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687
LICENSE
687
LICENSE
@ -1,21 +1,674 @@
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MIT License
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GNU GENERAL PUBLIC LICENSE
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Version 3, 29 June 2007
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Copyright (c) 2020 sinaioutlander
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Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
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Everyone is permitted to copy and distribute verbatim copies
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of this license document, but changing it is not allowed.
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Permission is hereby granted, free of charge, to any person obtaining a copy
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Preamble
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The above copyright notice and this permission notice shall be included in all
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TERMS AND CONDITIONS
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|
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You may convey a covered work in object code form under the terms
|
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|
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|
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|
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|
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|
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Corresponding Source fixed on a durable physical medium
|
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customarily used for software interchange.
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b) Convey the object code in, or embodied in, a physical product
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written offer, valid for at least three years and valid for as
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model, to give anyone who possesses the object code either (1) a
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copy of the Corresponding Source for all the software in the
|
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|
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|
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conveying of source, or (2) access to copy the
|
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Corresponding Source from a network server at no charge.
|
||||||
|
|
||||||
|
c) Convey individual copies of the object code with a copy of the
|
||||||
|
written offer to provide the Corresponding Source. This
|
||||||
|
alternative is allowed only occasionally and noncommercially, and
|
||||||
|
only if you received the object code with such an offer, in accord
|
||||||
|
with subsection 6b.
|
||||||
|
|
||||||
|
d) Convey the object code by offering access from a designated
|
||||||
|
place (gratis or for a charge), and offer equivalent access to the
|
||||||
|
Corresponding Source in the same way through the same place at no
|
||||||
|
further charge. You need not require recipients to copy the
|
||||||
|
Corresponding Source along with the object code. If the place to
|
||||||
|
copy the object code is a network server, the Corresponding Source
|
||||||
|
may be on a different server (operated by you or a third party)
|
||||||
|
that supports equivalent copying facilities, provided you maintain
|
||||||
|
clear directions next to the object code saying where to find the
|
||||||
|
Corresponding Source. Regardless of what server hosts the
|
||||||
|
Corresponding Source, you remain obligated to ensure that it is
|
||||||
|
available for as long as needed to satisfy these requirements.
|
||||||
|
|
||||||
|
e) Convey the object code using peer-to-peer transmission, provided
|
||||||
|
you inform other peers where the object code and Corresponding
|
||||||
|
Source of the work are being offered to the general public at no
|
||||||
|
charge under subsection 6d.
|
||||||
|
|
||||||
|
A separable portion of the object code, whose source code is excluded
|
||||||
|
from the Corresponding Source as a System Library, need not be
|
||||||
|
included in conveying the object code work.
|
||||||
|
|
||||||
|
A "User Product" is either (1) a "consumer product", which means any
|
||||||
|
tangible personal property which is normally used for personal, family,
|
||||||
|
or household purposes, or (2) anything designed or sold for incorporation
|
||||||
|
into a dwelling. In determining whether a product is a consumer product,
|
||||||
|
doubtful cases shall be resolved in favor of coverage. For a particular
|
||||||
|
product received by a particular user, "normally used" refers to a
|
||||||
|
typical or common use of that class of product, regardless of the status
|
||||||
|
of the particular user or of the way in which the particular user
|
||||||
|
actually uses, or expects or is expected to use, the product. A product
|
||||||
|
is a consumer product regardless of whether the product has substantial
|
||||||
|
commercial, industrial or non-consumer uses, unless such uses represent
|
||||||
|
the only significant mode of use of the product.
|
||||||
|
|
||||||
|
"Installation Information" for a User Product means any methods,
|
||||||
|
procedures, authorization keys, or other information required to install
|
||||||
|
and execute modified versions of a covered work in that User Product from
|
||||||
|
a modified version of its Corresponding Source. The information must
|
||||||
|
suffice to ensure that the continued functioning of the modified object
|
||||||
|
code is in no case prevented or interfered with solely because
|
||||||
|
modification has been made.
|
||||||
|
|
||||||
|
If you convey an object code work under this section in, or with, or
|
||||||
|
specifically for use in, a User Product, and the conveying occurs as
|
||||||
|
part of a transaction in which the right of possession and use of the
|
||||||
|
User Product is transferred to the recipient in perpetuity or for a
|
||||||
|
fixed term (regardless of how the transaction is characterized), the
|
||||||
|
Corresponding Source conveyed under this section must be accompanied
|
||||||
|
by the Installation Information. But this requirement does not apply
|
||||||
|
if neither you nor any third party retains the ability to install
|
||||||
|
modified object code on the User Product (for example, the work has
|
||||||
|
been installed in ROM).
|
||||||
|
|
||||||
|
The requirement to provide Installation Information does not include a
|
||||||
|
requirement to continue to provide support service, warranty, or updates
|
||||||
|
for a work that has been modified or installed by the recipient, or for
|
||||||
|
the User Product in which it has been modified or installed. Access to a
|
||||||
|
network may be denied when the modification itself materially and
|
||||||
|
adversely affects the operation of the network or violates the rules and
|
||||||
|
protocols for communication across the network.
|
||||||
|
|
||||||
|
Corresponding Source conveyed, and Installation Information provided,
|
||||||
|
in accord with this section must be in a format that is publicly
|
||||||
|
documented (and with an implementation available to the public in
|
||||||
|
source code form), and must require no special password or key for
|
||||||
|
unpacking, reading or copying.
|
||||||
|
|
||||||
|
7. Additional Terms.
|
||||||
|
|
||||||
|
"Additional permissions" are terms that supplement the terms of this
|
||||||
|
License by making exceptions from one or more of its conditions.
|
||||||
|
Additional permissions that are applicable to the entire Program shall
|
||||||
|
be treated as though they were included in this License, to the extent
|
||||||
|
that they are valid under applicable law. If additional permissions
|
||||||
|
apply only to part of the Program, that part may be used separately
|
||||||
|
under those permissions, but the entire Program remains governed by
|
||||||
|
this License without regard to the additional permissions.
|
||||||
|
|
||||||
|
When you convey a copy of a covered work, you may at your option
|
||||||
|
remove any additional permissions from that copy, or from any part of
|
||||||
|
it. (Additional permissions may be written to require their own
|
||||||
|
removal in certain cases when you modify the work.) You may place
|
||||||
|
additional permissions on material, added by you to a covered work,
|
||||||
|
for which you have or can give appropriate copyright permission.
|
||||||
|
|
||||||
|
Notwithstanding any other provision of this License, for material you
|
||||||
|
add to a covered work, you may (if authorized by the copyright holders of
|
||||||
|
that material) supplement the terms of this License with terms:
|
||||||
|
|
||||||
|
a) Disclaiming warranty or limiting liability differently from the
|
||||||
|
terms of sections 15 and 16 of this License; or
|
||||||
|
|
||||||
|
b) Requiring preservation of specified reasonable legal notices or
|
||||||
|
author attributions in that material or in the Appropriate Legal
|
||||||
|
Notices displayed by works containing it; or
|
||||||
|
|
||||||
|
c) Prohibiting misrepresentation of the origin of that material, or
|
||||||
|
requiring that modified versions of such material be marked in
|
||||||
|
reasonable ways as different from the original version; or
|
||||||
|
|
||||||
|
d) Limiting the use for publicity purposes of names of licensors or
|
||||||
|
authors of the material; or
|
||||||
|
|
||||||
|
e) Declining to grant rights under trademark law for use of some
|
||||||
|
trade names, trademarks, or service marks; or
|
||||||
|
|
||||||
|
f) Requiring indemnification of licensors and authors of that
|
||||||
|
material by anyone who conveys the material (or modified versions of
|
||||||
|
it) with contractual assumptions of liability to the recipient, for
|
||||||
|
any liability that these contractual assumptions directly impose on
|
||||||
|
those licensors and authors.
|
||||||
|
|
||||||
|
All other non-permissive additional terms are considered "further
|
||||||
|
restrictions" within the meaning of section 10. If the Program as you
|
||||||
|
received it, or any part of it, contains a notice stating that it is
|
||||||
|
governed by this License along with a term that is a further
|
||||||
|
restriction, you may remove that term. If a license document contains
|
||||||
|
a further restriction but permits relicensing or conveying under this
|
||||||
|
License, you may add to a covered work material governed by the terms
|
||||||
|
of that license document, provided that the further restriction does
|
||||||
|
not survive such relicensing or conveying.
|
||||||
|
|
||||||
|
If you add terms to a covered work in accord with this section, you
|
||||||
|
must place, in the relevant source files, a statement of the
|
||||||
|
additional terms that apply to those files, or a notice indicating
|
||||||
|
where to find the applicable terms.
|
||||||
|
|
||||||
|
Additional terms, permissive or non-permissive, may be stated in the
|
||||||
|
form of a separately written license, or stated as exceptions;
|
||||||
|
the above requirements apply either way.
|
||||||
|
|
||||||
|
8. Termination.
|
||||||
|
|
||||||
|
You may not propagate or modify a covered work except as expressly
|
||||||
|
provided under this License. Any attempt otherwise to propagate or
|
||||||
|
modify it is void, and will automatically terminate your rights under
|
||||||
|
this License (including any patent licenses granted under the third
|
||||||
|
paragraph of section 11).
|
||||||
|
|
||||||
|
However, if you cease all violation of this License, then your
|
||||||
|
license from a particular copyright holder is reinstated (a)
|
||||||
|
provisionally, unless and until the copyright holder explicitly and
|
||||||
|
finally terminates your license, and (b) permanently, if the copyright
|
||||||
|
holder fails to notify you of the violation by some reasonable means
|
||||||
|
prior to 60 days after the cessation.
|
||||||
|
|
||||||
|
Moreover, your license from a particular copyright holder is
|
||||||
|
reinstated permanently if the copyright holder notifies you of the
|
||||||
|
violation by some reasonable means, this is the first time you have
|
||||||
|
received notice of violation of this License (for any work) from that
|
||||||
|
copyright holder, and you cure the violation prior to 30 days after
|
||||||
|
your receipt of the notice.
|
||||||
|
|
||||||
|
Termination of your rights under this section does not terminate the
|
||||||
|
licenses of parties who have received copies or rights from you under
|
||||||
|
this License. If your rights have been terminated and not permanently
|
||||||
|
reinstated, you do not qualify to receive new licenses for the same
|
||||||
|
material under section 10.
|
||||||
|
|
||||||
|
9. Acceptance Not Required for Having Copies.
|
||||||
|
|
||||||
|
You are not required to accept this License in order to receive or
|
||||||
|
run a copy of the Program. Ancillary propagation of a covered work
|
||||||
|
occurring solely as a consequence of using peer-to-peer transmission
|
||||||
|
to receive a copy likewise does not require acceptance. However,
|
||||||
|
nothing other than this License grants you permission to propagate or
|
||||||
|
modify any covered work. These actions infringe copyright if you do
|
||||||
|
not accept this License. Therefore, by modifying or propagating a
|
||||||
|
covered work, you indicate your acceptance of this License to do so.
|
||||||
|
|
||||||
|
10. Automatic Licensing of Downstream Recipients.
|
||||||
|
|
||||||
|
Each time you convey a covered work, the recipient automatically
|
||||||
|
receives a license from the original licensors, to run, modify and
|
||||||
|
propagate that work, subject to this License. You are not responsible
|
||||||
|
for enforcing compliance by third parties with this License.
|
||||||
|
|
||||||
|
An "entity transaction" is a transaction transferring control of an
|
||||||
|
organization, or substantially all assets of one, or subdividing an
|
||||||
|
organization, or merging organizations. If propagation of a covered
|
||||||
|
work results from an entity transaction, each party to that
|
||||||
|
transaction who receives a copy of the work also receives whatever
|
||||||
|
licenses to the work the party's predecessor in interest had or could
|
||||||
|
give under the previous paragraph, plus a right to possession of the
|
||||||
|
Corresponding Source of the work from the predecessor in interest, if
|
||||||
|
the predecessor has it or can get it with reasonable efforts.
|
||||||
|
|
||||||
|
You may not impose any further restrictions on the exercise of the
|
||||||
|
rights granted or affirmed under this License. For example, you may
|
||||||
|
not impose a license fee, royalty, or other charge for exercise of
|
||||||
|
rights granted under this License, and you may not initiate litigation
|
||||||
|
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||||
|
any patent claim is infringed by making, using, selling, offering for
|
||||||
|
sale, or importing the Program or any portion of it.
|
||||||
|
|
||||||
|
11. Patents.
|
||||||
|
|
||||||
|
A "contributor" is a copyright holder who authorizes use under this
|
||||||
|
License of the Program or a work on which the Program is based. The
|
||||||
|
work thus licensed is called the contributor's "contributor version".
|
||||||
|
|
||||||
|
A contributor's "essential patent claims" are all patent claims
|
||||||
|
owned or controlled by the contributor, whether already acquired or
|
||||||
|
hereafter acquired, that would be infringed by some manner, permitted
|
||||||
|
by this License, of making, using, or selling its contributor version,
|
||||||
|
but do not include claims that would be infringed only as a
|
||||||
|
consequence of further modification of the contributor version. For
|
||||||
|
purposes of this definition, "control" includes the right to grant
|
||||||
|
patent sublicenses in a manner consistent with the requirements of
|
||||||
|
this License.
|
||||||
|
|
||||||
|
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||||
|
patent license under the contributor's essential patent claims, to
|
||||||
|
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||||
|
propagate the contents of its contributor version.
|
||||||
|
|
||||||
|
In the following three paragraphs, a "patent license" is any express
|
||||||
|
agreement or commitment, however denominated, not to enforce a patent
|
||||||
|
(such as an express permission to practice a patent or covenant not to
|
||||||
|
sue for patent infringement). To "grant" such a patent license to a
|
||||||
|
party means to make such an agreement or commitment not to enforce a
|
||||||
|
patent against the party.
|
||||||
|
|
||||||
|
If you convey a covered work, knowingly relying on a patent license,
|
||||||
|
and the Corresponding Source of the work is not available for anyone
|
||||||
|
to copy, free of charge and under the terms of this License, through a
|
||||||
|
publicly available network server or other readily accessible means,
|
||||||
|
then you must either (1) cause the Corresponding Source to be so
|
||||||
|
available, or (2) arrange to deprive yourself of the benefit of the
|
||||||
|
patent license for this particular work, or (3) arrange, in a manner
|
||||||
|
consistent with the requirements of this License, to extend the patent
|
||||||
|
license to downstream recipients. "Knowingly relying" means you have
|
||||||
|
actual knowledge that, but for the patent license, your conveying the
|
||||||
|
covered work in a country, or your recipient's use of the covered work
|
||||||
|
in a country, would infringe one or more identifiable patents in that
|
||||||
|
country that you have reason to believe are valid.
|
||||||
|
|
||||||
|
If, pursuant to or in connection with a single transaction or
|
||||||
|
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||||
|
covered work, and grant a patent license to some of the parties
|
||||||
|
receiving the covered work authorizing them to use, propagate, modify
|
||||||
|
or convey a specific copy of the covered work, then the patent license
|
||||||
|
you grant is automatically extended to all recipients of the covered
|
||||||
|
work and works based on it.
|
||||||
|
|
||||||
|
A patent license is "discriminatory" if it does not include within
|
||||||
|
the scope of its coverage, prohibits the exercise of, or is
|
||||||
|
conditioned on the non-exercise of one or more of the rights that are
|
||||||
|
specifically granted under this License. You may not convey a covered
|
||||||
|
work if you are a party to an arrangement with a third party that is
|
||||||
|
in the business of distributing software, under which you make payment
|
||||||
|
to the third party based on the extent of your activity of conveying
|
||||||
|
the work, and under which the third party grants, to any of the
|
||||||
|
parties who would receive the covered work from you, a discriminatory
|
||||||
|
patent license (a) in connection with copies of the covered work
|
||||||
|
conveyed by you (or copies made from those copies), or (b) primarily
|
||||||
|
for and in connection with specific products or compilations that
|
||||||
|
contain the covered work, unless you entered into that arrangement,
|
||||||
|
or that patent license was granted, prior to 28 March 2007.
|
||||||
|
|
||||||
|
Nothing in this License shall be construed as excluding or limiting
|
||||||
|
any implied license or other defenses to infringement that may
|
||||||
|
otherwise be available to you under applicable patent law.
|
||||||
|
|
||||||
|
12. No Surrender of Others' Freedom.
|
||||||
|
|
||||||
|
If conditions are imposed on you (whether by court order, agreement or
|
||||||
|
otherwise) that contradict the conditions of this License, they do not
|
||||||
|
excuse you from the conditions of this License. If you cannot convey a
|
||||||
|
covered work so as to satisfy simultaneously your obligations under this
|
||||||
|
License and any other pertinent obligations, then as a consequence you may
|
||||||
|
not convey it at all. For example, if you agree to terms that obligate you
|
||||||
|
to collect a royalty for further conveying from those to whom you convey
|
||||||
|
the Program, the only way you could satisfy both those terms and this
|
||||||
|
License would be to refrain entirely from conveying the Program.
|
||||||
|
|
||||||
|
13. Use with the GNU Affero General Public License.
|
||||||
|
|
||||||
|
Notwithstanding any other provision of this License, you have
|
||||||
|
permission to link or combine any covered work with a work licensed
|
||||||
|
under version 3 of the GNU Affero General Public License into a single
|
||||||
|
combined work, and to convey the resulting work. The terms of this
|
||||||
|
License will continue to apply to the part which is the covered work,
|
||||||
|
but the special requirements of the GNU Affero General Public License,
|
||||||
|
section 13, concerning interaction through a network will apply to the
|
||||||
|
combination as such.
|
||||||
|
|
||||||
|
14. Revised Versions of this License.
|
||||||
|
|
||||||
|
The Free Software Foundation may publish revised and/or new versions of
|
||||||
|
the GNU General Public License from time to time. Such new versions will
|
||||||
|
be similar in spirit to the present version, but may differ in detail to
|
||||||
|
address new problems or concerns.
|
||||||
|
|
||||||
|
Each version is given a distinguishing version number. If the
|
||||||
|
Program specifies that a certain numbered version of the GNU General
|
||||||
|
Public License "or any later version" applies to it, you have the
|
||||||
|
option of following the terms and conditions either of that numbered
|
||||||
|
version or of any later version published by the Free Software
|
||||||
|
Foundation. If the Program does not specify a version number of the
|
||||||
|
GNU General Public License, you may choose any version ever published
|
||||||
|
by the Free Software Foundation.
|
||||||
|
|
||||||
|
If the Program specifies that a proxy can decide which future
|
||||||
|
versions of the GNU General Public License can be used, that proxy's
|
||||||
|
public statement of acceptance of a version permanently authorizes you
|
||||||
|
to choose that version for the Program.
|
||||||
|
|
||||||
|
Later license versions may give you additional or different
|
||||||
|
permissions. However, no additional obligations are imposed on any
|
||||||
|
author or copyright holder as a result of your choosing to follow a
|
||||||
|
later version.
|
||||||
|
|
||||||
|
15. Disclaimer of Warranty.
|
||||||
|
|
||||||
|
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||||
|
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||||
|
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||||
|
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||||
|
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||||
|
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||||
|
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||||
|
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||||
|
|
||||||
|
16. Limitation of Liability.
|
||||||
|
|
||||||
|
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||||
|
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||||
|
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||||
|
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||||
|
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||||
|
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||||
|
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||||
|
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||||
|
SUCH DAMAGES.
|
||||||
|
|
||||||
|
17. Interpretation of Sections 15 and 16.
|
||||||
|
|
||||||
|
If the disclaimer of warranty and limitation of liability provided
|
||||||
|
above cannot be given local legal effect according to their terms,
|
||||||
|
reviewing courts shall apply local law that most closely approximates
|
||||||
|
an absolute waiver of all civil liability in connection with the
|
||||||
|
Program, unless a warranty or assumption of liability accompanies a
|
||||||
|
copy of the Program in return for a fee.
|
||||||
|
|
||||||
|
END OF TERMS AND CONDITIONS
|
||||||
|
|
||||||
|
How to Apply These Terms to Your New Programs
|
||||||
|
|
||||||
|
If you develop a new program, and you want it to be of the greatest
|
||||||
|
possible use to the public, the best way to achieve this is to make it
|
||||||
|
free software which everyone can redistribute and change under these terms.
|
||||||
|
|
||||||
|
To do so, attach the following notices to the program. It is safest
|
||||||
|
to attach them to the start of each source file to most effectively
|
||||||
|
state the exclusion of warranty; and each file should have at least
|
||||||
|
the "copyright" line and a pointer to where the full notice is found.
|
||||||
|
|
||||||
|
<one line to give the program's name and a brief idea of what it does.>
|
||||||
|
Copyright (C) <year> <name of author>
|
||||||
|
|
||||||
|
This program is free software: you can redistribute it and/or modify
|
||||||
|
it under the terms of the GNU General Public License as published by
|
||||||
|
the Free Software Foundation, either version 3 of the License, or
|
||||||
|
(at your option) any later version.
|
||||||
|
|
||||||
|
This program is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License
|
||||||
|
along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
Also add information on how to contact you by electronic and paper mail.
|
||||||
|
|
||||||
|
If the program does terminal interaction, make it output a short
|
||||||
|
notice like this when it starts in an interactive mode:
|
||||||
|
|
||||||
|
<program> Copyright (C) <year> <name of author>
|
||||||
|
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||||
|
This is free software, and you are welcome to redistribute it
|
||||||
|
under certain conditions; type `show c' for details.
|
||||||
|
|
||||||
|
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||||
|
parts of the General Public License. Of course, your program's commands
|
||||||
|
might be different; for a GUI interface, you would use an "about box".
|
||||||
|
|
||||||
|
You should also get your employer (if you work as a programmer) or school,
|
||||||
|
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||||
|
For more information on this, and how to apply and follow the GNU GPL, see
|
||||||
|
<https://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
The GNU General Public License does not permit incorporating your program
|
||||||
|
into proprietary programs. If your program is a subroutine library, you
|
||||||
|
may consider it more useful to permit linking proprietary applications with
|
||||||
|
the library. If this is what you want to do, use the GNU Lesser General
|
||||||
|
Public License instead of this License. But first, please read
|
||||||
|
<https://www.gnu.org/licenses/why-not-lgpl.html>.
|
||||||
|
189
README.md
189
README.md
@ -1,154 +1,109 @@
|
|||||||
# CppExplorer [](https://github.com/HerpDerpinstine/MelonLoader)
|
|
||||||
|
|
||||||
<p align="center">
|
<p align="center">
|
||||||
<img align="center" src="icon.png">
|
<img align="center" src="img/icon.png">
|
||||||
</p>
|
</p>
|
||||||
|
|
||||||
<p align="center">
|
<p align="center">
|
||||||
An in-game explorer and a suite of debugging tools for <a href="https://docs.unity3d.com/Manual/IL2CPP.html">IL2CPP</a> Unity games, using <a href="https://github.com/HerpDerpinstine/MelonLoader">MelonLoader</a>.<br><br>
|
An in-game explorer and a suite of debugging tools for <a href="https://docs.unity3d.com/Manual/IL2CPP.html">IL2CPP</a> and <b>Mono</b> Unity games, to aid with modding development.
|
||||||
|
</p>
|
||||||
|
<p align="center">
|
||||||
<a href="../../releases/latest">
|
<a href="../../releases/latest">
|
||||||
<img src="https://img.shields.io/github/release/sinai-dev/CppExplorer.svg" />
|
<img src="https://img.shields.io/github/release/sinai-dev/Explorer.svg" />
|
||||||
</a>
|
</a>
|
||||||
|
|
||||||
<img src="https://img.shields.io/github/downloads/sinai-dev/CppExplorer/total.svg" />
|
<img src="https://img.shields.io/github/downloads/sinai-dev/Explorer/total.svg" />
|
||||||
</p>
|
|
||||||
<p align="center">
|
|
||||||
<a href="https://github.com/sinai-dev/MonoExplorer">Looking for a Mono version?</a>
|
|
||||||
</p>
|
</p>
|
||||||
|
|
||||||
- [Known issues](#known-issues)
|
- [Releases](#releases)
|
||||||
- [How to install](#how-to-install)
|
|
||||||
- [How to use](#how-to-use)
|
|
||||||
- [Mod Config](#mod-config)
|
|
||||||
- [Features](#features)
|
- [Features](#features)
|
||||||
- [Mouse Control](#mouse-control)
|
- [How to install](#how-to-install)
|
||||||
|
- [Mod Config](#mod-config)
|
||||||
|
- [Mouse Control](#mouse-control)
|
||||||
- [Building](#building)
|
- [Building](#building)
|
||||||
- [Credits](#credits)
|
- [Credits](#credits)
|
||||||
|
|
||||||
## Known issues
|
## Releases
|
||||||
As of version 1.7+, CppExplorer has reached a fairly stable state for most Il2Cpp games.
|
|
||||||
|
|
||||||
* .NET 3.5 is not currently supported (Unity 5.6.1 and older), this might change in the future.
|
| Mod Loader | IL2CPP | Mono |
|
||||||
* Some methods may still fail with a `MissingMethodException`, please let me know if you experience this (with full MelonLoader log please).
|
| ----------- | ------ | ---- |
|
||||||
* Reflection may fail with certain types, see [here](https://github.com/knah/Il2CppAssemblyUnhollower#known-issues) for more details.
|
| [MelonLoader](https://github.com/HerpDerpinstine/MelonLoader) | ✔️ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.MelonLoader.Il2Cpp.zip) | ✔️ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.MelonLoader.Mono.zip) |
|
||||||
* Scrolling with mouse wheel in the CppExplorer menu may not work on all games at the moment.
|
| [BepInEx](https://github.com/BepInEx/BepInEx) | ✔️ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.BepInEx.Il2Cpp.zip) | ✔️ [link](https://github.com/sinai-dev/UnityExplorer/releases/latest/download/UnityExplorer.BepInEx.Mono.zip) |
|
||||||
|
|
||||||
|
## Features
|
||||||
|
|
||||||
|
<p align="center">
|
||||||
|
<a href="https://raw.githubusercontent.com/sinai-dev/UnityExplorer/master/img/preview.png">
|
||||||
|
<img src="img/preview.png" />
|
||||||
|
</a>
|
||||||
|
</p>
|
||||||
|
|
||||||
|
* <b>Scene Explorer</b>: Simple menu to traverse the Transform heirarchy of the scene.
|
||||||
|
* <b>GameObject Inspector</b>: Various helpful tools to see and manipulate the GameObject, similar to what you can do in the Editor.
|
||||||
|
* <b>Reflection Inspector</b>: Inspect Properties and Fields. Can also set primitive values and evaluate primitive methods.
|
||||||
|
* <b>Search</b>: Search for UnityEngine.Objects with various filters, or use the helpers for static Instances and Classes.
|
||||||
|
* <b>C# Console</b>: Interactive console for evaluating C# methods on the fly, with some basic helpers.
|
||||||
|
* <b>Inspect-under-mouse</b>: Hover over an object with a collider and inspect it by clicking on it.
|
||||||
|
|
||||||
## How to install
|
## How to install
|
||||||
|
|
||||||
Requires [MelonLoader](https://github.com/HerpDerpinstine/MelonLoader) to be installed for your game.
|
### BepInEx
|
||||||
|
|
||||||
1. Download <b>CppExplorer.zip</b> from [Releases](https://github.com/sinai-dev/CppExplorer/releases).
|
0. Install [BepInEx](https://github.com/BepInEx/BepInEx) for your game.
|
||||||
2. Unzip the file into the `Mods` folder in your game's installation directory, created by MelonLoader.
|
1. Download the UnityExplorer release for BepInEx IL2CPP or Mono above.
|
||||||
3. Make sure it's not in a sub-folder, `CppExplorer.dll` and `mcs.dll` should be directly in the `Mods\` folder.
|
2. Take the `UnityExplorer.dll` file and put it in `[GameFolder]\BepInEx\plugins\`
|
||||||
|
3. Take the `UnityExplorer\` folder (with `explorerui.bundle`) and put it in `[GameFolder]\Mods\`, so it looks like `[GameFolder]\Mods\UnityExplorer\explorerui.bundle`.
|
||||||
|
4. In IL2CPP, it is highly recommended to get the base Unity libs for the game's Unity version and put them in the `BepInEx\unhollowed\base\` folder.
|
||||||
|
|
||||||
## How to use
|
### MelonLoader
|
||||||
|
|
||||||
* Press F7 to show or hide the menu.
|
0. Install [MelonLoader](https://github.com/HerpDerpinstine/MelonLoader) for your game.
|
||||||
* Use the Scene Explorer or the Object Search to start Exploring, or the C# Console to test some code.
|
1. Download the UnityExplorer release for MelonLoader IL2CPP or Mono above.
|
||||||
* See below for more specific details.
|
2. Take the contents of the release and put it in the `[GameFolder]\Mods\` folder. It should look like `[GameFolder]\Mods\UnityExplorer.dll` and `[GameFolder]\Mods\UnityExplorer\explorerui.bundle`.
|
||||||
|
|
||||||
### Mod Config
|
## Mod Config
|
||||||
|
|
||||||
There is a simple Mod Config for the CppExplorer, which is generated the first time you run it.
|
You can access the settings via the "Options" page of the main menu, or directly from the config at `Mods\UnityExplorer\config.ini` (generated after first launch).
|
||||||
|
|
||||||
This config is generated to `Mods\CppExplorer\config.xml`. Edit the config while the game is closed if you wish to change it.
|
`Main Menu Toggle` (KeyCode)
|
||||||
|
|
||||||
`Main_Menu_Toggle` (KeyCode)
|
|
||||||
* Sets the keybinding for the Main Menu toggle (show/hide all CppExplorer windows)
|
|
||||||
* See [this article](https://docs.unity3d.com/ScriptReference/KeyCode.html) for a full list of all accepted KeyCodes.
|
|
||||||
* Default: `F7`
|
* Default: `F7`
|
||||||
|
* See [this article](https://docs.unity3d.com/ScriptReference/KeyCode.html) for a full list of all accepted KeyCodes.
|
||||||
|
|
||||||
`Default_Window_Size` (Vector2)
|
`Force Unlock Mouse` (bool)
|
||||||
* Sets the default width and height for all CppExplorer windows when created.
|
* Default: `true`
|
||||||
* `x` is width, `y` is height.
|
* Forces the cursor to be unlocked and visible while the UnityExplorer menu is open, and prevents anything else taking control.
|
||||||
* Default: `<x>550</x> <y>700</y>`
|
|
||||||
|
|
||||||
## Features
|
`Default Page Limit` (int)
|
||||||
[](overview.png)
|
* Default: `25`
|
||||||
|
* Sets the default items per page when viewing lists or search results.
|
||||||
|
* <b>Requires a restart to take effect</b>, apart from Reflection Inspector tabs.
|
||||||
|
|
||||||
<i>An overview of the different CppExplorer menus.</i>
|
`Default Output Path` (string)
|
||||||
|
* Default: `Mods\UnityExplorer`
|
||||||
|
* Where output is generated to, by default (for Texture PNG saving, etc).
|
||||||
|
* Currently this is not actually used for anything, but it will be soon.
|
||||||
|
|
||||||
### Scene Explorer
|
`Log Unity Debug` (bool)
|
||||||
|
* Default: `false`
|
||||||
* A simple menu which allows you to traverse the Transform heirarchy of the scene.
|
* Listens for Unity `Debug.Log` messages and prints them to UnityExplorer's log.
|
||||||
* Click on a GameObject to set it as the current path, or <b>Inspect</b> it to send it to an Inspector Window.
|
|
||||||
|
|
||||||
### Inspectors
|
|
||||||
|
|
||||||
CppExplorer has two main inspector modes: <b>GameObject Inspector</b>, and <b>Reflection Inspector</b>.
|
|
||||||
|
|
||||||
<b>Tips:</b>
|
|
||||||
* When in Tab View, GameObjects are denoted by a [G] prefix, and Reflection objects are denoted by a [R] prefix.
|
|
||||||
* Hold <b>Left Shift</b> when you click the Inspect button to force Reflection mode for GameObjects and Transforms.
|
|
||||||
|
|
||||||
### GameObject Inspector
|
|
||||||
|
|
||||||
* Allows you to see the children and components on a GameObject.
|
|
||||||
* Can use some basic GameObject Controls such as translating and rotating the object, destroy it, clone it, etc.
|
|
||||||
|
|
||||||
### Reflection Inspector
|
|
||||||
|
|
||||||
* The Reflection Inspector is used for all other supported objects.
|
|
||||||
* Allows you to inspect Properties, Fields and basic Methods, as well as set primitive values and evaluate primitive methods.
|
|
||||||
* Can search and filter members for the ones you are interested in.
|
|
||||||
|
|
||||||
### Object Search
|
|
||||||
|
|
||||||
* You can search for an `UnityEngine.Object` with the Object Search feature.
|
|
||||||
* Filter by name, type, etc.
|
|
||||||
* For GameObjects and Transforms you can filter which scene they are found in too.
|
|
||||||
|
|
||||||
### C# REPL console
|
|
||||||
|
|
||||||
* A simple C# REPL console, allows you to execute a method body on the fly.
|
|
||||||
|
|
||||||
### Inspect-under-mouse
|
|
||||||
|
|
||||||
* Press Shift+RMB (Right Mouse Button) while the CppExplorer menu is open to begin Inspect-Under-Mouse.
|
|
||||||
* Hover over your desired object, if you see the name appear then you can click on it to inspect it.
|
|
||||||
* Only objects with Colliders are supported.
|
|
||||||
|
|
||||||
### Mouse Control
|
|
||||||
|
|
||||||
CppExplorer can force the mouse to be visible and unlocked when the menu is open, if you have enabled "Force Unlock Mouse" (Left-Alt toggle). However, you may also want to prevent the mouse clicking-through onto the game behind CppExplorer, this is possible but it requires specific patches for that game.
|
|
||||||
|
|
||||||
* For VRChat, use [VRCExplorerMouseControl](https://github.com/sinai-dev/VRCExplorerMouseControl)
|
|
||||||
* For Hellpoint, use [HPExplorerMouseControl](https://github.com/sinai-dev/Hellpoint-Mods/tree/master/HPExplorerMouseControl/HPExplorerMouseControl)
|
|
||||||
* You can create your own plugin using one of the two plugins above as an example. Usually only a few simple Harmony patches are needed to fix the problem.
|
|
||||||
|
|
||||||
For example:
|
|
||||||
```csharp
|
|
||||||
using Explorer;
|
|
||||||
using Harmony;
|
|
||||||
// ...
|
|
||||||
[HarmonyPatch(typeof(MyGame.MenuClass), nameof(MyGame.MenuClass.CursorUpdate)]
|
|
||||||
public class MenuClass_CursorUpdate
|
|
||||||
{
|
|
||||||
[HarmonyPrefix]
|
|
||||||
public static bool Prefix()
|
|
||||||
{
|
|
||||||
// prevent method running if menu open, let it run if not.
|
|
||||||
return !CppExplorer.ShowMenu;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
```
|
|
||||||
|
|
||||||
## Building
|
## Building
|
||||||
|
|
||||||
If you'd like to build this yourself, everything you need (other than MelonLoader) is included with this repository, there is no need for recursive cloning etc.
|
If you'd like to build this yourself, you will need to have installed BepInEx and/or MelonLoader for at least one Unity game. If you want to build all 4 versions, you will need at least one IL2CPP and one Mono game, with BepInEx and MelonLoader installed for both.
|
||||||
|
|
||||||
1. Install MelonLoader for your game.
|
1. Install BepInEx or MelonLoader for your game.
|
||||||
2. Open the `src\CppExplorer.csproj` file in a text editor.
|
2. Open the `src\UnityExplorer.csproj` file in a text editor.
|
||||||
3. Scroll down until you see the `<ItemGroup>` containing the References.
|
3. For IL2CPP builds, make sure you set `BIECppGameFolder` (for BepInEx) and/or `MLCppGameFolder` (for MelonLoader) so the project can locate the necessary references.
|
||||||
4. Fix all of the paths in the `..\Steam\` directory for your game (use the full path if you need to).
|
4. Open the `src\UnityExplorer.sln` project.
|
||||||
5. Open the `src\CppExplorer.sln` project and build it.
|
5. Select `Solution 'UnityExplorer' (1 of 1 project)` in the Solution Explorer panel, and set the <b>Active config</b> property to the version you want to build, then build it.
|
||||||
6. The dll is built to the `Release\` folder in the root of the repository.
|
5. The DLLs are built to the `Release\` folder in the root of the repository.
|
||||||
|
6. If ILRepack fails or is missing, use the NuGet package manager to re-install `ILRepack.Lib.MSBuild.Task`, then re-build.
|
||||||
|
|
||||||
## Credits
|
## Credits
|
||||||
|
|
||||||
Written by Sinai.
|
Written by Sinai.
|
||||||
|
|
||||||
Thanks to:
|
### Licensing
|
||||||
* [ManlyMarco](https://github.com/ManlyMarco) for their [Runtime Unity Editor](https://github.com/ManlyMarco/RuntimeUnityEditor), which I used for the REPL Console and the "Find instances" snippet, and the UI style.
|
|
||||||
* [denikson](https://github.com/denikson) for [mcs-unity](https://github.com/denikson/mcs-unity). I commented out the `SkipVisibilityExt` constructor since it was causing an exception with the Hook it attempted.
|
This project uses code from:
|
||||||
|
* (GPL) [ManlyMarco](https://github.com/ManlyMarco)'s [Runtime Unity Editor](https://github.com/ManlyMarco/RuntimeUnityEditor), which I used for some aspects of the C# Console and Auto-Complete features. The snippets I used are indicated with a comment.
|
||||||
|
* (MIT) [denikson](https://github.com/denikson) (aka Horse)'s [mcs-unity](https://github.com/denikson/mcs-unity). I commented out the `SkipVisibilityExt` constructor since it was causing an exception with the Hook it attempted in IL2CPP.
|
||||||
|
* (Apache) [InGameCodeEditor](https://assetstore.unity.com/packages/tools/gui/ingame-code-editor-144254) was used as the base for the syntax highlighting for UnityExplorer's C# console, although it has been heavily rewritten and optimized. Used classes are in the `UnityExplorer.CSConsole.Lexer` namespace.
|
||||||
|
BIN
img/icon.png
Normal file
BIN
img/icon.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 30 KiB |
BIN
img/preview.png
Normal file
BIN
img/preview.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 407 KiB |
BIN
img/social.png
Normal file
BIN
img/social.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 200 KiB |
BIN
lib/0Harmony.dll
Normal file
BIN
lib/0Harmony.dll
Normal file
Binary file not shown.
BIN
lib/BepInEx.Core.dll
Normal file
BIN
lib/BepInEx.Core.dll
Normal file
Binary file not shown.
BIN
lib/BepInEx.IL2CPP.dll
Normal file
BIN
lib/BepInEx.IL2CPP.dll
Normal file
Binary file not shown.
BIN
lib/BepInEx.dll
Normal file
BIN
lib/BepInEx.dll
Normal file
Binary file not shown.
BIN
lib/INIFileParser.dll
Normal file
BIN
lib/INIFileParser.dll
Normal file
Binary file not shown.
BIN
lib/MelonLoader.ModHandler.dll
Normal file
BIN
lib/MelonLoader.ModHandler.dll
Normal file
Binary file not shown.
BIN
lib/UnityEngine.UI.dll
Normal file
BIN
lib/UnityEngine.UI.dll
Normal file
Binary file not shown.
BIN
lib/UnityEngine.dll
Normal file
BIN
lib/UnityEngine.dll
Normal file
Binary file not shown.
Binary file not shown.
BIN
lib/mcs.dll
BIN
lib/mcs.dll
Binary file not shown.
BIN
overview.png
BIN
overview.png
Binary file not shown.
Before Width: | Height: | Size: 523 KiB |
BIN
resources/Older Unity bundle/explorerui.bundle
Normal file
BIN
resources/Older Unity bundle/explorerui.bundle
Normal file
Binary file not shown.
BIN
resources/explorerui.bundle
Normal file
BIN
resources/explorerui.bundle
Normal file
Binary file not shown.
314
src/CSConsole/AutoCompleter.cs
Normal file
314
src/CSConsole/AutoCompleter.cs
Normal file
@ -0,0 +1,314 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.EventSystems;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
using UnityExplorer.Helpers;
|
||||||
|
using UnityExplorer.UI;
|
||||||
|
using UnityExplorer.UI.Modules;
|
||||||
|
|
||||||
|
namespace UnityExplorer.CSConsole
|
||||||
|
{
|
||||||
|
public class AutoCompleter
|
||||||
|
{
|
||||||
|
public static AutoCompleter Instance;
|
||||||
|
|
||||||
|
public const int MAX_LABELS = 500;
|
||||||
|
private const int UPDATES_PER_BATCH = 100;
|
||||||
|
|
||||||
|
public static GameObject m_mainObj;
|
||||||
|
//private static RectTransform m_thisRect;
|
||||||
|
|
||||||
|
private static readonly List<GameObject> m_suggestionButtons = new List<GameObject>();
|
||||||
|
private static readonly List<Text> m_suggestionTexts = new List<Text>();
|
||||||
|
private static readonly List<Text> m_hiddenSuggestionTexts = new List<Text>();
|
||||||
|
|
||||||
|
private static bool m_suggestionsDirty;
|
||||||
|
private static Suggestion[] m_suggestions = new Suggestion[0];
|
||||||
|
private static int m_lastBatchIndex;
|
||||||
|
|
||||||
|
private static string m_prevInput = "NULL";
|
||||||
|
private static int m_lastCaretPos;
|
||||||
|
|
||||||
|
public static void Init()
|
||||||
|
{
|
||||||
|
ConstructUI();
|
||||||
|
|
||||||
|
m_mainObj.SetActive(false);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void Update()
|
||||||
|
{
|
||||||
|
if (!m_mainObj)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!CodeEditor.EnableAutocompletes)
|
||||||
|
{
|
||||||
|
if (m_mainObj.activeSelf)
|
||||||
|
{
|
||||||
|
m_mainObj.SetActive(false);
|
||||||
|
}
|
||||||
|
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
RefreshButtons();
|
||||||
|
|
||||||
|
UpdatePosition();
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void SetSuggestions(Suggestion[] suggestions)
|
||||||
|
{
|
||||||
|
m_suggestions = suggestions;
|
||||||
|
|
||||||
|
m_suggestionsDirty = true;
|
||||||
|
m_lastBatchIndex = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void RefreshButtons()
|
||||||
|
{
|
||||||
|
if (!m_suggestionsDirty)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (m_suggestions.Length < 1)
|
||||||
|
{
|
||||||
|
if (m_mainObj.activeSelf)
|
||||||
|
{
|
||||||
|
m_mainObj?.SetActive(false);
|
||||||
|
}
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!m_mainObj.activeSelf)
|
||||||
|
{
|
||||||
|
m_mainObj.SetActive(true);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (m_suggestions.Length < 1 || m_lastBatchIndex >= MAX_LABELS)
|
||||||
|
{
|
||||||
|
m_suggestionsDirty = false;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
int end = m_lastBatchIndex + UPDATES_PER_BATCH;
|
||||||
|
for (int i = m_lastBatchIndex; i < end && i < MAX_LABELS; i++)
|
||||||
|
{
|
||||||
|
if (i >= m_suggestions.Length)
|
||||||
|
{
|
||||||
|
if (m_suggestionButtons[i].activeSelf)
|
||||||
|
{
|
||||||
|
m_suggestionButtons[i].SetActive(false);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if (!m_suggestionButtons[i].activeSelf)
|
||||||
|
{
|
||||||
|
m_suggestionButtons[i].SetActive(true);
|
||||||
|
}
|
||||||
|
|
||||||
|
var suggestion = m_suggestions[i];
|
||||||
|
var label = m_suggestionTexts[i];
|
||||||
|
var hiddenLabel = m_hiddenSuggestionTexts[i];
|
||||||
|
|
||||||
|
label.text = suggestion.Full;
|
||||||
|
hiddenLabel.text = suggestion.Addition;
|
||||||
|
|
||||||
|
label.color = suggestion.TextColor;
|
||||||
|
}
|
||||||
|
|
||||||
|
m_lastBatchIndex = i;
|
||||||
|
}
|
||||||
|
|
||||||
|
m_lastBatchIndex++;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void UpdatePosition()
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
var editor = CSConsolePage.Instance.m_codeEditor;
|
||||||
|
|
||||||
|
if (!editor.InputField.isFocused)
|
||||||
|
return;
|
||||||
|
|
||||||
|
var textGen = editor.InputText.cachedTextGenerator;
|
||||||
|
int caretPos = editor.m_lastCaretPos;
|
||||||
|
|
||||||
|
if (caretPos == m_lastCaretPos)
|
||||||
|
return;
|
||||||
|
|
||||||
|
m_lastCaretPos = caretPos;
|
||||||
|
|
||||||
|
if (caretPos >= 1)
|
||||||
|
caretPos--;
|
||||||
|
|
||||||
|
var pos = textGen.characters[caretPos].cursorPos;
|
||||||
|
|
||||||
|
pos = editor.InputField.transform.TransformPoint(pos);
|
||||||
|
|
||||||
|
m_mainObj.transform.position = new Vector3(pos.x + 10, pos.y - 20, 0);
|
||||||
|
}
|
||||||
|
catch //(Exception e)
|
||||||
|
{
|
||||||
|
//ExplorerCore.Log(e.ToString());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private static readonly char[] splitChars = new[] { '{', '}', ',', ';', '<', '>', '(', ')', '[', ']', '=', '|', '&', '?' };
|
||||||
|
|
||||||
|
public static void CheckAutocomplete()
|
||||||
|
{
|
||||||
|
var m_codeEditor = CSConsolePage.Instance.m_codeEditor;
|
||||||
|
string input = m_codeEditor.InputField.text;
|
||||||
|
int caretIndex = m_codeEditor.InputField.caretPosition;
|
||||||
|
|
||||||
|
if (!string.IsNullOrEmpty(input))
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
int start = caretIndex <= 0 ? 0 : input.LastIndexOfAny(splitChars, caretIndex - 1) + 1;
|
||||||
|
input = input.Substring(start, caretIndex - start).Trim();
|
||||||
|
}
|
||||||
|
catch (ArgumentException) { }
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!string.IsNullOrEmpty(input) && input != m_prevInput)
|
||||||
|
{
|
||||||
|
GetAutocompletes(input);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
ClearAutocompletes();
|
||||||
|
}
|
||||||
|
|
||||||
|
m_prevInput = input;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void ClearAutocompletes()
|
||||||
|
{
|
||||||
|
if (CodeEditor.AutoCompletes.Any())
|
||||||
|
{
|
||||||
|
CodeEditor.AutoCompletes.Clear();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void GetAutocompletes(string input)
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
// Credit ManylMarco
|
||||||
|
CodeEditor.AutoCompletes.Clear();
|
||||||
|
string[] completions = CSConsolePage.Instance.m_evaluator.GetCompletions(input, out string prefix);
|
||||||
|
if (completions != null)
|
||||||
|
{
|
||||||
|
if (prefix == null)
|
||||||
|
{
|
||||||
|
prefix = input;
|
||||||
|
}
|
||||||
|
|
||||||
|
CodeEditor.AutoCompletes.AddRange(completions
|
||||||
|
.Where(x => !string.IsNullOrEmpty(x))
|
||||||
|
.Select(x => new Suggestion(x, prefix, Suggestion.Contexts.Other))
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
string trimmed = input.Trim();
|
||||||
|
if (trimmed.StartsWith("using"))
|
||||||
|
{
|
||||||
|
trimmed = trimmed.Remove(0, 5).Trim();
|
||||||
|
}
|
||||||
|
|
||||||
|
IEnumerable<Suggestion> namespaces = Suggestion.Namespaces
|
||||||
|
.Where(x => x.StartsWith(trimmed) && x.Length > trimmed.Length)
|
||||||
|
.Select(x => new Suggestion(
|
||||||
|
x.Substring(trimmed.Length),
|
||||||
|
x.Substring(0, trimmed.Length),
|
||||||
|
Suggestion.Contexts.Namespace));
|
||||||
|
|
||||||
|
CodeEditor.AutoCompletes.AddRange(namespaces);
|
||||||
|
|
||||||
|
IEnumerable<Suggestion> keywords = Suggestion.Keywords
|
||||||
|
.Where(x => x.StartsWith(trimmed) && x.Length > trimmed.Length)
|
||||||
|
.Select(x => new Suggestion(
|
||||||
|
x.Substring(trimmed.Length),
|
||||||
|
x.Substring(0, trimmed.Length),
|
||||||
|
Suggestion.Contexts.Keyword));
|
||||||
|
|
||||||
|
CodeEditor.AutoCompletes.AddRange(keywords);
|
||||||
|
}
|
||||||
|
catch (Exception ex)
|
||||||
|
{
|
||||||
|
ExplorerCore.Log("Autocomplete error:\r\n" + ex.ToString());
|
||||||
|
ClearAutocompletes();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#region UI Construction
|
||||||
|
|
||||||
|
private static void ConstructUI()
|
||||||
|
{
|
||||||
|
var parent = UIManager.CanvasRoot;
|
||||||
|
|
||||||
|
var obj = UIFactory.CreateScrollView(parent, out GameObject content, out _, new Color(0.1f, 0.1f, 0.1f, 0.95f));
|
||||||
|
|
||||||
|
m_mainObj = obj;
|
||||||
|
|
||||||
|
var mainRect = obj.GetComponent<RectTransform>();
|
||||||
|
//m_thisRect = mainRect;
|
||||||
|
mainRect.pivot = new Vector2(0f, 1f);
|
||||||
|
mainRect.anchorMin = new Vector2(0.45f, 0.45f);
|
||||||
|
mainRect.anchorMax = new Vector2(0.65f, 0.6f);
|
||||||
|
mainRect.offsetMin = Vector2.zero;
|
||||||
|
mainRect.offsetMax = Vector2.zero;
|
||||||
|
|
||||||
|
var mainGroup = content.GetComponent<VerticalLayoutGroup>();
|
||||||
|
mainGroup.childControlHeight = false;
|
||||||
|
mainGroup.childControlWidth = true;
|
||||||
|
mainGroup.childForceExpandHeight = false;
|
||||||
|
mainGroup.childForceExpandWidth = true;
|
||||||
|
|
||||||
|
for (int i = 0; i < MAX_LABELS; i++)
|
||||||
|
{
|
||||||
|
var buttonObj = UIFactory.CreateButton(content);
|
||||||
|
Button btn = buttonObj.GetComponent<Button>();
|
||||||
|
ColorBlock btnColors = btn.colors;
|
||||||
|
btnColors.normalColor = new Color(0f, 0f, 0f, 0f);
|
||||||
|
btnColors.highlightedColor = new Color(0.2f, 0.2f, 0.2f, 1.0f);
|
||||||
|
btn.colors = btnColors;
|
||||||
|
|
||||||
|
var nav = btn.navigation;
|
||||||
|
nav.mode = Navigation.Mode.Vertical;
|
||||||
|
btn.navigation = nav;
|
||||||
|
|
||||||
|
var btnLayout = buttonObj.AddComponent<LayoutElement>();
|
||||||
|
btnLayout.minHeight = 20;
|
||||||
|
|
||||||
|
var text = btn.GetComponentInChildren<Text>();
|
||||||
|
text.alignment = TextAnchor.MiddleLeft;
|
||||||
|
text.color = Color.white;
|
||||||
|
|
||||||
|
var hiddenChild = UIFactory.CreateUIObject("HiddenText", buttonObj);
|
||||||
|
hiddenChild.SetActive(false);
|
||||||
|
var hiddenText = hiddenChild.AddComponent<Text>();
|
||||||
|
m_hiddenSuggestionTexts.Add(hiddenText);
|
||||||
|
btn.onClick.AddListener(UseAutocompleteButton);
|
||||||
|
|
||||||
|
void UseAutocompleteButton()
|
||||||
|
{
|
||||||
|
CSConsolePage.Instance.m_codeEditor.UseAutocomplete(hiddenText.text);
|
||||||
|
}
|
||||||
|
|
||||||
|
m_suggestionButtons.Add(buttonObj);
|
||||||
|
m_suggestionTexts.Add(text);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
}
|
||||||
|
}
|
308
src/CSConsole/CSharpLexer.cs
Normal file
308
src/CSConsole/CSharpLexer.cs
Normal file
@ -0,0 +1,308 @@
|
|||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Text;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityExplorer.CSConsole.Lexer;
|
||||||
|
|
||||||
|
namespace UnityExplorer.CSConsole
|
||||||
|
{
|
||||||
|
public struct LexerMatchInfo
|
||||||
|
{
|
||||||
|
public int startIndex;
|
||||||
|
public int endIndex;
|
||||||
|
public string htmlColor;
|
||||||
|
}
|
||||||
|
|
||||||
|
public enum DelimiterType
|
||||||
|
{
|
||||||
|
Start,
|
||||||
|
End,
|
||||||
|
};
|
||||||
|
|
||||||
|
public class CSharpLexer
|
||||||
|
{
|
||||||
|
private string inputString;
|
||||||
|
private readonly Matcher[] matchers;
|
||||||
|
private readonly HashSet<char> startDelimiters;
|
||||||
|
private readonly HashSet<char> endDelimiters;
|
||||||
|
private int currentIndex;
|
||||||
|
private int currentLookaheadIndex;
|
||||||
|
|
||||||
|
public char Current { get; private set; }
|
||||||
|
public char Previous { get; private set; }
|
||||||
|
|
||||||
|
public bool EndOfStream => currentLookaheadIndex >= inputString.Length;
|
||||||
|
|
||||||
|
public static char indentOpen = '{';
|
||||||
|
public static char indentClose = '}';
|
||||||
|
private static StringBuilder indentBuilder = new StringBuilder();
|
||||||
|
|
||||||
|
public static char[] delimiters = new[]
|
||||||
|
{
|
||||||
|
'[', ']', '(', ')', '{', '}', ';', ':', ',', '.'
|
||||||
|
};
|
||||||
|
public static CommentMatch commentMatcher = new CommentMatch();
|
||||||
|
public static SymbolMatch symbolMatcher = new SymbolMatch();
|
||||||
|
public static NumberMatch numberMatcher = new NumberMatch();
|
||||||
|
public static StringMatch stringMatcher = new StringMatch();
|
||||||
|
|
||||||
|
public static KeywordMatch validKeywordMatcher = new KeywordMatch
|
||||||
|
{
|
||||||
|
highlightColor = new Color(0.33f, 0.61f, 0.83f, 1.0f),
|
||||||
|
Keywords = new[] { "add", "as", "ascending", "await", "bool", "break", "by", "byte",
|
||||||
|
"case", "catch", "char", "checked", "const", "continue", "decimal", "default", "descending", "do", "dynamic",
|
||||||
|
"else", "equals", "false", "finally", "float", "for", "foreach", "from", "global", "goto", "group",
|
||||||
|
"if", "in", "int", "into", "is", "join", "let", "lock", "long", "new", "null", "object", "on", "orderby", "out",
|
||||||
|
"ref", "remove", "return", "sbyte", "select", "short", "sizeof", "stackalloc", "string",
|
||||||
|
"switch", "throw", "true", "try", "typeof", "uint", "ulong", "ushort", "var", "where", "while", "yield" }
|
||||||
|
};
|
||||||
|
|
||||||
|
public static KeywordMatch invalidKeywordMatcher = new KeywordMatch()
|
||||||
|
{
|
||||||
|
highlightColor = new Color(0.95f, 0.10f, 0.10f, 1.0f),
|
||||||
|
Keywords = new[] { "abstract", "async", "base", "class", "delegate", "enum", "explicit", "extern", "fixed", "get",
|
||||||
|
"implicit", "interface", "internal", "namespace", "operator", "override", "params", "private", "protected", "public",
|
||||||
|
"using", "partial", "readonly", "sealed", "set", "static", "struct", "this", "unchecked", "unsafe", "value", "virtual", "volatile", "void" }
|
||||||
|
};
|
||||||
|
|
||||||
|
// ~~~~~~~ ctor ~~~~~~~
|
||||||
|
|
||||||
|
public CSharpLexer()
|
||||||
|
{
|
||||||
|
startDelimiters = new HashSet<char>(delimiters);
|
||||||
|
endDelimiters = new HashSet<char>(delimiters);
|
||||||
|
|
||||||
|
this.matchers = new Matcher[]
|
||||||
|
{
|
||||||
|
commentMatcher,
|
||||||
|
symbolMatcher,
|
||||||
|
numberMatcher,
|
||||||
|
stringMatcher,
|
||||||
|
validKeywordMatcher,
|
||||||
|
invalidKeywordMatcher,
|
||||||
|
};
|
||||||
|
|
||||||
|
foreach (Matcher lexer in matchers)
|
||||||
|
{
|
||||||
|
foreach (char c in lexer.StartChars)
|
||||||
|
{
|
||||||
|
if (!startDelimiters.Contains(c))
|
||||||
|
startDelimiters.Add(c);
|
||||||
|
}
|
||||||
|
|
||||||
|
foreach (char c in lexer.EndChars)
|
||||||
|
{
|
||||||
|
if (!endDelimiters.Contains(c))
|
||||||
|
endDelimiters.Add(c);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// ~~~~~~~ Lex Matching ~~~~~~~
|
||||||
|
|
||||||
|
public IEnumerable<LexerMatchInfo> GetMatches(string input)
|
||||||
|
{
|
||||||
|
if (input == null || matchers == null || matchers.Length == 0)
|
||||||
|
{
|
||||||
|
yield break;
|
||||||
|
}
|
||||||
|
|
||||||
|
inputString = input;
|
||||||
|
Current = ' ';
|
||||||
|
Previous = ' ';
|
||||||
|
currentIndex = 0;
|
||||||
|
currentLookaheadIndex = 0;
|
||||||
|
|
||||||
|
while (!EndOfStream)
|
||||||
|
{
|
||||||
|
bool didMatchLexer = false;
|
||||||
|
|
||||||
|
ReadWhiteSpace();
|
||||||
|
|
||||||
|
foreach (Matcher matcher in matchers)
|
||||||
|
{
|
||||||
|
int startIndex = currentIndex;
|
||||||
|
|
||||||
|
bool isMatched = matcher.IsMatch(this);
|
||||||
|
|
||||||
|
if (isMatched)
|
||||||
|
{
|
||||||
|
int endIndex = currentIndex;
|
||||||
|
|
||||||
|
didMatchLexer = true;
|
||||||
|
|
||||||
|
yield return new LexerMatchInfo
|
||||||
|
{
|
||||||
|
startIndex = startIndex,
|
||||||
|
endIndex = endIndex,
|
||||||
|
htmlColor = matcher.HexColor,
|
||||||
|
};
|
||||||
|
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!didMatchLexer)
|
||||||
|
{
|
||||||
|
ReadNext();
|
||||||
|
Commit();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// ~~~~~~~ Indent ~~~~~~~
|
||||||
|
|
||||||
|
public static string GetIndentForInput(string input, int indent, out int caretPosition)
|
||||||
|
{
|
||||||
|
indentBuilder = new StringBuilder();
|
||||||
|
|
||||||
|
indent += 1;
|
||||||
|
|
||||||
|
bool stringState = false;
|
||||||
|
|
||||||
|
for (int i = 0; i < input.Length; i++)
|
||||||
|
{
|
||||||
|
if (input[i] == '"')
|
||||||
|
{
|
||||||
|
stringState = !stringState;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (input[i] == '\n')
|
||||||
|
{
|
||||||
|
indentBuilder.Append('\n');
|
||||||
|
for (int j = 0; j < indent; j++)
|
||||||
|
{
|
||||||
|
indentBuilder.Append("\t");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else if (input[i] == '\t')
|
||||||
|
{
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
else if (!stringState && input[i] == indentOpen)
|
||||||
|
{
|
||||||
|
indentBuilder.Append(indentOpen);
|
||||||
|
indent++;
|
||||||
|
}
|
||||||
|
else if (!stringState && input[i] == indentClose)
|
||||||
|
{
|
||||||
|
indentBuilder.Append(indentClose);
|
||||||
|
indent--;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
indentBuilder.Append(input[i]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
string formattedSection = indentBuilder.ToString();
|
||||||
|
|
||||||
|
caretPosition = formattedSection.Length - 1;
|
||||||
|
|
||||||
|
for (int i = formattedSection.Length - 1; i >= 0; i--)
|
||||||
|
{
|
||||||
|
if (formattedSection[i] == '\n')
|
||||||
|
{
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
caretPosition = i;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
return formattedSection;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static int GetIndentLevel(string inputString, int startIndex, int endIndex)
|
||||||
|
{
|
||||||
|
int indent = 0;
|
||||||
|
|
||||||
|
for (int i = startIndex; i < endIndex; i++)
|
||||||
|
{
|
||||||
|
if (inputString[i] == '\t')
|
||||||
|
{
|
||||||
|
indent++;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Check for end line or other characters
|
||||||
|
if (inputString[i] == '\n' || inputString[i] != ' ')
|
||||||
|
{
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return indent;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Lexer reading
|
||||||
|
|
||||||
|
public char ReadNext()
|
||||||
|
{
|
||||||
|
if (EndOfStream)
|
||||||
|
{
|
||||||
|
return '\0';
|
||||||
|
}
|
||||||
|
|
||||||
|
Previous = Current;
|
||||||
|
|
||||||
|
Current = inputString[currentLookaheadIndex];
|
||||||
|
currentLookaheadIndex++;
|
||||||
|
|
||||||
|
return Current;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Rollback(int amount = -1)
|
||||||
|
{
|
||||||
|
if (amount == -1)
|
||||||
|
{
|
||||||
|
currentLookaheadIndex = currentIndex;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if (currentLookaheadIndex > currentIndex)
|
||||||
|
{
|
||||||
|
currentLookaheadIndex -= amount;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
int previousIndex = currentLookaheadIndex - 1;
|
||||||
|
|
||||||
|
if (previousIndex >= inputString.Length)
|
||||||
|
{
|
||||||
|
Previous = inputString[inputString.Length - 1];
|
||||||
|
}
|
||||||
|
else if (previousIndex >= 0)
|
||||||
|
{
|
||||||
|
Previous = inputString[previousIndex];
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Previous = ' ';
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Commit()
|
||||||
|
{
|
||||||
|
currentIndex = currentLookaheadIndex;
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool IsSpecialSymbol(char character, DelimiterType position = DelimiterType.Start)
|
||||||
|
{
|
||||||
|
if (position == DelimiterType.Start)
|
||||||
|
{
|
||||||
|
return startDelimiters.Contains(character);
|
||||||
|
}
|
||||||
|
|
||||||
|
return endDelimiters.Contains(character);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void ReadWhiteSpace()
|
||||||
|
{
|
||||||
|
while (char.IsWhiteSpace(ReadNext()) == true)
|
||||||
|
{
|
||||||
|
Commit();
|
||||||
|
}
|
||||||
|
|
||||||
|
Rollback();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
481
src/CSConsole/CodeEditor.cs
Normal file
481
src/CSConsole/CodeEditor.cs
Normal file
@ -0,0 +1,481 @@
|
|||||||
|
using System;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using UnityExplorer.Input;
|
||||||
|
using UnityExplorer.CSConsole.Lexer;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.EventSystems;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
using UnityExplorer.UI;
|
||||||
|
using UnityExplorer.UI.Modules;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Reflection;
|
||||||
|
using UnityExplorer.UI.Shared;
|
||||||
|
using UnityExplorer.Helpers;
|
||||||
|
|
||||||
|
namespace UnityExplorer.CSConsole
|
||||||
|
{
|
||||||
|
// Handles most of the UI side of the C# console, including syntax highlighting.
|
||||||
|
|
||||||
|
public class CodeEditor
|
||||||
|
{
|
||||||
|
public InputField InputField { get; internal set; }
|
||||||
|
public Text InputText { get; internal set; }
|
||||||
|
public int CurrentIndent { get; private set; }
|
||||||
|
|
||||||
|
public static bool EnableCtrlRShortcut { get; set; } = true;
|
||||||
|
public static bool EnableAutoIndent { get; set; } = true;
|
||||||
|
public static bool EnableAutocompletes { get; set; } = true;
|
||||||
|
public static List<Suggestion> AutoCompletes = new List<Suggestion>();
|
||||||
|
|
||||||
|
public string HighlightedText => inputHighlightText.text;
|
||||||
|
private Text inputHighlightText;
|
||||||
|
|
||||||
|
private readonly CSharpLexer highlightLexer;
|
||||||
|
private readonly StringBuilder sbHighlight;
|
||||||
|
|
||||||
|
internal int m_lastCaretPos;
|
||||||
|
internal int m_fixCaretPos;
|
||||||
|
internal bool m_fixwanted;
|
||||||
|
internal float m_lastSelectAlpha;
|
||||||
|
|
||||||
|
private static readonly KeyCode[] onFocusKeys =
|
||||||
|
{
|
||||||
|
KeyCode.Return, KeyCode.Backspace, KeyCode.UpArrow,
|
||||||
|
KeyCode.DownArrow, KeyCode.LeftArrow, KeyCode.RightArrow
|
||||||
|
};
|
||||||
|
|
||||||
|
internal const string STARTUP_TEXT = @"Welcome to the UnityExplorer C# Console.
