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123 Commits

Author SHA1 Message Date
3628f3db31 Fix event system control 2021-04-09 01:46:26 +10:00
d39fea69c3 Better InputSystem Key enum resolving 2021-04-07 20:54:08 +10:00
95e8b3aa58 fix string unbox 2021-04-07 17:31:06 +10:00
b68145385c Fix issue with float struct check 2021-04-07 17:20:54 +10:00
2310f2f7ce Add "Default Tab" config setting instead of "last active tab" 2021-04-07 17:20:42 +10:00
2cc403ad17 Cleanup runtime-specific 2021-04-07 17:20:09 +10:00
c2d9b9b59e a few small fixes
* Fix InteractiveFlags toggles not being properly updated
* Fix cases where games that don't have Reflection.Emit would still have the C# Console available. Also added a "(disabled)" message to the tab button.
2021-04-06 01:01:46 +10:00
c748be7bcc Rewrite InteractiveUnityStruct, now called InteractiveFloatStruct
InteractiveFloatStruct supports any struct where all the fields are floats.
2021-04-05 20:32:47 +10:00
09dae6f1d3 Add proper support for InputSystem 2021-04-05 16:28:30 +10:00
6ca117b070 Fix strings boxed as Il2CppSystem.Objects 2021-04-04 13:44:58 +10:00
113f2fd922 3.3.5 - fix Il2Cpp Hashtable, boxed strings 2021-04-04 03:41:36 +10:00
7443f6500e Update README.md 2021-04-03 17:24:28 +11:00
92566c2729 Update README.md 2021-04-02 19:56:18 +11:00
713f87f455 Update THIRDPARTY_LICENSES.md 2021-04-02 17:45:50 +11:00
4241e7e207 Include third-party licenses 2021-04-02 17:44:49 +11:00
6d479a6703 3.3.4
* Fixed Harmony patches not working properly for games which use older BepInEx releases (ie. Risk of Rain 2)
* Fixed a couple minor issues with the config settings
2021-04-02 17:06:49 +11:00
6539f818c3 Update README.md 2021-04-01 22:04:58 +11:00
bc5ffcab40 Update README.md 2021-04-01 17:15:50 +11:00
d070ded036 3.3.3
* Fix `Hide on Startup` not working
* Fix for cases when we try to `scene.GetRootGameObjects()` but the scene has not yet fully loaded.
* MelonLoader releases will no longer spam "Preferences Saved!" constantly in the Console log
* Fix mistake with UI Event System setting/releasing
* Fix some UI elements not having correct Color transition values
2021-04-01 17:13:31 +11:00
8f025622b4 3.3.2
* Added InteractiveColor UI editor to make changing a Color easier
* Added a "Scene Loader" helper which allows you to load any Scene that the game was built with. In some cases you may not find all the Scenes that the game uses, they may be loaded through AssetBundles or other means and won't show up here yet
* Adjusted the SceneExplorer UI, the "Hide" button is now always on the left of the window
*
* Handled some errors related to UI unstripping that could occur in rare cases
2021-03-31 22:58:17 +11:00
89f137680e Update DebugConsole.cs 2021-03-31 02:02:12 +11:00
f280b45ed3 3.3.1
* Added a 'Default' button for config values to revert to the default value
* Added an internal config entry to save the window position between sessions
* Reordered the config settings in the menu so the important ones are at the top
* Adjusted the UI for config entries, should be a bit easier to read now.
* Adjusted the UI for Dictionaries, the keys and values now alternate background colors.
* A few other minor UI fixes and tweaks for 3.3.0
2021-03-31 01:42:32 +11:00
456e15020f Update README.md 2021-03-31 00:00:39 +11:00
d33d46927d Update README.md 2021-03-30 23:59:08 +11:00
7a872cecf9 Update UIFactory.cs 2021-03-30 22:34:59 +11:00
b2cbdc1802 Update README.md 2021-03-30 21:31:12 +11:00
3501a28fd1 Restore UnlockMouse config, adjust config saving 2021-03-30 21:23:45 +11:00
40f698122d Revert colorblock changes 2021-03-30 19:55:18 +11:00
0555a644b7 3.3.0 rewrite
* Huge restructure/rewrite. No real changes to any functionality, just a cleaner and more manageable project.
2021-03-30 19:50:04 +11:00
f66a04c93f Update README.md 2021-03-26 23:34:06 +11:00
8f07255d1b Update README.md 2021-03-26 23:12:31 +11:00
46f35129c5 3.2.10
* The following preferences are now persistent between sessions: Active Menu Page, Scene Explorer Hide State, Debug Console Hide State
* The "Resize Cursor" is now just a `↔` Text label instead of a sprite.
* Added support for Unity 5.2+ games (previously was only supporting 5.6)
2021-03-26 19:49:53 +11:00
604c499822 Add Reset button to C# Console 2021-03-26 07:31:30 +11:00
8964c48ba0 Move melon attributes to ExplorerMelonMod.cs 2021-03-26 06:38:59 +11:00
e85a3e0f1e Merge bepinex/melonloader unhollowed libs 2021-03-26 06:04:44 +11:00
c658d393f5 Update README.md 2021-03-26 05:59:17 +11:00
9a45e29e02 Update README.md 2021-03-26 05:53:03 +11:00
418ece55e3 Improve UI inspect-under-mouse 2021-03-26 05:43:53 +11:00
bf455893e7 Include all references in lib folder 2021-03-26 05:40:12 +11:00
6d9cb8205a Update README.md 2021-03-25 18:48:40 +11:00
0f431e997b Update README.md 2021-03-25 18:47:52 +11:00
2107df70ad Improvements to CS Console
* Errors are now logged properly.
* Can now define classes, methods, etc - no longer has to be an expression body.
* Added `StartCoroutine(IEnumerator routine)` helper method to easily run a Coroutine
* Disabling suggestions now properly stops Explorer trying to update suggestion cache instead of just not showing them. In the rare cases that suggestions cause a crash, disabling them will now prevent those crashes.
* Various other misc improvements behind the scenes
2021-03-25 18:39:35 +11:00
a9fbea7c96 (C# Console) Only update autocomplete and indent if they are enabled 2021-03-24 17:14:13 +11:00
77878ddd94 Use reflection for adding Unity log callback to avoid unstripping errors 2021-03-24 17:13:43 +11:00
594abc47f8 Move RuntimeProvider.Init to after config is loaded 2021-03-24 17:13:26 +11:00
5e326916a2 bump version 2021-03-23 16:16:09 +11:00
31c2debb78 fix typo mistake in previous version 2021-03-23 16:15:16 +11:00
d919497e43 Config: use en-us culture, fix recursive exception 2021-03-23 04:47:55 +11:00
0c40b4fad9 Merge branch 'master' of https://github.com/sinai-dev/Explorer 2021-03-21 16:18:56 +11:00
bba912667f fix ToString exception 2021-03-21 16:18:47 +11:00
1807e7c5ff Update TextureUtilProvider.cs 2021-03-21 15:16:36 +11:00
9da2ea9b1b Update README and Lexer namespaces 2021-03-18 18:52:30 +11:00
1a5843f8e1 disable main menu page on failed init 2021-03-18 18:38:51 +11:00
25e48f2f37 Project refactor, namespace cleanup, splitting UI/functionality. 2021-03-18 17:17:29 +11:00
1c0011bef9 bump version 2021-03-16 18:13:14 +11:00
9e996816ef starting work on a cleanup/rewrite 2021-03-16 18:12:39 +11:00
9665753dc8 fix BIE5 mono release 2021-03-16 18:12:26 +11:00
942e9d7555 some commenting 2021-03-14 16:08:53 +11:00
9efb9581f5 Cleanups, method summaries, bump version 2021-03-12 18:41:57 +11:00
f10a462b00 More reflection caching, use deobfuscated names for ToString labels 2021-03-12 18:41:38 +11:00
9072b16c5a Save window size between launches 2021-03-12 18:39:57 +11:00
21408993c2 create subfolder for standalone 2021-03-11 18:40:04 +11:00
7a8b5b50d1 bump version, update readme 2021-03-11 18:32:57 +11:00
1a5e843070 handle ExplorerStandalone update internally 2021-03-11 18:16:52 +11:00
ade7539fde cleanups 2021-03-11 17:57:58 +11:00
5c588e5a03 Update README.md 2021-03-10 05:04:43 +11:00
af094832fe Update README.md 2021-03-09 22:31:26 +11:00
af0ee2e690 Update README.md 2021-03-09 22:29:53 +11:00
d2d6fb4d55 Update README.md 2021-03-09 22:28:43 +11:00
6c25662fe9 Update README.md 2021-03-09 17:36:49 +11:00
4bcf82ca10 separate Bep5 and Bep6 support. Fix enums not backed by ints. 2021-03-09 17:35:54 +11:00
ce38e8ac50 bump to MelonLoader 0.3.0 2021-03-06 17:25:54 +11:00
12cd718f12 3.1.12: store Il2CppToMonoType key as string AssemblyQualifiedName instead of Type object 2021-03-04 01:44:34 +11:00
995e2a3e93 3.1.11: fix potential crash on scene reload 2021-03-03 22:09:14 +11:00
2c95fec646 3.1.10: Add "Hide on startup" config option 2021-02-27 17:04:47 +11:00
69912d7ea4 Prevent GC Mark Overflow on C# Console copy+paste 2021-02-26 17:54:00 +11:00
9c5596ace4 Update lib versions 2021-02-26 17:52:21 +11:00
d4dac58fc8 Fix for deobfuscated unhollowed types not being properly resolved 2021-02-20 19:39:19 +11:00
77b97cbe17 Update README.md 2021-02-03 18:31:29 +11:00
c6f0f34ac0 Update README.md 2021-01-28 02:09:40 +11:00
d1f4f74d32 some ui cleanups (minor) 2021-01-22 21:56:00 +11:00
f13068bf01 Update README.md 2021-01-20 23:05:04 +11:00
dfc288a101 Update README.md 2021-01-20 19:10:13 +11:00
544009dc21 3.1.7
* Added standalone release build (thanks @Alloc86)
* Improved formatting for ToString methods which accept an IFormatProvider
* When editing a struct, the reference to the parent member will now be updated if you modify the struct values.
2021-01-20 17:22:36 +11:00
fdfaaadd89 3.1.6 - don't bother setting pixelPerfect on canvas 2021-01-14 17:46:32 +11:00
58d60a10d4 Update ForceUnlockCursor.cs 2021-01-04 01:23:20 +11:00
0432c6d56c 3.1.5
* Integrate PR from js6pak
2021-01-03 19:27:02 +11:00
8c34aa2be5 Merge pull request #29 from js6pak/embedded-assetbundle
Load assetbundle from EmbeddedResource
2021-01-03 19:13:15 +11:00
4a1c54fac1 Load assetbundle from EmbeddedResource 2021-01-02 19:38:01 +01:00
190467fa5c Update README.md 2020-12-31 18:34:26 +11:00
44f54d9190 3.1.4 2020-12-31 18:32:52 +11:00
3b4ea31b50 Fix Texture2D saver in Mono and for non-readable textures 2020-12-24 18:10:17 +11:00
ad7b05f721 Just disable EventSystem component and not the entire gameobject 2020-12-21 16:33:34 +11:00
852ca8e9eb New attempt at fixing conflicting EventSystem problems in IL2CPP 2020-12-16 14:28:54 +11:00
7386eca0c2 Update UIManager.cs 2020-12-15 19:33:04 +11:00
97325a5f3a Fix an issue causing duplicated clicks in some IL2CPP games, fix setting Component.enabled in IL2CPP 2020-12-15 19:32:50 +11:00
82e52de557 Cleanup and fix Singleton search slightly 2020-12-14 19:26:59 +11:00
28181e2266 Restoring Texture viewer/saver, and Static/Singleton class searching 2020-12-14 18:35:43 +11:00
6dfa4806ce 3.0.8
Reverting to the previous World-Raycast method as it gave more accurate/expected results
2020-12-12 23:24:44 +11:00
27f6a6ca52 Update README.md 2020-12-10 03:21:22 +11:00
cd7b260ea7 Fix in issue where the Behaviour Enabled toggle doesn't work in IL2CPP 2020-12-08 19:42:44 +11:00
ba986274be Bump version 2020-12-07 22:22:25 +11:00
d181c0bee9 Improved Enumerable and Dictionary enumeration in IL2CPP 2020-12-07 22:22:03 +11:00
a9faec8cf9 Some cleanups 2020-12-03 22:12:30 +11:00
a6bf91b7af accidentally replaced the original asset bundle 2020-11-25 16:47:13 +11:00
e7c5170232 3.0.5 2020-11-25 16:41:42 +11:00
be635e46a0 Swapping to INI instead of XML config, including an AssetBundle for old (5.6.1) Unity versions. 2020-11-25 16:40:36 +11:00
687f56eac9 Update README.md 2020-11-23 21:16:29 +11:00
1dfcdb2dca Update build instructions, remove unnecessary references from CS project file 2020-11-23 20:28:22 +11:00
0025c83930 Fix a preprocessor directive 2020-11-23 20:17:54 +11:00
cfa4b12039 3.0.4
see release notes
2020-11-23 18:23:25 +11:00
c7ccdf387c update version 2020-11-22 18:23:07 +11:00
bb46d77a02 3.0.3
* Fixed not being able to set values on Enums
* [MONO] Fixed an issue where GameObjects in no scene (a Resource/Asset) would display nothing for their scene name, instead of "None (Resource/Asset)".
* Some UI layout cleanups and fixes, the Child/Component lists on the GameObject inspector should now expand to fill available height.
2020-11-22 18:22:57 +11:00
c38155ab04 Fix for InputSystem in 3.0.0 (temp fix for il2cpp) 2020-11-20 17:12:40 +11:00
97dbecaa2a Made instance inspector helper (owner gameobject/name), force loading unhollowed Assembly-CSharp on game start 2020-11-19 16:47:18 +11:00
e77e4cce07 fix release links 2020-11-19 01:41:11 +11:00
dcf0bdce48 disabling EventSystem.current patch for bepinex il2cpp as its causing a crash in some games 2020-11-19 00:55:17 +11:00
2a3df5de9d cleanup CacheMembers a bit 2020-11-17 23:26:22 +11:00
44ac4312e8 3.0.1: Update BepInEx build for 5.4.1, remove Test Class inspection on start, update libs, remove commented references 2020-11-17 19:46:54 +11:00
3494b043bc Changing from MIT to GPL 2020-11-17 18:09:21 +11:00
c552c4ac5b Update licensing info 2020-11-17 17:56:48 +11:00
4f88d216d9 move images 2020-11-17 17:08:11 +11:00
095ecd2aeb Create preview.png 2020-11-17 16:40:51 +11:00
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MIT License
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172
README.md
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@ -1,103 +1,145 @@
<p align="center">
<img align="center" src="icon.png">
<img align="center" src="img/icon.png">
</p>
<p align="center">
An in-game explorer and a suite of debugging tools for <a href="https://docs.unity3d.com/Manual/IL2CPP.html">IL2CPP</a> and <b>Mono</b> Unity games, to aid with modding development.
</p>
<p align="center">
<a href="../../releases/latest">
<img src="https://img.shields.io/github/release/sinai-dev/Explorer.svg" />
</a>
<img src="https://img.shields.io/github/downloads/sinai-dev/Explorer/total.svg" />
</p>
- [Releases](#releases)
- [Features](#features)
- [How to install](#how-to-install)
- [Mod Config](#mod-config)
- [Mouse Control](#mouse-control)
- [Building](#building)
- [Credits](#credits)
## Releases
## Releases [![](https://img.shields.io/github/release/sinai-dev/UnityExplorer.svg?label=release%20notes)](../../releases/latest) [![](https://img.shields.io/github/downloads/sinai-dev/UnityExplorer/total.svg)](../../releases) [![](https://img.shields.io/github/downloads/sinai-dev/UnityExplorer/latest/total.svg)](../../releases/latest)
| Mod Loader | IL2CPP | Mono |
| ----------- | ------ | ---- |
| [MelonLoader](https://github.com/HerpDerpinstine/MelonLoader) | ✔️ [link](https://github.com/sinai-dev/Explorer/releases/latest/download/Explorer.MelonLoader.Il2Cpp.zip) | ✔️ [link](https://github.com/sinai-dev/Explorer/releases/latest/download/Explorer.MelonLoader.Mono.zip) |
| [BepInEx](https://github.com/BepInEx/BepInEx) | [link](https://github.com/sinai-dev/Explorer/releases/latest/download/Explorer.BepInEx.Il2Cpp.zip) | ✔️ [link](https://github.com/sinai-dev/Explorer/releases/latest/download/Explorer.BepInEx.Mono.zip) |
| [BepInEx](https://github.com/BepInEx/BepInEx) 6.X | ✅ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.BepInEx.Il2Cpp.zip) | [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.BepInEx6.Mono.zip) |
| [BepInEx](https://github.com/BepInEx/BepInEx) 5.X | n/a | [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.BepInEx5.Mono.zip) |
| [MelonLoader](https://github.com/HerpDerpinstine/MelonLoader) 0.3 | ✅ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.MelonLoader.Il2Cpp.zip) | ✅ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.MelonLoader.Mono.zip) |
| Standalone | ✅ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.Standalone.Il2Cpp.zip) | ✅ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.Standalone.Mono.zip) |
<b>IL2CPP Issues:</b>
* Some methods may still fail with a `MissingMethodException`, please let me know if you experience this (with full debug log please).
## How to install
### BepInEx
1. Install [BepInEx](https://github.com/BepInEx/BepInEx) for your game. For IL2CPP you should use [BepInEx 6 (Bleeding Edge)](https://builds.bepis.io/projects/bepinex_be), for Mono you should use [BepInEx 5](https://github.com/BepInEx/BepInEx/releases) (until Mono support stabilizes in BepInEx 6).
2. Download the UnityExplorer release for BepInEx IL2CPP or Mono above.
3. Take the `UnityExplorer.BIE.___.dll` file and put it in `[GameFolder]\BepInEx\plugins\`
4. In IL2CPP, you will need to download the [Unity libs](https://github.com/LavaGang/Unity-Runtime-Libraries) for the game's Unity version and put them in the `BepInEx\unity-libs\` folder.
### MelonLoader
1. Install [MelonLoader](https://github.com/HerpDerpinstine/MelonLoader) 0.3+ for your game. Version 0.3 is currently in pre-release, so you must "Enable ALPHA Releases" in your MelonLoader Installer settings to see the option for it.
2. Download the UnityExplorer release for MelonLoader IL2CPP or Mono above.
3. Take the `UnityExplorer.ML.___.dll` file and put it in the `[GameFolder]\Mods\` folder.
### Standalone
The standalone release requires you to also load `0Harmony.dll` (HarmonyX, from the `lib\` folder) to function properly, and the IL2CPP also requires `UnhollowerBaseLib.dll` as well. The Mono release should be fairly easy to use with any loader, but the IL2CPP one may be tricky, I'd recommend just using BepInEx or MelonLoader for IL2CPP.
1. Load the UnityExplorer DLL from your mod or inject it, as well as `0Harmony.dll` and `UnhollowerBaseLib.dll` as required.
2. Create an instance of Unity Explorer with `UnityExplorer.ExplorerStandalone.CreateInstance();`
3. Optionally subscribe to the `ExplorerStandalone.OnLog` event to handle logging if you wish.
## Issues and contributions
Both issue reports and PR contributions are welcome in this repository.
### Issue reporting
To report an issue with UnityExplorer, please use the following template (as well as any other information / images you can provide).
Template:
```
* Game issue occurs on:
* UnityExplorer version: (eg BIE.IL2CPP v3.3.3, etc)
* Description of issue:
* Unity log link:
* Mod Loader log link:
```
Please upload your Unity log file to [Pastebin](https://pastebin.com/) (or equivalent service) and provide a link to the paste.
* The log should be found at `%userprofile%\AppData\LocalLow\[Company]\[Game]\` unless redirected by your Mod Loader.
* The file will be called either `output_log.txt` or `Player.log`
As well as the Unity log, please upload your Mod Loader's log:
* BepInEx: `BepInEx\LogOutput.log`
* MelonLoader: `MelonLoader\Latest.log`
## Features
<p align="center">
<a href="https://raw.githubusercontent.com/sinai-dev/UnityExplorer/master/img/preview.png">
<img src="img/preview.png" />
</a>
</p>
* <b>Scene Explorer</b>: Simple menu to traverse the Transform heirarchy of the scene.
* <b>GameObject Inspector</b>: Various helpful tools to see and manipulate the GameObject, similar to what you can do in the Editor.
* <b>Reflection Inspector</b>: Inspect Properties and Fields. Can also set primitive values and evaluate primitive methods.
* <b>Search</b>: Search for UnityEngine.Objects with various filters, or use the helpers for static Instances and Classes.
* <b>C# Console</b>: Interactive console for evaluating C# methods on the fly, with some basic helpers.
* <b>Inspect-under-mouse</b>: Hover over an object with a collider and inspect it by clicking on it.
* <b>Inspect-under-mouse</b>: Hover over an object with a collider and inspect it by clicking on it. There's also a UI mode to inspect UI objects.
## How to install
### C# Console Tips
### BepInEx
The C# Console can be used to define temporary classes and methods, or it can be used to evaluate an expression, but you cannot do both at the same time.
0. Install [BepInEx](https://github.com/BepInEx/BepInEx) for your game.
1. Download the UnityExplorer release for BepInEx IL2CPP or Mono above.
2. Take the `UnityExplorer.dll` file and put it in `[GameFolder]\BepInEx\plugins\`
3. Take the `UnityExplorer\` folder (with `explorerui.bundle`) and put it in `[GameFolder]\Mods\`, so it looks like `[GameFolder]\Mods\UnityExplorer\explorerui.bundle`.
4. In IL2CPP, it is highly recommended to get the base Unity libs for the game's Unity version and put them in the `BepInEx\unhollowed\base\` folder.
For example, you could run this code to define a temporary class (it will be visible within the console until you run `Reset();`).
### MelonLoader
```csharp
public class MyClass
{
public static void Method()
{
UnityExplorer.ExplorerCore.Log("hello");
}
}
```
0. Install [MelonLoader](https://github.com/HerpDerpinstine/MelonLoader) for your game.
1. Download the UnityExplorer release for MelonLoader IL2CPP or Mono above.
2. Take the contents of the release and put it in the `[GameFolder]\Mods\` folder. It should look like `[GameFolder]\Mods\UnityExplorer.dll` and `[GameFolder]\Mods\UnityExplorer\explorerui.bundle`.
You could then delete or comment out the class and run the following expression to run that method:
## Mod Config
```csharp
MyClass.Method();
```
You can access the settings via the "Options" page of the main menu, or directly from the config at `Mods\UnityExplorer\config.xml` (generated after first launch).
However, you cannot define a class and run it both at the same time. You must either define class(es) and run that, or define an expression and run that.
`Main Menu Toggle` (KeyCode)
* Default: `F7`
* See [this article](https://docs.unity3d.com/ScriptReference/KeyCode.html) for a full list of all accepted KeyCodes.
You can also make use of the helper methods in the console to simplify some tasks, which you can see listed when the console has nothing entered for input. These methods are **not** accessible within any temporary classes you define, they can only be used in the expression context.
`Force Unlock Mouse` (bool)
* Default: `true`
* Forces the cursor to be unlocked and visible while the UnityExplorer menu is open, and prevents anything else taking control.
### Logging
`Default Page Limit` (int)
* Default: `25`
* Sets the default items per page when viewing lists or search results.
* <b>Requires a restart to take effect</b>, apart from Reflection Inspector tabs.
Explorer saves all logs to disk (only keeps the most recent 10 logs). They can be found in a "UnityExplorer" folder in the same place as where you put the DLL file.
`Default Output Path` (string)
* Default: `Mods\Explorer`
* Where output is generated to, by default (for Texture PNG saving, etc).
* Currently this is not actually used for anything, but it will be soon.
These logs are also visible in the Debug Console part of the UI.
`Log Unity Debug` (bool)
* Default: `false`
* Listens for Unity `Debug.Log` messages and prints them to UnityExplorer's log.
### Settings
You can change the settings via the "Options" page of the main menu, or directly from the config file.
Depending on the release you are using, the config file will be found at:
* BepInEx: `BepInEx\config\com.sinai.unityexplorer.cfg`
* MelonLoader: `UserData\MelonPreferences.cfg`
* Standalone `{DLL_location}\UnityExplorer\config.ini`
## Building
If you'd like to build this yourself, you will need to have installed BepInEx and/or MelonLoader for at least one Unity game. If you want to build all 4 versions, you will need at least one IL2CPP and one Mono game, with BepInEx and MelonLoader installed for both.
Building the project should be straight-forward, the references are all inside the `lib\` folder.
1. Install MelonLoader or BepInEx for your game.
2. Open the `src\Explorer.csproj` file in a text editor.
3. Set the relevant `GameFolder` values for the versions you want to build, eg. set `MLCppGameFolder` if you want to build for a MelonLoader IL2CPP game.
4. Open the `src\Explorer.sln` project.
5. Select `Solution 'UnityExplorer' (1 of 1 project)` in the Solution Explorer panel, and set the <b>Active config</b> property to the version you want to build, then build it.
5. The DLLs are built to the `Release\` folder in the root of the repository.
6. If ILRepack fails or is missing, use the NuGet package manager to re-install `ILRepack.Lib.MSBuild.Task`, then re-build.
1. Open the `src\UnityExplorer.sln` project in Visual Studio.
2. Select `Solution 'UnityExplorer' (1 of 1 project)` in the Solution Explorer panel, and set the <b>Active config</b> property to the version you want to build, then build it. Alternatively, use "Batch Build" and select all releases.
3. The DLLs are built to the `Release\` folder in the root of the repository.
4. If ILRepack complains about an error, just change the Active config to a different release and then back again. This sometimes happens for the first time you build the project.
## Credits
## Acknowledgments
Written by Sinai.
* [ManlyMarco](https://github.com/ManlyMarco) for [Runtime Unity Editor](https://github.com/ManlyMarco/RuntimeUnityEditor) \[[license](THIRDPARTY_LICENSES.md#runtimeunityeditor-license)\], snippets from the REPL Console were used for UnityExplorer's C# Console.
* [denikson](https://github.com/denikson) (aka Horse) for [mcs-unity](https://github.com/denikson/mcs-unity) \[no license\], used as the `Mono.CSharp` reference for the C# Console.
* [HerpDerpenstine](https://github.com/HerpDerpinstine) for [MelonCoroutines](https://github.com/LavaGang/MelonLoader/blob/6cc958ec23b5e2e8453a73bc2e0d5aa353d4f0d1/MelonLoader.Support.Il2Cpp/MelonCoroutines.cs) \[[license](THIRDPARTY_LICENSES.md#melonloader-license)\], they were included for standalone IL2CPP coroutine support.
* [InGameCodeEditor](https://assetstore.unity.com/packages/tools/gui/ingame-code-editor-144254) \[[license](THIRDPARTY_LICENSES.md#ingamecodeeditor-license)\] was used as the base for the syntax highlighting for UnityExplorer's C# console (`UnityExplorer.UI.Main.CSConsole.Lexer`).
Thanks to:
* [ManlyMarco](https://github.com/ManlyMarco) for their [Runtime Unity Editor](https://github.com/ManlyMarco/RuntimeUnityEditor), which I used for some aspects of the C# Console and Auto-Complete features.
* [denikson](https://github.com/denikson) (aka Horse) for [mcs-unity](https://github.com/denikson/mcs-unity). I commented out the `SkipVisibilityExt` constructor since it was causing an exception with the Hook it attempted in IL2CPP.
### Disclaimer
UnityExplorer is in no way associated with Unity Technologies. "Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere.

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@ -1,68 +0,0 @@
using System;
using System.IO;
using System.Xml.Serialization;
using UnityEngine;
namespace UnityExplorer.Config
{
public class ModConfig
{
[XmlIgnore] public static readonly XmlSerializer Serializer = new XmlSerializer(typeof(ModConfig));
//[XmlIgnore] private const string EXPLORER_FOLDER = @"Mods\UnityExplorer";
[XmlIgnore] private const string SETTINGS_PATH = ExplorerCore.EXPLORER_FOLDER + @"\config.xml";
[XmlIgnore] public static ModConfig Instance;
// Actual configs
public KeyCode Main_Menu_Toggle = KeyCode.F7;
public bool Force_Unlock_Mouse = true;
public int Default_Page_Limit = 25;
public string Default_Output_Path = ExplorerCore.EXPLORER_FOLDER;
public bool Log_Unity_Debug = false;
public bool Save_Logs_To_Disk = true;
public static event Action OnConfigChanged;
internal static void InvokeConfigChanged()
{
OnConfigChanged?.Invoke();
}
public static void OnLoad()
{
if (LoadSettings())
return;
Instance = new ModConfig();
SaveSettings();
}
public static bool LoadSettings()
{
if (!File.Exists(SETTINGS_PATH))
return false;
try
{
using (var file = File.OpenRead(SETTINGS_PATH))
Instance = (ModConfig)Serializer.Deserialize(file);
}
catch
{
return false;
}
return Instance != null;
}
public static void SaveSettings()
{
if (File.Exists(SETTINGS_PATH))
File.Delete(SETTINGS_PATH);
using (var file = File.Create(SETTINGS_PATH))
Serializer.Serialize(file, Instance);
}
}
}

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@ -4,9 +4,9 @@ using System.IO;
using System.Reflection;
using Mono.CSharp;
// Thanks to ManlyMarco for this
// Thanks to ManlyMarco for most of this
namespace UnityExplorer.CSConsole
namespace UnityExplorer.Core.CSharp
{
public class ScriptEvaluator : Evaluator, IDisposable
{
@ -15,11 +15,12 @@ namespace UnityExplorer.CSConsole
"mscorlib", "System.Core", "System", "System.Xml"
};
private readonly TextWriter tw;
internal static TextWriter _textWriter;
internal static StreamReportPrinter _reportPrinter;
public ScriptEvaluator(TextWriter tw) : base(BuildContext(tw))
{
this.tw = tw;
_textWriter = tw;
ImportAppdomainAssemblies(ReferenceAssembly);
AppDomain.CurrentDomain.AssemblyLoad += OnAssemblyLoad;
@ -28,23 +29,22 @@ namespace UnityExplorer.CSConsole
public void Dispose()
{
AppDomain.CurrentDomain.AssemblyLoad -= OnAssemblyLoad;
tw.Dispose();
_textWriter.Dispose();
}
private void OnAssemblyLoad(object sender, AssemblyLoadEventArgs args)
{
string name = args.LoadedAssembly.GetName().Name;
if (StdLib.Contains(name))
{
return;
}
ReferenceAssembly(args.LoadedAssembly);
}
private static CompilerContext BuildContext(TextWriter tw)
{
var reporter = new StreamReportPrinter(tw);
_reportPrinter = new StreamReportPrinter(tw);
var settings = new CompilerSettings
{
@ -56,7 +56,7 @@ namespace UnityExplorer.CSConsole
EnhancedWarnings = false
};
return new CompilerContext(settings, reporter);
return new CompilerContext(settings, _reportPrinter);
}
private static void ImportAppdomainAssemblies(Action<Assembly> import)

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@ -1,10 +1,15 @@
using System;
using Mono.CSharp;
using UnityExplorer.UI;
using UnityExplorer.UI.Modules;
using UnityExplorer.Inspectors;
using System.Collections;
using UnityEngine;
using System.Collections.Generic;
using System.Linq;
using UnityExplorer.Core.Runtime;
using UnityExplorer.UI.Main.CSConsole;
using UnityExplorer.UI.Main.Home;
using UnityExplorer.UI.Inspectors;
namespace UnityExplorer.CSConsole
namespace UnityExplorer.Core.CSharp
{
public class ScriptInteraction : InteractiveBase
{
@ -13,19 +18,24 @@ namespace UnityExplorer.CSConsole
ExplorerCore.Log(message);
}
public static void StartCoroutine(IEnumerator ienumerator)
{
RuntimeProvider.Instance.StartCoroutine(ienumerator);
}
public static void AddUsing(string directive)
{
CSConsolePage.Instance.AddUsing(directive);
CSharpConsole.Instance.AddUsing(directive);
}
public static void GetUsing()
{
ExplorerCore.Log(CSConsolePage.Instance.m_evaluator.GetUsing());
ExplorerCore.Log(CSharpConsole.Instance.Evaluator.GetUsing());
}
public static void Reset()
{
CSConsolePage.Instance.ResetConsole();
CSharpConsole.Instance.ResetConsole();
}
public static object CurrentTarget()

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@ -3,9 +3,10 @@ using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using UnityEngine;
using UnityExplorer.Helpers;
using UnityExplorer.Core;
using UnityExplorer.UI.Main.CSConsole;
namespace UnityExplorer.CSConsole
namespace UnityExplorer.Core.CSharp
{
public struct Suggestion
{
@ -45,10 +46,10 @@ namespace UnityExplorer.CSConsole
// ~~~~ Static ~~~~
public static HashSet<string> Namespaces => m_namspaces ?? GetNamespaces();
private static HashSet<string> m_namspaces;
public static HashSet<string> Namespaces => m_namespaces ?? GetNamespaces();
private static HashSet<string> m_namespaces;
public static HashSet<string> Keywords => m_keywords ?? (m_keywords = new HashSet<string>(CSharpLexer.validKeywordMatcher.Keywords));
public static HashSet<string> Keywords => m_keywords ?? (m_keywords = new HashSet<string>(CSLexerHighlighter.validKeywordMatcher.Keywords));
private static HashSet<string> m_keywords;
private static readonly Color keywordColor = new Color(80f / 255f, 150f / 255f, 215f / 255f);
@ -61,7 +62,7 @@ namespace UnityExplorer.CSConsole
.Where(x => x.IsPublic && !string.IsNullOrEmpty(x.Namespace))
.Select(x => x.Namespace));
return m_namspaces = set;
return m_namespaces = set;
IEnumerable<Type> GetTypes(Assembly asm) => asm.TryGetTypes();
}

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@ -0,0 +1,74 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace UnityExplorer.Core.Config
{
public class ConfigElement<T> : IConfigElement
{
public string Name { get; }
public string Description { get; }
public bool IsInternal { get; }
public Type ElementType => typeof(T);
public Action<T> OnValueChanged;
public Action OnValueChangedNotify { get; set; }
public object DefaultValue { get; }
public T Value
{
get => m_value;
set => SetValue(value);
}
private T m_value;
object IConfigElement.BoxedValue
{
get => m_value;
set => SetValue((T)value);
}
public ConfigElement(string name, string description, T defaultValue, bool isInternal = false)
{
Name = name;
Description = description;
m_value = defaultValue;
DefaultValue = defaultValue;
IsInternal = isInternal;
ConfigManager.RegisterConfigElement(this);
}
private void SetValue(T value)
{
if ((m_value == null && value == null) || (m_value != null && m_value.Equals(value)))
return;
m_value = value;
ConfigManager.Handler.SetConfigValue(this, value);
OnValueChanged?.Invoke(value);
OnValueChangedNotify?.Invoke();
ConfigManager.Handler.OnAnyConfigChanged();
}
object IConfigElement.GetLoaderConfigValue() => GetLoaderConfigValue();
public T GetLoaderConfigValue()
{
return ConfigManager.Handler.GetConfigValue(this);
}
public void RevertToDefaultValue()
{
Value = (T)DefaultValue;
}
}
}

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@ -0,0 +1,24 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace UnityExplorer.Core.Config
{
public abstract class ConfigHandler
{
public abstract void RegisterConfigElement<T>(ConfigElement<T> element);
public abstract void SetConfigValue<T>(ConfigElement<T> element, T value);
public abstract T GetConfigValue<T>(ConfigElement<T> element);
public abstract void Init();
public abstract void LoadConfig();
public abstract void SaveConfig();
public virtual void OnAnyConfigChanged() { }
}
}

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@ -0,0 +1,240 @@
using System;
using System.Collections.Generic;
using System.Globalization;
using System.IO;
using System.Linq;
using System.Runtime.InteropServices;
using System.Text;
using UnityEngine;
using UnityExplorer.UI.Main;
using UnityExplorer.UI.Main.Home;
namespace UnityExplorer.Core.Config
{
public static class ConfigManager
{
// Each Mod Loader has its own ConfigHandler.
// See the UnityExplorer.Loader namespace for the implementations.
public static ConfigHandler Handler { get; private set; }
public static ConfigElement<KeyCode> Main_Menu_Toggle;
public static ConfigElement<bool> Force_Unlock_Mouse;
public static ConfigElement<MenuPages> Default_Tab;
public static ConfigElement<int> Default_Page_Limit;
public static ConfigElement<string> Default_Output_Path;
public static ConfigElement<bool> Log_Unity_Debug;
public static ConfigElement<bool> Hide_On_Startup;
public static ConfigElement<string> Last_Window_Anchors;
public static ConfigElement<string> Last_Window_Position;
public static ConfigElement<bool> Last_DebugConsole_State;
public static ConfigElement<bool> Last_SceneExplorer_State;
internal static readonly Dictionary<string, IConfigElement> ConfigElements = new Dictionary<string, IConfigElement>();
public static void Init(ConfigHandler configHandler)
{
Handler = configHandler;
Handler.Init();
CreateConfigElements();
Handler.LoadConfig();
SceneExplorer.OnToggleShow += SceneExplorer_OnToggleShow;
PanelDragger.OnFinishResize += PanelDragger_OnFinishResize;
PanelDragger.OnFinishDrag += PanelDragger_OnFinishDrag;
DebugConsole.OnToggleShow += DebugConsole_OnToggleShow;
InitConsoleCallback();
}
internal static void RegisterConfigElement<T>(ConfigElement<T> configElement)
{
Handler.RegisterConfigElement(configElement);
ConfigElements.Add(configElement.Name, configElement);
}
private static void CreateConfigElements()
{
Main_Menu_Toggle = new ConfigElement<KeyCode>("Main Menu Toggle",
"The UnityEngine.KeyCode to toggle the UnityExplorer Menu.",
KeyCode.F7);
Hide_On_Startup = new ConfigElement<bool>("Hide On Startup",
"Should UnityExplorer be hidden on startup?",
false);
Default_Tab = new ConfigElement<MenuPages>("Default Tab",
"The default menu page when starting the game.",
MenuPages.Home);
Log_Unity_Debug = new ConfigElement<bool>("Log Unity Debug",
"Should UnityEngine.Debug.Log messages be printed to UnityExplorer's log?",
false);
Force_Unlock_Mouse = new ConfigElement<bool>("Force Unlock Mouse",
"Force the Cursor to be unlocked (visible) when the UnityExplorer menu is open.",
true);
Default_Page_Limit = new ConfigElement<int>("Default Page Limit",
"The default maximum number of elements per 'page' in UnityExplorer.",
25);
Default_Output_Path = new ConfigElement<string>("Default Output Path",
"The default output path when exporting things from UnityExplorer.",
Path.Combine(ExplorerCore.Loader.ExplorerFolder, "Output"));
// Internal configs
Last_Window_Anchors = new ConfigElement<string>("Last_Window_Anchors",
"For internal use, the last anchors of the UnityExplorer window.",
DEFAULT_WINDOW_ANCHORS,
true);
Last_Window_Position = new ConfigElement<string>("Last_Window_Position",
"For internal use, the last position of the UnityExplorer window.",
DEFAULT_WINDOW_POSITION,
true);
Last_DebugConsole_State = new ConfigElement<bool>("Last_DebugConsole_State",
"For internal use, the collapsed state of the Debug Console.",
true,
true);
Last_SceneExplorer_State = new ConfigElement<bool>("Last_SceneExplorer_State",
"For internal use, the collapsed state of the Scene Explorer.",
true,
true);
}
// Internal config callback listeners
private static void PanelDragger_OnFinishResize(RectTransform rect)
{
Last_Window_Anchors.Value = rect.RectAnchorsToString();
PanelDragger_OnFinishDrag(rect);
}
private static void PanelDragger_OnFinishDrag(RectTransform rect)
{
Last_Window_Position.Value = rect.RectPositionToString();
}
private static void DebugConsole_OnToggleShow(bool showing)
{
Last_DebugConsole_State.Value = showing;
}
private static void SceneExplorer_OnToggleShow(bool showing)
{
Last_SceneExplorer_State.Value = showing;
}
#region CONSOLE ONEXIT CALLBACK
internal static void InitConsoleCallback()
{
handler = new ConsoleEventDelegate(ConsoleEventCallback);
SetConsoleCtrlHandler(handler, true);
}
static bool ConsoleEventCallback(int eventType)
{
// 2 is Console Quit
if (eventType == 2)
Handler.SaveConfig();
return false;
}
static ConsoleEventDelegate handler;
private delegate bool ConsoleEventDelegate(int eventType);
[DllImport("kernel32.dll", SetLastError = true)]
private static extern bool SetConsoleCtrlHandler(ConsoleEventDelegate callback, bool add);
#endregion
#region WINDOW ANCHORS / POSITION HELPERS
// Window Anchors helpers
private const string DEFAULT_WINDOW_ANCHORS = "0.25,0.10,0.78,0.95";
private const string DEFAULT_WINDOW_POSITION = "0,0";
internal static CultureInfo _enCulture = new CultureInfo("en-US");
internal static string RectAnchorsToString(this RectTransform rect)
{
try
{
return string.Format(_enCulture, "{0},{1},{2},{3}", new object[]
{
rect.anchorMin.x,
rect.anchorMin.y,
rect.anchorMax.x,
rect.anchorMax.y
});
}
catch
{
return DEFAULT_WINDOW_ANCHORS;
}
}
internal static void SetAnchorsFromString(this RectTransform panel, string stringAnchors)
{
Vector4 anchors;
try
{
var split = stringAnchors.Split(',');
if (split.Length != 4)
throw new Exception();
anchors.x = float.Parse(split[0], _enCulture);
anchors.y = float.Parse(split[1], _enCulture);
anchors.z = float.Parse(split[2], _enCulture);
anchors.w = float.Parse(split[3], _enCulture);
}
catch
{
anchors = new Vector4(0.25f, 0.1f, 0.78f, 0.95f);
}
panel.anchorMin = new Vector2(anchors.x, anchors.y);
panel.anchorMax = new Vector2(anchors.z, anchors.w);
}
internal static string RectPositionToString(this RectTransform rect)
{
return string.Format(_enCulture, "{0},{1}", new object[]
{
rect.localPosition.x, rect.localPosition.y
});
}
internal static void SetPositionFromString(this RectTransform rect, string stringPosition)
{
try
{
var split = stringPosition.Split(',');
if (split.Length != 2)
throw new Exception();
Vector3 vector = rect.localPosition;
vector.x = float.Parse(split[0], _enCulture);
vector.y = float.Parse(split[1], _enCulture);
rect.localPosition = vector;
}
catch //(Exception ex)
{
//ExplorerCore.LogWarning("Exception setting window position: " + ex);
}
}
#endregion
}
}

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@ -0,0 +1,22 @@
using System;
namespace UnityExplorer.Core.Config
{
public interface IConfigElement
{
string Name { get; }
string Description { get; }
bool IsInternal { get; }
Type ElementType { get; }
object BoxedValue { get; set; }
object DefaultValue { get; }
object GetLoaderConfigValue();
void RevertToDefaultValue();
Action OnValueChangedNotify { get; set; }
}
}

