mirror of
https://github.com/sinai-dev/UnityExplorer.git
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1
.gitignore
vendored
1
.gitignore
vendored
@ -9,6 +9,7 @@
|
||||
*.user
|
||||
*.userosscache
|
||||
*.sln.docstates
|
||||
*/mcs-unity*
|
||||
|
||||
# User-specific files (MonoDevelop/Xamarin Studio)
|
||||
*.userprefs
|
||||
|
111
README.md
111
README.md
@ -1,74 +1,103 @@
|
||||
# CppExplorer []()
|
||||
|
||||
<p align="center">
|
||||
<img align="center" src="https://sinai-dev.github.io/images/thumbs/02.png">
|
||||
<img align="center" src="icon.png">
|
||||
</p>
|
||||
|
||||
<p align="center">
|
||||
An in-game explorer and a suite of debugging tools for <a href="https://docs.unity3d.com/Manual/IL2CPP.html">IL2CPP</a> Unity games, using <a href="https://github.com/HerpDerpinstine/MelonLoader">MelonLoader</a>.<br><br>
|
||||
|
||||
An in-game explorer and a suite of debugging tools for <a href="https://docs.unity3d.com/Manual/IL2CPP.html">IL2CPP</a> and <b>Mono</b> Unity games, to aid with modding development.
|
||||
</p>
|
||||
<p align="center">
|
||||
<a href="../../releases/latest">
|
||||
<img src="https://img.shields.io/github/release/sinai-dev/CppExplorer.svg" />
|
||||
<img src="https://img.shields.io/github/release/sinai-dev/Explorer.svg" />
|
||||
</a>
|
||||
|
||||
<img src="https://img.shields.io/github/downloads/sinai-dev/CppExplorer/total.svg" />
|
||||
<img src="https://img.shields.io/github/downloads/sinai-dev/Explorer/total.svg" />
|
||||
</p>
|
||||
|
||||
### Note
|
||||
Most games running on Unity 2017 to 2019 should be supported. If you find that the GUI does not display properly and you get errors in the MelonLoader console about it, then this is likely due to a bug with Il2CppAssemblyUnhollower's unstripping. This bug is known by the developer of the tool and they will fix it as soon as they are able to.
|
||||
- [Releases](#releases)
|
||||
- [Features](#features)
|
||||
- [How to install](#how-to-install)
|
||||
- [Mod Config](#mod-config)
|
||||
- [Mouse Control](#mouse-control)
|
||||
- [Building](#building)
|
||||
- [Credits](#credits)
|
||||
|
||||
## Releases
|
||||
|
||||
| Mod Loader | IL2CPP | Mono |
|
||||
| ----------- | ------ | ---- |
|
||||
| [MelonLoader](https://github.com/HerpDerpinstine/MelonLoader) | ✔️ [link](https://github.com/sinai-dev/Explorer/releases/latest/download/Explorer.MelonLoader.Il2Cpp.zip) | ✔️ [link](https://github.com/sinai-dev/Explorer/releases/latest/download/Explorer.MelonLoader.Mono.zip) |
|
||||
| [BepInEx](https://github.com/BepInEx/BepInEx) | ✔️ [link](https://github.com/sinai-dev/Explorer/releases/latest/download/Explorer.BepInEx.Il2Cpp.zip) | ✔️ [link](https://github.com/sinai-dev/Explorer/releases/latest/download/Explorer.BepInEx.Mono.zip) |
|
||||
|
||||
<b>IL2CPP Issues:</b>
|
||||
* Some methods may still fail with a `MissingMethodException`, please let me know if you experience this (with full debug log please).
|
||||
|
||||
## Features
|
||||
* Scene hierarchy explorer
|
||||
* Search loaded assets with filters
|
||||
* Traverse and manipulate GameObjects
|
||||
* Generic Reflection inspector
|
||||
* C# REPL Console
|
||||
* Inspect-under-mouse
|
||||
|
||||
* <b>Scene Explorer</b>: Simple menu to traverse the Transform heirarchy of the scene.
|
||||
* <b>GameObject Inspector</b>: Various helpful tools to see and manipulate the GameObject, similar to what you can do in the Editor.
|
||||
* <b>Reflection Inspector</b>: Inspect Properties and Fields. Can also set primitive values and evaluate primitive methods.
|
||||
* <b>Search</b>: Search for UnityEngine.Objects with various filters, or use the helpers for static Instances and Classes.
|
||||
* <b>C# Console</b>: Interactive console for evaluating C# methods on the fly, with some basic helpers.
|
||||
* <b>Inspect-under-mouse</b>: Hover over an object with a collider and inspect it by clicking on it.
|
||||
|
||||
## How to install
|
||||
|
||||
Requires [MelonLoader](https://github.com/HerpDerpinstine/MelonLoader) to be installed for your game.
|
||||
### BepInEx
|
||||
|
||||
1. Download <b>CppExplorer.zip</b> from [Releases](https://github.com/sinaioutlander/CppExplorer/releases).
|
||||
2. Unzip the file into the `Mods` folder in your game's installation directory, created by MelonLoader.
|
||||
3. Make sure it's not in a sub-folder, `CppExplorer.dll` and `mcs.dll` should be directly in the `Mods\` folder.
|
||||
0. Install [BepInEx](https://github.com/BepInEx/BepInEx) for your game.
|
||||
1. Download the UnityExplorer release for BepInEx IL2CPP or Mono above.
|
||||
2. Take the `UnityExplorer.dll` file and put it in `[GameFolder]\BepInEx\plugins\`
|
||||
3. Take the `UnityExplorer\` folder (with `explorerui.bundle`) and put it in `[GameFolder]\Mods\`, so it looks like `[GameFolder]\Mods\UnityExplorer\explorerui.bundle`.
|
||||
4. In IL2CPP, it is highly recommended to get the base Unity libs for the game's Unity version and put them in the `BepInEx\unhollowed\base\` folder.
|
||||
|
||||
## How to use
|
||||
### MelonLoader
|
||||
|
||||
* Press F7 to show or hide the menu.
|
||||
* Simply browse through the scene, search for objects, etc, it's pretty self-explanatory.
|
||||
0. Install [MelonLoader](https://github.com/HerpDerpinstine/MelonLoader) for your game.
|
||||
1. Download the UnityExplorer release for MelonLoader IL2CPP or Mono above.
|
||||
2. Take the contents of the release and put it in the `[GameFolder]\Mods\` folder. It should look like `[GameFolder]\Mods\UnityExplorer.dll` and `[GameFolder]\Mods\UnityExplorer\explorerui.bundle`.
|
||||
|
||||
### Help! I can't use the mouse!
|
||||
## Mod Config
|
||||
|
||||
It is fairly common for games to override mouse control with their own mouse behaviour. Unfortunately, it's not feasible for CppExplorer to handle this due to how differently every game will go about it.
|
||||
You can access the settings via the "Options" page of the main menu, or directly from the config at `Mods\UnityExplorer\config.xml` (generated after first launch).
|
||||
|
||||
In order to fix this problem, you can:
|
||||
* Use [VRCExplorerMouseControl](https://github.com/sinaioutlander/VRCExplorerMouseControl) (for VRChat)
|
||||
* Use [HPExplorerMouseControl](https://github.com/sinaioutlander/Hellpoint-Mods/tree/master/HPExplorerMouseControl/HPExplorerMouseControl) (for Hellpoint)
|
||||
* In general, pressing Escape (to open a menu) will usually give you temporary control over the mouse.
|
||||
* Create your own mini-plugin using one of the two plugins above as an example. Usually only 1 or 2 simple Harmony patches are needed to fix the problem.
|
||||
`Main Menu Toggle` (KeyCode)
|
||||
* Default: `F7`
|
||||
* See [this article](https://docs.unity3d.com/ScriptReference/KeyCode.html) for a full list of all accepted KeyCodes.
|
||||
|
||||
## Images
|
||||
`Force Unlock Mouse` (bool)
|
||||
* Default: `true`
|
||||
* Forces the cursor to be unlocked and visible while the UnityExplorer menu is open, and prevents anything else taking control.
|
||||
|
||||
<i>Note: images may be slightly outdated, taken from version 1.2</i>.
|
||||
`Default Page Limit` (int)
|
||||
* Default: `25`
|
||||
* Sets the default items per page when viewing lists or search results.
|
||||
* <b>Requires a restart to take effect</b>, apart from Reflection Inspector tabs.
|
||||
|
||||
Scene explorer, and inspection of a MonoBehaviour object:
|
||||
`Default Output Path` (string)
|
||||
* Default: `Mods\Explorer`
|
||||
* Where output is generated to, by default (for Texture PNG saving, etc).
|
||||
* Currently this is not actually used for anything, but it will be soon.
|
||||
|
||||
[](https://i.imgur.com/Yxizwcz.png)
|
||||
`Log Unity Debug` (bool)
|
||||
* Default: `false`
|
||||
* Listens for Unity `Debug.Log` messages and prints them to UnityExplorer's log.
|
||||
|
||||
Search feature:
|
||||
## Building
|
||||
|
||||
[](https://i.imgur.com/F9ZfMvz.png)
|
||||
If you'd like to build this yourself, you will need to have installed BepInEx and/or MelonLoader for at least one Unity game. If you want to build all 4 versions, you will need at least one IL2CPP and one Mono game, with BepInEx and MelonLoader installed for both.
|
||||
|
||||
|
||||
C# REPL console:
|
||||
|
||||
[](https://i.imgur.com/14Dbtf8.png)
|
||||
1. Install MelonLoader or BepInEx for your game.
|
||||
2. Open the `src\Explorer.csproj` file in a text editor.
|
||||
3. Set the relevant `GameFolder` values for the versions you want to build, eg. set `MLCppGameFolder` if you want to build for a MelonLoader IL2CPP game.
|
||||
4. Open the `src\Explorer.sln` project.
|
||||
5. Select `Solution 'UnityExplorer' (1 of 1 project)` in the Solution Explorer panel, and set the <b>Active config</b> property to the version you want to build, then build it.
|
||||
5. The DLLs are built to the `Release\` folder in the root of the repository.
|
||||
6. If ILRepack fails or is missing, use the NuGet package manager to re-install `ILRepack.Lib.MSBuild.Task`, then re-build.
|
||||
|
||||
## Credits
|
||||
|
||||
Written by Sinai.
|
||||
|
||||
Thanks to:
|
||||
* [ManlyMarco](https://github.com/ManlyMarco) for their [Runtime Unity Editor](https://github.com/ManlyMarco/RuntimeUnityEditor), which I used for the REPL Console and the "Find instances" snippet, and the UI style.
|
||||
* [denikson](https://github.com/denikson) for [mcs-unity](https://github.com/denikson/mcs-unity). I commented out the `SkipVisibilityExt` constructor in `mcs.dll` since it was causing an exception with the Hook it attempted.
|
||||
* [ManlyMarco](https://github.com/ManlyMarco) for their [Runtime Unity Editor](https://github.com/ManlyMarco/RuntimeUnityEditor), which I used for some aspects of the C# Console and Auto-Complete features.
|
||||
* [denikson](https://github.com/denikson) (aka Horse) for [mcs-unity](https://github.com/denikson/mcs-unity). I commented out the `SkipVisibilityExt` constructor since it was causing an exception with the Hook it attempted in IL2CPP.
|
||||
|
BIN
lib/0Harmony.dll
Normal file
BIN
lib/0Harmony.dll
Normal file
Binary file not shown.
