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69 Commits
1.4.2 ... 1.7.0

Author SHA1 Message Date
de663f34b2 1.7.0
* Fix for GuiLayout.Space unstrip
* Cleanups
2020-09-12 00:59:59 +10:00
8d648fec43 1.6.9
* Fix for games where patching Cursor methods fails.
* Added backup attempt for loading Cursor module if not present.
* HashSet collections are now supported by CacheList
* try/catch for loading Mod Config
2020-09-11 18:53:17 +10:00
835a81765e Add support for Hashset, add try/catch for loading settings 2020-09-11 00:17:13 +10:00
51ed936e30 Revert PR changes 2020-09-10 22:40:23 +10:00
ac16587cdc Merge pull request #11 from PsymoNBond/master
Fixed Rect init
2020-09-10 22:38:16 +10:00
1e1eaa6c38 Fixed Rect init 2020-09-10 14:16:25 +03:00
af17ae82c6 Update README.md 2020-09-10 20:47:13 +10:00
e23341c2b1 Update README.md 2020-09-10 20:36:24 +10:00
080bde4a63 Update README.md 2020-09-10 20:35:41 +10:00
1d739a1936 1.6.8
* Added a ModConfig, allowing you to define the main menu toggle keybind and the default window size (so far).
* Made the parsing of arguments more intelligent, should now behave as expected for null or empty arguments.
2020-09-10 20:31:09 +10:00
a927b5ed21 1.6.7
* Parameters (in Methods or Properties) with default values will now show these default values in the Inspector, and if you don't provide any input then this default value will be used as the argument.
* Removed an unnecessary update of cached members when you open a Reflection Inspector, should be a bit faster now.
* When entering arguments, the name of the argument is now white instead of cyan to avoid confusion with the Type name.
* A few clean ups
2020-09-10 18:02:41 +10:00
642c97812c fix img 2020-09-09 19:20:52 +10:00
e43d3579de Update img.png 2020-09-09 19:18:39 +10:00
6ea435deee 1.6.6
* Added better support for Properties with index parameters, can now support multiple parameters and non-int parameters.
* Parameters are now formatted in a more expected fashion (in the `(Type arg0, Type arg1)` format).
* Got rid of all the ugly yellow text.
* Cleaned up some minor GUI display / layout issues.
* Refactored some of CacheMethod into CacheObjectBase
2020-09-09 19:15:47 +10:00
94f749342d Update .gitignore 2020-09-09 00:53:31 +10:00
0769b7ef23 1.6.5
* Add expander to Unity struct inspectors, collapsed by default
* `UnityEngine.Color` labels in Reflection Inspector are now the same color as the value for convenience
* Cleaned up InputHelper
2020-09-08 23:47:17 +10:00
5086dcc82b Update README.md 2020-09-08 20:21:34 +10:00
56abd38e92 Add build instructions to Readme 2020-09-08 20:18:37 +10:00
a7e6ae87df Update README.md 2020-09-08 19:47:07 +10:00
b5c584bb02 Update README.md 2020-09-08 19:46:54 +10:00
c8a3aecdf4 Update README.md 2020-09-08 17:09:23 +10:00
33c2378f41 Update README.md 2020-09-08 17:09:12 +10:00
38aafa7e5b 1.6.4
* Fix for games which do not load InputModule on startup. CppExplorer will now try to load the module itself.
* Cleanups
2020-09-08 17:07:10 +10:00
4bb0811b2c 1.6.3
* Merged the two builds into one, there is now only one release. Using Reflection for UnityEngine.Input
* A few small fixes and cleanups
2020-09-08 06:21:45 +10:00
4aefe1c5a3 a few tidy ups 2020-09-08 04:33:27 +10:00
c228d29707 Update CppExplorer.cs 2020-09-07 20:28:43 +10:00
56d1507aff 1.6.2
* Fix for a crash that can occur when inspecting unsupported Dictionaries
* Added a scroll bar to the REPL console input area, fixes the issue of the code just being cut off when it goes too long.
2020-09-07 20:28:33 +10:00
72d31eaa64 1.6.1
* Fix for when inspected object gets destroyed
* Fix for displaying Dictionaries/Lists nested inside a Dictionary
* Cleanups
2020-09-07 17:05:37 +10:00
4e8b84b67e Update CppExplorer.cs 2020-09-07 03:26:10 +10:00
5b94e31a12 1.6.0
* Fix for failed unstrip with RectOffset(int, int, int, int) ctor
* Cleanups
2020-09-07 03:25:43 +10:00
692a37635e 1.5.9
* Added beta support for Dictionaries. Should work fine for simple dictionaries, may be janky or broken for more complex ones (eg. Dicts nested inside a Dict).
* Fixed a bug with Lists of primitive values.
2020-09-06 21:33:09 +10:00
9cb1cea025 Update README.md 2020-09-06 17:48:40 +10:00
e13f198815 1.5.8
* Fixed a bug where the Page Helper would not update the total page count after changing the limit per page
* Cleaned up the "Find Instances" helper, it will now filter out all types in the `System`, `Mono`, `Il2CppSystem` and `Iced` namespaces.
* Improved the Find Instances helper so that it will avoid exceptions and get more results.
* Enums now display their value type name
* Changed the Scroll View unstrip so that it is less hard-coded for different unity versions and more dynamic.
2020-09-06 16:55:39 +10:00
9a059c1056 Update ScenePage.cs 2020-09-06 03:19:39 +10:00
ffb6cad8c2 1.5.7
* More fixes for failed unstripping, should fix most issues in Audica and other games
* If `GetRootSceneObjects` fails and we fall back to the manual implementation, the auto-update for root scene objects will be disabled. Instead, there will be a button to press to update the list.
* Transforms are now listed on the Components list in the GameObject inspector
* Various cleanups
2020-09-06 03:19:21 +10:00
d0a4863139 Update ScenePage.cs 2020-09-05 23:18:58 +10:00
bb8837d58c 1.5.6 hotfix
* Fix for setting CacheColor value
* Cleanup
2020-09-05 23:10:50 +10:00
a236b272c1 Update README.md 2020-09-05 20:41:48 +10:00
18de1eaf1c 1.5.6
Cleanup
2020-09-05 20:38:46 +10:00
b1264c6912 1.5.6
* Added a fallback method for GetRootSceneObjects for games where this fails.
* Fixed an issue where the `new Rect(Rect source)` constructor was failing in some games, using the normal ctor now.
* Added special support for `Vector2`, `Vector3`, `Vector4`, `Quaternion`, `Color` and `Rect` structs in the reflection inspector to allow for easier editing.
* Several improvements to GameObject Inspector, such as position/rotation freezing, local/global context, and an improved way to edit the transform values.
2020-09-05 20:27:00 +10:00
9836566e55 tidy up 2020-09-05 01:30:50 +10:00
d20461fa0e 1.5.5
* Fix for GetRootSceneObjects
* Tidy ups
2020-09-04 23:49:43 +10:00
72ec34090d 1.5.4 cleanup 2020-09-04 21:51:38 +10:00
883a8705c3 Update README.md 2020-09-04 21:42:09 +10:00
6adaaf5500 1.5.4
* Implemented manual unstripping for ScrollView and Resize, should now work on any Unity 2018 or 2019 game.
* Fixed a bug with page view on the Scene Explorer
* Back-end cleanups
2020-09-04 21:36:40 +10:00
5de771389e 1.5.3
* Added exception handling for scrollview when unstripping fails
* Added some better logging in some places
2020-09-04 01:27:44 +10:00
51cfbe524e Update README.md 2020-09-03 20:59:54 +10:00
217b93ef4f 1.5.2
* Added ability to force Reflection Inspector for GameObjects and Transforms if you hold Left Shift while clicking the Inspect button
* Fixed a bug causing duplicate windows to open when you inspect Transforms, the current active window will now be focused. Note: does not apply if you hold Left Shift for forced reflection.
2020-09-03 20:58:04 +10:00
42156e1160 1.5.2
* Added page view to GameObject Children/Component lists
* Made a generic Page Handler helper class, replaced all page view implementations with the helper (no real change for users but should make things easier to maintain in the future, and they were basically all copy+pastes).
2020-09-03 19:48:50 +10:00
e7208d0c9d 1.5.1 2020-09-01 18:04:38 +10:00
2f3b779199 1.5.1
* Added support for Properties with an index parameter on the Reflection Window (ie. "this[index]")
* Fixed a crash that occured when inspecting Il2CppSystem.Type objects
* Back-end cleanups
2020-09-01 18:03:44 +10:00
916bdea59b 1.5.0 2020-08-31 23:28:44 +10:00
d8688193d5 1.4.7
* Added support for Il2Cpp IList objects
* Improved support for Lists in general, they should now work better.
2020-08-31 18:23:19 +10:00
30b48b1f1f 1.4.6
* Fix a bug with the Scene Explorer Search feature (not Object search)
* Simplified parsing of primitive values to a better method
2020-08-31 16:27:14 +10:00
0fd382c1f6 1.4.5 finalize and release 2020-08-30 23:29:37 +10:00
fd20a1120b Merge branch 'master' of https://github.com/sinai-dev/CppExplorer 2020-08-30 17:32:28 +10:00
abcb548706 1.4.5 finalize
Will be pushed when MelonLoader releases 0.2.7.
2020-08-30 17:32:25 +10:00
b056644385 Update CacheMethod.cs 2020-08-30 16:55:14 +10:00
71f72e8f36 Update README.md 2020-08-30 16:51:03 +10:00
1ab41f5a30 Update README.md 2020-08-30 16:49:44 +10:00
7dc58ea02c 1.4.5 (pre-release)
* Added support for MethodInfos with only primitive arguments on reflection window
* Added backup resize mode incase resizing experiences an exception
2020-08-30 07:01:13 +10:00
68eeee353e 1.4.5 (pre-release) - Implement Tab View
* Implemented Tab View
2020-08-30 01:08:48 +10:00
92fe1dc704 1.4.5 (pre-release)
* Added MethodInfo support for basic methods with no arguments.
* Added support for missing primitive types (char, short, byte)
* Added CacheDictionary class (currently unsupported)
* Cleaned up some stuff, using System.Reflection.MemberType instead of a custom enum.
2020-08-29 21:15:54 +10:00
6e644b4f50 1.4.5 (pre-release)
* Windows now display the gameobject name or the object type in the header
* Added "Set DontDestroyOnLoad" button to Gameobject controls.
* Added dynamic input field size and more intelligent auto-wrap for primitive values
* Resize Drag will now disable itself on Exceptions, and log the error (affects VRChat)
* Various misc UI improvements
* Various small fixes
2020-08-28 00:45:34 +10:00
c47974115b WindowManager.cs, restore 2 lines accidentally deleted 2020-08-27 20:15:38 +10:00
535e88be9a 1.4.5 (pre-release)
* Pre-release. Will be released once MelonLoader bumps to Unhollower 0.4.9.0
* Added global "Force Unlock Mouse" option, should work on almost all games. Has smart behaviour and will maintain the previous value (or the value which should be set).
* Improve performacne of CacheList casting List ->IEnumerable
* Fix a bug causing some Components to not show the GameObject button in the Reflection Window (top-right corner).
* Fix a bug making the Window Manager think that two of the same Il2Cpp Object are not ReferenceEquals.
* Added logging when C# Console fails to compile anything
* Improve display of Reflection Window member name label, now expands with window resize.
2020-08-27 18:05:55 +10:00
e567c16221 Update README.md 2020-08-24 01:53:59 +10:00
d13af7548e Update README.md 2020-08-24 01:52:19 +10:00
5d750aec77 Update README.md 2020-08-24 01:50:03 +10:00
55 changed files with 5605 additions and 2012 deletions

1
.gitignore vendored
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@ -9,6 +9,7 @@
*.user
*.userosscache
*.sln.docstates
*/mcs-unity*
# User-specific files (MonoDevelop/Xamarin Studio)
*.userprefs

104
README.md
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@ -1,4 +1,4 @@
# CppExplorer [![Version](https://img.shields.io/badge/MelonLoader-0.2.6-green.svg)]()
# CppExplorer [![Version](https://img.shields.io/badge/MelonLoader-0.2.7.1-green.svg)](https://github.com/HerpDerpinstine/MelonLoader)
<p align="center">
<img align="center" src="https://sinai-dev.github.io/images/thumbs/02.png">
@ -14,16 +14,10 @@
<img src="https://img.shields.io/github/downloads/sinai-dev/CppExplorer/total.svg" />
</p>
### Note
Most games running on Unity 2017 to 2019 should be supported. If you find that the GUI does not display properly and you get errors in the MelonLoader console about it, then this is likely due to a bug with Il2CppAssemblyUnhollower's unstripping. This bug is known by the developer of the tool and they will fix it as soon as they are able to.
## Features
* Scene hierarchy explorer
* Search loaded assets with filters
* Traverse and manipulate GameObjects
* Generic Reflection inspector
* C# REPL Console
* Inspect-under-mouse
### Known issues
* CppExplorer may experience a `MissingMethodException` when trying to use certain UnityEngine methods. If you experience this, please open an issue and I will do my best to fix it.
* Reflection may fail with certain types (eg. `Nullable<T>`, some Dictionary types, etc). Please see [Il2CppAssemblyUnhollower](https://github.com/knah/Il2CppAssemblyUnhollower#known-issues) for more details.
* Scrolling with mouse wheel in the CppExplorer menu may not work on all games at the moment.
## How to install
@ -36,34 +30,88 @@ Requires [MelonLoader](https://github.com/HerpDerpinstine/MelonLoader) to be ins
## How to use
* Press F7 to show or hide the menu.
* Simply browse through the scene, search for objects, etc, it's pretty self-explanatory.
* Use the Scene Explorer or the Object Search to start Exploring, or the C# Console to test some code.
* See below for more specific details.
### Help! I can't use the mouse!
### Mod Config
It is fairly common for games to override mouse control with their own mouse behaviour. Unfortunately, it's not feasible for CppExplorer to handle this due to how differently every game will go about it.
There is a simple Mod Config for the CppExplorer, which is generated the first time you run it.
In order to fix this problem, you can:
* Use [VRCExplorerMouseControl](https://github.com/sinaioutlander/VRCExplorerMouseControl) (for VRChat)
* Use [HPExplorerMouseControl](https://github.com/sinaioutlander/Hellpoint-Mods/tree/master/HPExplorerMouseControl/HPExplorerMouseControl) (for Hellpoint)
* In general, pressing Escape (to open a menu) will usually give you temporary control over the mouse.
* Create your own mini-plugin using one of the two plugins above as an example. Usually only 1 or 2 simple Harmony patches are needed to fix the problem.
This config is generated to `Mods\CppExplorer\config.xml`. Edit the config while the game is closed if you wish to change it.
## Images
`Main_Menu_Toggle` (KeyCode)
* Sets the keybinding for the Main Menu toggle (show/hide all CppExplorer windows)
* See [this article](https://docs.unity3d.com/ScriptReference/KeyCode.html) for a full list of all accepted KeyCodes.
* Default: `F7`
<i>Note: images may be slightly outdated, taken from version 1.2</i>.
`Default_Window_Size` (Vector2)
* Sets the default width and height for all CppExplorer windows when created.
* `x` is width, `y` is height.
* Default: `<x>550</x> <y>700</y>`
Scene explorer, and inspection of a MonoBehaviour object:
## Features
[![](overview.png)](overview.png)
[![](https://i.imgur.com/Yxizwcz.png)](https://i.imgur.com/Yxizwcz.png)
<i>An overview of the different CppExplorer menus.</i>
Search feature:
### Scene Explorer
[![](https://i.imgur.com/F9ZfMvz.png)](https://i.imgur.com/F9ZfMvz.png)
* A simple menu which allows you to traverse the Transform heirarchy of the scene.
* Click on a GameObject to set it as the current path, or <b>Inspect</b> it to send it to an Inspector Window.
### Inspectors
C# REPL console:
CppExplorer has two main inspector modes: <b>GameObject Inspector</b>, and <b>Reflection Inspector</b>.
[![](https://i.imgur.com/14Dbtf8.png)](https://i.imgur.com/14Dbtf8.png)
<b>Tips:</b>
* When in Tab View, GameObjects are denoted by a [G] prefix, and Reflection objects are denoted by a [R] prefix.
* Hold <b>Left Shift</b> when you click the Inspect button to force Reflection mode for GameObjects and Transforms.
### GameObject Inspector
* Allows you to see the children and components on a GameObject.
* Can use some basic GameObject Controls such as translating and rotating the object, destroy it, clone it, etc.
### Reflection Inspector
* The Reflection Inspector is used for all other supported objects.
* Allows you to inspect Properties, Fields and basic Methods, as well as set primitive values and evaluate primitive methods.
* Can search and filter members for the ones you are interested in.
### Object Search
* You can search for an `UnityEngine.Object` with the Object Search feature.
* Filter by name, type, etc.
* For GameObjects and Transforms you can filter which scene they are found in too.
### C# REPL console
* A simple C# REPL console, allows you to execute a method body on the fly.
### Inspect-under-mouse
* Press Shift+RMB (Right Mouse Button) while the CppExplorer menu is open to begin Inspect-Under-Mouse.
* Hover over your desired object, if you see the name appear then you can click on it to inspect it.
* Only objects with Colliders are supported.
### Mouse Control
CppExplorer can force the mouse to be visible and unlocked when the menu is open, if you have enabled "Force Unlock Mouse" (Left-Alt toggle). However, you may also want to prevent the mouse clicking-through onto the game behind CppExplorer, this is possible but it requires specific patches for that game.
* For VRChat, use [VRCExplorerMouseControl](https://github.com/sinai-dev/VRCExplorerMouseControl)
* For Hellpoint, use [HPExplorerMouseControl](https://github.com/sinai-dev/Hellpoint-Mods/tree/master/HPExplorerMouseControl/HPExplorerMouseControl)
* You can create your own plugin using one of the two plugins above as an example. Usually only a few simple Harmony patches are needed to fix the problem.
## Building
If you'd like to build this yourself, everything you need (other than MelonLoader) is included with this repository, there is no need for recursive cloning etc.
1. Install MelonLoader for your game.
2. Open the `src\CppExplorer.csproj` file in a text editor.
3. Scroll down until you see the `<ItemGroup>` containing the References.
4. Fix all of the paths in the `..\Steam\` directory for your game (use the full path if you need to).
5. Open the `src\CppExplorer.sln` project and build it.
6. The dll is built to the `Release\` folder in the root of the repository.
## Credits
@ -71,4 +119,4 @@ Written by Sinai.
Thanks to:
* [ManlyMarco](https://github.com/ManlyMarco) for their [Runtime Unity Editor](https://github.com/ManlyMarco/RuntimeUnityEditor), which I used for the REPL Console and the "Find instances" snippet, and the UI style.
* [denikson](https://github.com/denikson) for [mcs-unity](https://github.com/denikson/mcs-unity). I commented out the `SkipVisibilityExt` constructor in `mcs.dll` since it was causing an exception with the Hook it attempted.
* [denikson](https://github.com/denikson) for [mcs-unity](https://github.com/denikson/mcs-unity). I commented out the `SkipVisibilityExt` constructor since it was causing an exception with the Hook it attempted.

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using MelonLoader;
using UnityEngine;
namespace Explorer
{
public class CacheGameObject : CacheObject
{
private GameObject GameObj
{
get
{
if (m_gameObject == null)
{
if (Value is Il2CppSystem.Object ilObj)
{
var ilType = ilObj.GetIl2CppType();
if (ilType == ReflectionHelpers.GameObjectType || ilType == ReflectionHelpers.TransformType)
{
m_gameObject = ilObj.TryCast<GameObject>() ?? ilObj.TryCast<Transform>()?.gameObject;
}
}
}
return m_gameObject;
}
}
private GameObject m_gameObject;
public override void DrawValue(Rect window, float width)
{
UIHelpers.GameobjButton(GameObj, null, false, width);
}
public override void UpdateValue()
{
base.UpdateValue();
}
}
}

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@ -1,164 +0,0 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Threading.Tasks;
using Mono.CSharp;
using UnityEngine;
namespace Explorer
{
public partial class CacheList : CacheObject
{
public bool IsExpanded { get; set; }
public int ArrayOffset { get; set; }
public int ArrayLimit { get; set; } = 20;
public Type EntryType
{
get
{
if (m_entryType == null)
{
m_entryType = Value?.GetType().GetGenericArguments()[0];
}
return m_entryType;
}
set
{
m_entryType = value;
}
}
private Type m_entryType;
public IEnumerable Enumerable
{
get
{
if (m_enumerable == null && Value != null)
{
m_enumerable = Value as IEnumerable ?? CppListToEnumerable(Value);
}
return m_enumerable;
}
}
private IEnumerable m_enumerable;
private CacheObject[] m_cachedEntries;
private IEnumerable CppListToEnumerable(object list)
{
if (EntryType == null) return null;
return (IEnumerable)typeof(Il2CppSystem.Collections.Generic.List<>)
.MakeGenericType(new Type[] { EntryType })
.GetMethod("ToArray")
.Invoke(list, new object[0]);
}
public override void DrawValue(Rect window, float width)
{
int count = m_cachedEntries.Length;
if (!IsExpanded)
{
if (GUILayout.Button("v", new GUILayoutOption[] { GUILayout.Width(25) }))
{
IsExpanded = true;
}
}
else
{
if (GUILayout.Button("^", new GUILayoutOption[] { GUILayout.Width(25) }))
{
IsExpanded = false;
}
}
GUI.skin.button.alignment = TextAnchor.MiddleLeft;
string btnLabel = "<color=yellow>[" + count + "] " + EntryType + "</color>";
if (GUILayout.Button(btnLabel, new GUILayoutOption[] { GUILayout.MaxWidth(window.width - 260) }))
{
WindowManager.InspectObject(Value, out bool _);
}
GUI.skin.button.alignment = TextAnchor.MiddleCenter;
if (IsExpanded)
{
if (count > ArrayLimit)
{
GUILayout.EndHorizontal();
GUILayout.BeginHorizontal(null);
GUILayout.Space(190);
int maxOffset = (int)Mathf.Ceil((float)(count / (decimal)ArrayLimit)) - 1;
GUILayout.Label($"Page {ArrayOffset + 1}/{maxOffset + 1}", new GUILayoutOption[] { GUILayout.Width(80) });
// prev/next page buttons
if (GUILayout.Button("< Prev", null))
{
if (ArrayOffset > 0) ArrayOffset--;
}
if (GUILayout.Button("Next >", null))
{
if (ArrayOffset < maxOffset) ArrayOffset++;
}
GUILayout.Label("Limit: ", new GUILayoutOption[] { GUILayout.Width(50) });
var limit = this.ArrayLimit.ToString();
limit = GUILayout.TextField(limit, new GUILayoutOption[] { GUILayout.Width(50) });
if (limit != ArrayLimit.ToString() && int.TryParse(limit, out int i))
{
ArrayLimit = i;
}
}
int offset = ArrayOffset * ArrayLimit;
if (offset >= count) offset = 0;
for (int i = offset; i < offset + ArrayLimit && i < count; i++)
{
var entry = m_cachedEntries[i];
//collapsing the BeginHorizontal called from ReflectionWindow.WindowFunction or previous array entry
GUILayout.EndHorizontal();
GUILayout.BeginHorizontal(null);
GUILayout.Space(190);
if (entry.Value == null)
{
GUILayout.Label("<i><color=grey>null</color></i>", null);
}
else
{
GUILayout.Label(i.ToString(), new GUILayoutOption[] { GUILayout.Width(30) });
entry.DrawValue(window, window.width - 250);
}
}
}
}
/// <summary>
/// Called when the user presses the "Update" button, or if AutoUpdate is on.
/// </summary>
public override void UpdateValue()
{
base.UpdateValue();
if (Value == null) return;
var enumerator = Enumerable?.GetEnumerator();
if (enumerator == null) return;
var list = new List<CacheObject>();
while (enumerator.MoveNext())
{
list.Add(GetCacheObject(enumerator.Current, null, null, this.EntryType));
}
m_cachedEntries = list.ToArray();
}
}
}

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@ -1,210 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Threading.Tasks;
using MelonLoader;
using UnhollowerBaseLib;
using UnityEngine;
namespace Explorer
{
public abstract class CacheObject
{
public object Value;
public string ValueType;
// Reflection window only
public MemberInfo MemberInfo { get; set; }
// public ReflectionWindow.MemberInfoType MemberInfoType { get; set; }
public Type DeclaringType { get; set; }
public object DeclaringInstance { get; set; }
public string FullName => $"{MemberInfo.DeclaringType.Name}.{MemberInfo.Name}";
public string ReflectionException;
public bool CanWrite
{
get
{
if (MemberInfo is FieldInfo fi)
{
return !(fi.IsLiteral && !fi.IsInitOnly);
}
else if (MemberInfo is PropertyInfo pi)
{
return pi.CanWrite;
}
else
{
return false;
}
}
}
public ReflectionWindow.MemberInfoType MemberInfoType
{
get
{
if (MemberInfo is FieldInfo) return ReflectionWindow.MemberInfoType.Field;
if (MemberInfo is PropertyInfo) return ReflectionWindow.MemberInfoType.Property;
if (MemberInfo is MethodInfo) return ReflectionWindow.MemberInfoType.Method;
return ReflectionWindow.MemberInfoType.All;
}
}
// methods
public virtual void Init() { }
public abstract void DrawValue(Rect window, float width);
public static CacheObject GetCacheObject(object obj)
{
return GetCacheObject(obj, null, null);
}
/// <summary>
/// Gets the CacheObject subclass for an object or MemberInfo
/// </summary>
/// <param name="obj">The current value (can be null if memberInfo is not null)</param>
/// <param name="memberInfo">The MemberInfo (can be null if obj is not null)</param>
/// <param name="declaringInstance">If MemberInfo is not null, the declaring class instance. Can be null if static.</param>
/// <returns></returns>
public static CacheObject GetCacheObject(object obj, MemberInfo memberInfo, object declaringInstance)
{
var type = ReflectionHelpers.GetActualType(obj) ?? (memberInfo as FieldInfo)?.FieldType ?? (memberInfo as PropertyInfo)?.PropertyType;
if (type == null)
{
MelonLogger.Log("Could not get type for object or memberinfo!");
return null;
}
return GetCacheObject(obj, memberInfo, declaringInstance, type);
}
/// <summary>
/// Gets the CacheObject subclass for an object or MemberInfo
/// </summary>
/// <param name="obj">The current value (can be null if memberInfo is not null)</param>
/// <param name="memberInfo">The MemberInfo (can be null if obj is not null)</param>
/// <param name="declaringInstance">If MemberInfo is not null, the declaring class instance. Can be null if static.</param>
/// <param name="type">The type of the object or MemberInfo value.</param>
/// <returns></returns>
public static CacheObject GetCacheObject(object obj, MemberInfo memberInfo, object declaringInstance, Type type)
{
CacheObject holder;
if ((obj is Il2CppSystem.Object || typeof(Il2CppSystem.Object).IsAssignableFrom(type))
&& (type.FullName.Contains("UnityEngine.GameObject") || type.FullName.Contains("UnityEngine.Transform")))
{
holder = new CacheGameObject();
}
else if (type.IsPrimitive || type == typeof(string))
{
holder = new CachePrimitive();
}
else if (type.IsEnum)
{
holder = new CacheEnum();
}
else if (typeof(System.Collections.IEnumerable).IsAssignableFrom(type) || ReflectionHelpers.IsList(type))
{
holder = new CacheList();
}
else
{
holder = new CacheOther();
}
holder.Value = obj;
holder.ValueType = type.FullName;
if (memberInfo != null)
{
holder.MemberInfo = memberInfo;
holder.DeclaringType = memberInfo.DeclaringType;
holder.DeclaringInstance = declaringInstance;
}
holder.UpdateValue();
holder.Init();
return holder;
}
public void Draw(Rect window, float labelWidth = 215f)
{
if (MemberInfo != null)
{
GUILayout.Label("<color=cyan>" + FullName + "</color>", new GUILayoutOption[] { GUILayout.Width(labelWidth) });
}
else
{
GUILayout.Space(labelWidth);
}
if (!string.IsNullOrEmpty(ReflectionException))
{
GUILayout.Label("<color=red>Reflection failed!</color> (" + ReflectionException + ")", null);
}
else if (Value == null)
{
GUILayout.Label("<i>null (" + ValueType + ")</i>", null);
}
else
{
DrawValue(window, window.width - labelWidth - 90);
}
}
public virtual void UpdateValue()
{
if (MemberInfo == null || !string.IsNullOrEmpty(ReflectionException))
{
return;
}
try
{
if (MemberInfo.MemberType == MemberTypes.Field)
{
var fi = MemberInfo as FieldInfo;
Value = fi.GetValue(fi.IsStatic ? null : DeclaringInstance);
}
else if (MemberInfo.MemberType == MemberTypes.Property)
{
var pi = MemberInfo as PropertyInfo;
bool isStatic = pi.GetAccessors()[0].IsStatic;
var target = isStatic ? null : DeclaringInstance;
Value = pi.GetValue(target, null);
}
//ReflectionException = null;
}
catch (Exception e)
{
ReflectionException = ReflectionHelpers.ExceptionToString(e);
}
}
public void SetValue()
{
try
{
if (MemberInfo.MemberType == MemberTypes.Field)
{
var fi = MemberInfo as FieldInfo;
fi.SetValue(fi.IsStatic ? null : DeclaringInstance, Value);
}
else if (MemberInfo.MemberType == MemberTypes.Property)
{
var pi = MemberInfo as PropertyInfo;
pi.SetValue(pi.GetAccessors()[0].IsStatic ? null : DeclaringInstance, Value);
}
}
catch (Exception e)
{
MelonLogger.LogWarning($"Error setting value: {e.GetType()}, {e.Message}");
}
}
}
}