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@ -1,34 +1,34 @@
using System;
using UnityEngine;
using UnityExplorer.Helpers;
using UnityExplorer.Core.Unity;
using UnityEngine.EventSystems;
using UnityExplorer.Input;
using UnityExplorer.Core.Input;
using BF = System.Reflection.BindingFlags;
using UnityExplorer.Config;
using UnityExplorer.Core.Config;
using UnityExplorer.Core;
using UnityExplorer.UI;
#if ML
using Harmony;
#else
using HarmonyLib;
#endif
namespace UnityExplorer.UI
namespace UnityExplorer.Core.Input
{
public class ForceUnlockCursor
public class CursorUnlocker
{
public static bool Unlock
{
get => m_forceUnlock;
set => SetForceUnlock(value);
set
{
m_forceUnlock = value;
UpdateCursorControl();
}
}
private static bool m_forceUnlock;
private static void SetForceUnlock(bool unlock)
{
m_forceUnlock = unlock;
UpdateCursorControl();
}
public static bool ShouldForceMouse => ExplorerCore.ShowMenu && Unlock;
public static bool ShouldActuallyUnlock => UIManager.ShowMenu && Unlock;
private static CursorLockMode m_lastLockMode;
private static bool m_lastVisibleState;
@ -37,94 +37,17 @@ namespace UnityExplorer.UI
private static Type CursorType
=> m_cursorType
?? (m_cursorType = ReflectionHelpers.GetTypeByName("UnityEngine.Cursor"));
?? (m_cursorType = ReflectionUtility.GetTypeByName("UnityEngine.Cursor"));
private static Type m_cursorType;
public static void Init()
{
ModConfig.OnConfigChanged += ModConfig_OnConfigChanged;
SetupPatches();
Unlock = true;
}
UpdateCursorControl();
internal static void ModConfig_OnConfigChanged()
{
Unlock = ModConfig.Instance.Force_Unlock_Mouse;
}
private static void SetupPatches()
{
try
{
if (CursorType == null)
{
throw new Exception("Could not find Type 'UnityEngine.Cursor'!");
}
// Get current cursor state and enable cursor
try
{
//m_lastLockMode = Cursor.lockState;
m_lastLockMode = (CursorLockMode?)typeof(Cursor).GetProperty("lockState", BF.Public | BF.Static)?.GetValue(null, null)
?? CursorLockMode.None;
//m_lastVisibleState = Cursor.visible;
m_lastVisibleState = (bool?)typeof(Cursor).GetProperty("visible", BF.Public | BF.Static)?.GetValue(null, null)
?? false;
}
catch { }
// Setup Harmony Patches
TryPatch(typeof(EventSystem),
"current",
new HarmonyMethod(typeof(ForceUnlockCursor).GetMethod(nameof(Prefix_EventSystem_set_current))),
true);
TryPatch(typeof(Cursor),
"lockState",
new HarmonyMethod(typeof(ForceUnlockCursor).GetMethod(nameof(Prefix_set_lockState))),
true);
TryPatch(typeof(Cursor),
"visible",
new HarmonyMethod(typeof(ForceUnlockCursor).GetMethod(nameof(Prefix_set_visible))),
true);
}
catch (Exception e)
{
ExplorerCore.Log($"Exception on CursorControl.Init! {e.GetType()}, {e.Message}");
}
}
private static void TryPatch(Type type, string property, HarmonyMethod patch, bool setter)
{
try
{
var harmony =
#if ML
ExplorerMelonMod.Instance.harmonyInstance;
#else
ExplorerBepInPlugin.HarmonyInstance;
#endif
System.Reflection.PropertyInfo prop = type.GetProperty(property);
if (setter) // setter is prefix
{
harmony.Patch(prop.GetSetMethod(), prefix: patch);
}
else // getter is postfix
{
harmony.Patch(prop.GetGetMethod(), postfix: patch);
}
}
catch // (Exception e)
{
//string suf = setter ? "set_" : "get_";
//ExplorerCore.Log($"Unable to patch {type.Name}.{suf}{property}: {e.Message}");
}
Unlock = ConfigManager.Force_Unlock_Mouse.Value;
ConfigManager.Force_Unlock_Mouse.OnValueChanged += (bool val) => { Unlock = val; };
}
public static void UpdateCursorControl()
@ -132,16 +55,24 @@ namespace UnityExplorer.UI
try
{
m_currentlySettingCursor = true;
if (ShouldForceMouse)
if (ShouldActuallyUnlock)
{
Cursor.lockState = CursorLockMode.None;
Cursor.visible = true;
if (UIManager.EventSys)
SetEventSystem();
}
else
{
Cursor.lockState = m_lastLockMode;
Cursor.visible = m_lastVisibleState;
if (UIManager.EventSys)
ReleaseEventSystem();
}
m_currentlySettingCursor = false;
}
catch (Exception e)
@ -158,15 +89,32 @@ namespace UnityExplorer.UI
public static void SetEventSystem()
{
if (InputManager.CurrentType == InputType.InputSystem)
return;
if (EventSystem.current && EventSystem.current != UIManager.EventSys)
{
m_lastEventSystem = EventSystem.current;
m_lastEventSystem.enabled = false;
}
// Set to our current system
m_settingEventSystem = true;
UIManager.SetEventSystem();
UIManager.EventSys.enabled = true;
EventSystem.current = UIManager.EventSys;
InputManager.ActivateUIModule();
m_settingEventSystem = false;
}
public static void ReleaseEventSystem()
{
if (m_lastEventSystem)
if (InputManager.CurrentType == InputType.InputSystem)
return;
if (m_lastEventSystem && m_lastEventSystem.gameObject.activeSelf)
{
m_lastEventSystem.enabled = true;
m_settingEventSystem = true;
EventSystem.current = m_lastEventSystem;
m_lastInputModule?.ActivateModule();
@ -174,17 +122,41 @@ namespace UnityExplorer.UI
}
}
[HarmonyPrefix]
// Patches
private static void SetupPatches()
{
try
{
if (CursorType == null)
throw new Exception("Could not load Type 'UnityEngine.Cursor'!");
// Get current cursor state and enable cursor
m_lastLockMode = (CursorLockMode?)CursorType.GetProperty("lockState", BF.Public | BF.Static)?.GetValue(null, null)
?? CursorLockMode.None;
m_lastVisibleState = (bool?)CursorType.GetProperty("visible", BF.Public | BF.Static)?.GetValue(null, null)
?? false;
ExplorerCore.Loader.SetupPatches();
}
catch (Exception e)
{
ExplorerCore.Log($"Error on CursorUnlocker.Init! {e.GetType()}, {e.Message}");
}
}
public static void Prefix_EventSystem_set_current(ref EventSystem value)
{
if (!m_settingEventSystem)
if (!m_settingEventSystem && value != UIManager.EventSys)
{
m_lastEventSystem = value;
m_lastInputModule = value?.currentInputModule;
if (ExplorerCore.ShowMenu)
if (ShouldActuallyUnlock)
{
value = UIManager.EventSys;
value.enabled = true;
}
}
}
@ -193,32 +165,26 @@ namespace UnityExplorer.UI
// Also keep track of when anything else tries to set Cursor state, this will be the
// value that we set back to when we close the menu or disable force-unlock.
[HarmonyPrefix]
public static void Prefix_set_lockState(ref CursorLockMode value)
{
if (!m_currentlySettingCursor)
{
m_lastLockMode = value;
if (ShouldForceMouse)
{
if (ShouldActuallyUnlock)
value = CursorLockMode.None;
}
}
}
[HarmonyPrefix]
public static void Prefix_set_visible(ref bool value)
{
if (!m_currentlySettingCursor)
{
m_lastVisibleState = value;
if (ShouldForceMouse)
{
if (ShouldActuallyUnlock)
value = true;
}
}
}
}
}

View File

@ -1,6 +1,7 @@
using UnityEngine;
using UnityEngine.EventSystems;
namespace UnityExplorer.Input
namespace UnityExplorer.Core.Input
{
public interface IHandleInput
{
@ -11,5 +12,10 @@ namespace UnityExplorer.Input
bool GetMouseButtonDown(int btn);
bool GetMouseButton(int btn);
BaseInputModule UIModule { get; }
void AddUIInputModule();
void ActivateModule();
}
}

View File

@ -1,35 +1,23 @@
using System;
using UnityEngine;
using UnityExplorer.Helpers;
using System.Diagnostics.CodeAnalysis;
#if CPP
using UnhollowerBaseLib;
#endif
using UnityEngine.EventSystems;
namespace UnityExplorer.Input
namespace UnityExplorer.Core.Input
{
public enum InputType
{
InputSystem,
Legacy,
None
}
public static class InputManager
{
public static InputType CurrentType { get; private set; }
private static IHandleInput m_inputModule;
public static void Init()
{
if (InputSystem.TKeyboard != null || (ReflectionHelpers.LoadModule("Unity.InputSystem") && InputSystem.TKeyboard != null))
{
m_inputModule = new InputSystem();
}
else if (LegacyInput.TInput != null || (ReflectionHelpers.LoadModule("UnityEngine.InputLegacyModule") && LegacyInput.TInput != null))
{
m_inputModule = new LegacyInput();
}
if (m_inputModule == null)
{
ExplorerCore.LogWarning("Could not find any Input module!");
m_inputModule = new NoInput();
}
}
public static Vector3 MousePosition => m_inputModule.MousePosition;
public static bool GetKeyDown(KeyCode key) => m_inputModule.GetKeyDown(key);
@ -37,5 +25,38 @@ namespace UnityExplorer.Input
public static bool GetMouseButtonDown(int btn) => m_inputModule.GetMouseButtonDown(btn);
public static bool GetMouseButton(int btn) => m_inputModule.GetMouseButton(btn);
public static BaseInputModule UIInput => m_inputModule.UIModule;
public static void ActivateUIModule() => m_inputModule.ActivateModule();
public static void AddUIModule()
{
m_inputModule.AddUIInputModule();
ActivateUIModule();
}
public static void Init()
{
if (InputSystem.TKeyboard != null || (ReflectionUtility.LoadModule("Unity.InputSystem") && InputSystem.TKeyboard != null))
{
m_inputModule = new InputSystem();
CurrentType = InputType.InputSystem;
}
else if (LegacyInput.TInput != null || (ReflectionUtility.LoadModule("UnityEngine.InputLegacyModule") && LegacyInput.TInput != null))
{
m_inputModule = new LegacyInput();
CurrentType = InputType.Legacy;
}
if (m_inputModule == null)
{
ExplorerCore.LogWarning("Could not find any Input Module Type!");
m_inputModule = new NoInput();
CurrentType = InputType.None;
}
CursorUnlocker.Init();
}
}
}

View File

@ -0,0 +1,214 @@
using System;
using System.Reflection;
using UnityExplorer.Core.Unity;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityExplorer.UI;
using System.Collections.Generic;
using UnityExplorer.UI.Inspectors;
using System.Linq;
namespace UnityExplorer.Core.Input
{
public class InputSystem : IHandleInput
{
public InputSystem()
{
ExplorerCore.Log("Initializing new InputSystem support...");
m_kbCurrentProp = TKeyboard.GetProperty("current");
m_kbIndexer = TKeyboard.GetProperty("Item", new Type[] { TKey });
var btnControl = ReflectionUtility.GetTypeByName("UnityEngine.InputSystem.Controls.ButtonControl");
m_btnIsPressedProp = btnControl.GetProperty("isPressed");
m_btnWasPressedProp = btnControl.GetProperty("wasPressedThisFrame");
m_mouseCurrentProp = TMouse.GetProperty("current");
m_leftButtonProp = TMouse.GetProperty("leftButton");
m_rightButtonProp = TMouse.GetProperty("rightButton");
m_positionProp = ReflectionUtility.GetTypeByName("UnityEngine.InputSystem.Pointer")
.GetProperty("position");
m_readVector2InputMethod = ReflectionUtility.GetTypeByName("UnityEngine.InputSystem.InputControl`1")
.MakeGenericType(typeof(Vector2))
.GetMethod("ReadValue");
}
public static Type TKeyboard => m_tKeyboard ?? (m_tKeyboard = ReflectionUtility.GetTypeByName("UnityEngine.InputSystem.Keyboard"));
private static Type m_tKeyboard;
public static Type TMouse => m_tMouse ?? (m_tMouse = ReflectionUtility.GetTypeByName("UnityEngine.InputSystem.Mouse"));
private static Type m_tMouse;
public static Type TKey => m_tKey ?? (m_tKey = ReflectionUtility.GetTypeByName("UnityEngine.InputSystem.Key"));
private static Type m_tKey;
private static PropertyInfo m_btnIsPressedProp;
private static PropertyInfo m_btnWasPressedProp;
private static object CurrentKeyboard => m_currentKeyboard ?? (m_currentKeyboard = m_kbCurrentProp.GetValue(null, null));
private static object m_currentKeyboard;
private static PropertyInfo m_kbCurrentProp;
private static PropertyInfo m_kbIndexer;
private static object CurrentMouse => m_currentMouse ?? (m_currentMouse = m_mouseCurrentProp.GetValue(null, null));
private static object m_currentMouse;
private static PropertyInfo m_mouseCurrentProp;
private static object LeftMouseButton => m_lmb ?? (m_lmb = m_leftButtonProp.GetValue(CurrentMouse, null));
private static object m_lmb;
private static PropertyInfo m_leftButtonProp;
private static object RightMouseButton => m_rmb ?? (m_rmb = m_rightButtonProp.GetValue(CurrentMouse, null));
private static object m_rmb;
private static PropertyInfo m_rightButtonProp;
private static object MousePositionInfo => m_pos ?? (m_pos = m_positionProp.GetValue(CurrentMouse, null));
private static object m_pos;
private static PropertyInfo m_positionProp;
private static MethodInfo m_readVector2InputMethod;
public Vector2 MousePosition
{
get
{
try
{
return (Vector2)m_readVector2InputMethod.Invoke(MousePositionInfo, new object[0]);
}
catch
{
return Vector2.zero;
}
}
}
internal static Dictionary<KeyCode, object> ActualKeyDict = new Dictionary<KeyCode, object>();
internal static Dictionary<string, string> enumNameFixes = new Dictionary<string, string>
{
{ "Control", "Ctrl" },
{ "Return", "Enter" },
{ "Alpha", "Digit" },
{ "Keypad", "Numpad" },
{ "Numlock", "NumLock" },
{ "Print", "PrintScreen" },
{ "BackQuote", "Backquote" }
};
internal object GetActualKey(KeyCode key)
{
if (!ActualKeyDict.ContainsKey(key))
{
var s = key.ToString();
try
{
if (enumNameFixes.First(it => s.Contains(it.Key)) is KeyValuePair<string, string> entry)
s = s.Replace(entry.Key, entry.Value);
}
catch { }
var parsed = Enum.Parse(TKey, s);
var actualKey = m_kbIndexer.GetValue(CurrentKeyboard, new object[] { parsed });
ActualKeyDict.Add(key, actualKey);
}
return ActualKeyDict[key];
}
public bool GetKeyDown(KeyCode key) => (bool)m_btnWasPressedProp.GetValue(GetActualKey(key), null);
public bool GetKey(KeyCode key) => (bool)m_btnIsPressedProp.GetValue(GetActualKey(key), null);
public bool GetMouseButtonDown(int btn)
{
switch (btn)
{
case 0: return (bool)m_btnWasPressedProp.GetValue(LeftMouseButton, null);
case 1: return (bool)m_btnWasPressedProp.GetValue(RightMouseButton, null);
// case 2: return (bool)_btnWasPressedProp.GetValue(MiddleMouseButton, null);
default: throw new NotImplementedException();
}
}
public bool GetMouseButton(int btn)
{
switch (btn)
{
case 0: return (bool)m_btnIsPressedProp.GetValue(LeftMouseButton, null);
case 1: return (bool)m_btnIsPressedProp.GetValue(RightMouseButton, null);
// case 2: return (bool)_btnIsPressedProp.GetValue(MiddleMouseButton, null);
default: throw new NotImplementedException();
}
}
// UI Input
public Type TInputSystemUIInputModule
=> m_tUIInputModule
?? (m_tUIInputModule = ReflectionUtility.GetTypeByName("UnityEngine.InputSystem.UI.InputSystemUIInputModule"));
internal Type m_tUIInputModule;
public BaseInputModule UIModule => m_newInputModule;
internal BaseInputModule m_newInputModule;
public void AddUIInputModule()
{
if (TInputSystemUIInputModule == null)
{
ExplorerCore.LogWarning("Unable to find UI Input Module Type, Input will not work!");
return;
}
var assetType = ReflectionUtility.GetTypeByName("UnityEngine.InputSystem.InputActionAsset");
m_newInputModule = RuntimeProvider.Instance.AddComponent<BaseInputModule>(UIManager.CanvasRoot, TInputSystemUIInputModule);
var asset = RuntimeProvider.Instance.CreateScriptable(assetType);
inputExtensions = ReflectionUtility.GetTypeByName("UnityEngine.InputSystem.InputActionSetupExtensions");
var addMap = inputExtensions.GetMethod("AddActionMap", new Type[] { assetType, typeof(string) });
var map = addMap.Invoke(null, new object[] { asset, "UI" });
CreateAction(map, "point", new[] { "<Mouse>/position" }, "point");
CreateAction(map, "click", new[] { "<Mouse>/leftButton" }, "leftClick");
CreateAction(map, "rightClick", new[] { "<Mouse>/rightButton" }, "rightClick");
CreateAction(map, "scrollWheel", new[] { "<Mouse>/scroll" }, "scrollWheel");
UI_Enable = map.GetType().GetMethod("Enable");
UI_Enable.Invoke(map, new object[0]);
UI_ActionMap = map;
}
private Type inputExtensions;
private object UI_ActionMap;
private MethodInfo UI_Enable;
private void CreateAction(object map, string actionName, string[] bindings, string propertyName)
{
var addAction = inputExtensions.GetMethod("AddAction");
var pointAction = addAction.Invoke(null, new object[] { map, actionName, default, null, null, null, null, null });
var inputActionType = pointAction.GetType();
var addBinding = inputExtensions.GetMethod("AddBinding",
new Type[] { inputActionType, typeof(string), typeof(string), typeof(string), typeof(string) });
foreach (string binding in bindings)
addBinding.Invoke(null, new object[] { pointAction, binding, null, null, null });
var inputRef = ReflectionUtility.GetTypeByName("UnityEngine.InputSystem.InputActionReference")
.GetMethod("Create")
.Invoke(null, new object[] { pointAction });
TInputSystemUIInputModule
.GetProperty(propertyName)
.SetValue(m_newInputModule, inputRef, null);
}
public void ActivateModule()
{
m_newInputModule.ActivateModule();
UI_Enable.Invoke(UI_ActionMap, new object[0]);
}
}
}

View File

@ -1,9 +1,11 @@
using System;
using System.Reflection;
using UnityExplorer.Helpers;
using UnityExplorer.Core.Unity;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityExplorer.UI;
namespace UnityExplorer.Input
namespace UnityExplorer.Core.Input
{
public class LegacyInput : IHandleInput
{
@ -18,7 +20,7 @@ namespace UnityExplorer.Input
m_getMouseButtonDownMethod = TInput.GetMethod("GetMouseButtonDown", new Type[] { typeof(int) });
}
public static Type TInput => m_tInput ?? (m_tInput = ReflectionHelpers.GetTypeByName("UnityEngine.Input"));
public static Type TInput => m_tInput ?? (m_tInput = ReflectionUtility.GetTypeByName("UnityEngine.Input"));
private static Type m_tInput;
private static PropertyInfo m_mousePositionProp;
@ -36,5 +38,20 @@ namespace UnityExplorer.Input
public bool GetMouseButton(int btn) => (bool)m_getMouseButtonMethod.Invoke(null, new object[] { btn });
public bool GetMouseButtonDown(int btn) => (bool)m_getMouseButtonDownMethod.Invoke(null, new object[] { btn });
// UI Input module
public BaseInputModule UIModule => m_inputModule;
internal StandaloneInputModule m_inputModule;
public void AddUIInputModule()
{
m_inputModule = UIManager.CanvasRoot.gameObject.AddComponent<StandaloneInputModule>();
}
public void ActivateModule()
{
m_inputModule.ActivateModule();
}
}
}

View File

@ -1,6 +1,7 @@
using UnityEngine;
using UnityEngine.EventSystems;
namespace UnityExplorer.Input
namespace UnityExplorer.Core.Input
{
// Just a stub for games where no Input module was able to load at all.
@ -13,5 +14,9 @@ namespace UnityExplorer.Input
public bool GetMouseButton(int btn) => false;
public bool GetMouseButtonDown(int btn) => false;
public BaseInputModule UIModule => null;
public void ActivateModule() { }
public void AddUIInputModule() { }
}
}

View File

@ -0,0 +1,217 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Reflection;
using BF = System.Reflection.BindingFlags;
using UnityExplorer.Core.Runtime;
namespace UnityExplorer
{
public static class ReflectionUtility
{
public const BF AllFlags = BF.Public | BF.Instance | BF.NonPublic | BF.Static;
/// <summary>
/// Helper for IL2CPP to get the underlying true Type (Unhollowed) of the object.
/// </summary>
/// <param name="obj">The object to get the true Type for.</param>
/// <returns>The most accurate Type of the object which could be identified.</returns>
public static Type GetActualType(this object obj)
{
if (obj == null)
return null;
return ReflectionProvider.Instance.GetActualType(obj);
}
/// <summary>
/// Cast an object to its underlying Type.
/// </summary>
/// <param name="obj">The object to cast</param>
/// <returns>The object, cast to the underlying Type if possible, otherwise the original object.</returns>
public static object Cast(this object obj)
=> ReflectionProvider.Instance.Cast(obj, GetActualType(obj));
/// <summary>
/// Cast an object to a Type, if possible.
/// </summary>
/// <param name="obj">The object to cast</param>
/// <param name="castTo">The Type to cast to </param>
/// <returns>The object, cast to the Type provided if possible, otherwise the original object.</returns>
public static object Cast(this object obj, Type castTo)
=> ReflectionProvider.Instance.Cast(obj, castTo);
public static T TryCast<T>(this object obj)
=> ReflectionProvider.Instance.TryCast<T>(obj);
/// <summary>
/// Check if the provided Type is assignable to IEnumerable.
/// </summary>
/// <param name="t">The Type to check</param>
/// <returns>True if the Type is assignable to IEnumerable, otherwise false.</returns>
public static bool IsEnumerable(this Type t)
=> ReflectionProvider.Instance.IsAssignableFrom(typeof(IEnumerable), t);
/// <summary>
/// Check if the provided Type is assignable to IDictionary.
/// </summary>
/// <param name="t">The Type to check</param>
/// <returns>True if the Type is assignable to IDictionary, otherwise false.</returns>
public static bool IsDictionary(this Type t)
=> ReflectionProvider.Instance.IsAssignableFrom(typeof(IDictionary), t);
/// <summary>
/// [INTERNAL] Used to load Unhollowed DLLs in IL2CPP.
/// </summary>
internal static bool LoadModule(string module)
=> ReflectionProvider.Instance.LoadModule(module);
// cache for GetTypeByName
internal static readonly Dictionary<string, Type> s_typesByName = new Dictionary<string, Type>();
/// <summary>
/// Find a <see cref="Type"/> in the current AppDomain whose <see cref="Type.FullName"/> matches the provided <paramref name="fullName"/>.
/// </summary>
/// <param name="fullName">The <see cref="Type.FullName"/> you want to search for - case sensitive and full matches only.</param>
/// <returns>The Type if found, otherwise null.</returns>
public static Type GetTypeByName(string fullName)
{
s_typesByName.TryGetValue(fullName, out Type ret);
if (ret != null)
return ret;
foreach (var type in from asm in AppDomain.CurrentDomain.GetAssemblies()
from type in asm.TryGetTypes()
select type)
{
if (type.FullName == fullName)
{
ret = type;
break;
}
}
if (s_typesByName.ContainsKey(fullName))
s_typesByName[fullName] = ret;
else
s_typesByName.Add(fullName, ret);
return ret;
}
// cache for GetBaseTypes
internal static readonly Dictionary<string, Type[]> s_cachedTypeInheritance = new Dictionary<string, Type[]>();
/// <summary>
/// Get all base types of the provided Type, including itself.
/// </summary>
public static Type[] GetAllBaseTypes(this object obj) => GetAllBaseTypes(GetActualType(obj));
/// <summary>
/// Get all base types of the provided Type, including itself.
/// </summary>
public static Type[] GetAllBaseTypes(this Type type)
{
if (type == null)
throw new ArgumentNullException("type");
var name = type.AssemblyQualifiedName;
if (s_cachedTypeInheritance.TryGetValue(name, out Type[] ret))
return ret;
List<Type> list = new List<Type>();
while (type != null)
{
list.Add(type);
type = type.BaseType;
}
ret = list.ToArray();
s_cachedTypeInheritance.Add(name, ret);
return ret;
}
/// <summary>
/// Safely get all valid Types inside an Assembly.
/// </summary>
/// <param name="asm">The Assembly to find Types in.</param>
/// <returns>All possible Types which could be retrieved from the Assembly, or an empty array.</returns>
public static IEnumerable<Type> TryGetTypes(this Assembly asm)
{
try
{
return asm.GetTypes();
}
catch (ReflectionTypeLoadException e)
{
try
{
return asm.GetExportedTypes();
}
catch
{
return e.Types.Where(t => t != null);
}
}
catch
{
return Enumerable.Empty<Type>();
}
}
internal static Dictionary<Type, Dictionary<string, FieldInfo>> s_cachedFieldInfos = new Dictionary<Type, Dictionary<string, FieldInfo>>();
public static FieldInfo GetFieldInfo(Type type, string fieldName)
{
if (!s_cachedFieldInfos.ContainsKey(type))
s_cachedFieldInfos.Add(type, new Dictionary<string, FieldInfo>());
if (!s_cachedFieldInfos[type].ContainsKey(fieldName))
s_cachedFieldInfos[type].Add(fieldName, type.GetField(fieldName, AllFlags));
return s_cachedFieldInfos[type][fieldName];
}
internal static Dictionary<Type, Dictionary<string, PropertyInfo>> s_cachedPropInfos = new Dictionary<Type, Dictionary<string, PropertyInfo>>();
public static PropertyInfo GetPropertyInfo(Type type, string propertyName)
{
if (!s_cachedPropInfos.ContainsKey(type))
s_cachedPropInfos.Add(type, new Dictionary<string, PropertyInfo>());
if (!s_cachedPropInfos[type].ContainsKey(propertyName))
s_cachedPropInfos[type].Add(propertyName, type.GetProperty(propertyName, AllFlags));
return s_cachedPropInfos[type][propertyName];
}
/// <summary>
/// Helper to display a simple "{ExceptionType}: {Message}" of the exception, and optionally use the inner-most exception.
/// </summary>
/// <param name="e">The Exception to convert to string.</param>
/// <param name="innerMost">Should the inner-most Exception of the stack be used? If false, the Exception you provided will be used directly.</param>
/// <returns>The exception to string.</returns>
public static string ReflectionExToString(this Exception e, bool innerMost = false)
{
if (innerMost)
{
while (e.InnerException != null)
{
if (e.InnerException is System.Runtime.CompilerServices.RuntimeWrappedException)
break;
e = e.InnerException;
}
}
return $"{e.GetType()}: {e.Message}";
}
}
}

View File

@ -6,9 +6,9 @@ using System.Text;
using UnhollowerBaseLib;
using UnhollowerRuntimeLib;
using UnityEngine;
using UnityExplorer.Helpers;
using UnityExplorer.Core.Runtime.Il2Cpp;
namespace UnityExplorer.Unstrip
namespace UnityExplorer
{
public class AssetBundle
{
@ -18,13 +18,24 @@ namespace UnityExplorer.Unstrip
public static AssetBundle LoadFromFile(string path)
{
var iCall = ICallHelper.GetICall<d_LoadFromFile>("UnityEngine.AssetBundle::LoadFromFile_Internal");
var iCall = ICallManager.GetICall<d_LoadFromFile>("UnityEngine.AssetBundle::LoadFromFile_Internal");
var ptr = iCall.Invoke(IL2CPP.ManagedStringToIl2Cpp(path), 0u, 0UL);
return new AssetBundle(ptr);
}
private delegate IntPtr d_LoadFromMemory(IntPtr binary, uint crc);
public static AssetBundle LoadFromMemory(byte[] binary, uint crc = 0)
{
var iCall = ICallManager.GetICall<d_LoadFromMemory>("UnityEngine.AssetBundle::LoadFromMemory_Internal");
var ptr = iCall(((Il2CppStructArray<byte>) binary).Pointer, crc);
return new AssetBundle(ptr);
}
// ~~~~~~~~~~~~ Instance ~~~~~~~~~~~~
private readonly IntPtr m_bundlePtr = IntPtr.Zero;
@ -37,7 +48,7 @@ namespace UnityExplorer.Unstrip
public UnityEngine.Object[] LoadAllAssets()
{
var iCall = ICallHelper.GetICall<d_LoadAssetWithSubAssets_Internal>("UnityEngine.AssetBundle::LoadAssetWithSubAssets_Internal");
var iCall = ICallManager.GetICall<d_LoadAssetWithSubAssets_Internal>("UnityEngine.AssetBundle::LoadAssetWithSubAssets_Internal");
var ptr = iCall.Invoke(m_bundlePtr, IL2CPP.ManagedStringToIl2Cpp(""), Il2CppType.Of<UnityEngine.Object>().Pointer);
if (ptr == IntPtr.Zero)
@ -52,7 +63,7 @@ namespace UnityExplorer.Unstrip
public T LoadAsset<T>(string name) where T : UnityEngine.Object
{
var iCall = ICallHelper.GetICall<d_LoadAsset_Internal>("UnityEngine.AssetBundle::LoadAsset_Internal");
var iCall = ICallManager.GetICall<d_LoadAsset_Internal>("UnityEngine.AssetBundle::LoadAsset_Internal");
var ptr = iCall.Invoke(m_bundlePtr, IL2CPP.ManagedStringToIl2Cpp(name), Il2CppType.Of<T>().Pointer);
if (ptr == IntPtr.Zero)

View File

@ -0,0 +1,72 @@
#if CPP
using System;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using System.Runtime.InteropServices;
namespace UnityExplorer.Core.Runtime.Il2Cpp
{
[SuppressMessage("Style", "IDE1006:Naming Styles", Justification = "External methods")]
public static class ICallManager
{
[DllImport("GameAssembly", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Ansi)]
public static extern IntPtr il2cpp_resolve_icall([MarshalAs(UnmanagedType.LPStr)] string name);
private static readonly Dictionary<string, Delegate> iCallCache = new Dictionary<string, Delegate>();
/// <summary>
/// Helper to get and cache an iCall by providing the signature (eg. "UnityEngine.Resources::FindObjectsOfTypeAll").
/// </summary>
/// <typeparam name="T">The Type of Delegate to provide for the iCall.</typeparam>
/// <param name="signature">The signature of the iCall you want to get.</param>
/// <returns>The <typeparamref name="T"/> delegate if successful.</returns>
/// <exception cref="MissingMethodException">If the iCall could not be found.</exception>
public static T GetICall<T>(string signature) where T : Delegate
{
if (iCallCache.ContainsKey(signature))
return (T)iCallCache[signature];
IntPtr ptr = il2cpp_resolve_icall(signature);
if (ptr == IntPtr.Zero)
throw new MissingMethodException($"Could not find any iCall with the signature '{signature}'!");
Delegate iCall = Marshal.GetDelegateForFunctionPointer(ptr, typeof(T));
iCallCache.Add(signature, iCall);
return (T)iCall;
}
private static readonly Dictionary<string, Delegate> s_unreliableCache = new Dictionary<string, Delegate>();
/// <summary>
/// Get an iCall which may be one of multiple different signatures (ie, it changed in different Unity versions).
/// Each possible signature must have the same Type pattern, it can only vary by name.
/// </summary>
public static T GetICallUnreliable<T>(IEnumerable<string> possibleSignatures) where T : Delegate
{
// use the first possible signature as the 'key'.
string key = possibleSignatures.First();
if (s_unreliableCache.ContainsKey(key))
return (T)s_unreliableCache[key];
T iCall;
IntPtr ptr;
foreach (var sig in possibleSignatures)
{
ptr = il2cpp_resolve_icall(sig);
if (ptr != IntPtr.Zero)
{
iCall = (T)Marshal.GetDelegateForFunctionPointer(ptr, typeof(T));
s_unreliableCache.Add(key, iCall);
return iCall;
}
}
throw new MissingMethodException($"Could not find any iCall from list of provided signatures starting with '{key}'!");
}
}
}
#endif

View File

@ -0,0 +1,156 @@
#if CPP
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnhollowerBaseLib;
using UnityEngine;
// CREDIT HerpDerpenstine
// https://github.com/LavaGang/MelonLoader/blob/master/MelonLoader.Support.Il2Cpp/MelonCoroutines.cs
namespace UnityExplorer.Core.Runtime.Il2Cpp
{
public static class Il2CppCoroutine
{
private struct CoroTuple
{
public object WaitCondition;
public IEnumerator Coroutine;
}
private static readonly List<CoroTuple> ourCoroutinesStore = new List<CoroTuple>();
private static readonly List<IEnumerator> ourNextFrameCoroutines = new List<IEnumerator>();
private static readonly List<IEnumerator> ourWaitForFixedUpdateCoroutines = new List<IEnumerator>();
private static readonly List<IEnumerator> ourWaitForEndOfFrameCoroutines = new List<IEnumerator>();
private static readonly List<IEnumerator> tempList = new List<IEnumerator>();
internal static object Start(IEnumerator routine)
{
if (routine != null) ProcessNextOfCoroutine(routine);
return routine;
}
internal static void Stop(IEnumerator enumerator)
{
if (ourNextFrameCoroutines.Contains(enumerator)) // the coroutine is running itself
ourNextFrameCoroutines.Remove(enumerator);
else
{
int coroTupleIndex = ourCoroutinesStore.FindIndex(c => c.Coroutine == enumerator);
if (coroTupleIndex != -1) // the coroutine is waiting for a subroutine
{
object waitCondition = ourCoroutinesStore[coroTupleIndex].WaitCondition;
if (waitCondition is IEnumerator waitEnumerator)
Stop(waitEnumerator);
ourCoroutinesStore.RemoveAt(coroTupleIndex);
}
}
}
private static void ProcessCoroList(List<IEnumerator> target)
{
if (target.Count == 0) return;
// use a temp list to make sure waits made during processing are not handled by same processing invocation
// additionally, a temp list reduces allocations compared to an array
tempList.AddRange(target);
target.Clear();
foreach (var enumerator in tempList) ProcessNextOfCoroutine(enumerator);
tempList.Clear();
}
internal static void Process()
{
for (var i = ourCoroutinesStore.Count - 1; i >= 0; i--)
{
var tuple = ourCoroutinesStore[i];
if (tuple.WaitCondition is WaitForSeconds waitForSeconds)
{
if ((waitForSeconds.m_Seconds -= Time.deltaTime) <= 0)
{
ourCoroutinesStore.RemoveAt(i);
ProcessNextOfCoroutine(tuple.Coroutine);
}
}
}
ProcessCoroList(ourNextFrameCoroutines);
}
internal static void ProcessWaitForFixedUpdate() => ProcessCoroList(ourWaitForFixedUpdateCoroutines);
internal static void ProcessWaitForEndOfFrame() => ProcessCoroList(ourWaitForEndOfFrameCoroutines);
private static void ProcessNextOfCoroutine(IEnumerator enumerator)
{
try
{
if (!enumerator.MoveNext()) // Run the next step of the coroutine. If it's done, restore the parent routine
{
var indices = ourCoroutinesStore.Select((it, idx) => (idx, it)).Where(it => it.it.WaitCondition == enumerator).Select(it => it.idx).ToList();
for (var i = indices.Count - 1; i >= 0; i--)
{
var index = indices[i];
ourNextFrameCoroutines.Add(ourCoroutinesStore[index].Coroutine);
ourCoroutinesStore.RemoveAt(index);
}
return;
}
}
catch (Exception e)
{
ExplorerCore.LogError(e.ToString());
Stop(FindOriginalCoro(enumerator)); // We want the entire coroutine hierachy to stop when an error happen
}
var next = enumerator.Current;
switch (next)
{
case null:
ourNextFrameCoroutines.Add(enumerator);
return;
case WaitForFixedUpdate _:
ourWaitForFixedUpdateCoroutines.Add(enumerator);
return;
case WaitForEndOfFrame _:
ourWaitForEndOfFrameCoroutines.Add(enumerator);
return;
case WaitForSeconds _:
break; // do nothing, this one is supported in Process
case Il2CppObjectBase il2CppObjectBase:
var nextAsEnumerator = il2CppObjectBase.TryCast<Il2CppSystem.Collections.IEnumerator>();
if (nextAsEnumerator != null) // il2cpp IEnumerator also handles CustomYieldInstruction
next = new Il2CppEnumeratorWrapper(nextAsEnumerator);
else
ExplorerCore.LogWarning($"Unknown coroutine yield object of type {il2CppObjectBase} for coroutine {enumerator}");
break;
}
ourCoroutinesStore.Add(new CoroTuple { WaitCondition = next, Coroutine = enumerator });
if (next is IEnumerator nextCoro)
ProcessNextOfCoroutine(nextCoro);
}
private static IEnumerator FindOriginalCoro(IEnumerator enumerator)
{
int index = ourCoroutinesStore.FindIndex(ct => ct.WaitCondition == enumerator);
if (index == -1)
return enumerator;
return FindOriginalCoro(ourCoroutinesStore[index].Coroutine);
}
private class Il2CppEnumeratorWrapper : IEnumerator
{
private readonly Il2CppSystem.Collections.IEnumerator il2cppEnumerator;
public Il2CppEnumeratorWrapper(Il2CppSystem.Collections.IEnumerator il2CppEnumerator) => il2cppEnumerator = il2CppEnumerator;
public bool MoveNext() => il2cppEnumerator.MoveNext();
public void Reset() => il2cppEnumerator.Reset();
public object Current => il2cppEnumerator.Current;
}
}
}
#endif

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#if CPP
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using BF = System.Reflection.BindingFlags;
using System.Text;
using UnhollowerBaseLib;
using UnhollowerRuntimeLib;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.SceneManagement;
using System.Collections;
using UnityEngine.UI;
using UnityExplorer.Core.Input;
using UnityEngine.EventSystems;
namespace UnityExplorer.Core.Runtime.Il2Cpp
{
public class Il2CppProvider : RuntimeProvider
{
public override void Initialize()
{
Reflection = new Il2CppReflection();
TextureUtil = new Il2CppTextureUtil();
}
public override void SetupEvents()
{
try
{
//Application.add_logMessageReceived(new Action<string, string, LogType>(ExplorerCore.Instance.OnUnityLog));
var logType = ReflectionUtility.GetTypeByName("UnityEngine.Application+LogCallback");
var castMethod = logType.GetMethod("op_Implicit", new[] { typeof(Action<string, string, LogType>) });
var addMethod = typeof(Application).GetMethod("add_logMessageReceived", BF.Static | BF.Public, null, new[] { logType }, null);
addMethod.Invoke(null, new[]
{
castMethod.Invoke(null, new[] { new Action<string, string, LogType>(Application_logMessageReceived) })
});
}
catch
{
ExplorerCore.LogWarning("Exception setting up Unity log listener, make sure Unity libraries have been unstripped!");
}
}
private void Application_logMessageReceived(string condition, string stackTrace, LogType type)
{
ExplorerCore.Log(condition, type, true);
}
public override void StartCoroutine(IEnumerator routine)
{
Il2CppCoroutine.Start(routine);
}
public override void Update()
{
Il2CppCoroutine.Process();
}
public override T AddComponent<T>(GameObject obj, Type type)
{
return obj.AddComponent(Il2CppType.From(type)).TryCast<T>();
}
public override ScriptableObject CreateScriptable(Type type)
{
return ScriptableObject.CreateInstance(Il2CppType.From(type));
}
public override void GraphicRaycast(GraphicRaycaster raycaster, PointerEventData data, List<RaycastResult> list)
{
var il2cppList = new Il2CppSystem.Collections.Generic.List<RaycastResult>();
raycaster.Raycast(data, il2cppList);
if (il2cppList.Count > 0)
list.AddRange(il2cppList.ToArray());
}
public override bool IsReferenceEqual(object a, object b)
{
if (a.TryCast<UnityEngine.Object>() is UnityEngine.Object ua)
{
var ub = b.TryCast<UnityEngine.Object>();
if (ub && ua.m_CachedPtr == ub.m_CachedPtr)
return true;
}
return base.IsReferenceEqual(a, b);
}
// LayerMask.LayerToName
internal delegate IntPtr d_LayerToName(int layer);
public override string LayerToName(int layer)
{
var iCall = ICallManager.GetICall<d_LayerToName>("UnityEngine.LayerMask::LayerToName");
return IL2CPP.Il2CppStringToManaged(iCall.Invoke(layer));
}
// Resources.FindObjectsOfTypeAll
internal delegate IntPtr d_FindObjectsOfTypeAll(IntPtr type);
public override UnityEngine.Object[] FindObjectsOfTypeAll(Type type)
{
var iCall = ICallManager.GetICallUnreliable<d_FindObjectsOfTypeAll>(new[]
{
"UnityEngine.Resources::FindObjectsOfTypeAll",
"UnityEngine.ResourcesAPIInternal::FindObjectsOfTypeAll" // Unity 2020+ updated to this
});
return new Il2CppReferenceArray<UnityEngine.Object>(iCall.Invoke(Il2CppType.From(type).Pointer));
}
public override int GetSceneHandle(Scene scene)
=> scene.handle;
// Scene.GetRootGameObjects();
internal delegate void d_GetRootGameObjects(int handle, IntPtr list);
public override GameObject[] GetRootGameObjects(Scene scene)
{
if (!scene.isLoaded)
return new GameObject[0];
int handle = scene.handle;
if (handle == -1)
return new GameObject[0];
int count = GetRootCount(handle);
if (count < 1)
return new GameObject[0];
var list = new Il2CppSystem.Collections.Generic.List<GameObject>(count);
var iCall = ICallManager.GetICall<d_GetRootGameObjects>("UnityEngine.SceneManagement.Scene::GetRootGameObjectsInternal");
iCall.Invoke(handle, list.Pointer);
return list.ToArray();
}
// Scene.rootCount
internal delegate int d_GetRootCountInternal(int handle);
public override int GetRootCount(Scene scene) => GetRootCount(scene.handle);
public static int GetRootCount(int handle)
{
return ICallManager.GetICall<d_GetRootCountInternal>("UnityEngine.SceneManagement.Scene::GetRootCountInternal")
.Invoke(handle);
}
internal static bool? s_doPropertiesExist;
public override ColorBlock SetColorBlock(ColorBlock colors, Color? normal = null, Color? highlighted = null, Color? pressed = null)
{
if (s_doPropertiesExist == null)
{
var prop = ReflectionUtility.GetPropertyInfo(typeof(ColorBlock), "normalColor") as PropertyInfo;
s_doPropertiesExist = prop != null && prop.CanWrite;
}
colors.colorMultiplier = 1;
object boxed = (object)colors;
if (s_doPropertiesExist == true)
{
if (normal != null)
ReflectionUtility.GetPropertyInfo(typeof(ColorBlock), "normalColor").SetValue(boxed, (Color)normal);
if (pressed != null)
ReflectionUtility.GetPropertyInfo(typeof(ColorBlock), "pressedColor").SetValue(boxed, (Color)pressed);
if (highlighted != null)
ReflectionUtility.GetPropertyInfo(typeof(ColorBlock), "highlightedColor").SetValue(boxed, (Color)highlighted);
}
else if (s_doPropertiesExist == false)
{
if (normal != null)
ReflectionUtility.GetFieldInfo(typeof(ColorBlock), "m_NormalColor").SetValue(boxed, (Color)normal);
if (pressed != null)
ReflectionUtility.GetFieldInfo(typeof(ColorBlock), "m_PressedColor").SetValue(boxed, (Color)pressed);
if (highlighted != null)
ReflectionUtility.GetFieldInfo(typeof(ColorBlock), "m_HighlightedColor").SetValue(boxed, (Color)highlighted);
}
colors = (ColorBlock)boxed;
return colors;
}
public override void FindSingleton(string[] possibleNames, Type type, BF flags, List<object> instances)
{
PropertyInfo pi;
foreach (var name in possibleNames)
{
pi = type.GetProperty(name, flags);
if (pi != null)
{
var instance = pi.GetValue(null, null);
if (instance != null)
{
instances.Add(instance);
return;
}
}
}
base.FindSingleton(possibleNames, type, flags, instances);
}
}
}
public static class Il2CppExtensions
{
public static void AddListener(this UnityEvent action, Action listener)
{
action.AddListener(listener);
}
public static void AddListener<T>(this UnityEvent<T> action, Action<T> listener)
{
action.AddListener(listener);
}
public static void SetChildControlHeight(this HorizontalOrVerticalLayoutGroup group, bool value) => group.childControlHeight = value;
public static void SetChildControlWidth(this HorizontalOrVerticalLayoutGroup group, bool value) => group.childControlWidth = value;
}
#endif