|
||||||
|
|
||||||
|
The following helper methods are available:
|
||||||
|
|
||||||
|
* <color=#add490>Log(""message"")</color> logs a message to the debug console
|
||||||
|
|
||||||
|
* <color=#add490>CurrentTarget()</color> returns the currently inspected target on the Home page
|
||||||
|
|
||||||
|
* <color=#add490>AllTargets()</color> returns an object[] array containing all inspected instances
|
||||||
|
|
||||||
|
* <color=#add490>Inspect(someObject)</color> to inspect an instance, eg. Inspect(Camera.main);
|
||||||
|
|
||||||
|
* <color=#add490>Inspect(typeof(SomeClass))</color> to inspect a Class with static reflection
|
||||||
|
|
||||||
|
* <color=#add490>AddUsing(""SomeNamespace"")</color> adds a using directive to the C# console
|
||||||
|
|
||||||
|
* <color=#add490>GetUsing()</color> logs the current using directives to the debug console
|
||||||
|
|
||||||
|
* <color=#add490>Reset()</color> resets all using directives and variables
|
||||||
|
";
|
||||||
|
|
||||||
|
public CodeEditor()
|
||||||
|
{
|
||||||
|
sbHighlight = new StringBuilder();
|
||||||
|
highlightLexer = new CSharpLexer();
|
||||||
|
|
||||||
|
ConstructUI();
|
||||||
|
|
||||||
|
InputField.onValueChanged.AddListener((string s) => { OnInputChanged(s); });
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Update()
|
||||||
|
{
|
||||||
|
if (EnableCtrlRShortcut)
|
||||||
|
{
|
||||||
|
if ((InputManager.GetKey(KeyCode.LeftControl) || InputManager.GetKey(KeyCode.RightControl))
|
||||||
|
&& InputManager.GetKeyDown(KeyCode.R))
|
||||||
|
{
|
||||||
|
var text = InputField.text.Trim();
|
||||||
|
if (!string.IsNullOrEmpty(text))
|
||||||
|
{
|
||||||
|
CSConsolePage.Instance.Evaluate(text);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (EnableAutoIndent && InputManager.GetKeyDown(KeyCode.Return))
|
||||||
|
AutoIndentCaret();
|
||||||
|
|
||||||
|
if (EnableAutocompletes && InputField.isFocused)
|
||||||
|
{
|
||||||
|
if (InputManager.GetMouseButton(0) || onFocusKeys.Any(it => InputManager.GetKeyDown(it)))
|
||||||
|
UpdateAutocompletes();
|
||||||
|
}
|
||||||
|
|
||||||
|
if (m_fixCaretPos > 0)
|
||||||
|
{
|
||||||
|
if (!m_fixwanted)
|
||||||
|
{
|
||||||
|
EventSystem.current.SetSelectedGameObject(InputField.gameObject, null);
|
||||||
|
m_fixwanted = true;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
InputField.caretPosition = m_fixCaretPos;
|
||||||
|
InputField.selectionFocusPosition = m_fixCaretPos;
|
||||||
|
|
||||||
|
m_fixwanted = false;
|
||||||
|
m_fixCaretPos = -1;
|
||||||
|
|
||||||
|
var color = InputField.selectionColor;
|
||||||
|
color.a = m_lastSelectAlpha;
|
||||||
|
InputField.selectionColor = color;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else if (InputField.caretPosition > 0)
|
||||||
|
{
|
||||||
|
m_lastCaretPos = InputField.caretPosition;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
internal void UpdateAutocompletes()
|
||||||
|
{
|
||||||
|
AutoCompleter.CheckAutocomplete();
|
||||||
|
AutoCompleter.SetSuggestions(AutoCompletes.ToArray());
|
||||||
|
}
|
||||||
|
|
||||||
|
public void UseAutocomplete(string suggestion)
|
||||||
|
{
|
||||||
|
string input = InputField.text;
|
||||||
|
input = input.Insert(m_lastCaretPos, suggestion);
|
||||||
|
InputField.text = input;
|
||||||
|
|
||||||
|
m_fixCaretPos = m_lastCaretPos += suggestion.Length;
|
||||||
|
|
||||||
|
var color = InputField.selectionColor;
|
||||||
|
m_lastSelectAlpha = color.a;
|
||||||
|
color.a = 0f;
|
||||||
|
InputField.selectionColor = color;
|
||||||
|
|
||||||
|
AutoCompleter.ClearAutocompletes();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnInputChanged(string newInput, bool forceUpdate = false)
|
||||||
|
{
|
||||||
|
string newText = newInput;
|
||||||
|
|
||||||
|
UpdateIndent(newInput);
|
||||||
|
|
||||||
|
if (!forceUpdate && string.IsNullOrEmpty(newText))
|
||||||
|
inputHighlightText.text = string.Empty;
|
||||||
|
else
|
||||||
|
inputHighlightText.text = SyntaxHighlightContent(newText);
|
||||||
|
|
||||||
|
UpdateAutocompletes();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void UpdateIndent(string newText)
|
||||||
|
{
|
||||||
|
int caret = InputField.caretPosition;
|
||||||
|
|
||||||
|
int len = newText.Length;
|
||||||
|
if (caret < 0 || caret >= len)
|
||||||
|
{
|
||||||
|
while (caret >= 0 && caret >= len)
|
||||||
|
caret--;
|
||||||
|
|
||||||
|
if (caret < 0)
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
CurrentIndent = 0;
|
||||||
|
|
||||||
|
bool stringState = false;
|
||||||
|
|
||||||
|
for (int i = 0; i < caret && i < newText.Length; i++)
|
||||||
|
{
|
||||||
|
char character = newText[i];
|
||||||
|
|
||||||
|
if (character == '"')
|
||||||
|
stringState = !stringState;
|
||||||
|
else if (!stringState && character == CSharpLexer.indentOpen)
|
||||||
|
CurrentIndent++;
|
||||||
|
else if (!stringState && character == CSharpLexer.indentClose)
|
||||||
|
CurrentIndent--;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (CurrentIndent < 0)
|
||||||
|
CurrentIndent = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
private const string CLOSE_COLOR_TAG = "</color>";
|
||||||
|
|
||||||
|
private string SyntaxHighlightContent(string inputText)
|
||||||
|
{
|
||||||
|
int offset = 0;
|
||||||
|
|
||||||
|
sbHighlight.Length = 0;
|
||||||
|
|
||||||
|
foreach (LexerMatchInfo match in highlightLexer.GetMatches(inputText))
|
||||||
|
{
|
||||||
|
for (int i = offset; i < match.startIndex; i++)
|
||||||
|
{
|
||||||
|
sbHighlight.Append(inputText[i]);
|
||||||
|
}
|
||||||
|
|
||||||
|
sbHighlight.Append($"{match.htmlColor}");
|
||||||
|
|
||||||
|
for (int i = match.startIndex; i < match.endIndex; i++)
|
||||||
|
{
|
||||||
|
sbHighlight.Append(inputText[i]);
|
||||||
|
}
|
||||||
|
|
||||||
|
sbHighlight.Append(CLOSE_COLOR_TAG);
|
||||||
|
|
||||||
|
offset = match.endIndex;
|
||||||
|
}
|
||||||
|
|
||||||
|
for (int i = offset; i < inputText.Length; i++)
|
||||||
|
{
|
||||||
|
sbHighlight.Append(inputText[i]);
|
||||||
|
}
|
||||||
|
|
||||||
|
inputText = sbHighlight.ToString();
|
||||||
|
|
||||||
|
return inputText;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void AutoIndentCaret()
|
||||||
|
{
|
||||||
|
if (CurrentIndent > 0)
|
||||||
|
{
|
||||||
|
string indent = GetAutoIndentTab(CurrentIndent);
|
||||||
|
|
||||||
|
if (indent.Length > 0)
|
||||||
|
{
|
||||||
|
int caretPos = InputField.caretPosition;
|
||||||
|
|
||||||
|
string indentMinusOne = indent.Substring(0, indent.Length - 1);
|
||||||
|
|
||||||
|
// get last index of {
|
||||||
|
// chuck it on the next line if its not already
|
||||||
|
string text = InputField.text;
|
||||||
|
string sub = InputField.text.Substring(0, InputField.caretPosition);
|
||||||
|
int lastIndex = sub.LastIndexOf("{");
|
||||||
|
int offset = lastIndex - 1;
|
||||||
|
if (offset >= 0 && text[offset] != '\n' && text[offset] != '\t')
|
||||||
|
{
|
||||||
|
string open = "\n" + indentMinusOne;
|
||||||
|
|
||||||
|
InputField.text = text.Insert(offset + 1, open);
|
||||||
|
|
||||||
|
caretPos += open.Length;
|
||||||
|
}
|
||||||
|
|
||||||
|
// check if should add auto-close }
|
||||||
|
int numOpen = InputField.text.Where(x => x == CSharpLexer.indentOpen).Count();
|
||||||
|
int numClose = InputField.text.Where(x => x == CSharpLexer.indentClose).Count();
|
||||||
|
|
||||||
|
if (numOpen > numClose)
|
||||||
|
{
|
||||||
|
// add auto-indent closing
|
||||||
|
indentMinusOne = $"\n{indentMinusOne}}}";
|
||||||
|
InputField.text = InputField.text.Insert(caretPos, indentMinusOne);
|
||||||
|
}
|
||||||
|
|
||||||
|
// insert the actual auto indent now
|
||||||
|
InputField.text = InputField.text.Insert(caretPos, indent);
|
||||||
|
|
||||||
|
//InputField.stringPosition = caretPos + indent.Length;
|
||||||
|
InputField.caretPosition = caretPos + indent.Length;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update line column and indent positions
|
||||||
|
UpdateIndent(InputField.text);
|
||||||
|
|
||||||
|
InputText.text = InputField.text;
|
||||||
|
//inputText.SetText(InputField.text, true);
|
||||||
|
InputText.Rebuild(CanvasUpdate.Prelayout);
|
||||||
|
InputField.ForceLabelUpdate();
|
||||||
|
InputField.Rebuild(CanvasUpdate.Prelayout);
|
||||||
|
|
||||||
|
OnInputChanged(InputText.text, true);
|
||||||
|
}
|
||||||
|
|
||||||
|
private string GetAutoIndentTab(int amount)
|
||||||
|
{
|
||||||
|
string tab = string.Empty;
|
||||||
|
|
||||||
|
for (int i = 0; i < amount; i++)
|
||||||
|
{
|
||||||
|
tab += "\t";
|
||||||
|
}
|
||||||
|
|
||||||
|
return tab;
|
||||||
|
}
|
||||||
|
|
||||||
|
// ========== UI CONSTRUCTION =========== //
|
||||||
|
|
||||||
|
public void ConstructUI()
|
||||||
|
{
|
||||||
|
CSConsolePage.Instance.Content = UIFactory.CreateUIObject("C# Console", MainMenu.Instance.PageViewport);
|
||||||
|
|
||||||
|
var mainLayout = CSConsolePage.Instance.Content.AddComponent<LayoutElement>();
|
||||||
|
mainLayout.preferredHeight = 500;
|
||||||
|
mainLayout.flexibleHeight = 9000;
|
||||||
|
|
||||||
|
var mainGroup = CSConsolePage.Instance.Content.AddComponent<VerticalLayoutGroup>();
|
||||||
|
mainGroup.childControlHeight = true;
|
||||||
|
mainGroup.childControlWidth = true;
|
||||||
|
mainGroup.childForceExpandHeight = true;
|
||||||
|
mainGroup.childForceExpandWidth = true;
|
||||||
|
|
||||||
|
#region TOP BAR
|
||||||
|
|
||||||
|
// Main group object
|
||||||
|
|
||||||
|
var topBarObj = UIFactory.CreateHorizontalGroup(CSConsolePage.Instance.Content);
|
||||||
|
LayoutElement topBarLayout = topBarObj.AddComponent<LayoutElement>();
|
||||||
|
topBarLayout.minHeight = 50;
|
||||||
|
topBarLayout.flexibleHeight = 0;
|
||||||
|
|
||||||
|
var topBarGroup = topBarObj.GetComponent<HorizontalLayoutGroup>();
|
||||||
|
topBarGroup.padding.left = 30;
|
||||||
|
topBarGroup.padding.right = 30;
|
||||||
|
topBarGroup.padding.top = 8;
|
||||||
|
topBarGroup.padding.bottom = 8;
|
||||||
|
topBarGroup.spacing = 10;
|
||||||
|
topBarGroup.childForceExpandHeight = true;
|
||||||
|
topBarGroup.childForceExpandWidth = true;
|
||||||
|
topBarGroup.childControlWidth = true;
|
||||||
|
topBarGroup.childControlHeight = true;
|
||||||
|
topBarGroup.childAlignment = TextAnchor.LowerCenter;
|
||||||
|
|
||||||
|
var topBarLabel = UIFactory.CreateLabel(topBarObj, TextAnchor.MiddleLeft);
|
||||||
|
var topBarLabelLayout = topBarLabel.AddComponent<LayoutElement>();
|
||||||
|
topBarLabelLayout.preferredWidth = 150;
|
||||||
|
topBarLabelLayout.flexibleWidth = 5000;
|
||||||
|
var topBarText = topBarLabel.GetComponent<Text>();
|
||||||
|
topBarText.text = "C# Console";
|
||||||
|
topBarText.fontSize = 20;
|
||||||
|
|
||||||
|
// Enable Ctrl+R toggle
|
||||||
|
|
||||||
|
var ctrlRToggleObj = UIFactory.CreateToggle(topBarObj, out Toggle ctrlRToggle, out Text ctrlRToggleText);
|
||||||
|
ctrlRToggle.onValueChanged.AddListener(CtrlRToggleCallback);
|
||||||
|
void CtrlRToggleCallback(bool val)
|
||||||
|
{
|
||||||
|
EnableCtrlRShortcut = val;
|
||||||
|
}
|
||||||
|
|
||||||
|
ctrlRToggleText.text = "Run on Ctrl+R";
|
||||||
|
ctrlRToggleText.alignment = TextAnchor.UpperLeft;
|
||||||
|
var ctrlRLayout = ctrlRToggleObj.AddComponent<LayoutElement>();
|
||||||
|
ctrlRLayout.minWidth = 140;
|
||||||
|
ctrlRLayout.flexibleWidth = 0;
|
||||||
|
ctrlRLayout.minHeight = 25;
|
||||||
|
|
||||||
|
// Enable Suggestions toggle
|
||||||
|
|
||||||
|
var suggestToggleObj = UIFactory.CreateToggle(topBarObj, out Toggle suggestToggle, out Text suggestToggleText);
|
||||||
|
suggestToggle.onValueChanged.AddListener(SuggestToggleCallback);
|
||||||
|
void SuggestToggleCallback(bool val)
|
||||||
|
{
|
||||||
|
EnableAutocompletes = val;
|
||||||
|
AutoCompleter.Update();
|
||||||
|
}
|
||||||
|
|
||||||
|
suggestToggleText.text = "Suggestions";
|
||||||
|
suggestToggleText.alignment = TextAnchor.UpperLeft;
|
||||||
|
var suggestLayout = suggestToggleObj.AddComponent<LayoutElement>();
|
||||||
|
suggestLayout.minWidth = 120;
|
||||||
|
suggestLayout.flexibleWidth = 0;
|
||||||
|
suggestLayout.minHeight = 25;
|
||||||
|
|
||||||
|
// Enable Auto-indent toggle
|
||||||
|
|
||||||
|
var autoIndentToggleObj = UIFactory.CreateToggle(topBarObj, out Toggle autoIndentToggle, out Text autoIndentToggleText);
|
||||||
|
autoIndentToggle.onValueChanged.AddListener(OnIndentChanged);
|
||||||
|
void OnIndentChanged(bool val) => EnableAutoIndent = val;
|
||||||
|
|
||||||
|
autoIndentToggleText.text = "Auto-indent on Enter";
|
||||||
|
autoIndentToggleText.alignment = TextAnchor.UpperLeft;
|
||||||
|
|
||||||
|
var autoIndentLayout = autoIndentToggleObj.AddComponent<LayoutElement>();
|
||||||
|
autoIndentLayout.minWidth = 180;
|
||||||
|
autoIndentLayout.flexibleWidth = 0;
|
||||||
|
autoIndentLayout.minHeight = 25;
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
#region CONSOLE INPUT
|
||||||
|
|
||||||
|
int fontSize = 16;
|
||||||
|
|
||||||
|
var inputObj = UIFactory.CreateSrollInputField(CSConsolePage.Instance.Content, out InputFieldScroller consoleScroll, fontSize);
|
||||||
|
|
||||||
|
var inputField = consoleScroll.inputField;
|
||||||
|
|
||||||
|
var mainTextObj = inputField.textComponent.gameObject;
|
||||||
|
var mainTextInput = inputField.textComponent;
|
||||||
|
mainTextInput.supportRichText = false;
|
||||||
|
mainTextInput.color = new Color(1, 1, 1, 0.5f);
|
||||||
|
|
||||||
|
var placeHolderText = inputField.placeholder.GetComponent<Text>();
|
||||||
|
placeHolderText.text = STARTUP_TEXT;
|
||||||
|
placeHolderText.fontSize = fontSize;
|
||||||
|
|
||||||
|
var highlightTextObj = UIFactory.CreateUIObject("HighlightText", mainTextObj.gameObject);
|
||||||
|
var highlightTextRect = highlightTextObj.GetComponent<RectTransform>();
|
||||||
|
highlightTextRect.pivot = new Vector2(0, 1);
|
||||||
|
highlightTextRect.anchorMin = Vector2.zero;
|
||||||
|
highlightTextRect.anchorMax = Vector2.one;
|
||||||
|
highlightTextRect.offsetMin = new Vector2(20, 0);
|
||||||
|
highlightTextRect.offsetMax = new Vector2(14, 0);
|
||||||
|
|
||||||
|
var highlightTextInput = highlightTextObj.AddComponent<Text>();
|
||||||
|
highlightTextInput.supportRichText = true;
|
||||||
|
highlightTextInput.fontSize = fontSize;
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
#region COMPILE BUTTON
|
||||||
|
|
||||||
|
var compileBtnObj = UIFactory.CreateButton(CSConsolePage.Instance.Content);
|
||||||
|
var compileBtnLayout = compileBtnObj.AddComponent<LayoutElement>();
|
||||||
|
compileBtnLayout.preferredWidth = 80;
|
||||||
|
compileBtnLayout.flexibleWidth = 0;
|
||||||
|
compileBtnLayout.minHeight = 45;
|
||||||
|
compileBtnLayout.flexibleHeight = 0;
|
||||||
|
var compileButton = compileBtnObj.GetComponent<Button>();
|
||||||
|
var compileBtnColors = compileButton.colors;
|
||||||
|
compileBtnColors.normalColor = new Color(14f / 255f, 80f / 255f, 14f / 255f);
|
||||||
|
compileButton.colors = compileBtnColors;
|
||||||
|
var btnText = compileBtnObj.GetComponentInChildren<Text>();
|
||||||
|
btnText.text = "Run";
|
||||||
|
btnText.fontSize = 18;
|
||||||
|
btnText.color = Color.white;
|
||||||
|
|
||||||
|
// Set compile button callback now that we have the Input Field reference
|
||||||
|
compileButton.onClick.AddListener(CompileCallback);
|
||||||
|
void CompileCallback()
|
||||||
|
{
|
||||||
|
if (!string.IsNullOrEmpty(inputField.text))
|
||||||
|
{
|
||||||
|
CSConsolePage.Instance.Evaluate(inputField.text.Trim());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
//mainTextInput.supportRichText = false;
|
||||||
|
|
||||||
|
mainTextInput.font = UIManager.ConsoleFont;
|
||||||
|
placeHolderText.font = UIManager.ConsoleFont;
|
||||||
|
highlightTextInput.font = UIManager.ConsoleFont;
|
||||||
|
|
||||||
|
// reset this after formatting finalized
|
||||||
|
highlightTextRect.anchorMin = Vector2.zero;
|
||||||
|
highlightTextRect.anchorMax = Vector2.one;
|
||||||
|
highlightTextRect.offsetMin = Vector2.zero;
|
||||||
|
highlightTextRect.offsetMax = Vector2.zero;
|
||||||
|
|
||||||
|
// assign references
|
||||||
|
|
||||||
|
this.InputField = inputField;
|
||||||
|
|
||||||
|
this.InputText = mainTextInput;
|
||||||
|
this.inputHighlightText = highlightTextInput;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
46
src/CSConsole/Lexer/CommentMatch.cs
Normal file
46
src/CSConsole/Lexer/CommentMatch.cs
Normal file
@ -0,0 +1,46 @@
|
|||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace UnityExplorer.CSConsole.Lexer
|
||||||
|
{
|
||||||
|
public class CommentMatch : Matcher
|
||||||
|
{
|
||||||
|
public string lineCommentStart = @"//";
|
||||||
|
public string blockCommentStart = @"/*";
|
||||||
|
public string blockCommentEnd = @"*/";
|
||||||
|
|
||||||
|
public override Color HighlightColor => new Color(0.34f, 0.65f, 0.29f, 1.0f);
|
||||||
|
public override IEnumerable<char> StartChars => new char[] { lineCommentStart[0], blockCommentStart[0] };
|
||||||
|
public override IEnumerable<char> EndChars => new char[] { blockCommentEnd[0] };
|
||||||
|
public override bool IsImplicitMatch(CSharpLexer lexer) => IsMatch(lexer, lineCommentStart) || IsMatch(lexer, blockCommentStart);
|
||||||
|
|
||||||
|
private bool IsMatch(CSharpLexer lexer, string commentType)
|
||||||
|
{
|
||||||
|
if (!string.IsNullOrEmpty(commentType))
|
||||||
|
{
|
||||||
|
lexer.Rollback();
|
||||||
|
|
||||||
|
bool match = true;
|
||||||
|
for (int i = 0; i < commentType.Length; i++)
|
||||||
|
{
|
||||||
|
if (commentType[i] != lexer.ReadNext())
|
||||||
|
{
|
||||||
|
match = false;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (match)
|
||||||
|
{
|
||||||
|
// Read until end of line or file
|
||||||
|
while (!IsEndLineOrEndFile(lexer, lexer.ReadNext())) { }
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
private bool IsEndLineOrEndFile(CSharpLexer lexer, char character) => lexer.EndOfStream || character == '\n' || character == '\r';
|
||||||
|
}
|
||||||
|
}
|
97
src/CSConsole/Lexer/KeywordMatch.cs
Normal file
97
src/CSConsole/Lexer/KeywordMatch.cs
Normal file
@ -0,0 +1,97 @@
|
|||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace UnityExplorer.CSConsole.Lexer
|
||||||
|
{
|
||||||
|
// I use two different KeywordMatch instances (valid and invalid).
|
||||||
|
// This class just contains common implementations.
|
||||||
|
public class KeywordMatch : Matcher
|
||||||
|
{
|
||||||
|
public string[] Keywords;
|
||||||
|
|
||||||
|
public override Color HighlightColor => highlightColor;
|
||||||
|
public Color highlightColor;
|
||||||
|
|
||||||
|
private readonly HashSet<string> shortlist = new HashSet<string>();
|
||||||
|
private readonly Stack<string> removeList = new Stack<string>();
|
||||||
|
|
||||||
|
public override bool IsImplicitMatch(CSharpLexer lexer)
|
||||||
|
{
|
||||||
|
if (!char.IsWhiteSpace(lexer.Previous) &&
|
||||||
|
!lexer.IsSpecialSymbol(lexer.Previous, DelimiterType.End))
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
shortlist.Clear();
|
||||||
|
|
||||||
|
int currentIndex = 0;
|
||||||
|
char currentChar = lexer.ReadNext();
|
||||||
|
|
||||||
|
for (int i = 0; i < Keywords.Length; i++)
|
||||||
|
{
|
||||||
|
if (Keywords[i][0] == currentChar)
|
||||||
|
{
|
||||||
|
shortlist.Add(Keywords[i]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (shortlist.Count == 0)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
do
|
||||||
|
{
|
||||||
|
if (lexer.EndOfStream)
|
||||||
|
{
|
||||||
|
RemoveLongStrings(currentIndex + 1);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
currentChar = lexer.ReadNext();
|
||||||
|
currentIndex++;
|
||||||
|
|
||||||
|
if (char.IsWhiteSpace(currentChar) ||
|
||||||
|
lexer.IsSpecialSymbol(currentChar, DelimiterType.Start))
|
||||||
|
{
|
||||||
|
RemoveLongStrings(currentIndex);
|
||||||
|
lexer.Rollback(1);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
foreach (string keyword in shortlist)
|
||||||
|
{
|
||||||
|
if (currentIndex >= keyword.Length || keyword[currentIndex] != currentChar)
|
||||||
|
{
|
||||||
|
removeList.Push(keyword);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
while (removeList.Count > 0)
|
||||||
|
{
|
||||||
|
shortlist.Remove(removeList.Pop());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
while (shortlist.Count > 0);
|
||||||
|
|
||||||
|
return shortlist.Count > 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void RemoveLongStrings(int length)
|
||||||
|
{
|
||||||
|
foreach (string keyword in shortlist)
|
||||||
|
{
|
||||||
|
if (keyword.Length > length)
|
||||||
|
{
|
||||||
|
removeList.Push(keyword);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
while (removeList.Count > 0)
|
||||||
|
{
|
||||||
|
shortlist.Remove(removeList.Pop());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
32
src/CSConsole/Lexer/Matcher.cs
Normal file
32
src/CSConsole/Lexer/Matcher.cs
Normal file
@ -0,0 +1,32 @@
|
|||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityExplorer.Unstrip;
|
||||||
|
using UnityEngine;
|
||||||
|
using System.Linq;
|
||||||
|
|
||||||
|
namespace UnityExplorer.CSConsole.Lexer
|
||||||
|
{
|
||||||
|
public abstract class Matcher
|
||||||
|
{
|
||||||
|
public abstract Color HighlightColor { get; }
|
||||||
|
|
||||||
|
public string HexColor => htmlColor ?? (htmlColor = "<color=#" + HighlightColor.ToHex() + ">");
|
||||||
|
private string htmlColor;
|
||||||
|
|
||||||
|
public virtual IEnumerable<char> StartChars => Enumerable.Empty<char>();
|
||||||
|
public virtual IEnumerable<char> EndChars => Enumerable.Empty<char>();
|
||||||
|
|
||||||
|
public abstract bool IsImplicitMatch(CSharpLexer lexer);
|
||||||
|
|
||||||
|
public bool IsMatch(CSharpLexer lexer)
|
||||||
|
{
|
||||||
|
if (IsImplicitMatch(lexer))
|
||||||
|
{
|
||||||
|
lexer.Commit();
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
lexer.Rollback();
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
39
src/CSConsole/Lexer/NumberMatch.cs
Normal file
39
src/CSConsole/Lexer/NumberMatch.cs
Normal file
@ -0,0 +1,39 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace UnityExplorer.CSConsole.Lexer
|
||||||
|
{
|
||||||
|
public class NumberMatch : Matcher
|
||||||
|
{
|
||||||
|
public override Color HighlightColor => new Color(0.58f, 0.33f, 0.33f, 1.0f);
|
||||||
|
|
||||||
|
public override bool IsImplicitMatch(CSharpLexer lexer)
|
||||||
|
{
|
||||||
|
if (!char.IsWhiteSpace(lexer.Previous) &&
|
||||||
|
!lexer.IsSpecialSymbol(lexer.Previous, DelimiterType.End))
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool matchedNumber = false;
|
||||||
|
|
||||||
|
while (!lexer.EndOfStream)
|
||||||
|
{
|
||||||
|
if (IsNumberOrDecimalPoint(lexer.ReadNext()))
|
||||||
|
{
|
||||||
|
matchedNumber = true;
|
||||||
|
lexer.Commit();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
lexer.Rollback();
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return matchedNumber;
|
||||||
|
}
|
||||||
|
|
||||||
|
private bool IsNumberOrDecimalPoint(char character) => char.IsNumber(character) || character == '.';
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
26
src/CSConsole/Lexer/StringMatch.cs
Normal file
26
src/CSConsole/Lexer/StringMatch.cs
Normal file
@ -0,0 +1,26 @@
|
|||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace UnityExplorer.CSConsole.Lexer
|
||||||
|
{
|
||||||
|
public class StringMatch : Matcher
|
||||||
|
{
|
||||||
|
public override Color HighlightColor => new Color(0.79f, 0.52f, 0.32f, 1.0f);
|
||||||
|
|
||||||
|
public override IEnumerable<char> StartChars => new[] { '"' };
|
||||||
|
public override IEnumerable<char> EndChars => new[] { '"' };
|
||||||
|
|
||||||
|
public override bool IsImplicitMatch(CSharpLexer lexer)
|
||||||
|
{
|
||||||
|
if (lexer.ReadNext() == '"')
|
||||||
|
{
|
||||||
|
while (!IsClosingQuoteOrEndFile(lexer, lexer.ReadNext())) { }
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
private bool IsClosingQuoteOrEndFile(CSharpLexer lexer, char character) => lexer.EndOfStream || character == '"';
|
||||||
|
}
|
||||||
|
}
|
106
src/CSConsole/Lexer/SymbolMatch.cs
Normal file
106
src/CSConsole/Lexer/SymbolMatch.cs
Normal file
@ -0,0 +1,106 @@
|
|||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace UnityExplorer.CSConsole.Lexer
|
||||||
|
{
|
||||||
|
public class SymbolMatch : Matcher
|
||||||
|
{
|
||||||
|
public override Color HighlightColor => new Color(0.58f, 0.47f, 0.37f, 1.0f);
|
||||||
|
|
||||||
|
private readonly string[] symbols = new[]
|
||||||
|
{
|
||||||
|
"[", "]", "(", ")", ".", "?", ":", "+", "-", "*", "/", "%", "&", "|", "^", "~", "=", "<", ">",
|
||||||
|
"++", "--", "&&", "||", "<<", ">>", "==", "!=", "<=", ">=", "+=", "-=", "*=", "/=", "%=", "&=",
|
||||||
|
"|=", "^=", "<<=", ">>=", "->", "??", "=>",
|
||||||
|
};
|
||||||
|
|
||||||
|
private static readonly List<string> shortlist = new List<string>();
|
||||||
|
private static readonly Stack<string> removeList = new Stack<string>();
|
||||||
|
|
||||||
|
public override IEnumerable<char> StartChars => symbols.Select(s => s[0]);
|
||||||
|
public override IEnumerable<char> EndChars => symbols.Select(s => s[0]);
|
||||||
|
|
||||||
|
public override bool IsImplicitMatch(CSharpLexer lexer)
|
||||||
|
{
|
||||||
|
if (lexer == null)
|
||||||
|
return false;
|
||||||
|
|
||||||
|
if (!char.IsWhiteSpace(lexer.Previous) &&
|
||||||
|
!char.IsLetter(lexer.Previous) &&
|
||||||
|
!char.IsDigit(lexer.Previous) &&
|
||||||
|
!lexer.IsSpecialSymbol(lexer.Previous, DelimiterType.End))
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
shortlist.Clear();
|
||||||
|
|
||||||
|
int currentIndex = 0;
|
||||||
|
char currentChar = lexer.ReadNext();
|
||||||
|
|
||||||
|
for (int i = symbols.Length - 1; i >= 0; i--)
|
||||||
|
{
|
||||||
|
if (symbols[i][0] == currentChar)
|
||||||
|
shortlist.Add(symbols[i]);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (shortlist.Count == 0)
|
||||||
|
return false;
|
||||||
|
|
||||||
|
do
|
||||||
|
{
|
||||||
|
if (lexer.EndOfStream)
|
||||||
|
{
|
||||||
|
RemoveLongStrings(currentIndex + 1);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
currentChar = lexer.ReadNext();
|
||||||
|
currentIndex++;
|
||||||
|
|
||||||
|
if (char.IsWhiteSpace(currentChar) ||
|
||||||
|
char.IsLetter(currentChar) ||
|
||||||
|
char.IsDigit(currentChar) ||
|
||||||
|
lexer.IsSpecialSymbol(currentChar, DelimiterType.Start))
|
||||||
|
{
|
||||||
|
RemoveLongStrings(currentIndex);
|
||||||
|
lexer.Rollback(1);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
foreach (string symbol in shortlist)
|
||||||
|
{
|
||||||
|
if (currentIndex >= symbol.Length || symbol[currentIndex] != currentChar)
|
||||||
|
{
|
||||||
|
removeList.Push(symbol);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
while (removeList.Count > 0)
|
||||||
|
{
|
||||||
|
shortlist.Remove(removeList.Pop());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
while (shortlist.Count > 0);
|
||||||
|
|
||||||
|
return shortlist.Count > 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void RemoveLongStrings(int length)
|
||||||
|
{
|
||||||
|
foreach (string keyword in shortlist)
|
||||||
|
{
|
||||||
|
if (keyword.Length > length)
|
||||||
|
{
|
||||||
|
removeList.Push(keyword);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
while (removeList.Count > 0)
|
||||||
|
{
|
||||||
|
shortlist.Remove(removeList.Pop());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
76
src/CSConsole/ScriptEvaluator.cs
Normal file
76
src/CSConsole/ScriptEvaluator.cs
Normal file
@ -0,0 +1,76 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.IO;
|
||||||
|
using System.Reflection;
|
||||||
|
using Mono.CSharp;
|
||||||
|
|
||||||
|
// Thanks to ManlyMarco for this
|
||||||
|
|
||||||
|
namespace UnityExplorer.CSConsole
|
||||||
|
{
|
||||||
|
public class ScriptEvaluator : Evaluator, IDisposable
|
||||||
|
{
|
||||||
|
private static readonly HashSet<string> StdLib = new HashSet<string>(StringComparer.InvariantCultureIgnoreCase)
|
||||||
|
{
|
||||||
|
"mscorlib", "System.Core", "System", "System.Xml"
|
||||||
|
};
|
||||||
|
|
||||||
|
private readonly TextWriter tw;
|
||||||
|
|
||||||
|
public ScriptEvaluator(TextWriter tw) : base(BuildContext(tw))
|
||||||
|
{
|
||||||
|
this.tw = tw;
|
||||||
|
|
||||||
|
ImportAppdomainAssemblies(ReferenceAssembly);
|
||||||
|
AppDomain.CurrentDomain.AssemblyLoad += OnAssemblyLoad;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Dispose()
|
||||||
|
{
|
||||||
|
AppDomain.CurrentDomain.AssemblyLoad -= OnAssemblyLoad;
|
||||||
|
tw.Dispose();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnAssemblyLoad(object sender, AssemblyLoadEventArgs args)
|
||||||
|
{
|
||||||
|
string name = args.LoadedAssembly.GetName().Name;
|
||||||
|
if (StdLib.Contains(name))
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
ReferenceAssembly(args.LoadedAssembly);
|
||||||
|
}
|
||||||
|
|
||||||
|
private static CompilerContext BuildContext(TextWriter tw)
|
||||||
|
{
|
||||||
|
var reporter = new StreamReportPrinter(tw);
|
||||||
|
|
||||||
|
var settings = new CompilerSettings
|
||||||
|
{
|
||||||
|
Version = LanguageVersion.Experimental,
|
||||||
|
GenerateDebugInfo = false,
|
||||||
|
StdLib = true,
|
||||||
|
Target = Target.Library,
|
||||||
|
WarningLevel = 0,
|
||||||
|
EnhancedWarnings = false
|
||||||
|
};
|
||||||
|
|
||||||
|
return new CompilerContext(settings, reporter);
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void ImportAppdomainAssemblies(Action<Assembly> import)
|
||||||
|
{
|
||||||
|
foreach (Assembly assembly in AppDomain.CurrentDomain.GetAssemblies())
|
||||||
|
{
|
||||||
|
string name = assembly.GetName().Name;
|
||||||
|
if (StdLib.Contains(name))
|
||||||
|
{
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
import(assembly);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
57
src/CSConsole/ScriptInteraction.cs
Normal file
57
src/CSConsole/ScriptInteraction.cs
Normal file
@ -0,0 +1,57 @@
|
|||||||
|
using System;
|
||||||
|
using Mono.CSharp;
|
||||||
|
using UnityExplorer.UI;
|
||||||
|
using UnityExplorer.UI.Modules;
|
||||||
|
using UnityExplorer.Inspectors;
|
||||||
|
|
||||||
|
namespace UnityExplorer.CSConsole
|
||||||
|
{
|
||||||
|
public class ScriptInteraction : InteractiveBase
|
||||||
|
{
|
||||||
|
public static void Log(object message)
|
||||||
|
{
|
||||||
|
ExplorerCore.Log(message);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void AddUsing(string directive)
|
||||||
|
{
|
||||||
|
CSConsolePage.Instance.AddUsing(directive);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void GetUsing()
|
||||||
|
{
|
||||||
|
ExplorerCore.Log(CSConsolePage.Instance.m_evaluator.GetUsing());
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void Reset()
|
||||||
|
{
|
||||||
|
CSConsolePage.Instance.ResetConsole();
|
||||||
|
}
|
||||||
|
|
||||||
|
public static object CurrentTarget()
|
||||||
|
{
|
||||||
|
return InspectorManager.Instance?.m_activeInspector?.Target;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static object[] AllTargets()
|
||||||
|
{
|
||||||
|
int count = InspectorManager.Instance?.m_currentInspectors.Count ?? 0;
|
||||||
|
object[] ret = new object[count];
|
||||||
|
for (int i = 0; i < count; i++)
|
||||||
|
{
|
||||||
|
ret[i] = InspectorManager.Instance?.m_currentInspectors[i].Target;
|
||||||
|
}
|
||||||
|
return ret;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void Inspect(object obj)
|
||||||
|
{
|
||||||
|
InspectorManager.Instance.Inspect(obj);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void Inspect(Type type)
|
||||||
|
{
|
||||||
|
InspectorManager.Instance.Inspect(type);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
69
src/CSConsole/Suggestion.cs
Normal file
69
src/CSConsole/Suggestion.cs
Normal file
@ -0,0 +1,69 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Reflection;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityExplorer.Helpers;
|
||||||
|
|
||||||
|
namespace UnityExplorer.CSConsole
|
||||||
|
{
|
||||||
|
public struct Suggestion
|
||||||
|
{
|
||||||
|
public enum Contexts
|
||||||
|
{
|
||||||
|
Namespace,
|
||||||
|
Keyword,
|
||||||
|
Other
|
||||||
|
}
|
||||||
|
|
||||||
|
// ~~~~ Instance ~~~~
|
||||||
|
|
||||||
|
public readonly string Prefix;
|
||||||
|
public readonly string Addition;
|
||||||
|
public readonly Contexts Context;
|
||||||
|
|
||||||
|
public string Full => Prefix + Addition;
|
||||||
|
|
||||||
|
public Color TextColor => GetTextColor();
|
||||||
|
|
||||||
|
public Suggestion(string addition, string prefix, Contexts type)
|
||||||
|
{
|
||||||
|
Addition = addition;
|
||||||
|
Prefix = prefix;
|
||||||
|
Context = type;
|
||||||
|
}
|
||||||
|
|
||||||
|
private Color GetTextColor()
|
||||||
|
{
|
||||||
|
switch (Context)
|
||||||
|
{
|
||||||
|
case Contexts.Namespace: return Color.grey;
|
||||||
|
case Contexts.Keyword: return keywordColor;
|
||||||
|
default: return Color.white;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// ~~~~ Static ~~~~
|
||||||
|
|
||||||
|
public static HashSet<string> Namespaces => m_namspaces ?? GetNamespaces();
|
||||||
|
private static HashSet<string> m_namspaces;
|
||||||
|
|
||||||
|
public static HashSet<string> Keywords => m_keywords ?? (m_keywords = new HashSet<string>(CSharpLexer.validKeywordMatcher.Keywords));
|
||||||
|
private static HashSet<string> m_keywords;
|
||||||
|
|
||||||
|
private static readonly Color keywordColor = new Color(80f / 255f, 150f / 255f, 215f / 255f);
|
||||||
|
|
||||||
|
private static HashSet<string> GetNamespaces()
|
||||||
|
{
|
||||||
|
HashSet<string> set = new HashSet<string>(
|
||||||
|
AppDomain.CurrentDomain.GetAssemblies()
|
||||||
|
.SelectMany(GetTypes)
|
||||||
|
.Where(x => x.IsPublic && !string.IsNullOrEmpty(x.Namespace))
|
||||||
|
.Select(x => x.Namespace));
|
||||||
|
|
||||||
|
return m_namspaces = set;
|
||||||
|
|
||||||
|
IEnumerable<Type> GetTypes(Assembly asm) => asm.TryGetTypes();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -1,516 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Reflection;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
using MelonLoader;
|
|
||||||
using UnhollowerBaseLib;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
namespace Explorer
|
|
||||||
{
|
|
||||||
public abstract class CacheObjectBase
|
|
||||||
{
|
|
||||||
public object Value;
|
|
||||||
public string ValueTypeName;
|
|
||||||
public Type ValueType;
|
|
||||||
|
|
||||||
public MemberInfo MemInfo { get; set; }
|
|
||||||
public Type DeclaringType { get; set; }
|
|
||||||
public object DeclaringInstance { get; set; }
|
|
||||||
|
|
||||||
public bool HasParameters => m_arguments != null && m_arguments.Length > 0;
|
|
||||||
public bool m_evaluated = false;
|
|
||||||
public bool m_isEvaluating;
|
|
||||||
public ParameterInfo[] m_arguments = new ParameterInfo[0];
|
|
||||||
public string[] m_argumentInput = new string[0];
|
|
||||||
|
|
||||||
public string ReflectionException { get; set; }
|
|
||||||
|
|
||||||
public string RichTextName => m_richTextName ?? GetRichTextName();
|
|
||||||
private string m_richTextName;
|
|
||||||
|
|
||||||
public bool CanWrite
|
|
||||||
{
|
|
||||||
get
|
|
||||||
{
|
|
||||||
if (MemInfo is FieldInfo fi)
|
|
||||||
return !(fi.IsLiteral && !fi.IsInitOnly);
|
|
||||||
else if (MemInfo is PropertyInfo pi)
|
|
||||||
return pi.CanWrite;
|
|
||||||
else
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public virtual void Init() { }
|
|
||||||
|
|
||||||
public abstract void DrawValue(Rect window, float width);
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Get CacheObject from only an object instance
|
|
||||||
/// Calls GetCacheObject(obj, memberInfo, declaringInstance) with (obj, null, null)</summary>
|
|
||||||
public static CacheObjectBase GetCacheObject(object obj)
|
|
||||||
{
|
|
||||||
return GetCacheObject(obj, null, null);
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Get CacheObject from an object instance and provide the value type
|
|
||||||
/// Calls GetCacheObjectImpl directly</summary>
|
|
||||||
public static CacheObjectBase GetCacheObject(object obj, Type valueType)
|
|
||||||
{
|
|
||||||
return GetCacheObjectImpl(obj, null, null, valueType);
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Get CacheObject from only a MemberInfo and declaring instance
|
|
||||||
/// Calls GetCacheObject(obj, memberInfo, declaringInstance) with (null, memberInfo, declaringInstance)</summary>
|
|
||||||
public static CacheObjectBase GetCacheObject(MemberInfo memberInfo, object declaringInstance)
|
|
||||||
{
|
|
||||||
return GetCacheObject(null, memberInfo, declaringInstance);
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Get CacheObject from either an object or MemberInfo, and don't provide the type.
|
|
||||||
/// This gets the type and then calls GetCacheObjectImpl</summary>
|
|
||||||
public static CacheObjectBase GetCacheObject(object obj, MemberInfo memberInfo, object declaringInstance)
|
|
||||||
{
|
|
||||||
Type type = null;
|
|
||||||
|
|
||||||
if (memberInfo != null)
|
|
||||||
{
|
|
||||||
if (memberInfo is FieldInfo fi)
|
|
||||||
{
|
|
||||||
type = fi.FieldType;
|
|
||||||
}
|
|
||||||
else if (memberInfo is PropertyInfo pi)
|
|
||||||
{
|
|
||||||
type = pi.PropertyType;
|
|
||||||
}
|
|
||||||
else if (memberInfo is MethodInfo mi)
|
|
||||||
{
|
|
||||||
type = mi.ReturnType;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else if (obj != null)
|
|
||||||
{
|
|
||||||
type = ReflectionHelpers.GetActualType(obj);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (type == null)
|
|
||||||
{
|
|
||||||
return null;
|
|
||||||
}
|
|
||||||
|
|
||||||
return GetCacheObjectImpl(obj, memberInfo, declaringInstance, type);
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Actual GetCacheObject implementation (private)
|
|
||||||
/// </summary>
|
|
||||||
private static CacheObjectBase GetCacheObjectImpl(object obj, MemberInfo memberInfo, object declaringInstance, Type valueType)
|
|
||||||
{
|
|
||||||
CacheObjectBase holder;
|
|
||||||
|
|
||||||
var pi = memberInfo as PropertyInfo;
|
|
||||||
var mi = memberInfo as MethodInfo;
|
|
||||||
|
|
||||||
// if PropertyInfo, check if can process args
|
|
||||||
if (pi != null && !CanProcessArgs(pi.GetIndexParameters()))
|
|
||||||
{
|
|
||||||
return null;
|
|
||||||
}
|
|
||||||
|
|
||||||
// This is pretty ugly, could probably make a cleaner implementation.
|
|
||||||
// However, the only cleaner ways I can think of are slower and probably not worth it.
|
|
||||||
|
|
||||||
// Note: the order is somewhat important.
|
|
||||||
|
|
||||||
if (mi != null)
|
|
||||||
{
|
|
||||||
if (CacheMethod.CanEvaluate(mi))
|
|
||||||
{
|
|
||||||
holder = new CacheMethod();
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
return null;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else if (valueType == typeof(GameObject) || valueType == typeof(Transform))
|
|
||||||
{
|
|
||||||
holder = new CacheGameObject();
|
|
||||||
}
|
|
||||||
else if (valueType.IsPrimitive || valueType == typeof(string))
|
|
||||||
{
|
|
||||||
holder = new CachePrimitive();
|
|
||||||
}
|
|
||||||
else if (valueType.IsEnum)
|
|
||||||
{
|
|
||||||
holder = new CacheEnum();
|
|
||||||
}
|
|
||||||
else if (valueType == typeof(Vector2) || valueType == typeof(Vector3) || valueType == typeof(Vector4))
|
|
||||||
{
|
|
||||||
holder = new CacheVector();
|
|
||||||
}
|
|
||||||
else if (valueType == typeof(Quaternion))
|
|
||||||
{
|
|
||||||
holder = new CacheQuaternion();
|
|
||||||
}
|
|
||||||
else if (valueType == typeof(Color))
|
|
||||||
{
|
|
||||||
holder = new CacheColor();
|
|
||||||
}
|
|
||||||
else if (valueType == typeof(Rect))
|
|
||||||
{
|
|
||||||
holder = new CacheRect();
|
|
||||||
}
|
|
||||||
// must check this before IsEnumerable
|
|
||||||
else if (ReflectionHelpers.IsDictionary(valueType))
|
|
||||||
{
|
|
||||||
holder = new CacheDictionary();
|
|
||||||
}
|
|
||||||
else if (ReflectionHelpers.IsEnumerable(valueType) || ReflectionHelpers.IsCppEnumerable(valueType))
|
|
||||||
{
|
|
||||||
holder = new CacheList();
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
holder = new CacheOther();
|
|
||||||
}
|
|
||||||
|
|
||||||
holder.Value = obj;
|
|
||||||
holder.ValueType = valueType;
|
|
||||||
holder.ValueTypeName = valueType.FullName;
|
|
||||||
|
|
||||||
if (memberInfo != null)
|
|
||||||
{
|
|
||||||
holder.MemInfo = memberInfo;
|
|
||||||
holder.DeclaringType = memberInfo.DeclaringType;
|
|
||||||
holder.DeclaringInstance = declaringInstance;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (pi != null)
|
|
||||||
{
|
|
||||||
holder.m_arguments = pi.GetIndexParameters();
|
|
||||||
}
|
|
||||||
else if (mi != null)
|
|
||||||
{
|
|
||||||
holder.m_arguments = mi.GetParameters();
|
|
||||||
}
|
|
||||||
|
|
||||||
holder.m_argumentInput = new string[holder.m_arguments.Length];
|
|
||||||
|
|
||||||
holder.UpdateValue();
|
|
||||||
|
|
||||||
holder.Init();
|
|
||||||
|
|
||||||
return holder;
|
|
||||||
}
|
|
||||||
|
|
||||||
public static bool CanProcessArgs(ParameterInfo[] parameters)
|
|
||||||
{
|
|
||||||
foreach (var param in parameters)
|
|
||||||
{
|
|
||||||
if (!param.ParameterType.IsPrimitive && param.ParameterType != typeof(string))
|
|
||||||
{
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
public float CalcWhitespace(Rect window)
|
|
||||||
{
|
|
||||||
if (!(this is IExpandHeight)) return 0f;
|
|
||||||
|
|
||||||
float whitespace = (this as IExpandHeight).WhiteSpace;
|
|
||||||
if (whitespace > 0)
|
|
||||||
{
|
|
||||||
ClampLabelWidth(window, ref whitespace);
|
|
||||||
}
|
|
||||||
|
|
||||||
return whitespace;
|
|
||||||
}
|
|
||||||
|
|
||||||
public object[] ParseArguments()
|
|
||||||
{
|
|
||||||
var parsedArgs = new List<object>();
|
|
||||||
for (int i = 0; i < m_arguments.Length; i++)
|
|
||||||
{
|
|
||||||
var input = m_argumentInput[i];
|
|
||||||
var type = m_arguments[i].ParameterType;
|
|
||||||
|
|
||||||
if (!string.IsNullOrEmpty(input))
|
|
||||||
{
|
|
||||||
// strings can obviously just be used directly
|
|
||||||
if (type == typeof(string))
|
|
||||||
{
|
|
||||||
parsedArgs.Add(input);
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
// try to invoke the parse method and use that.
|
|
||||||
try
|
|
||||||
{
|
|
||||||
parsedArgs.Add(type.GetMethod("Parse", new Type[] { typeof(string) })
|
|
||||||
.Invoke(null, new object[] { input }));
|
|
||||||
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
catch
|
|
||||||
{
|
|
||||||
MelonLogger.Log($"Argument #{i} '{m_arguments[i].Name}' ({type.Name}), could not parse input '{input}'.");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Didn't use input, see if there is a default value.
|
|
||||||
if (m_arguments[i].HasDefaultValue)
|
|
||||||
{
|
|
||||||
parsedArgs.Add(m_arguments[i].DefaultValue);
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Try add a null arg I guess
|
|
||||||
parsedArgs.Add(null);
|
|
||||||
}
|
|
||||||
|
|
||||||
return parsedArgs.ToArray();
|
|
||||||
}
|
|
||||||
|
|
||||||
public virtual void UpdateValue()
|
|
||||||
{
|
|
||||||
if (MemInfo == null)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (HasParameters && !m_isEvaluating)
|
|
||||||
{
|
|
||||||
// Need to enter parameters first
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
try
|
|
||||||
{
|
|
||||||
if (MemInfo.MemberType == MemberTypes.Field)
|
|
||||||
{
|
|
||||||
var fi = MemInfo as FieldInfo;
|
|
||||||
Value = fi.GetValue(fi.IsStatic ? null : DeclaringInstance);
|
|
||||||
}
|
|
||||||
else if (MemInfo.MemberType == MemberTypes.Property)
|
|
||||||
{
|
|
||||||
var pi = MemInfo as PropertyInfo;
|
|
||||||
var target = pi.GetAccessors()[0].IsStatic ? null : DeclaringInstance;
|
|
||||||
|
|
||||||
if (HasParameters)
|
|
||||||
{
|
|
||||||
Value = pi.GetValue(target, ParseArguments());
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
Value = pi.GetValue(target, null);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
ReflectionException = null;
|
|
||||||
m_evaluated = true;
|
|
||||||
m_isEvaluating = false;
|
|
||||||
}
|
|
||||||
catch (Exception e)
|
|
||||||
{
|
|
||||||
ReflectionException = ReflectionHelpers.ExceptionToString(e);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void SetValue()
|
|
||||||
{
|
|
||||||
try
|
|
||||||
{
|
|
||||||
if (MemInfo.MemberType == MemberTypes.Field)
|
|
||||||
{
|
|
||||||
var fi = MemInfo as FieldInfo;
|
|
||||||
fi.SetValue(fi.IsStatic ? null : DeclaringInstance, Value);
|
|
||||||
}
|
|
||||||
else if (MemInfo.MemberType == MemberTypes.Property)
|
|
||||||
{
|
|
||||||
var pi = MemInfo as PropertyInfo;
|
|
||||||
|
|
||||||
if (HasParameters)
|
|
||||||
{
|
|
||||||
pi.SetValue(pi.GetAccessors()[0].IsStatic ? null : DeclaringInstance, Value, ParseArguments());
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
pi.SetValue(pi.GetAccessors()[0].IsStatic ? null : DeclaringInstance, Value);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
catch (Exception e)
|
|
||||||
{
|
|
||||||
MelonLogger.LogWarning($"Error setting value: {e.GetType()}, {e.Message}");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// ========= Gui Draw ==========
|
|
||||||
|
|
||||||
public const float MAX_LABEL_WIDTH = 400f;
|
|
||||||
public const string EVALUATE_LABEL = "<color=lime>Evaluate</color>";
|
|
||||||
|
|
||||||
public static void ClampLabelWidth(Rect window, ref float labelWidth)
|
|
||||||
{
|
|
||||||
float min = window.width * 0.37f;
|
|
||||||
if (min > MAX_LABEL_WIDTH) min = MAX_LABEL_WIDTH;
|
|
||||||
|
|
||||||
labelWidth = Mathf.Clamp(labelWidth, min, MAX_LABEL_WIDTH);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void Draw(Rect window, float labelWidth = 215f)
|
|
||||||
{
|
|
||||||
if (labelWidth > 0)
|
|
||||||
{
|
|
||||||
ClampLabelWidth(window, ref labelWidth);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (MemInfo != null)
|
|
||||||
{
|
|
||||||
GUILayout.Label(RichTextName, new GUILayoutOption[] { GUILayout.Width(labelWidth) });
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
GUIUnstrip.Space(labelWidth);
|
|
||||||
}
|
|
||||||
|
|
||||||
var cm = this as CacheMethod;
|
|
||||||
|
|
||||||
if (HasParameters)
|
|
||||||
{
|
|
||||||
GUILayout.BeginVertical(null);
|
|
||||||
|
|
||||||
if (m_isEvaluating)
|
|
||||||
{
|
|
||||||
for (int i = 0; i < m_arguments.Length; i++)
|
|
||||||
{
|
|
||||||
var name = m_arguments[i].Name;
|
|
||||||
var input = m_argumentInput[i];
|
|
||||||
var type = m_arguments[i].ParameterType.Name;
|
|
||||||
|
|
||||||
var label = "<color=#2df7b2>" + type + "</color> <color=#a6e9e9>" + name + "</color>";
|
|
||||||
if (m_arguments[i].HasDefaultValue)
|
|
||||||
{
|
|
||||||
label = $"<i>[{label} = {m_arguments[i].DefaultValue}]</i>";
|
|
||||||
}
|
|
||||||
|
|
||||||
GUILayout.BeginHorizontal(null);
|
|
||||||
|
|
||||||
GUILayout.Label(i.ToString(), new GUILayoutOption[] { GUILayout.Width(20) });
|
|
||||||
m_argumentInput[i] = GUILayout.TextField(input, new GUILayoutOption[] { GUILayout.Width(150) });
|
|
||||||
GUILayout.Label(label, null);
|
|
||||||
|
|
||||||
GUILayout.EndHorizontal();
|
|
||||||
}
|
|
||||||
|
|
||||||
GUILayout.BeginHorizontal(null);
|
|
||||||
if (GUILayout.Button(EVALUATE_LABEL, new GUILayoutOption[] { GUILayout.Width(70) }))
|
|
||||||
{
|
|
||||||
if (cm != null)
|
|
||||||
{
|
|
||||||
cm.Evaluate();
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
UpdateValue();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if (GUILayout.Button("Cancel", new GUILayoutOption[] { GUILayout.Width(70) }))
|
|
||||||
{
|
|
||||||
m_isEvaluating = false;
|
|
||||||
}
|
|
||||||
GUILayout.EndHorizontal();
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
if (GUILayout.Button($"Evaluate ({m_arguments.Length} params)", new GUILayoutOption[] { GUILayout.Width(150) }))
|
|
||||||
{
|
|
||||||
m_isEvaluating = true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
GUILayout.EndVertical();
|
|
||||||
|
|
||||||
// new line and space
|
|
||||||
GUILayout.EndHorizontal();
|
|
||||||
GUILayout.BeginHorizontal(null);
|
|
||||||
GUIUnstrip.Space(labelWidth);
|
|
||||||
}
|
|
||||||
else if (cm != null)
|
|
||||||
{
|
|
||||||
//GUILayout.BeginHorizontal(null);
|
|
||||||
|
|
||||||
if (GUILayout.Button(EVALUATE_LABEL, new GUILayoutOption[] { GUILayout.Width(70) }))
|
|
||||||
{
|
|
||||||
cm.Evaluate();
|
|
||||||
}
|
|
||||||
|
|
||||||
// new line and space
|
|
||||||
GUILayout.EndHorizontal();
|
|
||||||
GUILayout.BeginHorizontal(null);
|
|
||||||
GUIUnstrip.Space(labelWidth);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!string.IsNullOrEmpty(ReflectionException))
|
|
||||||
{
|
|
||||||
GUILayout.Label("<color=red>Reflection failed!</color> (" + ReflectionException + ")", null);
|
|
||||||
}
|
|
||||||
else if ((HasParameters || this is CacheMethod) && !m_evaluated)
|
|
||||||
{
|
|
||||||
GUILayout.Label($"<color=grey><i>Not yet evaluated</i></color> (<color=#2df7b2>{ValueTypeName}</color>)", null);
|
|
||||||
}
|
|
||||||
else if (Value == null && !(this is CacheMethod))
|
|
||||||
{
|
|
||||||
GUILayout.Label("<i>null (" + ValueTypeName + ")</i>", null);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
DrawValue(window, window.width - labelWidth - 90);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private string GetRichTextName()
|
|
||||||
{
|
|
||||||
string memberColor = "";
|
|
||||||
switch (MemInfo.MemberType)
|
|
||||||
{
|
|
||||||
case MemberTypes.Field:
|
|
||||||
memberColor = "#c266ff"; break;
|
|
||||||
case MemberTypes.Property:
|
|
||||||
memberColor = "#72a6a6"; break;
|
|
||||||
case MemberTypes.Method:
|
|
||||||
memberColor = "#ff8000"; break;
|
|
||||||
};
|
|
||||||
|
|
||||||
m_richTextName = $"<color=#2df7b2>{MemInfo.DeclaringType.Name}</color>.<color={memberColor}>{MemInfo.Name}</color>";
|
|
||||||
|
|
||||||
if (m_arguments.Length > 0 || this is CacheMethod)
|
|
||||||
{
|
|
||||||
m_richTextName += "(";
|
|
||||||
var _params = "";
|
|
||||||
foreach (var param in m_arguments)
|
|
||||||
{
|
|
||||||
if (_params != "") _params += ", ";
|
|
||||||
|
|
||||||
_params += $"<color=#2df7b2>{param.ParameterType.Name}</color> <color=#a6e9e9>{param.Name}</color>";
|
|
||||||
}
|
|
||||||
m_richTextName += _params;
|
|
||||||
m_richTextName += ")";
|
|
||||||
}
|
|
||||||
|
|
||||||
return m_richTextName;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,14 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
|
|
||||||
namespace Explorer
|
|
||||||
{
|
|
||||||
interface IExpandHeight
|
|
||||||
{
|
|
||||||
bool IsExpanded { get; set; }
|
|
||||||
float WhiteSpace { get; set; }
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,303 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
using MelonLoader;
|
|
||||||
using UnityEngine;
|
|
||||||
using System.Reflection;
|
|
||||||
using UnhollowerBaseLib;
|
|
||||||
|
|
||||||
namespace Explorer
|
|
||||||
{
|
|
||||||
public class CacheDictionary : CacheObjectBase, IExpandHeight
|
|
||||||
{
|
|
||||||
public bool IsExpanded { get; set; }
|
|
||||||
public float WhiteSpace { get; set; } = 215f;
|
|
||||||
|
|
||||||
public PageHelper Pages = new PageHelper();
|
|
||||||
|
|
||||||
private CacheObjectBase[] m_cachedKeys;
|
|
||||||
private CacheObjectBase[] m_cachedValues;
|
|
||||||
|
|
||||||
public Type TypeOfKeys
|
|
||||||
{
|
|
||||||
get
|
|
||||||
{
|
|
||||||
if (m_keysType == null) GetGenericArguments();
|
|
||||||
return m_keysType;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
private Type m_keysType;
|
|
||||||
|
|
||||||
public Type TypeOfValues
|
|
||||||
{
|
|
||||||
get
|
|
||||||
{
|
|
||||||
if (m_valuesType == null) GetGenericArguments();
|
|
||||||
return m_valuesType;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
private Type m_valuesType;
|
|
||||||
|
|
||||||
public IDictionary IDict
|
|
||||||
{
|
|
||||||
get => m_iDictionary ?? (m_iDictionary = Value as IDictionary) ?? Il2CppDictionaryToMono();
|
|
||||||
set => m_iDictionary = value;
|
|
||||||
}
|
|
||||||
private IDictionary m_iDictionary;
|
|
||||||
|
|
||||||
// ========== Methods ==========
|
|
||||||
|
|
||||||
// This is a bit janky due to Il2Cpp Dictionary not implementing IDictionary.
|
|
||||||
private IDictionary Il2CppDictionaryToMono()
|
|
||||||
{
|
|
||||||
// note: "ValueType" is the Dictionary itself, TypeOfValues is the 'Dictionary.Values' type.
|
|
||||||
|
|
||||||
// get keys and values
|
|
||||||
var keys = ValueType.GetProperty("Keys") .GetValue(Value);
|
|
||||||
var values = ValueType.GetProperty("Values").GetValue(Value);
|
|
||||||
|
|
||||||
// create lists to hold them
|
|
||||||
var keyList = new List<object>();
|
|
||||||
var valueList = new List<object>();
|
|
||||||
|
|
||||||
// store entries with reflection
|
|
||||||
EnumerateWithReflection(keys, keyList);
|
|
||||||
EnumerateWithReflection(values, valueList);
|
|
||||||
|
|
||||||
// make actual mono dictionary
|
|
||||||
var dict = (IDictionary)Activator.CreateInstance(typeof(Dictionary<,>)
|
|
||||||
.MakeGenericType(TypeOfKeys, TypeOfValues));
|
|
||||||
|
|
||||||
// finally iterate into dictionary
|
|
||||||
for (int i = 0; i < keyList.Count; i++)
|
|
||||||
{
|
|
||||||
dict.Add(keyList[i], valueList[i]);
|
|
||||||
}
|
|
||||||
|
|
||||||
return dict;
|
|
||||||
}
|
|
||||||
|
|
||||||
private void EnumerateWithReflection(object collection, List<object> list)
|
|
||||||
{
|
|
||||||
// invoke GetEnumerator
|
|
||||||
var enumerator = collection.GetType().GetMethod("GetEnumerator").Invoke(collection, null);
|
|
||||||
// get the type of it
|
|
||||||
var enumeratorType = enumerator.GetType();
|
|
||||||
// reflect MoveNext and Current
|
|
||||||
var moveNext = enumeratorType.GetMethod("MoveNext");
|
|
||||||
var current = enumeratorType.GetProperty("Current");
|
|
||||||
// iterate
|
|
||||||
while ((bool)moveNext.Invoke(enumerator, null))
|
|
||||||
{
|
|
||||||
list.Add(current.GetValue(enumerator));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void GetGenericArguments()
|
|
||||||
{
|
|
||||||
if (this.MemInfo != null)
|
|
||||||
{
|
|
||||||
Type memberType = null;
|
|
||||||
switch (this.MemInfo.MemberType)
|
|
||||||
{
|
|
||||||
case MemberTypes.Field:
|
|
||||||
memberType = (MemInfo as FieldInfo).FieldType;
|
|
||||||
break;
|
|
||||||
case MemberTypes.Property:
|
|
||||||
memberType = (MemInfo as PropertyInfo).PropertyType;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (memberType != null && memberType.IsGenericType)
|
|
||||||
{
|
|
||||||
m_keysType = memberType.GetGenericArguments()[0];
|
|
||||||
m_valuesType = memberType.GetGenericArguments()[1];
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else if (Value != null)
|
|
||||||
{
|
|
||||||
var type = Value.GetType();
|
|
||||||
if (type.IsGenericType)
|
|
||||||
{
|
|
||||||
m_keysType = type.GetGenericArguments()[0];
|
|
||||||
m_valuesType = type.GetGenericArguments()[1];
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
MelonLogger.Log("TODO? Dictionary is of type: " + Value.GetType().FullName);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public override void UpdateValue()
|
|
||||||
{
|
|
||||||
// first make sure we won't run into a TypeInitializationException.
|
|
||||||
if (!EnsureDictionaryIsSupported())
|
|
||||||
{
|
|
||||||
ReflectionException = "Dictionary Type not supported with Reflection!";
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
base.UpdateValue();
|
|
||||||
|
|
||||||
// reset
|
|
||||||
IDict = null;
|
|
||||||
|
|
||||||
if (Value == null || IDict == null)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
var keys = new List<CacheObjectBase>();
|
|
||||||
foreach (var key in IDict.Keys)
|
|
||||||
{
|
|
||||||
var cache = GetCacheObject(key, TypeOfKeys);
|
|
||||||
keys.Add(cache);
|
|
||||||
}
|
|
||||||
|
|
||||||
var values = new List<CacheObjectBase>();
|
|
||||||
foreach (var val in IDict.Values)
|
|
||||||
{
|
|
||||||
var cache = GetCacheObject(val, TypeOfValues);
|
|
||||||
values.Add(cache);
|
|
||||||
}
|
|
||||||
|
|
||||||
m_cachedKeys = keys.ToArray();
|
|
||||||
m_cachedValues = values.ToArray();
|
|
||||||
}
|
|
||||||
|
|
||||||
private bool EnsureDictionaryIsSupported()
|
|
||||||
{
|
|
||||||
if (typeof(IDictionary).IsAssignableFrom(ValueType))
|
|
||||||
{
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
try
|
|
||||||
{
|
|
||||||
return Check(TypeOfKeys) && Check(TypeOfValues);
|
|
||||||
|
|
||||||
bool Check(Type type)
|
|
||||||
{
|
|
||||||
var ptr = (IntPtr)typeof(Il2CppClassPointerStore<>)
|
|
||||||
.MakeGenericType(type)
|
|
||||||
.GetField("NativeClassPtr")
|
|
||||||
.GetValue(null);
|
|
||||||
|
|
||||||
return Il2CppSystem.Type.internal_from_handle(IL2CPP.il2cpp_class_get_type(ptr)) is Il2CppSystem.Type;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
catch
|
|
||||||
{
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// ============= GUI Draw =============
|
|
||||||
|
|
||||||
public override void DrawValue(Rect window, float width)
|
|
||||||
{
|
|
||||||
if (m_cachedKeys == null || m_cachedValues == null)
|
|
||||||
{
|
|
||||||
GUILayout.Label("Cached keys or values is null!", null);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
var whitespace = CalcWhitespace(window);
|
|
||||||
|
|
||||||
int count = m_cachedKeys.Length;
|
|
||||||
|
|
||||||
if (!IsExpanded)
|
|
||||||
{
|
|
||||||
if (GUILayout.Button("v", new GUILayoutOption[] { GUILayout.Width(25) }))
|
|
||||||
{
|
|
||||||
IsExpanded = true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
if (GUILayout.Button("^", new GUILayoutOption[] { GUILayout.Width(25) }))
|
|
||||||
{
|
|
||||||
IsExpanded = false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
var negativeWhitespace = window.width - (whitespace + 100f);
|
|
||||||
|
|
||||||
GUI.skin.button.alignment = TextAnchor.MiddleLeft;
|
|
||||||
string btnLabel = $"[{count}] <color=#2df7b2>Dictionary<{TypeOfKeys.FullName}, {TypeOfValues.FullName}></color>";
|
|
||||||
if (GUILayout.Button(btnLabel, new GUILayoutOption[] { GUILayout.Width(negativeWhitespace) }))
|
|
||||||
{
|
|
||||||
WindowManager.InspectObject(Value, out bool _);
|
|
||||||
}
|
|
||||||
GUI.skin.button.alignment = TextAnchor.MiddleCenter;
|
|
||||||
|
|
||||||
GUIUnstrip.Space(5);
|
|
||||||
|
|
||||||
if (IsExpanded)
|
|
||||||
{
|
|
||||||
Pages.ItemCount = count;
|
|
||||||
|
|
||||||
if (count > Pages.ItemsPerPage)
|
|
||||||
{
|
|
||||||
GUILayout.EndHorizontal();
|
|
||||||
GUILayout.BeginHorizontal(null);
|
|
||||||
|
|
||||||
GUIUnstrip.Space(whitespace);
|
|
||||||
|
|
||||||
Pages.CurrentPageLabel();
|
|
||||||
|
|
||||||
// prev/next page buttons
|
|
||||||
if (GUILayout.Button("< Prev", new GUILayoutOption[] { GUILayout.Width(60) }))
|
|
||||||
{
|
|
||||||
Pages.TurnPage(Turn.Left);
|
|
||||||
}
|
|
||||||
if (GUILayout.Button("Next >", new GUILayoutOption[] { GUILayout.Width(60) }))
|
|
||||||
{
|
|
||||||
Pages.TurnPage(Turn.Right);
|
|
||||||
}
|
|
||||||
|
|
||||||
Pages.DrawLimitInputArea();
|
|
||||||
|
|
||||||
GUIUnstrip.Space(5);
|
|
||||||
}
|
|
||||||
|
|
||||||
int offset = Pages.CalculateOffsetIndex();
|
|
||||||
|
|
||||||
for (int i = offset; i < offset + Pages.ItemsPerPage && i < count; i++)
|
|
||||||
{
|
|
||||||
var key = m_cachedKeys[i];
|
|
||||||
var val = m_cachedValues[i];
|
|
||||||
|
|
||||||
//collapsing the BeginHorizontal called from ReflectionWindow.WindowFunction or previous array entry
|
|
||||||
GUILayout.EndHorizontal();
|
|
||||||
GUILayout.BeginHorizontal(null);
|
|
||||||
|
|
||||||
//GUIUnstrip.Space(whitespace);
|
|
||||||
|
|
||||||
if (key == null || val == null)
|
|
||||||
{
|
|
||||||
GUILayout.Label($"[{i}] <i><color=grey>(null)</color></i>", null);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
GUI.skin.label.alignment = TextAnchor.MiddleCenter;
|
|
||||||
GUILayout.Label($"[{i}]", new GUILayoutOption[] { GUILayout.Width(30) });
|
|
||||||
|
|
||||||
GUILayout.Label("Key:", new GUILayoutOption[] { GUILayout.Width(40) });
|
|
||||||
key.DrawValue(window, (window.width / 2) - 30f);
|
|
||||||
|
|
||||||
GUILayout.Label("Value:", new GUILayoutOption[] { GUILayout.Width(40) });
|
|
||||||
val.DrawValue(window, (window.width / 2) - 30f);
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
GUI.skin.label.alignment = TextAnchor.UpperLeft;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,23 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
using MelonLoader;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
namespace Explorer
|
|
||||||
{
|
|
||||||
public class CacheGameObject : CacheObjectBase
|
|
||||||
{
|
|
||||||
public override void DrawValue(Rect window, float width)
|
|
||||||
{
|
|
||||||
UIHelpers.GOButton(Value, null, false, width);
|
|
||||||
}
|
|
||||||
|
|
||||||
public override void UpdateValue()
|
|
||||||
{
|
|
||||||
base.UpdateValue();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,360 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Reflection;
|
|
||||||
using MelonLoader;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
namespace Explorer
|
|
||||||
{
|
|
||||||
public class CacheList : CacheObjectBase, IExpandHeight
|
|
||||||
{
|
|
||||||
public bool IsExpanded { get; set; }
|
|
||||||
public float WhiteSpace { get; set; } = 215f;
|
|
||||||
|
|
||||||
public PageHelper Pages = new PageHelper();
|
|
||||||
|
|
||||||
private CacheObjectBase[] m_cachedEntries;
|
|
||||||
|
|
||||||
// Type of Entries in the Array
|
|
||||||
public Type EntryType
|
|
||||||
{
|
|
||||||
get => GetEntryType();
|
|
||||||
set => m_entryType = value;
|
|
||||||
}
|
|
||||||
private Type m_entryType;
|
|
||||||
|
|
||||||
// Cached IEnumerable object
|
|
||||||
public IEnumerable Enumerable
|
|
||||||
{
|
|
||||||
get => GetEnumerable();
|
|
||||||
}
|
|
||||||
private IEnumerable m_enumerable;
|
|
||||||
|
|
||||||
// Generic Type Definition for Lists
|
|
||||||
public Type GenericTypeDef
|
|
||||||
{
|
|
||||||
get => GetGenericTypeDef();
|
|
||||||
}
|
|
||||||
private Type m_genericTypeDef;
|
|
||||||
|
|
||||||
// Cached ToArray method for Lists
|
|
||||||
public MethodInfo CppListToArrayMethod
|
|
||||||
{
|
|
||||||
get => GetGenericToArrayMethod();
|
|
||||||
}
|
|
||||||
private MethodInfo m_genericToArray;
|
|
||||||
|
|
||||||
// Cached Item Property for ILists
|
|
||||||
public PropertyInfo ItemProperty
|
|
||||||
{
|
|
||||||
get => GetItemProperty();
|
|
||||||
}
|
|
||||||
|
|
||||||
private PropertyInfo m_itemProperty;
|
|
||||||
|
|
||||||
// ========== Methods ==========
|
|
||||||
|
|
||||||
private IEnumerable GetEnumerable()
|
|
||||||
{
|
|
||||||
if (m_enumerable == null && Value != null)
|
|
||||||
{
|
|
||||||
m_enumerable = Value as IEnumerable ?? EnumerateWithReflection();
|
|
||||||
}
|
|
||||||
return m_enumerable;
|
|
||||||
}
|
|
||||||
|
|
||||||
private Type GetGenericTypeDef()
|
|
||||||
{
|
|
||||||
if (m_genericTypeDef == null && Value != null)
|
|
||||||
{
|
|
||||||
var type = Value.GetType();
|
|
||||||
if (type.IsGenericType)
|
|
||||||
{
|
|
||||||
m_genericTypeDef = type.GetGenericTypeDefinition();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return m_genericTypeDef;
|
|
||||||
}
|
|
||||||
|
|
||||||
private MethodInfo GetGenericToArrayMethod()
|
|
||||||
{
|
|
||||||
if (GenericTypeDef == null) return null;
|
|
||||||
|
|
||||||
if (m_genericToArray == null)
|
|
||||||
{
|
|
||||||
m_genericToArray = GenericTypeDef
|
|
||||||
.MakeGenericType(new Type[] { this.EntryType })
|
|
||||||
.GetMethod("ToArray");
|
|
||||||
}
|
|
||||||
return m_genericToArray;
|
|
||||||
}
|
|
||||||
|
|
||||||
private PropertyInfo GetItemProperty()
|
|
||||||
{
|
|
||||||
if (m_itemProperty == null)
|
|
||||||
{
|
|
||||||
m_itemProperty = Value?.GetType().GetProperty("Item");
|
|
||||||
}
|
|
||||||
return m_itemProperty;
|
|
||||||
}
|
|
||||||
|
|
||||||
private IEnumerable EnumerateWithReflection()
|
|
||||||
{
|
|
||||||
if (Value == null) return null;
|
|
||||||
|
|
||||||
if (GenericTypeDef == typeof(Il2CppSystem.Collections.Generic.List<>))
|
|
||||||
{
|
|
||||||
return (IEnumerable)CppListToArrayMethod?.Invoke(Value, new object[0]);
|
|
||||||
}
|
|
||||||
else if (GenericTypeDef == typeof(Il2CppSystem.Collections.Generic.HashSet<>))
|
|
||||||
{
|
|
||||||
return CppHashSetToMono();
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
return CppIListToMono();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private IEnumerable CppHashSetToMono()
|
|
||||||
{
|
|
||||||
var set = new HashSet<object>();
|
|
||||||
|
|
||||||
// invoke GetEnumerator
|
|
||||||
var enumerator = Value.GetType().GetMethod("GetEnumerator").Invoke(Value, null);
|
|
||||||
// get the type of it
|
|
||||||
var enumeratorType = enumerator.GetType();
|
|
||||||
// reflect MoveNext and Current
|
|
||||||
var moveNext = enumeratorType.GetMethod("MoveNext");
|
|
||||||
var current = enumeratorType.GetProperty("Current");
|
|
||||||
// iterate
|
|
||||||
while ((bool)moveNext.Invoke(enumerator, null))
|
|
||||||
{
|
|
||||||
set.Add(current.GetValue(enumerator));
|
|
||||||
}
|
|
||||||
|
|
||||||
return set;
|
|
||||||
}
|
|
||||||
|
|
||||||
private IList CppIListToMono()
|
|
||||||
{
|
|
||||||
try
|
|
||||||
{
|
|
||||||
var genericType = typeof(List<>).MakeGenericType(new Type[] { this.EntryType });
|
|
||||||
var list = (IList)Activator.CreateInstance(genericType);
|
|
||||||
|
|
||||||
for (int i = 0; ; i++)
|
|
||||||
{
|
|
||||||
try
|
|
||||||
{
|
|
||||||
var itm = ItemProperty.GetValue(Value, new object[] { i });
|
|
||||||
list.Add(itm);
|
|
||||||
}
|
|
||||||
catch { break; }
|
|
||||||
}
|
|
||||||
|
|
||||||
return list;
|
|
||||||
}
|
|
||||||
catch (Exception e)
|
|
||||||
{
|
|
||||||
MelonLogger.Log("Exception converting Il2Cpp IList to Mono IList: " + e.GetType() + ", " + e.Message);
|
|
||||||
return null;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private Type GetEntryType()
|
|
||||||
{
|
|
||||||
if (m_entryType == null)
|
|
||||||
{
|
|
||||||
if (this.MemInfo != null)
|
|
||||||
{
|
|
||||||
Type memberType = null;
|
|
||||||
switch (this.MemInfo.MemberType)
|
|
||||||
{
|
|
||||||
case MemberTypes.Field:
|
|
||||||
memberType = (MemInfo as FieldInfo).FieldType;
|
|
||||||
break;
|
|
||||||
case MemberTypes.Property:
|
|
||||||
memberType = (MemInfo as PropertyInfo).PropertyType;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (memberType != null && memberType.IsGenericType)
|
|
||||||
{
|
|
||||||
m_entryType = memberType.GetGenericArguments()[0];
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else if (Value != null)
|
|
||||||
{
|
|
||||||
var type = Value.GetType();
|
|
||||||
if (type.IsGenericType)
|
|
||||||
{
|
|
||||||
m_entryType = type.GetGenericArguments()[0];
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// IList probably won't be able to get any EntryType.
