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687
LICENSE
687
LICENSE
@ -1,21 +1,674 @@
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MIT License
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GNU GENERAL PUBLIC LICENSE
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Version 3, 29 June 2007
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Copyright (c) 2020 sinaioutlander
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Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
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restrictions" within the meaning of section 10. If the Program as you
|
||||
received it, or any part of it, contains a notice stating that it is
|
||||
governed by this License along with a term that is a further
|
||||
restriction, you may remove that term. If a license document contains
|
||||
a further restriction but permits relicensing or conveying under this
|
||||
License, you may add to a covered work material governed by the terms
|
||||
of that license document, provided that the further restriction does
|
||||
not survive such relicensing or conveying.
|
||||
|
||||
If you add terms to a covered work in accord with this section, you
|
||||
must place, in the relevant source files, a statement of the
|
||||
additional terms that apply to those files, or a notice indicating
|
||||
where to find the applicable terms.
|
||||
|
||||
Additional terms, permissive or non-permissive, may be stated in the
|
||||
form of a separately written license, or stated as exceptions;
|
||||
the above requirements apply either way.
|
||||
|
||||
8. Termination.
|
||||
|
||||
You may not propagate or modify a covered work except as expressly
|
||||
provided under this License. Any attempt otherwise to propagate or
|
||||
modify it is void, and will automatically terminate your rights under
|
||||
this License (including any patent licenses granted under the third
|
||||
paragraph of section 11).
|
||||
|
||||
However, if you cease all violation of this License, then your
|
||||
license from a particular copyright holder is reinstated (a)
|
||||
provisionally, unless and until the copyright holder explicitly and
|
||||
finally terminates your license, and (b) permanently, if the copyright
|
||||
holder fails to notify you of the violation by some reasonable means
|
||||
prior to 60 days after the cessation.
|
||||
|
||||
Moreover, your license from a particular copyright holder is
|
||||
reinstated permanently if the copyright holder notifies you of the
|
||||
violation by some reasonable means, this is the first time you have
|
||||
received notice of violation of this License (for any work) from that
|
||||
copyright holder, and you cure the violation prior to 30 days after
|
||||
your receipt of the notice.
|
||||
|
||||
Termination of your rights under this section does not terminate the
|
||||
licenses of parties who have received copies or rights from you under
|
||||
this License. If your rights have been terminated and not permanently
|
||||
reinstated, you do not qualify to receive new licenses for the same
|
||||
material under section 10.
|
||||
|
||||
9. Acceptance Not Required for Having Copies.
|
||||
|
||||
You are not required to accept this License in order to receive or
|
||||
run a copy of the Program. Ancillary propagation of a covered work
|
||||
occurring solely as a consequence of using peer-to-peer transmission
|
||||
to receive a copy likewise does not require acceptance. However,
|
||||
nothing other than this License grants you permission to propagate or
|
||||
modify any covered work. These actions infringe copyright if you do
|
||||
not accept this License. Therefore, by modifying or propagating a
|
||||
covered work, you indicate your acceptance of this License to do so.
|
||||
|
||||
10. Automatic Licensing of Downstream Recipients.
|
||||
|
||||
Each time you convey a covered work, the recipient automatically
|
||||
receives a license from the original licensors, to run, modify and
|
||||
propagate that work, subject to this License. You are not responsible
|
||||
for enforcing compliance by third parties with this License.
|
||||
|
||||
An "entity transaction" is a transaction transferring control of an
|
||||
organization, or substantially all assets of one, or subdividing an
|
||||
organization, or merging organizations. If propagation of a covered
|
||||
work results from an entity transaction, each party to that
|
||||
transaction who receives a copy of the work also receives whatever
|
||||
licenses to the work the party's predecessor in interest had or could
|
||||
give under the previous paragraph, plus a right to possession of the
|
||||
Corresponding Source of the work from the predecessor in interest, if
|
||||
the predecessor has it or can get it with reasonable efforts.
|
||||
|
||||
You may not impose any further restrictions on the exercise of the
|
||||
rights granted or affirmed under this License. For example, you may
|
||||
not impose a license fee, royalty, or other charge for exercise of
|
||||
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|
||||
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||
any patent claim is infringed by making, using, selling, offering for
|
||||
sale, or importing the Program or any portion of it.
|
||||
|
||||
11. Patents.
|
||||
|
||||
A "contributor" is a copyright holder who authorizes use under this
|
||||
License of the Program or a work on which the Program is based. The
|
||||
work thus licensed is called the contributor's "contributor version".
|
||||
|
||||
A contributor's "essential patent claims" are all patent claims
|
||||
owned or controlled by the contributor, whether already acquired or
|
||||
hereafter acquired, that would be infringed by some manner, permitted
|
||||
by this License, of making, using, or selling its contributor version,
|
||||
but do not include claims that would be infringed only as a
|
||||
consequence of further modification of the contributor version. For
|
||||
purposes of this definition, "control" includes the right to grant
|
||||
patent sublicenses in a manner consistent with the requirements of
|
||||
this License.
|
||||
|
||||
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||
patent license under the contributor's essential patent claims, to
|
||||
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||
propagate the contents of its contributor version.
|
||||
|
||||
In the following three paragraphs, a "patent license" is any express
|
||||
agreement or commitment, however denominated, not to enforce a patent
|
||||
(such as an express permission to practice a patent or covenant not to
|
||||
sue for patent infringement). To "grant" such a patent license to a
|
||||
party means to make such an agreement or commitment not to enforce a
|
||||
patent against the party.
|
||||
|
||||
If you convey a covered work, knowingly relying on a patent license,
|
||||
and the Corresponding Source of the work is not available for anyone
|
||||
to copy, free of charge and under the terms of this License, through a
|
||||
publicly available network server or other readily accessible means,
|
||||
then you must either (1) cause the Corresponding Source to be so
|
||||
available, or (2) arrange to deprive yourself of the benefit of the
|
||||
patent license for this particular work, or (3) arrange, in a manner
|
||||
consistent with the requirements of this License, to extend the patent
|
||||
license to downstream recipients. "Knowingly relying" means you have
|
||||
actual knowledge that, but for the patent license, your conveying the
|
||||
covered work in a country, or your recipient's use of the covered work
|
||||
in a country, would infringe one or more identifiable patents in that
|
||||
country that you have reason to believe are valid.
|
||||
|
||||
If, pursuant to or in connection with a single transaction or
|
||||
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||
covered work, and grant a patent license to some of the parties
|
||||
receiving the covered work authorizing them to use, propagate, modify
|
||||
or convey a specific copy of the covered work, then the patent license
|
||||
you grant is automatically extended to all recipients of the covered
|
||||
work and works based on it.
|
||||
|
||||
A patent license is "discriminatory" if it does not include within
|
||||
the scope of its coverage, prohibits the exercise of, or is
|
||||
conditioned on the non-exercise of one or more of the rights that are
|
||||
specifically granted under this License. You may not convey a covered
|
||||
work if you are a party to an arrangement with a third party that is
|
||||
in the business of distributing software, under which you make payment
|
||||
to the third party based on the extent of your activity of conveying
|
||||
the work, and under which the third party grants, to any of the
|
||||
parties who would receive the covered work from you, a discriminatory
|
||||
patent license (a) in connection with copies of the covered work
|
||||
conveyed by you (or copies made from those copies), or (b) primarily
|
||||
for and in connection with specific products or compilations that
|
||||
contain the covered work, unless you entered into that arrangement,
|
||||
or that patent license was granted, prior to 28 March 2007.
|
||||
|
||||
Nothing in this License shall be construed as excluding or limiting
|
||||
any implied license or other defenses to infringement that may
|
||||
otherwise be available to you under applicable patent law.
|
||||
|
||||
12. No Surrender of Others' Freedom.
|
||||
|
||||
If conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot convey a
|
||||
covered work so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you may
|
||||
not convey it at all. For example, if you agree to terms that obligate you
|
||||
to collect a royalty for further conveying from those to whom you convey
|
||||
the Program, the only way you could satisfy both those terms and this
|
||||
License would be to refrain entirely from conveying the Program.
|
||||
|
||||
13. Use with the GNU Affero General Public License.
|
||||
|
||||
Notwithstanding any other provision of this License, you have
|
||||
permission to link or combine any covered work with a work licensed
|
||||
under version 3 of the GNU Affero General Public License into a single
|
||||
combined work, and to convey the resulting work. The terms of this
|
||||
License will continue to apply to the part which is the covered work,
|
||||
but the special requirements of the GNU Affero General Public License,
|
||||
section 13, concerning interaction through a network will apply to the
|
||||
combination as such.
|
||||
|
||||
14. Revised Versions of this License.
|
||||
|
||||
The Free Software Foundation may publish revised and/or new versions of
|
||||
the GNU General Public License from time to time. Such new versions will
|
||||
be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the
|
||||
Program specifies that a certain numbered version of the GNU General
|
||||
Public License "or any later version" applies to it, you have the
|
||||
option of following the terms and conditions either of that numbered
|
||||
version or of any later version published by the Free Software
|
||||
Foundation. If the Program does not specify a version number of the
|
||||
GNU General Public License, you may choose any version ever published
|
||||
by the Free Software Foundation.
|
||||
|
||||
If the Program specifies that a proxy can decide which future
|
||||
versions of the GNU General Public License can be used, that proxy's
|
||||
public statement of acceptance of a version permanently authorizes you
|
||||
to choose that version for the Program.
|
||||
|
||||
Later license versions may give you additional or different
|
||||
permissions. However, no additional obligations are imposed on any
|
||||
author or copyright holder as a result of your choosing to follow a
|
||||
later version.
|
||||
|
||||
15. Disclaimer of Warranty.
|
||||
|
||||
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. Limitation of Liability.
|
||||
|
||||
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||
SUCH DAMAGES.
|
||||
|
||||
17. Interpretation of Sections 15 and 16.
|
||||
|
||||
If the disclaimer of warranty and limitation of liability provided
|
||||
above cannot be given local legal effect according to their terms,
|
||||
reviewing courts shall apply local law that most closely approximates
|
||||
an absolute waiver of all civil liability in connection with the
|
||||
Program, unless a warranty or assumption of liability accompanies a
|
||||
copy of the Program in return for a fee.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
state the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the program's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If the program does terminal interaction, make it output a short
|
||||
notice like this when it starts in an interactive mode:
|
||||
|
||||
<program> Copyright (C) <year> <name of author>
|
||||
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||
This is free software, and you are welcome to redistribute it
|
||||
under certain conditions; type `show c' for details.
|
||||
|
||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||
parts of the General Public License. Of course, your program's commands
|
||||
might be different; for a GUI interface, you would use an "about box".
|
||||
|
||||
You should also get your employer (if you work as a programmer) or school,
|
||||
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||
For more information on this, and how to apply and follow the GNU GPL, see
|
||||
<https://www.gnu.org/licenses/>.
|
||||
|
||||
The GNU General Public License does not permit incorporating your program
|
||||
into proprietary programs. If your program is a subroutine library, you
|
||||
may consider it more useful to permit linking proprietary applications with
|
||||
the library. If this is what you want to do, use the GNU Lesser General
|
||||
Public License instead of this License. But first, please read
|
||||
<https://www.gnu.org/licenses/why-not-lgpl.html>.
|
||||
|
52
README.md
52
README.md
@ -1,5 +1,5 @@
|
||||
<p align="center">
|
||||
<img align="center" src="icon.png">
|
||||
<img align="center" src="img/icon.png">
|
||||
</p>
|
||||
|
||||
<p align="center">
|
||||
@ -17,7 +17,6 @@
|
||||
- [Features](#features)
|
||||
- [How to install](#how-to-install)
|
||||
- [Mod Config](#mod-config)
|
||||
- [Mouse Control](#mouse-control)
|
||||
- [Building](#building)
|
||||
- [Credits](#credits)
|
||||
|
||||
@ -25,14 +24,18 @@
|
||||
|
||||
| Mod Loader | IL2CPP | Mono |
|
||||
| ----------- | ------ | ---- |
|
||||
| [MelonLoader](https://github.com/HerpDerpinstine/MelonLoader) | ✔️ [link](https://github.com/sinai-dev/Explorer/releases/latest/download/Explorer.MelonLoader.Il2Cpp.zip) | ✔️ [link](https://github.com/sinai-dev/Explorer/releases/latest/download/Explorer.MelonLoader.Mono.zip) |
|
||||
| [BepInEx](https://github.com/BepInEx/BepInEx) | ✔️ [link](https://github.com/sinai-dev/Explorer/releases/latest/download/Explorer.BepInEx.Il2Cpp.zip) | ✔️ [link](https://github.com/sinai-dev/Explorer/releases/latest/download/Explorer.BepInEx.Mono.zip) |
|
||||
|
||||
<b>IL2CPP Issues:</b>
|
||||
* Some methods may still fail with a `MissingMethodException`, please let me know if you experience this (with full debug log please).
|
||||
| [BepInEx](https://github.com/BepInEx/BepInEx) | ✔️ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.BepInEx.Il2Cpp.zip) | ✔️ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.BepInEx.Mono.zip) |
|
||||
| [MelonLoader](https://github.com/HerpDerpinstine/MelonLoader) | ✔️ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.MelonLoader.Il2Cpp.zip) | ✔️ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.MelonLoader.Mono.zip) |
|
||||
| Standalone | ✔️ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.Standalone.Il2Cpp.zip) | ✔️ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.Standalone.Mono.zip) |
|
||||
|
||||
## Features
|
||||
|
||||
<p align="center">
|
||||
<a href="https://raw.githubusercontent.com/sinai-dev/UnityExplorer/master/img/preview.png">
|
||||
<img src="img/preview.png" />
|
||||
</a>
|
||||
</p>
|
||||
|
||||
* <b>Scene Explorer</b>: Simple menu to traverse the Transform heirarchy of the scene.
|
||||
* <b>GameObject Inspector</b>: Various helpful tools to see and manipulate the GameObject, similar to what you can do in the Editor.
|
||||
* <b>Reflection Inspector</b>: Inspect Properties and Fields. Can also set primitive values and evaluate primitive methods.
|
||||
@ -46,19 +49,25 @@
|
||||
|
||||
0. Install [BepInEx](https://github.com/BepInEx/BepInEx) for your game.
|
||||
1. Download the UnityExplorer release for BepInEx IL2CPP or Mono above.
|
||||
2. Take the `UnityExplorer.dll` file and put it in `[GameFolder]\BepInEx\plugins\`
|
||||
3. Take the `UnityExplorer\` folder (with `explorerui.bundle`) and put it in `[GameFolder]\Mods\`, so it looks like `[GameFolder]\Mods\UnityExplorer\explorerui.bundle`.
|
||||
4. In IL2CPP, it is highly recommended to get the base Unity libs for the game's Unity version and put them in the `BepInEx\unhollowed\base\` folder.
|
||||
2. Take the `UnityExplorer.BIE.___.dll` file and put it in `[GameFolder]\BepInEx\plugins\`
|
||||
3. In IL2CPP, it is highly recommended to get the base Unity libs for the game's Unity version and put them in the `BepInEx\unity-libs\` folder.
|
||||
|
||||
### MelonLoader
|
||||
|
||||
0. Install [MelonLoader](https://github.com/HerpDerpinstine/MelonLoader) for your game.
|
||||
1. Download the UnityExplorer release for MelonLoader IL2CPP or Mono above.
|
||||
2. Take the contents of the release and put it in the `[GameFolder]\Mods\` folder. It should look like `[GameFolder]\Mods\UnityExplorer.dll` and `[GameFolder]\Mods\UnityExplorer\explorerui.bundle`.
|
||||
2. Take the contents of the release and put it in the `[GameFolder]\Mods\` folder. It should look like `[GameFolder]\Mods\UnityExplorer.ML.___.dll`
|
||||
|
||||
### Standalone
|
||||
|
||||
0. Load the DLL from your mod or inject it.
|
||||
1. Create an instance of Unity Explorer with `new ExplorerCore();`
|
||||
2. You will need to call ExplorerCore.Update() (static method) from your Update method.
|
||||
3. Subscribe to the `ExplorerCore.OnLog__` methods for logging.
|
||||
|
||||
## Mod Config
|
||||
|
||||
You can access the settings via the "Options" page of the main menu, or directly from the config at `Mods\UnityExplorer\config.xml` (generated after first launch).
|
||||
You can access the settings via the "Options" page of the main menu, or directly from the config at `Mods\UnityExplorer\config.ini` (generated after first launch).
|
||||
|
||||
`Main Menu Toggle` (KeyCode)
|
||||
* Default: `F7`
|
||||
@ -74,7 +83,7 @@ You can access the settings via the "Options" page of the main menu, or directly
|
||||
* <b>Requires a restart to take effect</b>, apart from Reflection Inspector tabs.
|
||||
|
||||
`Default Output Path` (string)
|
||||
* Default: `Mods\Explorer`
|
||||
* Default: `Mods\UnityExplorer`
|
||||
* Where output is generated to, by default (for Texture PNG saving, etc).
|
||||
* Currently this is not actually used for anything, but it will be soon.
|
||||
|
||||
@ -86,10 +95,10 @@ You can access the settings via the "Options" page of the main menu, or directly
|
||||
|
||||
If you'd like to build this yourself, you will need to have installed BepInEx and/or MelonLoader for at least one Unity game. If you want to build all 4 versions, you will need at least one IL2CPP and one Mono game, with BepInEx and MelonLoader installed for both.
|
||||
|
||||
1. Install MelonLoader or BepInEx for your game.
|
||||
2. Open the `src\Explorer.csproj` file in a text editor.
|
||||
3. Set the relevant `GameFolder` values for the versions you want to build, eg. set `MLCppGameFolder` if you want to build for a MelonLoader IL2CPP game.
|
||||
4. Open the `src\Explorer.sln` project.
|
||||
1. Install BepInEx or MelonLoader for your game, or use the standalone build.
|
||||
2. Open the `src\UnityExplorer.csproj` file in a text editor.
|
||||
3. For IL2CPP builds, make sure you set `BIECppGameFolder` (for BepInEx) and/or `MLCppGameFolder` (for MelonLoader) so the project can locate the necessary references.
|
||||
4. Open the `src\UnityExplorer.sln` project.
|
||||
5. Select `Solution 'UnityExplorer' (1 of 1 project)` in the Solution Explorer panel, and set the <b>Active config</b> property to the version you want to build, then build it.
|
||||
5. The DLLs are built to the `Release\` folder in the root of the repository.
|
||||
6. If ILRepack fails or is missing, use the NuGet package manager to re-install `ILRepack.Lib.MSBuild.Task`, then re-build.
|
||||
@ -98,6 +107,9 @@ If you'd like to build this yourself, you will need to have installed BepInEx an
|
||||
|
||||
Written by Sinai.
|
||||
|
||||
Thanks to:
|
||||
* [ManlyMarco](https://github.com/ManlyMarco) for their [Runtime Unity Editor](https://github.com/ManlyMarco/RuntimeUnityEditor), which I used for some aspects of the C# Console and Auto-Complete features.
|
||||
* [denikson](https://github.com/denikson) (aka Horse) for [mcs-unity](https://github.com/denikson/mcs-unity). I commented out the `SkipVisibilityExt` constructor since it was causing an exception with the Hook it attempted in IL2CPP.
|
||||
### Licensing
|
||||
|
||||
This project uses code from:
|
||||
* (GPL) [ManlyMarco](https://github.com/ManlyMarco)'s [Runtime Unity Editor](https://github.com/ManlyMarco/RuntimeUnityEditor), which I used for some aspects of the C# Console and Auto-Complete features. The snippets I used are indicated with a comment.
|
||||
* (MIT) [denikson](https://github.com/denikson) (aka Horse)'s [mcs-unity](https://github.com/denikson/mcs-unity). I commented out the `SkipVisibilityExt` constructor since it was causing an exception with the Hook it attempted in IL2CPP.
|
||||
* (Apache) [InGameCodeEditor](https://assetstore.unity.com/packages/tools/gui/ingame-code-editor-144254) was used as the base for the syntax highlighting for UnityExplorer's C# console, although it has been heavily rewritten and optimized. Used classes are in the `UnityExplorer.CSConsole.Lexer` namespace.
|
||||
|
Before Width: | Height: | Size: 30 KiB After Width: | Height: | Size: 30 KiB |
BIN
img/preview.png
Normal file
BIN
img/preview.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 407 KiB |
BIN
img/social.png
Normal file
BIN
img/social.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 200 KiB |
BIN
lib/0Harmony.dll
BIN
lib/0Harmony.dll
Binary file not shown.
BIN
lib/BepInEx.dll
BIN
lib/BepInEx.dll
Binary file not shown.
BIN
lib/INIFileParser.dll
Normal file
BIN
lib/INIFileParser.dll
Normal file
Binary file not shown.
