Compare commits

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137 Commits
1.4.1 ... 2.0.1

Author SHA1 Message Date
867370ccee 2.0.1
* Added unstrip fix for GetRootSceneObjects using Il2CPP internal call
2020-10-09 21:11:15 +11:00
35eb78ca5d Update overview.png 2020-10-08 06:26:15 +11:00
f1c3771c24 2.0.0
lots, see release description
2020-10-08 06:15:42 +11:00
b012e2305c Cleanups 2020-10-07 16:20:34 +11:00
e309821743 Update README.md 2020-10-05 23:13:09 +11:00
56bedc9c6b Merging the two Mono builds, now just targets .NET 3.5 2020-10-05 23:08:59 +11:00
59c5b13a05 1.8.3.1 2020-10-05 20:25:51 +11:00
b8b6cc1605 1.8.0.1
* Added some internal caching for Enum Names, should vastly improve speed when inspecting certain classes (worst case scenario I found went from over 50 seconds to less than 1 second).
* ILRepack is now done as part of the build process, should simplify things if you are building the project yourself.
2020-10-05 20:25:25 +11:00
912b1b80ff using ILRepack MSBuild task, adding some base libs 2020-10-05 18:32:38 +11:00
6a9c64c2a1 Update README for new build process 2020-10-04 20:48:08 +11:00
54deecd312 Update README.md 2020-10-04 20:11:05 +11:00
403943a41f Update README.md 2020-10-04 20:09:45 +11:00
e7aa01ebc8 1.8.3
* Merging `mcs.dll` into the main `Explorer.dll` file, no longer needs to be in the Mods / Plugins folder.
2020-10-04 19:01:39 +11:00
bf6d526284 1.8.23
* Fixed an issue in Mono games when the target you are inspecting is destroyed (window would not close as it should).
* Cleaned up and refactored the Input support so it's easier to manage.
2020-10-03 20:19:44 +10:00
c991cb4b22 1.8.22
* Some performance improvements for the new InputSystem support (affects some 2019.3+ games)
* Fixed a small mistake with left/right mouse button checking.
2020-10-02 18:40:51 +10:00
3971e49ce1 Update README.md 2020-10-01 20:41:48 +10:00
6920ca1129 Update README.md 2020-10-01 20:26:25 +10:00
748e0cabcb 1.8.21
* Fixed a bug when editing a Text Field and the input string is `null`. Only affected Il2Cpp games, appeared in 1.8.0.
* Added a menu page for editing the Explorer Settings in-game, called `Options`.
* Added a new setting for default Items per Page Limit (for all "Pages" in Explorer).
2020-10-01 20:20:52 +10:00
b4b5f1ec93 1.8.2
* Added support for games which use the new InputSystem module and have disabled LegacyInputModule
2020-10-01 18:57:28 +10:00
5afaf85859 Update README.md 2020-10-01 17:16:00 +10:00
b65e417ecb Update GUIUnstrip.cs 2020-09-30 01:59:35 +10:00
23723a4ffd Some more unstrip fixes, and a few cleanups 2020-09-30 01:52:49 +10:00
dab7ecd441 Cleanups and refactorings, and some small UI fixes 2020-09-29 05:40:06 +10:00
f1406d016f Update README.md 2020-09-28 16:19:23 +10:00
99e801b3bd Update README.md 2020-09-28 02:11:35 +10:00
20133e123c Update README.md 2020-09-28 02:04:03 +10:00
142a2a4750 Update README.md 2020-09-27 23:04:42 +10:00
629403a74d 1.8.0 cleanup 2020-09-27 22:52:08 +10:00
873d0f277d Update README.md 2020-09-27 22:15:54 +10:00
99719fafaf Update README.md 2020-09-27 22:07:30 +10:00
b550356f14 1.8.0, merging Mono and Il2Cpp builds, adding BepInEx support
* Project renamed to Explorer to reflect the new scope
* Merged Mono and Il2Cpp builds
* Merged BepInEx and MelonLoader builds
* Some minor changes to accommodate for this
* The release DLL and the config file now use "Explorer" in place of "CppExplorer" for file and folder names
2020-09-27 22:04:23 +10:00
8c6202c194 Allow for inherited flags attributes 2020-09-23 19:42:37 +10:00
f203ae37fc 1.7.5
* Added support for Enums with [Flags] attribute (can set each flag individually)
* Added support for easier bitwise operations on ints (or any primitive assignable to int), and viewing the int as binary. This is intended for things like `Camera.cullingMask`, etc.
* Fixed an issue with Enums that contain duplicate values, for example `CameraClearFlags` (has duplicate values for 2).
2020-09-23 19:19:29 +10:00
2006a9ea76 Faster non-generic Il2Cpp casting 2020-09-21 22:45:33 +10:00
c9bc450d09 Update README.md 2020-09-21 17:48:13 +10:00
a1198f3a92 Update CacheColor.cs 2020-09-21 05:59:01 +10:00
04248a89ce Fix for cases when structs return null (due to null declaring instance) 2020-09-20 20:26:05 +10:00
3639824df3 Cleanup 2020-09-19 01:55:27 +10:00
939861b5f0 Cleanup 2020-09-19 01:44:38 +10:00
ad5fc04a3b Fix methods with multiple generic constraints 2020-09-19 01:27:33 +10:00
c39e097378 Add support for methods with ref/in/out args 2020-09-19 00:14:04 +10:00
129a7e3765 Improved interaction with generic methods and some minor UI fixes 2020-09-18 23:10:46 +10:00
643bb4519c Remove and sort usings 2020-09-18 18:38:11 +10:00
b154cbf39d Add support for generic methods, improved non-generic dictionary output 2020-09-18 18:03:17 +10:00
db91968519 Cleanup and improve syntax highlighting
* Static class members are now displayed in Italics and in a darker color, making them easier to distinguish.
* Cleaned up some issues related to syntax highlighting and refactored it into a global class.
* Methods and properties no longer display their arguments as part of the member name, they are only displayed when "Evaluate" is pressed.
2020-09-16 20:03:57 +10:00
5d58993b07 1.7.31
* Added support for Il2Cpp Hashtable (non-generic Dict)
* Dictionaries should now display CacheOther values better (smaller buttons)
* Cleaned up and improved some of CacheDictionary performance
2020-09-15 17:38:10 +10:00
eea581f8d5 Update ResizeDrag.cs 2020-09-14 20:27:49 +10:00
9bb3c77bae 1.7.3
* Reverted some unstrip fixes from 1.7.2 because it was causing more problems than it solved.
2020-09-14 20:25:38 +10:00
477a6859d7 Update README.md 2020-09-14 17:07:52 +10:00
f8f9671746 Update README.md 2020-09-14 16:56:42 +10:00
dc2759c599 1.7.2
unstrip fixes
2020-09-14 01:42:29 +10:00
653b4a2304 Fix BeginVertical and BeginHorizontal 2020-09-13 23:16:12 +10:00
065ab033c9 Fix crash when inspecting RigidBody2D objects 2020-09-13 17:39:15 +10:00
11cbd24a6a 1.7.1 2020-09-13 17:29:01 +10:00
fbf9859e0f Fix for GUILayout.BeginArea unstrip and UnityEngine.SystemClock unstrip
and remove some old comments
2020-09-13 17:11:15 +10:00
2d7dfa53eb Fix scroll not working in 2017 games 2020-09-12 16:14:42 +10:00
eff8d63c81 Update README.md 2020-09-12 04:03:53 +10:00
006cf0fc2c Create icon.png 2020-09-12 04:03:30 +10:00
e5ca3530ff Merge branch 'master' of https://github.com/sinai-dev/CppExplorer 2020-09-12 04:01:18 +10:00
4de378907b Update GameObjectWindow.cs 2020-09-12 02:52:52 +10:00
bbdfb46a1e Update README.md 2020-09-12 02:35:41 +10:00
e6e2b3cd67 Update README.md 2020-09-12 02:30:34 +10:00
1d07046a74 Update README.md, hide Console when it fails to init 2020-09-12 02:20:27 +10:00
de663f34b2 1.7.0
* Fix for GuiLayout.Space unstrip
* Cleanups
2020-09-12 00:59:59 +10:00
8d648fec43 1.6.9
* Fix for games where patching Cursor methods fails.
* Added backup attempt for loading Cursor module if not present.
* HashSet collections are now supported by CacheList
* try/catch for loading Mod Config
2020-09-11 18:53:17 +10:00
835a81765e Add support for Hashset, add try/catch for loading settings 2020-09-11 00:17:13 +10:00
51ed936e30 Revert PR changes 2020-09-10 22:40:23 +10:00
ac16587cdc Merge pull request #11 from PsymoNBond/master
Fixed Rect init
2020-09-10 22:38:16 +10:00
1e1eaa6c38 Fixed Rect init 2020-09-10 14:16:25 +03:00
af17ae82c6 Update README.md 2020-09-10 20:47:13 +10:00
e23341c2b1 Update README.md 2020-09-10 20:36:24 +10:00
080bde4a63 Update README.md 2020-09-10 20:35:41 +10:00
1d739a1936 1.6.8
* Added a ModConfig, allowing you to define the main menu toggle keybind and the default window size (so far).
* Made the parsing of arguments more intelligent, should now behave as expected for null or empty arguments.
2020-09-10 20:31:09 +10:00
a927b5ed21 1.6.7
* Parameters (in Methods or Properties) with default values will now show these default values in the Inspector, and if you don't provide any input then this default value will be used as the argument.
* Removed an unnecessary update of cached members when you open a Reflection Inspector, should be a bit faster now.
* When entering arguments, the name of the argument is now white instead of cyan to avoid confusion with the Type name.
* A few clean ups
2020-09-10 18:02:41 +10:00
642c97812c fix img 2020-09-09 19:20:52 +10:00
e43d3579de Update img.png 2020-09-09 19:18:39 +10:00
6ea435deee 1.6.6
* Added better support for Properties with index parameters, can now support multiple parameters and non-int parameters.
* Parameters are now formatted in a more expected fashion (in the `(Type arg0, Type arg1)` format).
* Got rid of all the ugly yellow text.
* Cleaned up some minor GUI display / layout issues.
* Refactored some of CacheMethod into CacheObjectBase
2020-09-09 19:15:47 +10:00
94f749342d Update .gitignore 2020-09-09 00:53:31 +10:00
0769b7ef23 1.6.5
* Add expander to Unity struct inspectors, collapsed by default
* `UnityEngine.Color` labels in Reflection Inspector are now the same color as the value for convenience
* Cleaned up InputHelper
2020-09-08 23:47:17 +10:00
5086dcc82b Update README.md 2020-09-08 20:21:34 +10:00
56abd38e92 Add build instructions to Readme 2020-09-08 20:18:37 +10:00
a7e6ae87df Update README.md 2020-09-08 19:47:07 +10:00
b5c584bb02 Update README.md 2020-09-08 19:46:54 +10:00
c8a3aecdf4 Update README.md 2020-09-08 17:09:23 +10:00
33c2378f41 Update README.md 2020-09-08 17:09:12 +10:00
38aafa7e5b 1.6.4
* Fix for games which do not load InputModule on startup. CppExplorer will now try to load the module itself.
* Cleanups
2020-09-08 17:07:10 +10:00
4bb0811b2c 1.6.3
* Merged the two builds into one, there is now only one release. Using Reflection for UnityEngine.Input
* A few small fixes and cleanups
2020-09-08 06:21:45 +10:00
4aefe1c5a3 a few tidy ups 2020-09-08 04:33:27 +10:00
c228d29707 Update CppExplorer.cs 2020-09-07 20:28:43 +10:00
56d1507aff 1.6.2
* Fix for a crash that can occur when inspecting unsupported Dictionaries
* Added a scroll bar to the REPL console input area, fixes the issue of the code just being cut off when it goes too long.
2020-09-07 20:28:33 +10:00
72d31eaa64 1.6.1
* Fix for when inspected object gets destroyed
* Fix for displaying Dictionaries/Lists nested inside a Dictionary
* Cleanups
2020-09-07 17:05:37 +10:00
4e8b84b67e Update CppExplorer.cs 2020-09-07 03:26:10 +10:00
5b94e31a12 1.6.0
* Fix for failed unstrip with RectOffset(int, int, int, int) ctor
* Cleanups
2020-09-07 03:25:43 +10:00
692a37635e 1.5.9
* Added beta support for Dictionaries. Should work fine for simple dictionaries, may be janky or broken for more complex ones (eg. Dicts nested inside a Dict).
* Fixed a bug with Lists of primitive values.
2020-09-06 21:33:09 +10:00
9cb1cea025 Update README.md 2020-09-06 17:48:40 +10:00
e13f198815 1.5.8
* Fixed a bug where the Page Helper would not update the total page count after changing the limit per page
* Cleaned up the "Find Instances" helper, it will now filter out all types in the `System`, `Mono`, `Il2CppSystem` and `Iced` namespaces.
* Improved the Find Instances helper so that it will avoid exceptions and get more results.
* Enums now display their value type name
* Changed the Scroll View unstrip so that it is less hard-coded for different unity versions and more dynamic.
2020-09-06 16:55:39 +10:00
9a059c1056 Update ScenePage.cs 2020-09-06 03:19:39 +10:00
ffb6cad8c2 1.5.7
* More fixes for failed unstripping, should fix most issues in Audica and other games
* If `GetRootSceneObjects` fails and we fall back to the manual implementation, the auto-update for root scene objects will be disabled. Instead, there will be a button to press to update the list.
* Transforms are now listed on the Components list in the GameObject inspector
* Various cleanups
2020-09-06 03:19:21 +10:00
d0a4863139 Update ScenePage.cs 2020-09-05 23:18:58 +10:00
bb8837d58c 1.5.6 hotfix
* Fix for setting CacheColor value
* Cleanup
2020-09-05 23:10:50 +10:00
a236b272c1 Update README.md 2020-09-05 20:41:48 +10:00
18de1eaf1c 1.5.6
Cleanup
2020-09-05 20:38:46 +10:00
b1264c6912 1.5.6
* Added a fallback method for GetRootSceneObjects for games where this fails.
* Fixed an issue where the `new Rect(Rect source)` constructor was failing in some games, using the normal ctor now.
* Added special support for `Vector2`, `Vector3`, `Vector4`, `Quaternion`, `Color` and `Rect` structs in the reflection inspector to allow for easier editing.
* Several improvements to GameObject Inspector, such as position/rotation freezing, local/global context, and an improved way to edit the transform values.
2020-09-05 20:27:00 +10:00
9836566e55 tidy up 2020-09-05 01:30:50 +10:00
d20461fa0e 1.5.5
* Fix for GetRootSceneObjects
* Tidy ups
2020-09-04 23:49:43 +10:00
72ec34090d 1.5.4 cleanup 2020-09-04 21:51:38 +10:00
883a8705c3 Update README.md 2020-09-04 21:42:09 +10:00
6adaaf5500 1.5.4
* Implemented manual unstripping for ScrollView and Resize, should now work on any Unity 2018 or 2019 game.
* Fixed a bug with page view on the Scene Explorer
* Back-end cleanups
2020-09-04 21:36:40 +10:00
5de771389e 1.5.3
* Added exception handling for scrollview when unstripping fails
* Added some better logging in some places
2020-09-04 01:27:44 +10:00
51cfbe524e Update README.md 2020-09-03 20:59:54 +10:00
217b93ef4f 1.5.2
* Added ability to force Reflection Inspector for GameObjects and Transforms if you hold Left Shift while clicking the Inspect button
* Fixed a bug causing duplicate windows to open when you inspect Transforms, the current active window will now be focused. Note: does not apply if you hold Left Shift for forced reflection.
2020-09-03 20:58:04 +10:00
42156e1160 1.5.2
* Added page view to GameObject Children/Component lists
* Made a generic Page Handler helper class, replaced all page view implementations with the helper (no real change for users but should make things easier to maintain in the future, and they were basically all copy+pastes).
2020-09-03 19:48:50 +10:00
e7208d0c9d 1.5.1 2020-09-01 18:04:38 +10:00
2f3b779199 1.5.1
* Added support for Properties with an index parameter on the Reflection Window (ie. "this[index]")
* Fixed a crash that occured when inspecting Il2CppSystem.Type objects
* Back-end cleanups
2020-09-01 18:03:44 +10:00
916bdea59b 1.5.0 2020-08-31 23:28:44 +10:00
d8688193d5 1.4.7
* Added support for Il2Cpp IList objects
* Improved support for Lists in general, they should now work better.
2020-08-31 18:23:19 +10:00
30b48b1f1f 1.4.6
* Fix a bug with the Scene Explorer Search feature (not Object search)
* Simplified parsing of primitive values to a better method
2020-08-31 16:27:14 +10:00
0fd382c1f6 1.4.5 finalize and release 2020-08-30 23:29:37 +10:00
fd20a1120b Merge branch 'master' of https://github.com/sinai-dev/CppExplorer 2020-08-30 17:32:28 +10:00
abcb548706 1.4.5 finalize
Will be pushed when MelonLoader releases 0.2.7.
2020-08-30 17:32:25 +10:00
b056644385 Update CacheMethod.cs 2020-08-30 16:55:14 +10:00
71f72e8f36 Update README.md 2020-08-30 16:51:03 +10:00
1ab41f5a30 Update README.md 2020-08-30 16:49:44 +10:00
7dc58ea02c 1.4.5 (pre-release)
* Added support for MethodInfos with only primitive arguments on reflection window
* Added backup resize mode incase resizing experiences an exception
2020-08-30 07:01:13 +10:00
68eeee353e 1.4.5 (pre-release) - Implement Tab View
* Implemented Tab View
2020-08-30 01:08:48 +10:00
92fe1dc704 1.4.5 (pre-release)
* Added MethodInfo support for basic methods with no arguments.
* Added support for missing primitive types (char, short, byte)
* Added CacheDictionary class (currently unsupported)
* Cleaned up some stuff, using System.Reflection.MemberType instead of a custom enum.
2020-08-29 21:15:54 +10:00
6e644b4f50 1.4.5 (pre-release)
* Windows now display the gameobject name or the object type in the header
* Added "Set DontDestroyOnLoad" button to Gameobject controls.
* Added dynamic input field size and more intelligent auto-wrap for primitive values
* Resize Drag will now disable itself on Exceptions, and log the error (affects VRChat)
* Various misc UI improvements
* Various small fixes
2020-08-28 00:45:34 +10:00
c47974115b WindowManager.cs, restore 2 lines accidentally deleted 2020-08-27 20:15:38 +10:00
535e88be9a 1.4.5 (pre-release)
* Pre-release. Will be released once MelonLoader bumps to Unhollower 0.4.9.0
* Added global "Force Unlock Mouse" option, should work on almost all games. Has smart behaviour and will maintain the previous value (or the value which should be set).
* Improve performacne of CacheList casting List ->IEnumerable
* Fix a bug causing some Components to not show the GameObject button in the Reflection Window (top-right corner).
* Fix a bug making the Window Manager think that two of the same Il2Cpp Object are not ReferenceEquals.
* Added logging when C# Console fails to compile anything
* Improve display of Reflection Window member name label, now expands with window resize.
2020-08-27 18:05:55 +10:00
e567c16221 Update README.md 2020-08-24 01:53:59 +10:00
d13af7548e Update README.md 2020-08-24 01:52:19 +10:00
5d750aec77 Update README.md 2020-08-24 01:50:03 +10:00
45b5ce0ef8 1.4.2
* Fixed a bug on the Reflection window which would prevent primitive values from being applied
* Improved some parts of the Scene Explorer and the Reflection Window interfaces
* Scene Explorer now has "page view" like other lists
* Various minor cleanups and refactorings
2020-08-24 01:42:19 +10:00
e3d1add090 Update README.md 2020-08-23 03:00:19 +10:00
a59bcc95e4 Update README.md 2020-08-23 03:00:12 +10:00
ac4414ca86 Update README.md 2020-08-23 02:50:59 +10:00
19263092fe Update CacheObject.cs 2020-08-22 19:36:06 +10:00
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*.user
*.userosscache
*.sln.docstates
*/mcs-unity*
# User-specific files (MonoDevelop/Xamarin Studio)
*.userprefs

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# CppExplorer [![Version](https://img.shields.io/badge/MelonLoader-0.2.6-green.svg)]()
<p align="center">
<img align="center" src="https://i.imgur.com/1ZoZemW.png">
<img align="center" src="icon.png">
</p>
<p align="center">
An in-game explorer and a suite of debugging tools for <a href="https://docs.unity3d.com/Manual/IL2CPP.html">IL2CPP</a> Unity games, using <a href="https://github.com/HerpDerpinstine/MelonLoader">MelonLoader</a>.<br><br>
An in-game explorer and a suite of debugging tools for <a href="https://docs.unity3d.com/Manual/IL2CPP.html">IL2CPP</a> and <b>Mono</b> Unity games, using <a href="https://github.com/HerpDerpinstine/MelonLoader">MelonLoader</a> and <a href="https://github.com/BepInEx/BepInEx">BepInEx</a>.<br><br>
<a href="../../releases/latest">
<img src="https://img.shields.io/github/release/sinai-dev/CppExplorer.svg" />
<img src="https://img.shields.io/github/release/sinai-dev/Explorer.svg" />
</a>
<img src="https://img.shields.io/github/downloads/sinai-dev/CppExplorer/total.svg" />
<img src="https://img.shields.io/github/downloads/sinai-dev/Explorer/total.svg" />
</p>
### Note
Most games running on Unity 2017 to 2019 should be supported. If you find that the GUI does not display properly and you get errors in the MelonLoader console about it, then this is likely due to a bug with Il2CppAssemblyUnhollower's unstripping. This bug is known by the developer of the tool and they will fix it as soon as they are able to.
- [Releases](#releases)
- [Features](#features)
- [How to install](#how-to-install)
- [Mod Config](#mod-config)
- [Mouse Control](#mouse-control)
- [Building](#building)
- [Credits](#credits)
## Releases
| Mod Loader | Il2Cpp | Mono |
| ----------- | ------ | ---- |
| [MelonLoader](https://github.com/HerpDerpinstine/MelonLoader) | ✔️ [link](https://github.com/sinai-dev/Explorer/releases/latest/download/Explorer.MelonLoader.Il2Cpp.zip) | ✔️ [link](https://github.com/sinai-dev/Explorer/releases/latest/download/Explorer.MelonLoader.Mono.zip) |
| [BepInEx](https://github.com/BepInEx/BepInEx) | ❔ [link](https://github.com/sinai-dev/Explorer/releases/latest/download/Explorer.BepInEx.Il2Cpp.zip) | ✔️ [link](https://github.com/sinai-dev/Explorer/releases/latest/download/Explorer.BepInEx.Mono.zip) |
<b>Il2Cpp Issues:</b>
* Some methods may still fail with a `MissingMethodException`, please let me know if you experience this (with full debug log please).
* Reflection may fail with certain types, see [here](https://github.com/knah/Il2CppAssemblyUnhollower#known-issues) for more details.
* Scrolling with mouse wheel in the Explorer menu may not work on all games at the moment.
## Features
* Scene hierarchy explorer
* Search loaded assets with filters
* Traverse and manipulate GameObjects
* Generic Reflection inspector
* C# REPL Console
* Inspect-under-mouse
<p align="center">
<img src="https://raw.githubusercontent.com/sinai-dev/Explorer/master/overview.png">
</p>
* <b>Scene Explorer</b>: Simple menu to traverse the Transform heirarchy of the scene.
* <b>GameObject Inspector</b>: Various helpful tools to see and manipulate the GameObject, similar to what you can do in the Editor.
* <b>Reflection Inspector</b>: Inspect Properties and Fields. Can also set primitive values and evaluate primitive methods.
* <b>Search</b>: Search for UnityEngine.Objects with various filters, or use the helpers for static Instances and Classes.
* <b>C# Console</b>: Interactive console for evaluating C# methods on the fly, with some basic helpers.
* <b>Inspect-under-mouse</b>: Hover over an object with a collider and inspect it by clicking on it.
## How to install
### MelonLoader
Requires [MelonLoader](https://github.com/HerpDerpinstine/MelonLoader) to be installed for your game.
1. Download <b>CppExplorer.zip</b> from [Releases](https://github.com/sinaioutlander/CppExplorer/releases).
1. Download the relevant release from above.
2. Unzip the file into the `Mods` folder in your game's installation directory, created by MelonLoader.
3. Make sure it's not in a sub-folder, `CppExplorer.dll` and `mcs.dll` should be directly in the `Mods\` folder.
3. Make sure it's not in a sub-folder, `Explorer.dll` should be directly in the `Mods\` folder.
## How to use
### BepInEx
Requires [BepInEx](https://github.com/BepInEx/BepInEx) to be installed for your game.
* Press F7 to show or hide the menu.
* Simply browse through the scene, search for objects, etc, it's pretty self-explanatory.
1. Download the relevant release from above.
2. Unzip the file into the `BepInEx\plugins\` folder in your game's installation directory, created by BepInEx.
3. Make sure it's not in a sub-folder, `Explorer.dll` should be directly in the `plugins\` folder.
### Help! I can't use the mouse!
## Mod Config
It is fairly common for games to override mouse control with their own mouse behaviour. Unfortunately, it's not feasible for CppExplorer to handle this due to how differently every game will go about it.
There is a simple Mod Config for the Explorer. You can access the settings via the "Options" page of the main menu.
In order to fix this problem, you can:
* Use [VRCExplorerMouseControl](https://github.com/sinaioutlander/VRCExplorerMouseControl) (for VRChat)
* Use [HPExplorerMouseControl](https://github.com/sinaioutlander/Hellpoint-Mods/tree/master/HPExplorerMouseControl/HPExplorerMouseControl) (for Hellpoint)
* In general, pressing Escape (to open a menu) will usually give you temporary control over the mouse.
* Create your own mini-plugin using one of the two plugins above as an example. Usually only 1 or 2 simple Harmony patches are needed to fix the problem.
`Main Menu Toggle` (KeyCode) | Default: `F7`
* See [this article](https://docs.unity3d.com/ScriptReference/KeyCode.html) for a full list of all accepted KeyCodes.
## Images
`Default Window Size` (Vector2) | Default: `x: 550, y: 700`
* Sets the default width and height for all Explorer windows when created.
<i>Note: images may be slightly outdated, taken from version 1.2</i>.
`Default Items per Page` (int) | Default: `20`
* Sets the default items per page when viewing lists or search results.
Scene explorer, and inspection of a MonoBehaviour object:
`Enable Bitwise Editing` (bool) | Default: `false`
* Whether or not to show the Bitwise Editing helper when inspecting integers
[![](https://i.imgur.com/Yxizwcz.png)](https://i.imgur.com/Yxizwcz.png)
`Enable Tab View` (bool) | Default: `true`
* Whether or not all inspector windows a grouped into a single window with tabs.
Search feature:
## Mouse Control
[![](https://i.imgur.com/F9ZfMvz.png)](https://i.imgur.com/F9ZfMvz.png)
Explorer can force the mouse to be visible and unlocked when the menu is open, if you have enabled "Force Unlock Mouse" (Left-Alt toggle). However, you may also want to prevent the mouse clicking-through onto the game behind Explorer, this is possible but it requires specific patches for that game.
* For VRChat, use [VRCExplorerMouseControl](https://github.com/sinai-dev/VRCExplorerMouseControl)
* For Hellpoint, use [HPExplorerMouseControl](https://github.com/sinai-dev/Hellpoint-Mods/tree/master/HPExplorerMouseControl/HPExplorerMouseControl)
* You can create your own plugin using one of the two plugins above as an example. Usually only a few simple Harmony patches are needed to fix the problem.
C# REPL console:
For example:
```csharp
using Explorer;
using Harmony; // or 'using HarmonyLib;' for BepInEx
// ...
[HarmonyPatch(typeof(MyGame.MenuClass), nameof(MyGame.MenuClass.CursorUpdate)]
public class MenuClass_CursorUpdate
{
[HarmonyPrefix]
public static bool Prefix()
{
// prevent method running if menu open, let it run if not.
return !ExplorerCore.ShowMenu;
}
}
```
[![](https://i.imgur.com/14Dbtf8.png)](https://i.imgur.com/14Dbtf8.png)
## Building
If you'd like to build this yourself, you will need to have installed BepInEx and/or MelonLoader for at least one Unity game. If you want to build all 4 versions, you will need at least one Il2Cpp and one Mono game, with BepInEx and MelonLoader installed for both.
1. Install MelonLoader or BepInEx for your game.
2. Open the `src\Explorer.csproj` file in a text editor.
3. Set the relevant `GameFolder` values for the versions you want to build, eg. set `MLCppGameFolder` if you want to build for a MelonLoader Il2Cpp game.
4. Open the `src\Explorer.sln` project.
5. Select `Solution 'Explorer' (1 of 1 project)` in the Solution Explorer panel, and set the <b>Active config</b> property to the version you want to build, then build it.
5. The DLLs are built to the `Release\` folder in the root of the repository.
6. If ILRepack fails or is missing, use the NuGet package manager to re-install `ILRepack.Lib.MSBuild.Task`, then re-build.
## Credits
@ -71,4 +123,4 @@ Written by Sinai.
Thanks to:
* [ManlyMarco](https://github.com/ManlyMarco) for their [Runtime Unity Editor](https://github.com/ManlyMarco/RuntimeUnityEditor), which I used for the REPL Console and the "Find instances" snippet, and the UI style.
* [denikson](https://github.com/denikson) for [mcs-unity](https://github.com/denikson/mcs-unity). I commented out the `SkipVisibilityExt` constructor in `mcs.dll` since it was causing an exception with the Hook it attempted.
* [denikson](https://github.com/denikson) for [mcs-unity](https://github.com/denikson/mcs-unity). I commented out the `SkipVisibilityExt` constructor since it was causing an exception with the Hook it attempted.

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using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Explorer.UI;
namespace Explorer.CacheObject
{
public class CacheEnumerated : CacheObjectBase
{
public int Index { get; set; }
public IList RefIList { get; set; }
public InteractiveEnumerable ParentEnumeration { get; set; }
public override bool CanWrite => RefIList != null && ParentEnumeration.OwnerCacheObject.CanWrite;
public override void SetValue()
{
RefIList[Index] = IValue.Value;
ParentEnumeration.Value = RefIList;
ParentEnumeration.OwnerCacheObject.SetValue();
}
}
}

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@ -0,0 +1,75 @@
using System;
using System.Reflection;
using Explorer.CacheObject;
using UnityEngine;
namespace Explorer
{
public static class CacheFactory
{
public static CacheObjectBase GetCacheObject(object obj)
{
if (obj == null) return null;
return GetCacheObject(obj, ReflectionHelpers.GetActualType(obj));
}
public static CacheObjectBase GetCacheObject(object obj, Type type)
{
var ret = new CacheObjectBase();
ret.Init(obj, type);
return ret;
}
public static CacheMember GetCacheObject(MemberInfo member, object declaringInstance)
{
CacheMember ret;
if (member is MethodInfo mi && CanProcessArgs(mi.GetParameters()))
{
ret = new CacheMethod();
ret.InitMember(mi, declaringInstance);
}
else if (member is PropertyInfo pi && CanProcessArgs(pi.GetIndexParameters()))
{
ret = new CacheProperty();
ret.InitMember(pi, declaringInstance);
}
else if (member is FieldInfo fi)
{
ret = new CacheField();
ret.InitMember(fi, declaringInstance);
}
else
{
return null;
}
return ret;
}
public static bool CanProcessArgs(ParameterInfo[] parameters)
{
foreach (var param in parameters)
{
var pType = param.ParameterType;
if (pType.IsByRef && pType.HasElementType)
{
pType = pType.GetElementType();
}
if (pType.IsPrimitive || pType == typeof(string))
{
continue;
}
else
{
return false;
}
}
return true;
}
}
}

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@ -0,0 +1,43 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Reflection;
namespace Explorer.CacheObject
{
public class CacheField : CacheMember
{
public override bool IsStatic => (MemInfo as FieldInfo).IsStatic;
public override void InitMember(MemberInfo member, object declaringInstance)
{
base.InitMember(member, declaringInstance);
base.Init(null, (member as FieldInfo).FieldType);
UpdateValue();
}
public override void UpdateValue()
{
try
{
var fi = MemInfo as FieldInfo;
IValue.Value = fi.GetValue(fi.IsStatic ? null : DeclaringInstance);
base.UpdateValue();
}
catch (Exception e)
{
ReflectionException = ReflectionHelpers.ExceptionToString(e);
}
}
public override void SetValue()
{
var fi = MemInfo as FieldInfo;
fi.SetValue(fi.IsStatic ? null : DeclaringInstance, IValue.Value);
}
}
}

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@ -0,0 +1,226 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using UnityEngine;
using Explorer.UI;
using Explorer.UI.Shared;
namespace Explorer.CacheObject
{
public class CacheMember : CacheObjectBase
{
public MemberInfo MemInfo { get; set; }
public Type DeclaringType { get; set; }
public object DeclaringInstance { get; set; }
public virtual bool IsStatic { get; private set; }
public override bool HasParameters => m_arguments != null && m_arguments.Length > 0;
public override bool IsMember => true;
public string RichTextName => m_richTextName ?? GetRichTextName();
private string m_richTextName;
public override bool CanWrite => m_canWrite ?? GetCanWrite();
private bool? m_canWrite;
public string ReflectionException { get; set; }
public bool m_evaluated = false;
public bool m_isEvaluating;
public ParameterInfo[] m_arguments = new ParameterInfo[0];
public string[] m_argumentInput = new string[0];
public virtual void InitMember(MemberInfo member, object declaringInstance)
{
MemInfo = member;
DeclaringInstance = declaringInstance;
DeclaringType = member.DeclaringType;
}
public override void UpdateValue()
{
base.UpdateValue();
}
public override void SetValue()
{
// ...
}
public object[] ParseArguments()
{
if (m_arguments.Length < 1)
{
return null;
}
var parsedArgs = new List<object>();
for (int i = 0; i < m_arguments.Length; i++)
{
var input = m_argumentInput[i];
var type = m_arguments[i].ParameterType;
if (type.IsByRef)
{
type = type.GetElementType();
}
if (!string.IsNullOrEmpty(input))
{
if (type == typeof(string))
{
parsedArgs.Add(input);
continue;
}
else
{
try
{
var arg = type.GetMethod("Parse", new Type[] { typeof(string) })
.Invoke(null, new object[] { input });
parsedArgs.Add(arg);
continue;
}
catch
{
ExplorerCore.Log($"Argument #{i} '{m_arguments[i].Name}' ({type.Name}), could not parse input '{input}'.");
}
}
}
// No input, see if there is a default value.
if (HasDefaultValue(m_arguments[i]))
{
parsedArgs.Add(m_arguments[i].DefaultValue);
continue;
}
// Try add a null arg I guess
parsedArgs.Add(null);
}
return parsedArgs.ToArray();
}
public static bool HasDefaultValue(ParameterInfo arg) => arg.DefaultValue != DBNull.Value;
public void DrawArgsInput()
{
GUILayout.Label($"<b><color=orange>Arguments:</color></b>", new GUILayoutOption[0]);
for (int i = 0; i < this.m_arguments.Length; i++)
{
var name = this.m_arguments[i].Name;
var input = this.m_argumentInput[i];
var type = this.m_arguments[i].ParameterType.Name;
var label = $"<color={Syntax.Class_Instance}>{type}</color> ";
label += $"<color={Syntax.Local}>{name}</color>";
if (HasDefaultValue(this.m_arguments[i]))
{
label = $"<i>[{label} = {this.m_arguments[i].DefaultValue ?? "null"}]</i>";
}
GUIUnstrip.BeginHorizontal(new GUILayoutOption[0]);
GUI.skin.label.alignment = TextAnchor.MiddleCenter;
GUILayout.Label(i.ToString(), new GUILayoutOption[] { GUILayout.Width(15) });
GUILayout.Label(label, new GUILayoutOption[] { GUILayout.ExpandWidth(false) });
this.m_argumentInput[i] = GUILayout.TextField(input, new GUILayoutOption[] { GUILayout.ExpandWidth(true) });
GUI.skin.label.alignment = TextAnchor.MiddleLeft;
GUILayout.EndHorizontal();
}
}
private bool GetCanWrite()
{
if (MemInfo is FieldInfo fi)
m_canWrite = !(fi.IsLiteral && !fi.IsInitOnly);
else if (MemInfo is PropertyInfo pi)
m_canWrite = pi.CanWrite;
else
m_canWrite = false;
return (bool)m_canWrite;
}
private string GetRichTextName()
{
string memberColor = "";
bool isStatic = false;
if (MemInfo is FieldInfo fi)
{
if (fi.IsStatic)
{
isStatic = true;
memberColor = Syntax.Field_Static;
}
else
memberColor = Syntax.Field_Instance;
}
else if (MemInfo is MethodInfo mi)
{
if (mi.IsStatic)
{
isStatic = true;
memberColor = Syntax.Method_Static;
}
else
memberColor = Syntax.Method_Instance;
}
else if (MemInfo is PropertyInfo pi)
{
if (pi.GetAccessors()[0].IsStatic)
{
isStatic = true;
memberColor = Syntax.Prop_Static;
}
else
memberColor = Syntax.Prop_Instance;
}
string classColor;
if (MemInfo.DeclaringType.IsValueType)
{
classColor = Syntax.StructGreen;
}
else if (MemInfo.DeclaringType.IsAbstract && MemInfo.DeclaringType.IsSealed)
{
classColor = Syntax.Class_Static;
}
else
{
classColor = Syntax.Class_Instance;
}
m_richTextName = $"<color={classColor}>{MemInfo.DeclaringType.Name}</color>.";
if (isStatic) m_richTextName += "<i>";
m_richTextName += $"<color={memberColor}>{MemInfo.Name}</color>";
if (isStatic) m_richTextName += "</i>";
// generic method args
if (this is CacheMethod cm && cm.GenericArgs.Length > 0)
{
m_richTextName += "<";
var args = "";
for (int i = 0; i < cm.GenericArgs.Length; i++)
{
if (args != "") args += ", ";
args += $"<color={Syntax.StructGreen}>{cm.GenericArgs[i].Name}</color>";
}
m_richTextName += args;
m_richTextName += ">";
}
return m_richTextName;
}
}
}

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@ -0,0 +1,199 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using UnityEngine;
using Explorer.UI.Shared;
namespace Explorer.CacheObject
{
public class CacheMethod : CacheMember
{
private CacheObjectBase m_cachedReturnValue;
public override bool HasParameters => base.HasParameters || GenericArgs.Length > 0;
public override bool IsStatic => (MemInfo as MethodInfo).IsStatic;
public Type[] GenericArgs { get; private set; }
public Type[][] GenericConstraints { get; private set; }
public string[] GenericArgInput = new string[0];
public override void InitMember(MemberInfo member, object declaringInstance)
{
base.InitMember(member, declaringInstance);
var mi = MemInfo as MethodInfo;
GenericArgs = mi.GetGenericArguments();
GenericConstraints = GenericArgs.Select(x => x.GetGenericParameterConstraints())
.ToArray();
GenericArgInput = new string[GenericArgs.Length];
m_arguments = mi.GetParameters();
m_argumentInput = new string[m_arguments.Length];
base.Init(null, mi.ReturnType);
}
public override void UpdateValue()
{
// CacheMethod cannot UpdateValue directly. Need to Evaluate.
}
public void Evaluate()
{
MethodInfo mi;
if (GenericArgs.Length > 0)
{
mi = MakeGenericMethodFromInput();
if (mi == null) return;
}
else
{
mi = MemInfo as MethodInfo;
}
object ret = null;
try
{
ret = mi.Invoke(mi.IsStatic ? null : DeclaringInstance, ParseArguments());
m_evaluated = true;
m_isEvaluating = false;
}
catch (Exception e)
{
ExplorerCore.LogWarning($"Exception evaluating: {e.GetType()}, {e.Message}");
ReflectionException = ReflectionHelpers.ExceptionToString(e);
}
if (ret != null)
{
//m_cachedReturnValue = CacheFactory.GetTypeAndCacheObject(ret);
m_cachedReturnValue = CacheFactory.GetCacheObject(ret, IValue.ValueType);
m_cachedReturnValue.UpdateValue();
}
else
{
m_cachedReturnValue = null;
}
}
private MethodInfo MakeGenericMethodFromInput()
{
var mi = MemInfo as MethodInfo;
var list = new List<Type>();
for (int i = 0; i < GenericArgs.Length; i++)
{
var input = GenericArgInput[i];
if (ReflectionHelpers.GetTypeByName(input) is Type t)
{
if (GenericConstraints[i].Length == 0)
{
list.Add(t);
}
else
{
foreach (var constraint in GenericConstraints[i].Where(x => x != null))
{
if (!constraint.IsAssignableFrom(t))
{
ExplorerCore.LogWarning($"Generic argument #{i}, '{input}' is not assignable from the constraint '{constraint}'!");
return null;
}
}
list.Add(t);
}
}
else
{
ExplorerCore.LogWarning($"Generic argument #{i}, could not get any type by the name of '{input}'!" +
$" Make sure you use the full name, including the NameSpace.");
return null;
}
}
// make into a generic with type list
mi = mi.MakeGenericMethod(list.ToArray());
return mi;
}
// ==== GUI DRAW ====
//public override void Draw(Rect window, float width)
//{
// base.Draw(window, width);
//}
public void DrawValue(Rect window, float width)
{
string typeLabel = $"<color={Syntax.Class_Instance}>{IValue.ValueType.FullName}</color>";
if (m_evaluated)
{
if (m_cachedReturnValue != null)
{
m_cachedReturnValue.IValue.DrawValue(window, width);
}
else
{
GUILayout.Label($"null ({typeLabel})", new GUILayoutOption[0]);
}
}
else
{
GUILayout.Label($"<color=grey><i>Not yet evaluated</i></color> ({typeLabel})", new GUILayoutOption[0]);
}
}
public void DrawGenericArgsInput()
{
GUILayout.Label($"<b><color=orange>Generic Arguments:</color></b>", new GUILayoutOption[0]);
for (int i = 0; i < this.GenericArgs.Length; i++)
{
string types = "";
if (this.GenericConstraints[i].Length > 0)
{
foreach (var constraint in this.GenericConstraints[i])
{
if (types != "") types += ", ";
string type;
if (constraint == null)
type = "Any";
else
type = constraint.ToString();
types += $"<color={Syntax.Class_Instance}>{type}</color>";
}
}
else
{
types = $"<color={Syntax.Class_Instance}>Any</color>";
}
var input = this.GenericArgInput[i];
GUIUnstrip.BeginHorizontal(new GUILayoutOption[0]);
GUI.skin.label.alignment = TextAnchor.MiddleCenter;
GUILayout.Label(
$"<color={Syntax.StructGreen}>{this.GenericArgs[i].Name}</color>",
new GUILayoutOption[] { GUILayout.Width(15) }
);
this.GenericArgInput[i] = GUIUnstrip.TextField(input, new GUILayoutOption[] { GUILayout.Width(150) });
GUI.skin.label.alignment = TextAnchor.MiddleLeft;
GUILayout.Label(types, new GUILayoutOption[0]);
GUILayout.EndHorizontal();
}
}
}
}

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@ -0,0 +1,102 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using UnityEngine;
using Explorer.UI;
using Explorer.UI.Shared;
namespace Explorer.CacheObject
{
public class CacheObjectBase
{
public InteractiveValue IValue;
public virtual bool CanWrite => false;
public virtual bool HasParameters => false;
public virtual bool IsMember => false;
public bool IsStaticClassSearchResult { get; set; }
public virtual void Init(object obj, Type valueType)
{
if (valueType == null && obj == null)
{
return;
}
InteractiveValue interactive;
if (valueType == typeof(GameObject) || valueType == typeof(Transform))
{
interactive = new InteractiveGameObject();
}
else if (valueType.IsPrimitive || valueType == typeof(string))
{
interactive = new InteractivePrimitive();
}
else if (valueType.IsEnum)
{
if (valueType.GetCustomAttributes(typeof(FlagsAttribute), true) is object[] attributes && attributes.Length > 0)
{
interactive = new InteractiveFlags();
}
else
{
interactive = new InteractiveEnum();
}
}
else if (valueType == typeof(Vector2) || valueType == typeof(Vector3) || valueType == typeof(Vector4))
{
interactive = new InteractiveVector();
}
else if (valueType == typeof(Quaternion))
{
interactive = new InteractiveQuaternion();
}
else if (valueType == typeof(Color))
{
interactive = new InteractiveColor();
}
else if (valueType == typeof(Rect))
{
interactive = new InteractiveRect();
}
// must check this before IsEnumerable
else if (ReflectionHelpers.IsDictionary(valueType))
{
interactive = new InteractiveDictionary();
}
else if (ReflectionHelpers.IsEnumerable(valueType))
{
interactive = new InteractiveEnumerable();
}
else
{
interactive = new InteractiveValue();
}
interactive.Value = obj;
interactive.ValueType = valueType;
this.IValue = interactive;
this.IValue.OwnerCacheObject = this;
UpdateValue();
this.IValue.Init();
}
public virtual void Draw(Rect window, float width)
{
IValue.Draw(window, width);
}
public virtual void UpdateValue()
{
IValue.UpdateValue();
}
public virtual void SetValue() => throw new NotImplementedException();
}
}

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@ -0,0 +1,58 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Reflection;
namespace Explorer.CacheObject
{
public class CacheProperty : CacheMember
{
public override bool IsStatic => (MemInfo as PropertyInfo).GetAccessors()[0].IsStatic;
public override void InitMember(MemberInfo member, object declaringInstance)
{
base.InitMember(member, declaringInstance);
var pi = member as PropertyInfo;
this.m_arguments = pi.GetIndexParameters();
this.m_argumentInput = new string[m_arguments.Length];
base.Init(null, pi.PropertyType);
UpdateValue();
}
public override void UpdateValue()
{
if (HasParameters && !m_isEvaluating)
{
// Need to enter parameters first.
return;
}
try
{
var pi = MemInfo as PropertyInfo;
var target = pi.GetAccessors()[0].IsStatic ? null : DeclaringInstance;
IValue.Value = pi.GetValue(target, ParseArguments());
base.UpdateValue();
}
catch (Exception e)
{
ReflectionException = ReflectionHelpers.ExceptionToString(e);
}
}
public override void SetValue()
{
var pi = MemInfo as PropertyInfo;
var target = pi.GetAccessors()[0].IsStatic ? null : DeclaringInstance;
pi.SetValue(target, IValue.Value, ParseArguments());
}
}
}