|
|
||||||
if (m_entryType == null)
|
|
||||||
{
|
|
||||||
m_entryType = typeof(object);
|
|
||||||
}
|
|
||||||
|
|
||||||
return m_entryType;
|
|
||||||
}
|
|
||||||
|
|
||||||
public override void UpdateValue()
|
|
||||||
{
|
|
||||||
base.UpdateValue();
|
|
||||||
|
|
||||||
if (Value == null || Enumerable == null)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
var enumerator = Enumerable.GetEnumerator();
|
|
||||||
if (enumerator == null)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
var list = new List<CacheObjectBase>();
|
|
||||||
while (enumerator.MoveNext())
|
|
||||||
{
|
|
||||||
var obj = enumerator.Current;
|
|
||||||
|
|
||||||
if (obj != null && ReflectionHelpers.GetActualType(obj) is Type t)
|
|
||||||
{
|
|
||||||
if (obj is Il2CppSystem.Object iObj)
|
|
||||||
{
|
|
||||||
try
|
|
||||||
{
|
|
||||||
var cast = iObj.Il2CppCast(t);
|
|
||||||
if (cast != null)
|
|
||||||
{
|
|
||||||
obj = cast;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
catch { }
|
|
||||||
}
|
|
||||||
|
|
||||||
if (GetCacheObject(obj, t) is CacheObjectBase cached)
|
|
||||||
{
|
|
||||||
list.Add(cached);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
list.Add(null);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
list.Add(null);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
m_cachedEntries = list.ToArray();
|
|
||||||
}
|
|
||||||
|
|
||||||
// ============= GUI Draw =============
|
|
||||||
|
|
||||||
public override void DrawValue(Rect window, float width)
|
|
||||||
{
|
|
||||||
if (m_cachedEntries == null)
|
|
||||||
{
|
|
||||||
GUILayout.Label("m_cachedEntries is null!", null);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
var whitespace = CalcWhitespace(window);
|
|
||||||
|
|
||||||
int count = m_cachedEntries.Length;
|
|
||||||
|
|
||||||
if (!IsExpanded)
|
|
||||||
{
|
|
||||||
if (GUILayout.Button("v", new GUILayoutOption[] { GUILayout.Width(25) }))
|
|
||||||
{
|
|
||||||
IsExpanded = true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
if (GUILayout.Button("^", new GUILayoutOption[] { GUILayout.Width(25) }))
|
|
||||||
{
|
|
||||||
IsExpanded = false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
var negativeWhitespace = window.width - (whitespace + 100f);
|
|
||||||
|
|
||||||
GUI.skin.button.alignment = TextAnchor.MiddleLeft;
|
|
||||||
string btnLabel = $"[{count}] <color=#2df7b2>{EntryType.FullName}</color>";
|
|
||||||
if (GUILayout.Button(btnLabel, new GUILayoutOption[] { GUILayout.MaxWidth(negativeWhitespace) }))
|
|
||||||
{
|
|
||||||
WindowManager.InspectObject(Value, out bool _);
|
|
||||||
}
|
|
||||||
GUI.skin.button.alignment = TextAnchor.MiddleCenter;
|
|
||||||
|
|
||||||
GUIUnstrip.Space(5);
|
|
||||||
|
|
||||||
if (IsExpanded)
|
|
||||||
{
|
|
||||||
Pages.ItemCount = count;
|
|
||||||
|
|
||||||
if (count > Pages.ItemsPerPage)
|
|
||||||
{
|
|
||||||
GUILayout.EndHorizontal();
|
|
||||||
GUILayout.BeginHorizontal(null);
|
|
||||||
|
|
||||||
GUIUnstrip.Space(whitespace);
|
|
||||||
|
|
||||||
Pages.CurrentPageLabel();
|
|
||||||
|
|
||||||
// prev/next page buttons
|
|
||||||
if (GUILayout.Button("< Prev", new GUILayoutOption[] { GUILayout.Width(60) }))
|
|
||||||
{
|
|
||||||
Pages.TurnPage(Turn.Left);
|
|
||||||
}
|
|
||||||
if (GUILayout.Button("Next >", new GUILayoutOption[] { GUILayout.Width(60) }))
|
|
||||||
{
|
|
||||||
Pages.TurnPage(Turn.Right);
|
|
||||||
}
|
|
||||||
|
|
||||||
Pages.DrawLimitInputArea();
|
|
||||||
|
|
||||||
GUIUnstrip.Space(5);
|
|
||||||
}
|
|
||||||
|
|
||||||
int offset = Pages.CalculateOffsetIndex();
|
|
||||||
|
|
||||||
for (int i = offset; i < offset + Pages.ItemsPerPage && i < count; i++)
|
|
||||||
{
|
|
||||||
var entry = m_cachedEntries[i];
|
|
||||||
|
|
||||||
//collapsing the BeginHorizontal called from ReflectionWindow.WindowFunction or previous array entry
|
|
||||||
GUILayout.EndHorizontal();
|
|
||||||
GUILayout.BeginHorizontal(null);
|
|
||||||
|
|
||||||
GUIUnstrip.Space(whitespace);
|
|
||||||
|
|
||||||
if (entry == null || entry.Value == null)
|
|
||||||
{
|
|
||||||
GUILayout.Label($"[{i}] <i><color=grey>(null)</color></i>", null);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
GUI.skin.label.alignment = TextAnchor.MiddleCenter;
|
|
||||||
GUILayout.Label($"[{i}]", new GUILayoutOption[] { GUILayout.Width(30) });
|
|
||||||
|
|
||||||
entry.DrawValue(window, window.width - (whitespace + 85));
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
GUI.skin.label.alignment = TextAnchor.UpperLeft;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,90 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
using System.Reflection;
|
|
||||||
using UnityEngine;
|
|
||||||
using MelonLoader;
|
|
||||||
|
|
||||||
namespace Explorer
|
|
||||||
{
|
|
||||||
public class CacheMethod : CacheObjectBase
|
|
||||||
{
|
|
||||||
private CacheObjectBase m_cachedReturnValue;
|
|
||||||
|
|
||||||
public static bool CanEvaluate(MethodInfo mi)
|
|
||||||
{
|
|
||||||
// TODO generic args
|
|
||||||
if (mi.GetGenericArguments().Length > 0)
|
|
||||||
{
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
// primitive and string args supported
|
|
||||||
return CanProcessArgs(mi.GetParameters());
|
|
||||||
}
|
|
||||||
|
|
||||||
public override void UpdateValue()
|
|
||||||
{
|
|
||||||
//base.UpdateValue();
|
|
||||||
}
|
|
||||||
|
|
||||||
public void Evaluate()
|
|
||||||
{
|
|
||||||
m_isEvaluating = false;
|
|
||||||
|
|
||||||
var mi = MemInfo as MethodInfo;
|
|
||||||
object ret = null;
|
|
||||||
|
|
||||||
if (!HasParameters)
|
|
||||||
{
|
|
||||||
ret = mi.Invoke(mi.IsStatic ? null : DeclaringInstance, new object[0]);
|
|
||||||
m_evaluated = true;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
try
|
|
||||||
{
|
|
||||||
ret = mi.Invoke(mi.IsStatic ? null : DeclaringInstance, ParseArguments());
|
|
||||||
m_evaluated = true;
|
|
||||||
}
|
|
||||||
catch (Exception e)
|
|
||||||
{
|
|
||||||
MelonLogger.Log($"Exception evaluating: {e.GetType()}, {e.Message}");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (ret != null)
|
|
||||||
{
|
|
||||||
m_cachedReturnValue = GetCacheObject(ret);
|
|
||||||
m_cachedReturnValue.UpdateValue();
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
m_cachedReturnValue = null;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// ==== GUI DRAW ====
|
|
||||||
|
|
||||||
public override void DrawValue(Rect window, float width)
|
|
||||||
{
|
|
||||||
if (m_evaluated)
|
|
||||||
{
|
|
||||||
if (m_cachedReturnValue != null)
|
|
||||||
{
|
|
||||||
m_cachedReturnValue.DrawValue(window, width);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
GUILayout.Label($"null (<color=#2df7b2>{ValueTypeName}</color>)", null);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
GUILayout.Label($"<color=grey><i>Not yet evaluated</i></color> (<color=#2df7b2>{ValueTypeName}</color>)", null);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,65 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
using System.Reflection;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
namespace Explorer
|
|
||||||
{
|
|
||||||
public class CacheOther : CacheObjectBase
|
|
||||||
{
|
|
||||||
private MethodInfo m_toStringMethod;
|
|
||||||
|
|
||||||
public MethodInfo ToStringMethod
|
|
||||||
{
|
|
||||||
get
|
|
||||||
{
|
|
||||||
if (m_toStringMethod == null)
|
|
||||||
{
|
|
||||||
try
|
|
||||||
{
|
|
||||||
m_toStringMethod = ReflectionHelpers.GetActualType(Value).GetMethod("ToString", new Type[0])
|
|
||||||
?? typeof(object).GetMethod("ToString", new Type[0]);
|
|
||||||
|
|
||||||
// test invoke
|
|
||||||
m_toStringMethod.Invoke(Value, null);
|
|
||||||
}
|
|
||||||
catch
|
|
||||||
{
|
|
||||||
m_toStringMethod = typeof(object).GetMethod("ToString", new Type[0]);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return m_toStringMethod;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public override void DrawValue(Rect window, float width)
|
|
||||||
{
|
|
||||||
string label = (string)ToStringMethod?.Invoke(Value, null) ?? Value.ToString();
|
|
||||||
|
|
||||||
if (!label.Contains(ValueTypeName))
|
|
||||||
{
|
|
||||||
label += $" (<color=#2df7b2>{ValueTypeName}</color>)";
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
label = label.Replace(ValueTypeName, $"<color=#2df7b2>{ValueTypeName}</color>");
|
|
||||||
}
|
|
||||||
|
|
||||||
if (Value is UnityEngine.Object unityObj && !label.Contains(unityObj.name))
|
|
||||||
{
|
|
||||||
label = unityObj.name + " | " + label;
|
|
||||||
}
|
|
||||||
|
|
||||||
GUI.skin.button.alignment = TextAnchor.MiddleLeft;
|
|
||||||
if (GUILayout.Button(label, new GUILayoutOption[] { GUILayout.Width(width - 15) }))
|
|
||||||
{
|
|
||||||
WindowManager.InspectObject(Value, out bool _);
|
|
||||||
}
|
|
||||||
GUI.skin.button.alignment = TextAnchor.MiddleCenter;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,112 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
namespace Explorer
|
|
||||||
{
|
|
||||||
public class CacheColor : CacheObjectBase, IExpandHeight
|
|
||||||
{
|
|
||||||
private string r = "0";
|
|
||||||
private string g = "0";
|
|
||||||
private string b = "0";
|
|
||||||
private string a = "0";
|
|
||||||
|
|
||||||
public bool IsExpanded { get; set; }
|
|
||||||
public float WhiteSpace { get; set; } = 215f;
|
|
||||||
|
|
||||||
public override void UpdateValue()
|
|
||||||
{
|
|
||||||
base.UpdateValue();
|
|
||||||
|
|
||||||
var color = (Color)Value;
|
|
||||||
|
|
||||||
r = color.r.ToString();
|
|
||||||
g = color.g.ToString();
|
|
||||||
b = color.b.ToString();
|
|
||||||
a = color.a.ToString();
|
|
||||||
}
|
|
||||||
|
|
||||||
public override void DrawValue(Rect window, float width)
|
|
||||||
{
|
|
||||||
if (CanWrite)
|
|
||||||
{
|
|
||||||
if (!IsExpanded)
|
|
||||||
{
|
|
||||||
if (GUILayout.Button("v", new GUILayoutOption[] { GUILayout.Width(25) }))
|
|
||||||
{
|
|
||||||
IsExpanded = true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
if (GUILayout.Button("^", new GUILayoutOption[] { GUILayout.Width(25) }))
|
|
||||||
{
|
|
||||||
IsExpanded = false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
//var c = (Color)Value;
|
|
||||||
//GUI.color = c;
|
|
||||||
GUILayout.Label($"<color=#2df7b2>Color:</color> {((Color)Value).ToString()}", null);
|
|
||||||
//GUI.color = Color.white;
|
|
||||||
|
|
||||||
if (CanWrite && IsExpanded)
|
|
||||||
{
|
|
||||||
GUILayout.EndHorizontal();
|
|
||||||
|
|
||||||
var whitespace = CalcWhitespace(window);
|
|
||||||
|
|
||||||
GUILayout.BeginHorizontal(null);
|
|
||||||
GUIUnstrip.Space(whitespace);
|
|
||||||
GUILayout.Label("R:", new GUILayoutOption[] { GUILayout.Width(30) });
|
|
||||||
r = GUILayout.TextField(r, new GUILayoutOption[] { GUILayout.Width(120) });
|
|
||||||
GUILayout.EndHorizontal();
|
|
||||||
|
|
||||||
GUILayout.BeginHorizontal(null);
|
|
||||||
GUIUnstrip.Space(whitespace);
|
|
||||||
GUILayout.Label("G:", new GUILayoutOption[] { GUILayout.Width(30) });
|
|
||||||
g = GUILayout.TextField(g, new GUILayoutOption[] { GUILayout.Width(120) });
|
|
||||||
GUILayout.EndHorizontal();
|
|
||||||
|
|
||||||
GUILayout.BeginHorizontal(null);
|
|
||||||
GUIUnstrip.Space(whitespace);
|
|
||||||
GUILayout.Label("B:", new GUILayoutOption[] { GUILayout.Width(30) });
|
|
||||||
b = GUILayout.TextField(b, new GUILayoutOption[] { GUILayout.Width(120) });
|
|
||||||
GUILayout.EndHorizontal();
|
|
||||||
|
|
||||||
GUILayout.BeginHorizontal(null);
|
|
||||||
GUIUnstrip.Space(whitespace);
|
|
||||||
GUILayout.Label("A:", new GUILayoutOption[] { GUILayout.Width(30) });
|
|
||||||
a = GUILayout.TextField(a, new GUILayoutOption[] { GUILayout.Width(120) });
|
|
||||||
GUILayout.EndHorizontal();
|
|
||||||
|
|
||||||
// draw set value button
|
|
||||||
GUILayout.BeginHorizontal(null);
|
|
||||||
GUIUnstrip.Space(whitespace);
|
|
||||||
if (GUILayout.Button("<color=lime>Apply</color>", new GUILayoutOption[] { GUILayout.Width(155) }))
|
|
||||||
{
|
|
||||||
SetValueFromInput();
|
|
||||||
}
|
|
||||||
GUILayout.EndHorizontal();
|
|
||||||
|
|
||||||
GUILayout.BeginHorizontal(null);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void SetValueFromInput()
|
|
||||||
{
|
|
||||||
if (float.TryParse(r, out float fR)
|
|
||||||
&& float.TryParse(g, out float fG)
|
|
||||||
&& float.TryParse(b, out float fB)
|
|
||||||
&& float.TryParse(a, out float fA))
|
|
||||||
{
|
|
||||||
Value = new Color(fR, fB, fG, fA);
|
|
||||||
SetValue();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,69 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
using System.Reflection;
|
|
||||||
using MelonLoader;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
namespace Explorer
|
|
||||||
{
|
|
||||||
public class CacheEnum : CacheObjectBase
|
|
||||||
{
|
|
||||||
public Type EnumType;
|
|
||||||
public string[] EnumNames;
|
|
||||||
|
|
||||||
public override void Init()
|
|
||||||
{
|
|
||||||
try
|
|
||||||
{
|
|
||||||
EnumType = Value.GetType();
|
|
||||||
}
|
|
||||||
catch
|
|
||||||
{
|
|
||||||
EnumType = (MemInfo as FieldInfo)?.FieldType ?? (MemInfo as PropertyInfo).PropertyType;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (EnumType != null)
|
|
||||||
{
|
|
||||||
EnumNames = Enum.GetNames(EnumType);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
ReflectionException = "Unknown, could not get Enum names.";
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public override void DrawValue(Rect window, float width)
|
|
||||||
{
|
|
||||||
if (CanWrite)
|
|
||||||
{
|
|
||||||
if (GUILayout.Button("<", new GUILayoutOption[] { GUILayout.Width(25) }))
|
|
||||||
{
|
|
||||||
SetEnum(ref Value, -1);
|
|
||||||
SetValue();
|
|
||||||
}
|
|
||||||
if (GUILayout.Button(">", new GUILayoutOption[] { GUILayout.Width(25) }))
|
|
||||||
{
|
|
||||||
SetEnum(ref Value, 1);
|
|
||||||
SetValue();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
GUILayout.Label(Value.ToString() + "<color=#2df7b2><i> (" + ValueType + ")</i></color>", null);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void SetEnum(ref object value, int change)
|
|
||||||
{
|
|
||||||
var names = EnumNames.ToList();
|
|
||||||
|
|
||||||
int newindex = names.IndexOf(value.ToString()) + change;
|
|
||||||
|
|
||||||
if ((change < 0 && newindex >= 0) || (change > 0 && newindex < names.Count))
|
|
||||||
{
|
|
||||||
value = Enum.Parse(EnumType, names[newindex]);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,126 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Reflection;
|
|
||||||
using MelonLoader;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
namespace Explorer
|
|
||||||
{
|
|
||||||
public class CachePrimitive : CacheObjectBase
|
|
||||||
{
|
|
||||||
private bool m_isBool;
|
|
||||||
private bool m_isString;
|
|
||||||
|
|
||||||
private string m_valueToString;
|
|
||||||
|
|
||||||
public MethodInfo ParseMethod => m_parseMethod ?? (m_parseMethod = Value.GetType().GetMethod("Parse", new Type[] { typeof(string) }));
|
|
||||||
private MethodInfo m_parseMethod;
|
|
||||||
|
|
||||||
public override void Init()
|
|
||||||
{
|
|
||||||
if (ValueType == null)
|
|
||||||
{
|
|
||||||
ValueType = Value?.GetType();
|
|
||||||
|
|
||||||
// has to be a string at this point
|
|
||||||
if (ValueType == null)
|
|
||||||
{
|
|
||||||
ValueType = typeof(string);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (ValueType == typeof(string))
|
|
||||||
{
|
|
||||||
m_isString = true;
|
|
||||||
}
|
|
||||||
else if (ValueType == typeof(bool))
|
|
||||||
{
|
|
||||||
m_isBool = true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public override void UpdateValue()
|
|
||||||
{
|
|
||||||
base.UpdateValue();
|
|
||||||
|
|
||||||
m_valueToString = Value?.ToString();
|
|
||||||
}
|
|
||||||
|
|
||||||
public override void DrawValue(Rect window, float width)
|
|
||||||
{
|
|
||||||
if (m_isBool)
|
|
||||||
{
|
|
||||||
var b = (bool)Value;
|
|
||||||
var label = $"<color={(b ? "lime" : "red")}>{b}</color>";
|
|
||||||
|
|
||||||
if (CanWrite)
|
|
||||||
{
|
|
||||||
b = GUILayout.Toggle(b, label, null);
|
|
||||||
if (b != (bool)Value)
|
|
||||||
{
|
|
||||||
SetValueFromInput(b.ToString());
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
GUILayout.Label(label, null);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
// using ValueType.Name instead of ValueTypeName, because we only want the short name.
|
|
||||||
GUILayout.Label("<color=#2df7b2><i>" + ValueType.Name + "</i></color>", new GUILayoutOption[] { GUILayout.Width(50) });
|
|
||||||
|
|
||||||
int dynSize = 25 + (m_valueToString.Length * 15);
|
|
||||||
var maxwidth = window.width - 310f;
|
|
||||||
if (CanWrite) maxwidth -= 60;
|
|
||||||
|
|
||||||
if (dynSize > maxwidth)
|
|
||||||
{
|
|
||||||
m_valueToString = GUILayout.TextArea(m_valueToString, new GUILayoutOption[] { GUILayout.MaxWidth(maxwidth) });
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
m_valueToString = GUILayout.TextField(m_valueToString, new GUILayoutOption[] { GUILayout.MaxWidth(dynSize) });
|
|
||||||
}
|
|
||||||
|
|
||||||
if (CanWrite)
|
|
||||||
{
|
|
||||||
if (GUILayout.Button("<color=#00FF00>Apply</color>", new GUILayoutOption[] { GUILayout.Width(60) }))
|
|
||||||
{
|
|
||||||
SetValueFromInput(m_valueToString);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
GUIUnstrip.Space(10);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void SetValueFromInput(string valueString)
|
|
||||||
{
|
|
||||||
if (MemInfo == null)
|
|
||||||
{
|
|
||||||
MelonLogger.Log("Trying to SetValue but the MemberInfo is null!");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (m_isString)
|
|
||||||
{
|
|
||||||
Value = valueString;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
try
|
|
||||||
{
|
|
||||||
Value = ParseMethod.Invoke(null, new object[] { valueString });
|
|
||||||
}
|
|
||||||
catch (Exception e)
|
|
||||||
{
|
|
||||||
MelonLogger.Log("Exception parsing value: " + e.GetType() + ", " + e.Message);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
SetValue();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,100 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
namespace Explorer
|
|
||||||
{
|
|
||||||
public class CacheQuaternion : CacheObjectBase, IExpandHeight
|
|
||||||
{
|
|
||||||
private string x = "0";
|
|
||||||
private string y = "0";
|
|
||||||
private string z = "0";
|
|
||||||
|
|
||||||
public bool IsExpanded { get; set; }
|
|
||||||
public float WhiteSpace { get; set; } = 215f;
|
|
||||||
|
|
||||||
public override void UpdateValue()
|
|
||||||
{
|
|
||||||
base.UpdateValue();
|
|
||||||
|
|
||||||
var euler = ((Quaternion)Value).eulerAngles;
|
|
||||||
|
|
||||||
x = euler.x.ToString();
|
|
||||||
y = euler.y.ToString();
|
|
||||||
z = euler.z.ToString();
|
|
||||||
}
|
|
||||||
|
|
||||||
public override void DrawValue(Rect window, float width)
|
|
||||||
{
|
|
||||||
if (CanWrite)
|
|
||||||
{
|
|
||||||
if (!IsExpanded)
|
|
||||||
{
|
|
||||||
if (GUILayout.Button("v", new GUILayoutOption[] { GUILayout.Width(25) }))
|
|
||||||
{
|
|
||||||
IsExpanded = true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
if (GUILayout.Button("^", new GUILayoutOption[] { GUILayout.Width(25) }))
|
|
||||||
{
|
|
||||||
IsExpanded = false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
GUILayout.Label($"<color=#2df7b2>Quaternion</color>: {((Quaternion)Value).eulerAngles.ToString()}", null);
|
|
||||||
|
|
||||||
if (CanWrite && IsExpanded)
|
|
||||||
{
|
|
||||||
GUILayout.EndHorizontal();
|
|
||||||
|
|
||||||
var whitespace = CalcWhitespace(window);
|
|
||||||
|
|
||||||
GUILayout.BeginHorizontal(null);
|
|
||||||
GUIUnstrip.Space(whitespace);
|
|
||||||
GUILayout.Label("X:", new GUILayoutOption[] { GUILayout.Width(30) });
|
|
||||||
x = GUILayout.TextField(x, new GUILayoutOption[] { GUILayout.Width(120) });
|
|
||||||
GUILayout.EndHorizontal();
|
|
||||||
|
|
||||||
GUILayout.BeginHorizontal(null);
|
|
||||||
GUIUnstrip.Space(whitespace);
|
|
||||||
GUILayout.Label("Y:", new GUILayoutOption[] { GUILayout.Width(30) });
|
|
||||||
y = GUILayout.TextField(y, new GUILayoutOption[] { GUILayout.Width(120) });
|
|
||||||
GUILayout.EndHorizontal();
|
|
||||||
|
|
||||||
GUILayout.BeginHorizontal(null);
|
|
||||||
GUIUnstrip.Space(whitespace);
|
|
||||||
GUILayout.Label("Z:", new GUILayoutOption[] { GUILayout.Width(30) });
|
|
||||||
z = GUILayout.TextField(z, new GUILayoutOption[] { GUILayout.Width(120) });
|
|
||||||
GUILayout.EndHorizontal();
|
|
||||||
|
|
||||||
// draw set value button
|
|
||||||
GUILayout.BeginHorizontal(null);
|
|
||||||
GUIUnstrip.Space(whitespace);
|
|
||||||
if (GUILayout.Button("<color=lime>Apply</color>", new GUILayoutOption[] { GUILayout.Width(155) }))
|
|
||||||
{
|
|
||||||
SetValueFromInput();
|
|
||||||
}
|
|
||||||
GUILayout.EndHorizontal();
|
|
||||||
|
|
||||||
GUILayout.BeginHorizontal(null);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void SetValueFromInput()
|
|
||||||
{
|
|
||||||
if (float.TryParse(x, out float fX)
|
|
||||||
&& float.TryParse(y, out float fY)
|
|
||||||
&& float.TryParse(z, out float fZ))
|
|
||||||
{
|
|
||||||
Value = Quaternion.Euler(new Vector3(fX, fY, fZ));
|
|
||||||
SetValue();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,109 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
namespace Explorer
|
|
||||||
{
|
|
||||||
public class CacheRect : CacheObjectBase, IExpandHeight
|
|
||||||
{
|
|
||||||
private string x = "0";
|
|
||||||
private string y = "0";
|
|
||||||
private string w = "0";
|
|
||||||
private string h = "0";
|
|
||||||
|
|
||||||
public bool IsExpanded { get; set; }
|
|
||||||
public float WhiteSpace { get; set; } = 215f;
|
|
||||||
|
|
||||||
public override void UpdateValue()
|
|
||||||
{
|
|
||||||
base.UpdateValue();
|
|
||||||
|
|
||||||
var rect = (Rect)Value;
|
|
||||||
|
|
||||||
x = rect.x.ToString();
|
|
||||||
y = rect.y.ToString();
|
|
||||||
w = rect.width.ToString();
|
|
||||||
h = rect.height.ToString();
|
|
||||||
}
|
|
||||||
|
|
||||||
public override void DrawValue(Rect window, float width)
|
|
||||||
{
|
|
||||||
if (CanWrite)
|
|
||||||
{
|
|
||||||
if (!IsExpanded)
|
|
||||||
{
|
|
||||||
if (GUILayout.Button("v", new GUILayoutOption[] { GUILayout.Width(25) }))
|
|
||||||
{
|
|
||||||
IsExpanded = true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
if (GUILayout.Button("^", new GUILayoutOption[] { GUILayout.Width(25) }))
|
|
||||||
{
|
|
||||||
IsExpanded = false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
GUILayout.Label($"<color=#2df7b2>Rect</color>: {((Rect)Value).ToString()}", null);
|
|
||||||
|
|
||||||
if (CanWrite && IsExpanded)
|
|
||||||
{
|
|
||||||
GUILayout.EndHorizontal();
|
|
||||||
|
|
||||||
var whitespace = CalcWhitespace(window);
|
|
||||||
|
|
||||||
GUILayout.BeginHorizontal(null);
|
|
||||||
GUIUnstrip.Space(whitespace);
|
|
||||||
GUILayout.Label("X:", new GUILayoutOption[] { GUILayout.Width(30) });
|
|
||||||
x = GUILayout.TextField(x, new GUILayoutOption[] { GUILayout.Width(120) });
|
|
||||||
GUILayout.EndHorizontal();
|
|
||||||
|
|
||||||
GUILayout.BeginHorizontal(null);
|
|
||||||
GUIUnstrip.Space(whitespace);
|
|
||||||
GUILayout.Label("Y:", new GUILayoutOption[] { GUILayout.Width(30) });
|
|
||||||
y = GUILayout.TextField(y, new GUILayoutOption[] { GUILayout.Width(120) });
|
|
||||||
GUILayout.EndHorizontal();
|
|
||||||
|
|
||||||
GUILayout.BeginHorizontal(null);
|
|
||||||
GUIUnstrip.Space(whitespace);
|
|
||||||
GUILayout.Label("W:", new GUILayoutOption[] { GUILayout.Width(30) });
|
|
||||||
w = GUILayout.TextField(w, new GUILayoutOption[] { GUILayout.Width(120) });
|
|
||||||
GUILayout.EndHorizontal();
|
|
||||||
|
|
||||||
GUILayout.BeginHorizontal(null);
|
|
||||||
GUIUnstrip.Space(whitespace);
|
|
||||||
GUILayout.Label("H:", new GUILayoutOption[] { GUILayout.Width(30) });
|
|
||||||
h = GUILayout.TextField(h, new GUILayoutOption[] { GUILayout.Width(120) });
|
|
||||||
GUILayout.EndHorizontal();
|
|
||||||
|
|
||||||
// draw set value button
|
|
||||||
GUILayout.BeginHorizontal(null);
|
|
||||||
GUIUnstrip.Space(whitespace);
|
|
||||||
if (GUILayout.Button("<color=lime>Apply</color>", new GUILayoutOption[] { GUILayout.Width(155) }))
|
|
||||||
{
|
|
||||||
SetValueFromInput();
|
|
||||||
}
|
|
||||||
GUILayout.EndHorizontal();
|
|
||||||
|
|
||||||
GUILayout.BeginHorizontal(null);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void SetValueFromInput()
|
|
||||||
{
|
|
||||||
if (float.TryParse(x, out float fX)
|
|
||||||
&& float.TryParse(y, out float fY)
|
|
||||||
&& float.TryParse(w, out float fW)
|
|
||||||
&& float.TryParse(h, out float fH))
|
|
||||||
{
|
|
||||||
Value = new Rect(fX, fY, fW, fH);
|
|
||||||
SetValue();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,164 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
using System.Reflection;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
namespace Explorer
|
|
||||||
{
|
|
||||||
public class CacheVector : CacheObjectBase, IExpandHeight
|
|
||||||
{
|
|
||||||
public int VectorSize = 2;
|
|
||||||
|
|
||||||
private string x = "0";
|
|
||||||
private string y = "0";
|
|
||||||
private string z = "0";
|
|
||||||
private string w = "0";
|
|
||||||
|
|
||||||
private MethodInfo m_toStringMethod;
|
|
||||||
|
|
||||||
public bool IsExpanded { get; set; }
|
|
||||||
public float WhiteSpace { get; set; } = 215f;
|
|
||||||
|
|
||||||
public override void Init()
|
|
||||||
{
|
|
||||||
if (Value is Vector2)
|
|
||||||
{
|
|
||||||
VectorSize = 2;
|
|
||||||
}
|
|
||||||
else if (Value is Vector3)
|
|
||||||
{
|
|
||||||
VectorSize = 3;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
VectorSize = 4;
|
|
||||||
}
|
|
||||||
|
|
||||||
m_toStringMethod = Value.GetType().GetMethod("ToString", new Type[0]);
|
|
||||||
}
|
|
||||||
|
|
||||||
public override void UpdateValue()
|
|
||||||
{
|
|
||||||
base.UpdateValue();
|
|
||||||
|
|
||||||
if (Value is Vector2 vec2)
|
|
||||||
{
|
|
||||||
x = vec2.x.ToString();
|
|
||||||
y = vec2.y.ToString();
|
|
||||||
}
|
|
||||||
else if (Value is Vector3 vec3)
|
|
||||||
{
|
|
||||||
x = vec3.x.ToString();
|
|
||||||
y = vec3.y.ToString();
|
|
||||||
z = vec3.z.ToString();
|
|
||||||
}
|
|
||||||
else if (Value is Vector4 vec4)
|
|
||||||
{
|
|
||||||
x = vec4.x.ToString();
|
|
||||||
y = vec4.y.ToString();
|
|
||||||
z = vec4.z.ToString();
|
|
||||||
w = vec4.w.ToString();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public override void DrawValue(Rect window, float width)
|
|
||||||
{
|
|
||||||
if (CanWrite)
|
|
||||||
{
|
|
||||||
if (!IsExpanded)
|
|
||||||
{
|
|
||||||
if (GUILayout.Button("v", new GUILayoutOption[] { GUILayout.Width(25) }))
|
|
||||||
{
|
|
||||||
IsExpanded = true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
if (GUILayout.Button("^", new GUILayoutOption[] { GUILayout.Width(25) }))
|
|
||||||
{
|
|
||||||
IsExpanded = false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
GUILayout.Label($"<color=#2df7b2>Vector{VectorSize}</color>: {(string)m_toStringMethod.Invoke(Value, new object[0])}", null);
|
|
||||||
|
|
||||||
if (CanWrite && IsExpanded)
|
|
||||||
{
|
|
||||||
GUILayout.EndHorizontal();
|
|
||||||
|
|
||||||
var whitespace = CalcWhitespace(window);
|
|
||||||
|
|
||||||
// always draw x and y
|
|
||||||
GUILayout.BeginHorizontal(null);
|
|
||||||
GUIUnstrip.Space(whitespace);
|
|
||||||
GUILayout.Label("X:", new GUILayoutOption[] { GUILayout.Width(30) });
|
|
||||||
x = GUILayout.TextField(x, new GUILayoutOption[] { GUILayout.Width(120) });
|
|
||||||
GUILayout.EndHorizontal();
|
|
||||||
|
|
||||||
GUILayout.BeginHorizontal(null);
|
|
||||||
GUIUnstrip.Space(whitespace);
|
|
||||||
GUILayout.Label("Y:", new GUILayoutOption[] { GUILayout.Width(30) });
|
|
||||||
y = GUILayout.TextField(y, new GUILayoutOption[] { GUILayout.Width(120) });
|
|
||||||
GUILayout.EndHorizontal();
|
|
||||||
|
|
||||||
if (VectorSize > 2)
|
|
||||||
{
|
|
||||||
// draw z
|
|
||||||
GUILayout.BeginHorizontal(null);
|
|
||||||
GUIUnstrip.Space(whitespace);
|
|
||||||
GUILayout.Label("Z:", new GUILayoutOption[] { GUILayout.Width(30) });
|
|
||||||
z = GUILayout.TextField(z, new GUILayoutOption[] { GUILayout.Width(120) });
|
|
||||||
GUILayout.EndHorizontal();
|
|
||||||
}
|
|
||||||
if (VectorSize > 3)
|
|
||||||
{
|
|
||||||
// draw w
|
|
||||||
GUILayout.BeginHorizontal(null);
|
|
||||||
GUIUnstrip.Space(whitespace);
|
|
||||||
GUILayout.Label("W:", new GUILayoutOption[] { GUILayout.Width(30) });
|
|
||||||
w = GUILayout.TextField(w, new GUILayoutOption[] { GUILayout.Width(120) });
|
|
||||||
GUILayout.EndHorizontal();
|
|
||||||
}
|
|
||||||
|
|
||||||
// draw set value button
|
|
||||||
GUILayout.BeginHorizontal(null);
|
|
||||||
GUIUnstrip.Space(whitespace);
|
|
||||||
if (GUILayout.Button("<color=lime>Apply</color>", new GUILayoutOption[] { GUILayout.Width(155) }))
|
|
||||||
{
|
|
||||||
SetValueFromInput();
|
|
||||||
}
|
|
||||||
GUILayout.EndHorizontal();
|
|
||||||
|
|
||||||
GUILayout.BeginHorizontal(null);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void SetValueFromInput()
|
|
||||||
{
|
|
||||||
if (float.TryParse(x, out float fX)
|
|
||||||
&& float.TryParse(y, out float fY)
|
|
||||||
&& float.TryParse(z, out float fZ)
|
|
||||||
&& float.TryParse(w, out float fW))
|
|
||||||
{
|
|
||||||
object vector = null;
|
|
||||||
|
|
||||||
switch (VectorSize)
|
|
||||||
{
|
|
||||||
case 2: vector = new Vector2(fX, fY); break;
|
|
||||||
case 3: vector = new Vector3(fX, fY, fZ); break;
|
|
||||||
case 4: vector = new Vector4(fX, fY, fZ, fW); break;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (vector != null)
|
|
||||||
{
|
|
||||||
Value = vector;
|
|
||||||
SetValue();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,69 +1,100 @@
|
|||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.IO;
|
using System.IO;
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
using System.Xml.Serialization;
|
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
using IniParser;
|
||||||
|
using IniParser.Parser;
|
||||||
|
|
||||||
namespace Explorer
|
namespace UnityExplorer.Config
|
||||||
{
|
{
|
||||||
public class ModConfig
|
public class ModConfig
|
||||||
{
|
{
|
||||||
[XmlIgnore] public static readonly XmlSerializer Serializer = new XmlSerializer(typeof(ModConfig));
|
public static ModConfig Instance;
|
||||||
|
|
||||||
[XmlIgnore] private const string EXPLORER_FOLDER = @"Mods\CppExplorer";
|
internal static readonly IniDataParser _parser = new IniDataParser();
|
||||||
[XmlIgnore] private const string SETTINGS_PATH = EXPLORER_FOLDER + @"\config.xml";
|
internal const string INI_PATH = ExplorerCore.EXPLORER_FOLDER + @"\config.ini";
|
||||||
|
|
||||||
[XmlIgnore] public static ModConfig Instance;
|
static ModConfig()
|
||||||
|
{
|
||||||
|
_parser.Configuration.CommentString = "#";
|
||||||
|
}
|
||||||
|
|
||||||
public KeyCode Main_Menu_Toggle = KeyCode.F7;
|
// Actual configs
|
||||||
public Vector2 Default_Window_Size = new Vector2(550, 700);
|
public KeyCode Main_Menu_Toggle = KeyCode.F7;
|
||||||
|
public bool Force_Unlock_Mouse = true;
|
||||||
|
public int Default_Page_Limit = 25;
|
||||||
|
public string Default_Output_Path = ExplorerCore.EXPLORER_FOLDER;
|
||||||
|
public bool Log_Unity_Debug = false;
|
||||||
|
public bool Save_Logs_To_Disk = true;
|
||||||
|
|
||||||
|
public static event Action OnConfigChanged;
|
||||||
|
|
||||||
|
internal static void InvokeConfigChanged()
|
||||||
|
{
|
||||||
|
OnConfigChanged?.Invoke();
|
||||||
|
}
|
||||||
|
|
||||||
public static void OnLoad()
|
public static void OnLoad()
|
||||||
{
|
{
|
||||||
if (!Directory.Exists(EXPLORER_FOLDER))
|
|
||||||
{
|
|
||||||
Directory.CreateDirectory(EXPLORER_FOLDER);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (LoadSettings()) return;
|
|
||||||
|
|
||||||
Instance = new ModConfig();
|
Instance = new ModConfig();
|
||||||
|
|
||||||
|
if (LoadSettings())
|
||||||
|
return;
|
||||||
|
|
||||||
SaveSettings();
|
SaveSettings();
|
||||||
}
|
}
|
||||||
|
|
||||||
// returns true if settings successfully loaded
|
public static bool LoadSettings()
|
||||||
public static bool LoadSettings(bool checkExist = true)
|
|
||||||
{
|
{
|
||||||
if (checkExist && !File.Exists(SETTINGS_PATH))
|
if (!File.Exists(INI_PATH))
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
try
|
string ini = File.ReadAllText(INI_PATH);
|
||||||
|
|
||||||
|
var data = _parser.Parse(ini);
|
||||||
|
|
||||||
|
foreach (var config in data.Sections["Config"])
|
||||||
{
|
{
|
||||||
using (var file = File.OpenRead(SETTINGS_PATH))
|
switch (config.KeyName)
|
||||||
{
|
{
|
||||||
Instance = (ModConfig)Serializer.Deserialize(file);
|
case "Main_Menu_Toggle":
|
||||||
|
Instance.Main_Menu_Toggle = (KeyCode)Enum.Parse(typeof(KeyCode), config.Value);
|
||||||
|
break;
|
||||||
|
case "Force_Unlock_Mouse":
|
||||||
|
Instance.Force_Unlock_Mouse = bool.Parse(config.Value);
|
||||||
|
break;
|
||||||
|
case "Default_Page_Limit":
|
||||||
|
Instance.Default_Page_Limit = int.Parse(config.Value);
|
||||||
|
break;
|
||||||
|
case "Log_Unity_Debug":
|
||||||
|
Instance.Log_Unity_Debug = bool.Parse(config.Value);
|
||||||
|
break;
|
||||||
|
case "Save_Logs_To_Disk":
|
||||||
|
Instance.Save_Logs_To_Disk = bool.Parse(config.Value);
|
||||||
|
break;
|
||||||
|
case "Default_Output_Path":
|
||||||
|
Instance.Default_Output_Path = config.Value;
|
||||||
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
catch
|
|
||||||
{
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
return Instance != null;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
public static void SaveSettings(bool checkExist = true)
|
public static void SaveSettings()
|
||||||
{
|
{
|
||||||
if (checkExist && File.Exists(SETTINGS_PATH))
|
var data = new IniParser.Model.IniData();
|
||||||
File.Delete(SETTINGS_PATH);
|
|
||||||
|
|
||||||
using (var file = File.Create(SETTINGS_PATH))
|
data.Sections.AddSection("Config");
|
||||||
{
|
|
||||||
Serializer.Serialize(file, Instance);
|
var sec = data.Sections["Config"];
|
||||||
}
|
sec.AddKey("Main_Menu_Toggle", Instance.Main_Menu_Toggle.ToString());
|
||||||
|
sec.AddKey("Force_Unlock_Mouse", Instance.Force_Unlock_Mouse.ToString());
|
||||||
|
sec.AddKey("Default_Page_Limit", Instance.Default_Page_Limit.ToString());
|
||||||
|
sec.AddKey("Log_Unity_Debug", Instance.Log_Unity_Debug.ToString());
|
||||||
|
sec.AddKey("Save_Logs_To_Disk", Instance.Save_Logs_To_Disk.ToString());
|
||||||
|
sec.AddKey("Default_Output_Path", Instance.Default_Output_Path);
|
||||||
|
|
||||||
|
File.WriteAllText(INI_PATH, data.ToString());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1,88 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Reflection;
|
|
||||||
using Harmony;
|
|
||||||
using MelonLoader;
|
|
||||||
using UnhollowerBaseLib;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
namespace Explorer
|
|
||||||
{
|
|
||||||
public class CppExplorer : MelonMod
|
|
||||||
{
|
|
||||||
public const string NAME = "CppExplorer";
|
|
||||||
public const string VERSION = "1.7.3";
|
|
||||||
public const string AUTHOR = "Sinai";
|
|
||||||
public const string GUID = "com.sinai.cppexplorer";
|
|
||||||
|
|
||||||
public static CppExplorer Instance { get; private set; }
|
|
||||||
|
|
||||||
public static bool ShowMenu
|
|
||||||
{
|
|
||||||
get => m_showMenu;
|
|
||||||
set => SetShowMenu(value);
|
|
||||||
}
|
|
||||||
public static bool m_showMenu;
|
|
||||||
|
|
||||||
private static void SetShowMenu(bool show)
|
|
||||||
{
|
|
||||||
m_showMenu = show;
|
|
||||||
CursorControl.UpdateCursorControl();
|
|
||||||
}
|
|
||||||
|
|
||||||
public override void OnApplicationStart()
|
|
||||||
{
|
|
||||||
Instance = this;
|
|
||||||
|
|
||||||
ModConfig.OnLoad();
|
|
||||||
|
|
||||||
InputHelper.Init();
|
|
||||||
|
|
||||||
new MainMenu();
|
|
||||||
new WindowManager();
|
|
||||||
|
|
||||||
CursorControl.Init();
|
|
||||||
|
|
||||||
MelonLogger.Log($"CppExplorer {VERSION} initialized.");
|
|
||||||
}
|
|
||||||
|
|
||||||
public override void OnLevelWasLoaded(int level)
|
|
||||||
{
|
|
||||||
ScenePage.Instance?.OnSceneChange();
|
|
||||||
SearchPage.Instance?.OnSceneChange();
|
|
||||||
}
|
|
||||||
|
|
||||||
public override void OnUpdate()
|
|
||||||
{
|
|
||||||
if (InputHelper.GetKeyDown(ModConfig.Instance.Main_Menu_Toggle))
|
|
||||||
{
|
|
||||||
ShowMenu = !ShowMenu;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (ShowMenu)
|
|
||||||
{
|
|
||||||
CursorControl.Update();
|
|
||||||
InspectUnderMouse.Update();
|
|
||||||
|
|
||||||
MainMenu.Instance.Update();
|
|
||||||
WindowManager.Instance.Update();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public override void OnGUI()
|
|
||||||
{
|
|
||||||
if (!ShowMenu) return;
|
|
||||||
|
|
||||||
var origSkin = GUI.skin;
|
|
||||||
GUI.skin = UIStyles.WindowSkin;
|
|
||||||
|
|
||||||
MainMenu.Instance.OnGUI();
|
|
||||||
WindowManager.Instance.OnGUI();
|
|
||||||
InspectUnderMouse.OnGUI();
|
|
||||||
|
|
||||||
GUI.skin = origSkin;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,127 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="utf-8"?>
|
|
||||||
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
|
||||||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
|
||||||
<PropertyGroup>
|
|
||||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
|
||||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
|
||||||
<ProjectGuid>{B21DBDE3-5D6F-4726-93AB-CC3CC68BAE7D}</ProjectGuid>
|
|
||||||
<OutputType>Library</OutputType>
|
|
||||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
|
||||||
<RootNamespace>Explorer</RootNamespace>
|
|
||||||
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
|
|
||||||
<FileAlignment>512</FileAlignment>
|
|
||||||
<Deterministic>true</Deterministic>
|
|
||||||
<TargetFrameworkProfile />
|
|
||||||
<AssemblyName>CppExplorer</AssemblyName>
|
|
||||||
<DebugSymbols>false</DebugSymbols>
|
|
||||||
<DebugType>none</DebugType>
|
|
||||||
<Optimize>false</Optimize>
|
|
||||||
<OutputPath>..\Release\</OutputPath>
|
|
||||||
<DefineConstants />
|
|
||||||
<ErrorReport>prompt</ErrorReport>
|
|
||||||
<WarningLevel>4</WarningLevel>
|
|
||||||
<PlatformTarget>x64</PlatformTarget>
|
|
||||||
<Prefer32Bit>false</Prefer32Bit>
|
|
||||||
</PropertyGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<!-- Replace the '..\Steam\..` references with ones from your game (make sure to use the 'MelonLoader\' folder) -->
|
|
||||||
<Reference Include="Il2Cppmscorlib">
|
|
||||||
<HintPath>..\..\..\..\..\Steam\steamapps\common\Hellpoint\MelonLoader\Managed\Il2Cppmscorlib.dll</HintPath>
|
|
||||||
<Private>False</Private>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="Il2CppSystem.Core">
|
|
||||||
<HintPath>..\..\..\Steam\steamapps\common\Hellpoint\MelonLoader\Managed\Il2CppSystem.Core.dll</HintPath>
|
|
||||||
<Private>False</Private>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="mcs">
|
|
||||||
<HintPath>..\lib\mcs.dll</HintPath>
|
|
||||||
<Private>True</Private>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="MelonLoader.ModHandler">
|
|
||||||
<HintPath>..\..\..\..\..\Steam\steamapps\common\Hellpoint\MelonLoader\MelonLoader.ModHandler.dll</HintPath>
|
|
||||||
<Private>False</Private>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System" />
|
|
||||||
<Reference Include="System.Core" />
|
|
||||||
<Reference Include="System.Xml.Linq" />
|
|
||||||
<Reference Include="System.Data.DataSetExtensions" />
|
|
||||||
<Reference Include="System.Data" />
|
|
||||||
<Reference Include="System.Xml" />
|
|
||||||
<Reference Include="UnhollowerBaseLib">
|
|
||||||
<HintPath>..\..\..\..\..\Steam\steamapps\common\Hellpoint\MelonLoader\Managed\UnhollowerBaseLib.dll</HintPath>
|
|
||||||
<Private>False</Private>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine">
|
|
||||||
<HintPath>..\..\..\Steam\steamapps\common\Hellpoint\MelonLoader\Managed\UnityEngine.dll</HintPath>
|
|
||||||
<Private>False</Private>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.CoreModule">
|
|
||||||
<HintPath>..\..\..\Steam\steamapps\common\Hellpoint\MelonLoader\Managed\UnityEngine.CoreModule.dll</HintPath>
|
|
||||||
<Private>False</Private>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.IMGUIModule">
|
|
||||||
<HintPath>..\..\..\Steam\steamapps\common\Hellpoint\MelonLoader\Managed\UnityEngine.IMGUIModule.dll</HintPath>
|
|
||||||
<Private>False</Private>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.PhysicsModule">
|
|
||||||
<HintPath>..\..\..\Steam\steamapps\common\Hellpoint\MelonLoader\Managed\UnityEngine.PhysicsModule.dll</HintPath>
|
|
||||||
<Private>False</Private>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.TextRenderingModule">
|
|
||||||
<HintPath>..\..\..\Steam\steamapps\common\Hellpoint\MelonLoader\Managed\UnityEngine.TextRenderingModule.dll</HintPath>
|
|
||||||
<Private>False</Private>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.UI">
|
|
||||||
<HintPath>..\..\..\Steam\steamapps\common\Hellpoint\MelonLoader\Managed\UnityEngine.UI.dll</HintPath>
|
|
||||||
<Private>False</Private>
|
|
||||||
</Reference>
|
|
||||||
</ItemGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<Compile Include="CachedObjects\IExpandHeight.cs" />
|
|
||||||
<Compile Include="CachedObjects\Struct\CacheColor.cs" />
|
|
||||||
<Compile Include="CachedObjects\Object\CacheDictionary.cs" />
|
|
||||||
<Compile Include="CachedObjects\Struct\CacheEnum.cs" />
|
|
||||||
<Compile Include="CachedObjects\Object\CacheGameObject.cs" />
|
|
||||||
<Compile Include="CachedObjects\Object\CacheList.cs" />
|
|
||||||
<Compile Include="CachedObjects\Struct\CachePrimitive.cs" />
|
|
||||||
<Compile Include="CachedObjects\Other\CacheOther.cs" />
|
|
||||||
<Compile Include="CachedObjects\Other\CacheMethod.cs" />
|
|
||||||
<Compile Include="CachedObjects\Struct\CacheQuaternion.cs" />
|
|
||||||
<Compile Include="CachedObjects\Struct\CacheVector.cs" />
|
|
||||||
<Compile Include="CachedObjects\Struct\CacheRect.cs" />
|
|
||||||
<Compile Include="Config\ModConfig.cs" />
|
|
||||||
<Compile Include="CppExplorer.cs" />
|
|
||||||
<Compile Include="Extensions\ReflectionExtensions.cs" />
|
|
||||||
<Compile Include="Helpers\InputHelper.cs" />
|
|
||||||
<Compile Include="Menu\CursorControl.cs" />
|
|
||||||
<Compile Include="Tests\TestClass.cs" />
|
|
||||||
<Compile Include="UnstripFixes\GUIUnstrip.cs" />
|
|
||||||
<Compile Include="UnstripFixes\LayoutUtilityUnstrip.cs" />
|
|
||||||
<Compile Include="UnstripFixes\ScrollViewStateUnstrip.cs" />
|
|
||||||
<Compile Include="Extensions\UnityExtensions.cs" />
|
|
||||||
<Compile Include="Helpers\PageHelper.cs" />
|
|
||||||
<Compile Include="Helpers\ReflectionHelpers.cs" />
|
|
||||||
<Compile Include="Menu\UIHelpers.cs" />
|
|
||||||
<Compile Include="Helpers\UnityHelpers.cs" />
|
|
||||||
<Compile Include="Menu\InspectUnderMouse.cs" />
|
|
||||||
<Compile Include="CachedObjects\CacheObjectBase.cs" />
|
|
||||||
<Compile Include="UnstripFixes\SliderHandlerUnstrip.cs" />
|
|
||||||
<Compile Include="UnstripFixes\UnstripExtensions.cs" />
|
|
||||||
<Compile Include="Menu\ResizeDrag.cs" />
|
|
||||||
<Compile Include="Menu\Windows\TabViewWindow.cs" />
|
|
||||||
<Compile Include="Menu\Windows\UIWindow.cs" />
|
|
||||||
<Compile Include="Menu\MainMenu\Pages\ConsolePage.cs" />
|
|
||||||
<Compile Include="Menu\MainMenu\Pages\Console\REPL.cs" />
|
|
||||||
<Compile Include="Menu\MainMenu\Pages\Console\REPLHelper.cs" />
|
|
||||||
<Compile Include="Menu\MainMenu\Pages\WindowPage.cs" />
|
|
||||||
<Compile Include="Menu\Windows\WindowManager.cs" />
|
|
||||||
<Compile Include="Menu\MainMenu\MainMenu.cs" />
|
|
||||||
<Compile Include="Menu\Windows\GameObjectWindow.cs" />
|
|
||||||
<Compile Include="Menu\Windows\ReflectionWindow.cs" />
|
|
||||||
<Compile Include="Menu\MainMenu\Pages\ScenePage.cs" />
|
|
||||||
<Compile Include="Menu\MainMenu\Pages\SearchPage.cs" />
|
|
||||||
<Compile Include="Menu\UIStyles.cs" />
|
|
||||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
|
||||||
</ItemGroup>
|
|
||||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
|
||||||
</Project>
|
|
@ -1,22 +0,0 @@
|
|||||||
|
|
||||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
|
||||||
# Visual Studio Version 16
|
|
||||||
VisualStudioVersion = 16.0.30128.74
|
|
||||||
MinimumVisualStudioVersion = 10.0.40219.1
|
|
||||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "CppExplorer", "CppExplorer.csproj", "{B21DBDE3-5D6F-4726-93AB-CC3CC68BAE7D}"
|
|
||||||
EndProject
|
|
||||||
Global
|
|
||||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
|
||||||
Release|Any CPU = Release|Any CPU
|
|
||||||
EndGlobalSection
|
|
||||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
|
||||||
{B21DBDE3-5D6F-4726-93AB-CC3CC68BAE7D}.Release|Any CPU.ActiveCfg = Debug|Any CPU
|
|
||||||
{B21DBDE3-5D6F-4726-93AB-CC3CC68BAE7D}.Release|Any CPU.Build.0 = Debug|Any CPU
|
|
||||||
EndGlobalSection
|
|
||||||
GlobalSection(SolutionProperties) = preSolution
|
|
||||||
HideSolutionNode = FALSE
|
|
||||||
EndGlobalSection
|
|
||||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
|
||||||
SolutionGuid = {DD5C0A5D-03F1-4CC3-8B4D-E10834908C5A}
|
|
||||||
EndGlobalSection
|
|
||||||
EndGlobal
|
|
92
src/ExplorerBepInPlugin.cs
Normal file
92
src/ExplorerBepInPlugin.cs
Normal file
@ -0,0 +1,92 @@
|
|||||||
|
#if BIE
|
||||||
|
using System;
|
||||||
|
using System.IO;
|
||||||
|
using System.Reflection;
|
||||||
|
using BepInEx;
|
||||||
|
using BepInEx.Logging;
|
||||||
|
using HarmonyLib;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.SceneManagement;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
using UnityExplorer.UI.Modules;
|
||||||
|
#if CPP
|
||||||
|
using UnhollowerRuntimeLib;
|
||||||
|
using BepInEx.IL2CPP;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
namespace UnityExplorer
|
||||||
|
{
|
||||||
|
#if MONO
|
||||||
|
[BepInPlugin(ExplorerCore.GUID, "UnityExplorer", ExplorerCore.VERSION)]
|
||||||
|
public class ExplorerBepInPlugin : BaseUnityPlugin
|
||||||
|
{
|
||||||
|
public static ExplorerBepInPlugin Instance;
|
||||||
|
|
||||||
|
public static ManualLogSource Logging => Instance?.Logger;
|
||||||
|
|
||||||
|
public static readonly Harmony HarmonyInstance = new Harmony(ExplorerCore.GUID);
|
||||||
|
|
||||||
|
internal void Awake()
|
||||||
|
{
|
||||||
|
Instance = this;
|
||||||
|
|
||||||
|
new ExplorerCore();
|
||||||
|
|
||||||
|
// HarmonyInstance.PatchAll();
|
||||||
|
}
|
||||||
|
|
||||||
|
internal void Update()
|
||||||
|
{
|
||||||
|
ExplorerCore.Update();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#if CPP
|
||||||
|
[BepInPlugin(ExplorerCore.GUID, "UnityExplorer", ExplorerCore.VERSION)]
|
||||||
|
public class ExplorerBepInPlugin : BasePlugin
|
||||||
|
{
|
||||||
|
public static ExplorerBepInPlugin Instance;
|
||||||
|
|
||||||
|
public static ManualLogSource Logging => Instance?.Log;
|
||||||
|
|
||||||
|
public static readonly Harmony HarmonyInstance = new Harmony(ExplorerCore.GUID);
|
||||||
|
|
||||||
|
// Init
|
||||||
|
public override void Load()
|
||||||
|
{
|
||||||
|
Instance = this;
|
||||||
|
|
||||||
|
ClassInjector.RegisterTypeInIl2Cpp<ExplorerBehaviour>();
|
||||||
|
|
||||||
|
var obj = new GameObject(
|
||||||
|
"ExplorerBehaviour",
|
||||||
|
new Il2CppSystem.Type[] { Il2CppType.Of<ExplorerBehaviour>() }
|
||||||
|
);
|
||||||
|
obj.hideFlags = HideFlags.HideAndDontSave;
|
||||||
|
GameObject.DontDestroyOnLoad(obj);
|
||||||
|
|
||||||
|
new ExplorerCore();
|
||||||
|
|
||||||
|
// HarmonyInstance.PatchAll();
|
||||||
|
}
|
||||||
|
|
||||||
|
// BepInEx Il2Cpp mod class doesn't have monobehaviour methods yet, so wrap them in a dummy.
|
||||||
|
public class ExplorerBehaviour : MonoBehaviour
|
||||||
|
{
|
||||||
|
public ExplorerBehaviour(IntPtr ptr) : base(ptr) { }
|
||||||
|
|
||||||
|
internal void Awake()
|
||||||
|
{
|
||||||
|
Logging.LogMessage("ExplorerBehaviour.Awake");
|
||||||
|
}
|
||||||
|
|
||||||
|
internal void Update()
|
||||||
|
{
|
||||||
|
ExplorerCore.Update();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
#endif
|
217
src/ExplorerCore.cs
Normal file
217
src/ExplorerCore.cs
Normal file
@ -0,0 +1,217 @@
|
|||||||
|
using System;
|
||||||
|
using System.IO;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.SceneManagement;
|
||||||
|
using UnityExplorer.Config;
|
||||||
|
using UnityExplorer.Input;
|
||||||
|
using UnityExplorer.Inspectors;
|
||||||
|
using UnityExplorer.UI;
|
||||||
|
using UnityExplorer.UI.Modules;
|
||||||
|
#if CPP
|
||||||
|
using UnityExplorer.Helpers;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
namespace UnityExplorer
|
||||||
|
{
|
||||||
|
public class ExplorerCore
|
||||||
|
{
|
||||||
|
public const string NAME = "UnityExplorer";
|
||||||
|
public const string VERSION = "3.0.8";
|
||||||
|
public const string AUTHOR = "Sinai";
|
||||||
|
public const string GUID = "com.sinai.unityexplorer";
|
||||||
|
public const string EXPLORER_FOLDER = @"Mods\UnityExplorer";
|
||||||
|
|
||||||
|
public static ExplorerCore Instance { get; private set; }
|
||||||
|
|
||||||
|
public static bool ShowMenu
|
||||||
|
{
|
||||||
|
get => s_showMenu;
|
||||||
|
set => SetShowMenu(value);
|
||||||
|
}
|
||||||
|
public static bool s_showMenu;
|
||||||
|
|
||||||
|
private static bool s_doneUIInit;
|
||||||
|
private static float s_timeSinceStartup;
|
||||||
|
|
||||||
|
public ExplorerCore()
|
||||||
|
{
|
||||||
|
if (Instance != null)
|
||||||
|
{
|
||||||
|
Log("An instance of Explorer is already active!");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
Instance = this;
|
||||||
|
|
||||||
|
#if CPP
|
||||||
|
ReflectionHelpers.TryLoadGameModules();
|
||||||
|
#endif
|
||||||
|
|
||||||
|
if (!Directory.Exists(EXPLORER_FOLDER))
|
||||||
|
Directory.CreateDirectory(EXPLORER_FOLDER);
|
||||||
|
|
||||||
|
ModConfig.OnLoad();
|
||||||
|
|
||||||
|
InputManager.Init();
|
||||||
|
ForceUnlockCursor.Init();
|
||||||
|
|
||||||
|
SetupEvents();
|
||||||
|
|
||||||
|
ShowMenu = true;
|
||||||
|
|
||||||
|
Log($"{NAME} {VERSION} initialized.");
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void Update()
|
||||||
|
{
|
||||||
|
if (!s_doneUIInit)
|
||||||
|
CheckUIInit();
|
||||||
|
|
||||||
|
if (MouseInspector.Enabled)
|
||||||
|
MouseInspector.UpdateInspect();
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if (InputManager.GetKeyDown(ModConfig.Instance.Main_Menu_Toggle))
|
||||||
|
ShowMenu = !ShowMenu;
|
||||||
|
|
||||||
|
if (ShowMenu && s_doneUIInit)
|
||||||
|
UIManager.Update();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void CheckUIInit()
|
||||||
|
{
|
||||||
|
s_timeSinceStartup += Time.deltaTime;
|
||||||
|
|
||||||
|
if (s_timeSinceStartup > 0.1f)
|
||||||
|
{
|
||||||
|
s_doneUIInit = true;
|
||||||
|
try
|
||||||
|
{
|
||||||
|
UIManager.Init();
|
||||||
|
Log("Initialized UnityExplorer UI.");
|
||||||
|
// InspectorManager.Instance.Inspect(Tests.TestClass.Instance);
|
||||||
|
}
|
||||||
|
catch (Exception e)
|
||||||
|
{
|
||||||
|
LogWarning($"Exception setting up UI: {e}");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void SetupEvents()
|
||||||
|
{
|
||||||
|
#if CPP
|
||||||
|
try
|
||||||
|
{
|
||||||
|
Application.add_logMessageReceived(new Action<string, string, LogType>(OnUnityLog));
|
||||||
|
SceneManager.add_sceneLoaded(new Action<Scene, LoadSceneMode>((Scene a, LoadSceneMode b) => { OnSceneLoaded(); }));
|
||||||
|
SceneManager.add_activeSceneChanged(new Action<Scene, Scene>((Scene a, Scene b) => { OnSceneLoaded(); }));
|
||||||
|
}
|
||||||
|
catch { }
|
||||||
|
#else
|
||||||
|
Application.logMessageReceived += OnUnityLog;
|
||||||
|
SceneManager.sceneLoaded += (Scene a, LoadSceneMode b) => { OnSceneLoaded(); };
|
||||||
|
SceneManager.activeSceneChanged += (Scene a, Scene b) => { OnSceneLoaded(); };
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
|
||||||
|
internal void OnSceneLoaded()
|
||||||
|
{
|
||||||
|
UIManager.OnSceneChange();
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void SetShowMenu(bool show)
|
||||||
|
{
|
||||||
|
s_showMenu = show;
|
||||||
|
|
||||||
|
if (UIManager.CanvasRoot)
|
||||||
|
{
|
||||||
|
UIManager.CanvasRoot.SetActive(show);
|
||||||
|
|
||||||
|
if (show)
|
||||||
|
ForceUnlockCursor.SetEventSystem();
|
||||||
|
else
|
||||||
|
ForceUnlockCursor.ReleaseEventSystem();
|
||||||
|
}
|
||||||
|
|
||||||
|
ForceUnlockCursor.UpdateCursorControl();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnUnityLog(string message, string stackTrace, LogType type)
|
||||||
|
{
|
||||||
|
if (!DebugConsole.LogUnity)
|
||||||
|
return;
|
||||||
|
|
||||||
|
message = $"[UNITY] {message}";
|
||||||
|
|
||||||
|
switch (type)
|
||||||
|
{
|
||||||
|
case LogType.Assert:
|
||||||
|
case LogType.Log:
|
||||||
|
Log(message, true);
|
||||||
|
break;
|
||||||
|
case LogType.Warning:
|
||||||
|
LogWarning(message, true);
|
||||||
|
break;
|
||||||
|
case LogType.Exception:
|
||||||
|
case LogType.Error:
|
||||||
|
LogError(message, true);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void Log(object message, bool unity = false)
|
||||||
|
{
|
||||||
|
DebugConsole.Log(message?.ToString());
|
||||||
|
|
||||||
|
if (unity)
|
||||||
|
return;
|
||||||
|
|
||||||
|
#if ML
|
||||||
|
MelonLoader.MelonLogger.Log(message?.ToString());
|
||||||
|
#else
|
||||||
|
ExplorerBepInPlugin.Logging?.LogMessage(message?.ToString());
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void LogWarning(object message, bool unity = false)
|
||||||
|
{
|
||||||
|
DebugConsole.Log(message?.ToString(), "FFFF00");
|
||||||
|
|
||||||
|
if (unity)
|
||||||
|
return;
|
||||||
|
|
||||||
|
#if ML
|
||||||
|
MelonLoader.MelonLogger.LogWarning(message?.ToString());
|
||||||
|
#else
|
||||||
|
ExplorerBepInPlugin.Logging?.LogWarning(message?.ToString());
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void LogError(object message, bool unity = false)
|
||||||
|
{
|
||||||
|
DebugConsole.Log(message?.ToString(), "FF0000");
|
||||||
|
|
||||||
|
if (unity)
|
||||||
|
return;
|
||||||
|
|
||||||
|
#if ML
|
||||||
|
MelonLoader.MelonLogger.LogError(message?.ToString());
|
||||||
|
#else
|
||||||
|
ExplorerBepInPlugin.Logging?.LogError(message?.ToString());
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
public static string RemoveInvalidFilenameChars(string s)
|
||||||
|
{
|
||||||
|
var invalid = System.IO.Path.GetInvalidFileNameChars();
|
||||||
|
foreach (var c in invalid)
|
||||||
|
{
|
||||||
|
s = s.Replace(c.ToString(), "");
|
||||||
|
}
|
||||||
|
return s;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
29
src/ExplorerMelonMod.cs
Normal file
29
src/ExplorerMelonMod.cs
Normal file
@ -0,0 +1,29 @@
|
|||||||
|
#if ML
|
||||||
|
using System;
|
||||||
|
using MelonLoader;
|
||||||
|
|
||||||
|
namespace UnityExplorer
|
||||||
|
{
|
||||||
|
public class ExplorerMelonMod : MelonMod
|
||||||
|
{
|
||||||
|
public static ExplorerMelonMod Instance;
|
||||||
|
|
||||||
|
public override void OnApplicationStart()
|
||||||
|
{
|
||||||
|
Instance = this;
|
||||||
|
|
||||||
|
new ExplorerCore();
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void OnUpdate()
|
||||||
|
{
|
||||||
|
ExplorerCore.Update();
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void OnLevelWasLoaded(int level)
|
||||||
|
{
|
||||||
|
ExplorerCore.Instance.OnSceneLoaded();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#endif
|
@ -1,40 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
using System.Reflection;
|
|
||||||
|
|
||||||
namespace Explorer
|
|
||||||
{
|
|
||||||
public static class ReflectionExtensions
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Extension to allow for easy, non-generic Il2Cpp casting.
|
|
||||||
/// The extension is on System.Object, but only Il2Cpp objects would be a valid target.
|
|
||||||
/// </summary>
|
|
||||||
public static object Il2CppCast(this object obj, Type castTo)
|
|
||||||
{
|
|
||||||
return ReflectionHelpers.Il2CppCast(obj, castTo);
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Extension to safely try to get all Types from an Assembly, with a fallback for ReflectionTypeLoadException.
|
|
||||||
/// </summary>
|
|
||||||
public static IEnumerable<Type> TryGetTypes(this Assembly asm)
|
|
||||||
{
|
|
||||||
try
|
|
||||||
{
|
|
||||||
return asm.GetTypes();
|
|
||||||
}
|
|
||||||
catch (ReflectionTypeLoadException e)
|
|
||||||
{
|
|
||||||
return e.Types.Where(t => t != null);
|
|
||||||
}
|
|
||||||
catch
|
|
||||||
{
|
|
||||||
return Enumerable.Empty<Type>();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,30 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
using UnhollowerBaseLib;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
namespace Explorer
|
|
||||||
{
|
|
||||||
public static class UnityExtensions
|
|
||||||
{
|
|
||||||
public static string GetGameObjectPath(this Transform _transform)
|
|
||||||
{
|
|
||||||
return GetGameObjectPath(_transform, true);
|
|
||||||
}
|
|
||||||
|
|
||||||
public static string GetGameObjectPath(this Transform _transform, bool _includeThisName)
|
|
||||||
{
|
|
||||||
string path = _includeThisName ? ("/" + _transform.name) : "";
|
|
||||||
GameObject gameObject = _transform.gameObject;
|
|
||||||
while (gameObject.transform.parent != null)
|
|
||||||
{
|
|
||||||
gameObject = gameObject.transform.parent.gameObject;
|
|
||||||
path = "/" + gameObject.name + path;
|
|
||||||
}
|
|
||||||
return path;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
33
src/Helpers/EventHelper.cs
Normal file
33
src/Helpers/EventHelper.cs
Normal file
@ -0,0 +1,33 @@
|
|||||||
|
#if CPP
|
||||||
|
using System;
|
||||||
|
using UnityEngine.Events;
|
||||||
|
|
||||||
|
namespace UnityExplorer.Helpers
|
||||||
|
{
|
||||||
|
// Possibly temporary, just so Il2Cpp can do the same style "AddListener" as Mono.
|
||||||
|
// Just saves me having a preprocessor directive for every single AddListener.
|
||||||
|
|
||||||
|
public static class EventHelper
|
||||||
|
{
|
||||||
|
public static void AddListener(this UnityEvent action, Action listener)
|
||||||
|
{
|
||||||
|
action.AddListener(listener);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void AddListener<T>(this UnityEvent<T> action, Action<T> listener)
|
||||||
|
{
|
||||||
|
action.AddListener(listener);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void AddListener<T0, T1>(this UnityEvent<T0, T1> action, Action<T0, T1> listener)
|
||||||
|
{
|
||||||
|
action.AddListener(listener);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void AddListener<T0, T1, T2>(this UnityEvent<T0, T1, T2> action, Action<T0, T1, T2> listener)
|
||||||
|
{
|
||||||
|
action.AddListener(listener);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#endif
|
36
src/Helpers/ICallHelper.cs
Normal file
36
src/Helpers/ICallHelper.cs
Normal file
@ -0,0 +1,36 @@
|
|||||||
|
#if CPP
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Diagnostics.CodeAnalysis;
|
||||||
|
using System.Runtime.InteropServices;
|
||||||
|
|
||||||
|
namespace UnityExplorer.Helpers
|
||||||
|
{
|
||||||
|
[SuppressMessage("Style", "IDE1006:Naming Styles", Justification = "External methods")]
|
||||||
|
public static class ICallHelper
|
||||||
|
{
|
||||||
|
private static readonly Dictionary<string, Delegate> iCallCache = new Dictionary<string, Delegate>();
|
||||||
|
|
||||||
|
public static T GetICall<T>(string iCallName) where T : Delegate
|
||||||
|
{
|
||||||
|
if (iCallCache.ContainsKey(iCallName))
|
||||||
|
return (T)iCallCache[iCallName];
|
||||||
|
|
||||||
|
IntPtr ptr = il2cpp_resolve_icall(iCallName);
|
||||||
|
|
||||||
|
if (ptr == IntPtr.Zero)
|
||||||
|
{
|
||||||
|
throw new MissingMethodException($"Could not resolve internal call by name '{iCallName}'!");
|
||||||
|
}
|
||||||
|
|
||||||
|
Delegate iCall = Marshal.GetDelegateForFunctionPointer(ptr, typeof(T));
|
||||||
|
iCallCache.Add(iCallName, iCall);
|
||||||
|
|
||||||
|
return (T)iCall;
|
||||||
|
}
|
||||||
|
|
||||||
|
[DllImport("GameAssembly", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Ansi)]
|
||||||
|
public static extern IntPtr il2cpp_resolve_icall([MarshalAs(UnmanagedType.LPStr)] string name);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#endif
|
@ -1,104 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.IO;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
using System.Reflection;
|
|
||||||
using UnityEngine;
|
|
||||||
using MelonLoader;
|
|
||||||
|
|
||||||
namespace Explorer
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Version-agnostic UnityEngine Input module using Reflection.
|
|
||||||
/// </summary>
|
|
||||||
public static class InputHelper
|
|
||||||
{
|
|
||||||
// If Input module failed to load at all
|
|
||||||
public static bool NO_INPUT;
|
|
||||||
|
|
||||||
// Base UnityEngine.Input class
|
|
||||||
private static Type Input => _input ?? (_input = ReflectionHelpers.GetTypeByName("UnityEngine.Input"));
|
|
||||||
private static Type _input;
|
|
||||||
|
|
||||||
// Cached member infos
|
|
||||||
private static PropertyInfo _mousePosition;
|
|
||||||
private static MethodInfo _getKey;
|
|
||||||
private static MethodInfo _getKeyDown;
|
|
||||||
private static MethodInfo _getMouseButton;
|
|
||||||
private static MethodInfo _getMouseButtonDown;
|
|
||||||
|
|
||||||
public static void Init()
|
|
||||||
{
|
|
||||||
if (Input == null && !TryManuallyLoadInput())
|
|
||||||
{
|
|
||||||
NO_INPUT = true;
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Cache reflection now that we know Input is loaded
|
|
||||||
|
|
||||||
_mousePosition = Input.GetProperty("mousePosition");
|
|
||||||
|
|
||||||
_getKey = Input.GetMethod("GetKey", new Type[] { typeof(KeyCode) });
|
|
||||||
_getKeyDown = Input.GetMethod("GetKeyDown", new Type[] { typeof(KeyCode) });
|
|
||||||
_getMouseButton = Input.GetMethod("GetMouseButton", new Type[] { typeof(int) });
|
|
||||||
_getMouseButtonDown = Input.GetMethod("GetMouseButtonDown", new Type[] { typeof(int) });
|
|
||||||
}
|
|
||||||
|
|
||||||
#pragma warning disable IDE1006 // Camel-case property (Unity style)
|
|
||||||
public static Vector3 mousePosition
|
|
||||||
{
|
|
||||||
get
|
|
||||||
{
|
|
||||||
if (NO_INPUT) return Vector3.zero;
|
|
||||||
return (Vector3)_mousePosition.GetValue(null);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
#pragma warning restore IDE1006
|
|
||||||
|
|
||||||
public static bool GetKeyDown(KeyCode key)
|
|
||||||
{
|
|
||||||
if (NO_INPUT) return false;
|
|
||||||
return (bool)_getKeyDown.Invoke(null, new object[] { key });
|
|
||||||
}
|
|
||||||
|
|
||||||
public static bool GetKey(KeyCode key)
|
|
||||||
{
|
|
||||||
if (NO_INPUT) return false;
|
|
||||||
return (bool)_getKey.Invoke(null, new object[] { key });
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <param name="btn">1 = left, 2 = middle, 3 = right, etc</param>
|
|
||||||
public static bool GetMouseButtonDown(int btn)
|
|
||||||
{
|
|
||||||
if (NO_INPUT) return false;
|
|
||||||
return (bool)_getMouseButtonDown.Invoke(null, new object[] { btn });
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <param name="btn">1 = left, 2 = middle, 3 = right, etc</param>
|
|
||||||
public static bool GetMouseButton(int btn)
|
|
||||||
{
|
|
||||||
if (NO_INPUT) return false;
|
|
||||||
return (bool)_getMouseButton.Invoke(null, new object[] { btn });
|
|
||||||
}
|
|
||||||
|
|
||||||
private static bool TryManuallyLoadInput()
|
|
||||||
{
|
|
||||||
MelonLogger.Log("UnityEngine.Input is null, trying to load manually....");
|
|
||||||
|
|
||||||
if ((ReflectionHelpers.LoadModule("UnityEngine.InputLegacyModule.dll") || ReflectionHelpers.LoadModule("UnityEngine.CoreModule.dll"))
|
|
||||||
&& Input != null)
|
|
||||||
{
|
|
||||||
MelonLogger.Log("Ok!");
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
MelonLogger.Log("Could not load Input module!");
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,109 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
namespace Explorer
|
|
||||||
{
|
|
||||||
public enum Turn
|
|
||||||
{
|
|
||||||
Left,
|
|
||||||
Right
|
|
||||||
}
|
|
||||||
|
|
||||||
public class PageHelper
|
|
||||||
{
|
|
||||||
public int PageOffset { get; set; }
|
|
||||||
|
|
||||||
public int ItemsPerPage
|
|
||||||
{
|
|
||||||
get => m_itemsPerPage;
|
|
||||||
set
|
|
||||||
{
|
|
||||||
m_itemsPerPage = value;
|
|
||||||
CalculateMaxOffset();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
private int m_itemsPerPage = 20;
|
|
||||||
|
|
||||||
public int ItemCount
|
|
||||||
{
|
|
||||||
get => m_count;
|
|
||||||
set
|
|
||||||
{
|
|
||||||
m_count = value;
|
|
||||||
CalculateMaxOffset();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
private int m_count;
|
|
||||||
|
|
||||||
public int MaxPageOffset { get; private set; } = -1;
|
|
||||||
|
|
||||||
private int CalculateMaxOffset()
|
|
||||||
{
|
|
||||||
return MaxPageOffset = (int)Mathf.Ceil((float)(ItemCount / (decimal)ItemsPerPage)) - 1;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void CurrentPageLabel()
|
|
||||||
{
|
|
||||||
var orig = GUI.skin.label.alignment;
|
|
||||||
GUI.skin.label.alignment = TextAnchor.MiddleCenter;
|
|
||||||
|
|
||||||
GUILayout.Label($"Page {PageOffset + 1}/{MaxPageOffset + 1}", new GUILayoutOption[] { GUILayout.Width(80) });
|
|
||||||
|
|
||||||
GUI.skin.label.alignment = orig;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void TurnPage(Turn direction)
|
|
||||||
{
|
|
||||||
var _ = Vector2.zero;
|
|
||||||
TurnPage(direction, ref _);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void TurnPage(Turn direction, ref Vector2 scroll)
|
|
||||||
{
|
|
||||||
if (direction == Turn.Left)
|
|
||||||
{
|
|
||||||
if (PageOffset > 0)
|
|
||||||
{
|
|
||||||
PageOffset--;
|
|
||||||
scroll = Vector2.zero;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
if (PageOffset < MaxPageOffset)
|
|
||||||
{
|
|
||||||
PageOffset++;
|
|
||||||
scroll = Vector2.zero;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public int CalculateOffsetIndex()
|
|
||||||
{
|
|
||||||
int offset = PageOffset * ItemsPerPage;
|
|
||||||
|
|
||||||
if (offset >= ItemCount)
|
|
||||||
{
|
|
||||||
offset = 0;
|
|
||||||
PageOffset = 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
return offset;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void DrawLimitInputArea()
|
|
||||||
{
|
|
||||||
GUILayout.Label("Limit: ", new GUILayoutOption[] { GUILayout.Width(50) });
|
|
||||||
var limit = this.ItemsPerPage.ToString();
|
|
||||||
limit = GUILayout.TextField(limit, new GUILayoutOption[] { GUILayout.Width(50) });
|
|
||||||
if (limit != ItemsPerPage.ToString() && int.TryParse(limit, out int i))
|
|
||||||
{
|
|
||||||
ItemsPerPage = i;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,77 +1,26 @@
|
|||||||
using System;
|
using System;
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
using System.IO;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using System.Reflection;
|
using System.Reflection;
|
||||||
using System.IO;
|
|
||||||
using MelonLoader;
|
|
||||||
using UnhollowerBaseLib;
|
|
||||||
using UnhollowerRuntimeLib;
|
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using BF = System.Reflection.BindingFlags;
|
using BF = System.Reflection.BindingFlags;
|
||||||
using ILType = Il2CppSystem.Type;
|
using System.Diagnostics.CodeAnalysis;
|
||||||
|
#if CPP
|
||||||
|
using CppType = Il2CppSystem.Type;
|
||||||
|
using UnhollowerBaseLib;
|
||||||
|
using UnhollowerRuntimeLib;
|
||||||
|
using System.Runtime.InteropServices;
|
||||||
|
#endif
|
||||||
|
|
||||||
namespace Explorer
|
namespace UnityExplorer.Helpers
|
||||||
{
|
{
|
||||||
public class ReflectionHelpers
|
[SuppressMessage("Style", "IDE1006:Naming Styles", Justification = "External methods")]
|
||||||
|
public static class ReflectionHelpers
|
||||||
{
|
{
|
||||||
public static BF CommonFlags = BF.Public | BF.Instance | BF.NonPublic | BF.Static;
|
public static BF CommonFlags = BF.Public | BF.Instance | BF.NonPublic | BF.Static;
|
||||||
|
|
||||||
public static ILType GameObjectType => Il2CppType.Of<GameObject>();
|
|
||||||
public static ILType TransformType => Il2CppType.Of<Transform>();
|
|
||||||
public static ILType ObjectType => Il2CppType.Of<UnityEngine.Object>();
|
|
||||||
public static ILType ComponentType => Il2CppType.Of<Component>();
|
|
||||||
public static ILType BehaviourType => Il2CppType.Of<Behaviour>();
|
|
||||||
|
|
||||||
private static readonly MethodInfo m_tryCastMethodInfo = typeof(Il2CppObjectBase).GetMethod("TryCast");
|
|
||||||
|
|
||||||
public static object Il2CppCast(object obj, Type castTo)
|
|
||||||
{
|
|
||||||
if (!typeof(Il2CppSystem.Object).IsAssignableFrom(castTo)) return obj;
|
|
||||||
|
|
||||||
return m_tryCastMethodInfo
|
|
||||||
.MakeGenericMethod(castTo)
|
|
||||||
.Invoke(obj, null);
|
|
||||||
}
|
|
||||||
|
|
||||||
public static bool IsEnumerable(Type t)
|
|
||||||
{
|
|
||||||
return typeof(IEnumerable).IsAssignableFrom(t);
|
|
||||||
}
|
|
||||||
|
|
||||||
// Checks for Il2Cpp List or HashSet.
|
|
||||||
public static bool IsCppEnumerable(Type t)
|
|
||||||
{
|
|
||||||
if (t.IsGenericType && t.GetGenericTypeDefinition() is Type g)
|
|
||||||
{
|
|
||||||
return typeof(Il2CppSystem.Collections.Generic.List<>).IsAssignableFrom(g)
|
|
||||||
|| typeof(Il2CppSystem.Collections.Generic.IList<>).IsAssignableFrom(g)
|
|
||||||
|| typeof(Il2CppSystem.Collections.Generic.HashSet<>).IsAssignableFrom(g);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
return typeof(Il2CppSystem.Collections.IList).IsAssignableFrom(t);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public static bool IsDictionary(Type t)
|
|
||||||
{
|
|
||||||
if (typeof(IDictionary).IsAssignableFrom(t))
|
|
||||||
{
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (t.IsGenericType && t.GetGenericTypeDefinition() is Type g)
|
|
||||||
{
|
|
||||||
return typeof(Il2CppSystem.Collections.Generic.Dictionary<,>).IsAssignableFrom(g)
|
|
||||||
|| typeof(Il2CppSystem.Collections.Generic.IDictionary<,>).IsAssignableFrom(g);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
return typeof(Il2CppSystem.Collections.IDictionary).IsAssignableFrom(t);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public static Type GetTypeByName(string fullName)
|
public static Type GetTypeByName(string fullName)
|
||||||
{
|
{
|
||||||
foreach (var asm in AppDomain.CurrentDomain.GetAssemblies())
|
foreach (var asm in AppDomain.CurrentDomain.GetAssemblies())
|
||||||
@ -88,31 +37,11 @@ namespace Explorer
|
|||||||
return null;
|
return null;
|
||||||
}
|
}
|
||||||
|
|
||||||
public static Type GetActualType(object obj)
|
public static Type[] GetAllBaseTypes(object obj) => GetAllBaseTypes(GetActualType(obj));
|
||||||
|
|
||||||
|
public static Type[] GetAllBaseTypes(Type type)
|
||||||
{
|
{
|
||||||
if (obj == null) return null;
|
List<Type> list = new List<Type>();
|
||||||
|
|
||||||
// Need to use GetIl2CppType for Il2CppSystem Objects
|
|
||||||
if (obj is Il2CppSystem.Object ilObject)
|
|
||||||
{
|
|
||||||
// Prevent weird behaviour when inspecting an Il2CppSystem.Type object.