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@ -0,0 +1,521 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Threading.Tasks;
using MelonLoader;
using UnhollowerBaseLib;
using UnityEngine;
namespace Explorer
{
public abstract class CacheObjectBase
{
public object Value;
public string ValueTypeName;
public Type ValueType;
public MemberInfo MemInfo { get; set; }
public Type DeclaringType { get; set; }
public object DeclaringInstance { get; set; }
public bool HasParameters => m_arguments != null && m_arguments.Length > 0;
public bool m_evaluated = false;
public bool m_isEvaluating;
public ParameterInfo[] m_arguments = new ParameterInfo[0];
public string[] m_argumentInput = new string[0];
public string ReflectionException { get; set; }
public string RichTextName => m_richTextName ?? GetRichTextName();
private string m_richTextName;
public bool CanWrite
{
get
{
if (MemInfo is FieldInfo fi)
return !(fi.IsLiteral && !fi.IsInitOnly);
else if (MemInfo is PropertyInfo pi)
return pi.CanWrite;
else
return false;
}
}
public virtual void Init() { }
public abstract void DrawValue(Rect window, float width);
/// <summary>
/// Get CacheObject from only an object instance
/// Calls GetCacheObject(obj, memberInfo, declaringInstance) with (obj, null, null)</summary>
public static CacheObjectBase GetCacheObject(object obj)
{
return GetCacheObject(obj, null, null);
}
/// <summary>
/// Get CacheObject from an object instance and provide the value type
/// Calls GetCacheObjectImpl directly</summary>
public static CacheObjectBase GetCacheObject(object obj, Type valueType)
{
return GetCacheObjectImpl(obj, null, null, valueType);
}
/// <summary>
/// Get CacheObject from only a MemberInfo and declaring instance
/// Calls GetCacheObject(obj, memberInfo, declaringInstance) with (null, memberInfo, declaringInstance)</summary>
public static CacheObjectBase GetCacheObject(MemberInfo memberInfo, object declaringInstance)
{
return GetCacheObject(null, memberInfo, declaringInstance);
}
/// <summary>
/// Get CacheObject from either an object or MemberInfo, and don't provide the type.
/// This gets the type and then calls GetCacheObjectImpl</summary>
public static CacheObjectBase GetCacheObject(object obj, MemberInfo memberInfo, object declaringInstance)
{
Type type = null;
if (memberInfo != null)
{
if (memberInfo is FieldInfo fi)
{
type = fi.FieldType;
}
else if (memberInfo is PropertyInfo pi)
{
type = pi.PropertyType;
}
else if (memberInfo is MethodInfo mi)
{
type = mi.ReturnType;
}
}
else if (obj != null)
{
type = ReflectionHelpers.GetActualType(obj);
}
if (type == null)
{
return null;
}
return GetCacheObjectImpl(obj, memberInfo, declaringInstance, type);
}
/// <summary>
/// Actual GetCacheObject implementation (private)
/// </summary>
private static CacheObjectBase GetCacheObjectImpl(object obj, MemberInfo memberInfo, object declaringInstance, Type valueType)
{
CacheObjectBase holder;
var pi = memberInfo as PropertyInfo;
var mi = memberInfo as MethodInfo;
// if PropertyInfo, check if can process args
if (pi != null && !CanProcessArgs(pi.GetIndexParameters()))
{
return null;
}
// This is pretty ugly, could probably make a cleaner implementation.
// However, the only cleaner ways I can think of are slower and probably not worth it.
// Note: the order is somewhat important.
if (mi != null)
{
if (CacheMethod.CanEvaluate(mi))
{
holder = new CacheMethod();
}
else
{
return null;
}
}
else if (valueType == typeof(GameObject) || valueType == typeof(Transform))
{
holder = new CacheGameObject();
}
else if (valueType.IsPrimitive || valueType == typeof(string))
{
holder = new CachePrimitive();
}
else if (valueType.IsEnum)
{
holder = new CacheEnum();
}
else if (valueType == typeof(Vector2) || valueType == typeof(Vector3) || valueType == typeof(Vector4))
{
holder = new CacheVector();
}
else if (valueType == typeof(Quaternion))
{
holder = new CacheQuaternion();
}
else if (valueType == typeof(Color))
{
holder = new CacheColor();
}
else if (valueType == typeof(Rect))
{
holder = new CacheRect();
}
// must check this before IsEnumerable
else if (ReflectionHelpers.IsDictionary(valueType))
{
holder = new CacheDictionary();
}
else if (ReflectionHelpers.IsEnumerable(valueType) || ReflectionHelpers.IsCppEnumerable(valueType))
{
holder = new CacheList();
}
else
{
holder = new CacheOther();
}
holder.Value = obj;
holder.ValueType = valueType;
holder.ValueTypeName = valueType.FullName;
if (memberInfo != null)
{
holder.MemInfo = memberInfo;
holder.DeclaringType = memberInfo.DeclaringType;
holder.DeclaringInstance = declaringInstance;
}
if (pi != null)
{
holder.m_arguments = pi.GetIndexParameters();
}
else if (mi != null)
{
holder.m_arguments = mi.GetParameters();
}
holder.m_argumentInput = new string[holder.m_arguments.Length];
holder.UpdateValue();
holder.Init();
return holder;
}
public static bool CanProcessArgs(ParameterInfo[] parameters)
{
foreach (var param in parameters)
{
if (!param.ParameterType.IsPrimitive && param.ParameterType != typeof(string))
{
return false;
}
}
return true;
}
public float CalcWhitespace(Rect window)
{
if (!(this is IExpandHeight)) return 0f;
float whitespace = (this as IExpandHeight).WhiteSpace;
if (whitespace > 0)
{
ClampLabelWidth(window, ref whitespace);
}
return whitespace;
}
public object[] ParseArguments()
{
var parsedArgs = new List<object>();
for (int i = 0; i < m_arguments.Length; i++)
{
var input = m_argumentInput[i];
var type = m_arguments[i].ParameterType;
// First, try parse the input and use that.
if (!string.IsNullOrEmpty(input))
{
// strings can obviously just be used directly
if (type == typeof(string))
{
parsedArgs.Add(input);
continue;
}
else
{
// try to invoke the parse method and use that.
try
{
parsedArgs.Add(type.GetMethod("Parse", new Type[] { typeof(string) })
.Invoke(null, new object[] { input }));
continue;
}
catch
{
MelonLogger.Log($"Argument #{i} '{m_arguments[i].Name}' ({type.Name}), could not parse input '{input}'.");
}
}
}
// Didn't use input, see if there is a default value.
if (m_arguments[i].HasDefaultValue)
{
parsedArgs.Add(m_arguments[i].DefaultValue);
continue;
}
// Try add a null arg I guess
parsedArgs.Add(null);
}
return parsedArgs.ToArray();
}
public virtual void UpdateValue()
{
if (MemInfo == null)
{
return;
}
if (HasParameters && !m_isEvaluating)
{
// Need to enter parameters first
return;
}
try
{
if (MemInfo.MemberType == MemberTypes.Field)
{
var fi = MemInfo as FieldInfo;
Value = fi.GetValue(fi.IsStatic ? null : DeclaringInstance);
}
else if (MemInfo.MemberType == MemberTypes.Property)
{
var pi = MemInfo as PropertyInfo;
var target = pi.GetAccessors()[0].IsStatic ? null : DeclaringInstance;
if (HasParameters)
{
Value = pi.GetValue(target, ParseArguments());
}
else
{
Value = pi.GetValue(target, null);
}
}
ReflectionException = null;
m_evaluated = true;
m_isEvaluating = false;
}
catch (Exception e)
{
ReflectionException = ReflectionHelpers.ExceptionToString(e);
}
}
public void SetValue()
{
try
{
if (MemInfo.MemberType == MemberTypes.Field)
{
var fi = MemInfo as FieldInfo;
fi.SetValue(fi.IsStatic ? null : DeclaringInstance, Value);
}
else if (MemInfo.MemberType == MemberTypes.Property)
{
var pi = MemInfo as PropertyInfo;
if (HasParameters)
{
pi.SetValue(pi.GetAccessors()[0].IsStatic ? null : DeclaringInstance, Value, ParseArguments());
}
else
{
pi.SetValue(pi.GetAccessors()[0].IsStatic ? null : DeclaringInstance, Value);
}
}
}
catch (Exception e)
{
MelonLogger.LogWarning($"Error setting value: {e.GetType()}, {e.Message}");
}
}
// ========= Gui Draw ==========
public const float MAX_LABEL_WIDTH = 400f;
public const string EVALUATE_LABEL = "<color=lime>Evaluate</color>";
public static void ClampLabelWidth(Rect window, ref float labelWidth)
{
float min = window.width * 0.37f;
if (min > MAX_LABEL_WIDTH) min = MAX_LABEL_WIDTH;
labelWidth = Mathf.Clamp(labelWidth, min, MAX_LABEL_WIDTH);
}
public void Draw(Rect window, float labelWidth = 215f)
{
if (labelWidth > 0)
{
ClampLabelWidth(window, ref labelWidth);
}
if (MemInfo != null)
{
GUILayout.Label(RichTextName, new GUILayoutOption[] { GUILayout.Width(labelWidth) });
}
else
{
GUIUnstrip.Space(labelWidth);
}
var cm = this as CacheMethod;
if (HasParameters)
{
GUILayout.BeginVertical(null);
if (m_isEvaluating)
{
for (int i = 0; i < m_arguments.Length; i++)
{
var name = m_arguments[i].Name;
var input = m_argumentInput[i];
var type = m_arguments[i].ParameterType.Name;
var label = "<color=#2df7b2>" + type + "</color> <color=#a6e9e9>" + name + "</color>";
if (m_arguments[i].HasDefaultValue)
{
label = $"<i>[{label} = {m_arguments[i].DefaultValue}]</i>";
}
GUILayout.BeginHorizontal(null);
GUILayout.Label(i.ToString(), new GUILayoutOption[] { GUILayout.Width(20) });
m_argumentInput[i] = GUILayout.TextField(input, new GUILayoutOption[] { GUILayout.Width(150) });
GUILayout.Label(label, null);
GUILayout.EndHorizontal();
}
GUILayout.BeginHorizontal(null);
if (cm != null)
{
if (GUILayout.Button(EVALUATE_LABEL, new GUILayoutOption[] { GUILayout.Width(70) }))
{
cm.Evaluate();
}
}
else
{
if (GUILayout.Button(EVALUATE_LABEL, new GUILayoutOption[] { GUILayout.Width(70) }))
{
UpdateValue();
}
}
if (GUILayout.Button("Cancel", new GUILayoutOption[] { GUILayout.Width(70) }))
{
m_isEvaluating = false;
}
GUILayout.EndHorizontal();
}
else
{
if (GUILayout.Button($"Evaluate ({m_arguments.Length} params)", new GUILayoutOption[] { GUILayout.Width(150) }))
{
m_isEvaluating = true;
}
}
GUILayout.EndVertical();
// new line and space
GUILayout.EndHorizontal();
GUILayout.BeginHorizontal(null);
GUIUnstrip.Space(labelWidth);
}
else if (cm != null)
{
//GUILayout.BeginHorizontal(null);
if (GUILayout.Button(EVALUATE_LABEL, new GUILayoutOption[] { GUILayout.Width(70) }))
{
cm.Evaluate();
}
// new line and space
GUILayout.EndHorizontal();
GUILayout.BeginHorizontal(null);
GUIUnstrip.Space(labelWidth);
}
if (!string.IsNullOrEmpty(ReflectionException))
{
GUILayout.Label("<color=red>Reflection failed!</color> (" + ReflectionException + ")", null);
}
else if ((HasParameters || this is CacheMethod) && !m_evaluated)
{
GUILayout.Label($"<color=grey><i>Not yet evaluated</i></color> (<color=#2df7b2>{ValueTypeName}</color>)", null);
}
else if (Value == null && !(this is CacheMethod))
{
GUILayout.Label("<i>null (" + ValueTypeName + ")</i>", null);
}
else
{
DrawValue(window, window.width - labelWidth - 90);
}
}
private string GetRichTextName()
{
string memberColor = "";
switch (MemInfo.MemberType)
{
case MemberTypes.Field:
memberColor = "#c266ff"; break;
case MemberTypes.Property:
memberColor = "#72a6a6"; break;
case MemberTypes.Method:
memberColor = "#ff8000"; break;
};
m_richTextName = $"<color=#2df7b2>{MemInfo.DeclaringType.Name}</color>.<color={memberColor}>{MemInfo.Name}</color>";
if (m_arguments.Length > 0 || this is CacheMethod)
{
m_richTextName += "(";
var _params = "";
foreach (var param in m_arguments)
{
if (_params != "") _params += ", ";
_params += $"<color=#2df7b2>{param.ParameterType.Name}</color> <color=#a6e9e9>{param.Name}</color>";
}
m_richTextName += _params;
m_richTextName += ")";
}
return m_richTextName;
}
}
}

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@ -1,162 +0,0 @@
using System;
using System.Reflection;
using MelonLoader;
using UnityEngine;
namespace Explorer
{
public class CachePrimitive : CacheObject
{
public enum PrimitiveTypes
{
Bool,
Double,
Float,
Int,
String
}
private string m_valueToString;
public PrimitiveTypes PrimitiveType;
public MethodInfo ParseMethod
{
get
{
if (m_parseMethod == null)
{
Type t = null;
switch (PrimitiveType)
{
case PrimitiveTypes.Bool:
t = typeof(bool); break;
case PrimitiveTypes.Double:
t = typeof(double); break;
case PrimitiveTypes.Float:
t = typeof(float); break;
case PrimitiveTypes.Int:
t = typeof(int); break;
case PrimitiveTypes.String:
t = typeof(string); break;
}
m_parseMethod = t.GetMethod("Parse", new Type[] { typeof(string) });
}
return m_parseMethod;
}
}
private MethodInfo m_parseMethod;
public override void Init()
{
if (Value == null)
{
// this must mean it is a string? no other primitive type should be nullable
PrimitiveType = PrimitiveTypes.String;
return;
}
m_valueToString = Value.ToString();
var type = Value.GetType();
if (type == typeof(bool))
{
PrimitiveType = PrimitiveTypes.Bool;
}
else if (type == typeof(double))
{
PrimitiveType = PrimitiveTypes.Double;
}
else if (type == typeof(float))
{
PrimitiveType = PrimitiveTypes.Float;
}
else if (type == typeof(int) || type == typeof(long) || type == typeof(uint) || type == typeof(ulong) || type == typeof(IntPtr))
{
PrimitiveType = PrimitiveTypes.Int;
}
else
{
if (type != typeof(string))
{
MelonLogger.Log("Unsupported primitive: " + type);
}
PrimitiveType = PrimitiveTypes.String;
}
}
public override void UpdateValue()
{
base.UpdateValue();
m_valueToString = Value?.ToString();
}
public override void DrawValue(Rect window, float width)
{
if (PrimitiveType == PrimitiveTypes.Bool)
{
var b = (bool)Value;
var color = "<color=" + (b ? "lime>" : "red>");
b = GUILayout.Toggle(b, color + b.ToString() + "</color>", null);
if (b != (bool)Value)
{
SetValue(m_valueToString);
}
}
else
{
GUILayout.Label("<color=yellow><i>" + PrimitiveType + "</i></color>", new GUILayoutOption[] { GUILayout.Width(50) });
var _width = window.width - 200;
if (m_valueToString.Length > 37)
{
m_valueToString = GUILayout.TextArea(m_valueToString, new GUILayoutOption[] { GUILayout.MaxWidth(_width) });
}
else
{
m_valueToString = GUILayout.TextField(m_valueToString, new GUILayoutOption[] { GUILayout.MaxWidth(_width) });
}
if (CanWrite)
{
if (GUILayout.Button("<color=#00FF00>Apply</color>", new GUILayoutOption[] { GUILayout.Width(60) }))
{
SetValue(m_valueToString);
}
}
}
}
public void SetValue(string value)
{
if (MemberInfo == null)
{
MelonLogger.Log("Trying to SetValue but the MemberInfo is null!");
return;
}
if (PrimitiveType == PrimitiveTypes.String)
{
Value = value;
}
else
{
try
{
var val = ParseMethod.Invoke(null, new object[] { value });
Value = val;
}
catch (Exception e)
{
MelonLogger.Log("Exception parsing value: " + e.GetType() + ", " + e.Message);
}
}
SetValue();
}
}
}

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@ -0,0 +1,14 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Explorer
{
interface IExpandHeight
{
bool IsExpanded { get; set; }
float WhiteSpace { get; set; }
}
}

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using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using MelonLoader;
using UnityEngine;
using System.Reflection;
using UnhollowerBaseLib;
namespace Explorer
{
public class CacheDictionary : CacheObjectBase, IExpandHeight
{
public bool IsExpanded { get; set; }
public float WhiteSpace { get; set; } = 215f;
public PageHelper Pages = new PageHelper();
private CacheObjectBase[] m_cachedKeys;
private CacheObjectBase[] m_cachedValues;
public Type TypeOfKeys
{
get
{
if (m_keysType == null) GetGenericArguments();
return m_keysType;
}
}
private Type m_keysType;
public Type TypeOfValues
{
get
{
if (m_valuesType == null) GetGenericArguments();
return m_valuesType;
}
}
private Type m_valuesType;
public IDictionary IDict
{
get => m_iDictionary ?? (m_iDictionary = Value as IDictionary) ?? Il2CppDictionaryToMono();
set => m_iDictionary = value;
}
private IDictionary m_iDictionary;
// ========== Methods ==========
// This is a bit janky due to Il2Cpp Dictionary not implementing IDictionary.
private IDictionary Il2CppDictionaryToMono()
{
// note: "ValueType" is the Dictionary itself, TypeOfValues is the 'Dictionary.Values' type.
// get keys and values
var keys = ValueType.GetProperty("Keys") .GetValue(Value);
var values = ValueType.GetProperty("Values").GetValue(Value);
// create lists to hold them
var keyList = new List<object>();
var valueList = new List<object>();
// store entries with reflection
EnumerateWithReflection(keys, keyList);
EnumerateWithReflection(values, valueList);
// make actual mono dictionary
var dict = (IDictionary)Activator.CreateInstance(typeof(Dictionary<,>)
.MakeGenericType(TypeOfKeys, TypeOfValues));
// finally iterate into dictionary
for (int i = 0; i < keyList.Count; i++)
{
dict.Add(keyList[i], valueList[i]);
}
return dict;
}
private void EnumerateWithReflection(object collection, List<object> list)
{
// invoke GetEnumerator
var enumerator = collection.GetType().GetMethod("GetEnumerator").Invoke(collection, null);
// get the type of it
var enumeratorType = enumerator.GetType();
// reflect MoveNext and Current
var moveNext = enumeratorType.GetMethod("MoveNext");
var current = enumeratorType.GetProperty("Current");
// iterate
while ((bool)moveNext.Invoke(enumerator, null))
{
list.Add(current.GetValue(enumerator));
}
}
private void GetGenericArguments()
{
if (this.MemInfo != null)
{
Type memberType = null;
switch (this.MemInfo.MemberType)
{
case MemberTypes.Field:
memberType = (MemInfo as FieldInfo).FieldType;
break;
case MemberTypes.Property:
memberType = (MemInfo as PropertyInfo).PropertyType;
break;
}
if (memberType != null && memberType.IsGenericType)
{
m_keysType = memberType.GetGenericArguments()[0];
m_valuesType = memberType.GetGenericArguments()[1];
}
}
else if (Value != null)
{
var type = Value.GetType();
if (type.IsGenericType)
{
m_keysType = type.GetGenericArguments()[0];
m_valuesType = type.GetGenericArguments()[1];
}
else
{
MelonLogger.Log("TODO? Dictionary is of type: " + Value.GetType().FullName);
}
}
}
public override void UpdateValue()
{
// first make sure we won't run into a TypeInitializationException.
if (!EnsureDictionaryIsSupported())
{
ReflectionException = "Dictionary Type not supported with Reflection!";
return;
}
base.UpdateValue();
// reset
IDict = null;
if (Value == null || IDict == null)
{
return;
}
var keys = new List<CacheObjectBase>();
foreach (var key in IDict.Keys)
{
var cache = GetCacheObject(key, TypeOfKeys);
keys.Add(cache);
}
var values = new List<CacheObjectBase>();
foreach (var val in IDict.Values)
{
var cache = GetCacheObject(val, TypeOfValues);
values.Add(cache);
}
m_cachedKeys = keys.ToArray();
m_cachedValues = values.ToArray();
}
private bool EnsureDictionaryIsSupported()
{
if (typeof(IDictionary).IsAssignableFrom(ValueType))
{
return true;
}
try
{
return Check(TypeOfKeys) && Check(TypeOfValues);
bool Check(Type type)
{
var ptr = (IntPtr)typeof(Il2CppClassPointerStore<>)
.MakeGenericType(type)
.GetField("NativeClassPtr")
.GetValue(null);
return Il2CppSystem.Type.internal_from_handle(IL2CPP.il2cpp_class_get_type(ptr)) is Il2CppSystem.Type;
}
}
catch
{
return false;
}
}
// ============= GUI Draw =============
public override void DrawValue(Rect window, float width)
{
if (m_cachedKeys == null || m_cachedValues == null)
{
GUILayout.Label("Cached keys or values is null!", null);
return;
}
var whitespace = CalcWhitespace(window);
int count = m_cachedKeys.Length;
if (!IsExpanded)
{
if (GUILayout.Button("v", new GUILayoutOption[] { GUILayout.Width(25) }))
{
IsExpanded = true;
}
}
else
{
if (GUILayout.Button("^", new GUILayoutOption[] { GUILayout.Width(25) }))
{
IsExpanded = false;
}
}
var negativeWhitespace = window.width - (whitespace + 100f);
GUI.skin.button.alignment = TextAnchor.MiddleLeft;
string btnLabel = $"[{count}] <color=#2df7b2>Dictionary<{TypeOfKeys.FullName}, {TypeOfValues.FullName}></color>";
if (GUILayout.Button(btnLabel, new GUILayoutOption[] { GUILayout.Width(negativeWhitespace) }))
{
WindowManager.InspectObject(Value, out bool _);
}
GUI.skin.button.alignment = TextAnchor.MiddleCenter;
GUIUnstrip.Space(5);
if (IsExpanded)
{
Pages.ItemCount = count;
if (count > Pages.ItemsPerPage)
{
GUILayout.EndHorizontal();
GUILayout.BeginHorizontal(null);
GUIUnstrip.Space(whitespace);
Pages.CurrentPageLabel();
// prev/next page buttons
if (GUILayout.Button("< Prev", new GUILayoutOption[] { GUILayout.Width(60) }))
{
Pages.TurnPage(Turn.Left);
}
if (GUILayout.Button("Next >", new GUILayoutOption[] { GUILayout.Width(60) }))
{
Pages.TurnPage(Turn.Right);
}
Pages.DrawLimitInputArea();
GUIUnstrip.Space(5);
}
int offset = Pages.CalculateOffsetIndex();
for (int i = offset; i < offset + Pages.ItemsPerPage && i < count; i++)
{
var key = m_cachedKeys[i];
var val = m_cachedValues[i];
//collapsing the BeginHorizontal called from ReflectionWindow.WindowFunction or previous array entry
GUILayout.EndHorizontal();
GUILayout.BeginHorizontal(null);
//GUIUnstrip.Space(whitespace);
if (key == null || val == null)
{
GUILayout.Label($"[{i}] <i><color=grey>(null)</color></i>", null);
}
else
{
GUI.skin.label.alignment = TextAnchor.MiddleCenter;
GUILayout.Label($"[{i}]", new GUILayoutOption[] { GUILayout.Width(30) });
GUILayout.Label("Key:", new GUILayoutOption[] { GUILayout.Width(40) });
key.DrawValue(window, (window.width / 2) - 30f);
GUILayout.Label("Value:", new GUILayoutOption[] { GUILayout.Width(40) });
val.DrawValue(window, (window.width / 2) - 30f);
}
}
GUI.skin.label.alignment = TextAnchor.UpperLeft;
}
}
}
}

View File

@ -0,0 +1,23 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using MelonLoader;
using UnityEngine;
namespace Explorer
{
public class CacheGameObject : CacheObjectBase
{
public override void DrawValue(Rect window, float width)
{
UIHelpers.GOButton(Value, null, false, width);
}
public override void UpdateValue()
{
base.UpdateValue();
}
}
}

View File

@ -0,0 +1,360 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using MelonLoader;
using UnityEngine;
namespace Explorer
{
public class CacheList : CacheObjectBase, IExpandHeight
{
public bool IsExpanded { get; set; }
public float WhiteSpace { get; set; } = 215f;
public PageHelper Pages = new PageHelper();
private CacheObjectBase[] m_cachedEntries;
// Type of Entries in the Array
public Type EntryType
{
get => GetEntryType();
set => m_entryType = value;
}
private Type m_entryType;
// Cached IEnumerable object
public IEnumerable Enumerable
{
get => GetEnumerable();
}
private IEnumerable m_enumerable;
// Generic Type Definition for Lists
public Type GenericTypeDef
{
get => GetGenericTypeDef();
}
private Type m_genericTypeDef;
// Cached ToArray method for Lists
public MethodInfo CppListToArrayMethod
{
get => GetGenericToArrayMethod();
}
private MethodInfo m_genericToArray;
// Cached Item Property for ILists
public PropertyInfo ItemProperty
{
get => GetItemProperty();
}
private PropertyInfo m_itemProperty;
// ========== Methods ==========
private IEnumerable GetEnumerable()
{
if (m_enumerable == null && Value != null)
{
m_enumerable = Value as IEnumerable ?? EnumerateWithReflection();
}
return m_enumerable;
}
private Type GetGenericTypeDef()
{
if (m_genericTypeDef == null && Value != null)
{
var type = Value.GetType();
if (type.IsGenericType)
{
m_genericTypeDef = type.GetGenericTypeDefinition();
}
}
return m_genericTypeDef;
}
private MethodInfo GetGenericToArrayMethod()
{
if (GenericTypeDef == null) return null;
if (m_genericToArray == null)
{
m_genericToArray = GenericTypeDef
.MakeGenericType(new Type[] { this.EntryType })
.GetMethod("ToArray");
}
return m_genericToArray;
}
private PropertyInfo GetItemProperty()
{
if (m_itemProperty == null)
{
m_itemProperty = Value?.GetType().GetProperty("Item");
}
return m_itemProperty;
}
private IEnumerable EnumerateWithReflection()
{
if (Value == null) return null;
if (GenericTypeDef == typeof(Il2CppSystem.Collections.Generic.List<>))
{
return (IEnumerable)CppListToArrayMethod?.Invoke(Value, new object[0]);
}
else if (GenericTypeDef == typeof(Il2CppSystem.Collections.Generic.HashSet<>))
{
return CppHashSetToMono();
}
else
{
return CppIListToMono();
}
}
private IEnumerable CppHashSetToMono()
{
var set = new HashSet<object>();
// invoke GetEnumerator
var enumerator = Value.GetType().GetMethod("GetEnumerator").Invoke(Value, null);
// get the type of it
var enumeratorType = enumerator.GetType();
// reflect MoveNext and Current
var moveNext = enumeratorType.GetMethod("MoveNext");
var current = enumeratorType.GetProperty("Current");
// iterate
while ((bool)moveNext.Invoke(enumerator, null))
{
set.Add(current.GetValue(enumerator));
}
return set;
}
private IList CppIListToMono()
{
try
{
var genericType = typeof(List<>).MakeGenericType(new Type[] { this.EntryType });
var list = (IList)Activator.CreateInstance(genericType);
for (int i = 0; ; i++)
{
try
{
var itm = ItemProperty.GetValue(Value, new object[] { i });
list.Add(itm);
}
catch { break; }
}
return list;
}
catch (Exception e)
{
MelonLogger.Log("Exception converting Il2Cpp IList to Mono IList: " + e.GetType() + ", " + e.Message);
return null;
}
}
private Type GetEntryType()
{
if (m_entryType == null)
{
if (this.MemInfo != null)
{
Type memberType = null;
switch (this.MemInfo.MemberType)
{
case MemberTypes.Field:
memberType = (MemInfo as FieldInfo).FieldType;
break;
case MemberTypes.Property:
memberType = (MemInfo as PropertyInfo).PropertyType;
break;
}
if (memberType != null && memberType.IsGenericType)
{
m_entryType = memberType.GetGenericArguments()[0];
}
}
else if (Value != null)
{
var type = Value.GetType();
if (type.IsGenericType)
{
m_entryType = type.GetGenericArguments()[0];
}
}
}
// IList probably won't be able to get any EntryType.
if (m_entryType == null)
{
m_entryType = typeof(object);
}
return m_entryType;
}
public override void UpdateValue()
{
base.UpdateValue();
if (Value == null || Enumerable == null)
{
return;
}
var enumerator = Enumerable.GetEnumerator();
if (enumerator == null)
{
return;
}
var list = new List<CacheObjectBase>();
while (enumerator.MoveNext())
{
var obj = enumerator.Current;
if (obj != null && ReflectionHelpers.GetActualType(obj) is Type t)
{
if (obj is Il2CppSystem.Object iObj)
{
try
{
var cast = iObj.Il2CppCast(t);
if (cast != null)
{
obj = cast;
}
}
catch { }
}
if (GetCacheObject(obj, t) is CacheObjectBase cached)
{
list.Add(cached);
}
else
{
list.Add(null);
}
}
else
{
list.Add(null);
}
}
m_cachedEntries = list.ToArray();
}
// ============= GUI Draw =============
public override void DrawValue(Rect window, float width)
{
if (m_cachedEntries == null)
{
GUILayout.Label("m_cachedEntries is null!", null);
return;
}
var whitespace = CalcWhitespace(window);
int count = m_cachedEntries.Length;
if (!IsExpanded)
{
if (GUILayout.Button("v", new GUILayoutOption[] { GUILayout.Width(25) }))
{
IsExpanded = true;
}
}
else
{
if (GUILayout.Button("^", new GUILayoutOption[] { GUILayout.Width(25) }))
{
IsExpanded = false;
}
}
var negativeWhitespace = window.width - (whitespace + 100f);
GUI.skin.button.alignment = TextAnchor.MiddleLeft;
string btnLabel = $"[{count}] <color=#2df7b2>{EntryType.FullName}</color>";
if (GUILayout.Button(btnLabel, new GUILayoutOption[] { GUILayout.MaxWidth(negativeWhitespace) }))
{
WindowManager.InspectObject(Value, out bool _);
}
GUI.skin.button.alignment = TextAnchor.MiddleCenter;
GUIUnstrip.Space(5);
if (IsExpanded)
{
Pages.ItemCount = count;
if (count > Pages.ItemsPerPage)
{
GUILayout.EndHorizontal();
GUILayout.BeginHorizontal(null);
GUIUnstrip.Space(whitespace);
Pages.CurrentPageLabel();
// prev/next page buttons
if (GUILayout.Button("< Prev", new GUILayoutOption[] { GUILayout.Width(60) }))
{
Pages.TurnPage(Turn.Left);
}
if (GUILayout.Button("Next >", new GUILayoutOption[] { GUILayout.Width(60) }))
{
Pages.TurnPage(Turn.Right);
}
Pages.DrawLimitInputArea();
GUIUnstrip.Space(5);
}
int offset = Pages.CalculateOffsetIndex();
for (int i = offset; i < offset + Pages.ItemsPerPage && i < count; i++)
{
var entry = m_cachedEntries[i];
//collapsing the BeginHorizontal called from ReflectionWindow.WindowFunction or previous array entry
GUILayout.EndHorizontal();
GUILayout.BeginHorizontal(null);
GUIUnstrip.Space(whitespace);
if (entry == null || entry.Value == null)
{
GUILayout.Label($"[{i}] <i><color=grey>(null)</color></i>", null);
}
else
{
GUI.skin.label.alignment = TextAnchor.MiddleCenter;
GUILayout.Label($"[{i}]", new GUILayoutOption[] { GUILayout.Width(30) });
entry.DrawValue(window, window.width - (whitespace + 85));
}
}
GUI.skin.label.alignment = TextAnchor.UpperLeft;
}
}
}
}