@ -1,24 +1,28 @@
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Xml.Serialization;
|
||||
using UnityEngine;
|
||||
using IniParser;
|
||||
using IniParser.Parser;
|
||||
|
||||
namespace UnityExplorer.Config
|
||||
{
|
||||
public class ModConfig
|
||||
{
|
||||
[XmlIgnore] public static readonly XmlSerializer Serializer = new XmlSerializer(typeof(ModConfig));
|
||||
public static ModConfig Instance;
|
||||
|
||||
//[XmlIgnore] private const string EXPLORER_FOLDER = @"Mods\UnityExplorer";
|
||||
[XmlIgnore] private const string SETTINGS_PATH = ExplorerCore.EXPLORER_FOLDER + @"\config.xml";
|
||||
internal static readonly IniDataParser _parser = new IniDataParser();
|
||||
internal static readonly string INI_PATH = Path.Combine(ExplorerCore.EXPLORER_FOLDER, "config.ini");
|
||||
|
||||
[XmlIgnore] public static ModConfig Instance;
|
||||
static ModConfig()
|
||||
{
|
||||
_parser.Configuration.CommentString = "#";
|
||||
}
|
||||
|
||||
// Actual configs
|
||||
public KeyCode Main_Menu_Toggle = KeyCode.F7;
|
||||
public bool Force_Unlock_Mouse = true;
|
||||
public int Default_Page_Limit = 25;
|
||||
public string Default_Output_Path = ExplorerCore.EXPLORER_FOLDER;
|
||||
public string Default_Output_Path = ExplorerCore.EXPLORER_FOLDER + @"\Output";
|
||||
public bool Log_Unity_Debug = false;
|
||||
public bool Save_Logs_To_Disk = true;
|
||||
|
||||
@ -31,38 +35,66 @@ namespace UnityExplorer.Config
|
||||
|
||||
public static void OnLoad()
|
||||
{
|
||||
Instance = new ModConfig();
|
||||
|
||||
if (LoadSettings())
|
||||
return;
|
||||
|
||||
Instance = new ModConfig();
|
||||
SaveSettings();
|
||||
}
|
||||
|
||||
public static bool LoadSettings()
|
||||
{
|
||||
if (!File.Exists(SETTINGS_PATH))
|
||||
if (!File.Exists(INI_PATH))
|
||||
return false;
|
||||
|
||||
try
|
||||
string ini = File.ReadAllText(INI_PATH);
|
||||
|
||||
var data = _parser.Parse(ini);
|
||||
|
||||
foreach (var config in data.Sections["Config"])
|
||||
{
|
||||
using (var file = File.OpenRead(SETTINGS_PATH))
|
||||
Instance = (ModConfig)Serializer.Deserialize(file);
|
||||
}
|
||||
catch
|
||||
{
|
||||
return false;
|
||||
switch (config.KeyName)
|
||||
{
|
||||
case "Main_Menu_Toggle":
|
||||
Instance.Main_Menu_Toggle = (KeyCode)Enum.Parse(typeof(KeyCode), config.Value);
|
||||
break;
|
||||
case "Force_Unlock_Mouse":
|
||||
Instance.Force_Unlock_Mouse = bool.Parse(config.Value);
|
||||
break;
|
||||
case "Default_Page_Limit":
|
||||
Instance.Default_Page_Limit = int.Parse(config.Value);
|
||||
break;
|
||||
case "Log_Unity_Debug":
|
||||
Instance.Log_Unity_Debug = bool.Parse(config.Value);
|
||||
break;
|
||||
case "Save_Logs_To_Disk":
|
||||
Instance.Save_Logs_To_Disk = bool.Parse(config.Value);
|
||||
break;
|
||||
case "Default_Output_Path":
|
||||
Instance.Default_Output_Path = config.Value;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return Instance != null;
|
||||
return true;
|
||||
}
|
||||
|
||||
public static void SaveSettings()
|
||||
{
|
||||
if (File.Exists(SETTINGS_PATH))
|
||||
File.Delete(SETTINGS_PATH);
|
||||
var data = new IniParser.Model.IniData();
|
||||
|
||||
using (var file = File.Create(SETTINGS_PATH))
|
||||
Serializer.Serialize(file, Instance);
|
||||
data.Sections.AddSection("Config");
|
||||
|
||||
var sec = data.Sections["Config"];
|
||||
sec.AddKey("Main_Menu_Toggle", Instance.Main_Menu_Toggle.ToString());
|
||||
sec.AddKey("Force_Unlock_Mouse", Instance.Force_Unlock_Mouse.ToString());
|
||||
sec.AddKey("Default_Page_Limit", Instance.Default_Page_Limit.ToString());
|
||||
sec.AddKey("Log_Unity_Debug", Instance.Log_Unity_Debug.ToString());
|
||||
sec.AddKey("Save_Logs_To_Disk", Instance.Save_Logs_To_Disk.ToString());
|
||||
sec.AddKey("Default_Output_Path", Instance.Default_Output_Path);
|
||||
|
||||
File.WriteAllText(INI_PATH, data.ToString());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,23 +1,47 @@
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Reflection;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
using UnityExplorer.Config;
|
||||
using UnityExplorer.Input;
|
||||
using UnityExplorer.Inspectors;
|
||||
using UnityExplorer.UI;
|
||||
using UnityExplorer.UI.Modules;
|
||||
using UnityEngine;
|
||||
using UnityExplorer.Inspectors;
|
||||
using System.IO;
|
||||
using UnityExplorer.Unstrip;
|
||||
using UnityEngine.SceneManagement;
|
||||
#if CPP
|
||||
using UnityExplorer.Helpers;
|
||||
#endif
|
||||
|
||||
namespace UnityExplorer
|
||||
{
|
||||
public class ExplorerCore
|
||||
{
|
||||
public const string NAME = "UnityExplorer";
|
||||
public const string VERSION = "3.0.0";
|
||||
public const string VERSION = "3.1.8";
|
||||
public const string AUTHOR = "Sinai";
|
||||
public const string GUID = "com.sinai.unityexplorer";
|
||||
|
||||
#if ML
|
||||
public const string EXPLORER_FOLDER = @"Mods\UnityExplorer";
|
||||
#elif BIE
|
||||
public static string EXPLORER_FOLDER = Path.Combine(BepInEx.Paths.ConfigPath, "UnityExplorer");
|
||||
#elif STANDALONE
|
||||
public static string EXPLORER_FOLDER
|
||||
{
|
||||
get
|
||||
{
|
||||
if (s_explorerFolder == null)
|
||||
{
|
||||
s_explorerFolder = (new Uri(Assembly.GetExecutingAssembly().CodeBase)).AbsolutePath;
|
||||
s_explorerFolder = Uri.UnescapeDataString(s_explorerFolder);
|
||||
s_explorerFolder = Path.GetDirectoryName(s_explorerFolder);
|
||||
}
|
||||
|
||||
return s_explorerFolder;
|
||||
}
|
||||
}
|
||||
private static string s_explorerFolder;
|
||||
#endif
|
||||
|
||||
public static ExplorerCore Instance { get; private set; }
|
||||
|
||||
@ -41,6 +65,10 @@ namespace UnityExplorer
|
||||
|
||||
Instance = this;
|
||||
|
||||
#if CPP
|
||||
ReflectionHelpers.TryLoadGameModules();
|
||||
#endif
|
||||
|
||||
if (!Directory.Exists(EXPLORER_FOLDER))
|
||||
Directory.CreateDirectory(EXPLORER_FOLDER);
|
||||
|
||||
@ -84,9 +112,7 @@ namespace UnityExplorer
|
||||
{
|
||||
UIManager.Init();
|
||||
Log("Initialized UnityExplorer UI.");
|
||||
|
||||
// temp debug
|
||||
InspectorManager.Instance.Inspect(Tests.TestClass.Instance);
|
||||
// InspectorManager.Instance.Inspect(Tests.TestClass.Instance);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
@ -157,6 +183,12 @@ namespace UnityExplorer
|
||||
}
|
||||
}
|
||||
|
||||
#if STANDALONE
|
||||
public static Action<string> OnLogMessage;
|
||||
public static Action<string> OnLogWarning;
|
||||
public static Action<string> OnLogError;
|
||||
#endif
|
||||
|
||||
public static void Log(object message, bool unity = false)
|
||||
{
|
||||
DebugConsole.Log(message?.ToString());
|
||||
@ -166,8 +198,10 @@ namespace UnityExplorer
|
||||
|
||||
#if ML
|
||||
MelonLoader.MelonLogger.Log(message?.ToString());
|
||||
#else
|
||||
#elif BIE
|
||||
ExplorerBepInPlugin.Logging?.LogMessage(message?.ToString());
|
||||
#elif STANDALONE
|
||||
OnLogMessage?.Invoke(message?.ToString());
|
||||
#endif
|
||||
}
|
||||
|
||||
@ -180,8 +214,10 @@ namespace UnityExplorer
|
||||
|
||||
#if ML
|
||||
MelonLoader.MelonLogger.LogWarning(message?.ToString());
|
||||
#else
|
||||
ExplorerBepInPlugin.Logging?.LogWarning(message?.ToString());
|
||||
#elif BIE
|
||||
ExplorerBepInPlugin.Logging?.LogWarning(message?.ToString());
|
||||
#elif STANDALONE
|
||||
OnLogWarning?.Invoke(message?.ToString());
|
||||
#endif
|
||||
}
|
||||
|
||||
@ -194,8 +230,10 @@ namespace UnityExplorer
|
||||
|
||||
#if ML
|
||||
MelonLoader.MelonLogger.LogError(message?.ToString());
|
||||
#else
|
||||
ExplorerBepInPlugin.Logging?.LogError(message?.ToString());
|
||||
#elif BIE
|
||||
ExplorerBepInPlugin.Logging?.LogError(message?.ToString());
|
||||
#elif STANDALONE
|
||||
OnLogError?.Invoke(message?.ToString());
|
||||
#endif
|
||||
}
|
||||
|
||||
|
11
src/ExplorerStandalone.cs
Normal file
11
src/ExplorerStandalone.cs
Normal file
@ -0,0 +1,11 @@
|
||||
#if STANDALONE
|
||||
using HarmonyLib;
|
||||
|
||||
namespace UnityExplorer
|
||||
{
|
||||
public class ExplorerStandalone
|
||||
{
|
||||
public static readonly Harmony HarmonyInstance = new Harmony(ExplorerCore.GUID);
|
||||
}
|
||||
}
|
||||
#endif
|
@ -52,7 +52,7 @@ namespace UnityExplorer.Helpers
|
||||
return list.ToArray();
|
||||
}
|
||||
|
||||
public static Type GetActualType(object obj)
|
||||
public static Type GetActualType(this object obj)
|
||||
{
|
||||
if (obj == null)
|
||||
return null;
|
||||
@ -101,25 +101,52 @@ namespace UnityExplorer.Helpers
|
||||
return Il2CppToMonoType[cppType];
|
||||
|
||||
var getType = Type.GetType(cppType.AssemblyQualifiedName);
|
||||
Il2CppToMonoType.Add(cppType, getType);
|
||||
return getType;
|
||||
|
||||
if (getType != null)
|
||||
{
|
||||
Il2CppToMonoType.Add(cppType, getType);
|
||||
return getType;
|
||||
}
|
||||
else
|
||||
{
|
||||
string baseName = cppType.FullName;
|
||||
string baseAssembly = cppType.Assembly.GetName().name;
|
||||
|
||||
Type unhollowedType = AppDomain.CurrentDomain.GetAssemblies().FirstOrDefault(a => a.GetName().Name == baseAssembly)?.GetTypes().FirstOrDefault(t =>
|
||||
t.CustomAttributes.Any(ca =>
|
||||
ca.AttributeType.Name == "ObfuscatedNameAttribute" && (string)ca.ConstructorArguments[0].Value == baseName));
|
||||
|
||||
Il2CppToMonoType.Add(cppType, unhollowedType);
|
||||
return unhollowedType;
|
||||
}
|
||||
}
|
||||
|
||||
private static readonly Dictionary<Type, IntPtr> ClassPointers = new Dictionary<Type, IntPtr>();
|
||||
private static readonly Dictionary<Type, IntPtr> CppClassPointers = new Dictionary<Type, IntPtr>();
|
||||
|
||||
/// <summary>
|
||||
/// Attempt to cast the object to its underlying type.
|
||||
/// </summary>
|
||||
/// <param name="obj">The object you want to cast.</param>
|
||||
/// <returns>The object, as the underlying type if successful or the input value if not.</returns>
|
||||
public static object Il2CppCast(this object obj) => Il2CppCast(obj, GetActualType(obj));
|
||||
|
||||
/// <summary>
|
||||
/// Attempt to cast the object to the provided type.
|
||||
/// </summary>
|
||||
/// <param name="obj">The object you want to cast.</param>
|
||||
/// <param name="castTo">The Type you want to cast to.</param>
|
||||
/// <returns>The object, as the type (or a normal C# object) if successful or the input value if not.</returns>
|
||||
public static object Il2CppCast(this object obj, Type castTo)
|
||||
{
|
||||
if (!(obj is Il2CppSystem.Object ilObj))
|
||||
{
|
||||
return obj;
|
||||
}
|
||||
|
||||
if (!Il2CppTypeNotNull(castTo, out IntPtr castToPtr))
|
||||
return obj;
|
||||
|
||||
IntPtr classPtr = il2cpp_object_get_class(ilObj.Pointer);
|
||||
IntPtr castFromPtr = il2cpp_object_get_class(ilObj.Pointer);
|
||||
|
||||
if (!il2cpp_class_is_assignable_from(castToPtr, classPtr))
|
||||
if (!il2cpp_class_is_assignable_from(castToPtr, castFromPtr))
|
||||
return obj;
|
||||
|
||||
if (RuntimeSpecificsStore.IsInjected(castToPtr))
|
||||
@ -128,24 +155,54 @@ namespace UnityExplorer.Helpers
|
||||
return Activator.CreateInstance(castTo, ilObj.Pointer);
|
||||
}
|
||||
|
||||
public static bool Il2CppTypeNotNull(Type type)
|
||||
internal static readonly Dictionary<Type, MethodInfo> s_unboxMethods = new Dictionary<Type, MethodInfo>();
|
||||
|
||||
/// <summary>
|
||||
/// Attempt to unbox the object to the underlying struct type.
|
||||
/// </summary>
|
||||
/// <param name="obj">The object which is a struct underneath.</param>
|
||||
/// <returns>The struct if successful, otherwise null.</returns>
|
||||
public static object Unbox(this object obj) => Unbox(obj, GetActualType(obj));
|
||||
|
||||
/// <summary>
|
||||
/// Attempt to unbox the object to the struct type.
|
||||
/// </summary>
|
||||
/// <param name="obj">The object which is a struct underneath.</param>
|
||||
/// <param name="type">The type of the struct you want to unbox to.</param>
|
||||
/// <returns>The struct if successful, otherwise null.</returns>
|
||||
public static object Unbox(this object obj, Type type)
|
||||
{
|
||||
return Il2CppTypeNotNull(type, out _);
|
||||
if (!type.IsValueType)
|
||||
return null;
|
||||
|
||||
if (!(obj is Il2CppSystem.Object))
|
||||
return obj;
|
||||
|
||||
if (!s_unboxMethods.ContainsKey(type))
|
||||
{
|
||||
s_unboxMethods.Add(type, typeof(Il2CppObjectBase)
|
||||
.GetMethod("Unbox")
|
||||
.MakeGenericMethod(type));
|
||||
}
|
||||
|
||||
return s_unboxMethods[type].Invoke(obj, new object[0]);
|
||||
}
|
||||
|
||||
public static bool Il2CppTypeNotNull(Type type) => Il2CppTypeNotNull(type, out _);
|
||||
|
||||
public static bool Il2CppTypeNotNull(Type type, out IntPtr il2cppPtr)
|
||||
{
|
||||
if (!ClassPointers.ContainsKey(type))
|
||||
if (!CppClassPointers.ContainsKey(type))
|
||||
{
|
||||
il2cppPtr = (IntPtr)typeof(Il2CppClassPointerStore<>)
|
||||
.MakeGenericType(new Type[] { type })
|
||||
.GetField("NativeClassPtr", BF.Public | BF.Static)
|
||||
.GetValue(null);
|
||||
|
||||
ClassPointers.Add(type, il2cppPtr);
|
||||
CppClassPointers.Add(type, il2cppPtr);
|
||||
}
|
||||
else
|
||||
il2cppPtr = ClassPointers[type];
|
||||
il2cppPtr = CppClassPointers[type];
|
||||
|
||||
return il2cppPtr != IntPtr.Zero;
|
||||
}
|
||||
@ -181,76 +238,95 @@ namespace UnityExplorer.Helpers
|
||||
}
|
||||
}
|
||||
|
||||
#if CPP
|
||||
internal static void TryLoadGameModules()
|
||||
{
|
||||
LoadModule("Assembly-CSharp");
|
||||
LoadModule("Assembly-CSharp-firstpass");
|
||||
}
|
||||
|
||||
public static bool LoadModule(string module)
|
||||
{
|
||||
#if CPP
|
||||
#if ML
|
||||
string path = $@"MelonLoader\Managed\{module}.dll";
|
||||
var path = $@"MelonLoader\Managed\{module}.dll";
|
||||
#else
|
||||
var path = $@"BepInEx\unhollowed\{module}.dll";
|
||||
#endif
|
||||
if (!File.Exists(path))
|
||||
{
|
||||
|
||||
return LoadModuleInternal(path);
|
||||
}
|
||||
|
||||
internal static bool LoadModuleInternal(string fullPath)
|
||||
{
|
||||
if (!File.Exists(fullPath))
|
||||
return false;
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
Assembly.Load(File.ReadAllBytes(path));
|
||||
Assembly.Load(File.ReadAllBytes(fullPath));
|
||||
return true;
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
ExplorerCore.Log(e.GetType() + ", " + e.Message);
|
||||
Console.WriteLine(e.GetType() + ", " + e.Message);
|
||||
}
|
||||
#endif
|
||||
|
||||
return false;
|
||||
}
|
||||
#else
|
||||
public static bool LoadModule(string module) => true;
|
||||
#endif
|
||||
|
||||
#if CPP
|
||||
internal static IntPtr s_cppEnumerableClassPtr;
|
||||
#endif
|
||||
|
||||
public static bool IsEnumerable(Type t)
|
||||
{
|
||||
if (typeof(IEnumerable).IsAssignableFrom(t))
|
||||
{
|
||||
return true;
|
||||
#if CPP
|
||||
try
|
||||
{
|
||||
if (s_cppEnumerableClassPtr == IntPtr.Zero)
|
||||
Il2CppTypeNotNull(typeof(Il2CppSystem.Collections.IEnumerable), out s_cppEnumerableClassPtr);
|
||||
|
||||
if (s_cppEnumerableClassPtr != IntPtr.Zero
|
||||
&& Il2CppTypeNotNull(t, out IntPtr classPtr)
|
||||
&& il2cpp_class_is_assignable_from(s_cppEnumerableClassPtr, classPtr))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
catch { }
|
||||
#endif
|
||||
return false;
|
||||
}
|
||||
|
||||
#if CPP
|
||||
if (t.IsGenericType && t.GetGenericTypeDefinition() is Type g)
|
||||
{
|
||||
return typeof(Il2CppSystem.Collections.Generic.List<>).IsAssignableFrom(g)
|
||||
|| typeof(Il2CppSystem.Collections.Generic.IList<>).IsAssignableFrom(g)
|
||||
|| typeof(Il2CppSystem.Collections.Generic.HashSet<>).IsAssignableFrom(g);
|
||||
}
|
||||
else
|
||||
{
|
||||
return typeof(Il2CppSystem.Collections.IList).IsAssignableFrom(t);
|
||||
}
|
||||
#else
|
||||
return false;
|
||||
internal static IntPtr s_cppDictionaryClassPtr;
|
||||
#endif
|
||||
}
|
||||
|
||||
public static bool IsDictionary(Type t)
|
||||
{
|
||||
if (typeof(IDictionary).IsAssignableFrom(t))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
#if CPP
|
||||
if (t.IsGenericType && t.GetGenericTypeDefinition() is Type g)
|
||||
try
|
||||
{
|
||||
return typeof(Il2CppSystem.Collections.Generic.Dictionary<,>).IsAssignableFrom(g)
|
||||
|| typeof(Il2CppSystem.Collections.Generic.IDictionary<,>).IsAssignableFrom(g);
|
||||
if (s_cppDictionaryClassPtr == IntPtr.Zero)
|
||||
if (!Il2CppTypeNotNull(typeof(Il2CppSystem.Collections.IDictionary), out s_cppDictionaryClassPtr))
|
||||
return false;
|
||||
|
||||
if (Il2CppTypeNotNull(t, out IntPtr classPtr))
|
||||
{
|
||||
if (il2cpp_class_is_assignable_from(s_cppDictionaryClassPtr, classPtr))
|
||||
return true;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
return typeof(Il2CppSystem.Collections.IDictionary).IsAssignableFrom(t)
|
||||
|| typeof(Il2CppSystem.Collections.Hashtable).IsAssignableFrom(t);
|
||||
}
|
||||
#else
|
||||
return false;
|
||||
catch { }
|
||||
#endif
|
||||
return false;
|
||||
}
|
||||
|
||||
public static string ExceptionToString(Exception e, bool innerMost = false)
|
||||
|
@ -10,12 +10,21 @@ namespace UnityExplorer.Helpers
|
||||
{
|
||||
public static class Texture2DHelpers
|
||||
{
|
||||
#if CPP // If Mono
|
||||
#else
|
||||
#if MONO
|
||||
private static bool isNewEncodeMethod = false;
|
||||
private static MethodInfo EncodeToPNGMethod => m_encodeToPNGMethod ?? GetEncodeToPNGMethod();
|
||||
private static MethodInfo m_encodeToPNGMethod;
|
||||
|
||||
public static byte[] EncodeToPNGSafe(this Texture2D tex)
|
||||
{
|
||||
var method = EncodeToPNGMethod;
|
||||
|
||||
if (method.IsStatic)
|
||||
return (byte[])method.Invoke(null, new object[] { tex });
|
||||
else
|
||||
return (byte[])method.Invoke(tex, new object[0]);
|
||||
}
|
||||
|
||||
private static MethodInfo GetEncodeToPNGMethod()
|
||||
{
|
||||
if (ReflectionHelpers.GetTypeByName("UnityEngine.ImageConversion") is Type imageConversion)
|
||||
@ -35,7 +44,6 @@ namespace UnityExplorer.Helpers
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
public static bool IsReadable(this Texture2D tex)
|
||||
{
|
||||
try
|
||||
@ -53,7 +61,7 @@ namespace UnityExplorer.Helpers
|
||||
}
|
||||
}
|
||||
|
||||
public static Texture2D Copy(Texture2D orig, Rect rect) //, bool isDTXnmNormal = false)
|
||||
public static Texture2D Copy(Texture2D orig, Rect rect)
|
||||
{
|
||||
Color[] pixels;
|
||||
|
||||
@ -62,12 +70,21 @@ namespace UnityExplorer.Helpers
|
||||
|
||||
pixels = orig.GetPixels((int)rect.x, (int)rect.y, (int)rect.width, (int)rect.height);
|
||||
|
||||
// use full constructor for better compatibility
|
||||
#if CPP
|
||||
var _newTex = new Texture2D((int)rect.width, (int)rect.height, TextureFormat.RGBA32, Texture.GenerateAllMips, false, IntPtr.Zero);
|
||||
#else
|
||||
var _newTex = new Texture2D((int)rect.width, (int)rect.height);
|
||||
#endif
|
||||
_newTex.SetPixels(pixels);
|
||||
|
||||
return _newTex;
|
||||
}
|
||||
|
||||
#if CPP
|
||||
internal delegate void d_Blit2(IntPtr source, IntPtr dest);
|
||||
#endif
|
||||
|
||||
public static Texture2D ForceReadTexture(Texture2D tex)
|
||||
{
|
||||
try
|
||||
@ -78,7 +95,13 @@ namespace UnityExplorer.Helpers
|
||||
var rt = RenderTexture.GetTemporary(tex.width, tex.height, 0, RenderTextureFormat.ARGB32);
|
||||
rt.filterMode = FilterMode.Point;
|
||||
RenderTexture.active = rt;
|
||||
|
||||
#if MONO
|
||||
Graphics.Blit(tex, rt);
|
||||
#else
|
||||
var iCall = ICallHelper.GetICall<d_Blit2>("UnityEngine.Graphics::Blit2");
|
||||
iCall.Invoke(tex.Pointer, rt.Pointer);
|
||||
#endif
|
||||
|
||||
var _newTex = new Texture2D(tex.width, tex.height, TextureFormat.ARGB32, false);
|
||||
|
||||
|
@ -5,6 +5,7 @@
|
||||
<ItemGroup>
|
||||
<InputAssemblies Include="$(OutputPath)$(AssemblyName).dll" />
|
||||
<InputAssemblies Include="..\lib\mcs.dll" />
|
||||
<InputAssemblies Include="..\lib\INIFileParser.dll" />
|
||||
</ItemGroup>
|
||||
|
||||
<ILRepack
|
||||
|
@ -1,4 +1,5 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
|
||||
namespace UnityExplorer.Input
|
||||
{
|
||||
@ -11,5 +12,12 @@ namespace UnityExplorer.Input
|
||||
|
||||
bool GetMouseButtonDown(int btn);
|
||||
bool GetMouseButton(int btn);
|
||||
|
||||
BaseInputModule UIModule { get; }
|
||||
|
||||
PointerEventData InputPointerEvent { get; }
|
||||
|
||||
void AddUIInputModule();
|
||||
void ActivateModule();
|
||||
}
|
||||
}
|
||||
|
@ -2,34 +2,26 @@
|
||||
using UnityEngine;
|
||||
using UnityExplorer.Helpers;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using UnityEngine.EventSystems;
|
||||
#if CPP
|
||||
using UnhollowerBaseLib;
|
||||
#endif
|
||||
|
||||
namespace UnityExplorer.Input
|
||||
{
|
||||
public enum InputType
|
||||
{
|
||||
InputSystem,
|
||||
Legacy,
|
||||
None
|
||||
}
|
||||
|
||||
public static class InputManager
|
||||
{
|
||||
public static InputType CurrentType { get; private set; }
|
||||
|
||||
private static IHandleInput m_inputModule;
|
||||
|
||||
public static void Init()
|
||||
{
|
||||
if (InputSystem.TKeyboard != null || (ReflectionHelpers.LoadModule("Unity.InputSystem") && InputSystem.TKeyboard != null))
|
||||
{
|
||||
m_inputModule = new InputSystem();
|
||||
}
|
||||
else if (LegacyInput.TInput != null || (ReflectionHelpers.LoadModule("UnityEngine.InputLegacyModule") && LegacyInput.TInput != null))
|
||||
{
|
||||
m_inputModule = new LegacyInput();
|
||||
}
|
||||
|
||||
if (m_inputModule == null)
|
||||
{
|
||||
ExplorerCore.LogWarning("Could not find any Input module!");
|
||||
m_inputModule = new NoInput();
|
||||
}
|
||||
}
|
||||
|
||||
public static Vector3 MousePosition => m_inputModule.MousePosition;
|
||||
|
||||
public static bool GetKeyDown(KeyCode key) => m_inputModule.GetKeyDown(key);
|
||||
@ -37,5 +29,37 @@ namespace UnityExplorer.Input
|
||||
|
||||
public static bool GetMouseButtonDown(int btn) => m_inputModule.GetMouseButtonDown(btn);
|
||||
public static bool GetMouseButton(int btn) => m_inputModule.GetMouseButton(btn);
|
||||
|
||||
public static BaseInputModule UIInput => m_inputModule.UIModule;
|
||||
public static PointerEventData InputPointerEvent => m_inputModule.InputPointerEvent;
|
||||
|
||||
public static void ActivateUIModule() => m_inputModule.ActivateModule();
|
||||
|
||||
public static void AddUIModule()
|
||||
{
|
||||
m_inputModule.AddUIInputModule();
|
||||
ActivateUIModule();
|
||||
}
|
||||
|
||||
public static void Init()
|
||||
{
|
||||