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#if CPP
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnhollowerBaseLib;
using UnhollowerRuntimeLib;
using System.Runtime.InteropServices;
using System.Reflection;
using System.Collections;
using System.IO;
using System.Diagnostics.CodeAnalysis;
using UnityExplorer.Core;
using CppType = Il2CppSystem.Type;
using BF = System.Reflection.BindingFlags;
namespace UnityExplorer.Core.Runtime.Il2Cpp
{
[SuppressMessage("Style", "IDE1006:Naming Styles", Justification = "External methods")]
public class Il2CppReflection : ReflectionProvider
{
public Il2CppReflection() : base()
{
Instance = this;
TryLoadGameModules();
}
public override object Cast(object obj, Type castTo)
{
return Il2CppCast(obj, castTo);
}
public override T TryCast<T>(object obj)
{
try
{
return (T)Il2CppCast(obj, typeof(T));
}
catch
{
return default;
}
}
public override void BoxStringToType(ref object value, Type castTo)
{
if (castTo == typeof(Il2CppSystem.String))
value = (Il2CppSystem.String)(value as string);
else
value = (Il2CppSystem.Object)(value as string);
}
public override string UnboxString(object value)
{
if (value is string s)
return s;
s = null;
// strings boxed as Il2CppSystem.Objects can behave weirdly.
// GetActualType will find they are a string, but if its boxed
// then we need to unbox it like this...
if (value is Il2CppSystem.Object cppObject)
s = cppObject.ToString();
else if (value is Il2CppSystem.String cppString)
s = cppString;
return s;
}
public override string ProcessTypeNameInString(Type type, string theString, ref string typeName)
{
if (!Il2CppTypeNotNull(type))
return theString;
var cppType = Il2CppType.From(type);
if (cppType != null && s_deobfuscatedTypeNames.ContainsKey(cppType.FullName))
{
typeName = s_deobfuscatedTypeNames[cppType.FullName];
theString = theString.Replace(cppType.FullName, typeName);
}
return theString;
}
public override Type GetActualType(object obj)
{
if (obj == null)
return null;
var type = obj.GetType();
if (obj is Il2CppSystem.Object cppObject)
{
// weird specific case - if the object is an Il2CppSystem.Type, then return so manually.
if (cppObject is CppType)
return typeof(CppType);
if (!string.IsNullOrEmpty(type.Namespace))
{
// Il2CppSystem-namespace objects should just return GetType,
// because using GetIl2CppType returns the System namespace type instead.
if (type.Namespace.StartsWith("System.") || type.Namespace.StartsWith("Il2CppSystem."))
return cppObject.GetType();
}
var cppType = cppObject.GetIl2CppType();
// check if type is injected
IntPtr classPtr = il2cpp_object_get_class(cppObject.Pointer);
if (RuntimeSpecificsStore.IsInjected(classPtr))
{
var typeByName = ReflectionUtility.GetTypeByName(cppType.FullName);
if (typeByName != null)
return typeByName;
}
// this should be fine for all other il2cpp objects
var getType = GetMonoType(cppType);
if (getType != null)
return getType;
}
return type;
}
// caching for GetMonoType
private static readonly Dictionary<string, Type> Il2CppToMonoType = new Dictionary<string, Type>();
// keep deobfuscated type name cache, used to display proper name.
internal static Dictionary<string, string> s_deobfuscatedTypeNames = new Dictionary<string, string>();
/// <summary>
/// Try to get the Mono (Unhollowed) Type representation of the provided <see cref="Il2CppSystem.Type"/>.
/// </summary>
/// <param name="cppType">The Cpp Type you want to convert to Mono.</param>
/// <returns>The Mono Type if found, otherwise null.</returns>
public static Type GetMonoType(CppType cppType)
{
string name = cppType.AssemblyQualifiedName;
if (Il2CppToMonoType.ContainsKey(name))
return Il2CppToMonoType[name];
Type ret = Type.GetType(name);
// Thanks to Slaynash for this deobfuscation snippet!
if (ret == null)
{
string baseName = cppType.FullName;
string baseAssembly = cppType.Assembly.GetName().name;
ret = AppDomain.CurrentDomain
.GetAssemblies()
.FirstOrDefault(a
=> a.GetName().Name == baseAssembly)?
.TryGetTypes()
.FirstOrDefault(t
=> t.CustomAttributes.Any(ca
=> ca.AttributeType.Name == "ObfuscatedNameAttribute"
&& (string)ca.ConstructorArguments[0].Value == baseName));
if (ret != null)
{
// deobfuscated type was found, add to cache.
s_deobfuscatedTypeNames.Add(cppType.FullName, ret.FullName);
}
}
Il2CppToMonoType.Add(name, ret);
return ret;
}
// cached class pointers for Il2CppCast
private static readonly Dictionary<string, IntPtr> s_cppClassPointers = new Dictionary<string, IntPtr>();
/// <summary>
/// Attempt to cast the object to its underlying type.
/// </summary>
/// <param name="obj">The object you want to cast.</param>
/// <returns>The object, as the underlying type if successful or the input value if not.</returns>
public static object Il2CppCast(object obj) => Il2CppCast(obj, Instance.GetActualType(obj));
/// <summary>
/// Attempt to cast the object to the provided type.
/// </summary>
/// <param name="obj">The object you want to cast.</param>
/// <param name="castTo">The Type you want to cast to.</param>
/// <returns>The object, as the type (or a normal C# object) if successful or the input value if not.</returns>
public static object Il2CppCast(object obj, Type castTo)
{
if (!(obj is Il2CppSystem.Object cppObj))
return obj;
if (!Il2CppTypeNotNull(castTo, out IntPtr castToPtr))
return obj;
IntPtr castFromPtr = il2cpp_object_get_class(cppObj.Pointer);
if (!il2cpp_class_is_assignable_from(castToPtr, castFromPtr))
return null;
if (RuntimeSpecificsStore.IsInjected(castToPtr))
return UnhollowerBaseLib.Runtime.ClassInjectorBase.GetMonoObjectFromIl2CppPointer(cppObj.Pointer);
if (castTo == typeof(string))
return cppObj.ToString();
return Activator.CreateInstance(castTo, cppObj.Pointer);
}
/// <summary>
/// Get the Il2Cpp Class Pointer for the provided Mono (Unhollowed) Type.
/// </summary>
/// <param name="type">The Mono/Unhollowed Type you want the Il2Cpp Class Pointer for.</param>
/// <returns>True if successful, false if not.</returns>
public static bool Il2CppTypeNotNull(Type type) => Il2CppTypeNotNull(type, out _);
/// <summary>
/// Get the Il2Cpp Class Pointer for the provided Mono (Unhollowed) Type.
/// </summary>
/// <param name="type">The Mono/Unhollowed Type you want the Il2Cpp Class Pointer for.</param>
/// <param name="il2cppPtr">The IntPtr for the Il2Cpp class, or IntPtr.Zero if not found.</param>
/// <returns>True if successful, false if not.</returns>
public static bool Il2CppTypeNotNull(Type type, out IntPtr il2cppPtr)
{
if (s_cppClassPointers.TryGetValue(type.AssemblyQualifiedName, out il2cppPtr))
return il2cppPtr != IntPtr.Zero;
il2cppPtr = (IntPtr)typeof(Il2CppClassPointerStore<>)
.MakeGenericType(new Type[] { type })
.GetField("NativeClassPtr", BF.Public | BF.Static)
.GetValue(null);
s_cppClassPointers.Add(type.AssemblyQualifiedName, il2cppPtr);
return il2cppPtr != IntPtr.Zero;
}
// Extern C++ methods
[DllImport("GameAssembly", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Ansi)]
public static extern bool il2cpp_class_is_assignable_from(IntPtr klass, IntPtr oklass);
[DllImport("GameAssembly", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Ansi)]
public static extern IntPtr il2cpp_object_get_class(IntPtr obj);
internal static IntPtr s_cppEnumerableClassPtr;
internal static IntPtr s_cppDictionaryClassPtr;
public override bool IsAssignableFrom(Type toAssignTo, Type toAssignFrom)
{
if (toAssignTo.IsAssignableFrom(toAssignFrom))
return true;
if (toAssignTo == typeof(IEnumerable))
{
try
{
if (s_cppEnumerableClassPtr == IntPtr.Zero)
Il2CppTypeNotNull(typeof(Il2CppSystem.Collections.IEnumerable), out s_cppEnumerableClassPtr);
if (s_cppEnumerableClassPtr != IntPtr.Zero
&& Il2CppTypeNotNull(toAssignFrom, out IntPtr assignFromPtr)
&& il2cpp_class_is_assignable_from(s_cppEnumerableClassPtr, assignFromPtr))
{
return true;
}
}
catch { }
}
else if (toAssignTo == typeof(IDictionary))
{
try
{
if (s_cppDictionaryClassPtr == IntPtr.Zero)
if (!Il2CppTypeNotNull(typeof(Il2CppSystem.Collections.IDictionary), out s_cppDictionaryClassPtr))
return false;
if (Il2CppTypeNotNull(toAssignFrom, out IntPtr classPtr))
{
if (il2cpp_class_is_assignable_from(s_cppDictionaryClassPtr, classPtr))
return true;
}
}
catch { }
}
return false;
}
public override bool IsReflectionSupported(Type type)
{
try
{
var gArgs = type.GetGenericArguments();
if (!gArgs.Any())
return true;
foreach (var gType in gArgs)
{
if (!Supported(gType))
return false;
}
return true;
bool Supported(Type t)
{
if (!typeof(Il2CppSystem.Object).IsAssignableFrom(t))
return true;
if (!Il2CppTypeNotNull(t, out IntPtr ptr))
return false;
return CppType.internal_from_handle(IL2CPP.il2cpp_class_get_type(ptr)) is CppType;
}
}
catch
{
return false;
}
}
// Helper for IL2CPP to try to make sure the Unhollowed game assemblies are actually loaded.
internal static void TryLoadGameModules()
{
Instance.LoadModule("Assembly-CSharp");
Instance.LoadModule("Assembly-CSharp-firstpass");
}
public override bool LoadModule(string module)
{
#if ML
var path = Path.Combine("MelonLoader", "Managed", $"{module}.dll");
#else
var path = Path.Combine("BepInEx", "unhollowed", $"{module}.dll");
#endif
return LoadModuleInternal(path);
}
internal static bool LoadModuleInternal(string fullPath)
{
if (!File.Exists(fullPath))
return false;
try
{
Assembly.Load(File.ReadAllBytes(fullPath));
return true;
}
catch (Exception e)
{
Console.WriteLine(e.GetType() + ", " + e.Message);
}
return false;
}
internal static readonly Dictionary<Type, MethodInfo> s_getEnumeratorMethods = new Dictionary<Type, MethodInfo>();
internal static readonly Dictionary<Type, EnumeratorInfo> s_enumeratorInfos = new Dictionary<Type, EnumeratorInfo>();
internal class EnumeratorInfo
{
internal MethodInfo moveNext;
internal PropertyInfo current;
}
public override IEnumerable EnumerateEnumerable(object value)
{
if (value == null)
return null;
var cppEnumerable = (value as Il2CppSystem.Object)?.TryCast<Il2CppSystem.Collections.IEnumerable>();
if (cppEnumerable != null)
{
var type = value.GetType();
if (!s_getEnumeratorMethods.ContainsKey(type))
s_getEnumeratorMethods.Add(type, type.GetMethod("GetEnumerator"));
var enumerator = s_getEnumeratorMethods[type].Invoke(value, null);
var enumeratorType = enumerator.GetType();
if (!s_enumeratorInfos.ContainsKey(enumeratorType))
{
s_enumeratorInfos.Add(enumeratorType, new EnumeratorInfo
{
current = enumeratorType.GetProperty("Current"),
moveNext = enumeratorType.GetMethod("MoveNext"),
});
}
var info = s_enumeratorInfos[enumeratorType];
// iterate
var list = new List<object>();
while ((bool)info.moveNext.Invoke(enumerator, null))
list.Add(info.current.GetValue(enumerator));
return list;
}
return null;
}
public override IDictionary EnumerateDictionary(object value, Type typeOfKeys, Type typeOfValues)
{
var valueType = ReflectionUtility.GetActualType(value);
var keyList = new List<object>();
var valueList = new List<object>();
var hashtable = value.Cast(typeof(Il2CppSystem.Collections.Hashtable)) as Il2CppSystem.Collections.Hashtable;
if (hashtable != null)
{
EnumerateCppHashtable(hashtable, keyList, valueList);
}
else
{
var keys = valueType.GetProperty("Keys").GetValue(value, null);
var values = valueType.GetProperty("Values").GetValue(value, null);
EnumerateCppIDictionary(keys, keyList);
EnumerateCppIDictionary(values, valueList);
}
var dict = Activator.CreateInstance(typeof(Dictionary<,>)
.MakeGenericType(typeOfKeys, typeOfValues))
as IDictionary;
for (int i = 0; i < keyList.Count; i++)
dict.Add(keyList[i], valueList[i]);
return dict;
}
private void EnumerateCppIDictionary(object collection, List<object> list)
{
// invoke GetEnumerator
var enumerator = collection.GetType().GetMethod("GetEnumerator").Invoke(collection, null);
// get the type of it
var enumeratorType = enumerator.GetType();
// reflect MoveNext and Current
var moveNext = enumeratorType.GetMethod("MoveNext");
var current = enumeratorType.GetProperty("Current");
// iterate
while ((bool)moveNext.Invoke(enumerator, null))
{
list.Add(current.GetValue(enumerator, null));
}
}
private void EnumerateCppHashtable(Il2CppSystem.Collections.Hashtable hashtable, List<object> keys, List<object> values)
{
for (int i = 0; i < hashtable.buckets.Count; i++)
{
var bucket = hashtable.buckets[i];
if (bucket == null || bucket.key == null)
continue;
keys.Add(bucket.key);
values.Add(bucket.val);
}
}
// ~~~~~~~~~~ not used ~~~~~~~~~~~~
// cached il2cpp unbox methods
internal static readonly Dictionary<string, MethodInfo> s_unboxMethods = new Dictionary<string, MethodInfo>();
/// <summary>
/// Attempt to unbox the object to the underlying struct type.
/// </summary>
/// <param name="obj">The object which is a struct underneath.</param>
/// <returns>The struct if successful, otherwise null.</returns>
public static object Unbox(object obj) => Unbox(obj, Instance.GetActualType(obj));
/// <summary>
/// Attempt to unbox the object to the struct type.
/// </summary>
/// <param name="obj">The object which is a struct underneath.</param>
/// <param name="type">The type of the struct you want to unbox to.</param>
/// <returns>The struct if successful, otherwise null.</returns>
public static object Unbox(object obj, Type type)
{
if (!type.IsValueType)
return null;
if (!(obj is Il2CppSystem.Object))
return obj;
var name = type.AssemblyQualifiedName;
if (!s_unboxMethods.ContainsKey(name))
{
s_unboxMethods.Add(name, typeof(Il2CppObjectBase)
.GetMethod("Unbox")
.MakeGenericMethod(type));
}
return s_unboxMethods[name].Invoke(obj, new object[0]);
}
}
}
#endif

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#if CPP
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnhollowerBaseLib;
using UnityEngine;
namespace UnityExplorer.Core.Runtime.Il2Cpp
{
public class Il2CppTextureUtil : TextureUtilProvider
{
public override Texture2D NewTexture2D(int width, int height)
=> new Texture2D((int)width, (int)height, TextureFormat.RGBA32, Texture.GenerateAllMips, false, IntPtr.Zero);
internal delegate void d_Blit2(IntPtr source, IntPtr dest);
public override void Blit(Texture2D tex, RenderTexture rt)
{
var iCall = ICallManager.GetICall<d_Blit2>("UnityEngine.Graphics::Blit2");
iCall.Invoke(tex.Pointer, rt.Pointer);
}
// byte[] ImageConversion.EncodeToPNG(this Texture2D image);
internal delegate IntPtr d_EncodeToPNG(IntPtr tex);
public override byte[] EncodeToPNG(Texture2D tex)
{
var iCall = ICallManager.GetICall<d_EncodeToPNG>("UnityEngine.ImageConversion::EncodeToPNG");
IntPtr ptr = iCall.Invoke(tex.Pointer);
if (ptr == IntPtr.Zero)
return null;
return new Il2CppStructArray<byte>(ptr);
}
// bool ImageConversion.LoadImage(this Texture2D tex, byte[] data, bool markNonReadable);
internal delegate bool d_LoadImage(IntPtr tex, IntPtr data, bool markNonReadable);
public override bool LoadImage(Texture2D tex, byte[] data, bool markNonReadable)
{
var il2cppArray = (Il2CppStructArray<byte>)data;
var iCall = ICallManager.GetICall<d_LoadImage>("UnityEngine.ImageConversion::LoadImage");
return iCall.Invoke(tex.Pointer, il2cppArray.Pointer, markNonReadable);
}
// Sprite Sprite.Create
public override Sprite CreateSprite(Texture2D texture)
{
return CreateSpriteImpl(texture, new Rect(0, 0, texture.width, texture.height), Vector2.zero, 100f, 0u, Vector4.zero);
}
internal delegate IntPtr d_CreateSprite(IntPtr texture, ref Rect rect, ref Vector2 pivot, float pixelsPerUnit,
uint extrude, int meshType, ref Vector4 border, bool generateFallbackPhysicsShape);
public static Sprite CreateSpriteImpl(Texture texture, Rect rect, Vector2 pivot, float pixelsPerUnit, uint extrude, Vector4 border)
{
var iCall = ICallManager.GetICall<d_CreateSprite>("UnityEngine.Sprite::CreateSprite_Injected");
var ptr = iCall.Invoke(texture.Pointer, ref rect, ref pivot, pixelsPerUnit, extrude, 1, ref border, false);
if (ptr == IntPtr.Zero)
return null;
else
return new Sprite(ptr);
}
}
}
#endif

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@ -0,0 +1,29 @@
#if MONO
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
namespace UnityExplorer.Core.Runtime.Mono
{
public class DummyBehaviour : MonoBehaviour
{
public static DummyBehaviour Instance;
public static void Setup()
{
var obj = new GameObject("Explorer_DummyBehaviour");
DontDestroyOnLoad(obj);
obj.hideFlags |= HideFlags.HideAndDontSave;
obj.AddComponent<DummyBehaviour>();
}
internal void Awake()
{
Instance = this;
}
}
}
#endif

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@ -0,0 +1,143 @@
#if MONO
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Text;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.EventSystems;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
using UnityExplorer.Core;
using UnityExplorer.Core.CSharp;
namespace UnityExplorer.Core.Runtime.Mono
{
public class MonoProvider : RuntimeProvider
{
public override void Initialize()
{
Reflection = new MonoReflection();
TextureUtil = new MonoTextureUtil();
DummyBehaviour.Setup();
}
public override void SetupEvents()
{
Application.logMessageReceived += Application_logMessageReceived;
}
private void Application_logMessageReceived(string condition, string stackTrace, LogType type)
{
ExplorerCore.Log(condition, type, true);
}
public override void StartCoroutine(IEnumerator routine)
{
DummyBehaviour.Instance.StartCoroutine(routine);
}
public override void Update()
{
}
public override T AddComponent<T>(GameObject obj, Type type)
{
return (T)obj.AddComponent(type);
}
public override ScriptableObject CreateScriptable(Type type)
{
return ScriptableObject.CreateInstance(type);
}
public override void GraphicRaycast(GraphicRaycaster raycaster, PointerEventData data, List<RaycastResult> list)
{
raycaster.Raycast(data, list);
}
public override string LayerToName(int layer)
=> LayerMask.LayerToName(layer);
public override UnityEngine.Object[] FindObjectsOfTypeAll(Type type)
=> Resources.FindObjectsOfTypeAll(type);
private static readonly FieldInfo fi_Scene_handle = typeof(Scene).GetField("m_Handle", ReflectionUtility.AllFlags);
public override int GetSceneHandle(Scene scene)
{
return (int)fi_Scene_handle.GetValue(scene);
}
public override GameObject[] GetRootGameObjects(Scene scene)
{
if (!scene.isLoaded)
return new GameObject[0];
return scene.GetRootGameObjects();
}
public override int GetRootCount(Scene scene)
{
return scene.rootCount;
}
public override ColorBlock SetColorBlock(ColorBlock colors, Color? normal = null, Color? highlighted = null, Color? pressed = null)
{
if (normal != null)
colors.normalColor = (Color)normal;
if (highlighted != null)
colors.highlightedColor = (Color)highlighted;
if (pressed != null)
colors.pressedColor = (Color)pressed;
return colors;
}
}
}
public static class MonoExtensions
{
public static void AddListener(this UnityEvent _event, Action listener)
{
_event.AddListener(new UnityAction(listener));
}
public static void AddListener<T>(this UnityEvent<T> _event, Action<T> listener)
{
_event.AddListener(new UnityAction<T>(listener));
}
public static void Clear(this StringBuilder sb)
{
sb.Remove(0, sb.Length);
}
private static PropertyInfo pi_childControlHeight;
public static void SetChildControlHeight(this HorizontalOrVerticalLayoutGroup group, bool value)
{
if (pi_childControlHeight == null)
pi_childControlHeight = group.GetType().GetProperty("childControlHeight");
pi_childControlHeight?.SetValue(group, value, null);
}
private static PropertyInfo pi_childControlWidth;
public static void SetChildControlWidth(this HorizontalOrVerticalLayoutGroup group, bool value)
{
if (pi_childControlWidth == null)
pi_childControlWidth = group.GetType().GetProperty("childControlWidth");
pi_childControlWidth?.SetValue(group, value, null);
}
}
#endif

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@ -0,0 +1,48 @@
#if MONO
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace UnityExplorer.Core.Runtime.Mono
{
public class MonoReflection : ReflectionProvider
{
// Mono doesn't need to explicitly cast things.
public override object Cast(object obj, Type castTo)
=> obj;
public override T TryCast<T>(object obj)
{
try
{
return (T)obj;
}
catch
{
return default;
}
}
// Vanilla GetType is fine for mono
public override Type GetActualType(object obj)
=> obj.GetType();
public override bool IsAssignableFrom(Type toAssignTo, Type toAssignFrom)
=> toAssignTo.IsAssignableFrom(toAssignFrom);
public override bool IsReflectionSupported(Type type)
=> true;
public override bool LoadModule(string module)
=> true;
public override string ProcessTypeNameInString(Type type, string theString, ref string typeName)
=> theString;
// not necessary
public override void BoxStringToType(ref object _string, Type castTo) { }
}
}
#endif

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@ -0,0 +1,66 @@
#if MONO
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Text;
using UnityEngine;
using UnityExplorer.Core;
namespace UnityExplorer.Core.Runtime.Mono
{
public class MonoTextureUtil : TextureUtilProvider
{
public override void Blit(Texture2D tex, RenderTexture rt)
{
Graphics.Blit(tex, rt);
}
public override Sprite CreateSprite(Texture2D texture)
{
return Sprite.Create(texture, new Rect(0, 0, texture.width, texture.height), Vector2.zero);
}
public override bool LoadImage(Texture2D tex, byte[] data, bool markNonReadable)
{
return tex.LoadImage(data, markNonReadable);
}
public override Texture2D NewTexture2D(int width, int height)
{
return new Texture2D(width, height);
}
public override byte[] EncodeToPNG(Texture2D tex)
{
return EncodeToPNGSafe(tex);
}
private static MethodInfo EncodeToPNGMethod => m_encodeToPNGMethod ?? GetEncodeToPNGMethod();
private static MethodInfo m_encodeToPNGMethod;
public static byte[] EncodeToPNGSafe(Texture2D tex)
{
var method = EncodeToPNGMethod;
if (method.IsStatic)
return (byte[])method.Invoke(null, new object[] { tex });
else
return (byte[])method.Invoke(tex, new object[0]);
}
private static MethodInfo GetEncodeToPNGMethod()
{
if (ReflectionUtility.GetTypeByName("UnityEngine.ImageConversion") is Type imageConversion)
return m_encodeToPNGMethod = imageConversion.GetMethod("EncodeToPNG", ReflectionUtility.AllFlags);
var method = typeof(Texture2D).GetMethod("EncodeToPNG", ReflectionUtility.AllFlags);
if (method != null)
return m_encodeToPNGMethod = method;
ExplorerCore.Log("ERROR: Cannot get any EncodeToPNG method!");
return null;
}
}
}
#endif

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@ -0,0 +1,42 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace UnityExplorer.Core.Runtime
{
public abstract class ReflectionProvider
{
public static ReflectionProvider Instance;
public ReflectionProvider()
{
Instance = this;
}
public abstract Type GetActualType(object obj);
public abstract object Cast(object obj, Type castTo);
public abstract T TryCast<T>(object obj);
public abstract bool IsAssignableFrom(Type toAssignTo, Type toAssignFrom);
public abstract bool IsReflectionSupported(Type type);
public abstract string ProcessTypeNameInString(Type type, string theString, ref string typeName);
public abstract bool LoadModule(string module);
public abstract void BoxStringToType(ref object _string, Type castTo);
public virtual string UnboxString(object value) => (string)value;
public virtual IDictionary EnumerateDictionary(object value, Type typeOfKeys, Type typeOfValues)
=> null;
public virtual IEnumerable EnumerateEnumerable(object value)
=> null;
}
}

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@ -0,0 +1,86 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Text;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
using UnityExplorer.Core.Runtime;
// Intentionally project-wide namespace so that its always easily accessible.
namespace UnityExplorer
{
public abstract class RuntimeProvider
{
public static RuntimeProvider Instance;
public ReflectionProvider Reflection;
public TextureUtilProvider TextureUtil;
public RuntimeProvider()
{
Initialize();
SetupEvents();
}
public static void Init() =>
#if CPP
Instance = new Core.Runtime.Il2Cpp.Il2CppProvider();
#else
Instance = new Core.Runtime.Mono.MonoProvider();
#endif
public abstract void Initialize();
public abstract void SetupEvents();
public abstract void StartCoroutine(IEnumerator routine);
public abstract void Update();
public virtual bool IsReferenceEqual(object a, object b) => ReferenceEquals(a, b);
// Unity API handlers
public abstract T AddComponent<T>(GameObject obj, Type type) where T : Component;
public abstract ScriptableObject CreateScriptable(Type type);
public abstract string LayerToName(int layer);
public abstract UnityEngine.Object[] FindObjectsOfTypeAll(Type type);
public abstract void GraphicRaycast(GraphicRaycaster raycaster, PointerEventData data, List<RaycastResult> list);
public abstract int GetSceneHandle(Scene scene);
public abstract GameObject[] GetRootGameObjects(Scene scene);
public abstract int GetRootCount(Scene scene);
public abstract ColorBlock SetColorBlock(ColorBlock colors, Color? normal = null, Color? highlighted = null, Color? pressed = null);
public virtual void FindSingleton(string[] s_instanceNames, Type type, BindingFlags flags, List<object> instances)
{
// Look for a typical Instance backing field.
FieldInfo fi;
foreach (var name in s_instanceNames)
{
fi = type.GetField(name, flags);
if (fi != null)
{
var instance = fi.GetValue(null);
if (instance != null)
{
instances.Add(instance);
return;
}
}
}
}
}
}

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@ -1,42 +1,32 @@
using System;
using UnityEngine;
using System.Collections.Generic;
using System.IO;
using System.Reflection;
#if CPP
using UnityExplorer.Unstrip;
#endif
using System.Linq;
using System.Text;
using UnityEngine;
namespace UnityExplorer.Helpers
namespace UnityExplorer.Core.Runtime
{
public static class Texture2DHelpers
public abstract class TextureUtilProvider
{
#if CPP // If Mono
#else
private static bool isNewEncodeMethod = false;
private static MethodInfo EncodeToPNGMethod => m_encodeToPNGMethod ?? GetEncodeToPNGMethod();
private static MethodInfo m_encodeToPNGMethod;
public static TextureUtilProvider Instance;
private static MethodInfo GetEncodeToPNGMethod()
public TextureUtilProvider()
{
if (ReflectionHelpers.GetTypeByName("UnityEngine.ImageConversion") is Type imageConversion)
{
isNewEncodeMethod = true;
return m_encodeToPNGMethod = imageConversion.GetMethod("EncodeToPNG", ReflectionHelpers.CommonFlags);
Instance = this;
}
var method = typeof(Texture2D).GetMethod("EncodeToPNG", ReflectionHelpers.CommonFlags);
if (method != null)
{
return m_encodeToPNGMethod = method;
}
public abstract byte[] EncodeToPNG(Texture2D tex);
ExplorerCore.Log("ERROR: Cannot get any EncodeToPNG method!");
return null;
}
#endif
public abstract Texture2D NewTexture2D(int width, int height);
public abstract void Blit(Texture2D tex, RenderTexture rt);
public static bool IsReadable(this Texture2D tex)
public abstract bool LoadImage(Texture2D tex, byte[] data, bool markNonReadable);
public abstract Sprite CreateSprite(Texture2D texture);
public static bool IsReadable(Texture2D tex)
{
try
{
@ -53,19 +43,28 @@ namespace UnityExplorer.Helpers
}
}
public static Texture2D Copy(Texture2D orig, Rect rect) //, bool isDTXnmNormal = false)
public static bool LoadImage(Texture2D tex, string filePath, bool markNonReadable)
{
if (!File.Exists(filePath))
return false;
return Instance.LoadImage(tex, File.ReadAllBytes(filePath), markNonReadable);
}
public static Texture2D Copy(Texture2D orig, Rect rect)
{
Color[] pixels;
if (!orig.IsReadable())
if (!IsReadable(orig))
orig = ForceReadTexture(orig);
pixels = orig.GetPixels((int)rect.x, (int)rect.y, (int)rect.width, (int)rect.height);
var _newTex = new Texture2D((int)rect.width, (int)rect.height);
_newTex.SetPixels(pixels);
Texture2D newTex = Instance.NewTexture2D((int)rect.width, (int)rect.height);
return _newTex;
newTex.SetPixels(pixels);
return newTex;
}
public static Texture2D ForceReadTexture(Texture2D tex)
@ -78,7 +77,8 @@ namespace UnityExplorer.Helpers
var rt = RenderTexture.GetTemporary(tex.width, tex.height, 0, RenderTextureFormat.ARGB32);
rt.filterMode = FilterMode.Point;
RenderTexture.active = rt;
Graphics.Blit(tex, rt);
Instance.Blit(tex, rt);
var _newTex = new Texture2D(tex.width, tex.height, TextureFormat.ARGB32, false);
@ -106,7 +106,7 @@ namespace UnityExplorer.Helpers
string savepath = dir + @"\" + name + ".png";
// Make sure we can EncodeToPNG it.
if (tex.format != TextureFormat.ARGB32 || !tex.IsReadable())
if (tex.format != TextureFormat.ARGB32 || !IsReadable(tex))
{
tex = ForceReadTexture(tex);
}
@ -117,20 +117,9 @@ namespace UnityExplorer.Helpers
tex.Apply(false, false);
}
#if CPP
data = tex.EncodeToPNG();
#else
if (isNewEncodeMethod)
{
data = (byte[])EncodeToPNGMethod.Invoke(null, new object[] { tex });
}
else
{
data = (byte[])EncodeToPNGMethod.Invoke(tex, new object[0]);
}
#endif
data = Instance.EncodeToPNG(tex);
if (data == null || data.Length < 1)
if (data == null || !data.Any())
{
ExplorerCore.LogWarning("Couldn't get any data for the texture!");
}

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@ -0,0 +1,14 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace UnityExplorer.Core.Search
{
internal enum ChildFilter
{
Any,
RootObject,
HasParent
}
}

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@ -0,0 +1,15 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace UnityExplorer.Core.Search
{
internal enum SceneFilter
{
Any,
Asset,
DontDestroyOnLoad,
Explicit,
}
}

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@ -0,0 +1,17 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace UnityExplorer.Core.Search
{
internal enum SearchContext
{
UnityObject,
GameObject,
Component,
Custom,
Singleton,
StaticClass
}
}

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@ -0,0 +1,191 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Text;
using UnityEngine;
using UnityExplorer.Core.Runtime;
using UnityExplorer.UI.Main;
using UnityExplorer.UI.Main.Search;
namespace UnityExplorer.Core.Search
{
public static class SearchProvider
{
internal static object[] StaticClassSearch(string input)
{
var list = new List<Type>();
var nameFilter = "";
if (!string.IsNullOrEmpty(input))
nameFilter = input.ToLower();
foreach (var asm in AppDomain.CurrentDomain.GetAssemblies())
{
foreach (var type in asm.TryGetTypes().Where(it => it.IsSealed && it.IsAbstract))
{
if (!string.IsNullOrEmpty(nameFilter) && !type.FullName.ToLower().Contains(nameFilter))
continue;
list.Add(type);
}
}
return list.ToArray();
}
internal static string[] s_instanceNames = new string[]
{
"m_instance",
"m_Instance",
"s_instance",
"s_Instance",
"_instance",
"_Instance",
"instance",
"Instance",
"<Instance>k__BackingField",
"<instance>k__BackingField",
};
internal static object[] SingletonSearch(string input)
{
var instances = new List<object>();
var nameFilter = "";
if (!string.IsNullOrEmpty(input))
nameFilter = input.ToLower();
var flags = BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Static;
foreach (var asm in AppDomain.CurrentDomain.GetAssemblies())
{
// Search all non-static, non-enum classes.
foreach (var type in asm.TryGetTypes().Where(it => !(it.IsSealed && it.IsAbstract) && !it.IsEnum))
{
try
{
if (!string.IsNullOrEmpty(nameFilter) && !type.FullName.ToLower().Contains(nameFilter))
continue;
RuntimeProvider.Instance.FindSingleton(s_instanceNames, type, flags, instances);
}
catch { }
}
}
return instances.ToArray();
}
internal static object[] UnityObjectSearch(string input, string customTypeInput, SearchContext context,
ChildFilter childFilter, SceneFilter sceneFilter)
{
Type searchType = null;
switch (context)
{
case SearchContext.GameObject:
searchType = typeof(GameObject); break;
case SearchContext.Component:
searchType = typeof(Component); break;
case SearchContext.Custom:
if (string.IsNullOrEmpty(customTypeInput))
{
ExplorerCore.LogWarning("Custom Type input must not be empty!");
return null;
}
if (ReflectionUtility.GetTypeByName(customTypeInput) is Type customType)
if (typeof(UnityEngine.Object).IsAssignableFrom(customType))
searchType = customType;
else
ExplorerCore.LogWarning($"Custom type '{customType.FullName}' is not assignable from UnityEngine.Object!");
else
ExplorerCore.LogWarning($"Could not find a type by the name '{customTypeInput}'!");
break;
default:
searchType = typeof(UnityEngine.Object); break;
}
if (searchType == null)
return null;
var allObjects = RuntimeProvider.Instance.FindObjectsOfTypeAll(searchType);
var results = new List<object>();
// perform filter comparers
string nameFilter = null;
if (!string.IsNullOrEmpty(input))
nameFilter = input.ToLower();
bool canGetGameObject = (sceneFilter != SceneFilter.Any || childFilter != ChildFilter.Any)
&& (context == SearchContext.GameObject || typeof(Component).IsAssignableFrom(searchType));
string sceneFilterString = null;
if (!canGetGameObject)
{
if (context != SearchContext.UnityObject && (sceneFilter != SceneFilter.Any || childFilter != ChildFilter.Any))
ExplorerCore.LogWarning($"Type '{searchType}' cannot have Scene or Child filters applied to it");
}
else
{
if (sceneFilter == SceneFilter.DontDestroyOnLoad)
sceneFilterString = "DontDestroyOnLoad";
else if (sceneFilter == SceneFilter.Explicit)
sceneFilterString = SearchPage.Instance.m_sceneDropdown.options[SearchPage.Instance.m_sceneDropdown.value].text;
}
foreach (var obj in allObjects)
{
// name check
if (!string.IsNullOrEmpty(nameFilter) && !obj.name.ToLower().Contains(nameFilter))
continue;
if (canGetGameObject)
{
var go = context == SearchContext.GameObject
? obj.TryCast<GameObject>()
: obj.TryCast<Component>().gameObject;
// scene check
if (sceneFilter != SceneFilter.Any)
{
if (!go)
continue;
switch (context)
{
case SearchContext.GameObject:
if (go.scene.name != sceneFilterString)
continue;
break;
case SearchContext.Custom:
case SearchContext.Component:
if (go.scene.name != sceneFilterString)
continue;
break;
}
}
if (childFilter != ChildFilter.Any)
{
if (!go)
continue;
// root object check (no parent)
if (childFilter == ChildFilter.HasParent && !go.transform.parent)
continue;
else if (childFilter == ChildFilter.RootObject && go.transform.parent)
continue;
}
}
results.Add(obj);
}
return results.ToArray();
}
}
}

36
src/Core/TestClass.cs Normal file
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@ -0,0 +1,36 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace UnityExplorer
{
public static class TestClass
{
public static UI.Main.PanelDragger.ResizeTypes flags = UI.Main.PanelDragger.ResizeTypes.NONE;
#if CPP
public static string testStringOne = "Test";
public static Il2CppSystem.Object testStringTwo = "string boxed as cpp object";
public static Il2CppSystem.String testStringThree = "string boxed as cpp string";
public static string nullString = null;
public static Il2CppSystem.Collections.Hashtable testHashset;
public static Il2CppSystem.Collections.Generic.List<Il2CppSystem.Object> testList;
static TestClass()
{
testHashset = new Il2CppSystem.Collections.Hashtable();
testHashset.Add("key1", "itemOne");
testHashset.Add("key2", "itemTwo");
testHashset.Add("key3", "itemThree");
testList = new Il2CppSystem.Collections.Generic.List<Il2CppSystem.Object>(3);
testList.Add("One");
testList.Add("Two");
testList.Add("Three");
//testIList = list.TryCast<Il2CppSystem.Collections.IList>();
}
#endif
}
}

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@ -0,0 +1,103 @@
using System;
using System.Collections.Generic;
using System.Globalization;
using System.Linq;
using System.Text;
using UnityEngine;
using Object = UnityEngine.Object;
namespace UnityExplorer.Core.Unity
{
public static class UnityHelpers
{
/// <summary>
/// Check if an object is null, and if it's a UnityEngine.Object then also check if it was destroyed.
/// </summary>
public static bool IsNullOrDestroyed(this object obj, bool suppressWarning = true)
{
var unityObj = obj as Object;
if (obj == null)
{
if (!suppressWarning)
ExplorerCore.LogWarning("The target instance is null!");
return true;
}
else if (obj is Object)
{
if (!unityObj)
{
if (!suppressWarning)
ExplorerCore.LogWarning("The target UnityEngine.Object was destroyed!");
return true;
}
}
return false;
}
/// <summary>
/// Print a nice {X, Y, Z} output of the Vector3, formatted to 3 decimal places.
/// </summary>
public static string ToStringPretty(this Vector3 vec)
{
return $"{vec.x:F3}, {vec.y:F3}, {vec.z:F3}";
}
/// <summary>
/// Get the full Transform heirarchy path for this provided Transform.
/// </summary>
public static string GetTransformPath(this Transform transform, bool includeSelf = false)
{
string path = includeSelf
? transform.transform.name
: "";
while (transform.parent)
{
transform = transform.parent;
path = $"{transform.name}/{path}";
}
return path;
}
/// <summary>
/// Converts Color to 6-digit RGB hex code (without # symbol). Eg, RGBA(1,0,0,1) -> FF0000
/// </summary>
public static string ToHex(this Color color)
{
byte r = (byte)Mathf.Clamp(Mathf.RoundToInt(color.r * 255f), 0, 255);
byte g = (byte)Mathf.Clamp(Mathf.RoundToInt(color.g * 255f), 0, 255);
byte b = (byte)Mathf.Clamp(Mathf.RoundToInt(color.b * 255f), 0, 255);
return $"{r:X2}{g:X2}{b:X2}";
}
/// <summary>
/// Assumes the string is a 6-digit RGB Hex color code, which it will parse into a UnityEngine.Color.
/// Eg, FF0000 -> RGBA(1,0,0,1)
/// </summary>
public static Color ToColor(this string _string)
{
_string = _string.Replace("#", "");
if (_string.Length != 6)
return Color.magenta;
var r = byte.Parse(_string.Substring(0, 2), NumberStyles.HexNumber);
var g = byte.Parse(_string.Substring(2, 2), NumberStyles.HexNumber);
var b = byte.Parse(_string.Substring(4, 2), NumberStyles.HexNumber);
var color = new Color
{
r = (float)(r / (decimal)255),
g = (float)(g / (decimal)255),
b = (float)(b / (decimal)255),
a = 1
};
return color;
}
}
}

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@ -1,92 +0,0 @@
#if BIE
using System;
using System.IO;
using System.Reflection;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
using UnityExplorer.UI.Modules;
#if CPP
using UnhollowerRuntimeLib;
using BepInEx.IL2CPP;
#endif
namespace UnityExplorer
{
#if MONO
[BepInPlugin(ExplorerCore.GUID, "UnityExplorer", ExplorerCore.VERSION)]
public class ExplorerBepInPlugin : BaseUnityPlugin
{
public static ExplorerBepInPlugin Instance;
public static ManualLogSource Logging => Instance?.Logger;
public static readonly Harmony HarmonyInstance = new Harmony(ExplorerCore.GUID);
internal void Awake()
{
Instance = this;
new ExplorerCore();
// HarmonyInstance.PatchAll();
}
internal void Update()
{
ExplorerCore.Update();
}
}
#endif
#if CPP
[BepInPlugin(ExplorerCore.GUID, "UnityExplorer", ExplorerCore.VERSION)]
public class ExplorerBepInPlugin : BasePlugin
{
public static ExplorerBepInPlugin Instance;
public static ManualLogSource Logging => Instance?.Log;
public static readonly Harmony HarmonyInstance = new Harmony(ExplorerCore.GUID);
// Init
public override void Load()
{
Instance = this;
ClassInjector.RegisterTypeInIl2Cpp<ExplorerBehaviour>();
var obj = new GameObject(
"ExplorerBehaviour",
new Il2CppSystem.Type[] { Il2CppType.Of<ExplorerBehaviour>() }
);
obj.hideFlags = HideFlags.HideAndDontSave;
GameObject.DontDestroyOnLoad(obj);
new ExplorerCore();
// HarmonyInstance.PatchAll();
}
// BepInEx Il2Cpp mod class doesn't have monobehaviour methods yet, so wrap them in a dummy.
public class ExplorerBehaviour : MonoBehaviour
{
public ExplorerBehaviour(IntPtr ptr) : base(ptr) { }
internal void Awake()
{
Logging.LogMessage("ExplorerBehaviour.Awake");
}
internal void Update()
{
ExplorerCore.Update();
}
}
}
#endif
}
#endif

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@ -1,213 +1,98 @@
using System;
using UnityExplorer.Config;
using UnityExplorer.Input;
using UnityExplorer.UI;
using UnityExplorer.UI.Modules;
using UnityEngine;
using UnityExplorer.Inspectors;
using System.IO;
using UnityExplorer.Unstrip;
using UnityEngine.SceneManagement;
using UnityEngine;
using UnityExplorer.Core.Config;
using UnityExplorer.Core.Input;
using UnityExplorer.Core.Runtime;
using UnityExplorer.UI;
using UnityExplorer.UI.Inspectors;
using UnityExplorer.UI.Main;
namespace UnityExplorer
{
public class ExplorerCore
{
public const string NAME = "UnityExplorer";
public const string VERSION = "3.0.0";
public const string VERSION = "3.3.10";
public const string AUTHOR = "Sinai";
public const string GUID = "com.sinai.unityexplorer";
public const string EXPLORER_FOLDER = @"Mods\UnityExplorer";
public static ExplorerCore Instance { get; private set; }
public static bool ShowMenu
{
get => s_showMenu;
set => SetShowMenu(value);
}
public static bool s_showMenu;
public static IExplorerLoader Loader { get; private set; }
private static bool s_doneUIInit;
private static float s_timeSinceStartup;
// Prevent using ctor, must use Init method.
private ExplorerCore() { }
public ExplorerCore()
public static void Init(IExplorerLoader loader)
{
if (Instance != null)
{
Log("An instance of Explorer is already active!");
Log("An instance of UnityExplorer is already active!");
return;
}
Instance = this;
Loader = loader;
Instance = new ExplorerCore();
if (!Directory.Exists(EXPLORER_FOLDER))
Directory.CreateDirectory(EXPLORER_FOLDER);
if (!Directory.Exists(Loader.ExplorerFolder))
Directory.CreateDirectory(Loader.ExplorerFolder);
ModConfig.OnLoad();
ConfigManager.Init(Loader.ConfigHandler);
RuntimeProvider.Init();
InputManager.Init();
ForceUnlockCursor.Init();
SetupEvents();
ShowMenu = true;
UIManager.Init();
Log($"{NAME} {VERSION} initialized.");
//InspectorManager.Instance.Inspect(typeof(TestClass));
}
public static void Update()
{
if (!s_doneUIInit)
CheckUIInit();
RuntimeProvider.Instance.Update();
if (MouseInspector.Enabled)
MouseInspector.UpdateInspect();
else
{
if (InputManager.GetKeyDown(ModConfig.Instance.Main_Menu_Toggle))
ShowMenu = !ShowMenu;
if (ShowMenu && s_doneUIInit)
UIManager.Update();
}
}
private static void CheckUIInit()
{
s_timeSinceStartup += Time.deltaTime;
public static void Log(object message)
=> Log(message, LogType.Log, false);
if (s_timeSinceStartup > 0.1f)
{
s_doneUIInit = true;
try
{
UIManager.Init();
Log("Initialized UnityExplorer UI.");
public static void LogWarning(object message)
=> Log(message, LogType.Warning, false);
// temp debug
InspectorManager.Instance.Inspect(Tests.TestClass.Instance);
}
catch (Exception e)
{
LogWarning($"Exception setting up UI: {e}");
}
}
}
public static void LogError(object message)
=> Log(message, LogType.Error, false);
private void SetupEvents()
internal static void Log(object message, LogType logType, bool isFromUnity = false)
{
#if CPP
try
{
Application.add_logMessageReceived(new Action<string, string, LogType>(OnUnityLog));
SceneManager.add_sceneLoaded(new Action<Scene, LoadSceneMode>((Scene a, LoadSceneMode b) => { OnSceneLoaded(); }));
SceneManager.add_activeSceneChanged(new Action<Scene, Scene>((Scene a, Scene b) => { OnSceneLoaded(); }));
}
catch { }
#else
Application.logMessageReceived += OnUnityLog;
SceneManager.sceneLoaded += (Scene a, LoadSceneMode b) => { OnSceneLoaded(); };
SceneManager.activeSceneChanged += (Scene a, Scene b) => { OnSceneLoaded(); };
#endif
}
internal void OnSceneLoaded()
{
UIManager.OnSceneChange();
}
private static void SetShowMenu(bool show)
{
s_showMenu = show;
if (UIManager.CanvasRoot)
{
UIManager.CanvasRoot.SetActive(show);
if (show)
ForceUnlockCursor.SetEventSystem();
else
ForceUnlockCursor.ReleaseEventSystem();
}
ForceUnlockCursor.UpdateCursorControl();
}
private void OnUnityLog(string message, string stackTrace, LogType type)
{
if (!DebugConsole.LogUnity)
if (isFromUnity && !ConfigManager.Log_Unity_Debug.Value)
return;
message = $"[UNITY] {message}";
string log = message?.ToString() ?? "";
switch (type)
switch (logType)
{
case LogType.Assert:
case LogType.Log:
Log(message, true);
Loader.OnLogMessage(log);
DebugConsole.Log(log, Color.white);
break;
case LogType.Warning:
LogWarning(message, true);
Loader.OnLogWarning(log);
DebugConsole.Log(log, Color.yellow);
break;
case LogType.Exception:
case LogType.Error:
LogError(message, true);
case LogType.Exception:
Loader.OnLogError(log);
DebugConsole.Log(log, Color.red);
break;
}
}
public static void Log(object message, bool unity = false)
{
DebugConsole.Log(message?.ToString());
if (unity)
return;
#if ML
MelonLoader.MelonLogger.Log(message?.ToString());
#else
ExplorerBepInPlugin.Logging?.LogMessage(message?.ToString());
#endif
}
public static void LogWarning(object message, bool unity = false)
{
DebugConsole.Log(message?.ToString(), "FFFF00");
if (unity)
return;
#if ML
MelonLoader.MelonLogger.LogWarning(message?.ToString());
#else
ExplorerBepInPlugin.Logging?.LogWarning(message?.ToString());
#endif
}
public static void LogError(object message, bool unity = false)
{
DebugConsole.Log(message?.ToString(), "FF0000");
if (unity)
return;
#if ML
MelonLoader.MelonLogger.LogError(message?.ToString());
#else
ExplorerBepInPlugin.Logging?.LogError(message?.ToString());
#endif
}
public static string RemoveInvalidFilenameChars(string s)
{
var invalid = System.IO.Path.GetInvalidFileNameChars();
foreach (var c in invalid)
{
s = s.Replace(c.ToString(), "");
}
return s;
}
}
}

View File

@ -1,29 +0,0 @@
#if ML
using System;
using MelonLoader;
namespace UnityExplorer
{
public class ExplorerMelonMod : MelonMod
{
public static ExplorerMelonMod Instance;
public override void OnApplicationStart()
{
Instance = this;
new ExplorerCore();
}
public override void OnUpdate()
{
ExplorerCore.Update();
}
public override void OnLevelWasLoaded(int level)
{
ExplorerCore.Instance.OnSceneLoaded();
}
}
}
#endif

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@ -1,33 +0,0 @@
#if CPP
using System;
using UnityEngine.Events;
namespace UnityExplorer.Helpers
{
// Possibly temporary, just so Il2Cpp can do the same style "AddListener" as Mono.
// Just saves me having a preprocessor directive for every single AddListener.
public static class EventHelper
{
public static void AddListener(this UnityEvent action, Action listener)
{
action.AddListener(listener);
}
public static void AddListener<T>(this UnityEvent<T> action, Action<T> listener)
{
action.AddListener(listener);
}
public static void AddListener<T0, T1>(this UnityEvent<T0, T1> action, Action<T0, T1> listener)
{
action.AddListener(listener);
}
public static void AddListener<T0, T1, T2>(this UnityEvent<T0, T1, T2> action, Action<T0, T1, T2> listener)
{
action.AddListener(listener);
}
}
}
#endif

View File

@ -1,36 +0,0 @@
#if CPP
using System;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.Runtime.InteropServices;
namespace UnityExplorer.Helpers
{
[SuppressMessage("Style", "IDE1006:Naming Styles", Justification = "External methods")]
public static class ICallHelper
{
private static readonly Dictionary<string, Delegate> iCallCache = new Dictionary<string, Delegate>();
public static T GetICall<T>(string iCallName) where T : Delegate
{
if (iCallCache.ContainsKey(iCallName))
return (T)iCallCache[iCallName];
IntPtr ptr = il2cpp_resolve_icall(iCallName);
if (ptr == IntPtr.Zero)
{
throw new MissingMethodException($"Could not resolve internal call by name '{iCallName}'!");
}
Delegate iCall = Marshal.GetDelegateForFunctionPointer(ptr, typeof(T));
iCallCache.Add(iCallName, iCall);
return (T)iCall;
}
[DllImport("GameAssembly", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Ansi)]
public static extern IntPtr il2cpp_resolve_icall([MarshalAs(UnmanagedType.LPStr)] string name);
}
}
#endif