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@ -1,72 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using MelonLoader;
using UnityEngine;
namespace Explorer
{
public class CacheEnum : CacheObject
{
private readonly Type m_enumType;
private readonly string[] m_names;
public CacheEnum(object obj)
{
if (obj != null)
{
m_enumType = obj.GetType();
m_names = Enum.GetNames(m_enumType);
}
}
public override void DrawValue(Rect window, float width)
{
if (MemberInfo != null)
{
if (GUILayout.Button("<", new GUILayoutOption[] { GUILayout.Width(25) }))
{
SetEnum(ref Value, -1);
SetValue();
}
if (GUILayout.Button(">", new GUILayoutOption[] { GUILayout.Width(25) }))
{
SetEnum(ref Value, 1);
SetValue();
}
}
GUILayout.Label(Value.ToString(), null);
}
public override void SetValue()
{
if (MemberInfo == null)
{
MelonLogger.Log("Trying to SetValue but the MemberInfo is null!");
return;
}
if (Enum.Parse(m_enumType, Value.ToString()) is object enumValue && enumValue != null)
{
Value = enumValue;
}
SetValue(Value, MemberInfo, DeclaringInstance);
}
public void SetEnum(ref object value, int change)
{
var names = m_names.ToList();
int newindex = names.IndexOf(value.ToString()) + change;
if ((change < 0 && newindex >= 0) || (change > 0 && newindex < names.Count))
{
value = Enum.Parse(m_enumType, names[newindex]);
}
}
}
}

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@ -1,53 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using MelonLoader;
using UnityEngine;
namespace Explorer
{
public class CacheGameObject : CacheObject
{
private GameObject m_gameObject;
public CacheGameObject(object obj)
{
if (obj != null)
m_gameObject = GetGameObject(obj);
}
private GameObject GetGameObject(object obj)
{
if (obj is Il2CppSystem.Object ilObj)
{
var ilType = ilObj.GetIl2CppType();
if (ilType == ReflectionHelpers.GameObjectType || ilType == ReflectionHelpers.TransformType)
{
return ilObj.TryCast<GameObject>() ?? ilObj.TryCast<Transform>()?.gameObject;
}
}
return null;
}
public override void DrawValue(Rect window, float width)
{
UIHelpers.GameobjButton(m_gameObject, null, false, width);
}
public override void SetValue()
{
throw new NotImplementedException("TODO");
}
public override void UpdateValue()
{
base.UpdateValue();
m_gameObject = GetGameObject(Value);
}
}
}

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@ -1,170 +0,0 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Threading.Tasks;
using Mono.CSharp;
using UnityEngine;
namespace Explorer
{
public partial class CacheList : CacheObject
{
public bool IsExpanded { get; set; }
public int ArrayOffset { get; set; }
public Type EntryType
{
get
{
if (m_entryType == null)
{
m_entryType = Value?.GetType().GetGenericArguments()[0];
}
return m_entryType;
}
set
{
m_entryType = value;
}
}
private Type m_entryType;
public IEnumerable Enumerable
{
get
{
if (m_enumerable == null && Value != null)
{
m_enumerable = Value as IEnumerable ?? CppListToEnumerable(Value);
}
return m_enumerable;
}
}
private IEnumerable m_enumerable;
private CacheObject[] m_cachedEntries;
public CacheList(object obj)
{
if (obj != null)
{
Value = obj;
EntryType = obj.GetType().GetGenericArguments()[0];
}
}
private IEnumerable CppListToEnumerable(object list)
{
if (EntryType == null) return null;
return (IEnumerable)typeof(Il2CppSystem.Collections.Generic.List<>)
.MakeGenericType(new Type[] { EntryType })
.GetMethod("ToArray")
.Invoke(list, new object[0]);
}
public override void DrawValue(Rect window, float width)
{
int count = m_cachedEntries.Length;
if (!IsExpanded)
{
if (GUILayout.Button("v", new GUILayoutOption[] { GUILayout.Width(25) }))
{
IsExpanded = true;
}
}
else
{
if (GUILayout.Button("^", new GUILayoutOption[] { GUILayout.Width(25) }))
{
IsExpanded = false;
}
}
GUI.skin.button.alignment = TextAnchor.MiddleLeft;
string btnLabel = "<color=yellow>[" + count + "] " + EntryType + "</color>";
if (GUILayout.Button(btnLabel, new GUILayoutOption[] { GUILayout.MaxWidth(window.width - 260) }))
{
WindowManager.InspectObject(Value, out bool _);
}
GUI.skin.button.alignment = TextAnchor.MiddleCenter;
if (IsExpanded)
{
if (count > CppExplorer.ArrayLimit)
{
GUILayout.EndHorizontal();
GUILayout.BeginHorizontal(null);
GUILayout.Space(190);
int maxOffset = (int)Mathf.Ceil((float)(count / (decimal)CppExplorer.ArrayLimit)) - 1;
GUILayout.Label($"Page {ArrayOffset + 1}/{maxOffset + 1}", new GUILayoutOption[] { GUILayout.Width(80) });
// prev/next page buttons
if (GUILayout.Button("< Prev", null))
{
if (ArrayOffset > 0) ArrayOffset--;
}
if (GUILayout.Button("Next >", null))
{
if (ArrayOffset < maxOffset) ArrayOffset++;
}
}
int offset = ArrayOffset * CppExplorer.ArrayLimit;
if (offset >= count) offset = 0;
for (int i = offset; i < offset + CppExplorer.ArrayLimit && i < count; i++)
{
var entry = m_cachedEntries[i];
//collapsing the BeginHorizontal called from ReflectionWindow.WindowFunction or previous array entry
GUILayout.EndHorizontal();
GUILayout.BeginHorizontal(null);
GUILayout.Space(190);
if (entry.Value == null)
{
GUILayout.Label("<i><color=grey>null</color></i>", null);
}
else
{
GUILayout.Label(i.ToString(), new GUILayoutOption[] { GUILayout.Width(30) });
entry.DrawValue(window, window.width - 250);
}
}
}
}
public override void SetValue()
{
throw new NotImplementedException("TODO");
}
/// <summary>
/// Called when the user presses the "Update" button, or if AutoUpdate is on.
/// </summary>
public override void UpdateValue()
{
base.UpdateValue();
if (Value == null) return;
var enumerator = Enumerable?.GetEnumerator();
if (enumerator == null) return;
var list = new List<CacheObject>();
while (enumerator.MoveNext())
{
list.Add(GetCacheObject(enumerator.Current));
}
m_cachedEntries = list.ToArray();
}
}
}

View File

@ -1,194 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Threading.Tasks;
using MelonLoader;
using UnhollowerBaseLib;
using UnityEngine;
namespace Explorer
{
public abstract class CacheObject
{
public object Value;
public string ValueType;
// Reflection window only
public MemberInfo MemberInfo { get; set; }
public ReflectionWindow.MemberInfoType MemberInfoType { get; set; }
public Type DeclaringType { get; set; }
public object DeclaringInstance { get; set; }
public string FullName => $"{MemberInfo.DeclaringType.Name}.{MemberInfo.Name}";
public string ReflectionException;
// methods
public abstract void DrawValue(Rect window, float width);
public abstract void SetValue();
public static CacheObject GetCacheObject(object obj)
{
return GetCacheObject(obj, null, null);
}
/// <summary>
/// Gets the CacheObject subclass for an object or MemberInfo
/// </summary>
/// <param name="obj">The current value (can be null if memberInfo is not null)</param>
/// <param name="memberInfo">The MemberInfo (can be null if obj is not null)</param>
/// <param name="declaringInstance">If MemberInfo is not null, the declaring class instance. Can be null if static.</param>
/// <returns></returns>
public static CacheObject GetCacheObject(object obj, MemberInfo memberInfo, object declaringInstance)
{
CacheObject holder;
var type = ReflectionHelpers.GetActualType(obj) ?? (memberInfo as FieldInfo)?.FieldType ?? (memberInfo as PropertyInfo)?.PropertyType;
if ((obj is Il2CppSystem.Object || typeof(Il2CppSystem.Object).IsAssignableFrom(type))
&& (type.FullName.Contains("UnityEngine.GameObject") || type.FullName.Contains("UnityEngine.Transform")))
{
holder = new CacheGameObject(obj);
}
else if (type.IsPrimitive || type == typeof(string))
{
holder = new CachePrimitive(obj);
}
else if (type.IsEnum)
{
holder = new CacheEnum(obj);
}
else if (typeof(System.Collections.IEnumerable).IsAssignableFrom(type) || ReflectionHelpers.IsList(type))
{
holder = new CacheList(obj);
}
else
{
holder = new CacheOther();
}
if (memberInfo != null)
{
holder.MemberInfo = memberInfo;
holder.DeclaringType = memberInfo.DeclaringType;
holder.DeclaringInstance = declaringInstance;
//if (declaringInstance is Il2CppSystem.Object ilInstance && ilInstance.GetType() != memberInfo.DeclaringType)
//{
// try
// {
// holder.DeclaringInstance = ilInstance.Il2CppCast(holder.DeclaringType);
// }
// catch (Exception e)
// {
// holder.ReflectionException = ReflectionHelpers.ExceptionToString(e);
// holder.DeclaringInstance = declaringInstance;
// }
//}
//else
//{
// holder.DeclaringInstance = declaringInstance;
//}
if (memberInfo.MemberType == MemberTypes.Field)
{
holder.MemberInfoType = ReflectionWindow.MemberInfoType.Field;
}
else if (memberInfo.MemberType == MemberTypes.Property)
{
holder.MemberInfoType = ReflectionWindow.MemberInfoType.Property;
}
else if (memberInfo.MemberType == MemberTypes.Method)
{
holder.MemberInfoType = ReflectionWindow.MemberInfoType.Method;
}
}
holder.Value = obj;
holder.ValueType = type.FullName;
return holder;
}
public void Draw(Rect window, float labelWidth = 180f)
{
if (MemberInfo != null)
{
GUILayout.Label("<color=cyan>" + FullName + ":</color>", new GUILayoutOption[] { GUILayout.Width(labelWidth) });
}
else
{
GUILayout.Space(labelWidth);
}
if (!string.IsNullOrEmpty(ReflectionException))
{
GUILayout.Label("<color=red>Reflection failed!</color> (" + ReflectionException + ")", null);
}
else if (Value == null)
{
GUILayout.Label("<i>null (" + this.ValueType + ")</i>", null);
}
else
{
DrawValue(window, window.width - labelWidth - 90);
}
}
public virtual void UpdateValue()
{
if (MemberInfo == null || !string.IsNullOrEmpty(ReflectionException))
{
return;
}
try
{
if (MemberInfo.MemberType == MemberTypes.Field)
{
var fi = MemberInfo as FieldInfo;
Value = fi.GetValue(fi.IsStatic ? null : DeclaringInstance);
}
else if (MemberInfo.MemberType == MemberTypes.Property)
{
var pi = MemberInfo as PropertyInfo;
bool isStatic = pi.GetAccessors()[0].IsStatic;
var target = isStatic ? null : DeclaringInstance;
Value = pi.GetValue(target, null);
}
//ReflectionException = null;
}
catch (Exception e)
{
ReflectionException = ReflectionHelpers.ExceptionToString(e);
}
}
public void SetValue(object value, MemberInfo memberInfo, object declaringInstance)
{
try
{
if (memberInfo.MemberType == MemberTypes.Field)
{
var fi = memberInfo as FieldInfo;
if (!(fi.IsLiteral && !fi.IsInitOnly))
{
fi.SetValue(fi.IsStatic ? null : declaringInstance, value);
}
}
else if (memberInfo.MemberType == MemberTypes.Property)
{
var pi = memberInfo as PropertyInfo;
if (pi.CanWrite)
{
pi.SetValue(pi.GetAccessors()[0].IsStatic ? null : declaringInstance, value);
}
}
}
catch (Exception e)
{
MelonLogger.LogWarning($"Error setting value: {e.GetType()}, {e.Message}");
}
}
}
}

View File

@ -1,78 +0,0 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Reflection;
using UnityEngine;
namespace Explorer
{
public class CacheOther : CacheObject
{
private MethodInfo m_toStringMethod;
private bool m_triedToGetMethod;
public MethodInfo ToStringMethod
{
get
{
if (m_toStringMethod == null && !m_triedToGetMethod)
{
if (Value == null) return null;
m_triedToGetMethod = true;
try
{
var methods = ReflectionHelpers.GetActualType(Value)
.GetMethods(ReflectionHelpers.CommonFlags)
.Where(x => x.Name == "ToString")
.GetEnumerator();
while (methods.MoveNext())
{
// just get the first (top-most level) method, then break.
m_toStringMethod = methods.Current;
break;
}
}
catch { }
}
return m_toStringMethod;
}
}
public override void DrawValue(Rect window, float width)
{
string label = (string)ToStringMethod?.Invoke(Value, null) ?? Value.ToString();
if (!label.Contains(ValueType))
{
label += $" ({ValueType})";
}
if (Value is UnityEngine.Object unityObj && !label.Contains(unityObj.name))
{
label = unityObj.name + " | " + label;
}
GUI.skin.button.alignment = TextAnchor.MiddleLeft;
if (GUILayout.Button("<color=yellow>" + label + "</color>", new GUILayoutOption[] { GUILayout.MaxWidth(width) }))
{
WindowManager.InspectObject(Value, out bool _);
}
GUI.skin.button.alignment = TextAnchor.MiddleCenter;
}
public override void SetValue()
{
throw new NotImplementedException("TODO");
}
//public override void UpdateValue(object obj)
//{
//}
}
}

View File

@ -1,107 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using MelonLoader;
using UnityEngine;
namespace Explorer
{
public class CachePrimitive : CacheObject
{
public enum PrimitiveType
{
Bool,
Double,
Float,
Int,
String
}
private readonly PrimitiveType m_primitiveType;
public CachePrimitive(object obj)
{
if (obj == null) return;
if (obj is bool)
{
m_primitiveType = PrimitiveType.Bool;
}
else if (obj is double)
{
m_primitiveType = PrimitiveType.Double;
}
else if (obj is float)
{
m_primitiveType = PrimitiveType.Float;
}
else if (obj is int || obj is IntPtr || obj is uint)
{
m_primitiveType = PrimitiveType.Int;
}
else if (obj is string)
{
m_primitiveType = PrimitiveType.String;
}
}
public override void DrawValue(Rect window, float width)
{
if (m_primitiveType == PrimitiveType.Bool && Value is bool b)
{
var color = "<color=" + (b ? "lime>" : "red>");
Value = GUILayout.Toggle((bool)Value, color + Value.ToString() + "</color>", null);
if (b != (bool)Value)
{
SetValue();
}
}
else
{
var toString = Value.ToString();
if (toString.Length > 37)
{
Value = GUILayout.TextArea(toString, new GUILayoutOption[] { GUILayout.MaxWidth(window.width - 260) });
}
else
{
Value = GUILayout.TextField(toString, new GUILayoutOption[] { GUILayout.MaxWidth(window.width - 260) });
}
if (MemberInfo != null)
{
if (GUILayout.Button("<color=#00FF00>Apply</color>", new GUILayoutOption[] { GUILayout.Width(60) }))
{
SetValue();
}
}
}
}
public override void SetValue()
{
if (MemberInfo == null)
{
MelonLogger.Log("Trying to SetValue but the MemberInfo is null!");
return;
}
switch (m_primitiveType)
{
case PrimitiveType.Bool:
SetValue(bool.Parse(Value.ToString()), MemberInfo, DeclaringInstance); return;
case PrimitiveType.Double:
SetValue(double.Parse(Value.ToString()), MemberInfo, DeclaringInstance); return;
case PrimitiveType.Float:
SetValue(float.Parse(Value.ToString()), MemberInfo, DeclaringInstance); return;
case PrimitiveType.Int:
SetValue(int.Parse(Value.ToString()), MemberInfo, DeclaringInstance); return;
case PrimitiveType.String:
SetValue(Value.ToString(), MemberInfo, DeclaringInstance); return;
}
}
}
}

69
src/Config/ModConfig.cs Normal file
View File

@ -0,0 +1,69 @@
using System.IO;
using System.Xml.Serialization;
using UnityEngine;
namespace Explorer.Config
{
public class ModConfig
{
[XmlIgnore] public static readonly XmlSerializer Serializer = new XmlSerializer(typeof(ModConfig));
[XmlIgnore] private const string EXPLORER_FOLDER = @"Mods\Explorer";
[XmlIgnore] private const string SETTINGS_PATH = EXPLORER_FOLDER + @"\config.xml";
[XmlIgnore] public static ModConfig Instance;
// Actual configs
public KeyCode Main_Menu_Toggle = KeyCode.F7;
public Vector2 Default_Window_Size = new Vector2(550, 700);
public int Default_Page_Limit = 20;
public bool Bitwise_Support = false;
public bool Tab_View = true;
//public bool Main_Toggle_Global = true;
public static void OnLoad()
{
if (!Directory.Exists(EXPLORER_FOLDER))
{
Directory.CreateDirectory(EXPLORER_FOLDER);
}
if (LoadSettings()) return;
Instance = new ModConfig();
SaveSettings();
}
// returns true if settings successfully loaded
public static bool LoadSettings()
{
if (!File.Exists(SETTINGS_PATH))
return false;
try
{
using (var file = File.OpenRead(SETTINGS_PATH))
{
Instance = (ModConfig)Serializer.Deserialize(file);
}
}
catch
{
return false;
}
return Instance != null;
}
public static void SaveSettings()
{
if (File.Exists(SETTINGS_PATH))
File.Delete(SETTINGS_PATH);
using (var file = File.Create(SETTINGS_PATH))
{
Serializer.Serialize(file, Instance);
}
}
}
}

View File

@ -1,86 +0,0 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using MelonLoader;
using UnhollowerBaseLib;
namespace Explorer
{
public class CppExplorer : MelonMod
{
// consts
public const string ID = "com.sinai.cppexplorer";
public const string VERSION = "1.4.1";
public const string AUTHOR = "Sinai";
public const string NAME = "CppExplorer"
#if Release_Unity2018
+ " (Unity 2018)"
#endif
;
// fields
public static CppExplorer Instance;
// props
public static bool ShowMenu { get; set; } = false;
public static int ArrayLimit { get; set; } = 20;
// methods
public override void OnApplicationStart()
{
base.OnApplicationStart();
Instance = this;
new MainMenu();
new WindowManager();
ShowMenu = true;
}
public override void OnLevelWasLoaded(int level)
{
ScenePage.Instance?.OnSceneChange();
SearchPage.Instance?.OnSceneChange();
}
public override void OnUpdate()
{
if (Input.GetKeyDown(KeyCode.F7))
{
ShowMenu = !ShowMenu;
}
if (ShowMenu)
{
if (!Cursor.visible)
{
Cursor.visible = true;
Cursor.lockState = CursorLockMode.None;
}
MainMenu.Instance.Update();
WindowManager.Instance.Update();
InspectUnderMouse.Update();
}
}
public override void OnGUI()
{
base.OnGUI();
MainMenu.Instance.OnGUI();
WindowManager.Instance.OnGUI();
InspectUnderMouse.OnGUI();
}
}
}

View File

@ -1,167 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{B21DBDE3-5D6F-4726-93AB-CC3CC68BAE7D}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>Explorer</RootNamespace>
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<Deterministic>true</Deterministic>
<TargetFrameworkProfile />
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<AssemblyName>CppExplorer</AssemblyName>
<DebugSymbols>false</DebugSymbols>
<DebugType>none</DebugType>
<Optimize>false</Optimize>
<OutputPath>..\Release\</OutputPath>
<DefineConstants>DEBUG</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<PlatformTarget>x64</PlatformTarget>
<Prefer32Bit>false</Prefer32Bit>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release_Unity2018|AnyCPU' ">
<AssemblyName>CppExplorer_Unity2018</AssemblyName>
<DebugSymbols>false</DebugSymbols>
<DebugType>none</DebugType>
<Optimize>false</Optimize>
<OutputPath>..\Release\</OutputPath>
<DefineConstants>Release_Unity2018</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<PlatformTarget>x64</PlatformTarget>
<Prefer32Bit>false</Prefer32Bit>
</PropertyGroup>
<ItemGroup>
<Reference Include="Il2Cppmscorlib">
<HintPath>..\..\..\..\..\Steam\steamapps\common\Hellpoint\MelonLoader\Managed\Il2Cppmscorlib.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Il2CppSystem.Core">
<HintPath>..\..\..\..\..\Steam\steamapps\common\Hellpoint\MelonLoader\Managed\Il2CppSystem.Core.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="mcs">
<HintPath>..\lib\mcs.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="MelonLoader.ModHandler">
<HintPath>..\..\..\..\..\Steam\steamapps\common\Hellpoint\MelonLoader\MelonLoader.ModHandler.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="System.Data" />
<Reference Include="System.Xml" />
<Reference Include="UnhollowerBaseLib">
<HintPath>..\..\..\..\..\Steam\steamapps\common\Hellpoint\MelonLoader\Managed\UnhollowerBaseLib.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnhollowerRuntimeLib">
<HintPath>..\..\..\..\..\Steam\steamapps\common\Hellpoint\MelonLoader\Managed\UnhollowerRuntimeLib.dll</HintPath>
<Private>False</Private>
</Reference>
<!-- Unity 2019 build (InputLegacyModule.dll) -->
<Reference Include="UnityEngine" Condition="'$(Configuration)'=='Debug'">
<HintPath>..\..\..\Steam\steamapps\common\Hellpoint\MelonLoader\Managed\UnityEngine.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.CoreModule" Condition="'$(Configuration)'=='Debug'">
<HintPath>..\..\..\Steam\steamapps\common\Hellpoint\MelonLoader\Managed\UnityEngine.CoreModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.IMGUIModule" Condition="'$(Configuration)'=='Debug'">
<HintPath>..\..\..\Steam\steamapps\common\Hellpoint\MelonLoader\Managed\UnityEngine.IMGUIModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.InputModule" Condition="'$(Configuration)'=='Debug'">
<HintPath>..\..\..\Steam\steamapps\common\Hellpoint\MelonLoader\Managed\UnityEngine.InputLegacyModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.PhysicsModule" Condition="'$(Configuration)'=='Debug'">
<HintPath>..\..\..\Steam\steamapps\common\Hellpoint\MelonLoader\Managed\UnityEngine.PhysicsModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.TextRenderingModule" Condition="'$(Configuration)'=='Debug'">
<HintPath>..\..\..\Steam\steamapps\common\Hellpoint\MelonLoader\Managed\UnityEngine.TextRenderingModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.UI" Condition="'$(Configuration)'=='Debug'">
<HintPath>..\..\..\Steam\steamapps\common\Hellpoint\MelonLoader\Managed\UnityEngine.UI.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.UIElementsModule" Condition="'$(Configuration)'=='Debug'">
<HintPath>..\..\..\Steam\steamapps\common\Hellpoint\MelonLoader\Managed\UnityEngine.UIElementsModule.dll</HintPath>
<Private>False</Private>
</Reference>
<!-- Unity 2018 build (InputModule.dll) -->
<Reference Include="UnityEngine" Condition="'$(Configuration)'=='Release_Unity2018'">
<HintPath>..\..\..\Steam\steamapps\common\VRChat\MelonLoader\Managed\UnityEngine.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.CoreModule" Condition="'$(Configuration)'=='Release_Unity2018'">
<HintPath>..\..\..\Steam\steamapps\common\VRChat\MelonLoader\Managed\UnityEngine.CoreModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.IMGUIModule" Condition="'$(Configuration)'=='Release_Unity2018'">
<HintPath>..\..\..\Steam\steamapps\common\VRChat\MelonLoader\Managed\UnityEngine.IMGUIModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.InputModule" Condition="'$(Configuration)'=='Release_Unity2018'">
<HintPath>..\..\..\Steam\steamapps\common\VRChat\MelonLoader\Managed\UnityEngine.InputModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.PhysicsModule" Condition="'$(Configuration)'=='Release_Unity2018'">
<HintPath>..\..\..\Steam\steamapps\common\VRChat\MelonLoader\Managed\UnityEngine.PhysicsModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.TextRenderingModule" Condition="'$(Configuration)'=='Release_Unity2018'">
<HintPath>..\..\..\Steam\steamapps\common\VRChat\MelonLoader\Managed\UnityEngine.TextRenderingModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.UI" Condition="'$(Configuration)'=='Release_Unity2018'">
<HintPath>..\..\..\Steam\steamapps\common\VRChat\MelonLoader\Managed\UnityEngine.UI.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.UIElementsModule" Condition="'$(Configuration)'=='Release_Unity2018'">
<HintPath>..\..\..\Steam\steamapps\common\VRChat\MelonLoader\Managed\UnityEngine.UIElementsModule.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="CachedObjects\CacheEnum.cs" />
<Compile Include="CachedObjects\CacheGameObject.cs" />
<Compile Include="CachedObjects\CacheList.cs" />
<Compile Include="CachedObjects\CachePrimitive.cs" />
<Compile Include="CachedObjects\CacheOther.cs" />
<Compile Include="CppExplorer.cs" />
<Compile Include="Extensions\ReflectionExtensions.cs" />
<Compile Include="Extensions\UnityExtensions.cs" />
<Compile Include="Helpers\ReflectionHelpers.cs" />
<Compile Include="Helpers\UIHelpers.cs" />
<Compile Include="Helpers\UnityHelpers.cs" />
<Compile Include="MainMenu\InspectUnderMouse.cs" />
<Compile Include="CachedObjects\CacheObject.cs" />
<Compile Include="Windows\UIWindow.cs" />
<Compile Include="MainMenu\Pages\ConsolePage.cs" />
<Compile Include="MainMenu\Pages\Console\REPL.cs" />
<Compile Include="MainMenu\Pages\Console\REPLHelper.cs" />
<Compile Include="MainMenu\Pages\WindowPage.cs" />
<Compile Include="Windows\WindowManager.cs" />
<Compile Include="MainMenu\MainMenu.cs" />
<Compile Include="Windows\GameObjectWindow.cs" />
<Compile Include="Windows\ReflectionWindow.cs" />
<Compile Include="MainMenu\Pages\ScenePage.cs" />
<Compile Include="MainMenu\Pages\SearchPage.cs" />
<Compile Include="Helpers\UIStyles.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>

View File

@ -1,25 +0,0 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 16
VisualStudioVersion = 16.0.30128.74
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "CppExplorer", "CppExplorer.csproj", "{B21DBDE3-5D6F-4726-93AB-CC3CC68BAE7D}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release_Unity2018|Any CPU = Release_Unity2018|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{B21DBDE3-5D6F-4726-93AB-CC3CC68BAE7D}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{B21DBDE3-5D6F-4726-93AB-CC3CC68BAE7D}.Debug|Any CPU.Build.0 = Debug|Any CPU
{B21DBDE3-5D6F-4726-93AB-CC3CC68BAE7D}.Release_Unity2018|Any CPU.ActiveCfg = Release_Unity2018|Any CPU
{B21DBDE3-5D6F-4726-93AB-CC3CC68BAE7D}.Release_Unity2018|Any CPU.Build.0 = Release_Unity2018|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {DD5C0A5D-03F1-4CC3-8B4D-E10834908C5A}
EndGlobalSection
EndGlobal

282
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Release_ML_Cpp</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{B21DBDE3-5D6F-4726-93AB-CC3CC68BAE7D}</ProjectGuid>
<OutputType>Library</OutputType>
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
<AppDesignerFolder>Properties</AppDesignerFolder>
<FileAlignment>512</FileAlignment>
<Deterministic>true</Deterministic>
<TargetFrameworkProfile />
<OutputPath>..\Release\Explorer.MelonLoader.Il2Cpp\</OutputPath>
<DefineConstants>CPP,ML</DefineConstants>
<IsCpp>true</IsCpp>
<IsMelonLoader>true</IsMelonLoader>
<DebugSymbols>false</DebugSymbols>
<DebugType>none</DebugType>
<Optimize>false</Optimize>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<PlatformTarget>x64</PlatformTarget>
<Prefer32Bit>false</Prefer32Bit>
<RootNamespace>Explorer</RootNamespace>
<AssemblyName>Explorer</AssemblyName>
<!-- Set this to the MelonLoader Il2Cpp Game folder, without the ending '\' character. -->
<MLCppGameFolder>D:\Steam\steamapps\common\Hellpoint</MLCppGameFolder>
<!-- Set this to the MelonLoader Mono Game folder, without the ending '\' character. -->
<MLMonoGameFolder>D:\Steam\steamapps\common\Outward</MLMonoGameFolder>
<!-- Set this to the BepInEx Il2Cpp Game folder, without the ending '\' character. -->
<BIECppGameFolder>D:\Steam\steamapps\common\Outward_Il2Cpp</BIECppGameFolder>
<!-- Set this to the BepInEx Mono Game folder, without the ending '\' character. -->
<BIEMonoGameFolder>D:\Steam\steamapps\common\Outward</BIEMonoGameFolder>
<NuGetPackageImportStamp>
</NuGetPackageImportStamp>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release_ML_Cpp|AnyCPU' ">
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
<OutputPath>..\Release\Explorer.MelonLoader.Il2Cpp\</OutputPath>
<DefineConstants>CPP,ML</DefineConstants>
<IsCpp>true</IsCpp>
<IsMelonLoader>true</IsMelonLoader>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release_ML_Mono|AnyCPU' ">
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<OutputPath>..\Release\Explorer.MelonLoader.Mono\</OutputPath>
<DefineConstants>MONO,ML</DefineConstants>
<Prefer32Bit>false</Prefer32Bit>
<IsCpp>false</IsCpp>
<IsMelonLoader>true</IsMelonLoader>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release_BIE_Cpp|AnyCPU' ">
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
<OutputPath>..\Release\Explorer.BepInEx.Il2Cpp\</OutputPath>
<DefineConstants>CPP,BIE</DefineConstants>
<IsCpp>true</IsCpp>
<IsMelonLoader>false</IsMelonLoader>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release_BIE_Mono|AnyCPU' ">
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<OutputPath>..\Release\Explorer.BepInEx.Mono\</OutputPath>
<DefineConstants>MONO,BIE</DefineConstants>
<IsCpp>false</IsCpp>
<IsMelonLoader>false</IsMelonLoader>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="System.Data" />
<Reference Include="System.Xml" />
<!-- MCS ref -->
<Reference Include="mcs">
<HintPath>..\lib\mcs.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<!-- Universal Mono UnityEngine.dll ref (v5.3) -->
<ItemGroup Condition="'$(IsCpp)'=='false'">
<Reference Include="UnityEngine">
<HintPath>..\lib\UnityEngine.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<!-- MelonLoader Mono ref -->
<ItemGroup Condition="'$(IsMelonLoader)|$(IsCpp)'=='true|false'">
<Reference Include="MelonLoader.ModHandler">
<HintPath>$(MLMonoGameFolder)\MelonLoader\MelonLoader.ModHandler.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<!-- BepInEx Mono refs -->
<ItemGroup Condition="'$(IsMelonLoader)|$(IsCpp)'=='false|false'">
<Reference Include="BepInEx">
<HintPath>$(BIEMonoGameFolder)\BepInEx\core\BepInEx.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="0Harmony">
<HintPath>$(BIEMonoGameFolder)\BepInEx\core\0Harmony.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<!-- MelonLoader Il2Cpp refs -->
<ItemGroup Condition="'$(IsMelonLoader)|$(IsCpp)'=='true|true'">
<Reference Include="MelonLoader.ModHandler">
<HintPath>$(MLCppGameFolder)\MelonLoader\MelonLoader.ModHandler.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnhollowerBaseLib">
<HintPath>$(MLCppGameFolder)\MelonLoader\Managed\UnhollowerBaseLib.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Il2Cppmscorlib">
<HintPath>$(MLCppGameFolder)\MelonLoader\Managed\Il2Cppmscorlib.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Il2CppSystem.Core">
<HintPath>$(MLCppGameFolder)\MelonLoader\Managed\Il2CppSystem.Core.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine">
<HintPath>$(MLCppGameFolder)\MelonLoader\Managed\UnityEngine.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>$(MLCppGameFolder)\MelonLoader\Managed\UnityEngine.CoreModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.IMGUIModule">
<HintPath>$(MLCppGameFolder)\MelonLoader\Managed\UnityEngine.IMGUIModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.PhysicsModule">
<HintPath>$(MLCppGameFolder)\MelonLoader\Managed\UnityEngine.PhysicsModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.TextRenderingModule">
<HintPath>$(MLCppGameFolder)\MelonLoader\Managed\UnityEngine.TextRenderingModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>$(MLCppGameFolder)\MelonLoader\Managed\UnityEngine.UI.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<!-- BepInEx Il2Cpp refs -->
<ItemGroup Condition="'$(IsMelonLoader)|$(IsCpp)'=='false|true'">
<Reference Include="BepInEx">
<HintPath>$(BIECppGameFolder)\BepInEx\core\BepInEx.Core.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="0Harmony">
<HintPath>$(BIECppGameFolder)\BepInEx\core\0Harmony.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="BepInEx.IL2CPP">
<HintPath>$(BIECppGameFolder)\BepInEx\core\BepInEx.IL2CPP.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnhollowerBaseLib">
<HintPath>$(BIECppGameFolder)\BepInEx\core\UnhollowerBaseLib.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Il2Cppmscorlib">
<HintPath>$(BIECppGameFolder)\BepInEx\unhollowed\Il2Cppmscorlib.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Il2CppSystem.Core">
<HintPath>$(BIECppGameFolder)\BepInEx\unhollowed\Il2CppSystem.Core.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine">
<HintPath>$(BIECppGameFolder)\BepInEx\unhollowed\UnityEngine.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>$(BIECppGameFolder)\BepInEx\unhollowed\UnityEngine.CoreModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.IMGUIModule">
<HintPath>$(BIECppGameFolder)\BepInEx\unhollowed\UnityEngine.IMGUIModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.PhysicsModule">
<HintPath>$(BIECppGameFolder)\BepInEx\unhollowed\UnityEngine.PhysicsModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.TextRenderingModule">
<HintPath>$(BIECppGameFolder)\BepInEx\unhollowed\UnityEngine.TextRenderingModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>$(BIECppGameFolder)\BepInEx\unhollowed\UnityEngine.UI.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="CacheObject\CacheEnumerated.cs" />
<Compile Include="CacheObject\CacheFactory.cs" />
<Compile Include="CacheObject\CacheField.cs" />
<Compile Include="CacheObject\CacheMember.cs" />
<Compile Include="CacheObject\CacheMethod.cs" />
<Compile Include="CacheObject\CacheProperty.cs" />
<Compile Include="CacheObject\CacheObjectBase.cs" />
<Compile Include="UI\InteractiveValue\InteractiveValue.cs" />
<Compile Include="UI\InteractiveValue\Object\InteractiveDictionary.cs" />
<Compile Include="UI\InteractiveValue\Object\InteractiveEnumerable.cs" />
<Compile Include="UI\InteractiveValue\Object\InteractiveGameObject.cs" />
<Compile Include="UI\InteractiveValue\Struct\InteractiveQuaternion.cs" />
<Compile Include="UI\InteractiveValue\Struct\InteractiveRect.cs" />
<Compile Include="UI\InteractiveValue\Struct\InteractiveVector.cs" />
<Compile Include="UI\InteractiveValue\Struct\InteractiveColor.cs" />
<Compile Include="UI\InteractiveValue\Struct\InteractiveEnum.cs" />
<Compile Include="UI\InteractiveValue\Struct\InteractiveFlags.cs" />
<Compile Include="UI\InteractiveValue\Struct\InteractivePrimitive.cs" />
<Compile Include="Config\ModConfig.cs" />
<Compile Include="ExplorerCore.cs" />
<Compile Include="ExplorerBepInPlugin.cs" />
<Compile Include="ExplorerMelonMod.cs" />
<Compile Include="Extensions\ReflectionExtensions.cs" />
<Compile Include="Extensions\UnityExtensions.cs" />
<Compile Include="Helpers\ReflectionHelpers.cs" />
<Compile Include="Helpers\UnityHelpers.cs" />
<Compile Include="Input\AbstractInput.cs" />
<Compile Include="Tests\TestClass.cs" />
<Compile Include="UI\ForceUnlockCursor.cs" />
<Compile Include="Input\InputManager.cs" />
<Compile Include="Input\InputSystem.cs" />
<Compile Include="Input\LegacyInput.cs" />
<Compile Include="Input\NoInput.cs" />
<Compile Include="UI\Inspectors\InspectUnderMouse.cs" />
<Compile Include="UI\Inspectors\Reflection\InstanceInspector.cs" />
<Compile Include="UI\Inspectors\ReflectionInspector.cs" />
<Compile Include="UI\Inspectors\Reflection\StaticInspector.cs" />
<Compile Include="UI\MainMenu.cs" />
<Compile Include="UI\Main\ConsolePage.cs" />
<Compile Include="UI\Main\Console\AutoComplete.cs" />
<Compile Include="UI\Main\Console\ScriptInteraction.cs" />
<Compile Include="UI\Main\Console\ScriptEvaluator.cs" />
<Compile Include="UI\Main\OptionsPage.cs" />
<Compile Include="UI\Main\ScenePage.cs" />
<Compile Include="UI\Main\SearchPage.cs" />
<Compile Include="UI\Main\BaseMainMenuPage.cs" />
<Compile Include="UI\Shared\Buttons.cs" />
<Compile Include="UI\Shared\IExpandHeight.cs" />
<Compile Include="UI\Shared\PageHelper.cs" />
<Compile Include="UI\Shared\ResizeDrag.cs" />
<Compile Include="UI\Shared\Syntax.cs" />
<Compile Include="UI\Shared\UIStyles.cs" />
<Compile Include="UI\Inspectors\GameObjectInspector.cs" />
<Compile Include="UI\TabViewWindow.cs" />
<Compile Include="UI\WindowBase.cs" />
<Compile Include="UI\WindowManager.cs" />
<Compile Include="Unstrip\Scene\SceneUnstrip.cs" />
<Compile Include="Unstrip\IMGUI\GUIUnstrip.cs" />
<Compile Include="Unstrip\IMGUI\Internal_LayoutUtility.cs" />
<Compile Include="Unstrip\IMGUI\Internal_ScrollViewState.cs" />
<Compile Include="Unstrip\IMGUI\Internal_SliderHandler.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Unstrip\IMGUI\Internal.cs" />
<Compile Include="Unstrip\IMGUI\Internal_SliderState.cs" />
</ItemGroup>
<ItemGroup>
<None Include="ILRepack.targets" />
<None Include="packages.config" />
</ItemGroup>
<ItemGroup />
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<Import Project="packages\ILRepack.Lib.MSBuild.Task.2.0.18.1\build\ILRepack.Lib.MSBuild.Task.targets" Condition="Exists('packages\ILRepack.Lib.MSBuild.Task.2.0.18.1\build\ILRepack.Lib.MSBuild.Task.targets')" />
<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
<PropertyGroup>
<ErrorText>This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText>
</PropertyGroup>
<Error Condition="!Exists('packages\ILRepack.Lib.MSBuild.Task.2.0.18.1\build\ILRepack.Lib.MSBuild.Task.targets')" Text="$([System.String]::Format('$(ErrorText)', 'packages\ILRepack.Lib.MSBuild.Task.2.0.18.1\build\ILRepack.Lib.MSBuild.Task.targets'))" />
</Target>
</Project>

31
src/Explorer.sln Normal file
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 16
VisualStudioVersion = 16.0.30128.74
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Explorer", "Explorer.csproj", "{B21DBDE3-5D6F-4726-93AB-CC3CC68BAE7D}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Release_BIE_Cpp|Any CPU = Release_BIE_Cpp|Any CPU
Release_BIE_Mono|Any CPU = Release_BIE_Mono|Any CPU
Release_ML_Cpp|Any CPU = Release_ML_Cpp|Any CPU
Release_ML_Mono|Any CPU = Release_ML_Mono|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{B21DBDE3-5D6F-4726-93AB-CC3CC68BAE7D}.Release_BIE_Cpp|Any CPU.ActiveCfg = Release_BIE_Cpp|Any CPU
{B21DBDE3-5D6F-4726-93AB-CC3CC68BAE7D}.Release_BIE_Cpp|Any CPU.Build.0 = Release_BIE_Cpp|Any CPU
{B21DBDE3-5D6F-4726-93AB-CC3CC68BAE7D}.Release_BIE_Mono|Any CPU.ActiveCfg = Release_BIE_Mono|Any CPU
{B21DBDE3-5D6F-4726-93AB-CC3CC68BAE7D}.Release_BIE_Mono|Any CPU.Build.0 = Release_BIE_Mono|Any CPU
{B21DBDE3-5D6F-4726-93AB-CC3CC68BAE7D}.Release_ML_Cpp|Any CPU.ActiveCfg = Release_ML_Cpp|Any CPU
{B21DBDE3-5D6F-4726-93AB-CC3CC68BAE7D}.Release_ML_Cpp|Any CPU.Build.0 = Release_ML_Cpp|Any CPU
{B21DBDE3-5D6F-4726-93AB-CC3CC68BAE7D}.Release_ML_Mono|Any CPU.ActiveCfg = Release_ML_Mono|Any CPU
{B21DBDE3-5D6F-4726-93AB-CC3CC68BAE7D}.Release_ML_Mono|Any CPU.Build.0 = Release_ML_Mono|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {DD5C0A5D-03F1-4CC3-8B4D-E10834908C5A}
EndGlobalSection
EndGlobal

109
src/ExplorerBepInPlugin.cs Normal file
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@ -0,0 +1,109 @@
#if BIE
using System;
using System.IO;
using System.Reflection;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using UnityEngine;
using UnityEngine.SceneManagement;
#if CPP
using UnhollowerRuntimeLib;
using BepInEx.IL2CPP;
#endif
namespace Explorer
{
[BepInPlugin(ExplorerCore.GUID, "Explorer", ExplorerCore.VERSION)]
#if CPP
public class ExplorerBepInPlugin : BasePlugin
#else
public class ExplorerBepInPlugin : BaseUnityPlugin
#endif
{
public static ExplorerBepInPlugin Instance;
public static ManualLogSource Logging =>
#if CPP
Instance?.Log;
#else
Instance?.Logger;
#endif
public static readonly Harmony HarmonyInstance = new Harmony(ExplorerCore.GUID);
#if CPP
// temporary for Il2Cpp until scene change delegate works
private static string lastSceneName;
#endif
// Init
#if CPP
public override void Load()
{
#else
internal void Awake()
{
#endif
Instance = this;
#if CPP
ClassInjector.RegisterTypeInIl2Cpp<ExplorerBehaviour>();
var obj = new GameObject(
"ExplorerBehaviour",
new Il2CppSystem.Type[]
{
Il2CppType.Of<ExplorerBehaviour>()
}
);
GameObject.DontDestroyOnLoad(obj);
#else
SceneManager.activeSceneChanged += DoSceneChange;
#endif
new ExplorerCore();
//HarmonyInstance.PatchAll();
}
internal static void DoSceneChange(Scene arg0, Scene arg1)
{
ExplorerCore.OnSceneChange();
}
#if CPP // BepInEx Il2Cpp mod class doesn't have monobehaviour methods yet, so wrap them in a dummy.
public class ExplorerBehaviour : MonoBehaviour
{
public ExplorerBehaviour(IntPtr ptr) : base(ptr) { }
internal void Awake()
{
Logging.LogMessage("ExplorerBehaviour.Awake");
}
#endif
internal void Update()
{
ExplorerCore.Update();
#if CPP
var scene = SceneManager.GetActiveScene();
if (scene.name != lastSceneName)
{
lastSceneName = scene.name;
DoSceneChange(scene, scene);
}
#endif
}
internal void OnGUI()
{
ExplorerCore.OnGUI();
}
#if CPP
}
#endif
}
}
#endif

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src/ExplorerCore.cs Normal file
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using Explorer.Config;
using Explorer.UI;
using Explorer.UI.Inspectors;
using Explorer.UI.Main;
using Explorer.UI.Shared;
using UnityEngine;
namespace Explorer
{
public class ExplorerCore
{
public const string NAME = "Explorer " + VERSION + " (" + PLATFORM + ", " + MODLOADER + ")";
public const string VERSION = "2.0.1";
public const string AUTHOR = "Sinai";
public const string GUID = "com.sinai.explorer";
public const string PLATFORM =
#if CPP
"Il2Cpp";
#else
"Mono";
#endif
public const string MODLOADER =
#if ML
"MelonLoader";
#else
"BepInEx";
#endif
public static ExplorerCore Instance { get; private set; }
public ExplorerCore()
{
Instance = this;
ModConfig.OnLoad();
new MainMenu();
new WindowManager();
InputManager.Init();
ForceUnlockCursor.Init();
ShowMenu = true;
Log($"{NAME} initialized.");
}
public static bool ShowMenu
{
get => m_showMenu;
set => SetShowMenu(value);
}
public static bool m_showMenu;
private static void SetShowMenu(bool show)
{
m_showMenu = show;
ForceUnlockCursor.UpdateCursorControl();
}
public static void Update()
{
if (InputManager.GetKeyDown(ModConfig.Instance.Main_Menu_Toggle))
{
ShowMenu = !ShowMenu;
}
if (ShowMenu)
{
ForceUnlockCursor.Update();
InspectUnderMouse.Update();
MainMenu.Instance.Update();
WindowManager.Instance.Update();
}
}
public static void OnGUI()
{
if (!ShowMenu) return;
var origSkin = GUI.skin;
GUI.skin = UIStyles.WindowSkin;
MainMenu.Instance.OnGUI();
WindowManager.Instance.OnGUI();
InspectUnderMouse.OnGUI();
GUI.skin = origSkin;
}
public static void OnSceneChange()
{
ScenePage.Instance?.OnSceneChange();
SearchPage.Instance?.OnSceneChange();
}
public static void Log(object message)
{
#if ML
MelonLoader.MelonLogger.Log(message.ToString());
#else
ExplorerBepInPlugin.Logging?.LogMessage(message.ToString());
#endif
}
public static void LogWarning(object message)
{
#if ML
MelonLoader.MelonLogger.LogWarning(message.ToString());
#else
ExplorerBepInPlugin.Logging?.LogWarning(message.ToString());
#endif
}
public static void LogError(object message)
{
#if ML
MelonLoader.MelonLogger.LogError(message.ToString());
#else
ExplorerBepInPlugin.Logging?.LogError(message.ToString());
#endif
}
}
}