if (InputSystem.TKeyboard != null || (ReflectionHelpers.LoadModule("Unity.InputSystem") && InputSystem.TKeyboard != null))
|
||||
{
|
||||
m_inputModule = new InputSystem();
|
||||
CurrentType = InputType.InputSystem;
|
||||
}
|
||||
else if (LegacyInput.TInput != null || (ReflectionHelpers.LoadModule("UnityEngine.InputLegacyModule") && LegacyInput.TInput != null))
|
||||
{
|
||||
m_inputModule = new LegacyInput();
|
||||
CurrentType = InputType.Legacy;
|
||||
}
|
||||
|
||||
if (m_inputModule == null)
|
||||
{
|
||||
ExplorerCore.LogWarning("Could not find any Input module!");
|
||||
m_inputModule = new NoInput();
|
||||
CurrentType = InputType.None;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -2,6 +2,9 @@
|
||||
using System.Reflection;
|
||||
using UnityExplorer.Helpers;
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
using UnityExplorer.UI;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace UnityExplorer.Input
|
||||
{
|
||||
@ -64,24 +67,46 @@ namespace UnityExplorer.Input
|
||||
private static PropertyInfo m_positionProp;
|
||||
private static MethodInfo m_readVector2InputMethod;
|
||||
|
||||
public Vector2 MousePosition => (Vector2)m_readVector2InputMethod.Invoke(MousePositionInfo, new object[0]);
|
||||
|
||||
public bool GetKeyDown(KeyCode key)
|
||||
public Vector2 MousePosition
|
||||
{
|
||||
var parsedKey = Enum.Parse(TKey, key.ToString());
|
||||
var actualKey = m_kbIndexer.GetValue(CurrentKeyboard, new object[] { parsedKey });
|
||||
|
||||
return (bool)m_btnWasPressedProp.GetValue(actualKey, null);
|
||||
get
|
||||
{
|
||||
try
|
||||
{
|
||||
return (Vector2)m_readVector2InputMethod.Invoke(MousePositionInfo, new object[0]);
|
||||
}
|
||||
catch
|
||||
{
|
||||
return Vector2.zero;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public bool GetKey(KeyCode key)
|
||||
{
|
||||
var parsed = Enum.Parse(TKey, key.ToString());
|
||||
var actualKey = m_kbIndexer.GetValue(CurrentKeyboard, new object[] { parsed });
|
||||
internal static Dictionary<KeyCode, object> ActualKeyDict = new Dictionary<KeyCode, object>();
|
||||
|
||||
return (bool)m_btnIsPressedProp.GetValue(actualKey, null);
|
||||
internal object GetActualKey(KeyCode key)
|
||||
{
|
||||
if (!ActualKeyDict.ContainsKey(key))
|
||||
{
|
||||
var s = key.ToString();
|
||||
if (s.Contains("Control"))
|
||||
s = s.Replace("Control", "Ctrl");
|
||||
else if (s.Contains("Return"))
|
||||
s = "Enter";
|
||||
|
||||
var parsed = Enum.Parse(TKey, s);
|
||||
var actualKey = m_kbIndexer.GetValue(CurrentKeyboard, new object[] { parsed });
|
||||
|
||||
ActualKeyDict.Add(key, actualKey);
|
||||
}
|
||||
|
||||
return ActualKeyDict[key];
|
||||
}
|
||||
|
||||
public bool GetKeyDown(KeyCode key) => (bool)m_btnWasPressedProp.GetValue(GetActualKey(key), null);
|
||||
|
||||
public bool GetKey(KeyCode key) => (bool)m_btnIsPressedProp.GetValue(GetActualKey(key), null);
|
||||
|
||||
public bool GetMouseButtonDown(int btn)
|
||||
{
|
||||
switch (btn)
|
||||
@ -103,5 +128,44 @@ namespace UnityExplorer.Input
|
||||
default: throw new NotImplementedException();
|
||||
}
|
||||
}
|
||||
|
||||
// UI Input
|
||||
|
||||
//public Type TInputSystemUIInputModule
|
||||
// => m_tUIInputModule
|
||||
// ?? (m_tUIInputModule = ReflectionHelpers.GetTypeByName("UnityEngine.InputSystem.UI.InputSystemUIInputModule"));
|
||||
//internal Type m_tUIInputModule;
|
||||
|
||||
public BaseInputModule UIModule => null; // m_newInputModule;
|
||||
//internal BaseInputModule m_newInputModule;
|
||||
|
||||
public PointerEventData InputPointerEvent => null;
|
||||
|
||||
public void AddUIInputModule()
|
||||
{
|
||||
// if (TInputSystemUIInputModule != null)
|
||||
// {
|
||||
//#if CPP
|
||||
// // m_newInputModule = UIManager.CanvasRoot.AddComponent(Il2CppType.From(TInputSystemUIInputModule)).TryCast<BaseInputModule>();
|
||||
//#else
|
||||
// m_newInputModule = (BaseInputModule)UIManager.CanvasRoot.AddComponent(TInputSystemUIInputModule);
|
||||
//#endif
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// ExplorerCore.LogWarning("New input system: Could not find type by name 'UnityEngine.InputSystem.UI.InputSystemUIInputModule'");
|
||||
// }
|
||||
}
|
||||
|
||||
public void ActivateModule()
|
||||
{
|
||||
//#if CPP
|
||||
// // m_newInputModule.ActivateModule();
|
||||
//#else
|
||||
// m_newInputModule.ActivateModule();
|
||||
//#endif
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -2,6 +2,8 @@
|
||||
using System.Reflection;
|
||||
using UnityExplorer.Helpers;
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
using UnityExplorer.UI;
|
||||
|
||||
namespace UnityExplorer.Input
|
||||
{
|
||||
@ -36,5 +38,27 @@ namespace UnityExplorer.Input
|
||||
public bool GetMouseButton(int btn) => (bool)m_getMouseButtonMethod.Invoke(null, new object[] { btn });
|
||||
|
||||
public bool GetMouseButtonDown(int btn) => (bool)m_getMouseButtonDownMethod.Invoke(null, new object[] { btn });
|
||||
|
||||
// UI Input module
|
||||
|
||||
public BaseInputModule UIModule => m_inputModule;
|
||||
internal StandaloneInputModule m_inputModule;
|
||||
|
||||
public PointerEventData InputPointerEvent =>
|
||||
#if CPP
|
||||
m_inputModule.m_InputPointerEvent;
|
||||
#else
|
||||
null;
|
||||
#endif
|
||||
|
||||
public void AddUIInputModule()
|
||||
{
|
||||
m_inputModule = UIManager.CanvasRoot.gameObject.AddComponent<StandaloneInputModule>();
|
||||
}
|
||||
|
||||
public void ActivateModule()
|
||||
{
|
||||
m_inputModule.ActivateModule();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,4 +1,5 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
|
||||
namespace UnityExplorer.Input
|
||||
{
|
||||
@ -13,5 +14,10 @@ namespace UnityExplorer.Input
|
||||
|
||||
public bool GetMouseButton(int btn) => false;
|
||||
public bool GetMouseButtonDown(int btn) => false;
|
||||
|
||||
public BaseInputModule UIModule => null;
|
||||
public PointerEventData InputPointerEvent => null;
|
||||
public void ActivateModule() { }
|
||||
public void AddUIInputModule() { }
|
||||
}
|
||||
}
|
||||
|
@ -140,7 +140,7 @@ namespace UnityExplorer.Inspectors.GameObjects
|
||||
{
|
||||
var vertGroupObj = UIFactory.CreateVerticalGroup(parent, new Color(1, 1, 1, 0));
|
||||
var vertGroup = vertGroupObj.GetComponent<VerticalLayoutGroup>();
|
||||
vertGroup.childForceExpandHeight = false;
|
||||
vertGroup.childForceExpandHeight = true;
|
||||
vertGroup.childForceExpandWidth = false;
|
||||
vertGroup.childControlWidth = true;
|
||||
vertGroup.spacing = 5;
|
||||
|
@ -80,7 +80,11 @@ namespace UnityExplorer.Inspectors.GameObjects
|
||||
text.text = UISyntaxHighlight.ParseFullSyntax(ReflectionHelpers.GetActualType(comp), true);
|
||||
|
||||
var toggle = s_compToggles[i];
|
||||
#if CPP
|
||||
if (comp.TryCast<Behaviour>() is Behaviour behaviour)
|
||||
#else
|
||||
if (comp is Behaviour behaviour)
|
||||
#endif
|
||||
{
|
||||
if (!toggle.gameObject.activeSelf)
|
||||
toggle.gameObject.SetActive(true);
|
||||
@ -107,8 +111,11 @@ namespace UnityExplorer.Inspectors.GameObjects
|
||||
internal static void OnCompToggleClicked(int index, bool value)
|
||||
{
|
||||
var comp = s_compShortlist[index];
|
||||
|
||||
#if CPP
|
||||
comp.TryCast<Behaviour>().enabled = value;
|
||||
#else
|
||||
(comp as Behaviour).enabled = value;
|
||||
#endif
|
||||
}
|
||||
|
||||
internal static void OnCompListObjectClicked(int index)
|
||||
@ -130,13 +137,13 @@ namespace UnityExplorer.Inspectors.GameObjects
|
||||
}
|
||||
|
||||
|
||||
#region UI CONSTRUCTION
|
||||
#region UI CONSTRUCTION
|
||||
|
||||
internal void ConstructCompList(GameObject parent)
|
||||
{
|
||||
var vertGroupObj = UIFactory.CreateVerticalGroup(parent, new Color(1, 1, 1, 0));
|
||||
var vertGroup = vertGroupObj.GetComponent<VerticalLayoutGroup>();
|
||||
vertGroup.childForceExpandHeight = false;
|
||||
vertGroup.childForceExpandHeight = true;
|
||||
vertGroup.childForceExpandWidth = false;
|
||||
vertGroup.childControlWidth = true;
|
||||
vertGroup.spacing = 5;
|
||||
@ -157,6 +164,7 @@ namespace UnityExplorer.Inspectors.GameObjects
|
||||
var compScrollObj = UIFactory.CreateScrollView(vertGroupObj, out s_compListContent, out SliderScrollbar scroller, new Color(0.07f, 0.07f, 0.07f));
|
||||
var contentLayout = compScrollObj.AddComponent<LayoutElement>();
|
||||
contentLayout.minHeight = 50;
|
||||
contentLayout.flexibleHeight = 5000;
|
||||
|
||||
s_compListPageHandler = new PageHandler(scroller);
|
||||
s_compListPageHandler.ConstructUI(vertGroupObj);
|
||||
@ -167,34 +175,34 @@ namespace UnityExplorer.Inspectors.GameObjects
|
||||
{
|
||||
int thisIndex = s_compListTexts.Count;
|
||||
|
||||
GameObject btnGroupObj = UIFactory.CreateHorizontalGroup(s_compListContent, new Color(0.07f, 0.07f, 0.07f));
|
||||
HorizontalLayoutGroup btnGroup = btnGroupObj.GetComponent<HorizontalLayoutGroup>();
|
||||
btnGroup.childForceExpandWidth = true;
|
||||
btnGroup.childControlWidth = true;
|
||||
btnGroup.childForceExpandHeight = false;
|
||||
btnGroup.childControlHeight = true;
|
||||
btnGroup.childAlignment = TextAnchor.MiddleLeft;
|
||||
LayoutElement btnLayout = btnGroupObj.AddComponent<LayoutElement>();
|
||||
btnLayout.minWidth = 25;
|
||||
btnLayout.flexibleWidth = 999;
|
||||
btnLayout.minHeight = 25;
|
||||
btnLayout.flexibleHeight = 0;
|
||||
btnGroupObj.AddComponent<Mask>();
|
||||
GameObject groupObj = UIFactory.CreateHorizontalGroup(s_compListContent, new Color(0.07f, 0.07f, 0.07f));
|
||||
HorizontalLayoutGroup group = groupObj.GetComponent<HorizontalLayoutGroup>();
|
||||
group.childForceExpandWidth = true;
|
||||
group.childControlWidth = true;
|
||||
group.childForceExpandHeight = false;
|
||||
group.childControlHeight = true;
|
||||
group.childAlignment = TextAnchor.MiddleLeft;
|
||||
LayoutElement groupLayout = groupObj.AddComponent<LayoutElement>();
|
||||
groupLayout.minWidth = 25;
|
||||
groupLayout.flexibleWidth = 999;
|
||||
groupLayout.minHeight = 25;
|
||||
groupLayout.flexibleHeight = 0;
|
||||
groupObj.AddComponent<Mask>();
|
||||
|
||||
// Behaviour enabled toggle
|
||||
|
||||
var toggleObj = UIFactory.CreateToggle(btnGroupObj, out Toggle toggle, out Text toggleText, new Color(0.3f, 0.3f, 0.3f));
|
||||
var toggleObj = UIFactory.CreateToggle(groupObj, out Toggle toggle, out Text toggleText, new Color(0.3f, 0.3f, 0.3f));
|
||||
var toggleLayout = toggleObj.AddComponent<LayoutElement>();
|
||||
toggleLayout.minHeight = 25;
|
||||
toggleLayout.minWidth = 25;
|
||||
toggleText.text = "";
|
||||
toggle.isOn = false;
|
||||
toggle.isOn = true;
|
||||
s_compToggles.Add(toggle);
|
||||
toggle.onValueChanged.AddListener((bool val) => { OnCompToggleClicked(thisIndex, val); });
|
||||
|
||||
// Main component button
|
||||
|
||||
GameObject mainButtonObj = UIFactory.CreateButton(btnGroupObj);
|
||||
GameObject mainButtonObj = UIFactory.CreateButton(groupObj);
|
||||
LayoutElement mainBtnLayout = mainButtonObj.AddComponent<LayoutElement>();
|
||||
mainBtnLayout.minHeight = 25;
|
||||
mainBtnLayout.flexibleHeight = 0;
|
||||
@ -223,6 +231,6 @@ namespace UnityExplorer.Inspectors.GameObjects
|
||||
}
|
||||
|
||||
|
||||
#endregion
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
|
@ -164,7 +164,7 @@ namespace UnityExplorer.Inspectors
|
||||
m_layerDropdown.value = TargetGO.layer;
|
||||
}
|
||||
|
||||
if (m_lastScene != TargetGO.scene.name)
|
||||
if (string.IsNullOrEmpty(m_lastScene) || m_lastScene != TargetGO.scene.name)
|
||||
{
|
||||
m_lastScene = TargetGO.scene.name;
|
||||
|
||||
@ -217,10 +217,20 @@ namespace UnityExplorer.Inspectors
|
||||
|
||||
s_content = UIFactory.CreateScrollView(parent, out GameObject scrollContent, out _, new Color(0.1f, 0.1f, 0.1f));
|
||||
|
||||
var parentLayout = scrollContent.transform.parent.gameObject.AddComponent<VerticalLayoutGroup>();
|
||||
parentLayout.childForceExpandWidth = true;
|
||||
parentLayout.childControlWidth = true;
|
||||
parentLayout.childForceExpandHeight = true;
|
||||
parentLayout.childControlHeight = true;
|
||||
|
||||
var scrollGroup = scrollContent.GetComponent<VerticalLayoutGroup>();
|
||||
scrollGroup.childForceExpandHeight = true;
|
||||
scrollGroup.childControlHeight = true;
|
||||
scrollGroup.childForceExpandWidth = true;
|
||||
scrollGroup.childControlWidth = true;
|
||||
scrollGroup.spacing = 5;
|
||||
var contentFitter = scrollContent.GetComponent<ContentSizeFitter>();
|
||||
contentFitter.verticalFit = ContentSizeFitter.FitMode.Unconstrained;
|
||||
|
||||
ConstructTopArea(scrollContent);
|
||||
|
||||
@ -230,6 +240,9 @@ namespace UnityExplorer.Inspectors
|
||||
|
||||
s_childList.ConstructChildList(midGroupObj);
|
||||
s_compList.ConstructCompList(midGroupObj);
|
||||
|
||||
LayoutRebuilder.ForceRebuildLayoutImmediate(s_content.GetComponent<RectTransform>());
|
||||
Canvas.ForceUpdateCanvases();
|
||||
}
|
||||
|
||||
private void ConstructTopArea(GameObject scrollContent)
|
||||
@ -431,11 +444,10 @@ namespace UnityExplorer.Inspectors
|
||||
midGroup.childControlWidth = true;
|
||||
midGroup.childForceExpandHeight = true;
|
||||
midGroup.childControlHeight = true;
|
||||
var midlayout = midGroupObj.AddComponent<LayoutElement>();
|
||||
midlayout.minHeight = 350;
|
||||
midlayout.flexibleHeight = 10000;
|
||||
midlayout.minWidth = 200;
|
||||
midlayout.flexibleWidth = 25000;
|
||||
|
||||
var midLayout = midGroupObj.AddComponent<LayoutElement>();
|
||||
midLayout.minHeight = 300;
|
||||
midLayout.flexibleHeight = 5000;
|
||||
|
||||
return midGroupObj;
|
||||
}
|
||||
|
@ -38,7 +38,7 @@ namespace UnityExplorer.Inspectors
|
||||
}
|
||||
}
|
||||
|
||||
public void Inspect(object obj)
|
||||
public void Inspect(object obj, CacheObjectBase parentMember = null)
|
||||
{
|
||||
#if CPP
|
||||
obj = obj.Il2CppCast(ReflectionHelpers.GetActualType(obj));
|
||||
@ -76,6 +76,9 @@ namespace UnityExplorer.Inspectors
|
||||
else
|
||||
inspector = new InstanceInspector(obj);
|
||||
|
||||
if (inspector is ReflectionInspector ri)
|
||||
ri.ParentMember = parentMember;
|
||||
|
||||
m_currentInspectors.Add(inspector);
|
||||
SetInspectorTab(inspector);
|
||||
}
|
||||
@ -230,102 +233,35 @@ namespace UnityExplorer.Inspectors
|
||||
invisGroup.padding.right = 2;
|
||||
invisGroup.spacing = 10;
|
||||
|
||||
// // time scale group
|
||||
|
||||
// var timeGroupObj = UIFactory.CreateHorizontalGroup(invisObj, new Color(1, 1, 1, 0));
|
||||
// var timeGroup = timeGroupObj.GetComponent<HorizontalLayoutGroup>();
|
||||
// timeGroup.childForceExpandWidth = false;
|
||||
// timeGroup.childControlWidth = true;
|
||||
// timeGroup.childForceExpandHeight = false;
|
||||
// timeGroup.childControlHeight = true;
|
||||
// timeGroup.padding.top = 2;
|
||||
// timeGroup.padding.left = 5;
|
||||
// timeGroup.padding.right = 2;
|
||||
// timeGroup.padding.bottom = 2;
|
||||
// timeGroup.spacing = 5;
|
||||
// timeGroup.childAlignment = TextAnchor.MiddleCenter;
|
||||
// var timeGroupLayout = timeGroupObj.AddComponent<LayoutElement>();
|
||||
// timeGroupLayout.minWidth = 100;
|
||||
// timeGroupLayout.flexibleWidth = 300;
|
||||
// timeGroupLayout.minHeight = 25;
|
||||
// timeGroupLayout.flexibleHeight = 0;
|
||||
|
||||
// // time scale title
|
||||
|
||||
// var timeTitleObj = UIFactory.CreateLabel(timeGroupObj, TextAnchor.MiddleLeft);
|
||||
// var timeTitle = timeTitleObj.GetComponent<Text>();
|
||||
// timeTitle.text = "Time Scale:";
|
||||
// timeTitle.color = new Color(21f / 255f, 192f / 255f, 235f / 255f);
|
||||
// var titleLayout = timeTitleObj.AddComponent<LayoutElement>();
|
||||
// titleLayout.minHeight = 25;
|
||||
// titleLayout.minWidth = 80;
|
||||
// titleLayout.flexibleHeight = 0;
|
||||
// timeTitle.horizontalOverflow = HorizontalWrapMode.Overflow;
|
||||
|
||||
// // actual active time label
|
||||
|
||||
// var timeLabelObj = UIFactory.CreateLabel(timeGroupObj, TextAnchor.MiddleLeft);
|
||||
// var timeLabelLayout = timeLabelObj.AddComponent<LayoutElement>();
|
||||
// timeLabelLayout.minWidth = 40;
|
||||
// timeLabelLayout.minHeight = 25;
|
||||
// timeLabelLayout.flexibleHeight = 0;
|
||||
|
||||
// // todo make static and update
|
||||
// var s_timeText = timeLabelObj.GetComponent<Text>();
|
||||
// s_timeText.text = Time.timeScale.ToString("F1");
|
||||
|
||||
// // time scale input
|
||||
|
||||
// var timeInputObj = UIFactory.CreateInputField(timeGroupObj);
|
||||
// var timeInput = timeInputObj.GetComponent<InputField>();
|
||||
// timeInput.characterValidation = InputField.CharacterValidation.Decimal;
|
||||
// var timeInputLayout = timeInputObj.AddComponent<LayoutElement>();
|
||||
// timeInputLayout.minWidth = 90;
|
||||
// timeInputLayout.flexibleWidth = 0;
|
||||
// timeInputLayout.minHeight = 25;
|
||||
// timeInputLayout.flexibleHeight = 0;
|
||||
|
||||
// // time scale apply button
|
||||
|
||||
// var applyBtnObj = UIFactory.CreateButton(timeGroupObj);
|
||||
// var applyBtn = applyBtnObj.GetComponent<Button>();
|
||||
|
||||
// applyBtn.onClick.AddListener(SetTimeScale);
|
||||
|
||||
// var applyText = applyBtnObj.GetComponentInChildren<Text>();
|
||||
// applyText.text = "Apply";
|
||||
// applyText.fontSize = 14;
|
||||
// var applyLayout = applyBtnObj.AddComponent<LayoutElement>();
|
||||
// applyLayout.minWidth = 50;
|
||||
// applyLayout.minHeight = 25;
|
||||
// applyLayout.flexibleHeight = 0;
|
||||
|
||||
// void SetTimeScale()
|
||||
// {
|
||||
// var scale = float.Parse(timeInput.text);
|
||||
// Time.timeScale = scale;
|
||||
// s_timeText.text = Time.timeScale.ToString("F1");
|
||||
// }
|
||||
|
||||
|
||||
// inspect under mouse button
|
||||
AddMouseInspectButton(topRowObj, MouseInspector.MouseInspectMode.UI);
|
||||
AddMouseInspectButton(topRowObj, MouseInspector.MouseInspectMode.World);
|
||||
}
|
||||
|
||||
private static void AddMouseInspectButton(GameObject topRowObj, MouseInspector.MouseInspectMode mode)
|
||||
{
|
||||
var inspectObj = UIFactory.CreateButton(topRowObj);
|
||||
var inspectLayout = inspectObj.AddComponent<LayoutElement>();
|
||||
inspectLayout.minWidth = 120;
|
||||
inspectLayout.flexibleWidth = 0;
|
||||
|
||||
var inspectText = inspectObj.GetComponentInChildren<Text>();
|
||||
inspectText.text = "Mouse Inspect";
|
||||
inspectText.fontSize = 13;
|
||||
|
||||
if (mode == MouseInspector.MouseInspectMode.UI)
|
||||
inspectText.text += " (UI)";
|
||||
|
||||
var inspectBtn = inspectObj.GetComponent<Button>();
|
||||
var inspectColors = inspectBtn.colors;
|
||||
inspectColors.normalColor = new Color(0.2f, 0.2f, 0.2f);
|
||||
inspectBtn.colors = inspectColors;
|
||||
var inspectText = inspectObj.GetComponentInChildren<Text>();
|
||||
inspectText.text = "Mouse Inspect";
|
||||
inspectText.fontSize = 13;
|
||||
|
||||
inspectBtn.onClick.AddListener(OnInspectMouseClicked);
|
||||
|
||||
void OnInspectMouseClicked()
|
||||
{
|
||||
MouseInspector.Mode = mode;
|
||||
MouseInspector.StartInspect();
|
||||
}
|
||||
}
|
||||
|
@ -3,18 +3,27 @@ using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.Helpers;
|
||||
using UnityExplorer.Input;
|
||||
using UnityExplorer.UI;
|
||||
using UnityExplorer.Unstrip;
|
||||
|
||||
namespace UnityExplorer.Inspectors
|
||||
{
|
||||
public class MouseInspector
|
||||
{
|
||||
public enum MouseInspectMode
|
||||
{
|
||||
World,
|
||||
UI
|
||||
}
|
||||
|
||||
public static bool Enabled { get; set; }
|
||||
|
||||
//internal static Text s_objUnderMouseName;
|
||||
public static MouseInspectMode Mode { get; set; }
|
||||
|
||||
internal static Text s_objNameLabel;
|
||||
internal static Text s_objPathLabel;
|
||||
internal static Text s_mousePosLabel;
|
||||
@ -29,6 +38,18 @@ namespace UnityExplorer.Inspectors
|
||||
Enabled = true;
|
||||
MainMenu.Instance.MainPanel.SetActive(false);
|
||||
s_UIContent.SetActive(true);
|
||||
|
||||
// recache Graphic Raycasters each time we start
|
||||
var casters = ResourcesUnstrip.FindObjectsOfTypeAll(typeof(GraphicRaycaster));
|
||||
m_gCasters = new GraphicRaycaster[casters.Length];
|
||||
for (int i = 0; i < casters.Length; i++)
|
||||
{
|
||||
#if CPP
|
||||
m_gCasters[i] = casters[i].TryCast<GraphicRaycaster>();
|
||||
#else
|
||||
m_gCasters[i] = casters[i] as GraphicRaycaster;
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
public static void StopInspect()
|
||||
@ -40,50 +61,60 @@ namespace UnityExplorer.Inspectors
|
||||
ClearHitData();
|
||||
}
|
||||
|
||||
internal static GraphicRaycaster[] m_gCasters;
|
||||
|
||||
public static void UpdateInspect()
|
||||
{
|
||||
if (InputManager.GetKeyDown(KeyCode.Escape))
|
||||
{
|
||||
StopInspect();
|
||||
return;
|
||||
}
|
||||
|
||||
var mousePos = InputManager.MousePosition;
|
||||
|
||||
if (mousePos != s_lastMousePos)
|
||||
{
|
||||
s_lastMousePos = mousePos;
|
||||
|
||||
var inversePos = UIManager.CanvasRoot.transform.InverseTransformPoint(mousePos);
|
||||
|
||||
s_mousePosLabel.text = $"<color=grey>Mouse Position:</color> {((Vector2)InputManager.MousePosition).ToString()}";
|
||||
|
||||
float yFix = mousePos.y < 120 ? 80 : -80;
|
||||
|
||||
s_UIContent.transform.localPosition = new Vector3(inversePos.x, inversePos.y + yFix, 0);
|
||||
}
|
||||
UpdatePosition(mousePos);
|
||||
|
||||
if (!UnityHelpers.MainCamera)
|
||||
return;
|
||||
|
||||
// actual inspect raycast
|
||||
var ray = UnityHelpers.MainCamera.ScreenPointToRay(mousePos);
|
||||
|
||||
if (Physics.Raycast(ray, out RaycastHit hit, 1000f))
|
||||
switch (Mode)
|
||||
{
|
||||
case MouseInspectMode.UI:
|
||||
RaycastUI(mousePos); break;
|
||||
case MouseInspectMode.World:
|
||||
RaycastWorld(mousePos); break;
|
||||
}
|
||||
}
|
||||
|
||||
internal static void OnHitGameObject(GameObject obj)
|
||||
{
|
||||
if (obj != s_lastHit)
|
||||
{
|
||||
s_lastHit = obj;
|
||||
s_objNameLabel.text = $"<b>Click to Inspect:</b> <color=cyan>{obj.name}</color>";
|
||||
s_objPathLabel.text = $"Path: {obj.transform.GetTransformPath(true)}";
|
||||
}
|
||||
|
||||
if (InputManager.GetMouseButtonDown(0))
|
||||
{
|
||||
StopInspect();
|
||||
InspectorManager.Instance.Inspect(obj);
|
||||
}
|
||||
}
|
||||
|
||||
internal static void RaycastWorld(Vector2 mousePos)
|
||||
{
|
||||
var ray = UnityHelpers.MainCamera.ScreenPointToRay(mousePos);
|
||||
Physics.Raycast(ray, out RaycastHit hit, 1000f);