BIN
lib/BepInEx.Core.dll
Normal file
BIN
lib/BepInEx.Core.dll
Normal file
Binary file not shown.
BIN
lib/BepInEx.IL2CPP.dll
Normal file
BIN
lib/BepInEx.IL2CPP.dll
Normal file
Binary file not shown.
BIN
lib/BepInEx.dll
Normal file
BIN
lib/BepInEx.dll
Normal file
Binary file not shown.
BIN
lib/MelonLoader.ModHandler.dll
Normal file
BIN
lib/MelonLoader.ModHandler.dll
Normal file
Binary file not shown.
BIN
lib/UnityEngine.UI.dll
Normal file
BIN
lib/UnityEngine.UI.dll
Normal file
Binary file not shown.
BIN
lib/UnityEngine.dll
Normal file
BIN
lib/UnityEngine.dll
Normal file
Binary file not shown.
BIN
lib/mcs.dll
BIN
lib/mcs.dll
Binary file not shown.
BIN
resources/explorerui.bundle
Normal file
BIN
resources/explorerui.bundle
Normal file
Binary file not shown.
314
src/CSConsole/AutoCompleter.cs
Normal file
314
src/CSConsole/AutoCompleter.cs
Normal file
@ -0,0 +1,314 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.Helpers;
|
||||
using UnityExplorer.UI;
|
||||
using UnityExplorer.UI.Modules;
|
||||
|
||||
namespace UnityExplorer.CSConsole
|
||||
{
|
||||
public class AutoCompleter
|
||||
{
|
||||
public static AutoCompleter Instance;
|
||||
|
||||
public const int MAX_LABELS = 500;
|
||||
private const int UPDATES_PER_BATCH = 100;
|
||||
|
||||
public static GameObject m_mainObj;
|
||||
//private static RectTransform m_thisRect;
|
||||
|
||||
private static readonly List<GameObject> m_suggestionButtons = new List<GameObject>();
|
||||
private static readonly List<Text> m_suggestionTexts = new List<Text>();
|
||||
private static readonly List<Text> m_hiddenSuggestionTexts = new List<Text>();
|
||||
|
||||
private static bool m_suggestionsDirty;
|
||||
private static Suggestion[] m_suggestions = new Suggestion[0];
|
||||
private static int m_lastBatchIndex;
|
||||
|
||||
private static string m_prevInput = "NULL";
|
||||
private static int m_lastCaretPos;
|
||||
|
||||
public static void Init()
|
||||
{
|
||||
ConstructUI();
|
||||
|
||||
m_mainObj.SetActive(false);
|
||||
}
|
||||
|
||||
public static void Update()
|
||||
{
|
||||
if (!m_mainObj)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (!CodeEditor.EnableAutocompletes)
|
||||
{
|
||||
if (m_mainObj.activeSelf)
|
||||
{
|
||||
m_mainObj.SetActive(false);
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
RefreshButtons();
|
||||
|
||||
UpdatePosition();
|
||||
}
|
||||
|
||||
public static void SetSuggestions(Suggestion[] suggestions)
|
||||
{
|
||||
m_suggestions = suggestions;
|
||||
|
||||
m_suggestionsDirty = true;
|
||||
m_lastBatchIndex = 0;
|
||||
}
|
||||
|
||||
private static void RefreshButtons()
|
||||
{
|
||||
if (!m_suggestionsDirty)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (m_suggestions.Length < 1)
|
||||
{
|
||||
if (m_mainObj.activeSelf)
|
||||
{
|
||||
m_mainObj?.SetActive(false);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
if (!m_mainObj.activeSelf)
|
||||
{
|
||||
m_mainObj.SetActive(true);
|
||||
}
|
||||
|
||||
if (m_suggestions.Length < 1 || m_lastBatchIndex >= MAX_LABELS)
|
||||
{
|
||||
m_suggestionsDirty = false;
|
||||
return;
|
||||
}
|
||||
|
||||
int end = m_lastBatchIndex + UPDATES_PER_BATCH;
|
||||
for (int i = m_lastBatchIndex; i < end && i < MAX_LABELS; i++)
|
||||
{
|
||||
if (i >= m_suggestions.Length)
|
||||
{
|
||||
if (m_suggestionButtons[i].activeSelf)
|
||||
{
|
||||
m_suggestionButtons[i].SetActive(false);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!m_suggestionButtons[i].activeSelf)
|
||||
{
|
||||
m_suggestionButtons[i].SetActive(true);
|
||||
}
|
||||
|
||||
var suggestion = m_suggestions[i];
|
||||
var label = m_suggestionTexts[i];
|
||||
var hiddenLabel = m_hiddenSuggestionTexts[i];
|
||||
|
||||
label.text = suggestion.Full;
|
||||
hiddenLabel.text = suggestion.Addition;
|
||||
|
||||
label.color = suggestion.TextColor;
|
||||
}
|
||||
|
||||
m_lastBatchIndex = i;
|
||||
}
|
||||
|
||||
m_lastBatchIndex++;
|
||||
}
|
||||
|
||||
private static void UpdatePosition()
|
||||
{
|
||||
try
|
||||
{
|
||||
var editor = CSConsolePage.Instance.m_codeEditor;
|
||||
|
||||
if (!editor.InputField.isFocused)
|
||||
return;
|
||||
|
||||
var textGen = editor.InputText.cachedTextGenerator;
|
||||
int caretPos = editor.m_lastCaretPos;
|
||||
|
||||
if (caretPos == m_lastCaretPos)
|
||||
return;
|
||||
|
||||
m_lastCaretPos = caretPos;
|
||||
|
||||
if (caretPos >= 1)
|
||||
caretPos--;
|
||||
|
||||
var pos = textGen.characters[caretPos].cursorPos;
|
||||
|
||||
pos = editor.InputField.transform.TransformPoint(pos);
|
||||
|
||||
m_mainObj.transform.position = new Vector3(pos.x + 10, pos.y - 20, 0);
|
||||
}
|
||||
catch //(Exception e)
|
||||
{
|
||||
//ExplorerCore.Log(e.ToString());
|
||||
}
|
||||
}
|
||||
|
||||
private static readonly char[] splitChars = new[] { '{', '}', ',', ';', '<', '>', '(', ')', '[', ']', '=', '|', '&', '?' };
|
||||
|
||||
public static void CheckAutocomplete()
|
||||
{
|
||||
var m_codeEditor = CSConsolePage.Instance.m_codeEditor;
|
||||
string input = m_codeEditor.InputField.text;
|
||||
int caretIndex = m_codeEditor.InputField.caretPosition;
|
||||
|
||||
if (!string.IsNullOrEmpty(input))
|
||||
{
|
||||
try
|
||||
{
|
||||
int start = caretIndex <= 0 ? 0 : input.LastIndexOfAny(splitChars, caretIndex - 1) + 1;
|
||||
input = input.Substring(start, caretIndex - start).Trim();
|
||||
}
|
||||
catch (ArgumentException) { }
|
||||
}
|
||||
|
||||
if (!string.IsNullOrEmpty(input) && input != m_prevInput)
|
||||
{
|
||||
GetAutocompletes(input);
|
||||
}
|
||||
else
|
||||
{
|
||||
ClearAutocompletes();
|
||||
}
|
||||
|
||||
m_prevInput = input;
|
||||
}
|
||||
|
||||
public static void ClearAutocompletes()
|
||||
{
|
||||
if (CodeEditor.AutoCompletes.Any())
|
||||
{
|
||||
CodeEditor.AutoCompletes.Clear();
|
||||
}
|
||||
}
|
||||
|
||||
public static void GetAutocompletes(string input)
|
||||
{
|
||||
try
|
||||
{
|
||||
// Credit ManylMarco
|
||||
CodeEditor.AutoCompletes.Clear();
|
||||
string[] completions = CSConsolePage.Instance.m_evaluator.GetCompletions(input, out string prefix);
|
||||
if (completions != null)
|
||||
{
|
||||
if (prefix == null)
|
||||
{
|
||||
prefix = input;
|
||||
}
|
||||
|
||||
CodeEditor.AutoCompletes.AddRange(completions
|
||||
.Where(x => !string.IsNullOrEmpty(x))
|
||||
.Select(x => new Suggestion(x, prefix, Suggestion.Contexts.Other))
|
||||
);
|
||||
}
|
||||
|
||||
string trimmed = input.Trim();
|
||||
if (trimmed.StartsWith("using"))
|
||||
{
|
||||
trimmed = trimmed.Remove(0, 5).Trim();
|
||||
}
|
||||
|
||||
IEnumerable<Suggestion> namespaces = Suggestion.Namespaces
|
||||
.Where(x => x.StartsWith(trimmed) && x.Length > trimmed.Length)
|
||||
.Select(x => new Suggestion(
|
||||
x.Substring(trimmed.Length),
|
||||
x.Substring(0, trimmed.Length),
|
||||
Suggestion.Contexts.Namespace));
|
||||
|
||||
CodeEditor.AutoCompletes.AddRange(namespaces);
|
||||
|
||||
IEnumerable<Suggestion> keywords = Suggestion.Keywords
|
||||
.Where(x => x.StartsWith(trimmed) && x.Length > trimmed.Length)
|
||||
.Select(x => new Suggestion(
|
||||
x.Substring(trimmed.Length),
|
||||
x.Substring(0, trimmed.Length),
|
||||
Suggestion.Contexts.Keyword));
|
||||
|
||||
CodeEditor.AutoCompletes.AddRange(keywords);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
ExplorerCore.Log("Autocomplete error:\r\n" + ex.ToString());
|
||||
ClearAutocompletes();
|
||||
}
|
||||
}
|
||||
|
||||
#region UI Construction
|
||||
|
||||
private static void ConstructUI()
|
||||
{
|
||||
var parent = UIManager.CanvasRoot;
|
||||
|
||||
var obj = UIFactory.CreateScrollView(parent, out GameObject content, out _, new Color(0.1f, 0.1f, 0.1f, 0.95f));
|
||||
|
||||
m_mainObj = obj;
|
||||
|
||||
var mainRect = obj.GetComponent<RectTransform>();
|
||||
//m_thisRect = mainRect;
|
||||
mainRect.pivot = new Vector2(0f, 1f);
|
||||
mainRect.anchorMin = new Vector2(0.45f, 0.45f);
|
||||
mainRect.anchorMax = new Vector2(0.65f, 0.6f);
|
||||
mainRect.offsetMin = Vector2.zero;
|
||||
mainRect.offsetMax = Vector2.zero;
|
||||
|
||||
var mainGroup = content.GetComponent<VerticalLayoutGroup>();
|
||||
mainGroup.childControlHeight = false;
|
||||
mainGroup.childControlWidth = true;
|
||||
mainGroup.childForceExpandHeight = false;
|
||||
mainGroup.childForceExpandWidth = true;
|
||||
|
||||
for (int i = 0; i < MAX_LABELS; i++)
|
||||
{
|
||||
var buttonObj = UIFactory.CreateButton(content);
|
||||
Button btn = buttonObj.GetComponent<Button>();
|
||||
ColorBlock btnColors = btn.colors;
|
||||
btnColors.normalColor = new Color(0f, 0f, 0f, 0f);
|
||||
btnColors.highlightedColor = new Color(0.2f, 0.2f, 0.2f, 1.0f);
|
||||
btn.colors = btnColors;
|
||||
|
||||
var nav = btn.navigation;
|
||||
nav.mode = Navigation.Mode.Vertical;
|
||||
btn.navigation = nav;
|
||||
|
||||
var btnLayout = buttonObj.AddComponent<LayoutElement>();
|
||||
btnLayout.minHeight = 20;
|
||||
|
||||
var text = btn.GetComponentInChildren<Text>();
|
||||
text.alignment = TextAnchor.MiddleLeft;
|
||||
text.color = Color.white;
|
||||
|
||||
var hiddenChild = UIFactory.CreateUIObject("HiddenText", buttonObj);
|
||||
hiddenChild.SetActive(false);
|
||||
var hiddenText = hiddenChild.AddComponent<Text>();
|
||||
m_hiddenSuggestionTexts.Add(hiddenText);
|
||||
btn.onClick.AddListener(UseAutocompleteButton);
|
||||
|
||||
void UseAutocompleteButton()
|
||||
{
|
||||
CSConsolePage.Instance.m_codeEditor.UseAutocomplete(hiddenText.text);
|
||||
}
|
||||
|
||||
m_suggestionButtons.Add(buttonObj);
|
||||
m_suggestionTexts.Add(text);
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
308
src/CSConsole/CSharpLexer.cs
Normal file
308
src/CSConsole/CSharpLexer.cs
Normal file
@ -0,0 +1,308 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityExplorer.CSConsole.Lexer;
|
||||
|
||||
namespace UnityExplorer.CSConsole
|
||||
{
|
||||
public struct LexerMatchInfo
|
||||
{
|
||||
public int startIndex;
|
||||
public int endIndex;
|
||||
public string htmlColor;
|
||||
}
|
||||
|
||||
public enum DelimiterType
|
||||
{
|
||||
Start,
|
||||
End,
|
||||
};
|
||||
|
||||
public class CSharpLexer
|
||||
{
|
||||
private string inputString;
|
||||
private readonly Matcher[] matchers;
|
||||
private readonly HashSet<char> startDelimiters;
|
||||
private readonly HashSet<char> endDelimiters;
|
||||
private int currentIndex;
|
||||
private int currentLookaheadIndex;
|
||||
|
||||
public char Current { get; private set; }
|
||||
public char Previous { get; private set; }
|
||||
|
||||
public bool EndOfStream => currentLookaheadIndex >= inputString.Length;
|
||||
|
||||
public static char indentOpen = '{';
|
||||
public static char indentClose = '}';
|
||||
private static StringBuilder indentBuilder = new StringBuilder();
|
||||
|
||||
public static char[] delimiters = new[]
|
||||
{
|
||||
'[', ']', '(', ')', '{', '}', ';', ':', ',', '.'