37
src/ExplorerMelonMod.cs Normal file
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@ -0,0 +1,37 @@
#if ML
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using MelonLoader;
namespace Explorer
{
public class ExplorerMelonMod : MelonMod
{
public static ExplorerMelonMod Instance;
public override void OnApplicationStart()
{
Instance = this;
new ExplorerCore();
}
public override void OnLevelWasLoaded(int level)
{
ExplorerCore.OnSceneChange();
}
public override void OnUpdate()
{
ExplorerCore.Update();
}
public override void OnGUI()
{
ExplorerCore.OnGUI();
}
}
}
#endif

View File

@ -1,16 +1,40 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Reflection;
namespace Explorer
{
public static class ReflectionExtensions
{
#if CPP
public static object Il2CppCast(this object obj, Type castTo)
{
return ReflectionHelpers.Il2CppCast(obj, castTo);
}
#endif
public static IEnumerable<Type> TryGetTypes(this Assembly asm)
{
try
{
return asm.GetTypes();
}
catch (ReflectionTypeLoadException e)
{
try
{
return asm.GetExportedTypes();
}
catch
{
return e.Types.Where(t => t != null);
}
}
catch
{
return Enumerable.Empty<Type>();
}
}
}
}

View File

@ -1,9 +1,4 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
using UnityEngine;
namespace Explorer
{

View File

@ -1,40 +1,177 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.IO;
using System.Reflection;
using UnhollowerBaseLib;
using UnhollowerRuntimeLib;
using UnityEngine;
using BF = System.Reflection.BindingFlags;
using ILBF = Il2CppSystem.Reflection.BindingFlags;
using MelonLoader;
#if CPP
using ILType = Il2CppSystem.Type;
using UnhollowerBaseLib;
using UnhollowerRuntimeLib;
#endif
namespace Explorer
{
public class ReflectionHelpers
{
public static BF CommonFlags = BF.Public | BF.Instance | BF.NonPublic | BF.Static;
public static ILBF CommonFlags_IL = ILBF.Public | ILBF.NonPublic | ILBF.Instance | ILBF.Static;
public static Il2CppSystem.Type GameObjectType => Il2CppType.Of<GameObject>();
public static Il2CppSystem.Type TransformType => Il2CppType.Of<Transform>();
public static Il2CppSystem.Type ObjectType => Il2CppType.Of<UnityEngine.Object>();
public static Il2CppSystem.Type ComponentType => Il2CppType.Of<Component>();
#if CPP
public static ILType GameObjectType => Il2CppType.Of<GameObject>();
public static ILType TransformType => Il2CppType.Of<Transform>();
public static ILType ObjectType => Il2CppType.Of<UnityEngine.Object>();
public static ILType ComponentType => Il2CppType.Of<Component>();
public static ILType BehaviourType => Il2CppType.Of<Behaviour>();
private static readonly MethodInfo m_tryCastMethodInfo = typeof(Il2CppObjectBase).GetMethod("TryCast");
private static readonly MethodInfo tryCastMethodInfo = typeof(Il2CppObjectBase).GetMethod("TryCast");
private static readonly Dictionary<Type, MethodInfo> cachedTryCastMethods = new Dictionary<Type, MethodInfo>();
public static object Il2CppCast(object obj, Type castTo)
{
if (!typeof(Il2CppSystem.Object).IsAssignableFrom(castTo)) return obj;
var generic = m_tryCastMethodInfo.MakeGenericMethod(castTo);
return generic.Invoke(obj, null);
if (!cachedTryCastMethods.ContainsKey(castTo))
{
cachedTryCastMethods.Add(castTo, tryCastMethodInfo.MakeGenericMethod(castTo));
}
return cachedTryCastMethods[castTo].Invoke(obj, null);
}
#else
public static Type GameObjectType => typeof(GameObject);
public static Type TransformType => typeof(Transform);
public static Type ObjectType => typeof(UnityEngine.Object);
public static Type ComponentType => typeof(Component);
public static Type BehaviourType => typeof(Behaviour);
#endif
public static bool IsEnumerable(Type t)
{
if (typeof(IEnumerable).IsAssignableFrom(t))
{
return true;
}
#if CPP
if (t.IsGenericType && t.GetGenericTypeDefinition() is Type g)
{
return typeof(Il2CppSystem.Collections.Generic.List<>).IsAssignableFrom(g)
|| typeof(Il2CppSystem.Collections.Generic.IList<>).IsAssignableFrom(g)
|| typeof(Il2CppSystem.Collections.Generic.HashSet<>).IsAssignableFrom(g);
}
else
{
return typeof(Il2CppSystem.Collections.IList).IsAssignableFrom(t);
}
#else
return false;
#endif
}
public static bool IsDictionary(Type t)
{
if (typeof(IDictionary).IsAssignableFrom(t))
{
return true;
}
#if CPP
if (t.IsGenericType && t.GetGenericTypeDefinition() is Type g)
{
return typeof(Il2CppSystem.Collections.Generic.Dictionary<,>).IsAssignableFrom(g)
|| typeof(Il2CppSystem.Collections.Generic.IDictionary<,>).IsAssignableFrom(g);
}
else
{
return typeof(Il2CppSystem.Collections.IDictionary).IsAssignableFrom(t)
|| typeof(Il2CppSystem.Collections.Hashtable).IsAssignableFrom(t);
}
#else
return false;
#endif
}
public static Type GetTypeByName(string fullName)
{
foreach (var asm in AppDomain.CurrentDomain.GetAssemblies())
{
foreach (var type in asm.TryGetTypes())
{
if (type.FullName == fullName)
{
return type;
}
}
}
return null;
}
public static Type GetActualType(object obj)
{
if (obj == null) return null;
#if CPP
// Need to use GetIl2CppType for Il2CppSystem Objects
if (obj is Il2CppSystem.Object ilObject)
{
// Prevent weird behaviour when inspecting an Il2CppSystem.Type object.
if (ilObject is ILType)
{
return typeof(ILType);
}
return Type.GetType(ilObject.GetIl2CppType().AssemblyQualifiedName) ?? obj.GetType();
}
#endif
// It's a normal object, this is fine
return obj.GetType();
}
public static Type[] GetAllBaseTypes(object obj) => GetAllBaseTypes(GetActualType(obj));
public static Type[] GetAllBaseTypes(Type type)
{
var list = new List<Type>();
while (type != null)
{
list.Add(type);
type = type.BaseType;
}
return list.ToArray();
}
public static bool LoadModule(string module)
{
#if CPP
#if ML
var path = $@"MelonLoader\Managed\{module}.dll";
#else
var path = $@"BepInEx\unhollowed\{module}.dll";
#endif
if (!File.Exists(path)) return false;
try
{
Assembly.Load(File.ReadAllBytes(path));
return true;
}
catch (Exception e)
{
ExplorerCore.Log(e.GetType() + ", " + e.Message);
}
#endif
return false;
}
public static string ExceptionToString(Exception e)
{
#if CPP
if (IsFailedGeneric(e))
{
return "Unable to initialize this type.";
@ -43,10 +180,11 @@ namespace Explorer
{
return "Garbage collected in Il2Cpp.";
}
#endif
return e.GetType() + ", " + e.Message;
}
#if CPP
public static bool IsFailedGeneric(Exception e)
{
return IsExceptionOfType(e, typeof(TargetInvocationException)) && IsExceptionOfType(e, typeof(TypeLoadException));
@ -73,79 +211,6 @@ namespace Explorer
else
return false;
}
public static bool IsList(Type t)
{
return t.IsGenericType
&& t.GetGenericTypeDefinition() is Type typeDef
&& (typeDef.IsAssignableFrom(typeof(List<>)) || typeDef.IsAssignableFrom(typeof(Il2CppSystem.Collections.Generic.List<>)));
}
public static Type GetTypeByName(string typeName)
{
foreach (var asm in AppDomain.CurrentDomain.GetAssemblies())
{
try
{
if (asm.GetType(typeName) is Type type)
{
return type;
}
}
catch { }
}
return null;
}
public static Type GetActualType(object m_object)
{
if (m_object == null) return null;
if (m_object is Il2CppSystem.Object ilObject)
{
var iltype = ilObject.GetIl2CppType();
return Type.GetType(iltype.AssemblyQualifiedName);
}
else
{
return m_object.GetType();
}
}
public static Type[] GetAllBaseTypes(object m_object)
{
var list = new List<Type>();
if (m_object is Il2CppSystem.Object ilObject)
{
var ilType = ilObject.GetIl2CppType();
if (Type.GetType(ilType.AssemblyQualifiedName) is Type ilTypeToManaged)
{
list.Add(ilTypeToManaged);
while (ilType.BaseType != null)
{
ilType = ilType.BaseType;
if (Type.GetType(ilType.AssemblyQualifiedName) is Type ilBaseTypeToManaged)
{
list.Add(ilBaseTypeToManaged);
}
}
}
}
else
{
var type = m_object.GetType();
list.Add(type);
while (type.BaseType != null)
{
type = type.BaseType;
list.Add(type);
}
}
return list.ToArray();
}
#endif
}
}

View File

@ -1,9 +1,4 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
using UnityEngine;
namespace Explorer
{
@ -15,7 +10,7 @@ namespace Explorer
{
get
{
if (m_mainCamera == null)
if (!m_mainCamera)
{
m_mainCamera = Camera.main;
}

21
src/ILRepack.targets Normal file
View File

@ -0,0 +1,21 @@
<?xml version="1.0" encoding="utf-8" ?>
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Target Name="ILRepacker" AfterTargets="Build">
<ItemGroup>
<InputAssemblies Include="$(OutputPath)$(AssemblyName).dll" />
<InputAssemblies Include="..\lib\mcs.dll" />
</ItemGroup>
<ILRepack
Parallel="true"
Internalize="true"
DebugInfo="false"
LibraryPath="..\lib\"
InputAssemblies="@(InputAssemblies)"
TargetKind="Dll"
OutputFile="$(OutputPath)$(AssemblyName).dll"
/>
</Target>
</Project>

View File

@ -0,0 +1,21 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
namespace Explorer.Input
{
public abstract class AbstractInput
{
public abstract void Init();
public abstract Vector2 MousePosition { get; }
public abstract bool GetKeyDown(KeyCode key);
public abstract bool GetKey(KeyCode key);
public abstract bool GetMouseButtonDown(int btn);
public abstract bool GetMouseButton(int btn);
}
}

74
src/Input/InputManager.cs Normal file
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@ -0,0 +1,74 @@
using System;
using System.Reflection;
using UnityEngine;
using Explorer.Input;
#if CPP
using UnhollowerBaseLib;
#endif
namespace Explorer
{
public static class InputManager
{
private static AbstractInput inputModule;
public static void Init()
{
if (InputSystem.TKeyboard != null || TryLoadModule("Unity.InputSystem", InputSystem.TKeyboard))
{
inputModule = new InputSystem();
}
else if (LegacyInput.TInput != null || TryLoadModule("UnityEngine.InputLegacyModule", LegacyInput.TInput))
{
inputModule = new LegacyInput();
}
if (inputModule == null)
{
ExplorerCore.LogWarning("Could not find any Input module!");
inputModule = new NoInput();
}
inputModule.Init();
bool TryLoadModule(string dll, Type check) => ReflectionHelpers.LoadModule(dll) && check != null;
}
public static Vector3 MousePosition => inputModule.MousePosition;
public static bool GetKeyDown(KeyCode key) => inputModule.GetKeyDown(key);
public static bool GetKey(KeyCode key) => inputModule.GetKey(key);
public static bool GetMouseButtonDown(int btn) => inputModule.GetMouseButtonDown(btn);
public static bool GetMouseButton(int btn) => inputModule.GetMouseButton(btn);
//#if CPP
//#pragma warning disable IDE1006
// // public extern static string compositionString { get; }
// internal delegate string get_compositionString_delegate();
// internal static get_compositionString_delegate get_compositionString_iCall =
// IL2CPP.ResolveICall<get_compositionString_delegate>("UnityEngine.Input::get_compositionString");
// public static string compositionString => get_compositionString_iCall();
// // public extern static Vector2 compositionCursorPos { get; set; }
// internal delegate Vector2 get_compositionCursorPos_delegate();
// internal static get_compositionCursorPos_delegate get_compositionCursorPos_iCall =
// IL2CPP.ResolveICall<get_compositionCursorPos_delegate>("UnityEngine.Input::get_compositionCursorPos");
// internal delegate void set_compositionCursorPos_delegate(Vector2 value);
// internal static set_compositionCursorPos_delegate set_compositionCursorPos_iCall =
// IL2CPP.ResolveICall<set_compositionCursorPos_delegate>("UnityEngine.Input::set_compositionCursorPos");
// public static Vector2 compositionCursorPos
// {
// get => get_compositionCursorPos_iCall();
// set => set_compositionCursorPos_iCall(value);
// }
//#pragma warning restore IDE1006
//#endif
}
}

109
src/Input/InputSystem.cs Normal file
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@ -0,0 +1,109 @@
using System;
using System.Reflection;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
namespace Explorer.Input
{
public class InputSystem : AbstractInput
{
public static Type TKeyboard => _keyboard ?? (_keyboard = ReflectionHelpers.GetTypeByName("UnityEngine.InputSystem.Keyboard"));
private static Type _keyboard;
public static Type TMouse => _mouse ?? (_mouse = ReflectionHelpers.GetTypeByName("UnityEngine.InputSystem.Mouse"));
private static Type _mouse;
public static Type TKey => _key ?? (_key = ReflectionHelpers.GetTypeByName("UnityEngine.InputSystem.Key"));
private static Type _key;
private static PropertyInfo _btnIsPressedProp;
private static PropertyInfo _btnWasPressedProp;
private static object CurrentKeyboard => _currentKeyboard ?? (_currentKeyboard = _kbCurrentProp.GetValue(null, null));
private static object _currentKeyboard;
private static PropertyInfo _kbCurrentProp;
private static PropertyInfo _kbIndexer;
private static object CurrentMouse => _currentMouse ?? (_currentMouse = _mouseCurrentProp.GetValue(null, null));
private static object _currentMouse;
private static PropertyInfo _mouseCurrentProp;
private static object LeftMouseButton => _lmb ?? (_lmb = _leftButtonProp.GetValue(CurrentMouse, null));
private static object _lmb;
private static PropertyInfo _leftButtonProp;
private static object RightMouseButton => _rmb ?? (_rmb = _rightButtonProp.GetValue(CurrentMouse, null));
private static object _rmb;
private static PropertyInfo _rightButtonProp;
private static object MousePositionInfo => _pos ?? (_pos = _positionProp.GetValue(CurrentMouse, null));
private static object _pos;
private static PropertyInfo _positionProp;
private static MethodInfo _readVector2InputMethod;
public override Vector2 MousePosition => (Vector2)_readVector2InputMethod.Invoke(MousePositionInfo, new object[0]);
public override bool GetKeyDown(KeyCode key)
{
var parsedKey = Enum.Parse(TKey, key.ToString());
var actualKey = _kbIndexer.GetValue(CurrentKeyboard, new object[] { parsedKey });
return (bool)_btnWasPressedProp.GetValue(actualKey, null);
}
public override bool GetKey(KeyCode key)
{
var parsed = Enum.Parse(TKey, key.ToString());
var actualKey = _kbIndexer.GetValue(CurrentKeyboard, new object[] { parsed });
return (bool)_btnIsPressedProp.GetValue(actualKey, null);
}
public override bool GetMouseButtonDown(int btn)
{
switch (btn)
{
case 0: return (bool)_btnWasPressedProp.GetValue(LeftMouseButton, null);
case 1: return (bool)_btnWasPressedProp.GetValue(RightMouseButton, null);
// case 2: return (bool)_btnWasPressedProp.GetValue(MiddleMouseButton, null);
default: throw new NotImplementedException();
}
}
public override bool GetMouseButton(int btn)
{
switch (btn)
{
case 0: return (bool)_btnIsPressedProp.GetValue(LeftMouseButton, null);
case 1: return (bool)_btnIsPressedProp.GetValue(RightMouseButton, null);
// case 2: return (bool)_btnIsPressedProp.GetValue(MiddleMouseButton, null);
default: throw new NotImplementedException();
}
}
public override void Init()
{
ExplorerCore.Log("Initializing new InputSystem support...");
_kbCurrentProp = TKeyboard.GetProperty("current");
_kbIndexer = TKeyboard.GetProperty("Item", new Type[] { TKey });
var btnControl = ReflectionHelpers.GetTypeByName("UnityEngine.InputSystem.Controls.ButtonControl");
_btnIsPressedProp = btnControl.GetProperty("isPressed");
_btnWasPressedProp = btnControl.GetProperty("wasPressedThisFrame");
_mouseCurrentProp = TMouse.GetProperty("current");
_leftButtonProp = TMouse.GetProperty("leftButton");
_rightButtonProp = TMouse.GetProperty("rightButton");
_positionProp = ReflectionHelpers.GetTypeByName("UnityEngine.InputSystem.Pointer")
.GetProperty("position");
_readVector2InputMethod = ReflectionHelpers.GetTypeByName("UnityEngine.InputSystem.InputControl`1")
.MakeGenericType(typeof(Vector2))
.GetMethod("ReadValue");
}
}
}

42
src/Input/LegacyInput.cs Normal file
View File

@ -0,0 +1,42 @@
using System;
using System.Reflection;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
namespace Explorer.Input
{
public class LegacyInput : AbstractInput
{
public static Type TInput => _input ?? (_input = ReflectionHelpers.GetTypeByName("UnityEngine.Input"));
private static Type _input;
private static PropertyInfo _mousePositionProp;
private static MethodInfo _getKeyMethod;
private static MethodInfo _getKeyDownMethod;
private static MethodInfo _getMouseButtonMethod;
private static MethodInfo _getMouseButtonDownMethod;
public override Vector2 MousePosition => (Vector3)_mousePositionProp.GetValue(null, null);
public override bool GetKey(KeyCode key) => (bool)_getKeyMethod.Invoke(null, new object[] { key });
public override bool GetKeyDown(KeyCode key) => (bool)_getKeyDownMethod.Invoke(null, new object[] { key });
public override bool GetMouseButton(int btn) => (bool)_getMouseButtonMethod.Invoke(null, new object[] { btn });
public override bool GetMouseButtonDown(int btn) => (bool)_getMouseButtonDownMethod.Invoke(null, new object[] { btn });
public override void Init()
{
ExplorerCore.Log("Initializing Legacy Input support...");
_mousePositionProp = TInput.GetProperty("mousePosition");
_getKeyMethod = TInput.GetMethod("GetKey", new Type[] { typeof(KeyCode) });
_getKeyDownMethod = TInput.GetMethod("GetKeyDown", new Type[] { typeof(KeyCode) });
_getMouseButtonMethod = TInput.GetMethod("GetMouseButton", new Type[] { typeof(int) });
_getMouseButtonDownMethod = TInput.GetMethod("GetMouseButtonDown", new Type[] { typeof(int) });
}
}
}

25
src/Input/NoInput.cs Normal file
View File

@ -0,0 +1,25 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
namespace Explorer.Input
{
// Just a stub for games where no Input module was able to load at all.
public class NoInput : AbstractInput
{
public override Vector2 MousePosition => Vector2.zero;
public override bool GetKey(KeyCode key) => false;
public override bool GetKeyDown(KeyCode key) => false;
public override bool GetMouseButton(int btn) => false;
public override bool GetMouseButtonDown(int btn) => false;
public override void Init() { }
}
}

View File

@ -1,123 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.EventSystems;
using MelonLoader;
namespace Explorer
{
public class MainMenu
{
public static MainMenu Instance;
public MainMenu()
{
Instance = this;
Pages.Add(new ScenePage());
Pages.Add(new SearchPage());
Pages.Add(new ConsolePage());
foreach (var page in Pages)
{
page.Init();
}
}
public const int MainWindowID = 10;
public static Rect MainRect = new Rect(5, 5, 550, 700);
private static readonly List<WindowPage> Pages = new List<WindowPage>();
private static int m_currentPage = 0;
public static void SetCurrentPage(int index)
{
if (index < 0 || Pages.Count <= index)
{
MelonLogger.Log("cannot set page " + index);
return;
}
m_currentPage = index;
GUI.BringWindowToFront(MainWindowID);
GUI.FocusWindow(MainWindowID);
}
public void Update()
{
Pages[m_currentPage].Update();
}
public void OnGUI()
{
if (CppExplorer.ShowMenu)
{
var origSkin = GUI.skin;
GUI.skin = UIStyles.WindowSkin;
MainRect = GUI.Window(MainWindowID, MainRect, (GUI.WindowFunction)MainWindow, CppExplorer.NAME);
GUI.skin = origSkin;
}
}
private void MainWindow(int id)
{
GUI.DragWindow(new Rect(0, 0, MainRect.width - 90, 20));
if (GUI.Button(new Rect(MainRect.width - 90, 2, 80, 20), "Hide (F7)"))
{
CppExplorer.ShowMenu = false;
return;
}
GUILayout.BeginArea(new Rect(5, 25, MainRect.width - 10, MainRect.height - 35), GUI.skin.box);
MainHeader();
var page = Pages[m_currentPage];
page.scroll = GUILayout.BeginScrollView(page.scroll, GUI.skin.scrollView);
page.DrawWindow();
GUILayout.EndScrollView();
MainRect = WindowManager.ResizeWindow(MainRect, MainWindowID);
GUILayout.EndArea();
}
private void MainHeader()
{
GUILayout.BeginHorizontal(null);
GUILayout.Label("<b>Options:</b>", new GUILayoutOption[] { GUILayout.Width(70) });
GUI.skin.label.alignment = TextAnchor.MiddleRight;
GUILayout.Label("Array Limit:", new GUILayoutOption[] { GUILayout.Width(70) });
GUI.skin.label.alignment = TextAnchor.UpperLeft;
var _input = GUILayout.TextField(CppExplorer.ArrayLimit.ToString(), new GUILayoutOption[] { GUILayout.Width(60) });
if (int.TryParse(_input, out int _lim))
{
CppExplorer.ArrayLimit = _lim;
}
InspectUnderMouse.EnableInspect = GUILayout.Toggle(InspectUnderMouse.EnableInspect, "Inspect Under Mouse (Shift + RMB)", null);
GUILayout.EndHorizontal();
GUILayout.BeginHorizontal(null);
for (int i = 0; i < Pages.Count; i++)
{
if (m_currentPage == i)
GUI.color = Color.green;
else
GUI.color = Color.white;
if (GUILayout.Button(Pages[i].Name, null))
{
m_currentPage = i;
}
}
GUILayout.EndHorizontal();
GUILayout.Space(10);
GUI.color = Color.white;
}
}
}

View File

@ -1,131 +0,0 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Text;
using Mono.CSharp;
using UnityEngine;
using Attribute = System.Attribute;
using Object = UnityEngine.Object;
namespace Explorer
{
public class REPL : InteractiveBase
{
static REPL()
{
var go = new GameObject("UnityREPL");
GameObject.DontDestroyOnLoad(go);
//go.transform.parent = HPExplorer.Instance.transform;
MB = go.AddComponent<ReplHelper>();
}
[Documentation("MB - A dummy MonoBehaviour for accessing Unity.")]
public static ReplHelper MB { get; }
[Documentation("find<T>() - find a UnityEngine.Object of type T.")]
public static T find<T>() where T : Object
{
return MB.Find<T>();
}
[Documentation("findAll<T>() - find all UnityEngine.Object of type T.")]
public static T[] findAll<T>() where T : Object
{
return MB.FindAll<T>();
}
//[Documentation("runCoroutine(enumerator) - runs an IEnumerator as a Unity coroutine.")]
//public static object runCoroutine(IEnumerator i)
//{
// return MB.RunCoroutine(i);
//}
//[Documentation("endCoroutine(co) - ends a Unity coroutine.")]
//public static void endCoroutine(Coroutine c)
//{
// MB.EndCoroutine(c);
//}
////[Documentation("type<T>() - obtain type info about a type T. Provides some Reflection helpers.")]
////public static TypeHelper type<T>()
////{
//// return new TypeHelper(typeof(T));
////}
////[Documentation("type(obj) - obtain type info about object obj. Provides some Reflection helpers.")]
////public static TypeHelper type(object instance)
////{
//// return new TypeHelper(instance);
////}
//[Documentation("dir(obj) - lists all available methods and fiels of a given obj.")]
//public static string dir(object instance)
//{
// return type(instance).info();
//}
//[Documentation("dir<T>() - lists all available methods and fields of type T.")]
//public static string dir<T>()
//{
// return type<T>().info();
//}
//[Documentation("findrefs(obj) - find references to the object in currently loaded components.")]
//public static Component[] findrefs(object obj)
//{
// if (obj == null) throw new ArgumentNullException(nameof(obj));
// var results = new List<Component>();
// foreach (var component in Object.FindObjectsOfType<Component>())
// {
// var type = component.GetType();
// var nameBlacklist = new[] { "parent", "parentInternal", "root", "transform", "gameObject" };
// var typeBlacklist = new[] { typeof(bool) };
// foreach (var prop in type.GetProperties(BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic)
// .Where(x => x.CanRead && !nameBlacklist.Contains(x.Name) && !typeBlacklist.Contains(x.PropertyType)))
// {
// try
// {
// if (Equals(prop.GetValue(component, null), obj))
// {
// results.Add(component);
// goto finish;
// }
// }
// catch { }
// }
// foreach (var field in type.GetFields(BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic)
// .Where(x => !nameBlacklist.Contains(x.Name) && !typeBlacklist.Contains(x.FieldType)))
// {
// try
// {
// if (Equals(field.GetValue(component), obj))
// {
// results.Add(component);
// goto finish;
// }
// }
// catch { }
// }
// finish:;
// }
// return results.ToArray();
//}
[AttributeUsage(AttributeTargets.Method | AttributeTargets.Property)]
private class DocumentationAttribute : Attribute
{
public DocumentationAttribute(string doc)
{
Docs = doc;
}
public string Docs { get; }
}
}
}

View File

@ -1,34 +0,0 @@
using System.Collections;
//using Il2CppSystem;
using MelonLoader;
using UnityEngine;
using System;
using Object = UnityEngine.Object;
namespace Explorer
{
public class ReplHelper : MonoBehaviour
{
public ReplHelper(IntPtr intPtr) : base(intPtr) { }
public T Find<T>() where T : Object
{
return FindObjectOfType<T>();
}
public T[] FindAll<T>() where T : Object
{
return FindObjectsOfType<T>();
}
//public object RunCoroutine(IEnumerator enumerator)
//{
// return MelonCoroutines.Start(enumerator);
//}
//public void EndCoroutine(Coroutine c)
//{
// StopCoroutine(c);
//}
}
}

View File

@ -1,227 +0,0 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
using System.Reflection;
using Mono.CSharp;
using System.IO;
using MelonLoader;
namespace Explorer
{
public class ConsolePage : WindowPage
{
public override string Name { get => "C# Console"; set => base.Name = value; }
private ScriptEvaluator _evaluator;
private readonly StringBuilder _sb = new StringBuilder();
private string MethodInput = "";
private string UsingInput = "";
public static List<string> UsingDirectives;
private static readonly string[] m_defaultUsing = new string[]
{
"System",
"UnityEngine",
"System.Linq",
"System.Collections",
"System.Collections.Generic",
"System.Reflection",
"MelonLoader"
};
public override void Init()
{
UnhollowerRuntimeLib.ClassInjector.RegisterTypeInIl2Cpp<ReplHelper>();
try
{
MethodInput = @"// This is a basic C# REPL console.
// Some common using directives are added by default, you can add more below.
// If you want to return some output, MelonLogger.Log() it.
MelonLogger.Log(""hello world"");";
ResetConsole();
foreach (var use in m_defaultUsing)
{
AddUsing(use);
}
}
catch (Exception e)
{
MelonLogger.Log($"Error setting up console!\r\nMessage: {e.Message}\r\nStack: {e.StackTrace}");
}
}
public void ResetConsole()
{
if (_evaluator != null)
{
_evaluator.Dispose();
}
_evaluator = new ScriptEvaluator(new StringWriter(_sb)) { InteractiveBaseClass = typeof(REPL) };
UsingDirectives = new List<string>();
}
public string AsmToUsing(string asm, bool richtext = false)
{
if (richtext)
{
return $"<color=#569cd6>using</color> {asm};";
}
return $"using {asm};";
}
public void AddUsing(string asm)
{
if (!UsingDirectives.Contains(asm))
{
UsingDirectives.Add(asm);
Evaluate(AsmToUsing(asm));
}
}
public object Evaluate(string str)
{
object ret = VoidType.Value;
_evaluator.Compile(str, out var compiled);
try
{
compiled?.Invoke(ref ret);
}
catch (Exception e)
{
MelonLogger.LogWarning(e.ToString());
}
return ret;
}
public override void DrawWindow()
{
GUILayout.Label("<b><size=15><color=cyan>C# REPL Console</color></size></b>", null);
GUILayout.Label("Method:", null);
MethodInput = GUILayout.TextArea(MethodInput, new GUILayoutOption[] { GUILayout.Height(300) });
if (GUILayout.Button("<color=cyan><b>Execute</b></color>", null))
{
try
{
MethodInput = MethodInput.Trim();
if (!string.IsNullOrEmpty(MethodInput))
{
var result = Evaluate(MethodInput);
if (result != null && !Equals(result, VoidType.Value))
{
MelonLogger.Log("[Console Output]\r\n" + result.ToString());
}
}
}
catch (Exception e)
{
MelonLogger.LogError("Exception compiling!\r\nMessage: " + e.Message + "\r\nStack: " + e.StackTrace);
}
}
GUILayout.Label("<b>Using directives:</b>", null);
foreach (var asm in UsingDirectives)
{
GUILayout.Label(AsmToUsing(asm, true), null);
}
GUILayout.BeginHorizontal(null);
GUILayout.Label("Add namespace:", new GUILayoutOption[] { GUILayout.Width(110) });
UsingInput = GUILayout.TextField(UsingInput, new GUILayoutOption[] { GUILayout.Width(150) });
if (GUILayout.Button("<b><color=lime>Add</color></b>", new GUILayoutOption[] { GUILayout.Width(120) }))
{
AddUsing(UsingInput);
}
if (GUILayout.Button("<b><color=red>Clear All</color></b>", new GUILayoutOption[] { GUILayout.Width(120) }))
{
ResetConsole();
}
GUILayout.EndHorizontal();
}
public override void Update() { }
private class VoidType
{
public static readonly VoidType Value = new VoidType();
private VoidType() { }
}
}
internal class ScriptEvaluator : Evaluator, IDisposable
{
private static readonly HashSet<string> StdLib =
new HashSet<string>(StringComparer.InvariantCultureIgnoreCase) { "mscorlib", "System.Core", "System", "System.Xml" };
private readonly TextWriter _logger;
public ScriptEvaluator(TextWriter logger) : base(BuildContext(logger))
{
_logger = logger;
ImportAppdomainAssemblies(ReferenceAssembly);
AppDomain.CurrentDomain.AssemblyLoad += OnAssemblyLoad;
}
public void Dispose()
{
AppDomain.CurrentDomain.AssemblyLoad -= OnAssemblyLoad;
_logger.Dispose();
}
private void OnAssemblyLoad(object sender, AssemblyLoadEventArgs args)
{
string name = args.LoadedAssembly.GetName().Name;
if (StdLib.Contains(name))
return;
ReferenceAssembly(args.LoadedAssembly);
}
private static CompilerContext BuildContext(TextWriter tw)
{
var reporter = new StreamReportPrinter(tw);
var settings = new CompilerSettings
{
Version = LanguageVersion.Experimental,
GenerateDebugInfo = false,
StdLib = true,
Target = Target.Library,
WarningLevel = 0,
EnhancedWarnings = false
};
return new CompilerContext(settings, reporter);
}
private static void ImportAppdomainAssemblies(Action<Assembly> import)
{
foreach (var assembly in AppDomain.CurrentDomain.GetAssemblies())
{
string name = assembly.GetName().Name;
if (StdLib.Contains(name))
continue;
import(assembly);
}
}
}
}

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@ -1,288 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using MelonLoader;
using UnityEngine;
using UnityEngine.SceneManagement;
namespace Explorer
{
public class ScenePage : WindowPage
{
public static ScenePage Instance;
public override string Name { get => "Scene Explorer"; set => base.Name = value; }
// ----- Holders for GUI elements ----- //
private string m_currentScene = "";
// gameobject list
private Transform m_currentTransform;
private List<GameObjectCache> m_objectList = new List<GameObjectCache>();
// search bar
private bool m_searching = false;
private string m_searchInput = "";
private List<GameObjectCache> m_searchResults = new List<GameObjectCache>();
// ------------ Init and Update ------------ //
public override void Init()
{
Instance = this;
}
public void OnSceneChange()
{
m_currentScene = UnityHelpers.ActiveSceneName;
m_currentTransform = null;
CancelSearch();
}
public override void Update()
{
if (!m_searching)
{
m_objectList = new List<GameObjectCache>();
if (m_currentTransform)
{
var endAppend = new List<GameObjectCache>();
for (int i = 0; i < m_currentTransform.childCount; i++)
{
var child = m_currentTransform.GetChild(i);
if (child)
{
if (child.childCount > 0)
m_objectList.Add(new GameObjectCache(child.gameObject));
else
endAppend.Add(new GameObjectCache(child.gameObject));
}
}
m_objectList.AddRange(endAppend);
endAppend = null;
}
else
{
var scene = SceneManager.GetSceneByName(m_currentScene);
var rootObjects = scene.GetRootGameObjects();
// add objects with children first
foreach (var obj in rootObjects.Where(x => x.transform.childCount > 0))
{
m_objectList.Add(new GameObjectCache(obj));
}
foreach (var obj in rootObjects.Where(x => x.transform.childCount == 0))
{
m_objectList.Add(new GameObjectCache(obj));
}
}
}
}
// --------- GUI Draw Functions --------- //
public override void DrawWindow()
{
try
{
GUILayout.BeginHorizontal(null);
// Current Scene label
GUILayout.Label("Current Scene:", new GUILayoutOption[] { GUILayout.Width(120) });
try
{
// Need to do 'ToList()' so the object isn't cleaned up by Il2Cpp GC.
var scenes = SceneManager.GetAllScenes().ToList();
if (scenes.Count > 1)
{
int changeWanted = 0;
if (GUILayout.Button("<", new GUILayoutOption[] { GUILayout.Width(30) }))
{
changeWanted = -1;
}
if (GUILayout.Button(">", new GUILayoutOption[] { GUILayout.Width(30) }))
{
changeWanted = 1;
}
if (changeWanted != 0)
{
int index = scenes.IndexOf(SceneManager.GetSceneByName(m_currentScene));
index += changeWanted;
if (index > scenes.Count - 1)
{
index = 0;
}
else if (index < 0)
{
index = scenes.Count - 1;
}
m_currentScene = scenes[index].name;
}
}
}
catch { }
GUILayout.Label("<color=cyan>" + m_currentScene + "</color>", null); //new GUILayoutOption[] { GUILayout.Width(250) });
GUILayout.EndHorizontal();
// ----- GameObject Search -----
GUILayout.BeginHorizontal(GUI.skin.box, null);
GUILayout.Label("<b>Search Scene:</b>", new GUILayoutOption[] { GUILayout.Width(100) });
m_searchInput = GUILayout.TextField(m_searchInput, null);
if (GUILayout.Button("Search", new GUILayoutOption[] { GUILayout.Width(80) }))
{
Search();
}
GUILayout.EndHorizontal();
GUILayout.Space(15);
// ************** GameObject list ***************
// ----- main explorer ------
if (!m_searching)
{
if (m_currentTransform != null)
{
GUILayout.BeginHorizontal(null);
if (GUILayout.Button("<-", new GUILayoutOption[] { GUILayout.Width(35) }))
{
TraverseUp();
}
else
{
GUILayout.Label(m_currentTransform.GetGameObjectPath(), null);
}
GUILayout.EndHorizontal();
}
else
{
GUILayout.Label("Scene Root GameObjects:", null);
}
if (m_objectList.Count > 0)
{
foreach (var obj in m_objectList)
{
//UIStyles.GameobjButton(obj, SetTransformTarget, true, MainMenu.MainRect.width - 170);
UIHelpers.FastGameobjButton(obj.RefGameObject, obj.EnabledColor, obj.Label, obj.RefGameObject.activeSelf, SetTransformTarget, true, MainMenu.MainRect.width - 170);
}
}
}
else // ------ Scene Search results ------
{
if (GUILayout.Button("<-", new GUILayoutOption[] { GUILayout.Width(35) }))
{
CancelSearch();
}
GUILayout.Label("Search Results:", null);
if (m_searchResults.Count > 0)
{
foreach (var obj in m_searchResults)
{
//UIStyles.GameobjButton(obj, SetTransformTarget, true, MainMenu.MainRect.width - 170);
UIHelpers.FastGameobjButton(obj.RefGameObject, obj.EnabledColor, obj.Label, obj.RefGameObject.activeSelf, SetTransformTarget, true, MainMenu.MainRect.width - 170);
}
}
else
{
GUILayout.Label("<color=red><i>No results found!</i></color>", null);
}
}
}
catch
{
m_currentTransform = null;
}
}
// -------- Actual Methods (not drawing GUI) ---------- //
public void SetTransformTarget(GameObject obj)
{
m_currentTransform = obj.transform;
CancelSearch();
}
public void TraverseUp()
{
if (m_currentTransform.parent != null)
{
m_currentTransform = m_currentTransform.parent;
}
else
{
m_currentTransform = null;
}
}
public void Search()
{
m_searchResults = SearchSceneObjects(m_searchInput);
m_searching = true;
}
public void CancelSearch()
{
m_searching = false;
}
public List<GameObjectCache> SearchSceneObjects(string _search)
{
var matches = new List<GameObjectCache>();
foreach (var obj in Resources.FindObjectsOfTypeAll<GameObject>())
{
if (obj.name.ToLower().Contains(_search.ToLower()) && obj.scene.name == m_currentScene)
{
matches.Add(new GameObjectCache(obj));
}
}
return matches;
}
public class GameObjectCache
{
public GameObject RefGameObject;
public string Label;
public Color EnabledColor;
public int ChildCount;
public GameObjectCache(GameObject obj)
{
RefGameObject = obj;
ChildCount = obj.transform.childCount;
Label = (ChildCount > 0) ? "[" + obj.transform.childCount + " children] " : "";
Label += obj.name;
bool enabled = obj.activeSelf;
int childCount = obj.transform.childCount;
if (enabled)
{
if (childCount > 0)
{
EnabledColor = Color.green;
}
else
{
EnabledColor = UIStyles.LightGreen;
}
}
else
{
EnabledColor = Color.red;
}
}
}
}
}

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@ -1,22 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
namespace Explorer
{
public abstract class WindowPage
{
public virtual string Name { get; set; }
public Vector2 scroll = Vector2.zero;
public abstract void Init();
public abstract void DrawWindow();
public abstract void Update();
}
}

View File

@ -2,19 +2,22 @@
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using Explorer;
#if ML
using MelonLoader;
[assembly: MelonInfo(typeof(CppExplorer), CppExplorer.NAME, CppExplorer.VERSION, CppExplorer.AUTHOR)]
[assembly: MelonInfo(typeof(ExplorerMelonMod), "Explorer", ExplorerCore.VERSION, ExplorerCore.AUTHOR)]
[assembly: MelonGame(null, null)]
#endif
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle(CppExplorer.NAME)]
[assembly: AssemblyTitle(ExplorerCore.NAME)]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany(CppExplorer.AUTHOR)]
[assembly: AssemblyProduct(CppExplorer.NAME)]
[assembly: AssemblyCompany(ExplorerCore.AUTHOR)]
[assembly: AssemblyProduct(ExplorerCore.NAME)]
[assembly: AssemblyCopyright("")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]

155
src/Tests/TestClass.cs Normal file
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@ -0,0 +1,155 @@
using System.Collections;
using System.Collections.Generic;
using System;
using UnityEngine;
using System.Reflection;
using System.Runtime.InteropServices;
#if CPP
using UnhollowerBaseLib;
using UnityEngine.SceneManagement;
#endif
namespace Explorer.Tests
{
public static class StaticTestClass
{
public static int StaticProperty => 5;
public static int StaticField = 69;
public static List<string> StaticList = new List<string>
{
"one",
"two",
"three",
};
public static void StaticMethod() { }
}
public class TestClass
{
public static TestClass Instance => m_instance ?? (m_instance = new TestClass());
private static TestClass m_instance;
public static int StaticProperty => 5;
public static int StaticField = 5;
public int NonStaticField;
#if CPP
public static IntPtr FindICall(string name) => il2cpp_resolve_icall(name);
[DllImport("GameAssembly", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Ansi)]
private static extern IntPtr il2cpp_resolve_icall([MarshalAs(UnmanagedType.LPStr)] string name);
#endif
#if CPP
public static Il2CppSystem.Collections.Generic.HashSet<string> ILHashSetTest;
#endif
public TestClass()
{
#if CPP
ILHashSetTest = new Il2CppSystem.Collections.Generic.HashSet<string>();
ILHashSetTest.Add("1");
ILHashSetTest.Add("2");
ILHashSetTest.Add("3");
#endif
}
public static string TestRefInOutGeneric<T>(ref string arg0, in int arg1, out string arg2)
{
arg2 = "this is arg2";
return $"T: '{typeof(T).FullName}', ref arg0: '{arg0}', in arg1: '{arg1}', out arg2: '{arg2}'";
}
// test a non-generic dictionary
public Hashtable TestNonGenericDict()
{
return new Hashtable
{
{ "One", 1 },
{ "Two", 2 },
{ "Three", 3 },
};
}
// test HashSets
public static HashSet<string> HashSetTest = new HashSet<string>
{
"One",
"Two",
"Three"
};
// Test indexed parameter
public string this[int arg0, string arg1]
{
get
{
return $"arg0: {arg0}, arg1: {arg1}";
}
}
// Test basic list
public static List<string> TestList = new List<string>
{
"1",
"2",
"3",
"etc..."
};
// Test a nested dictionary
public static Dictionary<int, Dictionary<string, int>> NestedDictionary = new Dictionary<int, Dictionary<string, int>>
{
{
1,
new Dictionary<string, int>
{
{
"Sub 1", 123
},
{
"Sub 2", 456
},
}
},
{
2,
new Dictionary<string, int>
{
{
"Sub 3", 789
},
{
"Sub 4", 000
},
}
},
};
// Test a basic method
public static Color TestMethod(float r, float g, float b, float a)
{
return new Color(r, g, b, a);
}
// A method with default arguments
public static Vector3 TestDefaultArgs(float arg0, float arg1, float arg2 = 5.0f)
{
return new Vector3(arg0, arg1, arg2);
}
}
}

186
src/UI/ForceUnlockCursor.cs Normal file
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using System;
using UnityEngine;
#if ML
using Harmony;
#else
using HarmonyLib;
#endif
namespace Explorer.UI
{
public class ForceUnlockCursor
{
public static bool Unlock
{
get => m_forceUnlock;
set => SetForceUnlock(value);
}
private static bool m_forceUnlock;
private static CursorLockMode m_lastLockMode;
private static bool m_lastVisibleState;
private static bool m_currentlySettingCursor = false;
public static bool ShouldForceMouse => ExplorerCore.ShowMenu && Unlock;
private static Type CursorType => m_cursorType ?? (m_cursorType = ReflectionHelpers.GetTypeByName("UnityEngine.Cursor"));
private static Type m_cursorType;
public static void Init()
{
try
{
// Check if Cursor class is loaded
if (CursorType == null)
{
ExplorerCore.Log("Trying to manually load Cursor module...");
if (ReflectionHelpers.LoadModule("UnityEngine.CoreModule") && CursorType != null)
{
ExplorerCore.Log("Ok!");
}
else
{
throw new Exception("Could not load UnityEngine.Cursor module!");
}
}
// Get current cursor state and enable cursor
m_lastLockMode = Cursor.lockState;
m_lastVisibleState = Cursor.visible;
// Setup Harmony Patches
TryPatch("lockState", new HarmonyMethod(typeof(ForceUnlockCursor).GetMethod(nameof(Prefix_set_lockState))), true);
TryPatch("lockState", new HarmonyMethod(typeof(ForceUnlockCursor).GetMethod(nameof(Postfix_get_lockState))), false);
TryPatch("visible", new HarmonyMethod(typeof(ForceUnlockCursor).GetMethod(nameof(Prefix_set_visible))), true);
TryPatch("visible", new HarmonyMethod(typeof(ForceUnlockCursor).GetMethod(nameof(Postfix_get_visible))), false);
}
catch (Exception e)
{
ExplorerCore.Log($"Exception on CursorControl.Init! {e.GetType()}, {e.Message}");
}
Unlock = true;
}
private static void TryPatch(string property, HarmonyMethod patch, bool setter)
{
try
{
var harmony =
#if ML
ExplorerMelonMod.Instance.harmonyInstance;
#else
ExplorerBepInPlugin.HarmonyInstance;
#endif
;
var prop = typeof(Cursor).GetProperty(property);
if (setter)
{
// setter is prefix
harmony.Patch(prop.GetSetMethod(), prefix: patch);
}
else
{
// getter is postfix
harmony.Patch(prop.GetGetMethod(), postfix: patch);
}
}
catch (Exception e)
{
ExplorerCore.Log($"[NON-FATAL] Couldn't patch a method: {e.Message}");
}
}
private static void SetForceUnlock(bool unlock)
{
m_forceUnlock = unlock;
UpdateCursorControl();
}
public static void Update()
{
// Check Force-Unlock input
if (InputManager.GetKeyDown(KeyCode.LeftAlt))
{
Unlock = !Unlock;
}
}
public static void UpdateCursorControl()
{
try
{
m_currentlySettingCursor = true;
if (ShouldForceMouse)
{
Cursor.lockState = CursorLockMode.None;
Cursor.visible = true;
}
else
{
Cursor.lockState = m_lastLockMode;
Cursor.visible = m_lastVisibleState;
}
m_currentlySettingCursor = false;
}
catch (Exception e)
{
ExplorerCore.Log($"Exception setting Cursor state: {e.GetType()}, {e.Message}");
}
}
// Force mouse to stay unlocked and visible while UnlockMouse and ShowMenu are true.
// Also keep track of when anything else tries to set Cursor state, this will be the
// value that we set back to when we close the menu or disable force-unlock.
[HarmonyPrefix]
public static void Prefix_set_lockState(ref CursorLockMode value)
{
if (!m_currentlySettingCursor)
{
m_lastLockMode = value;
if (ShouldForceMouse)
{
value = CursorLockMode.None;
}
}
}
[HarmonyPrefix]
public static void Prefix_set_visible(ref bool value)
{
if (!m_currentlySettingCursor)
{
m_lastVisibleState = value;
if (ShouldForceMouse)
{
value = true;
}
}
}
[HarmonyPrefix]
public static void Postfix_get_lockState(ref CursorLockMode __result)
{
if (ShouldForceMouse)
{
__result = m_lastLockMode;
}
}
[HarmonyPrefix]
public static void Postfix_get_visible(ref bool __result)
{
if (ShouldForceMouse)
{
__result = m_lastVisibleState;
}
}
}
}