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@ -1,270 +0,0 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Reflection;
using UnityEngine;
using BF = System.Reflection.BindingFlags;
using System.Diagnostics.CodeAnalysis;
#if CPP
using CppType = Il2CppSystem.Type;
using UnhollowerBaseLib;
using UnhollowerRuntimeLib;
using System.Runtime.InteropServices;
#endif
namespace UnityExplorer.Helpers
{
[SuppressMessage("Style", "IDE1006:Naming Styles", Justification = "External methods")]
public static class ReflectionHelpers
{
public static BF CommonFlags = BF.Public | BF.Instance | BF.NonPublic | BF.Static;
public static Type GetTypeByName(string fullName)
{
foreach (var asm in AppDomain.CurrentDomain.GetAssemblies())
{
foreach (var type in asm.TryGetTypes())
{
if (type.FullName == fullName)
{
return type;
}
}
}
return null;
}
public static Type[] GetAllBaseTypes(object obj) => GetAllBaseTypes(GetActualType(obj));
public static Type[] GetAllBaseTypes(Type type)
{
List<Type> list = new List<Type>();
while (type != null)
{
list.Add(type);
type = type.BaseType;
}
return list.ToArray();
}
public static Type GetActualType(object obj)
{
if (obj == null)
return null;
var type = obj.GetType();
#if CPP
if (obj is Il2CppSystem.Object ilObject)
{
if (ilObject is CppType)
return typeof(CppType);
if (!string.IsNullOrEmpty(type.Namespace))
{
// Il2CppSystem-namespace objects should just return GetType,
// because using GetIl2CppType returns the System namespace type instead.
if (type.Namespace.StartsWith("System.") || type.Namespace.StartsWith("Il2CppSystem."))
return ilObject.GetType();
}
var il2cppType = ilObject.GetIl2CppType();
// check if type is injected
IntPtr classPtr = il2cpp_object_get_class(ilObject.Pointer);
if (RuntimeSpecificsStore.IsInjected(classPtr))
{
var typeByName = GetTypeByName(il2cppType.FullName);
if (typeByName != null)
return typeByName;
}
// this should be fine for all other il2cpp objects
var getType = GetMonoType(il2cppType);
if (getType != null)
return getType;
}
#endif
return type;
}
#if CPP
private static readonly Dictionary<CppType, Type> Il2CppToMonoType = new Dictionary<CppType, Type>();
public static Type GetMonoType(CppType cppType)
{
if (Il2CppToMonoType.ContainsKey(cppType))
return Il2CppToMonoType[cppType];
var getType = Type.GetType(cppType.AssemblyQualifiedName);
Il2CppToMonoType.Add(cppType, getType);
return getType;
}
private static readonly Dictionary<Type, IntPtr> ClassPointers = new Dictionary<Type, IntPtr>();
public static object Il2CppCast(this object obj, Type castTo)
{
if (!(obj is Il2CppSystem.Object ilObj))
{
return obj;
}
if (!Il2CppTypeNotNull(castTo, out IntPtr castToPtr))
return obj;
IntPtr classPtr = il2cpp_object_get_class(ilObj.Pointer);
if (!il2cpp_class_is_assignable_from(castToPtr, classPtr))
return obj;
if (RuntimeSpecificsStore.IsInjected(castToPtr))
return UnhollowerBaseLib.Runtime.ClassInjectorBase.GetMonoObjectFromIl2CppPointer(ilObj.Pointer);
return Activator.CreateInstance(castTo, ilObj.Pointer);
}
public static bool Il2CppTypeNotNull(Type type)
{
return Il2CppTypeNotNull(type, out _);
}
public static bool Il2CppTypeNotNull(Type type, out IntPtr il2cppPtr)
{
if (!ClassPointers.ContainsKey(type))
{
il2cppPtr = (IntPtr)typeof(Il2CppClassPointerStore<>)
.MakeGenericType(new Type[] { type })
.GetField("NativeClassPtr", BF.Public | BF.Static)
.GetValue(null);
ClassPointers.Add(type, il2cppPtr);
}
else
il2cppPtr = ClassPointers[type];
return il2cppPtr != IntPtr.Zero;
}
[DllImport("GameAssembly", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Ansi)]
public static extern bool il2cpp_class_is_assignable_from(IntPtr klass, IntPtr oklass);
[DllImport("GameAssembly", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Ansi)]
public static extern IntPtr il2cpp_object_get_class(IntPtr obj);
#endif
public static IEnumerable<Type> TryGetTypes(this Assembly asm)
{
try
{
return asm.GetTypes();
}
catch (ReflectionTypeLoadException e)
{
try
{
return asm.GetExportedTypes();
}
catch
{
return e.Types.Where(t => t != null);
}
}
catch
{
return Enumerable.Empty<Type>();
}
}
public static bool LoadModule(string module)
{
#if CPP
#if ML
string path = $@"MelonLoader\Managed\{module}.dll";
#else
var path = $@"BepInEx\unhollowed\{module}.dll";
#endif
if (!File.Exists(path))
{
return false;
}
try
{
Assembly.Load(File.ReadAllBytes(path));
return true;
}
catch (Exception e)
{
ExplorerCore.Log(e.GetType() + ", " + e.Message);
}
#endif
return false;
}
public static bool IsEnumerable(Type t)
{
if (typeof(IEnumerable).IsAssignableFrom(t))
{
return true;
}
#if CPP
if (t.IsGenericType && t.GetGenericTypeDefinition() is Type g)
{
return typeof(Il2CppSystem.Collections.Generic.List<>).IsAssignableFrom(g)
|| typeof(Il2CppSystem.Collections.Generic.IList<>).IsAssignableFrom(g)
|| typeof(Il2CppSystem.Collections.Generic.HashSet<>).IsAssignableFrom(g);
}
else
{
return typeof(Il2CppSystem.Collections.IList).IsAssignableFrom(t);
}
#else
return false;
#endif
}
public static bool IsDictionary(Type t)
{
if (typeof(IDictionary).IsAssignableFrom(t))
{
return true;
}
#if CPP
if (t.IsGenericType && t.GetGenericTypeDefinition() is Type g)
{
return typeof(Il2CppSystem.Collections.Generic.Dictionary<,>).IsAssignableFrom(g)
|| typeof(Il2CppSystem.Collections.Generic.IDictionary<,>).IsAssignableFrom(g);
}
else
{
return typeof(Il2CppSystem.Collections.IDictionary).IsAssignableFrom(t)
|| typeof(Il2CppSystem.Collections.Hashtable).IsAssignableFrom(t);
}
#else
return false;
#endif
}
public static string ExceptionToString(Exception e, bool innerMost = false)
{
while (innerMost && e.InnerException != null)
{
#if CPP
if (e.InnerException is System.Runtime.CompilerServices.RuntimeWrappedException runtimeEx)
break;
#endif
e = e.InnerException;
}
return e.GetType() + ", " + e.Message;
}
}
}

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@ -1,62 +0,0 @@
using UnityEngine;
namespace UnityExplorer.Helpers
{
public static class UnityHelpers
{
private static Camera m_mainCamera;
public static Camera MainCamera
{
get
{
if (!m_mainCamera)
{
m_mainCamera = Camera.main;
}
return m_mainCamera;
}
}
public static bool IsNullOrDestroyed(this object obj, bool suppressWarning = true)
{
var unityObj = obj as Object;
if (obj == null)
{
if (!suppressWarning)
ExplorerCore.LogWarning("The target instance is null!");
return true;
}
else if (obj is Object)
{
if (!unityObj)
{
if (!suppressWarning)
ExplorerCore.LogWarning("The target UnityEngine.Object was destroyed!");
return true;
}
}
return false;
}
public static string ToStringLong(this Vector3 vec)
{
return $"{vec.x:F3}, {vec.y:F3}, {vec.z:F3}";
}
public static string GetTransformPath(this Transform t, bool includeThisName = false)
{
string path = includeThisName ? t.transform.name : "";
while (t.parent != null)
{
t = t.parent;
path = $"{t.name}/{path}";
}
return path;
}
}
}

View File

@ -1,12 +1,12 @@
<?xml version="1.0" encoding="utf-8" ?>
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Target Name="ILRepacker" AfterTargets="Build">
<Target Name="ILRepacker" AfterTargets="Build">
<ItemGroup>
<InputAssemblies Include="$(OutputPath)$(AssemblyName).dll" />
<InputAssemblies Include="..\lib\mcs.dll" />
<InputAssemblies Include="..\lib\INIFileParser.dll" Condition="'$(IsStandalone)' == 'true'"/>
</ItemGroup>
<ILRepack
Parallel="true"
Internalize="true"
@ -14,8 +14,7 @@
LibraryPath="..\lib\"
InputAssemblies="@(InputAssemblies)"
TargetKind="Dll"
OutputFile="$(OutputPath)$(AssemblyName).dll"
/>
OutputFile="$(OutputPath)$(AssemblyName).dll" />
</Target>
</Project>

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@ -1,107 +0,0 @@
using System;
using System.Reflection;
using UnityExplorer.Helpers;
using UnityEngine;
namespace UnityExplorer.Input
{
public class InputSystem : IHandleInput
{
public InputSystem()
{
ExplorerCore.Log("Initializing new InputSystem support...");
m_kbCurrentProp = TKeyboard.GetProperty("current");
m_kbIndexer = TKeyboard.GetProperty("Item", new Type[] { TKey });
var btnControl = ReflectionHelpers.GetTypeByName("UnityEngine.InputSystem.Controls.ButtonControl");
m_btnIsPressedProp = btnControl.GetProperty("isPressed");
m_btnWasPressedProp = btnControl.GetProperty("wasPressedThisFrame");
m_mouseCurrentProp = TMouse.GetProperty("current");
m_leftButtonProp = TMouse.GetProperty("leftButton");
m_rightButtonProp = TMouse.GetProperty("rightButton");
m_positionProp = ReflectionHelpers.GetTypeByName("UnityEngine.InputSystem.Pointer")
.GetProperty("position");
m_readVector2InputMethod = ReflectionHelpers.GetTypeByName("UnityEngine.InputSystem.InputControl`1")
.MakeGenericType(typeof(Vector2))
.GetMethod("ReadValue");
}
public static Type TKeyboard => m_tKeyboard ?? (m_tKeyboard = ReflectionHelpers.GetTypeByName("UnityEngine.InputSystem.Keyboard"));
private static Type m_tKeyboard;
public static Type TMouse => m_tMouse ?? (m_tMouse = ReflectionHelpers.GetTypeByName("UnityEngine.InputSystem.Mouse"));
private static Type m_tMouse;
public static Type TKey => m_tKey ?? (m_tKey = ReflectionHelpers.GetTypeByName("UnityEngine.InputSystem.Key"));
private static Type m_tKey;
private static PropertyInfo m_btnIsPressedProp;
private static PropertyInfo m_btnWasPressedProp;
private static object CurrentKeyboard => m_currentKeyboard ?? (m_currentKeyboard = m_kbCurrentProp.GetValue(null, null));
private static object m_currentKeyboard;
private static PropertyInfo m_kbCurrentProp;
private static PropertyInfo m_kbIndexer;
private static object CurrentMouse => m_currentMouse ?? (m_currentMouse = m_mouseCurrentProp.GetValue(null, null));
private static object m_currentMouse;
private static PropertyInfo m_mouseCurrentProp;
private static object LeftMouseButton => m_lmb ?? (m_lmb = m_leftButtonProp.GetValue(CurrentMouse, null));
private static object m_lmb;
private static PropertyInfo m_leftButtonProp;
private static object RightMouseButton => m_rmb ?? (m_rmb = m_rightButtonProp.GetValue(CurrentMouse, null));
private static object m_rmb;
private static PropertyInfo m_rightButtonProp;
private static object MousePositionInfo => m_pos ?? (m_pos = m_positionProp.GetValue(CurrentMouse, null));
private static object m_pos;
private static PropertyInfo m_positionProp;
private static MethodInfo m_readVector2InputMethod;
public Vector2 MousePosition => (Vector2)m_readVector2InputMethod.Invoke(MousePositionInfo, new object[0]);
public bool GetKeyDown(KeyCode key)
{
var parsedKey = Enum.Parse(TKey, key.ToString());
var actualKey = m_kbIndexer.GetValue(CurrentKeyboard, new object[] { parsedKey });
return (bool)m_btnWasPressedProp.GetValue(actualKey, null);
}
public bool GetKey(KeyCode key)
{
var parsed = Enum.Parse(TKey, key.ToString());
var actualKey = m_kbIndexer.GetValue(CurrentKeyboard, new object[] { parsed });
return (bool)m_btnIsPressedProp.GetValue(actualKey, null);
}
public bool GetMouseButtonDown(int btn)
{
switch (btn)
{
case 0: return (bool)m_btnWasPressedProp.GetValue(LeftMouseButton, null);
case 1: return (bool)m_btnWasPressedProp.GetValue(RightMouseButton, null);
// case 2: return (bool)_btnWasPressedProp.GetValue(MiddleMouseButton, null);
default: throw new NotImplementedException();
}
}
public bool GetMouseButton(int btn)
{
switch (btn)
{
case 0: return (bool)m_btnIsPressedProp.GetValue(LeftMouseButton, null);
case 1: return (bool)m_btnIsPressedProp.GetValue(RightMouseButton, null);
// case 2: return (bool)_btnIsPressedProp.GetValue(MiddleMouseButton, null);
default: throw new NotImplementedException();
}
}
}
}

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@ -1,630 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using UnityExplorer.Helpers;
using UnityExplorer.UI;
//using TMPro;
using UnityEngine;
using UnityEngine.UI;
using UnityExplorer.Input;
using UnityExplorer.Unstrip;
namespace UnityExplorer.Inspectors.GameObjects
{
public class GameObjectControls
{
internal static GameObjectControls Instance;
public GameObjectControls()
{
Instance = this;
}
private static InputField s_setParentInput;
private static ControlEditor s_positionControl;
private static ControlEditor s_localPosControl;
private static ControlEditor s_rotationControl;
private static ControlEditor s_scaleControl;
// Transform Vector editors
internal struct ControlEditor
{
public InputField fullValue;
public Slider[] sliders;
public InputField[] inputs;
public Text[] values;
}
internal static bool s_sliderChangedWanted;
private static Slider s_currentSlider;
private static ControlType s_currentSliderType;
private static VectorValue s_currentSliderValueType;
private static float s_currentSliderValue;
internal enum ControlType
{
position,
localPosition,
eulerAngles,
localScale
}
internal enum VectorValue
{
x, y, z
};
internal void RefreshControls()
{
var go = GameObjectInspector.ActiveInstance.TargetGO;
s_positionControl.fullValue.text = go.transform.position.ToStringLong();
s_positionControl.values[0].text = go.transform.position.x.ToString("F3");
s_positionControl.values[1].text = go.transform.position.y.ToString("F3");
s_positionControl.values[2].text = go.transform.position.z.ToString("F3");
s_localPosControl.fullValue.text = go.transform.localPosition.ToStringLong();
s_localPosControl.values[0].text = go.transform.localPosition.x.ToString("F3");
s_localPosControl.values[1].text = go.transform.localPosition.y.ToString("F3");
s_localPosControl.values[2].text = go.transform.localPosition.z.ToString("F3");
s_rotationControl.fullValue.text = go.transform.eulerAngles.ToStringLong();
s_rotationControl.values[0].text = go.transform.eulerAngles.x.ToString("F3");
s_rotationControl.values[1].text = go.transform.eulerAngles.y.ToString("F3");
s_rotationControl.values[2].text = go.transform.eulerAngles.z.ToString("F3");
s_scaleControl.fullValue.text = go.transform.localScale.ToStringLong();
s_scaleControl.values[0].text = go.transform.localScale.x.ToString("F3");
s_scaleControl.values[1].text = go.transform.localScale.y.ToString("F3");
s_scaleControl.values[2].text = go.transform.localScale.z.ToString("F3");
}
internal static void OnSetParentClicked()
{
var go = GameObjectInspector.ActiveInstance.TargetGO;
if (!go)
return;
var input = s_setParentInput.text;
if (string.IsNullOrEmpty(input))
{
go.transform.parent = null;
}
else
{
if (GameObject.Find(input) is GameObject newParent)
{
go.transform.parent = newParent.transform;
}
else
{
ExplorerCore.Log($"Could not find any GameObject from name or path '{input}'! Note: The target must be enabled.");
}
}
}
internal static void OnSliderControlChanged(float value, Slider slider, ControlType controlType, VectorValue vectorValue)
{
if (value == 0)
s_sliderChangedWanted = false;
else
{
if (!s_sliderChangedWanted)
{
s_sliderChangedWanted = true;
s_currentSlider = slider;
s_currentSliderType = controlType;
s_currentSliderValueType = vectorValue;
}
s_currentSliderValue = value;
}
}
internal static void UpdateSliderControl()
{
if (!InputManager.GetMouseButton(0))
{
s_sliderChangedWanted = false;
s_currentSlider.value = 0;
return;
}
if (GameObjectInspector.ActiveInstance == null) return;
var transform = GameObjectInspector.ActiveInstance.TargetGO.transform;
// get the current vector for the control type
Vector3 vector = Vector2.zero;
switch (s_currentSliderType)
{
case ControlType.position:
vector = transform.position; break;
case ControlType.localPosition:
vector = transform.localPosition; break;
case ControlType.eulerAngles:
vector = transform.eulerAngles; break;
case ControlType.localScale:
vector = transform.localScale; break;
}
// apply vector value change
switch (s_currentSliderValueType)
{
case VectorValue.x:
vector.x += s_currentSliderValue; break;
case VectorValue.y:
vector.y += s_currentSliderValue; break;
case VectorValue.z:
vector.z += s_currentSliderValue; break;
}
// set vector to transform member
switch (s_currentSliderType)
{
case ControlType.position:
transform.position = vector; break;
case ControlType.localPosition:
transform.localPosition = vector; break;
case ControlType.eulerAngles:
transform.eulerAngles = vector; break;
case ControlType.localScale:
transform.localScale = vector; break;
}
}
internal static void OnVectorControlInputApplied(ControlType controlType, VectorValue vectorValue)
{
if (!(InspectorManager.Instance.m_activeInspector is GameObjectInspector instance)) return;
// get relevant input for controltype + value
InputField[] inputs = null;
switch (controlType)
{
case ControlType.position:
inputs = s_positionControl.inputs; break;
case ControlType.localPosition:
inputs = s_localPosControl.inputs; break;
case ControlType.eulerAngles:
inputs = s_rotationControl.inputs; break;
case ControlType.localScale:
inputs = s_scaleControl.inputs; break;
}
InputField input = inputs[(int)vectorValue];
float val = float.Parse(input.text);
// apply transform value
Vector3 vector = Vector3.zero;
var transform = instance.TargetGO.transform;
switch (controlType)
{
case ControlType.position:
vector = transform.position; break;
case ControlType.localPosition:
vector = transform.localPosition; break;
case ControlType.eulerAngles:
vector = transform.eulerAngles; break;
case ControlType.localScale:
vector = transform.localScale; break;
}
switch (vectorValue)
{
case VectorValue.x:
vector.x = val; break;
case VectorValue.y:
vector.y = val; break;
case VectorValue.z:
vector.z = val; break;
}
// set back to transform
switch (controlType)
{
case ControlType.position:
transform.position = vector; break;
case ControlType.localPosition:
transform.localPosition = vector; break;
case ControlType.eulerAngles:
transform.eulerAngles = vector; break;
case ControlType.localScale:
transform.localScale = vector; break;
}
}
#region UI CONSTRUCTION
internal void ConstructControls(GameObject parent)
{
var controlsObj = UIFactory.CreateVerticalGroup(parent, new Color(0.07f, 0.07f, 0.07f));
var controlsGroup = controlsObj.GetComponent<VerticalLayoutGroup>();
controlsGroup.childForceExpandWidth = false;
controlsGroup.childControlWidth = true;
controlsGroup.childForceExpandHeight = false;
controlsGroup.spacing = 5;
controlsGroup.padding.top = 4;
controlsGroup.padding.left = 4;
controlsGroup.padding.right = 4;
controlsGroup.padding.bottom = 4;
// ~~~~~~ Top row ~~~~~~
var topRow = UIFactory.CreateHorizontalGroup(controlsObj, new Color(1, 1, 1, 0));
var topRowGroup = topRow.GetComponent<HorizontalLayoutGroup>();
topRowGroup.childForceExpandWidth = false;
topRowGroup.childControlWidth = true;
topRowGroup.childForceExpandHeight = false;
topRowGroup.childControlHeight = true;
topRowGroup.spacing = 5;
var hideButtonObj = UIFactory.CreateButton(topRow);
var hideButton = hideButtonObj.GetComponent<Button>();
var hideColors = hideButton.colors;
hideColors.normalColor = new Color(0.16f, 0.16f, 0.16f);
hideButton.colors = hideColors;
var hideText = hideButtonObj.GetComponentInChildren<Text>();
hideText.text = "Show";
hideText.fontSize = 14;
var hideButtonLayout = hideButtonObj.AddComponent<LayoutElement>();
hideButtonLayout.minWidth = 40;
hideButtonLayout.flexibleWidth = 0;
hideButtonLayout.minHeight = 25;
hideButtonLayout.flexibleHeight = 0;
var topTitle = UIFactory.CreateLabel(topRow, TextAnchor.MiddleLeft);
var topText = topTitle.GetComponent<Text>();
topText.text = "Controls";
var titleLayout = topTitle.AddComponent<LayoutElement>();
titleLayout.minWidth = 100;
titleLayout.flexibleWidth = 9500;
titleLayout.minHeight = 25;
//// ~~~~~~~~ Content ~~~~~~~~ //
var contentObj = UIFactory.CreateVerticalGroup(controlsObj, new Color(1, 1, 1, 0));
var contentGroup = contentObj.GetComponent<VerticalLayoutGroup>();
contentGroup.childForceExpandHeight = false;
contentGroup.childControlHeight = true;
contentGroup.spacing = 5;
contentGroup.childForceExpandWidth = true;
contentGroup.childControlWidth = true;
// ~~ add hide button callback now that we have scroll reference ~~
hideButton.onClick.AddListener(OnHideClicked);
void OnHideClicked()
{
if (hideText.text == "Show")
{
hideText.text = "Hide";
contentObj.SetActive(true);
}
else
{
hideText.text = "Show";
contentObj.SetActive(false);
}
}
// transform controls
ConstructVector3Editor(contentObj, "Position", ControlType.position, out s_positionControl);
ConstructVector3Editor(contentObj, "Local Position", ControlType.localPosition, out s_localPosControl);
ConstructVector3Editor(contentObj, "Rotation", ControlType.eulerAngles, out s_rotationControl);
ConstructVector3Editor(contentObj, "Scale", ControlType.localScale, out s_scaleControl);
// set parent
ConstructSetParent(contentObj);
// bottom row buttons
ConstructBottomButtons(contentObj);
// set controls content inactive now that content is made (otherwise TMP font size goes way too big?)
contentObj.SetActive(false);
}
internal void ConstructSetParent(GameObject contentObj)
{
var setParentGroupObj = UIFactory.CreateHorizontalGroup(contentObj, new Color(1, 1, 1, 0));
var setParentGroup = setParentGroupObj.GetComponent<HorizontalLayoutGroup>();
setParentGroup.childForceExpandHeight = false;
setParentGroup.childControlHeight = true;
setParentGroup.childForceExpandWidth = false;
setParentGroup.childControlWidth = true;
setParentGroup.spacing = 5;
var setParentLayout = setParentGroupObj.AddComponent<LayoutElement>();
setParentLayout.minHeight = 25;
setParentLayout.flexibleHeight = 0;
var setParentLabelObj = UIFactory.CreateLabel(setParentGroupObj, TextAnchor.MiddleLeft);
var setParentLabel = setParentLabelObj.GetComponent<Text>();
setParentLabel.text = "Set Parent:";
setParentLabel.color = Color.grey;
setParentLabel.fontSize = 14;
var setParentLabelLayout = setParentLabelObj.AddComponent<LayoutElement>();
setParentLabelLayout.minWidth = 110;
setParentLabelLayout.minHeight = 25;
setParentLabelLayout.flexibleWidth = 0;
var setParentInputObj = UIFactory.CreateInputField(setParentGroupObj);
s_setParentInput = setParentInputObj.GetComponent<InputField>();
var placeholderInput = s_setParentInput.placeholder.GetComponent<Text>();
placeholderInput.text = "Enter a GameObject name or path...";
var setParentInputLayout = setParentInputObj.AddComponent<LayoutElement>();
setParentInputLayout.minHeight = 25;
setParentInputLayout.preferredWidth = 400;
setParentInputLayout.flexibleWidth = 9999;
var applyButtonObj = UIFactory.CreateButton(setParentGroupObj);
var applyButton = applyButtonObj.GetComponent<Button>();
applyButton.onClick.AddListener(OnSetParentClicked);
var applyText = applyButtonObj.GetComponentInChildren<Text>();
applyText.text = "Apply";
var applyLayout = applyButtonObj.AddComponent<LayoutElement>();
applyLayout.minWidth = 55;
applyLayout.flexibleWidth = 0;
applyLayout.minHeight = 25;
applyLayout.flexibleHeight = 0;
}
internal void ConstructVector3Editor(GameObject parent, string title, ControlType type, out ControlEditor editor)
{
editor = new ControlEditor();
var topBarObj = UIFactory.CreateHorizontalGroup(parent, new Color(1, 1, 1, 0));
var topGroup = topBarObj.GetComponent<HorizontalLayoutGroup>();
topGroup.childForceExpandWidth = false;
topGroup.childControlWidth = true;
topGroup.childForceExpandHeight = false;
topGroup.childControlHeight = true;
topGroup.spacing = 5;
var topLayout = topBarObj.AddComponent<LayoutElement>();
topLayout.minHeight = 25;
topLayout.flexibleHeight = 0;
var titleObj = UIFactory.CreateLabel(topBarObj, TextAnchor.MiddleLeft);
var titleText = titleObj.GetComponent<Text>();
titleText.text = title;
titleText.color = Color.grey;
titleText.fontSize = 14;
var titleLayout = titleObj.AddComponent<LayoutElement>();
titleLayout.minWidth = 110;
titleLayout.flexibleWidth = 0;
titleLayout.minHeight = 25;
// expand button
var expandButtonObj = UIFactory.CreateButton(topBarObj);
var expandButton = expandButtonObj.GetComponent<Button>();
var expandText = expandButtonObj.GetComponentInChildren<Text>();
expandText.text = "▼";
expandText.fontSize = 12;
var btnLayout = expandButtonObj.AddComponent<LayoutElement>();
btnLayout.minWidth = 35;
btnLayout.flexibleWidth = 0;
btnLayout.minHeight = 25;
btnLayout.flexibleHeight = 0;
// readonly value input
var valueInputObj = UIFactory.CreateInputField(topBarObj);
var valueInput = valueInputObj.GetComponent<InputField>();
valueInput.readOnly = true;
//valueInput.richText = true;
//valueInput.isRichTextEditingAllowed = true;
var valueInputLayout = valueInputObj.AddComponent<LayoutElement>();
valueInputLayout.minHeight = 25;
valueInputLayout.flexibleHeight = 0;
valueInputLayout.preferredWidth = 400;
valueInputLayout.flexibleWidth = 9999;
editor.fullValue = valueInput;
editor.sliders = new Slider[3];
editor.inputs = new InputField[3];
editor.values = new Text[3];
var xRow = ConstructEditorRow(parent, editor, type, VectorValue.x);
xRow.SetActive(false);
var yRow = ConstructEditorRow(parent, editor, type, VectorValue.y);
yRow.SetActive(false);
var zRow = ConstructEditorRow(parent, editor, type, VectorValue.z);
zRow.SetActive(false);
// add expand callback now that we have group reference
expandButton.onClick.AddListener(ToggleExpand);
void ToggleExpand()
{
if (xRow.activeSelf)
{
xRow.SetActive(false);
yRow.SetActive(false);
zRow.SetActive(false);
expandText.text = "▼";
}
else
{
xRow.SetActive(true);
yRow.SetActive(true);
zRow.SetActive(true);
expandText.text = "▲";
}
}
}
internal GameObject ConstructEditorRow(GameObject parent, ControlEditor editor, ControlType type, VectorValue vectorValue)
{
var rowObject = UIFactory.CreateHorizontalGroup(parent, new Color(1, 1, 1, 0));
var rowGroup = rowObject.GetComponent<HorizontalLayoutGroup>();
rowGroup.childForceExpandWidth = false;
rowGroup.childControlWidth = true;
rowGroup.childForceExpandHeight = false;
rowGroup.childControlHeight = true;
rowGroup.spacing = 5;
var rowLayout = rowObject.AddComponent<LayoutElement>();
rowLayout.minHeight = 25;
rowLayout.flexibleHeight = 0;
rowLayout.minWidth = 100;
// Value labels
var labelObj = UIFactory.CreateLabel(rowObject, TextAnchor.MiddleLeft);
var labelText = labelObj.GetComponent<Text>();
labelText.color = Color.cyan;
labelText.text = $"{vectorValue.ToString().ToUpper()}:";
labelText.fontSize = 14;
labelText.resizeTextMaxSize = 14;
labelText.resizeTextForBestFit = true;
var labelLayout = labelObj.AddComponent<LayoutElement>();
labelLayout.minHeight = 25;
labelLayout.flexibleHeight = 0;
labelLayout.minWidth = 25;
labelLayout.flexibleWidth = 0;
// actual value label
var valueLabelObj = UIFactory.CreateLabel(rowObject, TextAnchor.MiddleLeft);
var valueLabel = valueLabelObj.GetComponent<Text>();
editor.values[(int)vectorValue] = valueLabel;
var valueLabelLayout = valueLabelObj.AddComponent<LayoutElement>();
valueLabelLayout.minWidth = 85;
valueLabelLayout.flexibleWidth = 0;
valueLabelLayout.minHeight = 25;
// input field
var inputHolder = UIFactory.CreateVerticalGroup(rowObject, new Color(1, 1, 1, 0));
var inputHolderGroup = inputHolder.GetComponent<VerticalLayoutGroup>();
inputHolderGroup.childForceExpandHeight = false;
inputHolderGroup.childControlHeight = true;
inputHolderGroup.childForceExpandWidth = false;
inputHolderGroup.childControlWidth = true;
var inputObj = UIFactory.CreateInputField(inputHolder);
var input = inputObj.GetComponent<InputField>();
input.characterValidation = InputField.CharacterValidation.Decimal;
var inputLayout = inputObj.AddComponent<LayoutElement>();
inputLayout.minHeight = 25;
inputLayout.flexibleHeight = 0;
inputLayout.minWidth = 90;
inputLayout.flexibleWidth = 50;
editor.inputs[(int)vectorValue] = input;
// apply button
var applyBtnObj = UIFactory.CreateButton(rowObject);
var applyBtn = applyBtnObj.GetComponent<Button>();
var applyText = applyBtnObj.GetComponentInChildren<Text>();
applyText.text = "Apply";
applyText.fontSize = 14;
var applyLayout = applyBtnObj.AddComponent<LayoutElement>();
applyLayout.minWidth = 60;
applyLayout.minHeight = 25;
applyBtn.onClick.AddListener(() => { OnVectorControlInputApplied(type, vectorValue); });
// Slider
var sliderObj = UIFactory.CreateSlider(rowObject);
sliderObj.transform.Find("Fill Area").gameObject.SetActive(false);
var sliderLayout = sliderObj.AddComponent<LayoutElement>();
sliderLayout.minHeight = 20;
sliderLayout.flexibleHeight = 0;
sliderLayout.minWidth = 200;
sliderLayout.flexibleWidth = 9000;
var slider = sliderObj.GetComponent<Slider>();
var sliderColors = slider.colors;
sliderColors.normalColor = new Color(0.65f, 0.65f, 0.65f);
slider.colors = sliderColors;
slider.minValue = -2;
slider.maxValue = 2;
slider.value = 0;
slider.onValueChanged.AddListener((float val) => { OnSliderControlChanged(val, slider, type, vectorValue); });
editor.sliders[(int)vectorValue] = slider;
return rowObject;
}
internal void ConstructBottomButtons(GameObject contentObj)
{
var bottomRow = UIFactory.CreateHorizontalGroup(contentObj, new Color(1, 1, 1, 0));
var bottomGroup = bottomRow.GetComponent<HorizontalLayoutGroup>();
bottomGroup.childForceExpandWidth = true;
bottomGroup.childControlWidth = true;
bottomGroup.spacing = 4;
var bottomLayout = bottomRow.AddComponent<LayoutElement>();
bottomLayout.minHeight = 25;
var instantiateBtnObj = UIFactory.CreateButton(bottomRow, new Color(0.2f, 0.2f, 0.2f));
var instantiateBtn = instantiateBtnObj.GetComponent<Button>();
instantiateBtn.onClick.AddListener(InstantiateBtn);
var instantiateText = instantiateBtnObj.GetComponentInChildren<Text>();
instantiateText.text = "Instantiate";
instantiateText.fontSize = 14;
var instantiateLayout = instantiateBtnObj.AddComponent<LayoutElement>();
instantiateLayout.minWidth = 150;
void InstantiateBtn()
{
var go = GameObjectInspector.ActiveInstance.TargetGO;
if (!go)
return;
var clone = GameObject.Instantiate(go);
InspectorManager.Instance.Inspect(clone);
}
var dontDestroyBtnObj = UIFactory.CreateButton(bottomRow, new Color(0.2f, 0.2f, 0.2f));
var dontDestroyBtn = dontDestroyBtnObj.GetComponent<Button>();
dontDestroyBtn.onClick.AddListener(DontDestroyOnLoadBtn);
var dontDestroyText = dontDestroyBtnObj.GetComponentInChildren<Text>();
dontDestroyText.text = "Set DontDestroyOnLoad";
dontDestroyText.fontSize = 14;
var dontDestroyLayout = dontDestroyBtnObj.AddComponent<LayoutElement>();
dontDestroyLayout.flexibleWidth = 5000;
void DontDestroyOnLoadBtn()
{
var go = GameObjectInspector.ActiveInstance.TargetGO;
if (!go)
return;
GameObject.DontDestroyOnLoad(go);
}
var destroyBtnObj = UIFactory.CreateButton(bottomRow, new Color(0.2f, 0.2f, 0.2f));
var destroyBtn = destroyBtnObj.GetComponent<Button>();
destroyBtn.onClick.AddListener(DestroyBtn);
var destroyText = destroyBtnObj.GetComponentInChildren<Text>();
destroyText.text = "Destroy";
destroyText.fontSize = 14;
destroyText.color = Color.red;
var destroyLayout = destroyBtnObj.AddComponent<LayoutElement>();
destroyLayout.minWidth = 150;
void DestroyBtn()
{
var go = GameObjectInspector.ActiveInstance.TargetGO;
if (!go)
return;
GameObject.Destroy(go);
}
}
#endregion
}
}