|
||||
};
|
||||
public static CommentMatch commentMatcher = new CommentMatch();
|
||||
public static SymbolMatch symbolMatcher = new SymbolMatch();
|
||||
public static NumberMatch numberMatcher = new NumberMatch();
|
||||
public static StringMatch stringMatcher = new StringMatch();
|
||||
|
||||
public static KeywordMatch validKeywordMatcher = new KeywordMatch
|
||||
{
|
||||
highlightColor = new Color(0.33f, 0.61f, 0.83f, 1.0f),
|
||||
Keywords = new[] { "add", "as", "ascending", "await", "bool", "break", "by", "byte",
|
||||
"case", "catch", "char", "checked", "const", "continue", "decimal", "default", "descending", "do", "dynamic",
|
||||
"else", "equals", "false", "finally", "float", "for", "foreach", "from", "global", "goto", "group",
|
||||
"if", "in", "int", "into", "is", "join", "let", "lock", "long", "new", "null", "object", "on", "orderby", "out",
|
||||
"ref", "remove", "return", "sbyte", "select", "short", "sizeof", "stackalloc", "string",
|
||||
"switch", "throw", "true", "try", "typeof", "uint", "ulong", "ushort", "var", "where", "while", "yield" }
|
||||
};
|
||||
|
||||
public static KeywordMatch invalidKeywordMatcher = new KeywordMatch()
|
||||
{
|
||||
highlightColor = new Color(0.95f, 0.10f, 0.10f, 1.0f),
|
||||
Keywords = new[] { "abstract", "async", "base", "class", "delegate", "enum", "explicit", "extern", "fixed", "get",
|
||||
"implicit", "interface", "internal", "namespace", "operator", "override", "params", "private", "protected", "public",
|
||||
"using", "partial", "readonly", "sealed", "set", "static", "struct", "this", "unchecked", "unsafe", "value", "virtual", "volatile", "void" }
|
||||
};
|
||||
|
||||
// ~~~~~~~ ctor ~~~~~~~
|
||||
|
||||
public CSharpLexer()
|
||||
{
|
||||
startDelimiters = new HashSet<char>(delimiters);
|
||||
endDelimiters = new HashSet<char>(delimiters);
|
||||
|
||||
this.matchers = new Matcher[]
|
||||
{
|
||||
commentMatcher,
|
||||
symbolMatcher,
|
||||
numberMatcher,
|
||||
stringMatcher,
|
||||
validKeywordMatcher,
|
||||
invalidKeywordMatcher,
|
||||
};
|
||||
|
||||
foreach (Matcher lexer in matchers)
|
||||
{
|
||||
foreach (char c in lexer.StartChars)
|
||||
{
|
||||
if (!startDelimiters.Contains(c))
|
||||
startDelimiters.Add(c);
|
||||
}
|
||||
|
||||
foreach (char c in lexer.EndChars)
|
||||
{
|
||||
if (!endDelimiters.Contains(c))
|
||||
endDelimiters.Add(c);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// ~~~~~~~ Lex Matching ~~~~~~~
|
||||
|
||||
public IEnumerable<LexerMatchInfo> GetMatches(string input)
|
||||
{
|
||||
if (input == null || matchers == null || matchers.Length == 0)
|
||||
{
|
||||
yield break;
|
||||
}
|
||||
|
||||
inputString = input;
|
||||
Current = ' ';
|
||||
Previous = ' ';
|
||||
currentIndex = 0;
|
||||
currentLookaheadIndex = 0;
|
||||
|
||||
while (!EndOfStream)
|
||||
{
|
||||
bool didMatchLexer = false;
|
||||
|
||||
ReadWhiteSpace();
|
||||
|
||||
foreach (Matcher matcher in matchers)
|
||||
{
|
||||
int startIndex = currentIndex;
|
||||
|
||||
bool isMatched = matcher.IsMatch(this);
|
||||
|
||||
if (isMatched)
|
||||
{
|
||||
int endIndex = currentIndex;
|
||||
|
||||
didMatchLexer = true;
|
||||
|
||||
yield return new LexerMatchInfo
|
||||
{
|
||||
startIndex = startIndex,
|
||||
endIndex = endIndex,
|
||||
htmlColor = matcher.HexColor,
|
||||
};
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (!didMatchLexer)
|
||||
{
|
||||
ReadNext();
|
||||
Commit();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// ~~~~~~~ Indent ~~~~~~~
|
||||
|
||||
public static string GetIndentForInput(string input, int indent, out int caretPosition)
|
||||
{
|
||||
indentBuilder = new StringBuilder();
|
||||
|
||||
indent += 1;
|
||||
|
||||
bool stringState = false;
|
||||
|
||||
for (int i = 0; i < input.Length; i++)
|
||||
{
|
||||
if (input[i] == '"')
|
||||
{
|
||||
stringState = !stringState;
|
||||
}
|
||||
|
||||
if (input[i] == '\n')
|
||||
{
|
||||
indentBuilder.Append('\n');
|
||||
for (int j = 0; j < indent; j++)
|
||||
{
|
||||
indentBuilder.Append("\t");
|
||||
}
|
||||
}
|
||||
else if (input[i] == '\t')
|
||||
{
|
||||
continue;
|
||||
}
|
||||
else if (!stringState && input[i] == indentOpen)
|
||||
{
|
||||
indentBuilder.Append(indentOpen);
|
||||
indent++;
|
||||
}
|
||||
else if (!stringState && input[i] == indentClose)
|
||||
{
|
||||
indentBuilder.Append(indentClose);
|
||||
indent--;
|
||||
}
|
||||
else
|
||||
{
|
||||
indentBuilder.Append(input[i]);
|
||||
}
|
||||
}
|
||||
|
||||
string formattedSection = indentBuilder.ToString();
|
||||
|
||||
caretPosition = formattedSection.Length - 1;
|
||||
|
||||
for (int i = formattedSection.Length - 1; i >= 0; i--)
|
||||
{
|
||||
if (formattedSection[i] == '\n')
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
caretPosition = i;
|
||||
break;
|
||||
}
|
||||
|
||||
return formattedSection;
|
||||
}
|
||||
|
||||
public static int GetIndentLevel(string inputString, int startIndex, int endIndex)
|
||||
{
|
||||
int indent = 0;
|
||||
|
||||
for (int i = startIndex; i < endIndex; i++)
|
||||
{
|
||||
if (inputString[i] == '\t')
|
||||
{
|
||||
indent++;
|
||||
}
|
||||
|
||||
// Check for end line or other characters
|
||||
if (inputString[i] == '\n' || inputString[i] != ' ')
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return indent;
|
||||
}
|
||||
|
||||
// Lexer reading
|
||||
|
||||
public char ReadNext()
|
||||
{
|
||||
if (EndOfStream)
|
||||
{
|
||||
return '\0';
|
||||
}
|
||||
|
||||
Previous = Current;
|
||||
|
||||
Current = inputString[currentLookaheadIndex];
|
||||
currentLookaheadIndex++;
|
||||
|
||||
return Current;
|
||||
}
|
||||
|
||||
public void Rollback(int amount = -1)
|
||||
{
|
||||
if (amount == -1)
|
||||
{
|
||||
currentLookaheadIndex = currentIndex;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (currentLookaheadIndex > currentIndex)
|
||||
{
|
||||
currentLookaheadIndex -= amount;
|
||||
}
|
||||
}
|
||||
|
||||
int previousIndex = currentLookaheadIndex - 1;
|
||||
|
||||
if (previousIndex >= inputString.Length)
|
||||
{
|
||||
Previous = inputString[inputString.Length - 1];
|
||||
}
|
||||
else if (previousIndex >= 0)
|
||||
{
|
||||
Previous = inputString[previousIndex];
|
||||
}
|
||||
else
|
||||
{
|
||||
Previous = ' ';
|
||||
}
|
||||
}
|
||||
|
||||
public void Commit()
|
||||
{
|
||||
currentIndex = currentLookaheadIndex;
|
||||
}
|
||||
|
||||
public bool IsSpecialSymbol(char character, DelimiterType position = DelimiterType.Start)
|
||||
{
|
||||
if (position == DelimiterType.Start)
|
||||
{
|
||||
return startDelimiters.Contains(character);
|
||||
}
|
||||
|
||||
return endDelimiters.Contains(character);
|
||||
}
|
||||
|
||||
private void ReadWhiteSpace()
|
||||
{
|
||||
while (char.IsWhiteSpace(ReadNext()) == true)
|
||||
{
|
||||
Commit();
|
||||
}
|
||||
|
||||
Rollback();
|
||||
}
|
||||
}
|
||||
}
|
481
src/CSConsole/CodeEditor.cs
Normal file
481
src/CSConsole/CodeEditor.cs
Normal file
@ -0,0 +1,481 @@
|
||||
using System;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using UnityExplorer.Input;
|
||||
using UnityExplorer.CSConsole.Lexer;
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.UI;
|
||||
using UnityExplorer.UI.Modules;
|
||||
using System.Collections.Generic;
|
||||
using System.Reflection;
|
||||
using UnityExplorer.UI.Shared;
|
||||
using UnityExplorer.Helpers;
|
||||
|
||||
namespace UnityExplorer.CSConsole
|
||||
{
|
||||
// Handles most of the UI side of the C# console, including syntax highlighting.