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@ -0,0 +1,708 @@
using System;
using System.Collections.Generic;
using UnityEngine;
using Explorer.UI.Shared;
using Explorer.UI.Main;
#if CPP
using UnhollowerRuntimeLib;
#endif
namespace Explorer.UI.Inspectors
{
public class GameObjectInspector : WindowBase
{
public override string Title => WindowManager.TabView
? $"<color=cyan>[G]</color> {TargetGO.name}"
: $"GameObject Inspector ({TargetGO.name})";
public GameObject TargetGO;
private static bool m_hideControls;
// gui element holders
private string m_name;
private string m_scene;
private Transform[] m_children;
private Vector2 m_transformScroll = Vector2.zero;
private readonly PageHelper ChildPages = new PageHelper();
private Component[] m_components;
private Vector2 m_compScroll = Vector2.zero;
private readonly PageHelper CompPages = new PageHelper();
private readonly Vector3[] m_cachedInput = new Vector3[3];
private float m_translateAmount = 0.3f;
private float m_rotateAmount = 50f;
private float m_scaleAmount = 0.1f;
private bool m_freeze;
private Vector3 m_frozenPosition;
private Quaternion m_frozenRotation;
private Vector3 m_frozenScale;
private bool m_autoApplyTransform;
private bool m_autoUpdateTransform;
private bool m_localContext;
private readonly List<Component> m_cachedDestroyList = new List<Component>();
private string m_addComponentInput = "";
private string m_setParentInput = "Enter a GameObject name or path";
public bool GetObjectAsGameObject()
{
var targetType = Target?.GetType();
if (targetType == typeof(GameObject))
{
TargetGO = Target as GameObject;
return true;
}
else if (targetType == typeof(Transform))
{
TargetGO = (Target as Transform).gameObject;
return true;
}
ExplorerCore.Log("Error: Target is null or not a GameObject/Transform!");
DestroyWindow();
return false;
}
public override void Init()
{
if (!GetObjectAsGameObject())
{
return;
}
m_name = TargetGO.name;
m_scene = string.IsNullOrEmpty(TargetGO.scene.name)
? "None (Asset/Resource)"
: TargetGO.scene.name;
CacheTransformValues();
Update();
}
private void CacheTransformValues()
{
if (m_localContext)
{
m_cachedInput[0] = TargetGO.transform.localPosition;
m_cachedInput[1] = TargetGO.transform.localEulerAngles;
}
else
{
m_cachedInput[0] = TargetGO.transform.position;
m_cachedInput[1] = TargetGO.transform.eulerAngles;
}
m_cachedInput[2] = TargetGO.transform.localScale;
}
public override void Update()
{
try
{
if (Target == null)
{
ExplorerCore.Log("Target is null!");
DestroyWindow();
return;
}
if (!TargetGO && !GetObjectAsGameObject())
{
ExplorerCore.Log("Target was destroyed!");
DestroyWindow();
return;
}
if (m_freeze)
{
if (m_localContext)
{
TargetGO.transform.localPosition = m_frozenPosition;
TargetGO.transform.localRotation = m_frozenRotation;
}
else
{
TargetGO.transform.position = m_frozenPosition;
TargetGO.transform.rotation = m_frozenRotation;
}
TargetGO.transform.localScale = m_frozenScale;
}
// update child objects
var childList = new List<Transform>();
for (int i = 0; i < TargetGO.transform.childCount; i++)
{
childList.Add(TargetGO.transform.GetChild(i));
}
childList.Sort((a, b) => b.childCount.CompareTo(a.childCount));
m_children = childList.ToArray();
ChildPages.ItemCount = m_children.Length;
// update components
#if CPP
var compList = new Il2CppSystem.Collections.Generic.List<Component>();
TargetGO.GetComponentsInternal(ReflectionHelpers.ComponentType, true, false, true, false, compList);
m_components = compList.ToArray();
#else
m_components = TargetGO.GetComponents<Component>();
#endif
CompPages.ItemCount = m_components.Length;
}
catch (Exception e)
{
DestroyOnException(e);
}
}
private void DestroyOnException(Exception e)
{
ExplorerCore.Log($"Exception drawing GameObject Window: {e.GetType()}, {e.Message}");
DestroyWindow();
}
private void InspectGameObject(Transform obj)
{
var window = WindowManager.InspectObject(obj, out bool created);
if (created)
{
window.m_rect = new Rect(this.m_rect.x, this.m_rect.y, this.m_rect.width, this.m_rect.height);
DestroyWindow();
}
}
#if CPP
private void ReflectObject(Il2CppSystem.Object obj)
#else
private void ReflectObject(object obj)
#endif
{
var window = WindowManager.InspectObject(obj, out bool created, true);
if (created)
{
if (this.m_rect.x <= (Screen.width - this.m_rect.width - 100))
{
window.m_rect = new Rect(
this.m_rect.x + this.m_rect.width + 20,
this.m_rect.y,
550,
700);
}
else
{
window.m_rect = new Rect(this.m_rect.x + 50, this.m_rect.y + 50, 550, 700);
}
}
}
public override void WindowFunction(int windowID)
{
try
{
var rect = WindowManager.TabView ? TabViewWindow.Instance.m_rect : this.m_rect;
if (!WindowManager.TabView)
{
Header();
GUIUnstrip.BeginArea(new Rect(5, 25, rect.width - 10, rect.height - 35), GUI.skin.box);
}
scroll = GUIUnstrip.BeginScrollView(scroll);
GUIUnstrip.BeginHorizontal(new GUILayoutOption[0]);
GUILayout.Label("Scene: <color=cyan>" + (m_scene == "" ? "n/a" : m_scene) + "</color>", new GUILayoutOption[0]);
if (m_scene == UnityHelpers.ActiveSceneName)
{
if (GUILayout.Button("<color=#00FF00>Send to Scene View</color>", new GUILayoutOption[] { GUILayout.Width(150) }))
{
ScenePage.Instance.SetTransformTarget(TargetGO.transform);
MainMenu.SetCurrentPage(0);
}
}
if (GUILayout.Button("Reflection Inspect", new GUILayoutOption[] { GUILayout.Width(150) }))
{
WindowManager.InspectObject(Target, out _, true);
}
GUILayout.EndHorizontal();
GUIUnstrip.BeginHorizontal(new GUILayoutOption[0]);
GUILayout.Label("Path:", new GUILayoutOption[] { GUILayout.Width(50) });
string pathlabel = TargetGO.transform.GetGameObjectPath();
if (TargetGO.transform.parent != null)
{
if (GUILayout.Button("<-", new GUILayoutOption[] { GUILayout.Width(35) }))
{
InspectGameObject(TargetGO.transform.parent);
}
}
GUIUnstrip.TextArea(pathlabel, new GUILayoutOption[0]);
GUILayout.EndHorizontal();
GUIUnstrip.BeginHorizontal(new GUILayoutOption[0]);
GUILayout.Label("Name:", new GUILayoutOption[] { GUILayout.Width(50) });
GUIUnstrip.TextArea(m_name, new GUILayoutOption[0]);
GUILayout.EndHorizontal();
// --- Horizontal Columns section ---
GUIUnstrip.BeginHorizontal(new GUILayoutOption[0]);
GUIUnstrip.BeginVertical(new GUILayoutOption[] { GUILayout.Width(rect.width / 2 - 17) });
TransformList(rect);
GUILayout.EndVertical();
GUIUnstrip.BeginVertical(new GUILayoutOption[] { GUILayout.Width(rect.width / 2 - 17) });
ComponentList(rect);
GUILayout.EndVertical();
GUILayout.EndHorizontal(); // end horiz columns
GameObjectControls();
GUIUnstrip.EndScrollView();
if (!WindowManager.TabView)
{
m_rect = ResizeDrag.ResizeWindow(rect, windowID);
GUIUnstrip.EndArea();
}
}
catch (Exception e)
{
DestroyOnException(e);
}
}
private void TransformList(Rect m_rect)
{
GUIUnstrip.BeginVertical(GUIContent.none, GUI.skin.box, null);
m_transformScroll = GUIUnstrip.BeginScrollView(m_transformScroll);
GUILayout.Label("<b><size=15>Children</size></b>", new GUILayoutOption[0]);
GUIUnstrip.BeginHorizontal(new GUILayoutOption[0]);
ChildPages.DrawLimitInputArea();
if (ChildPages.ItemCount > ChildPages.ItemsPerPage)
{
ChildPages.CurrentPageLabel();
GUILayout.EndHorizontal();
GUIUnstrip.BeginHorizontal(new GUILayoutOption[0]);
if (GUILayout.Button("< Prev", new GUILayoutOption[] { GUILayout.Width(80) }))
{
ChildPages.TurnPage(Turn.Left, ref this.m_transformScroll);
}
if (GUILayout.Button("Next >", new GUILayoutOption[] { GUILayout.Width(80) }))
{
ChildPages.TurnPage(Turn.Right, ref this.m_transformScroll);
}
}
GUILayout.EndHorizontal();
if (m_children != null && m_children.Length > 0)
{
int start = ChildPages.CalculateOffsetIndex();
for (int j = start; (j < start + ChildPages.ItemsPerPage && j < ChildPages.ItemCount); j++)
{
var obj = m_children[j];
if (!obj)
{
GUILayout.Label("null", new GUILayoutOption[0]);
continue;
}
Buttons.GameObjectButton(obj.gameObject, InspectGameObject, false, m_rect.width / 2 - 80);
}
}
else
{
GUILayout.Label("<i>None</i>", new GUILayoutOption[0]);
}
GUIUnstrip.EndScrollView();
GUILayout.EndVertical();
}
private void ComponentList(Rect m_rect)
{
GUIUnstrip.BeginVertical(GUIContent.none, GUI.skin.box, null);
m_compScroll = GUIUnstrip.BeginScrollView(m_compScroll);
GUILayout.Label("<b><size=15>Components</size></b>", new GUILayoutOption[0]);
GUIUnstrip.BeginHorizontal(new GUILayoutOption[0]);
CompPages.DrawLimitInputArea();
if (CompPages.ItemCount > CompPages.ItemsPerPage)
{
CompPages.CurrentPageLabel();
GUILayout.EndHorizontal();
GUIUnstrip.BeginHorizontal(new GUILayoutOption[0]);
if (GUILayout.Button("< Prev", new GUILayoutOption[] { GUILayout.Width(80) }))
{
CompPages.TurnPage(Turn.Left, ref this.m_compScroll);
}
if (GUILayout.Button("Next >", new GUILayoutOption[] { GUILayout.Width(80) }))
{
CompPages.TurnPage(Turn.Right, ref this.m_compScroll);
}
}
GUILayout.EndHorizontal();
GUIUnstrip.BeginHorizontal(new GUILayoutOption[0]);
var width = m_rect.width / 2 - 135f;
m_addComponentInput = GUIUnstrip.TextField(m_addComponentInput, new GUILayoutOption[] { GUILayout.Width(width) });
if (GUILayout.Button("Add Comp", new GUILayoutOption[0]))
{
if (ReflectionHelpers.GetTypeByName(m_addComponentInput) is Type compType)
{
if (typeof(Component).IsAssignableFrom(compType))
{
#if CPP
TargetGO.AddComponent(Il2CppType.From(compType));
#else
TargetGO.AddComponent(compType);
#endif
}
else
{
ExplorerCore.LogWarning($"Type '{compType.Name}' is not assignable from Component!");
}
}
else
{
ExplorerCore.LogWarning($"Could not find a type by the name of '{m_addComponentInput}'!");
}
}
GUILayout.EndHorizontal();
GUI.skin.button.alignment = TextAnchor.MiddleLeft;
if (m_cachedDestroyList.Count > 0)
{
m_cachedDestroyList.Clear();
}
if (m_components != null)
{
int start = CompPages.CalculateOffsetIndex();
for (int j = start; (j < start + CompPages.ItemsPerPage && j < CompPages.ItemCount); j++)
{
var component = m_components[j];
if (!component) continue;
var type =
#if CPP
component.GetIl2CppType();
#else
component.GetType();
#endif
GUIUnstrip.BeginHorizontal(new GUILayoutOption[0]);
if (ReflectionHelpers.BehaviourType.IsAssignableFrom(type))
{
#if CPP
BehaviourEnabledBtn(component.TryCast<Behaviour>());
#else
BehaviourEnabledBtn(component as Behaviour);
#endif
}
else
{
GUIUnstrip.Space(26);
}
if (GUILayout.Button("<color=cyan>" + type.Name + "</color>", new GUILayoutOption[] { GUILayout.Width(m_rect.width / 2 - 100) }))
{
ReflectObject(component);
}
if (GUILayout.Button("<color=red>-</color>", new GUILayoutOption[] { GUILayout.Width(20) }))
{
m_cachedDestroyList.Add(component);
}
GUILayout.EndHorizontal();
}
}
GUI.skin.button.alignment = TextAnchor.MiddleCenter;
if (m_cachedDestroyList.Count > 0)
{
for (int i = m_cachedDestroyList.Count - 1; i >= 0; i--)
{
var comp = m_cachedDestroyList[i];
GameObject.Destroy(comp);
}
}
GUIUnstrip.EndScrollView();
GUILayout.EndVertical();
}
private void BehaviourEnabledBtn(Behaviour obj)
{
var _col = GUI.color;
bool _enabled = obj.enabled;
if (_enabled)
{
GUI.color = Color.green;
}
else
{
GUI.color = Color.red;
}
// ------ toggle active button ------
_enabled = GUILayout.Toggle(_enabled, "", new GUILayoutOption[] { GUILayout.Width(18) });
if (obj.enabled != _enabled)
{
obj.enabled = _enabled;
}
GUI.color = _col;
}
private void GameObjectControls()
{
if (m_hideControls)
{
GUIUnstrip.BeginHorizontal(new GUILayoutOption[0]);
GUILayout.Label("<b><size=15>GameObject Controls</size></b>", new GUILayoutOption[] { GUILayout.Width(200) });
if (GUILayout.Button("^ Show ^", new GUILayoutOption[] { GUILayout.Width(75) }))
{
m_hideControls = false;
}
GUILayout.EndHorizontal();
return;
}
GUIUnstrip.BeginVertical(GUIContent.none, GUI.skin.box, new GUILayoutOption[] { GUILayout.Width(520) });
GUIUnstrip.BeginHorizontal(new GUILayoutOption[0]);
GUILayout.Label("<b><size=15>GameObject Controls</size></b>", new GUILayoutOption[] { GUILayout.Width(200) });
if (GUILayout.Button("v Hide v", new GUILayoutOption[] { GUILayout.Width(75) }))
{
m_hideControls = true;
}
GUILayout.EndHorizontal();
GUIUnstrip.BeginHorizontal(new GUILayoutOption[0]);
bool m_active = TargetGO.activeSelf;
m_active = GUILayout.Toggle(m_active, (m_active ? "<color=lime>Enabled " : "<color=red>Disabled") + "</color>",
new GUILayoutOption[] { GUILayout.Width(80) });
if (TargetGO.activeSelf != m_active) { TargetGO.SetActive(m_active); }
Buttons.InstantiateButton(TargetGO, 100);
if (GUILayout.Button("Set DontDestroyOnLoad", new GUILayoutOption[] { GUILayout.Width(170) }))
{
GameObject.DontDestroyOnLoad(TargetGO);
TargetGO.hideFlags |= HideFlags.DontUnloadUnusedAsset;
}
var lbl = m_freeze ? "<color=lime>Unfreeze</color>" : "<color=orange>Freeze Pos/Rot</color>";
if (GUILayout.Button(lbl, new GUILayoutOption[] { GUILayout.Width(110) }))
{
m_freeze = !m_freeze;
if (m_freeze)
{
UpdateFreeze();
}
}
GUILayout.EndHorizontal();
GUIUnstrip.BeginHorizontal(new GUILayoutOption[0]);
m_setParentInput = GUIUnstrip.TextField(m_setParentInput, new GUILayoutOption[0]);
if (GUILayout.Button("Set Parent", new GUILayoutOption[] { GUILayout.Width(80) }))
{
if (GameObject.Find(m_setParentInput) is GameObject newparent)
{
TargetGO.transform.parent = newparent.transform;
}
else
{
ExplorerCore.LogWarning($"Could not find gameobject '{m_setParentInput}'");
}
}
if (GUILayout.Button("Detach from parent", new GUILayoutOption[] { GUILayout.Width(160) }))
{
TargetGO.transform.parent = null;
}
GUILayout.EndHorizontal();
GUIUnstrip.BeginVertical(GUIContent.none, GUI.skin.box, null);
m_cachedInput[0] = TranslateControl(TranslateType.Position, ref m_translateAmount, false);
m_cachedInput[1] = TranslateControl(TranslateType.Rotation, ref m_rotateAmount, true);
m_cachedInput[2] = TranslateControl(TranslateType.Scale, ref m_scaleAmount, false);
GUIUnstrip.BeginHorizontal(new GUILayoutOption[0]);
if (GUILayout.Button("<color=lime>Apply to Transform</color>", new GUILayoutOption[0]) || m_autoApplyTransform)
{
if (m_localContext)
{
TargetGO.transform.localPosition = m_cachedInput[0];
TargetGO.transform.localEulerAngles = m_cachedInput[1];
}
else
{
TargetGO.transform.position = m_cachedInput[0];
TargetGO.transform.eulerAngles = m_cachedInput[1];
}
TargetGO.transform.localScale = m_cachedInput[2];
if (m_freeze)
{
UpdateFreeze();
}
}
if (GUILayout.Button("<color=lime>Update from Transform</color>", new GUILayoutOption[0]) || m_autoUpdateTransform)
{
CacheTransformValues();
}
GUILayout.EndHorizontal();
GUIUnstrip.BeginHorizontal(new GUILayoutOption[0]);
BoolToggle(ref m_autoApplyTransform, "Auto-apply to Transform?");
BoolToggle(ref m_autoUpdateTransform, "Auto-update from transform?");
GUILayout.EndHorizontal();
bool b = m_localContext;
b = GUILayout.Toggle(b, "<color=" + (b ? "lime" : "orange") + ">Use local transform values?</color>", new GUILayoutOption[0]);
if (b != m_localContext)
{
m_localContext = b;
CacheTransformValues();
if (m_freeze)
{
UpdateFreeze();
}
}
GUILayout.EndVertical();
if (GUILayout.Button("<color=red><b>Destroy</b></color>", new GUILayoutOption[] { GUILayout.Width(120) }))
{
GameObject.Destroy(TargetGO);
DestroyWindow();
return;
}
GUILayout.EndVertical();
}
private void UpdateFreeze()
{
if (m_localContext)
{
m_frozenPosition = TargetGO.transform.localPosition;
m_frozenRotation = TargetGO.transform.localRotation;
}
else
{
m_frozenPosition = TargetGO.transform.position;
m_frozenRotation = TargetGO.transform.rotation;
}
m_frozenScale = TargetGO.transform.localScale;
}
private void BoolToggle(ref bool value, string message)
{
string lbl = "<color=";
lbl += value ? "lime" : "orange";
lbl += $">{message}</color>";
value = GUILayout.Toggle(value, lbl, new GUILayoutOption[0]);
}
public enum TranslateType
{
Position,
Rotation,
Scale
}
private Vector3 TranslateControl(TranslateType mode, ref float amount, bool multByTime)
{
GUIUnstrip.BeginHorizontal(new GUILayoutOption[0]);
GUILayout.Label($"<color=cyan><b>{(m_localContext ? "Local " : "")}{mode}</b></color>:",
new GUILayoutOption[] { GUILayout.Width(m_localContext ? 110 : 65) });
var transform = TargetGO.transform;
switch (mode)
{
case TranslateType.Position:
var pos = m_localContext ? transform.localPosition : transform.position;
GUILayout.Label(pos.ToString(), new GUILayoutOption[] { GUILayout.Width(250) });
break;
case TranslateType.Rotation:
var rot = m_localContext ? transform.localEulerAngles : transform.eulerAngles;
GUILayout.Label(rot.ToString(), new GUILayoutOption[] { GUILayout.Width(250) });
break;
case TranslateType.Scale:
GUILayout.Label(transform.localScale.ToString(), new GUILayoutOption[] { GUILayout.Width(250) });
break;
}
GUILayout.EndHorizontal();
Vector3 input = m_cachedInput[(int)mode];
GUIUnstrip.BeginHorizontal(new GUILayoutOption[0]);
GUI.skin.label.alignment = TextAnchor.MiddleRight;
GUILayout.Label("<color=cyan>X:</color>", new GUILayoutOption[] { GUILayout.Width(20) });
PlusMinusFloat(ref input.x, amount, multByTime);
GUILayout.Label("<color=cyan>Y:</color>", new GUILayoutOption[] { GUILayout.Width(20) });
PlusMinusFloat(ref input.y, amount, multByTime);
GUILayout.Label("<color=cyan>Z:</color>", new GUILayoutOption[] { GUILayout.Width(20) });
PlusMinusFloat(ref input.z, amount, multByTime);
GUILayout.Label("+/-:", new GUILayoutOption[] { GUILayout.Width(30) });
var amountInput = amount.ToString("F3");
amountInput = GUIUnstrip.TextField(amountInput, new GUILayoutOption[] { GUILayout.Width(60) });
if (float.TryParse(amountInput, out float f))
{
amount = f;
}
GUI.skin.label.alignment = TextAnchor.UpperLeft;
GUILayout.EndHorizontal();
return input;
}
private void PlusMinusFloat(ref float f, float amount, bool multByTime)
{
string s = f.ToString("F3");
s = GUIUnstrip.TextField(s, new GUILayoutOption[] { GUILayout.Width(60) });
if (float.TryParse(s, out float f2))
{
f = f2;
}
if (GUIUnstrip.RepeatButton("-", new GUILayoutOption[] { GUILayout.Width(20) }))
{
f -= multByTime ? amount * Time.deltaTime : amount;
}
if (GUIUnstrip.RepeatButton("+", new GUILayoutOption[] { GUILayout.Width(20) }))
{
f += multByTime ? amount * Time.deltaTime : amount;
}
}
}
}

View File

@ -1,23 +1,18 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
using UnityEngine;
namespace Explorer
namespace Explorer.UI.Inspectors
{
public class InspectUnderMouse
{
public static bool EnableInspect { get; set; } = false;
private static string m_objUnderMouseName = "";
private static string m_objUnderMouseName = "";
public static void Update()
{
if (CppExplorer.ShowMenu)
if (ExplorerCore.ShowMenu)
{
if (Input.GetKey(KeyCode.LeftShift) && Input.GetMouseButtonDown(1))
if (InputManager.GetKey(KeyCode.LeftShift) && InputManager.GetMouseButtonDown(1))
{
EnableInspect = !EnableInspect;
}
@ -35,7 +30,10 @@ namespace Explorer
public static void InspectRaycast()
{
Ray ray = UnityHelpers.MainCamera.ScreenPointToRay(Input.mousePosition);
if (!UnityHelpers.MainCamera)
return;
var ray = UnityHelpers.MainCamera.ScreenPointToRay(InputManager.MousePosition);
if (Physics.Raycast(ray, out RaycastHit hit, 1000f))
{
@ -43,7 +41,7 @@ namespace Explorer
m_objUnderMouseName = obj.transform.GetGameObjectPath();
if (Input.GetMouseButtonDown(0))
if (InputManager.GetMouseButtonDown(0))
{
EnableInspect = false;
m_objUnderMouseName = "";
@ -63,7 +61,7 @@ namespace Explorer
{
if (m_objUnderMouseName != "")
{
var pos = Input.mousePosition;
var pos = InputManager.MousePosition;
var rect = new Rect(
pos.x - (Screen.width / 2), // x
Screen.height - pos.y - 50, // y

View File

@ -0,0 +1,103 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using UnityEngine;
using Explorer.UI;
using Explorer.UI.Shared;
using Explorer.CacheObject;
#if CPP
using UnhollowerBaseLib;
#endif
namespace Explorer.UI.Inspectors
{
public class InstanceInspector : ReflectionInspector
{
public override bool IsStaticInspector => false;
// some extra cast-caching
public UnityEngine.Object m_uObj;
private Component m_component;
public override void Init()
{
// cache the extra cast-caching
#if CPP
if (!IsStaticInspector && Target is Il2CppSystem.Object ilObject)
{
var unityObj = ilObject.TryCast<UnityEngine.Object>();
if (unityObj)
{
m_uObj = unityObj;
var component = ilObject.TryCast<Component>();
if (component)
{
m_component = component;
}
}
}
#else
if (!IsStaticInspector)
{
m_uObj = Target as UnityEngine.Object;
m_component = Target as Component;
}
#endif
base.Init();
}
public override void Update()
{
if (Target == null)
{
ExplorerCore.Log("Target is null!");
DestroyWindow();
return;
}
if (Target is UnityEngine.Object uObj)
{
if (!uObj)
{
ExplorerCore.Log("Target was destroyed!");
DestroyWindow();
return;
}
}
base.Update();
}
public void DrawInstanceControls(Rect rect)
{
if (m_uObj)
{
GUILayout.Label("Name: " + m_uObj.name, new GUILayoutOption[0]);
}
GUILayout.EndHorizontal();
if (m_uObj)
{
GUIUnstrip.BeginHorizontal(new GUILayoutOption[0]);
GUILayout.Label("<b>Tools:</b>", new GUILayoutOption[] { GUILayout.Width(80) });
Buttons.InstantiateButton(m_uObj);
if (m_component && m_component.gameObject is GameObject obj)
{
GUI.skin.label.alignment = TextAnchor.MiddleRight;
GUILayout.Label("GameObject:", new GUILayoutOption[] { GUILayout.Width(135) });
var charWidth = obj.name.Length * 15;
var maxWidth = rect.width - 350;
var labelWidth = charWidth < maxWidth ? charWidth : maxWidth;
if (GUILayout.Button("<color=#00FF00>" + obj.name + "</color>", new GUILayoutOption[] { GUILayout.Width(labelWidth) }))
{
WindowManager.InspectObject(obj, out bool _);
}
GUI.skin.label.alignment = TextAnchor.UpperLeft;
}
GUILayout.EndHorizontal();
}
}
}
}

View File

@ -0,0 +1,28 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Explorer.CacheObject;
namespace Explorer.UI.Inspectors
{
public class StaticInspector : ReflectionInspector
{
public override bool IsStaticInspector => true;
public override void Init()
{
base.Init();
}
public override bool ShouldProcessMember(CacheMember holder)
{
return base.ShouldProcessMember(holder);
}
public override void WindowFunction(int windowID)
{
base.WindowFunction(windowID);
}
}
}

View File

@ -0,0 +1,430 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using UnityEngine;
using Explorer.UI;
using Explorer.UI.Shared;
using Explorer.CacheObject;
using Explorer.UI.Inspectors;
#if CPP
using UnhollowerBaseLib;
#endif
namespace Explorer.UI.Inspectors
{
public abstract class ReflectionInspector : WindowBase
{
public override string Title => WindowManager.TabView
? $"<color=cyan>[R]</color> {TargetType.Name}"
: $"Reflection Inspector ({TargetType.Name})";
public virtual bool IsStaticInspector { get; }
public Type TargetType;
private CacheMember[] m_allCachedMembers;
private CacheMember[] m_cachedMembersFiltered;
public PageHelper Pages = new PageHelper();
private bool m_autoUpdate = false;
private string m_search = "";
public MemberTypes m_typeFilter = MemberTypes.Property;
private bool m_hideFailedReflection = false;
private MemberScopes m_scopeFilter;
private enum MemberScopes
{
Both,
Instance,
Static
}
private static readonly HashSet<string> _typeAndMemberBlacklist = new HashSet<string>
{
// Causes a crash
"Type.DeclaringMethod",
// Causes a crash
"Rigidbody2D.Cast",
};
private static readonly HashSet<string> _methodStartsWithBlacklist = new HashSet<string>
{
// Pointless (handled by Properties)
"get_",
"set_",
};
public override void Init()
{
if (!IsStaticInspector)
{
TargetType = ReflectionHelpers.GetActualType(Target);
CacheMembers(ReflectionHelpers.GetAllBaseTypes(Target));
}
else
{
CacheMembers(new Type[] { TargetType });
}
}
public override void Update()
{
if (m_allCachedMembers == null)
{
return;
}
m_cachedMembersFiltered = m_allCachedMembers.Where(x => ShouldProcessMember(x)).ToArray();
if (m_autoUpdate)
{
UpdateValues();
}
}
private void UpdateValues()
{
foreach (var member in m_cachedMembersFiltered)
{
member.UpdateValue();
}
}
public virtual bool ShouldProcessMember(CacheMember holder)
{
// check MemberTypes filter
if (m_typeFilter != MemberTypes.All && m_typeFilter != holder.MemInfo?.MemberType)
return false;
// check scope filter
if (m_scopeFilter == MemberScopes.Instance)
{
return !holder.IsStatic;
}
else if (m_scopeFilter == MemberScopes.Static)
{
return holder.IsStatic;
}
// hide failed reflection
if (!string.IsNullOrEmpty(holder.ReflectionException) && m_hideFailedReflection)
return false;
// see if we should do name search
if (m_search == "" || holder.MemInfo == null)
return true;
// ok do name search
return (holder.MemInfo.DeclaringType.Name + "." + holder.MemInfo.Name)
.ToLower()
.Contains(m_search.ToLower());
}
private void CacheMembers(Type[] types)
{
var list = new List<CacheMember>();
var cachedSigs = new List<string>();
foreach (var declaringType in types)
{
MemberInfo[] infos;
try
{
infos = declaringType.GetMembers(ReflectionHelpers.CommonFlags);
}
catch
{
ExplorerCore.Log($"Exception getting members for type: {declaringType.FullName}");
continue;
}
object target = Target;
string exception = null;
#if CPP
if (!IsStaticInspector && target is Il2CppSystem.Object ilObject)
{
try
{
target = ilObject.Il2CppCast(declaringType);
}
catch (Exception e)
{
exception = ReflectionHelpers.ExceptionToString(e);
}
}
#endif
foreach (var member in infos)
{
try
{
// make sure member type is Field, Method of Property (4 / 8 / 16)
int m = (int)member.MemberType;
if (m < 4 || m > 16)
continue;
var fi = member as FieldInfo;
var pi = member as PropertyInfo;
var mi = member as MethodInfo;
if (IsStaticInspector)
{
if (fi != null && !fi.IsStatic) continue;
else if (pi != null && !pi.GetAccessors()[0].IsStatic) continue;
else if (mi != null && !mi.IsStatic) continue;
}
// check blacklisted members
var sig = $"{member.DeclaringType.Name}.{member.Name}";
if (_typeAndMemberBlacklist.Any(it => it == sig))
continue;
if (_methodStartsWithBlacklist.Any(it => member.Name.StartsWith(it)))
continue;
if (mi != null)
{
AppendParams(mi.GetParameters());
}
else if (pi != null)
{
AppendParams(pi.GetIndexParameters());
}
void AppendParams(ParameterInfo[] _args)
{
sig += " (";
foreach (var param in _args)
{
sig += $"{param.ParameterType.Name} {param.Name}, ";
}
sig += ")";
}
if (cachedSigs.Contains(sig))
{
continue;
}
//ExplorerCore.Log($"Trying to cache member {sig}...");
try
{
var cached = CacheFactory.GetCacheObject(member, target);
if (cached != null)
{
cachedSigs.Add(sig);
list.Add(cached);
cached.ReflectionException = exception;
}
}
catch (Exception e)
{
ExplorerCore.LogWarning($"Exception caching member {sig}!");
ExplorerCore.Log(e.ToString());
}
}
catch (Exception e)
{
ExplorerCore.LogWarning($"Exception caching member {member.DeclaringType.FullName}.{member.Name}!");
ExplorerCore.Log(e.ToString());
}
}
}
m_allCachedMembers = list.ToArray();
}
// =========== GUI DRAW =========== //
public override void WindowFunction(int windowID)
{
try
{
// ====== HEADER ======
var rect = WindowManager.TabView ? TabViewWindow.Instance.m_rect : this.m_rect;
if (!WindowManager.TabView)
{
Header();
GUIUnstrip.BeginArea(new Rect(5, 25, rect.width - 10, rect.height - 35), GUI.skin.box);
}
var asInstance = this as InstanceInspector;
GUIUnstrip.BeginHorizontal(new GUILayoutOption[0]);
var labelWidth = (asInstance != null && asInstance.m_uObj)
? new GUILayoutOption[] { GUILayout.Width(245f) }
: new GUILayoutOption[0];
GUILayout.Label("<b>Type:</b> <color=cyan>" + TargetType.FullName + "</color>", labelWidth);
if (asInstance != null)
{
asInstance.DrawInstanceControls(rect);
}
else
{
GUILayout.EndHorizontal();
}
UIStyles.HorizontalLine(Color.grey);
GUIUnstrip.BeginHorizontal(new GUILayoutOption[0]);
GUILayout.Label("<b>Search:</b>", new GUILayoutOption[] { GUILayout.Width(75) });
m_search = GUIUnstrip.TextField(m_search, new GUILayoutOption[0]);
GUILayout.EndHorizontal();
GUIUnstrip.BeginHorizontal(new GUILayoutOption[0]);
GUILayout.Label("<b>Filter:</b>", new GUILayoutOption[] { GUILayout.Width(75) });
FilterTypeToggle(MemberTypes.All, "All");
FilterTypeToggle(MemberTypes.Property, "Properties");
FilterTypeToggle(MemberTypes.Field, "Fields");
FilterTypeToggle(MemberTypes.Method, "Methods");
GUILayout.EndHorizontal();
if (this is InstanceInspector)
{
GUIUnstrip.BeginHorizontal(new GUILayoutOption[0]);
GUILayout.Label("<b>Scope:</b>", new GUILayoutOption[] { GUILayout.Width(75) });
FilterScopeToggle(MemberScopes.Both, "Both");
FilterScopeToggle(MemberScopes.Instance, "Instance");
FilterScopeToggle(MemberScopes.Static, "Static");
GUILayout.EndHorizontal();
}
GUIUnstrip.BeginHorizontal(new GUILayoutOption[0]);
GUILayout.Label("<b>Values:</b>", new GUILayoutOption[] { GUILayout.Width(75) });
if (GUILayout.Button("Update", new GUILayoutOption[] { GUILayout.Width(100) }))
{
UpdateValues();
}
GUI.color = m_autoUpdate ? Color.green : Color.red;
m_autoUpdate = GUILayout.Toggle(m_autoUpdate, "Auto-update?", new GUILayoutOption[] { GUILayout.Width(100) });
GUI.color = m_hideFailedReflection ? Color.green : Color.red;
m_hideFailedReflection = GUILayout.Toggle(m_hideFailedReflection, "Hide failed Reflection?", new GUILayoutOption[] { GUILayout.Width(150) });
GUI.color = Color.white;
GUILayout.EndHorizontal();
GUIUnstrip.Space(10);
Pages.ItemCount = m_cachedMembersFiltered.Length;
// prev/next page buttons
GUIUnstrip.BeginHorizontal(new GUILayoutOption[0]);
Pages.DrawLimitInputArea();
if (Pages.ItemCount > Pages.ItemsPerPage)
{
if (GUILayout.Button("< Prev", new GUILayoutOption[] { GUILayout.Width(80) }))
{
Pages.TurnPage(Turn.Left, ref this.scroll);
}
Pages.CurrentPageLabel();
if (GUILayout.Button("Next >", new GUILayoutOption[] { GUILayout.Width(80) }))
{
Pages.TurnPage(Turn.Right, ref this.scroll);
}
}
GUILayout.EndHorizontal();
// ====== BODY ======
scroll = GUIUnstrip.BeginScrollView(scroll);
GUIUnstrip.Space(10);
UIStyles.HorizontalLine(Color.grey);
GUIUnstrip.BeginVertical(GUIContent.none, GUI.skin.box, null);
var members = this.m_cachedMembersFiltered;
int start = Pages.CalculateOffsetIndex();
for (int j = start; (j < start + Pages.ItemsPerPage && j < members.Length); j++)
{
var holder = members[j];
GUIUnstrip.BeginHorizontal(new GUILayoutOption[] { GUILayout.Height(25) });
try
{
holder.Draw(rect, 180f);
}
catch
{
GUILayout.EndHorizontal();
continue;
}
GUILayout.EndHorizontal();
// if not last element
if (!(j == (start + Pages.ItemsPerPage - 1) || j == (members.Length - 1)))
UIStyles.HorizontalLine(new Color(0.07f, 0.07f, 0.07f), true);
}
GUILayout.EndVertical();
GUIUnstrip.EndScrollView();
if (!WindowManager.TabView)
{
m_rect = ResizeDrag.ResizeWindow(rect, windowID);
GUIUnstrip.EndArea();
}
}
catch (Exception e) when (e.Message.Contains("in a group with only"))
{
// suppress
}
catch (Exception e)
{
ExplorerCore.LogWarning("Exception drawing ReflectionWindow: " + e.GetType() + ", " + e.Message);
DestroyWindow();
return;
}
}
private void FilterTypeToggle(MemberTypes mode, string label)
{
if (m_typeFilter == mode)
{
GUI.color = Color.green;
}
else
{
GUI.color = Color.white;
}
if (GUILayout.Button(label, new GUILayoutOption[] { GUILayout.Width(100) }))
{
m_typeFilter = mode;
Pages.PageOffset = 0;
scroll = Vector2.zero;
}
GUI.color = Color.white;
}
private void FilterScopeToggle(MemberScopes mode, string label)
{
if (m_scopeFilter == mode)
{
GUI.color = Color.green;
}
else
{
GUI.color = Color.white;
}
if (GUILayout.Button(label, new GUILayoutOption[] { GUILayout.Width(100) }))
{
m_scopeFilter = mode;
Pages.PageOffset = 0;
scroll = Vector2.zero;
}
GUI.color = Color.white;
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using UnityEngine;
using Explorer.UI.Shared;
using Explorer.CacheObject;
namespace Explorer.UI
{
public class InteractiveValue
{
public const float MAX_LABEL_WIDTH = 400f;
public const string EVALUATE_LABEL = "<color=lime>Evaluate</color>";
public CacheObjectBase OwnerCacheObject;
public object Value { get; set; }
public Type ValueType;
public string ButtonLabel => m_btnLabel ?? GetButtonLabel();
private string m_btnLabel;
public MethodInfo ToStringMethod => m_toStringMethod ?? GetToStringMethod();
private MethodInfo m_toStringMethod;
public virtual void Init()
{
UpdateValue();
}
public virtual void UpdateValue()
{
GetButtonLabel();
}
public float CalcWhitespace(Rect window)
{
if (!(this is IExpandHeight)) return 0f;
float whitespace = (this as IExpandHeight).WhiteSpace;
if (whitespace > 0)
{
ClampLabelWidth(window, ref whitespace);
}
return whitespace;
}
public static void ClampLabelWidth(Rect window, ref float labelWidth)
{
float min = window.width * 0.37f;
if (min > MAX_LABEL_WIDTH) min = MAX_LABEL_WIDTH;
labelWidth = Mathf.Clamp(labelWidth, min, MAX_LABEL_WIDTH);
}
public void Draw(Rect window, float labelWidth = 215f)
{
if (labelWidth > 0)
{
ClampLabelWidth(window, ref labelWidth);
}
var cacheMember = OwnerCacheObject as CacheMember;
if (cacheMember != null && cacheMember.MemInfo != null)
{
GUILayout.Label(cacheMember.RichTextName, new GUILayoutOption[] { GUILayout.Width(labelWidth) });
}
else
{
GUIUnstrip.Space(labelWidth);
}
var cacheMethod = OwnerCacheObject as CacheMethod;
if (cacheMember != null && cacheMember.HasParameters)
{
GUIUnstrip.BeginVertical(new GUILayoutOption[] { GUILayout.ExpandHeight(true) } );
if (cacheMember.m_isEvaluating)
{
if (cacheMethod != null && cacheMethod.GenericArgs.Length > 0)
{
cacheMethod.DrawGenericArgsInput();
}
if (cacheMember.m_arguments.Length > 0)
{
cacheMember.DrawArgsInput();
}
GUIUnstrip.BeginHorizontal(new GUILayoutOption[0]);
if (GUILayout.Button(EVALUATE_LABEL, new GUILayoutOption[] { GUILayout.Width(70) }))
{
if (cacheMethod != null)
cacheMethod.Evaluate();
else
cacheMember.UpdateValue();
}
if (GUILayout.Button("Cancel", new GUILayoutOption[] { GUILayout.Width(70) }))
{
cacheMember.m_isEvaluating = false;
}
GUILayout.EndHorizontal();
}
else
{
var lbl = $"Evaluate (";
int len = cacheMember.m_arguments.Length;
if (cacheMethod != null) len += cacheMethod.GenericArgs.Length;
lbl += len + " params)";
if (GUILayout.Button(lbl, new GUILayoutOption[] { GUILayout.Width(150) }))
{
cacheMember.m_isEvaluating = true;
}
}
GUILayout.EndVertical();
GUILayout.EndHorizontal();
GUIUnstrip.BeginHorizontal(new GUILayoutOption[0]);
GUIUnstrip.Space(labelWidth);
}
else if (cacheMethod != null)
{
if (GUILayout.Button(EVALUATE_LABEL, new GUILayoutOption[] { GUILayout.Width(70) }))
{
cacheMethod.Evaluate();
}
GUILayout.EndHorizontal();
GUIUnstrip.BeginHorizontal(new GUILayoutOption[0]);
GUIUnstrip.Space(labelWidth);
}
string typeName = $"<color={Syntax.Class_Instance}>{ValueType.FullName}</color>";
if (cacheMember != null && !string.IsNullOrEmpty(cacheMember.ReflectionException))
{
GUILayout.Label("<color=red>Reflection failed!</color> (" + cacheMember.ReflectionException + ")", new GUILayoutOption[0]);
}
else if (cacheMember != null && (cacheMember.HasParameters || cacheMember is CacheMethod) && !cacheMember.m_evaluated)
{
GUILayout.Label($"<color=grey><i>Not yet evaluated</i></color> ({typeName})", new GUILayoutOption[0]);
}
else if (Value == null && !(cacheMember is CacheMethod))
{
GUILayout.Label($"<i>null ({typeName})</i>", new GUILayoutOption[0]);
}
else
{
float _width = window.width - labelWidth - 90;
if (OwnerCacheObject is CacheMethod cm)
{
cm.DrawValue(window, _width);
}
else
{
DrawValue(window, _width);
}
}
}
public virtual void DrawValue(Rect window, float width)
{
GUI.skin.button.alignment = TextAnchor.MiddleLeft;
if (GUILayout.Button(ButtonLabel, new GUILayoutOption[] { GUILayout.Width(width - 15) }))
{
if (OwnerCacheObject.IsStaticClassSearchResult)
{
WindowManager.InspectStaticReflection(Value as Type);
}
else
{
WindowManager.InspectObject(Value, out bool _);
}
}
GUI.skin.button.alignment = TextAnchor.MiddleCenter;
}
private MethodInfo GetToStringMethod()
{
try
{
m_toStringMethod = ReflectionHelpers.GetActualType(Value).GetMethod("ToString", new Type[0])
?? typeof(object).GetMethod("ToString", new Type[0]);
// test invoke
m_toStringMethod.Invoke(Value, null);
}
catch
{
m_toStringMethod = typeof(object).GetMethod("ToString", new Type[0]);
}
return m_toStringMethod;
}
private string GetButtonLabel()
{
if (Value == null) return null;
string label = (string)ToStringMethod?.Invoke(Value, null) ?? Value.ToString();
var classColor = ValueType.IsAbstract && ValueType.IsSealed
? Syntax.Class_Static
: Syntax.Class_Instance;
string typeLabel = $"<color={classColor}>{ValueType.FullName}</color>";
if (Value is UnityEngine.Object)
{
label = label.Replace($"({ValueType.FullName})", $"({typeLabel})");
}
else
{
if (!label.Contains(ValueType.FullName))
{
label += $" ({typeLabel})";
}
else
{
label = label.Replace(ValueType.FullName, typeLabel);
}
}
return m_btnLabel = label;
}
}
}