|
||||
|
||||
if (hit.transform)
|
||||
{
|
||||
var obj = hit.transform.gameObject;
|
||||
|
||||
if (obj != s_lastHit)
|
||||
{
|
||||
s_lastHit = obj;
|
||||
s_objNameLabel.text = $"<b>Click to Inspect:</b> <color=cyan>{obj.name}</color>";
|
||||
s_objPathLabel.text = $"Path: {obj.transform.GetTransformPath(true)}";
|
||||
}
|
||||
|
||||
if (InputManager.GetMouseButtonDown(0))
|
||||
{
|
||||
StopInspect();
|
||||
InspectorManager.Instance.Inspect(obj);
|
||||
}
|
||||
OnHitGameObject(obj);
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -92,6 +123,56 @@ namespace UnityExplorer.Inspectors
|
||||
}
|
||||
}
|
||||
|
||||
internal static void RaycastUI(Vector2 mousePos)
|
||||
{
|
||||
var ped = new PointerEventData(null)
|
||||
{
|
||||
position = mousePos
|
||||
};
|
||||
|
||||
#if MONO
|
||||
var list = new List<RaycastResult>();
|
||||
#else
|
||||
var list = new Il2CppSystem.Collections.Generic.List<RaycastResult>();
|
||||
#endif
|
||||
foreach (var gr in m_gCasters)
|
||||
{
|
||||
gr.Raycast(ped, list);
|
||||
|
||||
if (list.Count > 0)
|
||||
{
|
||||
foreach (var hit in list)
|
||||
{
|
||||
if (hit.gameObject)
|
||||
{
|
||||
var obj = hit.gameObject;
|
||||
|
||||
OnHitGameObject(obj);
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (s_lastHit)
|
||||
ClearHitData();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
internal static void UpdatePosition(Vector2 mousePos)
|
||||
{
|
||||
s_lastMousePos = mousePos;
|
||||
|
||||
var inversePos = UIManager.CanvasRoot.transform.InverseTransformPoint(mousePos);
|
||||
|
||||
s_mousePosLabel.text = $"<color=grey>Mouse Position:</color> {mousePos.ToString()}";
|
||||
|
||||
float yFix = mousePos.y < 120 ? 80 : -80;
|
||||
s_UIContent.transform.localPosition = new Vector3(inversePos.x, inversePos.y + yFix, 0);
|
||||
}
|
||||
|
||||
internal static void ClearHitData()
|
||||
{
|
||||
s_lastHit = null;
|
||||
@ -99,7 +180,7 @@ namespace UnityExplorer.Inspectors
|
||||
s_objPathLabel.text = "";
|
||||
}
|
||||
|
||||
#region UI Construction
|
||||
#region UI Construction
|
||||
|
||||
internal static void ConstructUI()
|
||||
{
|
||||
@ -112,7 +193,10 @@ namespace UnityExplorer.Inspectors
|
||||
baseRect.anchorMin = half;
|
||||
baseRect.anchorMax = half;
|
||||
baseRect.pivot = half;
|
||||
baseRect.sizeDelta = new Vector2(700, 100);
|
||||
baseRect.sizeDelta = new Vector2(700, 150);
|
||||
|
||||
var group = content.GetComponent<VerticalLayoutGroup>();
|
||||
group.childForceExpandHeight = true;
|
||||
|
||||
// Title text
|
||||
|
||||
@ -131,13 +215,16 @@ namespace UnityExplorer.Inspectors
|
||||
|
||||
var pathLabelObj = UIFactory.CreateLabel(content, TextAnchor.MiddleLeft);
|
||||
s_objPathLabel = pathLabelObj.GetComponent<Text>();
|
||||
s_objPathLabel.color = Color.grey;
|
||||
s_objPathLabel.fontStyle = FontStyle.Italic;
|
||||
s_objPathLabel.horizontalOverflow = HorizontalWrapMode.Overflow;
|
||||
s_objPathLabel.horizontalOverflow = HorizontalWrapMode.Wrap;
|
||||
|
||||
var pathLayout = pathLabelObj.AddComponent<LayoutElement>();
|
||||
pathLayout.minHeight = 75;
|
||||
pathLayout.flexibleHeight = 0;
|
||||
|
||||
s_UIContent.SetActive(false);
|
||||
}
|
||||
|
||||
#endregion
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
|
@ -5,6 +5,7 @@ using System.Text;
|
||||
using System.Reflection;
|
||||
using UnityExplorer.UI;
|
||||
using UnityExplorer.Helpers;
|
||||
using UnityEngine;
|
||||
|
||||
namespace UnityExplorer.Inspectors.Reflection
|
||||
{
|
||||
@ -14,7 +15,7 @@ namespace UnityExplorer.Inspectors.Reflection
|
||||
|
||||
public override Type FallbackType => (MemInfo as FieldInfo).FieldType;
|
||||
|
||||
public CacheField(FieldInfo fieldInfo, object declaringInstance) : base(fieldInfo, declaringInstance)
|
||||
public CacheField(FieldInfo fieldInfo, object declaringInstance, GameObject parent) : base(fieldInfo, declaringInstance, parent)
|
||||
{
|
||||
CreateIValue(null, fieldInfo.FieldType);
|
||||
}
|
||||
@ -32,6 +33,9 @@ namespace UnityExplorer.Inspectors.Reflection
|
||||
{
|
||||
var fi = MemInfo as FieldInfo;
|
||||
fi.SetValue(fi.IsStatic ? null : DeclaringInstance, IValue.Value);
|
||||
|
||||
if (this.ParentInspector?.ParentMember != null)
|
||||
this.ParentInspector.ParentMember.SetValue();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -19,6 +19,7 @@ namespace UnityExplorer.Inspectors.Reflection
|
||||
|
||||
public override Type FallbackType { get; }
|
||||
|
||||
public ReflectionInspector ParentInspector { get; set; }
|
||||
public MemberInfo MemInfo { get; set; }
|
||||
public Type DeclaringType { get; set; }
|
||||
public object DeclaringInstance { get; set; }
|
||||
@ -43,11 +44,12 @@ namespace UnityExplorer.Inspectors.Reflection
|
||||
public string RichTextName => m_richTextName ?? GetRichTextName();
|
||||
private string m_richTextName;
|
||||
|
||||
public CacheMember(MemberInfo memberInfo, object declaringInstance)
|
||||
public CacheMember(MemberInfo memberInfo, object declaringInstance, GameObject parentContent)
|
||||
{
|
||||
MemInfo = memberInfo;
|
||||
DeclaringType = memberInfo.DeclaringType;
|
||||
DeclaringInstance = declaringInstance;
|
||||
this.m_parentContent = parentContent;
|
||||
#if CPP
|
||||
if (DeclaringInstance != null)
|
||||
DeclaringInstance = DeclaringInstance.Il2CppCast(DeclaringType);
|
||||
|
@ -26,7 +26,7 @@ namespace UnityExplorer.Inspectors.Reflection
|
||||
|
||||
public string[] m_genericArgInput = new string[0];
|
||||
|
||||
public CacheMethod(MethodInfo methodInfo, object declaringInstance) : base(methodInfo, declaringInstance)
|
||||
public CacheMethod(MethodInfo methodInfo, object declaringInstance, GameObject parent) : base(methodInfo, declaringInstance, parent)
|
||||
{
|
||||
GenericArgs = methodInfo.GetGenericArguments();
|
||||
|
||||
@ -71,6 +71,9 @@ namespace UnityExplorer.Inspectors.Reflection
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
while (e.InnerException != null)
|
||||
e = e.InnerException;
|
||||
|
||||
ExplorerCore.LogWarning($"Exception evaluating: {e.GetType()}, {e.Message}");
|
||||
ReflectionException = ReflectionHelpers.ExceptionToString(e);
|
||||
}
|
||||
|
@ -5,6 +5,7 @@ using System.Text;
|
||||
using System.Reflection;
|
||||
using UnityExplorer.UI;
|
||||
using UnityExplorer.Helpers;
|
||||
using UnityEngine;
|
||||
|
||||
namespace UnityExplorer.Inspectors.Reflection
|
||||
{
|
||||
@ -14,7 +15,7 @@ namespace UnityExplorer.Inspectors.Reflection
|
||||
|
||||
public override bool IsStatic => (MemInfo as PropertyInfo).GetAccessors(true)[0].IsStatic;
|
||||
|
||||
public CacheProperty(PropertyInfo propertyInfo, object declaringInstance) : base(propertyInfo, declaringInstance)
|
||||
public CacheProperty(PropertyInfo propertyInfo, object declaringInstance, GameObject parent) : base(propertyInfo, declaringInstance, parent)
|
||||
{
|
||||
this.m_arguments = propertyInfo.GetIndexParameters();
|
||||
this.m_argumentInput = new string[m_arguments.Length];
|
||||
@ -62,6 +63,9 @@ namespace UnityExplorer.Inspectors.Reflection
|
||||
var target = pi.GetAccessors()[0].IsStatic ? null : DeclaringInstance;
|
||||
|
||||
pi.SetValue(target, IValue.Value, ParseArguments());
|
||||
|
||||
if (this.ParentInspector?.ParentMember != null)
|
||||
this.ParentInspector.ParentMember.SetValue();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -4,6 +4,8 @@ using UnityEngine;
|
||||
using UnityExplorer.Helpers;
|
||||
using UnityExplorer.UI;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.Unstrip;
|
||||
using System.IO;
|
||||
|
||||
namespace UnityExplorer.Inspectors.Reflection
|
||||
{
|
||||
@ -45,109 +47,267 @@ namespace UnityExplorer.Inspectors.Reflection
|
||||
|
||||
public void ConstructInstanceHelpers()
|
||||
{
|
||||
if (!typeof(Component).IsAssignableFrom(m_targetType) && !typeof(UnityEngine.Object).IsAssignableFrom(m_targetType))
|
||||
return;
|
||||
|
||||
var rowObj = UIFactory.CreateHorizontalGroup(Content, new Color(0.1f, 0.1f, 0.1f));
|
||||
var rowGroup = rowObj.GetComponent<HorizontalLayoutGroup>();
|
||||
rowGroup.childForceExpandWidth = true;
|
||||
rowGroup.childControlWidth = true;
|
||||
rowGroup.spacing = 5;
|
||||
rowGroup.padding.top = 2;
|
||||
rowGroup.padding.bottom = 2;
|
||||
rowGroup.padding.right = 2;
|
||||
rowGroup.padding.left = 2;
|
||||
var rowLayout = rowObj.AddComponent<LayoutElement>();
|
||||
rowLayout.minHeight = 25;
|
||||
rowLayout.flexibleWidth = 5000;
|
||||
|
||||
if (typeof(Component).IsAssignableFrom(m_targetType))
|
||||
{
|
||||
ConstructCompHelper(rowObj);
|
||||
}
|
||||
|
||||
ConstructUObjHelper(rowObj);
|
||||
|
||||
// WIP
|
||||
|
||||
//if (m_targetType == typeof(Texture2D))
|
||||
// ConstructTextureHelper();
|
||||
|
||||
// todo other helpers
|
||||
|
||||
//if (typeof(Component).IsAssignableFrom(m_targetType))
|
||||
//{
|
||||
//}
|
||||
//else if (typeof(UnityEngine.Object).IsAssignableFrom(m_targetType))
|
||||
//{
|
||||
//}
|
||||
if (m_targetType == typeof(Texture2D))
|
||||
ConstructTextureHelper();
|
||||
}
|
||||
|
||||
//internal bool showingTextureHelper;
|
||||
//internal bool constructedTextureViewer;
|
||||
internal void ConstructCompHelper(GameObject rowObj)
|
||||
{
|
||||
var labelObj = UIFactory.CreateLabel(rowObj, TextAnchor.MiddleLeft);
|
||||
var labelLayout = labelObj.AddComponent<LayoutElement>();
|
||||
labelLayout.minWidth = 90;
|
||||
labelLayout.minHeight = 25;
|
||||
labelLayout.flexibleWidth = 0;
|
||||
var labelText = labelObj.GetComponent<Text>();
|
||||
labelText.text = "GameObject:";
|
||||
|
||||
//internal void ConstructTextureHelper()
|
||||
//{
|
||||
// var rowObj = UIFactory.CreateHorizontalGroup(Content, new Color(0.1f, 0.1f, 0.1f));
|
||||
// var rowLayout = rowObj.AddComponent<LayoutElement>();
|
||||
// rowLayout.minHeight = 25;
|
||||
// rowLayout.flexibleHeight = 0;
|
||||
// var rowGroup = rowObj.GetComponent<HorizontalLayoutGroup>();
|
||||
// rowGroup.childForceExpandHeight = true;
|
||||
// rowGroup.childForceExpandWidth = false;
|
||||
// rowGroup.padding.top = 3;
|
||||
// rowGroup.padding.left = 3;
|
||||
// rowGroup.padding.bottom = 3;
|
||||
// rowGroup.padding.right = 3;
|
||||
// rowGroup.spacing = 5;
|
||||
#if MONO
|
||||
var comp = Target as Component;
|
||||
#else
|
||||
var comp = (Target as Il2CppSystem.Object).TryCast<Component>();
|
||||
#endif
|
||||
|
||||
// var showBtnObj = UIFactory.CreateButton(rowObj, new Color(0.2f, 0.2f, 0.2f));
|
||||
// var showBtnLayout = showBtnObj.AddComponent<LayoutElement>();
|
||||
// showBtnLayout.minWidth = 50;
|
||||
// showBtnLayout.flexibleWidth = 0;
|
||||
// var showText = showBtnObj.GetComponentInChildren<Text>();
|
||||
// showText.text = "Show";
|
||||
// var showBtn = showBtnObj.GetComponent<Button>();
|
||||
var goBtnObj = UIFactory.CreateButton(rowObj, new Color(0.2f, 0.5f, 0.2f));
|
||||
var goBtnLayout = goBtnObj.AddComponent<LayoutElement>();
|
||||
goBtnLayout.minHeight = 25;
|
||||
goBtnLayout.minWidth = 200;
|
||||
goBtnLayout.flexibleWidth = 0;
|
||||
var text = goBtnObj.GetComponentInChildren<Text>();
|
||||
text.text = comp.name;
|
||||
var btn = goBtnObj.GetComponent<Button>();
|
||||
btn.onClick.AddListener(() => { InspectorManager.Instance.Inspect(comp.gameObject); });
|
||||
}
|
||||
|
||||
// var labelObj = UIFactory.CreateLabel(rowObj, TextAnchor.MiddleLeft);
|
||||
// var labelText = labelObj.GetComponent<Text>();
|
||||
// labelText.text = "Texture Viewer";
|
||||
internal void ConstructUObjHelper(GameObject rowObj)
|
||||
{
|
||||
var labelObj = UIFactory.CreateLabel(rowObj, TextAnchor.MiddleLeft);
|
||||
var labelLayout = labelObj.AddComponent<LayoutElement>();
|
||||
labelLayout.minWidth = 60;
|
||||
labelLayout.minHeight = 25;
|
||||
labelLayout.flexibleWidth = 0;
|
||||
var labelText = labelObj.GetComponent<Text>();
|
||||
labelText.text = "Name:";
|
||||
|
||||
// var textureViewerObj = UIFactory.CreateScrollView(Content, out GameObject scrollContent, out _, new Color(0.1f, 0.1f, 0.1f));
|
||||
// var viewerGroup = scrollContent.GetComponent<VerticalLayoutGroup>();
|
||||
// viewerGroup.childForceExpandHeight = false;
|
||||
// viewerGroup.childForceExpandWidth = false;
|
||||
// viewerGroup.childControlHeight = true;
|
||||
// viewerGroup.childControlWidth = true;
|
||||
// var mainLayout = textureViewerObj.GetComponent<LayoutElement>();
|
||||
// mainLayout.flexibleHeight = -1;
|
||||
// mainLayout.flexibleWidth = 2000;
|
||||
// mainLayout.minHeight = 25;
|
||||
#if MONO
|
||||
var uObj = Target as UnityEngine.Object;
|
||||
#else
|
||||
var uObj = (Target as Il2CppSystem.Object).TryCast<UnityEngine.Object>();
|
||||
#endif
|
||||
|
||||
// textureViewerObj.SetActive(false);
|
||||
var inputObj = UIFactory.CreateInputField(rowObj, 14, 3, 1);
|
||||
var inputLayout = inputObj.AddComponent<LayoutElement>();
|
||||
inputLayout.minHeight = 25;
|
||||
inputLayout.flexibleWidth = 2000;
|
||||
var inputField = inputObj.GetComponent<InputField>();
|
||||
inputField.readOnly = true;
|
||||
inputField.text = uObj.name;
|
||||
|
||||
// showBtn.onClick.AddListener(() =>
|
||||
// {
|
||||
// showingTextureHelper = !showingTextureHelper;
|
||||
//var goBtnObj = UIFactory.CreateButton(rowObj, new Color(0.2f, 0.5f, 0.2f));
|
||||
//var goBtnLayout = goBtnObj.AddComponent<LayoutElement>();
|
||||
//goBtnLayout.minHeight = 25;
|
||||
//goBtnLayout.minWidth = 200;
|
||||
//goBtnLayout.flexibleWidth = 0;
|
||||
//var text = goBtnObj.GetComponentInChildren<Text>();
|
||||
//text.text = comp.name;
|
||||
//var btn = goBtnObj.GetComponent<Button>();
|
||||
//btn.onClick.AddListener(() => { InspectorManager.Instance.Inspect(comp.gameObject); });
|
||||
}
|
||||
|
||||
// if (showingTextureHelper)
|
||||
// {
|
||||
// if (!constructedTextureViewer)
|
||||
// ConstructTextureViewerArea(scrollContent);
|
||||
internal bool showingTextureHelper;
|
||||
internal bool constructedTextureViewer;
|
||||
|
||||
// showText.text = "Hide";
|
||||
// textureViewerObj.SetActive(true);
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// showText.text = "Show";
|
||||
// textureViewerObj.SetActive(false);
|
||||
// }
|
||||
// });
|
||||
//}
|
||||
internal GameObject m_textureViewerObj;
|
||||
|
||||
//internal void ConstructTextureViewerArea(GameObject parent)
|
||||
//{
|
||||
// constructedTextureViewer = true;
|
||||
internal void ConstructTextureHelper()
|
||||
{
|
||||
var rowObj = UIFactory.CreateHorizontalGroup(Content, new Color(0.1f, 0.1f, 0.1f));
|
||||
var rowLayout = rowObj.AddComponent<LayoutElement>();
|
||||
rowLayout.minHeight = 25;
|
||||
rowLayout.flexibleHeight = 0;
|
||||
var rowGroup = rowObj.GetComponent<HorizontalLayoutGroup>();
|
||||
rowGroup.childForceExpandHeight = true;
|
||||
rowGroup.childForceExpandWidth = false;
|
||||
rowGroup.padding.top = 3;
|
||||
rowGroup.padding.left = 3;
|
||||
rowGroup.padding.bottom = 3;
|
||||
rowGroup.padding.right = 3;
|
||||
rowGroup.spacing = 5;
|
||||
|
||||
// var tex = Target as Texture2D;
|
||||
var showBtnObj = UIFactory.CreateButton(rowObj, new Color(0.2f, 0.6f, 0.2f));
|
||||
var showBtnLayout = showBtnObj.AddComponent<LayoutElement>();
|
||||
showBtnLayout.minWidth = 50;
|
||||
showBtnLayout.flexibleWidth = 0;
|
||||
var showText = showBtnObj.GetComponentInChildren<Text>();
|
||||
showText.text = "Show";
|
||||
var showBtn = showBtnObj.GetComponent<Button>();
|
||||
|
||||
// if (!tex)
|
||||
// {
|
||||
// ExplorerCore.LogWarning("Could not cast the target instance to Texture2D!");
|
||||
// return;
|
||||
// }
|
||||
var labelObj = UIFactory.CreateLabel(rowObj, TextAnchor.MiddleLeft);
|
||||
var labelText = labelObj.GetComponent<Text>();
|
||||
labelText.text = "Texture Viewer";
|
||||
|
||||
// var imageObj = UIFactory.CreateUIObject("TextureViewerImage", parent, new Vector2(1, 1));
|
||||
// var image = imageObj.AddComponent<Image>();
|
||||
// var sprite = UIManager.CreateSprite(tex);
|
||||
// image.sprite = sprite;
|
||||
var textureViewerObj = UIFactory.CreateScrollView(Content, out GameObject scrollContent, out _, new Color(0.1f, 0.1f, 0.1f));
|
||||
var viewerGroup = scrollContent.GetComponent<VerticalLayoutGroup>();
|
||||
viewerGroup.childForceExpandHeight = false;
|
||||
viewerGroup.childForceExpandWidth = false;
|
||||
viewerGroup.childControlHeight = true;
|
||||
viewerGroup.childControlWidth = true;
|
||||
var mainLayout = textureViewerObj.GetComponent<LayoutElement>();
|
||||
mainLayout.flexibleHeight = 9999;
|
||||
mainLayout.flexibleWidth = 9999;
|
||||
mainLayout.minHeight = 100;
|
||||
|
||||
// var fitter = imageObj.AddComponent<ContentSizeFitter>();
|
||||
// fitter.verticalFit = ContentSizeFitter.FitMode.PreferredSize;
|
||||
// //fitter.horizontalFit = ContentSizeFitter.FitMode.PreferredSize;
|
||||
textureViewerObj.SetActive(false);
|
||||
|
||||
// var imageLayout = imageObj.AddComponent<LayoutElement>();
|
||||
// imageLayout.preferredHeight = sprite.rect.height;
|
||||
// imageLayout.preferredWidth = sprite.rect.width;
|
||||
//}
|
||||
m_textureViewerObj = textureViewerObj;
|
||||
|
||||
showBtn.onClick.AddListener(() =>
|
||||
{
|
||||
showingTextureHelper = !showingTextureHelper;
|
||||
|
||||
if (showingTextureHelper)
|
||||
{
|
||||
if (!constructedTextureViewer)
|
||||
ConstructTextureViewerArea(scrollContent);
|
||||
|
||||
showText.text = "Hide";
|
||||
ToggleTextureViewer(true);
|
||||
}
|
||||
else
|
||||
{
|
||||
showText.text = "Show";
|
||||
ToggleTextureViewer(false);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
internal void ConstructTextureViewerArea(GameObject parent)
|
||||
{
|
||||
constructedTextureViewer = true;
|
||||
|
||||
var tex = Target as Texture2D;
|
||||
#if CPP
|
||||
if (!tex)
|
||||
tex = (Target as Il2CppSystem.Object).TryCast<Texture2D>();
|
||||
#endif
|
||||
|
||||
if (!tex)
|
||||
{
|
||||
ExplorerCore.LogWarning("Could not cast the target instance to Texture2D! Maybe its null or destroyed?");
|
||||
return;
|
||||
}
|
||||
|
||||
// Save helper
|
||||
|
||||
var saveRowObj = UIFactory.CreateHorizontalGroup(parent, new Color(0.1f, 0.1f, 0.1f));
|
||||
var saveRow = saveRowObj.GetComponent<HorizontalLayoutGroup>();
|
||||
saveRow.childForceExpandHeight = true;
|
||||
saveRow.childForceExpandWidth = true;
|
||||
saveRow.padding = new RectOffset() { left = 2, bottom = 2, right = 2, top = 2 };
|
||||
saveRow.spacing = 2;
|
||||
|
||||
var btnObj = UIFactory.CreateButton(saveRowObj, new Color(0.2f, 0.2f, 0.2f));
|
||||
var btnLayout = btnObj.AddComponent<LayoutElement>();
|
||||
btnLayout.minHeight = 25;
|
||||
btnLayout.minWidth = 100;
|
||||
btnLayout.flexibleWidth = 0;
|
||||
var saveBtn = btnObj.GetComponent<Button>();
|
||||
|
||||
var saveBtnText = btnObj.GetComponentInChildren<Text>();
|
||||
saveBtnText.text = "Save .PNG";
|
||||
|
||||
var inputObj = UIFactory.CreateInputField(saveRowObj);
|
||||
var inputLayout = inputObj.AddComponent<LayoutElement>();
|
||||
inputLayout.minHeight = 25;
|
||||
inputLayout.minWidth = 100;
|
||||
inputLayout.flexibleWidth = 9999;
|
||||
var inputField = inputObj.GetComponent<InputField>();
|
||||
|
||||
var name = tex.name;
|
||||
if (string.IsNullOrEmpty(name))
|
||||
name = "untitled";
|
||||
|
||||
var savePath = $@"{Config.ModConfig.Instance.Default_Output_Path}\{name}.png";
|
||||
inputField.text = savePath;
|
||||
|
||||
saveBtn.onClick.AddListener(() =>
|
||||
{
|
||||
if (tex && !string.IsNullOrEmpty(inputField.text))
|
||||
{
|
||||
var path = inputField.text;
|
||||
if (!path.EndsWith(".png", StringComparison.InvariantCultureIgnoreCase))
|
||||
{
|
||||
ExplorerCore.LogWarning("Desired save path must end with '.png'!");
|
||||
return;
|
||||
}
|
||||
|
||||
var dir = Path.GetDirectoryName(path);
|
||||
if (!Directory.Exists(dir))
|
||||
Directory.CreateDirectory(dir);
|
||||
|
||||
if (File.Exists(path))
|
||||
File.Delete(path);
|
||||
|
||||
if (!tex.IsReadable())
|
||||
tex = Texture2DHelpers.ForceReadTexture(tex);
|
||||
#if CPP
|
||||
byte[] data = tex.EncodeToPNG();
|
||||
#else
|
||||
byte[] data = tex.EncodeToPNGSafe();
|
||||
#endif
|
||||
|
||||
File.WriteAllBytes(path, data);
|
||||
}
|
||||
});
|
||||
|
||||
// Actual texture viewer
|
||||
|
||||
var imageObj = UIFactory.CreateUIObject("TextureViewerImage", parent);
|
||||
var image = imageObj.AddComponent<Image>();
|
||||
var sprite = ImageConversionUnstrip.CreateSprite(tex);
|
||||
image.sprite = sprite;
|
||||
|
||||
var fitter = imageObj.AddComponent<ContentSizeFitter>();
|
||||
fitter.verticalFit = ContentSizeFitter.FitMode.PreferredSize;
|
||||
//fitter.horizontalFit = ContentSizeFitter.FitMode.PreferredSize;
|
||||
|
||||
var imageLayout = imageObj.AddComponent<LayoutElement>();
|
||||
imageLayout.preferredHeight = sprite.rect.height;
|
||||
imageLayout.preferredWidth = sprite.rect.width;
|
||||
}
|
||||
|
||||
internal void ToggleTextureViewer(bool enabled)
|
||||
{
|
||||
m_textureViewerObj.SetActive(enabled);
|
||||
|
||||
m_filterAreaObj.SetActive(!enabled);
|
||||
m_memberListObj.SetActive(!enabled);
|
||||
m_updateRowObj.SetActive(!enabled);
|
||||
}
|
||||
|
||||
public void ConstructInstanceFilters(GameObject parent)
|
||||
{
|
||||
|
@ -10,6 +10,9 @@ using UnityExplorer.Helpers;
|
||||
using UnityExplorer.UI;
|
||||
using UnityExplorer.UI.Shared;
|
||||
using System.Reflection;
|
||||
#if CPP
|
||||
using CppDictionary = Il2CppSystem.Collections.IDictionary;
|
||||
#endif
|
||||
|
||||
namespace UnityExplorer.Inspectors.Reflection
|
||||
{
|
||||
@ -44,7 +47,11 @@ namespace UnityExplorer.Inspectors.Reflection
|
||||
}
|
||||
|
||||
internal IDictionary RefIDictionary;
|
||||
|
||||
#if CPP
|
||||
internal CppDictionary RefCppDictionary;
|
||||
#else
|
||||
internal IDictionary RefCppDictionary = null;
|
||||
#endif
|
||||
internal Type m_typeOfKeys;
|
||||
internal Type m_typeofValues;
|
||||
|
||||
@ -65,6 +72,11 @@ namespace UnityExplorer.Inspectors.Reflection
|
||||
{
|
||||
RefIDictionary = Value as IDictionary;
|
||||
|
||||
#if CPP
|
||||
try { RefCppDictionary = (Value as Il2CppSystem.Object).TryCast<CppDictionary>(); }
|
||||
catch { }
|
||||
#endif
|
||||
|
||||
if (m_subContentParent.activeSelf)
|
||||
{
|
||||