|
||||
|
||||
public class CodeEditor
|
||||
{
|
||||
public InputField InputField { get; internal set; }
|
||||
public Text InputText { get; internal set; }
|
||||
public int CurrentIndent { get; private set; }
|
||||
|
||||
public static bool EnableCtrlRShortcut { get; set; } = true;
|
||||
public static bool EnableAutoIndent { get; set; } = true;
|
||||
public static bool EnableAutocompletes { get; set; } = true;
|
||||
public static List<Suggestion> AutoCompletes = new List<Suggestion>();
|
||||
|
||||
public string HighlightedText => inputHighlightText.text;
|
||||
private Text inputHighlightText;
|
||||
|
||||
private readonly CSharpLexer highlightLexer;
|
||||
private readonly StringBuilder sbHighlight;
|
||||
|
||||
internal int m_lastCaretPos;
|
||||
internal int m_fixCaretPos;
|
||||
internal bool m_fixwanted;
|
||||
internal float m_lastSelectAlpha;
|
||||
|
||||
private static readonly KeyCode[] onFocusKeys =
|
||||
{
|
||||
KeyCode.Return, KeyCode.Backspace, KeyCode.UpArrow,
|
||||
KeyCode.DownArrow, KeyCode.LeftArrow, KeyCode.RightArrow
|
||||
};
|
||||
|
||||
internal const string STARTUP_TEXT = @"Welcome to the UnityExplorer C# Console.
|
||||
|
||||
The following helper methods are available:
|
||||
|
||||
* <color=#add490>Log(""message"")</color> logs a message to the debug console
|
||||
|
||||
* <color=#add490>CurrentTarget()</color> returns the currently inspected target on the Home page
|
||||
|
||||
* <color=#add490>AllTargets()</color> returns an object[] array containing all inspected instances
|
||||
|
||||
* <color=#add490>Inspect(someObject)</color> to inspect an instance, eg. Inspect(Camera.main);
|
||||
|
||||
* <color=#add490>Inspect(typeof(SomeClass))</color> to inspect a Class with static reflection
|
||||
|
||||
* <color=#add490>AddUsing(""SomeNamespace"")</color> adds a using directive to the C# console
|
||||
|
||||
* <color=#add490>GetUsing()</color> logs the current using directives to the debug console
|
||||
|
||||
* <color=#add490>Reset()</color> resets all using directives and variables
|
||||
";
|
||||
|
||||
public CodeEditor()
|
||||
{
|
||||
sbHighlight = new StringBuilder();
|
||||
highlightLexer = new CSharpLexer();
|
||||
|
||||
ConstructUI();
|
||||
|
||||
InputField.onValueChanged.AddListener((string s) => { OnInputChanged(s); });
|
||||
}
|
||||
|
||||
public void Update()
|
||||
{
|
||||
if (EnableCtrlRShortcut)
|
||||
{
|
||||
if ((InputManager.GetKey(KeyCode.LeftControl) || InputManager.GetKey(KeyCode.RightControl))
|
||||
&& InputManager.GetKeyDown(KeyCode.R))
|
||||
{
|
||||
var text = InputField.text.Trim();
|
||||
if (!string.IsNullOrEmpty(text))
|
||||
{
|
||||
CSConsolePage.Instance.Evaluate(text);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (EnableAutoIndent && InputManager.GetKeyDown(KeyCode.Return))
|
||||
AutoIndentCaret();
|
||||
|
||||
if (EnableAutocompletes && InputField.isFocused)
|
||||
{
|
||||
if (InputManager.GetMouseButton(0) || onFocusKeys.Any(it => InputManager.GetKeyDown(it)))
|
||||
UpdateAutocompletes();
|
||||
}
|
||||
|
||||
if (m_fixCaretPos > 0)
|
||||
{
|
||||
if (!m_fixwanted)
|
||||
{
|
||||
EventSystem.current.SetSelectedGameObject(InputField.gameObject, null);
|
||||
m_fixwanted = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
InputField.caretPosition = m_fixCaretPos;
|
||||
InputField.selectionFocusPosition = m_fixCaretPos;
|
||||
|
||||
m_fixwanted = false;
|
||||
m_fixCaretPos = -1;
|
||||
|
||||
var color = InputField.selectionColor;
|
||||
color.a = m_lastSelectAlpha;
|
||||
InputField.selectionColor = color;
|
||||
}
|
||||
}
|
||||
else if (InputField.caretPosition > 0)
|
||||
{
|
||||
m_lastCaretPos = InputField.caretPosition;
|
||||
}
|
||||
}
|
||||
|
||||
internal void UpdateAutocompletes()
|
||||
{
|
||||
AutoCompleter.CheckAutocomplete();
|
||||
AutoCompleter.SetSuggestions(AutoCompletes.ToArray());
|
||||
}
|
||||
|
||||
public void UseAutocomplete(string suggestion)
|
||||
{
|
||||
string input = InputField.text;
|
||||
input = input.Insert(m_lastCaretPos, suggestion);
|
||||
InputField.text = input;
|
||||
|
||||
m_fixCaretPos = m_lastCaretPos += suggestion.Length;
|
||||
|
||||
var color = InputField.selectionColor;
|
||||
m_lastSelectAlpha = color.a;
|
||||
color.a = 0f;
|
||||
InputField.selectionColor = color;
|
||||
|
||||
AutoCompleter.ClearAutocompletes();
|
||||
}
|
||||
|
||||
public void OnInputChanged(string newInput, bool forceUpdate = false)
|
||||
{
|
||||
string newText = newInput;
|
||||
|
||||
UpdateIndent(newInput);
|
||||
|
||||
if (!forceUpdate && string.IsNullOrEmpty(newText))
|
||||
inputHighlightText.text = string.Empty;
|
||||
else
|
||||
inputHighlightText.text = SyntaxHighlightContent(newText);
|
||||
|
||||
UpdateAutocompletes();
|
||||
}
|
||||
|
||||
private void UpdateIndent(string newText)
|
||||
{
|
||||
int caret = InputField.caretPosition;
|
||||
|
||||
int len = newText.Length;
|
||||
if (caret < 0 || caret >= len)
|
||||
{
|
||||
while (caret >= 0 && caret >= len)
|
||||
caret--;
|
||||
|
||||
if (caret < 0)
|
||||
return;
|
||||
}
|
||||
|
||||
CurrentIndent = 0;
|
||||
|
||||
bool stringState = false;
|
||||
|
||||
for (int i = 0; i < caret && i < newText.Length; i++)
|
||||
{
|
||||
char character = newText[i];
|
||||
|
||||
if (character == '"')
|
||||
stringState = !stringState;
|
||||
else if (!stringState && character == CSharpLexer.indentOpen)
|
||||
CurrentIndent++;
|
||||
else if (!stringState && character == CSharpLexer.indentClose)
|
||||
CurrentIndent--;
|
||||
}
|
||||
|
||||
if (CurrentIndent < 0)
|
||||
CurrentIndent = 0;
|
||||
}
|
||||
|
||||
private const string CLOSE_COLOR_TAG = "</color>";
|
||||
|
||||
private string SyntaxHighlightContent(string inputText)
|
||||
{
|
||||
int offset = 0;
|
||||
|
||||
sbHighlight.Length = 0;
|
||||
|
||||
foreach (LexerMatchInfo match in highlightLexer.GetMatches(inputText))
|
||||
{
|
||||
for (int i = offset; i < match.startIndex; i++)
|
||||
{
|
||||
sbHighlight.Append(inputText[i]);
|
||||
}
|
||||
|
||||
sbHighlight.Append($"{match.htmlColor}");
|
||||
|
||||
for (int i = match.startIndex; i < match.endIndex; i++)
|
||||
{
|
||||
sbHighlight.Append(inputText[i]);
|
||||
}
|
||||
|
||||
sbHighlight.Append(CLOSE_COLOR_TAG);
|
||||
|
||||
offset = match.endIndex;
|
||||
}
|
||||
|
||||
for (int i = offset; i < inputText.Length; i++)
|
||||
{
|
||||
sbHighlight.Append(inputText[i]);
|
||||
}
|
||||
|
||||
inputText = sbHighlight.ToString();
|
||||
|
||||
return inputText;
|
||||
}
|
||||
|
||||
private void AutoIndentCaret()
|
||||
{
|
||||
if (CurrentIndent > 0)
|
||||
{
|
||||
string indent = GetAutoIndentTab(CurrentIndent);
|
||||
|
||||
if (indent.Length > 0)
|
||||
{
|
||||
int caretPos = InputField.caretPosition;
|
||||
|
||||
string indentMinusOne = indent.Substring(0, indent.Length - 1);
|
||||
|
||||
// get last index of {
|
||||
// chuck it on the next line if its not already
|
||||
string text = InputField.text;
|
||||
string sub = InputField.text.Substring(0, InputField.caretPosition);
|
||||
int lastIndex = sub.LastIndexOf("{");
|
||||
int offset = lastIndex - 1;
|
||||
if (offset >= 0 && text[offset] != '\n' && text[offset] != '\t')
|
||||
{
|
||||
string open = "\n" + indentMinusOne;
|
||||
|
||||
InputField.text = text.Insert(offset + 1, open);
|
||||
|
||||
caretPos += open.Length;
|
||||
}
|
||||
|
||||
// check if should add auto-close }
|
||||
int numOpen = InputField.text.Where(x => x == CSharpLexer.indentOpen).Count();
|
||||
int numClose = InputField.text.Where(x => x == CSharpLexer.indentClose).Count();
|
||||
|
||||
if (numOpen > numClose)
|
||||
{
|
||||
// add auto-indent closing
|
||||
indentMinusOne = $"\n{indentMinusOne}}}";
|
||||
InputField.text = InputField.text.Insert(caretPos, indentMinusOne);
|
||||
}
|
||||
|
||||
// insert the actual auto indent now
|
||||
InputField.text = InputField.text.Insert(caretPos, indent);
|
||||
|
||||
//InputField.stringPosition = caretPos + indent.Length;
|
||||
InputField.caretPosition = caretPos + indent.Length;
|
||||
}
|
||||
}
|
||||
|
||||
// Update line column and indent positions
|
||||
UpdateIndent(InputField.text);
|
||||
|
||||
InputText.text = InputField.text;
|
||||
//inputText.SetText(InputField.text, true);
|
||||
InputText.Rebuild(CanvasUpdate.Prelayout);
|
||||
InputField.ForceLabelUpdate();
|
||||
InputField.Rebuild(CanvasUpdate.Prelayout);
|
||||
|
||||
OnInputChanged(InputText.text, true);
|
||||
}
|
||||
|
||||
private string GetAutoIndentTab(int amount)
|
||||
{
|
||||
string tab = string.Empty;
|
||||
|
||||
for (int i = 0; i < amount; i++)
|
||||
{
|
||||
tab += "\t";
|
||||
}
|
||||
|
||||
return tab;
|
||||
}
|
||||
|
||||
// ========== UI CONSTRUCTION =========== //
|
||||
|