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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
#if CPP
using UnhollowerBaseLib;
#endif
using Explorer.UI.Shared;
using Explorer.CacheObject;
namespace Explorer.UI
{
public class InteractiveDictionary : InteractiveValue, IExpandHeight
{
public bool IsExpanded { get; set; }
public float WhiteSpace { get; set; } = 215f;
public PageHelper Pages = new PageHelper();
private CacheObjectBase[] m_cachedKeys = new CacheObjectBase[0];
private CacheObjectBase[] m_cachedValues = new CacheObjectBase[0];
public Type TypeOfKeys
{
get
{
if (m_keysType == null) GetGenericArguments();
return m_keysType;
}
}
private Type m_keysType;
public Type TypeOfValues
{
get
{
if (m_valuesType == null) GetGenericArguments();
return m_valuesType;
}
}
private Type m_valuesType;
public IDictionary IDict
{
get => m_iDictionary ?? (m_iDictionary = Value as IDictionary) ?? Il2CppDictionaryToMono();
set => m_iDictionary = value;
}
private IDictionary m_iDictionary;
// ========== Methods ==========
// This is a bit janky due to Il2Cpp Dictionary not implementing IDictionary.
private IDictionary Il2CppDictionaryToMono()
{
// note: "ValueType" is the Dictionary itself, TypeOfValues is the 'Dictionary.Values' type.
// get keys and values
var keys = ValueType.GetProperty("Keys").GetValue(Value, null);
var values = ValueType.GetProperty("Values").GetValue(Value, null);
// create lists to hold them
var keyList = new List<object>();
var valueList = new List<object>();
// store entries with reflection
EnumerateWithReflection(keys, keyList);
EnumerateWithReflection(values, valueList);
// make actual mono dictionary
var dict = (IDictionary)Activator.CreateInstance(typeof(Dictionary<,>)
.MakeGenericType(TypeOfKeys, TypeOfValues));
// finally iterate into dictionary
for (int i = 0; i < keyList.Count; i++)
{
dict.Add(keyList[i], valueList[i]);
}
return dict;
}
private void EnumerateWithReflection(object collection, List<object> list)
{
// invoke GetEnumerator
var enumerator = collection.GetType().GetMethod("GetEnumerator").Invoke(collection, null);
// get the type of it
var enumeratorType = enumerator.GetType();
// reflect MoveNext and Current
var moveNext = enumeratorType.GetMethod("MoveNext");
var current = enumeratorType.GetProperty("Current");
// iterate
while ((bool)moveNext.Invoke(enumerator, null))
{
list.Add(current.GetValue(enumerator, null));
}
}
private void GetGenericArguments()
{
if (ValueType.IsGenericType)
{
var generics = ValueType.GetGenericArguments();
m_keysType = generics[0];
m_valuesType = generics[1];
}
else
{
// It's non-generic, just use System.Object to allow for anything.
m_keysType = typeof(object);
m_valuesType = typeof(object);
}
}
public override void UpdateValue()
{
// first make sure we won't run into a TypeInitializationException.
if (!EnsureDictionaryIsSupported())
{
if (OwnerCacheObject is CacheMember cacheMember)
{
cacheMember.ReflectionException = "Dictionary Type not supported with Reflection!";
}
return;
}
base.UpdateValue();
CacheEntries();
}
public void CacheEntries()
{
// reset
IDict = null;
if (Value == null || IDict == null)
{
return;
}
var keys = new List<CacheObjectBase>();
foreach (var key in IDict.Keys)
{
Type t = ReflectionHelpers.GetActualType(key) ?? TypeOfKeys;
var cache = CacheFactory.GetCacheObject(key, t);
keys.Add(cache);
}
var values = new List<CacheObjectBase>();
foreach (var val in IDict.Values)
{
Type t = ReflectionHelpers.GetActualType(val) ?? TypeOfValues;
var cache = CacheFactory.GetCacheObject(val, t);
values.Add(cache);
}
m_cachedKeys = keys.ToArray();
m_cachedValues = values.ToArray();
}
private bool EnsureDictionaryIsSupported()
{
if (typeof(IDictionary).IsAssignableFrom(ValueType))
{
return true;
}
#if CPP
try
{
return Check(TypeOfKeys) && Check(TypeOfValues);
bool Check(Type type)
{
var ptr = (IntPtr)typeof(Il2CppClassPointerStore<>)
.MakeGenericType(type)
.GetField("NativeClassPtr")
.GetValue(null);
return Il2CppSystem.Type.internal_from_handle(IL2CPP.il2cpp_class_get_type(ptr)) is Il2CppSystem.Type;
}
}
catch
{
return false;
}
#else
return false;
#endif
}
// ============= GUI Draw =============
public override void DrawValue(Rect window, float width)
{
if (m_cachedKeys == null || m_cachedValues == null)
{
GUILayout.Label("Cached keys or values is null!", new GUILayoutOption[0]);
return;
}
var whitespace = CalcWhitespace(window);
if (!IsExpanded)
{
if (GUILayout.Button("v", new GUILayoutOption[] { GUILayout.Width(25) }))
{
IsExpanded = true;
}
}
else
{
if (GUILayout.Button("^", new GUILayoutOption[] { GUILayout.Width(25) }))
{
IsExpanded = false;
}
}
var negativeWhitespace = window.width - (whitespace + 100f);
int count = m_cachedKeys.Length;
GUI.skin.button.alignment = TextAnchor.MiddleLeft;
string btnLabel = $"[{count}] <color=#2df7b2>Dictionary<{TypeOfKeys.FullName}, {TypeOfValues.FullName}></color>";
if (GUILayout.Button(btnLabel, new GUILayoutOption[] { GUILayout.Width(negativeWhitespace) }))
{
WindowManager.InspectObject(Value, out bool _);
}
GUI.skin.button.alignment = TextAnchor.MiddleCenter;
GUIUnstrip.Space(5);
if (IsExpanded)
{
Pages.ItemCount = count;
if (count > Pages.ItemsPerPage)
{
GUILayout.EndHorizontal();
GUIUnstrip.BeginHorizontal(new GUILayoutOption[0]);
GUIUnstrip.Space(whitespace);
Pages.CurrentPageLabel();
// prev/next page buttons
if (GUILayout.Button("< Prev", new GUILayoutOption[] { GUILayout.Width(60) }))
{
Pages.TurnPage(Turn.Left);
}
if (GUILayout.Button("Next >", new GUILayoutOption[] { GUILayout.Width(60) }))
{
Pages.TurnPage(Turn.Right);
}
Pages.DrawLimitInputArea();
GUIUnstrip.Space(5);
}
int offset = Pages.CalculateOffsetIndex();
for (int i = offset; i < offset + Pages.ItemsPerPage && i < count; i++)
{
var key = m_cachedKeys[i];
var val = m_cachedValues[i];
//collapsing the BeginHorizontal called from ReflectionWindow.WindowFunction or previous array entry
GUILayout.EndHorizontal();
GUIUnstrip.BeginHorizontal(new GUILayoutOption[0]);
//GUIUnstrip.Space(whitespace);
if (key == null && val == null)
{
GUILayout.Label($"[{i}] <i><color=grey>(null)</color></i>", new GUILayoutOption[0]);
}
else
{
GUI.skin.label.alignment = TextAnchor.MiddleCenter;
GUILayout.Label($"[{i}]", new GUILayoutOption[] { GUILayout.Width(40) });
GUI.skin.label.alignment = TextAnchor.MiddleLeft;
GUILayout.Label("Key:", new GUILayoutOption[] { GUILayout.Width(40) });
if (key != null)
key.IValue.DrawValue(window, (window.width / 2) - 80f);
else
GUILayout.Label("<i>null</i>", new GUILayoutOption[0]);
GUILayout.Label("Value:", new GUILayoutOption[] { GUILayout.Width(40) });
if (val != null)
val.IValue.DrawValue(window, (window.width / 2) - 80f);
else
GUILayout.Label("<i>null</i>", new GUILayoutOption[0]);
}
}
GUI.skin.label.alignment = TextAnchor.UpperLeft;
}
}
}
}

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using System;
using System.Collections;
using System.Collections.Generic;
using System.Threading;
using System.Reflection;
using UnityEngine;
using Explorer.UI.Shared;
using Explorer.CacheObject;
namespace Explorer.UI
{
public class InteractiveEnumerable : InteractiveValue, IExpandHeight
{
public bool IsExpanded { get; set; }
public float WhiteSpace { get; set; } = 215f;
public PageHelper Pages = new PageHelper();
private CacheEnumerated[] m_cachedEntries = new CacheEnumerated[0];
// Type of Entries in the Array
public Type EntryType
{
get => GetEntryType();
set => m_entryType = value;
}
private Type m_entryType;
// Cached IEnumerable object
public IEnumerable Enumerable
{
get => GetEnumerable();
}
private IEnumerable m_enumerable;
// Generic Type Definition for Lists
public Type GenericTypeDef
{
get => GetGenericTypeDef();
}
private Type m_genericTypeDef;
// Cached ToArray method for Lists
public MethodInfo CppListToArrayMethod
{
get => GetGenericToArrayMethod();
}
private MethodInfo m_genericToArray;
// Cached Item Property for ILists
public PropertyInfo ItemProperty
{
get => GetItemProperty();
}
private PropertyInfo m_itemProperty;
// ========== Methods ==========
private IEnumerable GetEnumerable()
{
if (m_enumerable == null && Value != null)
{
m_enumerable = Value as IEnumerable ?? EnumerateWithReflection();
}
return m_enumerable;
}
private Type GetGenericTypeDef()
{
if (m_genericTypeDef == null && Value != null)
{
var type = Value.GetType();
if (type.IsGenericType)
{
m_genericTypeDef = type.GetGenericTypeDefinition();
}
}
return m_genericTypeDef;
}
private MethodInfo GetGenericToArrayMethod()
{
if (GenericTypeDef == null) return null;
if (m_genericToArray == null)
{
m_genericToArray = GenericTypeDef
.MakeGenericType(new Type[] { this.EntryType })
.GetMethod("ToArray");
}
return m_genericToArray;
}
private PropertyInfo GetItemProperty()
{
if (m_itemProperty == null)
{
m_itemProperty = Value?.GetType().GetProperty("Item");
}
return m_itemProperty;
}
private IEnumerable EnumerateWithReflection()
{
if (Value == null) return null;
#if CPP
if (GenericTypeDef == typeof(Il2CppSystem.Collections.Generic.List<>))
{
return (IEnumerable)CppListToArrayMethod?.Invoke(Value, new object[0]);
}
else if (GenericTypeDef == typeof(Il2CppSystem.Collections.Generic.HashSet<>))
{
return CppHashSetToMono();
}
else
{
return CppIListToMono();
}
#else
return Value as IEnumerable;
#endif
}
#if CPP
private IEnumerable CppHashSetToMono()
{
var set = new HashSet<object>();
// invoke GetEnumerator
var enumerator = Value.GetType().GetMethod("GetEnumerator").Invoke(Value, null);
// get the type of it
var enumeratorType = enumerator.GetType();
// reflect MoveNext and Current
var moveNext = enumeratorType.GetMethod("MoveNext");
var current = enumeratorType.GetProperty("Current");
// iterate
while ((bool)moveNext.Invoke(enumerator, null))
{
set.Add(current.GetValue(enumerator));
}
return set;
}
private IList CppIListToMono()
{
try
{
var genericType = typeof(List<>).MakeGenericType(new Type[] { this.EntryType });
var list = (IList)Activator.CreateInstance(genericType);
for (int i = 0; ; i++)
{
try
{
var itm = ItemProperty.GetValue(Value, new object[] { i });
list.Add(itm);
}
catch { break; }
}
return list;
}
catch (Exception e)
{
ExplorerCore.Log("Exception converting Il2Cpp IList to Mono IList: " + e.GetType() + ", " + e.Message);
return null;
}
}
#endif
private Type GetEntryType()
{
if (m_entryType == null)
{
if (OwnerCacheObject is CacheMember cacheMember && cacheMember.MemInfo != null)
{
Type memberType = null;
switch (cacheMember.MemInfo.MemberType)
{
case MemberTypes.Field:
memberType = (cacheMember.MemInfo as FieldInfo).FieldType;
break;
case MemberTypes.Property:
memberType = (cacheMember.MemInfo as PropertyInfo).PropertyType;
break;
}
if (memberType != null && memberType.IsGenericType)
{
m_entryType = memberType.GetGenericArguments()[0];
}
}
else if (Value != null)
{
var type = Value.GetType();
if (type.IsGenericType)
{
m_entryType = type.GetGenericArguments()[0];
}
}
}
// use System.Object for non-generic.
if (m_entryType == null)
{
m_entryType = typeof(object);
}
return m_entryType;
}
public override void UpdateValue()
{
base.UpdateValue();
if (Value == null || Enumerable == null)
{
return;
}
CacheEntries();
}
public void CacheEntries()
{
var enumerator = Enumerable.GetEnumerator();
if (enumerator == null)
{
return;
}
var list = new List<CacheEnumerated>();
int index = 0;
while (enumerator.MoveNext())
{
var obj = enumerator.Current;
if (obj != null && ReflectionHelpers.GetActualType(obj) is Type t)
{
#if CPP
if (obj is Il2CppSystem.Object iObj)
{
try
{
var cast = iObj.Il2CppCast(t);
if (cast != null)
{
obj = cast;
}
}
catch { }
}
#endif
var cached = new CacheEnumerated() { Index = index, RefIList = Value as IList, ParentEnumeration = this };
cached.Init(obj, EntryType);
list.Add(cached);
//if (CacheFactory.GetCacheObject(obj, t) is CacheObjectBase cached)
//{
// list.Add(cached);
//}
//else
//{
// list.Add(null);
//}
}
else
{
list.Add(null);
}
index++;
}
m_cachedEntries = list.ToArray();
}
// ============= GUI Draw =============
public override void DrawValue(Rect window, float width)
{
if (m_cachedEntries == null)
{
GUILayout.Label("m_cachedEntries is null!", new GUILayoutOption[0]);
return;
}
var whitespace = CalcWhitespace(window);
if (!IsExpanded)
{
if (GUILayout.Button("v", new GUILayoutOption[] { GUILayout.Width(25) }))
{
IsExpanded = true;
}
}
else
{
if (GUILayout.Button("^", new GUILayoutOption[] { GUILayout.Width(25) }))
{
IsExpanded = false;
}
}
var negativeWhitespace = window.width - (whitespace + 100f);
int count = m_cachedEntries.Length;
GUI.skin.button.alignment = TextAnchor.MiddleLeft;
string btnLabel = $"[{count}] <color=#2df7b2>{EntryType.FullName}</color>";
if (GUILayout.Button(btnLabel, new GUILayoutOption[] { GUILayout.Width(negativeWhitespace) }))
{
WindowManager.InspectObject(Value, out bool _);
}
GUI.skin.button.alignment = TextAnchor.MiddleCenter;
GUIUnstrip.Space(5);
if (IsExpanded)
{
Pages.ItemCount = count;
if (count > Pages.ItemsPerPage)
{
GUILayout.EndHorizontal();
GUIUnstrip.BeginHorizontal(new GUILayoutOption[0]);
GUIUnstrip.Space(whitespace);
Pages.CurrentPageLabel();
// prev/next page buttons
if (GUILayout.Button("< Prev", new GUILayoutOption[] { GUILayout.Width(60) }))
{
Pages.TurnPage(Turn.Left);
}
if (GUILayout.Button("Next >", new GUILayoutOption[] { GUILayout.Width(60) }))
{
Pages.TurnPage(Turn.Right);
}
Pages.DrawLimitInputArea();
GUIUnstrip.Space(5);
}
int offset = Pages.CalculateOffsetIndex();
for (int i = offset; i < offset + Pages.ItemsPerPage && i < count; i++)
{
var entry = m_cachedEntries[i];
//collapsing the BeginHorizontal called from ReflectionWindow.WindowFunction or previous array entry
GUILayout.EndHorizontal();
GUIUnstrip.BeginHorizontal(new GUILayoutOption[0]);
GUIUnstrip.Space(whitespace);
if (entry == null || entry.IValue == null)
{
GUILayout.Label($"[{i}] <i><color=grey>(null)</color></i>", new GUILayoutOption[0]);
}
else
{
GUI.skin.label.alignment = TextAnchor.MiddleCenter;
GUILayout.Label($"[{i}]", new GUILayoutOption[] { GUILayout.Width(30) });
GUI.skin.label.alignment = TextAnchor.MiddleLeft;
entry.IValue.DrawValue(window, window.width - (whitespace + 85));
}
}
GUI.skin.label.alignment = TextAnchor.UpperLeft;
}
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
using Explorer.UI.Shared;
using Explorer.CacheObject;
namespace Explorer.UI
{
public class InteractiveGameObject : InteractiveValue
{
public override void DrawValue(Rect window, float width)
{
Buttons.GameObjectButton(Value, null, false, width);
}
public override void UpdateValue()
{
base.UpdateValue();
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
using Explorer.UI.Shared;
using Explorer.CacheObject;
namespace Explorer.UI
{
public class InteractiveColor : InteractiveValue, IExpandHeight
{
private string r = "0";
private string g = "0";
private string b = "0";
private string a = "0";
public bool IsExpanded { get; set; }
public float WhiteSpace { get; set; } = 215f;
public override void UpdateValue()
{
base.UpdateValue();
if (Value == null) return;
var color = (Color)Value;
r = color.r.ToString();
g = color.g.ToString();
b = color.b.ToString();
a = color.a.ToString();
}
public override void DrawValue(Rect window, float width)
{
if (OwnerCacheObject.CanWrite)
{
if (!IsExpanded)
{
if (GUILayout.Button("v", new GUILayoutOption[] { GUILayout.Width(25) }))
{
IsExpanded = true;
}
}
else
{
if (GUILayout.Button("^", new GUILayoutOption[] { GUILayout.Width(25) }))
{
IsExpanded = false;
}
}
}
//var c = (Color)Value;
//GUI.color = c;
GUILayout.Label($"<color=#2df7b2>Color:</color> {((Color)Value).ToString()}", new GUILayoutOption[0]);
//GUI.color = Color.white;
if (OwnerCacheObject.CanWrite && IsExpanded)
{
GUILayout.EndHorizontal();
var whitespace = CalcWhitespace(window);
GUIUnstrip.BeginHorizontal(new GUILayoutOption[0]);
GUIUnstrip.Space(whitespace);
GUILayout.Label("R:", new GUILayoutOption[] { GUILayout.Width(30) });
r = GUIUnstrip.TextField(r, new GUILayoutOption[] { GUILayout.Width(120) });
GUILayout.EndHorizontal();
GUIUnstrip.BeginHorizontal(new GUILayoutOption[0]);
GUIUnstrip.Space(whitespace);
GUILayout.Label("G:", new GUILayoutOption[] { GUILayout.Width(30) });
g = GUIUnstrip.TextField(g, new GUILayoutOption[] { GUILayout.Width(120) });
GUILayout.EndHorizontal();
GUIUnstrip.BeginHorizontal(new GUILayoutOption[0]);
GUIUnstrip.Space(whitespace);
GUILayout.Label("B:", new GUILayoutOption[] { GUILayout.Width(30) });
b = GUIUnstrip.TextField(b, new GUILayoutOption[] { GUILayout.Width(120) });
GUILayout.EndHorizontal();
GUIUnstrip.BeginHorizontal(new GUILayoutOption[0]);
GUIUnstrip.Space(whitespace);
GUILayout.Label("A:", new GUILayoutOption[] { GUILayout.Width(30) });
a = GUIUnstrip.TextField(a, new GUILayoutOption[] { GUILayout.Width(120) });
GUILayout.EndHorizontal();
// draw set value button
GUIUnstrip.BeginHorizontal(new GUILayoutOption[0]);
GUIUnstrip.Space(whitespace);
if (GUILayout.Button("<color=lime>Apply</color>", new GUILayoutOption[] { GUILayout.Width(155) }))
{
SetValueFromInput();
}
GUILayout.EndHorizontal();
GUIUnstrip.BeginHorizontal(new GUILayoutOption[0]);
}
}
private void SetValueFromInput()
{
if (float.TryParse(r, out float fR)
&& float.TryParse(g, out float fG)
&& float.TryParse(b, out float fB)
&& float.TryParse(a, out float fA))
{
Value = new Color(fR, fG, fB, fA);
OwnerCacheObject.SetValue();
}
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Reflection;
using UnityEngine;
using Explorer.UI.Shared;
using Explorer.CacheObject;
namespace Explorer.UI
{
public class InteractiveEnum : InteractiveValue
{
internal static Dictionary<Type, string[]> EnumNamesInternalCache = new Dictionary<Type, string[]>();
// public Type EnumType;
public string[] EnumNames = new string[0];
public override void Init()
{
if (ValueType == null && Value != null)
{
ValueType = Value.GetType();
}
if (ValueType != null)
{
GetNames();
}
else
{
if (OwnerCacheObject is CacheMember cacheMember)
{
cacheMember.ReflectionException = "Unknown, could not get Enum names.";
}
}
}
internal void GetNames()
{
if (!EnumNamesInternalCache.ContainsKey(ValueType))
{
// using GetValues not GetNames, to catch instances of weird enums (eg CameraClearFlags)
var values = Enum.GetValues(ValueType);
var set = new HashSet<string>();
foreach (var value in values)
{
var v = value.ToString();
if (set.Contains(v)) continue;
set.Add(v);
}
EnumNamesInternalCache.Add(ValueType, set.ToArray());
}
EnumNames = EnumNamesInternalCache[ValueType];
}
public override void DrawValue(Rect window, float width)
{
if (OwnerCacheObject.CanWrite)
{
if (GUILayout.Button("<", new GUILayoutOption[] { GUILayout.Width(25) }))
{
SetEnum(-1);
OwnerCacheObject.SetValue();
}
if (GUILayout.Button(">", new GUILayoutOption[] { GUILayout.Width(25) }))
{
SetEnum(1);
OwnerCacheObject.SetValue();
}
}
GUILayout.Label(Value.ToString() + $"<color={Syntax.StructGreen}><i> ({ValueType})</i></color>", new GUILayoutOption[0]);
}
public void SetEnum(int change)
{
var names = EnumNames.ToList();
int newindex = names.IndexOf(Value.ToString()) + change;
if (newindex >= 0 && newindex < names.Count)
{
Value = Enum.Parse(ValueType, EnumNames[newindex]);
}
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
using Explorer.UI.Shared;
using Explorer.CacheObject;
namespace Explorer.UI
{
public class InteractiveFlags : InteractiveEnum, IExpandHeight
{
public bool[] m_enabledFlags = new bool[0];
public bool IsExpanded { get; set; }
public float WhiteSpace { get; set; } = 215f;
public override void Init()
{
base.Init();
UpdateValue();
}
public override void UpdateValue()
{
base.UpdateValue();
if (Value == null) return;
try
{
var enabledNames = Value.ToString().Split(',').Select(it => it.Trim());
m_enabledFlags = new bool[EnumNames.Length];
for (int i = 0; i < EnumNames.Length; i++)
{
m_enabledFlags[i] = enabledNames.Contains(EnumNames[i]);
}
}
catch (Exception e)
{
ExplorerCore.Log(e.ToString());
}
}
public override void DrawValue(Rect window, float width)
{
if (OwnerCacheObject.CanWrite)
{
if (!IsExpanded)
{
if (GUILayout.Button("v", new GUILayoutOption[] { GUILayout.Width(25) }))
{
IsExpanded = true;
}
}
else
{
if (GUILayout.Button("^", new GUILayoutOption[] { GUILayout.Width(25) }))
{
IsExpanded = false;
}
}
}
GUILayout.Label(Value.ToString() + "<color=#2df7b2><i> (" + ValueType + ")</i></color>", new GUILayoutOption[0]);
if (IsExpanded)
{
GUILayout.EndHorizontal();
var whitespace = CalcWhitespace(window);
for (int i = 0; i < EnumNames.Length; i++)
{
GUIUnstrip.BeginHorizontal(new GUILayoutOption[0]);
GUIUnstrip.Space(whitespace);
m_enabledFlags[i] = GUILayout.Toggle(m_enabledFlags[i], EnumNames[i], new GUILayoutOption[0]);
GUILayout.EndHorizontal();
}
GUIUnstrip.BeginHorizontal(new GUILayoutOption[0]);
GUIUnstrip.Space(whitespace);
if (GUILayout.Button("<color=lime>Apply</color>", new GUILayoutOption[] { GUILayout.Width(155) }))
{
SetFlagsFromInput();
}
GUILayout.EndHorizontal();
GUIUnstrip.BeginHorizontal(new GUILayoutOption[0]);
}
}
public void SetFlagsFromInput()
{
string val = "";
for (int i = 0; i < EnumNames.Length; i++)
{
if (m_enabledFlags[i])
{
if (val != "") val += ", ";
val += EnumNames[i];
}
}
Value = Enum.Parse(ValueType, val);
OwnerCacheObject.SetValue();
}
}
}

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using System;
using System.Collections;
using System.Collections.Generic;
using System.Reflection;
using UnityEngine;
#if CPP
using UnhollowerRuntimeLib;
#endif
using Explorer.UI.Shared;
using Explorer.CacheObject;
using Explorer.Config;
namespace Explorer.UI
{
public class InteractivePrimitive : InteractiveValue
{
private string m_valueToString;
private bool m_isBool;
private bool m_isString;
public MethodInfo ParseMethod => m_parseMethod ?? (m_parseMethod = Value.GetType().GetMethod("Parse", new Type[] { typeof(string) }));
private MethodInfo m_parseMethod;
private bool m_canBitwiseOperate;
private bool m_inBitwiseMode;
private string m_bitwiseOperatorInput = "0";
private string m_binaryInput;
public override void Init()
{
if (ValueType == null)
{
ValueType = Value?.GetType();
// has to be a string at this point
if (ValueType == null)
{
ValueType = typeof(string);
}
}
if (ValueType == typeof(string))
{
m_isString = true;
}
else if (ValueType == typeof(bool))
{
m_isBool = true;
}
m_canBitwiseOperate = typeof(int).IsAssignableFrom(ValueType);
UpdateValue();
}
public override void UpdateValue()
{
base.UpdateValue();
RefreshToString();
}
private void RefreshToString()
{
m_valueToString = Value?.ToString();
if (m_canBitwiseOperate && Value != null)
{
var _int = (int)Value;
m_binaryInput = Convert.ToString(_int, toBase: 2);
}
}
public override void DrawValue(Rect window, float width)
{
if (m_isBool)
{
var b = (bool)Value;
var label = $"<color={(b ? "lime" : "red")}>{b}</color>";
if (OwnerCacheObject.CanWrite)
{
b = GUILayout.Toggle(b, label, new GUILayoutOption[0]);
if (b != (bool)Value)
{
Value = b;
OwnerCacheObject.SetValue();
}
}
else
{
GUILayout.Label(label, new GUILayoutOption[0]);
}
return;
}
// all other non-bool values use TextField
GUIUnstrip.BeginVertical(new GUILayoutOption[0]);
GUIUnstrip.BeginHorizontal(new GUILayoutOption[0]);
GUILayout.Label("<color=#2df7b2><i>" + ValueType.Name + "</i></color>", new GUILayoutOption[] { GUILayout.Width(50) });
m_valueToString = GUIUnstrip.TextArea(m_valueToString, new GUILayoutOption[] { GUILayout.ExpandWidth(true) });
if (OwnerCacheObject.CanWrite)
{
if (GUILayout.Button("<color=#00FF00>Apply</color>", new GUILayoutOption[] { GUILayout.Width(60) }))
{
SetValueFromInput();
}
}
if (ModConfig.Instance.Bitwise_Support && m_canBitwiseOperate)
{
m_inBitwiseMode = GUILayout.Toggle(m_inBitwiseMode, "Bitwise?", new GUILayoutOption[0]);
}
GUIUnstrip.Space(10);
GUILayout.EndHorizontal();
if (ModConfig.Instance.Bitwise_Support && m_inBitwiseMode)
{
DrawBitwise();
}
GUILayout.EndVertical();
}
private void DrawBitwise()
{
if (OwnerCacheObject.CanWrite)
{
GUIUnstrip.BeginHorizontal(new GUILayoutOption[0]);
GUI.skin.label.alignment = TextAnchor.MiddleRight;
GUILayout.Label("RHS:", new GUILayoutOption[] { GUILayout.Width(35) });
GUI.skin.label.alignment = TextAnchor.UpperLeft;
if (GUILayout.Button("~", new GUILayoutOption[] { GUILayout.Width(25) }))
{
if (int.TryParse(m_bitwiseOperatorInput, out int bit))
{
Value = ~bit;
RefreshToString();
}
}
if (GUILayout.Button("<<", new GUILayoutOption[] { GUILayout.Width(25) }))
{
if (int.TryParse(m_bitwiseOperatorInput, out int bit))
{
Value = (int)Value << bit;
RefreshToString();
}
}
if (GUILayout.Button(">>", new GUILayoutOption[] { GUILayout.Width(25) }))
{
if (int.TryParse(m_bitwiseOperatorInput, out int bit))
{
Value = (int)Value >> bit;
RefreshToString();
}
}
if (GUILayout.Button("|", new GUILayoutOption[] { GUILayout.Width(25) }))
{
if (int.TryParse(m_bitwiseOperatorInput, out int bit))
{
Value = (int)Value | bit;
RefreshToString();
}
}
if (GUILayout.Button("&", new GUILayoutOption[] { GUILayout.Width(25) }))
{
if (int.TryParse(m_bitwiseOperatorInput, out int bit))
{
Value = (int)Value & bit;
RefreshToString();
}
}
if (GUILayout.Button("^", new GUILayoutOption[] { GUILayout.Width(25) }))
{
if (int.TryParse(m_bitwiseOperatorInput, out int bit))
{
Value = (int)Value ^ bit;
RefreshToString();
}
}
m_bitwiseOperatorInput = GUIUnstrip.TextField(m_bitwiseOperatorInput, new GUILayoutOption[] { GUILayout.Width(55) });
GUILayout.EndHorizontal();
}
GUIUnstrip.BeginHorizontal(new GUILayoutOption[0]);
GUILayout.Label($"<color=cyan>Binary:</color>", new GUILayoutOption[] { GUILayout.Width(60) });
m_binaryInput = GUIUnstrip.TextField(m_binaryInput, new GUILayoutOption[0]);
if (OwnerCacheObject.CanWrite)
{
if (GUILayout.Button("Apply", new GUILayoutOption[0]))
{
SetValueFromBinaryInput();
}
}
GUILayout.EndHorizontal();
}
public void SetValueFromInput()
{
if (m_isString)
{
Value = m_valueToString;
}
else
{
try
{
Value = ParseMethod.Invoke(null, new object[] { m_valueToString });
}
catch (Exception e)
{
ExplorerCore.Log("Exception parsing value: " + e.GetType() + ", " + e.Message);
}
}
OwnerCacheObject.SetValue();
RefreshToString();
}
private void SetValueFromBinaryInput()
{
try
{
var method = typeof(Convert).GetMethod($"To{ValueType.Name}", new Type[] { typeof(string), typeof(int) });
Value = method.Invoke(null, new object[] { m_binaryInput, 2 });
OwnerCacheObject.SetValue();
RefreshToString();
}
catch (Exception e)
{
ExplorerCore.Log("Exception setting value: " + e.GetType() + ", " + e.Message);
}
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
using Explorer.UI.Shared;
using Explorer.CacheObject;
namespace Explorer.UI
{
public class InteractiveQuaternion : InteractiveValue, IExpandHeight
{
private string x = "0";
private string y = "0";
private string z = "0";
public bool IsExpanded { get; set; }
public float WhiteSpace { get; set; } = 215f;
public override void UpdateValue()
{
base.UpdateValue();
if (Value == null) return;
var euler = ((Quaternion)Value).eulerAngles;
x = euler.x.ToString();
y = euler.y.ToString();
z = euler.z.ToString();
}
public override void DrawValue(Rect window, float width)
{
if (OwnerCacheObject.CanWrite)
{
if (!IsExpanded)
{
if (GUILayout.Button("v", new GUILayoutOption[] { GUILayout.Width(25) }))
{
IsExpanded = true;
}
}
else
{
if (GUILayout.Button("^", new GUILayoutOption[] { GUILayout.Width(25) }))
{
IsExpanded = false;
}
}
}
GUILayout.Label($"<color=#2df7b2>Quaternion</color>: {((Quaternion)Value).eulerAngles.ToString()}", new GUILayoutOption[0]);
if (OwnerCacheObject.CanWrite && IsExpanded)
{
GUILayout.EndHorizontal();
var whitespace = CalcWhitespace(window);
GUIUnstrip.BeginHorizontal(new GUILayoutOption[0]);
GUIUnstrip.Space(whitespace);
GUILayout.Label("X:", new GUILayoutOption[] { GUILayout.Width(30) });
x = GUIUnstrip.TextField(x, new GUILayoutOption[] { GUILayout.Width(120) });
GUILayout.EndHorizontal();
GUIUnstrip.BeginHorizontal(new GUILayoutOption[0]);
GUIUnstrip.Space(whitespace);
GUILayout.Label("Y:", new GUILayoutOption[] { GUILayout.Width(30) });
y = GUIUnstrip.TextField(y, new GUILayoutOption[] { GUILayout.Width(120) });
GUILayout.EndHorizontal();
GUIUnstrip.BeginHorizontal(new GUILayoutOption[0]);
GUIUnstrip.Space(whitespace);
GUILayout.Label("Z:", new GUILayoutOption[] { GUILayout.Width(30) });
z = GUIUnstrip.TextField(z, new GUILayoutOption[] { GUILayout.Width(120) });
GUILayout.EndHorizontal();
// draw set value button
GUIUnstrip.BeginHorizontal(new GUILayoutOption[0]);
GUIUnstrip.Space(whitespace);
if (GUILayout.Button("<color=lime>Apply</color>", new GUILayoutOption[] { GUILayout.Width(155) }))
{
SetValueFromInput();
}
GUILayout.EndHorizontal();
GUIUnstrip.BeginHorizontal(new GUILayoutOption[0]);
}
}
private void SetValueFromInput()
{
if (float.TryParse(x, out float fX)
&& float.TryParse(y, out float fY)
&& float.TryParse(z, out float fZ))
{
Value = Quaternion.Euler(new Vector3(fX, fY, fZ));
OwnerCacheObject.SetValue();
}
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
using Explorer.UI.Shared;
using Explorer.CacheObject;
namespace Explorer.UI
{
public class InteractiveRect : InteractiveValue, IExpandHeight
{
private string x = "0";
private string y = "0";
private string w = "0";
private string h = "0";
public bool IsExpanded { get; set; }
public float WhiteSpace { get; set; } = 215f;
public override void UpdateValue()
{
base.UpdateValue();
if (Value == null) return;
var rect = (Rect)Value;
x = rect.x.ToString();
y = rect.y.ToString();
w = rect.width.ToString();
h = rect.height.ToString();
}
public override void DrawValue(Rect window, float width)
{
if (OwnerCacheObject.CanWrite)
{
if (!IsExpanded)
{
if (GUILayout.Button("v", new GUILayoutOption[] { GUILayout.Width(25) }))
{
IsExpanded = true;
}
}
else
{
if (GUILayout.Button("^", new GUILayoutOption[] { GUILayout.Width(25) }))
{
IsExpanded = false;
}
}
}
GUILayout.Label($"<color=#2df7b2>Rect</color>: {((Rect)Value).ToString()}", new GUILayoutOption[0]);
if (OwnerCacheObject.CanWrite && IsExpanded)
{
GUILayout.EndHorizontal();
var whitespace = CalcWhitespace(window);
GUIUnstrip.BeginHorizontal(new GUILayoutOption[0]);
GUIUnstrip.Space(whitespace);
GUILayout.Label("X:", new GUILayoutOption[] { GUILayout.Width(30) });
x = GUIUnstrip.TextField(x, new GUILayoutOption[] { GUILayout.Width(120) });
GUILayout.EndHorizontal();
GUIUnstrip.BeginHorizontal(new GUILayoutOption[0]);
GUIUnstrip.Space(whitespace);
GUILayout.Label("Y:", new GUILayoutOption[] { GUILayout.Width(30) });
y = GUIUnstrip.TextField(y, new GUILayoutOption[] { GUILayout.Width(120) });
GUILayout.EndHorizontal();
GUIUnstrip.BeginHorizontal(new GUILayoutOption[0]);
GUIUnstrip.Space(whitespace);
GUILayout.Label("W:", new GUILayoutOption[] { GUILayout.Width(30) });
w = GUIUnstrip.TextField(w, new GUILayoutOption[] { GUILayout.Width(120) });
GUILayout.EndHorizontal();
GUIUnstrip.BeginHorizontal(new GUILayoutOption[0]);
GUIUnstrip.Space(whitespace);
GUILayout.Label("H:", new GUILayoutOption[] { GUILayout.Width(30) });
h = GUIUnstrip.TextField(h, new GUILayoutOption[] { GUILayout.Width(120) });
GUILayout.EndHorizontal();
// draw set value button
GUIUnstrip.BeginHorizontal(new GUILayoutOption[0]);
GUIUnstrip.Space(whitespace);
if (GUILayout.Button("<color=lime>Apply</color>", new GUILayoutOption[] { GUILayout.Width(155) }))
{
SetValueFromInput();
}
GUILayout.EndHorizontal();
GUIUnstrip.BeginHorizontal(new GUILayoutOption[0]);
}
}
private void SetValueFromInput()
{
if (float.TryParse(x, out float fX)
&& float.TryParse(y, out float fY)
&& float.TryParse(w, out float fW)
&& float.TryParse(h, out float fH))
{
Value = new Rect(fX, fY, fW, fH);
OwnerCacheObject.SetValue();
}
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Reflection;
using UnityEngine;
namespace Explorer.UI
{
public class InteractiveVector : InteractiveValue, IExpandHeight
{
public int VectorSize = 2;
private string x = "0";
private string y = "0";
private string z = "0";
private string w = "0";
//private MethodInfo m_toStringMethod;
public bool IsExpanded { get; set; }
public float WhiteSpace { get; set; } = 215f;
public override void Init()
{
if (ValueType == null && Value != null)
{
ValueType = Value.GetType();
}
if (ValueType == typeof(Vector2))
{
VectorSize = 2;
//m_toStringMethod = typeof(Vector2).GetMethod("ToString", new Type[0]);
}
else if (ValueType == typeof(Vector3))
{
VectorSize = 3;
//m_toStringMethod = typeof(Vector3).GetMethod("ToString", new Type[0]);
}
else
{
VectorSize = 4;
//m_toStringMethod = typeof(Vector4).GetMethod("ToString", new Type[0]);
}
base.Init();
}
public override void UpdateValue()
{
base.UpdateValue();
if (Value is Vector2 vec2)
{
x = vec2.x.ToString();
y = vec2.y.ToString();
}
else if (Value is Vector3 vec3)
{
x = vec3.x.ToString();
y = vec3.y.ToString();
z = vec3.z.ToString();
}
else if (Value is Vector4 vec4)
{
x = vec4.x.ToString();
y = vec4.y.ToString();
z = vec4.z.ToString();
w = vec4.w.ToString();
}
}
public override void DrawValue(Rect window, float width)
{
if (OwnerCacheObject.CanWrite)
{
if (!IsExpanded)
{
if (GUILayout.Button("v", new GUILayoutOption[] { GUILayout.Width(25) }))
{
IsExpanded = true;
}
}
else
{
if (GUILayout.Button("^", new GUILayoutOption[] { GUILayout.Width(25) }))
{
IsExpanded = false;
}
}
}
GUILayout.Label($"<color=#2df7b2>Vector{VectorSize}</color>: {(string)ToStringMethod.Invoke(Value, new object[0])}", new GUILayoutOption[0]);
if (OwnerCacheObject.CanWrite && IsExpanded)
{
GUILayout.EndHorizontal();
var whitespace = CalcWhitespace(window);
// always draw x and y
GUIUnstrip.BeginHorizontal(new GUILayoutOption[0]);
GUIUnstrip.Space(whitespace);
GUILayout.Label("X:", new GUILayoutOption[] { GUILayout.Width(30) });
x = GUIUnstrip.TextField(x, new GUILayoutOption[] { GUILayout.Width(120) });
GUILayout.EndHorizontal();
GUIUnstrip.BeginHorizontal(new GUILayoutOption[0]);
GUIUnstrip.Space(whitespace);
GUILayout.Label("Y:", new GUILayoutOption[] { GUILayout.Width(30) });
y = GUIUnstrip.TextField(y, new GUILayoutOption[] { GUILayout.Width(120) });
GUILayout.EndHorizontal();
if (VectorSize > 2)
{
// draw z
GUIUnstrip.BeginHorizontal(new GUILayoutOption[0]);
GUIUnstrip.Space(whitespace);
GUILayout.Label("Z:", new GUILayoutOption[] { GUILayout.Width(30) });
z = GUIUnstrip.TextField(z, new GUILayoutOption[] { GUILayout.Width(120) });
GUILayout.EndHorizontal();
}
if (VectorSize > 3)
{
// draw w
GUIUnstrip.BeginHorizontal(new GUILayoutOption[0]);
GUIUnstrip.Space(whitespace);
GUILayout.Label("W:", new GUILayoutOption[] { GUILayout.Width(30) });
w = GUIUnstrip.TextField(w, new GUILayoutOption[] { GUILayout.Width(120) });
GUILayout.EndHorizontal();
}
// draw set value button
GUIUnstrip.BeginHorizontal(new GUILayoutOption[0]);
GUIUnstrip.Space(whitespace);
if (GUILayout.Button("<color=lime>Apply</color>", new GUILayoutOption[] { GUILayout.Width(155) }))
{
SetValueFromInput();
}
GUILayout.EndHorizontal();
GUIUnstrip.BeginHorizontal(new GUILayoutOption[0]);
}
}
private void SetValueFromInput()
{
if (float.TryParse(x, out float fX)
&& float.TryParse(y, out float fY)
&& float.TryParse(z, out float fZ)
&& float.TryParse(w, out float fW))
{
object vector = null;
switch (VectorSize)
{
case 2: vector = new Vector2(fX, fY); break;
case 3: vector = new Vector3(fX, fY, fZ); break;
case 4: vector = new Vector4(fX, fY, fZ, fW); break;
}
if (vector != null)
{
Value = vector;
OwnerCacheObject.SetValue();
}
}
}
}
}

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using UnityEngine;
namespace Explorer.UI.Main
{
public abstract class BaseMainMenuPage
{
public virtual string Name { get; }
public Vector2 scroll = Vector2.zero;
public abstract void Init();
public abstract void DrawWindow();
public abstract void Update();
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Text;
using UnityEngine;
// Thanks to ManlyMarco for this
namespace Explorer.UI.Main
{
public struct AutoComplete
{
public string Full => Prefix + Addition;
public readonly string Prefix;
public readonly string Addition;
public readonly Contexts Context;
public Color TextColor => Context == Contexts.Namespace
? Color.gray
: Color.white;
public AutoComplete(string addition, string prefix, Contexts type)
{
Addition = addition;
Prefix = prefix;
Context = type;
}
public enum Contexts
{
Namespace,
Other
}
}
public static class AutoCompleteHelpers
{
public static HashSet<string> Namespaces => _namespaces ?? GetNamespaces();
private static HashSet<string> _namespaces;
private static HashSet<string> GetNamespaces()
{
var set = new HashSet<string>(
AppDomain.CurrentDomain.GetAssemblies()
.SelectMany(GetTypes)
.Where(x => x.IsPublic && !string.IsNullOrEmpty(x.Namespace))
.Select(x => x.Namespace));
return _namespaces = set;
IEnumerable<Type> GetTypes(Assembly asm) => asm.TryGetTypes();
}
}
}