View File

@ -1,444 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using UnityExplorer.Helpers;
using UnityExplorer.UI;
using UnityExplorer.Unstrip;
//using TMPro;
using UnityEngine;
using UnityEngine.UI;
using UnityExplorer.Inspectors.GameObjects;
namespace UnityExplorer.Inspectors
{
public class GameObjectInspector : InspectorBase
{
public override string TabLabel => $" <color=cyan>[G]</color> {TargetGO?.name}";
public static GameObjectInspector ActiveInstance { get; private set; }
public GameObject TargetGO;
// sub modules
private static ChildList s_childList;
private static ComponentList s_compList;
private static GameObjectControls s_controls;
// static UI elements (only constructed once)
private static bool m_UIConstructed;
private static GameObject s_content;
public override GameObject Content
{
get => s_content;
set => s_content = value;
}
private static string m_lastName;
public static InputField m_nameInput;
private static string m_lastPath;
public static InputField m_pathInput;
private static RectTransform m_pathInputRect;
private static GameObject m_pathGroupObj;
private static Text m_hiddenPathText;
private static RectTransform m_hiddenPathRect;
private static Toggle m_enabledToggle;
private static Text m_enabledText;
private static bool? m_lastEnabledState;
private static Dropdown m_layerDropdown;
private static int m_lastLayer = -1;
private static Text m_sceneText;
private static string m_lastScene;
public GameObjectInspector(GameObject target) : base(target)
{
ActiveInstance = this;
TargetGO = target;
if (!TargetGO)
{
ExplorerCore.LogWarning("Target GameObject is null!");
return;
}
// one UI is used for all gameobject inspectors. no point recreating it.
if (!m_UIConstructed)
{
m_UIConstructed = true;
s_childList = new ChildList();
s_compList = new ComponentList();
s_controls = new GameObjectControls();
ConstructUI();
}
}
public override void SetActive()
{
base.SetActive();
ActiveInstance = this;
}
public override void SetInactive()
{
base.SetInactive();
ActiveInstance = null;
}
internal void ChangeInspectorTarget(GameObject newTarget)
{
if (!newTarget)
return;
this.Target = this.TargetGO = newTarget;
}
// Update
public override void Update()
{
base.Update();
if (m_pendingDestroy || !this.IsActive)
return;
RefreshTopInfo();
s_childList.RefreshChildObjectList();
s_compList.RefreshComponentList();
s_controls.RefreshControls();
if (GameObjectControls.s_sliderChangedWanted)
GameObjectControls.UpdateSliderControl();
}
private void RefreshTopInfo()
{
if (m_lastName != TargetGO.name)
{
m_lastName = TargetGO.name;
m_nameInput.text = m_lastName;
}
if (TargetGO.transform.parent)
{
if (!m_pathGroupObj.activeSelf)
m_pathGroupObj.SetActive(true);
var path = TargetGO.transform.GetTransformPath(true);
if (m_lastPath != path)
{
m_lastPath = path;
m_pathInput.text = path;
m_hiddenPathText.text = path;
LayoutRebuilder.ForceRebuildLayoutImmediate(m_pathInputRect);
LayoutRebuilder.ForceRebuildLayoutImmediate(m_hiddenPathRect);
}
}
else if (m_pathGroupObj.activeSelf)
m_pathGroupObj.SetActive(false);
if (m_lastEnabledState != TargetGO.activeSelf)
{
m_lastEnabledState = TargetGO.activeSelf;
m_enabledToggle.isOn = TargetGO.activeSelf;
m_enabledText.text = TargetGO.activeSelf ? "Enabled" : "Disabled";
m_enabledText.color = TargetGO.activeSelf ? Color.green : Color.red;
}
if (m_lastLayer != TargetGO.layer)
{
m_lastLayer = TargetGO.layer;
m_layerDropdown.value = TargetGO.layer;
}
if (m_lastScene != TargetGO.scene.name)
{
m_lastScene = TargetGO.scene.name;
if (!string.IsNullOrEmpty(TargetGO.scene.name))
m_sceneText.text = m_lastScene;
else
m_sceneText.text = "None (Asset/Resource)";
}
}
// UI Callbacks
private static void OnApplyNameClicked()
{
if (ActiveInstance == null)
return;
ActiveInstance.TargetGO.name = m_nameInput.text;
}
private static void OnEnableToggled(bool enabled)
{
if (ActiveInstance == null)
return;
ActiveInstance.TargetGO.SetActive(enabled);
}
private static void OnLayerSelected(int layer)
{
if (ActiveInstance == null)
return;
ActiveInstance.TargetGO.layer = layer;
}
internal static void OnBackButtonClicked()
{
if (ActiveInstance == null)
return;
ActiveInstance.ChangeInspectorTarget(ActiveInstance.TargetGO.transform.parent.gameObject);
}
#region UI CONSTRUCTION
private void ConstructUI()
{
var parent = InspectorManager.Instance.m_inspectorContent;
s_content = UIFactory.CreateScrollView(parent, out GameObject scrollContent, out _, new Color(0.1f, 0.1f, 0.1f));
var scrollGroup = scrollContent.GetComponent<VerticalLayoutGroup>();
scrollGroup.childForceExpandHeight = true;
scrollGroup.childControlHeight = true;
scrollGroup.spacing = 5;
ConstructTopArea(scrollContent);
s_controls.ConstructControls(scrollContent);
var midGroupObj = ConstructMidGroup(scrollContent);
s_childList.ConstructChildList(midGroupObj);
s_compList.ConstructCompList(midGroupObj);
}
private void ConstructTopArea(GameObject scrollContent)
{
// path row
m_pathGroupObj = UIFactory.CreateHorizontalGroup(scrollContent, new Color(0.1f, 0.1f, 0.1f));
var pathGroup = m_pathGroupObj.GetComponent<HorizontalLayoutGroup>();
pathGroup.childForceExpandHeight = false;
pathGroup.childForceExpandWidth = false;
pathGroup.childControlHeight = false;
pathGroup.childControlWidth = true;
pathGroup.spacing = 5;
var pathRect = m_pathGroupObj.GetComponent<RectTransform>();
pathRect.sizeDelta = new Vector2(pathRect.sizeDelta.x, 20);
var pathLayout = m_pathGroupObj.AddComponent<LayoutElement>();
pathLayout.minHeight = 20;
pathLayout.flexibleHeight = 75;
var backButtonObj = UIFactory.CreateButton(m_pathGroupObj);
var backButton = backButtonObj.GetComponent<Button>();
backButton.onClick.AddListener(OnBackButtonClicked);
var backColors = backButton.colors;
backColors.normalColor = new Color(0.15f, 0.15f, 0.15f);
backButton.colors = backColors;
var backText = backButtonObj.GetComponentInChildren<Text>();
backText.text = "◄";
var backLayout = backButtonObj.AddComponent<LayoutElement>();
backLayout.minWidth = 55;
backLayout.flexibleWidth = 0;
backLayout.minHeight = 25;
backLayout.flexibleHeight = 0;
var pathHiddenTextObj = UIFactory.CreateLabel(m_pathGroupObj, TextAnchor.MiddleLeft);
m_hiddenPathText = pathHiddenTextObj.GetComponent<Text>();
m_hiddenPathText.color = Color.clear;
m_hiddenPathText.fontSize = 14;
//m_hiddenPathText.lineSpacing = 1.5f;
m_hiddenPathText.raycastTarget = false;
var hiddenFitter = pathHiddenTextObj.AddComponent<ContentSizeFitter>();
hiddenFitter.verticalFit = ContentSizeFitter.FitMode.PreferredSize;
var hiddenLayout = pathHiddenTextObj.AddComponent<LayoutElement>();
hiddenLayout.minHeight = 25;
hiddenLayout.flexibleHeight = 125;
hiddenLayout.minWidth = 250;
hiddenLayout.flexibleWidth = 9000;
var hiddenGroup = pathHiddenTextObj.AddComponent<HorizontalLayoutGroup>();
hiddenGroup.childForceExpandWidth = true;
hiddenGroup.childControlWidth = true;
hiddenGroup.childForceExpandHeight = true;
hiddenGroup.childControlHeight = true;
var pathInputObj = UIFactory.CreateInputField(pathHiddenTextObj);
var pathInputRect = pathInputObj.GetComponent<RectTransform>();
pathInputRect.sizeDelta = new Vector2(pathInputRect.sizeDelta.x, 25);
m_pathInput = pathInputObj.GetComponent<InputField>();
m_pathInput.text = TargetGO.transform.GetTransformPath();
m_pathInput.readOnly = true;
m_pathInput.lineType = InputField.LineType.MultiLineNewline;
var pathInputLayout = pathInputObj.AddComponent<LayoutElement>();
pathInputLayout.minHeight = 25;
pathInputLayout.flexibleHeight = 75;
pathInputLayout.preferredWidth = 400;
pathInputLayout.flexibleWidth = 9999;
var textRect = m_pathInput.textComponent.GetComponent<RectTransform>();
textRect.offsetMin = new Vector2(3, 3);
textRect.offsetMax = new Vector2(3, 3);
m_pathInput.textComponent.color = new Color(0.75f, 0.75f, 0.75f);
//m_pathInput.textComponent.lineSpacing = 1.5f;
m_pathInputRect = m_pathInput.GetComponent<RectTransform>();
m_hiddenPathRect = m_hiddenPathText.GetComponent<RectTransform>();
// name row
var nameRowObj = UIFactory.CreateHorizontalGroup(scrollContent, new Color(0.1f, 0.1f, 0.1f));
var nameGroup = nameRowObj.GetComponent<HorizontalLayoutGroup>();
nameGroup.childForceExpandHeight = false;
nameGroup.childForceExpandWidth = false;
nameGroup.childControlHeight = true;
nameGroup.childControlWidth = true;
nameGroup.spacing = 5;
var nameRect = nameRowObj.GetComponent<RectTransform>();
nameRect.sizeDelta = new Vector2(nameRect.sizeDelta.x, 25);
var nameLayout = nameRowObj.AddComponent<LayoutElement>();
nameLayout.minHeight = 25;
nameLayout.flexibleHeight = 0;
var nameTextObj = UIFactory.CreateLabel(nameRowObj, TextAnchor.MiddleCenter);
var nameTextText = nameTextObj.GetComponent<Text>();
nameTextText.text = "Name:";
nameTextText.fontSize = 14;
nameTextText.color = Color.grey;
var nameTextLayout = nameTextObj.AddComponent<LayoutElement>();
nameTextLayout.minHeight = 25;
nameTextLayout.flexibleHeight = 0;
nameTextLayout.minWidth = 55;
nameTextLayout.flexibleWidth = 0;
var nameInputObj = UIFactory.CreateInputField(nameRowObj);
var nameInputRect = nameInputObj.GetComponent<RectTransform>();
nameInputRect.sizeDelta = new Vector2(nameInputRect.sizeDelta.x, 25);
m_nameInput = nameInputObj.GetComponent<InputField>();
m_nameInput.text = TargetGO.name;
var applyNameBtnObj = UIFactory.CreateButton(nameRowObj);
var applyNameBtn = applyNameBtnObj.GetComponent<Button>();
applyNameBtn.onClick.AddListener(OnApplyNameClicked);
var applyNameText = applyNameBtnObj.GetComponentInChildren<Text>();
applyNameText.text = "Apply";
applyNameText.fontSize = 14;
var applyNameLayout = applyNameBtnObj.AddComponent<LayoutElement>();
applyNameLayout.minWidth = 65;
applyNameLayout.minHeight = 25;
applyNameLayout.flexibleHeight = 0;
var applyNameRect = applyNameBtnObj.GetComponent<RectTransform>();
applyNameRect.sizeDelta = new Vector2(applyNameRect.sizeDelta.x, 25);
var activeLabel = UIFactory.CreateLabel(nameRowObj, TextAnchor.MiddleCenter);
var activeLabelLayout = activeLabel.AddComponent<LayoutElement>();
activeLabelLayout.minWidth = 55;
activeLabelLayout.minHeight = 25;
var activeText = activeLabel.GetComponent<Text>();
activeText.text = "Active:";
activeText.color = Color.grey;
activeText.fontSize = 14;
var enabledToggleObj = UIFactory.CreateToggle(nameRowObj, out m_enabledToggle, out m_enabledText);
var toggleLayout = enabledToggleObj.AddComponent<LayoutElement>();
toggleLayout.minHeight = 25;
toggleLayout.minWidth = 100;
toggleLayout.flexibleWidth = 0;
m_enabledText.text = "Enabled";
m_enabledText.color = Color.green;
m_enabledToggle.onValueChanged.AddListener(OnEnableToggled);
// layer and scene row
var sceneLayerRow = UIFactory.CreateHorizontalGroup(scrollContent, new Color(0.1f, 0.1f, 0.1f));
var sceneLayerGroup = sceneLayerRow.GetComponent<HorizontalLayoutGroup>();
sceneLayerGroup.childForceExpandWidth = false;
sceneLayerGroup.childControlWidth = true;
sceneLayerGroup.spacing = 5;
var layerLabel = UIFactory.CreateLabel(sceneLayerRow, TextAnchor.MiddleCenter);
var layerText = layerLabel.GetComponent<Text>();
layerText.text = "Layer:";
layerText.fontSize = 14;
layerText.color = Color.grey;
var layerTextLayout = layerLabel.AddComponent<LayoutElement>();
layerTextLayout.minWidth = 55;
layerTextLayout.flexibleWidth = 0;
var layerDropdownObj = UIFactory.CreateDropdown(sceneLayerRow, out m_layerDropdown);
m_layerDropdown.options.Clear();
for (int i = 0; i < 32; i++)
{
var layer = LayerMaskUnstrip.LayerToName(i);
m_layerDropdown.options.Add(new Dropdown.OptionData { text = $"{i}: {layer}" });
}
//var itemText = layerDropdownObj.transform.Find("Label").GetComponent<Text>();
//itemText.resizeTextForBestFit = true;
var layerDropdownLayout = layerDropdownObj.AddComponent<LayoutElement>();
layerDropdownLayout.minWidth = 120;
layerDropdownLayout.flexibleWidth = 2000;
layerDropdownLayout.minHeight = 25;
m_layerDropdown.onValueChanged.AddListener(OnLayerSelected);
var scenelabelObj = UIFactory.CreateLabel(sceneLayerRow, TextAnchor.MiddleCenter);
var sceneLabel = scenelabelObj.GetComponent<Text>();
sceneLabel.text = "Scene:";
sceneLabel.color = Color.grey;
sceneLabel.fontSize = 14;
var sceneLabelLayout = scenelabelObj.AddComponent<LayoutElement>();
sceneLabelLayout.minWidth = 55;
sceneLabelLayout.flexibleWidth = 0;
var objectSceneText = UIFactory.CreateLabel(sceneLayerRow, TextAnchor.MiddleLeft);
m_sceneText = objectSceneText.GetComponent<Text>();
m_sceneText.fontSize = 14;
m_sceneText.horizontalOverflow = HorizontalWrapMode.Overflow;
var sceneTextLayout = objectSceneText.AddComponent<LayoutElement>();
sceneTextLayout.minWidth = 120;
sceneTextLayout.flexibleWidth = 2000;
}
private GameObject ConstructMidGroup(GameObject parent)
{
var midGroupObj = UIFactory.CreateHorizontalGroup(parent, new Color(1, 1, 1, 0));
var midGroup = midGroupObj.GetComponent<HorizontalLayoutGroup>();
midGroup.spacing = 5;
midGroup.childForceExpandWidth = true;
midGroup.childControlWidth = true;
midGroup.childForceExpandHeight = true;
midGroup.childControlHeight = true;
var midlayout = midGroupObj.AddComponent<LayoutElement>();
midlayout.minHeight = 350;
midlayout.flexibleHeight = 10000;
midlayout.minWidth = 200;
midlayout.flexibleWidth = 25000;
return midGroupObj;
}
#endregion
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using UnityExplorer.Helpers;
using UnityExplorer.UI;
using UnityExplorer.UI.Modules;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
using UnityExplorer.Inspectors.Reflection;
namespace UnityExplorer.Inspectors
{
public class InspectorManager
{
public static InspectorManager Instance { get; private set; }
public InspectorManager()
{
Instance = this;
ConstructInspectorPane();
}
public InspectorBase m_activeInspector;
public readonly List<InspectorBase> m_currentInspectors = new List<InspectorBase>();
public GameObject m_tabBarContent;
public GameObject m_inspectorContent;
public void Update()
{
for (int i = 0; i < m_currentInspectors.Count; i++)
{
if (i >= m_currentInspectors.Count)
break;
m_currentInspectors[i].Update();
}
}
public void Inspect(object obj)
{
#if CPP
obj = obj.Il2CppCast(ReflectionHelpers.GetActualType(obj));
#endif
UnityEngine.Object unityObj = obj as UnityEngine.Object;
if (obj.IsNullOrDestroyed(false))
{
return;
}
// check if currently inspecting this object
foreach (InspectorBase tab in m_currentInspectors)
{
if (ReferenceEquals(obj, tab.Target))
{
SetInspectorTab(tab);
return;
}
#if CPP
else if (unityObj && tab.Target is UnityEngine.Object uTabObj)
{
if (unityObj.m_CachedPtr == uTabObj.m_CachedPtr)
{
SetInspectorTab(tab);
return;
}
}
#endif
}
InspectorBase inspector;
if (obj is GameObject go)
inspector = new GameObjectInspector(go);
else
inspector = new InstanceInspector(obj);
m_currentInspectors.Add(inspector);
SetInspectorTab(inspector);
}
public void Inspect(Type type)
{
if (type == null)
{
ExplorerCore.LogWarning("The provided type was null!");
return;
}
foreach (var tab in m_currentInspectors.Where(x => x is StaticInspector))
{
if (ReferenceEquals(tab.Target as Type, type))
{
SetInspectorTab(tab);
return;
}
}
var inspector = new StaticInspector(type);
m_currentInspectors.Add(inspector);
SetInspectorTab(inspector);
}
public void SetInspectorTab(InspectorBase inspector)
{
MainMenu.Instance.SetPage(HomePage.Instance);
if (m_activeInspector == inspector)
return;
UnsetInspectorTab();
m_activeInspector = inspector;
inspector.SetActive();
Color activeColor = new Color(0, 0.25f, 0, 1);
ColorBlock colors = inspector.tabButton.colors;
colors.normalColor = activeColor;
colors.highlightedColor = activeColor;
inspector.tabButton.colors = colors;
}
public void UnsetInspectorTab()
{
if (m_activeInspector == null)
return;
m_activeInspector.SetInactive();
ColorBlock colors = m_activeInspector.tabButton.colors;
colors.normalColor = new Color(0.2f, 0.2f, 0.2f, 1);
colors.highlightedColor = new Color(0.1f, 0.3f, 0.1f, 1);
m_activeInspector.tabButton.colors = colors;
m_activeInspector = null;
}
#region INSPECTOR PANE
public void ConstructInspectorPane()
{
var mainObj = UIFactory.CreateVerticalGroup(HomePage.Instance.Content, new Color(72f / 255f, 72f / 255f, 72f / 255f));
LayoutElement mainLayout = mainObj.AddComponent<LayoutElement>();
mainLayout.preferredHeight = 400;
mainLayout.flexibleHeight = 9000;
mainLayout.preferredWidth = 620;
mainLayout.flexibleWidth = 9000;
var mainGroup = mainObj.GetComponent<VerticalLayoutGroup>();
mainGroup.childForceExpandHeight = true;
mainGroup.childForceExpandWidth = true;
mainGroup.childControlHeight = true;
mainGroup.childControlWidth = true;
mainGroup.spacing = 4;
mainGroup.padding.left = 4;
mainGroup.padding.right = 4;
mainGroup.padding.top = 4;
mainGroup.padding.bottom = 4;
var topRowObj = UIFactory.CreateHorizontalGroup(mainObj, new Color(1, 1, 1, 0));
var topRowGroup = topRowObj.GetComponent<HorizontalLayoutGroup>();
topRowGroup.childForceExpandWidth = false;
topRowGroup.childControlWidth = true;
topRowGroup.childForceExpandHeight = true;
topRowGroup.childControlHeight = true;
topRowGroup.spacing = 15;
var inspectorTitle = UIFactory.CreateLabel(topRowObj, TextAnchor.MiddleLeft);
Text title = inspectorTitle.GetComponent<Text>();
title.text = "Inspector";
title.fontSize = 20;
var titleLayout = inspectorTitle.AddComponent<LayoutElement>();
titleLayout.minHeight = 30;
titleLayout.flexibleHeight = 0;
titleLayout.minWidth = 90;
titleLayout.flexibleWidth = 20000;
ConstructToolbar(topRowObj);
// inspector tab bar
m_tabBarContent = UIFactory.CreateGridGroup(mainObj, new Vector2(185, 20), new Vector2(5, 2), new Color(0.1f, 0.1f, 0.1f, 1));
var gridGroup = m_tabBarContent.GetComponent<GridLayoutGroup>();
gridGroup.padding.top = 3;
gridGroup.padding.left = 3;
gridGroup.padding.right = 3;
gridGroup.padding.bottom = 3;
// inspector content area
m_inspectorContent = UIFactory.CreateVerticalGroup(mainObj, new Color(0.1f, 0.1f, 0.1f));
var inspectorGroup = m_inspectorContent.GetComponent<VerticalLayoutGroup>();
inspectorGroup.childForceExpandHeight = true;
inspectorGroup.childForceExpandWidth = true;
inspectorGroup.childControlHeight = true;
inspectorGroup.childControlWidth = true;
m_inspectorContent = UIFactory.CreateVerticalGroup(mainObj, new Color(0.1f, 0.1f, 0.1f));
var contentGroup = m_inspectorContent.GetComponent<VerticalLayoutGroup>();
contentGroup.childForceExpandHeight = true;
contentGroup.childForceExpandWidth = true;
contentGroup.childControlHeight = true;
contentGroup.childControlWidth = true;
contentGroup.padding.top = 2;
contentGroup.padding.left = 2;
contentGroup.padding.right = 2;
contentGroup.padding.bottom = 2;
var contentLayout = m_inspectorContent.AddComponent<LayoutElement>();
contentLayout.preferredHeight = 900;
contentLayout.flexibleHeight = 10000;
contentLayout.preferredWidth = 600;
contentLayout.flexibleWidth = 10000;
}
private static void ConstructToolbar(GameObject topRowObj)
{
var invisObj = UIFactory.CreateHorizontalGroup(topRowObj, new Color(1, 1, 1, 0));
var invisGroup = invisObj.GetComponent<HorizontalLayoutGroup>();
invisGroup.childForceExpandWidth = false;
invisGroup.childForceExpandHeight = false;
invisGroup.childControlWidth = true;
invisGroup.childControlHeight = true;
invisGroup.padding.top = 2;
invisGroup.padding.bottom = 2;
invisGroup.padding.left = 2;
invisGroup.padding.right = 2;
invisGroup.spacing = 10;
// // time scale group
// var timeGroupObj = UIFactory.CreateHorizontalGroup(invisObj, new Color(1, 1, 1, 0));
// var timeGroup = timeGroupObj.GetComponent<HorizontalLayoutGroup>();
// timeGroup.childForceExpandWidth = false;
// timeGroup.childControlWidth = true;
// timeGroup.childForceExpandHeight = false;
// timeGroup.childControlHeight = true;
// timeGroup.padding.top = 2;
// timeGroup.padding.left = 5;
// timeGroup.padding.right = 2;
// timeGroup.padding.bottom = 2;
// timeGroup.spacing = 5;
// timeGroup.childAlignment = TextAnchor.MiddleCenter;
// var timeGroupLayout = timeGroupObj.AddComponent<LayoutElement>();
// timeGroupLayout.minWidth = 100;
// timeGroupLayout.flexibleWidth = 300;
// timeGroupLayout.minHeight = 25;
// timeGroupLayout.flexibleHeight = 0;
// // time scale title
// var timeTitleObj = UIFactory.CreateLabel(timeGroupObj, TextAnchor.MiddleLeft);
// var timeTitle = timeTitleObj.GetComponent<Text>();
// timeTitle.text = "Time Scale:";
// timeTitle.color = new Color(21f / 255f, 192f / 255f, 235f / 255f);
// var titleLayout = timeTitleObj.AddComponent<LayoutElement>();
// titleLayout.minHeight = 25;
// titleLayout.minWidth = 80;
// titleLayout.flexibleHeight = 0;
// timeTitle.horizontalOverflow = HorizontalWrapMode.Overflow;
// // actual active time label
// var timeLabelObj = UIFactory.CreateLabel(timeGroupObj, TextAnchor.MiddleLeft);
// var timeLabelLayout = timeLabelObj.AddComponent<LayoutElement>();
// timeLabelLayout.minWidth = 40;
// timeLabelLayout.minHeight = 25;
// timeLabelLayout.flexibleHeight = 0;
// // todo make static and update
// var s_timeText = timeLabelObj.GetComponent<Text>();
// s_timeText.text = Time.timeScale.ToString("F1");
// // time scale input
// var timeInputObj = UIFactory.CreateInputField(timeGroupObj);
// var timeInput = timeInputObj.GetComponent<InputField>();
// timeInput.characterValidation = InputField.CharacterValidation.Decimal;
// var timeInputLayout = timeInputObj.AddComponent<LayoutElement>();
// timeInputLayout.minWidth = 90;
// timeInputLayout.flexibleWidth = 0;
// timeInputLayout.minHeight = 25;
// timeInputLayout.flexibleHeight = 0;
// // time scale apply button
// var applyBtnObj = UIFactory.CreateButton(timeGroupObj);
// var applyBtn = applyBtnObj.GetComponent<Button>();
// applyBtn.onClick.AddListener(SetTimeScale);
// var applyText = applyBtnObj.GetComponentInChildren<Text>();
// applyText.text = "Apply";
// applyText.fontSize = 14;
// var applyLayout = applyBtnObj.AddComponent<LayoutElement>();
// applyLayout.minWidth = 50;
// applyLayout.minHeight = 25;
// applyLayout.flexibleHeight = 0;
// void SetTimeScale()
// {
// var scale = float.Parse(timeInput.text);
// Time.timeScale = scale;
// s_timeText.text = Time.timeScale.ToString("F1");
// }
// inspect under mouse button
var inspectObj = UIFactory.CreateButton(topRowObj);
var inspectLayout = inspectObj.AddComponent<LayoutElement>();
inspectLayout.minWidth = 120;
inspectLayout.flexibleWidth = 0;
var inspectBtn = inspectObj.GetComponent<Button>();
var inspectColors = inspectBtn.colors;
inspectColors.normalColor = new Color(0.2f, 0.2f, 0.2f);
inspectBtn.colors = inspectColors;
var inspectText = inspectObj.GetComponentInChildren<Text>();
inspectText.text = "Mouse Inspect";
inspectText.fontSize = 13;
inspectBtn.onClick.AddListener(OnInspectMouseClicked);
void OnInspectMouseClicked()
{
MouseInspector.StartInspect();
}
}
#endregion
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
using UnityEngine.UI;
using UnityExplorer.Helpers;
using UnityExplorer.Input;
using UnityExplorer.UI;
namespace UnityExplorer.Inspectors
{
public class MouseInspector
{
public static bool Enabled { get; set; }
//internal static Text s_objUnderMouseName;
internal static Text s_objNameLabel;
internal static Text s_objPathLabel;
internal static Text s_mousePosLabel;
private static GameObject s_lastHit;
private static Vector3 s_lastMousePos;
internal static GameObject s_UIContent;
public static void StartInspect()
{
Enabled = true;
MainMenu.Instance.MainPanel.SetActive(false);
s_UIContent.SetActive(true);
}
public static void StopInspect()
{
Enabled = false;
MainMenu.Instance.MainPanel.SetActive(true);
s_UIContent.SetActive(false);
ClearHitData();
}
public static void UpdateInspect()
{
if (InputManager.GetKeyDown(KeyCode.Escape))
{
StopInspect();
}
var mousePos = InputManager.MousePosition;
if (mousePos != s_lastMousePos)
{
s_lastMousePos = mousePos;
var inversePos = UIManager.CanvasRoot.transform.InverseTransformPoint(mousePos);
s_mousePosLabel.text = $"<color=grey>Mouse Position:</color> {((Vector2)InputManager.MousePosition).ToString()}";
float yFix = mousePos.y < 120 ? 80 : -80;
s_UIContent.transform.localPosition = new Vector3(inversePos.x, inversePos.y + yFix, 0);
}
if (!UnityHelpers.MainCamera)
return;
// actual inspect raycast
var ray = UnityHelpers.MainCamera.ScreenPointToRay(mousePos);
if (Physics.Raycast(ray, out RaycastHit hit, 1000f))
{
var obj = hit.transform.gameObject;
if (obj != s_lastHit)
{
s_lastHit = obj;
s_objNameLabel.text = $"<b>Click to Inspect:</b> <color=cyan>{obj.name}</color>";
s_objPathLabel.text = $"Path: {obj.transform.GetTransformPath(true)}";
}
if (InputManager.GetMouseButtonDown(0))
{
StopInspect();
InspectorManager.Instance.Inspect(obj);
}
}
else
{
if (s_lastHit)
ClearHitData();
}
}
internal static void ClearHitData()
{
s_lastHit = null;
s_objNameLabel.text = "No hits...";
s_objPathLabel.text = "";
}
#region UI Construction
internal static void ConstructUI()
{
s_UIContent = UIFactory.CreatePanel(UIManager.CanvasRoot, "MouseInspect", out GameObject content);
s_UIContent.AddComponent<Mask>();
var baseRect = s_UIContent.GetComponent<RectTransform>();
var half = new Vector2(0.5f, 0.5f);
baseRect.anchorMin = half;
baseRect.anchorMax = half;
baseRect.pivot = half;
baseRect.sizeDelta = new Vector2(700, 100);
// Title text
var titleObj = UIFactory.CreateLabel(content, TextAnchor.MiddleCenter);
var titleText = titleObj.GetComponent<Text>();
titleText.text = "<b>Mouse Inspector</b> (press <b>ESC</b> to cancel)";
var mousePosObj = UIFactory.CreateLabel(content, TextAnchor.MiddleCenter);
s_mousePosLabel = mousePosObj.GetComponent<Text>();
s_mousePosLabel.text = "Mouse Position:";
var hitLabelObj = UIFactory.CreateLabel(content, TextAnchor.MiddleLeft);
s_objNameLabel = hitLabelObj.GetComponent<Text>();
s_objNameLabel.text = "No hits...";
s_objNameLabel.horizontalOverflow = HorizontalWrapMode.Overflow;
var pathLabelObj = UIFactory.CreateLabel(content, TextAnchor.MiddleLeft);
s_objPathLabel = pathLabelObj.GetComponent<Text>();
s_objPathLabel.color = Color.grey;
s_objPathLabel.fontStyle = FontStyle.Italic;
s_objPathLabel.horizontalOverflow = HorizontalWrapMode.Overflow;
s_UIContent.SetActive(false);
}
#endregion
}
}

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using System;
using System.Reflection;
using UnityEngine;
using UnityExplorer.Helpers;
using UnityExplorer.UI;
using UnityEngine.UI;
namespace UnityExplorer.Inspectors.Reflection
{
public enum MemberScopes
{
All,
Instance,
Static
}
public class InstanceInspector : ReflectionInspector
{
public override string TabLabel => $" <color=cyan>[R]</color> {base.TabLabel}";
internal MemberScopes m_scopeFilter;
internal Button m_lastActiveScopeButton;
public InstanceInspector(object target) : base(target) { }
private void OnScopeFilterClicked(MemberScopes type, Button button)
{
if (m_lastActiveScopeButton)
{
var lastColors = m_lastActiveScopeButton.colors;
lastColors.normalColor = new Color(0.2f, 0.2f, 0.2f);
m_lastActiveScopeButton.colors = lastColors;
}
m_scopeFilter = type;
m_lastActiveScopeButton = button;
var colors = m_lastActiveScopeButton.colors;
colors.normalColor = new Color(0.2f, 0.6f, 0.2f);
m_lastActiveScopeButton.colors = colors;
FilterMembers(null, true);
m_sliderScroller.m_slider.value = 1f;
}
public void ConstructInstanceHelpers()
{
// WIP
//if (m_targetType == typeof(Texture2D))
// ConstructTextureHelper();
// todo other helpers
//if (typeof(Component).IsAssignableFrom(m_targetType))
//{
//}
//else if (typeof(UnityEngine.Object).IsAssignableFrom(m_targetType))
//{
//}
}
//internal bool showingTextureHelper;
//internal bool constructedTextureViewer;
//internal void ConstructTextureHelper()
//{
// var rowObj = UIFactory.CreateHorizontalGroup(Content, new Color(0.1f, 0.1f, 0.1f));
// var rowLayout = rowObj.AddComponent<LayoutElement>();
// rowLayout.minHeight = 25;
// rowLayout.flexibleHeight = 0;
// var rowGroup = rowObj.GetComponent<HorizontalLayoutGroup>();
// rowGroup.childForceExpandHeight = true;
// rowGroup.childForceExpandWidth = false;
// rowGroup.padding.top = 3;
// rowGroup.padding.left = 3;
// rowGroup.padding.bottom = 3;
// rowGroup.padding.right = 3;
// rowGroup.spacing = 5;
// var showBtnObj = UIFactory.CreateButton(rowObj, new Color(0.2f, 0.2f, 0.2f));
// var showBtnLayout = showBtnObj.AddComponent<LayoutElement>();
// showBtnLayout.minWidth = 50;
// showBtnLayout.flexibleWidth = 0;
// var showText = showBtnObj.GetComponentInChildren<Text>();
// showText.text = "Show";
// var showBtn = showBtnObj.GetComponent<Button>();
// var labelObj = UIFactory.CreateLabel(rowObj, TextAnchor.MiddleLeft);
// var labelText = labelObj.GetComponent<Text>();
// labelText.text = "Texture Viewer";
// var textureViewerObj = UIFactory.CreateScrollView(Content, out GameObject scrollContent, out _, new Color(0.1f, 0.1f, 0.1f));
// var viewerGroup = scrollContent.GetComponent<VerticalLayoutGroup>();
// viewerGroup.childForceExpandHeight = false;
// viewerGroup.childForceExpandWidth = false;
// viewerGroup.childControlHeight = true;
// viewerGroup.childControlWidth = true;
// var mainLayout = textureViewerObj.GetComponent<LayoutElement>();
// mainLayout.flexibleHeight = -1;
// mainLayout.flexibleWidth = 2000;
// mainLayout.minHeight = 25;
// textureViewerObj.SetActive(false);
// showBtn.onClick.AddListener(() =>
// {
// showingTextureHelper = !showingTextureHelper;
// if (showingTextureHelper)
// {
// if (!constructedTextureViewer)
// ConstructTextureViewerArea(scrollContent);
// showText.text = "Hide";
// textureViewerObj.SetActive(true);
// }
// else
// {
// showText.text = "Show";
// textureViewerObj.SetActive(false);
// }
// });
//}
//internal void ConstructTextureViewerArea(GameObject parent)
//{
// constructedTextureViewer = true;
// var tex = Target as Texture2D;
// if (!tex)
// {
// ExplorerCore.LogWarning("Could not cast the target instance to Texture2D!");
// return;
// }
// var imageObj = UIFactory.CreateUIObject("TextureViewerImage", parent, new Vector2(1, 1));
// var image = imageObj.AddComponent<Image>();
// var sprite = UIManager.CreateSprite(tex);
// image.sprite = sprite;
// var fitter = imageObj.AddComponent<ContentSizeFitter>();
// fitter.verticalFit = ContentSizeFitter.FitMode.PreferredSize;
// //fitter.horizontalFit = ContentSizeFitter.FitMode.PreferredSize;
// var imageLayout = imageObj.AddComponent<LayoutElement>();
// imageLayout.preferredHeight = sprite.rect.height;
// imageLayout.preferredWidth = sprite.rect.width;
//}
public void ConstructInstanceFilters(GameObject parent)
{
var memberFilterRowObj = UIFactory.CreateHorizontalGroup(parent, new Color(1, 1, 1, 0));
var memFilterGroup = memberFilterRowObj.GetComponent<HorizontalLayoutGroup>();
memFilterGroup.childForceExpandHeight = false;
memFilterGroup.childForceExpandWidth = false;
memFilterGroup.childControlWidth = true;
memFilterGroup.childControlHeight = true;
memFilterGroup.spacing = 5;
var memFilterLayout = memberFilterRowObj.AddComponent<LayoutElement>();
memFilterLayout.minHeight = 25;
memFilterLayout.flexibleHeight = 0;
memFilterLayout.flexibleWidth = 5000;
var memLabelObj = UIFactory.CreateLabel(memberFilterRowObj, TextAnchor.MiddleLeft);
var memLabelLayout = memLabelObj.AddComponent<LayoutElement>();
memLabelLayout.minWidth = 100;
memLabelLayout.minHeight = 25;
memLabelLayout.flexibleWidth = 0;
var memLabelText = memLabelObj.GetComponent<Text>();
memLabelText.text = "Filter scope:";
memLabelText.color = Color.grey;
AddFilterButton(memberFilterRowObj, MemberScopes.All, true);
AddFilterButton(memberFilterRowObj, MemberScopes.Instance);
AddFilterButton(memberFilterRowObj, MemberScopes.Static);
}
private void AddFilterButton(GameObject parent, MemberScopes type, bool setEnabled = false)
{
var btnObj = UIFactory.CreateButton(parent, new Color(0.2f, 0.2f, 0.2f));
var btnLayout = btnObj.AddComponent<LayoutElement>();
btnLayout.minHeight = 25;
btnLayout.minWidth = 70;
var text = btnObj.GetComponentInChildren<Text>();
text.text = type.ToString();
var btn = btnObj.GetComponent<Button>();
btn.onClick.AddListener(() => { OnScopeFilterClicked(type, btn); });
var colors = btn.colors;
colors.highlightedColor = new Color(0.3f, 0.7f, 0.3f);
if (setEnabled)
{
colors.normalColor = new Color(0.2f, 0.6f, 0.2f);
m_scopeFilter = type;
m_lastActiveScopeButton = btn;
}
btn.colors = colors;
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Reflection;
using UnityEngine;
using UnityEngine.UI;
using UnityExplorer.Helpers;
using UnityExplorer.UI;
namespace UnityExplorer.Inspectors.Reflection
{
public class InteractiveString : InteractiveValue
{
public InteractiveString(object value, Type valueType) : base(value, valueType) { }
public override bool HasSubContent => false;
public override bool SubContentWanted => false;
public override bool WantInspectBtn => false;
public override void OnValueUpdated()
{
base.OnValueUpdated();
}
public override void OnException(CacheMember member)
{
base.OnException(member);
if (m_hiddenObj.gameObject.activeSelf)
m_hiddenObj.gameObject.SetActive(false);
// m_baseLabel.text = DefaultLabel;
m_labelLayout.minWidth = 200;
m_labelLayout.flexibleWidth = 5000;
}
public override void RefreshUIForValue()
{
GetDefaultLabel(false);
if (!Owner.HasEvaluated)
{
m_baseLabel.text = DefaultLabel;
return;
}
if (!m_hiddenObj.gameObject.activeSelf)
m_hiddenObj.gameObject.SetActive(true);
m_baseLabel.text = m_richValueType;
if (Value != null)
{
var toString = Value.ToString();
if (toString.Length > 15000)
toString = toString.Substring(0, 15000);
m_valueInput.text = toString;
m_placeholderText.text = toString;
}
else
{
m_valueInput.text = "";
m_placeholderText.text = "null";
}
m_labelLayout.minWidth = 50;
m_labelLayout.flexibleWidth = 0;
}
internal void OnApplyClicked()
{
Value = m_valueInput.text;
Owner.SetValue();
}
internal InputField m_valueInput;
internal LayoutElement m_labelLayout;
internal GameObject m_hiddenObj;
internal Text m_placeholderText;
public override void ConstructUI(GameObject parent, GameObject subGroup)
{
base.ConstructUI(parent, subGroup);
GetDefaultLabel(false);
m_richValueType = UISyntaxHighlight.ParseFullSyntax(FallbackType, false);
m_labelLayout = m_baseLabel.gameObject.GetComponent<LayoutElement>();
m_hiddenObj = UIFactory.CreateLabel(m_valueContent, TextAnchor.MiddleLeft);
m_hiddenObj.SetActive(false);
var hiddenText = m_hiddenObj.GetComponent<Text>();
hiddenText.color = Color.clear;
hiddenText.fontSize = 14;
hiddenText.raycastTarget = false;
var hiddenFitter = m_hiddenObj.AddComponent<ContentSizeFitter>();
hiddenFitter.verticalFit = ContentSizeFitter.FitMode.PreferredSize;
var hiddenLayout = m_hiddenObj.AddComponent<LayoutElement>();
hiddenLayout.minHeight = 25;
hiddenLayout.flexibleHeight = 500;
hiddenLayout.minWidth = 250;
hiddenLayout.flexibleWidth = 9000;
var hiddenGroup = m_hiddenObj.AddComponent<HorizontalLayoutGroup>();
hiddenGroup.childForceExpandWidth = true;
hiddenGroup.childControlWidth = true;
hiddenGroup.childForceExpandHeight = true;
hiddenGroup.childControlHeight = true;
var inputObj = UIFactory.CreateInputField(m_hiddenObj, 14, 3);
var inputLayout = inputObj.AddComponent<LayoutElement>();
inputLayout.minWidth = 120;
inputLayout.minHeight = 25;
inputLayout.flexibleWidth = 5000;
inputLayout.flexibleHeight = 5000;
m_valueInput = inputObj.GetComponent<InputField>();
m_valueInput.lineType = InputField.LineType.MultiLineNewline;
m_placeholderText = m_valueInput.placeholder.GetComponent<Text>();
m_valueInput.onValueChanged.AddListener((string val) =>
{
hiddenText.text = val;
LayoutRebuilder.ForceRebuildLayoutImmediate(Owner.m_mainRect);
});
if (Owner.CanWrite)
{
var applyBtnObj = UIFactory.CreateButton(m_valueContent, new Color(0.2f, 0.2f, 0.2f));
var applyLayout = applyBtnObj.AddComponent<LayoutElement>();
applyLayout.minWidth = 50;
applyLayout.minHeight = 25;
applyLayout.flexibleWidth = 0;
var applyBtn = applyBtnObj.GetComponent<Button>();
applyBtn.onClick.AddListener(OnApplyClicked);
var applyText = applyBtnObj.GetComponentInChildren<Text>();
applyText.text = "Apply";
}
else
{
m_valueInput.readOnly = true;
}
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
using UnityEngine.UI;
using UnityExplorer.Helpers;
using UnityExplorer.UI;
namespace UnityExplorer.Inspectors.Reflection
{
#region IStructInfo helper
public interface IStructInfo
{
string[] FieldNames { get; }
object SetValue(ref object value, int fieldIndex, float val);
void RefreshUI(InputField[] inputs, object value);
}
public class StructInfo<T> : IStructInfo where T : struct
{
public string[] FieldNames { get; set; }
public delegate void SetMethod(ref T value, int fieldIndex, float val);
public SetMethod SetValueMethod;
public delegate void UpdateMethod(InputField[] inputs, object value);
public UpdateMethod UpdateUIMethod;
public object SetValue(ref object value, int fieldIndex, float val)
{
var box = (T)value;
SetValueMethod.Invoke(ref box, fieldIndex, val);
return box;
}
public void RefreshUI(InputField[] inputs, object value)
{
UpdateUIMethod.Invoke(inputs, value);
}
}
// This part is a bit ugly, but everything else is generalized above.
// I could generalize it more with reflection, but it would be different for
// mono/il2cpp and also slower.
public static class StructInfoFactory
{
public static IStructInfo Create(Type type)
{
if (type == typeof(Vector2))
{
return new StructInfo<Vector2>()
{
FieldNames = new[] { "x", "y", },
SetValueMethod = (ref Vector2 vec, int fieldIndex, float val) =>
{
switch (fieldIndex)
{
case 0: vec.x = val; break;
case 1: vec.y = val; break;
}
},
UpdateUIMethod = (InputField[] inputs, object value) =>
{
Vector2 vec = (Vector2)value;
inputs[0].text = vec.x.ToString();
inputs[1].text = vec.y.ToString();
}
};
}
else if (type == typeof(Vector3))
{
return new StructInfo<Vector3>()
{
FieldNames = new[] { "x", "y", "z" },
SetValueMethod = (ref Vector3 vec, int fieldIndex, float val) =>
{
switch (fieldIndex)
{
case 0: vec.x = val; break;
case 1: vec.y = val; break;
case 2: vec.z = val; break;
}
},
UpdateUIMethod = (InputField[] inputs, object value) =>
{
Vector3 vec = (Vector3)value;
inputs[0].text = vec.x.ToString();
inputs[1].text = vec.y.ToString();
inputs[2].text = vec.z.ToString();
}
};
}
else if (type == typeof(Vector4))
{
return new StructInfo<Vector4>()
{
FieldNames = new[] { "x", "y", "z", "w" },
SetValueMethod = (ref Vector4 vec, int fieldIndex, float val) =>
{
switch (fieldIndex)
{
case 0: vec.x = val; break;
case 1: vec.y = val; break;
case 2: vec.z = val; break;
case 3: vec.w = val; break;
}
},
UpdateUIMethod = (InputField[] inputs, object value) =>
{
Vector4 vec = (Vector4)value;
inputs[0].text = vec.x.ToString();
inputs[1].text = vec.y.ToString();
inputs[2].text = vec.z.ToString();
inputs[3].text = vec.w.ToString();
}
};
}
else if (type == typeof(Rect))
{
return new StructInfo<Rect>()
{
FieldNames = new[] { "x", "y", "width", "height" },
SetValueMethod = (ref Rect vec, int fieldIndex, float val) =>
{
switch (fieldIndex)
{
case 0: vec.x = val; break;
case 1: vec.y = val; break;
case 2: vec.width = val; break;
case 3: vec.height = val; break;
}
},
UpdateUIMethod = (InputField[] inputs, object value) =>
{
Rect vec = (Rect)value;
inputs[0].text = vec.x.ToString();
inputs[1].text = vec.y.ToString();
inputs[2].text = vec.width.ToString();
inputs[3].text = vec.height.ToString();
}
};
}
else if (type == typeof(Color))
{
return new StructInfo<Color>()
{
FieldNames = new[] { "r", "g", "b", "a" },
SetValueMethod = (ref Color vec, int fieldIndex, float val) =>
{
switch (fieldIndex)
{
case 0: vec.r = val; break;
case 1: vec.g = val; break;
case 2: vec.b = val; break;
case 3: vec.a = val; break;
}
},
UpdateUIMethod = (InputField[] inputs, object value) =>
{
Color vec = (Color)value;
inputs[0].text = vec.r.ToString();
inputs[1].text = vec.g.ToString();
inputs[2].text = vec.b.ToString();
inputs[3].text = vec.a.ToString();
}
};
}
else
throw new NotImplementedException();
}
}
#endregion
public class InteractiveUnityStruct : InteractiveValue
{
public static bool SupportsType(Type type) => s_supportedTypes.Contains(type);
private static readonly HashSet<Type> s_supportedTypes = new HashSet<Type>
{
typeof(Vector2),
typeof(Vector3),
typeof(Vector4),
typeof(Rect),
typeof(Color) // todo might make a special editor for colors
};
//~~~~~~~~~ Instance ~~~~~~~~~~
public InteractiveUnityStruct(object value, Type valueType) : base(value, valueType) { }
public override bool HasSubContent => true;
public override bool SubContentWanted => true;
public override bool WantInspectBtn => true;
public IStructInfo StructInfo;
public override void RefreshUIForValue()
{
InitializeStructInfo();
base.RefreshUIForValue();
if (m_subContentConstructed)
StructInfo.RefreshUI(m_inputs, this.Value);
}
internal override void OnToggleSubcontent(bool toggle)
{
InitializeStructInfo();
base.OnToggleSubcontent(toggle);
StructInfo.RefreshUI(m_inputs, this.Value);
}
internal Type m_lastStructType;
internal void InitializeStructInfo()
{
var type = Value?.GetType() ?? FallbackType;
if (StructInfo != null && type == m_lastStructType)
return;
if (StructInfo != null)
{
// changing types, destroy subcontent
for (int i = 0; i < m_subContentParent.transform.childCount; i++)
{
var child = m_subContentParent.transform.GetChild(i);
GameObject.Destroy(child.gameObject);
}
m_UIConstructed = false;
}
m_lastStructType = type;
StructInfo = StructInfoFactory.Create(type);
if (m_subContentParent.activeSelf)
{
ConstructSubcontent();
}
}
#region UI CONSTRUCTION
internal InputField[] m_inputs;
public override void ConstructUI(GameObject parent, GameObject subGroup)
{
base.ConstructUI(parent, subGroup);
}
public override void ConstructSubcontent()
{
base.ConstructSubcontent();
if (StructInfo == null)
{
ExplorerCore.LogWarning("Setting up subcontent but structinfo is null");
return;
}
var editorContainer = UIFactory.CreateVerticalGroup(m_subContentParent, new Color(0.08f, 0.08f, 0.08f));
var editorGroup = editorContainer.GetComponent<VerticalLayoutGroup>();
editorGroup.childForceExpandWidth = false;
editorGroup.padding.top = 4;
editorGroup.padding.right = 4;
editorGroup.padding.left = 4;
editorGroup.padding.bottom = 4;
editorGroup.spacing = 2;
m_inputs = new InputField[StructInfo.FieldNames.Length];
for (int i = 0; i < StructInfo.FieldNames.Length; i++)
{
AddEditorRow(i, editorContainer);
}
if (Owner.CanWrite)
{
var applyBtnObj = UIFactory.CreateButton(editorContainer, new Color(0.2f, 0.2f, 0.2f));
var applyLayout = applyBtnObj.AddComponent<LayoutElement>();
applyLayout.minWidth = 175;
applyLayout.minHeight = 25;
applyLayout.flexibleWidth = 0;
var m_applyBtn = applyBtnObj.GetComponent<Button>();
m_applyBtn.onClick.AddListener(OnSetValue);
void OnSetValue()
{
Owner.SetValue();
RefreshUIForValue();
}
var applyText = applyBtnObj.GetComponentInChildren<Text>();
applyText.text = "Apply";
}
}
internal void AddEditorRow(int index, GameObject groupObj)
{
var rowObj = UIFactory.CreateHorizontalGroup(groupObj, new Color(1, 1, 1, 0));
var rowGroup = rowObj.GetComponent<HorizontalLayoutGroup>();
rowGroup.childForceExpandHeight = true;
rowGroup.childForceExpandWidth = false;
rowGroup.spacing = 5;
var label = UIFactory.CreateLabel(rowObj, TextAnchor.MiddleRight);
var labelLayout = label.AddComponent<LayoutElement>();
labelLayout.minWidth = 50;
labelLayout.flexibleWidth = 0;
labelLayout.minHeight = 25;
var labelText = label.GetComponent<Text>();
labelText.text = $"{StructInfo.FieldNames[index]}:";
labelText.color = Color.cyan;
var inputFieldObj = UIFactory.CreateInputField(rowObj, 14, 3, 1);
var inputField = inputFieldObj.GetComponent<InputField>();
inputField.characterValidation = InputField.CharacterValidation.Decimal;
var inputLayout = inputFieldObj.AddComponent<LayoutElement>();
inputLayout.flexibleWidth = 0;
inputLayout.minWidth = 120;
inputLayout.minHeight = 25;
m_inputs[index] = inputField;
inputField.onValueChanged.AddListener((string val) => { Value = StructInfo.SetValue(ref this.Value, index, float.Parse(val)); });
}
#endregion
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityExplorer.Helpers;
using UnityEngine;
using UnityExplorer.Inspectors.Reflection;
using UnityExplorer.UI.Shared;
using System.Reflection;
using UnityExplorer.UI;
using UnityEngine.UI;
using UnityExplorer.Config;
namespace UnityExplorer.Inspectors
{
public class ReflectionInspector : InspectorBase
{
#region STATIC
public static ReflectionInspector ActiveInstance { get; private set; }
static ReflectionInspector()
{
PanelDragger.OnFinishResize += OnContainerResized;
SceneExplorer.OnToggleShow += OnContainerResized;
}
private static void OnContainerResized()
{
if (ActiveInstance == null)
return;
ActiveInstance.m_widthUpdateWanted = true;
}
// Blacklists
private static readonly HashSet<string> s_typeAndMemberBlacklist = new HashSet<string>
{
#if CPP
// these cause a crash in IL2CPP
"Type.DeclaringMethod",
"Rigidbody2D.Cast",
"Collider2D.Cast",
"Collider2D.Raycast",
"Texture2D.SetPixelDataImpl",
#endif
};
private static readonly HashSet<string> s_methodStartsWithBlacklist = new HashSet<string>
{
// these are redundant
"get_",
"set_",
};
#endregion
#region INSTANCE
public override string TabLabel => m_targetTypeShortName;
internal readonly Type m_targetType;
internal readonly string m_targetTypeShortName;
// all cached members of the target
internal CacheMember[] m_allMembers;
// filtered members based on current filters
internal readonly List<CacheMember> m_membersFiltered = new List<CacheMember>();
// actual shortlist of displayed members
internal readonly CacheMember[] m_displayedMembers = new CacheMember[ModConfig.Instance.Default_Page_Limit];
internal bool m_autoUpdate;
// UI members
private GameObject m_content;
public override GameObject Content
{
get => m_content;
set => m_content = value;
}
internal Text m_nameFilterText;
internal MemberTypes m_memberFilter;
internal Button m_lastActiveMemButton;
internal PageHandler m_pageHandler;
internal SliderScrollbar m_sliderScroller;
internal GameObject m_scrollContent;
internal RectTransform m_scrollContentRect;
internal bool m_widthUpdateWanted;
internal bool m_widthUpdateWaiting;
public ReflectionInspector(object target) : base(target)
{
if (this is StaticInspector)
m_targetType = target as Type;
else
m_targetType = ReflectionHelpers.GetActualType(target);
m_targetTypeShortName = UISyntaxHighlight.ParseFullSyntax(m_targetType, false);
ConstructUI();
CacheMembers(m_targetType);
FilterMembers();
}
public override void SetActive()
{
base.SetActive();
ActiveInstance = this;
}
public override void SetInactive()
{
base.SetInactive();
ActiveInstance = null;
}
public override void Destroy()
{
base.Destroy();
if (this.Content)
GameObject.Destroy(this.Content);
}
private void OnPageTurned()
{
RefreshDisplay();
}
private void OnMemberFilterClicked(MemberTypes type, Button button)
{
if (m_lastActiveMemButton)
{
var lastColors = m_lastActiveMemButton.colors;
lastColors.normalColor = new Color(0.2f, 0.2f, 0.2f);
m_lastActiveMemButton.colors = lastColors;
}
m_memberFilter = type;
m_lastActiveMemButton = button;
var colors = m_lastActiveMemButton.colors;
colors.normalColor = new Color(0.2f, 0.6f, 0.2f);
m_lastActiveMemButton.colors = colors;
FilterMembers(null, true);
m_sliderScroller.m_slider.value = 1f;
}
public override void Update()
{
base.Update();
if (m_autoUpdate)
{
foreach (var member in m_displayedMembers)
{
if (member == null) break;
member.UpdateValue();
}
}
if (m_widthUpdateWanted)
{
if (!m_widthUpdateWaiting)
m_widthUpdateWaiting = true;
else
{
UpdateWidths();
m_widthUpdateWaiting = false;
m_widthUpdateWanted = false;
}
}
}
public void FilterMembers(string nameFilter = null, bool force = false)
{
int lastCount = m_membersFiltered.Count;
m_membersFiltered.Clear();
nameFilter = nameFilter?.ToLower() ?? m_nameFilterText.text.ToLower();
foreach (var mem in m_allMembers)
{
// membertype filter
if (m_memberFilter != MemberTypes.All && mem.MemInfo.MemberType != m_memberFilter)
continue;
if (this is InstanceInspector ii && ii.m_scopeFilter != MemberScopes.All)
{
if (mem.IsStatic && ii.m_scopeFilter != MemberScopes.Static)
continue;
else if (!mem.IsStatic && ii.m_scopeFilter != MemberScopes.Instance)
continue;
}
// name filter
if (!string.IsNullOrEmpty(nameFilter) && !mem.NameForFiltering.Contains(nameFilter))
continue;
m_membersFiltered.Add(mem);
}
if (force || lastCount != m_membersFiltered.Count)
RefreshDisplay();
}
public void RefreshDisplay()
{
var members = m_membersFiltered;
m_pageHandler.ListCount = members.Count;
// disable current members
for (int i = 0; i < m_displayedMembers.Length; i++)
{
var mem = m_displayedMembers[i];
if (mem != null)
mem.Disable();
else
break;
}
if (members.Count < 1)
return;
foreach (var itemIndex in m_pageHandler)
{
if (itemIndex >= members.Count)
break;
CacheMember member = members[itemIndex];
m_displayedMembers[itemIndex - m_pageHandler.StartIndex] = member;
member.Enable();
}
m_widthUpdateWanted = true;
}
internal void UpdateWidths()
{
float labelWidth = 125;
foreach (var cache in m_displayedMembers)
{
if (cache == null)
break;
var width = cache.GetMemberLabelWidth(m_scrollContentRect);
if (width > labelWidth)
labelWidth = width;
}
float valueWidth = m_scrollContentRect.rect.width - labelWidth - 20;
foreach (var cache in m_displayedMembers)
{
if (cache == null)
break;
cache.SetWidths(labelWidth, valueWidth);
}
}
public void CacheMembers(Type type)
{
var list = new List<CacheMember>();
var cachedSigs = new HashSet<string>();
var types = ReflectionHelpers.GetAllBaseTypes(type);
foreach (var declaringType in types)
{
MemberInfo[] infos;
try
{
infos = declaringType.GetMembers(ReflectionHelpers.CommonFlags);
}
catch
{
ExplorerCore.Log($"Exception getting members for type: {declaringType.FullName}");
continue;
}
var target = Target;
#if CPP
try
{
target = target.Il2CppCast(declaringType);
}
catch //(Exception e)
{
//ExplorerCore.LogWarning("Excepting casting " + target.GetType().FullName + " to " + declaringType.FullName);
}
#endif
foreach (var member in infos)
{
try
{
// make sure member type is Field, Method or Property (4 / 8 / 16)
int m = (int)member.MemberType;
if (m < 4 || m > 16)
continue;
//ExplorerCore.Log($"Trying to cache member {sig}...");
//ExplorerCore.Log(member.DeclaringType.FullName + "." + member.Name);
var pi = member as PropertyInfo;
var mi = member as MethodInfo;
if (this is StaticInspector)
{
if (member is FieldInfo fi && !fi.IsStatic) continue;
else if (pi != null && !pi.GetAccessors(true)[0].IsStatic) continue;
else if (mi != null && !mi.IsStatic) continue;
}
// check blacklisted members
var sig = $"{member.DeclaringType.Name}.{member.Name}";
if (s_typeAndMemberBlacklist.Any(it => sig.Contains(it)))
continue;
if (s_methodStartsWithBlacklist.Any(it => member.Name.StartsWith(it)))
continue;
if (mi != null)
AppendParams(mi.GetParameters());
else if (pi != null)
AppendParams(pi.GetIndexParameters());
void AppendParams(ParameterInfo[] _args)
{
sig += " (";
foreach (var param in _args)
sig += $"{param.ParameterType.Name} {param.Name}, ";
sig += ")";
}
if (cachedSigs.Contains(sig))
continue;
try
{
CacheMember cached;
if (mi != null && CacheMember.CanProcessArgs(mi.GetParameters()))
cached = new CacheMethod(mi, target);
else if (pi != null && CacheMember.CanProcessArgs(pi.GetIndexParameters()))
cached = new CacheProperty(pi, target);
else if (member is FieldInfo fi)
cached = new CacheField(fi, target);
else
continue;
cached.m_parentContent = m_scrollContent;
if (cached != null)
{
cachedSigs.Add(sig);
list.Add(cached);
}
}
catch (Exception e)
{
ExplorerCore.LogWarning($"Exception caching member {sig}!");
ExplorerCore.Log(e.ToString());
}
}
catch (Exception e)
{
ExplorerCore.LogWarning($"Exception caching member {member.DeclaringType.FullName}.{member.Name}!");
ExplorerCore.Log(e.ToString());
}
}
}
var typeList = types.ToList();
var sorted = new List<CacheMember>();
sorted.AddRange(list.Where(it => it is CacheMethod)
.OrderBy(it => typeList.IndexOf(it.DeclaringType))
.ThenBy(it => it.NameForFiltering));
sorted.AddRange(list.Where(it => it is CacheProperty)
.OrderBy(it => typeList.IndexOf(it.DeclaringType))
.ThenBy(it => it.NameForFiltering));
sorted.AddRange(list.Where(it => it is CacheField)
.OrderBy(it => typeList.IndexOf(it.DeclaringType))
.ThenBy(it => it.NameForFiltering));
m_allMembers = sorted.ToArray();
// ExplorerCore.Log("Cached " + m_allMembers.Length + " members");
}
#region UI CONSTRUCTION
internal void ConstructUI()
{
var parent = InspectorManager.Instance.m_inspectorContent;
this.Content = UIFactory.CreateVerticalGroup(parent, new Color(0.15f, 0.15f, 0.15f));
var mainGroup = Content.GetComponent<VerticalLayoutGroup>();
mainGroup.childForceExpandHeight = false;
mainGroup.childForceExpandWidth = true;
mainGroup.childControlHeight = true;
mainGroup.childControlWidth = true;
mainGroup.spacing = 5;
mainGroup.padding.top = 4;
mainGroup.padding.left = 4;
mainGroup.padding.right = 4;
mainGroup.padding.bottom = 4;
ConstructTopArea();
ConstructMemberList();
}
internal void ConstructTopArea()
{
var nameRowObj = UIFactory.CreateHorizontalGroup(Content, new Color(1, 1, 1, 0));
var nameRow = nameRowObj.GetComponent<HorizontalLayoutGroup>();
nameRow.childForceExpandWidth = true;
nameRow.childForceExpandHeight = true;
nameRow.childControlHeight = true;
nameRow.childControlWidth = true;
nameRow.padding.top = 2;
var nameRowLayout = nameRowObj.AddComponent<LayoutElement>();
nameRowLayout.minHeight = 25;
nameRowLayout.flexibleHeight = 0;
nameRowLayout.minWidth = 200;
nameRowLayout.flexibleWidth = 5000;
var typeLabel = UIFactory.CreateLabel(nameRowObj, TextAnchor.MiddleLeft);
var typeLabelText = typeLabel.GetComponent<Text>();
typeLabelText.text = "Type:";
typeLabelText.horizontalOverflow = HorizontalWrapMode.Overflow;
var typeLabelTextLayout = typeLabel.AddComponent<LayoutElement>();
typeLabelTextLayout.minWidth = 40;
typeLabelTextLayout.flexibleWidth = 0;
typeLabelTextLayout.minHeight = 25;
var typeDisplayObj = UIFactory.CreateLabel(nameRowObj, TextAnchor.MiddleLeft);
var typeDisplayText = typeDisplayObj.GetComponent<Text>();
typeDisplayText.text = UISyntaxHighlight.ParseFullSyntax(m_targetType, true);
var typeDisplayLayout = typeDisplayObj.AddComponent<LayoutElement>();
typeDisplayLayout.minHeight = 25;
typeDisplayLayout.flexibleWidth = 5000;
// Helper tools
if (this is InstanceInspector)
{
(this as InstanceInspector).ConstructInstanceHelpers();
}
ConstructFilterArea();
ConstructOptionsArea();
}
internal void ConstructFilterArea()
{
// Filters
var filterAreaObj = UIFactory.CreateVerticalGroup(Content, new Color(0.1f, 0.1f, 0.1f));
var filterLayout = filterAreaObj.AddComponent<LayoutElement>();
filterLayout.minHeight = 60;
var filterGroup = filterAreaObj.GetComponent<VerticalLayoutGroup>();
filterGroup.childForceExpandWidth = true;
filterGroup.childForceExpandHeight = true;
filterGroup.childControlWidth = true;
filterGroup.childControlHeight = true;
filterGroup.spacing = 4;
filterGroup.padding.left = 4;
filterGroup.padding.right = 4;
filterGroup.padding.top = 4;
filterGroup.padding.bottom = 4;
// name filter
var nameFilterRowObj = UIFactory.CreateHorizontalGroup(filterAreaObj, new Color(1, 1, 1, 0));
var nameFilterGroup = nameFilterRowObj.GetComponent<HorizontalLayoutGroup>();
nameFilterGroup.childForceExpandHeight = false;
nameFilterGroup.childForceExpandWidth = false;
nameFilterGroup.childControlWidth = true;
nameFilterGroup.childControlHeight = true;
nameFilterGroup.spacing = 5;
var nameFilterLayout = nameFilterRowObj.AddComponent<LayoutElement>();
nameFilterLayout.minHeight = 25;
nameFilterLayout.flexibleHeight = 0;
nameFilterLayout.flexibleWidth = 5000;
var nameLabelObj = UIFactory.CreateLabel(nameFilterRowObj, TextAnchor.MiddleLeft);
var nameLabelLayout = nameLabelObj.AddComponent<LayoutElement>();
nameLabelLayout.minWidth = 100;
nameLabelLayout.minHeight = 25;
nameLabelLayout.flexibleWidth = 0;
var nameLabelText = nameLabelObj.GetComponent<Text>();
nameLabelText.text = "Filter names:";
nameLabelText.color = Color.grey;
var nameInputObj = UIFactory.CreateInputField(nameFilterRowObj, 14, (int)TextAnchor.MiddleLeft, (int)HorizontalWrapMode.Overflow);
var nameInputLayout = nameInputObj.AddComponent<LayoutElement>();
nameInputLayout.flexibleWidth = 5000;
nameInputLayout.minWidth = 100;
nameInputLayout.minHeight = 25;
var nameInput = nameInputObj.GetComponent<InputField>();
nameInput.onValueChanged.AddListener((string val) => { FilterMembers(val); });
m_nameFilterText = nameInput.textComponent;
// membertype filter
var memberFilterRowObj = UIFactory.CreateHorizontalGroup(filterAreaObj, new Color(1, 1, 1, 0));
var memFilterGroup = memberFilterRowObj.GetComponent<HorizontalLayoutGroup>();
memFilterGroup.childForceExpandHeight = false;
memFilterGroup.childForceExpandWidth = false;
memFilterGroup.childControlWidth = true;
memFilterGroup.childControlHeight = true;
memFilterGroup.spacing = 5;
var memFilterLayout = memberFilterRowObj.AddComponent<LayoutElement>();
memFilterLayout.minHeight = 25;
memFilterLayout.flexibleHeight = 0;
memFilterLayout.flexibleWidth = 5000;
var memLabelObj = UIFactory.CreateLabel(memberFilterRowObj, TextAnchor.MiddleLeft);
var memLabelLayout = memLabelObj.AddComponent<LayoutElement>();
memLabelLayout.minWidth = 100;
memLabelLayout.minHeight = 25;
memLabelLayout.flexibleWidth = 0;
var memLabelText = memLabelObj.GetComponent<Text>();
memLabelText.text = "Filter members:";
memLabelText.color = Color.grey;
AddFilterButton(memberFilterRowObj, MemberTypes.All);
AddFilterButton(memberFilterRowObj, MemberTypes.Method);
AddFilterButton(memberFilterRowObj, MemberTypes.Property, true);
AddFilterButton(memberFilterRowObj, MemberTypes.Field);
// Instance filters
if (this is InstanceInspector)
{
(this as InstanceInspector).ConstructInstanceFilters(filterAreaObj);
}
}
private void AddFilterButton(GameObject parent, MemberTypes type, bool setEnabled = false)
{
var btnObj = UIFactory.CreateButton(parent, new Color(0.2f, 0.2f, 0.2f));
var btnLayout = btnObj.AddComponent<LayoutElement>();
btnLayout.minHeight = 25;
btnLayout.minWidth = 70;
var text = btnObj.GetComponentInChildren<Text>();
text.text = type.ToString();
var btn = btnObj.GetComponent<Button>();
btn.onClick.AddListener(() => { OnMemberFilterClicked(type, btn); });
var colors = btn.colors;
colors.highlightedColor = new Color(0.3f, 0.7f, 0.3f);
if (setEnabled)
{
colors.normalColor = new Color(0.2f, 0.6f, 0.2f);
m_memberFilter = type;
m_lastActiveMemButton = btn;
}
btn.colors = colors;
}
internal void ConstructOptionsArea()
{
var optionsRowObj = UIFactory.CreateHorizontalGroup(Content, new Color(1,1,1,0));
var optionsLayout = optionsRowObj.AddComponent<LayoutElement>();
optionsLayout.minHeight = 25;
var optionsGroup = optionsRowObj.GetComponent<HorizontalLayoutGroup>();
optionsGroup.childForceExpandHeight = true;
optionsGroup.childForceExpandWidth = false;
optionsGroup.childAlignment = TextAnchor.MiddleLeft;
optionsGroup.spacing = 10;
// update button
var updateButtonObj = UIFactory.CreateButton(optionsRowObj, new Color(0.2f, 0.2f, 0.2f));
var updateBtnLayout = updateButtonObj.AddComponent<LayoutElement>();
updateBtnLayout.minWidth = 110;
updateBtnLayout.flexibleWidth = 0;
var updateText = updateButtonObj.GetComponentInChildren<Text>();
updateText.text = "Update Values";
var updateBtn = updateButtonObj.GetComponent<Button>();
updateBtn.onClick.AddListener(() =>
{
bool orig = m_autoUpdate;
m_autoUpdate = true;
Update();
if (!orig) m_autoUpdate = orig;
});
// auto update
var autoUpdateObj = UIFactory.CreateToggle(optionsRowObj, out Toggle autoUpdateToggle, out Text autoUpdateText);
var autoUpdateLayout = autoUpdateObj.AddComponent<LayoutElement>();
autoUpdateLayout.minWidth = 150;
autoUpdateLayout.minHeight = 25;
autoUpdateText.text = "Auto-update?";
autoUpdateToggle.isOn = false;
autoUpdateToggle.onValueChanged.AddListener((bool val) => { m_autoUpdate = val; });
}
internal void ConstructMemberList()
{
var scrollobj = UIFactory.CreateScrollView(Content, out m_scrollContent, out m_sliderScroller, new Color(0.08f, 0.08f, 0.08f));
m_scrollContentRect = m_scrollContent.GetComponent<RectTransform>();
var scrollGroup = m_scrollContent.GetComponent<VerticalLayoutGroup>();
scrollGroup.spacing = 3;
scrollGroup.padding.left = 0;
scrollGroup.padding.right = 0;
scrollGroup.childForceExpandHeight = true;
m_pageHandler = new PageHandler(m_sliderScroller);
m_pageHandler.ConstructUI(Content);
m_pageHandler.OnPageChanged += OnPageTurned;
}
#endregion // end UI
#endregion // end instance
}
}