View File

@ -0,0 +1,90 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Reflection;
using UnityEngine;
using MelonLoader;
namespace Explorer
{
public class CacheMethod : CacheObjectBase
{
private CacheObjectBase m_cachedReturnValue;
public static bool CanEvaluate(MethodInfo mi)
{
// TODO generic args
if (mi.GetGenericArguments().Length > 0)
{
return false;
}
// primitive and string args supported
return CanProcessArgs(mi.GetParameters());
}
public override void UpdateValue()
{
//base.UpdateValue();
}
public void Evaluate()
{
m_isEvaluating = false;
var mi = MemInfo as MethodInfo;
object ret = null;
if (!HasParameters)
{
ret = mi.Invoke(mi.IsStatic ? null : DeclaringInstance, new object[0]);
m_evaluated = true;
}
else
{
try
{
ret = mi.Invoke(mi.IsStatic ? null : DeclaringInstance, ParseArguments());
m_evaluated = true;
}
catch (Exception e)
{
MelonLogger.Log($"Exception evaluating: {e.GetType()}, {e.Message}");
}
}
if (ret != null)
{
m_cachedReturnValue = GetCacheObject(ret);
m_cachedReturnValue.UpdateValue();
}
else
{
m_cachedReturnValue = null;
}
}
// ==== GUI DRAW ====
public override void DrawValue(Rect window, float width)
{
if (m_evaluated)
{
if (m_cachedReturnValue != null)
{
m_cachedReturnValue.DrawValue(window, width);
}
else
{
GUILayout.Label($"null (<color=#2df7b2>{ValueTypeName}</color>)", null);
}
}
else
{
GUILayout.Label($"<color=grey><i>Not yet evaluated</i></color> (<color=#2df7b2>{ValueTypeName}</color>)", null);
}
}
}
}

View File

@ -9,36 +9,28 @@ using UnityEngine;
namespace Explorer
{
public class CacheOther : CacheObject
public class CacheOther : CacheObjectBase
{
private MethodInfo m_toStringMethod;
private bool m_triedToGetMethod;
public MethodInfo ToStringMethod
{
get
{
if (m_toStringMethod == null && !m_triedToGetMethod)
if (m_toStringMethod == null)
{
if (Value == null) return null;
m_triedToGetMethod = true;
try
{
var methods = ReflectionHelpers.GetActualType(Value)
.GetMethods(ReflectionHelpers.CommonFlags)
.Where(x => x.Name == "ToString")
.GetEnumerator();
m_toStringMethod = ReflectionHelpers.GetActualType(Value).GetMethod("ToString", new Type[0])
?? typeof(object).GetMethod("ToString", new Type[0]);
while (methods.MoveNext())
{
// just get the first (top-most level) method, then break.
m_toStringMethod = methods.Current;
break;
}
// test invoke
m_toStringMethod.Invoke(Value, null);
}
catch
{
m_toStringMethod = typeof(object).GetMethod("ToString", new Type[0]);
}
catch { }
}
return m_toStringMethod;
}
@ -48,17 +40,22 @@ namespace Explorer
{
string label = (string)ToStringMethod?.Invoke(Value, null) ?? Value.ToString();
if (!label.Contains(ValueType))
if (!label.Contains(ValueTypeName))
{
label += $" ({ValueType})";
label += $" (<color=#2df7b2>{ValueTypeName}</color>)";
}
else
{
label = label.Replace(ValueTypeName, $"<color=#2df7b2>{ValueTypeName}</color>");
}
if (Value is UnityEngine.Object unityObj && !label.Contains(unityObj.name))
{
label = unityObj.name + " | " + label;
}
GUI.skin.button.alignment = TextAnchor.MiddleLeft;
if (GUILayout.Button("<color=yellow>" + label + "</color>", new GUILayoutOption[] { GUILayout.MaxWidth(width + 40) }))
if (GUILayout.Button(label, new GUILayoutOption[] { GUILayout.Width(width - 15) }))
{
WindowManager.InspectObject(Value, out bool _);
}

View File

@ -0,0 +1,112 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
namespace Explorer
{
public class CacheColor : CacheObjectBase, IExpandHeight
{
private string r = "0";
private string g = "0";
private string b = "0";
private string a = "0";
public bool IsExpanded { get; set; }
public float WhiteSpace { get; set; } = 215f;
public override void UpdateValue()
{
base.UpdateValue();
var color = (Color)Value;
r = color.r.ToString();
g = color.g.ToString();
b = color.b.ToString();
a = color.a.ToString();
}
public override void DrawValue(Rect window, float width)
{
if (CanWrite)
{
if (!IsExpanded)
{
if (GUILayout.Button("v", new GUILayoutOption[] { GUILayout.Width(25) }))
{
IsExpanded = true;
}
}
else
{
if (GUILayout.Button("^", new GUILayoutOption[] { GUILayout.Width(25) }))
{
IsExpanded = false;
}
}
}
//var c = (Color)Value;
//GUI.color = c;
GUILayout.Label($"<color=#2df7b2>Color:</color> {((Color)Value).ToString()}", null);
//GUI.color = Color.white;
if (CanWrite && IsExpanded)
{
GUILayout.EndHorizontal();
var whitespace = CalcWhitespace(window);
GUILayout.BeginHorizontal(null);
GUIUnstrip.Space(whitespace);
GUILayout.Label("R:", new GUILayoutOption[] { GUILayout.Width(30) });
r = GUILayout.TextField(r, new GUILayoutOption[] { GUILayout.Width(120) });
GUILayout.EndHorizontal();
GUILayout.BeginHorizontal(null);
GUIUnstrip.Space(whitespace);
GUILayout.Label("G:", new GUILayoutOption[] { GUILayout.Width(30) });
g = GUILayout.TextField(g, new GUILayoutOption[] { GUILayout.Width(120) });
GUILayout.EndHorizontal();
GUILayout.BeginHorizontal(null);
GUIUnstrip.Space(whitespace);
GUILayout.Label("B:", new GUILayoutOption[] { GUILayout.Width(30) });
b = GUILayout.TextField(b, new GUILayoutOption[] { GUILayout.Width(120) });
GUILayout.EndHorizontal();
GUILayout.BeginHorizontal(null);
GUIUnstrip.Space(whitespace);
GUILayout.Label("A:", new GUILayoutOption[] { GUILayout.Width(30) });
a = GUILayout.TextField(a, new GUILayoutOption[] { GUILayout.Width(120) });
GUILayout.EndHorizontal();
// draw set value button
GUILayout.BeginHorizontal(null);
GUIUnstrip.Space(whitespace);
if (GUILayout.Button("<color=lime>Apply</color>", new GUILayoutOption[] { GUILayout.Width(155) }))
{
SetValueFromInput();
}
GUILayout.EndHorizontal();
GUILayout.BeginHorizontal(null);
}
}
private void SetValueFromInput()
{
if (float.TryParse(r, out float fR)
&& float.TryParse(g, out float fG)
&& float.TryParse(b, out float fB)
&& float.TryParse(a, out float fA))
{
Value = new Color(fR, fB, fG, fA);
SetValue();
}
}
}
}

View File

@ -3,20 +3,36 @@ using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Reflection;
using MelonLoader;
using UnityEngine;
namespace Explorer
{
public class CacheEnum : CacheObject
public class CacheEnum : CacheObjectBase
{
public Type EnumType;
public string[] EnumNames;
public override void Init()
{
EnumType = Value.GetType();
EnumNames = Enum.GetNames(EnumType);
try
{
EnumType = Value.GetType();
}
catch
{
EnumType = (MemInfo as FieldInfo)?.FieldType ?? (MemInfo as PropertyInfo).PropertyType;
}
if (EnumType != null)
{
EnumNames = Enum.GetNames(EnumType);
}
else
{
ReflectionException = "Unknown, could not get Enum names.";
}
}
public override void DrawValue(Rect window, float width)
@ -35,7 +51,7 @@ namespace Explorer
}
}
GUILayout.Label(Value.ToString(), null);// + "<color=yellow><i> (" + ValueType + ")</i></color>", null);
GUILayout.Label(Value.ToString() + "<color=#2df7b2><i> (" + ValueType + ")</i></color>", null);
}
public void SetEnum(ref object value, int change)

View File

@ -0,0 +1,126 @@
using System;
using System.Collections.Generic;
using System.Reflection;
using MelonLoader;
using UnityEngine;
namespace Explorer
{
public class CachePrimitive : CacheObjectBase
{
private bool m_isBool;
private bool m_isString;
private string m_valueToString;
public MethodInfo ParseMethod => m_parseMethod ?? (m_parseMethod = Value.GetType().GetMethod("Parse", new Type[] { typeof(string) }));
private MethodInfo m_parseMethod;
public override void Init()
{
if (ValueType == null)
{
ValueType = Value?.GetType();
// has to be a string at this point
if (ValueType == null)
{
ValueType = typeof(string);
}
}
if (ValueType == typeof(string))
{
m_isString = true;
}
else if (ValueType == typeof(bool))
{
m_isBool = true;
}
}
public override void UpdateValue()
{
base.UpdateValue();
m_valueToString = Value?.ToString();
}
public override void DrawValue(Rect window, float width)
{
if (m_isBool)
{
var b = (bool)Value;
var label = $"<color={(b ? "lime" : "red")}>{b}</color>";
if (CanWrite)
{
b = GUILayout.Toggle(b, label, null);
if (b != (bool)Value)
{
SetValueFromInput(b.ToString());
}
}
else
{
GUILayout.Label(label, null);
}
}
else
{
// using ValueType.Name instead of ValueTypeName, because we only want the short name.
GUILayout.Label("<color=#2df7b2><i>" + ValueType.Name + "</i></color>", new GUILayoutOption[] { GUILayout.Width(50) });
int dynSize = 25 + (m_valueToString.Length * 15);
var maxwidth = window.width - 310f;
if (CanWrite) maxwidth -= 60;
if (dynSize > maxwidth)
{
m_valueToString = GUILayout.TextArea(m_valueToString, new GUILayoutOption[] { GUILayout.MaxWidth(maxwidth) });
}
else
{
m_valueToString = GUILayout.TextField(m_valueToString, new GUILayoutOption[] { GUILayout.MaxWidth(dynSize) });
}
if (CanWrite)
{
if (GUILayout.Button("<color=#00FF00>Apply</color>", new GUILayoutOption[] { GUILayout.Width(60) }))
{
SetValueFromInput(m_valueToString);
}
}
GUIUnstrip.Space(10);
}
}
public void SetValueFromInput(string valueString)
{
if (MemInfo == null)
{
MelonLogger.Log("Trying to SetValue but the MemberInfo is null!");
return;
}
if (m_isString)
{
Value = valueString;
}
else
{
try
{
Value = ParseMethod.Invoke(null, new object[] { valueString });
}
catch (Exception e)
{
MelonLogger.Log("Exception parsing value: " + e.GetType() + ", " + e.Message);
}
}
SetValue();
}
}
}

View File

@ -0,0 +1,100 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
namespace Explorer
{
public class CacheQuaternion : CacheObjectBase, IExpandHeight
{
private string x = "0";
private string y = "0";
private string z = "0";
public bool IsExpanded { get; set; }
public float WhiteSpace { get; set; } = 215f;
public override void UpdateValue()
{
base.UpdateValue();
var euler = ((Quaternion)Value).eulerAngles;
x = euler.x.ToString();
y = euler.y.ToString();
z = euler.z.ToString();
}
public override void DrawValue(Rect window, float width)
{
if (CanWrite)
{
if (!IsExpanded)
{
if (GUILayout.Button("v", new GUILayoutOption[] { GUILayout.Width(25) }))
{
IsExpanded = true;
}
}
else
{
if (GUILayout.Button("^", new GUILayoutOption[] { GUILayout.Width(25) }))
{
IsExpanded = false;
}
}
}
GUILayout.Label($"<color=#2df7b2>Quaternion</color>: {((Quaternion)Value).eulerAngles.ToString()}", null);
if (CanWrite && IsExpanded)
{
GUILayout.EndHorizontal();
var whitespace = CalcWhitespace(window);
GUILayout.BeginHorizontal(null);
GUIUnstrip.Space(whitespace);
GUILayout.Label("X:", new GUILayoutOption[] { GUILayout.Width(30) });
x = GUILayout.TextField(x, new GUILayoutOption[] { GUILayout.Width(120) });
GUILayout.EndHorizontal();
GUILayout.BeginHorizontal(null);
GUIUnstrip.Space(whitespace);
GUILayout.Label("Y:", new GUILayoutOption[] { GUILayout.Width(30) });
y = GUILayout.TextField(y, new GUILayoutOption[] { GUILayout.Width(120) });
GUILayout.EndHorizontal();
GUILayout.BeginHorizontal(null);
GUIUnstrip.Space(whitespace);
GUILayout.Label("Z:", new GUILayoutOption[] { GUILayout.Width(30) });
z = GUILayout.TextField(z, new GUILayoutOption[] { GUILayout.Width(120) });
GUILayout.EndHorizontal();
// draw set value button
GUILayout.BeginHorizontal(null);
GUIUnstrip.Space(whitespace);
if (GUILayout.Button("<color=lime>Apply</color>", new GUILayoutOption[] { GUILayout.Width(155) }))
{
SetValueFromInput();
}
GUILayout.EndHorizontal();
GUILayout.BeginHorizontal(null);
}
}
private void SetValueFromInput()
{
if (float.TryParse(x, out float fX)
&& float.TryParse(y, out float fY)
&& float.TryParse(z, out float fZ))
{
Value = Quaternion.Euler(new Vector3(fX, fY, fZ));
SetValue();
}
}
}
}

View File

@ -0,0 +1,109 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
namespace Explorer
{
public class CacheRect : CacheObjectBase, IExpandHeight
{
private string x = "0";
private string y = "0";
private string w = "0";
private string h = "0";
public bool IsExpanded { get; set; }
public float WhiteSpace { get; set; } = 215f;
public override void UpdateValue()
{
base.UpdateValue();
var rect = (Rect)Value;
x = rect.x.ToString();
y = rect.y.ToString();
w = rect.width.ToString();
h = rect.height.ToString();
}
public override void DrawValue(Rect window, float width)
{
if (CanWrite)
{
if (!IsExpanded)
{
if (GUILayout.Button("v", new GUILayoutOption[] { GUILayout.Width(25) }))
{
IsExpanded = true;
}
}
else
{
if (GUILayout.Button("^", new GUILayoutOption[] { GUILayout.Width(25) }))
{
IsExpanded = false;
}
}
}
GUILayout.Label($"<color=#2df7b2>Rect</color>: {((Rect)Value).ToString()}", null);
if (CanWrite && IsExpanded)
{
GUILayout.EndHorizontal();
var whitespace = CalcWhitespace(window);
GUILayout.BeginHorizontal(null);
GUIUnstrip.Space(whitespace);
GUILayout.Label("X:", new GUILayoutOption[] { GUILayout.Width(30) });
x = GUILayout.TextField(x, new GUILayoutOption[] { GUILayout.Width(120) });
GUILayout.EndHorizontal();
GUILayout.BeginHorizontal(null);
GUIUnstrip.Space(whitespace);
GUILayout.Label("Y:", new GUILayoutOption[] { GUILayout.Width(30) });
y = GUILayout.TextField(y, new GUILayoutOption[] { GUILayout.Width(120) });
GUILayout.EndHorizontal();
GUILayout.BeginHorizontal(null);
GUIUnstrip.Space(whitespace);
GUILayout.Label("W:", new GUILayoutOption[] { GUILayout.Width(30) });
w = GUILayout.TextField(w, new GUILayoutOption[] { GUILayout.Width(120) });
GUILayout.EndHorizontal();
GUILayout.BeginHorizontal(null);
GUIUnstrip.Space(whitespace);
GUILayout.Label("H:", new GUILayoutOption[] { GUILayout.Width(30) });
h = GUILayout.TextField(h, new GUILayoutOption[] { GUILayout.Width(120) });
GUILayout.EndHorizontal();
// draw set value button
GUILayout.BeginHorizontal(null);
GUIUnstrip.Space(whitespace);
if (GUILayout.Button("<color=lime>Apply</color>", new GUILayoutOption[] { GUILayout.Width(155) }))
{
SetValueFromInput();
}
GUILayout.EndHorizontal();
GUILayout.BeginHorizontal(null);
}
}
private void SetValueFromInput()
{
if (float.TryParse(x, out float fX)
&& float.TryParse(y, out float fY)
&& float.TryParse(w, out float fW)
&& float.TryParse(h, out float fH))
{
Value = new Rect(fX, fY, fW, fH);
SetValue();
}
}
}
}

View File

@ -0,0 +1,164 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Reflection;
using UnityEngine;
namespace Explorer
{
public class CacheVector : CacheObjectBase, IExpandHeight
{
public int VectorSize = 2;
private string x = "0";
private string y = "0";
private string z = "0";
private string w = "0";
private MethodInfo m_toStringMethod;
public bool IsExpanded { get; set; }
public float WhiteSpace { get; set; } = 215f;
public override void Init()
{
if (Value is Vector2)
{
VectorSize = 2;
}
else if (Value is Vector3)
{
VectorSize = 3;
}
else
{
VectorSize = 4;
}
m_toStringMethod = Value.GetType().GetMethod("ToString", new Type[0]);
}
public override void UpdateValue()
{
base.UpdateValue();
if (Value is Vector2 vec2)
{
x = vec2.x.ToString();
y = vec2.y.ToString();
}
else if (Value is Vector3 vec3)
{
x = vec3.x.ToString();
y = vec3.y.ToString();
z = vec3.z.ToString();
}
else if (Value is Vector4 vec4)
{
x = vec4.x.ToString();
y = vec4.y.ToString();
z = vec4.z.ToString();
w = vec4.w.ToString();
}
}
public override void DrawValue(Rect window, float width)
{
if (CanWrite)
{
if (!IsExpanded)
{
if (GUILayout.Button("v", new GUILayoutOption[] { GUILayout.Width(25) }))
{
IsExpanded = true;
}
}
else
{
if (GUILayout.Button("^", new GUILayoutOption[] { GUILayout.Width(25) }))
{
IsExpanded = false;
}
}
}
GUILayout.Label($"<color=#2df7b2>Vector{VectorSize}</color>: {(string)m_toStringMethod.Invoke(Value, new object[0])}", null);
if (CanWrite && IsExpanded)
{
GUILayout.EndHorizontal();
var whitespace = CalcWhitespace(window);
// always draw x and y
GUILayout.BeginHorizontal(null);
GUIUnstrip.Space(whitespace);
GUILayout.Label("X:", new GUILayoutOption[] { GUILayout.Width(30) });
x = GUILayout.TextField(x, new GUILayoutOption[] { GUILayout.Width(120) });
GUILayout.EndHorizontal();
GUILayout.BeginHorizontal(null);
GUIUnstrip.Space(whitespace);
GUILayout.Label("Y:", new GUILayoutOption[] { GUILayout.Width(30) });
y = GUILayout.TextField(y, new GUILayoutOption[] { GUILayout.Width(120) });
GUILayout.EndHorizontal();
if (VectorSize > 2)
{
// draw z
GUILayout.BeginHorizontal(null);
GUIUnstrip.Space(whitespace);
GUILayout.Label("Z:", new GUILayoutOption[] { GUILayout.Width(30) });
z = GUILayout.TextField(z, new GUILayoutOption[] { GUILayout.Width(120) });
GUILayout.EndHorizontal();
}
if (VectorSize > 3)
{
// draw w
GUILayout.BeginHorizontal(null);
GUIUnstrip.Space(whitespace);
GUILayout.Label("W:", new GUILayoutOption[] { GUILayout.Width(30) });
w = GUILayout.TextField(w, new GUILayoutOption[] { GUILayout.Width(120) });
GUILayout.EndHorizontal();
}
// draw set value button
GUILayout.BeginHorizontal(null);
GUIUnstrip.Space(whitespace);
if (GUILayout.Button("<color=lime>Apply</color>", new GUILayoutOption[] { GUILayout.Width(155) }))
{
SetValueFromInput();
}
GUILayout.EndHorizontal();
GUILayout.BeginHorizontal(null);
}
}
private void SetValueFromInput()
{
if (float.TryParse(x, out float fX)
&& float.TryParse(y, out float fY)
&& float.TryParse(z, out float fZ)
&& float.TryParse(w, out float fW))
{
object vector = null;
switch (VectorSize)
{
case 2: vector = new Vector2(fX, fY); break;
case 3: vector = new Vector3(fX, fY, fZ); break;
case 4: vector = new Vector4(fX, fY, fZ, fW); break;
}
if (vector != null)
{
Value = vector;
SetValue();
}
}
}
}
}

69
src/Config/ModConfig.cs Normal file
View File

@ -0,0 +1,69 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Xml.Serialization;
using UnityEngine;
namespace Explorer
{
public class ModConfig
{
[XmlIgnore] public static readonly XmlSerializer Serializer = new XmlSerializer(typeof(ModConfig));
[XmlIgnore] private const string EXPLORER_FOLDER = @"Mods\CppExplorer";
[XmlIgnore] private const string SETTINGS_PATH = EXPLORER_FOLDER + @"\config.xml";
[XmlIgnore] public static ModConfig Instance;
public KeyCode Main_Menu_Toggle = KeyCode.F7;
public Vector2 Default_Window_Size = new Vector2(550, 700);
public static void OnLoad()
{
if (!Directory.Exists(EXPLORER_FOLDER))
{
Directory.CreateDirectory(EXPLORER_FOLDER);
}
if (LoadSettings()) return;
Instance = new ModConfig();
SaveSettings();
}
// returns true if settings successfully loaded
public static bool LoadSettings(bool checkExist = true)
{
if (checkExist && !File.Exists(SETTINGS_PATH))
return false;
try
{
using (var file = File.OpenRead(SETTINGS_PATH))
{
Instance = (ModConfig)Serializer.Deserialize(file);
}
}
catch
{
return false;
}
return Instance != null;
}
public static void SaveSettings(bool checkExist = true)
{
if (checkExist && File.Exists(SETTINGS_PATH))
File.Delete(SETTINGS_PATH);
using (var file = File.Create(SETTINGS_PATH))
{
Serializer.Serialize(file, Instance);
}
}
}
}

View File

@ -2,46 +2,54 @@
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using System.Reflection;
using Harmony;
using MelonLoader;
using UnhollowerBaseLib;
using UnityEngine;
namespace Explorer
{
public class CppExplorer : MelonMod
{
// consts
public const string NAME = "CppExplorer";
public const string VERSION = "1.7.0";
public const string AUTHOR = "Sinai";
public const string GUID = "com.sinai.cppexplorer";
public const string ID = "com.sinai.cppexplorer";
public const string VERSION = "1.4.2";
public const string AUTHOR = "Sinai";
public static CppExplorer Instance { get; private set; }
public const string NAME = "CppExplorer"
#if Release_Unity2018
+ " (Unity 2018)"
#endif
;
public static bool ShowMenu
{
get => m_showMenu;
set => SetShowMenu(value);
}
public static bool m_showMenu;
// fields
public static CppExplorer Instance;
// props
public static bool ShowMenu { get; set; } = false;
// methods
private static void SetShowMenu(bool show)
{
m_showMenu = show;
CursorControl.UpdateCursorControl();
}
public override void OnApplicationStart()
{
base.OnApplicationStart();
Instance = this;
// First, load config
ModConfig.OnLoad();
// Setup InputHelper class (UnityEngine.Input)
InputHelper.Init();
// Create CppExplorer modules
new MainMenu();
new WindowManager();
ShowMenu = true;
// Init cursor control
CursorControl.Init();
MelonLogger.Log($"CppExplorer {VERSION} initialized.");
}
public override void OnLevelWasLoaded(int level)
@ -52,34 +60,34 @@ namespace Explorer
public override void OnUpdate()
{
if (Input.GetKeyDown(KeyCode.F7))
// Check main toggle key input
if (InputHelper.GetKeyDown(ModConfig.Instance.Main_Menu_Toggle))
{
ShowMenu = !ShowMenu;
}
if (ShowMenu)
{
if (!Cursor.visible)
{
Cursor.visible = true;
Cursor.lockState = CursorLockMode.None;
}
CursorControl.Update();
InspectUnderMouse.Update();
MainMenu.Instance.Update();
WindowManager.Instance.Update();
InspectUnderMouse.Update();
}
}
public override void OnGUI()
{
base.OnGUI();
if (!ShowMenu) return;
var origSkin = GUI.skin;
GUI.skin = UIStyles.WindowSkin;
MainMenu.Instance.OnGUI();
WindowManager.Instance.OnGUI();
InspectUnderMouse.OnGUI();
GUI.skin = origSkin;
}
}
}

View File

@ -12,43 +12,30 @@
<FileAlignment>512</FileAlignment>
<Deterministic>true</Deterministic>
<TargetFrameworkProfile />
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<AssemblyName>CppExplorer</AssemblyName>
<DebugSymbols>false</DebugSymbols>
<DebugType>none</DebugType>
<Optimize>false</Optimize>
<OutputPath>..\Release\</OutputPath>
<DefineConstants>DEBUG</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<PlatformTarget>x64</PlatformTarget>
<Prefer32Bit>false</Prefer32Bit>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release_Unity2018|AnyCPU' ">
<AssemblyName>CppExplorer_Unity2018</AssemblyName>
<DebugSymbols>false</DebugSymbols>
<DebugType>none</DebugType>
<Optimize>false</Optimize>
<OutputPath>..\Release\</OutputPath>
<DefineConstants>Release_Unity2018</DefineConstants>
<DefineConstants />
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<PlatformTarget>x64</PlatformTarget>
<Prefer32Bit>false</Prefer32Bit>
</PropertyGroup>
<ItemGroup>
<!-- Replace the '..\Steam\..` references with ones from your game (make sure to use the 'MelonLoader\' folder) -->
<Reference Include="Il2Cppmscorlib">
<HintPath>..\..\..\..\..\Steam\steamapps\common\Hellpoint\MelonLoader\Managed\Il2Cppmscorlib.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Il2CppSystem.Core">
<HintPath>..\..\..\..\..\Steam\steamapps\common\Hellpoint\MelonLoader\Managed\Il2CppSystem.Core.dll</HintPath>
<HintPath>..\..\..\Steam\steamapps\common\Hellpoint\MelonLoader\Managed\Il2CppSystem.Core.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="mcs">
<HintPath>..\lib\mcs.dll</HintPath>
<Private>False</Private>
<Private>True</Private>
</Reference>
<Reference Include="MelonLoader.ModHandler">
<HintPath>..\..\..\..\..\Steam\steamapps\common\Hellpoint\MelonLoader\MelonLoader.ModHandler.dll</HintPath>
@ -64,103 +51,76 @@
<HintPath>..\..\..\..\..\Steam\steamapps\common\Hellpoint\MelonLoader\Managed\UnhollowerBaseLib.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnhollowerRuntimeLib">
<HintPath>..\..\..\..\..\Steam\steamapps\common\Hellpoint\MelonLoader\Managed\UnhollowerRuntimeLib.dll</HintPath>
<Private>False</Private>
</Reference>
<!-- Unity 2019 build (InputLegacyModule.dll) -->
<Reference Include="UnityEngine" Condition="'$(Configuration)'=='Debug'">
<Reference Include="UnityEngine">
<HintPath>..\..\..\Steam\steamapps\common\Hellpoint\MelonLoader\Managed\UnityEngine.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.CoreModule" Condition="'$(Configuration)'=='Debug'">
<Reference Include="UnityEngine.CoreModule">
<HintPath>..\..\..\Steam\steamapps\common\Hellpoint\MelonLoader\Managed\UnityEngine.CoreModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.IMGUIModule" Condition="'$(Configuration)'=='Debug'">
<Reference Include="UnityEngine.IMGUIModule">
<HintPath>..\..\..\Steam\steamapps\common\Hellpoint\MelonLoader\Managed\UnityEngine.IMGUIModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.InputModule" Condition="'$(Configuration)'=='Debug'">
<HintPath>..\..\..\Steam\steamapps\common\Hellpoint\MelonLoader\Managed\UnityEngine.InputLegacyModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.PhysicsModule" Condition="'$(Configuration)'=='Debug'">
<Reference Include="UnityEngine.PhysicsModule">
<HintPath>..\..\..\Steam\steamapps\common\Hellpoint\MelonLoader\Managed\UnityEngine.PhysicsModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.TextRenderingModule" Condition="'$(Configuration)'=='Debug'">
<Reference Include="UnityEngine.TextRenderingModule">
<HintPath>..\..\..\Steam\steamapps\common\Hellpoint\MelonLoader\Managed\UnityEngine.TextRenderingModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.UI" Condition="'$(Configuration)'=='Debug'">
<Reference Include="UnityEngine.UI">
<HintPath>..\..\..\Steam\steamapps\common\Hellpoint\MelonLoader\Managed\UnityEngine.UI.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.UIElementsModule" Condition="'$(Configuration)'=='Debug'">
<HintPath>..\..\..\Steam\steamapps\common\Hellpoint\MelonLoader\Managed\UnityEngine.UIElementsModule.dll</HintPath>
<Private>False</Private>
</Reference>
<!-- Unity 2018 build (InputModule.dll) -->
<Reference Include="UnityEngine" Condition="'$(Configuration)'=='Release_Unity2018'">
<HintPath>..\..\..\Steam\steamapps\common\VRChat\MelonLoader\Managed\UnityEngine.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.CoreModule" Condition="'$(Configuration)'=='Release_Unity2018'">
<HintPath>..\..\..\Steam\steamapps\common\VRChat\MelonLoader\Managed\UnityEngine.CoreModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.IMGUIModule" Condition="'$(Configuration)'=='Release_Unity2018'">
<HintPath>..\..\..\Steam\steamapps\common\VRChat\MelonLoader\Managed\UnityEngine.IMGUIModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.InputModule" Condition="'$(Configuration)'=='Release_Unity2018'">
<HintPath>..\..\..\Steam\steamapps\common\VRChat\MelonLoader\Managed\UnityEngine.InputModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.PhysicsModule" Condition="'$(Configuration)'=='Release_Unity2018'">
<HintPath>..\..\..\Steam\steamapps\common\VRChat\MelonLoader\Managed\UnityEngine.PhysicsModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.TextRenderingModule" Condition="'$(Configuration)'=='Release_Unity2018'">
<HintPath>..\..\..\Steam\steamapps\common\VRChat\MelonLoader\Managed\UnityEngine.TextRenderingModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.UI" Condition="'$(Configuration)'=='Release_Unity2018'">
<HintPath>..\..\..\Steam\steamapps\common\VRChat\MelonLoader\Managed\UnityEngine.UI.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.UIElementsModule" Condition="'$(Configuration)'=='Release_Unity2018'">
<HintPath>..\..\..\Steam\steamapps\common\VRChat\MelonLoader\Managed\UnityEngine.UIElementsModule.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="CachedObjects\CacheEnum.cs" />
<Compile Include="CachedObjects\CacheGameObject.cs" />
<Compile Include="CachedObjects\CacheList.cs" />
<Compile Include="CachedObjects\CachePrimitive.cs" />
<Compile Include="CachedObjects\CacheOther.cs" />
<Compile Include="CachedObjects\IExpandHeight.cs" />
<Compile Include="CachedObjects\Struct\CacheColor.cs" />
<Compile Include="CachedObjects\Object\CacheDictionary.cs" />
<Compile Include="CachedObjects\Struct\CacheEnum.cs" />
<Compile Include="CachedObjects\Object\CacheGameObject.cs" />
<Compile Include="CachedObjects\Object\CacheList.cs" />
<Compile Include="CachedObjects\Struct\CachePrimitive.cs" />
<Compile Include="CachedObjects\Other\CacheOther.cs" />
<Compile Include="CachedObjects\Other\CacheMethod.cs" />
<Compile Include="CachedObjects\Struct\CacheQuaternion.cs" />
<Compile Include="CachedObjects\Struct\CacheVector.cs" />
<Compile Include="CachedObjects\Struct\CacheRect.cs" />
<Compile Include="Config\ModConfig.cs" />
<Compile Include="CppExplorer.cs" />
<Compile Include="Extensions\ReflectionExtensions.cs" />
<Compile Include="Helpers\InputHelper.cs" />
<Compile Include="Menu\CursorControl.cs" />
<Compile Include="Tests\TestClass.cs" />
<Compile Include="UnstripFixes\GUIUnstrip.cs" />
<Compile Include="UnstripFixes\LayoutUtilityUnstrip.cs" />
<Compile Include="UnstripFixes\ScrollViewStateUnstrip.cs" />
<Compile Include="Extensions\UnityExtensions.cs" />
<Compile Include="Helpers\PageHelper.cs" />
<Compile Include="Helpers\ReflectionHelpers.cs" />
<Compile Include="Helpers\UIHelpers.cs" />
<Compile Include="Helpers\UnityHelpers.cs" />
<Compile Include="MainMenu\InspectUnderMouse.cs" />
<Compile Include="CachedObjects\CacheObject.cs" />
<Compile Include="Windows\UIWindow.cs" />
<Compile Include="MainMenu\Pages\ConsolePage.cs" />
<Compile Include="MainMenu\Pages\Console\REPL.cs" />
<Compile Include="MainMenu\Pages\Console\REPLHelper.cs" />
<Compile Include="MainMenu\Pages\WindowPage.cs" />
<Compile Include="Windows\WindowManager.cs" />
<Compile Include="MainMenu\MainMenu.cs" />
<Compile Include="Windows\GameObjectWindow.cs" />
<Compile Include="Windows\ReflectionWindow.cs" />
<Compile Include="MainMenu\Pages\ScenePage.cs" />
<Compile Include="MainMenu\Pages\SearchPage.cs" />
<Compile Include="Helpers\UIStyles.cs" />
<Compile Include="Menu\InspectUnderMouse.cs" />
<Compile Include="CachedObjects\CacheObjectBase.cs" />
<Compile Include="UnstripFixes\SliderHandlerUnstrip.cs" />
<Compile Include="UnstripFixes\UnstripExtensions.cs" />
<Compile Include="Menu\Windows\ResizeDrag.cs" />
<Compile Include="Menu\Windows\TabViewWindow.cs" />
<Compile Include="Menu\Windows\UIWindow.cs" />
<Compile Include="Menu\MainMenu\Pages\ConsolePage.cs" />
<Compile Include="Menu\MainMenu\Pages\Console\REPL.cs" />
<Compile Include="Menu\MainMenu\Pages\Console\REPLHelper.cs" />
<Compile Include="Menu\MainMenu\Pages\WindowPage.cs" />
<Compile Include="Menu\Windows\WindowManager.cs" />
<Compile Include="Menu\MainMenu\MainMenu.cs" />
<Compile Include="Menu\Windows\GameObjectWindow.cs" />
<Compile Include="Menu\Windows\ReflectionWindow.cs" />
<Compile Include="Menu\MainMenu\Pages\ScenePage.cs" />
<Compile Include="Menu\MainMenu\Pages\SearchPage.cs" />
<Compile Include="Menu\UIStyles.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />

View File

@ -7,14 +7,11 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "CppExplorer", "CppExplorer.
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release_Unity2018|Any CPU = Release_Unity2018|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{B21DBDE3-5D6F-4726-93AB-CC3CC68BAE7D}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{B21DBDE3-5D6F-4726-93AB-CC3CC68BAE7D}.Debug|Any CPU.Build.0 = Debug|Any CPU
{B21DBDE3-5D6F-4726-93AB-CC3CC68BAE7D}.Release_Unity2018|Any CPU.ActiveCfg = Release_Unity2018|Any CPU
{B21DBDE3-5D6F-4726-93AB-CC3CC68BAE7D}.Release_Unity2018|Any CPU.Build.0 = Release_Unity2018|Any CPU
{B21DBDE3-5D6F-4726-93AB-CC3CC68BAE7D}.Release|Any CPU.ActiveCfg = Debug|Any CPU
{B21DBDE3-5D6F-4726-93AB-CC3CC68BAE7D}.Release|Any CPU.Build.0 = Debug|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE

View File

@ -3,14 +3,38 @@ using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Reflection;
namespace Explorer
{
public static class ReflectionExtensions
{
/// <summary>
/// Extension to allow for easy, non-generic Il2Cpp casting.
/// The extension is on System.Object, but only Il2Cpp objects would be a valid target.
/// </summary>
public static object Il2CppCast(this object obj, Type castTo)
{
return ReflectionHelpers.Il2CppCast(obj, castTo);
}
/// <summary>
/// Extension to safely try to get all Types from an Assembly, with a fallback for ReflectionTypeLoadException.
/// </summary>
public static IEnumerable<Type> TryGetTypes(this Assembly asm)
{
try
{
return asm.GetTypes();
}
catch (ReflectionTypeLoadException e)
{
return e.Types.Where(t => t != null);
}
catch
{
return Enumerable.Empty<Type>();
}
}
}
}

View File

@ -3,6 +3,7 @@ using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnhollowerBaseLib;
using UnityEngine;
namespace Explorer

104
src/Helpers/InputHelper.cs Normal file
View File

@ -0,0 +1,104 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Reflection;
using UnityEngine;
using MelonLoader;
namespace Explorer
{
/// <summary>
/// Version-agnostic UnityEngine Input module using Reflection.
/// </summary>
public static class InputHelper
{
// If Input module failed to load at all
public static bool NO_INPUT;
// Base UnityEngine.Input class
private static Type Input => _input ?? (_input = ReflectionHelpers.GetTypeByName("UnityEngine.Input"));
private static Type _input;
// Cached member infos
private static PropertyInfo _mousePosition;
private static MethodInfo _getKey;
private static MethodInfo _getKeyDown;
private static MethodInfo _getMouseButton;
private static MethodInfo _getMouseButtonDown;
public static void Init()
{
if (Input == null && !TryManuallyLoadInput())
{
NO_INPUT = true;
return;
}
// Cache reflection now that we know Input is loaded
_mousePosition = Input.GetProperty("mousePosition");
_getKey = Input.GetMethod("GetKey", new Type[] { typeof(KeyCode) });
_getKeyDown = Input.GetMethod("GetKeyDown", new Type[] { typeof(KeyCode) });
_getMouseButton = Input.GetMethod("GetMouseButton", new Type[] { typeof(int) });
_getMouseButtonDown = Input.GetMethod("GetMouseButtonDown", new Type[] { typeof(int) });
}
#pragma warning disable IDE1006 // Camel-case property (Unity style)
public static Vector3 mousePosition
{
get
{
if (NO_INPUT) return Vector3.zero;
return (Vector3)_mousePosition.GetValue(null);
}
}
#pragma warning restore IDE1006
public static bool GetKeyDown(KeyCode key)
{
if (NO_INPUT) return false;
return (bool)_getKeyDown.Invoke(null, new object[] { key });
}
public static bool GetKey(KeyCode key)
{
if (NO_INPUT) return false;
return (bool)_getKey.Invoke(null, new object[] { key });
}
/// <param name="btn">1 = left, 2 = middle, 3 = right, etc</param>
public static bool GetMouseButtonDown(int btn)
{
if (NO_INPUT) return false;
return (bool)_getMouseButtonDown.Invoke(null, new object[] { btn });
}
/// <param name="btn">1 = left, 2 = middle, 3 = right, etc</param>
public static bool GetMouseButton(int btn)
{
if (NO_INPUT) return false;
return (bool)_getMouseButton.Invoke(null, new object[] { btn });
}
private static bool TryManuallyLoadInput()
{
MelonLogger.Log("UnityEngine.Input is null, trying to load manually....");
if ((ReflectionHelpers.LoadModule("UnityEngine.InputLegacyModule.dll") || ReflectionHelpers.LoadModule("UnityEngine.CoreModule.dll"))
&& Input != null)
{
MelonLogger.Log("Ok!");
return true;
}
else
{
MelonLogger.Log("Could not load Input module!");
return false;
}
}
}
}

109
src/Helpers/PageHelper.cs Normal file
View File

@ -0,0 +1,109 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
namespace Explorer
{
public enum Turn
{
Left,
Right
}
public class PageHelper
{
public int PageOffset { get; set; }
public int ItemsPerPage
{
get => m_itemsPerPage;
set
{
m_itemsPerPage = value;
CalculateMaxOffset();
}
}
private int m_itemsPerPage = 20;
public int ItemCount
{
get => m_count;
set
{
m_count = value;
CalculateMaxOffset();
}
}
private int m_count;
public int MaxPageOffset { get; private set; } = -1;
private int CalculateMaxOffset()
{
return MaxPageOffset = (int)Mathf.Ceil((float)(ItemCount / (decimal)ItemsPerPage)) - 1;
}
public void CurrentPageLabel()
{
var orig = GUI.skin.label.alignment;
GUI.skin.label.alignment = TextAnchor.MiddleCenter;
GUILayout.Label($"Page {PageOffset + 1}/{MaxPageOffset + 1}", new GUILayoutOption[] { GUILayout.Width(80) });
GUI.skin.label.alignment = orig;
}
public void TurnPage(Turn direction)
{
var _ = Vector2.zero;
TurnPage(direction, ref _);
}
public void TurnPage(Turn direction, ref Vector2 scroll)
{
if (direction == Turn.Left)
{
if (PageOffset > 0)
{
PageOffset--;
scroll = Vector2.zero;
}
}
else
{
if (PageOffset < MaxPageOffset)
{
PageOffset++;
scroll = Vector2.zero;
}
}
}
public int CalculateOffsetIndex()
{
int offset = PageOffset * ItemsPerPage;
if (offset >= ItemCount)
{
offset = 0;
PageOffset = 0;
}
return offset;
}
public void DrawLimitInputArea()
{
GUILayout.Label("Limit: ", new GUILayoutOption[] { GUILayout.Width(50) });
var limit = this.ItemsPerPage.ToString();
limit = GUILayout.TextField(limit, new GUILayoutOption[] { GUILayout.Width(50) });
if (limit != ItemsPerPage.ToString() && int.TryParse(limit, out int i))
{
ItemsPerPage = i;
}
}
}
}

View File

@ -1,28 +1,27 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Reflection;
using System.IO;
using MelonLoader;
using UnhollowerBaseLib;
using UnhollowerRuntimeLib;
using UnityEngine;
using BF = System.Reflection.BindingFlags;
using ILBF = Il2CppSystem.Reflection.BindingFlags;
using MelonLoader;
using ILType = Il2CppSystem.Type;
namespace Explorer
{
public class ReflectionHelpers
{
public static BF CommonFlags = BF.Public | BF.Instance | BF.NonPublic | BF.Static;
public static ILBF CommonFlags_IL = ILBF.Public | ILBF.NonPublic | ILBF.Instance | ILBF.Static;
public static Il2CppSystem.Type GameObjectType => Il2CppType.Of<GameObject>();
public static Il2CppSystem.Type TransformType => Il2CppType.Of<Transform>();
public static Il2CppSystem.Type ObjectType => Il2CppType.Of<UnityEngine.Object>();
public static Il2CppSystem.Type ComponentType => Il2CppType.Of<Component>();
public static Il2CppSystem.Type BehaviourType => Il2CppType.Of<Behaviour>();
public static ILType GameObjectType => Il2CppType.Of<GameObject>();
public static ILType TransformType => Il2CppType.Of<Transform>();
public static ILType ObjectType => Il2CppType.Of<UnityEngine.Object>();
public static ILType ComponentType => Il2CppType.Of<Component>();
public static ILType BehaviourType => Il2CppType.Of<Behaviour>();
private static readonly MethodInfo m_tryCastMethodInfo = typeof(Il2CppObjectBase).GetMethod("TryCast");
@ -30,8 +29,116 @@ namespace Explorer
{
if (!typeof(Il2CppSystem.Object).IsAssignableFrom(castTo)) return obj;
var generic = m_tryCastMethodInfo.MakeGenericMethod(castTo);
return generic.Invoke(obj, null);
return m_tryCastMethodInfo
.MakeGenericMethod(castTo)
.Invoke(obj, null);
}
public static bool IsEnumerable(Type t)
{
return typeof(IEnumerable).IsAssignableFrom(t);
}
// Checks for Il2Cpp List or HashSet.
public static bool IsCppEnumerable(Type t)
{
if (t.IsGenericType && t.GetGenericTypeDefinition() is Type g)
{
return typeof(Il2CppSystem.Collections.Generic.List<>).IsAssignableFrom(g)
|| typeof(Il2CppSystem.Collections.Generic.IList<>).IsAssignableFrom(g)
|| typeof(Il2CppSystem.Collections.Generic.HashSet<>).IsAssignableFrom(g);
}
else
{
return typeof(Il2CppSystem.Collections.IList).IsAssignableFrom(t);
}
}
public static bool IsDictionary(Type t)
{
if (typeof(IDictionary).IsAssignableFrom(t))
{
return true;
}
if (t.IsGenericType && t.GetGenericTypeDefinition() is Type g)
{
return typeof(Il2CppSystem.Collections.Generic.Dictionary<,>).IsAssignableFrom(g)
|| typeof(Il2CppSystem.Collections.Generic.IDictionary<,>).IsAssignableFrom(g);
}
else
{
return typeof(Il2CppSystem.Collections.IDictionary).IsAssignableFrom(t);
}
}
public static Type GetTypeByName(string fullName)
{
foreach (var asm in AppDomain.CurrentDomain.GetAssemblies())
{
foreach (var type in asm.TryGetTypes())
{
if (type.FullName == fullName)
{
return type;
}
}
}
return null;
}
public static Type GetActualType(object obj)
{
if (obj == null) return null;
// Need to use GetIl2CppType for Il2CppSystem Objects
if (obj is Il2CppSystem.Object ilObject)
{
// Prevent weird behaviour when inspecting an Il2CppSystem.Type object.
if (ilObject is ILType)
{
return typeof(ILType);
}
// Get the System.Type using the qualified name, or fallback to GetType.
return Type.GetType(ilObject.GetIl2CppType().AssemblyQualifiedName) ?? obj.GetType();
}
// It's a normal object, this is fine
return obj.GetType();
}
public static Type[] GetAllBaseTypes(object obj)
{
var list = new List<Type>();
var type = GetActualType(obj);
while (type != null)
{
list.Add(type);
type = type.BaseType;
}
return list.ToArray();
}
public static bool LoadModule(string module)
{
var path = $@"MelonLoader\Managed\{module}";
if (!File.Exists(path)) return false;
try
{
Assembly.Load(File.ReadAllBytes(path));
return true;
}
catch (Exception e)
{
MelonLogger.Log(e.GetType() + ", " + e.Message);
return false;
}
}
public static string ExceptionToString(Exception e)
@ -74,79 +181,5 @@ namespace Explorer
else
return false;
}
public static bool IsList(Type t)
{
return t.IsGenericType
&& t.GetGenericTypeDefinition() is Type typeDef
&& (typeDef.IsAssignableFrom(typeof(List<>)) || typeDef.IsAssignableFrom(typeof(Il2CppSystem.Collections.Generic.List<>)));
}
public static Type GetTypeByName(string typeName)
{
foreach (var asm in AppDomain.CurrentDomain.GetAssemblies())
{
try
{
if (asm.GetType(typeName) is Type type)
{
return type;
}
}
catch { }
}
return null;
}
public static Type GetActualType(object m_object)
{
if (m_object == null) return null;
if (m_object is Il2CppSystem.Object ilObject)
{
var iltype = ilObject.GetIl2CppType();
return Type.GetType(iltype.AssemblyQualifiedName);
}
else
{
return m_object.GetType();
}
}
public static Type[] GetAllBaseTypes(object m_object)
{
var list = new List<Type>();
if (m_object is Il2CppSystem.Object ilObject)
{
var ilType = ilObject.GetIl2CppType();
if (Type.GetType(ilType.AssemblyQualifiedName) is Type ilTypeToManaged)
{
list.Add(ilTypeToManaged);
while (ilType.BaseType != null)
{
ilType = ilType.BaseType;
if (Type.GetType(ilType.AssemblyQualifiedName) is Type ilBaseTypeToManaged)
{
list.Add(ilBaseTypeToManaged);
}
}
}
}
else
{
var type = m_object.GetType();
list.Add(type);
while (type.BaseType != null)
{
type = type.BaseType;
list.Add(type);
}
}
return list.ToArray();
}
}
}

View File

@ -3,6 +3,8 @@ using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Reflection;
using UnhollowerRuntimeLib;
using UnityEngine;
using Object = UnityEngine.Object;
@ -22,11 +24,13 @@ namespace Explorer
}
// helper for drawing a styled button for a GameObject or Transform
public static void GameobjButton(GameObject obj, Action<Transform> specialInspectMethod = null, bool showSmallInspectBtn = true, float width = 380)
public static void GOButton(object _obj, Action<Transform> specialInspectMethod = null, bool showSmallInspectBtn = true, float width = 380)
{
bool children = obj.transform.childCount > 0;
var obj = (_obj as GameObject) ?? (_obj as Transform).gameObject;
string label = children ? "[" + obj.transform.childCount + " children] " : "";
bool hasChild = obj.transform.childCount > 0;
string label = hasChild ? $"[{obj.transform.childCount} children] " : "";
label += obj.name;
bool enabled = obj.activeSelf;
@ -49,11 +53,13 @@ namespace Explorer
color = Color.red;
}
FastGameobjButton(obj, color, label, obj.activeSelf, specialInspectMethod, showSmallInspectBtn, width);
GOButton_Impl(_obj, color, label, obj.activeSelf, specialInspectMethod, showSmallInspectBtn, width);
}
public static void FastGameobjButton(GameObject obj, Color activeColor, string label, bool enabled, Action<Transform> specialInspectMethod = null, bool showSmallInspectBtn = true, float width = 380)
public static void GOButton_Impl(object _obj, Color activeColor, string label, bool enabled, Action<Transform> specialInspectMethod = null, bool showSmallInspectBtn = true, float width = 380)
{
var obj = _obj as GameObject ?? (_obj as Transform).gameObject;
if (!obj)
{
GUILayout.Label("<i><color=red>null</color></i>", null);
@ -83,7 +89,7 @@ namespace Explorer
}
else
{
WindowManager.InspectObject(obj, out bool _);
WindowManager.InspectObject(_obj, out bool _);
}
}
@ -94,7 +100,7 @@ namespace Explorer
if (showSmallInspectBtn)
{
SmallInspectButton(obj);
SmallInspectButton(_obj);
}
GUILayout.EndHorizontal();

View File

@ -15,7 +15,7 @@ namespace Explorer
{
get
{
if (m_mainCamera == null)
if (!m_mainCamera)
{
m_mainCamera = Camera.main;
}

183
src/Menu/CursorControl.cs Normal file
View File

@ -0,0 +1,183 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
using Harmony;
using MelonLoader;
using System.Reflection;
namespace Explorer
{
public class CursorControl
{
public static bool ForceUnlockMouse
{
get => m_forceUnlock;
set => SetForceUnlock(value);
}
private static bool m_forceUnlock;
private static CursorLockMode m_lastLockMode;
private static bool m_lastVisibleState;
private static bool m_currentlySettingCursor = false;
public static bool ShouldForceMouse => CppExplorer.ShowMenu && ForceUnlockMouse;
private static Type CursorType => m_cursorType ?? (m_cursorType = ReflectionHelpers.GetTypeByName("UnityEngine.Cursor"));
private static Type m_cursorType;
public static void Init()
{
try
{
// Check if Cursor class is loaded
if (CursorType == null)
{
MelonLogger.Log("Trying to manually load Cursor module...");
if (ReflectionHelpers.LoadModule("UnityEngine.CoreModule") && CursorType != null)
{
MelonLogger.Log("Ok!");
}
else
{
throw new Exception("Could not load UnityEngine.Cursor module!");
}
}
// Get current cursor state and enable cursor
m_lastLockMode = Cursor.lockState;
m_lastVisibleState = Cursor.visible;
// Setup Harmony Patches
TryPatch("lockState", new HarmonyMethod(typeof(CursorControl).GetMethod(nameof(Prefix_set_lockState))), true);
TryPatch("lockState", new HarmonyMethod(typeof(CursorControl).GetMethod(nameof(Postfix_get_lockState))), false);
TryPatch("visible", new HarmonyMethod(typeof(CursorControl).GetMethod(nameof(Prefix_set_visible))), true);
TryPatch("visible", new HarmonyMethod(typeof(CursorControl).GetMethod(nameof(Postfix_get_visible))), false);
}
catch (Exception e)
{
MelonLogger.Log($"Exception on CursorControl.Init! {e.GetType()}, {e.Message}");
}
// Enable ShowMenu and ForceUnlockMouse
// (set m_showMenu directly to not call UpdateCursorState twice)
CppExplorer.m_showMenu = true;
ForceUnlockMouse = true;
}
private static void TryPatch(string property, HarmonyMethod patch, bool setter)
{
try
{
var harmony = CppExplorer.Instance.harmonyInstance;
var prop = typeof(Cursor).GetProperty(property);
if (setter)
{
// setter is prefix
harmony.Patch(prop.GetSetMethod(), patch);
}
else
{
// getter is postfix
harmony.Patch(prop.GetGetMethod(), null, patch);
}
}
catch (Exception e)
{
MelonLogger.Log($"[NON-FATAL] Couldn't patch a method: {e.Message}");
}
}
private static void SetForceUnlock(bool unlock)
{
m_forceUnlock = unlock;
UpdateCursorControl();
}
public static void Update()
{
// Check Force-Unlock input
if (InputHelper.GetKeyDown(KeyCode.LeftAlt))
{
ForceUnlockMouse = !ForceUnlockMouse;
}
}
public static void UpdateCursorControl()
{
try
{
m_currentlySettingCursor = true;
if (ShouldForceMouse)
{
Cursor.lockState = CursorLockMode.None;
Cursor.visible = true;
}
else
{
Cursor.lockState = m_lastLockMode;
Cursor.visible = m_lastVisibleState;
}
m_currentlySettingCursor = false;
}
catch (Exception e)
{
MelonLogger.Log($"Exception setting Cursor state: {e.GetType()}, {e.Message}");
}
}
// Force mouse to stay unlocked and visible while UnlockMouse and ShowMenu are true.
// Also keep track of when anything else tries to set Cursor state, this will be the
// value that we set back to when we close the menu or disable force-unlock.
[HarmonyPrefix]
public static void Prefix_set_lockState(ref CursorLockMode value)
{
if (!m_currentlySettingCursor)
{
m_lastLockMode = value;
if (ShouldForceMouse)
{
value = CursorLockMode.None;
}
}
}
[HarmonyPrefix]
public static void Prefix_set_visible(ref bool value)
{
if (!m_currentlySettingCursor)
{
m_lastVisibleState = value;
if (ShouldForceMouse)
{
value = true;
}
}
}
[HarmonyPrefix]
public static void Postfix_get_lockState(ref CursorLockMode __result)
{
if (ShouldForceMouse)
{
__result = m_lastLockMode;
}
}
[HarmonyPrefix]
public static void Postfix_get_visible(ref bool __result)
{
if (ShouldForceMouse)
{
__result = m_lastVisibleState;
}
}
}
}

View File

@ -17,7 +17,7 @@ namespace Explorer
{
if (CppExplorer.ShowMenu)
{
if (Input.GetKey(KeyCode.LeftShift) && Input.GetMouseButtonDown(1))
if (InputHelper.GetKey(KeyCode.LeftShift) && InputHelper.GetMouseButtonDown(1))
{
EnableInspect = !EnableInspect;
}
@ -35,7 +35,10 @@ namespace Explorer
public static void InspectRaycast()
{
Ray ray = UnityHelpers.MainCamera.ScreenPointToRay(Input.mousePosition);
if (!UnityHelpers.MainCamera)
return;
var ray = UnityHelpers.MainCamera.ScreenPointToRay(InputHelper.mousePosition);
if (Physics.Raycast(ray, out RaycastHit hit, 1000f))
{
@ -43,7 +46,7 @@ namespace Explorer
m_objUnderMouseName = obj.transform.GetGameObjectPath();
if (Input.GetMouseButtonDown(0))
if (InputHelper.GetMouseButtonDown(0))
{
EnableInspect = false;
m_objUnderMouseName = "";
@ -63,7 +66,7 @@ namespace Explorer
{
if (m_objUnderMouseName != "")
{
var pos = Input.mousePosition;
var pos = InputHelper.mousePosition;
var rect = new Rect(
pos.x - (Screen.width / 2), // x
Screen.height - pos.y - 50, // y

View File

@ -27,8 +27,9 @@ namespace Explorer
}
}
public const int MainWindowID = 10;
public static Rect MainRect = new Rect(5, 5, 550, 700);
public const int MainWindowID = 5000;
public static Rect MainRect = new Rect(5,5, ModConfig.Instance.Default_Window_Size.x,ModConfig.Instance.Default_Window_Size.y);
private static readonly List<WindowPage> Pages = new List<WindowPage>();
private static int m_currentPage = 0;
@ -51,22 +52,14 @@ namespace Explorer
public void OnGUI()
{
if (CppExplorer.ShowMenu)
{
var origSkin = GUI.skin;
GUI.skin = UIStyles.WindowSkin;
MainRect = GUI.Window(MainWindowID, MainRect, (GUI.WindowFunction)MainWindow, CppExplorer.NAME);
GUI.skin = origSkin;
}
MainRect = GUI.Window(MainWindowID, MainRect, (GUI.WindowFunction)MainWindow, CppExplorer.NAME);
}
private void MainWindow(int id)
{
GUI.DragWindow(new Rect(0, 0, MainRect.width - 90, 20));
if (GUI.Button(new Rect(MainRect.width - 90, 2, 80, 20), "Hide (F7)"))
if (GUI.Button(new Rect(MainRect.width - 90, 2, 80, 20), $"Hide ({ModConfig.Instance.Main_Menu_Toggle})"))
{
CppExplorer.ShowMenu = false;
return;
@ -77,11 +70,14 @@ namespace Explorer
MainHeader();
var page = Pages[m_currentPage];
page.scroll = GUILayout.BeginScrollView(page.scroll, GUI.skin.scrollView);
page.DrawWindow();
GUILayout.EndScrollView();
MainRect = WindowManager.ResizeWindow(MainRect, MainWindowID);
page.scroll = GUIUnstrip.BeginScrollView(page.scroll);
page.DrawWindow();
GUIUnstrip.EndScrollView();
MainRect = ResizeDrag.ResizeWindow(MainRect, MainWindowID);
GUILayout.EndArea();
}
@ -103,10 +99,20 @@ namespace Explorer
}
GUILayout.EndHorizontal();
GUILayout.BeginHorizontal(null);
GUI.color = Color.white;
InspectUnderMouse.EnableInspect = GUILayout.Toggle(InspectUnderMouse.EnableInspect, "Inspect Under Mouse (Shift + RMB)", null);
GUILayout.Space(10);
bool mouseState = CursorControl.ForceUnlockMouse;
bool setMouse = GUILayout.Toggle(mouseState, "Force Unlock Mouse (Left Alt)", null);
if (setMouse != mouseState) CursorControl.ForceUnlockMouse = setMouse;
WindowManager.TabView = GUILayout.Toggle(WindowManager.TabView, "Tab View", null);
GUILayout.EndHorizontal();
//GUIUnstrip.Space(10);
GUIUnstrip.Space(10);
GUI.color = Color.white;
}
}

View File

@ -14,11 +14,13 @@ namespace Explorer
{
public class ConsolePage : WindowPage
{
public override string Name { get => "C# Console"; set => base.Name = value; }
public override string Name { get => "C# Console"; }
private ScriptEvaluator _evaluator;
private readonly StringBuilder _sb = new StringBuilder();
private Vector2 inputAreaScroll;
private string MethodInput = "";
private string UsingInput = "";
@ -86,11 +88,11 @@ MelonLogger.Log(""hello world"");";
if (!UsingDirectives.Contains(asm))
{
UsingDirectives.Add(asm);
Evaluate(AsmToUsing(asm));
Evaluate(AsmToUsing(asm), true);
}
}
public object Evaluate(string str)
public object Evaluate(string str, bool suppressWarning = false)
{
object ret = VoidType.Value;
@ -98,11 +100,19 @@ MelonLogger.Log(""hello world"");";
try
{
compiled?.Invoke(ref ret);
if (compiled == null)
{
throw new Exception("Mono.Csharp Service was unable to compile the code provided.");
}
compiled.Invoke(ref ret);
}
catch (Exception e)
{
MelonLogger.LogWarning(e.ToString());
if (!suppressWarning)
{
MelonLogger.LogWarning(e.GetType() + ", " + e.Message);
}
}
return ret;
@ -113,8 +123,15 @@ MelonLogger.Log(""hello world"");";
{
GUILayout.Label("<b><size=15><color=cyan>C# REPL Console</color></size></b>", null);
GUILayout.Label("Method:", null);
MethodInput = GUILayout.TextArea(MethodInput, new GUILayoutOption[] { GUILayout.Height(300) });
GUI.skin.label.alignment = TextAnchor.UpperLeft;
GUILayout.Label("Enter code here as though it is a method body:", null);
inputAreaScroll = GUIUnstrip.BeginScrollView(inputAreaScroll, new GUILayoutOption[] { GUILayout.Height(250) });
MethodInput = GUILayout.TextArea(MethodInput, new GUILayoutOption[] { GUILayout.ExpandHeight(true) });
GUIUnstrip.EndScrollView();
if (GUILayout.Button("<color=cyan><b>Execute</b></color>", null))
{
@ -139,12 +156,9 @@ MelonLogger.Log(""hello world"");";
}
GUILayout.Label("<b>Using directives:</b>", null);
foreach (var asm in UsingDirectives)
{
GUILayout.Label(AsmToUsing(asm, true), null);
}
GUILayout.BeginHorizontal(null);
GUILayout.Label("Add namespace:", new GUILayoutOption[] { GUILayout.Width(110) });
GUILayout.Label("Add namespace:", new GUILayoutOption[] { GUILayout.Width(105) });
UsingInput = GUILayout.TextField(UsingInput, new GUILayoutOption[] { GUILayout.Width(150) });
if (GUILayout.Button("<b><color=lime>Add</color></b>", new GUILayoutOption[] { GUILayout.Width(120) }))
{
@ -155,6 +169,11 @@ MelonLogger.Log(""hello world"");";
ResetConsole();
}
GUILayout.EndHorizontal();
foreach (var asm in UsingDirectives)
{
GUILayout.Label(AsmToUsing(asm, true), null);
}
}
public override void Update() { }