|
|
||||||
if (ilObject is ILType)
|
|
||||||
{
|
|
||||||
return typeof(ILType);
|
|
||||||
}
|
|
||||||
|
|
||||||
return Type.GetType(ilObject.GetIl2CppType().AssemblyQualifiedName) ?? obj.GetType();
|
|
||||||
}
|
|
||||||
|
|
||||||
// It's a normal object, this is fine
|
|
||||||
return obj.GetType();
|
|
||||||
}
|
|
||||||
|
|
||||||
public static Type[] GetAllBaseTypes(object obj)
|
|
||||||
{
|
|
||||||
var list = new List<Type>();
|
|
||||||
|
|
||||||
var type = GetActualType(obj);
|
|
||||||
|
|
||||||
while (type != null)
|
while (type != null)
|
||||||
{
|
{
|
||||||
@ -123,62 +52,279 @@ namespace Explorer
|
|||||||
return list.ToArray();
|
return list.ToArray();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public static Type GetActualType(this object obj)
|
||||||
|
{
|
||||||
|
if (obj == null)
|
||||||
|
return null;
|
||||||
|
|
||||||
|
var type = obj.GetType();
|
||||||
|
#if CPP
|
||||||
|
if (obj is Il2CppSystem.Object ilObject)
|
||||||
|
{
|
||||||
|
if (ilObject is CppType)
|
||||||
|
return typeof(CppType);
|
||||||
|
|
||||||
|
if (!string.IsNullOrEmpty(type.Namespace))
|
||||||
|
{
|
||||||
|
// Il2CppSystem-namespace objects should just return GetType,
|
||||||
|
// because using GetIl2CppType returns the System namespace type instead.
|
||||||
|
if (type.Namespace.StartsWith("System.") || type.Namespace.StartsWith("Il2CppSystem."))
|
||||||
|
return ilObject.GetType();
|
||||||
|
}
|
||||||
|
|
||||||
|
var il2cppType = ilObject.GetIl2CppType();
|
||||||
|
|
||||||
|
// check if type is injected
|
||||||
|
IntPtr classPtr = il2cpp_object_get_class(ilObject.Pointer);
|
||||||
|
if (RuntimeSpecificsStore.IsInjected(classPtr))
|
||||||
|
{
|
||||||
|
var typeByName = GetTypeByName(il2cppType.FullName);
|
||||||
|
if (typeByName != null)
|
||||||
|
return typeByName;
|
||||||
|
}
|
||||||
|
|
||||||
|
// this should be fine for all other il2cpp objects
|
||||||
|
var getType = GetMonoType(il2cppType);
|
||||||
|
if (getType != null)
|
||||||
|
return getType;
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
return type;
|
||||||
|
}
|
||||||
|
|
||||||
|
#if CPP
|
||||||
|
private static readonly Dictionary<CppType, Type> Il2CppToMonoType = new Dictionary<CppType, Type>();
|
||||||
|
|
||||||
|
public static Type GetMonoType(CppType cppType)
|
||||||
|
{
|
||||||
|
if (Il2CppToMonoType.ContainsKey(cppType))
|
||||||
|
return Il2CppToMonoType[cppType];
|
||||||
|
|
||||||
|
var getType = Type.GetType(cppType.AssemblyQualifiedName);
|
||||||
|
Il2CppToMonoType.Add(cppType, getType);
|
||||||
|
return getType;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static readonly Dictionary<Type, IntPtr> CppClassPointers = new Dictionary<Type, IntPtr>();
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Attempt to cast the object to its underlying type.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="obj">The object you want to cast.</param>
|
||||||
|
/// <returns>The object, as the underlying type if successful or the input value if not.</returns>
|
||||||
|
public static object Il2CppCast(this object obj) => Il2CppCast(obj, GetActualType(obj));
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Attempt to cast the object to the provided type.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="obj">The object you want to cast.</param>
|
||||||
|
/// <param name="castTo">The Type you want to cast to.</param>
|
||||||
|
/// <returns>The object, as the type (or a normal C# object) if successful or the input value if not.</returns>
|
||||||
|
public static object Il2CppCast(this object obj, Type castTo)
|
||||||
|
{
|
||||||
|
if (!(obj is Il2CppSystem.Object ilObj))
|
||||||
|
return obj;
|
||||||
|
|
||||||
|
if (!Il2CppTypeNotNull(castTo, out IntPtr castToPtr))
|
||||||
|
return obj;
|
||||||
|
|
||||||
|
IntPtr castFromPtr = il2cpp_object_get_class(ilObj.Pointer);
|
||||||
|
|
||||||
|
if (!il2cpp_class_is_assignable_from(castToPtr, castFromPtr))
|
||||||
|
return obj;
|
||||||
|
|
||||||
|
if (RuntimeSpecificsStore.IsInjected(castToPtr))
|
||||||
|
return UnhollowerBaseLib.Runtime.ClassInjectorBase.GetMonoObjectFromIl2CppPointer(ilObj.Pointer);
|
||||||
|
|
||||||
|
return Activator.CreateInstance(castTo, ilObj.Pointer);
|
||||||
|
}
|
||||||
|
|
||||||
|
internal static readonly Dictionary<Type, MethodInfo> s_unboxMethods = new Dictionary<Type, MethodInfo>();
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Attempt to unbox the object to the underlying struct type.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="obj">The object which is a struct underneath.</param>
|
||||||
|
/// <returns>The struct if successful, otherwise null.</returns>
|
||||||
|
public static object Unbox(this object obj) => Unbox(obj, GetActualType(obj));
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Attempt to unbox the object to the struct type.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="obj">The object which is a struct underneath.</param>
|
||||||
|
/// <param name="type">The type of the struct you want to unbox to.</param>
|
||||||
|
/// <returns>The struct if successful, otherwise null.</returns>
|
||||||
|
public static object Unbox(this object obj, Type type)
|
||||||
|
{
|
||||||
|
if (!type.IsValueType)
|
||||||
|
return null;
|
||||||
|
|
||||||
|
if (!(obj is Il2CppSystem.Object))
|
||||||
|
return obj;
|
||||||
|
|
||||||
|
if (!s_unboxMethods.ContainsKey(type))
|
||||||
|
{
|
||||||
|
s_unboxMethods.Add(type, typeof(Il2CppObjectBase)
|
||||||
|
.GetMethod("Unbox")
|
||||||
|
.MakeGenericMethod(type));
|
||||||
|
}
|
||||||
|
|
||||||
|
return s_unboxMethods[type].Invoke(obj, new object[0]);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static bool Il2CppTypeNotNull(Type type) => Il2CppTypeNotNull(type, out _);
|
||||||
|
|
||||||
|
public static bool Il2CppTypeNotNull(Type type, out IntPtr il2cppPtr)
|
||||||
|
{
|
||||||
|
if (!CppClassPointers.ContainsKey(type))
|
||||||
|
{
|
||||||
|
il2cppPtr = (IntPtr)typeof(Il2CppClassPointerStore<>)
|
||||||
|
.MakeGenericType(new Type[] { type })
|
||||||
|
.GetField("NativeClassPtr", BF.Public | BF.Static)
|
||||||
|
.GetValue(null);
|
||||||
|
|
||||||
|
CppClassPointers.Add(type, il2cppPtr);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
il2cppPtr = CppClassPointers[type];
|
||||||
|
|
||||||
|
return il2cppPtr != IntPtr.Zero;
|
||||||
|
}
|
||||||
|
|
||||||
|
[DllImport("GameAssembly", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Ansi)]
|
||||||
|
public static extern bool il2cpp_class_is_assignable_from(IntPtr klass, IntPtr oklass);
|
||||||
|
|
||||||
|
[DllImport("GameAssembly", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Ansi)]
|
||||||
|
public static extern IntPtr il2cpp_object_get_class(IntPtr obj);
|
||||||
|
|
||||||
|
#endif
|
||||||
|
|
||||||
|
public static IEnumerable<Type> TryGetTypes(this Assembly asm)
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
return asm.GetTypes();
|
||||||
|
}
|
||||||
|
catch (ReflectionTypeLoadException e)
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
return asm.GetExportedTypes();
|
||||||
|
}
|
||||||
|
catch
|
||||||
|
{
|
||||||
|
return e.Types.Where(t => t != null);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
catch
|
||||||
|
{
|
||||||
|
return Enumerable.Empty<Type>();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#if CPP
|
||||||
|
internal static void TryLoadGameModules()
|
||||||
|
{
|
||||||
|
LoadModule("Assembly-CSharp");
|
||||||
|
LoadModule("Assembly-CSharp-firstpass");
|
||||||
|
}
|
||||||
|
|
||||||
public static bool LoadModule(string module)
|
public static bool LoadModule(string module)
|
||||||
{
|
{
|
||||||
var path = $@"MelonLoader\Managed\{module}";
|
#if ML
|
||||||
if (!File.Exists(path)) return false;
|
var path = $@"MelonLoader\Managed\{module}.dll";
|
||||||
|
#else
|
||||||
|
var path = $@"BepInEx\unhollowed\{module}.dll";
|
||||||
|
#endif
|
||||||
|
|
||||||
|
return LoadModuleInternal(path);
|
||||||
|
}
|
||||||
|
|
||||||
|
internal static bool LoadModuleInternal(string fullPath)
|
||||||
|
{
|
||||||
|
if (!File.Exists(fullPath))
|
||||||
|
return false;
|
||||||
|
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
Assembly.Load(File.ReadAllBytes(path));
|
Assembly.Load(File.ReadAllBytes(fullPath));
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
catch (Exception e)
|
catch (Exception e)
|
||||||
{
|
{
|
||||||
MelonLogger.Log(e.GetType() + ", " + e.Message);
|
Console.WriteLine(e.GetType() + ", " + e.Message);
|
||||||
return false;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
#else
|
||||||
|
public static bool LoadModule(string module) => true;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#if CPP
|
||||||
|
internal static IntPtr s_cppEnumerableClassPtr;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
public static bool IsEnumerable(Type t)
|
||||||
|
{
|
||||||
|
if (typeof(IEnumerable).IsAssignableFrom(t))
|
||||||
|
return true;
|
||||||
|
#if CPP
|
||||||
|
try
|
||||||
|
{
|
||||||
|
if (s_cppEnumerableClassPtr == IntPtr.Zero)
|
||||||
|
Il2CppTypeNotNull(typeof(Il2CppSystem.Collections.IEnumerable), out s_cppEnumerableClassPtr);
|
||||||
|
|
||||||
|
if (s_cppEnumerableClassPtr != IntPtr.Zero
|
||||||
|
&& Il2CppTypeNotNull(t, out IntPtr classPtr)
|
||||||
|
&& il2cpp_class_is_assignable_from(s_cppEnumerableClassPtr, classPtr))
|
||||||
|
{
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
catch { }
|
||||||
|
#endif
|
||||||
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
public static string ExceptionToString(Exception e)
|
#if CPP
|
||||||
|
internal static IntPtr s_cppDictionaryClassPtr;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
public static bool IsDictionary(Type t)
|
||||||
{
|
{
|
||||||
if (IsFailedGeneric(e))
|
if (typeof(IDictionary).IsAssignableFrom(t))
|
||||||
|
return true;
|
||||||
|
#if CPP
|
||||||
|
try
|
||||||
{
|
{
|
||||||
return "Unable to initialize this type.";
|
if (s_cppDictionaryClassPtr == IntPtr.Zero)
|
||||||
|
if (!Il2CppTypeNotNull(typeof(Il2CppSystem.Collections.IDictionary), out s_cppDictionaryClassPtr))
|
||||||
|
return false;
|
||||||
|
|
||||||
|
if (Il2CppTypeNotNull(t, out IntPtr classPtr))
|
||||||
|
{
|
||||||
|
if (il2cpp_class_is_assignable_from(s_cppDictionaryClassPtr, classPtr))
|
||||||
|
return true;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
else if (IsObjectCollected(e))
|
catch { }
|
||||||
|
#endif
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static string ExceptionToString(Exception e, bool innerMost = false)
|
||||||
|
{
|
||||||
|
while (innerMost && e.InnerException != null)
|
||||||
{
|
{
|
||||||
return "Garbage collected in Il2Cpp.";
|
#if CPP
|
||||||
|
if (e.InnerException is System.Runtime.CompilerServices.RuntimeWrappedException runtimeEx)
|
||||||
|
break;
|
||||||
|
#endif
|
||||||
|
e = e.InnerException;
|
||||||
}
|
}
|
||||||
|
|
||||||
return e.GetType() + ", " + e.Message;
|
return e.GetType() + ", " + e.Message;
|
||||||
}
|
}
|
||||||
|
|
||||||
public static bool IsFailedGeneric(Exception e)
|
|
||||||
{
|
|
||||||
return IsExceptionOfType(e, typeof(TargetInvocationException)) && IsExceptionOfType(e, typeof(TypeLoadException));
|
|
||||||
}
|
|
||||||
|
|
||||||
public static bool IsObjectCollected(Exception e)
|
|
||||||
{
|
|
||||||
return IsExceptionOfType(e, typeof(ObjectCollectedException));
|
|
||||||
}
|
|
||||||
|
|
||||||
public static bool IsExceptionOfType(Exception e, Type t, bool strict = true, bool checkInner = true)
|
|
||||||
{
|
|
||||||
bool isType;
|
|
||||||
|
|
||||||
if (strict)
|
|
||||||
isType = e.GetType() == t;
|
|
||||||
else
|
|
||||||
isType = t.IsAssignableFrom(e.GetType());
|
|
||||||
|
|
||||||
if (isType) return true;
|
|
||||||
|
|
||||||
if (e.InnerException != null && checkInner)
|
|
||||||
return IsExceptionOfType(e.InnerException, t, strict);
|
|
||||||
else
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
179
src/Helpers/Texture2DHelpers.cs
Normal file
179
src/Helpers/Texture2DHelpers.cs
Normal file
@ -0,0 +1,179 @@
|
|||||||
|
using System;
|
||||||
|
using UnityEngine;
|
||||||
|
using System.IO;
|
||||||
|
using System.Reflection;
|
||||||
|
#if CPP
|
||||||
|
using UnityExplorer.Unstrip;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
namespace UnityExplorer.Helpers
|
||||||
|
{
|
||||||
|
public static class Texture2DHelpers
|
||||||
|
{
|
||||||
|
#if MONO
|
||||||
|
private static bool isNewEncodeMethod = false;
|
||||||
|
private static MethodInfo EncodeToPNGMethod => m_encodeToPNGMethod ?? GetEncodeToPNGMethod();
|
||||||
|
private static MethodInfo m_encodeToPNGMethod;
|
||||||
|
|
||||||
|
private static MethodInfo GetEncodeToPNGMethod()
|
||||||
|
{
|
||||||
|
if (ReflectionHelpers.GetTypeByName("UnityEngine.ImageConversion") is Type imageConversion)
|
||||||
|
{
|
||||||
|
isNewEncodeMethod = true;
|
||||||
|
return m_encodeToPNGMethod = imageConversion.GetMethod("EncodeToPNG", ReflectionHelpers.CommonFlags);
|
||||||
|
}
|
||||||
|
|
||||||
|
var method = typeof(Texture2D).GetMethod("EncodeToPNG", ReflectionHelpers.CommonFlags);
|
||||||
|
if (method != null)
|
||||||
|
{
|
||||||
|
return m_encodeToPNGMethod = method;
|
||||||
|
}
|
||||||
|
|
||||||
|
ExplorerCore.Log("ERROR: Cannot get any EncodeToPNG method!");
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
|
public static bool IsReadable(this Texture2D tex)
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
// This will cause an exception if it's not readable.
|
||||||
|
// Reason for doing it this way is not all Unity versions
|
||||||
|
// ship with the 'Texture.isReadable' property.
|
||||||
|
|
||||||
|
tex.GetPixel(0, 0);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
catch
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public static Texture2D Copy(Texture2D orig, Rect rect)
|
||||||
|
{
|
||||||
|
Color[] pixels;
|
||||||
|
|
||||||
|
if (!orig.IsReadable())
|
||||||
|
orig = ForceReadTexture(orig);
|
||||||
|
|
||||||
|
pixels = orig.GetPixels((int)rect.x, (int)rect.y, (int)rect.width, (int)rect.height);
|
||||||
|
|
||||||
|
var _newTex = new Texture2D((int)rect.width, (int)rect.height);
|
||||||
|
_newTex.SetPixels(pixels);
|
||||||
|
|
||||||
|
return _newTex;
|
||||||
|
}
|
||||||
|
|
||||||
|
#if CPP
|
||||||
|
internal delegate void d_Blit2(IntPtr source, IntPtr dest);
|
||||||
|
#endif
|
||||||
|
|
||||||
|
public static Texture2D ForceReadTexture(Texture2D tex)
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
FilterMode origFilter = tex.filterMode;
|
||||||
|
tex.filterMode = FilterMode.Point;
|
||||||
|
|
||||||
|
var rt = RenderTexture.GetTemporary(tex.width, tex.height, 0, RenderTextureFormat.ARGB32);
|
||||||
|
rt.filterMode = FilterMode.Point;
|
||||||
|
RenderTexture.active = rt;
|
||||||
|
|
||||||
|
#if MONO
|
||||||
|
Graphics.Blit(tex, rt);
|
||||||
|
#else
|
||||||
|
var iCall = ICallHelper.GetICall<d_Blit2>("UnityEngine.Graphics::Blit2");
|
||||||
|
iCall.Invoke(tex.Pointer, rt.Pointer);
|
||||||
|
#endif
|
||||||
|
|
||||||
|
var _newTex = new Texture2D(tex.width, tex.height, TextureFormat.ARGB32, false);
|
||||||
|
|
||||||
|
_newTex.ReadPixels(new Rect(0, 0, tex.width, tex.height), 0, 0);
|
||||||
|
_newTex.Apply(false, false);
|
||||||
|
|
||||||
|
RenderTexture.active = null;
|
||||||
|
tex.filterMode = origFilter;
|
||||||
|
|
||||||
|
return _newTex;
|
||||||
|
}
|
||||||
|
catch (Exception e)
|
||||||
|
{
|
||||||
|
ExplorerCore.Log("Exception on ForceReadTexture: " + e.ToString());
|
||||||
|
return default;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void SaveTextureAsPNG(Texture2D tex, string dir, string name, bool isDTXnmNormal = false)
|
||||||
|
{
|
||||||
|
if (!Directory.Exists(dir))
|
||||||
|
Directory.CreateDirectory(dir);
|
||||||
|
|
||||||
|
byte[] data;
|
||||||
|
string savepath = dir + @"\" + name + ".png";
|
||||||
|
|
||||||
|
// Make sure we can EncodeToPNG it.
|
||||||
|
if (tex.format != TextureFormat.ARGB32 || !tex.IsReadable())
|
||||||
|
{
|
||||||
|
tex = ForceReadTexture(tex);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (isDTXnmNormal)
|
||||||
|
{
|
||||||
|
tex = DTXnmToRGBA(tex);
|
||||||
|
tex.Apply(false, false);
|
||||||
|
}
|
||||||
|
|
||||||
|
#if CPP
|
||||||
|
data = tex.EncodeToPNG();
|
||||||
|
#else
|
||||||
|
if (isNewEncodeMethod)
|
||||||
|
{
|
||||||
|
data = (byte[])EncodeToPNGMethod.Invoke(null, new object[] { tex });
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
data = (byte[])EncodeToPNGMethod.Invoke(tex, new object[0]);
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
|
if (data == null || data.Length < 1)
|
||||||
|
{
|
||||||
|
ExplorerCore.LogWarning("Couldn't get any data for the texture!");
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
File.WriteAllBytes(savepath, data);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Converts DTXnm-format Normal Map to RGBA-format Normal Map.
|
||||||
|
public static Texture2D DTXnmToRGBA(Texture2D tex)
|
||||||
|
{
|
||||||
|
Color[] colors = tex.GetPixels();
|
||||||
|
|
||||||
|
for (int i = 0; i < colors.Length; i++)
|
||||||
|
{
|
||||||
|
var c = colors[i];
|
||||||
|
|
||||||
|
c.r = c.a * 2 - 1; // red <- alpha
|
||||||
|
c.g = c.g * 2 - 1; // green is always the same
|
||||||
|
|
||||||
|
var rg = new Vector2(c.r, c.g); //this is the red-green vector
|
||||||
|
c.b = Mathf.Sqrt(1 - Mathf.Clamp01(Vector2.Dot(rg, rg))); //recalculate the blue channel
|
||||||
|
|
||||||
|
colors[i] = new Color(
|
||||||
|
(c.r * 0.5f) + 0.5f,
|
||||||
|
(c.g * 0.5f) + 0.25f,
|
||||||
|
(c.b * 0.5f) + 0.5f
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
var newtex = new Texture2D(tex.width, tex.height, TextureFormat.ARGB32, false);
|
||||||
|
newtex.SetPixels(colors);
|
||||||
|
|
||||||
|
return newtex;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -1,13 +1,8 @@
|
|||||||
using System;
|
using UnityEngine;
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
namespace Explorer
|
namespace UnityExplorer.Helpers
|
||||||
{
|
{
|
||||||
public class UnityHelpers
|
public static class UnityHelpers
|
||||||
{
|
{
|
||||||
private static Camera m_mainCamera;
|
private static Camera m_mainCamera;
|
||||||
|
|
||||||
@ -23,12 +18,45 @@ namespace Explorer
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public static string ActiveSceneName
|
public static bool IsNullOrDestroyed(this object obj, bool suppressWarning = true)
|
||||||
{
|
{
|
||||||
get
|
var unityObj = obj as Object;
|
||||||
|
if (obj == null)
|
||||||
{
|
{
|
||||||
return UnityEngine.SceneManagement.SceneManager.GetActiveScene().name;
|
if (!suppressWarning)
|
||||||
|
ExplorerCore.LogWarning("The target instance is null!");
|
||||||
|
|
||||||
|
return true;
|
||||||
}
|
}
|
||||||
|
else if (obj is Object)
|
||||||
|
{
|
||||||
|
if (!unityObj)
|
||||||
|
{
|
||||||
|
if (!suppressWarning)
|
||||||
|
ExplorerCore.LogWarning("The target UnityEngine.Object was destroyed!");
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static string ToStringLong(this Vector3 vec)
|
||||||
|
{
|
||||||
|
return $"{vec.x:F3}, {vec.y:F3}, {vec.z:F3}";
|
||||||
|
}
|
||||||
|
|
||||||
|
public static string GetTransformPath(this Transform t, bool includeThisName = false)
|
||||||
|
{
|
||||||
|
string path = includeThisName ? t.transform.name : "";
|
||||||
|
|
||||||
|
while (t.parent != null)
|
||||||
|
{
|
||||||
|
t = t.parent;
|
||||||
|
path = $"{t.name}/{path}";
|
||||||
|
}
|
||||||
|
|
||||||
|
return path;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
22
src/ILRepack.targets
Normal file
22
src/ILRepack.targets
Normal file
@ -0,0 +1,22 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8" ?>
|
||||||
|
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||||
|
<Target Name="ILRepacker" AfterTargets="Build">
|
||||||
|
|
||||||
|
<ItemGroup>
|
||||||
|
<InputAssemblies Include="$(OutputPath)$(AssemblyName).dll" />
|
||||||
|
<InputAssemblies Include="..\lib\mcs.dll" />
|
||||||
|
<InputAssemblies Include="..\lib\INIFileParser.dll" />
|
||||||
|
</ItemGroup>
|
||||||
|
|
||||||
|
<ILRepack
|
||||||
|
Parallel="true"
|
||||||
|
Internalize="true"
|
||||||
|
DebugInfo="false"
|
||||||
|
LibraryPath="..\lib\"
|
||||||
|
InputAssemblies="@(InputAssemblies)"
|
||||||
|
TargetKind="Dll"
|
||||||
|
OutputFile="$(OutputPath)$(AssemblyName).dll"
|
||||||
|
/>
|
||||||
|
|
||||||
|
</Target>
|
||||||
|
</Project>
|
23
src/Input/IHandleInput.cs
Normal file
23
src/Input/IHandleInput.cs
Normal file
@ -0,0 +1,23 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.EventSystems;
|
||||||
|
|
||||||
|
namespace UnityExplorer.Input
|
||||||
|
{
|
||||||
|
public interface IHandleInput
|
||||||
|
{
|
||||||
|
Vector2 MousePosition { get; }
|
||||||
|
|
||||||
|
bool GetKeyDown(KeyCode key);
|
||||||
|
bool GetKey(KeyCode key);
|
||||||
|
|
||||||
|
bool GetMouseButtonDown(int btn);
|
||||||
|
bool GetMouseButton(int btn);
|
||||||
|
|
||||||
|
BaseInputModule UIModule { get; }
|
||||||
|
|
||||||
|
PointerEventData InputPointerEvent { get; }
|
||||||
|
|
||||||
|
void AddUIInputModule();
|
||||||
|
void ActivateModule();
|
||||||
|
}
|
||||||
|
}
|
65
src/Input/InputManager.cs
Normal file
65
src/Input/InputManager.cs
Normal file
@ -0,0 +1,65 @@
|
|||||||
|
using System;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityExplorer.Helpers;
|
||||||
|
using System.Diagnostics.CodeAnalysis;
|
||||||
|
using UnityEngine.EventSystems;
|
||||||
|
#if CPP
|
||||||
|
using UnhollowerBaseLib;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
namespace UnityExplorer.Input
|
||||||
|
{
|
||||||
|
public enum InputType
|
||||||
|
{
|
||||||
|
InputSystem,
|
||||||
|
Legacy,
|
||||||
|
None
|
||||||
|
}
|
||||||
|
|
||||||
|
public static class InputManager
|
||||||
|
{
|
||||||
|
public static InputType CurrentType { get; private set; }
|
||||||
|
|
||||||
|
private static IHandleInput m_inputModule;
|
||||||
|
|
||||||
|
public static Vector3 MousePosition => m_inputModule.MousePosition;
|
||||||
|
|
||||||
|
public static bool GetKeyDown(KeyCode key) => m_inputModule.GetKeyDown(key);
|
||||||
|
public static bool GetKey(KeyCode key) => m_inputModule.GetKey(key);
|
||||||
|
|
||||||
|
public static bool GetMouseButtonDown(int btn) => m_inputModule.GetMouseButtonDown(btn);
|
||||||
|
public static bool GetMouseButton(int btn) => m_inputModule.GetMouseButton(btn);
|
||||||
|
|
||||||
|
public static BaseInputModule UIInput => m_inputModule.UIModule;
|
||||||
|
public static PointerEventData InputPointerEvent => m_inputModule.InputPointerEvent;
|
||||||
|
|
||||||
|
public static void ActivateUIModule() => m_inputModule.ActivateModule();
|
||||||
|
|
||||||
|
public static void AddUIModule()
|
||||||
|
{
|
||||||
|
m_inputModule.AddUIInputModule();
|
||||||
|
ActivateUIModule();
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void Init()
|
||||||
|
{
|
||||||
|
if (InputSystem.TKeyboard != null || (ReflectionHelpers.LoadModule("Unity.InputSystem") && InputSystem.TKeyboard != null))
|
||||||
|
{
|
||||||
|
m_inputModule = new InputSystem();
|
||||||
|
CurrentType = InputType.InputSystem;
|
||||||
|
}
|
||||||
|
else if (LegacyInput.TInput != null || (ReflectionHelpers.LoadModule("UnityEngine.InputLegacyModule") && LegacyInput.TInput != null))
|
||||||
|
{
|
||||||
|
m_inputModule = new LegacyInput();
|
||||||
|
CurrentType = InputType.Legacy;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (m_inputModule == null)
|
||||||
|
{
|
||||||
|
ExplorerCore.LogWarning("Could not find any Input module!");
|
||||||
|
m_inputModule = new NoInput();
|
||||||
|
CurrentType = InputType.None;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
171
src/Input/InputSystem.cs
Normal file
171
src/Input/InputSystem.cs
Normal file
@ -0,0 +1,171 @@
|
|||||||
|
using System;
|
||||||
|
using System.Reflection;
|
||||||
|
using UnityExplorer.Helpers;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.EventSystems;
|
||||||
|
using UnityExplorer.UI;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
|
||||||
|
namespace UnityExplorer.Input
|
||||||
|
{
|
||||||
|
public class InputSystem : IHandleInput
|
||||||
|
{
|
||||||
|
public InputSystem()
|
||||||
|
{
|
||||||
|
ExplorerCore.Log("Initializing new InputSystem support...");
|
||||||
|
|
||||||
|
m_kbCurrentProp = TKeyboard.GetProperty("current");
|
||||||
|
m_kbIndexer = TKeyboard.GetProperty("Item", new Type[] { TKey });
|
||||||
|
|
||||||
|
var btnControl = ReflectionHelpers.GetTypeByName("UnityEngine.InputSystem.Controls.ButtonControl");
|
||||||
|
m_btnIsPressedProp = btnControl.GetProperty("isPressed");
|
||||||
|
m_btnWasPressedProp = btnControl.GetProperty("wasPressedThisFrame");
|
||||||
|
|
||||||
|
m_mouseCurrentProp = TMouse.GetProperty("current");
|
||||||
|
m_leftButtonProp = TMouse.GetProperty("leftButton");
|
||||||
|
m_rightButtonProp = TMouse.GetProperty("rightButton");
|
||||||
|
|
||||||
|
m_positionProp = ReflectionHelpers.GetTypeByName("UnityEngine.InputSystem.Pointer")
|
||||||
|
.GetProperty("position");
|
||||||
|
|
||||||
|
m_readVector2InputMethod = ReflectionHelpers.GetTypeByName("UnityEngine.InputSystem.InputControl`1")
|
||||||
|
.MakeGenericType(typeof(Vector2))
|
||||||
|
.GetMethod("ReadValue");
|
||||||
|
}
|
||||||
|
|
||||||
|
public static Type TKeyboard => m_tKeyboard ?? (m_tKeyboard = ReflectionHelpers.GetTypeByName("UnityEngine.InputSystem.Keyboard"));
|
||||||
|
private static Type m_tKeyboard;
|
||||||
|
|
||||||
|
public static Type TMouse => m_tMouse ?? (m_tMouse = ReflectionHelpers.GetTypeByName("UnityEngine.InputSystem.Mouse"));
|
||||||
|
private static Type m_tMouse;
|
||||||
|
|
||||||
|
public static Type TKey => m_tKey ?? (m_tKey = ReflectionHelpers.GetTypeByName("UnityEngine.InputSystem.Key"));
|
||||||
|
private static Type m_tKey;
|
||||||
|
|
||||||
|
private static PropertyInfo m_btnIsPressedProp;
|
||||||
|
private static PropertyInfo m_btnWasPressedProp;
|
||||||
|
|
||||||
|
private static object CurrentKeyboard => m_currentKeyboard ?? (m_currentKeyboard = m_kbCurrentProp.GetValue(null, null));
|
||||||
|
private static object m_currentKeyboard;
|
||||||
|
private static PropertyInfo m_kbCurrentProp;
|
||||||
|
private static PropertyInfo m_kbIndexer;
|
||||||
|
|
||||||
|
private static object CurrentMouse => m_currentMouse ?? (m_currentMouse = m_mouseCurrentProp.GetValue(null, null));
|
||||||
|
private static object m_currentMouse;
|
||||||
|
private static PropertyInfo m_mouseCurrentProp;
|
||||||
|
|
||||||
|
private static object LeftMouseButton => m_lmb ?? (m_lmb = m_leftButtonProp.GetValue(CurrentMouse, null));
|
||||||
|
private static object m_lmb;
|
||||||
|
private static PropertyInfo m_leftButtonProp;
|
||||||
|
|
||||||
|
private static object RightMouseButton => m_rmb ?? (m_rmb = m_rightButtonProp.GetValue(CurrentMouse, null));
|
||||||
|
private static object m_rmb;
|
||||||
|
private static PropertyInfo m_rightButtonProp;
|
||||||
|
|
||||||
|
private static object MousePositionInfo => m_pos ?? (m_pos = m_positionProp.GetValue(CurrentMouse, null));
|
||||||
|
private static object m_pos;
|
||||||
|
private static PropertyInfo m_positionProp;
|
||||||
|
private static MethodInfo m_readVector2InputMethod;
|
||||||
|
|
||||||
|
public Vector2 MousePosition
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
return (Vector2)m_readVector2InputMethod.Invoke(MousePositionInfo, new object[0]);
|
||||||
|
}
|
||||||
|
catch
|
||||||
|
{
|
||||||
|
return Vector2.zero;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
internal static Dictionary<KeyCode, object> ActualKeyDict = new Dictionary<KeyCode, object>();
|
||||||
|
|
||||||
|
internal object GetActualKey(KeyCode key)
|
||||||
|
{
|
||||||
|
if (!ActualKeyDict.ContainsKey(key))
|
||||||
|
{
|
||||||
|
var s = key.ToString();
|
||||||
|
if (s.Contains("Control"))
|
||||||
|
s = s.Replace("Control", "Ctrl");
|
||||||
|
else if (s.Contains("Return"))
|
||||||
|
s = "Enter";
|
||||||
|
|
||||||
|
var parsed = Enum.Parse(TKey, s);
|
||||||
|
var actualKey = m_kbIndexer.GetValue(CurrentKeyboard, new object[] { parsed });
|
||||||
|
|
||||||
|
ActualKeyDict.Add(key, actualKey);
|
||||||
|
}
|
||||||
|
|
||||||
|
return ActualKeyDict[key];
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool GetKeyDown(KeyCode key) => (bool)m_btnWasPressedProp.GetValue(GetActualKey(key), null);
|
||||||
|
|
||||||
|
public bool GetKey(KeyCode key) => (bool)m_btnIsPressedProp.GetValue(GetActualKey(key), null);
|
||||||
|
|
||||||
|
public bool GetMouseButtonDown(int btn)
|
||||||
|
{
|
||||||
|
switch (btn)
|
||||||
|
{
|
||||||
|
case 0: return (bool)m_btnWasPressedProp.GetValue(LeftMouseButton, null);
|
||||||
|
case 1: return (bool)m_btnWasPressedProp.GetValue(RightMouseButton, null);
|
||||||
|
// case 2: return (bool)_btnWasPressedProp.GetValue(MiddleMouseButton, null);
|
||||||
|
default: throw new NotImplementedException();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool GetMouseButton(int btn)
|
||||||
|
{
|
||||||
|
switch (btn)
|
||||||
|
{
|
||||||
|
case 0: return (bool)m_btnIsPressedProp.GetValue(LeftMouseButton, null);
|
||||||
|
case 1: return (bool)m_btnIsPressedProp.GetValue(RightMouseButton, null);
|
||||||
|
// case 2: return (bool)_btnIsPressedProp.GetValue(MiddleMouseButton, null);
|
||||||
|
default: throw new NotImplementedException();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// UI Input
|
||||||
|
|
||||||
|
//public Type TInputSystemUIInputModule
|
||||||
|
// => m_tUIInputModule
|
||||||
|
// ?? (m_tUIInputModule = ReflectionHelpers.GetTypeByName("UnityEngine.InputSystem.UI.InputSystemUIInputModule"));
|
||||||
|
//internal Type m_tUIInputModule;
|
||||||
|
|
||||||
|
public BaseInputModule UIModule => null; // m_newInputModule;
|
||||||
|
//internal BaseInputModule m_newInputModule;
|
||||||
|
|
||||||
|
public PointerEventData InputPointerEvent => null;
|
||||||
|
|
||||||
|
public void AddUIInputModule()
|
||||||
|
{
|
||||||
|
// if (TInputSystemUIInputModule != null)
|
||||||
|
// {
|
||||||
|
//#if CPP
|
||||||
|
// // m_newInputModule = UIManager.CanvasRoot.AddComponent(Il2CppType.From(TInputSystemUIInputModule)).TryCast<BaseInputModule>();
|
||||||
|
//#else
|
||||||
|
// m_newInputModule = (BaseInputModule)UIManager.CanvasRoot.AddComponent(TInputSystemUIInputModule);
|
||||||
|
//#endif
|
||||||
|
// }
|
||||||
|
// else
|
||||||
|
// {
|
||||||
|
// ExplorerCore.LogWarning("New input system: Could not find type by name 'UnityEngine.InputSystem.UI.InputSystemUIInputModule'");
|
||||||
|
// }
|
||||||
|
}
|
||||||
|
|
||||||
|
public void ActivateModule()
|
||||||
|
{
|
||||||
|
//#if CPP
|
||||||
|
// // m_newInputModule.ActivateModule();
|
||||||
|
//#else
|
||||||
|
// m_newInputModule.ActivateModule();
|
||||||
|
//#endif
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
64
src/Input/LegacyInput.cs
Normal file
64
src/Input/LegacyInput.cs
Normal file
@ -0,0 +1,64 @@
|
|||||||
|
using System;
|
||||||
|
using System.Reflection;
|
||||||
|
using UnityExplorer.Helpers;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.EventSystems;
|
||||||
|
using UnityExplorer.UI;
|
||||||
|
|
||||||
|
namespace UnityExplorer.Input
|
||||||
|
{
|
||||||
|
public class LegacyInput : IHandleInput
|
||||||
|
{
|
||||||
|
public LegacyInput()
|
||||||
|
{
|
||||||
|
ExplorerCore.Log("Initializing Legacy Input support...");
|
||||||
|
|
||||||
|
m_mousePositionProp = TInput.GetProperty("mousePosition");
|
||||||
|
m_getKeyMethod = TInput.GetMethod("GetKey", new Type[] { typeof(KeyCode) });
|
||||||
|
m_getKeyDownMethod = TInput.GetMethod("GetKeyDown", new Type[] { typeof(KeyCode) });
|
||||||
|
m_getMouseButtonMethod = TInput.GetMethod("GetMouseButton", new Type[] { typeof(int) });
|
||||||
|
m_getMouseButtonDownMethod = TInput.GetMethod("GetMouseButtonDown", new Type[] { typeof(int) });
|
||||||
|
}
|
||||||
|
|
||||||
|
public static Type TInput => m_tInput ?? (m_tInput = ReflectionHelpers.GetTypeByName("UnityEngine.Input"));
|
||||||
|
private static Type m_tInput;
|
||||||
|
|
||||||
|
private static PropertyInfo m_mousePositionProp;
|
||||||
|
private static MethodInfo m_getKeyMethod;
|
||||||
|
private static MethodInfo m_getKeyDownMethod;
|
||||||
|
private static MethodInfo m_getMouseButtonMethod;
|
||||||
|
private static MethodInfo m_getMouseButtonDownMethod;
|
||||||
|
|
||||||
|
public Vector2 MousePosition => (Vector3)m_mousePositionProp.GetValue(null, null);
|
||||||
|
|
||||||
|
public bool GetKey(KeyCode key) => (bool)m_getKeyMethod.Invoke(null, new object[] { key });
|
||||||
|
|
||||||
|
public bool GetKeyDown(KeyCode key) => (bool)m_getKeyDownMethod.Invoke(null, new object[] { key });
|
||||||
|
|
||||||
|
public bool GetMouseButton(int btn) => (bool)m_getMouseButtonMethod.Invoke(null, new object[] { btn });
|
||||||
|
|
||||||
|
public bool GetMouseButtonDown(int btn) => (bool)m_getMouseButtonDownMethod.Invoke(null, new object[] { btn });
|
||||||
|
|
||||||
|
// UI Input module
|
||||||
|
|
||||||
|
public BaseInputModule UIModule => m_inputModule;
|
||||||
|
internal StandaloneInputModule m_inputModule;
|
||||||
|
|
||||||
|
public PointerEventData InputPointerEvent =>
|
||||||
|
#if CPP
|
||||||
|
m_inputModule.m_InputPointerEvent;
|
||||||
|
#else
|
||||||
|
null;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
public void AddUIInputModule()
|
||||||
|
{
|
||||||
|
m_inputModule = UIManager.CanvasRoot.gameObject.AddComponent<StandaloneInputModule>();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void ActivateModule()
|
||||||
|
{
|
||||||
|
m_inputModule.ActivateModule();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
23
src/Input/NoInput.cs
Normal file
23
src/Input/NoInput.cs
Normal file
@ -0,0 +1,23 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.EventSystems;
|
||||||
|
|
||||||
|
namespace UnityExplorer.Input
|
||||||
|
{
|
||||||
|
// Just a stub for games where no Input module was able to load at all.
|
||||||
|
|
||||||
|
public class NoInput : IHandleInput
|
||||||
|
{
|
||||||
|
public Vector2 MousePosition => Vector2.zero;
|
||||||
|
|
||||||
|
public bool GetKey(KeyCode key) => false;
|
||||||
|
public bool GetKeyDown(KeyCode key) => false;
|
||||||
|
|
||||||
|
public bool GetMouseButton(int btn) => false;
|
||||||
|
public bool GetMouseButtonDown(int btn) => false;
|
||||||
|
|
||||||
|
public BaseInputModule UIModule => null;
|
||||||
|
public PointerEventData InputPointerEvent => null;
|
||||||
|
public void ActivateModule() { }
|
||||||
|
public void AddUIInputModule() { }
|
||||||
|
}
|
||||||
|
}
|
219
src/Inspectors/GameObjects/ChildList.cs
Normal file
219
src/Inspectors/GameObjects/ChildList.cs
Normal file
@ -0,0 +1,219 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using UnityExplorer.Helpers;
|
||||||
|
using UnityExplorer.UI;
|
||||||
|
using UnityExplorer.UI.Shared;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
using UnityExplorer.Input;
|
||||||
|
|
||||||
|
namespace UnityExplorer.Inspectors.GameObjects
|
||||||
|
{
|
||||||
|
public class ChildList
|
||||||
|
{
|
||||||
|
internal static ChildList Instance;
|
||||||
|
|
||||||
|
public ChildList()
|
||||||
|
{
|
||||||
|
Instance = this;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static PageHandler s_childListPageHandler;
|
||||||
|
private static GameObject s_childListContent;
|
||||||
|
|
||||||
|
private static GameObject[] s_allChildren = new GameObject[0];
|
||||||
|
private static readonly List<GameObject> s_childrenShortlist = new List<GameObject>();
|
||||||
|
private static int s_lastChildCount;
|
||||||
|
|
||||||
|
private static readonly List<Text> s_childListTexts = new List<Text>();
|
||||||
|
private static readonly List<Toggle> s_childListToggles = new List<Toggle>();
|
||||||
|
|
||||||
|
internal void RefreshChildObjectList()
|
||||||
|
{
|
||||||
|
var go = GameObjectInspector.ActiveInstance.TargetGO;
|
||||||
|
|
||||||
|
s_allChildren = new GameObject[go.transform.childCount];
|
||||||
|
for (int i = 0; i < go.transform.childCount; i++)
|
||||||
|
{
|
||||||
|
var child = go.transform.GetChild(i);
|
||||||
|
s_allChildren[i] = child.gameObject;
|
||||||
|
}
|
||||||
|
|
||||||
|
var objects = s_allChildren;
|
||||||
|
s_childListPageHandler.ListCount = objects.Length;
|
||||||
|
|
||||||
|
int newCount = 0;
|
||||||
|
|
||||||
|
foreach (var itemIndex in s_childListPageHandler)
|
||||||
|
{
|
||||||
|
newCount++;
|
||||||
|
|
||||||
|
// normalized index starting from 0
|
||||||
|
var i = itemIndex - s_childListPageHandler.StartIndex;
|
||||||
|
|
||||||
|
if (itemIndex >= objects.Length)
|
||||||
|
{
|
||||||
|
if (i > s_lastChildCount || i >= s_childListTexts.Count)
|
||||||
|
break;
|
||||||
|
|
||||||
|
GameObject label = s_childListTexts[i].transform.parent.parent.gameObject;
|
||||||
|
if (label.activeSelf)
|
||||||
|
label.SetActive(false);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
GameObject obj = objects[itemIndex];
|
||||||
|
|
||||||
|
if (!obj)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
if (i >= s_childrenShortlist.Count)
|
||||||
|
{
|
||||||
|
s_childrenShortlist.Add(obj);
|
||||||
|
AddChildListButton();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
s_childrenShortlist[i] = obj;
|
||||||
|
}
|
||||||
|
|
||||||
|
var text = s_childListTexts[i];
|
||||||
|
|
||||||
|
var name = obj.name;
|
||||||
|
|
||||||
|
if (obj.transform.childCount > 0)
|
||||||
|
name = $"<color=grey>[{obj.transform.childCount}]</color> {name}";
|
||||||
|
|
||||||
|
text.text = name;
|
||||||
|
text.color = obj.activeSelf ? Color.green : Color.red;
|
||||||
|
|
||||||
|
var tog = s_childListToggles[i];
|
||||||
|
tog.isOn = obj.activeSelf;
|
||||||
|
|
||||||
|
var label = text.transform.parent.parent.gameObject;
|
||||||
|
if (!label.activeSelf)
|
||||||
|
{
|
||||||
|
label.SetActive(true);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
s_lastChildCount = newCount;
|
||||||
|
}
|
||||||
|
|
||||||
|
internal static void OnChildListObjectClicked(int index)
|
||||||
|
{
|
||||||
|
if (GameObjectInspector.ActiveInstance == null)
|
||||||
|
return;
|
||||||
|
|
||||||
|
if (index >= s_childrenShortlist.Count || !s_childrenShortlist[index])
|
||||||
|
return;
|
||||||
|
|
||||||
|
GameObjectInspector.ActiveInstance.ChangeInspectorTarget(s_childrenShortlist[index]);
|
||||||
|
GameObjectInspector.ActiveInstance.Update();
|
||||||
|
}
|
||||||
|
|
||||||
|
internal static void OnChildListPageTurn()
|
||||||
|
{
|
||||||
|
if (Instance == null)
|
||||||
|
return;
|
||||||
|
|
||||||
|
Instance.RefreshChildObjectList();
|
||||||
|
}
|
||||||
|
|
||||||
|
internal static void OnToggleClicked(int index, bool newVal)
|
||||||
|
{
|
||||||
|
if (GameObjectInspector.ActiveInstance == null)
|
||||||
|
return;
|
||||||
|
|
||||||
|
if (index >= s_childrenShortlist.Count || !s_childrenShortlist[index])
|
||||||
|
return;
|
||||||
|
|
||||||
|
var obj = s_childrenShortlist[index];
|
||||||
|
obj.SetActive(newVal);
|
||||||
|
}
|
||||||
|
|
||||||
|
#region UI CONSTRUCTION
|
||||||
|
|
||||||
|
internal void ConstructChildList(GameObject parent)
|
||||||
|
{
|
||||||
|
var vertGroupObj = UIFactory.CreateVerticalGroup(parent, new Color(1, 1, 1, 0));
|
||||||
|
var vertGroup = vertGroupObj.GetComponent<VerticalLayoutGroup>();
|
||||||
|
vertGroup.childForceExpandHeight = true;
|
||||||
|
vertGroup.childForceExpandWidth = false;
|
||||||
|
vertGroup.childControlWidth = true;
|
||||||
|
vertGroup.spacing = 5;
|
||||||
|
var vertLayout = vertGroupObj.AddComponent<LayoutElement>();
|
||||||
|
vertLayout.minWidth = 120;
|
||||||
|
vertLayout.flexibleWidth = 25000;
|
||||||
|
vertLayout.minHeight = 200;
|
||||||
|
vertLayout.flexibleHeight = 5000;
|
||||||
|
|
||||||
|
var childTitleObj = UIFactory.CreateLabel(vertGroupObj, TextAnchor.MiddleLeft);
|
||||||
|
var childTitleText = childTitleObj.GetComponent<Text>();
|
||||||
|
childTitleText.text = "Children";
|
||||||
|
childTitleText.color = Color.grey;
|
||||||
|
childTitleText.fontSize = 14;
|
||||||
|
var childTitleLayout = childTitleObj.AddComponent<LayoutElement>();
|
||||||
|
childTitleLayout.minHeight = 30;
|
||||||
|
|
||||||
|
var childrenScrollObj = UIFactory.CreateScrollView(vertGroupObj, out s_childListContent, out SliderScrollbar scroller, new Color(0.07f, 0.07f, 0.07f));
|
||||||
|
var contentLayout = childrenScrollObj.GetComponent<LayoutElement>();
|
||||||
|
contentLayout.minHeight = 50;
|
||||||
|
|
||||||
|
s_childListPageHandler = new PageHandler(scroller);
|
||||||
|
s_childListPageHandler.ConstructUI(vertGroupObj);
|
||||||
|
s_childListPageHandler.OnPageChanged += OnChildListPageTurn;
|
||||||
|
}
|
||||||
|
|
||||||
|
internal void AddChildListButton()
|
||||||
|
{
|
||||||
|
int thisIndex = s_childListTexts.Count;
|
||||||
|
|
||||||
|
GameObject btnGroupObj = UIFactory.CreateHorizontalGroup(s_childListContent, new Color(0.07f, 0.07f, 0.07f));
|
||||||
|
HorizontalLayoutGroup btnGroup = btnGroupObj.GetComponent<HorizontalLayoutGroup>();
|
||||||
|
btnGroup.childForceExpandWidth = true;
|
||||||
|
btnGroup.childControlWidth = true;
|
||||||
|
btnGroup.childForceExpandHeight = false;
|
||||||
|
btnGroup.childControlHeight = true;
|
||||||
|
LayoutElement btnLayout = btnGroupObj.AddComponent<LayoutElement>();
|
||||||
|
btnLayout.flexibleWidth = 320;
|
||||||
|
btnLayout.minHeight = 25;
|
||||||
|
btnLayout.flexibleHeight = 0;
|
||||||
|
btnGroupObj.AddComponent<Mask>();
|
||||||
|
|
||||||
|
var toggleObj = UIFactory.CreateToggle(btnGroupObj, out Toggle toggle, out Text toggleText, new Color(0.3f, 0.3f, 0.3f));
|
||||||
|
var toggleLayout = toggleObj.AddComponent<LayoutElement>();
|
||||||
|
toggleLayout.minHeight = 25;
|
||||||
|
toggleLayout.minWidth = 25;
|
||||||
|
toggleText.text = "";
|
||||||
|
toggle.isOn = false;
|
||||||
|
s_childListToggles.Add(toggle);
|
||||||
|
toggle.onValueChanged.AddListener((bool val) => { OnToggleClicked(thisIndex, val); });
|
||||||
|
|
||||||
|
GameObject mainButtonObj = UIFactory.CreateButton(btnGroupObj);
|
||||||
|
LayoutElement mainBtnLayout = mainButtonObj.AddComponent<LayoutElement>();
|
||||||
|
mainBtnLayout.minHeight = 25;
|
||||||
|
mainBtnLayout.flexibleHeight = 0;
|
||||||
|
mainBtnLayout.minWidth = 25;
|
||||||
|
mainBtnLayout.flexibleWidth = 999;
|
||||||
|
Button mainBtn = mainButtonObj.GetComponent<Button>();
|
||||||
|
ColorBlock mainColors = mainBtn.colors;
|
||||||
|
mainColors.normalColor = new Color(0.07f, 0.07f, 0.07f);
|
||||||
|
mainColors.highlightedColor = new Color(0.2f, 0.2f, 0.2f, 1);
|
||||||
|
mainBtn.colors = mainColors;
|
||||||
|
mainBtn.onClick.AddListener(() => { OnChildListObjectClicked(thisIndex); });
|
||||||
|
|
||||||
|
Text mainText = mainButtonObj.GetComponentInChildren<Text>();
|
||||||
|
mainText.alignment = TextAnchor.MiddleLeft;
|
||||||
|
mainText.horizontalOverflow = HorizontalWrapMode.Overflow;
|
||||||
|
mainText.resizeTextForBestFit = true;
|
||||||
|
mainText.resizeTextMaxSize = 14;
|
||||||
|
mainText.resizeTextMinSize = 10;
|
||||||
|
s_childListTexts.Add(mainText);
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
}
|
||||||
|
}
|
233
src/Inspectors/GameObjects/ComponentList.cs
Normal file
233
src/Inspectors/GameObjects/ComponentList.cs
Normal file
@ -0,0 +1,233 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using UnityExplorer.Helpers;
|
||||||
|
using UnityExplorer.UI;
|
||||||
|
using UnityExplorer.UI.Shared;
|
||||||
|
using UnityExplorer.Unstrip;
|
||||||
|
//using TMPro;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
using UnityExplorer.Input;
|
||||||
|
|
||||||
|
namespace UnityExplorer.Inspectors.GameObjects
|
||||||
|
{
|
||||||
|
public class ComponentList
|
||||||
|
{
|
||||||
|
internal static ComponentList Instance;
|
||||||
|
|
||||||
|
public ComponentList()
|
||||||
|
{
|
||||||
|
Instance = this;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static PageHandler s_compListPageHandler;
|
||||||
|
private static Component[] s_allComps = new Component[0];
|
||||||
|
private static readonly List<Component> s_compShortlist = new List<Component>();
|
||||||
|
private static GameObject s_compListContent;
|
||||||
|
private static readonly List<Text> s_compListTexts = new List<Text>();
|
||||||
|
private static int s_lastCompCount;
|
||||||
|
public static readonly List<Toggle> s_compToggles = new List<Toggle>();
|
||||||
|
|
||||||
|
internal void RefreshComponentList()
|
||||||
|
{
|
||||||
|
var go = GameObjectInspector.ActiveInstance.TargetGO;
|
||||||
|
|
||||||
|
s_allComps = go.GetComponents<Component>().ToArray();
|
||||||
|
|
||||||
|
var components = s_allComps;
|
||||||
|
s_compListPageHandler.ListCount = components.Length;
|
||||||
|
|
||||||
|
//int startIndex = m_sceneListPageHandler.StartIndex;
|
||||||
|
|
||||||
|
int newCount = 0;
|
||||||
|
|
||||||
|
foreach (var itemIndex in s_compListPageHandler)
|
||||||
|
{
|
||||||
|
newCount++;
|
||||||
|
|
||||||
|
// normalized index starting from 0
|
||||||
|
var i = itemIndex - s_compListPageHandler.StartIndex;
|
||||||
|
|
||||||
|
if (itemIndex >= components.Length)
|
||||||
|
{
|
||||||
|
if (i > s_lastCompCount || i >= s_compListTexts.Count)
|
||||||
|
break;
|
||||||
|
|
||||||
|
GameObject label = s_compListTexts[i].transform.parent.parent.gameObject;
|
||||||
|
if (label.activeSelf)
|
||||||
|
label.SetActive(false);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Component comp = components[itemIndex];
|
||||||
|
|
||||||
|
if (!comp)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
if (i >= s_compShortlist.Count)
|
||||||
|
{
|
||||||
|
s_compShortlist.Add(comp);
|
||||||
|
AddCompListButton();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
s_compShortlist[i] = comp;
|
||||||
|
}
|
||||||
|
|
||||||
|
var text = s_compListTexts[i];
|
||||||
|
|
||||||
|
text.text = UISyntaxHighlight.ParseFullSyntax(ReflectionHelpers.GetActualType(comp), true);
|
||||||
|
|
||||||
|
var toggle = s_compToggles[i];
|
||||||
|
#if CPP
|
||||||
|
if (comp.TryCast<Behaviour>() is Behaviour behaviour)
|
||||||
|
#else
|
||||||
|
if (comp is Behaviour behaviour)
|
||||||
|
#endif
|
||||||
|
{
|
||||||
|
if (!toggle.gameObject.activeSelf)
|
||||||
|
toggle.gameObject.SetActive(true);
|
||||||
|
|
||||||
|
toggle.isOn = behaviour.enabled;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if (toggle.gameObject.activeSelf)
|
||||||
|
toggle.gameObject.SetActive(false);
|
||||||
|
}
|
||||||
|
|
||||||
|
var label = text.transform.parent.parent.gameObject;
|
||||||
|
if (!label.activeSelf)
|
||||||
|
{
|
||||||
|
label.SetActive(true);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
s_lastCompCount = newCount;
|
||||||
|
}
|
||||||
|
|
||||||
|
internal static void OnCompToggleClicked(int index, bool value)
|
||||||
|
{
|
||||||
|
var comp = s_compShortlist[index];
|
||||||
|
|
||||||
|
(comp as Behaviour).enabled = value;
|
||||||
|
}
|
||||||
|
|
||||||
|
internal static void OnCompListObjectClicked(int index)
|
||||||
|
{
|
||||||
|
if (index >= s_compShortlist.Count || !s_compShortlist[index])
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
InspectorManager.Instance.Inspect(s_compShortlist[index]);
|
||||||
|
}
|
||||||
|
|
||||||
|
internal static void OnCompListPageTurn()
|
||||||
|
{
|
||||||
|
if (Instance == null)
|
||||||
|
return;
|
||||||
|
|
||||||
|
Instance.RefreshComponentList();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
#region UI CONSTRUCTION
|
||||||
|
|
||||||
|
internal void ConstructCompList(GameObject parent)
|
||||||
|
{
|
||||||
|
var vertGroupObj = UIFactory.CreateVerticalGroup(parent, new Color(1, 1, 1, 0));
|
||||||
|
var vertGroup = vertGroupObj.GetComponent<VerticalLayoutGroup>();
|
||||||
|
vertGroup.childForceExpandHeight = true;
|
||||||
|
vertGroup.childForceExpandWidth = false;
|
||||||
|
vertGroup.childControlWidth = true;
|
||||||
|
vertGroup.spacing = 5;
|
||||||
|
var vertLayout = vertGroupObj.AddComponent<LayoutElement>();
|
||||||
|
vertLayout.minWidth = 120;
|
||||||
|
vertLayout.flexibleWidth = 25000;
|
||||||
|
vertLayout.minHeight = 200;
|
||||||
|
vertLayout.flexibleHeight = 5000;
|
||||||
|
|
||||||
|
var compTitleObj = UIFactory.CreateLabel(vertGroupObj, TextAnchor.MiddleLeft);
|
||||||
|
var compTitleText = compTitleObj.GetComponent<Text>();
|
||||||
|
compTitleText.text = "Components";
|
||||||
|
compTitleText.color = Color.grey;
|
||||||
|
compTitleText.fontSize = 14;
|
||||||
|
var childTitleLayout = compTitleObj.AddComponent<LayoutElement>();
|
||||||
|
childTitleLayout.minHeight = 30;
|
||||||
|
|
||||||
|
var compScrollObj = UIFactory.CreateScrollView(vertGroupObj, out s_compListContent, out SliderScrollbar scroller, new Color(0.07f, 0.07f, 0.07f));
|
||||||
|
var contentLayout = compScrollObj.AddComponent<LayoutElement>();
|
||||||
|
contentLayout.minHeight = 50;
|
||||||
|
contentLayout.flexibleHeight = 5000;
|
||||||
|
|
||||||
|
s_compListPageHandler = new PageHandler(scroller);
|
||||||
|
s_compListPageHandler.ConstructUI(vertGroupObj);
|
||||||
|
s_compListPageHandler.OnPageChanged += OnCompListPageTurn;
|
||||||
|
}
|
||||||
|
|
||||||
|
internal void AddCompListButton()
|
||||||
|
{
|
||||||
|
int thisIndex = s_compListTexts.Count;
|
||||||
|
|
||||||
|
GameObject groupObj = UIFactory.CreateHorizontalGroup(s_compListContent, new Color(0.07f, 0.07f, 0.07f));
|
||||||
|
HorizontalLayoutGroup group = groupObj.GetComponent<HorizontalLayoutGroup>();
|
||||||
|
group.childForceExpandWidth = true;
|
||||||
|
group.childControlWidth = true;
|
||||||
|
group.childForceExpandHeight = false;
|
||||||
|
group.childControlHeight = true;
|
||||||
|
group.childAlignment = TextAnchor.MiddleLeft;
|
||||||
|
LayoutElement groupLayout = groupObj.AddComponent<LayoutElement>();
|
||||||
|
groupLayout.minWidth = 25;
|
||||||
|
groupLayout.flexibleWidth = 999;
|
||||||
|
groupLayout.minHeight = 25;
|
||||||
|
groupLayout.flexibleHeight = 0;
|
||||||
|
groupObj.AddComponent<Mask>();
|
||||||
|
|
||||||
|
// Behaviour enabled toggle
|
||||||
|
|
||||||
|
var toggleObj = UIFactory.CreateToggle(groupObj, out Toggle toggle, out Text toggleText, new Color(0.3f, 0.3f, 0.3f));
|
||||||
|
var toggleLayout = toggleObj.AddComponent<LayoutElement>();
|
||||||
|
toggleLayout.minHeight = 25;
|
||||||
|
toggleLayout.minWidth = 25;
|
||||||
|
toggleText.text = "";
|
||||||
|
toggle.isOn = true;
|
||||||
|
s_compToggles.Add(toggle);
|
||||||
|
toggle.onValueChanged.AddListener((bool val) => { OnCompToggleClicked(thisIndex, val); });
|
||||||
|
|
||||||
|
// Main component button
|
||||||
|
|
||||||
|
GameObject mainButtonObj = UIFactory.CreateButton(groupObj);
|
||||||
|
LayoutElement mainBtnLayout = mainButtonObj.AddComponent<LayoutElement>();
|
||||||
|
mainBtnLayout.minHeight = 25;
|
||||||
|
mainBtnLayout.flexibleHeight = 0;
|
||||||
|
mainBtnLayout.minWidth = 25;
|
||||||
|
mainBtnLayout.flexibleWidth = 999;
|
||||||
|
Button mainBtn = mainButtonObj.GetComponent<Button>();
|
||||||
|
ColorBlock mainColors = mainBtn.colors;
|
||||||
|
mainColors.normalColor = new Color(0.07f, 0.07f, 0.07f);
|
||||||
|
mainColors.highlightedColor = new Color(0.2f, 0.2f, 0.2f, 1);
|
||||||
|
mainBtn.colors = mainColors;
|
||||||
|
mainBtn.onClick.AddListener(() => { OnCompListObjectClicked(thisIndex); });
|
||||||
|
|
||||||
|
// Component button text
|
||||||
|
|
||||||
|
Text mainText = mainButtonObj.GetComponentInChildren<Text>();
|
||||||
|
mainText.alignment = TextAnchor.MiddleLeft;
|
||||||
|
mainText.horizontalOverflow = HorizontalWrapMode.Overflow;
|
||||||
|
//mainText.color = SyntaxColors.Class_Instance.ToColor();
|
||||||
|
mainText.resizeTextForBestFit = true;
|
||||||
|
mainText.resizeTextMaxSize = 14;
|
||||||
|
mainText.resizeTextMinSize = 8;
|
||||||
|
|
||||||
|
s_compListTexts.Add(mainText);
|
||||||
|
|
||||||
|
// TODO remove component button
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
}
|
||||||
|
}
|
630
src/Inspectors/GameObjects/GameObjectControls.cs
Normal file
630
src/Inspectors/GameObjects/GameObjectControls.cs
Normal file
@ -0,0 +1,630 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using UnityExplorer.Helpers;
|
||||||
|
using UnityExplorer.UI;
|
||||||
|
//using TMPro;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
using UnityExplorer.Input;
|
||||||
|
using UnityExplorer.Unstrip;
|
||||||
|
|
||||||
|
namespace UnityExplorer.Inspectors.GameObjects
|
||||||
|
{
|
||||||
|
public class GameObjectControls
|
||||||
|
{
|
||||||
|
internal static GameObjectControls Instance;
|
||||||
|
|
||||||
|
public GameObjectControls()
|
||||||
|
{
|
||||||
|
Instance = this;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static InputField s_setParentInput;
|
||||||
|
|
||||||
|
private static ControlEditor s_positionControl;
|
||||||
|
private static ControlEditor s_localPosControl;
|
||||||
|
private static ControlEditor s_rotationControl;
|
||||||
|
private static ControlEditor s_scaleControl;
|
||||||
|
|
||||||
|
// Transform Vector editors
|
||||||
|
|
||||||
|
internal struct ControlEditor
|
||||||
|
{
|
||||||
|
public InputField fullValue;
|
||||||
|
public Slider[] sliders;
|
||||||
|
public InputField[] inputs;
|
||||||
|
public Text[] values;
|
||||||
|
}
|
||||||
|
|
||||||
|
internal static bool s_sliderChangedWanted;
|
||||||
|
private static Slider s_currentSlider;
|
||||||
|
private static ControlType s_currentSliderType;
|
||||||
|
private static VectorValue s_currentSliderValueType;
|
||||||
|
private static float s_currentSliderValue;
|
||||||
|
|
||||||
|
internal enum ControlType
|
||||||
|
{
|
||||||
|
position,
|
||||||
|
localPosition,
|
||||||
|
eulerAngles,
|
||||||
|
localScale
|
||||||
|
}
|
||||||
|
|
||||||
|
internal enum VectorValue
|
||||||
|
{
|
||||||
|
x, y, z
|
||||||
|
};
|
||||||
|
|
||||||
|
internal void RefreshControls()
|
||||||
|
{
|
||||||
|
var go = GameObjectInspector.ActiveInstance.TargetGO;
|
||||||
|
|
||||||
|
s_positionControl.fullValue.text = go.transform.position.ToStringLong();
|
||||||
|
s_positionControl.values[0].text = go.transform.position.x.ToString("F3");
|
||||||
|
s_positionControl.values[1].text = go.transform.position.y.ToString("F3");
|
||||||
|
s_positionControl.values[2].text = go.transform.position.z.ToString("F3");
|
||||||
|
|
||||||
|
s_localPosControl.fullValue.text = go.transform.localPosition.ToStringLong();
|
||||||
|
s_localPosControl.values[0].text = go.transform.localPosition.x.ToString("F3");
|
||||||
|
s_localPosControl.values[1].text = go.transform.localPosition.y.ToString("F3");
|
||||||
|
s_localPosControl.values[2].text = go.transform.localPosition.z.ToString("F3");
|
||||||
|
|
||||||
|
s_rotationControl.fullValue.text = go.transform.eulerAngles.ToStringLong();
|
||||||
|
s_rotationControl.values[0].text = go.transform.eulerAngles.x.ToString("F3");
|
||||||
|
s_rotationControl.values[1].text = go.transform.eulerAngles.y.ToString("F3");
|
||||||
|
s_rotationControl.values[2].text = go.transform.eulerAngles.z.ToString("F3");
|
||||||
|
|
||||||
|
s_scaleControl.fullValue.text = go.transform.localScale.ToStringLong();
|
||||||
|
s_scaleControl.values[0].text = go.transform.localScale.x.ToString("F3");
|
||||||
|
s_scaleControl.values[1].text = go.transform.localScale.y.ToString("F3");
|
||||||
|
s_scaleControl.values[2].text = go.transform.localScale.z.ToString("F3");
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
internal static void OnSetParentClicked()
|
||||||
|
{
|
||||||
|
var go = GameObjectInspector.ActiveInstance.TargetGO;
|
||||||
|
|
||||||
|
if (!go)
|
||||||
|
return;
|
||||||
|
|
||||||
|
var input = s_setParentInput.text;
|
||||||
|
|
||||||
|
if (string.IsNullOrEmpty(input))
|
||||||
|
{
|
||||||
|
go.transform.parent = null;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if (GameObject.Find(input) is GameObject newParent)
|
||||||
|
{
|
||||||
|
go.transform.parent = newParent.transform;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
ExplorerCore.Log($"Could not find any GameObject from name or path '{input}'! Note: The target must be enabled.");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
internal static void OnSliderControlChanged(float value, Slider slider, ControlType controlType, VectorValue vectorValue)
|
||||||
|
{
|
||||||
|
if (value == 0)
|
||||||
|
s_sliderChangedWanted = false;
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if (!s_sliderChangedWanted)
|
||||||
|
{
|
||||||
|
s_sliderChangedWanted = true;
|
||||||
|
s_currentSlider = slider;
|
||||||
|
s_currentSliderType = controlType;
|
||||||
|
s_currentSliderValueType = vectorValue;
|
||||||
|
}
|
||||||
|
|
||||||
|
s_currentSliderValue = value;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
internal static void UpdateSliderControl()
|
||||||
|
{
|
||||||
|
if (!InputManager.GetMouseButton(0))
|
||||||
|
{
|
||||||
|
s_sliderChangedWanted = false;
|
||||||
|
s_currentSlider.value = 0;
|
||||||
|
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (GameObjectInspector.ActiveInstance == null) return;
|
||||||
|
|
||||||
|
var transform = GameObjectInspector.ActiveInstance.TargetGO.transform;
|
||||||
|
|
||||||
|
// get the current vector for the control type
|
||||||
|
Vector3 vector = Vector2.zero;
|
||||||
|
switch (s_currentSliderType)
|
||||||
|
{
|
||||||
|
case ControlType.position:
|
||||||
|
vector = transform.position; break;
|
||||||
|
case ControlType.localPosition:
|
||||||
|
vector = transform.localPosition; break;
|
||||||
|
case ControlType.eulerAngles:
|
||||||
|
vector = transform.eulerAngles; break;
|
||||||
|
case ControlType.localScale:
|
||||||
|
vector = transform.localScale; break;
|
||||||
|
}
|
||||||
|
|
||||||
|
// apply vector value change
|
||||||
|
switch (s_currentSliderValueType)
|
||||||
|
{
|
||||||
|
case VectorValue.x:
|
||||||
|
vector.x += s_currentSliderValue; break;
|
||||||
|
case VectorValue.y:
|
||||||
|
vector.y += s_currentSliderValue; break;
|
||||||
|
case VectorValue.z:
|
||||||
|
vector.z += s_currentSliderValue; break;
|
||||||
|
}
|
||||||
|
|
||||||
|
// set vector to transform member
|
||||||
|
switch (s_currentSliderType)
|
||||||
|
{
|
||||||
|
case ControlType.position:
|
||||||
|
transform.position = vector; break;
|
||||||
|
case ControlType.localPosition:
|
||||||
|
transform.localPosition = vector; break;
|
||||||
|
case ControlType.eulerAngles:
|
||||||
|
transform.eulerAngles = vector; break;
|
||||||
|
case ControlType.localScale:
|
||||||
|
transform.localScale = vector; break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
internal static void OnVectorControlInputApplied(ControlType controlType, VectorValue vectorValue)
|
||||||
|
{
|
||||||
|
if (!(InspectorManager.Instance.m_activeInspector is GameObjectInspector instance)) return;
|
||||||
|
|
||||||
|
// get relevant input for controltype + value
|
||||||
|
|
||||||
|
InputField[] inputs = null;
|
||||||
|
switch (controlType)
|
||||||
|
{
|
||||||
|
case ControlType.position:
|
||||||
|
inputs = s_positionControl.inputs; break;
|
||||||
|
case ControlType.localPosition:
|
||||||
|
inputs = s_localPosControl.inputs; break;
|
||||||
|
case ControlType.eulerAngles:
|
||||||
|
inputs = s_rotationControl.inputs; break;
|
||||||
|
case ControlType.localScale:
|
||||||
|
inputs = s_scaleControl.inputs; break;
|
||||||
|
}
|
||||||
|
InputField input = inputs[(int)vectorValue];
|
||||||
|
|
||||||
|
float val = float.Parse(input.text);
|
||||||
|
|
||||||
|
// apply transform value
|
||||||
|
|
||||||
|
Vector3 vector = Vector3.zero;
|
||||||
|
var transform = instance.TargetGO.transform;
|
||||||
|
switch (controlType)
|
||||||
|
{
|
||||||
|
case ControlType.position:
|
||||||
|
vector = transform.position; break;
|
||||||
|
case ControlType.localPosition:
|
||||||
|
vector = transform.localPosition; break;
|
||||||
|
case ControlType.eulerAngles:
|
||||||
|
vector = transform.eulerAngles; break;
|
||||||
|
case ControlType.localScale:
|
||||||
|
vector = transform.localScale; break;
|
||||||
|
}
|
||||||
|
|
||||||
|
switch (vectorValue)
|
||||||
|
{
|
||||||
|
case VectorValue.x:
|
||||||
|
vector.x = val; break;
|
||||||
|
case VectorValue.y:
|
||||||
|
vector.y = val; break;
|
||||||
|
case VectorValue.z:
|
||||||
|
vector.z = val; break;
|
||||||
|
}
|
||||||
|
|
||||||
|
// set back to transform
|
||||||
|
switch (controlType)
|
||||||
|
{
|
||||||
|
case ControlType.position:
|
||||||
|
transform.position = vector; break;
|
||||||
|
case ControlType.localPosition:
|
||||||
|
transform.localPosition = vector; break;
|
||||||
|
case ControlType.eulerAngles:
|
||||||
|
transform.eulerAngles = vector; break;
|
||||||
|
case ControlType.localScale:
|
||||||
|
transform.localScale = vector; break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#region UI CONSTRUCTION
|
||||||
|
|
||||||
|
internal void ConstructControls(GameObject parent)
|
||||||
|
{
|
||||||
|
var controlsObj = UIFactory.CreateVerticalGroup(parent, new Color(0.07f, 0.07f, 0.07f));
|
||||||
|
var controlsGroup = controlsObj.GetComponent<VerticalLayoutGroup>();
|
||||||
|
controlsGroup.childForceExpandWidth = false;
|
||||||
|
controlsGroup.childControlWidth = true;
|
||||||
|
controlsGroup.childForceExpandHeight = false;
|
||||||
|
controlsGroup.spacing = 5;
|
||||||
|
controlsGroup.padding.top = 4;
|
||||||
|
controlsGroup.padding.left = 4;
|
||||||
|
controlsGroup.padding.right = 4;
|
||||||
|
controlsGroup.padding.bottom = 4;
|
||||||
|
|
||||||
|
// ~~~~~~ Top row ~~~~~~
|
||||||
|
|
||||||
|
var topRow = UIFactory.CreateHorizontalGroup(controlsObj, new Color(1, 1, 1, 0));
|
||||||
|
var topRowGroup = topRow.GetComponent<HorizontalLayoutGroup>();
|
||||||
|
topRowGroup.childForceExpandWidth = false;
|
||||||
|
topRowGroup.childControlWidth = true;
|
||||||
|
topRowGroup.childForceExpandHeight = false;
|
||||||
|
topRowGroup.childControlHeight = true;
|
||||||
|
topRowGroup.spacing = 5;
|
||||||
|
|
||||||
|
var hideButtonObj = UIFactory.CreateButton(topRow);
|
||||||
|
var hideButton = hideButtonObj.GetComponent<Button>();
|
||||||
|
var hideColors = hideButton.colors;
|
||||||
|
hideColors.normalColor = new Color(0.16f, 0.16f, 0.16f);
|
||||||
|
hideButton.colors = hideColors;
|
||||||
|
var hideText = hideButtonObj.GetComponentInChildren<Text>();
|
||||||
|
hideText.text = "Show";
|
||||||
|
hideText.fontSize = 14;
|
||||||
|
var hideButtonLayout = hideButtonObj.AddComponent<LayoutElement>();
|
||||||
|
hideButtonLayout.minWidth = 40;
|
||||||
|
hideButtonLayout.flexibleWidth = 0;
|
||||||
|
hideButtonLayout.minHeight = 25;
|
||||||
|
hideButtonLayout.flexibleHeight = 0;
|
||||||
|
|
||||||
|
var topTitle = UIFactory.CreateLabel(topRow, TextAnchor.MiddleLeft);
|
||||||
|
var topText = topTitle.GetComponent<Text>();
|
||||||
|
topText.text = "Controls";
|
||||||
|
var titleLayout = topTitle.AddComponent<LayoutElement>();
|
||||||
|
titleLayout.minWidth = 100;
|
||||||
|
titleLayout.flexibleWidth = 9500;
|
||||||
|
titleLayout.minHeight = 25;
|
||||||
|
|
||||||
|
//// ~~~~~~~~ Content ~~~~~~~~ //
|
||||||
|
|
||||||
|
var contentObj = UIFactory.CreateVerticalGroup(controlsObj, new Color(1, 1, 1, 0));
|
||||||
|
var contentGroup = contentObj.GetComponent<VerticalLayoutGroup>();
|
||||||
|
contentGroup.childForceExpandHeight = false;
|
||||||
|
contentGroup.childControlHeight = true;
|
||||||
|
contentGroup.spacing = 5;
|
||||||
|
contentGroup.childForceExpandWidth = true;
|
||||||
|
contentGroup.childControlWidth = true;
|
||||||
|
|
||||||
|
// ~~ add hide button callback now that we have scroll reference ~~
|
||||||
|
hideButton.onClick.AddListener(OnHideClicked);
|
||||||
|
void OnHideClicked()
|
||||||
|
{
|
||||||
|
if (hideText.text == "Show")
|
||||||
|
{
|
||||||
|
hideText.text = "Hide";
|
||||||
|
contentObj.SetActive(true);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
hideText.text = "Show";
|
||||||
|
contentObj.SetActive(false);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// transform controls
|
||||||
|
ConstructVector3Editor(contentObj, "Position", ControlType.position, out s_positionControl);
|
||||||
|
ConstructVector3Editor(contentObj, "Local Position", ControlType.localPosition, out s_localPosControl);
|
||||||
|
ConstructVector3Editor(contentObj, "Rotation", ControlType.eulerAngles, out s_rotationControl);
|
||||||
|
ConstructVector3Editor(contentObj, "Scale", ControlType.localScale, out s_scaleControl);
|
||||||
|
|
||||||
|
// set parent
|
||||||
|
ConstructSetParent(contentObj);
|
||||||
|
|
||||||
|
// bottom row buttons
|
||||||
|
ConstructBottomButtons(contentObj);
|
||||||
|
|
||||||
|
// set controls content inactive now that content is made (otherwise TMP font size goes way too big?)