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@ -1,559 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using UnityExplorer.UI;
using UnityExplorer.UI.Modules;
using UnityExplorer.UI.Shared;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
using UnityExplorer.Unstrip;
using UnityExplorer.Helpers;
namespace UnityExplorer.Inspectors
{
public class SceneExplorer
{
public static SceneExplorer Instance;
internal static Action OnToggleShow;
public SceneExplorer()
{
Instance = this;
ConstructScenePane();
}
private static bool Hiding;
private const float UPDATE_INTERVAL = 1f;
private float m_timeOfLastSceneUpdate;
// private int m_currentSceneHandle = -1;
public static Scene DontDestroyScene => DontDestroyObject.scene;
internal Scene m_currentScene;
internal Scene[] m_currentScenes = new Scene[0];
private GameObject m_selectedSceneObject;
private int m_lastCount;
private Dropdown m_sceneDropdown;
private Text m_sceneDropdownText;
private Text m_scenePathText;
private GameObject m_mainInspectBtn;
private GameObject m_backButtonObj;
public PageHandler m_pageHandler;
private GameObject m_pageContent;
private GameObject[] m_allObjects = new GameObject[0];
private readonly List<GameObject> m_shortList = new List<GameObject>();
private readonly List<Text> m_shortListTexts = new List<Text>();
private readonly List<Toggle> m_shortListToggles = new List<Toggle>();
internal static GameObject DontDestroyObject
{
get
{
if (!m_dontDestroyObject)
{
m_dontDestroyObject = new GameObject("DontDestroyMe");
GameObject.DontDestroyOnLoad(m_dontDestroyObject);
}
return m_dontDestroyObject;
}
}
internal static GameObject m_dontDestroyObject;
public void Init()
{
RefreshSceneSelector();
}
public void Update()
{
if (Hiding || Time.realtimeSinceStartup - m_timeOfLastSceneUpdate < UPDATE_INTERVAL)
{
return;
}
RefreshSceneSelector();
if (!m_selectedSceneObject)
{
if (m_currentScene != default)
{
#if CPP
SetSceneObjectList(SceneUnstrip.GetRootGameObjects(m_currentScene.handle));
#else
SetSceneObjectList(m_currentScene.GetRootGameObjects());
#endif
}
}
else
{
RefreshSelectedSceneObject();
}
}
//#if CPP
// public int GetSceneHandle(string sceneName)
// {
// if (sceneName == "DontDestroyOnLoad")
// return DontDestroyScene;
// for (int i = 0; i < SceneManager.sceneCount; i++)
// {
// var scene = SceneManager.GetSceneAt(i);
// if (scene.name == sceneName)
// return scene.handle;
// }
// return -1;
// }
//#endif
internal void OnSceneChange()
{
m_sceneDropdown.OnCancel(null);
RefreshSceneSelector();
}
private void RefreshSceneSelector()
{
var names = new List<string>();
var scenes = new List<Scene>();
for (int i = 0; i < SceneManager.sceneCount; i++)
{
Scene scene = SceneManager.GetSceneAt(i);
if (scene == default)
continue;
scenes.Add(scene);
names.Add(scene.name);
}
names.Add("DontDestroyOnLoad");
scenes.Add(DontDestroyScene);
m_sceneDropdown.options.Clear();
foreach (string scene in names)
{
m_sceneDropdown.options.Add(new Dropdown.OptionData { text = scene });
}
if (!names.Contains(m_sceneDropdownText.text))
{
m_sceneDropdownText.text = names[0];
SetTargetScene(scenes[0]);
}
m_currentScenes = scenes.ToArray();
}
//#if CPP
// public void SetTargetScene(string name) => SetTargetScene(scene.handle);
//#endif
public void SetTargetScene(Scene scene)
{
if (scene == default)
return;
m_currentScene = scene;
#if CPP
GameObject[] rootObjs = SceneUnstrip.GetRootGameObjects(scene.handle);
#else
GameObject[] rootObjs = SceneUnstrip.GetRootGameObjects(scene);
#endif
SetSceneObjectList(rootObjs);
m_selectedSceneObject = null;
if (m_backButtonObj.activeSelf)
{
m_backButtonObj.SetActive(false);
m_mainInspectBtn.SetActive(false);
}
m_scenePathText.text = "Scene root:";
//m_scenePathText.ForceMeshUpdate();
}
public void SetTargetObject(GameObject obj)
{
if (!obj)
return;
m_scenePathText.text = obj.name;
//m_scenePathText.ForceMeshUpdate();
m_selectedSceneObject = obj;
RefreshSelectedSceneObject();
if (!m_backButtonObj.activeSelf)
{
m_backButtonObj.SetActive(true);
m_mainInspectBtn.SetActive(true);
}
}
private void RefreshSelectedSceneObject()
{
GameObject[] list = new GameObject[m_selectedSceneObject.transform.childCount];
for (int i = 0; i < m_selectedSceneObject.transform.childCount; i++)
{
list[i] = m_selectedSceneObject.transform.GetChild(i).gameObject;
}
SetSceneObjectList(list);
}
private void SetSceneObjectList(GameObject[] objects)
{
m_allObjects = objects;
RefreshSceneObjectList();
}
private void SceneListObjectClicked(int index)
{
if (index >= m_shortList.Count || !m_shortList[index])
{
return;
}
var obj = m_shortList[index];
if (obj.transform.childCount > 0)
SetTargetObject(obj);
else
InspectorManager.Instance.Inspect(obj);
}
private void OnSceneListPageTurn()
{
RefreshSceneObjectList();
}
private void OnToggleClicked(int index, bool val)
{
if (index >= m_shortList.Count || !m_shortList[index])
return;
var obj = m_shortList[index];
obj.SetActive(val);
}
private void RefreshSceneObjectList()
{
m_timeOfLastSceneUpdate = Time.realtimeSinceStartup;
var objects = m_allObjects;
m_pageHandler.ListCount = objects.Length;
//int startIndex = m_sceneListPageHandler.StartIndex;
int newCount = 0;
foreach (var itemIndex in m_pageHandler)
{
newCount++;
// normalized index starting from 0
var i = itemIndex - m_pageHandler.StartIndex;
if (itemIndex >= objects.Length)
{
if (i > m_lastCount || i >= m_shortListTexts.Count)
break;
GameObject label = m_shortListTexts[i].transform.parent.parent.gameObject;
if (label.activeSelf)
label.SetActive(false);
}
else
{
GameObject obj = objects[itemIndex];
if (!obj)
continue;
if (i >= m_shortList.Count)
{
m_shortList.Add(obj);
AddObjectListButton();
}
else
{
m_shortList[i] = obj;
}
var text = m_shortListTexts[i];
var name = obj.name;
if (obj.transform.childCount > 0)
name = $"<color=grey>[{obj.transform.childCount}]</color> {name}";
text.text = name;
text.color = obj.activeSelf ? Color.green : Color.red;
var tog = m_shortListToggles[i];
tog.isOn = obj.activeSelf;
var label = text.transform.parent.parent.gameObject;
if (!label.activeSelf)
{
label.SetActive(true);
}
}
}
m_lastCount = newCount;
}
#region UI CONSTRUCTION
public void ConstructScenePane()
{
GameObject leftPane = UIFactory.CreateVerticalGroup(HomePage.Instance.Content, new Color(72f / 255f, 72f / 255f, 72f / 255f));
LayoutElement leftLayout = leftPane.AddComponent<LayoutElement>();
leftLayout.minWidth = 350;
leftLayout.flexibleWidth = 0;
VerticalLayoutGroup leftGroup = leftPane.GetComponent<VerticalLayoutGroup>();
leftGroup.padding.left = 4;
leftGroup.padding.right = 4;
leftGroup.padding.top = 8;
leftGroup.padding.bottom = 4;
leftGroup.spacing = 4;
leftGroup.childControlWidth = true;
leftGroup.childControlHeight = true;
leftGroup.childForceExpandWidth = true;
leftGroup.childForceExpandHeight = true;
GameObject titleObj = UIFactory.CreateLabel(leftPane, TextAnchor.UpperLeft);
Text titleLabel = titleObj.GetComponent<Text>();
titleLabel.text = "Scene Explorer";
titleLabel.fontSize = 20;
LayoutElement titleLayout = titleObj.AddComponent<LayoutElement>();
titleLayout.minHeight = 30;
titleLayout.flexibleHeight = 0;
GameObject sceneDropdownObj = UIFactory.CreateDropdown(leftPane, out m_sceneDropdown);
LayoutElement dropdownLayout = sceneDropdownObj.AddComponent<LayoutElement>();
dropdownLayout.minHeight = 40;
dropdownLayout.flexibleHeight = 0;
dropdownLayout.minWidth = 320;
dropdownLayout.flexibleWidth = 2;
m_sceneDropdownText = m_sceneDropdown.transform.Find("Label").GetComponent<Text>();
m_sceneDropdown.onValueChanged.AddListener((int val) => { SetSceneFromDropdown(val); });
void SetSceneFromDropdown(int val)
{
//string scene = m_sceneDropdown.options[val].text;
SetTargetScene(m_currentScenes[val]);
}
GameObject scenePathGroupObj = UIFactory.CreateHorizontalGroup(leftPane, new Color(1, 1, 1, 0f));
HorizontalLayoutGroup scenePathGroup = scenePathGroupObj.GetComponent<HorizontalLayoutGroup>();
scenePathGroup.childControlHeight = true;
scenePathGroup.childControlWidth = true;
scenePathGroup.childForceExpandHeight = true;
scenePathGroup.childForceExpandWidth = true;
scenePathGroup.spacing = 5;
LayoutElement scenePathLayout = scenePathGroupObj.AddComponent<LayoutElement>();
scenePathLayout.minHeight = 20;
scenePathLayout.minWidth = 335;
scenePathLayout.flexibleWidth = 0;
m_backButtonObj = UIFactory.CreateButton(scenePathGroupObj);
Text backButtonText = m_backButtonObj.GetComponentInChildren<Text>();
backButtonText.text = "◄";
LayoutElement backButtonLayout = m_backButtonObj.AddComponent<LayoutElement>();
backButtonLayout.minWidth = 40;
backButtonLayout.flexibleWidth = 0;
Button backButton = m_backButtonObj.GetComponent<Button>();
var colors = backButton.colors;
colors.normalColor = new Color(0.12f, 0.12f, 0.12f);
backButton.colors = colors;
backButton.onClick.AddListener(() => { SetSceneObjectParent(); });
void SetSceneObjectParent()
{
if (!m_selectedSceneObject || !m_selectedSceneObject.transform.parent?.gameObject)
{
m_selectedSceneObject = null;
SetTargetScene(m_currentScene);
}
else
{
SetTargetObject(m_selectedSceneObject.transform.parent.gameObject);
}
}
GameObject scenePathLabel = UIFactory.CreateHorizontalGroup(scenePathGroupObj);
Image image = scenePathLabel.GetComponent<Image>();
image.color = Color.white;
LayoutElement scenePathLabelLayout = scenePathLabel.AddComponent<LayoutElement>();
scenePathLabelLayout.minWidth = 210;
scenePathLabelLayout.minHeight = 20;
scenePathLabelLayout.flexibleHeight = 0;
scenePathLabelLayout.flexibleWidth = 120;
scenePathLabel.AddComponent<Mask>().showMaskGraphic = false;
GameObject scenePathLabelText = UIFactory.CreateLabel(scenePathLabel, TextAnchor.MiddleLeft);
m_scenePathText = scenePathLabelText.GetComponent<Text>();
m_scenePathText.text = "Scene root:";
m_scenePathText.fontSize = 15;
m_scenePathText.horizontalOverflow = HorizontalWrapMode.Overflow;
LayoutElement textLayout = scenePathLabelText.gameObject.AddComponent<LayoutElement>();
textLayout.minWidth = 210;
textLayout.flexibleWidth = 120;
textLayout.minHeight = 20;
textLayout.flexibleHeight = 0;
m_mainInspectBtn = UIFactory.CreateButton(scenePathGroupObj);
Text inspectButtonText = m_mainInspectBtn.GetComponentInChildren<Text>();
inspectButtonText.text = "Inspect";
LayoutElement inspectButtonLayout = m_mainInspectBtn.AddComponent<LayoutElement>();
inspectButtonLayout.minWidth = 65;
inspectButtonLayout.flexibleWidth = 0;
Button inspectButton = m_mainInspectBtn.GetComponent<Button>();
colors = inspectButton.colors;
colors.normalColor = new Color(0.12f, 0.12f, 0.12f);
inspectButton.colors = colors;
inspectButton.onClick.AddListener(() => { InspectorManager.Instance.Inspect(m_selectedSceneObject); });
GameObject scrollObj = UIFactory.CreateScrollView(leftPane, out m_pageContent, out SliderScrollbar scroller, new Color(0.1f, 0.1f, 0.1f));
m_pageHandler = new PageHandler(scroller);
m_pageHandler.ConstructUI(leftPane);
m_pageHandler.OnPageChanged += OnSceneListPageTurn;
// hide button
var hideButtonObj = UIFactory.CreateButton(leftPane);
var hideBtn = hideButtonObj.GetComponent<Button>();
var hideColors = hideBtn.colors;
hideColors.normalColor = new Color(0.15f, 0.15f, 0.15f);
hideBtn.colors = hideColors;
var hideText = hideButtonObj.GetComponentInChildren<Text>();
hideText.text = "Hide Scene Explorer";
hideText.fontSize = 13;
var hideLayout = hideButtonObj.AddComponent<LayoutElement>();
hideLayout.minWidth = 20;
hideLayout.minHeight = 20;
hideBtn.onClick.AddListener(OnHide);
void OnHide()
{
if (!Hiding)
{
Hiding = true;
hideText.text = "►";
titleObj.SetActive(false);
sceneDropdownObj.SetActive(false);
scenePathGroupObj.SetActive(false);
scrollObj.SetActive(false);
m_pageHandler.Hide();
leftLayout.minWidth = 15;
}
else
{
Hiding = false;
hideText.text = "Hide Scene Explorer";
titleObj.SetActive(true);
sceneDropdownObj.SetActive(true);
scenePathGroupObj.SetActive(true);
scrollObj.SetActive(true);
leftLayout.minWidth = 350;
Update();
}
OnToggleShow?.Invoke();
}
}
private void AddObjectListButton()
{
int thisIndex = m_shortListTexts.Count();
GameObject btnGroupObj = UIFactory.CreateHorizontalGroup(m_pageContent, new Color(0.1f, 0.1f, 0.1f));
HorizontalLayoutGroup btnGroup = btnGroupObj.GetComponent<HorizontalLayoutGroup>();
btnGroup.childForceExpandWidth = true;
btnGroup.childControlWidth = true;
btnGroup.childForceExpandHeight = false;
btnGroup.childControlHeight = true;
LayoutElement btnLayout = btnGroupObj.AddComponent<LayoutElement>();
btnLayout.flexibleWidth = 320;
btnLayout.minHeight = 25;
btnLayout.flexibleHeight = 0;
btnGroupObj.AddComponent<Mask>();
var toggleObj = UIFactory.CreateToggle(btnGroupObj, out Toggle toggle, out Text toggleText, new Color(0.1f, 0.1f, 0.1f));
var toggleLayout = toggleObj.AddComponent<LayoutElement>();
toggleLayout.minHeight = 25;
toggleLayout.minWidth = 25;
toggleText.text = "";
toggle.isOn = false;
m_shortListToggles.Add(toggle);
toggle.onValueChanged.AddListener((bool val) => { OnToggleClicked(thisIndex, val); });
GameObject mainButtonObj = UIFactory.CreateButton(btnGroupObj);
LayoutElement mainBtnLayout = mainButtonObj.AddComponent<LayoutElement>();
mainBtnLayout.minHeight = 25;
mainBtnLayout.flexibleHeight = 0;
mainBtnLayout.minWidth = 230;
mainBtnLayout.flexibleWidth = 0;
Button mainBtn = mainButtonObj.GetComponent<Button>();
ColorBlock mainColors = mainBtn.colors;
mainColors.normalColor = new Color(0.1f, 0.1f, 0.1f);
mainColors.highlightedColor = new Color(0.2f, 0.2f, 0.2f, 1);
mainBtn.colors = mainColors;
mainBtn.onClick.AddListener(() => { SceneListObjectClicked(thisIndex); });
Text mainText = mainButtonObj.GetComponentInChildren<Text>();
mainText.alignment = TextAnchor.MiddleLeft;
mainText.horizontalOverflow = HorizontalWrapMode.Overflow;
m_shortListTexts.Add(mainText);
GameObject inspectBtnObj = UIFactory.CreateButton(btnGroupObj);
LayoutElement inspectBtnLayout = inspectBtnObj.AddComponent<LayoutElement>();
inspectBtnLayout.minWidth = 60;
inspectBtnLayout.flexibleWidth = 0;
inspectBtnLayout.minHeight = 25;
inspectBtnLayout.flexibleHeight = 0;
Text inspectText = inspectBtnObj.GetComponentInChildren<Text>();
inspectText.text = "Inspect";
inspectText.color = Color.white;
Button inspectBtn = inspectBtnObj.GetComponent<Button>();
ColorBlock inspectColors = inspectBtn.colors;
inspectColors.normalColor = new Color(0.15f, 0.15f, 0.15f);
mainColors.highlightedColor = new Color(0.2f, 0.2f, 0.2f, 0.5f);
inspectBtn.colors = inspectColors;
inspectBtn.onClick.AddListener(() => { InspectorManager.Instance.Inspect(m_shortList[thisIndex]); });
}
#endregion
}
}

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#if BIE
using BepInEx.Configuration;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityExplorer.Core.Config;
namespace UnityExplorer.Loader.BIE
{
public class BepInExConfigHandler : ConfigHandler
{
private ConfigFile Config => ExplorerBepInPlugin.Instance.Config;
private const string CTG_NAME = "UnityExplorer";
public override void Init()
{
// Not necessary
}
public override void RegisterConfigElement<T>(ConfigElement<T> config)
{
var entry = Config.Bind(CTG_NAME, config.Name, config.Value, config.Description);
entry.SettingChanged += (object o, EventArgs e) =>
{
config.Value = entry.Value;
};
}
public override T GetConfigValue<T>(ConfigElement<T> element)
{
if (Config.TryGetEntry(CTG_NAME, element.Name, out ConfigEntry<T> configEntry))
return configEntry.Value;
else
throw new Exception("Could not get config entry '" + element.Name + "'");
}
public override void SetConfigValue<T>(ConfigElement<T> element, T value)
{
if (Config.TryGetEntry(CTG_NAME, element.Name, out ConfigEntry<T> configEntry))
configEntry.Value = value;
else
ExplorerCore.Log("Could not get config entry '" + element.Name + "'");
}
public override void LoadConfig()
{
foreach (var entry in ConfigManager.ConfigElements)
{
var key = entry.Key;
var def = new ConfigDefinition(CTG_NAME, key);
if (Config.ContainsKey(def) && Config[def] is ConfigEntryBase configEntry)
{
var config = entry.Value;
config.BoxedValue = configEntry.BoxedValue;
}
}
}
public override void SaveConfig()
{
// not required
}
}
}
#endif

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#if BIE
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using UnityExplorer.Core.Config;
using UnityExplorer.Loader.BIE;
using UnityEngine;
using UnityExplorer.Core;
using UnityEngine.EventSystems;
using UnityExplorer.Core.Input;
#if CPP
using BepInEx.IL2CPP;
using UnhollowerRuntimeLib;
#endif
namespace UnityExplorer
{
[BepInPlugin(ExplorerCore.GUID, "UnityExplorer", ExplorerCore.VERSION)]
public class ExplorerBepInPlugin :
#if MONO
BaseUnityPlugin
#else
BasePlugin
#endif
, IExplorerLoader
{
public static ExplorerBepInPlugin Instance;
public ManualLogSource LogSource
#if MONO
=> Logger;
#else
=> Log;
#endif
public ConfigHandler ConfigHandler => _configHandler;
private BepInExConfigHandler _configHandler;
public Harmony HarmonyInstance => s_harmony;
private static readonly Harmony s_harmony = new Harmony(ExplorerCore.GUID);
public string ExplorerFolder => Path.Combine(Paths.PluginPath, ExplorerCore.NAME);
public string ConfigFolder => Path.Combine(Paths.ConfigPath, ExplorerCore.NAME);
public Action<object> OnLogMessage => LogSource.LogMessage;
public Action<object> OnLogWarning => LogSource.LogWarning;
public Action<object> OnLogError => LogSource.LogError;
// Init common to Mono and Il2Cpp
internal void UniversalInit()
{
Instance = this;
_configHandler = new BepInExConfigHandler();
}
#if MONO // Mono-specific
internal void Awake()
{
UniversalInit();
ExplorerCore.Init(this);
}
internal void Update()
{
ExplorerCore.Update();
}
#else // Il2Cpp-specific
public override void Load()
{
UniversalInit();
ClassInjector.RegisterTypeInIl2Cpp<ExplorerBehaviour>();
var obj = new GameObject("ExplorerBehaviour");
obj.AddComponent<ExplorerBehaviour>();
obj.hideFlags = HideFlags.HideAndDontSave;
GameObject.DontDestroyOnLoad(obj);
ExplorerCore.Init(this);
}
// BepInEx Il2Cpp mod class doesn't have monobehaviour methods yet, so wrap them in a dummy.
public class ExplorerBehaviour : MonoBehaviour
{
public ExplorerBehaviour(IntPtr ptr) : base(ptr) { }
internal void Awake()
{
Instance.LogSource.LogMessage("ExplorerBehaviour.Awake");
}
internal void Update()
{
ExplorerCore.Update();
}
}
#endif
public void SetupPatches()
{
try
{
this.HarmonyInstance.PatchAll();
}
catch (Exception ex)
{
ExplorerCore.Log($"Exception setting up Harmony patches:\r\n{ex.ReflectionExToString()}");
}
}
[HarmonyPatch(typeof(EventSystem), "current", MethodType.Setter)]
public class PATCH_EventSystem_current
{
[HarmonyPrefix]
public static void Prefix_EventSystem_set_current(ref EventSystem value)
{
CursorUnlocker.Prefix_EventSystem_set_current(ref value);
}
}
[HarmonyPatch(typeof(Cursor), "lockState", MethodType.Setter)]
public class PATCH_Cursor_lockState
{
[HarmonyPrefix]
public static void Prefix_set_lockState(ref CursorLockMode value)
{
CursorUnlocker.Prefix_set_lockState(ref value);
}
}
[HarmonyPatch(typeof(Cursor), "visible", MethodType.Setter)]
public class PATCH_Cursor_visible
{
[HarmonyPrefix]
public static void Prefix_set_visible(ref bool value)
{
CursorUnlocker.Prefix_set_visible(ref value);
}
}
}
}
#endif

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@ -0,0 +1,22 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityExplorer.Core.Config;
namespace UnityExplorer
{
public interface IExplorerLoader
{
string ExplorerFolder { get; }
string ConfigFolder { get; }
ConfigHandler ConfigHandler { get; }
Action<object> OnLogMessage { get; }
Action<object> OnLogWarning { get; }
Action<object> OnLogError { get; }
void SetupPatches();
}
}

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@ -0,0 +1,85 @@
#if ML
using System;
using System.IO;
using Harmony;
using MelonLoader;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityExplorer;
using UnityExplorer.Core;
using UnityExplorer.Core.Config;
using UnityExplorer.Core.Input;
using UnityExplorer.Loader.ML;
[assembly: MelonInfo(typeof(ExplorerMelonMod), ExplorerCore.NAME, ExplorerCore.VERSION, ExplorerCore.AUTHOR)]
[assembly: MelonGame(null, null)]
//[assembly: MelonPlatformDomain(MelonPlatformDomainAttribute.CompatibleDomains.UNIVERSAL)]
namespace UnityExplorer
{
public class ExplorerMelonMod : MelonMod, IExplorerLoader
{
public static ExplorerMelonMod Instance;
public string ExplorerFolder => Path.Combine("Mods", ExplorerCore.NAME);
public string ConfigFolder => ExplorerFolder;
public ConfigHandler ConfigHandler => _configHandler;
public MelonLoaderConfigHandler _configHandler;
public Action<object> OnLogMessage => MelonLogger.Msg;
public Action<object> OnLogWarning => MelonLogger.Warning;
public Action<object> OnLogError => MelonLogger.Error;
public Harmony.HarmonyInstance HarmonyInstance => Instance.Harmony;
public override void OnApplicationStart()
{
Instance = this;
_configHandler = new MelonLoaderConfigHandler();
ExplorerCore.Init(this);
}
public override void OnUpdate()
{
ExplorerCore.Update();
}
public void SetupPatches()
{
try
{
PrefixProperty(typeof(Cursor),
"lockState",
new HarmonyMethod(typeof(CursorUnlocker).GetMethod(nameof(CursorUnlocker.Prefix_set_lockState))));
PrefixProperty(typeof(Cursor),
"visible",
new HarmonyMethod(typeof(CursorUnlocker).GetMethod(nameof(CursorUnlocker.Prefix_set_visible))));
PrefixProperty(typeof(EventSystem),
"current",
new HarmonyMethod(typeof(CursorUnlocker).GetMethod(nameof(CursorUnlocker.Prefix_EventSystem_set_current))));
}
catch (Exception ex)
{
ExplorerCore.Log($"Exception setting up Harmony patches:\r\n{ex.ReflectionExToString()}");
}
}
private void PrefixProperty(Type type, string property, HarmonyMethod prefix)
{
try
{
var prop = type.GetProperty(property);
this.Harmony.Patch(prop.GetSetMethod(), prefix: prefix);
}
catch (Exception e)
{
ExplorerCore.Log($"Unable to patch {type.Name}.set_{property}: {e.Message}");
}
}
}
}
#endif

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@ -0,0 +1,133 @@
#if ML
using MelonLoader;
using MelonLoader.Tomlyn.Model;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
using UnityExplorer.Core;
using UnityExplorer.Core.Config;
namespace UnityExplorer.Loader.ML
{
public class MelonLoaderConfigHandler : ConfigHandler
{
internal const string CTG_NAME = "UnityExplorer";
internal MelonPreferences_Category prefCategory;
public override void Init()
{
prefCategory = MelonPreferences.CreateCategory(CTG_NAME, $"{CTG_NAME} Settings");
try
{
// TEMPORARY - JUST REQUIRED UNTIL ML 0.3.1 RELEASED
MelonPreferences.Mapper.RegisterMapper(KeycodeReader, KeycodeWriter);
MelonPreferences.Mapper.RegisterMapper(MenuPagesReader, MenuPagesWriter);
}
catch { }
}
public override void LoadConfig()
{
foreach (var entry in ConfigManager.ConfigElements)
{
var key = entry.Key;
if (prefCategory.GetEntry(key) is MelonPreferences_Entry)
{
var config = entry.Value;
config.BoxedValue = config.GetLoaderConfigValue();
}
}
}
public override void RegisterConfigElement<T>(ConfigElement<T> config)
{
var entry = prefCategory.CreateEntry(config.Name, config.Value, null, config.IsInternal) as MelonPreferences_Entry<T>;
entry.OnValueChangedUntyped += () =>
{
if ((entry.Value == null && config.Value == null) || config.Value.Equals(entry.Value))
return;
config.Value = entry.Value;
};
}
public override void SetConfigValue<T>(ConfigElement<T> config, T value)
{
if (prefCategory.GetEntry<T>(config.Name) is MelonPreferences_Entry<T> entry)
{
entry.Value = value;
entry.Save();
}
}
public override T GetConfigValue<T>(ConfigElement<T> config)
{
if (prefCategory.GetEntry<T>(config.Name) is MelonPreferences_Entry<T> entry)
return entry.Value;
return default;
}
public override void OnAnyConfigChanged()
{
}
public override void SaveConfig()
{
MelonPreferences.Save();
}
// TEMPORARY - JUST REQUIRED UNTIL ML 0.3.1 RELEASED
public static KeyCode KeycodeReader(TomlObject value)
{
try
{
KeyCode kc = (KeyCode)Enum.Parse(typeof(KeyCode), (value as TomlString).Value);
if (kc == default)
throw new Exception();
return kc;
}
catch
{
return KeyCode.F7;
}
}
public static TomlObject KeycodeWriter(KeyCode value)
{
return MelonPreferences.Mapper.ToToml(value.ToString());
}
public static UI.Main.MenuPages MenuPagesReader(TomlObject value)
{
try
{
var kc = (UI.Main.MenuPages)Enum.Parse(typeof(UI.Main.MenuPages), (value as TomlString).Value);
if (kc == default)
throw new Exception();
return kc;
}
catch
{
return UI.Main.MenuPages.Home;
}
}
public static TomlObject MenuPagesWriter(UI.Main.MenuPages value)
{
return MelonPreferences.Mapper.ToToml(value.ToString());
}
}
}
#endif

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@ -0,0 +1,156 @@
#if STANDALONE
using HarmonyLib;
using System;
using System.IO;
using System.Reflection;
using UnityEngine;
using UnityExplorer.Core.Config;
using UnityExplorer.Loader.STANDALONE;
using UnityEngine.EventSystems;
using UnityExplorer.Core.Input;
using UnityExplorer.Core;
#if CPP
using UnhollowerRuntimeLib;
#endif
namespace UnityExplorer
{
public class ExplorerStandalone : IExplorerLoader
{
/// <summary>
/// Call this to initialize UnityExplorer without adding a log listener.
/// </summary>
/// <returns>The new (or active, if one exists) instance of ExplorerStandalone.</returns>
public static ExplorerStandalone CreateInstance()
=> CreateInstance(null);
/// <summary>
/// Call this to initialize UnityExplorer and add a listener for UnityExplorer's log messages.
/// </summary>
/// <param name="logListener">Your log listener to handle UnityExplorer logs.</param>
/// <returns>The new (or active, if one exists) instance of ExplorerStandalone.</returns>
public static ExplorerStandalone CreateInstance(Action<string, LogType> logListener)
{
if (Instance != null)
return Instance;
OnLog += logListener;
var instance = new ExplorerStandalone();
instance.Init();
return instance;
}
public static ExplorerStandalone Instance { get; private set; }
/// <summary>
/// Invoked whenever Explorer logs something. Subscribe to this to handle logging.
/// </summary>
public static event Action<string, LogType> OnLog;
public Harmony HarmonyInstance => s_harmony;
public static readonly Harmony s_harmony = new Harmony(ExplorerCore.GUID);
public ConfigHandler ConfigHandler => _configHandler;
private StandaloneConfigHandler _configHandler;
public string ExplorerFolder
{
get
{
if (s_explorerFolder == null)
{
s_explorerFolder =
Path.Combine(
Path.GetDirectoryName(
Uri.UnescapeDataString(new Uri(Assembly.GetExecutingAssembly().CodeBase)
.AbsolutePath)),
"UnityExplorer");
if (!Directory.Exists(s_explorerFolder))
Directory.CreateDirectory(s_explorerFolder);
}
return s_explorerFolder;
}
}
private static string s_explorerFolder;
public string ConfigFolder => ExplorerFolder;
Action<object> IExplorerLoader.OnLogMessage => (object log) => { OnLog?.Invoke(log?.ToString() ?? "", LogType.Log); };
Action<object> IExplorerLoader.OnLogWarning => (object log) => { OnLog?.Invoke(log?.ToString() ?? "", LogType.Warning); };
Action<object> IExplorerLoader.OnLogError => (object log) => { OnLog?.Invoke(log?.ToString() ?? "", LogType.Error); };
private void Init()
{
Instance = this;
_configHandler = new StandaloneConfigHandler();
#if CPP
ClassInjector.RegisterTypeInIl2Cpp<ExplorerBehaviour>();
#endif
var obj = new GameObject("ExplorerBehaviour");
obj.AddComponent<ExplorerBehaviour>();
GameObject.DontDestroyOnLoad(obj);
obj.hideFlags = HideFlags.HideAndDontSave;
ExplorerCore.Init(this);
}
public class ExplorerBehaviour : MonoBehaviour
{
#if CPP
public ExplorerBehaviour(IntPtr ptr) : base(ptr) { }
#endif
internal void Update()
{
ExplorerCore.Update();
}
}
public void SetupPatches()
{
try
{
this.HarmonyInstance.PatchAll();
}
catch (Exception ex)
{
ExplorerCore.Log($"Exception setting up Harmony patches:\r\n{ex.ReflectionExToString()}");
}
}
[HarmonyPatch(typeof(EventSystem), "current", MethodType.Setter)]
public class PATCH_EventSystem_current
{
[HarmonyPrefix]
public static void Prefix_EventSystem_set_current(ref EventSystem value)
{
CursorUnlocker.Prefix_EventSystem_set_current(ref value);
}
}
[HarmonyPatch(typeof(Cursor), "lockState", MethodType.Setter)]
public class PATCH_Cursor_lockState
{
[HarmonyPrefix]
public static void Prefix_set_lockState(ref CursorLockMode value)
{
CursorUnlocker.Prefix_set_lockState(ref value);
}
}
[HarmonyPatch(typeof(Cursor), "visible", MethodType.Setter)]
public class PATCH_Cursor_visible
{
[HarmonyPrefix]
public static void Prefix_set_visible(ref bool value)
{
CursorUnlocker.Prefix_set_visible(ref value);
}
}
}
}
#endif

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@ -0,0 +1,108 @@
#if STANDALONE
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityExplorer.Core.Config;
using IniParser.Parser;
using System.IO;
using UnityEngine;
namespace UnityExplorer.Loader.STANDALONE
{
public class StandaloneConfigHandler : ConfigHandler
{
internal static IniDataParser _parser;
internal static string INI_PATH;
public override void Init()
{
INI_PATH = Path.Combine(ExplorerCore.Loader.ConfigFolder, "config.ini");
_parser = new IniDataParser();
_parser.Configuration.CommentString = "#";
}
public override void LoadConfig()
{
if (!TryLoadConfig())
SaveConfig();
}
public override void RegisterConfigElement<T>(ConfigElement<T> element)
{
// Not necessary
}
public override void SetConfigValue<T>(ConfigElement<T> element, T value)
{
// Not necessary, just save.
SaveConfig();
}
public override T GetConfigValue<T>(ConfigElement<T> element)
{
// Not necessary, just return the value.
return element.Value;
}
public bool TryLoadConfig()
{
try
{
if (!File.Exists(INI_PATH))
return false;
string ini = File.ReadAllText(INI_PATH);
var data = _parser.Parse(ini);
foreach (var config in data.Sections["Config"])
{
if (ConfigManager.ConfigElements.TryGetValue(config.KeyName, out IConfigElement configElement))
configElement.BoxedValue = StringToConfigValue(config.Value, configElement.ElementType);
}
return true;
}
catch
{
return false;
}
}
public object StringToConfigValue(string value, Type elementType)
{
if (elementType == typeof(KeyCode))
return (KeyCode)Enum.Parse(typeof(KeyCode), value);
else if (elementType == typeof(bool))
return bool.Parse(value);
else if (elementType == typeof(int))
return int.Parse(value);
else
return value;
}
public override void OnAnyConfigChanged()
{
SaveConfig();
}
public override void SaveConfig()
{
var data = new IniParser.Model.IniData();
data.Sections.AddSection("Config");
var sec = data.Sections["Config"];
foreach (var entry in ConfigManager.ConfigElements)
sec.AddKey(entry.Key, entry.Value.BoxedValue.ToString());
if (!Directory.Exists(ExplorerCore.Loader.ConfigFolder))
Directory.CreateDirectory(ExplorerCore.Loader.ConfigFolder);
File.WriteAllText(INI_PATH, data.ToString());
}
}
}
#endif

View File

@ -2,13 +2,6 @@
using System.Runtime.InteropServices;
using UnityExplorer;
#if ML
using MelonLoader;
[assembly: MelonInfo(typeof(ExplorerMelonMod), "UnityExplorer", ExplorerCore.VERSION, ExplorerCore.AUTHOR)]
[assembly: MelonGame(null, null)]
#endif
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.