||||
public void ConstructUI()
|
||||
{
|
||||
CSConsolePage.Instance.Content = UIFactory.CreateUIObject("C# Console", MainMenu.Instance.PageViewport);
|
||||
|
||||
var mainLayout = CSConsolePage.Instance.Content.AddComponent<LayoutElement>();
|
||||
mainLayout.preferredHeight = 500;
|
||||
mainLayout.flexibleHeight = 9000;
|
||||
|
||||
var mainGroup = CSConsolePage.Instance.Content.AddComponent<VerticalLayoutGroup>();
|
||||
mainGroup.childControlHeight = true;
|
||||
mainGroup.childControlWidth = true;
|
||||
mainGroup.childForceExpandHeight = true;
|
||||
mainGroup.childForceExpandWidth = true;
|
||||
|
||||
#region TOP BAR
|
||||
|
||||
// Main group object
|
||||
|
||||
var topBarObj = UIFactory.CreateHorizontalGroup(CSConsolePage.Instance.Content);
|
||||
LayoutElement topBarLayout = topBarObj.AddComponent<LayoutElement>();
|
||||
topBarLayout.minHeight = 50;
|
||||
topBarLayout.flexibleHeight = 0;
|
||||
|
||||
var topBarGroup = topBarObj.GetComponent<HorizontalLayoutGroup>();
|
||||
topBarGroup.padding.left = 30;
|
||||
topBarGroup.padding.right = 30;
|
||||
topBarGroup.padding.top = 8;
|
||||
topBarGroup.padding.bottom = 8;
|
||||
topBarGroup.spacing = 10;
|
||||
topBarGroup.childForceExpandHeight = true;
|
||||
topBarGroup.childForceExpandWidth = true;
|
||||
topBarGroup.childControlWidth = true;
|
||||
topBarGroup.childControlHeight = true;
|
||||
topBarGroup.childAlignment = TextAnchor.LowerCenter;
|
||||
|
||||
var topBarLabel = UIFactory.CreateLabel(topBarObj, TextAnchor.MiddleLeft);
|
||||
var topBarLabelLayout = topBarLabel.AddComponent<LayoutElement>();
|
||||
topBarLabelLayout.preferredWidth = 150;
|
||||
topBarLabelLayout.flexibleWidth = 5000;
|
||||
var topBarText = topBarLabel.GetComponent<Text>();
|
||||
topBarText.text = "C# Console";
|
||||
topBarText.fontSize = 20;
|
||||
|
||||
// Enable Ctrl+R toggle
|
||||
|
||||
var ctrlRToggleObj = UIFactory.CreateToggle(topBarObj, out Toggle ctrlRToggle, out Text ctrlRToggleText);
|
||||
ctrlRToggle.onValueChanged.AddListener(CtrlRToggleCallback);
|
||||
void CtrlRToggleCallback(bool val)
|
||||
{
|
||||
EnableCtrlRShortcut = val;
|
||||
}
|
||||
|
||||
ctrlRToggleText.text = "Run on Ctrl+R";
|
||||
ctrlRToggleText.alignment = TextAnchor.UpperLeft;
|
||||
var ctrlRLayout = ctrlRToggleObj.AddComponent<LayoutElement>();
|
||||
ctrlRLayout.minWidth = 140;
|
||||
ctrlRLayout.flexibleWidth = 0;
|
||||
ctrlRLayout.minHeight = 25;
|
||||
|
||||
// Enable Suggestions toggle
|
||||
|
||||
var suggestToggleObj = UIFactory.CreateToggle(topBarObj, out Toggle suggestToggle, out Text suggestToggleText);
|
||||
suggestToggle.onValueChanged.AddListener(SuggestToggleCallback);
|
||||
void SuggestToggleCallback(bool val)
|
||||
{
|
||||
EnableAutocompletes = val;
|
||||
AutoCompleter.Update();
|
||||
}
|
||||
|
||||
suggestToggleText.text = "Suggestions";
|
||||
suggestToggleText.alignment = TextAnchor.UpperLeft;
|
||||
var suggestLayout = suggestToggleObj.AddComponent<LayoutElement>();
|
||||
suggestLayout.minWidth = 120;
|
||||
suggestLayout.flexibleWidth = 0;
|
||||
suggestLayout.minHeight = 25;
|
||||
|
||||
// Enable Auto-indent toggle
|
||||
|
||||
var autoIndentToggleObj = UIFactory.CreateToggle(topBarObj, out Toggle autoIndentToggle, out Text autoIndentToggleText);
|
||||
autoIndentToggle.onValueChanged.AddListener(OnIndentChanged);
|
||||
void OnIndentChanged(bool val) => EnableAutoIndent = val;
|
||||
|
||||
autoIndentToggleText.text = "Auto-indent on Enter";
|
||||
autoIndentToggleText.alignment = TextAnchor.UpperLeft;
|
||||
|
||||
var autoIndentLayout = autoIndentToggleObj.AddComponent<LayoutElement>();
|
||||
autoIndentLayout.minWidth = 180;
|
||||
autoIndentLayout.flexibleWidth = 0;
|
||||
autoIndentLayout.minHeight = 25;
|
||||
|
||||
#endregion
|
||||
|
||||
#region CONSOLE INPUT
|
||||
|
||||
int fontSize = 16;
|
||||
|
||||
var inputObj = UIFactory.CreateSrollInputField(CSConsolePage.Instance.Content, out InputFieldScroller consoleScroll, fontSize);
|
||||
|
||||
var inputField = consoleScroll.inputField;
|
||||
|
||||
var mainTextObj = inputField.textComponent.gameObject;
|
||||
var mainTextInput = inputField.textComponent;
|
||||
mainTextInput.supportRichText = false;
|
||||
mainTextInput.color = new Color(1, 1, 1, 0.5f);
|
||||
|
||||
var placeHolderText = inputField.placeholder.GetComponent<Text>();
|
||||
placeHolderText.text = STARTUP_TEXT;
|
||||
placeHolderText.fontSize = fontSize;
|
||||
|
||||
var highlightTextObj = UIFactory.CreateUIObject("HighlightText", mainTextObj.gameObject);
|
||||
var highlightTextRect = highlightTextObj.GetComponent<RectTransform>();
|
||||
highlightTextRect.pivot = new Vector2(0, 1);
|
||||
highlightTextRect.anchorMin = Vector2.zero;
|
||||
highlightTextRect.anchorMax = Vector2.one;
|
||||
highlightTextRect.offsetMin = new Vector2(20, 0);
|
||||
highlightTextRect.offsetMax = new Vector2(14, 0);
|
||||
|
||||
var highlightTextInput = highlightTextObj.AddComponent<Text>();
|
||||
highlightTextInput.supportRichText = true;
|
||||
highlightTextInput.fontSize = fontSize;
|
||||
|
||||
#endregion
|
||||
|
||||
#region COMPILE BUTTON
|
||||
|
||||
var compileBtnObj = UIFactory.CreateButton(CSConsolePage.Instance.Content);
|
||||
var compileBtnLayout = compileBtnObj.AddComponent<LayoutElement>();
|
||||
compileBtnLayout.preferredWidth = 80;
|
||||
compileBtnLayout.flexibleWidth = 0;
|
||||
compileBtnLayout.minHeight = 45;
|
||||
compileBtnLayout.flexibleHeight = 0;
|
||||
var compileButton = compileBtnObj.GetComponent<Button>();
|
||||
var compileBtnColors = compileButton.colors;
|
||||
compileBtnColors.normalColor = new Color(14f / 255f, 80f / 255f, 14f / 255f);
|
||||
compileButton.colors = compileBtnColors;
|
||||
var btnText = compileBtnObj.GetComponentInChildren<Text>();
|
||||
btnText.text = "Run";
|
||||
btnText.fontSize = 18;
|
||||
btnText.color = Color.white;
|
||||
|
||||
// Set compile button callback now that we have the Input Field reference
|
||||
compileButton.onClick.AddListener(CompileCallback);
|
||||
void CompileCallback()
|
||||
{
|
||||
if (!string.IsNullOrEmpty(inputField.text))
|
||||
{
|
||||
CSConsolePage.Instance.Evaluate(inputField.text.Trim());
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
//mainTextInput.supportRichText = false;
|
||||
|
||||
mainTextInput.font = UIManager.ConsoleFont;
|
||||
placeHolderText.font = UIManager.ConsoleFont;
|
||||
highlightTextInput.font = UIManager.ConsoleFont;
|
||||
|
||||
// reset this after formatting finalized
|
||||
highlightTextRect.anchorMin = Vector2.zero;
|
||||
highlightTextRect.anchorMax = Vector2.one;
|
||||
highlightTextRect.offsetMin = Vector2.zero;
|
||||
highlightTextRect.offsetMax = Vector2.zero;
|
||||
|
||||
// assign references
|
||||
|
||||
this.InputField = inputField;
|
||||
|
||||
this.InputText = mainTextInput;
|
||||
this.inputHighlightText = highlightTextInput;
|
||||
}
|
||||
}
|
||||
}
|
46
src/CSConsole/Lexer/CommentMatch.cs
Normal file
46
src/CSConsole/Lexer/CommentMatch.cs
Normal file
@ -0,0 +1,46 @@
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace UnityExplorer.CSConsole.Lexer
|
||||
{
|
||||
public class CommentMatch : Matcher
|
||||
{
|
||||
public string lineCommentStart = @"//";
|
||||
public string blockCommentStart = @"/*";
|
||||
public string blockCommentEnd = @"*/";
|
||||
|
||||
public override Color HighlightColor => new Color(0.34f, 0.65f, 0.29f, 1.0f);
|
||||
public override IEnumerable<char> StartChars => new char[] { lineCommentStart[0], blockCommentStart[0] };
|
||||
public override IEnumerable<char> EndChars => new char[] { blockCommentEnd[0] };
|
||||
public override bool IsImplicitMatch(CSharpLexer lexer) => IsMatch(lexer, lineCommentStart) || IsMatch(lexer, blockCommentStart);
|
||||
|
||||
private bool IsMatch(CSharpLexer lexer, string commentType)
|
||||
{
|
||||
if (!string.IsNullOrEmpty(commentType))
|
||||
{
|
||||
lexer.Rollback();
|
||||
|
||||
bool match = true;
|
||||
for (int i = 0; i < commentType.Length; i++)
|
||||
{
|
||||
if (commentType[i] != lexer.ReadNext())
|
||||
{
|
||||
match = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (match)
|
||||
{
|
||||
// Read until end of line or file
|
||||
while (!IsEndLineOrEndFile(lexer, lexer.ReadNext())) { }
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
private bool IsEndLineOrEndFile(CSharpLexer lexer, char character) => lexer.EndOfStream || character == '\n' || character == '\r';
|
||||
}
|
||||
}
|
97
src/CSConsole/Lexer/KeywordMatch.cs
Normal file
97
src/CSConsole/Lexer/KeywordMatch.cs
Normal file
@ -0,0 +1,97 @@
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace UnityExplorer.CSConsole.Lexer
|
||||
{
|
||||
// I use two different KeywordMatch instances (valid and invalid).