|
||||||
|
contentObj.SetActive(false);
|
||||||
|
}
|
||||||
|
|
||||||
|
internal void ConstructSetParent(GameObject contentObj)
|
||||||
|
{
|
||||||
|
var setParentGroupObj = UIFactory.CreateHorizontalGroup(contentObj, new Color(1, 1, 1, 0));
|
||||||
|
var setParentGroup = setParentGroupObj.GetComponent<HorizontalLayoutGroup>();
|
||||||
|
setParentGroup.childForceExpandHeight = false;
|
||||||
|
setParentGroup.childControlHeight = true;
|
||||||
|
setParentGroup.childForceExpandWidth = false;
|
||||||
|
setParentGroup.childControlWidth = true;
|
||||||
|
setParentGroup.spacing = 5;
|
||||||
|
var setParentLayout = setParentGroupObj.AddComponent<LayoutElement>();
|
||||||
|
setParentLayout.minHeight = 25;
|
||||||
|
setParentLayout.flexibleHeight = 0;
|
||||||
|
|
||||||
|
var setParentLabelObj = UIFactory.CreateLabel(setParentGroupObj, TextAnchor.MiddleLeft);
|
||||||
|
var setParentLabel = setParentLabelObj.GetComponent<Text>();
|
||||||
|
setParentLabel.text = "Set Parent:";
|
||||||
|
setParentLabel.color = Color.grey;
|
||||||
|
setParentLabel.fontSize = 14;
|
||||||
|
var setParentLabelLayout = setParentLabelObj.AddComponent<LayoutElement>();
|
||||||
|
setParentLabelLayout.minWidth = 110;
|
||||||
|
setParentLabelLayout.minHeight = 25;
|
||||||
|
setParentLabelLayout.flexibleWidth = 0;
|
||||||
|
|
||||||
|
var setParentInputObj = UIFactory.CreateInputField(setParentGroupObj);
|
||||||
|
s_setParentInput = setParentInputObj.GetComponent<InputField>();
|
||||||
|
var placeholderInput = s_setParentInput.placeholder.GetComponent<Text>();
|
||||||
|
placeholderInput.text = "Enter a GameObject name or path...";
|
||||||
|
var setParentInputLayout = setParentInputObj.AddComponent<LayoutElement>();
|
||||||
|
setParentInputLayout.minHeight = 25;
|
||||||
|
setParentInputLayout.preferredWidth = 400;
|
||||||
|
setParentInputLayout.flexibleWidth = 9999;
|
||||||
|
|
||||||
|
var applyButtonObj = UIFactory.CreateButton(setParentGroupObj);
|
||||||
|
var applyButton = applyButtonObj.GetComponent<Button>();
|
||||||
|
applyButton.onClick.AddListener(OnSetParentClicked);
|
||||||
|
var applyText = applyButtonObj.GetComponentInChildren<Text>();
|
||||||
|
applyText.text = "Apply";
|
||||||
|
var applyLayout = applyButtonObj.AddComponent<LayoutElement>();
|
||||||
|
applyLayout.minWidth = 55;
|
||||||
|
applyLayout.flexibleWidth = 0;
|
||||||
|
applyLayout.minHeight = 25;
|
||||||
|
applyLayout.flexibleHeight = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
internal void ConstructVector3Editor(GameObject parent, string title, ControlType type, out ControlEditor editor)
|
||||||
|
{
|
||||||
|
editor = new ControlEditor();
|
||||||
|
|
||||||
|
var topBarObj = UIFactory.CreateHorizontalGroup(parent, new Color(1, 1, 1, 0));
|
||||||
|
var topGroup = topBarObj.GetComponent<HorizontalLayoutGroup>();
|
||||||
|
topGroup.childForceExpandWidth = false;
|
||||||
|
topGroup.childControlWidth = true;
|
||||||
|
topGroup.childForceExpandHeight = false;
|
||||||
|
topGroup.childControlHeight = true;
|
||||||
|
topGroup.spacing = 5;
|
||||||
|
var topLayout = topBarObj.AddComponent<LayoutElement>();
|
||||||
|
topLayout.minHeight = 25;
|
||||||
|
topLayout.flexibleHeight = 0;
|
||||||
|
|
||||||
|
var titleObj = UIFactory.CreateLabel(topBarObj, TextAnchor.MiddleLeft);
|
||||||
|
var titleText = titleObj.GetComponent<Text>();
|
||||||
|
titleText.text = title;
|
||||||
|
titleText.color = Color.grey;
|
||||||
|
titleText.fontSize = 14;
|
||||||
|
var titleLayout = titleObj.AddComponent<LayoutElement>();
|
||||||
|
titleLayout.minWidth = 110;
|
||||||
|
titleLayout.flexibleWidth = 0;
|
||||||
|
titleLayout.minHeight = 25;
|
||||||
|
|
||||||
|
// expand button
|
||||||
|
var expandButtonObj = UIFactory.CreateButton(topBarObj);
|
||||||
|
var expandButton = expandButtonObj.GetComponent<Button>();
|
||||||
|
var expandText = expandButtonObj.GetComponentInChildren<Text>();
|
||||||
|
expandText.text = "▼";
|
||||||
|
expandText.fontSize = 12;
|
||||||
|
var btnLayout = expandButtonObj.AddComponent<LayoutElement>();
|
||||||
|
btnLayout.minWidth = 35;
|
||||||
|
btnLayout.flexibleWidth = 0;
|
||||||
|
btnLayout.minHeight = 25;
|
||||||
|
btnLayout.flexibleHeight = 0;
|
||||||
|
|
||||||
|
// readonly value input
|
||||||
|
|
||||||
|
var valueInputObj = UIFactory.CreateInputField(topBarObj);
|
||||||
|
var valueInput = valueInputObj.GetComponent<InputField>();
|
||||||
|
valueInput.readOnly = true;
|
||||||
|
//valueInput.richText = true;
|
||||||
|
//valueInput.isRichTextEditingAllowed = true;
|
||||||
|
var valueInputLayout = valueInputObj.AddComponent<LayoutElement>();
|
||||||
|
valueInputLayout.minHeight = 25;
|
||||||
|
valueInputLayout.flexibleHeight = 0;
|
||||||
|
valueInputLayout.preferredWidth = 400;
|
||||||
|
valueInputLayout.flexibleWidth = 9999;
|
||||||
|
|
||||||
|
editor.fullValue = valueInput;
|
||||||
|
|
||||||
|
editor.sliders = new Slider[3];
|
||||||
|
editor.inputs = new InputField[3];
|
||||||
|
editor.values = new Text[3];
|
||||||
|
|
||||||
|
var xRow = ConstructEditorRow(parent, editor, type, VectorValue.x);
|
||||||
|
xRow.SetActive(false);
|
||||||
|
var yRow = ConstructEditorRow(parent, editor, type, VectorValue.y);
|
||||||
|
yRow.SetActive(false);
|
||||||
|
var zRow = ConstructEditorRow(parent, editor, type, VectorValue.z);
|
||||||
|
zRow.SetActive(false);
|
||||||
|
|
||||||
|
// add expand callback now that we have group reference
|
||||||
|
expandButton.onClick.AddListener(ToggleExpand);
|
||||||
|
void ToggleExpand()
|
||||||
|
{
|
||||||
|
if (xRow.activeSelf)
|
||||||
|
{
|
||||||
|
xRow.SetActive(false);
|
||||||
|
yRow.SetActive(false);
|
||||||
|
zRow.SetActive(false);
|
||||||
|
expandText.text = "▼";
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
xRow.SetActive(true);
|
||||||
|
yRow.SetActive(true);
|
||||||
|
zRow.SetActive(true);
|
||||||
|
expandText.text = "▲";
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
internal GameObject ConstructEditorRow(GameObject parent, ControlEditor editor, ControlType type, VectorValue vectorValue)
|
||||||
|
{
|
||||||
|
var rowObject = UIFactory.CreateHorizontalGroup(parent, new Color(1, 1, 1, 0));
|
||||||
|
var rowGroup = rowObject.GetComponent<HorizontalLayoutGroup>();
|
||||||
|
rowGroup.childForceExpandWidth = false;
|
||||||
|
rowGroup.childControlWidth = true;
|
||||||
|
rowGroup.childForceExpandHeight = false;
|
||||||
|
rowGroup.childControlHeight = true;
|
||||||
|
rowGroup.spacing = 5;
|
||||||
|
var rowLayout = rowObject.AddComponent<LayoutElement>();
|
||||||
|
rowLayout.minHeight = 25;
|
||||||
|
rowLayout.flexibleHeight = 0;
|
||||||
|
rowLayout.minWidth = 100;
|
||||||
|
|
||||||
|
// Value labels
|
||||||
|
|
||||||
|
var labelObj = UIFactory.CreateLabel(rowObject, TextAnchor.MiddleLeft);
|
||||||
|
var labelText = labelObj.GetComponent<Text>();
|
||||||
|
labelText.color = Color.cyan;
|
||||||
|
labelText.text = $"{vectorValue.ToString().ToUpper()}:";
|
||||||
|
labelText.fontSize = 14;
|
||||||
|
labelText.resizeTextMaxSize = 14;
|
||||||
|
labelText.resizeTextForBestFit = true;
|
||||||
|
var labelLayout = labelObj.AddComponent<LayoutElement>();
|
||||||
|
labelLayout.minHeight = 25;
|
||||||
|
labelLayout.flexibleHeight = 0;
|
||||||
|
labelLayout.minWidth = 25;
|
||||||
|
labelLayout.flexibleWidth = 0;
|
||||||
|
|
||||||
|
// actual value label
|
||||||
|
var valueLabelObj = UIFactory.CreateLabel(rowObject, TextAnchor.MiddleLeft);
|
||||||
|
var valueLabel = valueLabelObj.GetComponent<Text>();
|
||||||
|
editor.values[(int)vectorValue] = valueLabel;
|
||||||
|
var valueLabelLayout = valueLabelObj.AddComponent<LayoutElement>();
|
||||||
|
valueLabelLayout.minWidth = 85;
|
||||||
|
valueLabelLayout.flexibleWidth = 0;
|
||||||
|
valueLabelLayout.minHeight = 25;
|
||||||
|
|
||||||
|
// input field
|
||||||
|
|
||||||
|
var inputHolder = UIFactory.CreateVerticalGroup(rowObject, new Color(1, 1, 1, 0));
|
||||||
|
var inputHolderGroup = inputHolder.GetComponent<VerticalLayoutGroup>();
|
||||||
|
inputHolderGroup.childForceExpandHeight = false;
|
||||||
|
inputHolderGroup.childControlHeight = true;
|
||||||
|
inputHolderGroup.childForceExpandWidth = false;
|
||||||
|
inputHolderGroup.childControlWidth = true;
|
||||||
|
|
||||||
|
var inputObj = UIFactory.CreateInputField(inputHolder);
|
||||||
|
var input = inputObj.GetComponent<InputField>();
|
||||||
|
input.characterValidation = InputField.CharacterValidation.Decimal;
|
||||||
|
|
||||||
|
var inputLayout = inputObj.AddComponent<LayoutElement>();
|
||||||
|
inputLayout.minHeight = 25;
|
||||||
|
inputLayout.flexibleHeight = 0;
|
||||||
|
inputLayout.minWidth = 90;
|
||||||
|
inputLayout.flexibleWidth = 50;
|
||||||
|
|
||||||
|
editor.inputs[(int)vectorValue] = input;
|
||||||
|
|
||||||
|
// apply button
|
||||||
|
|
||||||
|
var applyBtnObj = UIFactory.CreateButton(rowObject);
|
||||||
|
var applyBtn = applyBtnObj.GetComponent<Button>();
|
||||||
|
var applyText = applyBtnObj.GetComponentInChildren<Text>();
|
||||||
|
applyText.text = "Apply";
|
||||||
|
applyText.fontSize = 14;
|
||||||
|
var applyLayout = applyBtnObj.AddComponent<LayoutElement>();
|
||||||
|
applyLayout.minWidth = 60;
|
||||||
|
applyLayout.minHeight = 25;
|
||||||
|
|
||||||
|
applyBtn.onClick.AddListener(() => { OnVectorControlInputApplied(type, vectorValue); });
|
||||||
|
|
||||||
|
// Slider
|
||||||
|
|
||||||
|
var sliderObj = UIFactory.CreateSlider(rowObject);
|
||||||
|
sliderObj.transform.Find("Fill Area").gameObject.SetActive(false);
|
||||||
|
var sliderLayout = sliderObj.AddComponent<LayoutElement>();
|
||||||
|
sliderLayout.minHeight = 20;
|
||||||
|
sliderLayout.flexibleHeight = 0;
|
||||||
|
sliderLayout.minWidth = 200;
|
||||||
|
sliderLayout.flexibleWidth = 9000;
|
||||||
|
var slider = sliderObj.GetComponent<Slider>();
|
||||||
|
var sliderColors = slider.colors;
|
||||||
|
sliderColors.normalColor = new Color(0.65f, 0.65f, 0.65f);
|
||||||
|
slider.colors = sliderColors;
|
||||||
|
slider.minValue = -2;
|
||||||
|
slider.maxValue = 2;
|
||||||
|
slider.value = 0;
|
||||||
|
slider.onValueChanged.AddListener((float val) => { OnSliderControlChanged(val, slider, type, vectorValue); });
|
||||||
|
editor.sliders[(int)vectorValue] = slider;
|
||||||
|
|
||||||
|
return rowObject;
|
||||||
|
}
|
||||||
|
|
||||||
|
internal void ConstructBottomButtons(GameObject contentObj)
|
||||||
|
{
|
||||||
|
var bottomRow = UIFactory.CreateHorizontalGroup(contentObj, new Color(1, 1, 1, 0));
|
||||||
|
var bottomGroup = bottomRow.GetComponent<HorizontalLayoutGroup>();
|
||||||
|
bottomGroup.childForceExpandWidth = true;
|
||||||
|
bottomGroup.childControlWidth = true;
|
||||||
|
bottomGroup.spacing = 4;
|
||||||
|
var bottomLayout = bottomRow.AddComponent<LayoutElement>();
|
||||||
|
bottomLayout.minHeight = 25;
|
||||||
|
|
||||||
|
var instantiateBtnObj = UIFactory.CreateButton(bottomRow, new Color(0.2f, 0.2f, 0.2f));
|
||||||
|
var instantiateBtn = instantiateBtnObj.GetComponent<Button>();
|
||||||
|
|
||||||
|
instantiateBtn.onClick.AddListener(InstantiateBtn);
|
||||||
|
|
||||||
|
var instantiateText = instantiateBtnObj.GetComponentInChildren<Text>();
|
||||||
|
instantiateText.text = "Instantiate";
|
||||||
|
instantiateText.fontSize = 14;
|
||||||
|
var instantiateLayout = instantiateBtnObj.AddComponent<LayoutElement>();
|
||||||
|
instantiateLayout.minWidth = 150;
|
||||||
|
|
||||||
|
void InstantiateBtn()
|
||||||
|
{
|
||||||
|
var go = GameObjectInspector.ActiveInstance.TargetGO;
|
||||||
|
if (!go)
|
||||||
|
return;
|
||||||
|
|
||||||
|
var clone = GameObject.Instantiate(go);
|
||||||
|
InspectorManager.Instance.Inspect(clone);
|
||||||
|
}
|
||||||
|
|
||||||
|
var dontDestroyBtnObj = UIFactory.CreateButton(bottomRow, new Color(0.2f, 0.2f, 0.2f));
|
||||||
|
var dontDestroyBtn = dontDestroyBtnObj.GetComponent<Button>();
|
||||||
|
|
||||||
|
dontDestroyBtn.onClick.AddListener(DontDestroyOnLoadBtn);
|
||||||
|
|
||||||
|
var dontDestroyText = dontDestroyBtnObj.GetComponentInChildren<Text>();
|
||||||
|
dontDestroyText.text = "Set DontDestroyOnLoad";
|
||||||
|
dontDestroyText.fontSize = 14;
|
||||||
|
var dontDestroyLayout = dontDestroyBtnObj.AddComponent<LayoutElement>();
|
||||||
|
dontDestroyLayout.flexibleWidth = 5000;
|
||||||
|
|
||||||
|
void DontDestroyOnLoadBtn()
|
||||||
|
{
|
||||||
|
var go = GameObjectInspector.ActiveInstance.TargetGO;
|
||||||
|
if (!go)
|
||||||
|
return;
|
||||||
|
|
||||||
|
GameObject.DontDestroyOnLoad(go);
|
||||||
|
}
|
||||||
|
|
||||||
|
var destroyBtnObj = UIFactory.CreateButton(bottomRow, new Color(0.2f, 0.2f, 0.2f));
|
||||||
|
var destroyBtn = destroyBtnObj.GetComponent<Button>();
|
||||||
|
|
||||||
|
destroyBtn.onClick.AddListener(DestroyBtn);
|
||||||
|
|
||||||
|
var destroyText = destroyBtnObj.GetComponentInChildren<Text>();
|
||||||
|
destroyText.text = "Destroy";
|
||||||
|
destroyText.fontSize = 14;
|
||||||
|
destroyText.color = Color.red;
|
||||||
|
var destroyLayout = destroyBtnObj.AddComponent<LayoutElement>();
|
||||||
|
destroyLayout.minWidth = 150;
|
||||||
|
|
||||||
|
void DestroyBtn()
|
||||||
|
{
|
||||||
|
var go = GameObjectInspector.ActiveInstance.TargetGO;
|
||||||
|
if (!go)
|
||||||
|
return;
|
||||||
|
|
||||||
|
GameObject.Destroy(go);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
}
|
||||||
|
}
|
456
src/Inspectors/GameObjects/GameObjectInspector.cs
Normal file
456
src/Inspectors/GameObjects/GameObjectInspector.cs
Normal file
@ -0,0 +1,456 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using UnityExplorer.Helpers;
|
||||||
|
using UnityExplorer.UI;
|
||||||
|
using UnityExplorer.Unstrip;
|
||||||
|
//using TMPro;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
using UnityExplorer.Inspectors.GameObjects;
|
||||||
|
|
||||||
|
namespace UnityExplorer.Inspectors
|
||||||
|
{
|
||||||
|
public class GameObjectInspector : InspectorBase
|
||||||
|
{
|
||||||
|
public override string TabLabel => $" <color=cyan>[G]</color> {TargetGO?.name}";
|
||||||
|
|
||||||
|
public static GameObjectInspector ActiveInstance { get; private set; }
|
||||||
|
|
||||||
|
public GameObject TargetGO;
|
||||||
|
|
||||||
|
// sub modules
|
||||||
|
private static ChildList s_childList;
|
||||||
|
private static ComponentList s_compList;
|
||||||
|
private static GameObjectControls s_controls;
|
||||||
|
|
||||||
|
// static UI elements (only constructed once)
|
||||||
|
|
||||||
|
private static bool m_UIConstructed;
|
||||||
|
|
||||||
|
private static GameObject s_content;
|
||||||
|
public override GameObject Content
|
||||||
|
{
|
||||||
|
get => s_content;
|
||||||
|
set => s_content = value;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static string m_lastName;
|
||||||
|
public static InputField m_nameInput;
|
||||||
|
|
||||||
|
private static string m_lastPath;
|
||||||
|
public static InputField m_pathInput;
|
||||||
|
private static RectTransform m_pathInputRect;
|
||||||
|
private static GameObject m_pathGroupObj;
|
||||||
|
private static Text m_hiddenPathText;
|
||||||
|
private static RectTransform m_hiddenPathRect;
|
||||||
|
|
||||||
|
private static Toggle m_enabledToggle;
|
||||||
|
private static Text m_enabledText;
|
||||||
|
private static bool? m_lastEnabledState;
|
||||||
|
|
||||||
|
private static Dropdown m_layerDropdown;
|
||||||
|
private static int m_lastLayer = -1;
|
||||||
|
|
||||||
|
private static Text m_sceneText;
|
||||||
|
private static string m_lastScene;
|
||||||
|
|
||||||
|
public GameObjectInspector(GameObject target) : base(target)
|
||||||
|
{
|
||||||
|
ActiveInstance = this;
|
||||||
|
|
||||||
|
TargetGO = target;
|
||||||
|
|
||||||
|
if (!TargetGO)
|
||||||
|
{
|
||||||
|
ExplorerCore.LogWarning("Target GameObject is null!");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// one UI is used for all gameobject inspectors. no point recreating it.
|
||||||
|
if (!m_UIConstructed)
|
||||||
|
{
|
||||||
|
m_UIConstructed = true;
|
||||||
|
|
||||||
|
s_childList = new ChildList();
|
||||||
|
s_compList = new ComponentList();
|
||||||
|
s_controls = new GameObjectControls();
|
||||||
|
|
||||||
|
ConstructUI();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void SetActive()
|
||||||
|
{
|
||||||
|
base.SetActive();
|
||||||
|
ActiveInstance = this;
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void SetInactive()
|
||||||
|
{
|
||||||
|
base.SetInactive();
|
||||||
|
ActiveInstance = null;
|
||||||
|
}
|
||||||
|
|
||||||
|
internal void ChangeInspectorTarget(GameObject newTarget)
|
||||||
|
{
|
||||||
|
if (!newTarget)
|
||||||
|
return;
|
||||||
|
|
||||||
|
this.Target = this.TargetGO = newTarget;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update
|
||||||
|
|
||||||
|
public override void Update()
|
||||||
|
{
|
||||||
|
base.Update();
|
||||||
|
|
||||||
|
if (m_pendingDestroy || !this.IsActive)
|
||||||
|
return;
|
||||||
|
|
||||||
|
RefreshTopInfo();
|
||||||
|
|
||||||
|
s_childList.RefreshChildObjectList();
|
||||||
|
|
||||||
|
s_compList.RefreshComponentList();
|
||||||
|
|
||||||
|
s_controls.RefreshControls();
|
||||||
|
|
||||||
|
if (GameObjectControls.s_sliderChangedWanted)
|
||||||
|
GameObjectControls.UpdateSliderControl();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void RefreshTopInfo()
|
||||||
|
{
|
||||||
|
if (m_lastName != TargetGO.name)
|
||||||
|
{
|
||||||
|
m_lastName = TargetGO.name;
|
||||||
|
m_nameInput.text = m_lastName;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (TargetGO.transform.parent)
|
||||||
|
{
|
||||||
|
if (!m_pathGroupObj.activeSelf)
|
||||||
|
m_pathGroupObj.SetActive(true);
|
||||||
|
|
||||||
|
var path = TargetGO.transform.GetTransformPath(true);
|
||||||
|
if (m_lastPath != path)
|
||||||
|
{
|
||||||
|
m_lastPath = path;
|
||||||
|
|
||||||
|
m_pathInput.text = path;
|
||||||
|
m_hiddenPathText.text = path;
|
||||||
|
|
||||||
|
LayoutRebuilder.ForceRebuildLayoutImmediate(m_pathInputRect);
|
||||||
|
LayoutRebuilder.ForceRebuildLayoutImmediate(m_hiddenPathRect);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else if (m_pathGroupObj.activeSelf)
|
||||||
|
m_pathGroupObj.SetActive(false);
|
||||||
|
|
||||||
|
if (m_lastEnabledState != TargetGO.activeSelf)
|
||||||
|
{
|
||||||
|
m_lastEnabledState = TargetGO.activeSelf;
|
||||||
|
|
||||||
|
m_enabledToggle.isOn = TargetGO.activeSelf;
|
||||||
|
m_enabledText.text = TargetGO.activeSelf ? "Enabled" : "Disabled";
|
||||||
|
m_enabledText.color = TargetGO.activeSelf ? Color.green : Color.red;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (m_lastLayer != TargetGO.layer)
|
||||||
|
{
|
||||||
|
m_lastLayer = TargetGO.layer;
|
||||||
|
m_layerDropdown.value = TargetGO.layer;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (string.IsNullOrEmpty(m_lastScene) || m_lastScene != TargetGO.scene.name)
|
||||||
|
{
|
||||||
|
m_lastScene = TargetGO.scene.name;
|
||||||
|
|
||||||
|
if (!string.IsNullOrEmpty(TargetGO.scene.name))
|
||||||
|
m_sceneText.text = m_lastScene;
|
||||||
|
else
|
||||||
|
m_sceneText.text = "None (Asset/Resource)";
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// UI Callbacks
|
||||||
|
|
||||||
|
private static void OnApplyNameClicked()
|
||||||
|
{
|
||||||
|
if (ActiveInstance == null)
|
||||||
|
return;
|
||||||
|
|
||||||
|
ActiveInstance.TargetGO.name = m_nameInput.text;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void OnEnableToggled(bool enabled)
|
||||||
|
{
|
||||||
|
if (ActiveInstance == null)
|
||||||
|
return;
|
||||||
|
|
||||||
|
ActiveInstance.TargetGO.SetActive(enabled);
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void OnLayerSelected(int layer)
|
||||||
|
{
|
||||||
|
if (ActiveInstance == null)
|
||||||
|
return;
|
||||||
|
|
||||||
|
ActiveInstance.TargetGO.layer = layer;
|
||||||
|
}
|
||||||
|
|
||||||
|
internal static void OnBackButtonClicked()
|
||||||
|
{
|
||||||
|
if (ActiveInstance == null)
|
||||||
|
return;
|
||||||
|
|
||||||
|
ActiveInstance.ChangeInspectorTarget(ActiveInstance.TargetGO.transform.parent.gameObject);
|
||||||
|
}
|
||||||
|
|
||||||
|
#region UI CONSTRUCTION
|
||||||
|
|
||||||
|
private void ConstructUI()
|
||||||
|
{
|
||||||
|
var parent = InspectorManager.Instance.m_inspectorContent;
|
||||||
|
|
||||||
|
s_content = UIFactory.CreateScrollView(parent, out GameObject scrollContent, out _, new Color(0.1f, 0.1f, 0.1f));
|
||||||
|
|
||||||
|
var parentLayout = scrollContent.transform.parent.gameObject.AddComponent<VerticalLayoutGroup>();
|
||||||
|
parentLayout.childForceExpandWidth = true;
|
||||||
|
parentLayout.childControlWidth = true;
|
||||||
|
parentLayout.childForceExpandHeight = true;
|
||||||
|
parentLayout.childControlHeight = true;
|
||||||
|
|
||||||
|
var scrollGroup = scrollContent.GetComponent<VerticalLayoutGroup>();
|
||||||
|
scrollGroup.childForceExpandHeight = true;
|
||||||
|
scrollGroup.childControlHeight = true;
|
||||||
|
scrollGroup.childForceExpandWidth = true;
|
||||||
|
scrollGroup.childControlWidth = true;
|
||||||
|
scrollGroup.spacing = 5;
|
||||||
|
var contentFitter = scrollContent.GetComponent<ContentSizeFitter>();
|
||||||
|
contentFitter.verticalFit = ContentSizeFitter.FitMode.Unconstrained;
|
||||||
|
|
||||||
|
ConstructTopArea(scrollContent);
|
||||||
|
|
||||||
|
s_controls.ConstructControls(scrollContent);
|
||||||
|
|
||||||
|
var midGroupObj = ConstructMidGroup(scrollContent);
|
||||||
|
|
||||||
|
s_childList.ConstructChildList(midGroupObj);
|
||||||
|
s_compList.ConstructCompList(midGroupObj);
|
||||||
|
|
||||||
|
LayoutRebuilder.ForceRebuildLayoutImmediate(s_content.GetComponent<RectTransform>());
|
||||||
|
Canvas.ForceUpdateCanvases();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void ConstructTopArea(GameObject scrollContent)
|
||||||
|
{
|
||||||
|
// path row
|
||||||
|
|
||||||
|
m_pathGroupObj = UIFactory.CreateHorizontalGroup(scrollContent, new Color(0.1f, 0.1f, 0.1f));
|
||||||
|
var pathGroup = m_pathGroupObj.GetComponent<HorizontalLayoutGroup>();
|
||||||
|
pathGroup.childForceExpandHeight = false;
|
||||||
|
pathGroup.childForceExpandWidth = false;
|
||||||
|
pathGroup.childControlHeight = false;
|
||||||
|
pathGroup.childControlWidth = true;
|
||||||
|
pathGroup.spacing = 5;
|
||||||
|
var pathRect = m_pathGroupObj.GetComponent<RectTransform>();
|
||||||
|
pathRect.sizeDelta = new Vector2(pathRect.sizeDelta.x, 20);
|
||||||
|
var pathLayout = m_pathGroupObj.AddComponent<LayoutElement>();
|
||||||
|
pathLayout.minHeight = 20;
|
||||||
|
pathLayout.flexibleHeight = 75;
|
||||||
|
|
||||||
|
var backButtonObj = UIFactory.CreateButton(m_pathGroupObj);
|
||||||
|
var backButton = backButtonObj.GetComponent<Button>();
|
||||||
|
|
||||||
|
backButton.onClick.AddListener(OnBackButtonClicked);
|
||||||
|
|
||||||
|
var backColors = backButton.colors;
|
||||||
|
backColors.normalColor = new Color(0.15f, 0.15f, 0.15f);
|
||||||
|
backButton.colors = backColors;
|
||||||
|
var backText = backButtonObj.GetComponentInChildren<Text>();
|
||||||
|
backText.text = "◄";
|
||||||
|
var backLayout = backButtonObj.AddComponent<LayoutElement>();
|
||||||
|
backLayout.minWidth = 55;
|
||||||
|
backLayout.flexibleWidth = 0;
|
||||||
|
backLayout.minHeight = 25;
|
||||||
|
backLayout.flexibleHeight = 0;
|
||||||
|
|
||||||
|
var pathHiddenTextObj = UIFactory.CreateLabel(m_pathGroupObj, TextAnchor.MiddleLeft);
|
||||||
|
m_hiddenPathText = pathHiddenTextObj.GetComponent<Text>();
|
||||||
|
m_hiddenPathText.color = Color.clear;
|
||||||
|
m_hiddenPathText.fontSize = 14;
|
||||||
|
//m_hiddenPathText.lineSpacing = 1.5f;
|
||||||
|
m_hiddenPathText.raycastTarget = false;
|
||||||
|
var hiddenFitter = pathHiddenTextObj.AddComponent<ContentSizeFitter>();
|
||||||
|
hiddenFitter.verticalFit = ContentSizeFitter.FitMode.PreferredSize;
|
||||||
|
var hiddenLayout = pathHiddenTextObj.AddComponent<LayoutElement>();
|
||||||
|
hiddenLayout.minHeight = 25;
|
||||||
|
hiddenLayout.flexibleHeight = 125;
|
||||||
|
hiddenLayout.minWidth = 250;
|
||||||
|
hiddenLayout.flexibleWidth = 9000;
|
||||||
|
var hiddenGroup = pathHiddenTextObj.AddComponent<HorizontalLayoutGroup>();
|
||||||
|
hiddenGroup.childForceExpandWidth = true;
|
||||||
|
hiddenGroup.childControlWidth = true;
|
||||||
|
hiddenGroup.childForceExpandHeight = true;
|
||||||
|
hiddenGroup.childControlHeight = true;
|
||||||
|
|
||||||
|
var pathInputObj = UIFactory.CreateInputField(pathHiddenTextObj);
|
||||||
|
var pathInputRect = pathInputObj.GetComponent<RectTransform>();
|
||||||
|
pathInputRect.sizeDelta = new Vector2(pathInputRect.sizeDelta.x, 25);
|
||||||
|
m_pathInput = pathInputObj.GetComponent<InputField>();
|
||||||
|
m_pathInput.text = TargetGO.transform.GetTransformPath();
|
||||||
|
m_pathInput.readOnly = true;
|
||||||
|
m_pathInput.lineType = InputField.LineType.MultiLineNewline;
|
||||||
|
var pathInputLayout = pathInputObj.AddComponent<LayoutElement>();
|
||||||
|
pathInputLayout.minHeight = 25;
|
||||||
|
pathInputLayout.flexibleHeight = 75;
|
||||||
|
pathInputLayout.preferredWidth = 400;
|
||||||
|
pathInputLayout.flexibleWidth = 9999;
|
||||||
|
var textRect = m_pathInput.textComponent.GetComponent<RectTransform>();
|
||||||
|
textRect.offsetMin = new Vector2(3, 3);
|
||||||
|
textRect.offsetMax = new Vector2(3, 3);
|
||||||
|
m_pathInput.textComponent.color = new Color(0.75f, 0.75f, 0.75f);
|
||||||
|
//m_pathInput.textComponent.lineSpacing = 1.5f;
|
||||||
|
|
||||||
|
m_pathInputRect = m_pathInput.GetComponent<RectTransform>();
|
||||||
|
m_hiddenPathRect = m_hiddenPathText.GetComponent<RectTransform>();
|
||||||
|
|
||||||
|
// name row
|
||||||
|
|
||||||
|
var nameRowObj = UIFactory.CreateHorizontalGroup(scrollContent, new Color(0.1f, 0.1f, 0.1f));
|
||||||
|
var nameGroup = nameRowObj.GetComponent<HorizontalLayoutGroup>();
|
||||||
|
nameGroup.childForceExpandHeight = false;
|
||||||
|
nameGroup.childForceExpandWidth = false;
|
||||||
|
nameGroup.childControlHeight = true;
|
||||||
|
nameGroup.childControlWidth = true;
|
||||||
|
nameGroup.spacing = 5;
|
||||||
|
var nameRect = nameRowObj.GetComponent<RectTransform>();
|
||||||
|
nameRect.sizeDelta = new Vector2(nameRect.sizeDelta.x, 25);
|
||||||
|
var nameLayout = nameRowObj.AddComponent<LayoutElement>();
|
||||||
|
nameLayout.minHeight = 25;
|
||||||
|
nameLayout.flexibleHeight = 0;
|
||||||
|
|
||||||
|
var nameTextObj = UIFactory.CreateLabel(nameRowObj, TextAnchor.MiddleCenter);
|
||||||
|
var nameTextText = nameTextObj.GetComponent<Text>();
|
||||||
|
nameTextText.text = "Name:";
|
||||||
|
nameTextText.fontSize = 14;
|
||||||
|
nameTextText.color = Color.grey;
|
||||||
|
var nameTextLayout = nameTextObj.AddComponent<LayoutElement>();
|
||||||
|
nameTextLayout.minHeight = 25;
|
||||||
|
nameTextLayout.flexibleHeight = 0;
|
||||||
|
nameTextLayout.minWidth = 55;
|
||||||
|
nameTextLayout.flexibleWidth = 0;
|
||||||
|
|
||||||
|
var nameInputObj = UIFactory.CreateInputField(nameRowObj);
|
||||||
|
var nameInputRect = nameInputObj.GetComponent<RectTransform>();
|
||||||
|
nameInputRect.sizeDelta = new Vector2(nameInputRect.sizeDelta.x, 25);
|
||||||
|
m_nameInput = nameInputObj.GetComponent<InputField>();
|
||||||
|
m_nameInput.text = TargetGO.name;
|
||||||
|
|
||||||
|
var applyNameBtnObj = UIFactory.CreateButton(nameRowObj);
|
||||||
|
var applyNameBtn = applyNameBtnObj.GetComponent<Button>();
|
||||||
|
|
||||||
|
applyNameBtn.onClick.AddListener(OnApplyNameClicked);
|
||||||
|
|
||||||
|
var applyNameText = applyNameBtnObj.GetComponentInChildren<Text>();
|
||||||
|
applyNameText.text = "Apply";
|
||||||
|
applyNameText.fontSize = 14;
|
||||||
|
var applyNameLayout = applyNameBtnObj.AddComponent<LayoutElement>();
|
||||||
|
applyNameLayout.minWidth = 65;
|
||||||
|
applyNameLayout.minHeight = 25;
|
||||||
|
applyNameLayout.flexibleHeight = 0;
|
||||||
|
var applyNameRect = applyNameBtnObj.GetComponent<RectTransform>();
|
||||||
|
applyNameRect.sizeDelta = new Vector2(applyNameRect.sizeDelta.x, 25);
|
||||||
|
|
||||||
|
var activeLabel = UIFactory.CreateLabel(nameRowObj, TextAnchor.MiddleCenter);
|
||||||
|
var activeLabelLayout = activeLabel.AddComponent<LayoutElement>();
|
||||||
|
activeLabelLayout.minWidth = 55;
|
||||||
|
activeLabelLayout.minHeight = 25;
|
||||||
|
var activeText = activeLabel.GetComponent<Text>();
|
||||||
|
activeText.text = "Active:";
|
||||||
|
activeText.color = Color.grey;
|
||||||
|
activeText.fontSize = 14;
|
||||||
|
|
||||||
|
var enabledToggleObj = UIFactory.CreateToggle(nameRowObj, out m_enabledToggle, out m_enabledText);
|
||||||
|
var toggleLayout = enabledToggleObj.AddComponent<LayoutElement>();
|
||||||
|
toggleLayout.minHeight = 25;
|
||||||
|
toggleLayout.minWidth = 100;
|
||||||
|
toggleLayout.flexibleWidth = 0;
|
||||||
|
m_enabledText.text = "Enabled";
|
||||||
|
m_enabledText.color = Color.green;
|
||||||
|
|
||||||
|
m_enabledToggle.onValueChanged.AddListener(OnEnableToggled);
|
||||||
|
|
||||||
|
// layer and scene row
|
||||||
|
|
||||||
|
var sceneLayerRow = UIFactory.CreateHorizontalGroup(scrollContent, new Color(0.1f, 0.1f, 0.1f));
|
||||||
|
var sceneLayerGroup = sceneLayerRow.GetComponent<HorizontalLayoutGroup>();
|
||||||
|
sceneLayerGroup.childForceExpandWidth = false;
|
||||||
|
sceneLayerGroup.childControlWidth = true;
|
||||||
|
sceneLayerGroup.spacing = 5;
|
||||||
|
|
||||||
|
var layerLabel = UIFactory.CreateLabel(sceneLayerRow, TextAnchor.MiddleCenter);
|
||||||
|
var layerText = layerLabel.GetComponent<Text>();
|
||||||
|
layerText.text = "Layer:";
|
||||||
|
layerText.fontSize = 14;
|
||||||
|
layerText.color = Color.grey;
|
||||||
|
var layerTextLayout = layerLabel.AddComponent<LayoutElement>();
|
||||||
|
layerTextLayout.minWidth = 55;
|
||||||
|
layerTextLayout.flexibleWidth = 0;
|
||||||
|
|
||||||
|
var layerDropdownObj = UIFactory.CreateDropdown(sceneLayerRow, out m_layerDropdown);
|
||||||
|
m_layerDropdown.options.Clear();
|
||||||
|
for (int i = 0; i < 32; i++)
|
||||||
|
{
|
||||||
|
var layer = LayerMaskUnstrip.LayerToName(i);
|
||||||
|
m_layerDropdown.options.Add(new Dropdown.OptionData { text = $"{i}: {layer}" });
|
||||||
|
}
|
||||||
|
//var itemText = layerDropdownObj.transform.Find("Label").GetComponent<Text>();
|
||||||
|
//itemText.resizeTextForBestFit = true;
|
||||||
|
var layerDropdownLayout = layerDropdownObj.AddComponent<LayoutElement>();
|
||||||
|
layerDropdownLayout.minWidth = 120;
|
||||||
|
layerDropdownLayout.flexibleWidth = 2000;
|
||||||
|
layerDropdownLayout.minHeight = 25;
|
||||||
|
|
||||||
|
m_layerDropdown.onValueChanged.AddListener(OnLayerSelected);
|
||||||
|
|
||||||
|
var scenelabelObj = UIFactory.CreateLabel(sceneLayerRow, TextAnchor.MiddleCenter);
|
||||||
|
var sceneLabel = scenelabelObj.GetComponent<Text>();
|
||||||
|
sceneLabel.text = "Scene:";
|
||||||
|
sceneLabel.color = Color.grey;
|
||||||
|
sceneLabel.fontSize = 14;
|
||||||
|
var sceneLabelLayout = scenelabelObj.AddComponent<LayoutElement>();
|
||||||
|
sceneLabelLayout.minWidth = 55;
|
||||||
|
sceneLabelLayout.flexibleWidth = 0;
|
||||||
|
|
||||||
|
var objectSceneText = UIFactory.CreateLabel(sceneLayerRow, TextAnchor.MiddleLeft);
|
||||||
|
m_sceneText = objectSceneText.GetComponent<Text>();
|
||||||
|
m_sceneText.fontSize = 14;
|
||||||
|
m_sceneText.horizontalOverflow = HorizontalWrapMode.Overflow;
|
||||||
|
var sceneTextLayout = objectSceneText.AddComponent<LayoutElement>();
|
||||||
|
sceneTextLayout.minWidth = 120;
|
||||||
|
sceneTextLayout.flexibleWidth = 2000;
|
||||||
|
}
|
||||||
|
|
||||||
|
private GameObject ConstructMidGroup(GameObject parent)
|
||||||
|
{
|
||||||
|
var midGroupObj = UIFactory.CreateHorizontalGroup(parent, new Color(1, 1, 1, 0));
|
||||||
|
var midGroup = midGroupObj.GetComponent<HorizontalLayoutGroup>();
|
||||||
|
midGroup.spacing = 5;
|
||||||
|
midGroup.childForceExpandWidth = true;
|
||||||
|
midGroup.childControlWidth = true;
|
||||||
|
midGroup.childForceExpandHeight = true;
|
||||||
|
midGroup.childControlHeight = true;
|
||||||
|
|
||||||
|
var midLayout = midGroupObj.AddComponent<LayoutElement>();
|
||||||
|
midLayout.minHeight = 300;
|
||||||
|
midLayout.flexibleHeight = 5000;
|
||||||
|
|
||||||
|
return midGroupObj;
|
||||||
|
}
|
||||||
|
#endregion
|
||||||
|
}
|
||||||
|
}
|
138
src/Inspectors/InspectorBase.cs
Normal file
138
src/Inspectors/InspectorBase.cs
Normal file
@ -0,0 +1,138 @@
|
|||||||
|
using System;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
using UnityExplorer.Helpers;
|
||||||
|
using UnityExplorer.UI;
|
||||||
|
|
||||||
|
namespace UnityExplorer.Inspectors
|
||||||
|
{
|
||||||
|
public abstract class InspectorBase
|
||||||
|
{
|
||||||
|
public object Target;
|
||||||
|
|
||||||
|
public abstract string TabLabel { get; }
|
||||||
|
|
||||||
|
public bool IsActive { get; private set; }
|
||||||
|
public abstract GameObject Content { get; set; }
|
||||||
|
public Button tabButton;
|
||||||
|
public Text tabText;
|
||||||
|
|
||||||
|
internal bool m_pendingDestroy;
|
||||||
|
|
||||||
|
public InspectorBase(object target)
|
||||||
|
{
|
||||||
|
Target = target;
|
||||||
|
|
||||||
|
if (Target.IsNullOrDestroyed(false))
|
||||||
|
{
|
||||||
|
Destroy();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
AddInspectorTab();
|
||||||
|
}
|
||||||
|
|
||||||
|
public virtual void SetActive()
|
||||||
|
{
|
||||||
|
this.IsActive = true;
|
||||||
|
Content?.SetActive(true);
|
||||||
|
}
|
||||||
|
|
||||||
|
public virtual void SetInactive()
|
||||||
|
{
|
||||||
|
this.IsActive = false;
|
||||||
|
Content?.SetActive(false);
|
||||||
|
}
|
||||||
|
|
||||||
|
public virtual void Update()
|
||||||
|
{
|
||||||
|
if (Target.IsNullOrDestroyed(false))
|
||||||
|
{
|
||||||
|
Destroy();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
tabText.text = TabLabel;
|
||||||
|
}
|
||||||
|
|
||||||
|
public virtual void Destroy()
|
||||||
|
{
|
||||||
|
m_pendingDestroy = true;
|
||||||
|
|
||||||
|
GameObject tabGroup = tabButton?.transform.parent.gameObject;
|
||||||
|
|
||||||
|
if (tabGroup)
|
||||||
|
{
|
||||||
|
GameObject.Destroy(tabGroup);
|
||||||
|
}
|
||||||
|
|
||||||
|
int thisIndex = -1;
|
||||||
|
if (InspectorManager.Instance.m_currentInspectors.Contains(this))
|
||||||
|
{
|
||||||
|
thisIndex = InspectorManager.Instance.m_currentInspectors.IndexOf(this);
|
||||||
|
InspectorManager.Instance.m_currentInspectors.Remove(this);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (ReferenceEquals(InspectorManager.Instance.m_activeInspector, this))
|
||||||
|
{
|
||||||
|
InspectorManager.Instance.UnsetInspectorTab();
|
||||||
|
|
||||||
|
if (InspectorManager.Instance.m_currentInspectors.Count > 0)
|
||||||
|
{
|
||||||
|
var prevTab = InspectorManager.Instance.m_currentInspectors[thisIndex > 0 ? thisIndex - 1 : 0];
|
||||||
|
InspectorManager.Instance.SetInspectorTab(prevTab);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
#region UI CONSTRUCTION
|
||||||
|
|
||||||
|
public void AddInspectorTab()
|
||||||
|
{
|
||||||
|
var tabContent = InspectorManager.Instance.m_tabBarContent;
|
||||||
|
|
||||||
|
var tabGroupObj = UIFactory.CreateHorizontalGroup(tabContent);
|
||||||
|
var tabGroup = tabGroupObj.GetComponent<HorizontalLayoutGroup>();
|
||||||
|
tabGroup.childForceExpandWidth = true;
|
||||||
|
tabGroup.childControlWidth = true;
|
||||||
|
var tabLayout = tabGroupObj.AddComponent<LayoutElement>();
|
||||||
|
tabLayout.minWidth = 185;
|
||||||
|
tabLayout.flexibleWidth = 0;
|
||||||
|
tabGroupObj.AddComponent<Mask>();
|
||||||
|
|
||||||
|
var targetButtonObj = UIFactory.CreateButton(tabGroupObj);
|
||||||
|
targetButtonObj.AddComponent<Mask>();
|
||||||
|
var targetButtonLayout = targetButtonObj.AddComponent<LayoutElement>();
|
||||||
|
targetButtonLayout.minWidth = 165;
|
||||||
|
targetButtonLayout.flexibleWidth = 0;
|
||||||
|
|
||||||
|
tabText = targetButtonObj.GetComponentInChildren<Text>();
|
||||||
|
tabText.horizontalOverflow = HorizontalWrapMode.Overflow;
|
||||||
|
tabText.alignment = TextAnchor.MiddleLeft;
|
||||||
|
|
||||||
|
tabButton = targetButtonObj.GetComponent<Button>();
|
||||||
|
|
||||||
|
tabButton.onClick.AddListener(() => { InspectorManager.Instance.SetInspectorTab(this); });
|
||||||
|
|
||||||
|
var closeBtnObj = UIFactory.CreateButton(tabGroupObj);
|
||||||
|
var closeBtnLayout = closeBtnObj.AddComponent<LayoutElement>();
|
||||||
|
closeBtnLayout.minWidth = 20;
|
||||||
|
closeBtnLayout.flexibleWidth = 0;
|
||||||
|
var closeBtnText = closeBtnObj.GetComponentInChildren<Text>();
|
||||||
|
closeBtnText.text = "X";
|
||||||
|
closeBtnText.color = new Color(1, 0, 0, 1);
|
||||||
|
|
||||||
|
var closeBtn = closeBtnObj.GetComponent<Button>();
|
||||||
|
|
||||||
|
closeBtn.onClick.AddListener(Destroy);
|
||||||
|
|
||||||
|
var closeColors = closeBtn.colors;
|
||||||
|
closeColors.normalColor = new Color(0.2f, 0.2f, 0.2f, 1);
|
||||||
|
closeBtn.colors = closeColors;
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
}
|
||||||
|
}
|
268
src/Inspectors/InspectorManager.cs
Normal file
268
src/Inspectors/InspectorManager.cs
Normal file
@ -0,0 +1,268 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using UnityExplorer.Helpers;
|
||||||
|
using UnityExplorer.UI;
|
||||||
|
using UnityExplorer.UI.Modules;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.SceneManagement;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
using UnityExplorer.Inspectors.Reflection;
|
||||||
|
|
||||||
|
namespace UnityExplorer.Inspectors
|
||||||
|
{
|
||||||
|
public class InspectorManager
|
||||||
|
{
|
||||||
|
public static InspectorManager Instance { get; private set; }
|
||||||
|
|
||||||
|
public InspectorManager()
|
||||||
|
{
|
||||||
|
Instance = this;
|
||||||
|
ConstructInspectorPane();
|
||||||
|
}
|
||||||
|
|
||||||
|
public InspectorBase m_activeInspector;
|
||||||
|
public readonly List<InspectorBase> m_currentInspectors = new List<InspectorBase>();
|
||||||
|
|
||||||
|
public GameObject m_tabBarContent;
|
||||||
|
public GameObject m_inspectorContent;
|
||||||
|
|
||||||
|
public void Update()
|
||||||
|
{
|
||||||
|
for (int i = 0; i < m_currentInspectors.Count; i++)
|
||||||
|
{
|
||||||
|
if (i >= m_currentInspectors.Count)
|
||||||
|
break;
|
||||||
|
|
||||||
|
m_currentInspectors[i].Update();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Inspect(object obj)
|
||||||
|
{
|
||||||
|
#if CPP
|
||||||
|
obj = obj.Il2CppCast(ReflectionHelpers.GetActualType(obj));
|
||||||
|
#endif
|
||||||
|
UnityEngine.Object unityObj = obj as UnityEngine.Object;
|
||||||
|
|
||||||
|
if (obj.IsNullOrDestroyed(false))
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// check if currently inspecting this object
|
||||||
|
foreach (InspectorBase tab in m_currentInspectors)
|
||||||
|
{
|
||||||
|
if (ReferenceEquals(obj, tab.Target))
|
||||||
|
{
|
||||||
|
SetInspectorTab(tab);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
#if CPP
|
||||||
|
else if (unityObj && tab.Target is UnityEngine.Object uTabObj)
|
||||||
|
{
|
||||||
|
if (unityObj.m_CachedPtr == uTabObj.m_CachedPtr)
|
||||||
|
{
|
||||||
|
SetInspectorTab(tab);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
|
||||||
|
InspectorBase inspector;
|
||||||
|
if (obj is GameObject go)
|
||||||
|
inspector = new GameObjectInspector(go);
|
||||||
|
else
|
||||||
|
inspector = new InstanceInspector(obj);
|
||||||
|
|
||||||
|
m_currentInspectors.Add(inspector);
|
||||||
|
SetInspectorTab(inspector);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Inspect(Type type)
|
||||||
|
{
|
||||||
|
if (type == null)
|
||||||
|
{
|
||||||
|
ExplorerCore.LogWarning("The provided type was null!");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
foreach (var tab in m_currentInspectors.Where(x => x is StaticInspector))
|
||||||
|
{
|
||||||
|
if (ReferenceEquals(tab.Target as Type, type))
|
||||||
|
{
|
||||||
|
SetInspectorTab(tab);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
var inspector = new StaticInspector(type);
|
||||||
|
|
||||||
|
m_currentInspectors.Add(inspector);
|
||||||
|
SetInspectorTab(inspector);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SetInspectorTab(InspectorBase inspector)
|
||||||
|
{
|
||||||
|
MainMenu.Instance.SetPage(HomePage.Instance);
|
||||||
|
|
||||||
|
if (m_activeInspector == inspector)
|
||||||
|
return;
|
||||||
|
|
||||||
|
UnsetInspectorTab();
|
||||||
|
|
||||||
|
m_activeInspector = inspector;
|
||||||
|
inspector.SetActive();
|
||||||
|
|
||||||
|
Color activeColor = new Color(0, 0.25f, 0, 1);
|
||||||
|
ColorBlock colors = inspector.tabButton.colors;
|
||||||
|
colors.normalColor = activeColor;
|
||||||
|
colors.highlightedColor = activeColor;
|
||||||
|
inspector.tabButton.colors = colors;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void UnsetInspectorTab()
|
||||||
|
{
|
||||||
|
if (m_activeInspector == null)
|
||||||
|
return;
|
||||||
|
|
||||||
|
m_activeInspector.SetInactive();
|
||||||
|
|
||||||
|
ColorBlock colors = m_activeInspector.tabButton.colors;
|
||||||
|
colors.normalColor = new Color(0.2f, 0.2f, 0.2f, 1);
|
||||||
|
colors.highlightedColor = new Color(0.1f, 0.3f, 0.1f, 1);
|
||||||
|
m_activeInspector.tabButton.colors = colors;
|
||||||
|
|
||||||
|
m_activeInspector = null;
|
||||||
|
}
|
||||||
|
|
||||||
|
#region INSPECTOR PANE
|
||||||
|
|
||||||
|
public void ConstructInspectorPane()
|
||||||
|
{
|
||||||
|
var mainObj = UIFactory.CreateVerticalGroup(HomePage.Instance.Content, new Color(72f / 255f, 72f / 255f, 72f / 255f));
|
||||||
|
LayoutElement mainLayout = mainObj.AddComponent<LayoutElement>();
|
||||||
|
mainLayout.preferredHeight = 400;
|
||||||
|
mainLayout.flexibleHeight = 9000;
|
||||||
|
mainLayout.preferredWidth = 620;
|
||||||
|
mainLayout.flexibleWidth = 9000;
|
||||||
|
|
||||||
|
var mainGroup = mainObj.GetComponent<VerticalLayoutGroup>();
|
||||||
|
mainGroup.childForceExpandHeight = true;
|
||||||
|
mainGroup.childForceExpandWidth = true;
|
||||||
|
mainGroup.childControlHeight = true;
|
||||||
|
mainGroup.childControlWidth = true;
|
||||||
|
mainGroup.spacing = 4;
|
||||||
|
mainGroup.padding.left = 4;
|
||||||
|
mainGroup.padding.right = 4;
|
||||||
|
mainGroup.padding.top = 4;
|
||||||
|
mainGroup.padding.bottom = 4;
|
||||||
|
|
||||||
|
var topRowObj = UIFactory.CreateHorizontalGroup(mainObj, new Color(1, 1, 1, 0));
|
||||||
|
var topRowGroup = topRowObj.GetComponent<HorizontalLayoutGroup>();
|
||||||
|
topRowGroup.childForceExpandWidth = false;
|
||||||
|
topRowGroup.childControlWidth = true;
|
||||||
|
topRowGroup.childForceExpandHeight = true;
|
||||||
|
topRowGroup.childControlHeight = true;
|
||||||
|
topRowGroup.spacing = 15;
|
||||||
|
|
||||||
|
var inspectorTitle = UIFactory.CreateLabel(topRowObj, TextAnchor.MiddleLeft);
|
||||||
|
Text title = inspectorTitle.GetComponent<Text>();
|
||||||
|
title.text = "Inspector";
|
||||||
|
title.fontSize = 20;
|
||||||
|
var titleLayout = inspectorTitle.AddComponent<LayoutElement>();
|
||||||
|
titleLayout.minHeight = 30;
|
||||||
|
titleLayout.flexibleHeight = 0;
|
||||||
|
titleLayout.minWidth = 90;
|
||||||
|
titleLayout.flexibleWidth = 20000;
|
||||||
|
|
||||||
|
ConstructToolbar(topRowObj);
|
||||||
|
|
||||||
|
// inspector tab bar
|
||||||
|
|
||||||
|
m_tabBarContent = UIFactory.CreateGridGroup(mainObj, new Vector2(185, 20), new Vector2(5, 2), new Color(0.1f, 0.1f, 0.1f, 1));
|
||||||
|
|
||||||
|
var gridGroup = m_tabBarContent.GetComponent<GridLayoutGroup>();
|
||||||
|
gridGroup.padding.top = 3;
|
||||||
|
gridGroup.padding.left = 3;
|
||||||
|
gridGroup.padding.right = 3;
|
||||||
|
gridGroup.padding.bottom = 3;
|
||||||
|
|
||||||
|
// inspector content area
|
||||||
|
|
||||||
|
m_inspectorContent = UIFactory.CreateVerticalGroup(mainObj, new Color(0.1f, 0.1f, 0.1f));
|
||||||
|
var inspectorGroup = m_inspectorContent.GetComponent<VerticalLayoutGroup>();
|
||||||
|
inspectorGroup.childForceExpandHeight = true;
|
||||||
|
inspectorGroup.childForceExpandWidth = true;
|
||||||
|
inspectorGroup.childControlHeight = true;
|
||||||
|
inspectorGroup.childControlWidth = true;
|
||||||
|
|
||||||
|
m_inspectorContent = UIFactory.CreateVerticalGroup(mainObj, new Color(0.1f, 0.1f, 0.1f));
|
||||||
|
var contentGroup = m_inspectorContent.GetComponent<VerticalLayoutGroup>();
|
||||||
|
contentGroup.childForceExpandHeight = true;
|
||||||
|
contentGroup.childForceExpandWidth = true;
|
||||||
|
contentGroup.childControlHeight = true;
|
||||||
|
contentGroup.childControlWidth = true;
|
||||||
|
contentGroup.padding.top = 2;
|
||||||
|
contentGroup.padding.left = 2;
|
||||||
|
contentGroup.padding.right = 2;
|
||||||
|
contentGroup.padding.bottom = 2;
|
||||||
|
|
||||||
|
var contentLayout = m_inspectorContent.AddComponent<LayoutElement>();
|
||||||
|
contentLayout.preferredHeight = 900;
|
||||||
|
contentLayout.flexibleHeight = 10000;
|
||||||
|
contentLayout.preferredWidth = 600;
|
||||||
|
contentLayout.flexibleWidth = 10000;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void ConstructToolbar(GameObject topRowObj)
|
||||||
|
{
|
||||||
|
var invisObj = UIFactory.CreateHorizontalGroup(topRowObj, new Color(1, 1, 1, 0));
|
||||||
|
var invisGroup = invisObj.GetComponent<HorizontalLayoutGroup>();
|
||||||
|
invisGroup.childForceExpandWidth = false;
|
||||||
|
invisGroup.childForceExpandHeight = false;
|
||||||
|
invisGroup.childControlWidth = true;
|
||||||
|
invisGroup.childControlHeight = true;
|
||||||
|
invisGroup.padding.top = 2;
|
||||||
|
invisGroup.padding.bottom = 2;
|
||||||
|
invisGroup.padding.left = 2;
|
||||||
|
invisGroup.padding.right = 2;
|
||||||
|
invisGroup.spacing = 10;
|
||||||
|
|
||||||
|
// inspect under mouse button
|
||||||
|
AddMouseInspectButton(topRowObj, MouseInspector.MouseInspectMode.UI);
|
||||||
|
AddMouseInspectButton(topRowObj, MouseInspector.MouseInspectMode.World);
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void AddMouseInspectButton(GameObject topRowObj, MouseInspector.MouseInspectMode mode)
|
||||||
|
{
|
||||||
|
var inspectObj = UIFactory.CreateButton(topRowObj);
|
||||||
|
var inspectLayout = inspectObj.AddComponent<LayoutElement>();
|
||||||
|
inspectLayout.minWidth = 120;
|
||||||
|
inspectLayout.flexibleWidth = 0;
|
||||||
|
|
||||||
|
var inspectText = inspectObj.GetComponentInChildren<Text>();
|
||||||
|
inspectText.text = "Mouse Inspect";
|
||||||
|
inspectText.fontSize = 13;
|
||||||
|
|
||||||
|
if (mode == MouseInspector.MouseInspectMode.UI)
|
||||||
|
inspectText.text += " (UI)";
|
||||||
|
|
||||||
|
var inspectBtn = inspectObj.GetComponent<Button>();
|
||||||
|
var inspectColors = inspectBtn.colors;
|
||||||
|
inspectColors.normalColor = new Color(0.2f, 0.2f, 0.2f);
|
||||||
|
inspectBtn.colors = inspectColors;
|
||||||
|
|
||||||
|
inspectBtn.onClick.AddListener(OnInspectMouseClicked);
|
||||||
|
|
||||||
|
void OnInspectMouseClicked()
|
||||||
|
{
|
||||||
|
MouseInspector.Mode = mode;
|
||||||
|
MouseInspector.StartInspect();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
}
|
||||||
|
}
|
230
src/Inspectors/MouseInspector.cs
Normal file
230
src/Inspectors/MouseInspector.cs
Normal file
@ -0,0 +1,230 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.EventSystems;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
using UnityExplorer.Helpers;
|
||||||
|
using UnityExplorer.Input;
|
||||||
|
using UnityExplorer.UI;
|
||||||
|
using UnityExplorer.Unstrip;
|
||||||
|
|
||||||
|
namespace UnityExplorer.Inspectors
|
||||||
|
{
|
||||||
|
public class MouseInspector
|
||||||
|
{
|
||||||
|
public enum MouseInspectMode
|
||||||
|
{
|
||||||
|
World,
|
||||||
|
UI
|
||||||
|
}
|
||||||
|
|
||||||
|
public static bool Enabled { get; set; }
|
||||||
|
|
||||||
|
public static MouseInspectMode Mode { get; set; }
|
||||||
|
|
||||||
|
internal static Text s_objNameLabel;
|
||||||
|
internal static Text s_objPathLabel;
|
||||||
|
internal static Text s_mousePosLabel;
|
||||||
|
|
||||||
|
private static GameObject s_lastHit;
|
||||||
|
private static Vector3 s_lastMousePos;
|
||||||
|
|
||||||
|
internal static GameObject s_UIContent;
|
||||||
|
|
||||||
|
public static void StartInspect()
|
||||||
|
{
|
||||||
|
Enabled = true;
|
||||||
|
MainMenu.Instance.MainPanel.SetActive(false);
|
||||||
|
s_UIContent.SetActive(true);
|
||||||
|
|
||||||
|
// recache Graphic Raycasters each time we start
|
||||||
|
var casters = ResourcesUnstrip.FindObjectsOfTypeAll(typeof(GraphicRaycaster));
|
||||||
|
m_gCasters = new GraphicRaycaster[casters.Length];
|
||||||
|
for (int i = 0; i < casters.Length; i++)
|
||||||
|
{
|
||||||
|
#if CPP
|
||||||
|
m_gCasters[i] = casters[i].TryCast<GraphicRaycaster>();
|
||||||
|
#else
|
||||||
|
m_gCasters[i] = casters[i] as GraphicRaycaster;
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void StopInspect()
|
||||||
|
{
|
||||||
|
Enabled = false;
|
||||||
|
MainMenu.Instance.MainPanel.SetActive(true);
|
||||||
|
s_UIContent.SetActive(false);
|
||||||
|
|
||||||
|
ClearHitData();
|
||||||
|
}
|
||||||
|
|
||||||
|
internal static GraphicRaycaster[] m_gCasters;
|
||||||
|
|
||||||
|
public static void UpdateInspect()
|
||||||
|
{
|
||||||
|
if (InputManager.GetKeyDown(KeyCode.Escape))
|
||||||
|
{
|
||||||
|
StopInspect();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
var mousePos = InputManager.MousePosition;
|
||||||
|
|
||||||
|
if (mousePos != s_lastMousePos)
|
||||||
|
UpdatePosition(mousePos);
|
||||||
|
|
||||||
|
if (!UnityHelpers.MainCamera)
|
||||||
|
return;
|
||||||
|
|
||||||
|
// actual inspect raycast
|
||||||
|
|
||||||
|
switch (Mode)
|
||||||
|
{
|
||||||
|
case MouseInspectMode.UI:
|
||||||
|
RaycastUI(mousePos); break;
|
||||||
|
case MouseInspectMode.World:
|
||||||
|
RaycastWorld(mousePos); break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
internal static void OnHitGameObject(GameObject obj)
|
||||||
|
{
|
||||||
|
if (obj != s_lastHit)
|
||||||
|
{
|
||||||
|
s_lastHit = obj;
|
||||||
|
s_objNameLabel.text = $"<b>Click to Inspect:</b> <color=cyan>{obj.name}</color>";
|
||||||
|
s_objPathLabel.text = $"Path: {obj.transform.GetTransformPath(true)}";
|
||||||
|
}
|
||||||
|
|
||||||
|
if (InputManager.GetMouseButtonDown(0))
|
||||||
|
{
|
||||||
|
StopInspect();
|
||||||
|
InspectorManager.Instance.Inspect(obj);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
internal static void RaycastWorld(Vector2 mousePos)
|
||||||
|
{
|
||||||
|
var ray = UnityHelpers.MainCamera.ScreenPointToRay(mousePos);
|
||||||
|
Physics.Raycast(ray, out RaycastHit hit, 1000f);
|
||||||
|
|
||||||
|
if (hit.transform)
|
||||||
|
{
|
||||||
|
var obj = hit.transform.gameObject;
|
||||||
|
OnHitGameObject(obj);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if (s_lastHit)
|
||||||
|
ClearHitData();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
internal static void RaycastUI(Vector2 mousePos)
|
||||||
|
{
|
||||||
|
var ped = new PointerEventData(null)
|
||||||
|
{
|
||||||
|
position = mousePos
|
||||||
|
};
|
||||||
|
|
||||||
|
#if MONO
|
||||||
|
var list = new List<RaycastResult>();
|
||||||
|
#else
|
||||||
|
var list = new Il2CppSystem.Collections.Generic.List<RaycastResult>();
|
||||||
|
#endif
|
||||||
|
foreach (var gr in m_gCasters)
|
||||||
|
{
|
||||||
|
gr.Raycast(ped, list);
|
||||||
|
|
||||||
|
if (list.Count > 0)
|
||||||
|
{
|
||||||
|
foreach (var hit in list)
|
||||||
|
{
|
||||||
|
if (hit.gameObject)
|
||||||
|
{
|
||||||
|
var obj = hit.gameObject;
|
||||||
|
|
||||||
|
OnHitGameObject(obj);
|
||||||
|
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if (s_lastHit)
|
||||||
|
ClearHitData();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
internal static void UpdatePosition(Vector2 mousePos)
|
||||||
|
{
|
||||||
|
s_lastMousePos = mousePos;
|
||||||
|
|
||||||
|
var inversePos = UIManager.CanvasRoot.transform.InverseTransformPoint(mousePos);
|
||||||
|
|
||||||
|
s_mousePosLabel.text = $"<color=grey>Mouse Position:</color> {mousePos.ToString()}";
|
||||||
|
|
||||||
|
float yFix = mousePos.y < 120 ? 80 : -80;
|
||||||
|
s_UIContent.transform.localPosition = new Vector3(inversePos.x, inversePos.y + yFix, 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
internal static void ClearHitData()
|
||||||
|
{
|
||||||
|
s_lastHit = null;
|
||||||
|
s_objNameLabel.text = "No hits...";
|
||||||
|
s_objPathLabel.text = "";
|
||||||
|
}
|
||||||
|
|
||||||
|
#region UI Construction
|
||||||
|
|
||||||
|
internal static void ConstructUI()
|
||||||
|
{
|
||||||
|
s_UIContent = UIFactory.CreatePanel(UIManager.CanvasRoot, "MouseInspect", out GameObject content);
|
||||||
|
|
||||||
|
s_UIContent.AddComponent<Mask>();
|
||||||
|
|
||||||
|
var baseRect = s_UIContent.GetComponent<RectTransform>();
|
||||||
|
var half = new Vector2(0.5f, 0.5f);
|
||||||
|
baseRect.anchorMin = half;
|
||||||
|
baseRect.anchorMax = half;
|
||||||
|
baseRect.pivot = half;
|
||||||
|
baseRect.sizeDelta = new Vector2(700, 150);
|
||||||
|
|
||||||
|
var group = content.GetComponent<VerticalLayoutGroup>();
|
||||||
|
group.childForceExpandHeight = true;
|
||||||
|
|
||||||
|
// Title text
|
||||||
|
|
||||||
|
var titleObj = UIFactory.CreateLabel(content, TextAnchor.MiddleCenter);
|
||||||
|
var titleText = titleObj.GetComponent<Text>();
|
||||||
|
titleText.text = "<b>Mouse Inspector</b> (press <b>ESC</b> to cancel)";
|
||||||
|
|
||||||
|
var mousePosObj = UIFactory.CreateLabel(content, TextAnchor.MiddleCenter);
|
||||||
|
s_mousePosLabel = mousePosObj.GetComponent<Text>();
|
||||||
|
s_mousePosLabel.text = "Mouse Position:";
|
||||||
|
|
||||||
|
var hitLabelObj = UIFactory.CreateLabel(content, TextAnchor.MiddleLeft);
|
||||||
|
s_objNameLabel = hitLabelObj.GetComponent<Text>();
|
||||||
|
s_objNameLabel.text = "No hits...";
|
||||||
|
s_objNameLabel.horizontalOverflow = HorizontalWrapMode.Overflow;
|
||||||
|
|
||||||
|
var pathLabelObj = UIFactory.CreateLabel(content, TextAnchor.MiddleLeft);
|
||||||
|
s_objPathLabel = pathLabelObj.GetComponent<Text>();
|
||||||
|
s_objPathLabel.fontStyle = FontStyle.Italic;
|
||||||
|
s_objPathLabel.horizontalOverflow = HorizontalWrapMode.Wrap;
|
||||||
|
|
||||||
|
var pathLayout = pathLabelObj.AddComponent<LayoutElement>();
|
||||||
|
pathLayout.minHeight = 75;
|
||||||
|
pathLayout.flexibleHeight = 0;
|
||||||
|
|
||||||
|
s_UIContent.SetActive(false);
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
}
|
||||||
|
}
|
63
src/Inspectors/Reflection/CacheObject/CacheEnumerated.cs
Normal file
63
src/Inspectors/Reflection/CacheObject/CacheEnumerated.cs
Normal file
@ -0,0 +1,63 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using UnityExplorer.UI;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
namespace UnityExplorer.Inspectors.Reflection
|
||||||
|
{
|
||||||
|
public class CacheEnumerated : CacheObjectBase
|
||||||
|
{
|
||||||
|
public override Type FallbackType => ParentEnumeration.m_baseEntryType;
|
||||||
|
public override bool CanWrite => RefIList != null && ParentEnumeration.Owner.CanWrite;
|
||||||
|
|
||||||
|
public int Index { get; set; }
|
||||||
|
public IList RefIList { get; set; }
|
||||||
|
public InteractiveEnumerable ParentEnumeration { get; set; }
|
||||||
|
|
||||||
|
public CacheEnumerated(int index, InteractiveEnumerable parentEnumeration, IList refIList, GameObject parentContent)
|
||||||
|
{
|
||||||
|
this.ParentEnumeration = parentEnumeration;
|
||||||
|
this.Index = index;
|
||||||
|
this.RefIList = refIList;
|
||||||
|
this.m_parentContent = parentContent;
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void CreateIValue(object value, Type fallbackType)
|
||||||
|
{
|
||||||
|
IValue = InteractiveValue.Create(value, fallbackType);
|
||||||
|
IValue.Owner = this;
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void SetValue()
|
||||||
|
{
|
||||||
|
RefIList[Index] = IValue.Value;
|
||||||
|
ParentEnumeration.Value = RefIList;
|
||||||
|
|
||||||
|
ParentEnumeration.Owner.SetValue();
|
||||||
|
}
|
||||||
|
|
||||||
|
internal override void ConstructUI()
|
||||||
|
{
|
||||||
|
base.ConstructUI();
|
||||||
|
|
||||||
|
var rowObj = UIFactory.CreateHorizontalGroup(m_mainContent, new Color(1, 1, 1, 0));
|
||||||
|
var rowGroup = rowObj.GetComponent<HorizontalLayoutGroup>();
|
||||||
|
rowGroup.padding.left = 5;
|
||||||
|
rowGroup.padding.right = 2;
|
||||||
|
|
||||||
|
var indexLabelObj = UIFactory.CreateLabel(rowObj, TextAnchor.MiddleLeft);
|
||||||
|
var indexLayout = indexLabelObj.AddComponent<LayoutElement>();
|
||||||
|
indexLayout.minWidth = 20;
|
||||||
|
indexLayout.flexibleWidth = 30;
|
||||||
|
indexLayout.minHeight = 25;
|
||||||
|
var indexText = indexLabelObj.GetComponent<Text>();
|
||||||
|
indexText.text = this.Index + ":";
|
||||||
|
|
||||||
|
IValue.m_mainContentParent = rowObj;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
38
src/Inspectors/Reflection/CacheObject/CacheField.cs
Normal file
38
src/Inspectors/Reflection/CacheObject/CacheField.cs
Normal file
@ -0,0 +1,38 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Reflection;
|
||||||
|
using UnityExplorer.UI;
|
||||||
|
using UnityExplorer.Helpers;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace UnityExplorer.Inspectors.Reflection
|
||||||
|
{
|
||||||
|
public class CacheField : CacheMember
|
||||||
|
{
|
||||||
|
public override bool IsStatic => (MemInfo as FieldInfo).IsStatic;
|
||||||
|
|
||||||
|
public override Type FallbackType => (MemInfo as FieldInfo).FieldType;
|
||||||
|
|
||||||
|
public CacheField(FieldInfo fieldInfo, object declaringInstance, GameObject parent) : base(fieldInfo, declaringInstance, parent)
|
||||||
|
{
|
||||||
|
CreateIValue(null, fieldInfo.FieldType);
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void UpdateReflection()
|
||||||
|
{
|
||||||
|
var fi = MemInfo as FieldInfo;
|
||||||
|
IValue.Value = fi.GetValue(fi.IsStatic ? null : DeclaringInstance);
|
||||||
|
|
||||||
|
m_evaluated = true;
|
||||||
|
ReflectionException = null;
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void SetValue()
|
||||||
|
{
|
||||||
|
var fi = MemInfo as FieldInfo;
|
||||||
|
fi.SetValue(fi.IsStatic ? null : DeclaringInstance, IValue.Value);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
503
src/Inspectors/Reflection/CacheObject/CacheMember.cs
Normal file
503
src/Inspectors/Reflection/CacheObject/CacheMember.cs
Normal file
@ -0,0 +1,503 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Reflection;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
using UnityExplorer.UI;
|
||||||
|
using UnityExplorer.UI.Shared;
|
||||||
|
using UnityExplorer.Helpers;
|
||||||
|
#if CPP
|
||||||
|
using UnhollowerBaseLib;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
namespace UnityExplorer.Inspectors.Reflection
|
||||||
|
{
|
||||||
|
public abstract class CacheMember : CacheObjectBase
|
||||||
|
{
|
||||||
|
public override bool IsMember => true;
|
||||||
|
|
||||||
|
public override Type FallbackType { get; }
|
||||||
|
|
||||||
|
public MemberInfo MemInfo { get; set; }
|
||||||
|
public Type DeclaringType { get; set; }
|
||||||
|
public object DeclaringInstance { get; set; }
|
||||||
|
public virtual bool IsStatic { get; private set; }
|
||||||
|
|
||||||
|
public string ReflectionException { get; set; }
|
||||||
|
|
||||||
|
public override bool CanWrite => m_canWrite ?? GetCanWrite();
|
||||||
|
private bool? m_canWrite;
|
||||||
|
|
||||||
|
public override bool HasParameters => ParamCount > 0;
|
||||||
|
public virtual int ParamCount => m_arguments.Length;
|
||||||
|
public override bool HasEvaluated => m_evaluated;
|
||||||
|
public bool m_evaluated = false;
|
||||||
|
public bool m_isEvaluating;
|
||||||
|
public ParameterInfo[] m_arguments = new ParameterInfo[0];
|
||||||
|
public string[] m_argumentInput = new string[0];
|
||||||
|
|
||||||
|
public string NameForFiltering => m_nameForFilter ?? (m_nameForFilter = $"{MemInfo.DeclaringType.Name}.{MemInfo.Name}".ToLower());
|
||||||
|
private string m_nameForFilter;
|
||||||
|
|
||||||
|
public string RichTextName => m_richTextName ?? GetRichTextName();
|
||||||
|
private string m_richTextName;
|
||||||
|
|
||||||
|
public CacheMember(MemberInfo memberInfo, object declaringInstance, GameObject parentContent)
|
||||||
|
{
|
||||||
|
MemInfo = memberInfo;
|
||||||
|
DeclaringType = memberInfo.DeclaringType;
|
||||||
|
DeclaringInstance = declaringInstance;
|
||||||
|
this.m_parentContent = parentContent;
|
||||||
|
#if CPP
|
||||||
|
if (DeclaringInstance != null)
|
||||||
|
DeclaringInstance = DeclaringInstance.Il2CppCast(DeclaringType);
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
|
||||||
|
public static bool CanProcessArgs(ParameterInfo[] parameters)
|
||||||
|
{
|
||||||
|
foreach (var param in parameters)
|
||||||
|
{
|
||||||
|
var pType = param.ParameterType;
|
||||||
|
|
||||||
|
if (pType.IsByRef && pType.HasElementType)
|
||||||
|
pType = pType.GetElementType();
|
||||||
|
|
||||||
|
if (pType != null && (pType.IsPrimitive || pType == typeof(string)))
|
||||||
|
continue;
|
||||||
|
else
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void CreateIValue(object value, Type fallbackType)
|
||||||
|
{
|
||||||
|
IValue = InteractiveValue.Create(value, fallbackType);
|
||||||
|
IValue.Owner = this;
|
||||||
|
IValue.m_mainContentParent = this.m_rightGroup;
|
||||||
|
IValue.m_subContentParent = this.m_subContent;
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void UpdateValue()
|
||||||
|
{
|
||||||
|
if (!HasParameters || m_isEvaluating)
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
#if CPP
|
||||||
|
if (!IsReflectionSupported())
|
||||||
|
throw new Exception("Type not supported with Reflection");
|
||||||
|
#endif
|
||||||
|
UpdateReflection();
|
||||||
|
#if CPP
|
||||||
|
if (IValue.Value != null)
|
||||||
|
IValue.Value = IValue.Value.Il2CppCast(ReflectionHelpers.GetActualType(IValue.Value));
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
catch (Exception e)
|
||||||
|
{
|
||||||
|
ReflectionException = ReflectionHelpers.ExceptionToString(e, true);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
base.UpdateValue();
|
||||||
|
}
|
||||||
|
|
||||||
|
public abstract void UpdateReflection();
|
||||||
|
|
||||||
|
public override void SetValue()
|
||||||
|
{
|
||||||
|
// no implementation for base class
|
||||||
|
}
|
||||||
|
|
||||||
|
public object[] ParseArguments()
|
||||||
|
{
|
||||||
|
if (m_arguments.Length < 1)
|
||||||
|
return new object[0];
|
||||||
|
|
||||||
|
var parsedArgs = new List<object>();
|
||||||
|
for (int i = 0; i < m_arguments.Length; i++)
|
||||||
|
{
|
||||||
|
var input = m_argumentInput[i];
|
||||||
|
var type = m_arguments[i].ParameterType;
|
||||||
|
|
||||||
|
if (type.IsByRef)
|
||||||
|
type = type.GetElementType();
|
||||||
|
|
||||||
|
if (!string.IsNullOrEmpty(input))
|
||||||
|
{
|
||||||
|
if (type == typeof(string))
|
||||||
|
{
|
||||||
|
parsedArgs.Add(input);
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
var arg = type.GetMethod("Parse", new Type[] { typeof(string) })
|
||||||
|
.Invoke(null, new object[] { input });
|
||||||
|
|
||||||
|
parsedArgs.Add(arg);
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
catch
|
||||||
|
{
|
||||||
|
ExplorerCore.Log($"Could not parse input '{input}' for argument #{i} '{m_arguments[i].Name}' ({type.FullName})");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// No input, see if there is a default value.