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using System;
using System.Collections.Generic;
using System.IO;
using System.Reflection;
using Mono.CSharp;
// Thanks to ManlyMarco for this
namespace Explorer.UI.Main
{
internal class ScriptEvaluator : Evaluator, IDisposable
{
private static readonly HashSet<string> StdLib = new HashSet<string>(StringComparer.InvariantCultureIgnoreCase)
{
"mscorlib", "System.Core", "System", "System.Xml"
};
private readonly TextWriter _logger;
public ScriptEvaluator(TextWriter logger) : base(BuildContext(logger))
{
_logger = logger;
ImportAppdomainAssemblies(ReferenceAssembly);
AppDomain.CurrentDomain.AssemblyLoad += OnAssemblyLoad;
}
public void Dispose()
{
AppDomain.CurrentDomain.AssemblyLoad -= OnAssemblyLoad;
_logger.Dispose();
}
private void OnAssemblyLoad(object sender, AssemblyLoadEventArgs args)
{
string name = args.LoadedAssembly.GetName().Name;
if (StdLib.Contains(name))
return;
ReferenceAssembly(args.LoadedAssembly);
}
private static CompilerContext BuildContext(TextWriter tw)
{
var reporter = new StreamReportPrinter(tw);
var settings = new CompilerSettings
{
Version = LanguageVersion.Experimental,
GenerateDebugInfo = false,
StdLib = true,
Target = Target.Library,
WarningLevel = 0,
EnhancedWarnings = false
};
return new CompilerContext(settings, reporter);
}
private static void ImportAppdomainAssemblies(Action<Assembly> import)
{
foreach (var assembly in AppDomain.CurrentDomain.GetAssemblies())
{
string name = assembly.GetName().Name;
if (StdLib.Contains(name))
continue;
import(assembly);
}
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using Explorer.UI.Inspectors;
using Mono.CSharp;
using UnityEngine;
namespace Explorer.UI.Main
{
public class ScriptInteraction : InteractiveBase
{
public static void Log(object message)
{
ExplorerCore.Log(message);
}
public static object CurrentTarget()
{
if (!WindowManager.TabView)
{
ExplorerCore.Log("CurrentTarget() is only a valid method when in Tab View mode!");
return null;
}
return WindowManager.Windows.ElementAt(TabViewWindow.Instance.TargetTabID).Target;
}
public static object[] AllTargets()
{
var list = new List<object>();
foreach (var window in WindowManager.Windows)
{
if (window.Target != null)
{
list.Add(window.Target);
}
}
return list.ToArray();
}
public static void Inspect(object obj)
{
WindowManager.InspectObject(obj, out bool _);
}
public static void Inspect(Type type)
{
WindowManager.InspectStaticReflection(type);
}
public static void Help()
{
ExplorerCore.Log("~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~");
ExplorerCore.Log(" C# Console Help ");
ExplorerCore.Log("");
ExplorerCore.Log("The following helper methods are available:");
ExplorerCore.Log("");
ExplorerCore.Log("void Log(object message)");
ExplorerCore.Log(" prints a message to the console window and debug log");
ExplorerCore.Log(" usage: Log(\"hello world\");");
ExplorerCore.Log("");
ExplorerCore.Log("object CurrentTarget()");
ExplorerCore.Log(" returns the target object of the current tab (in tab view mode only)");
ExplorerCore.Log(" usage: var target = CurrentTarget();");
ExplorerCore.Log("");
ExplorerCore.Log("object[] AllTargets()");
ExplorerCore.Log(" returns an object[] array containing all currently inspected objects");
ExplorerCore.Log(" usage: var targets = AllTargets();");
ExplorerCore.Log("");
ExplorerCore.Log("void Inspect(object obj)");
ExplorerCore.Log(" inspects the provided object in a new window.");
ExplorerCore.Log(" usage: Inspect(Camera.main);");
ExplorerCore.Log("");
ExplorerCore.Log("void Inspect(Type type)");
ExplorerCore.Log(" attempts to inspect the provided type with static-only reflection.");
ExplorerCore.Log(" usage: Inspect(typeof(Camera));");
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
using Mono.CSharp;
using System.Reflection;
using System.IO;
#if CPP
using UnhollowerRuntimeLib;
#endif
namespace Explorer.UI.Main
{
public class ConsolePage : BaseMainMenuPage
{
public static ConsolePage Instance { get; private set; }
public override string Name { get => "C# Console"; }
private ScriptEvaluator m_evaluator;
public const string INPUT_CONTROL_NAME = "consoleInput";
private string m_input = "";
private string m_prevInput = "";
private string m_usingInput = "";
public static List<AutoComplete> AutoCompletes = new List<AutoComplete>();
public static List<string> UsingDirectives;
private Vector2 inputAreaScroll;
private Vector2 autocompleteScroll;
public static TextEditor textEditor;
private bool shouldRefocus;
public static GUIStyle AutocompleteStyle => autocompleteStyle ?? GetCompletionStyle();
private static GUIStyle autocompleteStyle;
public static readonly string[] DefaultUsing = new string[]
{
"System",
"UnityEngine",
"System.Linq",
"System.Collections",
"System.Collections.Generic",
"System.Reflection"
};
public override void Init()
{
Instance = this;
try
{
m_input = @"// For a list of helper methods, execute the 'Help();' method.
// Enable the Console Window with your Mod Loader to see log output.
Help();";
ResetConsole();
foreach (var use in DefaultUsing)
{
AddUsing(use);
}
}
catch (Exception e)
{
ExplorerCore.LogWarning($"Error setting up console!\r\nMessage: {e.Message}");
MainMenu.SetCurrentPage(0);
MainMenu.Pages.Remove(this);
}
}
public override void Update() { }
public string AsmToUsing(string asm, bool richtext = false)
{
if (richtext)
{
return $"<color=#569cd6>using</color> {asm};";
}
return $"using {asm};";
}
public void AddUsing(string asm)
{
if (!UsingDirectives.Contains(asm))
{
UsingDirectives.Add(asm);
Evaluate(AsmToUsing(asm), true);
}
}
public object Evaluate(string str, bool suppressWarning = false)
{
object ret = VoidType.Value;
m_evaluator.Compile(str, out var compiled);
try
{
if (compiled == null)
{
throw new Exception("Mono.Csharp Service was unable to compile the code provided.");
}
compiled.Invoke(ref ret);
}
catch (Exception e)
{
if (!suppressWarning)
{
ExplorerCore.LogWarning(e.GetType() + ", " + e.Message);
}
}
return ret;
}
public void ResetConsole()
{
if (m_evaluator != null)
{
m_evaluator.Dispose();
}
m_evaluator = new ScriptEvaluator(new StringWriter(new StringBuilder())) { InteractiveBaseClass = typeof(ScriptInteraction) };
UsingDirectives = new List<string>();
}
public override void DrawWindow()
{
GUILayout.Label("<b><size=15><color=cyan>C# Console</color></size></b>", new GUILayoutOption[0]);
GUI.skin.label.alignment = TextAnchor.UpperLeft;
// SCRIPT INPUT
GUILayout.Label("Enter code here as though it is a method body:", new GUILayoutOption[0]);
inputAreaScroll = GUIUnstrip.BeginScrollView(
inputAreaScroll,
new GUILayoutOption[] { GUILayout.Height(250), GUILayout.ExpandHeight(true) }
);
GUI.SetNextControlName(INPUT_CONTROL_NAME);
m_input = GUIUnstrip.TextArea(m_input, new GUILayoutOption[] { GUILayout.ExpandHeight(true) });
GUIUnstrip.EndScrollView();
// EXECUTE BUTTON
if (GUILayout.Button("<color=cyan><b>Execute</b></color>", new GUILayoutOption[0]))
{
try
{
m_input = m_input.Trim();
if (!string.IsNullOrEmpty(m_input))
{
Evaluate(m_input);
//var result = Evaluate(m_input);
//if (result != null && !Equals(result, VoidType.Value))
//{
// ExplorerCore.Log("[Console Output]\r\n" + result.ToString());
//}
}
}
catch (Exception e)
{
ExplorerCore.LogError("Exception compiling!\r\nMessage: " + e.Message + "\r\nStack: " + e.StackTrace);
}
}
// SUGGESTIONS
if (AutoCompletes.Count > 0)
{
autocompleteScroll = GUIUnstrip.BeginScrollView(autocompleteScroll, new GUILayoutOption[] { GUILayout.Height(150) });
var origSkin = GUI.skin.button;
GUI.skin.button = AutocompleteStyle;
foreach (var autocomplete in AutoCompletes)
{
AutocompleteStyle.normal.textColor = autocomplete.TextColor;
if (GUILayout.Button(autocomplete.Full, new GUILayoutOption[] { GUILayout.Width(MainMenu.MainRect.width - 50) }))
{
UseAutocomplete(autocomplete.Addition);
break;
}
}
GUI.skin.button = origSkin;
GUIUnstrip.EndScrollView();
}
if (shouldRefocus)
{
GUI.FocusControl(INPUT_CONTROL_NAME);
shouldRefocus = false;
}
// USING DIRECTIVES
GUILayout.Label("<b>Using directives:</b>", new GUILayoutOption[0]);
GUIUnstrip.BeginHorizontal(new GUILayoutOption[0]);
GUILayout.Label("Add namespace:", new GUILayoutOption[] { GUILayout.Width(105) });
m_usingInput = GUIUnstrip.TextField(m_usingInput, new GUILayoutOption[] { GUILayout.Width(150) });
if (GUILayout.Button("<b><color=lime>Add</color></b>", new GUILayoutOption[] { GUILayout.Width(120) }))
{
AddUsing(m_usingInput);
}
if (GUILayout.Button("<b><color=red>Clear All</color></b>", new GUILayoutOption[] { GUILayout.Width(120) }))
{
ResetConsole();
}
GUILayout.EndHorizontal();
foreach (var asm in UsingDirectives)
{
GUILayout.Label(AsmToUsing(asm, true), new GUILayoutOption[0]);
}
CheckAutocomplete();
}
private void CheckAutocomplete()
{
// Temporary disabling this check in BepInEx Il2Cpp.
#if BIE
#if CPP
#else
if (GUI.GetNameOfFocusedControl() != INPUT_CONTROL_NAME)
return;
#endif
#else
if (GUI.GetNameOfFocusedControl() != INPUT_CONTROL_NAME)
return;
#endif
#if CPP
textEditor = GUIUtility.GetStateObject(Il2CppType.Of<TextEditor>(), GUIUtility.keyboardControl).TryCast<TextEditor>();
#else
textEditor = (TextEditor)GUIUtility.GetStateObject(typeof(TextEditor), GUIUtility.keyboardControl);
#endif
var input = m_input;
if (!string.IsNullOrEmpty(input))
{
try
{
var splitChars = new[] { ',', ';', '<', '>', '(', ')', '[', ']', '=', '|', '&' };
// Credit ManlyMarco
// Separate input into parts, grab only the part with cursor in it
var cursorIndex = textEditor.cursorIndex;
var start = cursorIndex <= 0 ? 0 : input.LastIndexOfAny(splitChars, cursorIndex - 1) + 1;
var end = cursorIndex <= 0 ? input.Length : input.IndexOfAny(splitChars, cursorIndex - 1);
if (end < 0 || end < start) end = input.Length;
input = input.Substring(start, end - start);
}
catch (ArgumentException) { }
if (!string.IsNullOrEmpty(input) && input != m_prevInput)
{
GetAutocompletes(input);
}
}
else
{
ClearAutocompletes();
}
m_prevInput = input;
}
private void ClearAutocompletes()
{
if (AutoCompletes.Any())
{
AutoCompletes.Clear();
shouldRefocus = true;
}
}
private void UseAutocomplete(string suggestion)
{
int cursorIndex = textEditor.cursorIndex;
m_input = m_input.Insert(cursorIndex, suggestion);
ClearAutocompletes();
shouldRefocus = true;
}
private void GetAutocompletes(string input)
{
try
{
//ExplorerCore.Log("Fetching suggestions for input " + input);
// Credit ManylMarco
AutoCompletes.Clear();
var completions = m_evaluator.GetCompletions(input, out string prefix);
if (completions != null)
{
if (prefix == null)
prefix = input;
AutoCompletes.AddRange(completions
.Where(x => !string.IsNullOrEmpty(x))
.Select(x => new AutoComplete(x, prefix, AutoComplete.Contexts.Other))
);
}
var trimmed = input.Trim();
if (trimmed.StartsWith("using"))
trimmed = trimmed.Remove(0, 5).Trim();
var namespaces = AutoCompleteHelpers.Namespaces
.Where(x => x.StartsWith(trimmed) && x.Length > trimmed.Length)
.Select(x => new AutoComplete(
x.Substring(trimmed.Length),
x.Substring(0, trimmed.Length),
AutoComplete.Contexts.Namespace));
AutoCompletes.AddRange(namespaces);
shouldRefocus = true;
}
catch (Exception ex)
{
ExplorerCore.Log("C# Console error:\r\n" + ex);
ClearAutocompletes();
}
}
// Credit ManlyMarco
private static GUIStyle GetCompletionStyle()
{
return autocompleteStyle = new GUIStyle(GUI.skin.button)
{
border = new RectOffset(0, 0, 0, 0),
margin = new RectOffset(0, 0, 0, 0),
padding = new RectOffset(0, 0, 0, 0),
hover = { background = Texture2D.whiteTexture, textColor = Color.black },
normal = { background = null },
focused = { background = Texture2D.whiteTexture, textColor = Color.black },
active = { background = Texture2D.whiteTexture, textColor = Color.black },
alignment = TextAnchor.MiddleLeft,
};
}
private class VoidType
{
public static readonly VoidType Value = new VoidType();
private VoidType() { }
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
using Explorer.UI.Shared;
using Explorer.Config;
using Explorer.CacheObject;
namespace Explorer.UI.Main
{
public class OptionsPage : BaseMainMenuPage
{
public override string Name => "Options";
public string toggleKeyInputString = "";
public Vector2 defaultSizeInputVector;
public int defaultPageLimit;
public bool bitwiseSupport;
public bool tabView;
private CacheObjectBase toggleKeyInput;
private CacheObjectBase defaultSizeInput;
private CacheObjectBase defaultPageLimitInput;
private CacheObjectBase bitwiseSupportInput;
private CacheObjectBase tabViewInput;
public override void Init()
{
toggleKeyInputString = ModConfig.Instance.Main_Menu_Toggle.ToString();
toggleKeyInput = CacheFactory.GetCacheObject(typeof(OptionsPage).GetField("toggleKeyInputString"), this);
defaultSizeInputVector = ModConfig.Instance.Default_Window_Size;
defaultSizeInput = CacheFactory.GetCacheObject(typeof(OptionsPage).GetField("defaultSizeInputVector"), this);
defaultPageLimit = ModConfig.Instance.Default_Page_Limit;
defaultPageLimitInput = CacheFactory.GetCacheObject(typeof(OptionsPage).GetField("defaultPageLimit"), this);
bitwiseSupport = ModConfig.Instance.Bitwise_Support;
bitwiseSupportInput = CacheFactory.GetCacheObject(typeof(OptionsPage).GetField("bitwiseSupport"), this);
tabView = ModConfig.Instance.Tab_View;
tabViewInput = CacheFactory.GetCacheObject(typeof(OptionsPage).GetField("tabView"), this);
}
public override void Update() { }
public override void DrawWindow()
{
GUI.skin.label.alignment = TextAnchor.MiddleCenter;
GUILayout.Label("<color=orange><size=16><b>Options</b></size></color>", new GUILayoutOption[0]);
GUI.skin.label.alignment = TextAnchor.MiddleLeft;
GUIUnstrip.BeginVertical(GUIContent.none, GUI.skin.box, new GUILayoutOption[0]);
GUIUnstrip.BeginHorizontal(new GUILayoutOption[0]);
GUILayout.Label($"Menu Toggle Key:", new GUILayoutOption[] { GUILayout.Width(215f) });
toggleKeyInput.IValue.DrawValue(MainMenu.MainRect, MainMenu.MainRect.width - 215f);
GUILayout.EndHorizontal();
GUIUnstrip.BeginHorizontal(new GUILayoutOption[0]);
GUILayout.Label($"Default Window Size:", new GUILayoutOption[] { GUILayout.Width(215f) });
defaultSizeInput.IValue.DrawValue(MainMenu.MainRect, MainMenu.MainRect.width - 215f);
GUILayout.EndHorizontal();
GUIUnstrip.BeginHorizontal(new GUILayoutOption[0]);
GUILayout.Label($"Default Items per Page:", new GUILayoutOption[] { GUILayout.Width(215f) });
defaultPageLimitInput.IValue.DrawValue(MainMenu.MainRect, MainMenu.MainRect.width - 215f);
GUILayout.EndHorizontal();
GUIUnstrip.BeginHorizontal(new GUILayoutOption[0]);
GUILayout.Label($"Enable Bitwise Editing:", new GUILayoutOption[] { GUILayout.Width(215f) });
bitwiseSupportInput.IValue.DrawValue(MainMenu.MainRect, MainMenu.MainRect.width - 215f);
GUILayout.EndHorizontal();
GUIUnstrip.BeginHorizontal(new GUILayoutOption[0]);
GUILayout.Label($"Enable Tab View:", new GUILayoutOption[] { GUILayout.Width(215f) });
tabViewInput.IValue.DrawValue(MainMenu.MainRect, MainMenu.MainRect.width - 215f);
GUILayout.EndHorizontal();
if (GUILayout.Button("<color=lime><b>Apply and Save</b></color>", new GUILayoutOption[0]))
{
ApplyAndSave();
}
GUILayout.EndVertical();
GUIUnstrip.Space(10f);
GUI.skin.label.alignment = TextAnchor.MiddleCenter;
GUILayout.Label("<color=orange><size=16><b>Other</b></size></color>", new GUILayoutOption[0]);
GUI.skin.label.alignment = TextAnchor.MiddleLeft;
GUIUnstrip.BeginVertical(GUIContent.none, GUI.skin.box, new GUILayoutOption[0]);
if (GUILayout.Button("Inspect Test Class", new GUILayoutOption[0]))
{
WindowManager.InspectObject(Tests.TestClass.Instance, out bool _);
}
GUILayout.EndVertical();
}
private void ApplyAndSave()
{
if (Enum.Parse(typeof(KeyCode), toggleKeyInputString) is KeyCode key)
{
ModConfig.Instance.Main_Menu_Toggle = key;
}
else
{
ExplorerCore.LogWarning($"Could not parse '{toggleKeyInputString}' to KeyCode!");
}
ModConfig.Instance.Default_Window_Size = defaultSizeInputVector;
ModConfig.Instance.Default_Page_Limit = defaultPageLimit;
ModConfig.Instance.Bitwise_Support = bitwiseSupport;
ModConfig.Instance.Tab_View = tabView;
WindowManager.TabView = tabView;
ModConfig.SaveSettings();
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEngine.SceneManagement;
using Explorer.UI.Shared;
using Explorer.CacheObject;
namespace Explorer.UI.Main
{
public class ScenePage : BaseMainMenuPage
{
public static ScenePage Instance;
public override string Name { get => "Scenes"; }
public PageHelper Pages = new PageHelper();
private float m_timeOfLastUpdate = -1f;
private const int PASSIVE_UPDATE_INTERVAL = 1;
private static bool m_getRootObjectsFailed;
private static string m_currentScene = "";
// gameobject list
private Transform m_currentTransform;
private readonly List<CacheObjectBase> m_objectList = new List<CacheObjectBase>();
// search bar
private bool m_searching = false;
private string m_searchInput = "";
private List<CacheObjectBase> m_searchResults = new List<CacheObjectBase>();
public override void Init()
{
Instance = this;
}
public void OnSceneChange()
{
m_currentScene = UnityHelpers.ActiveSceneName;
SetTransformTarget(null);
}
public void SetTransformTarget(Transform t)
{
m_currentTransform = t;
if (m_searching)
CancelSearch();
Update_Impl(true);
}
public void TraverseUp()
{
if (m_currentTransform.parent != null)
{
SetTransformTarget(m_currentTransform.parent);
}
else
{
SetTransformTarget(null);
}
}
public void Search()
{
m_searchResults = SearchSceneObjects(m_searchInput);
m_searching = true;
Pages.ItemCount = m_searchResults.Count;
}
public void CancelSearch()
{
m_searching = false;
if (m_getRootObjectsFailed && !m_currentTransform)
{
GetRootObjectsManual_Impl();
}
}
public List<CacheObjectBase> SearchSceneObjects(string _search)
{
var matches = new List<CacheObjectBase>();
foreach (var obj in Resources.FindObjectsOfTypeAll(ReflectionHelpers.GameObjectType))
{
#if CPP
var go = obj.TryCast<GameObject>();
#else
var go = obj as GameObject;
#endif
if (go.name.ToLower().Contains(_search.ToLower()) && go.scene.name == m_currentScene)
{
matches.Add(CacheFactory.GetCacheObject(go));
}
}
return matches;
}
public override void Update()
{
if (m_searching) return;
if (Time.time - m_timeOfLastUpdate < PASSIVE_UPDATE_INTERVAL) return;
m_timeOfLastUpdate = Time.time;
Update_Impl();
}
private void Update_Impl(bool manual = false)
{
List<Transform> allTransforms = new List<Transform>();
// get current list of all transforms (either scene root or our current transform children)
if (m_currentTransform)
{
for (int i = 0; i < m_currentTransform.childCount; i++)
{
allTransforms.Add(m_currentTransform.GetChild(i));
}
}
else
{
if (!m_getRootObjectsFailed)
{
try
{
for (int i = 0; i < SceneManager.sceneCount; i++)
{
var scene = SceneManager.GetSceneAt(i);
if (scene.name == m_currentScene)
{
allTransforms.AddRange(scene.GetRootGameObjects()
.Select(it => it.transform));
break;
}
}
}
catch
{
ExplorerCore.Log("Exception getting root scene objects, falling back to backup method...");
m_getRootObjectsFailed = true;
allTransforms.AddRange(GetRootObjectsManual_Impl());
}
}
else
{
if (!manual)
{
return;
}
allTransforms.AddRange(GetRootObjectsManual_Impl());
}
}
Pages.ItemCount = allTransforms.Count;
int offset = Pages.CalculateOffsetIndex();
// sort by childcount
allTransforms.Sort((a, b) => b.childCount.CompareTo(a.childCount));
m_objectList.Clear();
for (int i = offset; i < offset + Pages.ItemsPerPage && i < Pages.ItemCount; i++)
{
var child = allTransforms[i];
m_objectList.Add(CacheFactory.GetCacheObject(child));
}
}
private IEnumerable<Transform> GetRootObjectsManual_Impl()
{
try
{
var array = Resources.FindObjectsOfTypeAll(ReflectionHelpers.TransformType);
var list = new List<Transform>();
foreach (var obj in array)
{
#if CPP
var transform = obj.TryCast<Transform>();
#else
var transform = obj as Transform;
#endif
if (transform.parent == null && transform.gameObject.scene.name == m_currentScene)
{
list.Add(transform);
}
}
return list;
}
catch (Exception e)
{
ExplorerCore.Log("Exception getting root scene objects (manual): "
+ e.GetType() + ", " + e.Message + "\r\n"
+ e.StackTrace);
return new Transform[0];
}
}
// --------- GUI Draw Function --------- //
public override void DrawWindow()
{
try
{
DrawHeaderArea();
GUIUnstrip.BeginVertical(GUIContent.none, GUI.skin.box, null);
DrawPageButtons();
if (!m_searching)
{
DrawGameObjectList();
}
else
{
DrawSearchResultsList();
}
GUILayout.EndVertical();
}
catch (Exception e)
{
if (!e.Message.Contains("in a group with only"))
{
ExplorerCore.Log(e.ToString());
}
}
}
private void DrawHeaderArea()
{
GUIUnstrip.BeginHorizontal(new GUILayoutOption[0]);
// Current Scene label
GUILayout.Label("Current Scene:", new GUILayoutOption[] { GUILayout.Width(120) });
SceneChangeButtons();
GUILayout.Label("<color=cyan>" + m_currentScene + "</color>", new GUILayoutOption[0]);
GUILayout.EndHorizontal();
// ----- GameObject Search -----
GUIUnstrip.BeginHorizontal(GUIContent.none, GUI.skin.box, null);
GUILayout.Label("<b>Search Scene:</b>", new GUILayoutOption[] { GUILayout.Width(100) });
m_searchInput = GUIUnstrip.TextField(m_searchInput, new GUILayoutOption[0]);
if (GUILayout.Button("Search", new GUILayoutOption[] { GUILayout.Width(80) }))
{
Search();
}
GUILayout.EndHorizontal();
GUIUnstrip.Space(5);
}
private void SceneChangeButtons()
{
var scenes = new List<Scene>();
var names = new List<string>();
for (int i = 0; i < SceneManager.sceneCount; i++)
{
var scene = SceneManager.GetSceneAt(i);
names.Add(scene.name);
scenes.Add(scene);
}
if (scenes.Count > 1)
{
int changeWanted = 0;
if (GUILayout.Button("<", new GUILayoutOption[] { GUILayout.Width(30) }))
{
changeWanted = -1;
}
if (GUILayout.Button(">", new GUILayoutOption[] { GUILayout.Width(30) }))
{
changeWanted = 1;
}
if (changeWanted != 0)
{
int index = names.IndexOf(m_currentScene);
index += changeWanted;
if (index > scenes.Count - 1)
{
index = 0;
}
else if (index < 0)
{
index = scenes.Count - 1;
}
m_currentScene = scenes[index].name;
}
}
}
private void DrawPageButtons()
{
GUIUnstrip.BeginHorizontal(new GUILayoutOption[0]);
Pages.DrawLimitInputArea();
if (Pages.ItemCount > Pages.ItemsPerPage)
{
if (GUILayout.Button("< Prev", new GUILayoutOption[] { GUILayout.Width(80) }))
{
Pages.TurnPage(Turn.Left, ref this.scroll);
Update_Impl(true);
}
Pages.CurrentPageLabel();
if (GUILayout.Button("Next >", new GUILayoutOption[] { GUILayout.Width(80) }))
{
Pages.TurnPage(Turn.Right, ref this.scroll);
Update_Impl(true);
}
}
GUILayout.EndHorizontal();
GUI.skin.label.alignment = TextAnchor.UpperLeft;
}
private void DrawGameObjectList()
{
if (m_currentTransform != null)
{
GUIUnstrip.BeginHorizontal(new GUILayoutOption[0]);
if (GUILayout.Button("<-", new GUILayoutOption[] { GUILayout.Width(35) }))
{
TraverseUp();
}
else
{
GUILayout.Label("<color=cyan>" + m_currentTransform.GetGameObjectPath() + "</color>",
new GUILayoutOption[] { GUILayout.Width(MainMenu.MainRect.width - 187f) });
}
Buttons.InspectButton(m_currentTransform);
GUILayout.EndHorizontal();
}
else
{
GUILayout.Label("Scene Root GameObjects:", new GUILayoutOption[0]);
if (m_getRootObjectsFailed)
{
if (GUILayout.Button("Update Root Object List (auto-update failed!)", new GUILayoutOption[0]))
{
Update_Impl(true);
}
}
}
if (m_objectList.Count > 0)
{
for (int i = 0; i < m_objectList.Count; i++)
{
var obj = m_objectList[i];
if (obj == null) continue;
try
{
var go = obj.IValue.Value as GameObject ?? (obj.IValue.Value as Transform)?.gameObject;
if (!go)
{
string label = "<color=red><i>null";
if (go != null)
{
label += " (Destroyed)";
}
label += "</i></color>";
GUILayout.Label(label, new GUILayoutOption[0]);
}
else
{
Buttons.GameObjectButton(go, SetTransformTarget, true, MainMenu.MainRect.width - 170f);
}
}
catch { }
}
}
}
private void DrawSearchResultsList()
{
if (GUILayout.Button("<- Cancel Search", new GUILayoutOption[] { GUILayout.Width(150) }))
{
CancelSearch();
}
GUILayout.Label("Search Results:", new GUILayoutOption[0]);
if (m_searchResults.Count > 0)
{
int offset = Pages.CalculateOffsetIndex();
for (int i = offset; i < offset + Pages.ItemsPerPage && i < m_searchResults.Count; i++)
{
var obj = m_searchResults[i].IValue.Value as GameObject;
if (obj)
{
Buttons.GameObjectButton(obj, SetTransformTarget, true, MainMenu.MainRect.width - 170);
}
else
{
GUILayout.Label("<i><color=red>Null or destroyed!</color></i>", new GUILayoutOption[0]);
}
}
}
else
{
GUILayout.Label("<color=red><i>No results found!</i></color>", new GUILayoutOption[0]);
}
}
}
}

View File

@ -2,31 +2,27 @@
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
using System.Reflection;
using UnityEngine.SceneManagement;
using Object = UnityEngine.Object;
using UnhollowerRuntimeLib;
using MelonLoader;
using UnhollowerBaseLib;
using UnityEngine;
using Explorer.UI.Shared;
using Explorer.CacheObject;
namespace Explorer
namespace Explorer.UI.Main
{
public class SearchPage : WindowPage
public class SearchPage : BaseMainMenuPage
{
public static SearchPage Instance;
public override string Name { get => "Object Search"; set => base.Name = value; }
public override string Name { get => "Search"; }
private string m_searchInput = "";
private string m_typeInput = "";
private int m_limit = 20;
private int m_pageOffset = 0;
//private List<object> m_searchResults = new List<object>();
private Vector2 resultsScroll = Vector2.zero;
private List<CacheObject> m_searchResults = new List<CacheObject>();
public PageHelper Pages = new PageHelper();
private List<CacheObjectBase> m_searchResults = new List<CacheObjectBase>();
public SceneFilter SceneMode = SceneFilter.Any;
public TypeFilter TypeMode = TypeFilter.Object;
@ -47,7 +43,7 @@ namespace Explorer
Custom
}
public override void Init()
public override void Init()
{
Instance = this;
}
@ -55,29 +51,38 @@ namespace Explorer
public void OnSceneChange()
{
m_searchResults.Clear();
m_pageOffset = 0;
Pages.PageOffset = 0;
}
public override void Update()
{
}
public override void Update() { }
private void CacheResults(IEnumerable results)
private void CacheResults(IEnumerable results, bool isStaticClasses = false)
{
m_searchResults = new List<CacheObject>();
m_searchResults = new List<CacheObjectBase>();
foreach (var obj in results)
{
var toCache = obj;
#if CPP
if (toCache is Il2CppSystem.Object ilObject)
{
toCache = ilObject.TryCast<GameObject>() ?? ilObject.TryCast<Transform>()?.gameObject ?? ilObject;
}
#else
if (toCache is GameObject || toCache is Transform)
{
toCache = toCache as GameObject ?? (toCache as Transform).gameObject;
}
#endif
var cache = CacheObject.GetCacheObject(toCache);
var cache = CacheFactory.GetCacheObject(toCache);
cache.IsStaticClassSearchResult = isStaticClasses;
m_searchResults.Add(cache);
}
Pages.ItemCount = m_searchResults.Count;
Pages.PageOffset = 0;
}
public override void DrawWindow()
@ -85,13 +90,15 @@ namespace Explorer
try
{
// helpers
GUILayout.BeginHorizontal(GUI.skin.box, null);
GUIUnstrip.BeginHorizontal(GUIContent.none, GUI.skin.box, null);
GUILayout.Label("<b><color=orange>Helpers</color></b>", new GUILayoutOption[] { GUILayout.Width(70) });
if (GUILayout.Button("Find Static Instances", new GUILayoutOption[] { GUILayout.Width(180) }))
{
//m_searchResults = GetInstanceClassScanner().ToList();
CacheResults(GetInstanceClassScanner());
m_pageOffset = 0;
CacheResults(GetStaticInstances());
}
if (GUILayout.Button("Find Static Classes", new GUILayoutOption[] { GUILayout.Width(180) }))
{
CacheResults(GetStaticClasses(), true);
}
GUILayout.EndHorizontal();
@ -99,54 +106,59 @@ namespace Explorer
SearchBox();
// results
GUILayout.BeginVertical(GUI.skin.box, null);
GUIUnstrip.BeginVertical(GUIContent.none, GUI.skin.box, null);
GUI.skin.label.alignment = TextAnchor.MiddleCenter;
GUILayout.Label("<b><color=orange>Results </color></b>" + " (" + m_searchResults.Count + ")", null);
GUILayout.Label("<b><color=orange>Results </color></b>" + " (" + m_searchResults.Count + ")", new GUILayoutOption[0]);
GUI.skin.label.alignment = TextAnchor.UpperLeft;
int count = m_searchResults.Count;
if (count > this.m_limit)
GUIUnstrip.BeginHorizontal(new GUILayoutOption[0]);
Pages.DrawLimitInputArea();
if (count > Pages.ItemsPerPage)
{
// prev/next page buttons
GUILayout.BeginHorizontal(null);
int maxOffset = (int)Mathf.Ceil((float)(count / (decimal)m_limit)) - 1;
if (GUILayout.Button("< Prev", null))
{
if (m_pageOffset > 0) m_pageOffset--;
}
GUILayout.Label($"Page {m_pageOffset + 1}/{maxOffset + 1}", new GUILayoutOption[] { GUILayout.Width(80) });
if (GUILayout.Button("Next >", null))
if (Pages.ItemCount > Pages.ItemsPerPage)
{
if (m_pageOffset < maxOffset) m_pageOffset++;
if (GUILayout.Button("< Prev", new GUILayoutOption[] { GUILayout.Width(80) }))
{
Pages.TurnPage(Turn.Left, ref this.resultsScroll);
}
Pages.CurrentPageLabel();
if (GUILayout.Button("Next >", new GUILayoutOption[] { GUILayout.Width(80) }))
{
Pages.TurnPage(Turn.Right, ref this.resultsScroll);
}
}
GUILayout.EndHorizontal();
}
resultsScroll = GUILayout.BeginScrollView(resultsScroll, GUI.skin.scrollView);
GUILayout.EndHorizontal();
resultsScroll = GUIUnstrip.BeginScrollView(resultsScroll);
var _temprect = new Rect(MainMenu.MainRect.x, MainMenu.MainRect.y, MainMenu.MainRect.width + 160, MainMenu.MainRect.height);
if (m_searchResults.Count > 0)
{
int offset = m_pageOffset * this.m_limit;
if (offset >= count) m_pageOffset = 0;
int offset = Pages.CalculateOffsetIndex();
for (int i = offset; i < offset + CppExplorer.ArrayLimit && i < count; i++)
for (int i = offset; i < offset + Pages.ItemsPerPage && i < count; i++)
{
m_searchResults[i].Draw(MainMenu.MainRect, 0f);
//m_searchResults[i].DrawValue(MainMenu.MainRect);
}
}
else
{
GUILayout.Label("<color=red><i>No results found!</i></color>", null);
GUILayout.Label("<color=red><i>No results found!</i></color>", new GUILayoutOption[0]);
}
GUILayout.EndScrollView();
GUIUnstrip.EndScrollView();
GUILayout.EndVertical();
}
catch
@ -157,31 +169,21 @@ namespace Explorer
private void SearchBox()
{
GUILayout.BeginVertical(GUI.skin.box, null);
GUIUnstrip.BeginVertical(GUIContent.none, GUI.skin.box, null);
// ----- GameObject Search -----
GUI.skin.label.alignment = TextAnchor.MiddleCenter;
GUILayout.Label("<b><color=orange>Search</color></b>", null);
GUILayout.Label("<b><color=orange>Search</color></b>", new GUILayoutOption[0]);
GUI.skin.label.alignment = TextAnchor.UpperLeft;
GUILayout.BeginHorizontal(null);
GUIUnstrip.BeginHorizontal(new GUILayoutOption[0]);
GUILayout.Label("Name Contains:", new GUILayoutOption[] { GUILayout.Width(100) });
m_searchInput = GUILayout.TextField(m_searchInput, new GUILayoutOption[] { GUILayout.Width(200) });
GUI.skin.label.alignment = TextAnchor.MiddleRight;
GUILayout.Label("Results per page:", new GUILayoutOption[] { GUILayout.Width(120) });
var resultinput = m_limit.ToString();
resultinput = GUILayout.TextField(resultinput, new GUILayoutOption[] { GUILayout.Width(55) });
if (int.TryParse(resultinput, out int _i) && _i > 0)
{
m_limit = _i;
}
GUI.skin.label.alignment = TextAnchor.UpperLeft;
m_searchInput = GUIUnstrip.TextField(m_searchInput, new GUILayoutOption[] { GUILayout.Width(200) });
GUILayout.EndHorizontal();
GUILayout.BeginHorizontal(null);
GUIUnstrip.BeginHorizontal(new GUILayoutOption[0]);
GUILayout.Label("Class Filter:", new GUILayoutOption[] { GUILayout.Width(100) });
ClassFilterToggle(TypeFilter.Object, "Object");
@ -191,23 +193,23 @@ namespace Explorer
GUILayout.EndHorizontal();
if (TypeMode == TypeFilter.Custom)
{
GUILayout.BeginHorizontal(null);
GUIUnstrip.BeginHorizontal(new GUILayoutOption[0]);
GUI.skin.label.alignment = TextAnchor.MiddleRight;
GUILayout.Label("Custom Class:", new GUILayoutOption[] { GUILayout.Width(250) });
GUILayout.Label("Custom Class:", new GUILayoutOption[] { GUILayout.Width(250) });
GUI.skin.label.alignment = TextAnchor.UpperLeft;
m_typeInput = GUILayout.TextField(m_typeInput, new GUILayoutOption[] { GUILayout.Width(250) });
m_typeInput = GUIUnstrip.TextField(m_typeInput, new GUILayoutOption[] { GUILayout.Width(250) });
GUILayout.EndHorizontal();
}
GUILayout.BeginHorizontal(null);
GUILayout.Label("Scene Filter:", new GUILayoutOption[] { GUILayout.Width(100) });
GUIUnstrip.BeginHorizontal(new GUILayoutOption[0]);
GUILayout.Label("Scene Filter:", new GUILayoutOption[] { GUILayout.Width(100) });
SceneFilterToggle(SceneFilter.Any, "Any", 60);
SceneFilterToggle(SceneFilter.This, "This Scene", 100);
SceneFilterToggle(SceneFilter.DontDestroy, "DontDestroyOnLoad", 140);
SceneFilterToggle(SceneFilter.None, "No Scene", 80);
GUILayout.EndHorizontal();
if (GUILayout.Button("<b><color=cyan>Search</color></b>", null))
if (GUILayout.Button("<b><color=cyan>Search</color></b>", new GUILayoutOption[0]))
{
Search();
}
@ -256,25 +258,38 @@ namespace Explorer
private void Search()
{
m_pageOffset = 0;
Pages.PageOffset = 0;
CacheResults(FindAllObjectsOfType(m_searchInput, m_typeInput));
}
private List<object> FindAllObjectsOfType(string _search, string _type)
private List<object> FindAllObjectsOfType(string searchQuery, string typeName)
{
#if CPP
Il2CppSystem.Type searchType = null;
#else
Type searchType = null;
#endif
if (TypeMode == TypeFilter.Custom)
{
try
{
var findType = ReflectionHelpers.GetTypeByName(_type);
searchType = Il2CppSystem.Type.GetType(findType.AssemblyQualifiedName);
//MelonLogger.Log("Search type: " + findType.AssemblyQualifiedName);
if (ReflectionHelpers.GetTypeByName(typeName) is Type t)
{
#if CPP
searchType = Il2CppSystem.Type.GetType(t.AssemblyQualifiedName);
#else
searchType = t;
#endif
}
else
{
throw new Exception($"Could not find a Type by the name of '{typeName}'!");
}
}
catch (Exception e)
{
MelonLogger.Log("Exception: " + e.GetType() + ", " + e.Message + "\r\n" + e.StackTrace);
ExplorerCore.Log("Exception getting Search Type: " + e.GetType() + ", " + e.Message);
}
}
else if (TypeMode == TypeFilter.Object)
@ -292,7 +307,10 @@ namespace Explorer
if (!ReflectionHelpers.ObjectType.IsAssignableFrom(searchType))
{
MelonLogger.LogError("Your Custom Class Type must inherit from UnityEngine.Object!");
if (searchType != null)
{
ExplorerCore.LogWarning("Your Custom Class Type must inherit from UnityEngine.Object!");
}
return new List<object>();
}
@ -300,19 +318,24 @@ namespace Explorer
var allObjectsOfType = Resources.FindObjectsOfTypeAll(searchType);
//MelonLogger.Log("Found count: " + allObjectsOfType.Length);
//ExplorerCore.Log("Found count: " + allObjectsOfType.Length);
int i = 0;
foreach (var obj in allObjectsOfType)
{
if (i >= 2000) break;
if (_search != "" && !obj.name.ToLower().Contains(_search.ToLower()))
if (searchQuery != "" && !obj.name.ToLower().Contains(searchQuery.ToLower()))
{
continue;
}
if (searchType == ReflectionHelpers.ComponentType && ReflectionHelpers.TransformType.IsAssignableFrom(obj.GetIl2CppType()))
if (searchType.FullName == ReflectionHelpers.ComponentType.FullName
#if CPP
&& ReflectionHelpers.TransformType.IsAssignableFrom(obj.GetIl2CppType()))
#else
&& ReflectionHelpers.TransformType.IsAssignableFrom(obj.GetType()))
#endif
{
// Transforms shouldn't really be counted as Components, skip them.
// They're more akin to GameObjects.
@ -337,15 +360,18 @@ namespace Explorer
public static bool FilterScene(object obj, SceneFilter filter)
{
GameObject go;
GameObject go = null;
#if CPP
if (obj is Il2CppSystem.Object ilObject)
{
go = ilObject.TryCast<GameObject>() ?? ilObject.TryCast<Component>().gameObject;
go = ilObject.TryCast<GameObject>() ?? ilObject.TryCast<Component>().gameObject;
}
else
#else
if (obj is GameObject || obj is Component)
{
go = (obj as GameObject) ?? (obj as Component).gameObject;
}
#endif
if (!go)
{
@ -370,43 +396,106 @@ namespace Explorer
// ====== other ========
private static bool FilterName(string name)
{
// Don't really want these instances.
return !name.StartsWith("Mono")
&& !name.StartsWith("System")
&& !name.StartsWith("Il2CppSystem")
&& !name.StartsWith("Iced");
}
// credit: ManlyMarco (RuntimeUnityEditor)
public static IEnumerable<object> GetInstanceClassScanner()
public static IEnumerable<object> GetStaticInstances()
{
var query = AppDomain.CurrentDomain.GetAssemblies()
.Where(x => !x.FullName.StartsWith("Mono"))
.SelectMany(GetTypesSafe)
.Where(t => t.IsClass && !t.IsAbstract && !t.ContainsGenericParameters);
.SelectMany(t => t.TryGetTypes())
.Where(t => t.IsClass && !t.IsAbstract && !t.ContainsGenericParameters);
var flags = BindingFlags.Public | BindingFlags.Static;
var flatFlags = flags | BindingFlags.FlattenHierarchy;
foreach (var type in query)
{
object obj = null;
try
{
obj = type.GetProperty("Instance", BindingFlags.Public | BindingFlags.Static | BindingFlags.FlattenHierarchy)?.GetValue(null, null);
}
catch
{
try
var pi = type.GetProperty("Instance", flags);
if (pi == null)
{
obj = type.GetField("Instance", BindingFlags.Public | BindingFlags.Static | BindingFlags.FlattenHierarchy)?.GetValue(null);
pi = type.GetProperty("Instance", flatFlags);
}
catch
if (pi != null)
{
obj = pi.GetValue(null, null);
}
else
{
var fi = type.GetField("Instance", flags);
if (fi == null)
{
fi = type.GetField("Instance", flatFlags);
}
if (fi != null)
{
obj = fi.GetValue(null);
}
}
}
if (obj != null && !obj.ToString().StartsWith("Mono"))
catch { }
if (obj != null)
{
var t = ReflectionHelpers.GetActualType(obj);
if (!FilterName(t.FullName) || ReflectionHelpers.IsEnumerable(t))
{
continue;
}
yield return obj;
}
}
}
public static IEnumerable<Type> GetTypesSafe(Assembly asm)
private IEnumerable GetStaticClasses()
{
try { return asm.GetTypes(); }
catch (ReflectionTypeLoadException e) { return e.Types.Where(x => x != null); }
catch { return Enumerable.Empty<Type>(); }
var list = new List<Type>();
var input = m_searchInput?.ToLower() ?? "";
foreach (var asm in AppDomain.CurrentDomain.GetAssemblies())
{
try
{
foreach (var type in asm.TryGetTypes())
{
if (!type.IsAbstract || !type.IsSealed)
{
continue;
}
if (!string.IsNullOrEmpty(input))
{
var typename = type.FullName.ToLower();
if (!typename.Contains(input))
{
continue;
}
}
list.Add(type);
}
}
catch { }
}
return list;
}
}
}

125
src/UI/MainMenu.cs Normal file
View File

@ -0,0 +1,125 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
using Explorer.Config;
using Explorer.UI.Main;
using Explorer.UI.Shared;
using Explorer.UI.Inspectors;
namespace Explorer.UI
{
public class MainMenu
{
public static MainMenu Instance;
public MainMenu()
{
Instance = this;
Pages.Add(new ScenePage());
Pages.Add(new SearchPage());
Pages.Add(new ConsolePage());
Pages.Add(new OptionsPage());
for (int i = 0; i < Pages.Count; i++)
{
var page = Pages[i];
page.Init();
// If page failed to init, it will remove itself from the list. Lower the iterate counter.
if (!Pages.Contains(page)) i--;
}
}
public const int MainWindowID = 5000;
public static Rect MainRect = new Rect(5, 5, ModConfig.Instance.Default_Window_Size.x, ModConfig.Instance.Default_Window_Size.y);
public static readonly List<BaseMainMenuPage> Pages = new List<BaseMainMenuPage>();
private static int m_currentPage = 0;
public static void SetCurrentPage(int index)
{
if (index < 0 || Pages.Count <= index)
{
ExplorerCore.Log("cannot set page " + index);
return;
}
m_currentPage = index;
GUIUnstrip.BringWindowToFront(MainWindowID);
GUI.FocusWindow(MainWindowID);
}
public void Update()
{
Pages[m_currentPage].Update();
}
public void OnGUI()
{
MainRect = GUIUnstrip.Window(MainWindowID, MainRect, (GUI.WindowFunction)MainWindow, ExplorerCore.NAME);
}
private void MainWindow(int id)
{
GUI.DragWindow(new Rect(0, 0, MainRect.width - 90, 20));
if (GUIUnstrip.Button(new Rect(MainRect.width - 90, 2, 80, 20), $"Hide ({ModConfig.Instance.Main_Menu_Toggle})"))
{
ExplorerCore.ShowMenu = false;
return;
}
GUIUnstrip.BeginArea(new Rect(5, 25, MainRect.width - 10, MainRect.height - 35), GUI.skin.box);
MainHeader();
var page = Pages[m_currentPage];
page.scroll = GUIUnstrip.BeginScrollView(page.scroll);
page.DrawWindow();
GUIUnstrip.EndScrollView();
MainRect = ResizeDrag.ResizeWindow(MainRect, MainWindowID);
GUIUnstrip.EndArea();
}
private void MainHeader()
{
GUIUnstrip.BeginHorizontal(new GUILayoutOption[0]);
for (int i = 0; i < Pages.Count; i++)
{
if (m_currentPage == i)
GUI.color = Color.green;
else
GUI.color = Color.white;
if (GUILayout.Button(Pages[i].Name, new GUILayoutOption[0]))
{
m_currentPage = i;
}
}
GUILayout.EndHorizontal();
GUIUnstrip.BeginHorizontal(new GUILayoutOption[0]);
GUI.color = Color.white;
InspectUnderMouse.EnableInspect = GUILayout.Toggle(InspectUnderMouse.EnableInspect, "Inspect Under Mouse (Shift + RMB)", new GUILayoutOption[0]);
bool mouseState = ForceUnlockCursor.Unlock;
bool setMouse = GUILayout.Toggle(mouseState, "Force Unlock Mouse (Left Alt)", new GUILayoutOption[0]);
if (setMouse != mouseState) ForceUnlockCursor.Unlock = setMouse;
//WindowManager.TabView = GUILayout.Toggle(WindowManager.TabView, "Tab View", new GUILayoutOption[0]);
GUILayout.EndHorizontal();
//GUIUnstrip.Space(10);
GUIUnstrip.Space(10);
GUI.color = Color.white;
}
}
}