GetCacheEntries();
|
||||
@ -129,13 +141,6 @@ namespace UnityExplorer.Inspectors.Reflection
|
||||
{
|
||||
var value = RefIDictionary[key];
|
||||
|
||||
//if (index >= m_rowHolders.Count)
|
||||
//{
|
||||
// AddRowHolder();
|
||||
//}
|
||||
|
||||
//var holder = m_rowHolders[index];
|
||||
|
||||
var cacheKey = new CachePaired(index, this, this.RefIDictionary, PairTypes.Key, m_listContent);
|
||||
cacheKey.CreateIValue(key, this.m_typeOfKeys);
|
||||
cacheKey.Disable();
|
||||
@ -206,9 +211,10 @@ namespace UnityExplorer.Inspectors.Reflection
|
||||
RefreshDisplay();
|
||||
}
|
||||
|
||||
#region CPP fixes
|
||||
#region CPP fixes
|
||||
#if CPP
|
||||
// temp fix for Il2Cpp IDictionary until interfaces are fixed
|
||||
|
||||
private IDictionary EnumerateWithReflection()
|
||||
{
|
||||
var valueType = Value?.GetType() ?? FallbackType;
|
||||
@ -222,8 +228,8 @@ namespace UnityExplorer.Inspectors.Reflection
|
||||
var valueList = new List<object>();
|
||||
|
||||
// store entries with reflection
|
||||
EnumerateWithReflection(keys, keyList);
|
||||
EnumerateWithReflection(values, valueList);
|
||||
EnumerateCollection(keys, keyList);
|
||||
EnumerateCollection(values, valueList);
|
||||
|
||||
// make actual mono dictionary
|
||||
var dict = (IDictionary)Activator.CreateInstance(typeof(Dictionary<,>)
|
||||
@ -236,7 +242,7 @@ namespace UnityExplorer.Inspectors.Reflection
|
||||
return dict;
|
||||
}
|
||||
|
||||
private void EnumerateWithReflection(object collection, List<object> list)
|
||||
private void EnumerateCollection(object collection, List<object> list)
|
||||
{
|
||||
// invoke GetEnumerator
|
||||
var enumerator = collection.GetType().GetMethod("GetEnumerator").Invoke(collection, null);
|
||||
@ -253,9 +259,9 @@ namespace UnityExplorer.Inspectors.Reflection
|
||||
}
|
||||
#endif
|
||||
|
||||
#endregion
|
||||
#endregion
|
||||
|
||||
#region UI CONSTRUCTION
|
||||
#region UI CONSTRUCTION
|
||||
|
||||
internal GameObject m_listContent;
|
||||
internal LayoutElement m_listLayout;
|
||||
@ -309,6 +315,6 @@ namespace UnityExplorer.Inspectors.Reflection
|
||||
// m_rowHolders.Add(obj);
|
||||
//}
|
||||
|
||||
#endregion
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
|
@ -37,14 +37,7 @@ namespace UnityExplorer.Inspectors.Reflection
|
||||
|
||||
if (m_subContentConstructed)
|
||||
{
|
||||
// changing types, destroy subcontent
|
||||
for (int i = 0; i < m_subContentParent.transform.childCount; i++)
|
||||
{
|
||||
var child = m_subContentParent.transform.GetChild(i);
|
||||
GameObject.Destroy(child.gameObject);
|
||||
}
|
||||
|
||||
m_subContentConstructed = false;
|
||||
DestroySubContent();
|
||||
}
|
||||
|
||||
if (!s_enumNamesCache.ContainsKey(type))
|
||||
@ -96,7 +89,10 @@ namespace UnityExplorer.Inspectors.Reflection
|
||||
private void SetValueFromDropdown()
|
||||
{
|
||||
var type = Value?.GetType() ?? FallbackType;
|
||||
var value = Enum.Parse(type, m_dropdownText.text);
|
||||
var index = m_dropdown.value;
|
||||
|
||||
var value = Enum.Parse(type, s_enumNamesCache[type][index].Value);
|
||||
|
||||
if (value != null)
|
||||
{
|
||||
Value = value;
|
||||
|
@ -37,6 +37,11 @@ namespace UnityExplorer.Inspectors.Reflection
|
||||
|
||||
internal IEnumerable RefIEnumerable;
|
||||
internal IList RefIList;
|
||||
#if CPP
|
||||
internal Il2CppSystem.Collections.ICollection CppICollection;
|
||||
#else
|
||||
internal ICollection CppICollection = null;
|
||||
#endif
|
||||
|
||||
internal readonly Type m_baseEntryType;
|
||||
|
||||
@ -49,6 +54,14 @@ namespace UnityExplorer.Inspectors.Reflection
|
||||
RefIEnumerable = Value as IEnumerable;
|
||||
RefIList = Value as IList;
|
||||
|
||||
#if CPP
|
||||
if (Value != null && RefIList == null)
|
||||
{
|
||||
try { CppICollection = (Value as Il2CppSystem.Object).TryCast<Il2CppSystem.Collections.ICollection>(); }
|
||||
catch { }
|
||||
}
|
||||
#endif
|
||||
|
||||
if (m_subContentParent.activeSelf)
|
||||
{
|
||||
GetCacheEntries();
|
||||
@ -77,8 +90,8 @@ namespace UnityExplorer.Inspectors.Reflection
|
||||
if (Value != null)
|
||||
{
|
||||
string count = "?";
|
||||
if (m_recacheWanted && RefIList != null)
|
||||
count = RefIList.Count.ToString();
|
||||
if (m_recacheWanted && (RefIList != null || CppICollection != null))
|
||||
count = RefIList?.Count.ToString() ?? CppICollection.Count.ToString();
|
||||
else if (!m_recacheWanted)
|
||||
count = m_entries.Count.ToString();
|
||||
|
||||
@ -169,89 +182,62 @@ namespace UnityExplorer.Inspectors.Reflection
|
||||
RefreshDisplay();
|
||||
}
|
||||
|
||||
#region CPP Helpers
|
||||
#region CPP Helpers
|
||||
|
||||
#if CPP
|
||||
// some temp fixes for Il2Cpp IEnumerables until interfaces are fixed
|
||||
|
||||
internal static readonly Dictionary<Type, MethodInfo> s_getEnumeratorMethods = new Dictionary<Type, MethodInfo>();
|
||||
|
||||
internal static readonly Dictionary<Type, EnumeratorInfo> s_enumeratorInfos = new Dictionary<Type, EnumeratorInfo>();
|
||||
|
||||
internal class EnumeratorInfo
|
||||
{
|
||||
internal MethodInfo moveNext;
|
||||
internal PropertyInfo current;
|
||||
}
|
||||
|
||||
private IEnumerable EnumerateWithReflection()
|
||||
{
|
||||
if (Value.IsNullOrDestroyed())
|
||||
if (Value == null)
|
||||
return null;
|
||||
|
||||
var genericDef = Value.GetType().GetGenericTypeDefinition();
|
||||
|
||||
if (genericDef == typeof(Il2CppSystem.Collections.Generic.List<>))
|
||||
return CppListToMono(genericDef);
|
||||
else if (genericDef == typeof(Il2CppSystem.Collections.Generic.HashSet<>))
|
||||
return CppHashSetToMono();
|
||||
else
|
||||
return CppIListToMono();
|
||||
}
|
||||
|
||||
// List<T>.ToArray()
|
||||
private IEnumerable CppListToMono(Type genericTypeDef)
|
||||
{
|
||||
if (genericTypeDef == null) return null;
|
||||
|
||||
return genericTypeDef
|
||||
.MakeGenericType(new Type[] { this.m_baseEntryType })
|
||||
.GetMethod("ToArray")
|
||||
.Invoke(Value, new object[0]) as IEnumerable;
|
||||
}
|
||||
|
||||
// HashSet.GetEnumerator
|
||||
private IEnumerable CppHashSetToMono()
|
||||
{
|
||||
var set = new HashSet<object>();
|
||||
|
||||
// invoke GetEnumerator
|
||||
var enumerator = Value.GetType().GetMethod("GetEnumerator").Invoke(Value, null);
|
||||
// get the type of it
|
||||
var enumeratorType = enumerator.GetType();
|
||||
// reflect MoveNext and Current
|
||||
var moveNext = enumeratorType.GetMethod("MoveNext");
|
||||
var current = enumeratorType.GetProperty("Current");
|
||||
// iterate
|
||||
while ((bool)moveNext.Invoke(enumerator, null))
|
||||
set.Add(current.GetValue(enumerator));
|
||||
|
||||
return set;
|
||||
}
|
||||
|
||||
// IList.Item
|
||||
private IList CppIListToMono()
|
||||
{
|
||||
try
|
||||
// new test
|
||||
var CppEnumerable = (Value as Il2CppSystem.Object)?.TryCast<Il2CppSystem.Collections.IEnumerable>();
|
||||
if (CppEnumerable != null)
|
||||
{
|
||||
var genericType = typeof(List<>).MakeGenericType(new Type[] { this.m_baseEntryType });
|
||||
var list = (IList)Activator.CreateInstance(genericType);
|
||||
var type = Value.GetType();
|
||||
if (!s_getEnumeratorMethods.ContainsKey(type))
|
||||
s_getEnumeratorMethods.Add(type, type.GetMethod("GetEnumerator"));
|
||||
|
||||
var enumerator = s_getEnumeratorMethods[type].Invoke(Value, null);
|
||||
var enumeratorType = enumerator.GetType();
|
||||
|
||||
for (int i = 0; ; i++)
|
||||
if (!s_enumeratorInfos.ContainsKey(enumeratorType))
|
||||
{
|
||||
try
|
||||
s_enumeratorInfos.Add(enumeratorType, new EnumeratorInfo
|
||||
{
|
||||
var itm = Value?.GetType()
|
||||
.GetProperty("Item")
|
||||
.GetValue(Value, new object[] { i });
|
||||
list.Add(itm);
|
||||
}
|
||||
catch { break; }
|
||||
current = enumeratorType.GetProperty("Current"),
|
||||
moveNext = enumeratorType.GetMethod("MoveNext"),
|
||||
});
|
||||
}
|
||||
var info = s_enumeratorInfos[enumeratorType];
|
||||
|
||||
// iterate
|
||||
var list = new List<object>();
|
||||
while ((bool)info.moveNext.Invoke(enumerator, null))
|
||||
list.Add(info.current.GetValue(enumerator));
|
||||
|
||||
return list;
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
ExplorerCore.Log("Exception converting Il2Cpp IList to Mono IList: " + e.GetType() + ", " + e.Message);
|
||||
return null;
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
#endif
|
||||
|
||||
#endregion
|
||||
#endregion
|
||||
|
||||
#region UI CONSTRUCTION
|
||||
#region UI CONSTRUCTION
|
||||
|
||||
internal GameObject m_listContent;
|
||||
internal LayoutElement m_listLayout;
|
||||
@ -296,6 +282,6 @@ namespace UnityExplorer.Inspectors.Reflection
|
||||
contentFitter.verticalFit = ContentSizeFitter.FitMode.PreferredSize;
|
||||
}
|
||||
|
||||
#endregion
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
|
@ -14,8 +14,9 @@ namespace UnityExplorer.Inspectors.Reflection
|
||||
{
|
||||
public InteractiveString(object value, Type valueType) : base(value, valueType) { }
|
||||
|
||||
public override bool HasSubContent => false;
|
||||
public override bool SubContentWanted => false;
|
||||
public override bool HasSubContent => true;
|
||||
public override bool SubContentWanted => true;
|
||||
|
||||
public override bool WantInspectBtn => false;
|
||||
|
||||
public override void OnValueUpdated()
|
||||
@ -27,10 +28,9 @@ namespace UnityExplorer.Inspectors.Reflection
|
||||
{
|
||||
base.OnException(member);
|
||||
|
||||
if (m_hiddenObj.gameObject.activeSelf)
|
||||
if (m_subContentConstructed && m_hiddenObj.gameObject.activeSelf)
|
||||
m_hiddenObj.gameObject.SetActive(false);
|
||||
|
||||
// m_baseLabel.text = DefaultLabel;
|
||||
m_labelLayout.minWidth = 200;
|
||||
m_labelLayout.flexibleWidth = 5000;
|
||||
}
|
||||
@ -45,39 +45,62 @@ namespace UnityExplorer.Inspectors.Reflection
|
||||
return;
|
||||
}
|
||||
|
||||
if (!m_hiddenObj.gameObject.activeSelf)
|
||||
m_hiddenObj.gameObject.SetActive(true);
|
||||
|
||||
m_baseLabel.text = m_richValueType;
|
||||
|
||||
if (Value != null)
|
||||
if (m_subContentConstructed)
|
||||
{
|
||||
var toString = Value.ToString();
|
||||
if (!m_hiddenObj.gameObject.activeSelf)
|
||||
m_hiddenObj.gameObject.SetActive(true);
|
||||
}
|
||||
|
||||
if (!string.IsNullOrEmpty((string)Value))
|
||||
{
|
||||
var toString = (string)Value;
|
||||
if (toString.Length > 15000)
|
||||
toString = toString.Substring(0, 15000);
|
||||
|
||||
m_valueInput.text = toString;
|
||||
m_placeholderText.text = toString;
|
||||
m_readonlyInput.text = toString;
|
||||
|
||||
if (m_subContentConstructed)
|
||||
{
|
||||
m_valueInput.text = toString;
|
||||
m_placeholderText.text = toString;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
m_valueInput.text = "";
|
||||
m_placeholderText.text = "null";
|
||||
string s = Value == null
|
||||
? "null"
|
||||
: "empty";
|
||||
|
||||
m_readonlyInput.text = $"<i><color=grey>{s}</color></i>";
|
||||
|
||||
if (m_subContentConstructed)
|
||||
{
|
||||
m_valueInput.text = "";
|
||||
m_placeholderText.text = s;
|
||||
}
|
||||
}
|
||||
|
||||
m_labelLayout.minWidth = 50;
|
||||
m_labelLayout.flexibleWidth = 0;
|
||||
}
|
||||
|
||||
|
||||
internal void OnApplyClicked()
|
||||
{
|
||||
Value = m_valueInput.text;
|
||||
Owner.SetValue();
|
||||
RefreshUIForValue();
|
||||
}
|
||||
|
||||
internal InputField m_valueInput;
|
||||
// for the default label
|
||||
internal LayoutElement m_labelLayout;
|
||||
|
||||
//internal InputField m_readonlyInput;
|
||||
internal Text m_readonlyInput;
|
||||
|
||||
// for input
|
||||
internal InputField m_valueInput;
|
||||
internal GameObject m_hiddenObj;
|
||||
internal Text m_placeholderText;
|
||||
|
||||
@ -90,12 +113,38 @@ namespace UnityExplorer.Inspectors.Reflection
|
||||
|
||||
m_labelLayout = m_baseLabel.gameObject.GetComponent<LayoutElement>();
|
||||
|
||||
m_hiddenObj = UIFactory.CreateLabel(m_valueContent, TextAnchor.MiddleLeft);
|
||||
var readonlyInputObj = UIFactory.CreateLabel(m_valueContent, TextAnchor.MiddleLeft);
|
||||
m_readonlyInput = readonlyInputObj.GetComponent<Text>();
|
||||
m_readonlyInput.horizontalOverflow = HorizontalWrapMode.Overflow;
|
||||
|
||||
var testFitter = readonlyInputObj.AddComponent<ContentSizeFitter>();
|
||||
testFitter.verticalFit = ContentSizeFitter.FitMode.MinSize;
|
||||
|
||||
var labelLayout = readonlyInputObj.AddComponent<LayoutElement>();
|
||||
labelLayout.minHeight = 25;
|
||||
labelLayout.preferredHeight = 25;
|
||||
labelLayout.flexibleHeight = 0;
|
||||
}
|
||||
|
||||
public override void ConstructSubcontent()
|
||||
{
|
||||
base.ConstructSubcontent();
|
||||
|
||||
var groupObj = UIFactory.CreateVerticalGroup(m_subContentParent, new Color(1, 1, 1, 0));
|
||||
var group = groupObj.GetComponent<VerticalLayoutGroup>();
|
||||
group.spacing = 4;
|
||||
group.padding.top = 3;
|
||||
group.padding.left = 3;
|
||||
group.padding.right = 3;
|
||||
group.padding.bottom = 3;
|
||||
|
||||
m_hiddenObj = UIFactory.CreateLabel(groupObj, TextAnchor.MiddleLeft);
|
||||
m_hiddenObj.SetActive(false);
|
||||
var hiddenText = m_hiddenObj.GetComponent<Text>();
|
||||
hiddenText.color = Color.clear;
|
||||
hiddenText.fontSize = 14;
|
||||
hiddenText.raycastTarget = false;
|
||||
hiddenText.supportRichText = false;
|
||||
var hiddenFitter = m_hiddenObj.AddComponent<ContentSizeFitter>();
|
||||
hiddenFitter.verticalFit = ContentSizeFitter.FitMode.PreferredSize;
|
||||
var hiddenLayout = m_hiddenObj.AddComponent<LayoutElement>();
|
||||
@ -121,19 +170,23 @@ namespace UnityExplorer.Inspectors.Reflection
|
||||
|
||||
m_placeholderText = m_valueInput.placeholder.GetComponent<Text>();
|
||||
|
||||
m_valueInput.onValueChanged.AddListener((string val) =>
|
||||
m_placeholderText.supportRichText = false;
|
||||
m_valueInput.textComponent.supportRichText = false;
|
||||
|
||||
m_valueInput.onValueChanged.AddListener((string val) =>
|
||||
{
|
||||
hiddenText.text = val;
|
||||
hiddenText.text = val ?? "";
|
||||
LayoutRebuilder.ForceRebuildLayoutImmediate(Owner.m_mainRect);
|
||||
});
|
||||
|
||||
if (Owner.CanWrite)
|
||||
{
|
||||
var applyBtnObj = UIFactory.CreateButton(m_valueContent, new Color(0.2f, 0.2f, 0.2f));
|
||||
var applyBtnObj = UIFactory.CreateButton(groupObj, new Color(0.2f, 0.2f, 0.2f));
|
||||
var applyLayout = applyBtnObj.AddComponent<LayoutElement>();
|
||||
applyLayout.minWidth = 50;
|
||||
applyLayout.minHeight = 25;
|
||||
applyLayout.flexibleWidth = 0;
|
||||
|
||||
var applyBtn = applyBtnObj.GetComponent<Button>();
|
||||
applyBtn.onClick.AddListener(OnApplyClicked);
|
||||
|
||||
@ -144,6 +197,8 @@ namespace UnityExplorer.Inspectors.Reflection
|
||||
{
|
||||
m_valueInput.readOnly = true;
|
||||
}
|
||||
|
||||
RefreshUIForValue();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -226,14 +226,15 @@ namespace UnityExplorer.Inspectors.Reflection
|
||||
|
||||
if (StructInfo != null)
|
||||
{
|
||||
// changing types, destroy subcontent
|
||||
for (int i = 0; i < m_subContentParent.transform.childCount; i++)
|
||||
{
|
||||
var child = m_subContentParent.transform.GetChild(i);
|
||||
GameObject.Destroy(child.gameObject);
|
||||
}
|
||||
DestroySubContent();
|
||||
//// changing types, destroy subcontent
|
||||
//for (int i = 0; i < m_subContentParent.transform.childCount; i++)
|
||||
//{
|
||||
// var child = m_subContentParent.transform.GetChild(i);
|
||||
// GameObject.Destroy(child.gameObject);
|
||||
//}
|
||||
|
||||
m_UIConstructed = false;
|
||||
//m_UIConstructed = false;
|
||||
}
|
||||
|
||||
m_lastStructType = type;
|
||||
|
@ -78,7 +78,13 @@ namespace UnityExplorer.Inspectors.Reflection
|
||||
m_valueContent.SetActive(false);
|
||||
GameObject.Destroy(this.m_valueContent.gameObject);
|
||||
}
|
||||
if (this.m_subContentParent && SubContentWanted)
|
||||
|
||||
DestroySubContent();
|
||||
}
|
||||
|
||||
public virtual void DestroySubContent()
|
||||
{
|
||||
if (this.m_subContentParent && HasSubContent)
|
||||
{
|
||||
for (int i = 0; i < this.m_subContentParent.transform.childCount; i++)
|
||||
{
|
||||
@ -87,6 +93,8 @@ namespace UnityExplorer.Inspectors.Reflection
|
||||
GameObject.Destroy(child.gameObject);
|
||||
}
|
||||
}
|
||||
|
||||
m_subContentConstructed = false;
|
||||
}
|
||||
|
||||
public virtual void OnValueUpdated()
|
||||
@ -95,18 +103,16 @@ namespace UnityExplorer.Inspectors.Reflection
|
||||
ConstructUI(m_mainContentParent, m_subContentParent);
|
||||
|
||||
if (Owner is CacheMember ownerMember && !string.IsNullOrEmpty(ownerMember.ReflectionException))
|
||||
{
|
||||
OnException(ownerMember);
|
||||
}
|
||||
else
|
||||
{
|
||||
RefreshUIForValue();
|
||||
}
|
||||
}
|
||||
|
||||
public virtual void OnException(CacheMember member)
|
||||
{
|
||||
m_baseLabel.text = "<color=red>" + member.ReflectionException + "</color>";
|
||||
if (m_UIConstructed)
|
||||
m_baseLabel.text = "<color=red>" + member.ReflectionException + "</color>";
|
||||
|
||||
Value = null;
|
||||
}
|
||||
|
||||
@ -170,6 +176,10 @@ namespace UnityExplorer.Inspectors.Reflection
|
||||
ConstructSubcontent();
|
||||
}
|
||||
|
||||
internal MethodInfo m_toStringMethod;
|
||||
internal MethodInfo m_toStringFormatMethod;
|
||||
internal bool m_gotToStringMethods;
|
||||
|
||||
public string GetDefaultLabel(bool updateType = true)
|
||||
{
|
||||
var valueType = Value?.GetType() ?? this.FallbackType;
|
||||
@ -199,8 +209,29 @@ namespace UnityExplorer.Inspectors.Reflection
|
||||
}
|
||||
else
|
||||
{
|
||||
var toString = (string)valueType.GetMethod("ToString", new Type[0])?.Invoke(Value, null)
|
||||
?? Value.ToString();
|
||||
if (!m_gotToStringMethods)
|
||||
{
|
||||
m_gotToStringMethods = true;
|
||||
|
||||
m_toStringMethod = valueType.GetMethod("ToString", new Type[0]);
|
||||
m_toStringFormatMethod = valueType.GetMethod("ToString", new Type[] { typeof(string) });
|
||||
|
||||
// test format method actually works
|
||||
try
|
||||
{
|
||||
m_toStringFormatMethod.Invoke(Value, new object[] { "F3" });
|
||||
}
|
||||
catch
|
||||
{
|
||||
m_toStringFormatMethod = null;
|
||||
}
|
||||
}
|
||||
|
||||
string toString;
|
||||
if (m_toStringFormatMethod != null)
|
||||
toString = (string)m_toStringFormatMethod.Invoke(Value, new object[] { "F3" });
|
||||
else
|
||||
toString = (string)m_toStringMethod.Invoke(Value, new object[0]);
|
||||
|
||||
var fullnametemp = valueType.ToString();
|
||||
if (fullnametemp.StartsWith("Il2CppSystem"))
|
||||
@ -297,7 +328,7 @@ namespace UnityExplorer.Inspectors.Reflection
|
||||
void OnInspectClicked()
|
||||
{
|
||||
if (!Value.IsNullOrDestroyed(false))
|
||||
InspectorManager.Instance.Inspect(this.Value);
|
||||
InspectorManager.Instance.Inspect(this.Value, this.Owner);
|
||||
}
|
||||
|
||||
m_inspectButton.SetActive(false);
|
||||
|
@ -34,7 +34,7 @@ namespace UnityExplorer.Inspectors
|
||||
}
|
||||
|
||||
// Blacklists
|
||||
private static readonly HashSet<string> s_typeAndMemberBlacklist = new HashSet<string>
|
||||
private static readonly HashSet<string> bl_typeAndMember = new HashSet<string>
|
||||
{
|
||||
#if CPP
|
||||
// these cause a crash in IL2CPP
|
||||
@ -45,19 +45,21 @@ namespace UnityExplorer.Inspectors
|
||||
"Texture2D.SetPixelDataImpl",
|
||||
#endif
|
||||
};
|
||||
private static readonly HashSet<string> s_methodStartsWithBlacklist = new HashSet<string>
|
||||
private static readonly HashSet<string> bl_memberNameStartsWith = new HashSet<string>
|
||||
{
|
||||
// these are redundant
|
||||
"get_",
|
||||
"set_",
|
||||
};
|
||||
|
||||
#endregion
|
||||
#endregion
|
||||
|
||||
#region INSTANCE
|
||||
|
||||
public override string TabLabel => m_targetTypeShortName;
|
||||
|
||||
internal CacheObjectBase ParentMember { get; set; }
|
||||
|
||||
internal readonly Type m_targetType;
|
||||
internal readonly string m_targetTypeShortName;
|
||||
|
||||
@ -132,24 +134,101 @@ namespace UnityExplorer.Inspectors
|
||||
RefreshDisplay();
|
||||
}
|
||||
|
||||
private void OnMemberFilterClicked(MemberTypes type, Button button)
|
||||
internal bool IsBlacklisted(string sig) => bl_typeAndMember.Any(it => sig.Contains(it));
|
||||
internal bool IsBlacklisted(MethodInfo method) => bl_memberNameStartsWith.Any(it => method.Name.StartsWith(it));
|
||||
|
||||
internal string GetSig(MemberInfo member) => $"{member.DeclaringType.Name}.{member.Name}";
|
||||
internal string AppendArgsToSig(ParameterInfo[] args)
|
||||
{
|
||||
if (m_lastActiveMemButton)
|
||||
string ret = " (";
|
||||
foreach (var param in args)
|
||||
ret += $"{param.ParameterType.Name} {param.Name}, ";
|
||||
ret += ")";
|
||||
return ret;
|
||||
}
|
||||
|
||||
public void CacheMembers(Type type)
|
||||
{
|
||||
var list = new List<CacheMember>();
|
||||
var cachedSigs = new HashSet<string>();
|
||||
|
||||
var types = ReflectionHelpers.GetAllBaseTypes(type);
|
||||
|
||||
var flags = BindingFlags.NonPublic | BindingFlags.Public | BindingFlags.Static;
|
||||
if (this is InstanceInspector)
|
||||
flags |= BindingFlags.Instance;
|
||||
|
||||
foreach (var declaringType in types)
|
||||
{
|
||||
var lastColors = m_lastActiveMemButton.colors;
|
||||
lastColors.normalColor = new Color(0.2f, 0.2f, 0.2f);
|
||||
m_lastActiveMemButton.colors = lastColors;
|
||||
var target = Target;
|
||||
#if CPP
|
||||
target = target.Il2CppCast(declaringType);
|
||||
#endif
|
||||
IEnumerable<MemberInfo> infos = declaringType.GetMethods(flags);
|
||||
infos = infos.Concat(declaringType.GetProperties(flags));
|
||||
infos = infos.Concat(declaringType.GetFields(flags));
|
||||
|
||||
foreach (var member in infos)
|
||||
{
|
||||
try
|
||||
{
|
||||
//ExplorerCore.Log($"Trying to cache member {sig}...");
|
||||
//ExplorerCore.Log(member.DeclaringType.FullName + "." + member.Name);
|
||||
|
||||
var sig = GetSig(member);
|
||||
|
||||
var mi = member as MethodInfo;
|
||||
var pi = member as PropertyInfo;
|
||||
var fi = member as FieldInfo;
|
||||
|
||||
if (IsBlacklisted(sig) || (mi != null && IsBlacklisted(mi)))
|
||||
continue;
|
||||
|
||||
var args = mi?.GetParameters() ?? pi?.GetIndexParameters();
|
||||
if (args != null)
|
||||
{
|
||||
if (!CacheMember.CanProcessArgs(args))
|
||||
continue;
|
||||
|
||||
sig += AppendArgsToSig(args);
|
||||
}
|
||||
|
||||
if (cachedSigs.Contains(sig))
|
||||
continue;
|
||||
|
||||