|
||||||
|
if (m_arguments[i].IsOptional)
|
||||||
|
{
|
||||||
|
parsedArgs.Add(m_arguments[i].DefaultValue);
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Try add a null arg I guess
|
||||||
|
parsedArgs.Add(null);
|
||||||
|
}
|
||||||
|
|
||||||
|
return parsedArgs.ToArray();
|
||||||
|
}
|
||||||
|
|
||||||
|
private bool GetCanWrite()
|
||||||
|
{
|
||||||
|
if (MemInfo is FieldInfo fi)
|
||||||
|
m_canWrite = !(fi.IsLiteral && !fi.IsInitOnly);
|
||||||
|
else if (MemInfo is PropertyInfo pi)
|
||||||
|
m_canWrite = pi.CanWrite;
|
||||||
|
else
|
||||||
|
m_canWrite = false;
|
||||||
|
|
||||||
|
return (bool)m_canWrite;
|
||||||
|
}
|
||||||
|
|
||||||
|
private string GetRichTextName()
|
||||||
|
{
|
||||||
|
return m_richTextName = UISyntaxHighlight.ParseFullSyntax(MemInfo.DeclaringType, false, MemInfo);
|
||||||
|
}
|
||||||
|
|
||||||
|
#if CPP
|
||||||
|
internal bool IsReflectionSupported()
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
var baseType = ReflectionHelpers.GetActualType(IValue.Value) ?? IValue.FallbackType;
|
||||||
|
|
||||||
|
var gArgs = baseType.GetGenericArguments();
|
||||||
|
if (gArgs.Length < 1)
|
||||||
|
return true;
|
||||||
|
|
||||||
|
foreach (var arg in gArgs)
|
||||||
|
{
|
||||||
|
if (!Check(arg))
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
return true;
|
||||||
|
|
||||||
|
bool Check(Type type)
|
||||||
|
{
|
||||||
|
if (!typeof(Il2CppSystem.Object).IsAssignableFrom(type))
|
||||||
|
return true;
|
||||||
|
|
||||||
|
if (!ReflectionHelpers.Il2CppTypeNotNull(type, out IntPtr ptr))
|
||||||
|
return false;
|
||||||
|
|
||||||
|
return Il2CppSystem.Type.internal_from_handle(IL2CPP.il2cpp_class_get_type(ptr)) is Il2CppSystem.Type;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
catch
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#region UI
|
||||||
|
|
||||||
|
internal float GetMemberLabelWidth(RectTransform scrollRect)
|
||||||
|
{
|
||||||
|
var textGenSettings = m_memLabelText.GetGenerationSettings(m_topRowRect.rect.size);
|
||||||
|
textGenSettings.scaleFactor = InputFieldScroller.canvasScaler.scaleFactor;
|
||||||
|
|
||||||
|
var textGen = m_memLabelText.cachedTextGeneratorForLayout;
|
||||||
|
float preferredWidth = textGen.GetPreferredWidth(RichTextName, textGenSettings);
|
||||||
|
|
||||||
|
float max = scrollRect.rect.width * 0.4f;
|
||||||
|
|
||||||
|
if (preferredWidth > max) preferredWidth = max;
|
||||||
|
|
||||||
|
return preferredWidth < 125f ? 125f : preferredWidth;
|
||||||
|
}
|
||||||
|
|
||||||
|
internal void SetWidths(float labelWidth, float valueWidth)
|
||||||
|
{
|
||||||
|
m_leftLayout.preferredWidth = labelWidth;
|
||||||
|
m_rightLayout.preferredWidth = valueWidth;
|
||||||
|
}
|
||||||
|
|
||||||
|
internal RectTransform m_topRowRect;
|
||||||
|
internal Text m_memLabelText;
|
||||||
|
internal GameObject m_leftGroup;
|
||||||
|
internal LayoutElement m_leftLayout;
|
||||||
|
internal GameObject m_rightGroup;
|
||||||
|
internal LayoutElement m_rightLayout;
|
||||||
|
|
||||||
|
internal override void ConstructUI()
|
||||||
|
{
|
||||||
|
base.ConstructUI();
|
||||||
|
|
||||||
|
var topGroupObj = UIFactory.CreateHorizontalGroup(m_mainContent, new Color(1, 1, 1, 0));
|
||||||
|
m_topRowRect = topGroupObj.GetComponent<RectTransform>();
|
||||||
|
var topLayout = topGroupObj.AddComponent<LayoutElement>();
|
||||||
|
topLayout.minHeight = 25;
|
||||||
|
topLayout.flexibleHeight = 0;
|
||||||
|
topLayout.minWidth = 300;
|
||||||
|
topLayout.flexibleWidth = 5000;
|
||||||
|
var topGroup = topGroupObj.GetComponent<HorizontalLayoutGroup>();
|
||||||
|
topGroup.childForceExpandHeight = false;
|
||||||
|
topGroup.childForceExpandWidth = false;
|
||||||
|
topGroup.childControlHeight = true;
|
||||||
|
topGroup.childControlWidth = true;
|
||||||
|
topGroup.spacing = 10;
|
||||||
|
topGroup.padding.left = 3;
|
||||||
|
topGroup.padding.right = 3;
|
||||||
|
topGroup.padding.top = 0;
|
||||||
|
topGroup.padding.bottom = 0;
|
||||||
|
|
||||||
|
// left group
|
||||||
|
|
||||||
|
m_leftGroup = UIFactory.CreateHorizontalGroup(topGroupObj, new Color(1, 1, 1, 0));
|
||||||
|
var leftLayout = m_leftGroup.AddComponent<LayoutElement>();
|
||||||
|
leftLayout.minHeight = 25;
|
||||||
|
leftLayout.flexibleHeight = 0;
|
||||||
|
leftLayout.minWidth = 125;
|
||||||
|
leftLayout.flexibleWidth = 200;
|
||||||
|
var leftGroup = m_leftGroup.GetComponent<HorizontalLayoutGroup>();
|
||||||
|
leftGroup.childForceExpandHeight = true;
|
||||||
|
leftGroup.childForceExpandWidth = false;
|
||||||
|
leftGroup.childControlHeight = true;
|
||||||
|
leftGroup.childControlWidth = true;
|
||||||
|
leftGroup.spacing = 4;
|
||||||
|
|
||||||
|
// member label
|
||||||
|
|
||||||
|
var labelObj = UIFactory.CreateLabel(m_leftGroup, TextAnchor.MiddleLeft);
|
||||||
|
var leftRect = labelObj.GetComponent<RectTransform>();
|
||||||
|
leftRect.anchorMin = Vector2.zero;
|
||||||
|
leftRect.anchorMax = Vector2.one;
|
||||||
|
leftRect.offsetMin = Vector2.zero;
|
||||||
|
leftRect.offsetMax = Vector2.zero;
|
||||||
|
leftRect.sizeDelta = Vector2.zero;
|
||||||
|
m_leftLayout = labelObj.AddComponent<LayoutElement>();
|
||||||
|
m_leftLayout.preferredWidth = 125;
|
||||||
|
m_leftLayout.minHeight = 25;
|
||||||
|
m_leftLayout.flexibleHeight = 100;
|
||||||
|
var labelFitter = labelObj.AddComponent<ContentSizeFitter>();
|
||||||
|
labelFitter.verticalFit = ContentSizeFitter.FitMode.PreferredSize;
|
||||||
|
labelFitter.horizontalFit = ContentSizeFitter.FitMode.PreferredSize;
|
||||||
|
m_memLabelText = labelObj.GetComponent<Text>();
|
||||||
|
m_memLabelText.horizontalOverflow = HorizontalWrapMode.Wrap;
|
||||||
|
m_memLabelText.text = this.RichTextName;
|
||||||
|
|
||||||
|
// right group
|
||||||
|
|
||||||
|
m_rightGroup = UIFactory.CreateVerticalGroup(topGroupObj, new Color(1, 1, 1, 0));
|
||||||
|
m_rightLayout = m_rightGroup.AddComponent<LayoutElement>();
|
||||||
|
m_rightLayout.minHeight = 25;
|
||||||
|
m_rightLayout.flexibleHeight = 480;
|
||||||
|
m_rightLayout.minWidth = 125;
|
||||||
|
m_rightLayout.flexibleWidth = 5000;
|
||||||
|
var rightGroup = m_rightGroup.GetComponent<VerticalLayoutGroup>();
|
||||||
|
rightGroup.childForceExpandHeight = true;
|
||||||
|
rightGroup.childForceExpandWidth = false;
|
||||||
|
rightGroup.childControlHeight = true;
|
||||||
|
rightGroup.childControlWidth = true;
|
||||||
|
rightGroup.spacing = 2;
|
||||||
|
rightGroup.padding.top = 4;
|
||||||
|
rightGroup.padding.bottom = 2;
|
||||||
|
|
||||||
|
ConstructArgInput(out GameObject argsHolder);
|
||||||
|
|
||||||
|
ConstructEvaluateButtons(argsHolder);
|
||||||
|
|
||||||
|
IValue.m_mainContentParent = m_rightGroup;
|
||||||
|
}
|
||||||
|
|
||||||
|
internal void ConstructArgInput(out GameObject argsHolder)
|
||||||
|
{
|
||||||
|
argsHolder = null;
|
||||||
|
|
||||||
|
if (HasParameters)
|
||||||
|
{
|
||||||
|
argsHolder = UIFactory.CreateVerticalGroup(m_rightGroup, new Color(1, 1, 1, 0));
|
||||||
|
var argsGroup = argsHolder.GetComponent<VerticalLayoutGroup>();
|
||||||
|
argsGroup.spacing = 4;
|
||||||
|
|
||||||
|
if (this is CacheMethod cm && cm.GenericArgs.Length > 0)
|
||||||
|
{
|
||||||
|
cm.ConstructGenericArgInput(argsHolder);
|
||||||
|
}
|
||||||
|
|
||||||
|
// todo normal args
|
||||||
|
|
||||||
|
if (m_arguments.Length > 0)
|
||||||
|
{
|
||||||
|
var titleObj = UIFactory.CreateLabel(argsHolder, TextAnchor.MiddleLeft);
|
||||||
|
var titleText = titleObj.GetComponent<Text>();
|
||||||
|
titleText.text = "<b>Arguments:</b>";
|
||||||
|
|
||||||
|
for (int i = 0; i < m_arguments.Length; i++)
|
||||||
|
{
|
||||||
|
AddArgRow(i, argsHolder);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
argsHolder.SetActive(false);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
internal void AddArgRow(int i, GameObject parent)
|
||||||
|
{
|
||||||
|
var arg = m_arguments[i];
|
||||||
|
|
||||||
|
var rowObj = UIFactory.CreateHorizontalGroup(parent, new Color(1, 1, 1, 0));
|
||||||
|
var rowLayout = rowObj.AddComponent<LayoutElement>();
|
||||||
|
rowLayout.minHeight = 25;
|
||||||
|
rowLayout.flexibleWidth = 5000;
|
||||||
|
var rowGroup = rowObj.GetComponent<HorizontalLayoutGroup>();
|
||||||
|
rowGroup.childForceExpandHeight = false;
|
||||||
|
rowGroup.childForceExpandWidth = true;
|
||||||
|
rowGroup.spacing = 4;
|
||||||
|
|
||||||
|
var argLabelObj = UIFactory.CreateLabel(rowObj, TextAnchor.MiddleLeft);
|
||||||
|
var argLabelLayout = argLabelObj.AddComponent<LayoutElement>();
|
||||||
|
argLabelLayout.minHeight = 25;
|
||||||
|
var argText = argLabelObj.GetComponent<Text>();
|
||||||
|
var argTypeTxt = UISyntaxHighlight.ParseFullSyntax(arg.ParameterType, false);
|
||||||
|
argText.text = $"{argTypeTxt} <color={UISyntaxHighlight.Local}>{arg.Name}</color>";
|
||||||
|
|
||||||
|
var argInputObj = UIFactory.CreateInputField(rowObj, 14, (int)TextAnchor.MiddleLeft, 1);
|
||||||
|
var argInputLayout = argInputObj.AddComponent<LayoutElement>();
|
||||||
|
argInputLayout.flexibleWidth = 1200;
|
||||||
|
argInputLayout.preferredWidth = 150;
|
||||||
|
argInputLayout.minWidth = 20;
|
||||||
|
argInputLayout.minHeight = 25;
|
||||||
|
argInputLayout.flexibleHeight = 0;
|
||||||
|
//argInputLayout.layoutPriority = 2;
|
||||||
|
|
||||||
|
var argInput = argInputObj.GetComponent<InputField>();
|
||||||
|
argInput.onValueChanged.AddListener((string val) => { m_argumentInput[i] = val; });
|
||||||
|
|
||||||
|
if (arg.IsOptional)
|
||||||
|
{
|
||||||
|
var phInput = argInput.placeholder.GetComponent<Text>();
|
||||||
|
phInput.text = " = " + arg.DefaultValue?.ToString() ?? "null";
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
internal void ConstructEvaluateButtons(GameObject argsHolder)
|
||||||
|
{
|
||||||
|
if (HasParameters)
|
||||||
|
{
|
||||||
|
var evalGroupObj = UIFactory.CreateHorizontalGroup(m_rightGroup, new Color(1, 1, 1, 0));
|
||||||
|
var evalGroup = evalGroupObj.GetComponent<HorizontalLayoutGroup>();
|
||||||
|
evalGroup.childForceExpandWidth = false;
|
||||||
|
evalGroup.childForceExpandHeight = false;
|
||||||
|
evalGroup.spacing = 5;
|
||||||
|
var evalGroupLayout = evalGroupObj.AddComponent<LayoutElement>();
|
||||||
|
evalGroupLayout.minHeight = 25;
|
||||||
|
evalGroupLayout.flexibleHeight = 0;
|
||||||
|
evalGroupLayout.flexibleWidth = 5000;
|
||||||
|
|
||||||
|
var evalButtonObj = UIFactory.CreateButton(evalGroupObj, new Color(0.4f, 0.4f, 0.4f));
|
||||||
|
var evalLayout = evalButtonObj.AddComponent<LayoutElement>();
|
||||||
|
evalLayout.minWidth = 100;
|
||||||
|
evalLayout.minHeight = 22;
|
||||||
|
evalLayout.flexibleWidth = 0;
|
||||||
|
var evalText = evalButtonObj.GetComponentInChildren<Text>();
|
||||||
|
evalText.text = $"Evaluate ({ParamCount})";
|
||||||
|
|
||||||
|
var evalButton = evalButtonObj.GetComponent<Button>();
|
||||||
|
var colors = evalButton.colors;
|
||||||
|
colors.highlightedColor = new Color(0.4f, 0.7f, 0.4f);
|
||||||
|
evalButton.colors = colors;
|
||||||
|
|
||||||
|
var cancelButtonObj = UIFactory.CreateButton(evalGroupObj, new Color(0.3f, 0.3f, 0.3f));
|
||||||
|
var cancelLayout = cancelButtonObj.AddComponent<LayoutElement>();
|
||||||
|
cancelLayout.minWidth = 100;
|
||||||
|
cancelLayout.minHeight = 22;
|
||||||
|
cancelLayout.flexibleWidth = 0;
|
||||||
|
var cancelText = cancelButtonObj.GetComponentInChildren<Text>();
|
||||||
|
cancelText.text = "Close";
|
||||||
|
|
||||||
|
cancelButtonObj.SetActive(false);
|
||||||
|
|
||||||
|
evalButton.onClick.AddListener(() =>
|
||||||
|
{
|
||||||
|
if (!m_isEvaluating)
|
||||||
|
{
|
||||||
|
argsHolder.SetActive(true);
|
||||||
|
m_isEvaluating = true;
|
||||||
|
evalText.text = "Evaluate";
|
||||||
|
colors = evalButton.colors;
|
||||||
|
colors.normalColor = new Color(0.3f, 0.6f, 0.3f);
|
||||||
|
evalButton.colors = colors;
|
||||||
|
|
||||||
|
cancelButtonObj.SetActive(true);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if (this is CacheMethod cm)
|
||||||
|
cm.Evaluate();
|
||||||
|
else
|
||||||
|
UpdateValue();
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
var cancelButton = cancelButtonObj.GetComponent<Button>();
|
||||||
|
cancelButton.onClick.AddListener(() =>
|
||||||
|
{
|
||||||
|
cancelButtonObj.SetActive(false);
|
||||||
|
argsHolder.SetActive(false);
|
||||||
|
m_isEvaluating = false;
|
||||||
|
|
||||||
|
evalText.text = $"Evaluate ({ParamCount})";
|
||||||
|
colors = evalButton.colors;
|
||||||
|
colors.normalColor = new Color(0.4f, 0.4f, 0.4f);
|
||||||
|
evalButton.colors = colors;
|
||||||
|
});
|
||||||
|
}
|
||||||
|
else if (this is CacheMethod)
|
||||||
|
{
|
||||||
|
// simple method evaluate button
|
||||||
|
|
||||||
|
var evalButtonObj = UIFactory.CreateButton(m_rightGroup, new Color(0.3f, 0.6f, 0.3f));
|
||||||
|
var evalLayout = evalButtonObj.AddComponent<LayoutElement>();
|
||||||
|
evalLayout.minWidth = 100;
|
||||||
|
evalLayout.minHeight = 22;
|
||||||
|
evalLayout.flexibleWidth = 0;
|
||||||
|
var evalText = evalButtonObj.GetComponentInChildren<Text>();
|
||||||
|
evalText.text = "Evaluate";
|
||||||
|
|
||||||
|
var evalButton = evalButtonObj.GetComponent<Button>();
|
||||||
|
var colors = evalButton.colors;
|
||||||
|
colors.highlightedColor = new Color(0.4f, 0.7f, 0.4f);
|
||||||
|
evalButton.colors = colors;
|
||||||
|
|
||||||
|
evalButton.onClick.AddListener(OnMainEvaluateButton);
|
||||||
|
void OnMainEvaluateButton()
|
||||||
|
{
|
||||||
|
(this as CacheMethod).Evaluate();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
}
|
||||||
|
}
|
190
src/Inspectors/Reflection/CacheObject/CacheMethod.cs
Normal file
190
src/Inspectors/Reflection/CacheObject/CacheMethod.cs
Normal file
@ -0,0 +1,190 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Reflection;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
using UnityExplorer.UI;
|
||||||
|
using UnityExplorer.Helpers;
|
||||||
|
|
||||||
|
namespace UnityExplorer.Inspectors.Reflection
|
||||||
|
{
|
||||||
|
public class CacheMethod : CacheMember
|
||||||
|
{
|
||||||
|
//private CacheObjectBase m_cachedReturnValue;
|
||||||
|
|
||||||
|
public override Type FallbackType => (MemInfo as MethodInfo).ReturnType;
|
||||||
|
|
||||||
|
public override bool HasParameters => base.HasParameters || GenericArgs.Length > 0;
|
||||||
|
|
||||||
|
public override bool IsStatic => (MemInfo as MethodInfo).IsStatic;
|
||||||
|
|
||||||
|
public override int ParamCount => base.ParamCount + m_genericArgInput.Length;
|
||||||
|
|
||||||
|
public Type[] GenericArgs { get; private set; }
|
||||||
|
public Type[][] GenericConstraints { get; private set; }
|
||||||
|
|
||||||
|
public string[] m_genericArgInput = new string[0];
|
||||||
|
|
||||||
|
public CacheMethod(MethodInfo methodInfo, object declaringInstance, GameObject parent) : base(methodInfo, declaringInstance, parent)
|
||||||
|
{
|
||||||
|
GenericArgs = methodInfo.GetGenericArguments();
|
||||||
|
|
||||||
|
GenericConstraints = GenericArgs.Select(x => x.GetGenericParameterConstraints())
|
||||||
|
.Where(x => x != null)
|
||||||
|
.ToArray();
|
||||||
|
|
||||||
|
m_genericArgInput = new string[GenericArgs.Length];
|
||||||
|
|
||||||
|
m_arguments = methodInfo.GetParameters();
|
||||||
|
m_argumentInput = new string[m_arguments.Length];
|
||||||
|
|
||||||
|
CreateIValue(null, methodInfo.ReturnType);
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void UpdateReflection()
|
||||||
|
{
|
||||||
|
// CacheMethod cannot UpdateValue directly. Need to Evaluate.
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Evaluate()
|
||||||
|
{
|
||||||
|
MethodInfo mi;
|
||||||
|
if (GenericArgs.Length > 0)
|
||||||
|
{
|
||||||
|
mi = MakeGenericMethodFromInput();
|
||||||
|
if (mi == null) return;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
mi = MemInfo as MethodInfo;
|
||||||
|
}
|
||||||
|
|
||||||
|
object ret = null;
|
||||||
|
|
||||||
|
try
|
||||||
|
{
|
||||||
|
ret = mi.Invoke(mi.IsStatic ? null : DeclaringInstance, ParseArguments());
|
||||||
|
m_evaluated = true;
|
||||||
|
m_isEvaluating = false;
|
||||||
|
ReflectionException = null;
|
||||||
|
}
|
||||||
|
catch (Exception e)
|
||||||
|
{
|
||||||
|
while (e.InnerException != null)
|
||||||
|
e = e.InnerException;
|
||||||
|
|
||||||
|
ExplorerCore.LogWarning($"Exception evaluating: {e.GetType()}, {e.Message}");
|
||||||
|
ReflectionException = ReflectionHelpers.ExceptionToString(e);
|
||||||
|
}
|
||||||
|
|
||||||
|
IValue.Value = ret;
|
||||||
|
UpdateValue();
|
||||||
|
}
|
||||||
|
|
||||||
|
private MethodInfo MakeGenericMethodFromInput()
|
||||||
|
{
|
||||||
|
var mi = MemInfo as MethodInfo;
|
||||||
|
|
||||||
|
var list = new List<Type>();
|
||||||
|
for (int i = 0; i < GenericArgs.Length; i++)
|
||||||
|
{
|
||||||
|
var input = m_genericArgInput[i];
|
||||||
|
if (ReflectionHelpers.GetTypeByName(input) is Type t)
|
||||||
|
{
|
||||||
|
if (GenericConstraints[i].Length == 0)
|
||||||
|
{
|
||||||
|
list.Add(t);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
foreach (var constraint in GenericConstraints[i].Where(x => x != null))
|
||||||
|
{
|
||||||
|
if (!constraint.IsAssignableFrom(t))
|
||||||
|
{
|
||||||
|
ExplorerCore.LogWarning($"Generic argument #{i}, '{input}' is not assignable from the constraint '{constraint}'!");
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
list.Add(t);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
ExplorerCore.LogWarning($"Generic argument #{i}, could not get any type by the name of '{input}'!" +
|
||||||
|
$" Make sure you use the full name including the namespace.");
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// make into a generic with type list
|
||||||
|
mi = mi.MakeGenericMethod(list.ToArray());
|
||||||
|
|
||||||
|
return mi;
|
||||||
|
}
|
||||||
|
|
||||||
|
#region UI CONSTRUCTION
|
||||||
|
|
||||||
|
internal void ConstructGenericArgInput(GameObject parent)
|
||||||
|
{
|
||||||
|
var titleObj = UIFactory.CreateLabel(parent, TextAnchor.MiddleLeft);
|
||||||
|
var titleText = titleObj.GetComponent<Text>();
|
||||||
|
titleText.text = "<b>Generic Arguments:</b>";
|
||||||
|
|
||||||
|
for (int i = 0; i < GenericArgs.Length; i++)
|
||||||
|
{
|
||||||
|
AddGenericArgRow(i, parent);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
internal void AddGenericArgRow(int i, GameObject parent)
|
||||||
|
{
|
||||||
|
var arg = GenericArgs[i];
|
||||||
|
|
||||||
|
string constrainTxt = "";
|
||||||
|
if (this.GenericConstraints[i].Length > 0)
|
||||||
|
{
|
||||||
|
foreach (var constraint in this.GenericConstraints[i])
|
||||||
|
{
|
||||||
|
if (constrainTxt != "")
|
||||||
|
constrainTxt += ", ";
|
||||||
|
|
||||||
|
constrainTxt += $"{UISyntaxHighlight.ParseFullSyntax(constraint, false)}";
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
constrainTxt = $"Any";
|
||||||
|
|
||||||
|
var rowObj = UIFactory.CreateHorizontalGroup(parent, new Color(1, 1, 1, 0));
|
||||||
|
var rowLayout = rowObj.AddComponent<LayoutElement>();
|
||||||
|
rowLayout.minHeight = 25;
|
||||||
|
rowLayout.flexibleWidth = 5000;
|
||||||
|
var rowGroup = rowObj.GetComponent<HorizontalLayoutGroup>();
|
||||||
|
rowGroup.childForceExpandHeight = true;
|
||||||
|
rowGroup.spacing = 4;
|
||||||
|
|
||||||
|
var argLabelObj = UIFactory.CreateLabel(rowObj, TextAnchor.MiddleLeft);
|
||||||
|
//var argLayout = argLabelObj.AddComponent<LayoutElement>();
|
||||||
|
//argLayout.minWidth = 20;
|
||||||
|
var argText = argLabelObj.GetComponent<Text>();
|
||||||
|
argText.text = $"{constrainTxt} <color={UISyntaxHighlight.Enum}>{arg.Name}</color>";
|
||||||
|
|
||||||
|
var argInputObj = UIFactory.CreateInputField(rowObj, 14, (int)TextAnchor.MiddleLeft, 1);
|
||||||
|
var argInputLayout = argInputObj.AddComponent<LayoutElement>();
|
||||||
|
argInputLayout.flexibleWidth = 1200;
|
||||||
|
|
||||||
|
var argInput = argInputObj.GetComponent<InputField>();
|
||||||
|
argInput.onValueChanged.AddListener((string val) => { m_genericArgInput[i] = val; });
|
||||||
|
|
||||||
|
//var constraintLabelObj = UIFactory.CreateLabel(rowObj, TextAnchor.MiddleLeft);
|
||||||
|
//var constraintLayout = constraintLabelObj.AddComponent<LayoutElement>();
|
||||||
|
//constraintLayout.minWidth = 60;
|
||||||
|
//constraintLayout.flexibleWidth = 100;
|
||||||
|
//var constraintText = constraintLabelObj.GetComponent<Text>();
|
||||||
|
//constraintText.text = ;
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
}
|
||||||
|
}
|
124
src/Inspectors/Reflection/CacheObject/CacheObjectBase.cs
Normal file
124
src/Inspectors/Reflection/CacheObject/CacheObjectBase.cs
Normal file
@ -0,0 +1,124 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Reflection;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityExplorer.UI;
|
||||||
|
using UnityExplorer.UI.Shared;
|
||||||
|
using UnityExplorer.Helpers;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
namespace UnityExplorer.Inspectors.Reflection
|
||||||
|
{
|
||||||
|
public abstract class CacheObjectBase
|
||||||
|
{
|
||||||
|
public InteractiveValue IValue;
|
||||||
|
|
||||||
|
public virtual bool CanWrite => false;
|
||||||
|
public virtual bool HasParameters => false;
|
||||||
|
public virtual bool IsMember => false;
|
||||||
|
public virtual bool HasEvaluated => true;
|
||||||
|
|
||||||
|
public abstract Type FallbackType { get; }
|
||||||
|
|
||||||
|
public abstract void CreateIValue(object value, Type fallbackType);
|
||||||
|
|
||||||
|
public virtual void Enable()
|
||||||
|
{
|
||||||
|
if (!m_constructedUI)
|
||||||
|
{
|
||||||
|
ConstructUI();
|
||||||
|
UpdateValue();
|
||||||
|
}
|
||||||
|
|
||||||
|
m_mainContent.SetActive(true);
|
||||||
|
m_mainContent.transform.SetAsLastSibling();
|
||||||
|
}
|
||||||
|
|
||||||
|
public virtual void Disable()
|
||||||
|
{
|
||||||
|
if (m_mainContent)
|
||||||
|
m_mainContent.SetActive(false);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Destroy()
|
||||||
|
{
|
||||||
|
if (this.m_mainContent)
|
||||||
|
GameObject.Destroy(this.m_mainContent);
|
||||||
|
}
|
||||||
|
|
||||||
|
public virtual void UpdateValue()
|
||||||
|
{
|
||||||
|
var value = IValue.Value;
|
||||||
|
|
||||||
|
// if the type has changed fundamentally, make a new interactivevalue for it
|
||||||
|
var type = value == null
|
||||||
|
? FallbackType
|
||||||
|
: ReflectionHelpers.GetActualType(value);
|
||||||
|
|
||||||
|
var ivalueType = InteractiveValue.GetIValueForType(type);
|
||||||
|
|
||||||
|
if (ivalueType != IValue.GetType())
|
||||||
|
{
|
||||||
|
IValue.OnDestroy();
|
||||||
|
CreateIValue(value, FallbackType);
|
||||||
|
m_subContent.SetActive(false);
|
||||||
|
}
|
||||||
|
|
||||||
|
IValue.OnValueUpdated();
|
||||||
|
|
||||||
|
IValue.RefreshElementsAfterUpdate();
|
||||||
|
}
|
||||||
|
|
||||||
|
public virtual void SetValue() => throw new NotImplementedException();
|
||||||
|
|
||||||
|
#region UI CONSTRUCTION
|
||||||
|
|
||||||
|
internal bool m_constructedUI;
|
||||||
|
internal GameObject m_parentContent;
|
||||||
|
internal RectTransform m_mainRect;
|
||||||
|
internal GameObject m_mainContent;
|
||||||
|
internal GameObject m_subContent;
|
||||||
|
|
||||||
|
// Make base UI holder for CacheObject, this doesnt actually display anything.
|
||||||
|
internal virtual void ConstructUI()
|
||||||
|
{
|
||||||
|
m_constructedUI = true;
|
||||||
|
|
||||||
|
m_mainContent = UIFactory.CreateVerticalGroup(m_parentContent, new Color(0.1f, 0.1f, 0.1f));
|
||||||
|
m_mainContent.name = "CacheObjectBase.MainContent";
|
||||||
|
m_mainRect = m_mainContent.GetComponent<RectTransform>();
|
||||||
|
m_mainRect.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, 25);
|
||||||
|
var mainGroup = m_mainContent.GetComponent<VerticalLayoutGroup>();
|
||||||
|
mainGroup.childForceExpandWidth = true;
|
||||||
|
mainGroup.childControlWidth = true;
|
||||||
|
mainGroup.childForceExpandHeight = true;
|
||||||
|
mainGroup.childControlHeight = true;
|
||||||
|
var mainLayout = m_mainContent.AddComponent<LayoutElement>();
|
||||||
|
mainLayout.minHeight = 25;
|
||||||
|
mainLayout.flexibleHeight = 9999;
|
||||||
|
mainLayout.minWidth = 200;
|
||||||
|
mainLayout.flexibleWidth = 5000;
|
||||||
|
|
||||||
|
// subcontent
|
||||||
|
|
||||||
|
m_subContent = UIFactory.CreateVerticalGroup(m_mainContent, new Color(0.085f, 0.085f, 0.085f));
|
||||||
|
m_subContent.name = "CacheObjectBase.SubContent";
|
||||||
|
var subGroup = m_subContent.GetComponent<VerticalLayoutGroup>();
|
||||||
|
subGroup.childForceExpandWidth = true;
|
||||||
|
subGroup.childForceExpandHeight = false;
|
||||||
|
var subLayout = m_subContent.AddComponent<LayoutElement>();
|
||||||
|
subLayout.minHeight = 30;
|
||||||
|
subLayout.flexibleHeight = 9999;
|
||||||
|
subLayout.minWidth = 125;
|
||||||
|
subLayout.flexibleWidth = 9000;
|
||||||
|
|
||||||
|
m_subContent.SetActive(false);
|
||||||
|
|
||||||
|
IValue.m_subContentParent = m_subContent;
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
71
src/Inspectors/Reflection/CacheObject/CachePaired.cs
Normal file
71
src/Inspectors/Reflection/CacheObject/CachePaired.cs
Normal file
@ -0,0 +1,71 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using UnityExplorer.UI;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
|
||||||
|
namespace UnityExplorer.Inspectors.Reflection
|
||||||
|
{
|
||||||
|
public enum PairTypes
|
||||||
|
{
|
||||||
|
Key,
|
||||||
|
Value
|
||||||
|
}
|
||||||
|
|
||||||
|
public class CachePaired : CacheObjectBase
|
||||||
|
{
|
||||||
|
public override Type FallbackType => PairType == PairTypes.Key
|
||||||
|
? ParentDictionary.m_typeOfKeys
|
||||||
|
: ParentDictionary.m_typeofValues;
|
||||||
|
|
||||||
|
public override bool CanWrite => false; // todo?
|
||||||
|
|
||||||
|
public PairTypes PairType;
|
||||||
|
public int Index { get; private set; }
|
||||||
|
public InteractiveDictionary ParentDictionary { get; private set; }
|
||||||
|
internal IDictionary RefIDict;
|
||||||
|
|
||||||
|
public CachePaired(int index, InteractiveDictionary parentDict, IDictionary refIDict, PairTypes pairType, GameObject parentContent)
|
||||||
|
{
|
||||||
|
Index = index;
|
||||||
|
ParentDictionary = parentDict;
|
||||||
|
RefIDict = refIDict;
|
||||||
|
this.PairType = pairType;
|
||||||
|
this.m_parentContent = parentContent;
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void CreateIValue(object value, Type fallbackType)
|
||||||
|
{
|
||||||
|
IValue = InteractiveValue.Create(value, fallbackType);
|
||||||
|
IValue.Owner = this;
|
||||||
|
}
|
||||||
|
|
||||||
|
#region UI CONSTRUCTION
|
||||||
|
|
||||||
|
internal override void ConstructUI()
|
||||||
|
{
|
||||||
|
base.ConstructUI();
|
||||||
|
|
||||||
|
var rowObj = UIFactory.CreateHorizontalGroup(m_mainContent, new Color(1, 1, 1, 0));
|
||||||
|
var rowGroup = rowObj.GetComponent<HorizontalLayoutGroup>();
|
||||||
|
rowGroup.padding.left = 5;
|
||||||
|
rowGroup.padding.right = 2;
|
||||||
|
|
||||||
|
var indexLabelObj = UIFactory.CreateLabel(rowObj, TextAnchor.MiddleLeft);
|
||||||
|
var indexLayout = indexLabelObj.AddComponent<LayoutElement>();
|
||||||
|
indexLayout.minWidth = 80;
|
||||||
|
indexLayout.flexibleWidth = 30;
|
||||||
|
indexLayout.minHeight = 25;
|
||||||
|
var indexText = indexLabelObj.GetComponent<Text>();
|
||||||
|
indexText.text = $"{this.PairType} {this.Index}:";
|
||||||
|
|
||||||
|
IValue.m_mainContentParent = rowObj;
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
}
|
||||||
|
}
|
68
src/Inspectors/Reflection/CacheObject/CacheProperty.cs
Normal file
68
src/Inspectors/Reflection/CacheObject/CacheProperty.cs
Normal file
@ -0,0 +1,68 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Reflection;
|
||||||
|
using UnityExplorer.UI;
|
||||||
|
using UnityExplorer.Helpers;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace UnityExplorer.Inspectors.Reflection
|
||||||
|
{
|
||||||
|
public class CacheProperty : CacheMember
|
||||||
|
{
|
||||||
|
public override Type FallbackType => (MemInfo as PropertyInfo).PropertyType;
|
||||||
|
|
||||||
|
public override bool IsStatic => (MemInfo as PropertyInfo).GetAccessors(true)[0].IsStatic;
|
||||||
|
|
||||||
|
public CacheProperty(PropertyInfo propertyInfo, object declaringInstance, GameObject parent) : base(propertyInfo, declaringInstance, parent)
|
||||||
|
{
|
||||||
|
this.m_arguments = propertyInfo.GetIndexParameters();
|
||||||
|
this.m_argumentInput = new string[m_arguments.Length];
|
||||||
|
|
||||||
|
CreateIValue(null, propertyInfo.PropertyType);
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void UpdateReflection()
|
||||||
|
{
|
||||||
|
if (HasParameters && !m_isEvaluating)
|
||||||
|
{
|
||||||
|
// Need to enter parameters first.
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
var pi = MemInfo as PropertyInfo;
|
||||||
|
|
||||||
|
if (pi.CanRead)
|
||||||
|
{
|
||||||
|
var target = pi.GetAccessors(true)[0].IsStatic ? null : DeclaringInstance;
|
||||||
|
|
||||||
|
IValue.Value = pi.GetValue(target, ParseArguments());
|
||||||
|
|
||||||
|
m_evaluated = true;
|
||||||
|
ReflectionException = null;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if (FallbackType == typeof(string))
|
||||||
|
{
|
||||||
|
IValue.Value = "";
|
||||||
|
}
|
||||||
|
else if (FallbackType.IsPrimitive)
|
||||||
|
{
|
||||||
|
IValue.Value = Activator.CreateInstance(FallbackType);
|
||||||
|
}
|
||||||
|
m_evaluated = true;
|
||||||
|
ReflectionException = null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void SetValue()
|
||||||
|
{
|
||||||
|
var pi = MemInfo as PropertyInfo;
|
||||||
|
var target = pi.GetAccessors()[0].IsStatic ? null : DeclaringInstance;
|
||||||
|
|
||||||
|
pi.SetValue(target, IValue.Value, ParseArguments());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
284
src/Inspectors/Reflection/InstanceInspector.cs
Normal file
284
src/Inspectors/Reflection/InstanceInspector.cs
Normal file
@ -0,0 +1,284 @@
|
|||||||
|
using System;
|
||||||
|
using System.Reflection;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityExplorer.Helpers;
|
||||||
|
using UnityExplorer.UI;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
namespace UnityExplorer.Inspectors.Reflection
|
||||||
|
{
|
||||||
|
public enum MemberScopes
|
||||||
|
{
|
||||||
|
All,
|
||||||
|
Instance,
|
||||||
|
Static
|
||||||
|
}
|
||||||
|
|
||||||
|
public class InstanceInspector : ReflectionInspector
|
||||||
|
{
|
||||||
|
public override string TabLabel => $" <color=cyan>[R]</color> {base.TabLabel}";
|
||||||
|
|
||||||
|
internal MemberScopes m_scopeFilter;
|
||||||
|
internal Button m_lastActiveScopeButton;
|
||||||
|
|
||||||
|
public InstanceInspector(object target) : base(target) { }
|
||||||
|
|
||||||
|
private void OnScopeFilterClicked(MemberScopes type, Button button)
|
||||||
|
{
|
||||||
|
if (m_lastActiveScopeButton)
|
||||||
|
{
|
||||||
|
var lastColors = m_lastActiveScopeButton.colors;
|
||||||
|
lastColors.normalColor = new Color(0.2f, 0.2f, 0.2f);
|
||||||
|
m_lastActiveScopeButton.colors = lastColors;
|
||||||
|
}
|
||||||
|
|
||||||
|
m_scopeFilter = type;
|
||||||
|
m_lastActiveScopeButton = button;
|
||||||
|
|
||||||
|
var colors = m_lastActiveScopeButton.colors;
|
||||||
|
colors.normalColor = new Color(0.2f, 0.6f, 0.2f);
|
||||||
|
m_lastActiveScopeButton.colors = colors;
|
||||||
|
|
||||||
|
FilterMembers(null, true);
|
||||||
|
m_sliderScroller.m_slider.value = 1f;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void ConstructInstanceHelpers()
|
||||||
|
{
|
||||||
|
if (!typeof(Component).IsAssignableFrom(m_targetType) && !typeof(UnityEngine.Object).IsAssignableFrom(m_targetType))
|
||||||
|
return;
|
||||||
|
|
||||||
|
var rowObj = UIFactory.CreateHorizontalGroup(Content, new Color(0.1f, 0.1f, 0.1f));
|
||||||
|
var rowGroup = rowObj.GetComponent<HorizontalLayoutGroup>();
|
||||||
|
rowGroup.childForceExpandWidth = true;
|
||||||
|
rowGroup.childControlWidth = true;
|
||||||
|
rowGroup.spacing = 5;
|
||||||
|
rowGroup.padding.top = 2;
|
||||||
|
rowGroup.padding.bottom = 2;
|
||||||
|
rowGroup.padding.right = 2;
|
||||||
|
rowGroup.padding.left = 2;
|
||||||
|
var rowLayout = rowObj.AddComponent<LayoutElement>();
|
||||||
|
rowLayout.minHeight = 25;
|
||||||
|
rowLayout.flexibleWidth = 5000;
|
||||||
|
|
||||||
|
if (typeof(Component).IsAssignableFrom(m_targetType))
|
||||||
|
{
|
||||||
|
ConstructCompHelper(rowObj);
|
||||||
|
}
|
||||||
|
|
||||||
|
ConstructUObjHelper(rowObj);
|
||||||
|
|
||||||
|
// WIP
|
||||||
|
|
||||||
|
//if (m_targetType == typeof(Texture2D))
|
||||||
|
// ConstructTextureHelper();
|
||||||
|
}
|
||||||
|
|
||||||
|
internal void ConstructCompHelper(GameObject rowObj)
|
||||||
|
{
|
||||||
|
var labelObj = UIFactory.CreateLabel(rowObj, TextAnchor.MiddleLeft);
|
||||||
|
var labelLayout = labelObj.AddComponent<LayoutElement>();
|
||||||
|
labelLayout.minWidth = 90;
|
||||||
|
labelLayout.minHeight = 25;
|
||||||
|
labelLayout.flexibleWidth = 0;
|
||||||
|
var labelText = labelObj.GetComponent<Text>();
|
||||||
|
labelText.text = "GameObject:";
|
||||||
|
|
||||||
|
#if MONO
|
||||||
|
var comp = Target as Component;
|
||||||
|
#else
|
||||||
|
var comp = (Target as Il2CppSystem.Object).TryCast<Component>();
|
||||||
|
#endif
|
||||||
|
|
||||||
|
var goBtnObj = UIFactory.CreateButton(rowObj, new Color(0.2f, 0.5f, 0.2f));
|
||||||
|
var goBtnLayout = goBtnObj.AddComponent<LayoutElement>();
|
||||||
|
goBtnLayout.minHeight = 25;
|
||||||
|
goBtnLayout.minWidth = 200;
|
||||||
|
goBtnLayout.flexibleWidth = 0;
|
||||||
|
var text = goBtnObj.GetComponentInChildren<Text>();
|
||||||
|
text.text = comp.name;
|
||||||
|
var btn = goBtnObj.GetComponent<Button>();
|
||||||
|
btn.onClick.AddListener(() => { InspectorManager.Instance.Inspect(comp.gameObject); });
|
||||||
|
}
|
||||||
|
|
||||||
|
internal void ConstructUObjHelper(GameObject rowObj)
|
||||||
|
{
|
||||||
|
var labelObj = UIFactory.CreateLabel(rowObj, TextAnchor.MiddleLeft);
|
||||||
|
var labelLayout = labelObj.AddComponent<LayoutElement>();
|
||||||
|
labelLayout.minWidth = 60;
|
||||||
|
labelLayout.minHeight = 25;
|
||||||
|
labelLayout.flexibleWidth = 0;
|
||||||
|
var labelText = labelObj.GetComponent<Text>();
|
||||||
|
labelText.text = "Name:";
|
||||||
|
|
||||||
|
#if MONO
|
||||||
|
var uObj = Target as UnityEngine.Object;
|
||||||
|
#else
|
||||||
|
var uObj = (Target as Il2CppSystem.Object).TryCast<UnityEngine.Object>();
|
||||||
|
#endif
|
||||||
|
|
||||||
|
var inputObj = UIFactory.CreateInputField(rowObj, 14, 3, 1);
|
||||||
|
var inputLayout = inputObj.AddComponent<LayoutElement>();
|
||||||
|
inputLayout.minHeight = 25;
|
||||||
|
inputLayout.flexibleWidth = 2000;
|
||||||
|
var inputField = inputObj.GetComponent<InputField>();
|
||||||
|
inputField.readOnly = true;
|
||||||
|
inputField.text = uObj.name;
|
||||||
|
|
||||||
|
//var goBtnObj = UIFactory.CreateButton(rowObj, new Color(0.2f, 0.5f, 0.2f));
|
||||||
|
//var goBtnLayout = goBtnObj.AddComponent<LayoutElement>();
|
||||||
|
//goBtnLayout.minHeight = 25;
|
||||||
|
//goBtnLayout.minWidth = 200;
|
||||||
|
//goBtnLayout.flexibleWidth = 0;
|
||||||
|
//var text = goBtnObj.GetComponentInChildren<Text>();
|
||||||
|
//text.text = comp.name;
|
||||||
|
//var btn = goBtnObj.GetComponent<Button>();
|
||||||
|
//btn.onClick.AddListener(() => { InspectorManager.Instance.Inspect(comp.gameObject); });
|
||||||
|
}
|
||||||
|
|
||||||
|
//internal bool showingTextureHelper;
|
||||||
|
//internal bool constructedTextureViewer;
|
||||||
|
|
||||||
|
//internal void ConstructTextureHelper()
|
||||||
|
//{
|
||||||
|
// var rowObj = UIFactory.CreateHorizontalGroup(Content, new Color(0.1f, 0.1f, 0.1f));
|
||||||
|
// var rowLayout = rowObj.AddComponent<LayoutElement>();
|
||||||
|
// rowLayout.minHeight = 25;
|
||||||
|
// rowLayout.flexibleHeight = 0;
|
||||||
|
// var rowGroup = rowObj.GetComponent<HorizontalLayoutGroup>();
|
||||||
|
// rowGroup.childForceExpandHeight = true;
|
||||||
|
// rowGroup.childForceExpandWidth = false;
|
||||||
|
// rowGroup.padding.top = 3;
|
||||||
|
// rowGroup.padding.left = 3;
|
||||||
|
// rowGroup.padding.bottom = 3;
|
||||||
|
// rowGroup.padding.right = 3;
|
||||||
|
// rowGroup.spacing = 5;
|
||||||
|
|
||||||
|
// var showBtnObj = UIFactory.CreateButton(rowObj, new Color(0.2f, 0.2f, 0.2f));
|
||||||
|
// var showBtnLayout = showBtnObj.AddComponent<LayoutElement>();
|
||||||
|
// showBtnLayout.minWidth = 50;
|
||||||
|
// showBtnLayout.flexibleWidth = 0;
|
||||||
|
// var showText = showBtnObj.GetComponentInChildren<Text>();
|
||||||
|
// showText.text = "Show";
|
||||||
|
// var showBtn = showBtnObj.GetComponent<Button>();
|
||||||
|
|
||||||
|
// var labelObj = UIFactory.CreateLabel(rowObj, TextAnchor.MiddleLeft);
|
||||||
|
// var labelText = labelObj.GetComponent<Text>();
|
||||||
|
// labelText.text = "Texture Viewer";
|
||||||
|
|
||||||
|
// var textureViewerObj = UIFactory.CreateScrollView(Content, out GameObject scrollContent, out _, new Color(0.1f, 0.1f, 0.1f));
|
||||||
|
// var viewerGroup = scrollContent.GetComponent<VerticalLayoutGroup>();
|
||||||
|
// viewerGroup.childForceExpandHeight = false;
|
||||||
|
// viewerGroup.childForceExpandWidth = false;
|
||||||
|
// viewerGroup.childControlHeight = true;
|
||||||
|
// viewerGroup.childControlWidth = true;
|
||||||
|
// var mainLayout = textureViewerObj.GetComponent<LayoutElement>();
|
||||||
|
// mainLayout.flexibleHeight = -1;
|
||||||
|
// mainLayout.flexibleWidth = 2000;
|
||||||
|
// mainLayout.minHeight = 25;
|
||||||
|
|
||||||
|
// textureViewerObj.SetActive(false);
|
||||||
|
|
||||||
|
// showBtn.onClick.AddListener(() =>
|
||||||
|
// {
|
||||||
|
// showingTextureHelper = !showingTextureHelper;
|
||||||
|
|
||||||
|
// if (showingTextureHelper)
|
||||||
|
// {
|
||||||
|
// if (!constructedTextureViewer)
|
||||||
|
// ConstructTextureViewerArea(scrollContent);
|
||||||
|
|
||||||
|
// showText.text = "Hide";
|
||||||
|
// textureViewerObj.SetActive(true);
|
||||||
|
// }
|
||||||
|
// else
|
||||||
|
// {
|
||||||
|
// showText.text = "Show";
|
||||||
|
// textureViewerObj.SetActive(false);
|
||||||
|
// }
|
||||||
|
// });
|
||||||
|
//}
|
||||||
|
|
||||||
|
//internal void ConstructTextureViewerArea(GameObject parent)
|
||||||
|
//{
|
||||||
|
// constructedTextureViewer = true;
|
||||||
|
|
||||||
|
// var tex = Target as Texture2D;
|
||||||
|
|
||||||
|
// if (!tex)
|
||||||
|
// {
|
||||||
|
// ExplorerCore.LogWarning("Could not cast the target instance to Texture2D!");
|
||||||
|
// return;
|
||||||
|
// }
|
||||||
|
|
||||||
|
// var imageObj = UIFactory.CreateUIObject("TextureViewerImage", parent, new Vector2(1, 1));
|
||||||
|
// var image = imageObj.AddComponent<Image>();
|
||||||
|
// var sprite = UIManager.CreateSprite(tex);
|
||||||
|
// image.sprite = sprite;
|
||||||
|
|
||||||
|
// var fitter = imageObj.AddComponent<ContentSizeFitter>();
|
||||||
|
// fitter.verticalFit = ContentSizeFitter.FitMode.PreferredSize;
|
||||||
|
// //fitter.horizontalFit = ContentSizeFitter.FitMode.PreferredSize;
|
||||||
|
|
||||||
|
// var imageLayout = imageObj.AddComponent<LayoutElement>();
|
||||||
|
// imageLayout.preferredHeight = sprite.rect.height;
|
||||||
|
// imageLayout.preferredWidth = sprite.rect.width;
|
||||||
|
//}
|
||||||
|
|
||||||
|
public void ConstructInstanceFilters(GameObject parent)
|
||||||
|
{
|
||||||
|
var memberFilterRowObj = UIFactory.CreateHorizontalGroup(parent, new Color(1, 1, 1, 0));
|
||||||
|
var memFilterGroup = memberFilterRowObj.GetComponent<HorizontalLayoutGroup>();
|
||||||
|
memFilterGroup.childForceExpandHeight = false;
|
||||||
|
memFilterGroup.childForceExpandWidth = false;
|
||||||
|
memFilterGroup.childControlWidth = true;
|
||||||
|
memFilterGroup.childControlHeight = true;
|
||||||
|
memFilterGroup.spacing = 5;
|
||||||
|
var memFilterLayout = memberFilterRowObj.AddComponent<LayoutElement>();
|
||||||
|
memFilterLayout.minHeight = 25;
|
||||||
|
memFilterLayout.flexibleHeight = 0;
|
||||||
|
memFilterLayout.flexibleWidth = 5000;
|
||||||
|
|
||||||
|
var memLabelObj = UIFactory.CreateLabel(memberFilterRowObj, TextAnchor.MiddleLeft);
|
||||||
|
var memLabelLayout = memLabelObj.AddComponent<LayoutElement>();
|
||||||
|
memLabelLayout.minWidth = 100;
|
||||||
|
memLabelLayout.minHeight = 25;
|
||||||
|
memLabelLayout.flexibleWidth = 0;
|
||||||
|
var memLabelText = memLabelObj.GetComponent<Text>();
|
||||||
|
memLabelText.text = "Filter scope:";
|
||||||
|
memLabelText.color = Color.grey;
|
||||||
|
|
||||||
|
AddFilterButton(memberFilterRowObj, MemberScopes.All, true);
|
||||||
|
AddFilterButton(memberFilterRowObj, MemberScopes.Instance);
|
||||||
|
AddFilterButton(memberFilterRowObj, MemberScopes.Static);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void AddFilterButton(GameObject parent, MemberScopes type, bool setEnabled = false)
|
||||||
|
{
|
||||||
|
var btnObj = UIFactory.CreateButton(parent, new Color(0.2f, 0.2f, 0.2f));
|
||||||
|
|
||||||
|
var btnLayout = btnObj.AddComponent<LayoutElement>();
|
||||||
|
btnLayout.minHeight = 25;
|
||||||
|
btnLayout.minWidth = 70;
|
||||||
|
|
||||||
|
var text = btnObj.GetComponentInChildren<Text>();
|
||||||
|
text.text = type.ToString();
|
||||||
|
|
||||||
|
var btn = btnObj.GetComponent<Button>();
|
||||||
|
|
||||||
|
btn.onClick.AddListener(() => { OnScopeFilterClicked(type, btn); });
|
||||||
|
|
||||||
|
var colors = btn.colors;
|
||||||
|
colors.highlightedColor = new Color(0.3f, 0.7f, 0.3f);
|
||||||
|
|
||||||
|
if (setEnabled)
|
||||||
|
{
|
||||||
|
colors.normalColor = new Color(0.2f, 0.6f, 0.2f);
|
||||||
|
m_scopeFilter = type;
|
||||||
|
m_lastActiveScopeButton = btn;
|
||||||
|
}
|
||||||
|
|
||||||
|
btn.colors = colors;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
114
src/Inspectors/Reflection/InteractiveValue/InteractiveBool.cs
Normal file
114
src/Inspectors/Reflection/InteractiveValue/InteractiveBool.cs
Normal file
@ -0,0 +1,114 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
using UnityExplorer.Helpers;
|
||||||
|
using UnityExplorer.UI;
|
||||||
|
|
||||||
|
namespace UnityExplorer.Inspectors.Reflection
|
||||||
|
{
|
||||||
|
public class InteractiveBool : InteractiveValue
|
||||||
|
{
|
||||||
|
public InteractiveBool(object value, Type valueType) : base(value, valueType) { }
|
||||||
|
|
||||||
|
public override bool HasSubContent => false;
|
||||||
|
public override bool SubContentWanted => false;
|
||||||
|
public override bool WantInspectBtn => false;
|
||||||
|
|
||||||
|
internal Toggle m_toggle;
|
||||||
|
internal Button m_applyBtn;
|
||||||
|
|
||||||
|
public override void OnValueUpdated()
|
||||||
|
{
|
||||||
|
base.OnValueUpdated();
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void RefreshUIForValue()
|
||||||
|
{
|
||||||
|
GetDefaultLabel();
|
||||||
|
|
||||||
|
if (Owner.HasEvaluated)
|
||||||
|
{
|
||||||
|
var val = (bool)Value;
|
||||||
|
|
||||||
|
if (Owner.CanWrite)
|
||||||
|
{
|
||||||
|
if (!m_toggle.gameObject.activeSelf)
|
||||||
|
m_toggle.gameObject.SetActive(true);
|
||||||
|
|
||||||
|
if (!m_applyBtn.gameObject.activeSelf)
|
||||||
|
m_applyBtn.gameObject.SetActive(true);
|
||||||
|
|
||||||
|
if (val != m_toggle.isOn)
|
||||||
|
m_toggle.isOn = val;
|
||||||
|
}
|
||||||
|
|
||||||
|
var color = val
|
||||||
|
? "6bc981" // on
|
||||||
|
: "c96b6b"; // off
|
||||||
|
|
||||||
|
m_baseLabel.text = $"<color=#{color}>{val}</color>";
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
m_baseLabel.text = DefaultLabel;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void OnException(CacheMember member)
|
||||||
|
{
|
||||||
|
base.OnException(member);
|
||||||
|
|
||||||
|
if (Owner.CanWrite)
|
||||||
|
{
|
||||||
|
if (m_toggle.gameObject.activeSelf)
|
||||||
|
m_toggle.gameObject.SetActive(false);
|
||||||
|
|
||||||
|
if (m_applyBtn.gameObject.activeSelf)
|
||||||
|
m_applyBtn.gameObject.SetActive(false);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
internal void OnToggleValueChanged(bool val)
|
||||||
|
{
|
||||||
|
Value = val;
|
||||||
|
RefreshUIForValue();
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void ConstructUI(GameObject parent, GameObject subGroup)
|
||||||
|
{
|
||||||
|
base.ConstructUI(parent, subGroup);
|
||||||
|
|
||||||
|
var baseLayout = m_baseLabel.gameObject.GetComponent<LayoutElement>();
|
||||||
|
baseLayout.flexibleWidth = 0;
|
||||||
|
baseLayout.minWidth = 50;
|
||||||
|
|
||||||
|
if (Owner.CanWrite)
|
||||||
|
{
|
||||||
|
var toggleObj = UIFactory.CreateToggle(m_valueContent, out m_toggle, out _, new Color(0.1f, 0.1f, 0.1f));
|
||||||
|
var toggleLayout = toggleObj.AddComponent<LayoutElement>();
|
||||||
|
toggleLayout.minWidth = 24;
|
||||||
|
|
||||||
|
m_toggle.onValueChanged.AddListener(OnToggleValueChanged);
|
||||||
|
|
||||||
|
m_baseLabel.transform.SetAsLastSibling();
|
||||||
|
|
||||||
|
var applyBtnObj = UIFactory.CreateButton(m_valueContent, new Color(0.2f, 0.2f, 0.2f));
|
||||||
|
var applyLayout = applyBtnObj.AddComponent<LayoutElement>();
|
||||||
|
applyLayout.minWidth = 50;
|
||||||
|
applyLayout.minHeight = 25;
|
||||||
|
applyLayout.flexibleWidth = 0;
|
||||||
|
m_applyBtn = applyBtnObj.GetComponent<Button>();
|
||||||
|
m_applyBtn.onClick.AddListener(() => { Owner.SetValue(); });
|
||||||
|
|
||||||
|
var applyText = applyBtnObj.GetComponentInChildren<Text>();
|
||||||
|
applyText.text = "Apply";
|
||||||
|
|
||||||
|
toggleObj.SetActive(false);
|
||||||
|
applyBtnObj.SetActive(false);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,320 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
using UnityExplorer.Config;
|
||||||
|
using UnityExplorer.Helpers;
|
||||||
|
using UnityExplorer.UI;
|
||||||
|
using UnityExplorer.UI.Shared;
|
||||||
|
using System.Reflection;
|
||||||
|
#if CPP
|
||||||
|
using CppDictionary = Il2CppSystem.Collections.IDictionary;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
namespace UnityExplorer.Inspectors.Reflection
|
||||||
|
{
|
||||||
|
public class InteractiveDictionary : InteractiveValue
|
||||||
|
{
|
||||||
|
public InteractiveDictionary(object value, Type valueType) : base(value, valueType)
|
||||||
|
{
|
||||||
|
if (valueType.IsGenericType)
|
||||||
|
{
|
||||||
|
var gArgs = valueType.GetGenericArguments();
|
||||||
|
m_typeOfKeys = gArgs[0];
|
||||||
|
m_typeofValues = gArgs[1];
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
m_typeOfKeys = typeof(object);
|
||||||
|
m_typeofValues = typeof(object);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public override bool WantInspectBtn => false;
|
||||||
|
public override bool HasSubContent => true;
|
||||||
|
// todo fix for il2cpp
|
||||||
|
public override bool SubContentWanted
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
if (m_recacheWanted)
|
||||||
|
return true;
|
||||||
|
else return m_entries.Count > 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
internal IDictionary RefIDictionary;
|
||||||
|
#if CPP
|
||||||
|
internal CppDictionary RefCppDictionary;
|
||||||
|
#else
|
||||||
|
internal IDictionary RefCppDictionary = null;
|
||||||
|
#endif
|
||||||
|
internal Type m_typeOfKeys;
|
||||||
|
internal Type m_typeofValues;
|
||||||
|
|
||||||
|
internal readonly List<KeyValuePair<CachePaired, CachePaired>> m_entries
|
||||||
|
= new List<KeyValuePair<CachePaired, CachePaired>>();
|
||||||
|
|
||||||
|
internal readonly KeyValuePair<CachePaired, CachePaired>[] m_displayedEntries
|
||||||
|
= new KeyValuePair<CachePaired, CachePaired>[ModConfig.Instance.Default_Page_Limit];
|
||||||
|
|
||||||
|
internal bool m_recacheWanted = true;
|
||||||
|
|
||||||
|
public override void OnDestroy()
|
||||||
|
{
|
||||||
|
base.OnDestroy();
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void OnValueUpdated()
|
||||||
|
{
|
||||||
|
RefIDictionary = Value as IDictionary;
|
||||||
|
|
||||||
|
#if CPP
|
||||||
|
try { RefCppDictionary = (Value as Il2CppSystem.Object).TryCast<CppDictionary>(); }
|
||||||
|
catch { }
|
||||||
|
#endif
|
||||||
|
|
||||||
|
if (m_subContentParent.activeSelf)
|
||||||
|
{
|
||||||
|
GetCacheEntries();
|
||||||
|
RefreshDisplay();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
m_recacheWanted = true;
|
||||||
|
|
||||||
|
base.OnValueUpdated();
|
||||||
|
}
|
||||||
|
|
||||||
|
internal void OnPageTurned()
|
||||||
|
{
|
||||||
|
RefreshDisplay();
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void RefreshUIForValue()
|
||||||
|
{
|
||||||
|
GetDefaultLabel();
|
||||||
|
|
||||||
|
if (Value != null)
|
||||||
|
{
|
||||||
|
string count = "?";
|
||||||
|
if (m_recacheWanted && RefIDictionary != null)
|
||||||
|
count = RefIDictionary.Count.ToString();
|
||||||
|
else if (!m_recacheWanted)
|
||||||
|
count = m_entries.Count.ToString();
|
||||||
|
|
||||||
|
m_baseLabel.text = $"[{count}] {m_richValueType}";
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
m_baseLabel.text = DefaultLabel;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void GetCacheEntries()
|
||||||
|
{
|
||||||
|
if (m_entries.Any())
|
||||||
|
{
|
||||||
|
// maybe improve this, probably could be more efficient i guess
|
||||||
|
|
||||||
|
foreach (var pair in m_entries)
|
||||||
|
{
|
||||||
|
pair.Key.Destroy();
|
||||||
|
pair.Value.Destroy();
|
||||||
|
}
|
||||||
|
|
||||||
|
m_entries.Clear();
|
||||||
|
}
|
||||||
|
|
||||||
|
#if CPP
|
||||||
|
if (RefIDictionary == null && Value != null)
|
||||||
|
RefIDictionary = EnumerateWithReflection();
|
||||||
|
#endif
|
||||||
|
|
||||||
|
if (RefIDictionary != null)
|
||||||
|
{
|
||||||
|
int index = 0;
|
||||||
|
|
||||||
|
foreach (var key in RefIDictionary.Keys)
|
||||||
|
{
|
||||||
|
var value = RefIDictionary[key];
|
||||||
|
|
||||||
|
var cacheKey = new CachePaired(index, this, this.RefIDictionary, PairTypes.Key, m_listContent);
|
||||||
|
cacheKey.CreateIValue(key, this.m_typeOfKeys);
|
||||||
|
cacheKey.Disable();
|
||||||
|
|
||||||
|
var cacheValue = new CachePaired(index, this, this.RefIDictionary, PairTypes.Value, m_listContent);
|
||||||
|
cacheValue.CreateIValue(value, this.m_typeofValues);
|
||||||
|
cacheValue.Disable();
|
||||||
|
|
||||||
|
//holder.SetActive(false);
|
||||||
|
|
||||||
|
m_entries.Add(new KeyValuePair<CachePaired, CachePaired>(cacheKey, cacheValue));
|
||||||
|
|
||||||
|
index++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
RefreshDisplay();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void RefreshDisplay()
|
||||||
|
{
|
||||||
|
var entries = m_entries;
|
||||||
|
m_pageHandler.ListCount = entries.Count;
|
||||||
|
|
||||||
|
for (int i = 0; i < m_displayedEntries.Length; i++)
|
||||||
|
{
|
||||||
|
var entry = m_displayedEntries[i];
|
||||||
|
if (entry.Key != null && entry.Value != null)
|
||||||
|
{
|
||||||
|
//m_rowHolders[i].SetActive(false);
|
||||||
|
entry.Key.Disable();
|
||||||
|
entry.Value.Disable();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (entries.Count < 1)
|
||||||
|
return;
|
||||||
|
|
||||||
|
foreach (var itemIndex in m_pageHandler)
|
||||||
|
{
|
||||||
|
if (itemIndex >= entries.Count)
|
||||||
|
break;
|
||||||
|
|
||||||
|
var entry = entries[itemIndex];
|
||||||
|
m_displayedEntries[itemIndex - m_pageHandler.StartIndex] = entry;
|
||||||
|
|
||||||
|
//m_rowHolders[itemIndex].SetActive(true);
|
||||||
|
entry.Key.Enable();
|
||||||
|
entry.Value.Enable();
|
||||||
|
}
|
||||||
|
|
||||||
|
//UpdateSubcontentHeight();
|
||||||
|
}
|
||||||
|
|
||||||
|
internal override void OnToggleSubcontent(bool active)
|
||||||
|
{
|
||||||
|
base.OnToggleSubcontent(active);
|
||||||
|
|
||||||
|
if (active && m_recacheWanted)
|
||||||
|
{
|
||||||
|
m_recacheWanted = false;
|
||||||
|
GetCacheEntries();
|
||||||
|
RefreshUIForValue();
|
||||||
|
}
|
||||||
|
|
||||||
|
RefreshDisplay();
|
||||||
|
}
|
||||||
|
|
||||||
|
#region CPP fixes
|
||||||
|
#if CPP
|
||||||
|
// temp fix for Il2Cpp IDictionary until interfaces are fixed
|
||||||
|
|
||||||
|
private IDictionary EnumerateWithReflection()
|
||||||
|
{
|
||||||
|
var valueType = Value?.GetType() ?? FallbackType;
|
||||||
|
|
||||||
|
// get keys and values
|
||||||
|
var keys = valueType.GetProperty("Keys").GetValue(Value, null);
|
||||||
|
var values = valueType.GetProperty("Values").GetValue(Value, null);
|
||||||
|
|
||||||
|
// create lists to hold them
|
||||||
|
var keyList = new List<object>();
|
||||||
|
var valueList = new List<object>();
|
||||||
|
|
||||||
|
// store entries with reflection
|
||||||
|
EnumerateCollection(keys, keyList);
|
||||||
|
EnumerateCollection(values, valueList);
|
||||||
|
|
||||||
|
// make actual mono dictionary
|
||||||
|
var dict = (IDictionary)Activator.CreateInstance(typeof(Dictionary<,>)
|
||||||
|
.MakeGenericType(m_typeOfKeys, m_typeofValues));
|
||||||
|
|
||||||
|
// finally iterate into mono dictionary
|
||||||
|
for (int i = 0; i < keyList.Count; i++)
|
||||||
|
dict.Add(keyList[i], valueList[i]);
|
||||||
|
|
||||||
|
return dict;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void EnumerateCollection(object collection, List<object> list)
|
||||||
|
{
|
||||||
|
// invoke GetEnumerator
|
||||||
|
var enumerator = collection.GetType().GetMethod("GetEnumerator").Invoke(collection, null);
|
||||||
|
// get the type of it
|
||||||
|
var enumeratorType = enumerator.GetType();
|
||||||
|
// reflect MoveNext and Current
|
||||||
|
var moveNext = enumeratorType.GetMethod("MoveNext");
|
||||||
|
var current = enumeratorType.GetProperty("Current");
|
||||||
|
// iterate
|
||||||
|
while ((bool)moveNext.Invoke(enumerator, null))
|
||||||
|
{
|
||||||
|
list.Add(current.GetValue(enumerator, null));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
#region UI CONSTRUCTION
|
||||||
|
|
||||||
|
internal GameObject m_listContent;
|
||||||
|
internal LayoutElement m_listLayout;
|
||||||
|
|
||||||
|
internal PageHandler m_pageHandler;
|
||||||
|
|
||||||
|
//internal List<GameObject> m_rowHolders = new List<GameObject>();
|
||||||
|
|
||||||
|
public override void ConstructUI(GameObject parent, GameObject subGroup)
|
||||||
|
{
|
||||||
|
base.ConstructUI(parent, subGroup);
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void ConstructSubcontent()
|
||||||
|
{
|
||||||
|
base.ConstructSubcontent();
|
||||||
|
|
||||||
|
m_pageHandler = new PageHandler(null);
|
||||||
|
m_pageHandler.ConstructUI(m_subContentParent);
|
||||||
|
m_pageHandler.OnPageChanged += OnPageTurned;
|
||||||
|
|
||||||
|
var scrollObj = UIFactory.CreateVerticalGroup(this.m_subContentParent, new Color(0.08f, 0.08f, 0.08f));
|
||||||
|
m_listContent = scrollObj;
|
||||||
|
|
||||||
|
var scrollRect = scrollObj.GetComponent<RectTransform>();
|
||||||
|
scrollRect.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, 0);
|
||||||
|
|
||||||
|
m_listLayout = Owner.m_mainContent.GetComponent<LayoutElement>();
|
||||||
|
m_listLayout.minHeight = 25;
|
||||||
|
m_listLayout.flexibleHeight = 0;
|
||||||
|
Owner.m_mainRect.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, 25);
|
||||||
|
|
||||||
|
var scrollGroup = m_listContent.GetComponent<VerticalLayoutGroup>();
|
||||||
|
scrollGroup.childForceExpandHeight = true;
|
||||||
|
scrollGroup.childControlHeight = true;
|
||||||
|
scrollGroup.spacing = 2;
|
||||||
|
scrollGroup.padding.top = 5;
|
||||||
|
scrollGroup.padding.left = 5;
|
||||||
|
scrollGroup.padding.right = 5;
|
||||||
|
scrollGroup.padding.bottom = 5;
|
||||||
|
|
||||||
|
var contentFitter = scrollObj.AddComponent<ContentSizeFitter>();
|
||||||
|
contentFitter.horizontalFit = ContentSizeFitter.FitMode.Unconstrained;
|
||||||
|
contentFitter.verticalFit = ContentSizeFitter.FitMode.PreferredSize;
|
||||||
|
}
|
||||||
|
|
||||||
|
//internal void AddRowHolder()
|
||||||
|
//{
|
||||||
|
// var obj = UIFactory.CreateHorizontalGroup(m_listContent, new Color(0.15f, 0.15f, 0.15f));
|
||||||
|
|
||||||
|
// m_rowHolders.Add(obj);
|
||||||
|
//}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
}
|
||||||
|
}
|
157
src/Inspectors/Reflection/InteractiveValue/InteractiveEnum.cs
Normal file
157
src/Inspectors/Reflection/InteractiveValue/InteractiveEnum.cs
Normal file
@ -0,0 +1,157 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
using UnityExplorer.Helpers;
|
||||||
|
using UnityExplorer.UI;
|
||||||
|
|
||||||
|
namespace UnityExplorer.Inspectors.Reflection
|
||||||
|
{
|
||||||
|
public class InteractiveEnum : InteractiveValue
|
||||||
|
{
|
||||||
|
internal static Dictionary<Type, KeyValuePair<int,string>[]> s_enumNamesCache = new Dictionary<Type, KeyValuePair<int, string>[]>();
|
||||||
|
|
||||||
|
public InteractiveEnum(object value, Type valueType) : base(value, valueType)
|
||||||
|
{
|
||||||
|
GetNames();
|
||||||
|
}
|
||||||
|
|
||||||
|
public override bool HasSubContent => true;
|
||||||
|
public override bool SubContentWanted => Owner.CanWrite;
|
||||||
|
public override bool WantInspectBtn => false;
|
||||||
|
|
||||||
|
internal KeyValuePair<int,string>[] m_values = new KeyValuePair<int, string>[0];
|
||||||
|
|
||||||
|
internal Type m_lastEnumType;
|
||||||
|
|
||||||
|
internal void GetNames()
|
||||||
|
{
|
||||||
|
var type = Value?.GetType() ?? FallbackType;
|
||||||
|
|
||||||
|
if (m_lastEnumType == type)
|
||||||
|
return;
|
||||||
|
|
||||||
|
m_lastEnumType = type;
|
||||||
|
|
||||||
|
if (m_subContentConstructed)
|
||||||
|
{
|
||||||
|
DestroySubContent();
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!s_enumNamesCache.ContainsKey(type))
|
||||||
|
{
|
||||||
|
// using GetValues not GetNames, to catch instances of weird enums (eg CameraClearFlags)
|
||||||
|
var values = Enum.GetValues(type);
|
||||||
|
|
||||||
|
var list = new List<KeyValuePair<int, string>>();
|
||||||
|
var set = new HashSet<string>();
|
||||||
|
foreach (var value in values)
|
||||||
|
{
|
||||||
|
var name = value.ToString();
|
||||||
|
if (set.Contains(name))
|
||||||
|
continue;
|
||||||
|
set.Add(name);
|
||||||
|
list.Add(new KeyValuePair<int, string>((int)value, name));
|
||||||
|
}
|
||||||
|
|
||||||
|
s_enumNamesCache.Add(type, list.ToArray());
|
||||||
|
}
|
||||||
|
|
||||||
|
m_values = s_enumNamesCache[type];
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void OnValueUpdated()
|
||||||
|
{
|
||||||
|
GetNames();
|
||||||
|
|
||||||
|
base.OnValueUpdated();
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void RefreshUIForValue()
|
||||||
|
{
|
||||||
|
base.RefreshUIForValue();
|
||||||
|
|
||||||
|
if (m_subContentConstructed)
|
||||||
|
{
|
||||||
|
m_dropdownText.text = Value?.ToString() ?? "<no value set>";
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
internal override void OnToggleSubcontent(bool toggle)
|
||||||
|
{
|
||||||
|
base.OnToggleSubcontent(toggle);
|
||||||
|
|
||||||
|
RefreshUIForValue();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void SetValueFromDropdown()
|
||||||
|
{
|
||||||
|
var type = Value?.GetType() ?? FallbackType;
|
||||||
|
var index = m_dropdown.value;
|
||||||
|
|
||||||
|
var value = Enum.Parse(type, s_enumNamesCache[type][index].Value);
|
||||||
|
|
||||||
|
if (value != null)
|
||||||
|
{
|
||||||
|
Value = value;
|
||||||
|
Owner.SetValue();
|
||||||
|
RefreshUIForValue();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
internal Dropdown m_dropdown;
|
||||||
|
internal Text m_dropdownText;
|
||||||
|
|
||||||
|
public override void ConstructUI(GameObject parent, GameObject subGroup)
|
||||||
|
{
|
||||||
|
base.ConstructUI(parent, subGroup);
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void ConstructSubcontent()
|
||||||
|
{
|
||||||
|
base.ConstructSubcontent();
|
||||||
|
|
||||||
|
if (Owner.CanWrite)
|
||||||
|
{
|
||||||
|
var groupObj = UIFactory.CreateHorizontalGroup(m_subContentParent, new Color(1, 1, 1, 0));
|
||||||
|
var group = groupObj.GetComponent<HorizontalLayoutGroup>();
|
||||||
|
group.padding.top = 3;
|
||||||
|
group.padding.left = 3;
|
||||||
|
group.padding.right = 3;
|
||||||
|
group.padding.bottom = 3;
|
||||||
|
group.spacing = 5;
|
||||||
|
|
||||||
|
// apply button
|
||||||
|
|
||||||
|
var applyObj = UIFactory.CreateButton(groupObj, new Color(0.3f, 0.3f, 0.3f));
|
||||||
|
var applyLayout = applyObj.AddComponent<LayoutElement>();
|
||||||
|
applyLayout.minHeight = 25;