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@ -1,256 +0,0 @@
using System.Collections;
using System.Collections.Generic;
using UnityExplorer.UI;
using UnityEngine;
using System;
#if CPP
#endif
namespace UnityExplorer.Tests
{
public static class StaticTestClass
{
public static int StaticProperty => 5;
public static int StaticField = 69;
public static List<string> StaticList = new List<string>
{
"one",
"two",
"three",
};
public static void StaticMethod() { }
}
public class TestClass
{
public Vector2 AATestVector2 = new Vector2(1, 2);
public Vector3 AATestVector3 = new Vector3(1, 2, 3);
public Vector4 AATestVector4 = new Vector4(1, 2, 3, 4);
public Rect AATestRect = new Rect(1, 2, 3, 4);
public Color AATestColor = new Color(0.1f, 0.2f, 0.3f, 0.4f);
public bool ATestBoolMethod() => false;
public bool this[int index]
{
get => index % 2 == 0;
set => m_thisBool = value;
}
internal bool m_thisBool;
static int testInt;
public static List<string> ExceptionList
{
get
{
testInt++;
if (testInt % 2 == 0)
throw new Exception("its even");
else
return new List<string> { "one" };
}
}
static bool abool;
public static bool ATestExceptionBool
{
get
{
abool = !abool;
if (!abool)
throw new Exception("false");
else
return true;
}
}
public static string ExceptionString => throw new NotImplementedException();
public static string ANullString = null;
public static float ATestFloat = 420.69f;
public static int ATestInt = -1;
public static string ATestString = "hello world";
public static uint ATestUInt = 1u;
public static byte ATestByte = 255;
public static ulong AReadonlyUlong = 82934UL;
public static TestClass Instance => m_instance ?? (m_instance = new TestClass());
private static TestClass m_instance;
public object AmbigObject;
public List<List<List<string>>> ANestedNestedList = new List<List<List<string>>>
{
new List<List<string>>
{
new List<string>
{
"one",
"two",
},
new List<string>
{
"three",
"four"
}
},
new List<List<string>>
{
new List<string>
{
"five",
"six"
}
}
};
public static bool SetOnlyProperty
{
set => m_setOnlyProperty = value;
}
private static bool m_setOnlyProperty;
public static bool ReadSetOnlyProperty => m_setOnlyProperty;
public Texture TestTexture;
public static Sprite TestSprite;
#if CPP
public static Il2CppSystem.Collections.Generic.HashSet<string> CppHashSetTest;
public static Il2CppSystem.Collections.Generic.List<string> CppStringTest;
public static Il2CppSystem.Collections.IList CppIList;
#endif
public TestClass()
{
int a = 0;
foreach (var list in ANestedNestedList)
{
foreach (var list2 in list)
{
for (int i = 0; i < 33; i++)
list2.Add(a++.ToString());
}
}
#if CPP
TestTexture = UIManager.MakeSolidTexture(Color.white, 1000, 600);
TestTexture.name = "TestTexture";
var r = new Rect(0, 0, TestTexture.width, TestTexture.height);
var v2 = Vector2.zero;
var v4 = Vector4.zero;
TestSprite = Sprite.CreateSprite_Injected((Texture2D)TestTexture, ref r, ref v2, 100f, 0u, SpriteMeshType.Tight, ref v4, false);
GameObject.DontDestroyOnLoad(TestTexture);
GameObject.DontDestroyOnLoad(TestSprite);
//// test loading a tex from file
//var dataToLoad = System.IO.File.ReadAllBytes(@"Mods\UnityExplorer\Tex_Nemundis_Nebula.png");
//ExplorerCore.Log($"Tex load success: {TestTexture.LoadImage(dataToLoad, false)}");
CppHashSetTest = new Il2CppSystem.Collections.Generic.HashSet<string>();
CppHashSetTest.Add("1");
CppHashSetTest.Add("2");
CppHashSetTest.Add("3");
CppStringTest = new Il2CppSystem.Collections.Generic.List<string>();
CppStringTest.Add("1");
CppStringTest.Add("2");
#endif
}
public static string TestRefInOutGeneric<T>(ref string arg0, in int arg1, out string arg2) where T : Component
{
arg2 = "this is arg2";
return $"T: '{typeof(T).FullName}', ref arg0: '{arg0}', in arg1: '{arg1}', out arg2: '{arg2}'";
}
// test a non-generic dictionary
public Hashtable TestNonGenericDict()
{
return new Hashtable
{
{ "One", 1 },
{ "Two", 2 },
{ "Three", 3 },
};
}
// test HashSets
public static HashSet<string> HashSetTest = new HashSet<string>
{
"One",
"Two",
"Three"
};
// Test indexed parameter
public string this[int arg0, string arg1]
{
get
{
return $"arg0: {arg0}, arg1: {arg1}";
}
}
// Test basic list
public static List<string> TestList = new List<string>
{
"1",
"2",
"3",
"etc..."
};
// Test a nested dictionary
public static Dictionary<int, Dictionary<string, int>> NestedDictionary = new Dictionary<int, Dictionary<string, int>>
{
{
1,
new Dictionary<string, int>
{
{
"Sub 1", 123
},
{
"Sub 2", 456
},
}
},
{
2,
new Dictionary<string, int>
{
{
"Sub 3", 789
},
{
"Sub 4", 000
},
}
},
};
// Test a basic method
public static Color TestMethod(float r, float g, float b, float a)
{
return new Color(r, g, b, a);
}
// A method with default arguments
public static Vector3 TestDefaultArgs(float arg0, float arg1, float arg2 = 5.0f)
{
return new Vector3(arg0, arg1, arg2);
}
}
}

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@ -0,0 +1,102 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
using UnityEngine.UI;
using UnityExplorer.Core.Config;
using UnityExplorer.UI.InteractiveValues;
namespace UnityExplorer.UI.CacheObject
{
public class CacheConfigEntry : CacheObjectBase
{
public IConfigElement RefConfig { get; }
public override Type FallbackType => RefConfig.ElementType;
public override bool HasEvaluated => true;
public override bool HasParameters => false;
public override bool IsMember => false;
public override bool CanWrite => true;
public CacheConfigEntry(IConfigElement config, GameObject parent)
{
RefConfig = config;
m_parentContent = parent;
config.OnValueChangedNotify += () => { UpdateValue(); };
CreateIValue(config.BoxedValue, config.ElementType);
}
public override void CreateIValue(object value, Type fallbackType)
{
IValue = InteractiveValue.Create(value, fallbackType);
IValue.Owner = this;
IValue.m_mainContentParent = m_mainGroup;
IValue.m_subContentParent = this.m_subContent;
}
public override void UpdateValue()
{
IValue.Value = RefConfig.BoxedValue;
base.UpdateValue();
}
public override void SetValue()
{
RefConfig.BoxedValue = IValue.Value;
}
internal GameObject m_mainGroup;
internal override void ConstructUI()
{
base.ConstructUI();
m_mainGroup = UIFactory.CreateVerticalGroup(m_mainContent, "ConfigHolder", true, false, true, true, 5, new Vector4(2, 2, 2, 2));
var horiGroup = UIFactory.CreateHorizontalGroup(m_mainGroup, "ConfigEntryHolder", false, false, true, true, childAlignment: TextAnchor.MiddleLeft);
UIFactory.SetLayoutElement(horiGroup, minHeight: 30, flexibleHeight: 0);
// config entry label
var configLabel = UIFactory.CreateLabel(horiGroup, "ConfigLabel", this.RefConfig.Name, TextAnchor.MiddleLeft);
var leftRect = configLabel.GetComponent<RectTransform>();
leftRect.anchorMin = Vector2.zero;
leftRect.anchorMax = Vector2.one;
leftRect.offsetMin = Vector2.zero;
leftRect.offsetMax = Vector2.zero;
leftRect.sizeDelta = Vector2.zero;
UIFactory.SetLayoutElement(configLabel.gameObject, minWidth: 250, minHeight: 25, flexibleWidth: 0, flexibleHeight: 0);
// Default button
var defaultButton = UIFactory.CreateButton(horiGroup,
"RevertDefaultButton",
"Default",
() => { RefConfig.RevertToDefaultValue(); },
new Color(0.3f, 0.3f, 0.3f));
UIFactory.SetLayoutElement(defaultButton.gameObject, minWidth: 80, minHeight: 22, flexibleWidth: 0);
// Description label
var desc = UIFactory.CreateLabel(m_mainGroup, "Description", $"<i>{RefConfig.Description}</i>", TextAnchor.MiddleLeft, Color.grey);
UIFactory.SetLayoutElement(desc.gameObject, minWidth: 250, minHeight: 20, flexibleWidth: 9999, flexibleHeight: 0);
// IValue
if (IValue != null)
{
IValue.m_mainContentParent = m_mainGroup;
IValue.m_subContentParent = this.m_subContent;
}
// makes the subcontent look nicer
m_subContent.transform.SetParent(m_mainGroup.transform, false);
}
}
}

View File

@ -6,8 +6,9 @@ using System.Text;
using UnityExplorer.UI;
using UnityEngine;
using UnityEngine.UI;
using UnityExplorer.UI.InteractiveValues;
namespace UnityExplorer.Inspectors.Reflection
namespace UnityExplorer.UI.CacheObject
{
public class CacheEnumerated : CacheObjectBase
{
@ -44,18 +45,11 @@ namespace UnityExplorer.Inspectors.Reflection
{
base.ConstructUI();
var rowObj = UIFactory.CreateHorizontalGroup(m_mainContent, new Color(1, 1, 1, 0));
var rowGroup = rowObj.GetComponent<HorizontalLayoutGroup>();
rowGroup.padding.left = 5;
rowGroup.padding.right = 2;
var rowObj = UIFactory.CreateHorizontalGroup(m_mainContent, "CacheEnumeratedGroup", false, true, true, true, 0, new Vector4(0,0,5,2),
new Color(1, 1, 1, 0));
var indexLabelObj = UIFactory.CreateLabel(rowObj, TextAnchor.MiddleLeft);
var indexLayout = indexLabelObj.AddComponent<LayoutElement>();
indexLayout.minWidth = 20;
indexLayout.flexibleWidth = 30;
indexLayout.minHeight = 25;
var indexText = indexLabelObj.GetComponent<Text>();
indexText.text = this.Index + ":";
var indexLabel = UIFactory.CreateLabel(rowObj, "IndexLabel", $"{this.Index}:", TextAnchor.MiddleLeft);
UIFactory.SetLayoutElement(indexLabel.gameObject, minWidth: 20, flexibleWidth: 30, minHeight: 25);
IValue.m_mainContentParent = rowObj;
}

View File

@ -4,9 +4,9 @@ using System.Linq;
using System.Text;
using System.Reflection;
using UnityExplorer.UI;
using UnityExplorer.Helpers;
using UnityEngine;
namespace UnityExplorer.Inspectors.Reflection
namespace UnityExplorer.UI.CacheObject
{
public class CacheField : CacheMember
{
@ -14,7 +14,7 @@ namespace UnityExplorer.Inspectors.Reflection
public override Type FallbackType => (MemInfo as FieldInfo).FieldType;
public CacheField(FieldInfo fieldInfo, object declaringInstance) : base(fieldInfo, declaringInstance)
public CacheField(FieldInfo fieldInfo, object declaringInstance, GameObject parent) : base(fieldInfo, declaringInstance, parent)
{
CreateIValue(null, fieldInfo.FieldType);
}
@ -32,6 +32,9 @@ namespace UnityExplorer.Inspectors.Reflection
{
var fi = MemInfo as FieldInfo;
fi.SetValue(fi.IsStatic ? null : DeclaringInstance, IValue.Value);
if (this.ParentInspector?.ParentMember != null)
this.ParentInspector.ParentMember.SetValue();
}
}
}

View File

@ -5,13 +5,14 @@ using System.Reflection;
using UnityEngine;
using UnityEngine.UI;
using UnityExplorer.UI;
using UnityExplorer.UI.Shared;
using UnityExplorer.Helpers;
#if CPP
using UnhollowerBaseLib;
#endif
using UnityExplorer.Core.Unity;
using UnityExplorer.Core.Runtime;
using UnityExplorer.Core;
using UnityExplorer.UI.Utility;
using UnityExplorer.UI.InteractiveValues;
using UnityExplorer.UI.Inspectors.Reflection;
namespace UnityExplorer.Inspectors.Reflection
namespace UnityExplorer.UI.CacheObject
{
public abstract class CacheMember : CacheObjectBase
{
@ -19,6 +20,7 @@ namespace UnityExplorer.Inspectors.Reflection
public override Type FallbackType { get; }
public ReflectionInspector ParentInspector { get; set; }
public MemberInfo MemInfo { get; set; }
public Type DeclaringType { get; set; }
public object DeclaringInstance { get; set; }
@ -43,15 +45,14 @@ namespace UnityExplorer.Inspectors.Reflection
public string RichTextName => m_richTextName ?? GetRichTextName();
private string m_richTextName;
public CacheMember(MemberInfo memberInfo, object declaringInstance)
public CacheMember(MemberInfo memberInfo, object declaringInstance, GameObject parentContent)
{
MemInfo = memberInfo;
DeclaringType = memberInfo.DeclaringType;
DeclaringInstance = declaringInstance;
#if CPP
if (DeclaringInstance != null)
DeclaringInstance = DeclaringInstance.Il2CppCast(DeclaringType);
#endif
this.m_parentContent = parentContent;
DeclaringInstance = ReflectionProvider.Instance.Cast(declaringInstance, DeclaringType);
}
public static bool CanProcessArgs(ParameterInfo[] parameters)
@ -85,19 +86,19 @@ namespace UnityExplorer.Inspectors.Reflection
{
try
{
#if CPP
if (!IsReflectionSupported())
throw new Exception("Type not supported with Reflection");
#endif
Type baseType = ReflectionUtility.GetActualType(IValue.Value) ?? FallbackType;
if (!ReflectionProvider.Instance.IsReflectionSupported(baseType))
throw new Exception("Type not supported with reflection");
UpdateReflection();
#if CPP
if (IValue.Value != null)
IValue.Value = IValue.Value.Il2CppCast(ReflectionHelpers.GetActualType(IValue.Value));
#endif
IValue.Value = IValue.Value.Cast(ReflectionUtility.GetActualType(IValue.Value));
}
catch (Exception e)
{
ReflectionException = ReflectionHelpers.ExceptionToString(e, true);
ReflectionException = e.ReflectionExToString(true);
}
}
@ -177,46 +178,9 @@ namespace UnityExplorer.Inspectors.Reflection
private string GetRichTextName()
{
return m_richTextName = UISyntaxHighlight.ParseFullSyntax(MemInfo.DeclaringType, false, MemInfo);
return m_richTextName = SignatureHighlighter.ParseFullSyntax(MemInfo.DeclaringType, false, MemInfo);
}
#if CPP
internal bool IsReflectionSupported()
{
try
{
var baseType = ReflectionHelpers.GetActualType(IValue.Value) ?? IValue.FallbackType;
var gArgs = baseType.GetGenericArguments();
if (gArgs.Length < 1)
return true;
foreach (var arg in gArgs)
{
if (!Check(arg))
return false;
}
return true;
bool Check(Type type)
{
if (!typeof(Il2CppSystem.Object).IsAssignableFrom(type))
return true;
if (!ReflectionHelpers.Il2CppTypeNotNull(type, out IntPtr ptr))
return false;
return Il2CppSystem.Type.internal_from_handle(IL2CPP.il2cpp_class_get_type(ptr)) is Il2CppSystem.Type;
}
}
catch
{
return false;
}
}
#endif
#region UI
internal float GetMemberLabelWidth(RectTransform scrollRect)
@ -251,75 +215,46 @@ namespace UnityExplorer.Inspectors.Reflection
{
base.ConstructUI();
var topGroupObj = UIFactory.CreateHorizontalGroup(m_mainContent, new Color(1, 1, 1, 0));
var topGroupObj = UIFactory.CreateHorizontalGroup(m_mainContent, "CacheMemberGroup", false, false, true, true, 10, new Vector4(0, 0, 3, 3),
new Color(1, 1, 1, 0));
m_topRowRect = topGroupObj.GetComponent<RectTransform>();
var topLayout = topGroupObj.AddComponent<LayoutElement>();
topLayout.minHeight = 25;
topLayout.flexibleHeight = 0;
topLayout.minWidth = 300;
topLayout.flexibleWidth = 5000;
var topGroup = topGroupObj.GetComponent<HorizontalLayoutGroup>();
topGroup.childForceExpandHeight = false;
topGroup.childForceExpandWidth = false;
topGroup.childControlHeight = true;
topGroup.childControlWidth = true;
topGroup.spacing = 10;
topGroup.padding.left = 3;
topGroup.padding.right = 3;
topGroup.padding.top = 0;
topGroup.padding.bottom = 0;
UIFactory.SetLayoutElement(topGroupObj, minHeight: 25, flexibleHeight: 0, minWidth: 300, flexibleWidth: 5000);
// left group
m_leftGroup = UIFactory.CreateHorizontalGroup(topGroupObj, new Color(1, 1, 1, 0));
var leftLayout = m_leftGroup.AddComponent<LayoutElement>();
leftLayout.minHeight = 25;
leftLayout.flexibleHeight = 0;
leftLayout.minWidth = 125;
leftLayout.flexibleWidth = 200;
var leftGroup = m_leftGroup.GetComponent<HorizontalLayoutGroup>();
leftGroup.childForceExpandHeight = true;
leftGroup.childForceExpandWidth = false;
leftGroup.childControlHeight = true;
leftGroup.childControlWidth = true;
leftGroup.spacing = 4;
m_leftGroup = UIFactory.CreateHorizontalGroup(topGroupObj, "LeftGroup", false, true, true, true, 4, default, new Color(1, 1, 1, 0));
UIFactory.SetLayoutElement(m_leftGroup, minHeight: 25, flexibleHeight: 0, minWidth: 125, flexibleWidth: 200);
// member label
var labelObj = UIFactory.CreateLabel(m_leftGroup, TextAnchor.MiddleLeft);
var leftRect = labelObj.GetComponent<RectTransform>();
m_memLabelText = UIFactory.CreateLabel(m_leftGroup, "MemLabelText", RichTextName, TextAnchor.MiddleLeft);
m_memLabelText.horizontalOverflow = HorizontalWrapMode.Wrap;
var leftRect = m_memLabelText.GetComponent<RectTransform>();
leftRect.anchorMin = Vector2.zero;
leftRect.anchorMax = Vector2.one;
leftRect.offsetMin = Vector2.zero;
leftRect.offsetMax = Vector2.zero;
leftRect.sizeDelta = Vector2.zero;
m_leftLayout = labelObj.AddComponent<LayoutElement>();
m_leftLayout = m_memLabelText.gameObject.AddComponent<LayoutElement>();
m_leftLayout.preferredWidth = 125;
m_leftLayout.minHeight = 25;
m_leftLayout.flexibleHeight = 100;
var labelFitter = labelObj.AddComponent<ContentSizeFitter>();
var labelFitter = m_memLabelText.gameObject.AddComponent<ContentSizeFitter>();
labelFitter.verticalFit = ContentSizeFitter.FitMode.PreferredSize;
labelFitter.horizontalFit = ContentSizeFitter.FitMode.PreferredSize;
m_memLabelText = labelObj.GetComponent<Text>();
m_memLabelText.horizontalOverflow = HorizontalWrapMode.Wrap;
m_memLabelText.text = this.RichTextName;
// right group
m_rightGroup = UIFactory.CreateVerticalGroup(topGroupObj, new Color(1, 1, 1, 0));
m_rightGroup = UIFactory.CreateVerticalGroup(topGroupObj, "RightGroup", false, true, true, true, 2, new Vector4(4,2,0,0),
new Color(1, 1, 1, 0));
m_rightLayout = m_rightGroup.AddComponent<LayoutElement>();
m_rightLayout.minHeight = 25;
m_rightLayout.flexibleHeight = 480;
m_rightLayout.minWidth = 125;
m_rightLayout.flexibleWidth = 5000;
var rightGroup = m_rightGroup.GetComponent<VerticalLayoutGroup>();
rightGroup.childForceExpandHeight = true;
rightGroup.childForceExpandWidth = false;
rightGroup.childControlHeight = true;
rightGroup.childControlWidth = true;
rightGroup.spacing = 2;
rightGroup.padding.top = 4;
rightGroup.padding.bottom = 2;
ConstructArgInput(out GameObject argsHolder);
@ -334,28 +269,18 @@ namespace UnityExplorer.Inspectors.Reflection
if (HasParameters)
{
argsHolder = UIFactory.CreateVerticalGroup(m_rightGroup, new Color(1, 1, 1, 0));
var argsGroup = argsHolder.GetComponent<VerticalLayoutGroup>();
argsGroup.spacing = 4;
argsHolder = UIFactory.CreateVerticalGroup(m_rightGroup, "ArgsHolder", true, false, true, true, 4, new Color(1, 1, 1, 0));
if (this is CacheMethod cm && cm.GenericArgs.Length > 0)
{
cm.ConstructGenericArgInput(argsHolder);
}
// todo normal args
if (m_arguments.Length > 0)
{
var titleObj = UIFactory.CreateLabel(argsHolder, TextAnchor.MiddleLeft);
var titleText = titleObj.GetComponent<Text>();
titleText.text = "<b>Arguments:</b>";
UIFactory.CreateLabel(argsHolder, "ArgumentsLabel", "Arguments:", TextAnchor.MiddleLeft);
for (int i = 0; i < m_arguments.Length; i++)
{
AddArgRow(i, argsHolder);
}
}
argsHolder.SetActive(false);
}
@ -365,30 +290,16 @@ namespace UnityExplorer.Inspectors.Reflection
{
var arg = m_arguments[i];
var rowObj = UIFactory.CreateHorizontalGroup(parent, new Color(1, 1, 1, 0));
var rowLayout = rowObj.AddComponent<LayoutElement>();
rowLayout.minHeight = 25;
rowLayout.flexibleWidth = 5000;
var rowGroup = rowObj.GetComponent<HorizontalLayoutGroup>();
rowGroup.childForceExpandHeight = false;
rowGroup.childForceExpandWidth = true;
rowGroup.spacing = 4;
var rowObj = UIFactory.CreateHorizontalGroup(parent, "ArgRow", true, false, true, true, 4, default, new Color(1, 1, 1, 0));
UIFactory.SetLayoutElement(rowObj, minHeight: 25, flexibleWidth: 5000);
var argLabelObj = UIFactory.CreateLabel(rowObj, TextAnchor.MiddleLeft);
var argLabelLayout = argLabelObj.AddComponent<LayoutElement>();
argLabelLayout.minHeight = 25;
var argText = argLabelObj.GetComponent<Text>();
var argTypeTxt = UISyntaxHighlight.ParseFullSyntax(arg.ParameterType, false);
argText.text = $"{argTypeTxt} <color={UISyntaxHighlight.Local}>{arg.Name}</color>";
var argTypeTxt = SignatureHighlighter.ParseFullSyntax(arg.ParameterType, false);
var argLabel = UIFactory.CreateLabel(rowObj, "ArgLabel", $"{argTypeTxt} <color={SignatureHighlighter.LOCAL_ARG}>{arg.Name}</color>",
TextAnchor.MiddleLeft);
UIFactory.SetLayoutElement(argLabel.gameObject, minHeight: 25);
var argInputObj = UIFactory.CreateInputField(rowObj, 14, (int)TextAnchor.MiddleLeft, 1);
var argInputLayout = argInputObj.AddComponent<LayoutElement>();
argInputLayout.flexibleWidth = 1200;
argInputLayout.preferredWidth = 150;
argInputLayout.minWidth = 20;
argInputLayout.minHeight = 25;
argInputLayout.flexibleHeight = 0;
//argInputLayout.layoutPriority = 2;
var argInputObj = UIFactory.CreateInputField(rowObj, "ArgInput", "...", 14, (int)TextAnchor.MiddleLeft, 1);
UIFactory.SetLayoutElement(argInputObj, flexibleWidth: 1200, preferredWidth: 150, minWidth: 20, minHeight: 25, flexibleHeight: 0);
var argInput = argInputObj.GetComponent<InputField>();
argInput.onValueChanged.AddListener((string val) => { m_argumentInput[i] = val; });
@ -404,38 +315,28 @@ namespace UnityExplorer.Inspectors.Reflection
{
if (HasParameters)
{
var evalGroupObj = UIFactory.CreateHorizontalGroup(m_rightGroup, new Color(1, 1, 1, 0));
var evalGroup = evalGroupObj.GetComponent<HorizontalLayoutGroup>();
evalGroup.childForceExpandWidth = false;
evalGroup.childForceExpandHeight = false;
evalGroup.spacing = 5;
var evalGroupLayout = evalGroupObj.AddComponent<LayoutElement>();
evalGroupLayout.minHeight = 25;
evalGroupLayout.flexibleHeight = 0;
evalGroupLayout.flexibleWidth = 5000;
var evalGroupObj = UIFactory.CreateHorizontalGroup(m_rightGroup, "EvalGroup", false, false, true, true, 5,
default, new Color(1, 1, 1, 0));
UIFactory.SetLayoutElement(evalGroupObj, minHeight: 25, flexibleHeight: 0, flexibleWidth: 5000);
var evalButtonObj = UIFactory.CreateButton(evalGroupObj, new Color(0.4f, 0.4f, 0.4f));
var evalLayout = evalButtonObj.AddComponent<LayoutElement>();
evalLayout.minWidth = 100;
evalLayout.minHeight = 22;
evalLayout.flexibleWidth = 0;
var evalText = evalButtonObj.GetComponentInChildren<Text>();
evalText.text = $"Evaluate ({ParamCount})";
var colors = new ColorBlock();
colors = RuntimeProvider.Instance.SetColorBlock(colors, new Color(0.4f, 0.4f, 0.4f),
new Color(0.4f, 0.7f, 0.4f), new Color(0.3f, 0.3f, 0.3f));
var evalButton = evalButtonObj.GetComponent<Button>();
var colors = evalButton.colors;
colors.highlightedColor = new Color(0.4f, 0.7f, 0.4f);
evalButton.colors = colors;
var evalButton = UIFactory.CreateButton(evalGroupObj,
"EvalButton",
$"Evaluate ({ParamCount})",
null,
colors);
var cancelButtonObj = UIFactory.CreateButton(evalGroupObj, new Color(0.3f, 0.3f, 0.3f));
var cancelLayout = cancelButtonObj.AddComponent<LayoutElement>();
cancelLayout.minWidth = 100;
cancelLayout.minHeight = 22;
cancelLayout.flexibleWidth = 0;
var cancelText = cancelButtonObj.GetComponentInChildren<Text>();
cancelText.text = "Close";
UIFactory.SetLayoutElement(evalButton.gameObject, minWidth: 100, minHeight: 22, flexibleWidth: 0);
cancelButtonObj.SetActive(false);
var evalText = evalButton.GetComponentInChildren<Text>();
var cancelButton = UIFactory.CreateButton(evalGroupObj, "CancelButton", "Close", null, new Color(0.3f, 0.3f, 0.3f));
UIFactory.SetLayoutElement(cancelButton.gameObject, minWidth: 100, minHeight: 22, flexibleWidth: 0);
cancelButton.gameObject.SetActive(false);
evalButton.onClick.AddListener(() =>
{
@ -444,11 +345,9 @@ namespace UnityExplorer.Inspectors.Reflection
argsHolder.SetActive(true);
m_isEvaluating = true;
evalText.text = "Evaluate";
colors = evalButton.colors;
colors.normalColor = new Color(0.3f, 0.6f, 0.3f);
evalButton.colors = colors;
evalButton.colors = RuntimeProvider.Instance.SetColorBlock(evalButton.colors, new Color(0.3f, 0.6f, 0.3f));
cancelButtonObj.SetActive(true);
cancelButton.gameObject.SetActive(true);
}
else
{
@ -459,41 +358,26 @@ namespace UnityExplorer.Inspectors.Reflection
}
});
var cancelButton = cancelButtonObj.GetComponent<Button>();
cancelButton.onClick.AddListener(() =>
{
cancelButtonObj.SetActive(false);
cancelButton.gameObject.SetActive(false);
argsHolder.SetActive(false);
m_isEvaluating = false;
evalText.text = $"Evaluate ({ParamCount})";
colors = evalButton.colors;
colors.normalColor = new Color(0.4f, 0.4f, 0.4f);
evalButton.colors = colors;
evalButton.colors = RuntimeProvider.Instance.SetColorBlock(evalButton.colors, new Color(0.4f, 0.4f, 0.4f));
});
}
else if (this is CacheMethod)
{
// simple method evaluate button
var evalButtonObj = UIFactory.CreateButton(m_rightGroup, new Color(0.3f, 0.6f, 0.3f));
var evalLayout = evalButtonObj.AddComponent<LayoutElement>();
evalLayout.minWidth = 100;
evalLayout.minHeight = 22;
evalLayout.flexibleWidth = 0;
var evalText = evalButtonObj.GetComponentInChildren<Text>();
evalText.text = "Evaluate";
var colors = new ColorBlock();
colors = RuntimeProvider.Instance.SetColorBlock(colors, new Color(0.4f, 0.4f, 0.4f),
new Color(0.4f, 0.7f, 0.4f), new Color(0.3f, 0.3f, 0.3f));
var evalButton = evalButtonObj.GetComponent<Button>();
var colors = evalButton.colors;
colors.highlightedColor = new Color(0.4f, 0.7f, 0.4f);
evalButton.colors = colors;
evalButton.onClick.AddListener(OnMainEvaluateButton);
void OnMainEvaluateButton()
{
(this as CacheMethod).Evaluate();
}
var evalButton = UIFactory.CreateButton(m_rightGroup, "EvalButton", "Evaluate", () => { (this as CacheMethod).Evaluate(); }, colors);
UIFactory.SetLayoutElement(evalButton.gameObject, minWidth: 100, minHeight: 22, flexibleWidth: 0);
}
}

View File

@ -5,9 +5,11 @@ using System.Reflection;
using UnityEngine;
using UnityEngine.UI;
using UnityExplorer.UI;
using UnityExplorer.Helpers;
using UnityExplorer.Core.Unity;
using UnityExplorer.Core;
using UnityExplorer.UI.Utility;
namespace UnityExplorer.Inspectors.Reflection
namespace UnityExplorer.UI.CacheObject
{
public class CacheMethod : CacheMember
{
@ -26,7 +28,7 @@ namespace UnityExplorer.Inspectors.Reflection
public string[] m_genericArgInput = new string[0];
public CacheMethod(MethodInfo methodInfo, object declaringInstance) : base(methodInfo, declaringInstance)
public CacheMethod(MethodInfo methodInfo, object declaringInstance, GameObject parent) : base(methodInfo, declaringInstance, parent)
{
GenericArgs = methodInfo.GetGenericArguments();
@ -71,8 +73,11 @@ namespace UnityExplorer.Inspectors.Reflection
}
catch (Exception e)
{
while (e.InnerException != null)
e = e.InnerException;
ExplorerCore.LogWarning($"Exception evaluating: {e.GetType()}, {e.Message}");
ReflectionException = ReflectionHelpers.ExceptionToString(e);
ReflectionException = ReflectionUtility.ReflectionExToString(e);
}
IValue.Value = ret;
@ -87,7 +92,7 @@ namespace UnityExplorer.Inspectors.Reflection
for (int i = 0; i < GenericArgs.Length; i++)
{
var input = m_genericArgInput[i];
if (ReflectionHelpers.GetTypeByName(input) is Type t)
if (ReflectionUtility.GetTypeByName(input) is Type t)
{
if (GenericConstraints[i].Length == 0)
{
@ -125,15 +130,11 @@ namespace UnityExplorer.Inspectors.Reflection
internal void ConstructGenericArgInput(GameObject parent)
{
var titleObj = UIFactory.CreateLabel(parent, TextAnchor.MiddleLeft);
var titleText = titleObj.GetComponent<Text>();
titleText.text = "<b>Generic Arguments:</b>";
UIFactory.CreateLabel(parent, "GenericArgLabel", "Generic Arguments:", TextAnchor.MiddleLeft);
for (int i = 0; i < GenericArgs.Length; i++)
{
AddGenericArgRow(i, parent);
}
}
internal void AddGenericArgRow(int i, GameObject parent)
{
@ -147,39 +148,24 @@ namespace UnityExplorer.Inspectors.Reflection
if (constrainTxt != "")
constrainTxt += ", ";
constrainTxt += $"{UISyntaxHighlight.ParseFullSyntax(constraint, false)}";
constrainTxt += $"{SignatureHighlighter.ParseFullSyntax(constraint, false)}";
}
}
else
constrainTxt = $"Any";
var rowObj = UIFactory.CreateHorizontalGroup(parent, new Color(1, 1, 1, 0));
var rowLayout = rowObj.AddComponent<LayoutElement>();
rowLayout.minHeight = 25;
rowLayout.flexibleWidth = 5000;
var rowGroup = rowObj.GetComponent<HorizontalLayoutGroup>();
rowGroup.childForceExpandHeight = true;
rowGroup.spacing = 4;
var rowObj = UIFactory.CreateHorizontalGroup(parent, "ArgRowObj", false, true, true, true, 4, default, new Color(1, 1, 1, 0));
UIFactory.SetLayoutElement(rowObj, minHeight: 25, flexibleWidth: 5000);
var argLabelObj = UIFactory.CreateLabel(rowObj, TextAnchor.MiddleLeft);
//var argLayout = argLabelObj.AddComponent<LayoutElement>();
//argLayout.minWidth = 20;
var argText = argLabelObj.GetComponent<Text>();
argText.text = $"{constrainTxt} <color={UISyntaxHighlight.Enum}>{arg.Name}</color>";
var argLabelObj = UIFactory.CreateLabel(rowObj, "ArgLabelObj", $"{constrainTxt} <color={SignatureHighlighter.CONST_VAR}>{arg.Name}</color>",
TextAnchor.MiddleLeft);
var argInputObj = UIFactory.CreateInputField(rowObj, 14, (int)TextAnchor.MiddleLeft, 1);
var argInputLayout = argInputObj.AddComponent<LayoutElement>();
argInputLayout.flexibleWidth = 1200;
var argInputObj = UIFactory.CreateInputField(rowObj, "ArgInput", "...", 14, (int)TextAnchor.MiddleLeft, 1);
UIFactory.SetLayoutElement(argInputObj, flexibleWidth: 1200);
var argInput = argInputObj.GetComponent<InputField>();
argInput.onValueChanged.AddListener((string val) => { m_genericArgInput[i] = val; });
//var constraintLabelObj = UIFactory.CreateLabel(rowObj, TextAnchor.MiddleLeft);
//var constraintLayout = constraintLabelObj.AddComponent<LayoutElement>();
//constraintLayout.minWidth = 60;
//constraintLayout.flexibleWidth = 100;
//var constraintText = constraintLabelObj.GetComponent<Text>();
//constraintText.text = ;
}
#endregion

View File

@ -4,11 +4,12 @@ using System.Linq;
using System.Reflection;
using UnityEngine;
using UnityExplorer.UI;
using UnityExplorer.UI.Shared;
using UnityExplorer.Helpers;
using UnityExplorer.Core.Unity;
using UnityEngine.UI;
using UnityExplorer.Core;
using UnityExplorer.UI.InteractiveValues;
namespace UnityExplorer.Inspectors.Reflection
namespace UnityExplorer.UI.CacheObject
{
public abstract class CacheObjectBase
{
@ -54,7 +55,7 @@ namespace UnityExplorer.Inspectors.Reflection
// if the type has changed fundamentally, make a new interactivevalue for it
var type = value == null
? FallbackType
: ReflectionHelpers.GetActualType(value);
: ReflectionUtility.GetActualType(value);
var ivalueType = InteractiveValue.GetIValueForType(type);
@ -85,33 +86,18 @@ namespace UnityExplorer.Inspectors.Reflection
{
m_constructedUI = true;
m_mainContent = UIFactory.CreateVerticalGroup(m_parentContent, new Color(0.1f, 0.1f, 0.1f));
m_mainContent.name = "CacheObjectBase.MainContent";
m_mainContent = UIFactory.CreateVerticalGroup(m_parentContent, "CacheObjectBase.MainContent", true, true, true, true, 0, default,
new Color(0.1f, 0.1f, 0.1f));
m_mainRect = m_mainContent.GetComponent<RectTransform>();
m_mainRect.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, 25);
var mainGroup = m_mainContent.GetComponent<VerticalLayoutGroup>();
mainGroup.childForceExpandWidth = true;
mainGroup.childControlWidth = true;
mainGroup.childForceExpandHeight = true;
mainGroup.childControlHeight = true;
var mainLayout = m_mainContent.AddComponent<LayoutElement>();
mainLayout.minHeight = 25;
mainLayout.flexibleHeight = 9999;
mainLayout.minWidth = 200;
mainLayout.flexibleWidth = 5000;
UIFactory.SetLayoutElement(m_mainContent, minHeight: 25, flexibleHeight: 9999, minWidth: 200, flexibleWidth: 5000);
// subcontent
m_subContent = UIFactory.CreateVerticalGroup(m_mainContent, new Color(0.085f, 0.085f, 0.085f));
m_subContent.name = "CacheObjectBase.SubContent";
var subGroup = m_subContent.GetComponent<VerticalLayoutGroup>();
subGroup.childForceExpandWidth = true;
subGroup.childForceExpandHeight = false;
var subLayout = m_subContent.AddComponent<LayoutElement>();
subLayout.minHeight = 30;
subLayout.flexibleHeight = 9999;
subLayout.minWidth = 125;
subLayout.flexibleWidth = 9000;
m_subContent = UIFactory.CreateVerticalGroup(m_mainContent, "CacheObjectBase.SubContent", true, false, true, true, 0, default,
new Color(0.085f, 0.085f, 0.085f));
UIFactory.SetLayoutElement(m_subContent, minHeight: 30, flexibleHeight: 9999, minWidth: 125, flexibleWidth: 9000);
m_subContent.SetActive(false);

View File

@ -6,9 +6,9 @@ using System.Text;
using UnityExplorer.UI;
using UnityEngine;
using UnityEngine.UI;
using UnityExplorer.UI.InteractiveValues;
namespace UnityExplorer.Inspectors.Reflection
namespace UnityExplorer.UI.CacheObject
{
public enum PairTypes
{
@ -50,18 +50,19 @@ namespace UnityExplorer.Inspectors.Reflection
{
base.ConstructUI();
var rowObj = UIFactory.CreateHorizontalGroup(m_mainContent, new Color(1, 1, 1, 0));
var rowGroup = rowObj.GetComponent<HorizontalLayoutGroup>();
rowGroup.padding.left = 5;
rowGroup.padding.right = 2;
Color bgColor = this.PairType == PairTypes.Key
? new Color(0.07f, 0.07f, 0.07f)
: new Color(0.1f, 0.1f, 0.1f);
var indexLabelObj = UIFactory.CreateLabel(rowObj, TextAnchor.MiddleLeft);
var indexLayout = indexLabelObj.AddComponent<LayoutElement>();
indexLayout.minWidth = 80;
indexLayout.flexibleWidth = 30;
indexLayout.minHeight = 25;
var indexText = indexLabelObj.GetComponent<Text>();
indexText.text = $"{this.PairType} {this.Index}:";
var rowObj = UIFactory.CreateHorizontalGroup(m_mainContent, "PairedGroup", false, false, true, true, 0, new Vector4(0,0,5,2),
bgColor);
string lbl = $"{this.PairType}";
if (this.PairType == PairTypes.Key)
lbl = $"[{Index}] {lbl}";
var indexLabel = UIFactory.CreateLabel(rowObj, "IndexLabel", lbl, TextAnchor.MiddleLeft);
UIFactory.SetLayoutElement(indexLabel.gameObject, minWidth: 80, flexibleWidth: 30, minHeight: 25);
IValue.m_mainContentParent = rowObj;
}

View File

@ -4,9 +4,10 @@ using System.Linq;
using System.Text;
using System.Reflection;
using UnityExplorer.UI;
using UnityExplorer.Helpers;
using UnityExplorer.Core.Unity;
using UnityEngine;
namespace UnityExplorer.Inspectors.Reflection
namespace UnityExplorer.UI.CacheObject
{
public class CacheProperty : CacheMember
{
@ -14,7 +15,7 @@ namespace UnityExplorer.Inspectors.Reflection
public override bool IsStatic => (MemInfo as PropertyInfo).GetAccessors(true)[0].IsStatic;
public CacheProperty(PropertyInfo propertyInfo, object declaringInstance) : base(propertyInfo, declaringInstance)
public CacheProperty(PropertyInfo propertyInfo, object declaringInstance, GameObject parent) : base(propertyInfo, declaringInstance, parent)
{
this.m_arguments = propertyInfo.GetIndexParameters();
this.m_argumentInput = new string[m_arguments.Length];
@ -62,6 +63,9 @@ namespace UnityExplorer.Inspectors.Reflection
var target = pi.GetAccessors()[0].IsStatic ? null : DeclaringInstance;
pi.SetValue(target, IValue.Value, ParseArguments());
if (this.ParentInspector?.ParentMember != null)
this.ParentInspector.ParentMember.SetValue();
}
}
}

View File

@ -1,14 +1,13 @@
using System;
using System.Collections.Generic;
using System.Linq;
using UnityExplorer.Helpers;
using UnityExplorer.UI;
using UnityExplorer.UI.Shared;
using System.Text;
using UnityEngine;
using UnityEngine.UI;
using UnityExplorer.Input;
using UnityExplorer.Core.Runtime;
using UnityExplorer.UI.Utility;
namespace UnityExplorer.Inspectors.GameObjects
namespace UnityExplorer.UI.Inspectors.GameObjects
{
public class ChildList
{
@ -138,29 +137,15 @@ namespace UnityExplorer.Inspectors.GameObjects
internal void ConstructChildList(GameObject parent)
{
var vertGroupObj = UIFactory.CreateVerticalGroup(parent, new Color(1, 1, 1, 0));
var vertGroup = vertGroupObj.GetComponent<VerticalLayoutGroup>();
vertGroup.childForceExpandHeight = false;
vertGroup.childForceExpandWidth = false;
vertGroup.childControlWidth = true;
vertGroup.spacing = 5;
var vertLayout = vertGroupObj.AddComponent<LayoutElement>();
vertLayout.minWidth = 120;
vertLayout.flexibleWidth = 25000;
vertLayout.minHeight = 200;
vertLayout.flexibleHeight = 5000;
var vertGroupObj = UIFactory.CreateVerticalGroup(parent, "ChildListGroup", false, true, true, true, 5, default, new Color(1, 1, 1, 0));
UIFactory.SetLayoutElement(vertGroupObj, minWidth: 120, flexibleWidth: 25000, minHeight: 200, flexibleHeight: 5000);
var childTitleObj = UIFactory.CreateLabel(vertGroupObj, TextAnchor.MiddleLeft);
var childTitleText = childTitleObj.GetComponent<Text>();
childTitleText.text = "Children";
childTitleText.color = Color.grey;
childTitleText.fontSize = 14;
var childTitleLayout = childTitleObj.AddComponent<LayoutElement>();
childTitleLayout.minHeight = 30;
var childTitle = UIFactory.CreateLabel(vertGroupObj, "ChildListTitle", "Children:", TextAnchor.MiddleLeft, Color.grey, true, 14);
UIFactory.SetLayoutElement(childTitle.gameObject, minHeight: 30);
var childrenScrollObj = UIFactory.CreateScrollView(vertGroupObj, out s_childListContent, out SliderScrollbar scroller, new Color(0.07f, 0.07f, 0.07f));
var contentLayout = childrenScrollObj.GetComponent<LayoutElement>();
contentLayout.minHeight = 50;
var childrenScrollObj = UIFactory.CreateScrollView(vertGroupObj, "ChildListScrollView", out s_childListContent,
out SliderScrollbar scroller, new Color(0.07f, 0.07f, 0.07f));
UIFactory.SetLayoutElement(childrenScrollObj, minHeight: 50);
s_childListPageHandler = new PageHandler(scroller);
s_childListPageHandler.ConstructUI(vertGroupObj);
@ -171,46 +156,37 @@ namespace UnityExplorer.Inspectors.GameObjects
{
int thisIndex = s_childListTexts.Count;
GameObject btnGroupObj = UIFactory.CreateHorizontalGroup(s_childListContent, new Color(0.07f, 0.07f, 0.07f));
HorizontalLayoutGroup btnGroup = btnGroupObj.GetComponent<HorizontalLayoutGroup>();
btnGroup.childForceExpandWidth = true;
btnGroup.childControlWidth = true;
btnGroup.childForceExpandHeight = false;
btnGroup.childControlHeight = true;
LayoutElement btnLayout = btnGroupObj.AddComponent<LayoutElement>();
btnLayout.flexibleWidth = 320;
btnLayout.minHeight = 25;
btnLayout.flexibleHeight = 0;
var btnGroupObj = UIFactory.CreateHorizontalGroup(s_childListContent, "ChildButtonGroup", true, false, true, true,
0, default, new Color(0.07f, 0.07f, 0.07f));
UIFactory.SetLayoutElement(btnGroupObj, flexibleWidth: 320, minHeight: 25, flexibleHeight: 0);
btnGroupObj.AddComponent<Mask>();
var toggleObj = UIFactory.CreateToggle(btnGroupObj, out Toggle toggle, out Text toggleText, new Color(0.3f, 0.3f, 0.3f));
var toggleLayout = toggleObj.AddComponent<LayoutElement>();
toggleLayout.minHeight = 25;
toggleLayout.minWidth = 25;
var toggleObj = UIFactory.CreateToggle(btnGroupObj, "Toggle", out Toggle toggle, out Text toggleText, new Color(0.3f, 0.3f, 0.3f));
UIFactory.SetLayoutElement(toggleObj, minHeight: 25, minWidth: 25);
toggleText.text = "";
toggle.isOn = false;
s_childListToggles.Add(toggle);
toggle.onValueChanged.AddListener((bool val) => { OnToggleClicked(thisIndex, val); });
GameObject mainButtonObj = UIFactory.CreateButton(btnGroupObj);
LayoutElement mainBtnLayout = mainButtonObj.AddComponent<LayoutElement>();
mainBtnLayout.minHeight = 25;
mainBtnLayout.flexibleHeight = 0;
mainBtnLayout.minWidth = 25;
mainBtnLayout.flexibleWidth = 999;
Button mainBtn = mainButtonObj.GetComponent<Button>();
ColorBlock mainColors = mainBtn.colors;
mainColors.normalColor = new Color(0.07f, 0.07f, 0.07f);
mainColors.highlightedColor = new Color(0.2f, 0.2f, 0.2f, 1);
mainBtn.colors = mainColors;
mainBtn.onClick.AddListener(() => { OnChildListObjectClicked(thisIndex); });
ColorBlock mainColors = new ColorBlock();
mainColors = RuntimeProvider.Instance.SetColorBlock(mainColors, new Color(0.07f, 0.07f, 0.07f),
new Color(0.2f, 0.2f, 0.2f, 1), new Color(0.05f, 0.05f, 0.05f));
Text mainText = mainButtonObj.GetComponentInChildren<Text>();
var mainBtn = UIFactory.CreateButton(btnGroupObj,
"MainButton",
"",
() => { OnChildListObjectClicked(thisIndex); },
mainColors);
UIFactory.SetLayoutElement(mainBtn.gameObject, minHeight: 25, flexibleHeight: 0, minWidth: 25, flexibleWidth: 9999);
Text mainText = mainBtn.GetComponentInChildren<Text>();
mainText.alignment = TextAnchor.MiddleLeft;
mainText.horizontalOverflow = HorizontalWrapMode.Overflow;
mainText.resizeTextForBestFit = true;
mainText.resizeTextMaxSize = 14;
mainText.resizeTextMinSize = 10;
s_childListTexts.Add(mainText);
}