|
||||
// This class just contains common implementations.
|
||||
public class KeywordMatch : Matcher
|
||||
{
|
||||
public string[] Keywords;
|
||||
|
||||
public override Color HighlightColor => highlightColor;
|
||||
public Color highlightColor;
|
||||
|
||||
private readonly HashSet<string> shortlist = new HashSet<string>();
|
||||
private readonly Stack<string> removeList = new Stack<string>();
|
||||
|
||||
public override bool IsImplicitMatch(CSharpLexer lexer)
|
||||
{
|
||||
if (!char.IsWhiteSpace(lexer.Previous) &&
|
||||
!lexer.IsSpecialSymbol(lexer.Previous, DelimiterType.End))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
shortlist.Clear();
|
||||
|
||||
int currentIndex = 0;
|
||||
char currentChar = lexer.ReadNext();
|
||||
|
||||
for (int i = 0; i < Keywords.Length; i++)
|
||||
{
|
||||
if (Keywords[i][0] == currentChar)
|
||||
{
|
||||
shortlist.Add(Keywords[i]);
|
||||
}
|
||||
}
|
||||
|
||||
if (shortlist.Count == 0)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
do
|
||||
{
|
||||
if (lexer.EndOfStream)
|
||||
{
|
||||
RemoveLongStrings(currentIndex + 1);
|
||||
break;
|
||||
}
|
||||
|
||||
currentChar = lexer.ReadNext();
|
||||
currentIndex++;
|
||||
|
||||
if (char.IsWhiteSpace(currentChar) ||
|
||||
lexer.IsSpecialSymbol(currentChar, DelimiterType.Start))
|
||||
{
|
||||
RemoveLongStrings(currentIndex);
|
||||
lexer.Rollback(1);
|
||||
break;
|
||||
}
|
||||
|
||||
foreach (string keyword in shortlist)
|
||||
{
|
||||
if (currentIndex >= keyword.Length || keyword[currentIndex] != currentChar)
|
||||
{
|
||||
removeList.Push(keyword);
|
||||
}
|
||||
}
|
||||
|
||||
while (removeList.Count > 0)
|
||||
{
|
||||
shortlist.Remove(removeList.Pop());
|
||||
}
|
||||
}
|
||||
while (shortlist.Count > 0);
|
||||
|
||||
return shortlist.Count > 0;
|
||||
}
|
||||
|
||||
private void RemoveLongStrings(int length)
|
||||
{
|
||||
foreach (string keyword in shortlist)
|
||||
{
|
||||
if (keyword.Length > length)
|
||||
{
|
||||
removeList.Push(keyword);
|
||||
}
|
||||
}
|
||||
|
||||
while (removeList.Count > 0)
|
||||
{
|
||||
shortlist.Remove(removeList.Pop());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
32
src/CSConsole/Lexer/Matcher.cs
Normal file
32
src/CSConsole/Lexer/Matcher.cs
Normal file
@ -0,0 +1,32 @@
|
||||
using System.Collections.Generic;
|
||||
using UnityExplorer.Unstrip;
|
||||
using UnityEngine;
|
||||
using System.Linq;
|
||||
|
||||
namespace UnityExplorer.CSConsole.Lexer
|
||||
{
|
||||
public abstract class Matcher
|
||||
{
|
||||
public abstract Color HighlightColor { get; }
|
||||
|
||||
public string HexColor => htmlColor ?? (htmlColor = "<color=#" + HighlightColor.ToHex() + ">");
|
||||
private string htmlColor;
|
||||
|
||||
public virtual IEnumerable<char> StartChars => Enumerable.Empty<char>();
|
||||
public virtual IEnumerable<char> EndChars => Enumerable.Empty<char>();
|
||||
|
||||
public abstract bool IsImplicitMatch(CSharpLexer lexer);
|
||||
|
||||
public bool IsMatch(CSharpLexer lexer)
|
||||
{
|
||||
if (IsImplicitMatch(lexer))
|
||||
{
|
||||
lexer.Commit();
|
||||
return true;
|
||||
}
|
||||
|
||||
lexer.Rollback();
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
39
src/CSConsole/Lexer/NumberMatch.cs
Normal file
39
src/CSConsole/Lexer/NumberMatch.cs
Normal file
@ -0,0 +1,39 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace UnityExplorer.CSConsole.Lexer
|
||||
{
|
||||
public class NumberMatch : Matcher
|
||||
{
|
||||
public override Color HighlightColor => new Color(0.58f, 0.33f, 0.33f, 1.0f);
|
||||
|
||||
public override bool IsImplicitMatch(CSharpLexer lexer)
|
||||
{
|
||||
if (!char.IsWhiteSpace(lexer.Previous) &&
|
||||
!lexer.IsSpecialSymbol(lexer.Previous, DelimiterType.End))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
bool matchedNumber = false;
|
||||
|
||||
while (!lexer.EndOfStream)
|
||||
{
|
||||
if (IsNumberOrDecimalPoint(lexer.ReadNext()))
|
||||
{
|
||||
matchedNumber = true;
|
||||
lexer.Commit();
|
||||
}
|
||||
else
|
||||
{
|
||||
lexer.Rollback();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return matchedNumber;
|
||||
}
|
||||
|
||||
private bool IsNumberOrDecimalPoint(char character) => char.IsNumber(character) || character == '.';
|
||||
}
|
||||
|
||||
}
|
26
src/CSConsole/Lexer/StringMatch.cs
Normal file
26
src/CSConsole/Lexer/StringMatch.cs
Normal file
@ -0,0 +1,26 @@
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace UnityExplorer.CSConsole.Lexer
|
||||
{
|
||||
public class StringMatch : Matcher
|
||||
{
|
||||
public override Color HighlightColor => new Color(0.79f, 0.52f, 0.32f, 1.0f);
|
||||
|
||||
public override IEnumerable<char> StartChars => new[] { '"' };
|
||||
public override IEnumerable<char> EndChars => new[] { '"' };
|
||||
|
||||
public override bool IsImplicitMatch(CSharpLexer lexer)
|
||||
{
|
||||
if (lexer.ReadNext() == '"')
|
||||
{
|
||||
while (!IsClosingQuoteOrEndFile(lexer, lexer.ReadNext())) { }
|
||||
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
private bool IsClosingQuoteOrEndFile(CSharpLexer lexer, char character) => lexer.EndOfStream || character == '"';
|
||||
}
|
||||
}
|
106
src/CSConsole/Lexer/SymbolMatch.cs
Normal file
106
src/CSConsole/Lexer/SymbolMatch.cs
Normal file
@ -0,0 +1,106 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using UnityEngine;
|
||||
|
||||
namespace UnityExplorer.CSConsole.Lexer
|
||||
{
|
||||
public class SymbolMatch : Matcher
|
||||
{
|
||||
public override Color HighlightColor => new Color(0.58f, 0.47f, 0.37f, 1.0f);
|
||||
|
||||
private readonly string[] symbols = new[]
|
||||
{
|
||||
"[", "]", "(", ")", ".", "?", ":", "+", "-", "*", "/", "%", "&", "|", "^", "~", "=", "<", ">",
|
||||
"++", "--", "&&", "||", "<<", ">>", "==", "!=", "<=", ">=", "+=", "-=", "*=", "/=", "%=", "&=",
|
||||
"|=", "^=", "<<=", ">>=", "->", "??", "=>",
|
||||
};
|
||||
|
||||
private static readonly List<string> shortlist = new List<string>();
|
||||
private static readonly Stack<string> removeList = new Stack<string>();
|
||||
|
||||
public override IEnumerable<char> StartChars => symbols.Select(s => s[0]);
|
||||
public override IEnumerable<char> EndChars => symbols.Select(s => s[0]);
|
||||
|
||||
public override bool IsImplicitMatch(CSharpLexer lexer)
|
||||
{
|
||||
if (lexer == null)
|
||||
return false;
|
||||
|
||||
if (!char.IsWhiteSpace(lexer.Previous) &&
|
||||
!char.IsLetter(lexer.Previous) &&
|
||||
!char.IsDigit(lexer.Previous) &&
|
||||
!lexer.IsSpecialSymbol(lexer.Previous, DelimiterType.End))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
shortlist.Clear();
|
||||
|
||||
int currentIndex = 0;
|
||||
char currentChar = lexer.ReadNext();
|
||||
|
||||
for (int i = symbols.Length - 1; i >= 0; i--)
|
||||
{
|
||||
if (symbols[i][0] == currentChar)
|
||||
shortlist.Add(symbols[i]);
|
||||
}
|
||||
|
||||
if (shortlist.Count == 0)
|
||||
return false;
|
||||
|
||||
do
|
||||
{
|
||||
if (lexer.EndOfStream)
|
||||
{
|
||||
RemoveLongStrings(currentIndex + 1);
|
||||
break;
|
||||
}
|
||||
|
||||
currentChar = lexer.ReadNext();
|
||||
currentIndex++;
|
||||
|
||||
if (char.IsWhiteSpace(currentChar) ||
|
||||
char.IsLetter(currentChar) ||
|
||||
char.IsDigit(currentChar) ||
|
||||
lexer.IsSpecialSymbol(currentChar, DelimiterType.Start))
|
||||
{
|
||||
RemoveLongStrings(currentIndex);
|
||||
lexer.Rollback(1);
|
||||
break;
|
||||
}
|
||||
|
||||
foreach (string symbol in shortlist)
|
||||
{
|
||||
if (currentIndex >= symbol.Length || symbol[currentIndex] != currentChar)
|
||||
{
|
||||
removeList.Push(symbol);
|
||||
}
|
||||
}
|
||||
|
||||
while (removeList.Count > 0)
|
||||
{
|
||||
shortlist.Remove(removeList.Pop());
|
||||
}
|
||||
}
|
||||
while (shortlist.Count > 0);
|
||||
|
||||
return shortlist.Count > 0;
|
||||
}
|
||||
|
||||
private void RemoveLongStrings(int length)
|
||||
{
|
||||
foreach (string keyword in shortlist)
|
||||
{
|
||||
if (keyword.Length > length)
|
||||
{
|
||||
removeList.Push(keyword);
|
||||
}
|
||||
}
|
||||
|
||||
while (removeList.Count > 0)
|
||||
{
|
||||
shortlist.Remove(removeList.Pop());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
76
src/CSConsole/ScriptEvaluator.cs
Normal file
76
src/CSConsole/ScriptEvaluator.cs
Normal file
@ -0,0 +1,76 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Reflection;
|
||||
using Mono.CSharp;
|
||||
|
||||
// Thanks to ManlyMarco for this
|
||||
|
||||
namespace UnityExplorer.CSConsole
|
||||
{
|
||||
public class ScriptEvaluator : Evaluator, IDisposable
|
||||
{
|
||||
private static readonly HashSet<string> StdLib = new HashSet<string>(StringComparer.InvariantCultureIgnoreCase)
|
||||
{
|
||||
"mscorlib", "System.Core", "System", "System.Xml"