cachedSigs.Add(sig);
|
||||
|
||||
if (mi != null)
|
||||
list.Add(new CacheMethod(mi, target, m_scrollContent));
|
||||
else if (pi != null)
|
||||
list.Add(new CacheProperty(pi, target, m_scrollContent));
|
||||
else
|
||||
list.Add(new CacheField(fi, target, m_scrollContent));
|
||||
|
||||
list.Last().ParentInspector = this;
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
ExplorerCore.LogWarning($"Exception caching member {member.DeclaringType.FullName}.{member.Name}!");
|
||||
ExplorerCore.Log(e.ToString());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
m_memberFilter = type;
|
||||
m_lastActiveMemButton = button;
|
||||
var typeList = types.ToList();
|
||||
|
||||
var colors = m_lastActiveMemButton.colors;
|
||||
colors.normalColor = new Color(0.2f, 0.6f, 0.2f);
|
||||
m_lastActiveMemButton.colors = colors;
|
||||
var sorted = new List<CacheMember>();
|
||||
sorted.AddRange(list.Where(it => it is CacheMethod)
|
||||
.OrderBy(it => typeList.IndexOf(it.DeclaringType))
|
||||
.ThenBy(it => it.NameForFiltering));
|
||||
sorted.AddRange(list.Where(it => it is CacheProperty)
|
||||
.OrderBy(it => typeList.IndexOf(it.DeclaringType))
|
||||
.ThenBy(it => it.NameForFiltering));
|
||||
sorted.AddRange(list.Where(it => it is CacheField)
|
||||
.OrderBy(it => typeList.IndexOf(it.DeclaringType))
|
||||
.ThenBy(it => it.NameForFiltering));
|
||||
|
||||
FilterMembers(null, true);
|
||||
m_sliderScroller.m_slider.value = 1f;
|
||||
m_allMembers = sorted.ToArray();
|
||||
}
|
||||
|
||||
public override void Update()
|
||||
@ -178,6 +257,26 @@ namespace UnityExplorer.Inspectors
|
||||
}
|
||||
}
|
||||
|
||||
private void OnMemberFilterClicked(MemberTypes type, Button button)
|
||||
{
|
||||
if (m_lastActiveMemButton)
|
||||
{
|
||||
var lastColors = m_lastActiveMemButton.colors;
|
||||
lastColors.normalColor = new Color(0.2f, 0.2f, 0.2f);
|
||||
m_lastActiveMemButton.colors = lastColors;
|
||||
}
|
||||
|
||||
m_memberFilter = type;
|
||||
m_lastActiveMemButton = button;
|
||||
|
||||
var colors = m_lastActiveMemButton.colors;
|
||||
colors.normalColor = new Color(0.2f, 0.6f, 0.2f);
|
||||
m_lastActiveMemButton.colors = colors;
|
||||
|
||||
FilterMembers(null, true);
|
||||
m_sliderScroller.m_slider.value = 1f;
|
||||
}
|
||||
|
||||
public void FilterMembers(string nameFilter = null, bool force = false)
|
||||
{
|
||||
int lastCount = m_membersFiltered.Count;
|
||||
@ -200,7 +299,7 @@ namespace UnityExplorer.Inspectors
|
||||
}
|
||||
|
||||
// name filter
|
||||
if (!string.IsNullOrEmpty(nameFilter) && !mem.NameForFiltering.Contains(nameFilter))
|
||||
if (!string.IsNullOrEmpty(nameFilter) && !mem.NameForFiltering.Contains(nameFilter))
|
||||
continue;
|
||||
|
||||
m_membersFiltered.Add(mem);
|
||||
@ -266,139 +365,12 @@ namespace UnityExplorer.Inspectors
|
||||
}
|
||||
}
|
||||
|
||||
public void CacheMembers(Type type)
|
||||
{
|
||||
var list = new List<CacheMember>();
|
||||
var cachedSigs = new HashSet<string>();
|
||||
|
||||
var types = ReflectionHelpers.GetAllBaseTypes(type);
|
||||
|
||||
foreach (var declaringType in types)
|
||||
{
|
||||
MemberInfo[] infos;
|
||||
try
|
||||
{
|
||||
infos = declaringType.GetMembers(ReflectionHelpers.CommonFlags);
|
||||
}
|
||||
catch
|
||||
{
|
||||
ExplorerCore.Log($"Exception getting members for type: {declaringType.FullName}");
|
||||
continue;
|
||||
}
|
||||
|
||||
var target = Target;
|
||||
#if CPP
|
||||
try
|
||||
{
|
||||
target = target.Il2CppCast(declaringType);
|
||||
}
|
||||
catch //(Exception e)
|
||||
{
|
||||
//ExplorerCore.LogWarning("Excepting casting " + target.GetType().FullName + " to " + declaringType.FullName);
|
||||
}
|
||||
#endif
|
||||
|
||||
foreach (var member in infos)
|
||||
{
|
||||
try
|
||||
{
|
||||
// make sure member type is Field, Method or Property (4 / 8 / 16)
|
||||
int m = (int)member.MemberType;
|
||||
if (m < 4 || m > 16)
|
||||
continue;
|
||||
|
||||
//ExplorerCore.Log($"Trying to cache member {sig}...");
|
||||
//ExplorerCore.Log(member.DeclaringType.FullName + "." + member.Name);
|
||||
|
||||
var pi = member as PropertyInfo;
|
||||
var mi = member as MethodInfo;
|
||||
|
||||
if (this is StaticInspector)
|
||||
{
|
||||
if (member is FieldInfo fi && !fi.IsStatic) continue;
|
||||
else if (pi != null && !pi.GetAccessors(true)[0].IsStatic) continue;
|
||||
else if (mi != null && !mi.IsStatic) continue;
|
||||
}
|
||||
|
||||
// check blacklisted members
|
||||
var sig = $"{member.DeclaringType.Name}.{member.Name}";
|
||||
|
||||
if (s_typeAndMemberBlacklist.Any(it => sig.Contains(it)))
|
||||
continue;
|
||||
|
||||
if (s_methodStartsWithBlacklist.Any(it => member.Name.StartsWith(it)))
|
||||
continue;
|
||||
|
||||
if (mi != null)
|
||||
AppendParams(mi.GetParameters());
|
||||
else if (pi != null)
|
||||
AppendParams(pi.GetIndexParameters());
|
||||
|
||||
void AppendParams(ParameterInfo[] _args)
|
||||
{
|
||||
sig += " (";
|
||||
foreach (var param in _args)
|
||||
sig += $"{param.ParameterType.Name} {param.Name}, ";
|
||||
sig += ")";
|
||||
}
|
||||
|
||||
if (cachedSigs.Contains(sig))
|
||||
continue;
|
||||
|
||||
try
|
||||
{
|
||||
CacheMember cached;
|
||||
if (mi != null && CacheMember.CanProcessArgs(mi.GetParameters()))
|
||||
cached = new CacheMethod(mi, target);
|
||||
else if (pi != null && CacheMember.CanProcessArgs(pi.GetIndexParameters()))
|
||||
cached = new CacheProperty(pi, target);
|
||||
else if (member is FieldInfo fi)
|
||||
cached = new CacheField(fi, target);
|
||||
else
|
||||
continue;
|
||||
|
||||
cached.m_parentContent = m_scrollContent;
|
||||
|
||||
if (cached != null)
|
||||
{
|
||||
cachedSigs.Add(sig);
|
||||
list.Add(cached);
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
ExplorerCore.LogWarning($"Exception caching member {sig}!");
|
||||
ExplorerCore.Log(e.ToString());
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
ExplorerCore.LogWarning($"Exception caching member {member.DeclaringType.FullName}.{member.Name}!");
|
||||
ExplorerCore.Log(e.ToString());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
var typeList = types.ToList();
|
||||
|
||||
var sorted = new List<CacheMember>();
|
||||
sorted.AddRange(list.Where(it => it is CacheMethod)
|
||||
.OrderBy(it => typeList.IndexOf(it.DeclaringType))
|
||||
.ThenBy(it => it.NameForFiltering));
|
||||
sorted.AddRange(list.Where(it => it is CacheProperty)
|
||||
.OrderBy(it => typeList.IndexOf(it.DeclaringType))
|
||||
.ThenBy(it => it.NameForFiltering));
|
||||
sorted.AddRange(list.Where(it => it is CacheField)
|
||||
.OrderBy(it => typeList.IndexOf(it.DeclaringType))
|
||||
.ThenBy(it => it.NameForFiltering));
|
||||
|
||||
m_allMembers = sorted.ToArray();
|
||||
|
||||
// ExplorerCore.Log("Cached " + m_allMembers.Length + " members");
|
||||
}
|
||||
|
||||
#region UI CONSTRUCTION
|
||||
|
||||
internal GameObject m_filterAreaObj;
|
||||
internal GameObject m_updateRowObj;
|
||||
internal GameObject m_memberListObj;
|
||||
|
||||
internal void ConstructUI()
|
||||
{
|
||||
var parent = InspectorManager.Instance.m_inspectorContent;
|
||||
@ -459,7 +431,7 @@ namespace UnityExplorer.Inspectors
|
||||
|
||||
ConstructFilterArea();
|
||||
|
||||
ConstructOptionsArea();
|
||||
ConstructUpdateRow();
|
||||
}
|
||||
|
||||
internal void ConstructFilterArea()
|
||||
@ -480,6 +452,8 @@ namespace UnityExplorer.Inspectors
|
||||
filterGroup.padding.top = 4;
|
||||
filterGroup.padding.bottom = 4;
|
||||
|
||||
m_filterAreaObj = filterAreaObj;
|
||||
|
||||
// name filter
|
||||
|
||||
var nameFilterRowObj = UIFactory.CreateHorizontalGroup(filterAreaObj, new Color(1, 1, 1, 0));
|
||||
@ -576,9 +550,9 @@ namespace UnityExplorer.Inspectors
|
||||
btn.colors = colors;
|
||||
}
|
||||
|
||||
internal void ConstructOptionsArea()
|
||||
internal void ConstructUpdateRow()
|
||||
{
|
||||
var optionsRowObj = UIFactory.CreateHorizontalGroup(Content, new Color(1,1,1,0));
|
||||
var optionsRowObj = UIFactory.CreateHorizontalGroup(Content, new Color(1, 1, 1, 0));
|
||||
var optionsLayout = optionsRowObj.AddComponent<LayoutElement>();
|
||||
optionsLayout.minHeight = 25;
|
||||
var optionsGroup = optionsRowObj.GetComponent<HorizontalLayoutGroup>();
|
||||
@ -587,6 +561,8 @@ namespace UnityExplorer.Inspectors
|
||||
optionsGroup.childAlignment = TextAnchor.MiddleLeft;
|
||||
optionsGroup.spacing = 10;
|
||||
|
||||
m_updateRowObj = optionsRowObj;
|
||||
|
||||
// update button
|
||||
|
||||
var updateButtonObj = UIFactory.CreateButton(optionsRowObj, new Color(0.2f, 0.2f, 0.2f));
|
||||
@ -596,7 +572,7 @@ namespace UnityExplorer.Inspectors
|
||||
var updateText = updateButtonObj.GetComponentInChildren<Text>();
|
||||
updateText.text = "Update Values";
|
||||
var updateBtn = updateButtonObj.GetComponent<Button>();
|
||||
updateBtn.onClick.AddListener(() =>
|
||||
updateBtn.onClick.AddListener(() =>
|
||||
{
|
||||
bool orig = m_autoUpdate;
|
||||
m_autoUpdate = true;
|
||||
@ -614,11 +590,12 @@ namespace UnityExplorer.Inspectors
|
||||
autoUpdateToggle.isOn = false;
|
||||
autoUpdateToggle.onValueChanged.AddListener((bool val) => { m_autoUpdate = val; });
|
||||
}
|
||||
|
||||
|
||||
internal void ConstructMemberList()
|
||||
{
|
||||
var scrollobj = UIFactory.CreateScrollView(Content, out m_scrollContent, out m_sliderScroller, new Color(0.08f, 0.08f, 0.08f));
|
||||
var scrollobj = UIFactory.CreateScrollView(Content, out m_scrollContent, out m_sliderScroller, new Color(0.05f, 0.05f, 0.05f));
|
||||
|
||||
m_memberListObj = scrollobj;
|
||||
m_scrollContentRect = m_scrollContent.GetComponent<RectTransform>();
|
||||
|
||||
var scrollGroup = m_scrollContent.GetComponent<VerticalLayoutGroup>();
|
||||
|
BIN
src/Resources/explorerui.legacy.bundle
Normal file
BIN
src/Resources/explorerui.legacy.bundle
Normal file
Binary file not shown.
@ -3,7 +3,12 @@ using System.Collections.Generic;
|
||||
using UnityExplorer.UI;
|
||||
using UnityEngine;
|
||||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Text;
|
||||
using UnityExplorer.Unstrip;
|
||||
#if CPP
|
||||
using UnhollowerBaseLib;
|
||||
using UnityExplorer.Helpers;
|
||||
#endif
|
||||
|
||||
namespace UnityExplorer.Tests
|
||||
@ -19,11 +24,16 @@ namespace UnityExplorer.Tests
|
||||
"three",
|
||||
};
|
||||
public static void StaticMethod() { }
|
||||
|
||||
}
|
||||
|
||||
public class TestClass
|
||||
{
|
||||
public string AAALongString = @"1
|
||||
2
|
||||
3
|
||||
4
|
||||
5";
|
||||
|
||||
public Vector2 AATestVector2 = new Vector2(1, 2);
|
||||
public Vector3 AATestVector3 = new Vector3(1, 2, 3);
|
||||
public Vector4 AATestVector4 = new Vector4(1, 2, 3, 4);
|
||||
@ -112,13 +122,15 @@ namespace UnityExplorer.Tests
|
||||
private static bool m_setOnlyProperty;
|
||||
public static bool ReadSetOnlyProperty => m_setOnlyProperty;
|
||||
|
||||
public Texture TestTexture;
|
||||
public Texture2D TestTexture;
|
||||
public static Sprite TestSprite;
|
||||
|
||||
#if CPP
|
||||
public static Il2CppSystem.Collections.Generic.HashSet<string> CppHashSetTest;
|
||||
public static Il2CppSystem.Collections.Generic.List<string> CppStringTest;
|
||||
public static Il2CppSystem.Collections.IList CppIList;
|
||||
//public static Il2CppSystem.Collections.Generic.Dictionary<string, string> CppDictTest;
|
||||
//public static Il2CppSystem.Collections.Generic.Dictionary<int, float> CppDictTest2;
|
||||
#endif
|
||||
|
||||
public TestClass()
|
||||
@ -134,20 +146,7 @@ namespace UnityExplorer.Tests
|
||||
}
|
||||
|
||||
#if CPP
|
||||
TestTexture = UIManager.MakeSolidTexture(Color.white, 1000, 600);
|
||||
TestTexture.name = "TestTexture";
|
||||
|
||||
var r = new Rect(0, 0, TestTexture.width, TestTexture.height);
|
||||
var v2 = Vector2.zero;
|
||||
var v4 = Vector4.zero;
|
||||
TestSprite = Sprite.CreateSprite_Injected((Texture2D)TestTexture, ref r, ref v2, 100f, 0u, SpriteMeshType.Tight, ref v4, false);
|
||||
|
||||
GameObject.DontDestroyOnLoad(TestTexture);
|
||||
GameObject.DontDestroyOnLoad(TestSprite);
|
||||
|
||||
//// test loading a tex from file
|
||||
//var dataToLoad = System.IO.File.ReadAllBytes(@"Mods\UnityExplorer\Tex_Nemundis_Nebula.png");
|
||||
//ExplorerCore.Log($"Tex load success: {TestTexture.LoadImage(dataToLoad, false)}");
|
||||
TextureSpriteTest();
|
||||
|
||||
CppHashSetTest = new Il2CppSystem.Collections.Generic.HashSet<string>();
|
||||
CppHashSetTest.Add("1");
|
||||
@ -157,9 +156,38 @@ namespace UnityExplorer.Tests
|
||||
CppStringTest = new Il2CppSystem.Collections.Generic.List<string>();
|
||||
CppStringTest.Add("1");
|
||||
CppStringTest.Add("2");
|
||||
|
||||
//CppDictTest = new Il2CppSystem.Collections.Generic.Dictionary<string, string>();
|
||||
//CppDictTest.Add("key1", "value1");
|
||||
//CppDictTest.Add("key2", "value2");
|
||||
//CppDictTest.Add("key3", "value3");
|
||||
|
||||
//CppDictTest2 = new Il2CppSystem.Collections.Generic.Dictionary<int, float>();
|
||||
//CppDictTest2.Add(0, 0.5f);
|
||||
//CppDictTest2.Add(1, 0.5f);
|
||||
//CppDictTest2.Add(2, 0.5f);
|
||||
#endif
|
||||
}
|
||||
|
||||
private void TextureSpriteTest()
|
||||
{
|
||||
TestTexture = new Texture2D(32, 32, TextureFormat.ARGB32, false)
|
||||
{
|
||||
name = "TestTexture"
|
||||
};
|
||||
TestSprite = ImageConversionUnstrip.CreateSprite(TestTexture);
|
||||
|
||||
GameObject.DontDestroyOnLoad(TestTexture);
|
||||
GameObject.DontDestroyOnLoad(TestSprite);
|
||||
|
||||
// test loading a tex from file
|
||||
if (System.IO.File.Exists(@"D:\Downloads\test.png"))
|
||||
{
|
||||
var dataToLoad = System.IO.File.ReadAllBytes(@"D:\Downloads\test.png");
|
||||
ExplorerCore.Log($"Tex load success: {TestTexture.LoadImage(dataToLoad, false)}");
|
||||
}
|
||||
}
|
||||
|
||||
public static string TestRefInOutGeneric<T>(ref string arg0, in int arg1, out string arg2) where T : Component
|
||||
{
|
||||
arg2 = "this is arg2";
|
||||
|
@ -77,11 +77,6 @@ namespace UnityExplorer.UI
|
||||
catch { }
|
||||
|
||||
// Setup Harmony Patches
|
||||
TryPatch(typeof(EventSystem),
|
||||
"current",
|
||||
new HarmonyMethod(typeof(ForceUnlockCursor).GetMethod(nameof(Prefix_EventSystem_set_current))),
|
||||
true);
|
||||
|
||||
TryPatch(typeof(Cursor),
|
||||
"lockState",
|
||||
new HarmonyMethod(typeof(ForceUnlockCursor).GetMethod(nameof(Prefix_set_lockState))),
|
||||
@ -91,10 +86,15 @@ namespace UnityExplorer.UI
|
||||
"visible",
|
||||
new HarmonyMethod(typeof(ForceUnlockCursor).GetMethod(nameof(Prefix_set_visible))),
|
||||
true);
|
||||
|
||||
TryPatch(typeof(EventSystem),
|
||||
"current",
|
||||
new HarmonyMethod(typeof(ForceUnlockCursor).GetMethod(nameof(Prefix_EventSystem_set_current))),
|
||||
true);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
ExplorerCore.Log($"Exception on CursorControl.Init! {e.GetType()}, {e.Message}");
|
||||
ExplorerCore.Log($"Exception on ForceUnlockCursor.Init! {e.GetType()}, {e.Message}");
|
||||
}
|
||||
}
|
||||
|
||||
@ -105,8 +105,10 @@ namespace UnityExplorer.UI
|
||||
var harmony =
|
||||
#if ML
|
||||
ExplorerMelonMod.Instance.harmonyInstance;
|
||||
#else
|
||||
#elif BIE
|
||||
ExplorerBepInPlugin.HarmonyInstance;
|
||||
#elif STANDALONE
|
||||
ExplorerStandalone.HarmonyInstance;
|
||||
#endif
|
||||
|
||||
System.Reflection.PropertyInfo prop = type.GetProperty(property);
|
||||
@ -120,10 +122,10 @@ namespace UnityExplorer.UI
|
||||
harmony.Patch(prop.GetGetMethod(), postfix: patch);
|
||||
}
|
||||
}
|
||||
catch // (Exception e)
|
||||
catch (Exception e)
|
||||
{
|
||||
//string suf = setter ? "set_" : "get_";
|
||||
//ExplorerCore.Log($"Unable to patch {type.Name}.{suf}{property}: {e.Message}");
|
||||
string suf = setter ? "set_" : "get_";
|
||||
ExplorerCore.Log($"Unable to patch {type.Name}.{suf}{property}: {e.Message}");
|
||||
}
|
||||
}
|
||||
|
||||
@ -158,15 +160,39 @@ namespace UnityExplorer.UI
|
||||
|
||||
public static void SetEventSystem()
|
||||
{
|
||||
// temp disabled for new InputSystem
|
||||
if (InputManager.CurrentType == InputType.InputSystem)
|
||||
return;
|
||||
|
||||
// Disable current event system object
|
||||
if (m_lastEventSystem || EventSystem.current)
|
||||
{
|
||||
if (!m_lastEventSystem)
|
||||
m_lastEventSystem = EventSystem.current;
|
||||
|
||||
//ExplorerCore.Log("Disabling current event system...");
|
||||
m_lastEventSystem.enabled = false;
|
||||
//m_lastEventSystem.gameObject.SetActive(false);
|
||||
}
|
||||
|
||||
// Set to our current system
|
||||
m_settingEventSystem = true;
|
||||
UIManager.SetEventSystem();
|
||||
EventSystem.current = UIManager.EventSys;
|
||||
UIManager.EventSys.enabled = true;
|
||||
InputManager.ActivateUIModule();
|
||||
m_settingEventSystem = false;
|
||||
}
|
||||
|
||||
public static void ReleaseEventSystem()
|
||||
{
|
||||
if (InputManager.CurrentType == InputType.InputSystem)
|
||||
return;
|
||||
|
||||
if (m_lastEventSystem)
|
||||
{
|
||||
m_lastEventSystem.enabled = true;
|
||||
//m_lastEventSystem.gameObject.SetActive(true);
|
||||
|
||||
m_settingEventSystem = true;
|
||||
EventSystem.current = m_lastEventSystem;
|
||||
m_lastInputModule?.ActivateModule();
|
||||
|
@ -1,7 +1,6 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
//using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
using UnityEngine.UI;
|
||||
@ -9,6 +8,7 @@ using UnityExplorer.Helpers;
|
||||
using UnityExplorer.Inspectors;
|
||||
using UnityExplorer.UI.Shared;
|
||||
using UnityExplorer.Unstrip;
|
||||
using System.Reflection;
|
||||
#if CPP
|
||||
using UnhollowerRuntimeLib;
|
||||
#endif
|
||||
@ -21,7 +21,7 @@ namespace UnityExplorer.UI.Modules
|
||||
GameObject,
|
||||
Component,
|
||||
Custom,
|
||||
Instance,
|
||||
Singleton,
|
||||
StaticClass
|
||||
}
|
||||
|
||||
@ -46,11 +46,14 @@ namespace UnityExplorer.UI.Modules
|
||||
|
||||
public static SearchPage Instance;
|
||||
|
||||
internal SearchContext m_context;
|
||||
private SceneFilter m_sceneFilter;
|
||||
private ChildFilter m_childFilter;
|
||||
|
||||
// ui elements
|
||||
|
||||
private Text m_resultCountText;
|
||||
|
||||
internal SearchContext m_context;
|
||||
private InputField m_customTypeInput;
|
||||
|
||||
private InputField m_nameInput;
|
||||
@ -60,9 +63,6 @@ namespace UnityExplorer.UI.Modules
|
||||
|
||||
private Dropdown m_sceneDropdown;
|
||||
private int m_lastSceneCount = -1;
|
||||
private SceneFilter m_sceneFilter;
|
||||
|
||||
private ChildFilter m_childFilter;
|
||||
|
||||
private GameObject m_extraFilterRow;
|
||||
|
||||
@ -132,10 +132,9 @@ namespace UnityExplorer.UI.Modules
|
||||
else
|
||||
{
|
||||
var obj = m_results[itemIndex];
|
||||
var unityObj = obj as UnityEngine.Object;
|
||||
|
||||
var uObj = obj as UnityEngine.Object;
|
||||
|
||||
if (obj == null || (uObj != null && !uObj))
|
||||
if (obj == null || (unityObj != null && !unityObj))
|
||||
continue;
|
||||
|
||||
if (i >= m_resultShortList.Count)
|
||||
@ -150,17 +149,25 @@ namespace UnityExplorer.UI.Modules
|
||||
|
||||
var text = m_resultListTexts[i];
|
||||
|
||||
var name = $"<color={UISyntaxHighlight.Class_Instance}>{ReflectionHelpers.GetActualType(obj).Name}</color>";
|
||||
|
||||
if (m_context != SearchContext.Instance && m_context != SearchContext.StaticClass)
|
||||
if (m_context != SearchContext.StaticClass)
|
||||
{
|
||||
if (uObj && !string.IsNullOrEmpty(uObj.name))
|
||||
name += $": {uObj.name}";
|
||||
else
|
||||
name += ": <i><color=grey>untitled</color></i>";
|
||||
}
|
||||
var name = UISyntaxHighlight.ParseFullSyntax(obj.GetActualType(), true);
|
||||
|
||||
text.text = name;
|
||||
if (unityObj && m_context != SearchContext.Singleton)
|
||||
{
|
||||
if (unityObj && !string.IsNullOrEmpty(unityObj.name))
|
||||
name += $": {unityObj.name}";
|
||||
else
|
||||
name += ": <i><color=grey>untitled</color></i>";
|
||||
}
|
||||
|
||||
text.text = name;
|
||||
}
|
||||
else
|
||||
{
|
||||
var type = obj as Type;
|
||||
text.text = UISyntaxHighlight.ParseFullSyntax(type, true);
|
||||
}
|
||||
|
||||
var label = text.transform.parent.parent.gameObject;
|
||||
if (!label.activeSelf)
|
||||
@ -222,14 +229,127 @@ namespace UnityExplorer.UI.Modules
|
||||
}
|
||||
|
||||
m_sceneDropdown.transform.Find("Label").GetComponent<Text>().text = "Any";
|
||||
m_sceneFilter = SceneFilter.Any;
|
||||
}
|
||||
|
||||
// ~~~~~ UI Callbacks ~~~~~
|
||||
|
||||
internal void OnUnitySearchClicked()
|
||||
internal void OnSearchClicked()
|
||||
{
|
||||
m_resultListPageHandler.CurrentPage = 0;
|
||||
|
||||
if (m_context == SearchContext.StaticClass)
|
||||
StaticClassSearch();
|
||||
else if (m_context == SearchContext.Singleton)
|
||||
SingletonSearch();
|
||||
else
|
||||
UnityObjectSearch();
|
||||
|
||||
RefreshResultList();
|
||||
|
||||
if (m_results.Length > 0)
|
||||
m_resultCountText.text = $"{m_results.Length} Results";
|
||||
else
|
||||
m_resultCountText.text = "No results...";
|
||||
}
|
||||
|
||||
internal void StaticClassSearch()
|
||||
{
|
||||
var list = new List<Type>();
|
||||
|
||||
var nameFilter = "";
|
||||
if (!string.IsNullOrEmpty(m_nameInput.text))
|
||||
nameFilter = m_nameInput.text.ToLower();
|
||||
|
||||
foreach (var asm in AppDomain.CurrentDomain.GetAssemblies())
|
||||
{
|
||||
foreach (var type in asm.TryGetTypes().Where(it => it.IsSealed && it.IsAbstract))
|
||||
{
|
||||
if (!string.IsNullOrEmpty(nameFilter) && !type.FullName.ToLower().Contains(nameFilter))
|
||||
continue;
|
||||
|
||||
list.Add(type);
|
||||
}
|
||||
}
|
||||
|
||||
m_results = list.ToArray();
|
||||
}
|
||||
|
||||
internal string[] s_instanceNames = new string[]
|
||||
{
|
||||
"m_instance",
|
||||
"m_Instance",
|
||||
"s_instance",
|
||||
"s_Instance",
|
||||
"_instance",
|
||||
"_Instance",
|
||||
"instance",
|
||||
"Instance",
|
||||
"<Instance>k__BackingField",
|
||||
"<instance>k__BackingField",
|
||||
};
|
||||
|
||||
private void SingletonSearch()
|
||||
{
|
||||
var instances = new List<object>();
|
||||
|
||||
var nameFilter = "";
|
||||
if (!string.IsNullOrEmpty(m_nameInput.text))
|
||||
nameFilter = m_nameInput.text.ToLower();
|
||||
|
||||
var flags = BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Static;
|
||||
|
||||
foreach (var asm in AppDomain.CurrentDomain.GetAssemblies())
|
||||
{
|
||||
// Search all non-static, non-enum classes.