View File

@ -12,29 +12,26 @@ namespace Explorer
{
public static ScenePage Instance;
public override string Name { get => "Scene Explorer"; set => base.Name = value; }
public override string Name { get => "Scene Explorer"; }
private int m_pageOffset = 0;
private int m_limit = 20;
private int m_currentTotalCount = 0;
public PageHelper Pages = new PageHelper();
private float m_timeOfLastUpdate = -1f;
private const int PASSIVE_UPDATE_INTERVAL = 1;
// ----- Holders for GUI elements ----- //
private static bool m_getRootObjectsFailed;
private string m_currentScene = "";
private static string m_currentScene = "";
// gameobject list
private Transform m_currentTransform;
private List<GameObjectCache> m_objectList = new List<GameObjectCache>();
private readonly List<GameObjectCache> m_objectList = new List<GameObjectCache>();
// search bar
private bool m_searching = false;
private string m_searchInput = "";
private List<GameObjectCache> m_searchResults = new List<GameObjectCache>();
// ------------ Init and Update ------------ //
public override void Init()
{
Instance = this;
@ -46,61 +43,6 @@ namespace Explorer
SetTransformTarget(null);
}
public void CheckOffset(ref int offset, int childCount)
{
if (offset >= childCount)
{
offset = 0;
m_pageOffset = 0;
}
}
public override void Update()
{
if (m_searching) return;
if (Time.time - m_timeOfLastUpdate < 1f) return;
m_timeOfLastUpdate = Time.time;
m_objectList = new List<GameObjectCache>();
int offset = m_pageOffset * m_limit;
var allTransforms = new List<Transform>();
// get current list of all transforms (either scene root or our current transform children)
if (m_currentTransform)
{
for (int i = 0; i < m_currentTransform.childCount; i++)
{
allTransforms.Add(m_currentTransform.GetChild(i));
}
}
else
{
var scene = SceneManager.GetSceneByName(m_currentScene);
var rootObjects = scene.GetRootGameObjects();
foreach (var obj in rootObjects)
{
allTransforms.Add(obj.transform);
}
}
m_currentTotalCount = allTransforms.Count;
// make sure offset doesn't exceed count
CheckOffset(ref offset, m_currentTotalCount);
// sort by childcount
allTransforms.Sort((a, b) => b.childCount.CompareTo(a.childCount));
for (int i = offset; i < offset + m_limit && i < m_currentTotalCount; i++)
{
var child = allTransforms[i];
m_objectList.Add(new GameObjectCache(child.gameObject));
}
}
public void SetTransformTarget(Transform t)
{
m_currentTransform = t;
@ -108,8 +50,7 @@ namespace Explorer
if (m_searching)
CancelSearch();
m_timeOfLastUpdate = -1f;
Update();
Update_Impl(true);
}
public void TraverseUp()
@ -128,30 +69,130 @@ namespace Explorer
{
m_searchResults = SearchSceneObjects(m_searchInput);
m_searching = true;
m_currentTotalCount = m_searchResults.Count;
Pages.ItemCount = m_searchResults.Count;
}
public void CancelSearch()
{
m_searching = false;
if (m_getRootObjectsFailed && !m_currentTransform)
{
GetRootObjectsManual_Impl();
}
}
public List<GameObjectCache> SearchSceneObjects(string _search)
{
var matches = new List<GameObjectCache>();
foreach (var obj in Resources.FindObjectsOfTypeAll<GameObject>())
foreach (var obj in Resources.FindObjectsOfTypeAll(ReflectionHelpers.GameObjectType))
{
if (obj.name.ToLower().Contains(_search.ToLower()) && obj.scene.name == m_currentScene)
var go = obj.TryCast<GameObject>();
if (go.name.ToLower().Contains(_search.ToLower()) && go.scene.name == m_currentScene)
{
matches.Add(new GameObjectCache(obj));
matches.Add(new GameObjectCache(go));
}
}
return matches;
}
// --------- GUI Draw Function --------- //
public override void Update()
{
if (m_searching) return;
if (Time.time - m_timeOfLastUpdate < PASSIVE_UPDATE_INTERVAL) return;
m_timeOfLastUpdate = Time.time;
Update_Impl();
}
private void Update_Impl(bool manual = false)
{
List<Transform> allTransforms = new List<Transform>();
// get current list of all transforms (either scene root or our current transform children)
if (m_currentTransform)
{
for (int i = 0; i < m_currentTransform.childCount; i++)
{
allTransforms.Add(m_currentTransform.GetChild(i));
}
}
else
{
if (!m_getRootObjectsFailed)
{
try
{
var scene = SceneManager.GetSceneByName(m_currentScene);
allTransforms.AddRange(scene.GetRootGameObjects()
.Select(it => it.transform));
}
catch
{
MelonLogger.Log("Exception getting root scene objects, falling back to backup method...");
m_getRootObjectsFailed = true;
allTransforms.AddRange(GetRootObjectsManual_Impl());
}
}
else
{
if (!manual)
{
return;
}
allTransforms.AddRange(GetRootObjectsManual_Impl());
}
}
Pages.ItemCount = allTransforms.Count;
int offset = Pages.CalculateOffsetIndex();
// sort by childcount
allTransforms.Sort((a, b) => b.childCount.CompareTo(a.childCount));
m_objectList.Clear();
for (int i = offset; i < offset + Pages.ItemsPerPage && i < Pages.ItemCount; i++)
{
var child = allTransforms[i];
m_objectList.Add(new GameObjectCache(child.gameObject));
}
}
private IEnumerable<Transform> GetRootObjectsManual_Impl()
{
try
{
var array = Resources.FindObjectsOfTypeAll(ReflectionHelpers.TransformType);
var list = new List<Transform>();
foreach (var obj in array)
{
var transform = obj.TryCast<Transform>();
if (transform.parent == null && transform.gameObject.scene.name == m_currentScene)
{
list.Add(transform);
}
}
return list;
}
catch (Exception e)
{
MelonLogger.Log("Exception getting root scene objects (manual): "
+ e.GetType() + ", " + e.Message + "\r\n"
+ e.StackTrace);
return new Transform[0];
}
}
// --------- GUI Draw Function --------- //
public override void DrawWindow()
{
@ -174,11 +215,9 @@ namespace Explorer
GUILayout.EndVertical();
}
catch (Exception e)
catch
{
MelonLogger.Log("Exception drawing ScenePage! " + e.GetType() + ", " + e.Message);
MelonLogger.Log(e.StackTrace);
m_currentTransform = null;
// supress
}
}
@ -188,39 +227,7 @@ namespace Explorer
// Current Scene label
GUILayout.Label("Current Scene:", new GUILayoutOption[] { GUILayout.Width(120) });
try
{
// Need to do 'ToList()' so the object isn't cleaned up by Il2Cpp GC.
var scenes = SceneManager.GetAllScenes().ToList();
if (scenes.Count > 1)
{
int changeWanted = 0;
if (GUILayout.Button("<", new GUILayoutOption[] { GUILayout.Width(30) }))
{
changeWanted = -1;
}
if (GUILayout.Button(">", new GUILayoutOption[] { GUILayout.Width(30) }))
{
changeWanted = 1;
}
if (changeWanted != 0)
{
int index = scenes.IndexOf(SceneManager.GetSceneByName(m_currentScene));
index += changeWanted;
if (index > scenes.Count - 1)
{
index = 0;
}
else if (index < 0)
{
index = scenes.Count - 1;
}
m_currentScene = scenes[index].name;
}
}
}
catch { }
SceneChangeButtons();
GUILayout.Label("<color=cyan>" + m_currentScene + "</color>", null); //new GUILayoutOption[] { GUILayout.Width(250) });
GUILayout.EndHorizontal();
@ -228,48 +235,73 @@ namespace Explorer
// ----- GameObject Search -----
GUILayout.BeginHorizontal(GUI.skin.box, null);
GUILayout.Label("<b>Search Scene:</b>", new GUILayoutOption[] { GUILayout.Width(100) });
m_searchInput = GUILayout.TextField(m_searchInput, null);
if (GUILayout.Button("Search", new GUILayoutOption[] { GUILayout.Width(80) }))
{
Search();
}
GUILayout.EndHorizontal();
GUILayout.Space(5);
GUIUnstrip.Space(5);
}
private void SceneChangeButtons()
{
// Need to do 'ToList()' so the object isn't cleaned up by Il2Cpp GC.
var scenes = SceneManager.GetAllScenes().ToList();
if (scenes.Count > 1)
{
int changeWanted = 0;
if (GUILayout.Button("<", new GUILayoutOption[] { GUILayout.Width(30) }))
{
changeWanted = -1;
}
if (GUILayout.Button(">", new GUILayoutOption[] { GUILayout.Width(30) }))
{
changeWanted = 1;
}
if (changeWanted != 0)
{
int index = scenes.IndexOf(SceneManager.GetSceneByName(m_currentScene));
index += changeWanted;
if (index > scenes.Count - 1)
{
index = 0;
}
else if (index < 0)
{
index = scenes.Count - 1;
}
m_currentScene = scenes[index].name;
}
}
}
private void DrawPageButtons()
{
GUILayout.BeginHorizontal(null);
GUILayout.Label("Limit per page: ", new GUILayoutOption[] { GUILayout.Width(100) });
var limit = m_limit.ToString();
limit = GUILayout.TextField(limit, new GUILayoutOption[] { GUILayout.Width(30) });
if (int.TryParse(limit, out int lim))
{
m_limit = lim;
}
Pages.DrawLimitInputArea();
// prev/next page buttons
if (m_currentTotalCount > m_limit)
if (Pages.ItemCount > Pages.ItemsPerPage)
{
int count = m_currentTotalCount;
int maxOffset = (int)Mathf.Ceil((float)(count / (decimal)m_limit)) - 1;
if (GUILayout.Button("< Prev", null))
if (GUILayout.Button("< Prev", new GUILayoutOption[] { GUILayout.Width(80) }))
{
if (m_pageOffset > 0) m_pageOffset--;
m_timeOfLastUpdate = -1f;
Update();
Pages.TurnPage(Turn.Left, ref this.scroll);
Update_Impl(true);
}
GUI.skin.label.alignment = TextAnchor.MiddleCenter;
GUILayout.Label($"Page {m_pageOffset + 1}/{maxOffset + 1}", new GUILayoutOption[] { GUILayout.Width(80) });
Pages.CurrentPageLabel();
if (GUILayout.Button("Next >", null))
if (GUILayout.Button("Next >", new GUILayoutOption[] { GUILayout.Width(80) }))
{
if (m_pageOffset < maxOffset) m_pageOffset++;
m_timeOfLastUpdate = -1f;
Update();
Pages.TurnPage(Turn.Right, ref this.scroll);
Update_Impl(true);
}
}
@ -299,12 +331,24 @@ namespace Explorer
else
{
GUILayout.Label("Scene Root GameObjects:", null);
if (m_getRootObjectsFailed)
{
if (GUILayout.Button("Update Root Object List (auto-update failed!)", null))
{
Update_Impl(true);
}
}
}
if (m_objectList.Count > 0)
{
foreach (var obj in m_objectList)
for (int i = 0; i < m_objectList.Count; i++)
{
var obj = m_objectList[i];
if (obj == null) continue;
if (!obj.RefGameObject)
{
string label = "<color=red><i>null";
@ -319,7 +363,7 @@ namespace Explorer
}
else
{
UIHelpers.FastGameobjButton(obj.RefGameObject,
UIHelpers.GOButton_Impl(obj.RefGameObject,
obj.EnabledColor,
obj.Label,
obj.RefGameObject.activeSelf,
@ -342,19 +386,26 @@ namespace Explorer
if (m_searchResults.Count > 0)
{
int offset = m_pageOffset * m_limit;
int offset = Pages.CalculateOffsetIndex();
if (offset >= m_searchResults.Count)
{
offset = 0;
m_pageOffset = 0;
}
for (int i = offset; i < offset + m_limit && offset < m_searchResults.Count; i++)
for (int i = offset; i < offset + Pages.ItemsPerPage && i < m_searchResults.Count; i++)
{
var obj = m_searchResults[i];
UIHelpers.FastGameobjButton(obj.RefGameObject, obj.EnabledColor, obj.Label, obj.RefGameObject.activeSelf, SetTransformTarget, true, MainMenu.MainRect.width - 170);
if (obj.RefGameObject)
{
UIHelpers.GOButton_Impl(obj.RefGameObject,
obj.EnabledColor,
obj.Label,
obj.RefGameObject.activeSelf,
SetTransformTarget,
true,
MainMenu.MainRect.width - 170);
}
else
{
GUILayout.Label("<i><color=red>Null or destroyed!</color></i>", null);
}
}
}
else

View File

@ -5,11 +5,7 @@ using System.Linq;
using System.Text;
using UnityEngine;
using System.Reflection;
using UnityEngine.SceneManagement;
using Object = UnityEngine.Object;
using UnhollowerRuntimeLib;
using MelonLoader;
using UnhollowerBaseLib;
namespace Explorer
{
@ -17,16 +13,16 @@ namespace Explorer
{
public static SearchPage Instance;
public override string Name { get => "Object Search"; set => base.Name = value; }
public override string Name { get => "Object Search"; }
private string m_searchInput = "";
private string m_typeInput = "";
private int m_limit = 20;
private int m_pageOffset = 0;
//private List<object> m_searchResults = new List<object>();
private Vector2 resultsScroll = Vector2.zero;
private List<CacheObject> m_searchResults = new List<CacheObject>();
public PageHelper Pages = new PageHelper();
private List<CacheObjectBase> m_searchResults = new List<CacheObjectBase>();
public SceneFilter SceneMode = SceneFilter.Any;
public TypeFilter TypeMode = TypeFilter.Object;
@ -55,7 +51,7 @@ namespace Explorer
public void OnSceneChange()
{
m_searchResults.Clear();
m_pageOffset = 0;
Pages.PageOffset = 0;
}
public override void Update()
@ -64,7 +60,7 @@ namespace Explorer
private void CacheResults(IEnumerable results)
{
m_searchResults = new List<CacheObject>();
m_searchResults = new List<CacheObjectBase>();
foreach (var obj in results)
{
@ -75,9 +71,12 @@ namespace Explorer
toCache = ilObject.TryCast<GameObject>() ?? ilObject.TryCast<Transform>()?.gameObject ?? ilObject;
}
var cache = CacheObject.GetCacheObject(toCache);
var cache = CacheObjectBase.GetCacheObject(toCache);
m_searchResults.Add(cache);
}
Pages.ItemCount = m_searchResults.Count;
Pages.PageOffset = 0;
}
public override void DrawWindow()
@ -90,8 +89,7 @@ namespace Explorer
if (GUILayout.Button("Find Static Instances", new GUILayoutOption[] { GUILayout.Width(180) }))
{
//m_searchResults = GetInstanceClassScanner().ToList();
CacheResults(GetInstanceClassScanner());
m_pageOffset = 0;
CacheResults(GetInstanceClassScanner());
}
GUILayout.EndHorizontal();
@ -107,38 +105,43 @@ namespace Explorer
int count = m_searchResults.Count;
if (count > this.m_limit)
GUILayout.BeginHorizontal(null);
Pages.DrawLimitInputArea();
if (count > Pages.ItemsPerPage)
{
// prev/next page buttons
GUILayout.BeginHorizontal(null);
int maxOffset = (int)Mathf.Ceil((float)(count / (decimal)m_limit)) - 1;
if (GUILayout.Button("< Prev", null))
{
if (m_pageOffset > 0) m_pageOffset--;
}
GUILayout.Label($"Page {m_pageOffset + 1}/{maxOffset + 1}", new GUILayoutOption[] { GUILayout.Width(80) });
if (GUILayout.Button("Next >", null))
if (Pages.ItemCount > Pages.ItemsPerPage)
{
if (m_pageOffset < maxOffset) m_pageOffset++;
if (GUILayout.Button("< Prev", new GUILayoutOption[] { GUILayout.Width(80) }))
{
Pages.TurnPage(Turn.Left, ref this.resultsScroll);
}
Pages.CurrentPageLabel();
if (GUILayout.Button("Next >", new GUILayoutOption[] { GUILayout.Width(80) }))
{
Pages.TurnPage(Turn.Right, ref this.resultsScroll);
}
}
GUILayout.EndHorizontal();
}
resultsScroll = GUILayout.BeginScrollView(resultsScroll, GUI.skin.scrollView);
GUILayout.EndHorizontal();
resultsScroll = GUIUnstrip.BeginScrollView(resultsScroll);
var _temprect = new Rect(MainMenu.MainRect.x, MainMenu.MainRect.y, MainMenu.MainRect.width + 160, MainMenu.MainRect.height);
if (m_searchResults.Count > 0)
{
int offset = m_pageOffset * this.m_limit;
if (offset >= count) m_pageOffset = 0;
int offset = Pages.CalculateOffsetIndex();
for (int i = offset; i < offset + m_limit && i < count; i++)
for (int i = offset; i < offset + Pages.ItemsPerPage && i < count; i++)
{
m_searchResults[i].Draw(MainMenu.MainRect, 0f);
//m_searchResults[i].DrawValue(MainMenu.MainRect);
}
}
else
@ -146,7 +149,7 @@ namespace Explorer
GUILayout.Label("<color=red><i>No results found!</i></color>", null);
}
GUILayout.EndScrollView();
GUIUnstrip.EndScrollView();
GUILayout.EndVertical();
}
catch
@ -169,16 +172,6 @@ namespace Explorer
GUILayout.Label("Name Contains:", new GUILayoutOption[] { GUILayout.Width(100) });
m_searchInput = GUILayout.TextField(m_searchInput, new GUILayoutOption[] { GUILayout.Width(200) });
GUI.skin.label.alignment = TextAnchor.MiddleRight;
GUILayout.Label("Results per page:", new GUILayoutOption[] { GUILayout.Width(120) });
var resultinput = m_limit.ToString();
resultinput = GUILayout.TextField(resultinput, new GUILayoutOption[] { GUILayout.Width(55) });
if (int.TryParse(resultinput, out int _i) && _i > 0)
{
m_limit = _i;
}
GUI.skin.label.alignment = TextAnchor.UpperLeft;
GUILayout.EndHorizontal();
GUILayout.BeginHorizontal(null);
@ -256,11 +249,11 @@ namespace Explorer
private void Search()
{
m_pageOffset = 0;
Pages.PageOffset = 0;
CacheResults(FindAllObjectsOfType(m_searchInput, m_typeInput));
}
private List<object> FindAllObjectsOfType(string _search, string _type)
private List<object> FindAllObjectsOfType(string searchQuery, string typeName)
{
Il2CppSystem.Type searchType = null;
@ -268,13 +261,18 @@ namespace Explorer
{
try
{
var findType = ReflectionHelpers.GetTypeByName(_type);
searchType = Il2CppSystem.Type.GetType(findType.AssemblyQualifiedName);
//MelonLogger.Log("Search type: " + findType.AssemblyQualifiedName);
if (ReflectionHelpers.GetTypeByName(typeName) is Type t)
{
searchType = Il2CppSystem.Type.GetType(t.AssemblyQualifiedName);
}
else
{
throw new Exception($"Could not find a Type by the name of '{typeName}'!");
}
}
catch (Exception e)
{
MelonLogger.Log("Exception: " + e.GetType() + ", " + e.Message + "\r\n" + e.StackTrace);
MelonLogger.Log("Exception getting Search Type: " + e.GetType() + ", " + e.Message);
}
}
else if (TypeMode == TypeFilter.Object)
@ -292,7 +290,10 @@ namespace Explorer
if (!ReflectionHelpers.ObjectType.IsAssignableFrom(searchType))
{
MelonLogger.LogError("Your Custom Class Type must inherit from UnityEngine.Object!");
if (searchType != null)
{
MelonLogger.LogWarning("Your Custom Class Type must inherit from UnityEngine.Object!");
}
return new List<object>();
}
@ -307,12 +308,13 @@ namespace Explorer
{
if (i >= 2000) break;
if (_search != "" && !obj.name.ToLower().Contains(_search.ToLower()))
if (searchQuery != "" && !obj.name.ToLower().Contains(searchQuery.ToLower()))
{
continue;
}
if (searchType == ReflectionHelpers.ComponentType && ReflectionHelpers.TransformType.IsAssignableFrom(obj.GetIl2CppType()))
if (searchType.FullName == ReflectionHelpers.ComponentType.FullName
&& ReflectionHelpers.TransformType.IsAssignableFrom(obj.GetIl2CppType()))
{
// Transforms shouldn't really be counted as Components, skip them.
// They're more akin to GameObjects.
@ -370,43 +372,70 @@ namespace Explorer
// ====== other ========
private static bool FilterName(string name)
{
// Don't really want these instances.
return !name.StartsWith("Mono")
&& !name.StartsWith("System")
&& !name.StartsWith("Il2CppSystem")
&& !name.StartsWith("Iced");
}
// credit: ManlyMarco (RuntimeUnityEditor)
public static IEnumerable<object> GetInstanceClassScanner()
{
var query = AppDomain.CurrentDomain.GetAssemblies()
.Where(x => !x.FullName.StartsWith("Mono"))
.SelectMany(GetTypesSafe)
.Where(t => t.IsClass && !t.IsAbstract && !t.ContainsGenericParameters);
.SelectMany(t => t.TryGetTypes())
.Where(t => t.IsClass && !t.IsAbstract && !t.ContainsGenericParameters);
var flags = BindingFlags.Public | BindingFlags.Static;
var flatFlags = flags | BindingFlags.FlattenHierarchy;
foreach (var type in query)
{
object obj = null;
try
{
obj = type.GetProperty("Instance", BindingFlags.Public | BindingFlags.Static | BindingFlags.FlattenHierarchy)?.GetValue(null, null);
}
catch
{
try
var pi = type.GetProperty("Instance", flags);
if (pi == null)
{
obj = type.GetField("Instance", BindingFlags.Public | BindingFlags.Static | BindingFlags.FlattenHierarchy)?.GetValue(null);
pi = type.GetProperty("Instance", flatFlags);
}
catch
if (pi != null)
{
obj = pi.GetValue(null);
}
else
{
var fi = type.GetField("Instance", flags);
if (fi == null)
{
fi = type.GetField("Instance", flatFlags);
}
if (fi != null)
{
obj = fi.GetValue(null);
}
}
}
if (obj != null && !obj.ToString().StartsWith("Mono"))
catch { }
if (obj != null)
{
var t = ReflectionHelpers.GetActualType(obj);
if (!FilterName(t.FullName) || ReflectionHelpers.IsEnumerable(t) || ReflectionHelpers.IsCppEnumerable(t))
{
continue;
}
yield return obj;
}
}
}
public static IEnumerable<Type> GetTypesSafe(Assembly asm)
{
try { return asm.GetTypes(); }
catch (ReflectionTypeLoadException e) { return e.Types.Where(x => x != null); }
catch { return Enumerable.Empty<Type>(); }
}
}
}

View File

@ -9,7 +9,7 @@ namespace Explorer
{
public abstract class WindowPage
{
public virtual string Name { get; set; }
public virtual string Name { get; }
public Vector2 scroll = Vector2.zero;

View File

@ -33,12 +33,14 @@ namespace Explorer
}
}
public static void HorizontalLine(Color color)
public static void HorizontalLine(Color _color, bool small = false)
{
var c = GUI.color;
GUI.color = color;
GUILayout.Box(GUIContent.none, HorizontalBar, null);
GUI.color = c;
var orig = GUI.color;
GUI.color = _color;
GUILayout.Box(GUIContent.none, !small ? HorizontalBar : HorizontalBarSmall, null);
GUI.color = orig;
}
private static GUISkin _customSkin;
@ -46,8 +48,6 @@ namespace Explorer
public static Texture2D m_nofocusTex;
public static Texture2D m_focusTex;
private static GUIStyle _horizBarStyle;
private static GUIStyle HorizontalBar
{
get
@ -56,21 +56,45 @@ namespace Explorer
{
_horizBarStyle = new GUIStyle();
_horizBarStyle.normal.background = Texture2D.whiteTexture;
_horizBarStyle.margin = new RectOffset(0, 0, 4, 4);
var rectOffset = new RectOffset();
rectOffset.top = 4;
rectOffset.bottom = 4;
_horizBarStyle.margin = rectOffset;
_horizBarStyle.fixedHeight = 2;
}
return _horizBarStyle;
}
}
private static GUIStyle _horizBarStyle;
private static GUIStyle HorizontalBarSmall
{
get
{
if (_horizBarSmallStyle == null)
{
_horizBarSmallStyle = new GUIStyle();
_horizBarSmallStyle.normal.background = Texture2D.whiteTexture;
var rectOffset = new RectOffset();
rectOffset.top = 2;
rectOffset.bottom = 2;
_horizBarSmallStyle.margin = rectOffset;
_horizBarSmallStyle.fixedHeight = 1;
}
return _horizBarSmallStyle;
}
}
private static GUIStyle _horizBarSmallStyle;
private static GUISkin CreateWindowSkin()
{
var newSkin = Object.Instantiate(GUI.skin);
Object.DontDestroyOnLoad(newSkin);
m_nofocusTex = MakeTex(550, 700, new Color(0.1f, 0.1f, 0.1f, 0.7f));
m_focusTex = MakeTex(550, 700, new Color(0.3f, 0.3f, 0.3f, 1f));
m_nofocusTex = MakeTex(1, 1, new Color(0.1f, 0.1f, 0.1f, 0.7f));
m_focusTex = MakeTex(1, 1, new Color(0.3f, 0.3f, 0.3f, 1f));
newSkin.window.normal.background = m_nofocusTex;
newSkin.window.onNormal.background = m_focusTex;