View File

@ -2,35 +2,43 @@
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
using Object = UnityEngine.Object;
namespace Explorer
namespace Explorer.UI.Shared
{
public class UIHelpers
public class Buttons
{
// helper for "Instantiate" button on UnityEngine.Objects
public static void InstantiateButton(Object obj, float width = 100)
{
if (GUILayout.Button("Instantiate", new GUILayoutOption[] { GUILayout.Width(width) }))
{
var newobj = Object.Instantiate(obj);
WindowManager.InspectObject(newobj, out _);
}
}
// helper for drawing a styled button for a GameObject or Transform
public static void GameobjButton(GameObject obj, Action<GameObject> specialInspectMethod = null, bool showSmallInspectBtn = true, float width = 380)
public static void InspectButton(object obj)
{
bool children = obj.transform.childCount > 0;
if (GUILayout.Button("Inspect", new GUILayoutOption[0]))
{
WindowManager.InspectObject(obj, out bool _);
}
}
string label = children ? "[" + obj.transform.childCount + " children] " : "";
label += obj.name;
public static void GameObjectButton(object _obj, Action<Transform> inspectOverride = null, bool showSmallInspect = true, float width = 380)
{
var go = (_obj as GameObject) ?? (_obj as Transform).gameObject;
bool enabled = obj.activeSelf;
int childCount = obj.transform.childCount;
if (!go) return;
bool hasChild = go.transform.childCount > 0;
string label = hasChild ? $"[{go.transform.childCount} children] " : "";
label += go.name;
bool enabled = go.activeSelf;
int childCount = go.transform.childCount;
Color color;
if (enabled)
@ -49,41 +57,30 @@ namespace Explorer
color = Color.red;
}
FastGameobjButton(obj, color, label, obj.activeSelf, specialInspectMethod, showSmallInspectBtn, width);
}
public static void FastGameobjButton(GameObject obj, Color activeColor, string label, bool enabled, Action<GameObject> specialInspectMethod = null, bool showSmallInspectBtn = true, float width = 380)
{
if (!obj)
{
GUILayout.Label("<i><color=red>null</color></i>", null);
return;
}
// ------ toggle active button ------
GUILayout.BeginHorizontal(null);
GUIUnstrip.BeginHorizontal(new GUILayoutOption[0]);
GUI.skin.button.alignment = TextAnchor.UpperLeft;
GUI.color = activeColor;
GUI.color = color;
enabled = GUILayout.Toggle(enabled, "", new GUILayoutOption[] { GUILayout.Width(18) });
if (obj.activeSelf != enabled)
if (go.activeSelf != enabled)
{
obj.SetActive(enabled);
go.SetActive(enabled);
}
// ------- actual button ---------
if (GUILayout.Button(label, new GUILayoutOption[] { GUILayout.Height(22), GUILayout.Width(width) }))
{
if (specialInspectMethod != null)
if (inspectOverride != null)
{
specialInspectMethod(obj);
inspectOverride(go.transform);
}
else
{
WindowManager.InspectObject(obj, out bool _);
WindowManager.InspectObject(_obj, out bool _);
}
}
@ -92,12 +89,9 @@ namespace Explorer
GUI.skin.button.alignment = TextAnchor.MiddleCenter;
GUI.color = Color.white;
if (showSmallInspectBtn)
if (showSmallInspect)
{
if (GUILayout.Button("Inspect", null))
{
WindowManager.InspectObject(obj, out bool _);
}
InspectButton(_obj);
}
GUILayout.EndHorizontal();

View File

@ -0,0 +1,8 @@
namespace Explorer
{
interface IExpandHeight
{
bool IsExpanded { get; set; }
float WhiteSpace { get; set; }
}
}

104
src/UI/Shared/PageHelper.cs Normal file
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@ -0,0 +1,104 @@
using UnityEngine;
namespace Explorer.UI.Shared
{
public enum Turn
{
Left,
Right
}
public class PageHelper
{
public int PageOffset { get; set; }
public int ItemsPerPage
{
get => m_itemsPerPage;
set
{
m_itemsPerPage = value;
CalculateMaxOffset();
}
}
private int m_itemsPerPage = Config.ModConfig.Instance.Default_Page_Limit;
public int ItemCount
{
get => m_count;
set
{
m_count = value;
CalculateMaxOffset();
}
}
private int m_count;
public int MaxPageOffset { get; private set; } = -1;
private int CalculateMaxOffset()
{
return MaxPageOffset = (int)Mathf.Ceil((float)(ItemCount / (decimal)ItemsPerPage)) - 1;
}
public void CurrentPageLabel()
{
var orig = GUI.skin.label.alignment;
GUI.skin.label.alignment = TextAnchor.MiddleCenter;
GUILayout.Label($"Page {PageOffset + 1}/{MaxPageOffset + 1}", new GUILayoutOption[] { GUILayout.Width(80) });
GUI.skin.label.alignment = orig;
}
public void TurnPage(Turn direction)
{
var _ = Vector2.zero;
TurnPage(direction, ref _);
}
public void TurnPage(Turn direction, ref Vector2 scroll)
{
if (direction == Turn.Left)
{
if (PageOffset > 0)
{
PageOffset--;
scroll = Vector2.zero;
}
}
else
{
if (PageOffset < MaxPageOffset)
{
PageOffset++;
scroll = Vector2.zero;
}
}
}
public int CalculateOffsetIndex()
{
int offset = PageOffset * ItemsPerPage;
if (offset >= ItemCount)
{
offset = 0;
PageOffset = 0;
}
return offset;
}
public void DrawLimitInputArea()
{
GUILayout.Label("Limit: ", new GUILayoutOption[] { GUILayout.Width(50) });
var limit = this.ItemsPerPage.ToString();
limit = GUIUnstrip.TextField(limit, new GUILayoutOption[] { GUILayout.Width(50) });
if (limit != ItemsPerPage.ToString() && int.TryParse(limit, out int i))
{
ItemsPerPage = i;
}
}
}
}

157
src/UI/Shared/ResizeDrag.cs Normal file
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@ -0,0 +1,157 @@
using System;
#if CPP
using UnhollowerBaseLib;
#endif
using UnityEngine;
namespace Explorer.UI.Shared
{
public class ResizeDrag
{
#if CPP
private static bool RESIZE_FAILED = false;
#endif
private static readonly GUIContent gcDrag = new GUIContent("<-- Drag to resize -->");
private static bool isResizing = false;
private static Rect m_currentResize;
private static int m_currentWindow;
public static Rect ResizeWindow(Rect _rect, int ID)
{
#if CPP
if (!RESIZE_FAILED)
{
var origRect = _rect;
try
{
GUIUnstrip.BeginHorizontal(GUIContent.none, GUI.skin.box, null);
GUI.skin.label.alignment = TextAnchor.MiddleCenter;
#if ML
GUILayout.Button(gcDrag, GUI.skin.label, new GUILayoutOption[] { GUILayout.Height(15) });
#else
GUILayout.Button("<-- Drag to resize -->", new GUILayoutOption[] { GUILayout.Height(15) });
#endif
var r = GUIUnstrip.GetLastRect();
var mousePos = InputManager.MousePosition;
try
{
var mouse = GUIUnstrip.ScreenToGUIPoint(new Vector2(mousePos.x, Screen.height - mousePos.y));
if (r.Contains(mouse) && InputManager.GetMouseButtonDown(0))
{
isResizing = true;
m_currentWindow = ID;
m_currentResize = new Rect(mouse.x, mouse.y, _rect.width, _rect.height);
}
else if (!InputManager.GetMouseButton(0))
{
isResizing = false;
}
if (isResizing && ID == m_currentWindow)
{
_rect.width = Mathf.Max(100, m_currentResize.width + (mouse.x - m_currentResize.x));
_rect.height = Mathf.Max(100, m_currentResize.height + (mouse.y - m_currentResize.y));
_rect.xMax = Mathf.Min(Screen.width, _rect.xMax); // modifying xMax affects width, not x
_rect.yMax = Mathf.Min(Screen.height, _rect.yMax); // modifying yMax affects height, not y
}
}
catch
{
// throw safe Managed exception
throw new Exception("");
}
GUILayout.EndHorizontal();
}
catch (Exception e) when (e.Message.StartsWith("System.ArgumentException"))
{
// suppress
return origRect;
}
catch (Exception e)
{
RESIZE_FAILED = true;
ExplorerCore.Log("Exception on GuiResize: " + e.GetType() + ", " + e.Message);
//ExplorerCore.Log(e.StackTrace);
return origRect;
}
GUI.skin.label.alignment = TextAnchor.UpperLeft;
}
else
{
GUIUnstrip.BeginHorizontal(new GUILayoutOption[0]);
GUILayout.Label("Resize window:", new GUILayoutOption[] { GUILayout.Width(100) });
GUI.skin.label.alignment = TextAnchor.MiddleRight;
GUILayout.Label("<color=cyan>Width:</color>", new GUILayoutOption[] { GUILayout.Width(60) });
if (GUIUnstrip.RepeatButton("-", new GUILayoutOption[] { GUILayout.Width(20) }))
{
_rect.width -= 5f;
}
if (GUIUnstrip.RepeatButton("+", new GUILayoutOption[] { GUILayout.Width(20) }))
{
_rect.width += 5f;
}
GUILayout.Label("<color=cyan>Height:</color>", new GUILayoutOption[] { GUILayout.Width(60) });
if (GUIUnstrip.RepeatButton("-", new GUILayoutOption[] { GUILayout.Width(20) }))
{
_rect.height -= 5f;
}
if (GUIUnstrip.RepeatButton("+", new GUILayoutOption[] { GUILayout.Width(20) }))
{
_rect.height += 5f;
}
GUILayout.EndHorizontal();
GUI.skin.label.alignment = TextAnchor.UpperLeft;
}
#else // mono
GUIUnstrip.BeginHorizontal(GUIContent.none, GUI.skin.box, null);
GUI.skin.label.alignment = TextAnchor.MiddleCenter;
GUILayout.Button(gcDrag, GUI.skin.label, new GUILayoutOption[] { GUILayout.Height(15) });
//var r = GUILayoutUtility.GetLastRect();
var r = GUILayoutUtility.GetLastRect();
var mousePos = InputManager.MousePosition;
var mouse = GUIUnstrip.ScreenToGUIPoint(new Vector2(mousePos.x, Screen.height - mousePos.y));
if (r.Contains(mouse) && InputManager.GetMouseButtonDown(0))
{
isResizing = true;
m_currentWindow = ID;
m_currentResize = new Rect(mouse.x, mouse.y, _rect.width, _rect.height);
}
else if (!InputManager.GetMouseButton(0))
{
isResizing = false;
}
if (isResizing && ID == m_currentWindow)
{
_rect.width = Mathf.Max(100, m_currentResize.width + (mouse.x - m_currentResize.x));
_rect.height = Mathf.Max(100, m_currentResize.height + (mouse.y - m_currentResize.y));
_rect.xMax = Mathf.Min(Screen.width, _rect.xMax); // modifying xMax affects width, not x
_rect.yMax = Mathf.Min(Screen.height, _rect.yMax); // modifying yMax affects height, not y
}
GUILayout.EndHorizontal();
#endif
GUI.skin.label.alignment = TextAnchor.MiddleLeft;
return _rect;
}
}
}

26
src/UI/Shared/Syntax.cs Normal file
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@ -0,0 +1,26 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Explorer.UI.Shared
{
public class Syntax
{
public const string Field_Static = "#8d8dc6";
public const string Field_Instance = "#c266ff";
public const string Method_Static = "#b55b02";
public const string Method_Instance = "#ff8000";
public const string Prop_Static = "#588075";
public const string Prop_Instance = "#55a38e";
public const string Class_Static = "#3a8d71";
public const string Class_Instance = "#2df7b2";
public const string Local = "#a6e9e9";
public const string StructGreen = "#92c470";
}
}

View File

@ -1,13 +1,7 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Text;
using UnityEngine;
using UnityEngine;
using Object = UnityEngine.Object;
namespace Explorer
namespace Explorer.UI.Shared
{
public class UIStyles
{
@ -33,12 +27,14 @@ namespace Explorer
}
}
public static void HorizontalLine(Color color)
public static void HorizontalLine(Color _color, bool small = false)
{
var c = GUI.color;
GUI.color = color;
GUILayout.Box(GUIContent.none, HorizontalBar, null);
GUI.color = c;
var orig = GUI.color;
GUI.color = _color;
GUILayout.Box(GUIContent.none, !small ? HorizontalBar : HorizontalBarSmall, null);
GUI.color = orig;
}
private static GUISkin _customSkin;
@ -46,8 +42,6 @@ namespace Explorer
public static Texture2D m_nofocusTex;
public static Texture2D m_focusTex;
private static GUIStyle _horizBarStyle;
private static GUIStyle HorizontalBar
{
get
@ -56,21 +50,45 @@ namespace Explorer
{
_horizBarStyle = new GUIStyle();
_horizBarStyle.normal.background = Texture2D.whiteTexture;
_horizBarStyle.margin = new RectOffset(0, 0, 4, 4);
var rectOffset = new RectOffset();
rectOffset.top = 4;
rectOffset.bottom = 4;
_horizBarStyle.margin = rectOffset;
_horizBarStyle.fixedHeight = 2;
}
return _horizBarStyle;
}
}
private static GUIStyle _horizBarStyle;
private static GUIStyle HorizontalBarSmall
{
get
{
if (_horizBarSmallStyle == null)
{
_horizBarSmallStyle = new GUIStyle();
_horizBarSmallStyle.normal.background = Texture2D.whiteTexture;
var rectOffset = new RectOffset();
rectOffset.top = 2;
rectOffset.bottom = 2;
_horizBarSmallStyle.margin = rectOffset;
_horizBarSmallStyle.fixedHeight = 1;
}
return _horizBarSmallStyle;
}
}
private static GUIStyle _horizBarSmallStyle;
private static GUISkin CreateWindowSkin()
{
var newSkin = Object.Instantiate(GUI.skin);
Object.DontDestroyOnLoad(newSkin);
m_nofocusTex = MakeTex(550, 700, new Color(0.1f, 0.1f, 0.1f, 0.7f));
m_focusTex = MakeTex(550, 700, new Color(0.3f, 0.3f, 0.3f, 1f));
m_nofocusTex = MakeTex(1, 1, new Color(0.1f, 0.1f, 0.1f, 0.7f));
m_focusTex = MakeTex(1, 1, new Color(0.3f, 0.3f, 0.3f, 1f));
newSkin.window.normal.background = m_nofocusTex;
newSkin.window.onNormal.background = m_focusTex;

116
src/UI/TabViewWindow.cs Normal file
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@ -0,0 +1,116 @@
using System;
using UnityEngine;
using Explorer.UI.Shared;
namespace Explorer.UI
{
public class TabViewWindow : WindowBase
{
public override string Title => $"Tabs ({WindowManager.Windows.Count})";
public static TabViewWindow Instance => m_instance ?? (m_instance = new TabViewWindow());
private static TabViewWindow m_instance;
private WindowBase m_targetWindow;
public int TargetTabID = 0;
public override bool IsTabViewWindow => true;
public TabViewWindow()
{
m_rect = new Rect(570, 0, 550, 700);
}
public override void Init() { }
public override void Update()
{
while (TargetTabID >= WindowManager.Windows.Count)
{
TargetTabID--;
}
if (TargetTabID == -1 && WindowManager.Windows.Count > 0)
{
TargetTabID = 0;
}
if (TargetTabID >= 0)
{
m_targetWindow = WindowManager.Windows[TargetTabID];
}
else
{
m_targetWindow = null;
}
m_targetWindow?.Update();
}
public override void WindowFunction(int windowID)
{
try
{
GUI.DragWindow(new Rect(0, 0, m_rect.width - 90, 20));
if (GUIUnstrip.Button(new Rect(m_rect.width - 90, 2, 80, 20), "<color=red>Close All</color>"))
{
foreach (var window in WindowManager.Windows)
{
window.DestroyWindow();
}
return;
}
GUIUnstrip.BeginArea(new Rect(5, 25, m_rect.width - 10, m_rect.height - 35), GUI.skin.box);
GUIUnstrip.BeginVertical(GUIContent.none, GUI.skin.box, null);
GUIUnstrip.BeginHorizontal(new GUILayoutOption[0]);
GUI.skin.button.alignment = TextAnchor.MiddleLeft;
int tabPerRow = Mathf.FloorToInt((float)((decimal)m_rect.width / 238));
int rowCount = 0;
for (int i = 0; i < WindowManager.Windows.Count; i++)
{
if (rowCount >= tabPerRow)
{
rowCount = 0;
GUILayout.EndHorizontal();
GUIUnstrip.BeginHorizontal(new GUILayoutOption[0]);
}
rowCount++;
bool focused = i == TargetTabID;
string color = focused ? "<color=lime>" : "<color=orange>";
GUI.color = focused ? Color.green : Color.white;
var window = WindowManager.Windows[i];
if (GUILayout.Button(color + window.Title + "</color>", new GUILayoutOption[] { GUILayout.Width(200) }))
{
TargetTabID = i;
}
if (GUILayout.Button("<color=red><b>X</b></color>", new GUILayoutOption[] { GUILayout.Width(22) }))
{
window.DestroyWindow();
}
}
GUI.color = Color.white;
GUILayout.EndHorizontal();
GUILayout.EndVertical();
GUI.skin.button.alignment = TextAnchor.MiddleCenter;
m_targetWindow.WindowFunction(m_targetWindow.windowID);
m_rect = ResizeDrag.ResizeWindow(m_rect, windowID);
GUIUnstrip.EndArea();
}
catch (Exception e)
{
if (!e.Message.Contains("in a group with only"))
{
ExplorerCore.Log("Exception drawing Tab View window: " + e.GetType() + ", " + e.Message);
ExplorerCore.Log(e.StackTrace);
}
}
}
}
}

88
src/UI/WindowBase.cs Normal file
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@ -0,0 +1,88 @@
using System;
using UnityEngine;
using Explorer.Config;
using Explorer.UI.Inspectors;
namespace Explorer.UI
{
public abstract class WindowBase
{
public abstract string Title { get; }
public object Target;
public int windowID;
public Rect m_rect = new Rect(0, 0, ModConfig.Instance.Default_Window_Size.x, ModConfig.Instance.Default_Window_Size.y);
public Vector2 scroll = Vector2.zero;
public virtual bool IsTabViewWindow => false;
public abstract void Init();
public abstract void WindowFunction(int windowID);
public abstract void Update();
public static WindowBase CreateWindow<T>(object target) where T : WindowBase
{
var window = Activator.CreateInstance<T>();
window.Target = target;
window.windowID = WindowManager.NextWindowID();
window.m_rect = WindowManager.GetNewWindowRect();
WindowManager.Windows.Add(window);
window.Init();
return window;
}
public static StaticInspector CreateWindowStatic(Type type)
{
var window = new StaticInspector
{
TargetType = type,
windowID = WindowManager.NextWindowID(),
m_rect = WindowManager.GetNewWindowRect()
};
WindowManager.Windows.Add(window);
window.Init();
return window;
}
public void DestroyWindow()
{
WindowManager.DestroyWindow(this);
}
public void OnGUI()
{
#if CPP
m_rect = GUI.Window(windowID, m_rect, (GUI.WindowFunction)WindowFunction, GUIContent.Temp(Title), GUI.skin.window);
#else
m_rect = GUI.Window(windowID, m_rect, WindowFunction, Title);
#endif
}
public void Header()
{
if (!WindowManager.TabView)
{
GUI.DragWindow(new Rect(0, 0, m_rect.width - 90, 20));
#if CPP
if (GUI.Button(new Rect(m_rect.width - 90, 2, 80, 20), GUIContent.Temp("<color=red><b>X</b></color>"), GUI.skin.button))
#else
if (GUI.Button(new Rect(m_rect.width - 90, 2, 80, 20), "<color=red><b>X</b></color>", GUI.skin.button))
#endif
{
DestroyWindow();
return;
}
}
}
}
}

234
src/UI/WindowManager.cs Normal file
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@ -0,0 +1,234 @@
using System;
using System.Collections.Generic;
using UnityEngine;
using Explorer.UI.Inspectors;
namespace Explorer.UI
{
public class WindowManager
{
public static WindowManager Instance;
public static bool TabView = Config.ModConfig.Instance.Tab_View;
public static List<WindowBase> Windows = new List<WindowBase>();
public static int CurrentWindowID { get; set; } = 500000;
private static Rect m_lastWindowRect;
private static readonly List<WindowBase> m_windowsToDestroy = new List<WindowBase>();
public WindowManager()
{
Instance = this;
}
public static void DestroyWindow(WindowBase window)
{
m_windowsToDestroy.Add(window);
}
public static WindowBase InspectObject(object obj, out bool createdNew, bool forceReflection = false)
{
createdNew = false;
//if (InputManager.GetKey(KeyCode.LeftShift))
//{
// forceReflection = true;
//}
#if CPP
Il2CppSystem.Object iObj = null;
if (obj is Il2CppSystem.Object isObj)
{
iObj = isObj;
}
#else
var iObj = obj;
#endif
if (!forceReflection)
{
foreach (var window in Windows)
{
bool equals = ReferenceEquals(obj, window.Target);
#if CPP
if (!equals && iObj is Il2CppSystem.Object iCurrent && window.Target is Il2CppSystem.Object iTarget)
{
if (iCurrent.GetIl2CppType().FullName != iTarget.GetIl2CppType().FullName)
{
if (iCurrent is Transform transform)
{
iCurrent = transform.gameObject;
}
}
equals = iCurrent.Pointer == iTarget.Pointer;
}
#endif
if (equals)
{
FocusWindow(window);
return window;
}
}
}
createdNew = true;
if (!forceReflection && (obj is GameObject || obj is Transform))
{
return InspectGameObject(obj as GameObject ?? (obj as Transform).gameObject);
}
else
{
return InspectReflection(obj);
}
}
private static void FocusWindow(WindowBase window)
{
if (!TabView)
{
GUIUnstrip.BringWindowToFront(window.windowID);
GUI.FocusWindow(window.windowID);
}
else
{
TabViewWindow.Instance.TargetTabID = Windows.IndexOf(window);
}
}
private static WindowBase InspectGameObject(GameObject obj)
{
var new_window = WindowBase.CreateWindow<GameObjectInspector>(obj);
FocusWindow(new_window);
return new_window;
}
private static WindowBase InspectReflection(object obj)
{
var new_window = WindowBase.CreateWindow<InstanceInspector>(obj);
FocusWindow(new_window);
return new_window;
}
public static StaticInspector InspectStaticReflection(Type type)
{
var new_window = WindowBase.CreateWindowStatic(type);
FocusWindow(new_window);
return new_window;
}
public static bool IsMouseInWindow
{
get
{
if (!ExplorerCore.ShowMenu)
{
return false;
}
foreach (var window in Windows)
{
if (RectContainsMouse(window.m_rect))
{
return true;
}
}
return RectContainsMouse(MainMenu.MainRect);
}
}
private static bool RectContainsMouse(Rect rect)
{
var mousePos = InputManager.MousePosition;
return rect.Contains(new Vector2(mousePos.x, Screen.height - mousePos.y));
}
public static int NextWindowID()
{
return CurrentWindowID++;
}
public static Rect GetNewWindowRect()
{
return GetNewWindowRect(ref m_lastWindowRect);
}
public static Rect GetNewWindowRect(ref Rect lastRect)
{
Rect rect = new Rect(0, 0, 550, 700);
var mainrect = MainMenu.MainRect;
if (mainrect.x <= (Screen.width - mainrect.width - 100))
{
rect = new Rect(mainrect.x + mainrect.width + 20, mainrect.y, rect.width, rect.height);
}
if (lastRect.x == rect.x)
{
rect = new Rect(rect.x + 25, rect.y + 25, rect.width, rect.height);
}
lastRect = rect;
return rect;
}
// ============= instance methods ===============
public void Update()
{
if (m_windowsToDestroy.Count > 0)
{
foreach (var window in m_windowsToDestroy)
{
if (Windows.Contains(window))
{
Windows.Remove(window);
}
}
m_windowsToDestroy.Clear();
}
if (TabView)
{
TabViewWindow.Instance.Update();
}
else
{
for (int i = 0; i < Windows.Count; i++)
{
var window = Windows[i];
if (window != null)
{
window.Update();
}
}
}
}
public void OnGUI()
{
if (TabView)
{
if (Windows.Count > 0)
{
TabViewWindow.Instance.OnGUI();
}
}
else
{
foreach (var window in Windows)
{
window.OnGUI();
}
}
}
}
}

View File

@ -0,0 +1,162 @@
using System;
using System.Collections.Generic;
using System.Reflection;
using UnityEngine;
#if CPP
using Explorer.Unstrip.IMGUI;
#endif
namespace Explorer
{
public class GUIUnstrip
{
public static void BeginHorizontal(params GUILayoutOption[] options)
=> BeginHorizontal(GUIContent.none, GUIStyle.none, options);
public static void BeginHorizontal(GUIStyle style, params GUILayoutOption[] options)
=> BeginHorizontal(GUIContent.none, style, options);
public static void BeginHorizontal(GUIContent content, GUIStyle style, params GUILayoutOption[] options)
{
#if CPP
Internal.BeginLayoutDirection(false, content, style, options);
#else
GUILayout.BeginHorizontal(content, style, options);
#endif
}
public static void BeginVertical(params GUILayoutOption[] options)
=> BeginVertical(GUIContent.none, GUIStyle.none, options);
public static void BeginVertical(GUIStyle style, params GUILayoutOption[] options)
=> BeginVertical(GUIContent.none, style, options);
public static void BeginVertical(GUIContent content, GUIStyle style, params GUILayoutOption[] options)
{
#if CPP
Internal.BeginLayoutDirection(true, content, style, options);
#else
GUILayout.BeginVertical(content, style, options);
#endif
}
public static Rect GetLastRect()
{
#if CPP
return Internal_LayoutUtility.GetLastRect();
#else
return GUILayoutUtility.GetLastRect();
#endif
}
public static string TextField(string text, GUILayoutOption[] options)
{
#if CPP
return Internal.TextField(text, options);
#else
return GUILayout.TextField(text, options);
#endif
}
public static Rect Window(int id, Rect rect, GUI.WindowFunction windowFunc, string title)
{
#if CPP
return GUI.Window(id, rect, windowFunc, GUIContent.Temp(title), GUI.skin.window);
#else
return GUI.Window(id, rect, windowFunc, title);
#endif
}
public static bool Button(Rect rect, string title)
{
#if CPP
return GUI.Button(rect, GUIContent.Temp(title), GUI.skin.button);
#else
return GUI.Button(rect, title);
#endif
}
public static string TextArea(string text, params GUILayoutOption[] options)
{
#if CPP
return GUILayout.DoTextField(text, -1, true, GUI.skin.textArea, options);
#else
return GUILayout.TextArea(text, options);
#endif
}
public static void BringWindowToFront(int id)
{
#if CPP
Internal.BringWindowToFront(id);
#else
GUI.BringWindowToFront(id);
#endif
}
public static Vector2 ScreenToGUIPoint(Vector2 screenPoint)
{
#if CPP
return Internal.ScreenToGUIPoint(screenPoint);
#else
return GUIUtility.ScreenToGUIPoint(screenPoint);
#endif
}
public static void Space(float pixels)
{
#if CPP
Internal.Space(pixels);
#else
GUILayout.Space(pixels);
#endif
}
public static bool RepeatButton(string text, params GUILayoutOption[] options)
{
#if CPP
return Internal.DoRepeatButton(GUIContent.Temp(text), GUI.skin.button, options);
#else
return GUILayout.RepeatButton(text, options);
#endif
}
public static void BeginArea(Rect screenRect, GUIStyle style)
{
#if CPP
Internal.BeginArea(screenRect, GUIContent.none, style);
#else
GUILayout.BeginArea(screenRect, style);
#endif
}
static public void EndArea()
{
#if CPP
Internal.EndArea();
#else
GUILayout.EndArea();
#endif
}
public static Vector2 BeginScrollView(Vector2 scroll, params GUILayoutOption[] options)
{
#if CPP
return Internal.BeginScrollView(scroll, options);
#else
return GUILayout.BeginScrollView(scroll, options);
#endif
}
public static void EndScrollView(bool handleScrollWheel = true)
{
#if CPP
Internal.EndScrollView(handleScrollWheel);
#else
GUILayout.EndScrollView();
#endif
}
}
}

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#if CPP
using System;
using System.Collections.Generic;
using System.Reflection;
using UnityEngine;
using UnityEngineInternal;
using UnhollowerRuntimeLib;
namespace Explorer.Unstrip.IMGUI
{
public class Internal
{
#region Properties
public static int s_ScrollControlId;
public static bool ScrollFailed = false;
public static bool ManualUnstripFailed = false;
public static GenericStack ScrollStack => m_scrollStack ?? GetScrollStack();
public static PropertyInfo m_scrollViewStatesInfo;
public static GenericStack m_scrollStack;
public static Dictionary<int, Il2CppSystem.Object> StateCache => m_stateCacheDict ?? GetStateCacheDict();
public static Dictionary<int, Il2CppSystem.Object> m_stateCacheDict;
public static GUIStyle SpaceStyle => m_spaceStyle ?? GetSpaceStyle();
public static GUIStyle m_spaceStyle;
public static DateTime nextScrollStepTime;
public static MethodInfo ScreenToGuiPointMethod;
public static bool m_screenToGuiAttemped;
public static MethodInfo m_bringWindowToFrontMethod;
public static bool m_bringWindowFrontAttempted;
private static GenericStack GetScrollStack()
{
if (m_scrollViewStatesInfo == null)
{
if (typeof(GUI).GetProperty("scrollViewStates", ReflectionHelpers.CommonFlags) is PropertyInfo scrollStatesInfo)
{
m_scrollViewStatesInfo = scrollStatesInfo;
}
else if (typeof(GUI).GetProperty("s_ScrollViewStates", ReflectionHelpers.CommonFlags) is PropertyInfo s_scrollStatesInfo)
{
m_scrollViewStatesInfo = s_scrollStatesInfo;
}
}
if (m_scrollViewStatesInfo?.GetValue(null, null) is GenericStack stack)
{
m_scrollStack = stack;
}
else
{
m_scrollStack = new GenericStack();
}
return m_scrollStack;
}
private static Dictionary<int, Il2CppSystem.Object> GetStateCacheDict()
{
if (m_stateCacheDict == null)
{
try
{
var type = ReflectionHelpers.GetTypeByName("UnityEngine.GUIStateObjects");
m_stateCacheDict = type.GetProperty("s_StateCache")
.GetValue(null, null)
as Dictionary<int, Il2CppSystem.Object>;
if (m_stateCacheDict == null) throw new Exception();
}
catch
{
m_stateCacheDict = new Dictionary<int, Il2CppSystem.Object>();
}
}
return m_stateCacheDict;
}
private static GUIStyle GetSpaceStyle()
{
try
{
m_spaceStyle = typeof(GUILayoutUtility)
.GetProperty("s_SpaceStyle")
.GetValue(null, null)
.Il2CppCast(typeof(GUIStyle))
as GUIStyle;
if (m_spaceStyle == null) throw new Exception();
}
catch { }
if (m_spaceStyle == null)
{
m_spaceStyle = new GUIStyle();
}
m_spaceStyle.stretchWidth = false;
return m_spaceStyle;
}
#endregion
#region GUILayout Methods
public static void BeginLayoutDirection(bool vertical, GUIContent content, GUIStyle style, GUILayoutOption[] options)
{
var g = GUILayoutUtility.BeginLayoutGroup(style, options, Il2CppType.Of<GUILayoutGroup>());
g.isVertical = vertical;
if (style != GUIStyle.none || content != GUIContent.none)
GUI.Box(g.rect, content, style);
}
public static string TextField(string text, GUILayoutOption[] options)
{
text = text ?? string.Empty;
int controlID = GUIUtility.GetControlID(FocusType.Keyboard);
GUIContent guicontent = GUIContent.Temp(text);
bool flag = GUIUtility.keyboardControl != controlID;
if (flag)
{
guicontent = GUIContent.Temp(text);
}
else
{
guicontent = GUIContent.Temp(text);
// guicontent = GUIContent.Temp(text + GUIUtility.compositionString);
}
Rect rect = Internal_LayoutUtility.GetRect(guicontent, GUI.skin.textField, options);
bool flag2 = GUIUtility.keyboardControl == controlID;
if (flag2)
{
guicontent = GUIContent.Temp(text);
}
DoTextField(rect, controlID, guicontent, false, -1, GUI.skin.textField);
return guicontent.text;
}
internal static void DoTextField(Rect position, int id, GUIContent content, bool multiline, int maxLength, GUIStyle style)
{
if (GetStateObject(Il2CppType.Of<TextEditor>(), id).TryCast<TextEditor>() is TextEditor textEditor)
{
if (maxLength >= 0 && content.text.Length > maxLength)
{
content.text = content.text.Substring(0, maxLength);
}
textEditor.m_Content.text = content.text;
textEditor.SaveBackup();
textEditor.position = position;
textEditor.style = style;
textEditor.multiline = multiline;
textEditor.controlID = id;
textEditor.DetectFocusChange();
GUI.HandleTextFieldEventForDesktop(position, id, content, multiline, maxLength, style, textEditor);
textEditor.UpdateScrollOffsetIfNeeded(Event.current);
}
}
public static bool DoRepeatButton(GUIContent content, GUIStyle style, GUILayoutOption[] options)
{
return GUI.DoRepeatButton(Internal_LayoutUtility.GetRect(content, style, options), content, style, FocusType.Passive);
}
public static void Space(float pixels)
{
if (GUILayoutUtility.current.topLevel.isVertical)
Internal_LayoutUtility.GetRect(0, pixels, SpaceStyle, new GUILayoutOption[] { GUILayout.Height(pixels) });
else
Internal_LayoutUtility.GetRect(pixels, 0, SpaceStyle, new GUILayoutOption[] { GUILayout.Width(pixels) });
if (Event.current.type == EventType.Layout)
{
GUILayoutUtility.current.topLevel.entries[GUILayoutUtility.current.topLevel.entries.Count - 1].consideredForMargin = false;
}
}
public static Vector2 ScreenToGUIPoint(Vector2 screenPoint)
{
if (!m_screenToGuiAttemped)
{
m_screenToGuiAttemped = true;
ScreenToGuiPointMethod = typeof(GUIUtility).GetMethod("ScreenToGUIPoint");
}
if (ScreenToGuiPointMethod == null)
{
throw new Exception("Couldn't get method 'GUIUtility.ScreenToGUIPoint'!");
}
return (Vector2)ScreenToGuiPointMethod.Invoke(null, new object[] { screenPoint });
}
public static void BringWindowToFront(int id)
{
if (!m_bringWindowFrontAttempted)
{
m_bringWindowFrontAttempted = true;
m_bringWindowToFrontMethod = typeof(GUI).GetMethod("BringWindowToFront");
}
if (m_bringWindowToFrontMethod == null)
{
throw new Exception("Couldn't get method 'GUIUtility.BringWindowToFront'!");
}
m_bringWindowToFrontMethod.Invoke(null, new object[] { id });
}
public static void BeginArea(Rect screenRect, GUIContent content, GUIStyle style)
{
var g = BeginLayoutArea(style, typeof(GUILayoutGroup));
if (Event.current.type == EventType.Layout)
{
g.resetCoords = true;
g.minWidth = g.maxWidth = screenRect.width;
g.minHeight = g.maxHeight = screenRect.height;
g.rect = Rect.MinMaxRect(screenRect.xMin, screenRect.yMin, g.rect.xMax, g.rect.yMax);
}
BeginGroup(g.rect, content, style);
}
internal static GUILayoutGroup BeginLayoutArea(GUIStyle style, Type layoutType)
{
EventType type = Event.current.type;
GUILayoutGroup guilayoutGroup;
if (type != EventType.Used && type != EventType.Layout)
{
guilayoutGroup = GUILayoutUtility.current.windows.GetNext().TryCast<GUILayoutGroup>();
guilayoutGroup.ResetCursor();
}
else
{
guilayoutGroup = (GUILayoutGroup)Activator.CreateInstance(layoutType);
guilayoutGroup.style = style;
GUILayoutUtility.current.windows.Add(guilayoutGroup);
}
GUILayoutUtility.current.layoutGroups.Push(guilayoutGroup);
GUILayoutUtility.current.topLevel = guilayoutGroup;
return guilayoutGroup;
}
public static void BeginGroup(Rect position, GUIContent content, GUIStyle style)
{
BeginGroup(position, content, style, Vector2.zero);
}
internal static void BeginGroup(Rect position, GUIContent content, GUIStyle style, Vector2 scrollOffset)
{
int id = GUIUtility.GetControlID(GUI.s_BeginGroupHash, FocusType.Passive);
if (content != GUIContent.none || style != GUIStyle.none)
{
switch (Event.current.type)
{
case EventType.Repaint:
style.Draw(position, content, id);
break;
default:
if (position.Contains(Event.current.mousePosition))
GUIUtility.mouseUsed = true;
break;
}
}
GUIClip.Push(position, scrollOffset, Vector2.zero, false);
}
public static void EndArea()
{
if (Event.current.type == EventType.Used)
return;
GUILayoutUtility.current.layoutGroups.Pop();
GUILayoutUtility.current.topLevel = GUILayoutUtility.current.layoutGroups.Peek().TryCast<GUILayoutGroup>();
GUI.EndGroup();
}
#endregion
#region Scrolling
private static Il2CppSystem.Object GetStateObject(Il2CppSystem.Type type, int controlID)
{
Il2CppSystem.Object obj;
if (StateCache.ContainsKey(controlID))
{
obj = StateCache[controlID];
}
else
{
obj = Il2CppSystem.Activator.CreateInstance(type);
StateCache.Add(controlID, obj);
}
return obj;
}
public static Vector2 BeginScrollView(Vector2 scroll, params GUILayoutOption[] options)
{
// First, just try normal way, may not have been stripped or was unstripped successfully.
if (!ScrollFailed)
{
try
{
return GUILayout.BeginScrollView(scroll, options);
}
catch
{
ScrollFailed = true;
}
}
// Try manual implementation.
if (!ManualUnstripFailed)
{
try
{
return BeginScrollView_ImplLayout(scroll,
false,
false,
GUI.skin.horizontalScrollbar,
GUI.skin.verticalScrollbar,
GUI.skin.scrollView,
options);
}
catch (Exception e)
{
ExplorerCore.Log("Exception on manual BeginScrollView: " + e.GetType() + ", " + e.Message + "\r\n" + e.StackTrace);
ManualUnstripFailed = true;
}
}
// Sorry! No scrolling for you.
return scroll;
}
internal static void EndScrollView(bool handleScrollWheel)
{
// Only end the scroll view for the relevant BeginScrollView option, if any.
if (!ScrollFailed)
{
GUILayout.EndScrollView();
}
else if (!ManualUnstripFailed)
{
GUILayoutUtility.EndLayoutGroup();
if (ScrollStack.Count <= 0) return;
var state = ScrollStack.Peek().TryCast<ScrollViewState>();
var scrollExt = Internal_ScrollViewState.FromPointer(state.Pointer);
if (scrollExt == null) throw new Exception("Could not get scrollExt!");
GUIClip.Pop();
ScrollStack.Pop();
var position = scrollExt.position;
if (handleScrollWheel && Event.current.type == EventType.ScrollWheel && position.Contains(Event.current.mousePosition))
{
var pos = scrollExt.scrollPosition;
pos.x = Mathf.Clamp(scrollExt.scrollPosition.x + Event.current.delta.x * 20f, 0f, scrollExt.viewRect.width - scrollExt.visibleRect.width);
pos.y = Mathf.Clamp(scrollExt.scrollPosition.y + Event.current.delta.y * 20f, 0f, scrollExt.viewRect.height - scrollExt.visibleRect.height);
if (scrollExt.scrollPosition.x < 0f)
{
pos.x = 0f;
}
if (pos.y < 0f)
{
pos.y = 0f;
}
scrollExt.apply = true;
Event.current.Use();
}
}
}
private static Vector2 BeginScrollView_ImplLayout(Vector2 scrollPosition, bool alwaysShowHorizontal, bool alwaysShowVertical,
GUIStyle horizontalScrollbar, GUIStyle verticalScrollbar, GUIStyle background, params GUILayoutOption[] options)
{
var guiscrollGroup = GUILayoutUtility.BeginLayoutGroup(background, null, Il2CppType.Of<GUIScrollGroup>())
.TryCast<GUIScrollGroup>();
EventType type = Event.current.type;
if (type == EventType.Layout)
{
guiscrollGroup.resetCoords = true;
guiscrollGroup.isVertical = true;
guiscrollGroup.stretchWidth = 1;
guiscrollGroup.stretchHeight = 1;
guiscrollGroup.verticalScrollbar = verticalScrollbar;
guiscrollGroup.horizontalScrollbar = horizontalScrollbar;
guiscrollGroup.needsVerticalScrollbar = alwaysShowVertical;
guiscrollGroup.needsHorizontalScrollbar = alwaysShowHorizontal;
guiscrollGroup.ApplyOptions(options);
}
return BeginScrollView_Impl(guiscrollGroup.rect,
scrollPosition,
new Rect(0f, 0f, guiscrollGroup.clientWidth, guiscrollGroup.clientHeight),
alwaysShowHorizontal,
alwaysShowVertical,
horizontalScrollbar,
verticalScrollbar,
background
);
}
private static Vector2 BeginScrollView_Impl(Rect position, Vector2 scrollPosition, Rect viewRect, bool alwaysShowHorizontal,
bool alwaysShowVertical, GUIStyle horizontalScrollbar, GUIStyle verticalScrollbar, GUIStyle background)
{
// GUIUtility.CheckOnGUI();
int controlID = GUIUtility.GetControlID(GUI.s_ScrollviewHash, FocusType.Passive);
var scrollViewState = GetStateObject(Il2CppType.Of<ScrollViewState>(), controlID)
.TryCast<ScrollViewState>();
if (scrollViewState == null)
return scrollPosition;
var scrollExt = Internal_ScrollViewState.FromPointer(scrollViewState.Pointer);
if (scrollExt == null)
return scrollPosition;
bool apply = scrollExt.apply;
if (apply)
{
scrollPosition = scrollExt.scrollPosition;
scrollExt.apply = false;
}
scrollExt.position = position;
scrollExt.scrollPosition = scrollPosition;
scrollExt.visibleRect = scrollExt.viewRect = viewRect;
var rect = scrollExt.visibleRect;
rect.width = position.width;
rect.height = position.height;
ScrollStack.Push(scrollViewState);
Rect screenRect = new Rect(position.x, position.y, position.width, position.height);
EventType type = Event.current.type;
if (type != EventType.Layout)
{
if (type != EventType.Used)
{
bool flag = alwaysShowVertical;
bool flag2 = alwaysShowHorizontal;
if (flag2 || viewRect.width > screenRect.width)
{
rect.height = position.height - horizontalScrollbar.fixedHeight + (float)horizontalScrollbar.margin.top;
screenRect.height -= horizontalScrollbar.fixedHeight + (float)horizontalScrollbar.margin.top;
flag2 = true;
}
if (flag || viewRect.height > screenRect.height)
{
rect.width = position.width - verticalScrollbar.fixedWidth + (float)verticalScrollbar.margin.left;
screenRect.width -= verticalScrollbar.fixedWidth + (float)verticalScrollbar.margin.left;
flag = true;
if (!flag2 && viewRect.width > screenRect.width)
{
rect.height = position.height - horizontalScrollbar.fixedHeight + (float)horizontalScrollbar.margin.top;
screenRect.height -= horizontalScrollbar.fixedHeight + (float)horizontalScrollbar.margin.top;
flag2 = true;
}
}
if (Event.current.type == EventType.Repaint && background != GUIStyle.none)
{
background.Draw(position, position.Contains(Event.current.mousePosition), false, flag2 && flag, false);
}
if (flag2 && horizontalScrollbar != GUIStyle.none)
{
scrollPosition.x = HorizontalScroll(
new Rect(
position.x,
position.yMax - horizontalScrollbar.fixedHeight,
screenRect.width,
horizontalScrollbar.fixedHeight),
scrollPosition.x,
Mathf.Min(screenRect.width, viewRect.width),
0f,
viewRect.width,
horizontalScrollbar
);
}
else
{
GUIUtility.GetControlID(GUI.s_SliderHash, FocusType.Passive);
GUIUtility.GetControlID(GUI.s_RepeatButtonHash, FocusType.Passive);
GUIUtility.GetControlID(GUI.s_RepeatButtonHash, FocusType.Passive);
scrollPosition.x = ((horizontalScrollbar == GUIStyle.none)
? Mathf.Clamp(scrollPosition.x, 0f, Mathf.Max(viewRect.width - position.width, 0f))
: 0f);
}
if (flag && verticalScrollbar != GUIStyle.none)
{
scrollPosition.y = VerticalScroll(
new Rect(
screenRect.xMax + (float)verticalScrollbar.margin.left,
screenRect.y,
verticalScrollbar.fixedWidth,
screenRect.height),
scrollPosition.y,
Mathf.Min(screenRect.height, viewRect.height),
0f,
viewRect.height,
verticalScrollbar
);
}
else
{
GUIUtility.GetControlID(GUI.s_SliderHash, FocusType.Passive);
GUIUtility.GetControlID(GUI.s_RepeatButtonHash, FocusType.Passive);
GUIUtility.GetControlID(GUI.s_RepeatButtonHash, FocusType.Passive);
scrollPosition.y = ((verticalScrollbar == GUIStyle.none)
? Mathf.Clamp(scrollPosition.y, 0f, Mathf.Max(viewRect.height - position.height, 0f))
: 0f);
}
}
}
else
{
GUIUtility.GetControlID(GUI.s_SliderHash, FocusType.Passive);
GUIUtility.GetControlID(GUI.s_RepeatButtonHash, FocusType.Passive);
GUIUtility.GetControlID(GUI.s_RepeatButtonHash, FocusType.Passive);
GUIUtility.GetControlID(GUI.s_SliderHash, FocusType.Passive);
GUIUtility.GetControlID(GUI.s_RepeatButtonHash, FocusType.Passive);
GUIUtility.GetControlID(GUI.s_RepeatButtonHash, FocusType.Passive);
}
GUIClip.Push(screenRect,
new Vector2(
Mathf.Round(-scrollPosition.x - viewRect.x),
Mathf.Round(-scrollPosition.y - viewRect.y)),
Vector2.zero,
false
);
return scrollPosition;
}
public static float HorizontalScroll(Rect position, float value, float size, float leftValue, float rightValue, GUIStyle style)
{
return Scroller(position, value, size, leftValue, rightValue, style,
GUI.skin.GetStyle(style.name + "thumb"),
GUI.skin.GetStyle(style.name + "leftbutton"),
GUI.skin.GetStyle(style.name + "rightbutton"),
true);
}
public static float VerticalScroll(Rect position, float value, float size, float topValue, float bottomValue, GUIStyle style)
{
return Scroller(position, value, size, topValue, bottomValue, style,
GUI.skin.GetStyle(style.name + "thumb"),
GUI.skin.GetStyle(style.name + "upbutton"),
GUI.skin.GetStyle(style.name + "downbutton"),
false);
}
private static float Scroller(Rect position, float value, float size, float leftValue, float rightValue, GUIStyle slider,
GUIStyle thumb, GUIStyle leftButton, GUIStyle rightButton, bool horiz)
{
GUIUtility.CheckOnGUI();
int controlID = GUIUtility.GetControlID(GUI.s_SliderHash, FocusType.Passive, position);
Rect position2;
Rect rect;
Rect rect2;
if (horiz)
{
position2 = new Rect(position.x + leftButton.fixedWidth,
position.y,
position.width - leftButton.fixedWidth - rightButton.fixedWidth,
position.height);
rect = new Rect(position.x, position.y, leftButton.fixedWidth, position.height);
rect2 = new Rect(position.xMax - rightButton.fixedWidth, position.y, rightButton.fixedWidth, position.height);
}
else
{
position2 = new Rect(position.x,
position.y + leftButton.fixedHeight,
position.width,
position.height - leftButton.fixedHeight - rightButton.fixedHeight);
rect = new Rect(position.x, position.y, position.width, leftButton.fixedHeight);
rect2 = new Rect(position.x, position.yMax - rightButton.fixedHeight, position.width, rightButton.fixedHeight);
}
value = Slider(position2, value, size, leftValue, rightValue, slider, thumb, horiz, controlID);
bool flag = Event.current.type == EventType.MouseUp;
if (ScrollerRepeatButton(controlID, rect, leftButton))
{
value -= 10f * ((leftValue >= rightValue) ? -1f : 1f);
}
if (ScrollerRepeatButton(controlID, rect2, rightButton))
{
value += 10f * ((leftValue >= rightValue) ? -1f : 1f);
}
if (flag && Event.current.type == EventType.Used)
{
s_ScrollControlId = 0;
}
if (leftValue < rightValue)
{
value = Mathf.Clamp(value, leftValue, rightValue - size);
}
else
{
value = Mathf.Clamp(value, rightValue, leftValue - size);
}
return value;
}
public static float Slider(Rect position, float value, float size, float start, float end, GUIStyle slider,
GUIStyle thumb, bool horiz, int id)
{
if (id == 0)
{
id = GUIUtility.GetControlID(GUI.s_SliderHash, FocusType.Passive, position);
}
var sliderHandler = new Internal_SliderHandler(position, value, size, start, end, slider, thumb, horiz, id);
return sliderHandler.Handle();
}
private static bool ScrollerRepeatButton(int scrollerID, Rect rect, GUIStyle style)
{
bool result = false;
if (GUI.DoRepeatButton(rect, GUIContent.none, style, FocusType.Passive))
{
bool flag = s_ScrollControlId != scrollerID;
s_ScrollControlId = scrollerID;
if (flag)
{
result = true;
nextScrollStepTime = DateTime.Now.AddMilliseconds(250.0);
}
else if (DateTime.Now >= nextScrollStepTime)
{
result = true;
nextScrollStepTime = DateTime.Now.AddMilliseconds(30.0);
}
if (Event.current.type == EventType.Repaint)
{
GUI.InternalRepaintEditorWindow();
}
}
return result;
}
#endregion
}
#region Extensions
public static class Extensions
{
public static Rect Unstripped_GetLast(this GUILayoutGroup group)
{
Rect result;
if (group.m_Cursor > 0 && group.m_Cursor <= group.entries.Count)
{
GUILayoutEntry guilayoutEntry = group.entries[group.m_Cursor - 1];
result = guilayoutEntry.rect;
}
else
{
result = GUILayoutEntry.kDummyRect;
}
return result;
}
}
#endregion
}
#endif