|
||||
foreach (var type in asm.TryGetTypes().Where(it => !(it.IsSealed && it.IsAbstract) && !it.IsEnum))
|
||||
{
|
||||
try
|
||||
{
|
||||
if (!string.IsNullOrEmpty(nameFilter) && !type.FullName.ToLower().Contains(nameFilter))
|
||||
continue;
|
||||
#if CPP
|
||||
// Only look for Properties in IL2CPP, not for Mono.
|
||||
PropertyInfo pi;
|
||||
foreach (var name in s_instanceNames)
|
||||
{
|
||||
pi = type.GetProperty(name, flags);
|
||||
if (pi != null)
|
||||
{
|
||||
var instance = pi.GetValue(null, null);
|
||||
if (instance != null)
|
||||
{
|
||||
instances.Add(instance);
|
||||
continue;
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
// Look for a typical Instance backing field.
|
||||
FieldInfo fi;
|
||||
foreach (var name in s_instanceNames)
|
||||
{
|
||||
fi = type.GetField(name, flags);
|
||||
if (fi != null)
|
||||
{
|
||||
var instance = fi.GetValue(null);
|
||||
if (instance != null)
|
||||
{
|
||||
instances.Add(instance);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
catch { }
|
||||
}
|
||||
}
|
||||
|
||||
m_results = instances.ToArray();
|
||||
}
|
||||
|
||||
internal void UnityObjectSearch()
|
||||
{
|
||||
Type searchType = null;
|
||||
switch (m_context)
|
||||
{
|
||||
@ -260,11 +380,8 @@ namespace UnityExplorer.UI.Modules
|
||||
|
||||
if (searchType == null)
|
||||
return;
|
||||
#if MONO
|
||||
|
||||
var allObjects = ResourcesUnstrip.FindObjectsOfTypeAll(searchType);
|
||||
#else
|
||||
var allObjects = ResourcesUnstrip.FindObjectsOfTypeAll(Il2CppType.From(searchType));
|
||||
#endif
|
||||
var results = new List<object>();
|
||||
|
||||
// perform filter comparers
|
||||
@ -308,12 +425,12 @@ namespace UnityExplorer.UI.Modules
|
||||
: obj.TryCast<Component>().gameObject;
|
||||
#endif
|
||||
|
||||
if (!go)
|
||||
continue;
|
||||
|
||||
// scene check
|
||||
if (m_sceneFilter != SceneFilter.Any)
|
||||
{
|
||||
if (!go)
|
||||
continue;
|
||||
|
||||
switch (m_context)
|
||||
{
|
||||
case SearchContext.GameObject:
|
||||
@ -328,24 +445,23 @@ namespace UnityExplorer.UI.Modules
|
||||
}
|
||||
}
|
||||
|
||||
// root object check (no parent)
|
||||
if (m_childFilter == ChildFilter.HasParent && !go.transform.parent)
|
||||
continue;
|
||||
else if (m_childFilter == ChildFilter.RootObject && go.transform.parent)
|
||||
continue;
|
||||
if (m_childFilter != ChildFilter.Any)
|
||||
{
|
||||
if (!go)
|
||||
continue;
|
||||
|
||||
// root object check (no parent)
|
||||
if (m_childFilter == ChildFilter.HasParent && !go.transform.parent)
|
||||
continue;
|
||||
else if (m_childFilter == ChildFilter.RootObject && go.transform.parent)
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
results.Add(obj);
|
||||
}
|
||||
|
||||
m_results = results.ToArray();
|
||||
|
||||
if (m_results.Length > 0)
|
||||
m_resultCountText.text = $"{m_results.Length} Results";
|
||||
else
|
||||
m_resultCountText.text = "No results...";
|
||||
|
||||
RefreshResultList();
|
||||
}
|
||||
|
||||
private void OnResultPageTurn()
|
||||
@ -493,6 +609,23 @@ namespace UnityExplorer.UI.Modules
|
||||
m_customTypeInput = customTypeObj.GetComponent<InputField>();
|
||||
m_customTypeInput.placeholder.gameObject.GetComponent<Text>().text = "eg. UnityEngine.Texture2D, etc...";
|
||||
|
||||
// static class and singleton buttons
|
||||
|
||||
var secondRow = UIFactory.CreateHorizontalGroup(optionsGroupObj, new Color(1, 1, 1, 0));
|
||||
var secondGroup = secondRow.GetComponent<HorizontalLayoutGroup>();
|
||||
secondGroup.childForceExpandWidth = false;
|
||||
secondGroup.childForceExpandHeight = false;
|
||||
secondGroup.spacing = 3;
|
||||
var secondLayout = secondRow.AddComponent<LayoutElement>();
|
||||
secondLayout.minHeight = 25;
|
||||
var spacer = UIFactory.CreateUIObject("spacer", secondRow);
|
||||
var spaceLayout = spacer.AddComponent<LayoutElement>();
|
||||
spaceLayout.minWidth = 125;
|
||||
spaceLayout.minHeight = 25;
|
||||
|
||||
AddContextButton(secondRow, "Static Class", SearchContext.StaticClass);
|
||||
AddContextButton(secondRow, "Singleton", SearchContext.Singleton);
|
||||
|
||||
// search input
|
||||
|
||||
var nameRowObj = UIFactory.CreateHorizontalGroup(optionsGroupObj, new Color(1, 1, 1, 0));
|
||||
@ -604,7 +737,7 @@ namespace UnityExplorer.UI.Modules
|
||||
searchBtnLayout.flexibleHeight = 0;
|
||||
var searchBtn = searchBtnObj.GetComponent<Button>();
|
||||
|
||||
searchBtn.onClick.AddListener(OnUnitySearchClicked);
|
||||
searchBtn.onClick.AddListener(OnSearchClicked);
|
||||
}
|
||||
|
||||
internal void AddContextButton(GameObject parent, string label, SearchContext context, float width = 110)
|
||||
|
@ -33,6 +33,8 @@ namespace UnityExplorer.UI.Shared
|
||||
this.sliderScroller = sliderScroller;
|
||||
this.inputField = inputField;
|
||||
|
||||
sliderScroller.m_parentInputScroller = this;
|
||||
|
||||
inputField.onValueChanged.AddListener(OnTextChanged);
|
||||
|
||||
inputRect = inputField.GetComponent<RectTransform>();
|
||||
@ -68,6 +70,17 @@ namespace UnityExplorer.UI.Shared
|
||||
}
|
||||
}
|
||||
|
||||
internal bool CheckDestroyed()
|
||||
{
|
||||
if (sliderScroller == null || sliderScroller.CheckDestroyed())
|
||||
{
|
||||
Instances.Remove(this);
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
internal void OnTextChanged(string text)
|
||||
{
|
||||
m_lastText = text;
|
||||
|
@ -8,150 +8,154 @@ using UnityExplorer;
|
||||
using UnityExplorer.Helpers;
|
||||
using UnityExplorer.UI;
|
||||
|
||||
// Basically just to fix an issue with Scrollbars, instead we use a Slider as the scrollbar.
|
||||
public class SliderScrollbar
|
||||
namespace UnityExplorer.UI.Shared
|
||||
{
|
||||
internal static readonly List<SliderScrollbar> Instances = new List<SliderScrollbar>();
|
||||
|
||||
public bool IsActive { get; private set; }
|
||||
|
||||
internal readonly Scrollbar m_scrollbar;
|
||||
internal readonly Slider m_slider;
|
||||
internal readonly RectTransform m_scrollRect;
|
||||
|
||||
public SliderScrollbar(Scrollbar scrollbar, Slider slider)
|
||||
// Basically just to fix an issue with Scrollbars, instead we use a Slider as the scrollbar.
|
||||
public class SliderScrollbar
|
||||
{
|
||||
Instances.Add(this);
|
||||
internal static readonly List<SliderScrollbar> Instances = new List<SliderScrollbar>();
|
||||
|
||||
this.m_scrollbar = scrollbar;
|
||||
this.m_slider = slider;
|
||||
this.m_scrollRect = scrollbar.transform.parent.GetComponent<RectTransform>();
|
||||
public bool IsActive { get; private set; }
|
||||
|
||||
this.m_scrollbar.onValueChanged.AddListener(this.OnScrollbarValueChanged);
|
||||
this.m_slider.onValueChanged.AddListener(this.OnSliderValueChanged);
|
||||
internal readonly Scrollbar m_scrollbar;
|
||||
internal readonly Slider m_slider;
|
||||
internal readonly RectTransform m_scrollRect;
|
||||
|
||||
this.RefreshVisibility();
|
||||
this.m_slider.Set(1f, false);
|
||||
}
|
||||
internal InputFieldScroller m_parentInputScroller;
|
||||
|
||||
internal bool CheckDestroyed()
|
||||
{
|
||||
if (!m_slider || !m_scrollbar)
|
||||
public SliderScrollbar(Scrollbar scrollbar, Slider slider)
|
||||
{
|
||||
Instances.Remove(this);
|
||||
return true;
|
||||
Instances.Add(this);
|
||||
|
||||
this.m_scrollbar = scrollbar;
|
||||
this.m_slider = slider;
|
||||
this.m_scrollRect = scrollbar.transform.parent.GetComponent<RectTransform>();
|
||||
|
||||
this.m_scrollbar.onValueChanged.AddListener(this.OnScrollbarValueChanged);
|
||||
this.m_slider.onValueChanged.AddListener(this.OnSliderValueChanged);
|
||||
|
||||
this.RefreshVisibility();
|
||||
this.m_slider.Set(1f, false);
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
internal void Update()
|
||||
{
|
||||
this.RefreshVisibility();
|
||||
}
|
||||
|
||||
internal void RefreshVisibility()
|
||||
{
|
||||
if (!m_slider.gameObject.activeInHierarchy)
|
||||
internal bool CheckDestroyed()
|
||||
{
|
||||
IsActive = false;
|
||||
return;
|
||||
if (!m_slider || !m_scrollbar)
|
||||
{
|
||||
Instances.Remove(this);
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool shouldShow = !Mathf.Approximately(this.m_scrollbar.size, 1);
|
||||
var obj = this.m_slider.handleRect.gameObject;
|
||||
|
||||
if (IsActive != shouldShow)
|
||||
internal void Update()
|
||||
{
|
||||
IsActive = shouldShow;
|
||||
obj.SetActive(IsActive);
|
||||
|
||||
if (IsActive)
|
||||
this.m_slider.Set(this.m_scrollbar.value, false);
|
||||
else
|
||||
m_slider.Set(1f, false);
|
||||
this.RefreshVisibility();
|
||||
}
|
||||
|
||||
internal void RefreshVisibility()
|
||||
{
|
||||
if (!m_slider.gameObject.activeInHierarchy)
|
||||
{
|
||||
IsActive = false;
|
||||
return;
|
||||
}
|
||||
|
||||
bool shouldShow = !Mathf.Approximately(this.m_scrollbar.size, 1);
|
||||
var obj = this.m_slider.handleRect.gameObject;
|
||||
|
||||
if (IsActive != shouldShow)
|
||||
{
|
||||
IsActive = shouldShow;
|
||||
obj.SetActive(IsActive);
|
||||
|
||||
if (IsActive)
|
||||
this.m_slider.Set(this.m_scrollbar.value, false);
|
||||
else
|
||||
m_slider.Set(1f, false);
|
||||
}
|
||||
}
|
||||
|
||||
public void OnScrollbarValueChanged(float _value)
|
||||
{
|
||||
if (this.m_slider.value != _value)
|
||||
this.m_slider.Set(_value, false);
|
||||
}
|
||||
|
||||
public void OnSliderValueChanged(float _value)
|
||||
{
|
||||
this.m_scrollbar.value = _value;
|
||||
}
|
||||
|
||||
#region UI CONSTRUCTION
|
||||
|
||||
public static GameObject CreateSliderScrollbar(GameObject parent, out Slider slider)
|
||||
{
|
||||
GameObject sliderObj = UIFactory.CreateUIObject("Slider", parent, UIFactory.thinSize);
|
||||
|
||||
GameObject bgObj = UIFactory.CreateUIObject("Background", sliderObj);
|
||||
GameObject fillAreaObj = UIFactory.CreateUIObject("Fill Area", sliderObj);
|
||||
GameObject fillObj = UIFactory.CreateUIObject("Fill", fillAreaObj);
|
||||
GameObject handleSlideAreaObj = UIFactory.CreateUIObject("Handle Slide Area", sliderObj);
|
||||
GameObject handleObj = UIFactory.CreateUIObject("Handle", handleSlideAreaObj);
|
||||
|
||||
Image bgImage = bgObj.AddComponent<Image>();
|
||||
bgImage.type = Image.Type.Sliced;
|
||||
bgImage.color = new Color(0.05f, 0.05f, 0.05f, 1.0f);
|
||||
|
||||
RectTransform bgRect = bgObj.GetComponent<RectTransform>();
|
||||
bgRect.anchorMin = Vector2.zero;
|
||||
bgRect.anchorMax = Vector2.one;
|
||||
bgRect.sizeDelta = Vector2.zero;
|
||||
bgRect.offsetMax = new Vector2(-10f, 0f);
|
||||
|
||||
RectTransform fillAreaRect = fillAreaObj.GetComponent<RectTransform>();
|
||||
fillAreaRect.anchorMin = new Vector2(0f, 0.25f);
|
||||
fillAreaRect.anchorMax = new Vector2(1f, 0.75f);
|
||||
fillAreaRect.anchoredPosition = new Vector2(-5f, 0f);
|
||||
fillAreaRect.sizeDelta = new Vector2(-20f, 0f);
|
||||
|
||||
Image fillImage = fillObj.AddComponent<Image>();
|
||||
fillImage.type = Image.Type.Sliced;
|
||||
fillImage.color = Color.clear;
|
||||
|
||||
fillObj.GetComponent<RectTransform>().sizeDelta = new Vector2(10f, 0f);
|
||||
|
||||
RectTransform handleSlideRect = handleSlideAreaObj.GetComponent<RectTransform>();
|
||||
handleSlideRect.anchorMin = new Vector2(0f, 0f);
|
||||
handleSlideRect.anchorMax = new Vector2(1f, 1f);
|
||||
handleSlideRect.offsetMin = new Vector2(15f, 30f);
|
||||
handleSlideRect.offsetMax = new Vector2(-15f, 0f);
|
||||
handleSlideRect.sizeDelta = new Vector2(-30f, -30f);
|
||||
|
||||
Image handleImage = handleObj.AddComponent<Image>();
|
||||
handleImage.color = new Color(0.5f, 0.5f, 0.5f, 1.0f);
|
||||
|
||||
var handleRect = handleObj.GetComponent<RectTransform>();
|
||||
handleRect.sizeDelta = new Vector2(15f, 30f);
|
||||
handleRect.offsetMin = new Vector2(-13f, -28f);
|
||||
handleRect.offsetMax = new Vector2(3f, -2f);
|
||||
|
||||
var sliderBarLayout = sliderObj.AddComponent<LayoutElement>();
|
||||
sliderBarLayout.minWidth = 25;
|
||||
sliderBarLayout.flexibleWidth = 0;
|
||||
sliderBarLayout.minHeight = 30;
|
||||
sliderBarLayout.flexibleHeight = 5000;
|
||||
|
||||
slider = sliderObj.AddComponent<Slider>();
|
||||
slider.fillRect = fillObj.GetComponent<RectTransform>();
|
||||
slider.handleRect = handleObj.GetComponent<RectTransform>();
|
||||
slider.targetGraphic = handleImage;
|
||||
slider.direction = Slider.Direction.BottomToTop;
|
||||
UIFactory.SetDefaultColorTransitionValues(slider);
|
||||
|
||||
return sliderObj;
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
|
||||
public void OnScrollbarValueChanged(float _value)
|
||||
{
|
||||
if (this.m_slider.value != _value)
|
||||
this.m_slider.Set(_value, false);
|
||||
}
|
||||
|
||||
public void OnSliderValueChanged(float _value)
|
||||
{
|
||||
this.m_scrollbar.value = _value;
|
||||
}
|
||||
|
||||
#region UI CONSTRUCTION
|
||||
|
||||
public static GameObject CreateSliderScrollbar(GameObject parent, out Slider slider)
|
||||
{
|
||||
GameObject sliderObj = UIFactory.CreateUIObject("Slider", parent, UIFactory.thinSize);
|
||||
|
||||
GameObject bgObj = UIFactory.CreateUIObject("Background", sliderObj);
|
||||
GameObject fillAreaObj = UIFactory.CreateUIObject("Fill Area", sliderObj);
|
||||
GameObject fillObj = UIFactory.CreateUIObject("Fill", fillAreaObj);
|
||||
GameObject handleSlideAreaObj = UIFactory.CreateUIObject("Handle Slide Area", sliderObj);
|
||||
GameObject handleObj = UIFactory.CreateUIObject("Handle", handleSlideAreaObj);
|
||||
|
||||
Image bgImage = bgObj.AddComponent<Image>();
|
||||
bgImage.type = Image.Type.Sliced;
|
||||
bgImage.color = new Color(0.05f, 0.05f, 0.05f, 1.0f);
|
||||
|
||||
RectTransform bgRect = bgObj.GetComponent<RectTransform>();
|
||||
bgRect.anchorMin = Vector2.zero;
|
||||
bgRect.anchorMax = Vector2.one;
|
||||
bgRect.sizeDelta = Vector2.zero;
|
||||
bgRect.offsetMax = new Vector2(-10f, 0f);
|
||||
|
||||
RectTransform fillAreaRect = fillAreaObj.GetComponent<RectTransform>();
|
||||
fillAreaRect.anchorMin = new Vector2(0f, 0.25f);
|
||||
fillAreaRect.anchorMax = new Vector2(1f, 0.75f);
|
||||
fillAreaRect.anchoredPosition = new Vector2(-5f, 0f);
|
||||
fillAreaRect.sizeDelta = new Vector2(-20f, 0f);
|
||||
|
||||
Image fillImage = fillObj.AddComponent<Image>();
|
||||
fillImage.type = Image.Type.Sliced;
|
||||
fillImage.color = Color.clear;
|
||||
|
||||
fillObj.GetComponent<RectTransform>().sizeDelta = new Vector2(10f, 0f);
|
||||
|
||||
RectTransform handleSlideRect = handleSlideAreaObj.GetComponent<RectTransform>();
|
||||
handleSlideRect.anchorMin = new Vector2(0f, 0f);
|
||||
handleSlideRect.anchorMax = new Vector2(1f, 1f);
|
||||
handleSlideRect.offsetMin = new Vector2(15f, 30f);
|
||||
handleSlideRect.offsetMax = new Vector2(-15f, 0f);
|
||||
handleSlideRect.sizeDelta = new Vector2(-30f, -30f);
|
||||
|
||||
Image handleImage = handleObj.AddComponent<Image>();
|
||||
handleImage.color = new Color(0.5f, 0.5f, 0.5f, 1.0f);
|
||||
|
||||
var handleRect = handleObj.GetComponent<RectTransform>();
|
||||
handleRect.sizeDelta = new Vector2(15f, 30f);
|
||||
handleRect.offsetMin = new Vector2(-13f, -28f);
|
||||
handleRect.offsetMax = new Vector2(3f, -2f);
|
||||
|
||||
var sliderBarLayout = sliderObj.AddComponent<LayoutElement>();
|
||||
sliderBarLayout.minWidth = 25;
|
||||
sliderBarLayout.flexibleWidth = 0;
|
||||
sliderBarLayout.minHeight = 30;
|
||||
sliderBarLayout.flexibleHeight = 5000;
|
||||
|
||||
slider = sliderObj.AddComponent<Slider>();
|
||||
slider.fillRect = fillObj.GetComponent<RectTransform>();
|
||||
slider.handleRect = handleObj.GetComponent<RectTransform>();
|
||||
slider.targetGraphic = handleImage;
|
||||
slider.direction = Slider.Direction.BottomToTop;
|
||||
UIFactory.SetDefaultColorTransitionValues(slider);
|
||||
|
||||
return sliderObj;
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
|
||||
#if MONO
|
||||
public static class SliderExtensions
|
||||
{
|
||||
@ -175,4 +179,5 @@ public static class SliderExtensions
|
||||
SetMethod.Invoke(slider, new object[] { value, invokeCallback });
|
||||
}
|
||||
}
|
||||
#endif
|
||||
#endif
|
||||
}
|
@ -178,13 +178,9 @@ namespace UnityExplorer.UI
|
||||
|
||||
Image image = groupObj.AddComponent<Image>();
|
||||
if (color != default)
|
||||
{
|
||||
image.color = color;
|
||||
}
|
||||
else
|
||||
{
|
||||
image.color = new Color(44f / 255f, 44f / 255f, 44f / 255f);
|
||||
}
|
||||
|
||||
return groupObj;
|
||||
}
|
||||
@ -657,16 +653,16 @@ namespace UnityExplorer.UI
|
||||
contentFitter.horizontalFit = ContentSizeFitter.FitMode.Unconstrained;
|
||||
contentFitter.verticalFit = ContentSizeFitter.FitMode.PreferredSize;
|
||||
|
||||
var contentLayout = content.AddComponent<VerticalLayoutGroup>();
|
||||
contentLayout.childForceExpandHeight = true;
|
||||
contentLayout.childControlHeight = true;
|
||||
contentLayout.childForceExpandWidth = true;
|
||||
contentLayout.childControlWidth = true;
|
||||
contentLayout.padding.left = 5;
|
||||
contentLayout.padding.right = 5;
|
||||
contentLayout.padding.top = 5;
|
||||
contentLayout.padding.bottom = 5;
|
||||
contentLayout.spacing = 5;
|
||||
var contentGroup = content.AddComponent<VerticalLayoutGroup>();
|
||||
contentGroup.childForceExpandHeight = true;
|
||||
contentGroup.childControlHeight = true;
|
||||
contentGroup.childForceExpandWidth = true;
|
||||
contentGroup.childControlWidth = true;
|
||||
contentGroup.padding.left = 5;
|
||||
contentGroup.padding.right = 5;
|
||||
contentGroup.padding.top = 5;
|
||||
contentGroup.padding.bottom = 5;
|
||||
contentGroup.spacing = 5;
|
||||
|
||||
GameObject scrollBarObj = CreateUIObject("DynamicScrollbar", mainObj);
|
||||
|
||||
|
@ -4,10 +4,10 @@ using UnityEngine.UI;
|
||||
using UnityExplorer.Inspectors;
|
||||
using UnityExplorer.UI.Modules;
|
||||
using System.IO;
|
||||
//using TMPro;
|
||||
using System.Reflection;
|
||||
using UnityExplorer.Helpers;
|
||||
using UnityExplorer.UI.Shared;
|
||||
using UnityExplorer.Input;
|
||||
#if CPP
|
||||
using UnityExplorer.Unstrip;
|
||||
#endif
|
||||
@ -18,37 +18,15 @@ namespace UnityExplorer.UI
|
||||
{
|
||||
public static GameObject CanvasRoot { get; private set; }
|
||||
public static EventSystem EventSys { get; private set; }
|
||||
public static StandaloneInputModule InputModule { get; private set; }
|
||||
|
||||
//internal static Material UIMaterial { get; private set; }
|
||||
internal static Sprite ResizeCursor { get; private set; }
|
||||
internal static Font ConsoleFont { get; private set; }
|
||||
|
||||
internal static Sprite ResizeCursor { get; private set; }
|
||||
internal static Shader BackupShader { get; private set; }
|
||||
|
||||
public static void Init()
|
||||
{
|
||||
var bundlePath = ExplorerCore.EXPLORER_FOLDER + @"\explorerui.bundle";
|
||||
if (File.Exists(bundlePath))
|
||||
{
|
||||
var bundle = AssetBundle.LoadFromFile(bundlePath);
|
||||
|
||||
// Fix for games which don't ship with 'UI/Default' shader.