View File

@ -0,0 +1,652 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using MelonLoader;
using UnhollowerRuntimeLib;
using UnityEngine;
using UnityEngine.SceneManagement;
namespace Explorer
{
public class GameObjectWindow : UIWindow
{
public override string Title => WindowManager.TabView
? $"<color=cyan>[G]</color> {m_object.name}"
: $"GameObject Inspector ({m_object.name})";
public GameObject m_object;
// gui element holders
private string m_name;
private string m_scene;
private Transform[] m_children;
private Vector2 m_transformScroll = Vector2.zero;
private PageHelper ChildPages = new PageHelper();
private Component[] m_components;
private Vector2 m_compScroll = Vector2.zero;
private PageHelper CompPages = new PageHelper();
private readonly Vector3[] m_cachedInput = new Vector3[3];
private float m_translateAmount = 0.3f;
private float m_rotateAmount = 50f;
private float m_scaleAmount = 0.1f;
private bool m_freeze;
private Vector3 m_frozenPosition;
private Quaternion m_frozenRotation;
private Vector3 m_frozenScale;
private bool m_autoApplyTransform;
private bool m_autoUpdateTransform;
private bool m_localContext;
private readonly List<Component> m_cachedDestroyList = new List<Component>();
//private string m_addComponentInput = "";
private string m_setParentInput = "Enter a GameObject name or path";
public bool GetObjectAsGameObject()
{
var targetType = Target.GetType();
if (targetType == typeof(GameObject))
{
m_object = Target as GameObject;
return true;
}
else if (targetType == typeof(Transform))
{
m_object = (Target as Transform).gameObject;
return true;
}
MelonLogger.Log("Error: Target is null or not a GameObject/Transform!");
DestroyWindow();
return false;
}
public override void Init()
{
if (!GetObjectAsGameObject())
{
return;
}
m_name = m_object.name;
m_scene = string.IsNullOrEmpty(m_object.scene.name)
? "None (Asset/Resource)"
: m_object.scene.name;
CacheTransformValues();
Update();
}
private void CacheTransformValues()
{
if (m_localContext)
{
m_cachedInput[0] = m_object.transform.localPosition;
m_cachedInput[1] = m_object.transform.localEulerAngles;
}
else
{
m_cachedInput[0] = m_object.transform.position;
m_cachedInput[1] = m_object.transform.eulerAngles;
}
m_cachedInput[2] = m_object.transform.localScale;
}
public override void Update()
{
try
{
if (Target == null)
{
MelonLogger.Log("Target is null!");
DestroyWindow();
return;
}
else if (Target is UnityEngine.Object uObj)
{
if (!uObj)
{
MelonLogger.Log("Target was destroyed!");
DestroyWindow();
return;
}
}
if (!m_object && !GetObjectAsGameObject())
{
throw new Exception("Object is null!");
}
if (m_freeze)
{
if (m_localContext)
{
m_object.transform.localPosition = m_frozenPosition;
m_object.transform.localRotation = m_frozenRotation;
}
else
{
m_object.transform.position = m_frozenPosition;
m_object.transform.rotation = m_frozenRotation;
}
m_object.transform.localScale = m_frozenScale;
}
// update child objects
var childList = new List<Transform>();
for (int i = 0; i < m_object.transform.childCount; i++)
{
childList.Add(m_object.transform.GetChild(i));
}
childList.Sort((a, b) => b.childCount.CompareTo(a.childCount));
m_children = childList.ToArray();
ChildPages.ItemCount = m_children.Length;
// update components
var compList = new Il2CppSystem.Collections.Generic.List<Component>();
m_object.GetComponentsInternal(ReflectionHelpers.ComponentType, true, false, true, false, compList);
m_components = compList.ToArray();
CompPages.ItemCount = m_components.Length;
}
catch (Exception e)
{
DestroyOnException(e);
}
}
private void DestroyOnException(Exception e)
{
MelonLogger.Log($"Exception drawing GameObject Window: {e.GetType()}, {e.Message}");
DestroyWindow();
}
private void InspectGameObject(Transform obj)
{
var window = WindowManager.InspectObject(obj, out bool created);
if (created)
{
window.m_rect = new Rect(this.m_rect.x, this.m_rect.y, this.m_rect.width, this.m_rect.height);
DestroyWindow();
}
}
private void ReflectObject(Il2CppSystem.Object obj)
{
var window = WindowManager.InspectObject(obj, out bool created);
if (created)
{
if (this.m_rect.x <= (Screen.width - this.m_rect.width - 100))
{
window.m_rect = new Rect(
this.m_rect.x + this.m_rect.width + 20,
this.m_rect.y,
550,
700);
}
else
{
window.m_rect = new Rect(this.m_rect.x + 50, this.m_rect.y + 50, 550, 700);
}
}
}
public override void WindowFunction(int windowID)
{
try
{
var rect = WindowManager.TabView ? TabViewWindow.Instance.m_rect : this.m_rect;
if (!WindowManager.TabView)
{
Header();
GUILayout.BeginArea(new Rect(5, 25, rect.width - 10, rect.height - 35), GUI.skin.box);
}
scroll = GUIUnstrip.BeginScrollView(scroll);
GUILayout.BeginHorizontal(null);
GUILayout.Label("Scene: <color=cyan>" + (m_scene == "" ? "n/a" : m_scene) + "</color>", null);
if (m_scene == UnityHelpers.ActiveSceneName)
{
if (GUILayout.Button("<color=#00FF00>Send to Scene View</color>", new GUILayoutOption[] { GUILayout.Width(150) }))
{
ScenePage.Instance.SetTransformTarget(m_object.transform);
MainMenu.SetCurrentPage(0);
}
}
if (GUILayout.Button("Reflection Inspect", new GUILayoutOption[] { GUILayout.Width(150) }))
{
WindowManager.InspectObject(Target, out _, true);
}
GUILayout.EndHorizontal();
GUILayout.BeginHorizontal(null);
GUILayout.Label("Path:", new GUILayoutOption[] { GUILayout.Width(50) });
string pathlabel = m_object.transform.GetGameObjectPath();
if (m_object.transform.parent != null)
{
if (GUILayout.Button("<-", new GUILayoutOption[] { GUILayout.Width(35) }))
{
InspectGameObject(m_object.transform.parent);
}
}
GUILayout.TextArea(pathlabel, null);
GUILayout.EndHorizontal();
GUILayout.BeginHorizontal(null);
GUILayout.Label("Name:", new GUILayoutOption[] { GUILayout.Width(50) });
GUILayout.TextArea(m_name, null);
GUILayout.EndHorizontal();
// --- Horizontal Columns section ---
GUILayout.BeginHorizontal(null);
GUILayout.BeginVertical(new GUILayoutOption[] { GUILayout.Width(rect.width / 2 - 17) });
TransformList(rect);
GUILayout.EndVertical();
GUILayout.BeginVertical(new GUILayoutOption[] { GUILayout.Width(rect.width / 2 - 17) });
ComponentList(rect);
GUILayout.EndVertical();
GUILayout.EndHorizontal(); // end horiz columns
GameObjectControls();
GUIUnstrip.EndScrollView();
if (!WindowManager.TabView)
{
m_rect = ResizeDrag.ResizeWindow(rect, windowID);
GUILayout.EndArea();
}
}
catch (Exception e)
{
DestroyOnException(e);
}
}
private void TransformList(Rect m_rect)
{
GUILayout.BeginVertical(GUI.skin.box, null);
m_transformScroll = GUIUnstrip.BeginScrollView(m_transformScroll);
GUILayout.Label("<b><size=15>Children</size></b>", null);
GUILayout.BeginHorizontal(null);
ChildPages.DrawLimitInputArea();
if (ChildPages.ItemCount > ChildPages.ItemsPerPage)
{
ChildPages.CurrentPageLabel();
GUILayout.EndHorizontal();
GUILayout.BeginHorizontal(null);
if (GUILayout.Button("< Prev", new GUILayoutOption[] { GUILayout.Width(80) }))
{
ChildPages.TurnPage(Turn.Left, ref this.m_transformScroll);
}
if (GUILayout.Button("Next >", new GUILayoutOption[] { GUILayout.Width(80) }))
{
ChildPages.TurnPage(Turn.Right, ref this.m_transformScroll);
}
}
GUILayout.EndHorizontal();
if (m_children != null && m_children.Length > 0)
{
int start = ChildPages.CalculateOffsetIndex();
for (int j = start; (j < start + ChildPages.ItemsPerPage && j < ChildPages.ItemCount); j++)
{
var obj = m_children[j];
if (!obj)
{
GUILayout.Label("null", null);
continue;
}
UIHelpers.GOButton(obj.gameObject, InspectGameObject, false, m_rect.width / 2 - 80);
}
}
else
{
GUILayout.Label("<i>None</i>", null);
}
GUIUnstrip.EndScrollView();
GUILayout.EndVertical();
}
private void ComponentList(Rect m_rect)
{
GUILayout.BeginVertical(GUI.skin.box, null);
m_compScroll = GUIUnstrip.BeginScrollView(m_compScroll);
GUILayout.Label("<b><size=15>Components</size></b>", null);
GUILayout.BeginHorizontal(null);
CompPages.DrawLimitInputArea();
if (CompPages.ItemCount > CompPages.ItemsPerPage)
{
CompPages.CurrentPageLabel();
GUILayout.EndHorizontal();
GUILayout.BeginHorizontal(null);
if (GUILayout.Button("< Prev", new GUILayoutOption[] { GUILayout.Width(80) }))
{
CompPages.TurnPage(Turn.Left, ref this.m_compScroll);
}
if (GUILayout.Button("Next >", new GUILayoutOption[] { GUILayout.Width(80) }))
{
CompPages.TurnPage(Turn.Right, ref this.m_compScroll);
}
}
GUILayout.EndHorizontal();
GUI.skin.button.alignment = TextAnchor.MiddleLeft;
if (m_cachedDestroyList.Count > 0)
{
m_cachedDestroyList.Clear();
}
if (m_components != null)
{
int start = CompPages.CalculateOffsetIndex();
for (int j = start; (j < start + CompPages.ItemsPerPage && j < CompPages.ItemCount); j++)
{
var component = m_components[j];
if (!component) continue;
var ilType = component.GetIl2CppType();
GUILayout.BeginHorizontal(null);
if (ReflectionHelpers.BehaviourType.IsAssignableFrom(ilType))
{
BehaviourEnabledBtn(component.TryCast<Behaviour>());
}
else
{
GUIUnstrip.Space(26);
}
if (GUILayout.Button("<color=cyan>" + ilType.Name + "</color>", new GUILayoutOption[] { GUILayout.Width(m_rect.width / 2 - 100) }))
{
ReflectObject(component);
}
if (GUILayout.Button("<color=red>-</color>", new GUILayoutOption[] { GUILayout.Width(20) }))
{
m_cachedDestroyList.Add(component);
}
GUILayout.EndHorizontal();
}
}
GUI.skin.button.alignment = TextAnchor.MiddleCenter;
if (m_cachedDestroyList.Count > 0)
{
for (int i = m_cachedDestroyList.Count - 1; i >= 0; i--)
{
var comp = m_cachedDestroyList[i];
GameObject.Destroy(comp);
}
}
GUIUnstrip.EndScrollView();
GUILayout.EndVertical();
}
private void BehaviourEnabledBtn(Behaviour obj)
{
var _col = GUI.color;
bool _enabled = obj.enabled;
if (_enabled)
{
GUI.color = Color.green;
}
else
{
GUI.color = Color.red;
}
// ------ toggle active button ------
_enabled = GUILayout.Toggle(_enabled, "", new GUILayoutOption[] { GUILayout.Width(18) });
if (obj.enabled != _enabled)
{
obj.enabled = _enabled;
}
GUI.color = _col;
}
private void GameObjectControls()
{
GUILayout.BeginVertical(GUI.skin.box, new GUILayoutOption[] { GUILayout.Width(520) });
GUILayout.Label("<b><size=15>GameObject Controls</size></b>", null);
GUILayout.BeginHorizontal(null);
bool m_active = m_object.activeSelf;
m_active = GUILayout.Toggle(m_active, (m_active ? "<color=lime>Enabled " : "<color=red>Disabled") + "</color>",
new GUILayoutOption[] { GUILayout.Width(80) });
if (m_object.activeSelf != m_active) { m_object.SetActive(m_active); }
UIHelpers.InstantiateButton(m_object, 100);
if (GUILayout.Button("Set DontDestroyOnLoad", new GUILayoutOption[] { GUILayout.Width(170) }))
{
GameObject.DontDestroyOnLoad(m_object);
m_object.hideFlags |= HideFlags.DontUnloadUnusedAsset;
}
var lbl = m_freeze ? "<color=lime>Unfreeze</color>" : "<color=orange>Freeze Pos/Rot</color>";
if (GUILayout.Button(lbl, new GUILayoutOption[] { GUILayout.Width(110) }))
{
m_freeze = !m_freeze;
if (m_freeze)
{
UpdateFreeze();
}
}
GUILayout.EndHorizontal();
GUILayout.BeginHorizontal(null);
m_setParentInput = GUILayout.TextField(m_setParentInput, null);
if (GUILayout.Button("Set Parent", new GUILayoutOption[] { GUILayout.Width(80) }))
{
if (GameObject.Find(m_setParentInput) is GameObject newparent)
{
m_object.transform.parent = newparent.transform;
}
else
{
MelonLogger.LogWarning($"Could not find gameobject '{m_setParentInput}'");
}
}
if (GUILayout.Button("Detach from parent", new GUILayoutOption[] { GUILayout.Width(160) }))
{
m_object.transform.parent = null;
}
GUILayout.EndHorizontal();
GUILayout.BeginVertical(GUI.skin.box, null);
m_cachedInput[0] = TranslateControl(TranslateType.Position, ref m_translateAmount, false);
m_cachedInput[1] = TranslateControl(TranslateType.Rotation, ref m_rotateAmount, true);
m_cachedInput[2] = TranslateControl(TranslateType.Scale, ref m_scaleAmount, false);
GUILayout.BeginHorizontal(null);
if (GUILayout.Button("<color=lime>Apply to Transform</color>", null) || m_autoApplyTransform)
{
if (m_localContext)
{
m_object.transform.localPosition = m_cachedInput[0];
m_object.transform.localEulerAngles = m_cachedInput[1];
}
else
{
m_object.transform.position = m_cachedInput[0];
m_object.transform.eulerAngles = m_cachedInput[1];
}
m_object.transform.localScale = m_cachedInput[2];
if (m_freeze)
{
UpdateFreeze();
}
}
if (GUILayout.Button("<color=lime>Update from Transform</color>", null) || m_autoUpdateTransform)
{
CacheTransformValues();
}
GUILayout.EndHorizontal();
GUILayout.BeginHorizontal(null);
BoolToggle(ref m_autoApplyTransform, "Auto-apply to Transform?");
BoolToggle(ref m_autoUpdateTransform, "Auto-update from transform?");
GUILayout.EndHorizontal();
bool b = m_localContext;
b = GUILayout.Toggle(b, "<color=" + (b ? "lime" : "red") + ">Use local transform values?</color>", null);
if (b != m_localContext)
{
m_localContext = b;
CacheTransformValues();
if (m_freeze)
{
UpdateFreeze();
}
}
GUILayout.EndVertical();
if (GUILayout.Button("<color=red><b>Destroy</b></color>", new GUILayoutOption[] { GUILayout.Width(120) }))
{
GameObject.Destroy(m_object);
DestroyWindow();
return;
}
GUILayout.EndVertical();
}
private void UpdateFreeze()
{
if (m_localContext)
{
m_frozenPosition = m_object.transform.localPosition;
m_frozenRotation = m_object.transform.localRotation;
}
else
{
m_frozenPosition = m_object.transform.position;
m_frozenRotation = m_object.transform.rotation;
}
m_frozenScale = m_object.transform.localScale;
}
private void BoolToggle(ref bool value, string message)
{
string lbl = "<color=";
lbl += value ? "lime" : "red";
lbl += $">{message}</color>";
value = GUILayout.Toggle(value, lbl, null);
}
public enum TranslateType
{
Position,
Rotation,
Scale
}
private Vector3 TranslateControl(TranslateType mode, ref float amount, bool multByTime)
{
GUILayout.BeginHorizontal(null);
GUILayout.Label($"<color=cyan><b>{(m_localContext ? "Local " : "")}{mode}</b></color>:",
new GUILayoutOption[] { GUILayout.Width(m_localContext ? 110 : 65) });
var transform = m_object.transform;
switch (mode)
{
case TranslateType.Position:
var pos = m_localContext ? transform.localPosition : transform.position;
GUILayout.Label(pos.ToString(), new GUILayoutOption[] { GUILayout.Width(250) });
break;
case TranslateType.Rotation:
var rot = m_localContext ? transform.localEulerAngles : transform.eulerAngles;
GUILayout.Label(rot.ToString(), new GUILayoutOption[] { GUILayout.Width(250) });
break;
case TranslateType.Scale:
GUILayout.Label(transform.localScale.ToString(), new GUILayoutOption[] { GUILayout.Width(250) });
break;
}
GUILayout.EndHorizontal();
Vector3 input = m_cachedInput[(int)mode];
GUILayout.BeginHorizontal(null);
GUI.skin.label.alignment = TextAnchor.MiddleRight;
GUILayout.Label("<color=cyan>X:</color>", new GUILayoutOption[] { GUILayout.Width(20) });
PlusMinusFloat(ref input.x, amount, multByTime);
GUILayout.Label("<color=cyan>Y:</color>", new GUILayoutOption[] { GUILayout.Width(20) });
PlusMinusFloat(ref input.y, amount, multByTime);
GUILayout.Label("<color=cyan>Z:</color>", new GUILayoutOption[] { GUILayout.Width(20) });
PlusMinusFloat(ref input.z, amount, multByTime);
GUILayout.Label("+/-:", new GUILayoutOption[] { GUILayout.Width(30) });
var amountInput = amount.ToString("F3");
amountInput = GUILayout.TextField(amountInput, new GUILayoutOption[] { GUILayout.Width(60) });
if (float.TryParse(amountInput, out float f))
{
amount = f;
}
GUI.skin.label.alignment = TextAnchor.UpperLeft;
GUILayout.EndHorizontal();
return input;
}
private void PlusMinusFloat(ref float f, float amount, bool multByTime)
{
string s = f.ToString("F3");
s = GUILayout.TextField(s, new GUILayoutOption[] { GUILayout.Width(60) });
if (float.TryParse(s, out float f2))
{
f = f2;
}
if (GUILayout.RepeatButton("-", new GUILayoutOption[] { GUILayout.Width(20) }))
{
f -= multByTime ? amount * Time.deltaTime : amount;
}
if (GUILayout.RepeatButton("+", new GUILayoutOption[] { GUILayout.Width(20) }))
{
f += multByTime ? amount * Time.deltaTime : amount;
}
}
}
}

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@ -0,0 +1,394 @@
using System;
using System.CodeDom;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using MelonLoader;
using UnhollowerBaseLib;
using UnityEngine;
namespace Explorer
{
public class ReflectionWindow : UIWindow
{
public override string Title => WindowManager.TabView
? $"<color=cyan>[R]</color> {TargetType.Name}"
: $"Reflection Inspector ({TargetType.Name})";
public Type TargetType;
private CacheObjectBase[] m_allCachedMembers;
private CacheObjectBase[] m_cachedMembersFiltered;
public PageHelper Pages = new PageHelper();
private bool m_autoUpdate = false;
private string m_search = "";
public MemberTypes m_filter = MemberTypes.Property;
private bool m_hideFailedReflection = false;
// some extra cast-caching
private UnityEngine.Object m_uObj;
private Component m_component;
private static readonly HashSet<string> _typeAndMemberBlacklist = new HashSet<string>
{
// Causes a crash
"Type.DeclaringMethod",
};
private static readonly HashSet<string> _methodStartsWithBlacklist = new HashSet<string>
{
// Pointless (handled by Properties)
"get_",
"set_"
};
public override void Init()
{
TargetType = ReflectionHelpers.GetActualType(Target);
CacheMembers(ReflectionHelpers.GetAllBaseTypes(Target));
// cache the extra cast-caching
if (Target is Il2CppSystem.Object ilObject)
{
var unityObj = ilObject.TryCast<UnityEngine.Object>();
if (unityObj)
{
m_uObj = unityObj;
var component = ilObject.TryCast<Component>();
if (component)
{
m_component = component;
}
}
}
}
public override void Update()
{
if (Target == null)
{
DestroyWindow();
return;
}
else if (Target is UnityEngine.Object uObj)
{
if (!uObj)
{
DestroyWindow();
return;
}
}
m_cachedMembersFiltered = m_allCachedMembers.Where(x => ShouldProcessMember(x)).ToArray();
if (m_autoUpdate)
{
UpdateValues();
}
}
private void UpdateValues()
{
foreach (var member in m_cachedMembersFiltered)
{
member.UpdateValue();
}
}
private bool ShouldProcessMember(CacheObjectBase holder)
{
// check MemberTypes filter
if (m_filter != MemberTypes.All && m_filter != holder.MemInfo?.MemberType)
return false;
// hide failed reflection
if (!string.IsNullOrEmpty(holder.ReflectionException) && m_hideFailedReflection)
return false;
// see if we should do name search
if (m_search == "" || holder.MemInfo == null)
return true;
// ok do name search
return (holder.MemInfo.DeclaringType.Name + "." + holder.MemInfo.Name)
.ToLower()
.Contains(m_search.ToLower());
}
private void CacheMembers(Type[] types)
{
var list = new List<CacheObjectBase>();
var cachedSigs = new List<string>();
foreach (var declaringType in types)
{
MemberInfo[] infos;
try
{
infos = declaringType.GetMembers(ReflectionHelpers.CommonFlags);
}
catch
{
MelonLogger.Log($"Exception getting members for type: {declaringType.FullName}");
continue;
}
object target = Target;
string exception = null;
if (target is Il2CppSystem.Object ilObject)
{
try
{
target = ilObject.Il2CppCast(declaringType);
}
catch (Exception e)
{
exception = ReflectionHelpers.ExceptionToString(e);
}
}
foreach (var member in infos)
{
// make sure member type is Field, Method of Property (4 / 8 / 16)
int m = (int)member.MemberType;
if (m < 4 || m > 16)
continue;
// check blacklisted members
var name = member.DeclaringType.Name + "." + member.Name;
if (_typeAndMemberBlacklist.Any(it => it == name))
continue;
if (_methodStartsWithBlacklist.Any(it => member.Name.StartsWith(it)))
continue;
// compare signature to already cached members
var signature = $"{member.DeclaringType.Name}.{member.Name}";
if (member is MethodInfo mi)
{
AppendParams(mi.GetParameters());
}
else if (member is PropertyInfo pi)
{
AppendParams(pi.GetIndexParameters());
}
void AppendParams(ParameterInfo[] _args)
{
signature += " (";
foreach (var param in _args)
{
signature += $"{param.ParameterType.Name} {param.Name}, ";
}
signature += ")";
}
if (cachedSigs.Contains(signature))
{
continue;
}
try
{
var cached = CacheObjectBase.GetCacheObject(member, target);
if (cached != null)
{
cachedSigs.Add(signature);
list.Add(cached);
cached.ReflectionException = exception;
}
}
catch (Exception e)
{
MelonLogger.LogWarning($"Exception caching member {signature}!");
MelonLogger.Log(e.ToString());
}
}
}
m_allCachedMembers = list.ToArray();
}
// =========== GUI DRAW =========== //
public override void WindowFunction(int windowID)
{
try
{
// ====== HEADER ======
var rect = WindowManager.TabView ? TabViewWindow.Instance.m_rect : this.m_rect;
if (!WindowManager.TabView)
{
Header();
GUILayout.BeginArea(new Rect(5, 25, rect.width - 10, rect.height - 35), GUI.skin.box);
}
GUILayout.BeginHorizontal(null);
GUILayout.Label("<b>Type:</b> <color=cyan>" + TargetType.FullName + "</color>", new GUILayoutOption[] { GUILayout.Width(245f) });
if (m_uObj)
{
GUILayout.Label("Name: " + m_uObj.name, null);
}
GUILayout.EndHorizontal();
if (m_uObj)
{
GUILayout.BeginHorizontal(null);
GUILayout.Label("<b>Tools:</b>", new GUILayoutOption[] { GUILayout.Width(80) });
UIHelpers.InstantiateButton(m_uObj);
if (m_component && m_component.gameObject is GameObject obj)
{
GUI.skin.label.alignment = TextAnchor.MiddleRight;
GUILayout.Label("GameObject:", new GUILayoutOption[] { GUILayout.Width(135) });
var charWidth = obj.name.Length * 15;
var maxWidth = rect.width - 350;
var labelWidth = charWidth < maxWidth ? charWidth : maxWidth;
if (GUILayout.Button("<color=#00FF00>" + obj.name + "</color>", new GUILayoutOption[] { GUILayout.Width(labelWidth) }))
{
WindowManager.InspectObject(obj, out bool _);
}
GUI.skin.label.alignment = TextAnchor.UpperLeft;
}
GUILayout.EndHorizontal();
}
UIStyles.HorizontalLine(Color.grey);
GUILayout.BeginHorizontal(null);
GUILayout.Label("<b>Search:</b>", new GUILayoutOption[] { GUILayout.Width(75) });
m_search = GUILayout.TextField(m_search, null);
GUILayout.EndHorizontal();
GUILayout.BeginHorizontal(null);
GUILayout.Label("<b>Filter:</b>", new GUILayoutOption[] { GUILayout.Width(75) });
FilterToggle(MemberTypes.All, "All");
FilterToggle(MemberTypes.Property, "Properties");
FilterToggle(MemberTypes.Field, "Fields");
FilterToggle(MemberTypes.Method, "Methods");
GUILayout.EndHorizontal();
GUILayout.BeginHorizontal(null);
GUILayout.Label("<b>Values:</b>", new GUILayoutOption[] { GUILayout.Width(75) });
if (GUILayout.Button("Update", new GUILayoutOption[] { GUILayout.Width(100) }))
{
UpdateValues();
}
GUI.color = m_autoUpdate ? Color.green : Color.red;
m_autoUpdate = GUILayout.Toggle(m_autoUpdate, "Auto-update?", new GUILayoutOption[] { GUILayout.Width(100) });
GUI.color = m_hideFailedReflection ? Color.green : Color.red;
m_hideFailedReflection = GUILayout.Toggle(m_hideFailedReflection, "Hide failed Reflection?", new GUILayoutOption[] { GUILayout.Width(150) });
GUI.color = Color.white;
GUILayout.EndHorizontal();
GUIUnstrip.Space(10);
Pages.ItemCount = m_cachedMembersFiltered.Length;
// prev/next page buttons
GUILayout.BeginHorizontal(null);
Pages.DrawLimitInputArea();
if (Pages.ItemCount > Pages.ItemsPerPage)
{
if (GUILayout.Button("< Prev", new GUILayoutOption[] { GUILayout.Width(80) }))
{
Pages.TurnPage(Turn.Left, ref this.scroll);
}
Pages.CurrentPageLabel();
if (GUILayout.Button("Next >", new GUILayoutOption[] { GUILayout.Width(80) }))
{
Pages.TurnPage(Turn.Right, ref this.scroll);
}
}
GUILayout.EndHorizontal();
// ====== BODY ======
scroll = GUIUnstrip.BeginScrollView(scroll);
GUIUnstrip.Space(10);
UIStyles.HorizontalLine(Color.grey);
GUILayout.BeginVertical(GUI.skin.box, null);
var members = this.m_cachedMembersFiltered;
int start = Pages.CalculateOffsetIndex();
for (int j = start; (j < start + Pages.ItemsPerPage && j < members.Length); j++)
{
var holder = members[j];
GUILayout.BeginHorizontal(new GUILayoutOption[] { GUILayout.Height(25) });
try
{
holder.Draw(rect, 180f);
}
catch
{
GUILayout.EndHorizontal();
continue;
}
GUILayout.EndHorizontal();
// if not last element
if (!(j == (start + Pages.ItemsPerPage - 1) || j == (members.Length - 1)))
UIStyles.HorizontalLine(new Color(0.07f, 0.07f, 0.07f), true);
}
GUILayout.EndVertical();
GUIUnstrip.EndScrollView();
if (!WindowManager.TabView)
{
m_rect = ResizeDrag.ResizeWindow(rect, windowID);
GUILayout.EndArea();
}
}
catch (Il2CppException e)
{
if (!e.Message.Contains("in a group with only"))
{
throw;
}
}
catch (Exception e)
{
MelonLogger.LogWarning("Exception drawing ReflectionWindow: " + e.GetType() + ", " + e.Message);
DestroyWindow();
return;
}
}
private void FilterToggle(MemberTypes mode, string label)
{
if (m_filter == mode)
{
GUI.color = Color.green;
}
else
{
GUI.color = Color.white;
}
if (GUILayout.Button(label, new GUILayoutOption[] { GUILayout.Width(100) }))
{
m_filter = mode;
Pages.PageOffset = 0;
scroll = Vector2.zero;
}
GUI.color = Color.white;
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
using MelonLoader;
using UnhollowerBaseLib;
namespace Explorer
{
public class ResizeDrag
{
private static bool RESIZE_FAILED = false;
private static readonly GUIContent gcDrag = new GUIContent("<-- Drag to resize -->");
private static bool isResizing = false;
private static Rect m_currentResize;
private static int m_currentWindow;
public static Rect ResizeWindow(Rect _rect, int ID)
{
if (!RESIZE_FAILED)
{
var origRect = _rect;
try
{
GUILayout.BeginHorizontal(GUI.skin.box, null);
GUI.skin.label.alignment = TextAnchor.MiddleCenter;
GUILayout.Button(gcDrag, GUI.skin.label, new GUILayoutOption[] { GUILayout.Height(15) });
//var r = GUILayoutUtility.GetLastRect();
var r = LayoutUtilityUnstrip.GetLastRect();
var mousePos = InputHelper.mousePosition;
Vector2 mouse = GUIUtility.ScreenToGUIPoint(new Vector2(mousePos.x, Screen.height - mousePos.y));
if (r.Contains(mouse) && InputHelper.GetMouseButtonDown(0))
{
isResizing = true;
m_currentWindow = ID;
m_currentResize = new Rect(mouse.x, mouse.y, _rect.width, _rect.height);
}
else if (!InputHelper.GetMouseButton(0))
{
isResizing = false;
}
if (isResizing && ID == m_currentWindow)
{
_rect.width = Mathf.Max(100, m_currentResize.width + (mouse.x - m_currentResize.x));
_rect.height = Mathf.Max(100, m_currentResize.height + (mouse.y - m_currentResize.y));
_rect.xMax = Mathf.Min(Screen.width, _rect.xMax); // modifying xMax affects width, not x
_rect.yMax = Mathf.Min(Screen.height, _rect.yMax); // modifying yMax affects height, not y
}
GUILayout.EndHorizontal();
}
catch (Il2CppException e) when (e.Message.StartsWith("System.ArgumentException"))
{
// suppress
return origRect;
}
catch (Exception e)
{
RESIZE_FAILED = true;
MelonLogger.Log("Exception on GuiResize: " + e.GetType() + ", " + e.Message);
MelonLogger.Log(e.StackTrace);
return origRect;
}
GUI.skin.label.alignment = TextAnchor.UpperLeft;
}
else
{
GUILayout.BeginHorizontal(GUI.skin.box, null);
GUILayout.Label("Resize window:", new GUILayoutOption[] { GUILayout.Width(100) });
GUI.skin.label.alignment = TextAnchor.MiddleRight;
GUILayout.Label("<color=cyan>Width:</color>", new GUILayoutOption[] { GUILayout.Width(60) });
if (GUILayout.RepeatButton("-", new GUILayoutOption[] { GUILayout.Width(20) }))
{
_rect.width -= 5f;
}
if (GUILayout.RepeatButton("+", new GUILayoutOption[] { GUILayout.Width(20) }))
{
_rect.width += 5f;
}
GUILayout.Label("<color=cyan>Height:</color>", new GUILayoutOption[] { GUILayout.Width(60) });
if (GUILayout.RepeatButton("-", new GUILayoutOption[] { GUILayout.Width(20) }))
{
_rect.height -= 5f;
}
if (GUILayout.RepeatButton("+", new GUILayoutOption[] { GUILayout.Width(20) }))
{
_rect.height += 5f;
}
GUILayout.EndHorizontal();
GUI.skin.label.alignment = TextAnchor.UpperLeft;
}
return _rect;
}
}
}

View File

@ -0,0 +1,117 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using MelonLoader;
using UnityEngine;
namespace Explorer
{
public class TabViewWindow : UIWindow
{
public override string Title => $"Tabs ({WindowManager.Windows.Count})";
public static TabViewWindow Instance => m_instance ?? (m_instance = new TabViewWindow());
private static TabViewWindow m_instance;
private UIWindow m_targetWindow;
public int TargetTabID = 0;
public override bool IsTabViewWindow => true;
public TabViewWindow()
{
m_rect = new Rect(570, 0, 550, 700);
}
public override void Init() { }
public override void Update()
{
while (TargetTabID >= WindowManager.Windows.Count)
{
TargetTabID--;
}
if (TargetTabID == -1 && WindowManager.Windows.Count > 0)
{
TargetTabID = 0;
}
if (TargetTabID >= 0)
{
m_targetWindow = WindowManager.Windows[TargetTabID];
}
else
{
m_targetWindow = null;
}
m_targetWindow?.Update();
}
public override void WindowFunction(int windowID)
{
try
{
GUI.DragWindow(new Rect(0, 0, m_rect.width - 90, 20));
if (GUI.Button(new Rect(m_rect.width - 90, 2, 80, 20), "<color=red>Close All</color>"))
{
foreach (var window in WindowManager.Windows)
{
window.DestroyWindow();
}
return;
}
GUILayout.BeginArea(new Rect(5, 25, m_rect.width - 10, m_rect.height - 35), GUI.skin.box);
GUILayout.BeginVertical(GUI.skin.box, null);
GUILayout.BeginHorizontal(null);
GUI.skin.button.alignment = TextAnchor.MiddleLeft;
int tabPerRow = Mathf.FloorToInt((float)((decimal)m_rect.width / 238));
int rowCount = 0;
for (int i = 0; i < WindowManager.Windows.Count; i++)
{
if (rowCount >= tabPerRow)
{
rowCount = 0;
GUILayout.EndHorizontal();
GUILayout.BeginHorizontal(null);
}
rowCount++;
bool focused = i == TargetTabID;
string color = focused ? "<color=lime>" : "<color=orange>";
GUI.color = focused ? Color.green : Color.white;
var window = WindowManager.Windows[i];
if (GUILayout.Button(color + window.Title + "</color>", new GUILayoutOption[] { GUILayout.Width(200) }))
{
TargetTabID = i;
}
if (GUILayout.Button("<color=red><b>X</b></color>", new GUILayoutOption[] { GUILayout.Width(22) }))
{
window.DestroyWindow();
}
}
GUI.color = Color.white;
GUILayout.EndHorizontal();
GUILayout.EndVertical();
GUI.skin.button.alignment = TextAnchor.MiddleCenter;
m_targetWindow.WindowFunction(m_targetWindow.windowID);
try
{
m_rect = ResizeDrag.ResizeWindow(m_rect, windowID);
}
catch { }
GUILayout.EndArea();
}
catch { }
}
}
}