View File

@ -1,16 +1,14 @@
using System;
using System.Collections.Generic;
using System.Linq;
using UnityExplorer.Helpers;
using UnityExplorer.UI;
using UnityExplorer.UI.Shared;
using UnityExplorer.Unstrip;
//using TMPro;
using System.Text;
using UnityEngine;
using UnityEngine.UI;
using UnityExplorer.Input;
using UnityExplorer.Core;
using UnityExplorer.Core.Runtime;
using UnityExplorer.UI.Utility;
namespace UnityExplorer.Inspectors.GameObjects
namespace UnityExplorer.UI.Inspectors.GameObjects
{
public class ComponentList
{
@ -77,10 +75,10 @@ namespace UnityExplorer.Inspectors.GameObjects
var text = s_compListTexts[i];
text.text = UISyntaxHighlight.ParseFullSyntax(ReflectionHelpers.GetActualType(comp), true);
text.text = SignatureHighlighter.ParseFullSyntax(ReflectionUtility.GetActualType(comp), true);
var toggle = s_compToggles[i];
if (comp is Behaviour behaviour)
if (comp.TryCast<Behaviour>() is Behaviour behaviour)
{
if (!toggle.gameObject.activeSelf)
toggle.gameObject.SetActive(true);
@ -107,16 +105,13 @@ namespace UnityExplorer.Inspectors.GameObjects
internal static void OnCompToggleClicked(int index, bool value)
{
var comp = s_compShortlist[index];
(comp as Behaviour).enabled = value;
comp.TryCast<Behaviour>().enabled = value;
}
internal static void OnCompListObjectClicked(int index)
{
if (index >= s_compShortlist.Count || !s_compShortlist[index])
{
return;
}
InspectorManager.Instance.Inspect(s_compShortlist[index]);
}
@ -134,29 +129,16 @@ namespace UnityExplorer.Inspectors.GameObjects
internal void ConstructCompList(GameObject parent)
{
var vertGroupObj = UIFactory.CreateVerticalGroup(parent, new Color(1, 1, 1, 0));
var vertGroup = vertGroupObj.GetComponent<VerticalLayoutGroup>();
vertGroup.childForceExpandHeight = false;
vertGroup.childForceExpandWidth = false;
vertGroup.childControlWidth = true;
vertGroup.spacing = 5;
var vertLayout = vertGroupObj.AddComponent<LayoutElement>();
vertLayout.minWidth = 120;
vertLayout.flexibleWidth = 25000;
vertLayout.minHeight = 200;
vertLayout.flexibleHeight = 5000;
var vertGroupObj = UIFactory.CreateVerticalGroup(parent, "ComponentList", false, true, true, true, 5, default, new Color(1, 1, 1, 0));
UIFactory.SetLayoutElement(vertGroupObj, minWidth: 120, flexibleWidth: 25000, minHeight: 200, flexibleHeight: 5000);
var compTitleObj = UIFactory.CreateLabel(vertGroupObj, TextAnchor.MiddleLeft);
var compTitleText = compTitleObj.GetComponent<Text>();
compTitleText.text = "Components";
compTitleText.color = Color.grey;
compTitleText.fontSize = 14;
var childTitleLayout = compTitleObj.AddComponent<LayoutElement>();
childTitleLayout.minHeight = 30;
var compTitle = UIFactory.CreateLabel(vertGroupObj, "ComponentsTitle", "Components:", TextAnchor.MiddleLeft, Color.grey);
UIFactory.SetLayoutElement(compTitle.gameObject, minHeight: 30);
var compScrollObj = UIFactory.CreateScrollView(vertGroupObj, out s_compListContent, out SliderScrollbar scroller, new Color(0.07f, 0.07f, 0.07f));
var contentLayout = compScrollObj.AddComponent<LayoutElement>();
contentLayout.minHeight = 50;
var compScrollObj = UIFactory.CreateScrollView(vertGroupObj, "ComponentListScrollView", out s_compListContent,
out SliderScrollbar scroller, new Color(0.07f, 0.07f, 0.07f));
UIFactory.SetLayoutElement(compScrollObj, minHeight: 50, flexibleHeight: 5000);
s_compListPageHandler = new PageHandler(scroller);
s_compListPageHandler.ConstructUI(vertGroupObj);
@ -167,62 +149,46 @@ namespace UnityExplorer.Inspectors.GameObjects
{
int thisIndex = s_compListTexts.Count;
GameObject btnGroupObj = UIFactory.CreateHorizontalGroup(s_compListContent, new Color(0.07f, 0.07f, 0.07f));
HorizontalLayoutGroup btnGroup = btnGroupObj.GetComponent<HorizontalLayoutGroup>();
btnGroup.childForceExpandWidth = true;
btnGroup.childControlWidth = true;
btnGroup.childForceExpandHeight = false;
btnGroup.childControlHeight = true;
btnGroup.childAlignment = TextAnchor.MiddleLeft;
LayoutElement btnLayout = btnGroupObj.AddComponent<LayoutElement>();
btnLayout.minWidth = 25;
btnLayout.flexibleWidth = 999;
btnLayout.minHeight = 25;
btnLayout.flexibleHeight = 0;
btnGroupObj.AddComponent<Mask>();
GameObject groupObj = UIFactory.CreateHorizontalGroup(s_compListContent, "CompListButton", true, false, true, true, 0, default,
new Color(0.07f, 0.07f, 0.07f), TextAnchor.MiddleLeft);
UIFactory.SetLayoutElement(groupObj, minWidth: 25, flexibleWidth: 999, minHeight: 25, flexibleHeight: 0);
groupObj.AddComponent<Mask>();
// Behaviour enabled toggle
var toggleObj = UIFactory.CreateToggle(btnGroupObj, out Toggle toggle, out Text toggleText, new Color(0.3f, 0.3f, 0.3f));
var toggleLayout = toggleObj.AddComponent<LayoutElement>();
toggleLayout.minHeight = 25;
toggleLayout.minWidth = 25;
var toggleObj = UIFactory.CreateToggle(groupObj, "EnabledToggle", out Toggle toggle, out Text toggleText, new Color(0.3f, 0.3f, 0.3f));
UIFactory.SetLayoutElement(toggleObj, minWidth: 25, minHeight: 25);
toggleText.text = "";
toggle.isOn = false;
toggle.isOn = true;
s_compToggles.Add(toggle);
toggle.onValueChanged.AddListener((bool val) => { OnCompToggleClicked(thisIndex, val); });
// Main component button
GameObject mainButtonObj = UIFactory.CreateButton(btnGroupObj);
LayoutElement mainBtnLayout = mainButtonObj.AddComponent<LayoutElement>();
mainBtnLayout.minHeight = 25;
mainBtnLayout.flexibleHeight = 0;
mainBtnLayout.minWidth = 25;
mainBtnLayout.flexibleWidth = 999;
Button mainBtn = mainButtonObj.GetComponent<Button>();
ColorBlock mainColors = mainBtn.colors;
mainColors.normalColor = new Color(0.07f, 0.07f, 0.07f);
mainColors.highlightedColor = new Color(0.2f, 0.2f, 0.2f, 1);
mainBtn.colors = mainColors;
mainBtn.onClick.AddListener(() => { OnCompListObjectClicked(thisIndex); });
ColorBlock mainColors = new ColorBlock();
mainColors = RuntimeProvider.Instance.SetColorBlock(mainColors, new Color(0.07f, 0.07f, 0.07f),
new Color(0.2f, 0.2f, 0.2f, 1), new Color(0.05f, 0.05f, 0.05f));
var mainBtn = UIFactory.CreateButton(groupObj,
"MainButton",
"",
() => { OnCompListObjectClicked(thisIndex); },
mainColors);
UIFactory.SetLayoutElement(mainBtn.gameObject, minHeight: 25, flexibleHeight: 0, minWidth: 25, flexibleWidth: 999);
// Component button text
Text mainText = mainButtonObj.GetComponentInChildren<Text>();
Text mainText = mainBtn.GetComponentInChildren<Text>();
mainText.alignment = TextAnchor.MiddleLeft;
mainText.horizontalOverflow = HorizontalWrapMode.Overflow;
//mainText.color = SyntaxColors.Class_Instance.ToColor();
mainText.resizeTextForBestFit = true;
mainText.resizeTextMaxSize = 14;
mainText.resizeTextMinSize = 8;
s_compListTexts.Add(mainText);
// TODO remove component button
}
#endregion
}
}

View File

@ -0,0 +1,468 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
using UnityEngine.UI;
using UnityExplorer.Core.Input;
using UnityExplorer.Core.Runtime;
using UnityExplorer.Core.Unity;
namespace UnityExplorer.UI.Inspectors.GameObjects
{
public class GameObjectControls
{
internal static GameObjectControls Instance;
public GameObjectControls()
{
Instance = this;
}
internal static bool Showing;
internal static void ToggleVisibility() => SetVisibility(!Showing);
internal static void SetVisibility(bool show)
{
if (show == Showing)
return;
Showing = show;
m_hideShowLabel.text = show ? "Hide" : "Show";
m_contentObj.SetActive(show);
}
internal static GameObject m_contentObj;
internal static Text m_hideShowLabel;
private static InputField s_setParentInput;
private static ControlEditor s_positionControl;
private static ControlEditor s_localPosControl;
private static ControlEditor s_rotationControl;
private static ControlEditor s_scaleControl;
// Transform Vector editors
internal struct ControlEditor
{
public InputField fullValue;
public Slider[] sliders;
public InputField[] inputs;
public Text[] values;
}
internal static bool s_sliderChangedWanted;
private static Slider s_currentSlider;
private static ControlType s_currentSliderType;
private static VectorValue s_currentSliderValueType;
private static float s_currentSliderValue;
internal enum ControlType
{
position,
localPosition,
eulerAngles,
localScale
}
internal enum VectorValue
{
x, y, z
};
internal void RefreshControls()
{
var go = GameObjectInspector.ActiveInstance.TargetGO;
s_positionControl.fullValue.text = go.transform.position.ToStringPretty();
s_positionControl.values[0].text = go.transform.position.x.ToString("F3");
s_positionControl.values[1].text = go.transform.position.y.ToString("F3");
s_positionControl.values[2].text = go.transform.position.z.ToString("F3");
s_localPosControl.fullValue.text = go.transform.localPosition.ToStringPretty();
s_localPosControl.values[0].text = go.transform.localPosition.x.ToString("F3");
s_localPosControl.values[1].text = go.transform.localPosition.y.ToString("F3");
s_localPosControl.values[2].text = go.transform.localPosition.z.ToString("F3");
s_rotationControl.fullValue.text = go.transform.eulerAngles.ToStringPretty();
s_rotationControl.values[0].text = go.transform.eulerAngles.x.ToString("F3");
s_rotationControl.values[1].text = go.transform.eulerAngles.y.ToString("F3");
s_rotationControl.values[2].text = go.transform.eulerAngles.z.ToString("F3");
s_scaleControl.fullValue.text = go.transform.localScale.ToStringPretty();
s_scaleControl.values[0].text = go.transform.localScale.x.ToString("F3");
s_scaleControl.values[1].text = go.transform.localScale.y.ToString("F3");
s_scaleControl.values[2].text = go.transform.localScale.z.ToString("F3");
}
internal static void OnSetParentClicked()
{
var go = GameObjectInspector.ActiveInstance.TargetGO;
if (!go)
return;
var input = s_setParentInput.text;
if (string.IsNullOrEmpty(input))
{
go.transform.parent = null;
}
else
{
if (GameObject.Find(input) is GameObject newParent)
{
go.transform.parent = newParent.transform;
}
else
{
ExplorerCore.Log($"Could not find any GameObject from name or path '{input}'! Note: The target must be enabled.");
}
}
}
internal static void OnSliderControlChanged(float value, Slider slider, ControlType controlType, VectorValue vectorValue)
{
if (value == 0)
s_sliderChangedWanted = false;
else
{
if (!s_sliderChangedWanted)
{
s_sliderChangedWanted = true;
s_currentSlider = slider;
s_currentSliderType = controlType;
s_currentSliderValueType = vectorValue;
}
s_currentSliderValue = value;
}
}
internal static void UpdateSliderControl()
{
if (!InputManager.GetMouseButton(0))
{
s_sliderChangedWanted = false;
s_currentSlider.value = 0;
return;
}
if (GameObjectInspector.ActiveInstance == null) return;
var transform = GameObjectInspector.ActiveInstance.TargetGO.transform;
// get the current vector for the control type
Vector3 vector = Vector2.zero;
switch (s_currentSliderType)
{
case ControlType.position:
vector = transform.position; break;
case ControlType.localPosition:
vector = transform.localPosition; break;
case ControlType.eulerAngles:
vector = transform.eulerAngles; break;
case ControlType.localScale:
vector = transform.localScale; break;
}
// apply vector value change
switch (s_currentSliderValueType)
{
case VectorValue.x:
vector.x += s_currentSliderValue; break;
case VectorValue.y:
vector.y += s_currentSliderValue; break;
case VectorValue.z:
vector.z += s_currentSliderValue; break;
}
// set vector to transform member
switch (s_currentSliderType)
{
case ControlType.position:
transform.position = vector; break;
case ControlType.localPosition:
transform.localPosition = vector; break;
case ControlType.eulerAngles:
transform.eulerAngles = vector; break;
case ControlType.localScale:
transform.localScale = vector; break;
}
}
internal static void OnVectorControlInputApplied(ControlType controlType, VectorValue vectorValue)
{
if (!(InspectorManager.Instance.m_activeInspector is GameObjectInspector instance)) return;
// get relevant input for controltype + value
InputField[] inputs = null;
switch (controlType)
{
case ControlType.position:
inputs = s_positionControl.inputs; break;
case ControlType.localPosition:
inputs = s_localPosControl.inputs; break;
case ControlType.eulerAngles:
inputs = s_rotationControl.inputs; break;
case ControlType.localScale:
inputs = s_scaleControl.inputs; break;
}
InputField input = inputs[(int)vectorValue];
float val = float.Parse(input.text);
// apply transform value
Vector3 vector = Vector3.zero;
var transform = instance.TargetGO.transform;
switch (controlType)
{
case ControlType.position:
vector = transform.position; break;
case ControlType.localPosition:
vector = transform.localPosition; break;
case ControlType.eulerAngles:
vector = transform.eulerAngles; break;
case ControlType.localScale:
vector = transform.localScale; break;
}
switch (vectorValue)
{
case VectorValue.x:
vector.x = val; break;
case VectorValue.y:
vector.y = val; break;
case VectorValue.z:
vector.z = val; break;
}
// set back to transform
switch (controlType)
{
case ControlType.position:
transform.position = vector; break;
case ControlType.localPosition:
transform.localPosition = vector; break;
case ControlType.eulerAngles:
transform.eulerAngles = vector; break;
case ControlType.localScale:
transform.localScale = vector; break;
}
}
#region UI CONSTRUCTION
internal void ConstructControls(GameObject parent)
{
var mainGroup = UIFactory.CreateVerticalGroup(parent, "ControlsGroup", false, false, true, true, 5, new Vector4(4,4,4,4),
new Color(0.07f, 0.07f, 0.07f));
// ~~~~~~ Top row ~~~~~~
var topRow = UIFactory.CreateHorizontalGroup(mainGroup, "TopRow", false, false, true, true, 5, default, new Color(1, 1, 1, 0));
var hideButton = UIFactory.CreateButton(topRow, "ToggleShowButton", "Show", ToggleVisibility, new Color(0.16f, 0.16f, 0.16f));
UIFactory.SetLayoutElement(hideButton.gameObject, minWidth: 40, flexibleWidth: 0, minHeight: 25, flexibleHeight: 0);
m_hideShowLabel = hideButton.GetComponentInChildren<Text>();
var topTitle = UIFactory.CreateLabel(topRow, "ControlsLabel", "Controls", TextAnchor.MiddleLeft);
UIFactory.SetLayoutElement(topTitle.gameObject, minWidth: 100, flexibleWidth: 9500, minHeight: 25);
//// ~~~~~~~~ Content ~~~~~~~~ //
m_contentObj = UIFactory.CreateVerticalGroup(mainGroup, "ContentGroup", true, false, true, true, 5, default, new Color(1, 1, 1, 0));
// transform controls
ConstructVector3Editor(m_contentObj, "Position", ControlType.position, out s_positionControl);
ConstructVector3Editor(m_contentObj, "Local Position", ControlType.localPosition, out s_localPosControl);
ConstructVector3Editor(m_contentObj, "Rotation", ControlType.eulerAngles, out s_rotationControl);
ConstructVector3Editor(m_contentObj, "Scale", ControlType.localScale, out s_scaleControl);
// set parent
ConstructSetParent(m_contentObj);
// bottom row buttons
ConstructBottomButtons(m_contentObj);
// set controls content inactive now that content is made (otherwise TMP font size goes way too big?)
m_contentObj.SetActive(false);
}
internal void ConstructSetParent(GameObject contentObj)
{
var setParentGroupObj = UIFactory.CreateHorizontalGroup(contentObj, "SetParentRow", false, false, true, true, 5, default,
new Color(1, 1, 1, 0));
UIFactory.SetLayoutElement(setParentGroupObj, minHeight: 25, flexibleHeight: 0);
var title = UIFactory.CreateLabel(setParentGroupObj, "SetParentLabel", "Set Parent:", TextAnchor.MiddleLeft, Color.grey);
UIFactory.SetLayoutElement(title.gameObject, minWidth: 110, minHeight: 25, flexibleHeight: 0);
var inputFieldObj = UIFactory.CreateInputField(setParentGroupObj, "SetParentInputField", "Enter a GameObject name or path...");
s_setParentInput = inputFieldObj.GetComponent<InputField>();
UIFactory.SetLayoutElement(inputFieldObj, minHeight: 25, preferredWidth: 400, flexibleWidth: 9999);
var applyButton = UIFactory.CreateButton(setParentGroupObj, "SetParentButton", "Apply", OnSetParentClicked);
UIFactory.SetLayoutElement(applyButton.gameObject, minWidth: 55, flexibleWidth: 0, minHeight: 25, flexibleHeight: 0);
}
internal void ConstructVector3Editor(GameObject parent, string titleText, ControlType type, out ControlEditor editor)
{
editor = new ControlEditor();
var topBarObj = UIFactory.CreateHorizontalGroup(parent, "Vector3Editor", false, false, true, true, 5, default, new Color(1, 1, 1, 0));
UIFactory.SetLayoutElement(topBarObj, minHeight: 25, flexibleHeight: 0);
var title = UIFactory.CreateLabel(topBarObj, "Title", titleText, TextAnchor.MiddleLeft, Color.grey);
UIFactory.SetLayoutElement(title.gameObject, minWidth: 110, flexibleWidth: 0, minHeight: 25);
// expand button
var expandButton = UIFactory.CreateButton(topBarObj, "ExpandArrow", "▼");
var expandText = expandButton.GetComponentInChildren<Text>();
expandText.fontSize = 12;
UIFactory.SetLayoutElement(expandButton.gameObject, minWidth: 35, flexibleWidth: 0, minHeight: 25, flexibleHeight: 0);
// readonly value input
var valueInputObj = UIFactory.CreateInputField(topBarObj, "ValueInput", "...");
var valueInput = valueInputObj.GetComponent<InputField>();
valueInput.readOnly = true;
UIFactory.SetLayoutElement(valueInputObj, minHeight: 25, flexibleHeight: 0, preferredWidth: 400, flexibleWidth: 9999);
editor.fullValue = valueInput;
editor.sliders = new Slider[3];
editor.inputs = new InputField[3];
editor.values = new Text[3];
var xRow = ConstructEditorRow(parent, editor, type, VectorValue.x);
xRow.SetActive(false);
var yRow = ConstructEditorRow(parent, editor, type, VectorValue.y);
yRow.SetActive(false);
var zRow = ConstructEditorRow(parent, editor, type, VectorValue.z);
zRow.SetActive(false);
// add expand callback now that we have group reference
expandButton.onClick.AddListener(ToggleExpand);
void ToggleExpand()
{
if (xRow.activeSelf)
{
xRow.SetActive(false);
yRow.SetActive(false);
zRow.SetActive(false);
expandText.text = "▼";
}
else
{
xRow.SetActive(true);
yRow.SetActive(true);
zRow.SetActive(true);
expandText.text = "▲";
}
}
}
internal GameObject ConstructEditorRow(GameObject parent, ControlEditor editor, ControlType type, VectorValue vectorValue)
{
var rowObject = UIFactory.CreateHorizontalGroup(parent, "EditorRow", false, false, true, true, 5, default, new Color(1, 1, 1, 0));
UIFactory.SetLayoutElement(rowObject, minHeight: 25, flexibleHeight: 0, minWidth: 100);
// Value labels
var valueTitle = UIFactory.CreateLabel(rowObject, "ValueTitle", $"{vectorValue.ToString().ToUpper()}:", TextAnchor.MiddleLeft, Color.cyan);
UIFactory.SetLayoutElement(valueTitle.gameObject, minHeight: 25, flexibleHeight: 0, minWidth: 25, flexibleWidth: 0);
// actual value label
var valueLabel = UIFactory.CreateLabel(rowObject, "ValueLabel", "", TextAnchor.MiddleLeft);
editor.values[(int)vectorValue] = valueLabel;
UIFactory.SetLayoutElement(valueLabel.gameObject, minWidth: 85, flexibleWidth: 0, minHeight: 25);
// input field
var inputHolder = UIFactory.CreateVerticalGroup(rowObject, "InputFieldGroup", false, false, true, true, 0, default, new Color(1, 1, 1, 0));
var inputObj = UIFactory.CreateInputField(inputHolder, "InputField", "...");
var input = inputObj.GetComponent<InputField>();
//input.characterValidation = InputField.CharacterValidation.Decimal;
UIFactory.SetLayoutElement(inputObj, minHeight: 25, flexibleHeight: 0, minWidth: 90, flexibleWidth: 50);
editor.inputs[(int)vectorValue] = input;
// apply button
var applyBtn = UIFactory.CreateButton(rowObject, "ApplyButton", "Apply", () => { OnVectorControlInputApplied(type, vectorValue); });
UIFactory.SetLayoutElement(applyBtn.gameObject, minWidth: 60, minHeight: 25);
// Slider
var sliderObj = UIFactory.CreateSlider(rowObject, "VectorSlider", out Slider slider);
UIFactory.SetLayoutElement(sliderObj, minHeight: 20, flexibleHeight: 0, minWidth: 200, flexibleWidth: 9000);
sliderObj.transform.Find("Fill Area").gameObject.SetActive(false);
slider.colors = RuntimeProvider.Instance.SetColorBlock(slider.colors, new Color(0.65f, 0.65f, 0.65f));
slider.minValue = -2;
slider.maxValue = 2;
slider.value = 0;
slider.onValueChanged.AddListener((float val) => { OnSliderControlChanged(val, slider, type, vectorValue); });
editor.sliders[(int)vectorValue] = slider;
return rowObject;
}
internal void ConstructBottomButtons(GameObject contentObj)
{
var bottomRow = UIFactory.CreateHorizontalGroup(contentObj, "BottomButtons", true, true, false, false, 4, default, new Color(1, 1, 1, 0));
var instantiateBtn = UIFactory.CreateButton(bottomRow, "InstantiateBtn", "Instantiate", InstantiateBtn, new Color(0.2f, 0.2f, 0.2f));
UIFactory.SetLayoutElement(instantiateBtn.gameObject, minWidth: 150);
void InstantiateBtn()
{
var go = GameObjectInspector.ActiveInstance.TargetGO;
if (!go)
return;
var clone = GameObject.Instantiate(go);
InspectorManager.Instance.Inspect(clone);
}
var dontDestroyBtn = UIFactory.CreateButton(bottomRow, "DontDestroyButton", "Set DontDestroyOnLoad", DontDestroyOnLoadBtn,
new Color(0.2f, 0.2f, 0.2f));
UIFactory.SetLayoutElement(dontDestroyBtn.gameObject, flexibleWidth: 5000);
void DontDestroyOnLoadBtn()
{
var go = GameObjectInspector.ActiveInstance.TargetGO;
if (!go)
return;
GameObject.DontDestroyOnLoad(go);
}
var destroyBtn = UIFactory.CreateButton(bottomRow, "DestroyButton", "Destroy", DestroyBtn, new Color(0.2f, 0.2f, 0.2f));
UIFactory.SetLayoutElement(destroyBtn.gameObject, minWidth: 150);
var destroyText = destroyBtn.GetComponentInChildren<Text>();
destroyText.color = Color.red;
void DestroyBtn()
{
var go = GameObjectInspector.ActiveInstance.TargetGO;
if (!go)
return;
GameObject.Destroy(go);
}
}
#endregion
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
using UnityEngine.UI;
using UnityExplorer.Core.Runtime;
using UnityExplorer.Core.Unity;
namespace UnityExplorer.UI.Inspectors.GameObjects
{
public class GameObjectInspector : InspectorBase
{
public override string TabLabel => $" <color=cyan>[G]</color> {TargetGO?.name}";
public static GameObjectInspector ActiveInstance { get; private set; }
public GameObject TargetGO;
// sub modules
internal static ChildList s_childList;
internal static ComponentList s_compList;
internal static GameObjectControls s_controls;
internal static bool m_UIConstructed;
public GameObjectInspector(GameObject target) : base(target)
{
ActiveInstance = this;
TargetGO = target;
if (!TargetGO)
{
ExplorerCore.LogWarning("Target GameObject is null!");
return;
}
// one UI is used for all gameobject inspectors. no point recreating it.
if (!m_UIConstructed)
{
m_UIConstructed = true;
s_childList = new ChildList();
s_compList = new ComponentList();
s_controls = new GameObjectControls();
ConstructUI();
}
}
public override void SetActive()
{
base.SetActive();
ActiveInstance = this;
}
public override void SetInactive()
{
base.SetInactive();
ActiveInstance = null;
}
internal void ChangeInspectorTarget(GameObject newTarget)
{
if (!newTarget)
return;
this.Target = this.TargetGO = newTarget;
}
// Update
public override void Update()
{
base.Update();
if (m_pendingDestroy || !this.IsActive)
return;
RefreshTopInfo();
s_childList.RefreshChildObjectList();
s_compList.RefreshComponentList();
s_controls.RefreshControls();
if (GameObjectControls.s_sliderChangedWanted)
GameObjectControls.UpdateSliderControl();
}
private static GameObject s_content;
public override GameObject Content
{
get => s_content;
set => s_content = value;
}
private static string m_lastName;
public static InputField m_nameInput;
private static string m_lastPath;
public static InputField m_pathInput;
private static RectTransform m_pathInputRect;
private static GameObject m_pathGroupObj;
private static Text m_hiddenPathText;
private static RectTransform m_hiddenPathRect;
private static Toggle m_enabledToggle;
private static Text m_enabledText;
private static bool? m_lastEnabledState;
private static Dropdown m_layerDropdown;
private static int m_lastLayer = -1;
private static Text m_sceneText;
private static string m_lastScene;
internal void RefreshTopInfo()
{
var target = TargetGO;
string name = target.name;
if (m_lastName != name)
{
m_lastName = name;
m_nameInput.text = m_lastName;
}
if (target.transform.parent)
{
if (!m_pathGroupObj.activeSelf)
m_pathGroupObj.SetActive(true);
var path = target.transform.GetTransformPath(true);
if (m_lastPath != path)
{
m_lastPath = path;
m_pathInput.text = path;
m_hiddenPathText.text = path;
LayoutRebuilder.ForceRebuildLayoutImmediate(m_pathInputRect);
LayoutRebuilder.ForceRebuildLayoutImmediate(m_hiddenPathRect);
}
}
else if (m_pathGroupObj.activeSelf)
m_pathGroupObj.SetActive(false);
if (m_lastEnabledState != target.activeSelf)
{
m_lastEnabledState = target.activeSelf;
m_enabledToggle.isOn = target.activeSelf;
m_enabledText.text = target.activeSelf ? "Enabled" : "Disabled";
m_enabledText.color = target.activeSelf ? Color.green : Color.red;
}
if (m_lastLayer != target.layer)
{
m_lastLayer = target.layer;
m_layerDropdown.value = target.layer;
}
if (string.IsNullOrEmpty(m_lastScene) || m_lastScene != target.scene.name)
{
m_lastScene = target.scene.name;
if (!string.IsNullOrEmpty(target.scene.name))
m_sceneText.text = m_lastScene;
else
m_sceneText.text = "None (Asset/Resource)";
}
}
// UI Callbacks
private static void OnApplyNameClicked()
{
if (ActiveInstance == null)
return;
ActiveInstance.TargetGO.name = m_nameInput.text;
}
private static void OnEnableToggled(bool enabled)
{
if (ActiveInstance == null)
return;
ActiveInstance.TargetGO.SetActive(enabled);
}
private static void OnLayerSelected(int layer)
{
if (ActiveInstance == null)
return;
ActiveInstance.TargetGO.layer = layer;
}
internal static void OnBackButtonClicked()
{
if (ActiveInstance == null)
return;
ActiveInstance.ChangeInspectorTarget(ActiveInstance.TargetGO.transform.parent.gameObject);
}
#region UI CONSTRUCTION
internal void ConstructUI()
{
var parent = InspectorManager.m_inspectorContent;
s_content = UIFactory.CreateScrollView(parent, "GameObjectInspector_Content", out GameObject scrollContent, out _,
new Color(0.1f, 0.1f, 0.1f));
UIFactory.SetLayoutGroup<VerticalLayoutGroup>(scrollContent.transform.parent.gameObject, true, true, true, true);
UIFactory.SetLayoutGroup<VerticalLayoutGroup>(scrollContent, true, true, true, true, 5);
var contentFitter = scrollContent.GetComponent<ContentSizeFitter>();
contentFitter.verticalFit = ContentSizeFitter.FitMode.Unconstrained;
ConstructTopArea(scrollContent);
s_controls.ConstructControls(scrollContent);
var midGroupObj = ConstructMidGroup(scrollContent);
s_childList.ConstructChildList(midGroupObj);
s_compList.ConstructCompList(midGroupObj);
LayoutRebuilder.ForceRebuildLayoutImmediate(s_content.GetComponent<RectTransform>());
Canvas.ForceUpdateCanvases();
}
private void ConstructTopArea(GameObject scrollContent)
{
// path row
m_pathGroupObj = UIFactory.CreateHorizontalGroup(scrollContent, "TopArea", false, false, true, true, 5, default, new Color(0.1f, 0.1f, 0.1f));
var pathRect = m_pathGroupObj.GetComponent<RectTransform>();
pathRect.sizeDelta = new Vector2(pathRect.sizeDelta.x, 20);
UIFactory.SetLayoutElement(m_pathGroupObj, minHeight: 20, flexibleHeight: 75);
// Back button
var backButton = UIFactory.CreateButton(m_pathGroupObj, "BackButton", "◄", OnBackButtonClicked, new Color(0.15f, 0.15f, 0.15f));
UIFactory.SetLayoutElement(backButton.gameObject, minWidth: 55, flexibleWidth: 0, minHeight: 25, flexibleHeight: 0);
m_hiddenPathText = UIFactory.CreateLabel(m_pathGroupObj, "HiddenPathText", "", TextAnchor.MiddleLeft);
m_hiddenPathText.color = Color.clear;
m_hiddenPathText.fontSize = 14;
m_hiddenPathText.raycastTarget = false;
var hiddenFitter = m_hiddenPathText.gameObject.AddComponent<ContentSizeFitter>();
hiddenFitter.verticalFit = ContentSizeFitter.FitMode.PreferredSize;
UIFactory.SetLayoutElement(m_hiddenPathText.gameObject, minHeight: 25, flexibleHeight: 125, minWidth: 250, flexibleWidth: 9000);
UIFactory.SetLayoutGroup<HorizontalLayoutGroup>(m_hiddenPathText.gameObject, true, true, true, true);
// Path input
var pathInputObj = UIFactory.CreateInputField(m_hiddenPathText.gameObject, "PathInputField", "...");
UIFactory.SetLayoutElement(pathInputObj, minHeight: 25, flexibleHeight: 75, preferredWidth: 400, flexibleWidth: 9999);
var pathInputRect = pathInputObj.GetComponent<RectTransform>();
pathInputRect.sizeDelta = new Vector2(pathInputRect.sizeDelta.x, 25);
m_pathInput = pathInputObj.GetComponent<InputField>();
m_pathInput.text = ActiveInstance.TargetGO.transform.GetTransformPath();
m_pathInput.readOnly = true;
m_pathInput.lineType = InputField.LineType.MultiLineNewline;
m_pathInput.textComponent.color = new Color(0.75f, 0.75f, 0.75f);
var textRect = m_pathInput.textComponent.GetComponent<RectTransform>();
textRect.offsetMin = new Vector2(3, 3);
textRect.offsetMax = new Vector2(3, 3);
m_pathInputRect = m_pathInput.GetComponent<RectTransform>();
m_hiddenPathRect = m_hiddenPathText.GetComponent<RectTransform>();
// name and enabled row
var nameRowObj = UIFactory.CreateHorizontalGroup(scrollContent, "NameGroup", false, false, true, true, 5, default, new Color(0.1f, 0.1f, 0.1f));
UIFactory.SetLayoutElement(nameRowObj, minHeight: 25, flexibleHeight: 0);
var nameRect = nameRowObj.GetComponent<RectTransform>();
nameRect.sizeDelta = new Vector2(nameRect.sizeDelta.x, 25);
var nameLabel = UIFactory.CreateLabel(nameRowObj, "NameLabel", "Name:", TextAnchor.MiddleCenter, Color.grey, true, 14);
UIFactory.SetLayoutElement(nameLabel.gameObject, minHeight: 25, flexibleHeight: 0, minWidth: 55, flexibleWidth: 0);
var nameInputObj = UIFactory.CreateInputField(nameRowObj, "NameInput", "...");
var nameInputRect = nameInputObj.GetComponent<RectTransform>();
nameInputRect.sizeDelta = new Vector2(nameInputRect.sizeDelta.x, 25);
m_nameInput = nameInputObj.GetComponent<InputField>();
m_nameInput.text = ActiveInstance.TargetGO.name;
var applyNameBtn = UIFactory.CreateButton(nameRowObj, "ApplyNameButton", "Apply", OnApplyNameClicked);
UIFactory.SetLayoutElement(applyNameBtn.gameObject, minWidth: 65, minHeight: 25, flexibleHeight: 0);
var applyNameRect = applyNameBtn.GetComponent<RectTransform>();
applyNameRect.sizeDelta = new Vector2(applyNameRect.sizeDelta.x, 25);
var activeLabel = UIFactory.CreateLabel(nameRowObj, "ActiveLabel", "Active:", TextAnchor.MiddleCenter, Color.grey, true, 14);
UIFactory.SetLayoutElement(activeLabel.gameObject, minWidth: 55, minHeight: 25);
var enabledToggleObj = UIFactory.CreateToggle(nameRowObj, "EnabledToggle", out m_enabledToggle, out m_enabledText);
UIFactory.SetLayoutElement(enabledToggleObj, minHeight: 25, minWidth: 100, flexibleWidth: 0);
m_enabledText.text = "Enabled";
m_enabledText.color = Color.green;
m_enabledToggle.onValueChanged.AddListener(OnEnableToggled);
// layer and scene row
var sceneLayerRow = UIFactory.CreateHorizontalGroup(scrollContent, "SceneLayerRow", false, true, true, true, 5, default, new Color(0.1f, 0.1f, 0.1f));
// layer
var layerLabel = UIFactory.CreateLabel(sceneLayerRow, "LayerLabel", "Layer:", TextAnchor.MiddleCenter, Color.grey, true, 14);
UIFactory.SetLayoutElement(layerLabel.gameObject, minWidth: 55, flexibleWidth: 0);
var layerDropdownObj = UIFactory.CreateDropdown(sceneLayerRow, out m_layerDropdown, "", 14, OnLayerSelected);
m_layerDropdown.options.Clear();
for (int i = 0; i < 32; i++)
{
var layer = RuntimeProvider.Instance.LayerToName(i);
m_layerDropdown.options.Add(new Dropdown.OptionData { text = $"{i}: {layer}" });
}
UIFactory.SetLayoutElement(layerDropdownObj, minWidth: 120, flexibleWidth: 2000, minHeight: 25);
// scene
var sceneLabel = UIFactory.CreateLabel(sceneLayerRow, "SceneLabel", "Scene:", TextAnchor.MiddleCenter, Color.grey, true, 14);
UIFactory.SetLayoutElement(sceneLabel.gameObject, minWidth: 55, flexibleWidth: 0);
m_sceneText = UIFactory.CreateLabel(sceneLayerRow, "SceneText", "", TextAnchor.MiddleLeft);
UIFactory.SetLayoutElement(m_sceneText.gameObject, minWidth: 120, flexibleWidth: 2000);
}
private GameObject ConstructMidGroup(GameObject parent)
{
var midGroupObj = UIFactory.CreateHorizontalGroup(parent, "MidGroup", true, true, true, true, 5, default, new Color(1, 1, 1, 0));
UIFactory.SetLayoutElement(midGroupObj, minHeight: 300, flexibleHeight: 3000);
return midGroupObj;
}
#endregion
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
using UnityExplorer.Core;
using UnityExplorer.Core.Unity;
using UnityExplorer.Core.Input;
using UnityExplorer.Core.Runtime;
using UnityExplorer.UI;
using UnityExplorer.UI.Main;
using UnityExplorer.UI.Inspectors;
namespace UnityExplorer.UI.Main.Home
{
public class InspectUnderMouse
{
public enum MouseInspectMode
{
World,
UI
}
public static bool Inspecting { get; set; }
public static MouseInspectMode Mode { get; set; }
private static GameObject s_lastHit;
private static Vector3 s_lastMousePos;
private static readonly List<Graphic> _wasDisabledGraphics = new List<Graphic>();
private static readonly List<CanvasGroup> _wasDisabledCanvasGroups = new List<CanvasGroup>();
private static readonly List<GameObject> _objectsAddedCastersTo = new List<GameObject>();
internal static Camera MainCamera;
internal static GraphicRaycaster[] graphicRaycasters;
public static void Init()
{
ConstructUI();
}
public static void StartInspect(MouseInspectMode mode)
{
MainCamera = Camera.main;
if (!MainCamera)
return;
Mode = mode;
Inspecting = true;
MainMenu.Instance.MainPanel.SetActive(false);
s_UIContent.SetActive(true);
if (mode == MouseInspectMode.UI)
SetupUIRaycast();
}
internal static void ClearHitData()
{
s_lastHit = null;
s_objNameLabel.text = "No hits...";
s_objPathLabel.text = "";
}
public static void StopInspect()
{
Inspecting = false;
MainMenu.Instance.MainPanel.SetActive(true);
s_UIContent.SetActive(false);
if (Mode == MouseInspectMode.UI)
StopUIInspect();
ClearHitData();
}
public static void UpdateInspect()
{
if (InputManager.GetKeyDown(KeyCode.Escape))
{
StopInspect();
return;
}
var mousePos = InputManager.MousePosition;
if (mousePos != s_lastMousePos)
UpdatePosition(mousePos);
// actual inspect raycast
switch (Mode)
{
case MouseInspectMode.UI:
RaycastUI(mousePos); break;
case MouseInspectMode.World:
RaycastWorld(mousePos); break;
}
}
internal static void UpdatePosition(Vector2 mousePos)
{
s_lastMousePos = mousePos;
var inversePos = UIManager.CanvasRoot.transform.InverseTransformPoint(mousePos);
s_mousePosLabel.text = $"<color=grey>Mouse Position:</color> {mousePos.ToString()}";
float yFix = mousePos.y < 120 ? 80 : -80;
s_UIContent.transform.localPosition = new Vector3(inversePos.x, inversePos.y + yFix, 0);
}
internal static void OnHitGameObject(GameObject obj)
{
if (obj != s_lastHit)
{
s_lastHit = obj;
s_objNameLabel.text = $"<b>Click to Inspect:</b> <color=cyan>{obj.name}</color>";
s_objPathLabel.text = $"Path: {obj.transform.GetTransformPath(true)}";
}
if (InputManager.GetMouseButtonDown(0))
{
StopInspect();
InspectorManager.Instance.Inspect(obj);
}
}
// Collider raycasting
internal static void RaycastWorld(Vector2 mousePos)
{
var ray = MainCamera.ScreenPointToRay(mousePos);
Physics.Raycast(ray, out RaycastHit hit, 1000f);
if (hit.transform)
{
var obj = hit.transform.gameObject;
OnHitGameObject(obj);
}
else
{
if (s_lastHit)
ClearHitData();
}
}
// UI Graphic raycasting
private static void SetupUIRaycast()
{
foreach (var obj in RuntimeProvider.Instance.FindObjectsOfTypeAll(typeof(Canvas)))
{
var canvas = obj.Cast(typeof(Canvas)) as Canvas;
if (!canvas || !canvas.enabled || !canvas.gameObject.activeInHierarchy)
continue;
if (!canvas.GetComponent<GraphicRaycaster>())
{
canvas.gameObject.AddComponent<GraphicRaycaster>();
//ExplorerCore.Log("Added raycaster to " + canvas.name);
_objectsAddedCastersTo.Add(canvas.gameObject);
}
}
// recache Graphic Raycasters each time we start
var casters = RuntimeProvider.Instance.FindObjectsOfTypeAll(typeof(GraphicRaycaster));
graphicRaycasters = new GraphicRaycaster[casters.Length];
for (int i = 0; i < casters.Length; i++)
{
graphicRaycasters[i] = casters[i].Cast(typeof(GraphicRaycaster)) as GraphicRaycaster;
}
// enable raycastTarget on Graphics
foreach (var obj in RuntimeProvider.Instance.FindObjectsOfTypeAll(typeof(Graphic)))
{
var graphic = obj.Cast(typeof(Graphic)) as Graphic;
if (!graphic || !graphic.enabled || graphic.raycastTarget || !graphic.gameObject.activeInHierarchy)
continue;
graphic.raycastTarget = true;
//ExplorerCore.Log("Enabled raycastTarget on " + graphic.name);
_wasDisabledGraphics.Add(graphic);
}
// enable blocksRaycasts on CanvasGroups
foreach (var obj in RuntimeProvider.Instance.FindObjectsOfTypeAll(typeof(CanvasGroup)))
{
var canvas = obj.Cast(typeof(CanvasGroup)) as CanvasGroup;
if (!canvas || !canvas.gameObject.activeInHierarchy || canvas.blocksRaycasts)
continue;
canvas.blocksRaycasts = true;
//ExplorerCore.Log("Enabled raycasts on " + canvas.name);
_wasDisabledCanvasGroups.Add(canvas);
}
}
internal static void RaycastUI(Vector2 mousePos)
{
var ped = new PointerEventData(null)
{
position = mousePos
};
//ExplorerCore.Log("~~~~~~~~~ begin raycast ~~~~~~~~");
GameObject hitObject = null;
int highestLayer = int.MinValue;
int highestOrder = int.MinValue;
int highestDepth = int.MinValue;
foreach (var gr in graphicRaycasters)
{
var list = new List<RaycastResult>();
RuntimeProvider.Instance.GraphicRaycast(gr, ped, list);
//gr.Raycast(ped, list);
if (list.Count > 0)
{
foreach (var hit in list)
{
// Manual trying to determine which object is "on top".
// Not perfect, but not terrible.
if (!hit.gameObject)
continue;
if (hit.gameObject.GetComponent<CanvasGroup>() is CanvasGroup group && group.alpha == 0)
continue;
if (hit.gameObject.GetComponent<Graphic>() is Graphic graphic && graphic.color.a == 0f)
continue;
if (hit.sortingLayer < highestLayer)
continue;
if (hit.sortingLayer > highestLayer)
{
highestLayer = hit.sortingLayer;
highestDepth = int.MinValue;
}
if (hit.depth < highestDepth)
continue;
if (hit.depth > highestDepth)
{
highestDepth = hit.depth;
highestOrder = int.MinValue;
}
if (hit.sortingOrder <= highestOrder)
continue;
highestOrder = hit.sortingOrder;
hitObject = hit.gameObject;
}
}
else
{
if (s_lastHit)
ClearHitData();
}
}
if (hitObject)
OnHitGameObject(hitObject);
//ExplorerCore.Log("~~~~~~~~~ end raycast ~~~~~~~~");
}
private static void StopUIInspect()
{
foreach (var obj in _objectsAddedCastersTo)
{
if (obj.GetComponent<GraphicRaycaster>() is GraphicRaycaster raycaster)
GameObject.Destroy(raycaster);
}
foreach (var graphic in _wasDisabledGraphics)
graphic.raycastTarget = false;
foreach (var canvas in _wasDisabledCanvasGroups)
canvas.blocksRaycasts = false;
_objectsAddedCastersTo.Clear();
_wasDisabledCanvasGroups.Clear();
_wasDisabledGraphics.Clear();
}
internal static Text s_objNameLabel;
internal static Text s_objPathLabel;
internal static Text s_mousePosLabel;
internal static GameObject s_UIContent;
internal static void ConstructUI()
{
s_UIContent = UIFactory.CreatePanel("InspectUnderMouse_UI", out GameObject content);
var baseRect = s_UIContent.GetComponent<RectTransform>();
var half = new Vector2(0.5f, 0.5f);
baseRect.anchorMin = half;
baseRect.anchorMax = half;
baseRect.pivot = half;
baseRect.sizeDelta = new Vector2(700, 150);
var group = content.GetComponent<VerticalLayoutGroup>();
group.childForceExpandHeight = true;
// Title text
UIFactory.CreateLabel(content, "InspectLabel", "<b>Mouse Inspector</b> (press <b>ESC</b> to cancel)", TextAnchor.MiddleCenter);
s_mousePosLabel = UIFactory.CreateLabel(content, "MousePosLabel", "Mouse Position:", TextAnchor.MiddleCenter);
s_objNameLabel = UIFactory.CreateLabel(content, "HitLabelObj", "No hits...", TextAnchor.MiddleLeft);
s_objNameLabel.horizontalOverflow = HorizontalWrapMode.Overflow;
s_objPathLabel = UIFactory.CreateLabel(content, "PathLabel", "", TextAnchor.MiddleLeft);
s_objPathLabel.fontStyle = FontStyle.Italic;
s_objPathLabel.horizontalOverflow = HorizontalWrapMode.Wrap;
UIFactory.SetLayoutElement(s_objPathLabel.gameObject, minHeight: 75);
s_UIContent.SetActive(false);
}
}
}

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