|
||||
};
|
||||
|
||||
private readonly TextWriter tw;
|
||||
|
||||
public ScriptEvaluator(TextWriter tw) : base(BuildContext(tw))
|
||||
{
|
||||
this.tw = tw;
|
||||
|
||||
ImportAppdomainAssemblies(ReferenceAssembly);
|
||||
AppDomain.CurrentDomain.AssemblyLoad += OnAssemblyLoad;
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
AppDomain.CurrentDomain.AssemblyLoad -= OnAssemblyLoad;
|
||||
tw.Dispose();
|
||||
}
|
||||
|
||||
private void OnAssemblyLoad(object sender, AssemblyLoadEventArgs args)
|
||||
{
|
||||
string name = args.LoadedAssembly.GetName().Name;
|
||||
if (StdLib.Contains(name))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
ReferenceAssembly(args.LoadedAssembly);
|
||||
}
|
||||
|
||||
private static CompilerContext BuildContext(TextWriter tw)
|
||||
{
|
||||
var reporter = new StreamReportPrinter(tw);
|
||||
|
||||
var settings = new CompilerSettings
|
||||
{
|
||||
Version = LanguageVersion.Experimental,
|
||||
GenerateDebugInfo = false,
|
||||
StdLib = true,
|
||||
Target = Target.Library,
|
||||
WarningLevel = 0,
|
||||
EnhancedWarnings = false
|
||||
};
|
||||
|
||||
return new CompilerContext(settings, reporter);
|
||||
}
|
||||
|
||||
private static void ImportAppdomainAssemblies(Action<Assembly> import)
|
||||
{
|
||||
foreach (Assembly assembly in AppDomain.CurrentDomain.GetAssemblies())
|
||||
{
|
||||
string name = assembly.GetName().Name;
|
||||
if (StdLib.Contains(name))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
import(assembly);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
57
src/CSConsole/ScriptInteraction.cs
Normal file
57
src/CSConsole/ScriptInteraction.cs
Normal file
@ -0,0 +1,57 @@
|
||||
using System;
|
||||
using Mono.CSharp;
|
||||
using UnityExplorer.UI;
|
||||
using UnityExplorer.UI.Modules;
|
||||
using UnityExplorer.Inspectors;
|
||||
|
||||
namespace UnityExplorer.CSConsole
|
||||
{
|
||||
public class ScriptInteraction : InteractiveBase
|
||||
{
|
||||
public static void Log(object message)
|
||||
{
|
||||
ExplorerCore.Log(message);
|
||||
}
|
||||
|
||||
public static void AddUsing(string directive)
|
||||
{
|
||||
CSConsolePage.Instance.AddUsing(directive);
|
||||
}
|
||||
|
||||
public static void GetUsing()
|
||||
{
|
||||
ExplorerCore.Log(CSConsolePage.Instance.m_evaluator.GetUsing());
|
||||
}
|
||||
|
||||
public static void Reset()
|
||||
{
|
||||
CSConsolePage.Instance.ResetConsole();
|
||||
}
|
||||
|
||||
public static object CurrentTarget()
|
||||
{
|
||||
return InspectorManager.Instance?.m_activeInspector?.Target;
|
||||
}
|
||||
|
||||
public static object[] AllTargets()
|
||||
{
|
||||
int count = InspectorManager.Instance?.m_currentInspectors.Count ?? 0;
|
||||
object[] ret = new object[count];
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
ret[i] = InspectorManager.Instance?.m_currentInspectors[i].Target;
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
public static void Inspect(object obj)
|
||||
{
|
||||
InspectorManager.Instance.Inspect(obj);
|
||||
}
|
||||
|
||||
public static void Inspect(Type type)
|
||||
{
|
||||
InspectorManager.Instance.Inspect(type);
|
||||
}
|
||||
}
|
||||
}
|
69
src/CSConsole/Suggestion.cs
Normal file
69
src/CSConsole/Suggestion.cs
Normal file
@ -0,0 +1,69 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using UnityEngine;
|
||||
using UnityExplorer.Helpers;
|
||||
|
||||
namespace UnityExplorer.CSConsole
|
||||
{
|
||||
public struct Suggestion
|
||||
{
|
||||
public enum Contexts
|
||||
{
|
||||
Namespace,
|
||||
Keyword,
|
||||
Other
|
||||
}
|
||||
|
||||
// ~~~~ Instance ~~~~
|
||||
|
||||
public readonly string Prefix;
|
||||
public readonly string Addition;
|
||||
public readonly Contexts Context;
|
||||
|
||||
public string Full => Prefix + Addition;
|
||||
|
||||
public Color TextColor => GetTextColor();
|
||||
|
||||
public Suggestion(string addition, string prefix, Contexts type)
|
||||
{
|
||||
Addition = addition;
|
||||
Prefix = prefix;
|
||||
Context = type;
|
||||
}
|
||||
|
||||
private Color GetTextColor()
|
||||
{
|
||||
switch (Context)
|
||||
{
|
||||
case Contexts.Namespace: return Color.grey;
|
||||
case Contexts.Keyword: return keywordColor;
|
||||
default: return Color.white;
|
||||
}
|
||||
}
|
||||
|
||||
// ~~~~ Static ~~~~
|
||||
|
||||
public static HashSet<string> Namespaces => m_namspaces ?? GetNamespaces();
|
||||
private static HashSet<string> m_namspaces;
|
||||
|
||||
public static HashSet<string> Keywords => m_keywords ?? (m_keywords = new HashSet<string>(CSharpLexer.validKeywordMatcher.Keywords));
|
||||
private static HashSet<string> m_keywords;
|
||||
|
||||
private static readonly Color keywordColor = new Color(80f / 255f, 150f / 255f, 215f / 255f);
|
||||
|
||||
private static HashSet<string> GetNamespaces()
|
||||
{
|
||||
HashSet<string> set = new HashSet<string>(
|
||||
AppDomain.CurrentDomain.GetAssemblies()
|
||||
.SelectMany(GetTypes)
|
||||
.Where(x => x.IsPublic && !string.IsNullOrEmpty(x.Namespace))
|
||||
.Select(x => x.Namespace));
|
||||
|
||||
return m_namspaces = set;
|
||||
|
||||
IEnumerable<Type> GetTypes(Assembly asm) => asm.TryGetTypes();
|
||||
}
|
||||
}
|
||||
}
|
@ -1,53 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using MelonLoader;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Explorer
|
||||
{
|
||||
public class CacheEnum : CacheObject
|
||||
{
|
||||
public Type EnumType;
|
||||
public string[] EnumNames;
|
||||
|
||||
public override void Init()
|
||||
{
|
||||
EnumType = Value.GetType();
|
||||
EnumNames = Enum.GetNames(EnumType);
|
||||
}
|
||||
|
||||
public override void DrawValue(Rect window, float width)
|
||||
{
|
||||
if (CanWrite)
|
||||
{
|
||||
if (GUILayout.Button("<", new GUILayoutOption[] { GUILayout.Width(25) }))
|
||||
{
|
||||
SetEnum(ref Value, -1);
|
||||
SetValue();
|
||||
}
|
||||
if (GUILayout.Button(">", new GUILayoutOption[] { GUILayout.Width(25) }))
|
||||
{
|
||||
SetEnum(ref Value, 1);
|
||||
SetValue();
|
||||
}
|
||||
}
|
||||
|
||||
GUILayout.Label(Value.ToString(), null);// + "<color=yellow><i> (" + ValueType + ")</i></color>", null);
|
||||
}
|
||||
|
||||
public void SetEnum(ref object value, int change)
|
||||
{
|
||||
var names = EnumNames.ToList();
|
||||
|
||||
int newindex = names.IndexOf(value.ToString()) + change;
|
||||
|
||||
if ((change < 0 && newindex >= 0) || (change > 0 && newindex < names.Count))
|
||||
{
|
||||
value = Enum.Parse(EnumType, names[newindex]);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -1,46 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using MelonLoader;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Explorer
|
||||
{
|
||||
public class CacheGameObject : CacheObject
|
||||
{
|
||||
private GameObject GameObj
|
||||
{
|
||||
get
|
||||
{
|
||||
if (m_gameObject == null)
|
||||
{
|
||||
if (Value is Il2CppSystem.Object ilObj)
|
||||
{
|
||||
var ilType = ilObj.GetIl2CppType();
|
||||
|
||||
if (ilType == ReflectionHelpers.GameObjectType || ilType == ReflectionHelpers.TransformType)
|
||||
{
|
||||
m_gameObject = ilObj.TryCast<GameObject>() ?? ilObj.TryCast<Transform>()?.gameObject;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return m_gameObject;
|
||||
}
|
||||
}
|
||||
|
||||
private GameObject m_gameObject;
|
||||
|
||||
public override void DrawValue(Rect window, float width)
|
||||
{
|
||||
UIHelpers.GameobjButton(GameObj, null, false, width);
|
||||
}
|
||||
|
||||
public override void UpdateValue()
|
||||
{
|
||||
base.UpdateValue();
|
||||
}
|
||||
}
|
||||
}
|
@ -1,164 +0,0 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using Mono.CSharp;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Explorer
|
||||
{
|
||||
public partial class CacheList : CacheObject
|
||||
{
|
||||
public bool IsExpanded { get; set; }
|
||||
public int ArrayOffset { get; set; }
|
||||
public int ArrayLimit { get; set; } = 20;
|
||||
|
||||
public Type EntryType
|
||||
{
|
||||
get
|
||||
{
|
||||
if (m_entryType == null)
|
||||
{
|
||||
m_entryType = Value?.GetType().GetGenericArguments()[0];
|
||||
}
|
||||
return m_entryType;
|
||||
}
|
||||
set
|
||||
{
|
||||
m_entryType = value;
|
||||
}
|
||||
}
|
||||
private Type m_entryType;
|
||||
|
||||
public IEnumerable Enumerable
|
||||
{
|
||||
get
|
||||
{
|
||||
if (m_enumerable == null && Value != null)
|
||||
{
|
||||
m_enumerable = Value as IEnumerable ?? CppListToEnumerable(Value);
|
||||
}
|
||||
return m_enumerable;
|
||||
}
|
||||
}
|
||||
|
||||
private IEnumerable m_enumerable;
|
||||
private CacheObject[] m_cachedEntries;
|
||||
|
||||
private IEnumerable CppListToEnumerable(object list)
|
||||
{
|
||||
if (EntryType == null) return null;
|
||||
|
||||