View File

@ -7,22 +7,22 @@ using MelonLoader;
using UnhollowerBaseLib;
using UnhollowerRuntimeLib;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.EventSystems;
namespace Explorer
{
public abstract class UIWindow
{
public abstract string Name { get; set; }
public abstract string Title { get; }
public object Target;
public int windowID;
public Rect m_rect = new Rect(0, 0, 550, 700);
public Rect m_rect = new Rect(0,0, ModConfig.Instance.Default_Window_Size.x,ModConfig.Instance.Default_Window_Size.y);
public Vector2 scroll = Vector2.zero;
public virtual bool IsTabViewWindow => false;
public abstract void Init();
public abstract void WindowFunction(int windowID);
public abstract void Update();
@ -44,38 +44,25 @@ namespace Explorer
public void DestroyWindow()
{
try
{
WindowManager.Windows.Remove(this);
}
catch (Exception e)
{
MelonLogger.Log("Exception removing Window from WindowManager.Windows list!");
MelonLogger.Log($"{e.GetType()} : {e.Message}\r\n{e.StackTrace}");
}
WindowManager.DestroyWindow(this);
}
public void OnGUI()
{
if (CppExplorer.ShowMenu)
{
var origSkin = GUI.skin;
GUI.skin = UIStyles.WindowSkin;
m_rect = GUI.Window(windowID, m_rect, (GUI.WindowFunction)WindowFunction, Name);
GUI.skin = origSkin;
}
m_rect = GUI.Window(windowID, m_rect, (GUI.WindowFunction)WindowFunction, Title);
}
public void Header()
{
GUI.DragWindow(new Rect(0, 0, m_rect.width - 90, 20));
if (GUI.Button(new Rect(m_rect.width - 90, 2, 80, 20), "<color=red><b>X</b></color>"))
if (!WindowManager.TabView)
{
DestroyWindow();
return;
GUI.DragWindow(new Rect(0, 0, m_rect.width - 90, 20));
if (GUI.Button(new Rect(m_rect.width - 90, 2, 80, 20), "<color=red><b>X</b></color>"))
{
DestroyWindow();
return;
}
}
}
}

View File

@ -16,33 +16,160 @@ namespace Explorer
{
public static WindowManager Instance;
public static bool TabView = true;
public static List<UIWindow> Windows = new List<UIWindow>();
public static int CurrentWindowID { get; set; } = 500000;
private static Rect m_lastWindowRect;
private static readonly List<UIWindow> m_windowsToDestroy = new List<UIWindow>();
public WindowManager()
{
Instance = this;
}
public static void DestroyWindow(UIWindow window)
{
m_windowsToDestroy.Add(window);
}
public void Update()
{
foreach (var window in Windows)
if (m_windowsToDestroy.Count > 0)
{
window.Update();
foreach (var window in m_windowsToDestroy)
{
if (Windows.Contains(window))
{
Windows.Remove(window);
}
}
m_windowsToDestroy.Clear();
}
if (TabView)
{
TabViewWindow.Instance.Update();
}
else
{
for (int i = 0; i < Windows.Count; i++)
{
var window = Windows[i];
if (window != null)
{
window.Update();
}
}
}
}
public void OnGUI()
{
foreach (var window in Windows)
if (TabView)
{
window.OnGUI();
if (Windows.Count > 0)
{
TabViewWindow.Instance.OnGUI();
}
}
else
{
foreach (var window in Windows)
{
window.OnGUI();
}
}
}
// ========= Public Helpers =========
public static UIWindow InspectObject(object obj, out bool createdNew, bool forceReflection = false)
{
createdNew = false;
if (InputHelper.GetKey(KeyCode.LeftShift))
{
forceReflection = true;
}
Il2CppSystem.Object iObj = null;
if (obj is Il2CppSystem.Object isObj)
{
iObj = isObj;
}
if (!forceReflection)
{
foreach (var window in Windows)
{
bool equals = ReferenceEquals(obj, window.Target);
if (!equals && iObj is Il2CppSystem.Object iCurrent && window.Target is Il2CppSystem.Object iTarget)
{
if (iCurrent.GetIl2CppType().FullName != iTarget.GetIl2CppType().FullName)
{
if (iCurrent is Transform transform)
{
iCurrent = transform.gameObject;
}
}
equals = iCurrent.Pointer == iTarget.Pointer;
}
if (equals)
{
FocusWindow(window);
return window;
}
}
}
createdNew = true;
if (!forceReflection && (obj is GameObject || obj is Transform))
{
return InspectGameObject(obj as GameObject ?? (obj as Transform).gameObject);
}
else
{
return InspectReflection(obj);
}
}
private static void FocusWindow(UIWindow window)
{
if (!TabView)
{
GUI.BringWindowToFront(window.windowID);
GUI.FocusWindow(window.windowID);
}
else
{
TabViewWindow.Instance.TargetTabID = Windows.IndexOf(window);
}
}
private static UIWindow InspectGameObject(GameObject obj)
{
var new_window = UIWindow.CreateWindow<GameObjectWindow>(obj);
FocusWindow(new_window);
return new_window;
}
private static UIWindow InspectReflection(object obj)
{
var new_window = UIWindow.CreateWindow<ReflectionWindow>(obj);
FocusWindow(new_window);
return new_window;
}
// === Misc Helpers ===
public static bool IsMouseInWindow
{
get
@ -65,7 +192,8 @@ namespace Explorer
private static bool RectContainsMouse(Rect rect)
{
return rect.Contains(new Vector2(Input.mousePosition.x, Screen.height - Input.mousePosition.y));
var mousePos = InputHelper.mousePosition;
return rect.Contains(new Vector2(mousePos.x, Screen.height - mousePos.y));
}
public static int NextWindowID()
@ -97,93 +225,5 @@ namespace Explorer
return rect;
}
public static UIWindow InspectObject(object obj, out bool createdNew)
{
createdNew = false;
foreach (var window in Windows)
{
if (ReferenceEquals(obj, window.Target))
{
GUI.BringWindowToFront(window.windowID);
GUI.FocusWindow(window.windowID);
return window;
}
}
createdNew = true;
if (obj is GameObject || obj is Transform)
{
return InspectGameObject(obj as GameObject ?? (obj as Transform).gameObject);
}
else
{
return InspectReflection(obj);
}
}
private static UIWindow InspectGameObject(GameObject obj)
{
var new_window = UIWindow.CreateWindow<GameObjectWindow>(obj);
GUI.FocusWindow(new_window.windowID);
return new_window;
}
public static UIWindow InspectReflection(object obj)
{
var new_window = UIWindow.CreateWindow<ReflectionWindow>(obj);
GUI.FocusWindow(new_window.windowID);
return new_window;
}
// ============= Resize Window Helper ============
// static readonly GUIContent gcDrag = new GUIContent("<->", "drag to resize");
private static readonly GUIContent gcDrag = new GUIContent("<->");
private static bool isResizing = false;
private static Rect m_currentResize;
private static int m_currentWindow;
public static Rect ResizeWindow(Rect _rect, int ID)
{
try
{
GUILayout.BeginHorizontal(null);
GUILayout.Space(_rect.width - 35);
GUILayout.Button(gcDrag, GUI.skin.label, new GUILayoutOption[] { GUILayout.Width(25), GUILayout.Height(25) });
var r = GUILayoutUtility.GetLastRect();
Vector2 mouse = GUIUtility.ScreenToGUIPoint(new Vector2(Input.mousePosition.x, Screen.height - Input.mousePosition.y));
if (r.Contains(mouse) && Input.GetMouseButtonDown(0))
{
isResizing = true;
m_currentWindow = ID;
m_currentResize = new Rect(mouse.x, mouse.y, _rect.width, _rect.height);
}
else if (!Input.GetMouseButton(0))
{
isResizing = false;
}
if (isResizing && ID == m_currentWindow)
{
_rect.width = Mathf.Max(100, m_currentResize.width + (mouse.x - m_currentResize.x));
_rect.height = Mathf.Max(100, m_currentResize.height + (mouse.y - m_currentResize.y));
_rect.xMax = Mathf.Min(Screen.width, _rect.xMax); // modifying xMax affects width, not x
_rect.yMax = Mathf.Min(Screen.height, _rect.yMax); // modifying yMax affects height, not y
}
GUILayout.EndHorizontal();
}
catch { }
return _rect;
}
}
}

100
src/Tests/TestClass.cs Normal file
View File

@ -0,0 +1,100 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using MelonLoader;
using UnityEngine;
namespace Explorer.Tests
{
public class TestClass
{
public static TestClass Instance => m_instance ?? (m_instance = new TestClass());
private static TestClass m_instance;
public TestClass()
{
ILHashSetTest = new Il2CppSystem.Collections.Generic.HashSet<string>();
ILHashSetTest.Add("1");
ILHashSetTest.Add("2");
ILHashSetTest.Add("3");
}
// test HashSets
public static HashSet<string> HashSetTest = new HashSet<string>
{
"One",
"Two",
"Three"
};
public static Il2CppSystem.Collections.Generic.HashSet<string> ILHashSetTest;
// Test indexed parameter
public string this[int arg0, string arg1]
{
get
{
return $"arg0: {arg0}, arg1: {arg1}";
}
}
// Test basic list
public static List<string> TestList = new List<string>
{
"1",
"2",
"3",
"etc..."
};
// Test a nested dictionary
public static Dictionary<int, Dictionary<string, int>> NestedDictionary = new Dictionary<int, Dictionary<string, int>>
{
{
1,
new Dictionary<string, int>
{
{
"Sub 1", 123
},
{
"Sub 2", 456
},
}
},
{
2,
new Dictionary<string, int>
{
{
"Sub 3", 789
},
{
"Sub 4", 000
},
}
},
};
// Test a basic method
public static Color TestMethod(float r, float g, float b, float a)
{
return new Color(r, g, b, a);
}
// A method with default arguments
public static Vector3 TestDefaultArgs(float arg0, float arg1, float arg2 = 5.0f)
{
return new Vector3(arg0, arg1, arg2);
}
}
}