|
||||||
|
applyLayout.minWidth = 50;
|
||||||
|
var applyText = applyObj.GetComponentInChildren<Text>();
|
||||||
|
applyText.text = "Apply";
|
||||||
|
var applyBtn = applyObj.GetComponent<Button>();
|
||||||
|
applyBtn.onClick.AddListener(SetValueFromDropdown);
|
||||||
|
|
||||||
|
// dropdown
|
||||||
|
|
||||||
|
var dropdownObj = UIFactory.CreateDropdown(groupObj, out m_dropdown);
|
||||||
|
var dropLayout = dropdownObj.AddComponent<LayoutElement>();
|
||||||
|
dropLayout.minWidth = 150;
|
||||||
|
dropLayout.minHeight = 25;
|
||||||
|
dropLayout.flexibleWidth = 120;
|
||||||
|
|
||||||
|
foreach (var kvp in m_values)
|
||||||
|
{
|
||||||
|
m_dropdown.options.Add(new Dropdown.OptionData
|
||||||
|
{
|
||||||
|
text = $"{kvp.Key}: {kvp.Value}"
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
m_dropdownText = m_dropdown.transform.Find("Label").GetComponent<Text>();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,287 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Reflection;
|
||||||
|
using System.Text;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
using UnityExplorer.Config;
|
||||||
|
using UnityExplorer.Helpers;
|
||||||
|
using UnityExplorer.UI;
|
||||||
|
using UnityExplorer.UI.Shared;
|
||||||
|
|
||||||
|
namespace UnityExplorer.Inspectors.Reflection
|
||||||
|
{
|
||||||
|
public class InteractiveEnumerable : InteractiveValue
|
||||||
|
{
|
||||||
|
public InteractiveEnumerable(object value, Type valueType) : base(value, valueType)
|
||||||
|
{
|
||||||
|
if (valueType.IsGenericType)
|
||||||
|
m_baseEntryType = valueType.GetGenericArguments()[0];
|
||||||
|
else
|
||||||
|
m_baseEntryType = typeof(object);
|
||||||
|
}
|
||||||
|
|
||||||
|
public override bool WantInspectBtn => false;
|
||||||
|
public override bool HasSubContent => true;
|
||||||
|
public override bool SubContentWanted
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
if (m_recacheWanted)
|
||||||
|
return true;
|
||||||
|
else return m_entries.Count > 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
internal IEnumerable RefIEnumerable;
|
||||||
|
internal IList RefIList;
|
||||||
|
#if CPP
|
||||||
|
internal Il2CppSystem.Collections.ICollection CppICollection;
|
||||||
|
#else
|
||||||
|
internal ICollection CppICollection = null;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
internal readonly Type m_baseEntryType;
|
||||||
|
|
||||||
|
internal readonly List<CacheEnumerated> m_entries = new List<CacheEnumerated>();
|
||||||
|
internal readonly CacheEnumerated[] m_displayedEntries = new CacheEnumerated[ModConfig.Instance.Default_Page_Limit];
|
||||||
|
internal bool m_recacheWanted = true;
|
||||||
|
|
||||||
|
public override void OnValueUpdated()
|
||||||
|
{
|
||||||
|
RefIEnumerable = Value as IEnumerable;
|
||||||
|
RefIList = Value as IList;
|
||||||
|
|
||||||
|
#if CPP
|
||||||
|
if (Value != null && RefIList == null)
|
||||||
|
{
|
||||||
|
try { CppICollection = (Value as Il2CppSystem.Object).TryCast<Il2CppSystem.Collections.ICollection>(); }
|
||||||
|
catch { }
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
|
if (m_subContentParent.activeSelf)
|
||||||
|
{
|
||||||
|
GetCacheEntries();
|
||||||
|
RefreshDisplay();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
m_recacheWanted = true;
|
||||||
|
|
||||||
|
base.OnValueUpdated();
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void OnException(CacheMember member)
|
||||||
|
{
|
||||||
|
base.OnException(member);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnPageTurned()
|
||||||
|
{
|
||||||
|
RefreshDisplay();
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void RefreshUIForValue()
|
||||||
|
{
|
||||||
|
GetDefaultLabel();
|
||||||
|
|
||||||
|
if (Value != null)
|
||||||
|
{
|
||||||
|
string count = "?";
|
||||||
|
if (m_recacheWanted && (RefIList != null || CppICollection != null))
|
||||||
|
count = RefIList?.Count.ToString() ?? CppICollection.Count.ToString();
|
||||||
|
else if (!m_recacheWanted)
|
||||||
|
count = m_entries.Count.ToString();
|
||||||
|
|
||||||
|
m_baseLabel.text = $"[{count}] {m_richValueType}";
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
m_baseLabel.text = DefaultLabel;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void GetCacheEntries()
|
||||||
|
{
|
||||||
|
if (m_entries.Any())
|
||||||
|
{
|
||||||
|
// maybe improve this, probably could be more efficient i guess
|
||||||
|
|
||||||
|
foreach (var entry in m_entries)
|
||||||
|
entry.Destroy();
|
||||||
|
|
||||||
|
m_entries.Clear();
|
||||||
|
}
|
||||||
|
|
||||||
|
#if CPP
|
||||||
|
if (RefIEnumerable == null && Value != null)
|
||||||
|
RefIEnumerable = EnumerateWithReflection();
|
||||||
|
#endif
|
||||||
|
|
||||||
|
if (RefIEnumerable != null)
|
||||||
|
{
|
||||||
|
int index = 0;
|
||||||
|
foreach (var entry in RefIEnumerable)
|
||||||
|
{
|
||||||
|
var cache = new CacheEnumerated(index, this, RefIList, this.m_listContent);
|
||||||
|
cache.CreateIValue(entry, m_baseEntryType);
|
||||||
|
m_entries.Add(cache);
|
||||||
|
|
||||||
|
cache.Disable();
|
||||||
|
|
||||||
|
index++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
RefreshDisplay();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void RefreshDisplay()
|
||||||
|
{
|
||||||
|
var entries = m_entries;
|
||||||
|
m_pageHandler.ListCount = entries.Count;
|
||||||
|
|
||||||
|
for (int i = 0; i < m_displayedEntries.Length; i++)
|
||||||
|
{
|
||||||
|
var entry = m_displayedEntries[i];
|
||||||
|
if (entry != null)
|
||||||
|
entry.Disable();
|
||||||
|
else
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (entries.Count < 1)
|
||||||
|
return;
|
||||||
|
|
||||||
|
foreach (var itemIndex in m_pageHandler)
|
||||||
|
{
|
||||||
|
if (itemIndex >= entries.Count)
|
||||||
|
break;
|
||||||
|
|
||||||
|
CacheEnumerated entry = entries[itemIndex];
|
||||||
|
m_displayedEntries[itemIndex - m_pageHandler.StartIndex] = entry;
|
||||||
|
entry.Enable();
|
||||||
|
}
|
||||||
|
|
||||||
|
//UpdateSubcontentHeight();
|
||||||
|
}
|
||||||
|
|
||||||
|
internal override void OnToggleSubcontent(bool active)
|
||||||
|
{
|
||||||
|
base.OnToggleSubcontent(active);
|
||||||
|
|
||||||
|
if (active && m_recacheWanted)
|
||||||
|
{
|
||||||
|
m_recacheWanted = false;
|
||||||
|
GetCacheEntries();
|
||||||
|
RefreshUIForValue();
|
||||||
|
}
|
||||||
|
|
||||||
|
RefreshDisplay();
|
||||||
|
}
|
||||||
|
|
||||||
|
#region CPP Helpers
|
||||||
|
|
||||||
|
#if CPP
|
||||||
|
// some temp fixes for Il2Cpp IEnumerables until interfaces are fixed
|
||||||
|
|
||||||
|
internal static readonly Dictionary<Type, MethodInfo> s_getEnumeratorMethods = new Dictionary<Type, MethodInfo>();
|
||||||
|
|
||||||
|
internal static readonly Dictionary<Type, EnumeratorInfo> s_enumeratorInfos = new Dictionary<Type, EnumeratorInfo>();
|
||||||
|
|
||||||
|
internal class EnumeratorInfo
|
||||||
|
{
|
||||||
|
internal MethodInfo moveNext;
|
||||||
|
internal PropertyInfo current;
|
||||||
|
}
|
||||||
|
|
||||||
|
private IEnumerable EnumerateWithReflection()
|
||||||
|
{
|
||||||
|
if (Value == null)
|
||||||
|
return null;
|
||||||
|
|
||||||
|
// new test
|
||||||
|
var CppEnumerable = (Value as Il2CppSystem.Object)?.TryCast<Il2CppSystem.Collections.IEnumerable>();
|
||||||
|
if (CppEnumerable != null)
|
||||||
|
{
|
||||||
|
var type = Value.GetType();
|
||||||
|
if (!s_getEnumeratorMethods.ContainsKey(type))
|
||||||
|
s_getEnumeratorMethods.Add(type, type.GetMethod("GetEnumerator"));
|
||||||
|
|
||||||
|
var enumerator = s_getEnumeratorMethods[type].Invoke(Value, null);
|
||||||
|
var enumeratorType = enumerator.GetType();
|
||||||
|
|
||||||
|
if (!s_enumeratorInfos.ContainsKey(enumeratorType))
|
||||||
|
{
|
||||||
|
s_enumeratorInfos.Add(enumeratorType, new EnumeratorInfo
|
||||||
|
{
|
||||||
|
current = enumeratorType.GetProperty("Current"),
|
||||||
|
moveNext = enumeratorType.GetMethod("MoveNext"),
|
||||||
|
});
|
||||||
|
}
|
||||||
|
var info = s_enumeratorInfos[enumeratorType];
|
||||||
|
|
||||||
|
// iterate
|
||||||
|
var list = new List<object>();
|
||||||
|
while ((bool)info.moveNext.Invoke(enumerator, null))
|
||||||
|
list.Add(info.current.GetValue(enumerator));
|
||||||
|
|
||||||
|
return list;
|
||||||
|
}
|
||||||
|
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
#region UI CONSTRUCTION
|
||||||
|
|
||||||
|
internal GameObject m_listContent;
|
||||||
|
internal LayoutElement m_listLayout;
|
||||||
|
|
||||||
|
internal PageHandler m_pageHandler;
|
||||||
|
|
||||||
|
public override void ConstructUI(GameObject parent, GameObject subGroup)
|
||||||
|
{
|
||||||
|
base.ConstructUI(parent, subGroup);
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void ConstructSubcontent()
|
||||||
|
{
|
||||||
|
base.ConstructSubcontent();
|
||||||
|
|
||||||
|
m_pageHandler = new PageHandler(null);
|
||||||
|
m_pageHandler.ConstructUI(m_subContentParent);
|
||||||
|
m_pageHandler.OnPageChanged += OnPageTurned;
|
||||||
|
|
||||||
|
var scrollObj = UIFactory.CreateVerticalGroup(this.m_subContentParent, new Color(0.08f, 0.08f, 0.08f));
|
||||||
|
m_listContent = scrollObj;
|
||||||
|
|
||||||
|
var scrollRect = scrollObj.GetComponent<RectTransform>();
|
||||||
|
scrollRect.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, 0);
|
||||||
|
|
||||||
|
m_listLayout = Owner.m_mainContent.GetComponent<LayoutElement>();
|
||||||
|
m_listLayout.minHeight = 25;
|
||||||
|
m_listLayout.flexibleHeight = 0;
|
||||||
|
Owner.m_mainRect.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, 25);
|
||||||
|
|
||||||
|
var scrollGroup = m_listContent.GetComponent<VerticalLayoutGroup>();
|
||||||
|
scrollGroup.childForceExpandHeight = true;
|
||||||
|
scrollGroup.childControlHeight = true;
|
||||||
|
scrollGroup.spacing = 2;
|
||||||
|
scrollGroup.padding.top = 5;
|
||||||
|
scrollGroup.padding.left = 5;
|
||||||
|
scrollGroup.padding.right = 5;
|
||||||
|
scrollGroup.padding.bottom = 5;
|
||||||
|
|
||||||
|
var contentFitter = scrollObj.AddComponent<ContentSizeFitter>();
|
||||||
|
contentFitter.horizontalFit = ContentSizeFitter.FitMode.Unconstrained;
|
||||||
|
contentFitter.verticalFit = ContentSizeFitter.FitMode.PreferredSize;
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
}
|
||||||
|
}
|
146
src/Inspectors/Reflection/InteractiveValue/InteractiveFlags.cs
Normal file
146
src/Inspectors/Reflection/InteractiveValue/InteractiveFlags.cs
Normal file
@ -0,0 +1,146 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
using UnityExplorer.Helpers;
|
||||||
|
using UnityExplorer.UI;
|
||||||
|
|
||||||
|
namespace UnityExplorer.Inspectors.Reflection
|
||||||
|
{
|
||||||
|
public class InteractiveFlags : InteractiveEnum
|
||||||
|
{
|
||||||
|
public InteractiveFlags(object value, Type valueType) : base(value, valueType)
|
||||||
|
{
|
||||||
|
m_toggles = new Toggle[m_values.Length];
|
||||||
|
m_enabledFlags = new bool[m_values.Length];
|
||||||
|
}
|
||||||
|
|
||||||
|
public override bool HasSubContent => true;
|
||||||
|
public override bool SubContentWanted => Owner.CanWrite;
|
||||||
|
public override bool WantInspectBtn => false;
|
||||||
|
|
||||||
|
internal bool[] m_enabledFlags;
|
||||||
|
internal Toggle[] m_toggles;
|
||||||
|
|
||||||
|
public override void OnValueUpdated()
|
||||||
|
{
|
||||||
|
base.OnValueUpdated();
|
||||||
|
|
||||||
|
if (Owner.CanWrite)
|
||||||
|
{
|
||||||
|
var enabledNames = new List<string>();
|
||||||
|
|
||||||
|
var enabled = Value?.ToString().Split(',').Select(it => it.Trim());
|
||||||
|
if (enabled != null)
|
||||||
|
enabledNames.AddRange(enabled);
|
||||||
|
|
||||||
|
for (int i = 0; i < m_values.Length; i++)
|
||||||
|
{
|
||||||
|
m_enabledFlags[i] = enabledNames.Contains(m_values[i].Value);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void RefreshUIForValue()
|
||||||
|
{
|
||||||
|
GetDefaultLabel();
|
||||||
|
m_baseLabel.text = DefaultLabel;
|
||||||
|
|
||||||
|
if (m_subContentConstructed)
|
||||||
|
{
|
||||||
|
for (int i = 0; i < m_values.Length; i++)
|
||||||
|
{
|
||||||
|
var toggle = m_toggles[i];
|
||||||
|
if (toggle.isOn != m_enabledFlags[i])
|
||||||
|
toggle.isOn = m_enabledFlags[i];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void SetValueFromToggles()
|
||||||
|
{
|
||||||
|
string val = "";
|
||||||
|
for (int i = 0; i < m_values.Length; i++)
|
||||||
|
{
|
||||||
|
if (m_enabledFlags[i])
|
||||||
|
{
|
||||||
|
if (val != "") val += ", ";
|
||||||
|
val += m_values[i].Value;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
var type = Value?.GetType() ?? FallbackType;
|
||||||
|
Value = Enum.Parse(type, val);
|
||||||
|
RefreshUIForValue();
|
||||||
|
Owner.SetValue();
|
||||||
|
}
|
||||||
|
|
||||||
|
internal override void OnToggleSubcontent(bool toggle)
|
||||||
|
{
|
||||||
|
base.OnToggleSubcontent(toggle);
|
||||||
|
|
||||||
|
RefreshUIForValue();
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void ConstructUI(GameObject parent, GameObject subGroup)
|
||||||
|
{
|
||||||
|
base.ConstructUI(parent, subGroup);
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void ConstructSubcontent()
|
||||||
|
{
|
||||||
|
m_subContentConstructed = true;
|
||||||
|
|
||||||
|
if (Owner.CanWrite)
|
||||||
|
{
|
||||||
|
var groupObj = UIFactory.CreateVerticalGroup(m_subContentParent, new Color(1, 1, 1, 0));
|
||||||
|
var group = groupObj.GetComponent<VerticalLayoutGroup>();
|
||||||
|
group.childForceExpandHeight = true;
|
||||||
|
group.childForceExpandWidth = false;
|
||||||
|
group.childControlHeight = true;
|
||||||
|
group.childControlWidth = true;
|
||||||
|
group.padding.top = 3;
|
||||||
|
group.padding.left = 3;
|
||||||
|
group.padding.right = 3;
|
||||||
|
group.padding.bottom = 3;
|
||||||
|
group.spacing = 5;
|
||||||
|
|
||||||
|
// apply button
|
||||||
|
|
||||||
|
var applyObj = UIFactory.CreateButton(groupObj, new Color(0.3f, 0.3f, 0.3f));
|
||||||
|
var applyLayout = applyObj.AddComponent<LayoutElement>();
|
||||||
|
applyLayout.minHeight = 25;
|
||||||
|
applyLayout.minWidth = 50;
|
||||||
|
var applyText = applyObj.GetComponentInChildren<Text>();
|
||||||
|
applyText.text = "Apply";
|
||||||
|
var applyBtn = applyObj.GetComponent<Button>();
|
||||||
|
applyBtn.onClick.AddListener(SetValueFromToggles);
|
||||||
|
|
||||||
|
// toggles
|
||||||
|
|
||||||
|
for (int i = 0; i < m_values.Length; i++)
|
||||||
|
{
|
||||||
|
AddToggle(i, groupObj);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
internal void AddToggle(int index, GameObject groupObj)
|
||||||
|
{
|
||||||
|
var value = m_values[index];
|
||||||
|
|
||||||
|
var toggleObj = UIFactory.CreateToggle(groupObj, out Toggle toggle, out Text text, new Color(0.1f, 0.1f, 0.1f));
|
||||||
|
var toggleLayout = toggleObj.AddComponent<LayoutElement>();
|
||||||
|
toggleLayout.minWidth = 100;
|
||||||
|
toggleLayout.flexibleWidth = 2000;
|
||||||
|
toggleLayout.minHeight = 25;
|
||||||
|
|
||||||
|
m_toggles[index] = toggle;
|
||||||
|
|
||||||
|
toggle.onValueChanged.AddListener((bool val) => { m_enabledFlags[index] = val; });
|
||||||
|
|
||||||
|
text.text = $"{value.Key}: {value.Value}";
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
126
src/Inspectors/Reflection/InteractiveValue/InteractiveNumber.cs
Normal file
126
src/Inspectors/Reflection/InteractiveValue/InteractiveNumber.cs
Normal file
@ -0,0 +1,126 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Reflection;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
using UnityExplorer.Helpers;
|
||||||
|
using UnityExplorer.UI;
|
||||||
|
|
||||||
|
namespace UnityExplorer.Inspectors.Reflection
|
||||||
|
{
|
||||||
|
public class InteractiveNumber : InteractiveValue
|
||||||
|
{
|
||||||
|
public InteractiveNumber(object value, Type valueType) : base(value, valueType) { }
|
||||||
|
|
||||||
|
public override bool HasSubContent => false;
|
||||||
|
public override bool SubContentWanted => false;
|
||||||
|
public override bool WantInspectBtn => false;
|
||||||
|
|
||||||
|
public override void OnValueUpdated()
|
||||||
|
{
|
||||||
|
base.OnValueUpdated();
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void OnException(CacheMember member)
|
||||||
|
{
|
||||||
|
base.OnException(member);
|
||||||
|
|
||||||
|
if (m_valueInput.gameObject.activeSelf)
|
||||||
|
m_valueInput.gameObject.SetActive(false);
|
||||||
|
|
||||||
|
if (Owner.CanWrite)
|
||||||
|
{
|
||||||
|
if (m_applyBtn.gameObject.activeSelf)
|
||||||
|
m_applyBtn.gameObject.SetActive(false);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void RefreshUIForValue()
|
||||||
|
{
|
||||||
|
if (!Owner.HasEvaluated)
|
||||||
|
{
|
||||||
|
GetDefaultLabel();
|
||||||
|
m_baseLabel.text = DefaultLabel;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
m_baseLabel.text = UISyntaxHighlight.ParseFullSyntax(FallbackType, false);
|
||||||
|
m_valueInput.text = Value.ToString();
|
||||||
|
|
||||||
|
var type = Value.GetType();
|
||||||
|
if (type == typeof(float)
|
||||||
|
|| type == typeof(double)
|
||||||
|
|| type == typeof(decimal))
|
||||||
|
{
|
||||||
|
m_valueInput.characterValidation = InputField.CharacterValidation.Decimal;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
m_valueInput.characterValidation = InputField.CharacterValidation.Integer;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (Owner.CanWrite)
|
||||||
|
{
|
||||||
|
if (!m_applyBtn.gameObject.activeSelf)
|
||||||
|
m_applyBtn.gameObject.SetActive(true);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!m_valueInput.gameObject.activeSelf)
|
||||||
|
m_valueInput.gameObject.SetActive(true);
|
||||||
|
}
|
||||||
|
|
||||||
|
public MethodInfo ParseMethod => m_parseMethod ?? (m_parseMethod = Value.GetType().GetMethod("Parse", new Type[] { typeof(string) }));
|
||||||
|
private MethodInfo m_parseMethod;
|
||||||
|
|
||||||
|
internal void OnApplyClicked()
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
Value = ParseMethod.Invoke(null, new object[] { m_valueInput.text });
|
||||||
|
Owner.SetValue();
|
||||||
|
RefreshUIForValue();
|
||||||
|
}
|
||||||
|
catch (Exception e)
|
||||||
|
{
|
||||||
|
ExplorerCore.LogWarning("Could not parse input! " + ReflectionHelpers.ExceptionToString(e, true));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
internal InputField m_valueInput;
|
||||||
|
internal Button m_applyBtn;
|
||||||
|
|
||||||
|
public override void ConstructUI(GameObject parent, GameObject subGroup)
|
||||||
|
{
|
||||||
|
base.ConstructUI(parent, subGroup);
|
||||||
|
|
||||||
|
var labelLayout = m_baseLabel.gameObject.GetComponent<LayoutElement>();
|
||||||
|
labelLayout.minWidth = 50;
|
||||||
|
labelLayout.flexibleWidth = 0;
|
||||||
|
|
||||||
|
var inputObj = UIFactory.CreateInputField(m_valueContent);
|
||||||
|
var inputLayout = inputObj.AddComponent<LayoutElement>();
|
||||||
|
inputLayout.minWidth = 120;
|
||||||
|
inputLayout.minHeight = 25;
|
||||||
|
inputLayout.flexibleWidth = 0;
|
||||||
|
|
||||||
|
m_valueInput = inputObj.GetComponent<InputField>();
|
||||||
|
m_valueInput.gameObject.SetActive(false);
|
||||||
|
|
||||||
|
if (Owner.CanWrite)
|
||||||
|
{
|
||||||
|
var applyBtnObj = UIFactory.CreateButton(m_valueContent, new Color(0.2f, 0.2f, 0.2f));
|
||||||
|
var applyLayout = applyBtnObj.AddComponent<LayoutElement>();
|
||||||
|
applyLayout.minWidth = 50;
|
||||||
|
applyLayout.minHeight = 25;
|
||||||
|
applyLayout.flexibleWidth = 0;
|
||||||
|
m_applyBtn = applyBtnObj.GetComponent<Button>();
|
||||||
|
m_applyBtn.onClick.AddListener(OnApplyClicked);
|
||||||
|
|
||||||
|
var applyText = applyBtnObj.GetComponentInChildren<Text>();
|
||||||
|
applyText.text = "Apply";
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
204
src/Inspectors/Reflection/InteractiveValue/InteractiveString.cs
Normal file
204
src/Inspectors/Reflection/InteractiveValue/InteractiveString.cs
Normal file
@ -0,0 +1,204 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Reflection;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
using UnityExplorer.Helpers;
|
||||||
|
using UnityExplorer.UI;
|
||||||
|
|
||||||
|
namespace UnityExplorer.Inspectors.Reflection
|
||||||
|
{
|
||||||
|
public class InteractiveString : InteractiveValue
|
||||||
|
{
|
||||||
|
public InteractiveString(object value, Type valueType) : base(value, valueType) { }
|
||||||
|
|
||||||
|
public override bool HasSubContent => true;
|
||||||
|
public override bool SubContentWanted => true;
|
||||||
|
|
||||||
|
public override bool WantInspectBtn => false;
|
||||||
|
|
||||||
|
public override void OnValueUpdated()
|
||||||
|
{
|
||||||
|
base.OnValueUpdated();
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void OnException(CacheMember member)
|
||||||
|
{
|
||||||
|
base.OnException(member);
|
||||||
|
|
||||||
|
if (m_subContentConstructed && m_hiddenObj.gameObject.activeSelf)
|
||||||
|
m_hiddenObj.gameObject.SetActive(false);
|
||||||
|
|
||||||
|
m_labelLayout.minWidth = 200;
|
||||||
|
m_labelLayout.flexibleWidth = 5000;
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void RefreshUIForValue()
|
||||||
|
{
|
||||||
|
GetDefaultLabel(false);
|
||||||
|
|
||||||
|
if (!Owner.HasEvaluated)
|
||||||
|
{
|
||||||
|
m_baseLabel.text = DefaultLabel;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
m_baseLabel.text = m_richValueType;
|
||||||
|
|
||||||
|
if (m_subContentConstructed)
|
||||||
|
{
|
||||||
|
if (!m_hiddenObj.gameObject.activeSelf)
|
||||||
|
m_hiddenObj.gameObject.SetActive(true);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!string.IsNullOrEmpty((string)Value))
|
||||||
|
{
|
||||||
|
var toString = (string)Value;
|
||||||
|
if (toString.Length > 15000)
|
||||||
|
toString = toString.Substring(0, 15000);
|
||||||
|
|
||||||
|
m_readonlyInput.text = toString;
|
||||||
|
|
||||||
|
if (m_subContentConstructed)
|
||||||
|
{
|
||||||
|
m_valueInput.text = toString;
|
||||||
|
m_placeholderText.text = toString;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
string s = Value == null
|
||||||
|
? "null"
|
||||||
|
: "empty";
|
||||||
|
|
||||||
|
m_readonlyInput.text = $"<i><color=grey>{s}</color></i>";
|
||||||
|
|
||||||
|
if (m_subContentConstructed)
|
||||||
|
{
|
||||||
|
m_valueInput.text = "";
|
||||||
|
m_placeholderText.text = s;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
m_labelLayout.minWidth = 50;
|
||||||
|
m_labelLayout.flexibleWidth = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
internal void OnApplyClicked()
|
||||||
|
{
|
||||||
|
Value = m_valueInput.text;
|
||||||
|
Owner.SetValue();
|
||||||
|
RefreshUIForValue();
|
||||||
|
}
|
||||||
|
|
||||||
|
// for the default label
|
||||||
|
internal LayoutElement m_labelLayout;
|
||||||
|
|
||||||
|
//internal InputField m_readonlyInput;
|
||||||
|
internal Text m_readonlyInput;
|
||||||
|
|
||||||
|
// for input
|
||||||
|
internal InputField m_valueInput;
|
||||||
|
internal GameObject m_hiddenObj;
|
||||||
|
internal Text m_placeholderText;
|
||||||
|
|
||||||
|
public override void ConstructUI(GameObject parent, GameObject subGroup)
|
||||||
|
{
|
||||||
|
base.ConstructUI(parent, subGroup);
|
||||||
|
|
||||||
|
GetDefaultLabel(false);
|
||||||
|
m_richValueType = UISyntaxHighlight.ParseFullSyntax(FallbackType, false);
|
||||||
|
|
||||||
|
m_labelLayout = m_baseLabel.gameObject.GetComponent<LayoutElement>();
|
||||||
|
|
||||||
|
var readonlyInputObj = UIFactory.CreateLabel(m_valueContent, TextAnchor.MiddleLeft);
|
||||||
|
m_readonlyInput = readonlyInputObj.GetComponent<Text>();
|
||||||
|
m_readonlyInput.horizontalOverflow = HorizontalWrapMode.Overflow;
|
||||||
|
|
||||||
|
var testFitter = readonlyInputObj.AddComponent<ContentSizeFitter>();
|
||||||
|
testFitter.verticalFit = ContentSizeFitter.FitMode.MinSize;
|
||||||
|
|
||||||
|
var labelLayout = readonlyInputObj.AddComponent<LayoutElement>();
|
||||||
|
labelLayout.minHeight = 25;
|
||||||
|
labelLayout.preferredHeight = 25;
|
||||||
|
labelLayout.flexibleHeight = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void ConstructSubcontent()
|
||||||
|
{
|
||||||
|
base.ConstructSubcontent();
|
||||||
|
|
||||||
|
var groupObj = UIFactory.CreateVerticalGroup(m_subContentParent, new Color(1, 1, 1, 0));
|
||||||
|
var group = groupObj.GetComponent<VerticalLayoutGroup>();
|
||||||
|
group.spacing = 4;
|
||||||
|
group.padding.top = 3;
|
||||||
|
group.padding.left = 3;
|
||||||
|
group.padding.right = 3;
|
||||||
|
group.padding.bottom = 3;
|
||||||
|
|
||||||
|
m_hiddenObj = UIFactory.CreateLabel(groupObj, TextAnchor.MiddleLeft);
|
||||||
|
m_hiddenObj.SetActive(false);
|
||||||
|
var hiddenText = m_hiddenObj.GetComponent<Text>();
|
||||||
|
hiddenText.color = Color.clear;
|
||||||
|
hiddenText.fontSize = 14;
|
||||||
|
hiddenText.raycastTarget = false;
|
||||||
|
hiddenText.supportRichText = false;
|
||||||
|
var hiddenFitter = m_hiddenObj.AddComponent<ContentSizeFitter>();
|
||||||
|
hiddenFitter.verticalFit = ContentSizeFitter.FitMode.PreferredSize;
|
||||||
|
var hiddenLayout = m_hiddenObj.AddComponent<LayoutElement>();
|
||||||
|
hiddenLayout.minHeight = 25;
|
||||||
|
hiddenLayout.flexibleHeight = 500;
|
||||||
|
hiddenLayout.minWidth = 250;
|
||||||
|
hiddenLayout.flexibleWidth = 9000;
|
||||||
|
var hiddenGroup = m_hiddenObj.AddComponent<HorizontalLayoutGroup>();
|
||||||
|
hiddenGroup.childForceExpandWidth = true;
|
||||||
|
hiddenGroup.childControlWidth = true;
|
||||||
|
hiddenGroup.childForceExpandHeight = true;
|
||||||
|
hiddenGroup.childControlHeight = true;
|
||||||
|
|
||||||
|
var inputObj = UIFactory.CreateInputField(m_hiddenObj, 14, 3);
|
||||||
|
var inputLayout = inputObj.AddComponent<LayoutElement>();
|
||||||
|
inputLayout.minWidth = 120;
|
||||||
|
inputLayout.minHeight = 25;
|
||||||
|
inputLayout.flexibleWidth = 5000;
|
||||||
|
inputLayout.flexibleHeight = 5000;
|
||||||
|
|
||||||
|
m_valueInput = inputObj.GetComponent<InputField>();
|
||||||
|
m_valueInput.lineType = InputField.LineType.MultiLineNewline;
|
||||||
|
|
||||||
|
m_placeholderText = m_valueInput.placeholder.GetComponent<Text>();
|
||||||
|
|
||||||
|
m_placeholderText.supportRichText = false;
|
||||||
|
m_valueInput.textComponent.supportRichText = false;
|
||||||
|
|
||||||
|
m_valueInput.onValueChanged.AddListener((string val) =>
|
||||||
|
{
|
||||||
|
hiddenText.text = val ?? "";
|
||||||
|
LayoutRebuilder.ForceRebuildLayoutImmediate(Owner.m_mainRect);
|
||||||
|
});
|
||||||
|
|
||||||
|
if (Owner.CanWrite)
|
||||||
|
{
|
||||||
|
var applyBtnObj = UIFactory.CreateButton(groupObj, new Color(0.2f, 0.2f, 0.2f));
|
||||||
|
var applyLayout = applyBtnObj.AddComponent<LayoutElement>();
|
||||||
|
applyLayout.minWidth = 50;
|
||||||
|
applyLayout.minHeight = 25;
|
||||||
|
applyLayout.flexibleWidth = 0;
|
||||||
|
|
||||||
|
var applyBtn = applyBtnObj.GetComponent<Button>();
|
||||||
|
applyBtn.onClick.AddListener(OnApplyClicked);
|
||||||
|
|
||||||
|
var applyText = applyBtnObj.GetComponentInChildren<Text>();
|
||||||
|
applyText.text = "Apply";
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
m_valueInput.readOnly = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
RefreshUIForValue();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,338 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
using UnityExplorer.Helpers;
|
||||||
|
using UnityExplorer.UI;
|
||||||
|
|
||||||
|
namespace UnityExplorer.Inspectors.Reflection
|
||||||
|
{
|
||||||
|
#region IStructInfo helper
|
||||||
|
|
||||||
|
public interface IStructInfo
|
||||||
|
{
|
||||||
|
string[] FieldNames { get; }
|
||||||
|
object SetValue(ref object value, int fieldIndex, float val);
|
||||||
|
void RefreshUI(InputField[] inputs, object value);
|
||||||
|
}
|
||||||
|
|
||||||
|
public class StructInfo<T> : IStructInfo where T : struct
|
||||||
|
{
|
||||||
|
public string[] FieldNames { get; set; }
|
||||||
|
|
||||||
|
public delegate void SetMethod(ref T value, int fieldIndex, float val);
|
||||||
|
public SetMethod SetValueMethod;
|
||||||
|
|
||||||
|
public delegate void UpdateMethod(InputField[] inputs, object value);
|
||||||
|
public UpdateMethod UpdateUIMethod;
|
||||||
|
|
||||||
|
public object SetValue(ref object value, int fieldIndex, float val)
|
||||||
|
{
|
||||||
|
var box = (T)value;
|
||||||
|
SetValueMethod.Invoke(ref box, fieldIndex, val);
|
||||||
|
return box;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void RefreshUI(InputField[] inputs, object value)
|
||||||
|
{
|
||||||
|
UpdateUIMethod.Invoke(inputs, value);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// This part is a bit ugly, but everything else is generalized above.
|
||||||
|
// I could generalize it more with reflection, but it would be different for
|
||||||
|
// mono/il2cpp and also slower.
|
||||||
|
public static class StructInfoFactory
|
||||||
|
{
|
||||||
|
public static IStructInfo Create(Type type)
|
||||||
|
{
|
||||||
|
if (type == typeof(Vector2))
|
||||||
|
{
|
||||||
|
return new StructInfo<Vector2>()
|
||||||
|
{
|
||||||
|
FieldNames = new[] { "x", "y", },
|
||||||
|
SetValueMethod = (ref Vector2 vec, int fieldIndex, float val) =>
|
||||||
|
{
|
||||||
|
switch (fieldIndex)
|
||||||
|
{
|
||||||
|
case 0: vec.x = val; break;
|
||||||
|
case 1: vec.y = val; break;
|
||||||
|
}
|
||||||
|
},
|
||||||
|
UpdateUIMethod = (InputField[] inputs, object value) =>
|
||||||
|
{
|
||||||
|
Vector2 vec = (Vector2)value;
|
||||||
|
inputs[0].text = vec.x.ToString();
|
||||||
|
inputs[1].text = vec.y.ToString();
|
||||||
|
}
|
||||||
|
};
|
||||||
|
}
|
||||||
|
else if (type == typeof(Vector3))
|
||||||
|
{
|
||||||
|
return new StructInfo<Vector3>()
|
||||||
|
{
|
||||||
|
FieldNames = new[] { "x", "y", "z" },
|
||||||
|
SetValueMethod = (ref Vector3 vec, int fieldIndex, float val) =>
|
||||||
|
{
|
||||||
|
switch (fieldIndex)
|
||||||
|
{
|
||||||
|
case 0: vec.x = val; break;
|
||||||
|
case 1: vec.y = val; break;
|
||||||
|
case 2: vec.z = val; break;
|
||||||
|
}
|
||||||
|
},
|
||||||
|
UpdateUIMethod = (InputField[] inputs, object value) =>
|
||||||
|
{
|
||||||
|
Vector3 vec = (Vector3)value;
|
||||||
|
inputs[0].text = vec.x.ToString();
|
||||||
|
inputs[1].text = vec.y.ToString();
|
||||||
|
inputs[2].text = vec.z.ToString();
|
||||||
|
}
|
||||||
|
};
|
||||||
|
}
|
||||||
|
else if (type == typeof(Vector4))
|
||||||
|
{
|
||||||
|
return new StructInfo<Vector4>()
|
||||||
|
{
|
||||||
|
FieldNames = new[] { "x", "y", "z", "w" },
|
||||||
|
SetValueMethod = (ref Vector4 vec, int fieldIndex, float val) =>
|
||||||
|
{
|
||||||
|
switch (fieldIndex)
|
||||||
|
{
|
||||||
|
case 0: vec.x = val; break;
|
||||||
|
case 1: vec.y = val; break;
|
||||||
|
case 2: vec.z = val; break;
|
||||||
|
case 3: vec.w = val; break;
|
||||||
|
}
|
||||||
|
},
|
||||||
|
UpdateUIMethod = (InputField[] inputs, object value) =>
|
||||||
|
{
|
||||||
|
Vector4 vec = (Vector4)value;
|
||||||
|
inputs[0].text = vec.x.ToString();
|
||||||
|
inputs[1].text = vec.y.ToString();
|
||||||
|
inputs[2].text = vec.z.ToString();
|
||||||
|
inputs[3].text = vec.w.ToString();
|
||||||
|
}
|
||||||
|
};
|
||||||
|
}
|
||||||
|
else if (type == typeof(Rect))
|
||||||
|
{
|
||||||
|
return new StructInfo<Rect>()
|
||||||
|
{
|
||||||
|
FieldNames = new[] { "x", "y", "width", "height" },
|
||||||
|
SetValueMethod = (ref Rect vec, int fieldIndex, float val) =>
|
||||||
|
{
|
||||||
|
switch (fieldIndex)
|
||||||
|
{
|
||||||
|
case 0: vec.x = val; break;
|
||||||
|
case 1: vec.y = val; break;
|
||||||
|
case 2: vec.width = val; break;
|
||||||
|
case 3: vec.height = val; break;
|
||||||
|
}
|
||||||
|
},
|
||||||
|
UpdateUIMethod = (InputField[] inputs, object value) =>
|
||||||
|
{
|
||||||
|
Rect vec = (Rect)value;
|
||||||
|
inputs[0].text = vec.x.ToString();
|
||||||
|
inputs[1].text = vec.y.ToString();
|
||||||
|
inputs[2].text = vec.width.ToString();
|
||||||
|
inputs[3].text = vec.height.ToString();
|
||||||
|
}
|
||||||
|
};
|
||||||
|
}
|
||||||
|
else if (type == typeof(Color))
|
||||||
|
{
|
||||||
|
return new StructInfo<Color>()
|
||||||
|
{
|
||||||
|
FieldNames = new[] { "r", "g", "b", "a" },
|
||||||
|
SetValueMethod = (ref Color vec, int fieldIndex, float val) =>
|
||||||
|
{
|
||||||
|
switch (fieldIndex)
|
||||||
|
{
|
||||||
|
case 0: vec.r = val; break;
|
||||||
|
case 1: vec.g = val; break;
|
||||||
|
case 2: vec.b = val; break;
|
||||||
|
case 3: vec.a = val; break;
|
||||||
|
}
|
||||||
|
},
|
||||||
|
UpdateUIMethod = (InputField[] inputs, object value) =>
|
||||||
|
{
|
||||||
|
Color vec = (Color)value;
|
||||||
|
inputs[0].text = vec.r.ToString();
|
||||||
|
inputs[1].text = vec.g.ToString();
|
||||||
|
inputs[2].text = vec.b.ToString();
|
||||||
|
inputs[3].text = vec.a.ToString();
|
||||||
|
}
|
||||||
|
};
|
||||||
|
}
|
||||||
|
else
|
||||||
|
throw new NotImplementedException();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
public class InteractiveUnityStruct : InteractiveValue
|
||||||
|
{
|
||||||
|
public static bool SupportsType(Type type) => s_supportedTypes.Contains(type);
|
||||||
|
private static readonly HashSet<Type> s_supportedTypes = new HashSet<Type>
|
||||||
|
{
|
||||||
|
typeof(Vector2),
|
||||||
|
typeof(Vector3),
|
||||||
|
typeof(Vector4),
|
||||||
|
typeof(Rect),
|
||||||
|
typeof(Color) // todo might make a special editor for colors
|
||||||
|
};
|
||||||
|
|
||||||
|
//~~~~~~~~~ Instance ~~~~~~~~~~
|
||||||
|
|
||||||
|
public InteractiveUnityStruct(object value, Type valueType) : base(value, valueType) { }
|
||||||
|
|
||||||
|
public override bool HasSubContent => true;
|
||||||
|
public override bool SubContentWanted => true;
|
||||||
|
public override bool WantInspectBtn => true;
|
||||||
|
|
||||||
|
public IStructInfo StructInfo;
|
||||||
|
|
||||||
|
public override void RefreshUIForValue()
|
||||||
|
{
|
||||||
|
InitializeStructInfo();
|
||||||
|
|
||||||
|
base.RefreshUIForValue();
|
||||||
|
|
||||||
|
if (m_subContentConstructed)
|
||||||
|
StructInfo.RefreshUI(m_inputs, this.Value);
|
||||||
|
}
|
||||||
|
|
||||||
|
internal override void OnToggleSubcontent(bool toggle)
|
||||||
|
{
|
||||||
|
InitializeStructInfo();
|
||||||
|
|
||||||
|
base.OnToggleSubcontent(toggle);
|
||||||
|
|
||||||
|
StructInfo.RefreshUI(m_inputs, this.Value);
|
||||||
|
}
|
||||||
|
|
||||||
|
internal Type m_lastStructType;
|
||||||
|
|
||||||
|
internal void InitializeStructInfo()
|
||||||
|
{
|
||||||
|
var type = Value?.GetType() ?? FallbackType;
|
||||||
|
|
||||||
|
if (StructInfo != null && type == m_lastStructType)
|
||||||
|
return;
|
||||||
|
|
||||||
|
if (StructInfo != null)
|
||||||
|
{
|
||||||
|
DestroySubContent();
|
||||||
|
//// changing types, destroy subcontent
|
||||||
|
//for (int i = 0; i < m_subContentParent.transform.childCount; i++)
|
||||||
|
//{
|
||||||
|
// var child = m_subContentParent.transform.GetChild(i);
|
||||||
|
// GameObject.Destroy(child.gameObject);
|
||||||
|
//}
|
||||||
|
|
||||||
|
//m_UIConstructed = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
m_lastStructType = type;
|
||||||
|
|
||||||
|
StructInfo = StructInfoFactory.Create(type);
|
||||||
|
|
||||||
|
if (m_subContentParent.activeSelf)
|
||||||
|
{
|
||||||
|
ConstructSubcontent();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#region UI CONSTRUCTION
|
||||||
|
|
||||||
|
internal InputField[] m_inputs;
|
||||||
|
|
||||||
|
public override void ConstructUI(GameObject parent, GameObject subGroup)
|
||||||
|
{
|
||||||
|
base.ConstructUI(parent, subGroup);
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void ConstructSubcontent()
|
||||||
|
{
|
||||||
|
base.ConstructSubcontent();
|
||||||
|
|
||||||
|
if (StructInfo == null)
|
||||||
|
{
|
||||||
|
ExplorerCore.LogWarning("Setting up subcontent but structinfo is null");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
var editorContainer = UIFactory.CreateVerticalGroup(m_subContentParent, new Color(0.08f, 0.08f, 0.08f));
|
||||||
|
var editorGroup = editorContainer.GetComponent<VerticalLayoutGroup>();
|
||||||
|
editorGroup.childForceExpandWidth = false;
|
||||||
|
editorGroup.padding.top = 4;
|
||||||
|
editorGroup.padding.right = 4;
|
||||||
|
editorGroup.padding.left = 4;
|
||||||
|
editorGroup.padding.bottom = 4;
|
||||||
|
editorGroup.spacing = 2;
|
||||||
|
|
||||||
|
m_inputs = new InputField[StructInfo.FieldNames.Length];
|
||||||
|
|
||||||
|
for (int i = 0; i < StructInfo.FieldNames.Length; i++)
|
||||||
|
{
|
||||||
|
AddEditorRow(i, editorContainer);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (Owner.CanWrite)
|
||||||
|
{
|
||||||
|
var applyBtnObj = UIFactory.CreateButton(editorContainer, new Color(0.2f, 0.2f, 0.2f));
|
||||||
|
var applyLayout = applyBtnObj.AddComponent<LayoutElement>();
|
||||||
|
applyLayout.minWidth = 175;
|
||||||
|
applyLayout.minHeight = 25;
|
||||||
|
applyLayout.flexibleWidth = 0;
|
||||||
|
var m_applyBtn = applyBtnObj.GetComponent<Button>();
|
||||||
|
m_applyBtn.onClick.AddListener(OnSetValue);
|
||||||
|
|
||||||
|
void OnSetValue()
|
||||||
|
{
|
||||||
|
Owner.SetValue();
|
||||||
|
RefreshUIForValue();
|
||||||
|
}
|
||||||
|
|
||||||
|
var applyText = applyBtnObj.GetComponentInChildren<Text>();
|
||||||
|
applyText.text = "Apply";
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
internal void AddEditorRow(int index, GameObject groupObj)
|
||||||
|
{
|
||||||
|
var rowObj = UIFactory.CreateHorizontalGroup(groupObj, new Color(1, 1, 1, 0));
|
||||||
|
var rowGroup = rowObj.GetComponent<HorizontalLayoutGroup>();
|
||||||
|
rowGroup.childForceExpandHeight = true;
|
||||||
|
rowGroup.childForceExpandWidth = false;
|
||||||
|
rowGroup.spacing = 5;
|
||||||
|
|
||||||
|
var label = UIFactory.CreateLabel(rowObj, TextAnchor.MiddleRight);
|
||||||
|
var labelLayout = label.AddComponent<LayoutElement>();
|
||||||
|
labelLayout.minWidth = 50;
|
||||||
|
labelLayout.flexibleWidth = 0;
|
||||||
|
labelLayout.minHeight = 25;
|
||||||
|
var labelText = label.GetComponent<Text>();
|
||||||
|
labelText.text = $"{StructInfo.FieldNames[index]}:";
|
||||||
|
labelText.color = Color.cyan;
|
||||||
|
|
||||||
|
var inputFieldObj = UIFactory.CreateInputField(rowObj, 14, 3, 1);
|
||||||
|
var inputField = inputFieldObj.GetComponent<InputField>();
|
||||||
|
inputField.characterValidation = InputField.CharacterValidation.Decimal;
|
||||||
|
var inputLayout = inputFieldObj.AddComponent<LayoutElement>();
|
||||||
|
inputLayout.flexibleWidth = 0;
|
||||||
|
inputLayout.minWidth = 120;
|
||||||
|
inputLayout.minHeight = 25;
|
||||||
|
|
||||||
|
m_inputs[index] = inputField;
|
||||||
|
|
||||||
|
inputField.onValueChanged.AddListener((string val) => { Value = StructInfo.SetValue(ref this.Value, index, float.Parse(val)); });
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
}
|
||||||
|
}
|
324
src/Inspectors/Reflection/InteractiveValue/InteractiveValue.cs
Normal file
324
src/Inspectors/Reflection/InteractiveValue/InteractiveValue.cs
Normal file
@ -0,0 +1,324 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Reflection;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.EventSystems;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
using UnityExplorer.Helpers;
|
||||||
|
using UnityExplorer.UI;
|
||||||
|
|
||||||
|
namespace UnityExplorer.Inspectors.Reflection
|
||||||
|
{
|
||||||
|
public class InteractiveValue
|
||||||
|
{
|
||||||
|
public static Type GetIValueForType(Type type)
|
||||||
|
{
|
||||||
|
if (type == typeof(bool))
|
||||||
|
return typeof(InteractiveBool);
|
||||||
|
else if (type == typeof(string))
|
||||||
|
return typeof(InteractiveString);
|
||||||
|
else if (type.IsPrimitive)
|
||||||
|
return typeof(InteractiveNumber);
|
||||||
|
else if (typeof(Enum).IsAssignableFrom(type))
|
||||||
|
{
|
||||||
|
if (type.GetCustomAttributes(typeof(FlagsAttribute), true) is object[] attributes && attributes.Length > 0)
|
||||||
|
return typeof(InteractiveFlags);
|
||||||
|
else
|
||||||
|
return typeof(InteractiveEnum);
|
||||||
|
}
|
||||||
|
else if (InteractiveUnityStruct.SupportsType(type))
|
||||||
|
return typeof(InteractiveUnityStruct);
|
||||||
|
else if (typeof(Transform).IsAssignableFrom(type))
|
||||||
|
return typeof(InteractiveValue);
|
||||||
|
else if (ReflectionHelpers.IsDictionary(type))
|
||||||
|
return typeof(InteractiveDictionary);
|
||||||
|
else if (ReflectionHelpers.IsEnumerable(type))
|
||||||
|
return typeof(InteractiveEnumerable);
|
||||||
|
else
|
||||||
|
return typeof(InteractiveValue);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static InteractiveValue Create(object value, Type fallbackType)
|
||||||
|
{
|
||||||
|
var type = ReflectionHelpers.GetActualType(value) ?? fallbackType;
|
||||||
|
var iType = GetIValueForType(type);
|
||||||
|
|
||||||
|
return (InteractiveValue)Activator.CreateInstance(iType, new object[] { value, type });
|
||||||
|
}
|
||||||
|
|
||||||
|
// ~~~~~~~~~ Instance ~~~~~~~~~
|
||||||
|
|
||||||
|
public InteractiveValue(object value, Type valueType)
|
||||||
|
{
|
||||||
|
this.Value = value;
|
||||||
|
this.FallbackType = valueType;
|
||||||
|
}
|
||||||
|
|
||||||
|
public CacheObjectBase Owner;
|
||||||
|
|
||||||
|
public object Value;
|
||||||
|
public readonly Type FallbackType;
|
||||||
|
|
||||||
|
public virtual bool HasSubContent => false;
|
||||||
|
public virtual bool SubContentWanted => false;
|
||||||
|
public virtual bool WantInspectBtn => true;
|
||||||
|
|
||||||
|
public string DefaultLabel => m_defaultLabel ?? GetDefaultLabel();
|
||||||
|
internal string m_defaultLabel;
|
||||||
|
internal string m_richValueType;
|
||||||
|
|
||||||
|
public bool m_UIConstructed;
|
||||||
|
|
||||||
|
public virtual void OnDestroy()
|
||||||
|
{
|
||||||
|
if (this.m_valueContent)
|
||||||
|
{
|
||||||
|
m_valueContent.transform.SetParent(null, false);
|
||||||
|
m_valueContent.SetActive(false);
|
||||||
|
GameObject.Destroy(this.m_valueContent.gameObject);
|
||||||
|
}
|
||||||
|
|
||||||
|
DestroySubContent();
|
||||||
|
}
|
||||||
|
|
||||||
|
public virtual void DestroySubContent()
|
||||||
|
{
|
||||||
|
if (this.m_subContentParent && HasSubContent)
|
||||||
|
{
|
||||||
|
for (int i = 0; i < this.m_subContentParent.transform.childCount; i++)
|
||||||
|
{
|
||||||
|
var child = m_subContentParent.transform.GetChild(i);
|
||||||
|
if (child)
|
||||||
|
GameObject.Destroy(child.gameObject);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
m_subContentConstructed = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
public virtual void OnValueUpdated()
|
||||||
|
{
|
||||||
|
if (!m_UIConstructed)
|
||||||
|
ConstructUI(m_mainContentParent, m_subContentParent);
|
||||||
|
|
||||||
|
if (Owner is CacheMember ownerMember && !string.IsNullOrEmpty(ownerMember.ReflectionException))
|
||||||
|
OnException(ownerMember);
|
||||||
|
else
|
||||||
|
RefreshUIForValue();
|
||||||
|
}
|
||||||
|
|
||||||
|
public virtual void OnException(CacheMember member)
|
||||||
|
{
|
||||||
|
if (m_UIConstructed)
|
||||||
|
m_baseLabel.text = "<color=red>" + member.ReflectionException + "</color>";
|
||||||
|
|
||||||
|
Value = null;
|
||||||
|
}
|
||||||
|
|
||||||
|
public virtual void RefreshUIForValue()
|
||||||
|
{
|
||||||
|
GetDefaultLabel();
|
||||||
|
m_baseLabel.text = DefaultLabel;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void RefreshElementsAfterUpdate()
|
||||||
|
{
|
||||||
|
if (WantInspectBtn)
|
||||||
|
{
|
||||||
|
bool shouldShowInspect = !Value.IsNullOrDestroyed();
|
||||||
|
|
||||||
|
if (m_inspectButton.activeSelf != shouldShowInspect)
|
||||||
|
m_inspectButton.SetActive(shouldShowInspect);
|
||||||
|
}
|
||||||
|
|
||||||
|
bool subContentWanted = SubContentWanted;
|
||||||
|
if (Owner is CacheMember cm && (!cm.HasEvaluated || !string.IsNullOrEmpty(cm.ReflectionException)))
|
||||||
|
subContentWanted = false;
|
||||||
|
|
||||||
|
if (HasSubContent)
|
||||||
|
{
|
||||||
|
if (m_subExpandBtn.gameObject.activeSelf != subContentWanted)
|
||||||
|
m_subExpandBtn.gameObject.SetActive(subContentWanted);
|
||||||
|
|
||||||
|
if (!subContentWanted && m_subContentParent.activeSelf)
|
||||||
|
ToggleSubcontent();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public virtual void ConstructSubcontent()
|
||||||
|
{
|
||||||
|
m_subContentConstructed = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void ToggleSubcontent()
|
||||||
|
{
|
||||||
|
if (!this.m_subContentParent.activeSelf)
|
||||||
|
{
|
||||||
|
this.m_subContentParent.SetActive(true);
|
||||||
|
this.m_subContentParent.transform.SetAsLastSibling();
|
||||||
|
m_subExpandBtn.GetComponentInChildren<Text>().text = "▼";
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
this.m_subContentParent.SetActive(false);
|
||||||
|
m_subExpandBtn.GetComponentInChildren<Text>().text = "▲";
|
||||||
|
}
|
||||||
|
|
||||||
|
OnToggleSubcontent(m_subContentParent.activeSelf);
|
||||||
|
|
||||||
|
RefreshElementsAfterUpdate();
|
||||||
|
}
|
||||||
|
|
||||||
|
internal virtual void OnToggleSubcontent(bool toggle)
|
||||||
|
{
|
||||||
|
if (!m_subContentConstructed)
|
||||||
|
ConstructSubcontent();
|
||||||
|
}
|
||||||
|
|
||||||
|
public string GetDefaultLabel(bool updateType = true)
|
||||||
|
{
|
||||||
|
var valueType = Value?.GetType() ?? this.FallbackType;
|
||||||
|
if (updateType)
|
||||||
|
m_richValueType = UISyntaxHighlight.ParseFullSyntax(valueType, true);
|
||||||
|
|
||||||
|
if (!Owner.HasEvaluated)
|
||||||
|
return m_defaultLabel = $"<i><color=grey>Not yet evaluated</color> ({m_richValueType})</i>";
|
||||||
|
|
||||||
|
if (Value.IsNullOrDestroyed())
|
||||||
|
return m_defaultLabel = $"<color=grey>null</color> ({m_richValueType})";
|
||||||
|
|
||||||
|
string label;
|
||||||
|
|
||||||
|
if (Value is TextAsset textAsset)
|
||||||
|
{
|
||||||
|
label = textAsset.text;
|
||||||
|
|
||||||
|
if (label.Length > 10)
|
||||||
|
label = $"{label.Substring(0, 10)}...";
|
||||||
|
|
||||||
|
label = $"\"{label}\" {textAsset.name} ({m_richValueType})";
|
||||||
|
}
|
||||||
|
else if (Value is EventSystem)
|
||||||
|
{
|
||||||
|
label = m_richValueType;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
var toString = (string)valueType.GetMethod("ToString", new Type[0])?.Invoke(Value, null)
|
||||||
|
?? Value.ToString();
|
||||||
|
|
||||||
|
var fullnametemp = valueType.ToString();
|
||||||
|
if (fullnametemp.StartsWith("Il2CppSystem"))
|
||||||
|
fullnametemp = fullnametemp.Substring(6, fullnametemp.Length - 6);
|
||||||
|
|
||||||
|
var temp = toString.Replace(fullnametemp, "").Trim();
|
||||||
|
|
||||||
|
if (string.IsNullOrEmpty(temp))
|
||||||
|
{
|
||||||
|
label = m_richValueType;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if (toString.Length > 200)
|
||||||
|
toString = toString.Substring(0, 200) + "...";
|
||||||
|
|
||||||
|
label = toString;
|
||||||
|
|
||||||
|
var unityType = $"({valueType.FullName})";
|
||||||
|
if (Value is UnityEngine.Object && label.Contains(unityType))
|
||||||
|
label = label.Replace(unityType, $"({m_richValueType})");
|
||||||
|
else
|
||||||
|
label += $" ({m_richValueType})";
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return m_defaultLabel = label;
|
||||||
|
}
|
||||||
|
|
||||||
|
#region UI CONSTRUCTION
|
||||||
|
|
||||||
|
internal GameObject m_mainContentParent;
|
||||||
|
internal GameObject m_subContentParent;
|
||||||
|
|
||||||
|
internal GameObject m_valueContent;
|
||||||
|
internal GameObject m_inspectButton;
|
||||||
|
internal Text m_baseLabel;
|
||||||
|
|
||||||
|
internal Button m_subExpandBtn;
|
||||||
|
internal bool m_subContentConstructed;
|
||||||
|
|
||||||
|
public virtual void ConstructUI(GameObject parent, GameObject subGroup)
|
||||||
|
{
|
||||||
|
m_UIConstructed = true;
|
||||||
|
|
||||||
|
m_valueContent = UIFactory.CreateHorizontalGroup(parent, new Color(1, 1, 1, 0));
|
||||||
|
m_valueContent.name = "InteractiveValue.ValueContent";
|
||||||
|
var mainRect = m_valueContent.GetComponent<RectTransform>();
|
||||||
|
mainRect.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, 25);
|
||||||
|
var mainGroup = m_valueContent.GetComponent<HorizontalLayoutGroup>();
|
||||||
|
mainGroup.childForceExpandWidth = false;
|
||||||
|
mainGroup.childControlWidth = true;
|
||||||
|
mainGroup.childForceExpandHeight = false;
|
||||||
|
mainGroup.childControlHeight = true;
|
||||||
|
mainGroup.spacing = 4;
|
||||||
|
mainGroup.childAlignment = TextAnchor.UpperLeft;
|
||||||
|
var mainLayout = m_valueContent.AddComponent<LayoutElement>();
|
||||||
|
mainLayout.flexibleWidth = 9000;
|
||||||
|
mainLayout.minWidth = 175;
|
||||||
|
mainLayout.minHeight = 25;
|
||||||
|
mainLayout.flexibleHeight = 0;
|
||||||
|
|
||||||
|
// subcontent expand button TODO
|
||||||
|
if (HasSubContent)
|
||||||
|
{
|
||||||
|
var subBtnObj = UIFactory.CreateButton(m_valueContent, new Color(0.3f, 0.3f, 0.3f));
|
||||||
|
var btnLayout = subBtnObj.AddComponent<LayoutElement>();
|
||||||
|
btnLayout.minHeight = 25;
|
||||||
|
btnLayout.minWidth = 25;
|
||||||
|
btnLayout.flexibleWidth = 0;
|
||||||
|
btnLayout.flexibleHeight = 0;
|
||||||
|
var btnText = subBtnObj.GetComponentInChildren<Text>();
|
||||||
|
btnText.text = "▲";
|
||||||
|
m_subExpandBtn = subBtnObj.GetComponent<Button>();
|
||||||
|
m_subExpandBtn.onClick.AddListener(() =>
|
||||||
|
{
|
||||||
|
ToggleSubcontent();
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
// inspect button
|
||||||
|
|
||||||
|
m_inspectButton = UIFactory.CreateButton(m_valueContent, new Color(0.3f, 0.3f, 0.3f, 0.2f));
|
||||||
|
var inspectLayout = m_inspectButton.AddComponent<LayoutElement>();
|
||||||
|
inspectLayout.minWidth = 60;
|
||||||
|
inspectLayout.minHeight = 25;
|
||||||
|
inspectLayout.flexibleHeight = 0;
|
||||||
|
inspectLayout.flexibleWidth = 0;
|
||||||
|
var inspectText = m_inspectButton.GetComponentInChildren<Text>();
|
||||||
|
inspectText.text = "Inspect";
|
||||||
|
var inspectBtn = m_inspectButton.GetComponent<Button>();
|
||||||
|
|
||||||
|
inspectBtn.onClick.AddListener(OnInspectClicked);
|
||||||
|
void OnInspectClicked()
|
||||||
|
{
|
||||||
|
if (!Value.IsNullOrDestroyed(false))
|
||||||
|
InspectorManager.Instance.Inspect(this.Value);
|
||||||
|
}
|
||||||
|
|
||||||
|
m_inspectButton.SetActive(false);
|
||||||
|
|
||||||
|
// value label
|
||||||
|
|
||||||
|
var labelObj = UIFactory.CreateLabel(m_valueContent, TextAnchor.MiddleLeft);
|
||||||
|
m_baseLabel = labelObj.GetComponent<Text>();
|
||||||
|
var labelLayout = labelObj.AddComponent<LayoutElement>();
|
||||||
|
labelLayout.flexibleWidth = 9000;
|
||||||
|
labelLayout.minHeight = 25;
|
||||||
|
|
||||||
|
m_subContentParent = subGroup;
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
}
|
||||||
|
}
|
603
src/Inspectors/Reflection/ReflectionInspector.cs
Normal file
603
src/Inspectors/Reflection/ReflectionInspector.cs
Normal file
@ -0,0 +1,603 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using UnityExplorer.Helpers;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityExplorer.Inspectors.Reflection;
|
||||||
|
using UnityExplorer.UI.Shared;
|
||||||
|
using System.Reflection;
|
||||||
|
using UnityExplorer.UI;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
using UnityExplorer.Config;
|
||||||
|
|
||||||
|
namespace UnityExplorer.Inspectors
|
||||||
|
{
|
||||||
|
public class ReflectionInspector : InspectorBase
|
||||||
|
{
|
||||||
|
#region STATIC
|
||||||
|
|
||||||
|
public static ReflectionInspector ActiveInstance { get; private set; }
|
||||||
|
|
||||||
|
static ReflectionInspector()
|
||||||
|
{
|
||||||
|
PanelDragger.OnFinishResize += OnContainerResized;
|
||||||
|
SceneExplorer.OnToggleShow += OnContainerResized;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void OnContainerResized()
|
||||||
|
{
|
||||||
|
if (ActiveInstance == null)
|
||||||
|
return;
|
||||||
|
|
||||||
|
ActiveInstance.m_widthUpdateWanted = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Blacklists
|
||||||
|
private static readonly HashSet<string> bl_typeAndMember = new HashSet<string>
|
||||||
|
{
|
||||||
|
#if CPP
|
||||||
|
// these cause a crash in IL2CPP
|
||||||
|
"Type.DeclaringMethod",
|
||||||
|
"Rigidbody2D.Cast",
|
||||||
|
"Collider2D.Cast",
|
||||||
|
"Collider2D.Raycast",
|
||||||
|
"Texture2D.SetPixelDataImpl",
|
||||||
|
#endif
|
||||||
|
};
|
||||||
|
private static readonly HashSet<string> bl_memberNameStartsWith = new HashSet<string>
|
||||||
|
{
|
||||||
|
// these are redundant
|
||||||
|
"get_",
|
||||||
|
"set_",
|
||||||
|
};
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
#region INSTANCE
|
||||||
|
|
||||||
|
public override string TabLabel => m_targetTypeShortName;
|
||||||
|
|
||||||
|
internal readonly Type m_targetType;
|
||||||
|
internal readonly string m_targetTypeShortName;
|
||||||
|
|
||||||
|
// all cached members of the target
|
||||||
|
internal CacheMember[] m_allMembers;
|
||||||
|
// filtered members based on current filters
|
||||||
|
internal readonly List<CacheMember> m_membersFiltered = new List<CacheMember>();
|
||||||
|
// actual shortlist of displayed members
|
||||||
|
internal readonly CacheMember[] m_displayedMembers = new CacheMember[ModConfig.Instance.Default_Page_Limit];
|
||||||
|
|
||||||
|
internal bool m_autoUpdate;
|
||||||
|
|
||||||
|
// UI members
|
||||||
|
|
||||||
|
private GameObject m_content;
|
||||||
|
public override GameObject Content
|
||||||
|
{
|
||||||
|
get => m_content;
|
||||||
|
set => m_content = value;
|
||||||
|
}
|
||||||
|
|
||||||
|
internal Text m_nameFilterText;
|
||||||
|
internal MemberTypes m_memberFilter;
|
||||||
|
internal Button m_lastActiveMemButton;
|
||||||
|
|
||||||
|
internal PageHandler m_pageHandler;
|
||||||
|
internal SliderScrollbar m_sliderScroller;
|
||||||
|
internal GameObject m_scrollContent;
|
||||||
|
internal RectTransform m_scrollContentRect;
|
||||||
|
|
||||||
|
internal bool m_widthUpdateWanted;
|
||||||
|
internal bool m_widthUpdateWaiting;
|
||||||
|
|
||||||
|
public ReflectionInspector(object target) : base(target)
|
||||||
|
{
|
||||||
|
if (this is StaticInspector)
|
||||||
|
m_targetType = target as Type;
|
||||||
|
else
|
||||||
|
m_targetType = ReflectionHelpers.GetActualType(target);
|
||||||
|
|
||||||
|
m_targetTypeShortName = UISyntaxHighlight.ParseFullSyntax(m_targetType, false);
|
||||||
|
|
||||||
|
ConstructUI();
|
||||||
|
|
||||||
|
CacheMembers(m_targetType);
|
||||||
|
|
||||||
|
FilterMembers();
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void SetActive()
|
||||||
|
{
|
||||||
|
base.SetActive();
|
||||||
|
ActiveInstance = this;
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void SetInactive()
|
||||||
|
{
|
||||||
|
base.SetInactive();
|
||||||
|
ActiveInstance = null;
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void Destroy()
|
||||||
|
{
|
||||||
|
base.Destroy();
|
||||||
|
|
||||||
|
if (this.Content)
|
||||||
|
GameObject.Destroy(this.Content);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnPageTurned()
|
||||||
|
{
|
||||||
|
RefreshDisplay();
|
||||||
|
}
|
||||||
|
|
||||||
|
internal bool IsBlacklisted(string sig) => bl_typeAndMember.Any(it => sig.Contains(it));
|
||||||
|
internal bool IsBlacklisted(MethodInfo method) => bl_memberNameStartsWith.Any(it => method.Name.StartsWith(it));
|
||||||
|
|
||||||
|
internal string GetSig(MemberInfo member) => $"{member.DeclaringType.Name}.{member.Name}";
|
||||||
|
internal string AppendArgsToSig(ParameterInfo[] args)
|
||||||
|
{
|
||||||
|
string ret = " (";
|
||||||
|
foreach (var param in args)
|
||||||
|
ret += $"{param.ParameterType.Name} {param.Name}, ";
|
||||||
|
ret += ")";
|
||||||
|
return ret;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void CacheMembers(Type type)
|
||||||
|
{
|
||||||
|
var list = new List<CacheMember>();
|
||||||
|
var cachedSigs = new HashSet<string>();
|
||||||
|
|
||||||
|
var types = ReflectionHelpers.GetAllBaseTypes(type);
|
||||||
|
|
||||||
|
var flags = BindingFlags.NonPublic | BindingFlags.Public | BindingFlags.Static;
|
||||||
|
if (this is InstanceInspector)
|
||||||
|
flags |= BindingFlags.Instance;
|
||||||
|
|
||||||
|
foreach (var declaringType in types)
|
||||||
|
{
|
||||||
|
var target = Target;
|
||||||
|
#if CPP
|
||||||
|
target = target.Il2CppCast(declaringType);
|
||||||
|
#endif
|
||||||
|
IEnumerable<MemberInfo> infos = declaringType.GetMethods(flags);
|
||||||
|
infos = infos.Concat(declaringType.GetProperties(flags));
|
||||||
|
infos = infos.Concat(declaringType.GetFields(flags));
|
||||||
|
|
||||||
|
foreach (var member in infos)
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
//ExplorerCore.Log($"Trying to cache member {sig}...");
|
||||||
|
//ExplorerCore.Log(member.DeclaringType.FullName + "." + member.Name);
|
||||||
|
|
||||||
|
var sig = GetSig(member);
|
||||||
|
|
||||||
|
var mi = member as MethodInfo;
|
||||||
|
var pi = member as PropertyInfo;
|
||||||
|
var fi = member as FieldInfo;
|
||||||
|
|
||||||
|
if (IsBlacklisted(sig) || (mi != null && IsBlacklisted(mi)))
|
||||||
|
continue;
|
||||||
|
|
||||||
|
var args = mi?.GetParameters() ?? pi?.GetIndexParameters();
|
||||||
|
if (args != null)
|
||||||
|
{
|
||||||
|
if (!CacheMember.CanProcessArgs(args))
|
||||||
|
continue;
|
||||||
|
|
||||||
|
sig += AppendArgsToSig(args);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (cachedSigs.Contains(sig))
|
||||||
|
continue;
|
||||||
|
|
||||||
|
cachedSigs.Add(sig);
|
||||||
|
|
||||||
|
if (mi != null)
|
||||||
|
list.Add(new CacheMethod(mi, target, m_scrollContent));
|
||||||
|
else if (pi != null)
|
||||||
|
list.Add(new CacheProperty(pi, target, m_scrollContent));
|
||||||
|
else
|
||||||
|
list.Add(new CacheField(fi, target, m_scrollContent));
|
||||||
|
}
|
||||||
|
catch (Exception e)
|
||||||
|
{
|
||||||
|
ExplorerCore.LogWarning($"Exception caching member {member.DeclaringType.FullName}.{member.Name}!");
|
||||||
|
ExplorerCore.Log(e.ToString());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
var typeList = types.ToList();
|
||||||
|
|
||||||
|
var sorted = new List<CacheMember>();
|
||||||
|
sorted.AddRange(list.Where(it => it is CacheMethod)
|
||||||
|
.OrderBy(it => typeList.IndexOf(it.DeclaringType))
|
||||||
|
.ThenBy(it => it.NameForFiltering));
|
||||||
|
sorted.AddRange(list.Where(it => it is CacheProperty)
|
||||||
|
.OrderBy(it => typeList.IndexOf(it.DeclaringType))
|
||||||
|
.ThenBy(it => it.NameForFiltering));
|
||||||
|
sorted.AddRange(list.Where(it => it is CacheField)
|
||||||
|
.OrderBy(it => typeList.IndexOf(it.DeclaringType))
|
||||||
|
.ThenBy(it => it.NameForFiltering));
|
||||||
|
|
||||||
|
m_allMembers = sorted.ToArray();
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void Update()
|
||||||
|
{
|
||||||
|
base.Update();
|
||||||
|
|
||||||
|
if (m_autoUpdate)
|
||||||
|
{
|
||||||
|
foreach (var member in m_displayedMembers)
|
||||||
|
{
|
||||||
|
if (member == null) break;
|
||||||
|
member.UpdateValue();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (m_widthUpdateWanted)
|
||||||
|
{
|
||||||
|
if (!m_widthUpdateWaiting)
|
||||||
|
m_widthUpdateWaiting = true;
|
||||||
|
else
|
||||||
|
{
|
||||||
|
UpdateWidths();
|
||||||
|
m_widthUpdateWaiting = false;
|
||||||
|
m_widthUpdateWanted = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnMemberFilterClicked(MemberTypes type, Button button)
|
||||||
|
{
|
||||||
|
if (m_lastActiveMemButton)
|
||||||
|
{
|
||||||
|
var lastColors = m_lastActiveMemButton.colors;
|
||||||
|
lastColors.normalColor = new Color(0.2f, 0.2f, 0.2f);
|
||||||
|
m_lastActiveMemButton.colors = lastColors;
|
||||||
|
}
|
||||||
|
|
||||||
|
m_memberFilter = type;
|
||||||
|
m_lastActiveMemButton = button;
|
||||||
|
|
||||||
|
var colors = m_lastActiveMemButton.colors;
|
||||||
|
colors.normalColor = new Color(0.2f, 0.6f, 0.2f);
|
||||||
|
m_lastActiveMemButton.colors = colors;
|
||||||
|
|
||||||
|
FilterMembers(null, true);
|
||||||
|
m_sliderScroller.m_slider.value = 1f;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void FilterMembers(string nameFilter = null, bool force = false)
|
||||||
|
{
|
||||||
|
int lastCount = m_membersFiltered.Count;
|
||||||
|
m_membersFiltered.Clear();
|
||||||
|
|
||||||
|
nameFilter = nameFilter?.ToLower() ?? m_nameFilterText.text.ToLower();
|
||||||
|
|
||||||
|
