-04 00:20:04 +11:00
Sinai
d0bccae50c
Update TypeCompleter.cs
2022-02-11 19:39:11 +11:00
Sinai
bdf08f014f
Use ReflectionUtility.AllTypes for type autocompleter, bump UniverseLib
2022-02-11 19:37:17 +11:00
Sinai
df8522963e
Use reflection for AllTypes until it's public
2022-02-07 22:12:18 +11:00