View File

@ -0,0 +1,406 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
using MelonLoader;
using UnhollowerBaseLib;
using UnhollowerRuntimeLib;
using System.Reflection;
using UnityEngineInternal;
using Harmony;
namespace Explorer
{
public class GUIUnstrip
{
public static int s_ScrollControlId;
public static bool ScrollFailed = false;
public static bool ManualUnstripFailed = false;
private static GenericStack ScrollStack
{
get
{
if (m_scrollViewStatesInfo == null)
{
try
{
m_scrollViewStatesInfo = typeof(GUI).GetProperty("scrollViewStates");
if (m_scrollViewStatesInfo == null) throw new Exception();
}
catch
{
m_scrollViewStatesInfo = typeof(GUI).GetProperty("s_scrollViewStates");
}
}
return (GenericStack)m_scrollViewStatesInfo?.GetValue(null, null);
}
}
private static PropertyInfo m_scrollViewStatesInfo;
public static void Space(float pixels)
{
GUIUtility.CheckOnGUI();
if (GUILayoutUtility.current.topLevel.isVertical)
LayoutUtilityUnstrip.GetRect(0, pixels, GUILayoutUtility.spaceStyle, new GUILayoutOption[] { GUILayout.Height(pixels) });
else
LayoutUtilityUnstrip.GetRect(pixels, 0, GUILayoutUtility.spaceStyle, new GUILayoutOption[] { GUILayout.Width(pixels) });
if (Event.current.type == EventType.Layout)
{
GUILayoutUtility.current.topLevel.entries[GUILayoutUtility.current.topLevel.entries.Count - 1].consideredForMargin = false;
}
}
// Fix for BeginScrollView.
public static Vector2 BeginScrollView(Vector2 scroll, params GUILayoutOption[] options)
{
// First, just try normal way, may not have been stripped or was unstripped successfully.
if (!ScrollFailed)
{
try
{
return GUILayout.BeginScrollView(scroll, options);
}
catch
{
ScrollFailed = true;
}
}
// Try manual implementation.
if (!ManualUnstripFailed)
{
try
{
return BeginScrollView_ImplLayout(scroll, false, false, GUI.skin.horizontalScrollbar, GUI.skin.verticalScrollbar, GUI.skin.scrollView, options);
}
catch (Exception e)
{
MelonLogger.Log("Exception on manual BeginScrollView: " + e.GetType() + ", " + e.Message + "\r\n" + e.StackTrace);
ManualUnstripFailed = true;
}
}
// Sorry! No scrolling for you.
return scroll;
}
public static void EndScrollView(bool handleScrollWheel = true)
{
// Only end the scroll view for the relevant BeginScrollView option, if any.
if (!ScrollFailed)
{
GUILayout.EndScrollView();
}
else if (!ManualUnstripFailed)
{
GUILayoutUtility.EndLayoutGroup();
EndScrollView_Impl(handleScrollWheel);
}
}
private static Vector2 BeginScrollView_ImplLayout(Vector2 scrollPosition, bool alwaysShowHorizontal, bool alwaysShowVertical,
GUIStyle horizontalScrollbar, GUIStyle verticalScrollbar, GUIStyle background, params GUILayoutOption[] options)
{
GUIUtility.CheckOnGUI();
var guiscrollGroup = GUILayoutUtility.BeginLayoutGroup(background, null, Il2CppType.Of<GUIScrollGroup>())
.TryCast<GUIScrollGroup>();
EventType type = Event.current.type;
if (type == EventType.Layout)
{
guiscrollGroup.resetCoords = true;
guiscrollGroup.isVertical = true;
guiscrollGroup.stretchWidth = 1;
guiscrollGroup.stretchHeight = 1;
guiscrollGroup.verticalScrollbar = verticalScrollbar;
guiscrollGroup.horizontalScrollbar = horizontalScrollbar;
guiscrollGroup.needsVerticalScrollbar = alwaysShowVertical;
guiscrollGroup.needsHorizontalScrollbar = alwaysShowHorizontal;
guiscrollGroup.ApplyOptions(options);
}
return BeginScrollView_Impl(guiscrollGroup.rect,
scrollPosition,
new Rect(0f, 0f, guiscrollGroup.clientWidth, guiscrollGroup.clientHeight),
alwaysShowHorizontal,
alwaysShowVertical,
horizontalScrollbar,
verticalScrollbar,
background
);
}
private static Vector2 BeginScrollView_Impl(Rect position, Vector2 scrollPosition, Rect viewRect, bool alwaysShowHorizontal,
bool alwaysShowVertical, GUIStyle horizontalScrollbar, GUIStyle verticalScrollbar, GUIStyle background)
{
GUIUtility.CheckOnGUI();
int controlID = GUIUtility.GetControlID(GUI.s_ScrollviewHash, FocusType.Passive);
var scrollViewState = GUIUtility.GetStateObject(Il2CppType.Of<ScrollViewState>(), controlID).TryCast<ScrollViewState>();
var scrollExt = ScrollViewStateUnstrip.FromPointer(scrollViewState.Pointer);
if (scrollExt == null) throw new Exception($"Could not get scrollExt for pointer '{scrollViewState.Pointer}'!");
bool apply = scrollExt.apply;
if (apply)
{
scrollPosition = scrollExt.scrollPosition;
scrollExt.apply = false;
}
scrollExt.position = position;
scrollExt.scrollPosition = scrollPosition;
scrollExt.visibleRect = scrollExt.viewRect = viewRect;
var rect = scrollExt.visibleRect;
rect.width = position.width;
rect.height = position.height;
ScrollStack.Push(scrollViewState);
Rect screenRect = new Rect(position.x, position.y, position.width, position.height);
EventType type = Event.current.type;
if (type != EventType.Layout)
{
if (type != EventType.Used)
{
bool flag = alwaysShowVertical;
bool flag2 = alwaysShowHorizontal;
if (flag2 || viewRect.width > screenRect.width)
{
rect.height = position.height - horizontalScrollbar.fixedHeight + (float)horizontalScrollbar.margin.top;
screenRect.height -= horizontalScrollbar.fixedHeight + (float)horizontalScrollbar.margin.top;
flag2 = true;
}
if (flag || viewRect.height > screenRect.height)
{
rect.width = position.width - verticalScrollbar.fixedWidth + (float)verticalScrollbar.margin.left;
screenRect.width -= verticalScrollbar.fixedWidth + (float)verticalScrollbar.margin.left;
flag = true;
if (!flag2 && viewRect.width > screenRect.width)
{
rect.height = position.height - horizontalScrollbar.fixedHeight + (float)horizontalScrollbar.margin.top;
screenRect.height -= horizontalScrollbar.fixedHeight + (float)horizontalScrollbar.margin.top;
flag2 = true;
}
}
if (Event.current.type == EventType.Repaint && background != GUIStyle.none)
{
background.Draw(position, position.Contains(Event.current.mousePosition), false, flag2 && flag, false);
}
if (flag2 && horizontalScrollbar != GUIStyle.none)
{
scrollPosition.x = HorizBar_Impl(
new Rect(
position.x,
position.yMax - horizontalScrollbar.fixedHeight,
screenRect.width,
horizontalScrollbar.fixedHeight),
scrollPosition.x,
Mathf.Min(screenRect.width, viewRect.width),
0f,
viewRect.width,
horizontalScrollbar
);
}
else
{
GUIUtility.GetControlID(GUI.s_SliderHash, FocusType.Passive);
GUIUtility.GetControlID(GUI.s_RepeatButtonHash, FocusType.Passive);
GUIUtility.GetControlID(GUI.s_RepeatButtonHash, FocusType.Passive);
scrollPosition.x = ((horizontalScrollbar == GUIStyle.none) ? Mathf.Clamp(scrollPosition.x, 0f, Mathf.Max(viewRect.width - position.width, 0f)) : 0f);
}
if (flag && verticalScrollbar != GUIStyle.none)
{
scrollPosition.y = VertBar_Impl(
new Rect(
screenRect.xMax + (float)verticalScrollbar.margin.left,
screenRect.y,
verticalScrollbar.fixedWidth,
screenRect.height),
scrollPosition.y,
Mathf.Min(screenRect.height, viewRect.height),
0f,
viewRect.height,
verticalScrollbar
);
}
else
{
GUIUtility.GetControlID(GUI.s_SliderHash, FocusType.Passive);
GUIUtility.GetControlID(GUI.s_RepeatButtonHash, FocusType.Passive);
GUIUtility.GetControlID(GUI.s_RepeatButtonHash, FocusType.Passive);
scrollPosition.y = ((verticalScrollbar == GUIStyle.none) ? Mathf.Clamp(scrollPosition.y, 0f, Mathf.Max(viewRect.height - position.height, 0f)) : 0f);
}
}
}
else
{
GUIUtility.GetControlID(GUI.s_SliderHash, FocusType.Passive);
GUIUtility.GetControlID(GUI.s_RepeatButtonHash, FocusType.Passive);
GUIUtility.GetControlID(GUI.s_RepeatButtonHash, FocusType.Passive);
GUIUtility.GetControlID(GUI.s_SliderHash, FocusType.Passive);
GUIUtility.GetControlID(GUI.s_RepeatButtonHash, FocusType.Passive);
GUIUtility.GetControlID(GUI.s_RepeatButtonHash, FocusType.Passive);
}
GUIClip.Push(screenRect, new Vector2(Mathf.Round(-scrollPosition.x - viewRect.x), Mathf.Round(-scrollPosition.y - viewRect.y)), Vector2.zero, false);
return scrollPosition;
}
public static float HorizBar_Impl(Rect position, float value, float size, float leftValue, float rightValue, GUIStyle style)
{
return Scroller_Impl(position, value, size, leftValue, rightValue, style,
GUI.skin.GetStyle(style.name + "thumb"),
GUI.skin.GetStyle(style.name + "leftbutton"),
GUI.skin.GetStyle(style.name + "rightbutton"),
true);
}
public static float VertBar_Impl(Rect position, float value, float size, float topValue, float bottomValue, GUIStyle style)
{
return Scroller_Impl(position, value, size, topValue, bottomValue, style,
GUI.skin.GetStyle(style.name + "thumb"),
GUI.skin.GetStyle(style.name + "upbutton"),
GUI.skin.GetStyle(style.name + "downbutton"),
false);
}
private static void EndScrollView_Impl(bool handleScrollWheel)
{
GUIUtility.CheckOnGUI();
if (ScrollStack.Count <= 0) return;
var state = ScrollStack.Peek().TryCast<ScrollViewState>();
var scrollExt = ScrollViewStateUnstrip.FromPointer(state.Pointer);
if (scrollExt == null) throw new Exception("Could not get scrollExt!");
GUIClip.Pop();
ScrollStack.Pop();
var position = scrollExt.position;
if (handleScrollWheel && Event.current.type == EventType.ScrollWheel && position.Contains(Event.current.mousePosition))
{
var pos = scrollExt.scrollPosition;
pos.x = Mathf.Clamp(scrollExt.scrollPosition.x + Event.current.delta.x * 20f, 0f, scrollExt.viewRect.width - scrollExt.visibleRect.width);
pos.y = Mathf.Clamp(scrollExt.scrollPosition.y + Event.current.delta.y * 20f, 0f, scrollExt.viewRect.height - scrollExt.visibleRect.height);
if (scrollExt.scrollPosition.x < 0f)
{
pos.x = 0f;
}
if (pos.y < 0f)
{
pos.y = 0f;
}
scrollExt.apply = true;
Event.current.Use();
}
}
private static float Scroller_Impl(Rect position, float value, float size, float leftValue, float rightValue, GUIStyle slider, GUIStyle thumb, GUIStyle leftButton, GUIStyle rightButton, bool horiz)
{
GUIUtility.CheckOnGUI();
int controlID = GUIUtility.GetControlID(GUI.s_SliderHash, FocusType.Passive, position);
Rect position2;
Rect rect;
Rect rect2;
if (horiz)
{
position2 = new Rect(position.x + leftButton.fixedWidth, position.y, position.width - leftButton.fixedWidth - rightButton.fixedWidth, position.height);
rect = new Rect(position.x, position.y, leftButton.fixedWidth, position.height);
rect2 = new Rect(position.xMax - rightButton.fixedWidth, position.y, rightButton.fixedWidth, position.height);
}
else
{
position2 = new Rect(position.x, position.y + leftButton.fixedHeight, position.width, position.height - leftButton.fixedHeight - rightButton.fixedHeight);
rect = new Rect(position.x, position.y, position.width, leftButton.fixedHeight);
rect2 = new Rect(position.x, position.yMax - rightButton.fixedHeight, position.width, rightButton.fixedHeight);
}
value = Slider_Impl(position2, value, size, leftValue, rightValue, slider, thumb, horiz, controlID);
bool flag = Event.current.type == EventType.MouseUp;
if (ScrollerRepeatButton_Impl(controlID, rect, leftButton))
{
value -= 10f * ((leftValue >= rightValue) ? -1f : 1f);
}
if (ScrollerRepeatButton_Impl(controlID, rect2, rightButton))
{
value += 10f * ((leftValue >= rightValue) ? -1f : 1f);
}
if (flag && Event.current.type == EventType.Used)
{
s_ScrollControlId = 0;
}
if (leftValue < rightValue)
{
value = Mathf.Clamp(value, leftValue, rightValue - size);
}
else
{
value = Mathf.Clamp(value, rightValue, leftValue - size);
}
return value;
}
public static float Slider_Impl(Rect position, float value, float size, float start, float end, GUIStyle slider, GUIStyle thumb, bool horiz, int id)
{
if (id == 0)
{
id = GUIUtility.GetControlID(GUI.s_SliderHash, FocusType.Passive, position);
}
var sliderHandler = new SliderHandlerUnstrip(position, value, size, start, end, slider, thumb, horiz, id);
return sliderHandler.Handle();
}
private static bool ScrollerRepeatButton_Impl(int scrollerID, Rect rect, GUIStyle style)
{
bool result = false;
if (GUI.DoRepeatButton(rect, GUIContent.none, style, FocusType.Passive))
{
bool flag = s_ScrollControlId != scrollerID;
s_ScrollControlId = scrollerID;
if (flag)
{
result = true;
GUI.nextScrollStepTime = Il2CppSystem.DateTime.Now.AddMilliseconds(250.0);
}
else if (Il2CppSystem.DateTime.Now >= GUI.nextScrollStepTime)
{
result = true;
GUI.nextScrollStepTime = Il2CppSystem.DateTime.Now.AddMilliseconds(30.0);
}
if (Event.current.type == EventType.Repaint)
{
GUI.InternalRepaintEditorWindow();
}
}
return result;
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
namespace Explorer
{
public class LayoutUtilityUnstrip
{
public static Rect GetRect(float width, float height) { return DoGetRect(width, width, height, height, GUIStyle.none, null); }
public static Rect GetRect(float width, float height, GUIStyle style) { return DoGetRect(width, width, height, height, style, null); }
public static Rect GetRect(float width, float height, params GUILayoutOption[] options) { return DoGetRect(width, width, height, height, GUIStyle.none, options); }
// Reserve layout space for a rectangle with a fixed content area.
public static Rect GetRect(float width, float height, GUIStyle style, params GUILayoutOption[] options)
{ return DoGetRect(width, width, height, height, style, options); }
public static Rect GetRect(float minWidth, float maxWidth, float minHeight, float maxHeight)
{ return DoGetRect(minWidth, maxWidth, minHeight, maxHeight, GUIStyle.none, null); }
public static Rect GetRect(float minWidth, float maxWidth, float minHeight, float maxHeight, GUIStyle style)
{ return DoGetRect(minWidth, maxWidth, minHeight, maxHeight, style, null); }
public static Rect GetRect(float minWidth, float maxWidth, float minHeight, float maxHeight, params GUILayoutOption[] options)
{ return DoGetRect(minWidth, maxWidth, minHeight, maxHeight, GUIStyle.none, options); }
// Reserve layout space for a flexible rect.
public static Rect GetRect(float minWidth, float maxWidth, float minHeight, float maxHeight, GUIStyle style, params GUILayoutOption[] options)
{ return DoGetRect(minWidth, maxWidth, minHeight, maxHeight, style, options); }
static Rect DoGetRect(float minWidth, float maxWidth, float minHeight, float maxHeight, GUIStyle style, GUILayoutOption[] options)
{
switch (Event.current.type)
{
case EventType.Layout:
GUILayoutUtility.current.topLevel.Add(new GUILayoutEntry(minWidth, maxWidth, minHeight, maxHeight, style, options));
return GUILayoutUtility.kDummyRect;
case EventType.Used:
return GUILayoutUtility.kDummyRect;
default:
return GUILayoutUtility.current.topLevel.GetNext().rect;
}
}
public static Rect GetRect(GUIContent content, GUIStyle style) { return DoGetRect(content, style, null); }
// Reserve layout space for a rectangle for displaying some contents with a specific style.
public static Rect GetRect(GUIContent content, GUIStyle style, params GUILayoutOption[] options) { return DoGetRect(content, style, options); }
static Rect DoGetRect(GUIContent content, GUIStyle style, GUILayoutOption[] options)
{
GUIUtility.CheckOnGUI();
switch (Event.current.type)
{
case EventType.Layout:
if (style.isHeightDependantOnWidth)
{
GUILayoutUtility.current.topLevel.Add(new GUIWordWrapSizer(style, content, options));
}
else
{
Vector2 sizeConstraints = new Vector2(0, 0);
if (options != null)
{
foreach (var option in options)
{
if (float.TryParse(option.value.ToString(), out float f))
{
switch (option.type)
{
case GUILayoutOption.Type.maxHeight:
sizeConstraints.y = f;
break;
case GUILayoutOption.Type.maxWidth:
sizeConstraints.x = f;
break;
}
}
}
}
Vector2 size = style.CalcSizeWithConstraints(content, sizeConstraints);
// This is needed on non-integer scale ratios to avoid errors to accumulate in further layout calculations
size.x = Mathf.Ceil(size.x);
size.y = Mathf.Ceil(size.y);
GUILayoutUtility.current.topLevel.Add(new GUILayoutEntry(size.x, size.x, size.y, size.y, style, options));
}
return GUILayoutUtility.kDummyRect;
case EventType.Used:
return GUILayoutUtility.kDummyRect;
default:
var entry = GUILayoutUtility.current.topLevel.GetNext();
//GUIDebugger.LogLayoutEntry(entry.rect, entry.marginLeft, entry.marginRight, entry.marginTop, entry.marginBottom, entry.style);
return entry.rect;
}
}
public static Rect GetLastRect()
{
EventType type = Event.current.type;
Rect last;
if (type != EventType.Layout && type != EventType.Used)
{
last = GUILayoutUtility.current.topLevel.GetLastUnstripped();
}
else
{
last = GUILayoutUtility.kDummyRect;
}
return last;
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Harmony;
using MelonLoader;
using UnityEngine;
namespace Explorer
{
public class ScrollViewStateUnstrip
{
public Rect position;
public Rect visibleRect;
public Rect viewRect;
public Vector2 scrollPosition;
public bool apply;
public static Dictionary<IntPtr, ScrollViewStateUnstrip> Dict = new Dictionary<IntPtr, ScrollViewStateUnstrip>();
public static ScrollViewStateUnstrip FromPointer(IntPtr ptr)
{
if (!Dict.ContainsKey(ptr))
{
Dict.Add(ptr, new ScrollViewStateUnstrip());
}
return Dict[ptr];
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
using UnhollowerRuntimeLib;
namespace Explorer
{
public struct SliderHandlerUnstrip
{
private readonly Rect position;
private readonly float currentValue;
private readonly float size;
private readonly float start;
private readonly float end;
private readonly GUIStyle slider;
private readonly GUIStyle thumb;
private readonly bool horiz;
private readonly int id;
public SliderHandlerUnstrip(Rect position, float currentValue, float size, float start, float end, GUIStyle slider, GUIStyle thumb, bool horiz, int id)
{
this.position = position;
this.currentValue = currentValue;
this.size = size;
this.start = start;
this.end = end;
this.slider = slider;
this.thumb = thumb;
this.horiz = horiz;
this.id = id;
}
public float Handle()
{
float result;
if (this.slider == null || this.thumb == null)
{
result = this.currentValue;
}
else
{
switch (this.CurrentEventType())
{
case EventType.MouseDown:
return this.OnMouseDown();
case EventType.MouseUp:
return this.OnMouseUp();
case EventType.MouseDrag:
return this.OnMouseDrag();
case EventType.Repaint:
return this.OnRepaint();
}
result = this.currentValue;
}
return result;
}
private float OnMouseDown()
{
float result;
if (!this.position.Contains(this.CurrentEvent().mousePosition) || this.IsEmptySlider())
{
result = this.currentValue;
}
else
{
GUI.scrollTroughSide = 0;
GUIUtility.hotControl = this.id;
this.CurrentEvent().Use();
if (this.ThumbSelectionRect().Contains(this.CurrentEvent().mousePosition))
{
this.StartDraggingWithValue(this.ClampedCurrentValue());
result = this.currentValue;
}
else
{
GUI.changed = true;
if (this.SupportsPageMovements())
{
this.SliderState().isDragging = false;
GUI.nextScrollStepTime = SystemClock.now.AddMilliseconds(250.0);
GUI.scrollTroughSide = this.CurrentScrollTroughSide();
result = this.PageMovementValue();
}
else
{
float num = this.ValueForCurrentMousePosition();
this.StartDraggingWithValue(num);
result = this.Clamp(num);
}
}
}
return result;
}
private float OnMouseDrag()
{
float result;
if (GUIUtility.hotControl != this.id)
{
result = this.currentValue;
}
else
{
SliderState sliderState = this.SliderState();
if (!sliderState.isDragging)
{
result = this.currentValue;
}
else
{
GUI.changed = true;
this.CurrentEvent().Use();
float num = this.MousePosition() - sliderState.dragStartPos;
float value = sliderState.dragStartValue + num / this.ValuesPerPixel();
result = this.Clamp(value);
}
}
return result;
}
private float OnMouseUp()
{
if (GUIUtility.hotControl == this.id)
{
this.CurrentEvent().Use();
GUIUtility.hotControl = 0;
}
return this.currentValue;
}
private float OnRepaint()
{
this.slider.Draw(this.position, GUIContent.none, this.id);
if (!this.IsEmptySlider() && this.currentValue >= this.MinValue() && this.currentValue <= this.MaxValue())
{
this.thumb.Draw(this.ThumbRect(), GUIContent.none, this.id);
}
float result;
if (GUIUtility.hotControl != this.id || !this.position.Contains(this.CurrentEvent().mousePosition) || this.IsEmptySlider())
{
result = this.currentValue;
}
else if (this.ThumbRect().Contains(this.CurrentEvent().mousePosition))
{
if (GUI.scrollTroughSide != 0)
{
GUIUtility.hotControl = 0;
}
result = this.currentValue;
}
else
{
GUI.InternalRepaintEditorWindow();
if (SystemClock.now < GUI.nextScrollStepTime)
{
result = this.currentValue;
}
else if (this.CurrentScrollTroughSide() != GUI.scrollTroughSide)
{
result = this.currentValue;
}
else
{
GUI.nextScrollStepTime = SystemClock.now.AddMilliseconds(30.0);
if (this.SupportsPageMovements())
{
this.SliderState().isDragging = false;
GUI.changed = true;
result = this.PageMovementValue();
}
else
{
result = this.ClampedCurrentValue();
}
}
}
return result;
}
private EventType CurrentEventType()
{
return this.CurrentEvent().GetTypeForControl(this.id);
}
private int CurrentScrollTroughSide()
{
float num = (!this.horiz) ? this.CurrentEvent().mousePosition.y : this.CurrentEvent().mousePosition.x;
float num2 = (!this.horiz) ? this.ThumbRect().y : this.ThumbRect().x;
return (num <= num2) ? -1 : 1;
}
private bool IsEmptySlider()
{
return this.start == this.end;
}
private bool SupportsPageMovements()
{
return this.size != 0f && GUI.usePageScrollbars;
}
private float PageMovementValue()
{
float num = this.currentValue;
int num2 = (this.start <= this.end) ? 1 : -1;
if (this.MousePosition() > this.PageUpMovementBound())
{
num += this.size * (float)num2 * 0.9f;
}
else
{
num -= this.size * (float)num2 * 0.9f;
}
return this.Clamp(num);
}
private float PageUpMovementBound()
{
float result;
if (this.horiz)
{
result = this.ThumbRect().xMax - this.position.x;
}
else
{
result = this.ThumbRect().yMax - this.position.y;
}
return result;
}
private Event CurrentEvent()
{
return Event.current;
}
private float ValueForCurrentMousePosition()
{
float result;
if (this.horiz)
{
result = (this.MousePosition() - this.ThumbRect().width * 0.5f) / this.ValuesPerPixel() + this.start - this.size * 0.5f;
}
else
{
result = (this.MousePosition() - this.ThumbRect().height * 0.5f) / this.ValuesPerPixel() + this.start - this.size * 0.5f;
}
return result;
}
private float Clamp(float value)
{
return Mathf.Clamp(value, this.MinValue(), this.MaxValue());
}
private Rect ThumbSelectionRect()
{
return this.ThumbRect();
}
private void StartDraggingWithValue(float dragStartValue)
{
SliderState sliderState = this.SliderState();
sliderState.dragStartPos = this.MousePosition();
sliderState.dragStartValue = dragStartValue;
sliderState.isDragging = true;
}
private SliderState SliderState()
{
return (SliderState)GUIUtility.GetStateObject(Il2CppType.Of<SliderState>(), this.id).TryCast<SliderState>();
}
private Rect ThumbRect()
{
return (!this.horiz) ? this.VerticalThumbRect() : this.HorizontalThumbRect();
}
private Rect VerticalThumbRect()
{
float num = this.ValuesPerPixel();
Rect result;
if (this.start < this.end)
{
result = new Rect(this.position.x + (float)this.slider.padding.left, (this.ClampedCurrentValue() - this.start) * num + this.position.y + (float)this.slider.padding.top, this.position.width - (float)this.slider.padding.horizontal, this.size * num + this.ThumbSize());
}
else
{
result = new Rect(this.position.x + (float)this.slider.padding.left, (this.ClampedCurrentValue() + this.size - this.start) * num + this.position.y + (float)this.slider.padding.top, this.position.width - (float)this.slider.padding.horizontal, this.size * -num + this.ThumbSize());
}
return result;
}
private Rect HorizontalThumbRect()
{
float num = this.ValuesPerPixel();
Rect result;
if (this.start < this.end)
{
result = new Rect((this.ClampedCurrentValue() - this.start) * num + this.position.x + (float)this.slider.padding.left, this.position.y + (float)this.slider.padding.top, this.size * num + this.ThumbSize(), this.position.height - (float)this.slider.padding.vertical);
}
else
{
result = new Rect((this.ClampedCurrentValue() + this.size - this.start) * num + this.position.x + (float)this.slider.padding.left, this.position.y, this.size * -num + this.ThumbSize(), this.position.height);
}
return result;
}
private float ClampedCurrentValue()
{
return this.Clamp(this.currentValue);
}
private float MousePosition()
{
float result;
if (this.horiz)
{
result = this.CurrentEvent().mousePosition.x - this.position.x;
}
else
{
result = this.CurrentEvent().mousePosition.y - this.position.y;
}
return result;
}
private float ValuesPerPixel()
{
float result;
if (this.horiz)
{
result = (this.position.width - (float)this.slider.padding.horizontal - this.ThumbSize()) / (this.end - this.start);
}
else
{
result = (this.position.height - (float)this.slider.padding.vertical - this.ThumbSize()) / (this.end - this.start);
}
return result;
}
private float ThumbSize()
{
float result;
if (this.horiz)
{
result = ((this.thumb.fixedWidth == 0f) ? ((float)this.thumb.padding.horizontal) : this.thumb.fixedWidth);
}
else
{
result = ((this.thumb.fixedHeight == 0f) ? ((float)this.thumb.padding.vertical) : this.thumb.fixedHeight);
}
return result;
}
private float MaxValue()
{
return Mathf.Max(this.start, this.end) - this.size;
}
private float MinValue()
{
return Mathf.Min(this.start, this.end);
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
namespace Explorer
{
public static class UnstripExtensions
{
public static Rect GetLastUnstripped(this GUILayoutGroup group)
{
Rect result;
if (group.m_Cursor > 0 && group.m_Cursor <= group.entries.Count)
{
GUILayoutEntry guilayoutEntry = group.entries[group.m_Cursor - 1];
result = guilayoutEntry.rect;
}
else
{
result = GUILayoutEntry.kDummyRect;
}
return result;
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using MelonLoader;
using UnhollowerRuntimeLib;
using UnityEngine;
using UnityEngine.SceneManagement;
namespace Explorer
{
public class GameObjectWindow : UIWindow
{
public override string Name { get => "GameObject Inspector"; set => Name = value; }
public GameObject m_object;
// gui element holders
private string m_name;
private string m_scene;
private Vector2 m_transformScroll = Vector2.zero;
private Transform[] m_children;
private Vector2 m_compScroll = Vector2.zero;
//private Component[] m_components;
private float m_translateAmount = 0.3f;
private float m_rotateAmount = 50f;
private float m_scaleAmount = 0.1f;
private List<Component> m_cachedDestroyList = new List<Component>();
//private string m_addComponentInput = "";
private string m_setParentInput = "";
public bool GetObjectAsGameObject()
{
if (Target == null)
{
MelonLogger.Log("Target is null!");
return false;
}
var targetType = Target.GetType();
if (targetType == typeof(GameObject))
{
m_object = Target as GameObject;
return true;
}
else if (targetType == typeof(Transform))
{
m_object = (Target as Transform).gameObject;
return true;
}
MelonLogger.Log("Error: Target is null or not a GameObject/Transform!");
DestroyWindow();
return false;
}
public override void Init()
{
if (!GetObjectAsGameObject())
{
return;
}
m_name = m_object.name;
m_scene = m_object.scene == null ? "null" : m_object.scene.name;
//var listComps = new Il2CppSystem.Collections.Generic.List<Component>();
//m_object.GetComponents(listComps);
//m_components = listComps.ToArray();
var list = new List<Transform>();
for (int i = 0; i < m_object.transform.childCount; i++)
{
list.Add(m_object.transform.GetChild(i));
}
m_children = list.ToArray();
}
public override void Update()
{
if (!m_object && !GetObjectAsGameObject())
{
MelonLogger.Log("Object is null! Destroying window...");
DestroyWindow();
}
}
private void InspectGameObject(Transform obj)
{
var window = WindowManager.InspectObject(obj, out bool created);
if (created)
{
window.m_rect = new Rect(this.m_rect.x, this.m_rect.y, this.m_rect.width, this.m_rect.height);
DestroyWindow();
}
}
private void ReflectObject(Il2CppSystem.Object obj)
{
var window = WindowManager.InspectObject(obj, out bool created);
if (created)
{
if (this.m_rect.x <= (Screen.width - this.m_rect.width - 100))
{
window.m_rect = new Rect(
this.m_rect.x + this.m_rect.width + 20,
this.m_rect.y,
550,
700);
}
else
{
window.m_rect = new Rect(this.m_rect.x + 50, this.m_rect.y + 50, 550, 700);
}
}
}
public override void WindowFunction(int windowID)
{
Header();
GUILayout.BeginArea(new Rect(5, 25, m_rect.width - 10, m_rect.height - 35), GUI.skin.box);
scroll = GUILayout.BeginScrollView(scroll, GUI.skin.scrollView);
GUILayout.BeginHorizontal(null);
GUILayout.Label("Scene: <color=cyan>" + (m_scene == "" ? "n/a" : m_scene) + "</color>", null);
if (m_scene == UnityHelpers.ActiveSceneName)
{
if (GUILayout.Button("<color=#00FF00>< View in Scene Explorer</color>", new GUILayoutOption[] { GUILayout.Width(230) }))
{
ScenePage.Instance.SetTransformTarget(m_object.transform);
MainMenu.SetCurrentPage(0);
}
}
GUILayout.EndHorizontal();
GUILayout.BeginHorizontal(null);
GUILayout.Label("Path:", new GUILayoutOption[] { GUILayout.Width(50) });
string pathlabel = m_object.transform.GetGameObjectPath();
if (m_object.transform.parent != null)
{
if (GUILayout.Button("<-", new GUILayoutOption[] { GUILayout.Width(35) }))
{
InspectGameObject(m_object.transform.parent);
}
}
GUILayout.TextArea(pathlabel, null);
GUILayout.EndHorizontal();
GUILayout.BeginHorizontal(null);
GUILayout.Label("Name:", new GUILayoutOption[] { GUILayout.Width(50) });
GUILayout.TextArea(m_name, null);
GUILayout.EndHorizontal();
// --- Horizontal Columns section ---
GUILayout.BeginHorizontal(null);
GUILayout.BeginVertical(new GUILayoutOption[] { GUILayout.Width(m_rect.width / 2 - 17) });
TransformList();
GUILayout.EndVertical();
GUILayout.BeginVertical(new GUILayoutOption[] { GUILayout.Width(m_rect.width / 2 - 17) });
ComponentList();
GUILayout.EndVertical();
GUILayout.EndHorizontal(); // end horiz columns
GameObjectControls();
GUILayout.EndScrollView();
m_rect = WindowManager.ResizeWindow(m_rect, windowID);
GUILayout.EndArea();
}
private void TransformList()
{
GUILayout.BeginVertical(GUI.skin.box, new GUILayoutOption[] { GUILayout.Height(250) });
m_transformScroll = GUILayout.BeginScrollView(m_transformScroll, GUI.skin.scrollView);
GUILayout.Label("<b>Children:</b>", null);
if (m_children != null && m_children.Length > 0)
{
foreach (var obj in m_children.Where(x => x.childCount > 0))
{
if (!obj)
{
GUILayout.Label("null", null);
continue;
}
UIHelpers.GameobjButton(obj.gameObject, InspectGameObject, false, this.m_rect.width / 2 - 60);
}
foreach (var obj in m_children.Where(x => x.childCount == 0))
{
if (!obj)
{
GUILayout.Label("null", null);
continue;
}
UIHelpers.GameobjButton(obj.gameObject, InspectGameObject, false, this.m_rect.width / 2 - 60);
}
}
else
{
GUILayout.Label("<i>None</i>", null);
}
GUILayout.EndScrollView();
GUILayout.EndVertical();
}
private void ComponentList()
{
GUILayout.BeginVertical(GUI.skin.box, new GUILayoutOption[] { GUILayout.Height(250) });
m_compScroll = GUILayout.BeginScrollView(m_compScroll, GUI.skin.scrollView);
GUILayout.Label("<b><size=15>Components</size></b>", null);
GUI.skin.button.alignment = TextAnchor.MiddleLeft;
if (m_cachedDestroyList.Count > 0)
{
m_cachedDestroyList.Clear();
}
var m_components = new Il2CppSystem.Collections.Generic.List<Component>();
m_object.GetComponentsInternal(Il2CppType.Of<Component>(), false, false, true, false, m_components);
foreach (var component in m_components)
{
var ilType = component.GetIl2CppType();
if (ilType == ReflectionHelpers.TransformType)
{
continue;
}
GUILayout.BeginHorizontal(null);
if (ReflectionHelpers.BehaviourType.IsAssignableFrom(ilType))
{
BehaviourEnabledBtn(component.TryCast<Behaviour>());
}
if (GUILayout.Button("<color=cyan>" + ilType.Name + "</color>", new GUILayoutOption[] { GUILayout.Width(m_rect.width / 2 - 90) }))
{
ReflectObject(component);
}
if (GUILayout.Button("<color=red>-</color>", new GUILayoutOption[] { GUILayout.Width(20) }))
{
m_cachedDestroyList.Add(component);
}
GUILayout.EndHorizontal();
}
GUI.skin.button.alignment = TextAnchor.MiddleCenter;
if (m_cachedDestroyList.Count > 0)
{
for (int i = m_cachedDestroyList.Count - 1; i >= 0; i--)
{
var comp = m_cachedDestroyList[i];
GameObject.Destroy(comp);
}
}
GUILayout.EndScrollView();
GUILayout.EndVertical();
}
private void BehaviourEnabledBtn(Behaviour obj)
{
var _col = GUI.color;
bool _enabled = obj.enabled;
if (_enabled)
{
GUI.color = Color.green;
}
else
{
GUI.color = Color.red;
}
// ------ toggle active button ------
_enabled = GUILayout.Toggle(_enabled, "", new GUILayoutOption[] { GUILayout.Width(18) });
if (obj.enabled != _enabled)
{
obj.enabled = _enabled;
}
GUI.color = _col;
}
private void GameObjectControls()
{
GUILayout.BeginVertical(GUI.skin.box, new GUILayoutOption[] { GUILayout.Width(530) });
GUILayout.Label("<b><size=15>GameObject Controls</size></b>", null);
GUILayout.BeginHorizontal(null);
bool m_active = m_object.activeSelf;
m_active = GUILayout.Toggle(m_active, (m_active ? "<color=lime>Enabled " : "<color=red>Disabled") + "</color>",
new GUILayoutOption[] { GUILayout.Width(80) });
if (m_object.activeSelf != m_active) { m_object.SetActive(m_active); }
UIHelpers.InstantiateButton(m_object, 100);
GUILayout.EndHorizontal();
GUILayout.BeginHorizontal(null);
if (GUILayout.Button("Remove from parent", new GUILayoutOption[] { GUILayout.Width(160) }))
{
m_object.transform.parent = null;
}
m_setParentInput = GUILayout.TextField(m_setParentInput, new GUILayoutOption[] { GUILayout.Width(m_rect.width - 280) });
if (GUILayout.Button("Set Parent", new GUILayoutOption[] { GUILayout.Width(80) }))
{
if (GameObject.Find(m_setParentInput) is GameObject newparent)
{
m_object.transform.parent = newparent.transform;
}
else
{
MelonLogger.LogWarning($"Could not find gameobject '{m_setParentInput}'");
}
}
GUILayout.EndHorizontal();
GUILayout.BeginVertical(GUI.skin.box, null);
var t = m_object.transform;
TranslateControl(t, TranslateType.Position, ref m_translateAmount, false);
TranslateControl(t, TranslateType.Rotation, ref m_rotateAmount, true);
TranslateControl(t, TranslateType.Scale, ref m_scaleAmount, false);
GUILayout.EndVertical();
if (GUILayout.Button("<color=red><b>Destroy</b></color>", null))
{
GameObject.Destroy(m_object);
DestroyWindow();
return;
}
GUILayout.EndVertical();
}
public enum TranslateType
{
Position,
Rotation,
Scale
}
private void TranslateControl(Transform transform, TranslateType mode, ref float amount, bool multByTime)
{
GUILayout.BeginHorizontal(null);
GUILayout.Label("<color=cyan><b>" + mode + "</b></color>:", new GUILayoutOption[] { GUILayout.Width(65) });
Vector3 vector = Vector3.zero;
switch (mode)
{
case TranslateType.Position: vector = transform.localPosition; break;
case TranslateType.Rotation: vector = transform.localRotation.eulerAngles; break;
case TranslateType.Scale: vector = transform.localScale; break;
}
GUILayout.Label(vector.ToString(), new GUILayoutOption[] { GUILayout.Width(250) });
GUILayout.EndHorizontal();
GUILayout.BeginHorizontal(null);
GUI.skin.label.alignment = TextAnchor.MiddleRight;
GUILayout.Label("<color=cyan>X:</color>", new GUILayoutOption[] { GUILayout.Width(20) });
PlusMinusFloat(ref vector.x, amount, multByTime);
GUILayout.Label("<color=cyan>Y:</color>", new GUILayoutOption[] { GUILayout.Width(20) });
PlusMinusFloat(ref vector.y, amount, multByTime);
GUILayout.Label("<color=cyan>Z:</color>", new GUILayoutOption[] { GUILayout.Width(20) });
PlusMinusFloat(ref vector.z, amount, multByTime);
switch (mode)
{
case TranslateType.Position: transform.localPosition = vector; break;
case TranslateType.Rotation: transform.localRotation = Quaternion.Euler(vector); break;
case TranslateType.Scale: transform.localScale = vector; break;
}
GUILayout.Label("+/-:", new GUILayoutOption[] { GUILayout.Width(30) });
var input = amount.ToString("F3");
input = GUILayout.TextField(input, new GUILayoutOption[] { GUILayout.Width(40) });
if (float.TryParse(input, out float f))
{
amount = f;
}
GUI.skin.label.alignment = TextAnchor.UpperLeft;
GUILayout.EndHorizontal();
}
private void PlusMinusFloat(ref float f, float amount, bool multByTime)
{
string s = f.ToString("F3");
s = GUILayout.TextField(s, new GUILayoutOption[] { GUILayout.Width(60) });
if (float.TryParse(s, out float f2))
{
f = f2;
}
if (GUILayout.RepeatButton("-", new GUILayoutOption[] { GUILayout.Width(20) }))
{
f -= multByTime ? amount * Time.deltaTime : amount;
}
if (GUILayout.RepeatButton("+", new GUILayoutOption[] { GUILayout.Width(20) }))
{
f += multByTime ? amount * Time.deltaTime : amount;
}
}
}
}

View File

@ -1,355 +0,0 @@
using System;
using System.CodeDom;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using MelonLoader;
using Mono.CSharp;
using UnhollowerBaseLib;
using UnityEngine;
namespace Explorer
{
public class ReflectionWindow : UIWindow
{
public override string Name { get => "Object Reflection"; set => Name = value; }
public Type ObjectType;
private CacheObject[] m_cachedMembers;
private CacheObject[] m_cachedMemberFiltered;
private int m_pageOffset;
private int m_limitPerPage = 20;
private bool m_autoUpdate = false;
private string m_search = "";
public MemberInfoType m_filter = MemberInfoType.Property;
private bool m_hideFailedReflection = false;
public enum MemberInfoType
{
Field,
Property,
Method,
All
}
public override void Init()
{
var type = ReflectionHelpers.GetActualType(Target);
if (type == null)
{
MelonLogger.Log("Could not get underlying type for object. ToString(): " + Target.ToString());
return;
}
ObjectType = type;
var types = ReflectionHelpers.GetAllBaseTypes(Target);
CacheMembers(types);
m_filter = MemberInfoType.All;
m_cachedMemberFiltered = m_cachedMembers.Where(x => ShouldProcessMember(x)).ToArray();
UpdateValues();
m_filter = MemberInfoType.Property;
}
public override void Update()
{
m_cachedMemberFiltered = m_cachedMembers.Where(x => ShouldProcessMember(x)).ToArray();
if (m_autoUpdate)
{
UpdateValues();
}
}
private void UpdateValues()
{
UpdateMembers();
}
private void UpdateMembers()
{
foreach (var member in m_cachedMemberFiltered)
{
member.UpdateValue();
}
}
private bool ShouldProcessMember(CacheObject holder)
{
if (m_filter != MemberInfoType.All && m_filter != holder.MemberInfoType) return false;
if (!string.IsNullOrEmpty(holder.ReflectionException) && m_hideFailedReflection) return false;
if (m_search == "" || holder.MemberInfo == null) return true;
return holder.FullName
.ToLower()
.Contains(m_search.ToLower());
}
private void CacheMembers(Type[] types)
{
var list = new List<CacheObject>();
var names = new List<string>();
foreach (var declaringType in types)
{
if (declaringType == typeof(Il2CppObjectBase)) continue;
MemberInfo[] infos;
string exception = null;
try
{
infos = declaringType.GetMembers(ReflectionHelpers.CommonFlags);
}
catch
{
MelonLogger.Log("Exception getting members for type: " + declaringType.Name);
continue;
}
//object value = null;
object target = Target;
if (target is Il2CppSystem.Object ilObject)
{
try
{
target = ilObject.Il2CppCast(declaringType);
}
catch (Exception e)
{
exception = ReflectionHelpers.ExceptionToString(e);
}
}
foreach (var member in infos)
{
if (member.MemberType == MemberTypes.Field || member.MemberType == MemberTypes.Property)
{
if (member.Name == "Il2CppType") continue;
try
{
var name = member.DeclaringType.Name + "." + member.Name;
if (names.Contains(name)) continue;
names.Add(name);
var cached = CacheObject.GetCacheObject(null, member, target);
if (cached != null)
{
list.Add(cached);
cached.ReflectionException = exception;
}
}
catch (Exception e)
{
MelonLogger.Log("Exception caching member!");
MelonLogger.Log(e.GetType() + ", " + e.Message);
MelonLogger.Log(e.StackTrace);
}
}
}
}
m_cachedMembers = list.ToArray();
}
// =========== GUI DRAW =========== //
public override void WindowFunction(int windowID)
{
try
{
Header();
GUILayout.BeginArea(new Rect(5, 25, m_rect.width - 10, m_rect.height - 35), GUI.skin.box);
GUILayout.BeginHorizontal(null);
GUILayout.Label("<b>Type:</b> <color=cyan>" + ObjectType.FullName + "</color>", null);
bool unityObj = Target is UnityEngine.Object;
if (unityObj)
{
GUILayout.Label("Name: " + (Target as UnityEngine.Object).name, null);
}
GUILayout.EndHorizontal();
if (unityObj)
{
GUILayout.BeginHorizontal(null);
GUILayout.Label("<b>Tools:</b>", new GUILayoutOption[] { GUILayout.Width(80) });
UIHelpers.InstantiateButton((UnityEngine.Object)Target);
if (Target is Component comp && comp.gameObject is GameObject obj)
{
GUI.skin.label.alignment = TextAnchor.MiddleRight;
GUILayout.Label("GameObject:", null);
if (GUILayout.Button("<color=#00FF00>" + obj.name + "</color>", new GUILayoutOption[] { GUILayout.MaxWidth(m_rect.width - 350) }))
{
WindowManager.InspectObject(obj, out bool _);
}
GUI.skin.label.alignment = TextAnchor.UpperLeft;
}
GUILayout.EndHorizontal();
}
UIStyles.HorizontalLine(Color.grey);
GUILayout.BeginHorizontal(null);
GUILayout.Label("<b>Search:</b>", new GUILayoutOption[] { GUILayout.Width(75) });
m_search = GUILayout.TextField(m_search, null);
GUILayout.Label("<b>Limit per page:</b>", new GUILayoutOption[] { GUILayout.Width(125) });
var limitString = m_limitPerPage.ToString();
limitString = GUILayout.TextField(limitString, new GUILayoutOption[] { GUILayout.Width(60) });
if (int.TryParse(limitString, out int i))
{
m_limitPerPage = i;
}
GUILayout.EndHorizontal();
GUILayout.BeginHorizontal(null);
GUILayout.Label("<b>Filter:</b>", new GUILayoutOption[] { GUILayout.Width(75) });
FilterToggle(MemberInfoType.All, "All");
FilterToggle(MemberInfoType.Property, "Properties");
FilterToggle(MemberInfoType.Field, "Fields");
GUILayout.EndHorizontal();
GUILayout.BeginHorizontal(null);
GUILayout.Label("<b>Values:</b>", new GUILayoutOption[] { GUILayout.Width(75) });
if (GUILayout.Button("Update", new GUILayoutOption[] { GUILayout.Width(100) }))
{
UpdateValues();
}
GUI.color = m_autoUpdate ? Color.green : Color.red;
m_autoUpdate = GUILayout.Toggle(m_autoUpdate, "Auto-update?", new GUILayoutOption[] { GUILayout.Width(100) });
GUI.color = m_hideFailedReflection ? Color.green : Color.red;
m_hideFailedReflection = GUILayout.Toggle(m_hideFailedReflection, "Hide failed Reflection?", new GUILayoutOption[] { GUILayout.Width(150) });
GUI.color = Color.white;
GUILayout.EndHorizontal();
GUILayout.Space(10);
int count = m_cachedMemberFiltered.Length;
if (count > m_limitPerPage)
{
// prev/next page buttons
GUILayout.BeginHorizontal(null);
int maxOffset = (int)Mathf.Ceil((float)(count / (decimal)m_limitPerPage)) - 1;
if (GUILayout.Button("< Prev", null))
{
if (m_pageOffset > 0) m_pageOffset--;
scroll = Vector2.zero;
}
GUILayout.Label($"Page {m_pageOffset + 1}/{maxOffset + 1}", new GUILayoutOption[] { GUILayout.Width(80) });
if (GUILayout.Button("Next >", null))
{
if (m_pageOffset < maxOffset) m_pageOffset++;
scroll = Vector2.zero;
}
GUILayout.EndHorizontal();
}
scroll = GUILayout.BeginScrollView(scroll, GUI.skin.scrollView);
GUILayout.Space(10);
DrawMembers(this.m_cachedMemberFiltered);
GUILayout.EndScrollView();
m_rect = WindowManager.ResizeWindow(m_rect, windowID);
GUILayout.EndArea();
}
catch (Exception e)
{
MelonLogger.LogWarning("Exception on window draw. Message: " + e.Message);
DestroyWindow();
return;
}
}
private void DrawMembers(CacheObject[] members)
{
// todo pre-cache list based on current search, otherwise this doesnt work.
int i = 0;
DrawMembersInternal("Properties", MemberInfoType.Property, members, ref i);
DrawMembersInternal("Fields", MemberInfoType.Field, members, ref i);
}
private void DrawMembersInternal(string title, MemberInfoType filter, CacheObject[] members, ref int index)
{
if (m_filter != filter && m_filter != MemberInfoType.All)
{
return;
}
UIStyles.HorizontalLine(Color.grey);
GUILayout.Label($"<size=18><b><color=gold>{title}</color></b></size>", null);
int offset = (m_pageOffset * m_limitPerPage) + index;
if (offset >= m_cachedMemberFiltered.Length)
{
m_pageOffset = 0;
offset = 0;
}
for (int j = offset; j < offset + m_limitPerPage && j < members.Length; j++)
{
var holder = members[j];
if (holder.MemberInfoType != filter || !ShouldProcessMember(holder)) continue;
GUILayout.BeginHorizontal(new GUILayoutOption[] { GUILayout.Height(25) });
try
{
holder.Draw(this.m_rect, 180f);
}
catch // (Exception e)
{
//MelonLogger.Log("Exception drawing member " + holder.MemberInfo.Name);
//MelonLogger.Log(e.GetType() + ", " + e.Message);
//MelonLogger.Log(e.StackTrace);
}
GUILayout.EndHorizontal();
index++;
if (index >= m_limitPerPage) break;
}
}
private void FilterToggle(MemberInfoType mode, string label)
{
if (m_filter == mode)
{
GUI.color = Color.green;
}
else
{
GUI.color = Color.white;
}
if (GUILayout.Button(label, new GUILayoutOption[] { GUILayout.Width(100) }))
{
m_filter = mode;
}
GUI.color = Color.white;
}
}
}