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#if CPP
using UnityEngine;
namespace Explorer.Unstrip.IMGUI
{
public class Internal_LayoutUtility
{
public static Rect GetRect(float width, float height, GUIStyle style, params GUILayoutOption[] options)
{
switch (Event.current.type)
{
case EventType.Layout:
GUILayoutUtility.current.topLevel.Add(new GUILayoutEntry(width, width, height, height, style, options));
return GUILayoutUtility.kDummyRect;
case EventType.Used:
return GUILayoutUtility.kDummyRect;
default:
return GUILayoutUtility.current.topLevel.GetNext().rect;
}
}
public static Rect GetRect(GUIContent content, GUIStyle style, params GUILayoutOption[] options)
{
return DoGetRect(content, style, options);
}
static Rect DoGetRect(GUIContent content, GUIStyle style, GUILayoutOption[] options)
{
switch (Event.current.type)
{
case EventType.Layout:
if (style.isHeightDependantOnWidth)
{
GUILayoutUtility.current.topLevel.Add(new GUIWordWrapSizer(style, content, options));
}
else
{
Vector2 sizeConstraints = new Vector2(0, 0);
if (options != null)
{
foreach (var option in options)
{
if (float.TryParse(option.value.ToString(), out float f))
{
switch (option.type)
{
case GUILayoutOption.Type.maxHeight:
sizeConstraints.y = f;
break;
case GUILayoutOption.Type.maxWidth:
sizeConstraints.x = f;
break;
}
}
}
}
Vector2 size = style.CalcSizeWithConstraints(content, sizeConstraints);
// This is needed on non-integer scale ratios to avoid errors to accumulate in further layout calculations
size.x = Mathf.Ceil(size.x);
size.y = Mathf.Ceil(size.y);
GUILayoutUtility.current.topLevel.Add(new GUILayoutEntry(size.x, size.x, size.y, size.y, style, options));
}
return GUILayoutUtility.kDummyRect;
case EventType.Used:
return GUILayoutUtility.kDummyRect;
default:
var entry = GUILayoutUtility.current.topLevel.GetNext();
//GUIDebugger.LogLayoutEntry(entry.rect, entry.marginLeft, entry.marginRight, entry.marginTop, entry.marginBottom, entry.style);
return entry.rect;
}
}
public static Rect GetLastRect()
{
EventType type = Event.current.type;
Rect last;
if (type != EventType.Layout && type != EventType.Used)
{
last = GUILayoutUtility.current.topLevel.Unstripped_GetLast();
}
else
{
last = GUILayoutUtility.kDummyRect;
}
return last;
}
}
}
#endif

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#if CPP
using System;
using System.Collections.Generic;
using UnityEngine;
namespace Explorer.Unstrip.IMGUI
{
public class Internal_ScrollViewState
{
public Rect position;
public Rect visibleRect;
public Rect viewRect;
public Vector2 scrollPosition;
public bool apply;
public static Dictionary<IntPtr, Internal_ScrollViewState> Dict = new Dictionary<IntPtr, Internal_ScrollViewState>();
public static Internal_ScrollViewState FromPointer(IntPtr ptr)
{
if (!Dict.ContainsKey(ptr))
{
Dict.Add(ptr, new Internal_ScrollViewState());
}
return Dict[ptr];
}
}
}
#endif

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#if CPP
using System;
using UnhollowerRuntimeLib;
using UnityEngine;
namespace Explorer.Unstrip.IMGUI
{
public struct Internal_SliderHandler
{
public static int ScrollTroughSide
{
get
{
if (!m_getScrollTroughSideFailed)
{
try
{
return GUI.scrollTroughSide;
}
catch
{
m_getScrollTroughSideFailed = true;
}
}
return m_manualScrollTrough;
}
set
{
if (!m_setScrollTroughSideFailed)
{
try
{
GUI.scrollTroughSide = value;
return;
}
catch
{
m_setScrollTroughSideFailed = true;
}
}
m_manualScrollTrough = value;
}
}
private static bool m_getScrollTroughSideFailed;
private static bool m_setScrollTroughSideFailed;
private static int m_manualScrollTrough;
private readonly Rect position;
private readonly float currentValue;
private readonly float size;
private readonly float start;
private readonly float end;
private readonly GUIStyle slider;
private readonly GUIStyle thumb;
private readonly bool horiz;
private readonly int id;
public Internal_SliderHandler(Rect position, float currentValue, float size, float start,
float end, GUIStyle slider, GUIStyle thumb, bool horiz, int id)
{
this.position = position;
this.currentValue = currentValue;
this.size = size;
this.start = start;
this.end = end;
this.slider = slider;
this.thumb = thumb;
this.horiz = horiz;
this.id = id;
}
public float Handle()
{
float result;
if (this.slider == null || this.thumb == null)
{
result = this.currentValue;
}
else
{
switch (this.CurrentEventType())
{
case EventType.MouseDown:
return this.OnMouseDown();
case EventType.MouseUp:
return this.OnMouseUp();
case EventType.MouseDrag:
return this.OnMouseDrag();
case EventType.Repaint:
return this.OnRepaint();
}
result = this.currentValue;
}
return result;
}
private float OnMouseDown()
{
float result;
if (!this.position.Contains(this.CurrentEvent().mousePosition) || this.IsEmptySlider())
{
result = this.currentValue;
}
else
{
ScrollTroughSide = 0;
GUIUtility.hotControl = this.id;
this.CurrentEvent().Use();
if (this.ThumbSelectionRect().Contains(this.CurrentEvent().mousePosition))
{
this.StartDraggingWithValue(this.ClampedCurrentValue());
result = this.currentValue;
}
else
{
GUI.changed = true;
if (this.SupportsPageMovements())
{
var ext = Internal_SliderState.FromPointer(GetSliderState().Pointer);
ext.isDragging = false;
Internal.nextScrollStepTime = DateTime.Now.AddMilliseconds(250.0);
ScrollTroughSide = this.CurrentScrollTroughSide();
result = this.PageMovementValue();
}
else
{
float num = this.ValueForCurrentMousePosition();
this.StartDraggingWithValue(num);
result = this.Clamp(num);
}
}
}
return result;
}
private float OnMouseDrag()
{
float result;
if (GUIUtility.hotControl != this.id)
{
result = this.currentValue;
}
else
{
var ext = Internal_SliderState.FromPointer(GetSliderState().Pointer);
if (!ext.isDragging)
{
result = this.currentValue;
}
else
{
GUI.changed = true;
this.CurrentEvent().Use();
float num = this.MousePosition() - ext.dragStartPos;
float value = ext.dragStartValue + num / this.ValuesPerPixel();
result = this.Clamp(value);
}
}
return result;
}
private float OnMouseUp()
{
if (GUIUtility.hotControl == this.id)
{
this.CurrentEvent().Use();
GUIUtility.hotControl = 0;
}
return this.currentValue;
}
private float OnRepaint()
{
this.slider.Draw(this.position, GUIContent.none, this.id);
if (!this.IsEmptySlider() && this.currentValue >= this.MinValue() && this.currentValue <= this.MaxValue())
{
this.thumb.Draw(this.ThumbRect(), GUIContent.none, this.id);
}
float result;
if (GUIUtility.hotControl != this.id || !this.position.Contains(this.CurrentEvent().mousePosition) || this.IsEmptySlider())
{
result = this.currentValue;
}
else if (this.ThumbRect().Contains(this.CurrentEvent().mousePosition))
{
if (ScrollTroughSide != 0)
{
GUIUtility.hotControl = 0;
}
result = this.currentValue;
}
else
{
GUI.InternalRepaintEditorWindow();
if (DateTime.Now < Internal.nextScrollStepTime)
{
result = this.currentValue;
}
else if (this.CurrentScrollTroughSide() != ScrollTroughSide)
{
result = this.currentValue;
}
else
{
Internal.nextScrollStepTime = DateTime.Now.AddMilliseconds(30.0);
if (this.SupportsPageMovements())
{
Internal_SliderState.FromPointer(GetSliderState().Pointer).isDragging = false;
GUI.changed = true;
result = this.PageMovementValue();
}
else
{
result = this.ClampedCurrentValue();
}
}
}
return result;
}
private EventType CurrentEventType()
{
return this.CurrentEvent().GetTypeForControl(this.id);
}
private int CurrentScrollTroughSide()
{
float num = (!this.horiz) ? this.CurrentEvent().mousePosition.y : this.CurrentEvent().mousePosition.x;
float num2 = (!this.horiz) ? this.ThumbRect().y : this.ThumbRect().x;
return (num <= num2) ? -1 : 1;
}
private bool IsEmptySlider()
{
return this.start == this.end;
}
private bool SupportsPageMovements()
{
return this.size != 0f && GUI.usePageScrollbars;
}
private float PageMovementValue()
{
float num = this.currentValue;
int num2 = (this.start <= this.end) ? 1 : -1;
if (this.MousePosition() > this.PageUpMovementBound())
{
num += this.size * (float)num2 * 0.9f;
}
else
{
num -= this.size * (float)num2 * 0.9f;
}
return this.Clamp(num);
}
private float PageUpMovementBound()
{
float result;
if (this.horiz)
{
result = this.ThumbRect().xMax - this.position.x;
}
else
{
result = this.ThumbRect().yMax - this.position.y;
}
return result;
}
private Event CurrentEvent()
{
return Event.current;
}
private float ValueForCurrentMousePosition()
{
float result;
if (this.horiz)
{
result = (this.MousePosition() - this.ThumbRect().width * 0.5f) / this.ValuesPerPixel() + this.start - this.size * 0.5f;
}
else
{
result = (this.MousePosition() - this.ThumbRect().height * 0.5f) / this.ValuesPerPixel() + this.start - this.size * 0.5f;
}
return result;
}
private float Clamp(float value)
{
return Mathf.Clamp(value, this.MinValue(), this.MaxValue());
}
private Rect ThumbSelectionRect()
{
return this.ThumbRect();
}
private void StartDraggingWithValue(float dragStartValue)
{
var ext = Internal_SliderState.FromPointer(GetSliderState().Pointer);
ext.dragStartPos = this.MousePosition();
ext.dragStartValue = dragStartValue;
ext.isDragging = true;
}
private SliderState GetSliderState()
{
return GUIUtility.GetStateObject(Il2CppType.Of<SliderState>(), this.id).TryCast<SliderState>();
}
private Rect ThumbRect()
{
return (!this.horiz) ? this.VerticalThumbRect() : this.HorizontalThumbRect();
}
private Rect VerticalThumbRect()
{
float num = this.ValuesPerPixel();
Rect result;
if (this.start < this.end)
{
result = new Rect(this.position.x + (float)this.slider.padding.left, (this.ClampedCurrentValue() - this.start) * num + this.position.y + (float)this.slider.padding.top, this.position.width - (float)this.slider.padding.horizontal, this.size * num + this.ThumbSize());
}
else
{
result = new Rect(this.position.x + (float)this.slider.padding.left, (this.ClampedCurrentValue() + this.size - this.start) * num + this.position.y + (float)this.slider.padding.top, this.position.width - (float)this.slider.padding.horizontal, this.size * -num + this.ThumbSize());
}
return result;
}
private Rect HorizontalThumbRect()
{
float num = this.ValuesPerPixel();
Rect result;
if (this.start < this.end)
{
result = new Rect((this.ClampedCurrentValue() - this.start) * num + this.position.x + (float)this.slider.padding.left, this.position.y + (float)this.slider.padding.top, this.size * num + this.ThumbSize(), this.position.height - (float)this.slider.padding.vertical);
}
else
{
result = new Rect((this.ClampedCurrentValue() + this.size - this.start) * num + this.position.x + (float)this.slider.padding.left, this.position.y, this.size * -num + this.ThumbSize(), this.position.height);
}
return result;
}
private float ClampedCurrentValue()
{
return this.Clamp(this.currentValue);
}
private float MousePosition()
{
float result;
if (this.horiz)
{
result = this.CurrentEvent().mousePosition.x - this.position.x;
}
else
{
result = this.CurrentEvent().mousePosition.y - this.position.y;
}
return result;
}
private float ValuesPerPixel()
{
float result;
if (this.horiz)
{
result = (this.position.width - (float)this.slider.padding.horizontal - this.ThumbSize()) / (this.end - this.start);
}
else
{
result = (this.position.height - (float)this.slider.padding.vertical - this.ThumbSize()) / (this.end - this.start);
}
return result;
}
private float ThumbSize()
{
float result;
if (this.horiz)
{
result = ((this.thumb.fixedWidth == 0f) ? ((float)this.thumb.padding.horizontal) : this.thumb.fixedWidth);
}
else
{
result = ((this.thumb.fixedHeight == 0f) ? ((float)this.thumb.padding.vertical) : this.thumb.fixedHeight);
}
return result;
}
private float MaxValue()
{
return Mathf.Max(this.start, this.end) - this.size;
}
private float MinValue()
{
return Mathf.Min(this.start, this.end);
}
}
}
#endif

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Explorer.Unstrip.IMGUI
{
public class Internal_SliderState
{
public float dragStartPos;
public float dragStartValue;
public bool isDragging;
public static Dictionary<IntPtr, Internal_SliderState> Dict = new Dictionary<IntPtr, Internal_SliderState>();
public static Internal_SliderState FromPointer(IntPtr ptr)
{
if (!Dict.ContainsKey(ptr))
{
Dict.Add(ptr, new Internal_SliderState());
}
return Dict[ptr];
}
}
}

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#if CPP
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnhollowerBaseLib;
using UnityEngine;
namespace Explorer.Unstrip.Scene
{
public class SceneUnstrip
{
internal delegate void getRootSceneObjects(int handle, IntPtr list);
internal static getRootSceneObjects getRootSceneObjects_iCall =
IL2CPP.ResolveICall<getRootSceneObjects>("UnityEngine.SceneManagement.Scene::GetRootGameObjectsInternal");
public static void GetRootGameObjects_Internal(UnityEngine.SceneManagement.Scene scene, IntPtr list)
{
getRootSceneObjects_iCall(scene.handle, list);
}
public static GameObject[] GetRootSceneObjects(UnityEngine.SceneManagement.Scene scene)
{
var list = new Il2CppSystem.Collections.Generic.List<GameObject>(GetRootCount_Internal(scene));
GetRootGameObjects_Internal(scene, list.Pointer);
return list.ToArray();
}
internal delegate int getRootCount(int handle);
internal static getRootCount getRootCount_iCall =
IL2CPP.ResolveICall<getRootCount>("UnityEngine.SceneManagement.Scene::GetRootCountInternal");
public static int GetRootCount_Internal(UnityEngine.SceneManagement.Scene scene)
{
return getRootCount_iCall(scene.handle);
}
}
}
#endif

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@ -1,448 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using MelonLoader;
using UnhollowerRuntimeLib;
using UnityEngine;
using UnityEngine.SceneManagement;
namespace Explorer
{
public class GameObjectWindow : UIWindow
{
public override string Name { get => "GameObject Inspector"; set => Name = value; }
public GameObject m_object;
// gui element holders
private string m_name;
private string m_scene;
private Vector2 m_transformScroll = Vector2.zero;
private Transform[] m_children;
private Vector2 m_compScroll = Vector2.zero;
//private Component[] m_components;
private float m_translateAmount = 0.3f;
private float m_rotateAmount = 50f;
private float m_scaleAmount = 0.1f;
List<Component> m_cachedDestroyList = new List<Component>();
//private string m_addComponentInput = "";
private string m_setParentInput = "";
public bool GetObjectAsGameObject()
{
if (Target == null)
{
MelonLogger.Log("Target is null!");
return false;
}
var targetType = Target.GetType();
if (targetType == typeof(GameObject))
{
m_object = Target as GameObject;
return true;
}
else if (targetType == typeof(Transform))
{
m_object = (Target as Transform).gameObject;
return true;
}
MelonLogger.Log("Error: Target is null or not a GameObject/Transform!");
DestroyWindow();
return false;
}
public override void Init()
{
if (!GetObjectAsGameObject())
{
return;
}
m_name = m_object.name;
m_scene = m_object.scene == null ? "null" : m_object.scene.name;
//var listComps = new Il2CppSystem.Collections.Generic.List<Component>();
//m_object.GetComponents(listComps);
//m_components = listComps.ToArray();
var list = new List<Transform>();
for (int i = 0; i < m_object.transform.childCount; i++)
{
list.Add(m_object.transform.GetChild(i));
}
m_children = list.ToArray();
}
public override void Update()
{
if (!m_object && !GetObjectAsGameObject())
{
MelonLogger.Log("Object is null! Destroying window...");
DestroyWindow();
}
}
private void InspectGameObject(GameObject obj)
{
var window = WindowManager.InspectObject(obj, out bool created);
if (created)
{
window.m_rect = new Rect(this.m_rect.x, this.m_rect.y, this.m_rect.width, this.m_rect.height);
DestroyWindow();
}
}
private void ReflectObject(Il2CppSystem.Object obj)
{
var window = WindowManager.InspectObject(obj, out bool created);
if (created)
{
if (this.m_rect.x <= (Screen.width - this.m_rect.width - 100))
{
window.m_rect = new Rect(
this.m_rect.x + this.m_rect.width + 20,
this.m_rect.y,
550,
700);
}
else
{
window.m_rect = new Rect(this.m_rect.x + 50, this.m_rect.y + 50, 550, 700);
}
}
}
public override void WindowFunction(int windowID)
{
Header();
GUILayout.BeginArea(new Rect(5, 25, m_rect.width - 10, m_rect.height - 35), GUI.skin.box);
scroll = GUILayout.BeginScrollView(scroll, GUI.skin.scrollView);
GUILayout.BeginHorizontal(null);
GUILayout.Label("Scene: <color=cyan>" + (m_scene == "" ? "n/a" : m_scene) + "</color>", null);
if (m_scene == UnityHelpers.ActiveSceneName)
{
if (GUILayout.Button("<color=#00FF00>< View in Scene Explorer</color>", new GUILayoutOption[] { GUILayout.Width(230) }))
{
ScenePage.Instance.SetTransformTarget(m_object);
MainMenu.SetCurrentPage(0);
}
}
GUILayout.EndHorizontal();
GUILayout.BeginHorizontal(null);
GUILayout.Label("Path:", new GUILayoutOption[] { GUILayout.Width(50) });
string pathlabel = m_object.transform.GetGameObjectPath();
if (m_object.transform.parent != null)
{
if (GUILayout.Button("<-", new GUILayoutOption[] { GUILayout.Width(35) }))
{
InspectGameObject(m_object.transform.parent.gameObject);
}
}
GUILayout.TextArea(pathlabel, null);
GUILayout.EndHorizontal();
GUILayout.BeginHorizontal(null);
GUILayout.Label("Name:", new GUILayoutOption[] { GUILayout.Width(50) });
GUILayout.TextArea(m_name, null);
GUILayout.EndHorizontal();
// --- Horizontal Columns section ---
GUILayout.BeginHorizontal(null);
GUILayout.BeginVertical(new GUILayoutOption[] { GUILayout.Width(m_rect.width / 2 - 17) });
TransformList();
GUILayout.EndVertical();
GUILayout.BeginVertical(new GUILayoutOption[] { GUILayout.Width(m_rect.width / 2 - 17) });
ComponentList();
GUILayout.EndVertical();
GUILayout.EndHorizontal(); // end horiz columns
GameObjectControls();
GUILayout.EndScrollView();
m_rect = WindowManager.ResizeWindow(m_rect, windowID);
GUILayout.EndArea();
}
private void TransformList()
{
GUILayout.BeginVertical(GUI.skin.box, new GUILayoutOption[] { GUILayout.Height(250) });
m_transformScroll = GUILayout.BeginScrollView(m_transformScroll, GUI.skin.scrollView);
GUILayout.Label("<b>Children:</b>", null);
if (m_children != null && m_children.Length > 0)
{
foreach (var obj in m_children.Where(x => x.childCount > 0))
{
if (!obj)
{
GUILayout.Label("null", null);
continue;
}
UIHelpers.GameobjButton(obj.gameObject, InspectGameObject, false, this.m_rect.width / 2 - 60);
}
foreach (var obj in m_children.Where(x => x.childCount == 0))
{
if (!obj)
{
GUILayout.Label("null", null);
continue;
}
UIHelpers.GameobjButton(obj.gameObject, InspectGameObject, false, this.m_rect.width / 2 - 60);
}
}
else
{
GUILayout.Label("<i>None</i>", null);
}
GUILayout.EndScrollView();
GUILayout.EndVertical();
}
private void ComponentList()
{
GUILayout.BeginVertical(GUI.skin.box, new GUILayoutOption[] { GUILayout.Height(250) });
m_compScroll = GUILayout.BeginScrollView(m_compScroll, GUI.skin.scrollView);
GUILayout.Label("<b><size=15>Components</size></b>", null);
GUI.skin.button.alignment = TextAnchor.MiddleLeft;
if (m_cachedDestroyList.Count > 0)
{
m_cachedDestroyList.Clear();
}
var m_components = new Il2CppSystem.Collections.Generic.List<Component>();
m_object.GetComponentsInternal(Il2CppType.Of<Component>(), false, false, true, false, m_components);
var ilTypeOfTransform = Il2CppType.Of<Transform>();
var ilTypeOfBehaviour = Il2CppType.Of<Behaviour>();
foreach (var component in m_components)
{
var ilType = component.GetIl2CppType();
if (ilType == ilTypeOfTransform)
{
continue;
}
GUILayout.BeginHorizontal(null);
if (ilTypeOfBehaviour.IsAssignableFrom(ilType))
{
BehaviourEnabledBtn(component.TryCast<Behaviour>());
}
if (GUILayout.Button("<color=cyan>" + ilType.Name + "</color>", new GUILayoutOption[] { GUILayout.Width(m_rect.width / 2 - 90) }))
{
ReflectObject(component);
}
if (GUILayout.Button("<color=red>-</color>", new GUILayoutOption[] { GUILayout.Width(20) }))
{
m_cachedDestroyList.Add(component);
}
GUILayout.EndHorizontal();
}
GUI.skin.button.alignment = TextAnchor.MiddleCenter;
if (m_cachedDestroyList.Count > 0)
{
for (int i = m_cachedDestroyList.Count - 1; i >= 0; i--)
{
var comp = m_cachedDestroyList[i];
GameObject.Destroy(comp);
}
}
GUILayout.EndScrollView();
//GUILayout.BeginHorizontal(null);
//m_addComponentInput = GUILayout.TextField(m_addComponentInput, new GUILayoutOption[] { GUILayout.Width(m_rect.width / 2 - 150) });
//if (GUILayout.Button("Add Component", new GUILayoutOption[] { GUILayout.Width(120) }))
//{
// if (HPExplorer.GetType(m_addComponentInput) is Type type && typeof(Component).IsAssignableFrom(type))
// {
// var comp = m_object.AddComponent(type);
// var list = m_components.ToList();
// list.Add(comp);
// m_components = list.ToArray();
// }
// else
// {
// MelonLogger.LogWarning($"Could not get type '{m_addComponentInput}'. If it's not a typo, try the fully qualified name.");
// }
//}
//GUILayout.EndHorizontal();
GUILayout.EndVertical();
}
private void BehaviourEnabledBtn(Behaviour obj)
{
var _col = GUI.color;
bool _enabled = obj.enabled;
if (_enabled)
{
GUI.color = Color.green;
}
else
{
GUI.color = Color.red;
}
// ------ toggle active button ------
_enabled = GUILayout.Toggle(_enabled, "", new GUILayoutOption[] { GUILayout.Width(18) });
if (obj.enabled != _enabled)
{
obj.enabled = _enabled;
}
GUI.color = _col;
}
private void GameObjectControls()
{
GUILayout.BeginVertical(GUI.skin.box, new GUILayoutOption[] { GUILayout.Width(530) });
GUILayout.Label("<b><size=15>GameObject Controls</size></b>", null);
GUILayout.BeginHorizontal(null);
bool m_active = m_object.activeSelf;
m_active = GUILayout.Toggle(m_active, (m_active ? "<color=lime>Enabled " : "<color=red>Disabled") + "</color>",
new GUILayoutOption[] { GUILayout.Width(80) });
if (m_object.activeSelf != m_active) { m_object.SetActive(m_active); }
UIHelpers.InstantiateButton(m_object, 100);
GUILayout.EndHorizontal();
GUILayout.BeginHorizontal(null);
if (GUILayout.Button("Remove from parent", new GUILayoutOption[] { GUILayout.Width(160) }))
{
m_object.transform.parent = null;
}
m_setParentInput = GUILayout.TextField(m_setParentInput, new GUILayoutOption[] { GUILayout.Width(m_rect.width - 280) });
if (GUILayout.Button("Set Parent", new GUILayoutOption[] { GUILayout.Width(80) }))
{
if (GameObject.Find(m_setParentInput) is GameObject newparent)
{
m_object.transform.parent = newparent.transform;
}
else
{
MelonLogger.LogWarning($"Could not find gameobject '{m_setParentInput}'");
}
}
GUILayout.EndHorizontal();
GUILayout.BeginVertical(GUI.skin.box, null);
var t = m_object.transform;
TranslateControl(t, TranslateType.Position, ref m_translateAmount, false);
TranslateControl(t, TranslateType.Rotation, ref m_rotateAmount, true);
TranslateControl(t, TranslateType.Scale, ref m_scaleAmount, false);
GUILayout.EndVertical();
if (GUILayout.Button("<color=red><b>Destroy</b></color>", null))
{
GameObject.Destroy(m_object);
DestroyWindow();
return;
}
GUILayout.EndVertical();
}
public enum TranslateType
{
Position,
Rotation,
Scale
}
private void TranslateControl(Transform transform, TranslateType mode, ref float amount, bool multByTime)
{
GUILayout.BeginHorizontal(null);
GUILayout.Label("<color=cyan><b>" + mode + "</b></color>:", new GUILayoutOption[] { GUILayout.Width(65) });
Vector3 vector = Vector3.zero;
switch (mode)
{
case TranslateType.Position: vector = transform.localPosition; break;
case TranslateType.Rotation: vector = transform.localRotation.eulerAngles; break;
case TranslateType.Scale: vector = transform.localScale; break;
}
GUILayout.Label(vector.ToString(), new GUILayoutOption[] { GUILayout.Width(250) });
GUILayout.EndHorizontal();
GUILayout.BeginHorizontal(null);
GUI.skin.label.alignment = TextAnchor.MiddleRight;
GUILayout.Label("<color=cyan>X:</color>", new GUILayoutOption[] { GUILayout.Width(20) });
PlusMinusFloat(ref vector.x, amount, multByTime);
GUILayout.Label("<color=cyan>Y:</color>", new GUILayoutOption[] { GUILayout.Width(20) });
PlusMinusFloat(ref vector.y, amount, multByTime);
GUILayout.Label("<color=cyan>Z:</color>", new GUILayoutOption[] { GUILayout.Width(20) });
PlusMinusFloat(ref vector.z, amount, multByTime);
switch (mode)
{
case TranslateType.Position: transform.localPosition = vector; break;
case TranslateType.Rotation: transform.localRotation = Quaternion.Euler(vector); break;
case TranslateType.Scale: transform.localScale = vector; break;
}
GUILayout.Label("+/-:", new GUILayoutOption[] { GUILayout.Width(30) });
var input = amount.ToString("F3");
input = GUILayout.TextField(input, new GUILayoutOption[] { GUILayout.Width(40) });
if (float.TryParse(input, out float f))
{
amount = f;
}
GUI.skin.label.alignment = TextAnchor.UpperLeft;
GUILayout.EndHorizontal();
}
private void PlusMinusFloat(ref float f, float amount, bool multByTime)
{
string s = f.ToString("F3");
s = GUILayout.TextField(s, new GUILayoutOption[] { GUILayout.Width(60) });
if (float.TryParse(s, out float f2))
{
f = f2;
}
if (GUILayout.RepeatButton("-", new GUILayoutOption[] { GUILayout.Width(20) }))
{
f -= multByTime ? amount * Time.deltaTime : amount;
}
if (GUILayout.RepeatButton("+", new GUILayoutOption[] { GUILayout.Width(20) }))
{
f += multByTime ? amount * Time.deltaTime : amount;
}
}
}
}

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@ -1,341 +0,0 @@
using System;
using System.CodeDom;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using MelonLoader;
using Mono.CSharp;
using UnhollowerBaseLib;
using UnityEngine;
namespace Explorer
{
public class ReflectionWindow : UIWindow
{
public override string Name { get => "Object Reflection"; set => Name = value; }
public Type ObjectType;
private CacheObject[] m_cachedMembers;
private CacheObject[] m_cachedMemberFiltered;
private int m_pageOffset;
private int m_limitPerPage = 20;
private bool m_autoUpdate = false;
private string m_search = "";
public MemberInfoType m_filter = MemberInfoType.Property;
private bool m_hideFailedReflection = true;
public enum MemberInfoType
{
Field,
Property,
Method,
All
}
public override void Init()
{
var type = ReflectionHelpers.GetActualType(Target);
if (type == null)
{
MelonLogger.Log("Could not get underlying type for object. ToString(): " + Target.ToString());
return;
}
ObjectType = type;
var types = ReflectionHelpers.GetAllBaseTypes(Target);
CacheMembers(types);
m_filter = MemberInfoType.All;
m_cachedMemberFiltered = m_cachedMembers.Where(x => ShouldProcessMember(x)).ToArray();
UpdateValues();
m_filter = MemberInfoType.Property;
}
public override void Update()
{
m_cachedMemberFiltered = m_cachedMembers.Where(x => ShouldProcessMember(x)).ToArray();
if (m_autoUpdate)
{
UpdateValues();
}
}
private void UpdateValues()
{
UpdateMembers();
}
private void UpdateMembers()
{
foreach (var member in m_cachedMemberFiltered)
{
member.UpdateValue();
}
}
private bool ShouldProcessMember(CacheObject holder)
{
if (m_filter != MemberInfoType.All && m_filter != holder.MemberInfoType) return false;
if (!string.IsNullOrEmpty(holder.ReflectionException) && m_hideFailedReflection) return false;
if (m_search == "" || holder.MemberInfo == null) return true;
return holder.FullName
.ToLower()
.Contains(m_search.ToLower());
}
private void CacheMembers(Type[] types)
{
var list = new List<CacheObject>();
var names = new List<string>();
foreach (var declaringType in types)
{
if (declaringType == typeof(Il2CppObjectBase)) continue;
MemberInfo[] infos;
string exception = null;
try
{
infos = declaringType.GetMembers(ReflectionHelpers.CommonFlags);
}
catch
{
MelonLogger.Log("Exception getting members for type: " + declaringType.Name);
continue;
}
//object value = null;
object target = Target;
if (target is Il2CppSystem.Object ilObject)
{
try
{
target = ilObject.Il2CppCast(declaringType);
}
catch (Exception e)
{
exception = ReflectionHelpers.ExceptionToString(e);
}
}
foreach (var member in infos)
{
if (member.MemberType == MemberTypes.Field || member.MemberType == MemberTypes.Property)
{
if (member.Name == "Il2CppType") continue;
var name = member.DeclaringType.Name + "." + member.Name;
if (names.Contains(name)) continue;
names.Add(name);
var cached = CacheObject.GetCacheObject(null, member, target);
list.Add(cached);
cached.ReflectionException = exception;
}
}
}
m_cachedMembers = list.ToArray();
}
// =========== GUI DRAW =========== //
public override void WindowFunction(int windowID)
{
try
{
Header();
GUILayout.BeginArea(new Rect(5, 25, m_rect.width - 10, m_rect.height - 35), GUI.skin.box);
GUILayout.BeginHorizontal(null);
GUILayout.Label("<b>Type:</b> <color=cyan>" + ObjectType.Name + "</color>", null);
bool unityObj = Target is UnityEngine.Object;
if (unityObj)
{
GUILayout.Label("Name: " + (Target as UnityEngine.Object).name, null);
}
GUILayout.EndHorizontal();
if (unityObj)
{
GUILayout.BeginHorizontal(null);
GUILayout.Label("<b>Tools:</b>", new GUILayoutOption[] { GUILayout.Width(80) });
UIHelpers.InstantiateButton((UnityEngine.Object)Target);
if (Target is Component comp && comp.gameObject is GameObject obj)
{
GUI.skin.label.alignment = TextAnchor.MiddleRight;
GUILayout.Label("GameObject:", null);
if (GUILayout.Button("<color=#00FF00>" + obj.name + "</color>", new GUILayoutOption[] { GUILayout.MaxWidth(m_rect.width - 350) }))
{
WindowManager.InspectObject(obj, out bool _);
}
GUI.skin.label.alignment = TextAnchor.UpperLeft;
}
GUILayout.EndHorizontal();
}
UIStyles.HorizontalLine(Color.grey);
GUILayout.BeginHorizontal(null);
GUILayout.Label("<b>Search:</b>", new GUILayoutOption[] { GUILayout.Width(75) });
m_search = GUILayout.TextField(m_search, null);
GUILayout.Label("<b>Limit per page:</b>", new GUILayoutOption[] { GUILayout.Width(125) });
var limitString = m_limitPerPage.ToString();
limitString = GUILayout.TextField(limitString, new GUILayoutOption[] { GUILayout.Width(60) });
if (int.TryParse(limitString, out int i))
{
m_limitPerPage = i;
}
GUILayout.EndHorizontal();
GUILayout.BeginHorizontal(null);
GUILayout.Label("<b>Filter:</b>", new GUILayoutOption[] { GUILayout.Width(75) });
FilterToggle(MemberInfoType.All, "All");
FilterToggle(MemberInfoType.Property, "Properties");
FilterToggle(MemberInfoType.Field, "Fields");
GUILayout.EndHorizontal();
GUILayout.BeginHorizontal(null);
GUILayout.Label("<b>Values:</b>", new GUILayoutOption[] { GUILayout.Width(75) });
if (GUILayout.Button("Update", new GUILayoutOption[] { GUILayout.Width(100) }))
{
UpdateValues();
}
GUI.color = m_autoUpdate ? Color.green : Color.red;
m_autoUpdate = GUILayout.Toggle(m_autoUpdate, "Auto-update?", new GUILayoutOption[] { GUILayout.Width(100) });
GUI.color = m_hideFailedReflection ? Color.green : Color.red;
m_hideFailedReflection = GUILayout.Toggle(m_hideFailedReflection, "Hide failed Reflection?", new GUILayoutOption[] { GUILayout.Width(150) });
GUI.color = Color.white;
GUILayout.EndHorizontal();
GUILayout.Space(10);
int count = m_cachedMemberFiltered.Length;
if (count > m_limitPerPage)
{
// prev/next page buttons
GUILayout.BeginHorizontal(null);
int maxOffset = (int)Mathf.Ceil((float)(count / (decimal)m_limitPerPage)) - 1;
if (GUILayout.Button("< Prev", null))
{
if (m_pageOffset > 0) m_pageOffset--;
}
GUILayout.Label($"Page {m_pageOffset + 1}/{maxOffset + 1}", new GUILayoutOption[] { GUILayout.Width(80) });
if (GUILayout.Button("Next >", null))
{
if (m_pageOffset < maxOffset) m_pageOffset++;
}
GUILayout.EndHorizontal();
}
scroll = GUILayout.BeginScrollView(scroll, GUI.skin.scrollView);
GUILayout.Space(10);
DrawMembers(this.m_cachedMemberFiltered);
GUILayout.EndScrollView();
m_rect = WindowManager.ResizeWindow(m_rect, windowID);
GUILayout.EndArea();
}
catch (Exception e)
{
MelonLogger.LogWarning("Exception on window draw. Message: " + e.Message);
DestroyWindow();
return;
}
}
private void DrawMembers(CacheObject[] members)
{
// todo pre-cache list based on current search, otherwise this doesnt work.
int i = 0;
DrawMembersInternal("Properties", MemberInfoType.Property, members, ref i);
DrawMembersInternal("Fields", MemberInfoType.Field, members, ref i);
}
private void DrawMembersInternal(string title, MemberInfoType filter, CacheObject[] members, ref int index)
{
if (m_filter != filter && m_filter != MemberInfoType.All)
{
return;
}
UIStyles.HorizontalLine(Color.grey);
GUILayout.Label($"<size=18><b><color=gold>{title}</color></b></size>", null);
int offset = (m_pageOffset * m_limitPerPage) + index;
if (offset >= m_cachedMemberFiltered.Length)
{
m_pageOffset = 0;
offset = 0;
}
for (int j = offset; j < offset + m_limitPerPage && j < members.Length; j++)
{
var holder = members[j];
if (holder.MemberInfoType != filter || !ShouldProcessMember(holder)) continue;
GUILayout.BeginHorizontal(new GUILayoutOption[] { GUILayout.Height(25) });
try
{
holder.Draw(this.m_rect, 180f);
}
catch // (Exception e)
{
//MelonLogger.Log("Exception drawing member " + holder.MemberInfo.Name);
//MelonLogger.Log(e.GetType() + ", " + e.Message);
//MelonLogger.Log(e.StackTrace);
}
GUILayout.EndHorizontal();
index++;
if (index >= m_limitPerPage) break;
}
}
private void FilterToggle(MemberInfoType mode, string label)
{
if (m_filter == mode)
{
GUI.color = Color.green;
}
else
{
GUI.color = Color.white;
}
if (GUILayout.Button(label, new GUILayoutOption[] { GUILayout.Width(100) }))
{
m_filter = mode;
}
GUI.color = Color.white;
}
}
}

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@ -1,82 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Harmony;
using MelonLoader;
using UnhollowerBaseLib;
using UnhollowerRuntimeLib;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.EventSystems;
namespace Explorer
{
public abstract class UIWindow
{
public abstract string Name { get; set; }
public object Target;
public int windowID;
public Rect m_rect = new Rect(0, 0, 550, 700);
public Vector2 scroll = Vector2.zero;
public abstract void Init();
public abstract void WindowFunction(int windowID);
public abstract void Update();
public static UIWindow CreateWindow<T>(object target) where T : UIWindow
{
var window = Activator.CreateInstance<T>();
window.Target = target;
window.windowID = WindowManager.NextWindowID();
window.m_rect = WindowManager.GetNewWindowRect();
WindowManager.Windows.Add(window);
window.Init();
return window;
}
public void DestroyWindow()
{
try
{
WindowManager.Windows.Remove(this);
}
catch (Exception e)
{
MelonLogger.Log("Exception removing Window from WindowManager.Windows list!");
MelonLogger.Log($"{e.GetType()} : {e.Message}\r\n{e.StackTrace}");
}
}
public void OnGUI()
{
if (CppExplorer.ShowMenu)
{
var origSkin = GUI.skin;
GUI.skin = UIStyles.WindowSkin;
m_rect = GUI.Window(windowID, m_rect, (GUI.WindowFunction)WindowFunction, Name);
GUI.skin = origSkin;
}
}
public void Header()
{
GUI.DragWindow(new Rect(0, 0, m_rect.width - 90, 20));
if (GUI.Button(new Rect(m_rect.width - 90, 2, 80, 20), "<color=red><b>X</b></color>"))
{
DestroyWindow();
return;
}
}
}
}

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@ -1,189 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Harmony;
using MelonLoader;
using UnhollowerBaseLib;
using UnhollowerRuntimeLib;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.EventSystems;
namespace Explorer
{
public class WindowManager
{
public static WindowManager Instance;
public static List<UIWindow> Windows = new List<UIWindow>();
public static int CurrentWindowID { get; set; } = 500000;
private static Rect m_lastWindowRect;
public WindowManager()
{
Instance = this;
}
public void Update()
{
foreach (var window in Windows)
{
window.Update();
}
}
public void OnGUI()
{
foreach (var window in Windows)
{
window.OnGUI();
}
}
// ========= Public Helpers =========
public static bool IsMouseInWindow
{
get
{
if (!CppExplorer.ShowMenu)
{
return false;
}
foreach (var window in Windows)
{
if (RectContainsMouse(window.m_rect))
{
return true;
}
}
return RectContainsMouse(MainMenu.MainRect);
}
}
private static bool RectContainsMouse(Rect rect)
{
return rect.Contains(new Vector2(Input.mousePosition.x, Screen.height - Input.mousePosition.y));
}
public static int NextWindowID()
{
return CurrentWindowID++;
}
public static Rect GetNewWindowRect()
{
return GetNewWindowRect(ref m_lastWindowRect);
}
public static Rect GetNewWindowRect(ref Rect lastRect)
{
Rect rect = new Rect(0, 0, 550, 700);
var mainrect = MainMenu.MainRect;
if (mainrect.x <= (Screen.width - mainrect.width - 100))
{
rect = new Rect(mainrect.x + mainrect.width + 20, mainrect.y, rect.width, rect.height);
}
if (lastRect.x == rect.x)
{
rect = new Rect(rect.x + 25, rect.y + 25, rect.width, rect.height);
}
lastRect = rect;
return rect;
}
public static UIWindow InspectObject(object obj, out bool createdNew)
{
createdNew = false;
foreach (var window in Windows)
{
if (obj == window.Target)
{
GUI.BringWindowToFront(window.windowID);
GUI.FocusWindow(window.windowID);
return window;
}
}
createdNew = true;
if (obj is GameObject || obj is Transform)
{
return InspectGameObject(obj as GameObject ?? (obj as Transform).gameObject);
}
else
{
return InspectReflection(obj);
}
}
private static UIWindow InspectGameObject(GameObject obj)
{
var new_window = UIWindow.CreateWindow<GameObjectWindow>(obj);
GUI.FocusWindow(new_window.windowID);
return new_window;
}
public static UIWindow InspectReflection(object obj)
{
var new_window = UIWindow.CreateWindow<ReflectionWindow>(obj);
GUI.FocusWindow(new_window.windowID);
return new_window;
}
// ============= Resize Window Helper ============
// static readonly GUIContent gcDrag = new GUIContent("<->", "drag to resize");
private static readonly GUIContent gcDrag = new GUIContent("<->");
private static bool isResizing = false;
private static Rect m_currentResize;
private static int m_currentWindow;
public static Rect ResizeWindow(Rect _rect, int ID)
{
try
{
GUILayout.BeginHorizontal(null);
GUILayout.Space(_rect.width - 35);
GUILayout.Button(gcDrag, GUI.skin.label, new GUILayoutOption[] { GUILayout.Width(25), GUILayout.Height(25) });
var r = GUILayoutUtility.GetLastRect();
Vector2 mouse = GUIUtility.ScreenToGUIPoint(new Vector2(Input.mousePosition.x, Screen.height - Input.mousePosition.y));
if (r.Contains(mouse) && Input.GetMouseButtonDown(0))
{
isResizing = true;
m_currentWindow = ID;
m_currentResize = new Rect(mouse.x, mouse.y, _rect.width, _rect.height);
}
else if (!Input.GetMouseButton(0))
{
isResizing = false;
}
if (isResizing && ID == m_currentWindow)
{
_rect.width = Mathf.Max(100, m_currentResize.width + (mouse.x - m_currentResize.x));
_rect.height = Mathf.Max(100, m_currentResize.height + (mouse.y - m_currentResize.y));
_rect.xMax = Mathf.Min(Screen.width, _rect.xMax); // modifying xMax affects width, not x
_rect.yMax = Mathf.Min(Screen.height, _rect.yMax); // modifying yMax affects height, not y
}
GUILayout.EndHorizontal();
}
catch { }
return _rect;
}
}
}

4
src/packages.config Normal file
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@ -0,0 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="ILRepack.Lib.MSBuild.Task" version="2.0.18.1" targetFramework="net472" />
</packages>