foreach (var mem in m_allMembers)
|
||||||
|
{
|
||||||
|
// membertype filter
|
||||||
|
if (m_memberFilter != MemberTypes.All && mem.MemInfo.MemberType != m_memberFilter)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
if (this is InstanceInspector ii && ii.m_scopeFilter != MemberScopes.All)
|
||||||
|
{
|
||||||
|
if (mem.IsStatic && ii.m_scopeFilter != MemberScopes.Static)
|
||||||
|
continue;
|
||||||
|
else if (!mem.IsStatic && ii.m_scopeFilter != MemberScopes.Instance)
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
// name filter
|
||||||
|
if (!string.IsNullOrEmpty(nameFilter) && !mem.NameForFiltering.Contains(nameFilter))
|
||||||
|
continue;
|
||||||
|
|
||||||
|
m_membersFiltered.Add(mem);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (force || lastCount != m_membersFiltered.Count)
|
||||||
|
RefreshDisplay();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void RefreshDisplay()
|
||||||
|
{
|
||||||
|
var members = m_membersFiltered;
|
||||||
|
m_pageHandler.ListCount = members.Count;
|
||||||
|
|
||||||
|
// disable current members
|
||||||
|
for (int i = 0; i < m_displayedMembers.Length; i++)
|
||||||
|
{
|
||||||
|
var mem = m_displayedMembers[i];
|
||||||
|
if (mem != null)
|
||||||
|
mem.Disable();
|
||||||
|
else
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (members.Count < 1)
|
||||||
|
return;
|
||||||
|
|
||||||
|
foreach (var itemIndex in m_pageHandler)
|
||||||
|
{
|
||||||
|
if (itemIndex >= members.Count)
|
||||||
|
break;
|
||||||
|
|
||||||
|
CacheMember member = members[itemIndex];
|
||||||
|
m_displayedMembers[itemIndex - m_pageHandler.StartIndex] = member;
|
||||||
|
member.Enable();
|
||||||
|
}
|
||||||
|
|
||||||
|
m_widthUpdateWanted = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
internal void UpdateWidths()
|
||||||
|
{
|
||||||
|
float labelWidth = 125;
|
||||||
|
|
||||||
|
foreach (var cache in m_displayedMembers)
|
||||||
|
{
|
||||||
|
if (cache == null)
|
||||||
|
break;
|
||||||
|
|
||||||
|
var width = cache.GetMemberLabelWidth(m_scrollContentRect);
|
||||||
|
|
||||||
|
if (width > labelWidth)
|
||||||
|
labelWidth = width;
|
||||||
|
}
|
||||||
|
|
||||||
|
float valueWidth = m_scrollContentRect.rect.width - labelWidth - 20;
|
||||||
|
|
||||||
|
foreach (var cache in m_displayedMembers)
|
||||||
|
{
|
||||||
|
if (cache == null)
|
||||||
|
break;
|
||||||
|
cache.SetWidths(labelWidth, valueWidth);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#region UI CONSTRUCTION
|
||||||
|
|
||||||
|
internal void ConstructUI()
|
||||||
|
{
|
||||||
|
var parent = InspectorManager.Instance.m_inspectorContent;
|
||||||
|
this.Content = UIFactory.CreateVerticalGroup(parent, new Color(0.15f, 0.15f, 0.15f));
|
||||||
|
var mainGroup = Content.GetComponent<VerticalLayoutGroup>();
|
||||||
|
mainGroup.childForceExpandHeight = false;
|
||||||
|
mainGroup.childForceExpandWidth = true;
|
||||||
|
mainGroup.childControlHeight = true;
|
||||||
|
mainGroup.childControlWidth = true;
|
||||||
|
mainGroup.spacing = 5;
|
||||||
|
mainGroup.padding.top = 4;
|
||||||
|
mainGroup.padding.left = 4;
|
||||||
|
mainGroup.padding.right = 4;
|
||||||
|
mainGroup.padding.bottom = 4;
|
||||||
|
|
||||||
|
ConstructTopArea();
|
||||||
|
|
||||||
|
ConstructMemberList();
|
||||||
|
}
|
||||||
|
|
||||||
|
internal void ConstructTopArea()
|
||||||
|
{
|
||||||
|
var nameRowObj = UIFactory.CreateHorizontalGroup(Content, new Color(1, 1, 1, 0));
|
||||||
|
var nameRow = nameRowObj.GetComponent<HorizontalLayoutGroup>();
|
||||||
|
nameRow.childForceExpandWidth = true;
|
||||||
|
nameRow.childForceExpandHeight = true;
|
||||||
|
nameRow.childControlHeight = true;
|
||||||
|
nameRow.childControlWidth = true;
|
||||||
|
nameRow.padding.top = 2;
|
||||||
|
var nameRowLayout = nameRowObj.AddComponent<LayoutElement>();
|
||||||
|
nameRowLayout.minHeight = 25;
|
||||||
|
nameRowLayout.flexibleHeight = 0;
|
||||||
|
nameRowLayout.minWidth = 200;
|
||||||
|
nameRowLayout.flexibleWidth = 5000;
|
||||||
|
|
||||||
|
var typeLabel = UIFactory.CreateLabel(nameRowObj, TextAnchor.MiddleLeft);
|
||||||
|
var typeLabelText = typeLabel.GetComponent<Text>();
|
||||||
|
typeLabelText.text = "Type:";
|
||||||
|
typeLabelText.horizontalOverflow = HorizontalWrapMode.Overflow;
|
||||||
|
var typeLabelTextLayout = typeLabel.AddComponent<LayoutElement>();
|
||||||
|
typeLabelTextLayout.minWidth = 40;
|
||||||
|
typeLabelTextLayout.flexibleWidth = 0;
|
||||||
|
typeLabelTextLayout.minHeight = 25;
|
||||||
|
|
||||||
|
var typeDisplayObj = UIFactory.CreateLabel(nameRowObj, TextAnchor.MiddleLeft);
|
||||||
|
var typeDisplayText = typeDisplayObj.GetComponent<Text>();
|
||||||
|
typeDisplayText.text = UISyntaxHighlight.ParseFullSyntax(m_targetType, true);
|
||||||
|
var typeDisplayLayout = typeDisplayObj.AddComponent<LayoutElement>();
|
||||||
|
typeDisplayLayout.minHeight = 25;
|
||||||
|
typeDisplayLayout.flexibleWidth = 5000;
|
||||||
|
|
||||||
|
// Helper tools
|
||||||
|
|
||||||
|
if (this is InstanceInspector)
|
||||||
|
{
|
||||||
|
(this as InstanceInspector).ConstructInstanceHelpers();
|
||||||
|
}
|
||||||
|
|
||||||
|
ConstructFilterArea();
|
||||||
|
|
||||||
|
ConstructOptionsArea();
|
||||||
|
}
|
||||||
|
|
||||||
|
internal void ConstructFilterArea()
|
||||||
|
{
|
||||||
|
// Filters
|
||||||
|
|
||||||
|
var filterAreaObj = UIFactory.CreateVerticalGroup(Content, new Color(0.1f, 0.1f, 0.1f));
|
||||||
|
var filterLayout = filterAreaObj.AddComponent<LayoutElement>();
|
||||||
|
filterLayout.minHeight = 60;
|
||||||
|
var filterGroup = filterAreaObj.GetComponent<VerticalLayoutGroup>();
|
||||||
|
filterGroup.childForceExpandWidth = true;
|
||||||
|
filterGroup.childForceExpandHeight = true;
|
||||||
|
filterGroup.childControlWidth = true;
|
||||||
|
filterGroup.childControlHeight = true;
|
||||||
|
filterGroup.spacing = 4;
|
||||||
|
filterGroup.padding.left = 4;
|
||||||
|
filterGroup.padding.right = 4;
|
||||||
|
filterGroup.padding.top = 4;
|
||||||
|
filterGroup.padding.bottom = 4;
|
||||||
|
|
||||||
|
// name filter
|
||||||
|
|
||||||
|
var nameFilterRowObj = UIFactory.CreateHorizontalGroup(filterAreaObj, new Color(1, 1, 1, 0));
|
||||||
|
var nameFilterGroup = nameFilterRowObj.GetComponent<HorizontalLayoutGroup>();
|
||||||
|
nameFilterGroup.childForceExpandHeight = false;
|
||||||
|
nameFilterGroup.childForceExpandWidth = false;
|
||||||
|
nameFilterGroup.childControlWidth = true;
|
||||||
|
nameFilterGroup.childControlHeight = true;
|
||||||
|
nameFilterGroup.spacing = 5;
|
||||||
|
var nameFilterLayout = nameFilterRowObj.AddComponent<LayoutElement>();
|
||||||
|
nameFilterLayout.minHeight = 25;
|
||||||
|
nameFilterLayout.flexibleHeight = 0;
|
||||||
|
nameFilterLayout.flexibleWidth = 5000;
|
||||||
|
|
||||||
|
var nameLabelObj = UIFactory.CreateLabel(nameFilterRowObj, TextAnchor.MiddleLeft);
|
||||||
|
var nameLabelLayout = nameLabelObj.AddComponent<LayoutElement>();
|
||||||
|
nameLabelLayout.minWidth = 100;
|
||||||
|
nameLabelLayout.minHeight = 25;
|
||||||
|
nameLabelLayout.flexibleWidth = 0;
|
||||||
|
var nameLabelText = nameLabelObj.GetComponent<Text>();
|
||||||
|
nameLabelText.text = "Filter names:";
|
||||||
|
nameLabelText.color = Color.grey;
|
||||||
|
|
||||||
|
var nameInputObj = UIFactory.CreateInputField(nameFilterRowObj, 14, (int)TextAnchor.MiddleLeft, (int)HorizontalWrapMode.Overflow);
|
||||||
|
var nameInputLayout = nameInputObj.AddComponent<LayoutElement>();
|
||||||
|
nameInputLayout.flexibleWidth = 5000;
|
||||||
|
nameInputLayout.minWidth = 100;
|
||||||
|
nameInputLayout.minHeight = 25;
|
||||||
|
var nameInput = nameInputObj.GetComponent<InputField>();
|
||||||
|
nameInput.onValueChanged.AddListener((string val) => { FilterMembers(val); });
|
||||||
|
m_nameFilterText = nameInput.textComponent;
|
||||||
|
|
||||||
|
// membertype filter
|
||||||
|
|
||||||
|
var memberFilterRowObj = UIFactory.CreateHorizontalGroup(filterAreaObj, new Color(1, 1, 1, 0));
|
||||||
|
var memFilterGroup = memberFilterRowObj.GetComponent<HorizontalLayoutGroup>();
|
||||||
|
memFilterGroup.childForceExpandHeight = false;
|
||||||
|
memFilterGroup.childForceExpandWidth = false;
|
||||||
|
memFilterGroup.childControlWidth = true;
|
||||||
|
memFilterGroup.childControlHeight = true;
|
||||||
|
memFilterGroup.spacing = 5;
|
||||||
|
var memFilterLayout = memberFilterRowObj.AddComponent<LayoutElement>();
|
||||||
|
memFilterLayout.minHeight = 25;
|
||||||
|
memFilterLayout.flexibleHeight = 0;
|
||||||
|
memFilterLayout.flexibleWidth = 5000;
|
||||||
|
|
||||||
|
var memLabelObj = UIFactory.CreateLabel(memberFilterRowObj, TextAnchor.MiddleLeft);
|
||||||
|
var memLabelLayout = memLabelObj.AddComponent<LayoutElement>();
|
||||||
|
memLabelLayout.minWidth = 100;
|
||||||
|
memLabelLayout.minHeight = 25;
|
||||||
|
memLabelLayout.flexibleWidth = 0;
|
||||||
|
var memLabelText = memLabelObj.GetComponent<Text>();
|
||||||
|
memLabelText.text = "Filter members:";
|
||||||
|
memLabelText.color = Color.grey;
|
||||||
|
|
||||||
|
AddFilterButton(memberFilterRowObj, MemberTypes.All);
|
||||||
|
AddFilterButton(memberFilterRowObj, MemberTypes.Method);
|
||||||
|
AddFilterButton(memberFilterRowObj, MemberTypes.Property, true);
|
||||||
|
AddFilterButton(memberFilterRowObj, MemberTypes.Field);
|
||||||
|
|
||||||
|
// Instance filters
|
||||||
|
|
||||||
|
if (this is InstanceInspector)
|
||||||
|
{
|
||||||
|
(this as InstanceInspector).ConstructInstanceFilters(filterAreaObj);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void AddFilterButton(GameObject parent, MemberTypes type, bool setEnabled = false)
|
||||||
|
{
|
||||||
|
var btnObj = UIFactory.CreateButton(parent, new Color(0.2f, 0.2f, 0.2f));
|
||||||
|
|
||||||
|
var btnLayout = btnObj.AddComponent<LayoutElement>();
|
||||||
|
btnLayout.minHeight = 25;
|
||||||
|
btnLayout.minWidth = 70;
|
||||||
|
|
||||||
|
var text = btnObj.GetComponentInChildren<Text>();
|
||||||
|
text.text = type.ToString();
|
||||||
|
|
||||||
|
var btn = btnObj.GetComponent<Button>();
|
||||||
|
|
||||||
|
btn.onClick.AddListener(() => { OnMemberFilterClicked(type, btn); });
|
||||||
|
|
||||||
|
var colors = btn.colors;
|
||||||
|
colors.highlightedColor = new Color(0.3f, 0.7f, 0.3f);
|
||||||
|
|
||||||
|
if (setEnabled)
|
||||||
|
{
|
||||||
|
colors.normalColor = new Color(0.2f, 0.6f, 0.2f);
|
||||||
|
m_memberFilter = type;
|
||||||
|
m_lastActiveMemButton = btn;
|
||||||
|
}
|
||||||
|
|
||||||
|
btn.colors = colors;
|
||||||
|
}
|
||||||
|
|
||||||
|
internal void ConstructOptionsArea()
|
||||||
|
{
|
||||||
|
var optionsRowObj = UIFactory.CreateHorizontalGroup(Content, new Color(1, 1, 1, 0));
|
||||||
|
var optionsLayout = optionsRowObj.AddComponent<LayoutElement>();
|
||||||
|
optionsLayout.minHeight = 25;
|
||||||
|
var optionsGroup = optionsRowObj.GetComponent<HorizontalLayoutGroup>();
|
||||||
|
optionsGroup.childForceExpandHeight = true;
|
||||||
|
optionsGroup.childForceExpandWidth = false;
|
||||||
|
optionsGroup.childAlignment = TextAnchor.MiddleLeft;
|
||||||
|
optionsGroup.spacing = 10;
|
||||||
|
|
||||||
|
// update button
|
||||||
|
|
||||||
|
var updateButtonObj = UIFactory.CreateButton(optionsRowObj, new Color(0.2f, 0.2f, 0.2f));
|
||||||
|
var updateBtnLayout = updateButtonObj.AddComponent<LayoutElement>();
|
||||||
|
updateBtnLayout.minWidth = 110;
|
||||||
|
updateBtnLayout.flexibleWidth = 0;
|
||||||
|
var updateText = updateButtonObj.GetComponentInChildren<Text>();
|
||||||
|
updateText.text = "Update Values";
|
||||||
|
var updateBtn = updateButtonObj.GetComponent<Button>();
|
||||||
|
updateBtn.onClick.AddListener(() =>
|
||||||
|
{
|
||||||
|
bool orig = m_autoUpdate;
|
||||||
|
m_autoUpdate = true;
|
||||||
|
Update();
|
||||||
|
if (!orig) m_autoUpdate = orig;
|
||||||
|
});
|
||||||
|
|
||||||
|
// auto update
|
||||||
|
|
||||||
|
var autoUpdateObj = UIFactory.CreateToggle(optionsRowObj, out Toggle autoUpdateToggle, out Text autoUpdateText);
|
||||||
|
var autoUpdateLayout = autoUpdateObj.AddComponent<LayoutElement>();
|
||||||
|
autoUpdateLayout.minWidth = 150;
|
||||||
|
autoUpdateLayout.minHeight = 25;
|
||||||
|
autoUpdateText.text = "Auto-update?";
|
||||||
|
autoUpdateToggle.isOn = false;
|
||||||
|
autoUpdateToggle.onValueChanged.AddListener((bool val) => { m_autoUpdate = val; });
|
||||||
|
}
|
||||||
|
|
||||||
|
internal void ConstructMemberList()
|
||||||
|
{
|
||||||
|
var scrollobj = UIFactory.CreateScrollView(Content, out m_scrollContent, out m_sliderScroller, new Color(0.05f, 0.05f, 0.05f));
|
||||||
|
|
||||||
|
m_scrollContentRect = m_scrollContent.GetComponent<RectTransform>();
|
||||||
|
|
||||||
|
var scrollGroup = m_scrollContent.GetComponent<VerticalLayoutGroup>();
|
||||||
|
scrollGroup.spacing = 3;
|
||||||
|
scrollGroup.padding.left = 0;
|
||||||
|
scrollGroup.padding.right = 0;
|
||||||
|
scrollGroup.childForceExpandHeight = true;
|
||||||
|
|
||||||
|
m_pageHandler = new PageHandler(m_sliderScroller);
|
||||||
|
m_pageHandler.ConstructUI(Content);
|
||||||
|
m_pageHandler.OnPageChanged += OnPageTurned;
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion // end UI
|
||||||
|
|
||||||
|
#endregion // end instance
|
||||||
|
}
|
||||||
|
}
|
11
src/Inspectors/Reflection/StaticInspector.cs
Normal file
11
src/Inspectors/Reflection/StaticInspector.cs
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
using System;
|
||||||
|
|
||||||
|
namespace UnityExplorer.Inspectors.Reflection
|
||||||
|
{
|
||||||
|
public class StaticInspector : ReflectionInspector
|
||||||
|
{
|
||||||
|
public override string TabLabel => $" <color=cyan>[S]</color> {base.TabLabel}";
|
||||||
|
|
||||||
|
public StaticInspector(Type type) : base(type) { }
|
||||||
|
}
|
||||||
|
}
|
559
src/Inspectors/SceneExplorer.cs
Normal file
559
src/Inspectors/SceneExplorer.cs
Normal file
@ -0,0 +1,559 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using UnityExplorer.UI;
|
||||||
|
using UnityExplorer.UI.Modules;
|
||||||
|
using UnityExplorer.UI.Shared;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.SceneManagement;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
using UnityExplorer.Unstrip;
|
||||||
|
using UnityExplorer.Helpers;
|
||||||
|
|
||||||
|
namespace UnityExplorer.Inspectors
|
||||||
|
{
|
||||||
|
public class SceneExplorer
|
||||||
|
{
|
||||||
|
public static SceneExplorer Instance;
|
||||||
|
|
||||||
|
internal static Action OnToggleShow;
|
||||||
|
|
||||||
|
public SceneExplorer()
|
||||||
|
{
|
||||||
|
Instance = this;
|
||||||
|
ConstructScenePane();
|
||||||
|
}
|
||||||
|
|
||||||
|
private static bool Hiding;
|
||||||
|
|
||||||
|
private const float UPDATE_INTERVAL = 1f;
|
||||||
|
private float m_timeOfLastSceneUpdate;
|
||||||
|
|
||||||
|
// private int m_currentSceneHandle = -1;
|
||||||
|
public static Scene DontDestroyScene => DontDestroyObject.scene;
|
||||||
|
internal Scene m_currentScene;
|
||||||
|
internal Scene[] m_currentScenes = new Scene[0];
|
||||||
|
|
||||||
|
private GameObject m_selectedSceneObject;
|
||||||
|
private int m_lastCount;
|
||||||
|
|
||||||
|
private Dropdown m_sceneDropdown;
|
||||||
|
private Text m_sceneDropdownText;
|
||||||
|
private Text m_scenePathText;
|
||||||
|
private GameObject m_mainInspectBtn;
|
||||||
|
private GameObject m_backButtonObj;
|
||||||
|
|
||||||
|
public PageHandler m_pageHandler;
|
||||||
|
private GameObject m_pageContent;
|
||||||
|
private GameObject[] m_allObjects = new GameObject[0];
|
||||||
|
private readonly List<GameObject> m_shortList = new List<GameObject>();
|
||||||
|
private readonly List<Text> m_shortListTexts = new List<Text>();
|
||||||
|
private readonly List<Toggle> m_shortListToggles = new List<Toggle>();
|
||||||
|
|
||||||
|
|
||||||
|
internal static GameObject DontDestroyObject
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
if (!m_dontDestroyObject)
|
||||||
|
{
|
||||||
|
m_dontDestroyObject = new GameObject("DontDestroyMe");
|
||||||
|
GameObject.DontDestroyOnLoad(m_dontDestroyObject);
|
||||||
|
}
|
||||||
|
return m_dontDestroyObject;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
internal static GameObject m_dontDestroyObject;
|
||||||
|
|
||||||
|
public void Init()
|
||||||
|
{
|
||||||
|
RefreshSceneSelector();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Update()
|
||||||
|
{
|
||||||
|
if (Hiding || Time.realtimeSinceStartup - m_timeOfLastSceneUpdate < UPDATE_INTERVAL)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
RefreshSceneSelector();
|
||||||
|
|
||||||
|
if (!m_selectedSceneObject)
|
||||||
|
{
|
||||||
|
if (m_currentScene != default)
|
||||||
|
{
|
||||||
|
#if CPP
|
||||||
|
SetSceneObjectList(SceneUnstrip.GetRootGameObjects(m_currentScene.handle));
|
||||||
|
#else
|
||||||
|
SetSceneObjectList(m_currentScene.GetRootGameObjects());
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
RefreshSelectedSceneObject();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
//#if CPP
|
||||||
|
// public int GetSceneHandle(string sceneName)
|
||||||
|
// {
|
||||||
|
// if (sceneName == "DontDestroyOnLoad")
|
||||||
|
// return DontDestroyScene;
|
||||||
|
|
||||||
|
// for (int i = 0; i < SceneManager.sceneCount; i++)
|
||||||
|
// {
|
||||||
|
// var scene = SceneManager.GetSceneAt(i);
|
||||||
|
// if (scene.name == sceneName)
|
||||||
|
// return scene.handle;
|
||||||
|
// }
|
||||||
|
// return -1;
|
||||||
|
// }
|
||||||
|
//#endif
|
||||||
|
|
||||||
|
internal void OnSceneChange()
|
||||||
|
{
|
||||||
|
m_sceneDropdown.OnCancel(null);
|
||||||
|
RefreshSceneSelector();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void RefreshSceneSelector()
|
||||||
|
{
|
||||||
|
var names = new List<string>();
|
||||||
|
var scenes = new List<Scene>();
|
||||||
|
|
||||||
|
for (int i = 0; i < SceneManager.sceneCount; i++)
|
||||||
|
{
|
||||||
|
Scene scene = SceneManager.GetSceneAt(i);
|
||||||
|
|
||||||
|
if (scene == default)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
scenes.Add(scene);
|
||||||
|
names.Add(scene.name);
|
||||||
|
}
|
||||||
|
|
||||||
|
names.Add("DontDestroyOnLoad");
|
||||||
|
scenes.Add(DontDestroyScene);
|
||||||
|
|
||||||
|
m_sceneDropdown.options.Clear();
|
||||||
|
|
||||||
|
foreach (string scene in names)
|
||||||
|
{
|
||||||
|
m_sceneDropdown.options.Add(new Dropdown.OptionData { text = scene });
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!names.Contains(m_sceneDropdownText.text))
|
||||||
|
{
|
||||||
|
m_sceneDropdownText.text = names[0];
|
||||||
|
SetTargetScene(scenes[0]);
|
||||||
|
}
|
||||||
|
|
||||||
|
m_currentScenes = scenes.ToArray();
|
||||||
|
}
|
||||||
|
|
||||||
|
//#if CPP
|
||||||
|
// public void SetTargetScene(string name) => SetTargetScene(scene.handle);
|
||||||
|
//#endif
|
||||||
|
|
||||||
|
public void SetTargetScene(Scene scene)
|
||||||
|
{
|
||||||
|
if (scene == default)
|
||||||
|
return;
|
||||||
|
|
||||||
|
m_currentScene = scene;
|
||||||
|
#if CPP
|
||||||
|
GameObject[] rootObjs = SceneUnstrip.GetRootGameObjects(scene.handle);
|
||||||
|
#else
|
||||||
|
GameObject[] rootObjs = SceneUnstrip.GetRootGameObjects(scene);
|
||||||
|
#endif
|
||||||
|
SetSceneObjectList(rootObjs);
|
||||||
|
|
||||||
|
m_selectedSceneObject = null;
|
||||||
|
|
||||||
|
if (m_backButtonObj.activeSelf)
|
||||||
|
{
|
||||||
|
m_backButtonObj.SetActive(false);
|
||||||
|
m_mainInspectBtn.SetActive(false);
|
||||||
|
}
|
||||||
|
|
||||||
|
m_scenePathText.text = "Scene root:";
|
||||||
|
//m_scenePathText.ForceMeshUpdate();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SetTargetObject(GameObject obj)
|
||||||
|
{
|
||||||
|
if (!obj)
|
||||||
|
return;
|
||||||
|
|
||||||
|
m_scenePathText.text = obj.name;
|
||||||
|
//m_scenePathText.ForceMeshUpdate();
|
||||||
|
|
||||||
|
m_selectedSceneObject = obj;
|
||||||
|
|
||||||
|
RefreshSelectedSceneObject();
|
||||||
|
|
||||||
|
if (!m_backButtonObj.activeSelf)
|
||||||
|
{
|
||||||
|
m_backButtonObj.SetActive(true);
|
||||||
|
m_mainInspectBtn.SetActive(true);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void RefreshSelectedSceneObject()
|
||||||
|
{
|
||||||
|
GameObject[] list = new GameObject[m_selectedSceneObject.transform.childCount];
|
||||||
|
for (int i = 0; i < m_selectedSceneObject.transform.childCount; i++)
|
||||||
|
{
|
||||||
|
list[i] = m_selectedSceneObject.transform.GetChild(i).gameObject;
|
||||||
|
}
|
||||||
|
|
||||||
|
SetSceneObjectList(list);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void SetSceneObjectList(GameObject[] objects)
|
||||||
|
{
|
||||||
|
m_allObjects = objects;
|
||||||
|
RefreshSceneObjectList();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void SceneListObjectClicked(int index)
|
||||||
|
{
|
||||||
|
if (index >= m_shortList.Count || !m_shortList[index])
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
var obj = m_shortList[index];
|
||||||
|
if (obj.transform.childCount > 0)
|
||||||
|
SetTargetObject(obj);
|
||||||
|
else
|
||||||
|
InspectorManager.Instance.Inspect(obj);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnSceneListPageTurn()
|
||||||
|
{
|
||||||
|
RefreshSceneObjectList();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnToggleClicked(int index, bool val)
|
||||||
|
{
|
||||||
|
if (index >= m_shortList.Count || !m_shortList[index])
|
||||||
|
return;
|
||||||
|
|
||||||
|
var obj = m_shortList[index];
|
||||||
|
obj.SetActive(val);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void RefreshSceneObjectList()
|
||||||
|
{
|
||||||
|
m_timeOfLastSceneUpdate = Time.realtimeSinceStartup;
|
||||||
|
|
||||||
|
var objects = m_allObjects;
|
||||||
|
m_pageHandler.ListCount = objects.Length;
|
||||||
|
|
||||||
|
//int startIndex = m_sceneListPageHandler.StartIndex;
|
||||||
|
|
||||||
|
int newCount = 0;
|
||||||
|
|
||||||
|
foreach (var itemIndex in m_pageHandler)
|
||||||
|
{
|
||||||
|
newCount++;
|
||||||
|
|
||||||
|
// normalized index starting from 0
|
||||||
|
var i = itemIndex - m_pageHandler.StartIndex;
|
||||||
|
|
||||||
|
if (itemIndex >= objects.Length)
|
||||||
|
{
|
||||||
|
if (i > m_lastCount || i >= m_shortListTexts.Count)
|
||||||
|
break;
|
||||||
|
|
||||||
|
GameObject label = m_shortListTexts[i].transform.parent.parent.gameObject;
|
||||||
|
if (label.activeSelf)
|
||||||
|
label.SetActive(false);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
GameObject obj = objects[itemIndex];
|
||||||
|
|
||||||
|
if (!obj)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
if (i >= m_shortList.Count)
|
||||||
|
{
|
||||||
|
m_shortList.Add(obj);
|
||||||
|
AddObjectListButton();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
m_shortList[i] = obj;
|
||||||
|
}
|
||||||
|
|
||||||
|
var text = m_shortListTexts[i];
|
||||||
|
|
||||||
|
var name = obj.name;
|
||||||
|
|
||||||
|
if (obj.transform.childCount > 0)
|
||||||
|
name = $"<color=grey>[{obj.transform.childCount}]</color> {name}";
|
||||||
|
|
||||||
|
text.text = name;
|
||||||
|
text.color = obj.activeSelf ? Color.green : Color.red;
|
||||||
|
|
||||||
|
var tog = m_shortListToggles[i];
|
||||||
|
tog.isOn = obj.activeSelf;
|
||||||
|
|
||||||
|
var label = text.transform.parent.parent.gameObject;
|
||||||
|
if (!label.activeSelf)
|
||||||
|
{
|
||||||
|
label.SetActive(true);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
m_lastCount = newCount;
|
||||||
|
}
|
||||||
|
|
||||||
|
#region UI CONSTRUCTION
|
||||||
|
|
||||||
|
public void ConstructScenePane()
|
||||||
|
{
|
||||||
|
GameObject leftPane = UIFactory.CreateVerticalGroup(HomePage.Instance.Content, new Color(72f / 255f, 72f / 255f, 72f / 255f));
|
||||||
|
LayoutElement leftLayout = leftPane.AddComponent<LayoutElement>();
|
||||||
|
leftLayout.minWidth = 350;
|
||||||
|
leftLayout.flexibleWidth = 0;
|
||||||
|
|
||||||
|
VerticalLayoutGroup leftGroup = leftPane.GetComponent<VerticalLayoutGroup>();
|
||||||
|
leftGroup.padding.left = 4;
|
||||||
|
leftGroup.padding.right = 4;
|
||||||
|
leftGroup.padding.top = 8;
|
||||||
|
leftGroup.padding.bottom = 4;
|
||||||
|
leftGroup.spacing = 4;
|
||||||
|
leftGroup.childControlWidth = true;
|
||||||
|
leftGroup.childControlHeight = true;
|
||||||
|
leftGroup.childForceExpandWidth = true;
|
||||||
|
leftGroup.childForceExpandHeight = true;
|
||||||
|
|
||||||
|
GameObject titleObj = UIFactory.CreateLabel(leftPane, TextAnchor.UpperLeft);
|
||||||
|
Text titleLabel = titleObj.GetComponent<Text>();
|
||||||
|
titleLabel.text = "Scene Explorer";
|
||||||
|
titleLabel.fontSize = 20;
|
||||||
|
LayoutElement titleLayout = titleObj.AddComponent<LayoutElement>();
|
||||||
|
titleLayout.minHeight = 30;
|
||||||
|
titleLayout.flexibleHeight = 0;
|
||||||
|
|
||||||
|
GameObject sceneDropdownObj = UIFactory.CreateDropdown(leftPane, out m_sceneDropdown);
|
||||||
|
LayoutElement dropdownLayout = sceneDropdownObj.AddComponent<LayoutElement>();
|
||||||
|
dropdownLayout.minHeight = 40;
|
||||||
|
dropdownLayout.flexibleHeight = 0;
|
||||||
|
dropdownLayout.minWidth = 320;
|
||||||
|
dropdownLayout.flexibleWidth = 2;
|
||||||
|
|
||||||
|
m_sceneDropdownText = m_sceneDropdown.transform.Find("Label").GetComponent<Text>();
|
||||||
|
m_sceneDropdown.onValueChanged.AddListener((int val) => { SetSceneFromDropdown(val); });
|
||||||
|
|
||||||
|
void SetSceneFromDropdown(int val)
|
||||||
|
{
|
||||||
|
//string scene = m_sceneDropdown.options[val].text;
|
||||||
|
SetTargetScene(m_currentScenes[val]);
|
||||||
|
}
|
||||||
|
|
||||||
|
GameObject scenePathGroupObj = UIFactory.CreateHorizontalGroup(leftPane, new Color(1, 1, 1, 0f));
|
||||||
|
HorizontalLayoutGroup scenePathGroup = scenePathGroupObj.GetComponent<HorizontalLayoutGroup>();
|
||||||
|
scenePathGroup.childControlHeight = true;
|
||||||
|
scenePathGroup.childControlWidth = true;
|
||||||
|
scenePathGroup.childForceExpandHeight = true;
|
||||||
|
scenePathGroup.childForceExpandWidth = true;
|
||||||
|
scenePathGroup.spacing = 5;
|
||||||
|
LayoutElement scenePathLayout = scenePathGroupObj.AddComponent<LayoutElement>();
|
||||||
|
scenePathLayout.minHeight = 20;
|
||||||
|
scenePathLayout.minWidth = 335;
|
||||||
|
scenePathLayout.flexibleWidth = 0;
|
||||||
|
|
||||||
|
m_backButtonObj = UIFactory.CreateButton(scenePathGroupObj);
|
||||||
|
Text backButtonText = m_backButtonObj.GetComponentInChildren<Text>();
|
||||||
|
backButtonText.text = "◄";
|
||||||
|
LayoutElement backButtonLayout = m_backButtonObj.AddComponent<LayoutElement>();
|
||||||
|
backButtonLayout.minWidth = 40;
|
||||||
|
backButtonLayout.flexibleWidth = 0;
|
||||||
|
Button backButton = m_backButtonObj.GetComponent<Button>();
|
||||||
|
var colors = backButton.colors;
|
||||||
|
colors.normalColor = new Color(0.12f, 0.12f, 0.12f);
|
||||||
|
backButton.colors = colors;
|
||||||
|
|
||||||
|
backButton.onClick.AddListener(() => { SetSceneObjectParent(); });
|
||||||
|
|
||||||
|
void SetSceneObjectParent()
|
||||||
|
{
|
||||||
|
if (!m_selectedSceneObject || !m_selectedSceneObject.transform.parent?.gameObject)
|
||||||
|
{
|
||||||
|
m_selectedSceneObject = null;
|
||||||
|
SetTargetScene(m_currentScene);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
SetTargetObject(m_selectedSceneObject.transform.parent.gameObject);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
GameObject scenePathLabel = UIFactory.CreateHorizontalGroup(scenePathGroupObj);
|
||||||
|
Image image = scenePathLabel.GetComponent<Image>();
|
||||||
|
image.color = Color.white;
|
||||||
|
|
||||||
|
LayoutElement scenePathLabelLayout = scenePathLabel.AddComponent<LayoutElement>();
|
||||||
|
scenePathLabelLayout.minWidth = 210;
|
||||||
|
scenePathLabelLayout.minHeight = 20;
|
||||||
|
scenePathLabelLayout.flexibleHeight = 0;
|
||||||
|
scenePathLabelLayout.flexibleWidth = 120;
|
||||||
|
|
||||||
|
scenePathLabel.AddComponent<Mask>().showMaskGraphic = false;
|
||||||
|
|
||||||
|
GameObject scenePathLabelText = UIFactory.CreateLabel(scenePathLabel, TextAnchor.MiddleLeft);
|
||||||
|
m_scenePathText = scenePathLabelText.GetComponent<Text>();
|
||||||
|
m_scenePathText.text = "Scene root:";
|
||||||
|
m_scenePathText.fontSize = 15;
|
||||||
|
m_scenePathText.horizontalOverflow = HorizontalWrapMode.Overflow;
|
||||||
|
|
||||||
|
LayoutElement textLayout = scenePathLabelText.gameObject.AddComponent<LayoutElement>();
|
||||||
|
textLayout.minWidth = 210;
|
||||||
|
textLayout.flexibleWidth = 120;
|
||||||
|
textLayout.minHeight = 20;
|
||||||
|
textLayout.flexibleHeight = 0;
|
||||||
|
|
||||||
|
m_mainInspectBtn = UIFactory.CreateButton(scenePathGroupObj);
|
||||||
|
Text inspectButtonText = m_mainInspectBtn.GetComponentInChildren<Text>();
|
||||||
|
inspectButtonText.text = "Inspect";
|
||||||
|
LayoutElement inspectButtonLayout = m_mainInspectBtn.AddComponent<LayoutElement>();
|
||||||
|
inspectButtonLayout.minWidth = 65;
|
||||||
|
inspectButtonLayout.flexibleWidth = 0;
|
||||||
|
Button inspectButton = m_mainInspectBtn.GetComponent<Button>();
|
||||||
|
colors = inspectButton.colors;
|
||||||
|
colors.normalColor = new Color(0.12f, 0.12f, 0.12f);
|
||||||
|
inspectButton.colors = colors;
|
||||||
|
|
||||||
|
inspectButton.onClick.AddListener(() => { InspectorManager.Instance.Inspect(m_selectedSceneObject); });
|
||||||
|
|
||||||
|
GameObject scrollObj = UIFactory.CreateScrollView(leftPane, out m_pageContent, out SliderScrollbar scroller, new Color(0.1f, 0.1f, 0.1f));
|
||||||
|
|
||||||
|
m_pageHandler = new PageHandler(scroller);
|
||||||
|
m_pageHandler.ConstructUI(leftPane);
|
||||||
|
m_pageHandler.OnPageChanged += OnSceneListPageTurn;
|
||||||
|
|
||||||
|
// hide button
|
||||||
|
|
||||||
|
var hideButtonObj = UIFactory.CreateButton(leftPane);
|
||||||
|
var hideBtn = hideButtonObj.GetComponent<Button>();
|
||||||
|
|
||||||
|
var hideColors = hideBtn.colors;
|
||||||
|
hideColors.normalColor = new Color(0.15f, 0.15f, 0.15f);
|
||||||
|
hideBtn.colors = hideColors;
|
||||||
|
var hideText = hideButtonObj.GetComponentInChildren<Text>();
|
||||||
|
hideText.text = "Hide Scene Explorer";
|
||||||
|
hideText.fontSize = 13;
|
||||||
|
var hideLayout = hideButtonObj.AddComponent<LayoutElement>();
|
||||||
|
hideLayout.minWidth = 20;
|
||||||
|
hideLayout.minHeight = 20;
|
||||||
|
|
||||||
|
hideBtn.onClick.AddListener(OnHide);
|
||||||
|
|
||||||
|
void OnHide()
|
||||||
|
{
|
||||||
|
if (!Hiding)
|
||||||
|
{
|
||||||
|
Hiding = true;
|
||||||
|
|
||||||
|
hideText.text = "►";
|
||||||
|
titleObj.SetActive(false);
|
||||||
|
sceneDropdownObj.SetActive(false);
|
||||||
|
scenePathGroupObj.SetActive(false);
|
||||||
|
scrollObj.SetActive(false);
|
||||||
|
m_pageHandler.Hide();
|
||||||
|
|
||||||
|
leftLayout.minWidth = 15;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Hiding = false;
|
||||||
|
|
||||||
|
hideText.text = "Hide Scene Explorer";
|
||||||
|
titleObj.SetActive(true);
|
||||||
|
sceneDropdownObj.SetActive(true);
|
||||||
|
scenePathGroupObj.SetActive(true);
|
||||||
|
scrollObj.SetActive(true);
|
||||||
|
|
||||||
|
leftLayout.minWidth = 350;
|
||||||
|
|
||||||
|
Update();
|
||||||
|
}
|
||||||
|
|
||||||
|
OnToggleShow?.Invoke();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void AddObjectListButton()
|
||||||
|
{
|
||||||
|
int thisIndex = m_shortListTexts.Count();
|
||||||
|
|
||||||
|
GameObject btnGroupObj = UIFactory.CreateHorizontalGroup(m_pageContent, new Color(0.1f, 0.1f, 0.1f));
|
||||||
|
HorizontalLayoutGroup btnGroup = btnGroupObj.GetComponent<HorizontalLayoutGroup>();
|
||||||
|
btnGroup.childForceExpandWidth = true;
|
||||||
|
btnGroup.childControlWidth = true;
|
||||||
|
btnGroup.childForceExpandHeight = false;
|
||||||
|
btnGroup.childControlHeight = true;
|
||||||
|
LayoutElement btnLayout = btnGroupObj.AddComponent<LayoutElement>();
|
||||||
|
btnLayout.flexibleWidth = 320;
|
||||||
|
btnLayout.minHeight = 25;
|
||||||
|
btnLayout.flexibleHeight = 0;
|
||||||
|
btnGroupObj.AddComponent<Mask>();
|
||||||
|
|
||||||
|
var toggleObj = UIFactory.CreateToggle(btnGroupObj, out Toggle toggle, out Text toggleText, new Color(0.1f, 0.1f, 0.1f));
|
||||||
|
var toggleLayout = toggleObj.AddComponent<LayoutElement>();
|
||||||
|
toggleLayout.minHeight = 25;
|
||||||
|
toggleLayout.minWidth = 25;
|
||||||
|
toggleText.text = "";
|
||||||
|
toggle.isOn = false;
|
||||||
|
m_shortListToggles.Add(toggle);
|
||||||
|
toggle.onValueChanged.AddListener((bool val) => { OnToggleClicked(thisIndex, val); });
|
||||||
|
|
||||||
|
GameObject mainButtonObj = UIFactory.CreateButton(btnGroupObj);
|
||||||
|
LayoutElement mainBtnLayout = mainButtonObj.AddComponent<LayoutElement>();
|
||||||
|
mainBtnLayout.minHeight = 25;
|
||||||
|
mainBtnLayout.flexibleHeight = 0;
|
||||||
|
mainBtnLayout.minWidth = 230;
|
||||||
|
mainBtnLayout.flexibleWidth = 0;
|
||||||
|
Button mainBtn = mainButtonObj.GetComponent<Button>();
|
||||||
|
ColorBlock mainColors = mainBtn.colors;
|
||||||
|
mainColors.normalColor = new Color(0.1f, 0.1f, 0.1f);
|
||||||
|
mainColors.highlightedColor = new Color(0.2f, 0.2f, 0.2f, 1);
|
||||||
|
mainBtn.colors = mainColors;
|
||||||
|
|
||||||
|
mainBtn.onClick.AddListener(() => { SceneListObjectClicked(thisIndex); });
|
||||||
|
|
||||||
|
Text mainText = mainButtonObj.GetComponentInChildren<Text>();
|
||||||
|
mainText.alignment = TextAnchor.MiddleLeft;
|
||||||
|
mainText.horizontalOverflow = HorizontalWrapMode.Overflow;
|
||||||
|
m_shortListTexts.Add(mainText);
|
||||||
|
|
||||||
|
GameObject inspectBtnObj = UIFactory.CreateButton(btnGroupObj);
|
||||||
|
LayoutElement inspectBtnLayout = inspectBtnObj.AddComponent<LayoutElement>();
|
||||||
|
inspectBtnLayout.minWidth = 60;
|
||||||
|
inspectBtnLayout.flexibleWidth = 0;
|
||||||
|
inspectBtnLayout.minHeight = 25;
|
||||||
|
inspectBtnLayout.flexibleHeight = 0;
|
||||||
|
Text inspectText = inspectBtnObj.GetComponentInChildren<Text>();
|
||||||
|
inspectText.text = "Inspect";
|
||||||
|
inspectText.color = Color.white;
|
||||||
|
|
||||||
|
Button inspectBtn = inspectBtnObj.GetComponent<Button>();
|
||||||
|
ColorBlock inspectColors = inspectBtn.colors;
|
||||||
|
inspectColors.normalColor = new Color(0.15f, 0.15f, 0.15f);
|
||||||
|
mainColors.highlightedColor = new Color(0.2f, 0.2f, 0.2f, 0.5f);
|
||||||
|
inspectBtn.colors = inspectColors;
|
||||||
|
|
||||||
|
inspectBtn.onClick.AddListener(() => { InspectorManager.Instance.Inspect(m_shortList[thisIndex]); });
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
}
|
||||||
|
}
|
@ -1,183 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
using UnityEngine;
|
|
||||||
using Harmony;
|
|
||||||
using MelonLoader;
|
|
||||||
using System.Reflection;
|
|
||||||
|
|
||||||
namespace Explorer
|
|
||||||
{
|
|
||||||
public class CursorControl
|
|
||||||
{
|
|
||||||
public static bool ForceUnlockMouse
|
|
||||||
{
|
|
||||||
get => m_forceUnlock;
|
|
||||||
set => SetForceUnlock(value);
|
|
||||||
}
|
|
||||||
private static bool m_forceUnlock;
|
|
||||||
private static CursorLockMode m_lastLockMode;
|
|
||||||
private static bool m_lastVisibleState;
|
|
||||||
private static bool m_currentlySettingCursor = false;
|
|
||||||
|
|
||||||
public static bool ShouldForceMouse => CppExplorer.ShowMenu && ForceUnlockMouse;
|
|
||||||
|
|
||||||
private static Type CursorType => m_cursorType ?? (m_cursorType = ReflectionHelpers.GetTypeByName("UnityEngine.Cursor"));
|
|
||||||
private static Type m_cursorType;
|
|
||||||
|
|
||||||
public static void Init()
|
|
||||||
{
|
|
||||||
try
|
|
||||||
{
|
|
||||||
// Check if Cursor class is loaded
|
|
||||||
if (CursorType == null)
|
|
||||||
{
|
|
||||||
MelonLogger.Log("Trying to manually load Cursor module...");
|
|
||||||
|
|
||||||
if (ReflectionHelpers.LoadModule("UnityEngine.CoreModule") && CursorType != null)
|
|
||||||
{
|
|
||||||
MelonLogger.Log("Ok!");
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
throw new Exception("Could not load UnityEngine.Cursor module!");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Get current cursor state and enable cursor
|
|
||||||
m_lastLockMode = Cursor.lockState;
|
|
||||||
m_lastVisibleState = Cursor.visible;
|
|
||||||
|
|
||||||
// Setup Harmony Patches
|
|
||||||
TryPatch("lockState", new HarmonyMethod(typeof(CursorControl).GetMethod(nameof(Prefix_set_lockState))), true);
|
|
||||||
TryPatch("lockState", new HarmonyMethod(typeof(CursorControl).GetMethod(nameof(Postfix_get_lockState))), false);
|
|
||||||
|
|
||||||
TryPatch("visible", new HarmonyMethod(typeof(CursorControl).GetMethod(nameof(Prefix_set_visible))), true);
|
|
||||||
TryPatch("visible", new HarmonyMethod(typeof(CursorControl).GetMethod(nameof(Postfix_get_visible))), false);
|
|
||||||
}
|
|
||||||
catch (Exception e)
|
|
||||||
{
|
|
||||||
MelonLogger.Log($"Exception on CursorControl.Init! {e.GetType()}, {e.Message}");
|
|
||||||
}
|
|
||||||
|
|
||||||
// Enable ShowMenu and ForceUnlockMouse
|
|
||||||
// (set m_showMenu directly to not call UpdateCursorState twice)
|
|
||||||
CppExplorer.m_showMenu = true;
|
|
||||||
ForceUnlockMouse = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
private static void TryPatch(string property, HarmonyMethod patch, bool setter)
|
|
||||||
{
|
|
||||||
try
|
|
||||||
{
|
|
||||||
var harmony = CppExplorer.Instance.harmonyInstance;
|
|
||||||
var prop = typeof(Cursor).GetProperty(property);
|
|
||||||
|
|
||||||
if (setter)
|
|
||||||
{
|
|
||||||
// setter is prefix
|
|
||||||
harmony.Patch(prop.GetSetMethod(), patch);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
// getter is postfix
|
|
||||||
harmony.Patch(prop.GetGetMethod(), null, patch);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
catch (Exception e)
|
|
||||||
{
|
|
||||||
MelonLogger.Log($"[NON-FATAL] Couldn't patch a method: {e.Message}");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private static void SetForceUnlock(bool unlock)
|
|
||||||
{
|
|
||||||
m_forceUnlock = unlock;
|
|
||||||
UpdateCursorControl();
|
|
||||||
}
|
|
||||||
|
|
||||||
public static void Update()
|
|
||||||
{
|
|
||||||
// Check Force-Unlock input
|
|
||||||
if (InputHelper.GetKeyDown(KeyCode.LeftAlt))
|
|
||||||
{
|
|
||||||
ForceUnlockMouse = !ForceUnlockMouse;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public static void UpdateCursorControl()
|
|
||||||
{
|
|
||||||
try
|
|
||||||
{
|
|
||||||
m_currentlySettingCursor = true;
|
|
||||||
if (ShouldForceMouse)
|
|
||||||
{
|
|
||||||
Cursor.lockState = CursorLockMode.None;
|
|
||||||
Cursor.visible = true;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
Cursor.lockState = m_lastLockMode;
|
|
||||||
Cursor.visible = m_lastVisibleState;
|
|
||||||
}
|
|
||||||
m_currentlySettingCursor = false;
|
|
||||||
}
|
|
||||||
catch (Exception e)
|
|
||||||
{
|
|
||||||
MelonLogger.Log($"Exception setting Cursor state: {e.GetType()}, {e.Message}");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Force mouse to stay unlocked and visible while UnlockMouse and ShowMenu are true.
|
|
||||||
// Also keep track of when anything else tries to set Cursor state, this will be the
|
|
||||||
// value that we set back to when we close the menu or disable force-unlock.
|
|
||||||
|
|
||||||
[HarmonyPrefix]
|
|
||||||
public static void Prefix_set_lockState(ref CursorLockMode value)
|
|
||||||
{
|
|
||||||
if (!m_currentlySettingCursor)
|
|
||||||
{
|
|
||||||
m_lastLockMode = value;
|
|
||||||
|
|
||||||
if (ShouldForceMouse)
|
|
||||||
{
|
|
||||||
value = CursorLockMode.None;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
[HarmonyPrefix]
|
|
||||||
public static void Prefix_set_visible(ref bool value)
|
|
||||||
{
|
|
||||||
if (!m_currentlySettingCursor)
|
|
||||||
{
|
|
||||||
m_lastVisibleState = value;
|
|
||||||
|
|
||||||
if (ShouldForceMouse)
|
|
||||||
{
|
|
||||||
value = true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
[HarmonyPrefix]
|
|
||||||
public static void Postfix_get_lockState(ref CursorLockMode __result)
|
|
||||||
{
|
|
||||||
if (ShouldForceMouse)
|
|
||||||
{
|
|
||||||
__result = m_lastLockMode;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
[HarmonyPrefix]
|
|
||||||
public static void Postfix_get_visible(ref bool __result)
|
|
||||||
{
|
|
||||||
if (ShouldForceMouse)
|
|
||||||
{
|
|
||||||
__result = m_lastVisibleState;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,90 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
namespace Explorer
|
|
||||||
{
|
|
||||||
public class InspectUnderMouse
|
|
||||||
{
|
|
||||||
public static bool EnableInspect { get; set; } = false;
|
|
||||||
|
|
||||||
private static string m_objUnderMouseName = "";
|
|
||||||
|
|
||||||
public static void Update()
|
|
||||||
{
|
|
||||||
if (CppExplorer.ShowMenu)
|
|
||||||
{
|
|
||||||
if (InputHelper.GetKey(KeyCode.LeftShift) && InputHelper.GetMouseButtonDown(1))
|
|
||||||
{
|
|
||||||
EnableInspect = !EnableInspect;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (EnableInspect)
|
|
||||||
{
|
|
||||||
InspectRaycast();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else if (EnableInspect)
|
|
||||||
{
|
|
||||||
EnableInspect = false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public static void InspectRaycast()
|
|
||||||
{
|
|
||||||
if (!UnityHelpers.MainCamera)
|
|
||||||
return;
|
|
||||||
|
|
||||||
var ray = UnityHelpers.MainCamera.ScreenPointToRay(InputHelper.mousePosition);
|
|
||||||
|
|
||||||
if (Physics.Raycast(ray, out RaycastHit hit, 1000f))
|
|
||||||
{
|
|
||||||
var obj = hit.transform.gameObject;
|
|
||||||
|
|
||||||
m_objUnderMouseName = obj.transform.GetGameObjectPath();
|
|
||||||
|
|
||||||
if (InputHelper.GetMouseButtonDown(0))
|
|
||||||
{
|
|
||||||
EnableInspect = false;
|
|
||||||
m_objUnderMouseName = "";
|
|
||||||
|
|
||||||
WindowManager.InspectObject(obj, out _);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
m_objUnderMouseName = "";
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public static void OnGUI()
|
|
||||||
{
|
|
||||||
if (EnableInspect)
|
|
||||||
{
|
|
||||||
if (m_objUnderMouseName != "")
|
|
||||||
{
|
|
||||||
var pos = InputHelper.mousePosition;
|
|
||||||
var rect = new Rect(
|
|
||||||
pos.x - (Screen.width / 2), // x
|
|
||||||
Screen.height - pos.y - 50, // y
|
|
||||||
Screen.width, // w
|
|
||||||
50 // h
|
|
||||||
);
|
|
||||||
|
|
||||||
var origAlign = GUI.skin.label.alignment;
|
|
||||||
GUI.skin.label.alignment = TextAnchor.MiddleCenter;
|
|
||||||
|
|
||||||
//shadow text
|
|
||||||
GUI.Label(rect, $"<color=black>{m_objUnderMouseName}</color>");
|
|
||||||
//white text
|
|
||||||
GUI.Label(new Rect(rect.x - 1, rect.y + 1, rect.width, rect.height), m_objUnderMouseName);
|
|
||||||
|
|
||||||
GUI.skin.label.alignment = origAlign;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,118 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using UnityEngine;
|
|
||||||
using MelonLoader;
|
|
||||||
|
|
||||||
namespace Explorer
|
|
||||||
{
|
|
||||||
public class MainMenu
|
|
||||||
{
|
|
||||||
public static MainMenu Instance;
|
|
||||||
|
|
||||||
public MainMenu()
|
|
||||||
{
|
|
||||||
Instance = this;
|
|
||||||
|
|
||||||
Pages.Add(new ScenePage());
|
|
||||||
Pages.Add(new SearchPage());
|
|
||||||
Pages.Add(new ConsolePage());
|
|
||||||
|
|
||||||
for (int i = 0; i < Pages.Count; i++)
|
|
||||||
{
|
|
||||||
var page = Pages[i];
|
|
||||||
page.Init();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public const int MainWindowID = 5000;
|
|
||||||
public static Rect MainRect = new Rect(5,5, ModConfig.Instance.Default_Window_Size.x,ModConfig.Instance.Default_Window_Size.y);
|
|
||||||
|
|
||||||
public static readonly List<WindowPage> Pages = new List<WindowPage>();
|
|
||||||
private static int m_currentPage = 0;
|
|
||||||
|
|
||||||
public static void SetCurrentPage(int index)
|
|
||||||
{
|
|
||||||
if (index < 0 || Pages.Count <= index)
|
|
||||||
{
|
|
||||||
MelonLogger.Log("cannot set page " + index);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
m_currentPage = index;
|
|
||||||
GUI.BringWindowToFront(MainWindowID);
|
|
||||||
GUI.FocusWindow(MainWindowID);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void Update()
|
|
||||||
{
|
|
||||||
Pages[m_currentPage].Update();
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnGUI()
|
|
||||||
{
|
|
||||||
MainRect = GUI.Window(MainWindowID, MainRect, (GUI.WindowFunction)MainWindow, CppExplorer.NAME);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void MainWindow(int id)
|
|
||||||
{
|
|
||||||
GUI.DragWindow(new Rect(0, 0, MainRect.width - 90, 20));
|
|
||||||
|
|
||||||
if (GUI.Button(new Rect(MainRect.width - 90, 2, 80, 20), $"Hide ({ModConfig.Instance.Main_Menu_Toggle})"))
|
|
||||||
{
|
|
||||||
CppExplorer.ShowMenu = false;
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
GUIUnstrip.BeginArea(new Rect(5, 25, MainRect.width - 10, MainRect.height - 35), GUI.skin.box);
|
|
||||||
|
|
||||||
MainHeader();
|
|
||||||
|
|
||||||
var page = Pages[m_currentPage];
|
|
||||||
|
|
||||||
page.scroll = GUIUnstrip.BeginScrollView(page.scroll);
|
|
||||||
|
|
||||||
page.DrawWindow();
|
|
||||||
|
|
||||||
GUIUnstrip.EndScrollView();
|
|
||||||
|
|
||||||
MainRect = ResizeDrag.ResizeWindow(MainRect, MainWindowID);
|
|
||||||
|
|
||||||
GUIUnstrip.EndArea();
|
|
||||||
}
|
|
||||||
|
|
||||||
private void MainHeader()
|
|
||||||
{
|
|
||||||
GUILayout.BeginHorizontal(null);
|
|
||||||
for (int i = 0; i < Pages.Count; i++)
|
|
||||||
{
|
|
||||||
if (m_currentPage == i)
|
|
||||||
GUI.color = Color.green;
|
|
||||||
else
|
|
||||||
GUI.color = Color.white;
|
|
||||||
|
|
||||||
if (GUILayout.Button(Pages[i].Name, null))
|
|
||||||
{
|
|
||||||
m_currentPage = i;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
GUILayout.EndHorizontal();
|
|
||||||
|
|
||||||
GUILayout.BeginHorizontal(null);
|
|
||||||
GUI.color = Color.white;
|
|
||||||
InspectUnderMouse.EnableInspect = GUILayout.Toggle(InspectUnderMouse.EnableInspect, "Inspect Under Mouse (Shift + RMB)", null);
|
|
||||||
|
|
||||||
bool mouseState = CursorControl.ForceUnlockMouse;
|
|
||||||
bool setMouse = GUILayout.Toggle(mouseState, "Force Unlock Mouse (Left Alt)", null);
|
|
||||||
if (setMouse != mouseState) CursorControl.ForceUnlockMouse = setMouse;
|
|
||||||
|
|
||||||
WindowManager.TabView = GUILayout.Toggle(WindowManager.TabView, "Tab View", null);
|
|
||||||
GUILayout.EndHorizontal();
|
|
||||||
|
|
||||||
//GUIUnstrip.Space(10);
|
|
||||||
GUIUnstrip.Space(10);
|
|
||||||
|
|
||||||
GUI.color = Color.white;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,131 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Reflection;
|
|
||||||
using System.Text;
|
|
||||||
using Mono.CSharp;
|
|
||||||
using UnityEngine;
|
|
||||||
using Attribute = System.Attribute;
|
|
||||||
using Object = UnityEngine.Object;
|
|
||||||
|
|
||||||
namespace Explorer
|
|
||||||
{
|
|
||||||
public class REPL : InteractiveBase
|
|
||||||
{
|
|
||||||
static REPL()
|
|
||||||
{
|
|
||||||
var go = new GameObject("UnityREPL");
|
|
||||||
GameObject.DontDestroyOnLoad(go);
|
|
||||||
//go.transform.parent = HPExplorer.Instance.transform;
|
|
||||||
MB = go.AddComponent<ReplHelper>();
|
|
||||||
}
|
|
||||||
|
|
||||||
[Documentation("MB - A dummy MonoBehaviour for accessing Unity.")]
|
|
||||||
public static ReplHelper MB { get; }
|
|
||||||
|
|
||||||
[Documentation("find<T>() - find a UnityEngine.Object of type T.")]
|
|
||||||
public static T find<T>() where T : Object
|
|
||||||
{
|
|
||||||
return MB.Find<T>();
|
|
||||||
}
|
|
||||||
|
|
||||||
[Documentation("findAll<T>() - find all UnityEngine.Object of type T.")]
|
|
||||||
public static T[] findAll<T>() where T : Object
|
|
||||||
{
|
|
||||||
return MB.FindAll<T>();
|
|
||||||
}
|
|
||||||
|
|
||||||
//[Documentation("runCoroutine(enumerator) - runs an IEnumerator as a Unity coroutine.")]
|
|
||||||
//public static object runCoroutine(IEnumerator i)
|
|
||||||
//{
|
|
||||||
// return MB.RunCoroutine(i);
|
|
||||||
//}
|
|
||||||
|
|
||||||
//[Documentation("endCoroutine(co) - ends a Unity coroutine.")]
|
|
||||||
//public static void endCoroutine(Coroutine c)
|
|
||||||
//{
|
|
||||||
// MB.EndCoroutine(c);
|
|
||||||
//}
|
|
||||||
|
|
||||||
////[Documentation("type<T>() - obtain type info about a type T. Provides some Reflection helpers.")]
|
|
||||||
////public static TypeHelper type<T>()
|
|
||||||
////{
|
|
||||||
//// return new TypeHelper(typeof(T));
|
|
||||||
////}
|
|
||||||
|
|
||||||
////[Documentation("type(obj) - obtain type info about object obj. Provides some Reflection helpers.")]
|
|
||||||
////public static TypeHelper type(object instance)
|
|
||||||
////{
|
|
||||||
//// return new TypeHelper(instance);
|
|
||||||
////}
|
|
||||||
|
|
||||||
//[Documentation("dir(obj) - lists all available methods and fiels of a given obj.")]
|
|
||||||
//public static string dir(object instance)
|
|
||||||
//{
|
|
||||||
// return type(instance).info();
|
|
||||||
//}
|
|
||||||
|
|
||||||
//[Documentation("dir<T>() - lists all available methods and fields of type T.")]
|
|
||||||
//public static string dir<T>()
|
|
||||||
//{
|
|
||||||
// return type<T>().info();
|
|
||||||
//}
|
|
||||||
|
|
||||||
//[Documentation("findrefs(obj) - find references to the object in currently loaded components.")]
|
|
||||||
//public static Component[] findrefs(object obj)
|
|
||||||
//{
|
|
||||||
// if (obj == null) throw new ArgumentNullException(nameof(obj));
|
|
||||||
|
|
||||||
// var results = new List<Component>();
|
|
||||||
// foreach (var component in Object.FindObjectsOfType<Component>())
|
|
||||||
// {
|
|
||||||
// var type = component.GetType();
|
|
||||||
|
|
||||||
// var nameBlacklist = new[] { "parent", "parentInternal", "root", "transform", "gameObject" };
|
|
||||||
// var typeBlacklist = new[] { typeof(bool) };
|
|
||||||
|
|
||||||
// foreach (var prop in type.GetProperties(BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic)
|
|
||||||
// .Where(x => x.CanRead && !nameBlacklist.Contains(x.Name) && !typeBlacklist.Contains(x.PropertyType)))
|
|
||||||
// {
|
|
||||||
// try
|
|
||||||
// {
|
|
||||||
// if (Equals(prop.GetValue(component, null), obj))
|
|
||||||
// {
|
|
||||||
// results.Add(component);
|
|
||||||
// goto finish;
|
|
||||||
// }
|
|
||||||
// }
|
|
||||||
// catch { }
|
|
||||||
// }
|
|
||||||
// foreach (var field in type.GetFields(BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic)
|
|
||||||
// .Where(x => !nameBlacklist.Contains(x.Name) && !typeBlacklist.Contains(x.FieldType)))
|
|
||||||
// {
|
|
||||||
// try
|
|
||||||
// {
|
|
||||||
// if (Equals(field.GetValue(component), obj))
|
|
||||||
// {
|
|
||||||
// results.Add(component);
|
|
||||||
// goto finish;
|
|
||||||
// }
|
|
||||||
// }
|
|
||||||
// catch { }
|
|
||||||
// }
|
|
||||||
// finish:;
|
|
||||||
// }
|
|
||||||
|
|
||||||
// return results.ToArray();
|
|
||||||
//}
|
|
||||||
|
|
||||||
[AttributeUsage(AttributeTargets.Method | AttributeTargets.Property)]
|
|
||||||
private class DocumentationAttribute : Attribute
|
|
||||||
{
|
|
||||||
public DocumentationAttribute(string doc)
|
|
||||||
{
|
|
||||||
Docs = doc;
|
|
||||||
}
|
|
||||||
|
|
||||||
public string Docs { get; }
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,34 +0,0 @@
|
|||||||
using System.Collections;
|
|
||||||
//using Il2CppSystem;
|
|
||||||
using MelonLoader;
|
|
||||||
using UnityEngine;
|
|
||||||
using System;
|
|
||||||
using Object = UnityEngine.Object;
|
|
||||||
|
|
||||||
namespace Explorer
|
|
||||||
{
|
|
||||||
public class ReplHelper : MonoBehaviour
|
|
||||||
{
|
|
||||||
public ReplHelper(IntPtr intPtr) : base(intPtr) { }
|
|
||||||
|
|
||||||
public T Find<T>() where T : Object
|
|
||||||
{
|
|
||||||
return FindObjectOfType<T>();
|
|
||||||
}
|
|
||||||
|
|
||||||
public T[] FindAll<T>() where T : Object
|
|
||||||
{
|
|
||||||
return FindObjectsOfType<T>();
|
|
||||||
}
|
|
||||||
|
|
||||||
//public object RunCoroutine(IEnumerator enumerator)
|
|
||||||
//{
|
|
||||||
// return MelonCoroutines.Start(enumerator);
|
|
||||||
//}
|
|
||||||
|
|
||||||
//public void EndCoroutine(Coroutine c)
|
|
||||||
//{
|
|
||||||
// StopCoroutine(c);
|
|
||||||
//}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,248 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
using UnityEngine;
|
|
||||||
using System.Reflection;
|
|
||||||
using Mono.CSharp;
|
|
||||||
using System.IO;
|
|
||||||
using MelonLoader;
|
|
||||||
|
|
||||||
namespace Explorer
|
|
||||||
{
|
|
||||||
public class ConsolePage : WindowPage
|
|
||||||
{
|
|
||||||
public override string Name { get => "C# Console"; }
|
|
||||||
|
|
||||||
private ScriptEvaluator _evaluator;
|
|
||||||
private readonly StringBuilder _sb = new StringBuilder();
|
|
||||||
|
|
||||||
private Vector2 inputAreaScroll;
|
|
||||||
|
|
||||||
private string MethodInput = "";
|
|
||||||
private string UsingInput = "";
|
|
||||||
|
|
||||||
public static List<string> UsingDirectives;
|
|
||||||
|
|
||||||
private static readonly string[] m_defaultUsing = new string[]
|
|
||||||
{
|
|
||||||
"System",
|
|
||||||
"UnityEngine",
|
|
||||||
"System.Linq",
|
|
||||||
"System.Collections",
|
|
||||||
"System.Collections.Generic",
|
|
||||||
"System.Reflection",
|
|
||||||
"MelonLoader"
|
|
||||||
};
|
|
||||||
|
|
||||||
public override void Init()
|
|
||||||
{
|
|
||||||
UnhollowerRuntimeLib.ClassInjector.RegisterTypeInIl2Cpp<ReplHelper>();
|
|
||||||
|
|
||||||
try
|
|
||||||
{
|
|
||||||
MethodInput = @"// This is a basic C# REPL console.
|
|
||||||
// Some common using directives are added by default, you can add more below.
|
|
||||||
// If you want to return some output, MelonLogger.Log() it.
|
|
||||||
|
|
||||||
MelonLogger.Log(""hello world"");";
|
|
||||||
|
|
||||||
ResetConsole();
|
|
||||||
|
|
||||||
foreach (var use in m_defaultUsing)
|
|
||||||
{
|
|
||||||
AddUsing(use);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
catch (Exception e)
|
|
||||||
{
|
|
||||||
MelonLogger.Log($"Error setting up console!\r\nMessage: {e.Message}");
|
|
||||||
MainMenu.SetCurrentPage(0);
|
|
||||||
MainMenu.Pages.Remove(this);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void ResetConsole()
|
|
||||||
{
|
|
||||||
if (_evaluator != null)
|
|
||||||
{
|
|
||||||
_evaluator.Dispose();
|
|
||||||
}
|
|
||||||
|
|
||||||
_evaluator = new ScriptEvaluator(new StringWriter(_sb)) { InteractiveBaseClass = typeof(REPL) };
|
|
||||||
|
|
||||||
UsingDirectives = new List<string>();
|
|
||||||
}
|
|
||||||
|
|
||||||
public string AsmToUsing(string asm, bool richtext = false)
|
|
||||||
{
|
|
||||||
if (richtext)
|
|
||||||
{
|
|
||||||
return $"<color=#569cd6>using</color> {asm};";
|
|
||||||
}
|
|
||||||
return $"using {asm};";
|
|
||||||
}
|
|
||||||
|
|
||||||
public void AddUsing(string asm)
|
|
||||||
{
|
|
||||||
if (!UsingDirectives.Contains(asm))
|
|
||||||
{
|
|
||||||
UsingDirectives.Add(asm);
|
|
||||||
Evaluate(AsmToUsing(asm), true);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public object Evaluate(string str, bool suppressWarning = false)
|
|
||||||
{
|
|
||||||
object ret = VoidType.Value;
|
|
||||||
|
|
||||||
_evaluator.Compile(str, out var compiled);
|
|
||||||
|
|
||||||
try
|
|
||||||
{
|
|
||||||
if (compiled == null)
|
|
||||||
{
|
|
||||||
throw new Exception("Mono.Csharp Service was unable to compile the code provided.");
|
|
||||||
}
|
|
||||||
|
|
||||||
compiled.Invoke(ref ret);
|
|
||||||
}
|
|
||||||
catch (Exception e)
|
|
||||||
{
|
|
||||||
if (!suppressWarning)
|
|
||||||
{
|
|
||||||
MelonLogger.LogWarning(e.GetType() + ", " + e.Message);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
return ret;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
public override void DrawWindow()
|
|
||||||
{
|
|
||||||
GUILayout.Label("<b><size=15><color=cyan>C# REPL Console</color></size></b>", null);
|
|
||||||
|
|
||||||
GUI.skin.label.alignment = TextAnchor.UpperLeft;
|
|
||||||
|
|
||||||
GUILayout.Label("Enter code here as though it is a method body:", null);
|
|
||||||
|
|
||||||
inputAreaScroll = GUIUnstrip.BeginScrollView(inputAreaScroll, new GUILayoutOption[] { GUILayout.Height(250) });
|
|
||||||
|
|
||||||
MethodInput = GUILayout.TextArea(MethodInput, new GUILayoutOption[] { GUILayout.ExpandHeight(true) });
|
|
||||||
|
|
||||||
GUIUnstrip.EndScrollView();
|
|
||||||
|
|
||||||
if (GUILayout.Button("<color=cyan><b>Execute</b></color>", null))
|
|
||||||
{
|
|
||||||
try
|
|
||||||
{
|
|
||||||
MethodInput = MethodInput.Trim();
|
|
||||||
|
|
||||||
if (!string.IsNullOrEmpty(MethodInput))
|
|
||||||
{
|
|
||||||
var result = Evaluate(MethodInput);
|
|
||||||
|
|
||||||
if (result != null && !Equals(result, VoidType.Value))
|
|
||||||
{
|
|
||||||
MelonLogger.Log("[Console Output]\r\n" + result.ToString());
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
catch (Exception e)
|
|
||||||
{
|
|
||||||
MelonLogger.LogError("Exception compiling!\r\nMessage: " + e.Message + "\r\nStack: " + e.StackTrace);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
GUILayout.Label("<b>Using directives:</b>", null);
|
|
||||||
|
|
||||||
GUILayout.BeginHorizontal(null);
|
|
||||||
GUILayout.Label("Add namespace:", new GUILayoutOption[] { GUILayout.Width(105) });
|
|
||||||
UsingInput = GUILayout.TextField(UsingInput, new GUILayoutOption[] { GUILayout.Width(150) });
|
|
||||||
if (GUILayout.Button("<b><color=lime>Add</color></b>", new GUILayoutOption[] { GUILayout.Width(120) }))
|
|
||||||
{
|
|
||||||
AddUsing(UsingInput);
|
|
||||||
}
|
|
||||||
if (GUILayout.Button("<b><color=red>Clear All</color></b>", new GUILayoutOption[] { GUILayout.Width(120) }))
|
|
||||||
{
|
|
||||||
ResetConsole();
|
|
||||||
}
|
|
||||||
GUILayout.EndHorizontal();
|
|
||||||
|
|
||||||
foreach (var asm in UsingDirectives)
|
|
||||||
{
|
|
||||||
GUILayout.Label(AsmToUsing(asm, true), null);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public override void Update() { }
|
|
||||||
|
|
||||||
private class VoidType
|
|
||||||
{
|
|
||||||
public static readonly VoidType Value = new VoidType();
|
|
||||||
private VoidType() { }
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
internal class ScriptEvaluator : Evaluator, IDisposable
|
|
||||||
{
|
|
||||||
private static readonly HashSet<string> StdLib =
|
|
||||||
new HashSet<string>(StringComparer.InvariantCultureIgnoreCase) { "mscorlib", "System.Core", "System", "System.Xml" };
|
|
||||||
|
|
||||||
private readonly TextWriter _logger;
|
|
||||||
|
|
||||||
public ScriptEvaluator(TextWriter logger) : base(BuildContext(logger))
|
|
||||||
{
|
|
||||||
_logger = logger;
|
|
||||||
|
|
||||||
ImportAppdomainAssemblies(ReferenceAssembly);
|
|
||||||
AppDomain.CurrentDomain.AssemblyLoad += OnAssemblyLoad;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void Dispose()
|
|
||||||
{
|
|
||||||
AppDomain.CurrentDomain.AssemblyLoad -= OnAssemblyLoad;
|
|
||||||
_logger.Dispose();
|
|
||||||
}
|
|
||||||
|
|
||||||
private void OnAssemblyLoad(object sender, AssemblyLoadEventArgs args)
|
|
||||||
{
|
|
||||||
string name = args.LoadedAssembly.GetName().Name;
|
|
||||||
if (StdLib.Contains(name))
|
|
||||||
return;
|
|
||||||
ReferenceAssembly(args.LoadedAssembly);
|
|
||||||
}
|
|
||||||
|
|
||||||
private static CompilerContext BuildContext(TextWriter tw)
|
|
||||||
{
|
|
||||||
var reporter = new StreamReportPrinter(tw);
|
|
||||||
|
|
||||||
var settings = new CompilerSettings
|
|
||||||
{
|
|
||||||
Version = LanguageVersion.Experimental,
|
|
||||||
GenerateDebugInfo = false,
|
|
||||||
StdLib = true,
|
|
||||||
Target = Target.Library,
|
|
||||||
WarningLevel = 0,
|
|
||||||
EnhancedWarnings = false
|
|
||||||
};
|
|
||||||
|
|
||||||
return new CompilerContext(settings, reporter);
|
|
||||||
}
|
|
||||||
|
|
||||||
private static void ImportAppdomainAssemblies(Action<Assembly> import)
|
|
||||||
{
|
|
||||||
foreach (var assembly in AppDomain.CurrentDomain.GetAssemblies())
|
|
||||||
{
|
|
||||||
string name = assembly.GetName().Name;
|
|
||||||
if (StdLib.Contains(name))
|
|
||||||
continue;
|
|
||||||
import(assembly);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
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Reference in New Issue
Block a user