|
||||
if (Graphic.defaultGraphicMaterial.shader?.name != "UI/Default")
|
||||
{
|
||||
ExplorerCore.Log("This game does not ship with the 'UI/Default' shader, using manual Default Shader...");
|
||||
Graphic.defaultGraphicMaterial.shader = bundle.LoadAsset<Shader>("DefaultUI");
|
||||
}
|
||||
|
||||
ResizeCursor = bundle.LoadAsset<Sprite>("cursor");
|
||||
|
||||
ConsoleFont = bundle.LoadAsset<Font>("CONSOLA");
|
||||
|
||||
ExplorerCore.Log("Loaded UI bundle");
|
||||
}
|
||||
else
|
||||
{
|
||||
ExplorerCore.LogWarning("Could not find the ExplorerUI Bundle! It should exist at '" + bundlePath + "'");
|
||||
return;
|
||||
}
|
||||
LoadBundle();
|
||||
|
||||
// Create core UI Canvas and Event System handler
|
||||
CreateRootCanvas();
|
||||
@ -62,47 +40,32 @@ namespace UnityExplorer.UI
|
||||
Canvas.ForceUpdateCanvases();
|
||||
}
|
||||
|
||||
public static void SetEventSystem()
|
||||
{
|
||||
EventSystem.current = EventSys;
|
||||
InputModule.ActivateModule();
|
||||
}
|
||||
|
||||
public static void OnSceneChange()
|
||||
{
|
||||
SceneExplorer.Instance?.OnSceneChange();
|
||||
SearchPage.Instance?.OnSceneChange();
|
||||
}
|
||||
|
||||
public static void Update()
|
||||
{
|
||||
MainMenu.Instance?.Update();
|
||||
|
||||
if (EventSys && InputModule)
|
||||
if (EventSys)
|
||||
{
|
||||
if (EventSystem.current != EventSys)
|
||||
{
|
||||
ForceUnlockCursor.SetEventSystem();
|
||||
//ForceUnlockCursor.Unlock = true;
|
||||
}
|
||||
|
||||
// Fix for games which override the InputModule pointer events (eg, VRChat)
|
||||
#if CPP
|
||||
if (InputModule.m_InputPointerEvent != null)
|
||||
// Some IL2CPP games behave weird with multiple UI Input Systems, some fixes for them.
|
||||
var evt = InputManager.InputPointerEvent;
|
||||
if (evt != null)
|
||||
{
|
||||
PointerEventData evt = InputModule.m_InputPointerEvent;
|
||||
if (!evt.eligibleForClick && evt.selectedObject)
|
||||
{
|
||||
evt.eligibleForClick = true;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
if (PanelDragger.Instance != null)
|
||||
{
|
||||
PanelDragger.Instance.Update();
|
||||
}
|
||||
|
||||
for (int i = 0; i < SliderScrollbar.Instances.Count; i++)
|
||||
{
|
||||
@ -118,13 +81,75 @@ namespace UnityExplorer.UI
|
||||
{
|
||||
var input = InputFieldScroller.Instances[i];
|
||||
|
||||
if (input.sliderScroller.CheckDestroyed())
|
||||
if (input.CheckDestroyed())
|
||||
i--;
|
||||
else
|
||||
input.Update();
|
||||
}
|
||||
}
|
||||
|
||||
private static AssetBundle LoadExplorerUi(string id)
|
||||
{
|
||||
return AssetBundle.LoadFromMemory(ReadFully(typeof(ExplorerCore).Assembly.GetManifestResourceStream($"UnityExplorer.Resources.explorerui.{id}.bundle")));
|
||||
}
|
||||
|
||||
private static byte[] ReadFully(this Stream input)
|
||||
{
|
||||
using (var ms = new MemoryStream())
|
||||
{
|
||||
byte[] buffer = new byte[81920];
|
||||
int read;
|
||||
while ((read = input.Read(buffer, 0, buffer.Length)) != 0)
|
||||
ms.Write(buffer, 0, read);
|
||||
|
||||
return ms.ToArray();
|
||||
}
|
||||
}
|
||||
|
||||
private static void LoadBundle()
|
||||
{
|
||||
AssetBundle bundle = null;
|
||||
|
||||
try
|
||||
{
|
||||
bundle = LoadExplorerUi("modern");
|
||||
}
|
||||
catch
|
||||
{
|
||||
ExplorerCore.Log("Failed to load modern ExplorerUI Bundle, falling back to legacy");
|
||||
|
||||
try
|
||||
{
|
||||
bundle = LoadExplorerUi("legacy");
|
||||
}
|
||||
catch
|
||||
{
|
||||
// ignored
|
||||
}
|
||||
}
|
||||
|
||||
if (bundle == null)
|
||||
{
|
||||
ExplorerCore.LogWarning("Could not load the ExplorerUI Bundle!");
|
||||
return;
|
||||
}
|
||||
|
||||
BackupShader = bundle.LoadAsset<Shader>("DefaultUI");
|
||||
|
||||
// Fix for games which don't ship with 'UI/Default' shader.
|
||||
if (Graphic.defaultGraphicMaterial.shader?.name != "UI/Default")
|
||||
{
|
||||
ExplorerCore.Log("This game does not ship with the 'UI/Default' shader, using manual Default Shader...");
|
||||
Graphic.defaultGraphicMaterial.shader = BackupShader;
|
||||
}
|
||||
|
||||
ResizeCursor = bundle.LoadAsset<Sprite>("cursor");
|
||||
|
||||
ConsoleFont = bundle.LoadAsset<Font>("CONSOLA");
|
||||
|
||||
ExplorerCore.Log("Loaded UI bundle");
|
||||
}
|
||||
|
||||
private static GameObject CreateRootCanvas()
|
||||
{
|
||||
GameObject rootObj = new GameObject("ExplorerCanvas");
|
||||
@ -135,14 +160,13 @@ namespace UnityExplorer.UI
|
||||
CanvasRoot.transform.position = new Vector3(0f, 0f, 1f);
|
||||
|
||||
EventSys = rootObj.AddComponent<EventSystem>();
|
||||
InputModule = rootObj.AddComponent<StandaloneInputModule>();
|
||||
InputModule.ActivateModule();
|
||||
InputManager.AddUIModule();
|
||||
|
||||
Canvas canvas = rootObj.AddComponent<Canvas>();
|
||||
canvas.renderMode = RenderMode.ScreenSpaceCamera;
|
||||
canvas.referencePixelsPerUnit = 100;
|
||||
canvas.sortingOrder = 999;
|
||||
canvas.pixelPerfect = false;
|
||||
//canvas.pixelPerfect = false;
|
||||
|
||||
CanvasScaler scaler = rootObj.AddComponent<CanvasScaler>();
|
||||
scaler.referenceResolution = new Vector2(1920, 1080);
|
||||
@ -152,37 +176,5 @@ namespace UnityExplorer.UI
|
||||
|
||||
return rootObj;
|
||||
}
|
||||
|
||||
public static Sprite CreateSprite(Texture2D tex, Rect size = default)
|
||||
{
|
||||
#if CPP
|
||||
Vector2 pivot = Vector2.zero;
|
||||
Vector4 border = Vector4.zero;
|
||||
|
||||
if (size == default)
|
||||
{
|
||||
size = new Rect(0, 0, tex.width, tex.height);
|
||||
}
|
||||
|
||||
return Sprite.CreateSprite_Injected(tex, ref size, ref pivot, 100f, 0u, SpriteMeshType.Tight, ref border, false);
|
||||
#else
|
||||
return Sprite.Create(tex, size, Vector2.zero);
|
||||
#endif
|
||||
}
|
||||
|
||||
public static Texture2D MakeSolidTexture(Color color, int width, int height)
|
||||
{
|
||||
Color[] pixels = new Color[width * height];
|
||||
for (int i = 0; i < pixels.Length; i++)
|
||||
{
|
||||
pixels[i] = color;
|
||||
}
|
||||
|
||||
Texture2D tex = new Texture2D(width, height);
|
||||
tex.SetPixels(pixels);
|
||||
tex.Apply();
|
||||
|
||||
return tex;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -42,10 +42,10 @@ namespace UnityExplorer.UI
|
||||
|
||||
public static string ParseFullSyntax(Type type, bool includeNamespace, MemberInfo memberInfo = null)
|
||||
{
|
||||
string ret = "";
|
||||
|
||||
if (type == null)
|
||||
return "????????????";
|
||||
throw new ArgumentNullException("type");
|
||||
|
||||
string ret = "";
|
||||
|
||||
if (type.IsGenericParameter || (type.HasElementType && type.GetElementType().IsGenericParameter))
|
||||
{
|
||||
|
@ -25,17 +25,9 @@
|
||||
<Prefer32Bit>false</Prefer32Bit>
|
||||
<RootNamespace>UnityExplorer</RootNamespace>
|
||||
<!-- Set this to the BepInEx Il2Cpp Game folder, without the ending '\' character. -->
|
||||
<BIECppGameFolder>D:\Steam\steamapps\common\Outward</BIECppGameFolder>
|
||||
<!-- Set this to the BepInEx Mono Game folder, without the ending '\' character. -->
|
||||
<BIEMonoGameFolder>D:\source\Unity Projects\Test\_BUILD_MONO</BIEMonoGameFolder>
|
||||
<!-- Set this to the BepInEx Mono Managed folder, without the ending '\' character. -->
|
||||
<BIEMonoManagedFolder>D:\source\Unity Projects\Test\_BUILD_MONO\Test_Data\Managed</BIEMonoManagedFolder>
|
||||
<BIECppGameFolder>E:\source\Unity Projects\Test\_BUILD</BIECppGameFolder>
|
||||
<!-- Set this to the MelonLoader Il2Cpp Game folder, without the ending '\' character. -->
|
||||
<MLCppGameFolder>D:\Steam\steamapps\common\VRChat</MLCppGameFolder>
|
||||
<!-- Set this to the MelonLoader Mono Game folder, without the ending '\' character. -->
|
||||
<MLMonoGameFolder>D:\source\Unity Projects\Test\_BUILD_MONO</MLMonoGameFolder>
|
||||
<!-- Set this to the MelonLoader Mono Managed folder, without the ending '\' character. -->
|
||||
<MLMonoManagedFolder>D:\source\Unity Projects\Test\_BUILD_MONO\Test_Data\Managed</MLMonoManagedFolder>
|
||||
<MLCppGameFolder>E:\source\Unity Projects\Test\_BUILD</MLCppGameFolder>
|
||||
<NuGetPackageImportStamp>
|
||||
</NuGetPackageImportStamp>
|
||||
</PropertyGroup>
|
||||
@ -76,7 +68,29 @@
|
||||
<IsMelonLoader>false</IsMelonLoader>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release_STANDALONE_Mono|AnyCPU'">
|
||||
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
|
||||
<OutputPath>..\Release\UnityExplorer.Standalone.Mono\</OutputPath>
|
||||
<DefineConstants>MONO,STANDALONE</DefineConstants>
|
||||
<AssemblyName>UnityExplorer.STANDALONE.Mono</AssemblyName>
|
||||
<IsCpp>false</IsCpp>
|
||||
<IsMelonLoader>false</IsMelonLoader>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release_STANDALONE_Cpp|AnyCPU'">
|
||||
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
|
||||
<OutputPath>..\Release\UnityExplorer.Standalone.Il2Cpp\</OutputPath>
|
||||
<DefineConstants>CPP,STANDALONE</DefineConstants>
|
||||
<AssemblyName>UnityExplorer.STANDALONE.IL2CPP</AssemblyName>
|
||||
<IsCpp>true</IsCpp>
|
||||
<IsMelonLoader>false</IsMelonLoader>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="INIFileParser, Version=2.5.2.0, Culture=neutral, PublicKeyToken=79af7b307b65cf3c, processorArchitecture=MSIL">
|
||||
<HintPath>packages\ini-parser.2.5.2\lib\net20\INIFileParser.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Core" />
|
||||
<Reference Include="System.Xml.Linq" />
|
||||
@ -103,88 +117,20 @@
|
||||
<!-- MelonLoader Mono refs -->
|
||||
<ItemGroup Condition="'$(IsMelonLoader)|$(IsCpp)'=='true|false'">
|
||||
<Reference Include="MelonLoader.ModHandler">
|
||||
<HintPath>$(MLMonoGameFolder)\MelonLoader\MelonLoader.ModHandler.dll</HintPath>
|
||||
<HintPath>..\lib\MelonLoader.ModHandler.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<!--<Reference Include="UnityEngine">
|
||||
<HintPath>$(MLMonoManagedFolder)\UnityEngine.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.CoreModule">
|
||||
<HintPath>$(MLMonoManagedFolder)\UnityEngine.CoreModule.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.PhysicsModule">
|
||||
<HintPath>$(MLMonoManagedFolder)\UnityEngine.PhysicsModule.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.TextRenderingModule">
|
||||
<HintPath>$(MLMonoManagedFolder)\UnityEngine.TextRenderingModule.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UI">
|
||||
<HintPath>$(MLMonoManagedFolder)\UnityEngine.UI.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UIModule">
|
||||
<HintPath>$(MLMonoManagedFolder)\UnityEngine.UIModule.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.IMGUIModule">
|
||||
<HintPath>$(MLMonoManagedFolder)\UnityEngine.IMGUIModule.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.ImageConversionModule">
|
||||
<HintPath>$(MLMonoManagedFolder)\UnityEngine.ImageConversionModule.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>-->
|
||||
</ItemGroup>
|
||||
<!-- BepInEx Mono refs -->
|
||||
<ItemGroup Condition="'$(IsMelonLoader)|$(IsCpp)'=='false|false'">
|
||||
<Reference Include="BepInEx">
|
||||
<HintPath>$(BIEMonoGameFolder)\BepInEx\core\BepInEx.dll</HintPath>
|
||||
<HintPath>..\lib\BepInEx.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="0Harmony">
|
||||
<HintPath>$(BIEMonoGameFolder)\BepInEx\core\0Harmony.dll</HintPath>
|
||||
<HintPath>..\lib\0Harmony.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<!--<Reference Include="UnityEngine.AssetBundleModule">
|
||||
<HintPath>$(BIEMonoManagedFolder)\UnityEngine.AssetBundleModule.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine">
|
||||
<HintPath>$(BIEMonoManagedFolder)\UnityEngine.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.CoreModule">
|
||||
<HintPath>$(BIEMonoManagedFolder)\UnityEngine.CoreModule.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.PhysicsModule">
|
||||
<HintPath>$(BIEMonoManagedFolder)\UnityEngine.PhysicsModule.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.TextRenderingModule">
|
||||
<HintPath>$(BIEMonoManagedFolder)\UnityEngine.TextRenderingModule.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UI">
|
||||
<HintPath>$(BIEMonoManagedFolder)\UnityEngine.UI.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UIModule">
|
||||
<HintPath>$(BIEMonoManagedFolder)\UnityEngine.UIModule.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.IMGUIModule">
|
||||
<HintPath>$(BIEMonoManagedFolder)\UnityEngine.IMGUIModule.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.ImageConversionModule">
|
||||
<HintPath>$(BIEMonoManagedFolder)\UnityEngine.ImageConversionModule.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>-->
|
||||
</ItemGroup>
|
||||
<!-- MelonLoader Il2Cpp refs -->
|
||||
<ItemGroup Condition="'$(IsMelonLoader)|$(IsCpp)'=='true|true'">
|
||||
@ -204,14 +150,6 @@
|
||||
<HintPath>$(MLCppGameFolder)\MelonLoader\Managed\Il2CppSystem.Core.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<!-- <Reference Include="Unity.TextMeshPro">
|
||||
<HintPath>$(MLCppGameFolder)\MelonLoader\Managed\Unity.TextMeshPro.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.TextCoreModule">
|
||||
<HintPath>$(MLCppGameFolder)\MelonLoader\Managed\UnityEngine.TextCoreModule.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference> -->
|
||||
<Reference Include="UnityEngine">
|
||||
<HintPath>$(MLCppGameFolder)\MelonLoader\Managed\UnityEngine.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
@ -267,14 +205,6 @@
|
||||
<HintPath>$(BIECppGameFolder)\BepInEx\unhollowed\Il2CppSystem.Core.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<!-- <Reference Include="Unity.TextMeshPro">
|
||||
<HintPath>$(BIECppGameFolder)\BepInEx\unhollowed\Unity.TextMeshPro.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.TextCoreModule">
|
||||
<HintPath>$(BIECppGameFolder)\BepInEx\unhollowed\UnityEngine.TextCoreModule.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference> -->
|
||||
<Reference Include="UnityEngine">
|
||||
<HintPath>$(BIECppGameFolder)\BepInEx\unhollowed\UnityEngine.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
@ -305,6 +235,7 @@
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="ExplorerStandalone.cs" />
|
||||
<Compile Include="Helpers\EventHelper.cs" />
|
||||
<Compile Include="Inspectors\MouseInspector.cs" />
|
||||
<Compile Include="Inspectors\Reflection\CacheObject\CacheEnumerated.cs" />
|
||||
@ -381,6 +312,7 @@
|
||||
<Compile Include="Unstrip\SceneUnstrip.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<Compile Include="UI\UIFactory.cs" />
|
||||
<EmbeddedResource Include="Resources\*" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="ILRepack.targets" />
|
||||
|
@ -11,6 +11,8 @@ Global
|
||||
Release_BIE_Mono|Any CPU = Release_BIE_Mono|Any CPU
|
||||
Release_ML_Cpp|Any CPU = Release_ML_Cpp|Any CPU
|
||||
Release_ML_Mono|Any CPU = Release_ML_Mono|Any CPU
|
||||
Release_STANDALONE_Cpp|Any CPU = Release_STANDALONE_Cpp|Any CPU
|
||||
Release_STANDALONE_Mono|Any CPU = Release_STANDALONE_Mono|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{B21DBDE3-5D6F-4726-93AB-CC3CC68BAE7D}.Release_BIE_Cpp|Any CPU.ActiveCfg = Release_BIE_Cpp|Any CPU
|
||||
@ -21,6 +23,10 @@ Global
|
||||
{B21DBDE3-5D6F-4726-93AB-CC3CC68BAE7D}.Release_ML_Cpp|Any CPU.Build.0 = Release_ML_Cpp|Any CPU
|
||||
{B21DBDE3-5D6F-4726-93AB-CC3CC68BAE7D}.Release_ML_Mono|Any CPU.ActiveCfg = Release_ML_Mono|Any CPU
|
||||
{B21DBDE3-5D6F-4726-93AB-CC3CC68BAE7D}.Release_ML_Mono|Any CPU.Build.0 = Release_ML_Mono|Any CPU
|
||||
{B21DBDE3-5D6F-4726-93AB-CC3CC68BAE7D}.Release_STANDALONE_Cpp|Any CPU.ActiveCfg = Release_STANDALONE_Cpp|Any CPU
|
||||
{B21DBDE3-5D6F-4726-93AB-CC3CC68BAE7D}.Release_STANDALONE_Cpp|Any CPU.Build.0 = Release_STANDALONE_Cpp|Any CPU
|
||||
{B21DBDE3-5D6F-4726-93AB-CC3CC68BAE7D}.Release_STANDALONE_Mono|Any CPU.ActiveCfg = Release_STANDALONE_Mono|Any CPU
|
||||
{B21DBDE3-5D6F-4726-93AB-CC3CC68BAE7D}.Release_STANDALONE_Mono|Any CPU.Build.0 = Release_STANDALONE_Mono|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
|
@ -24,6 +24,17 @@ namespace UnityExplorer.Unstrip
|
||||
|
||||
return new AssetBundle(ptr);
|
||||
}
|
||||
|
||||
private delegate IntPtr d_LoadFromMemory(IntPtr binary, uint crc);
|
||||
|
||||
public static AssetBundle LoadFromMemory(byte[] binary, uint crc = 0)
|
||||
{
|
||||
var iCall = ICallHelper.GetICall<d_LoadFromMemory>("UnityEngine.AssetBundle::LoadFromMemory_Internal");
|
||||
|
||||
var ptr = iCall(((Il2CppStructArray<byte>) binary).Pointer, crc);
|
||||
|
||||
return new AssetBundle(ptr);
|
||||
}
|
||||
|
||||
// ~~~~~~~~~~~~ Instance ~~~~~~~~~~~~
|
||||
|
||||
|
@ -10,6 +10,16 @@ namespace UnityExplorer.Unstrip
|
||||
{
|
||||
public static class ImageConversionUnstrip
|
||||
{
|
||||
// LoadImage helper from a filepath
|
||||
|
||||
public static bool LoadImage(Texture2D tex, string filePath, bool markNonReadable)
|
||||
{
|
||||
if (!File.Exists(filePath))
|
||||
return false;
|
||||
|
||||
return tex.LoadImage(File.ReadAllBytes(filePath), markNonReadable);
|
||||
}
|
||||
|
||||
#if CPP
|
||||
// byte[] ImageConversion.EncodeToPNG(this Texture2D image);
|
||||
|
||||
@ -17,8 +27,12 @@ namespace UnityExplorer.Unstrip
|
||||
|
||||
public static byte[] EncodeToPNG(this Texture2D tex)
|
||||
{
|
||||
IntPtr ptr = ICallHelper.GetICall<d_EncodeToPNG>("UnityEngine.ImageConversion::EncodeToPNG")
|
||||
.Invoke(tex.Pointer);
|
||||
var iCall = ICallHelper.GetICall<d_EncodeToPNG>("UnityEngine.ImageConversion::EncodeToPNG");
|
||||
|
||||
IntPtr ptr = iCall.Invoke(tex.Pointer);
|
||||
|
||||
if (ptr == IntPtr.Zero)
|
||||
return null;
|
||||
|
||||
return new Il2CppStructArray<byte>(ptr);
|
||||
}
|
||||
@ -29,28 +43,40 @@ namespace UnityExplorer.Unstrip
|
||||
|
||||
public static bool LoadImage(this Texture2D tex, byte[] data, bool markNonReadable)
|
||||
{
|
||||
Il2CppStructArray<byte> il2cppArray = new Il2CppStructArray<byte>(data.Length);
|
||||
for (int i = 0; i < data.Length; i++)
|
||||
il2cppArray[i] = data[i];
|
||||
var il2cppArray = (Il2CppStructArray<byte>)data;
|
||||
|
||||
bool ret = ICallHelper.GetICall<d_LoadImage>("UnityEngine.ImageConversion::LoadImage")
|
||||
.Invoke(tex.Pointer, il2cppArray.Pointer, markNonReadable);
|
||||
var iCall = ICallHelper.GetICall<d_LoadImage>("UnityEngine.ImageConversion::LoadImage");
|
||||
|
||||
return iCall.Invoke(tex.Pointer, il2cppArray.Pointer, markNonReadable);
|
||||
}
|
||||
|
||||
return ret;
|
||||
// Sprite Sprite.Create
|
||||
|
||||
internal delegate IntPtr d_CreateSprite(IntPtr texture, ref Rect rect, ref Vector2 pivot, float pixelsPerUnit,
|
||||
uint extrude, int meshType, ref Vector4 border, bool generateFallbackPhysicsShape);
|
||||
|
||||
public static Sprite CreateSprite(Texture texture, Rect rect, Vector2 pivot, float pixelsPerUnit, uint extrude, Vector4 border)
|
||||
{
|
||||
var iCall = ICallHelper.GetICall<d_CreateSprite>("UnityEngine.Sprite::CreateSprite_Injected");
|
||||
|
||||
var ptr = iCall.Invoke(texture.Pointer, ref rect, ref pivot, pixelsPerUnit, extrude, 1, ref border, false);
|
||||
|
||||
if (ptr == IntPtr.Zero)
|
||||
return null;
|
||||
else
|
||||
return new Sprite(ptr);
|
||||
}
|
||||
#endif
|
||||
|
||||
// Helper for LoadImage from filepath
|
||||
// Simpler CreateSprite helper
|
||||
|
||||
public static bool LoadImage(Texture2D tex, string filePath, bool markNonReadable)
|
||||
public static Sprite CreateSprite(Texture2D texture)
|
||||
{
|
||||
if (!File.Exists(filePath))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
byte[] data = File.ReadAllBytes(filePath);
|
||||
return tex.LoadImage(data, markNonReadable);
|
||||
#if CPP
|
||||
return CreateSprite(texture, new Rect(0, 0, texture.width, texture.height), Vector2.zero, 100f, 0u, Vector4.zero);
|
||||
#else
|
||||
return Sprite.Create(texture, new Rect(0, 0, texture.width, texture.height), Vector2.zero);
|
||||
#endif
|
||||
}
|
||||
}
|
||||
}
|
@ -3,24 +3,27 @@ using Mono.CSharp;
|
||||
using UnityExplorer.Helpers;
|
||||
#if CPP
|
||||
using UnhollowerBaseLib;
|
||||
using UnhollowerRuntimeLib;
|
||||
#endif
|
||||
|
||||
namespace UnityExplorer.Unstrip
|
||||
{
|
||||
public class ResourcesUnstrip
|
||||
{
|
||||
public static UnityEngine.Object[] FindObjectsOfTypeAll(Type type)
|
||||
{
|
||||
#if MONO
|
||||
return UnityEngine.Resources.FindObjectsOfTypeAll(type);
|
||||
#else
|
||||
var iCall = ICallHelper.GetICall<d_FindObjectsOfTypeAll>("UnityEngine.Resources::FindObjectsOfTypeAll");
|
||||
var cppType = Il2CppType.From(type);
|
||||
|
||||
return new Il2CppReferenceArray<UnityEngine.Object>(iCall.Invoke(cppType.Pointer));
|
||||
#endif
|
||||
}
|
||||
|
||||
#if CPP
|
||||
internal delegate IntPtr d_FindObjectsOfTypeAll(IntPtr type);
|
||||
|
||||
public static UnityEngine.Object[] FindObjectsOfTypeAll(Il2CppSystem.Type type)
|
||||
{
|
||||
var iCall = ICallHelper.GetICall<d_FindObjectsOfTypeAll>("UnityEngine.Resources::FindObjectsOfTypeAll");
|
||||
|
||||
return new Il2CppReferenceArray<UnityEngine.Object>(iCall.Invoke(type.Pointer));
|
||||
}
|
||||
#else
|
||||
public static UnityEngine.Object[] FindObjectsOfTypeAll(Type type) => UnityEngine.Resources.FindObjectsOfTypeAll(type);
|
||||
#endif
|
||||
|
||||
}
|
||||
}
|
||||
|
@ -1,4 +1,5 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<packages>
|
||||
<package id="ILRepack.Lib.MSBuild.Task" version="2.0.18.1" targetFramework="net472" />
|
||||
<package id="ini-parser" version="2.5.2" targetFramework="net35" />
|
||||
</packages>
|
Reference in New Issue
Block a user