return (IEnumerable)typeof(Il2CppSystem.Collections.Generic.List<>)
|
||||
.MakeGenericType(new Type[] { EntryType })
|
||||
.GetMethod("ToArray")
|
||||
.Invoke(list, new object[0]);
|
||||
}
|
||||
|
||||
public override void DrawValue(Rect window, float width)
|
||||
{
|
||||
int count = m_cachedEntries.Length;
|
||||
|
||||
if (!IsExpanded)
|
||||
{
|
||||
if (GUILayout.Button("v", new GUILayoutOption[] { GUILayout.Width(25) }))
|
||||
{
|
||||
IsExpanded = true;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (GUILayout.Button("^", new GUILayoutOption[] { GUILayout.Width(25) }))
|
||||
{
|
||||
IsExpanded = false;
|
||||
}
|
||||
}
|
||||
|
||||
GUI.skin.button.alignment = TextAnchor.MiddleLeft;
|
||||
string btnLabel = "<color=yellow>[" + count + "] " + EntryType + "</color>";
|
||||
if (GUILayout.Button(btnLabel, new GUILayoutOption[] { GUILayout.MaxWidth(window.width - 260) }))
|
||||
{
|
||||
WindowManager.InspectObject(Value, out bool _);
|
||||
}
|
||||
GUI.skin.button.alignment = TextAnchor.MiddleCenter;
|
||||
|
||||
if (IsExpanded)
|
||||
{
|
||||
if (count > ArrayLimit)
|
||||
{
|
||||
GUILayout.EndHorizontal();
|
||||
GUILayout.BeginHorizontal(null);
|
||||
GUILayout.Space(190);
|
||||
int maxOffset = (int)Mathf.Ceil((float)(count / (decimal)ArrayLimit)) - 1;
|
||||
GUILayout.Label($"Page {ArrayOffset + 1}/{maxOffset + 1}", new GUILayoutOption[] { GUILayout.Width(80) });
|
||||
// prev/next page buttons
|
||||
if (GUILayout.Button("< Prev", null))
|
||||
{
|
||||
if (ArrayOffset > 0) ArrayOffset--;
|
||||
}
|
||||
if (GUILayout.Button("Next >", null))
|
||||
{
|
||||
if (ArrayOffset < maxOffset) ArrayOffset++;
|
||||
}
|
||||
GUILayout.Label("Limit: ", new GUILayoutOption[] { GUILayout.Width(50) });
|
||||
var limit = this.ArrayLimit.ToString();
|
||||
limit = GUILayout.TextField(limit, new GUILayoutOption[] { GUILayout.Width(50) });
|
||||
if (limit != ArrayLimit.ToString() && int.TryParse(limit, out int i))
|
||||
{
|
||||
ArrayLimit = i;
|
||||
}
|
||||
}
|
||||
|
||||
int offset = ArrayOffset * ArrayLimit;
|
||||
|
||||
if (offset >= count) offset = 0;
|
||||
|
||||
for (int i = offset; i < offset + ArrayLimit && i < count; i++)
|
||||
{
|
||||
var entry = m_cachedEntries[i];
|
||||
|
||||
//collapsing the BeginHorizontal called from ReflectionWindow.WindowFunction or previous array entry
|
||||
GUILayout.EndHorizontal();
|
||||
GUILayout.BeginHorizontal(null);
|
||||
GUILayout.Space(190);
|
||||
|
||||
if (entry.Value == null)
|
||||
{
|
||||
GUILayout.Label("<i><color=grey>null</color></i>", null);
|
||||
}
|
||||
else
|
||||
{
|
||||
GUILayout.Label(i.ToString(), new GUILayoutOption[] { GUILayout.Width(30) });
|
||||
|
||||
entry.DrawValue(window, window.width - 250);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Called when the user presses the "Update" button, or if AutoUpdate is on.
|
||||
/// </summary>
|
||||
public override void UpdateValue()
|
||||
{
|
||||
base.UpdateValue();
|
||||
|
||||
if (Value == null) return;
|
||||
|
||||
var enumerator = Enumerable?.GetEnumerator();
|
||||
|
||||
if (enumerator == null) return;
|
||||
|
||||
var list = new List<CacheObject>();
|
||||
while (enumerator.MoveNext())
|
||||
{
|
||||
list.Add(GetCacheObject(enumerator.Current, null, null, this.EntryType));
|
||||
}
|
||||
|
||||
m_cachedEntries = list.ToArray();
|
||||
}
|
||||
}
|
||||
}
|
@ -1,210 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using MelonLoader;
|
||||
using UnhollowerBaseLib;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Explorer
|
||||
{
|
||||
public abstract class CacheObject
|
||||
{
|
||||
public object Value;
|
||||
public string ValueType;
|
||||
|
||||
// Reflection window only
|
||||
public MemberInfo MemberInfo { get; set; }
|
||||
// public ReflectionWindow.MemberInfoType MemberInfoType { get; set; }
|
||||
public Type DeclaringType { get; set; }
|
||||
public object DeclaringInstance { get; set; }
|
||||
public string FullName => $"{MemberInfo.DeclaringType.Name}.{MemberInfo.Name}";
|
||||
public string ReflectionException;
|
||||
|
||||
public bool CanWrite
|
||||
{
|
||||
get
|
||||
{
|
||||
if (MemberInfo is FieldInfo fi)
|
||||
{
|
||||
return !(fi.IsLiteral && !fi.IsInitOnly);
|
||||
}
|
||||
else if (MemberInfo is PropertyInfo pi)
|
||||
{
|
||||
return pi.CanWrite;
|
||||
}
|
||||
else
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public ReflectionWindow.MemberInfoType MemberInfoType
|
||||
{
|
||||
get
|
||||
{
|
||||
if (MemberInfo is FieldInfo) return ReflectionWindow.MemberInfoType.Field;
|
||||
if (MemberInfo is PropertyInfo) return ReflectionWindow.MemberInfoType.Property;
|
||||
if (MemberInfo is MethodInfo) return ReflectionWindow.MemberInfoType.Method;
|
||||
return ReflectionWindow.MemberInfoType.All;
|
||||
}
|
||||
}
|
||||
|
||||
// methods
|
||||
public virtual void Init() { }
|
||||
public abstract void DrawValue(Rect window, float width);
|
||||
|
||||
public static CacheObject GetCacheObject(object obj)
|
||||
{
|
||||
return GetCacheObject(obj, null, null);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the CacheObject subclass for an object or MemberInfo
|
||||
/// </summary>
|
||||
/// <param name="obj">The current value (can be null if memberInfo is not null)</param>
|
||||
/// <param name="memberInfo">The MemberInfo (can be null if obj is not null)</param>
|
||||
/// <param name="declaringInstance">If MemberInfo is not null, the declaring class instance. Can be null if static.</param>
|
||||
/// <returns></returns>
|
||||
public static CacheObject GetCacheObject(object obj, MemberInfo memberInfo, object declaringInstance)
|
||||
{
|
||||
var type = ReflectionHelpers.GetActualType(obj) ?? (memberInfo as FieldInfo)?.FieldType ?? (memberInfo as PropertyInfo)?.PropertyType;
|
||||
|
||||
if (type == null)
|
||||
{
|
||||
MelonLogger.Log("Could not get type for object or memberinfo!");
|
||||
return null;
|
||||
}
|
||||
|
||||
return GetCacheObject(obj, memberInfo, declaringInstance, type);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the CacheObject subclass for an object or MemberInfo
|
||||
/// </summary>
|
||||
/// <param name="obj">The current value (can be null if memberInfo is not null)</param>
|
||||
/// <param name="memberInfo">The MemberInfo (can be null if obj is not null)</param>
|
||||
/// <param name="declaringInstance">If MemberInfo is not null, the declaring class instance. Can be null if static.</param>
|
||||
/// <param name="type">The type of the object or MemberInfo value.</param>
|
||||
/// <returns></returns>
|
||||
public static CacheObject GetCacheObject(object obj, MemberInfo memberInfo, object declaringInstance, Type type)
|
||||
{
|
||||
CacheObject holder;
|
||||
|
||||
if ((obj is Il2CppSystem.Object || typeof(Il2CppSystem.Object).IsAssignableFrom(type))
|
||||
&& (type.FullName.Contains("UnityEngine.GameObject") || type.FullName.Contains("UnityEngine.Transform")))
|
||||
{
|
||||
holder = new CacheGameObject();
|
||||
}
|
||||
else if (type.IsPrimitive || type == typeof(string))
|
||||
{
|
||||
holder = new CachePrimitive();
|
||||
}
|
||||
else if (type.IsEnum)
|
||||
{
|
||||
holder = new CacheEnum();
|
||||
}
|
||||
else if (typeof(System.Collections.IEnumerable).IsAssignableFrom(type) || ReflectionHelpers.IsList(type))
|
||||
{
|
||||
holder = new CacheList();
|
||||
}
|
||||
else
|
||||
{
|
||||
holder = new CacheOther();
|
||||
}
|
||||
|
||||
holder.Value = obj;
|
||||
holder.ValueType = type.FullName;
|
||||
|
||||
if (memberInfo != null)
|
||||
{
|
||||
holder.MemberInfo = memberInfo;
|
||||
holder.DeclaringType = memberInfo.DeclaringType;
|
||||
holder.DeclaringInstance = declaringInstance;
|
||||
}
|
||||
|
||||
holder.UpdateValue();
|
||||
holder.Init();
|
||||
|
||||
return holder;
|
||||
}
|
||||
|
||||
public void Draw(Rect window, float labelWidth = 215f)
|
||||
{
|
||||
if (MemberInfo != null)
|
||||
{
|
||||
GUILayout.Label("<color=cyan>" + FullName + "</color>", new GUILayoutOption[] { GUILayout.Width(labelWidth) });
|
||||
}
|
||||
else
|
||||
{
|
||||
GUILayout.Space(labelWidth);
|
||||
}
|
||||
|
||||
if (!string.IsNullOrEmpty(ReflectionException))
|
||||
{
|
||||
GUILayout.Label("<color=red>Reflection failed!</color> (" + ReflectionException + ")", null);
|
||||
}
|
||||
else if (Value == null)
|
||||
{
|
||||
GUILayout.Label("<i>null (" + ValueType + ")</i>", null);
|
||||
}
|
||||
else
|
||||
{
|
||||
DrawValue(window, window.width - labelWidth - 90);
|
||||
}
|
||||
}
|
||||
|
||||
public virtual void UpdateValue()
|
||||
{
|
||||
if (MemberInfo == null || !string.IsNullOrEmpty(ReflectionException))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
if (MemberInfo.MemberType == MemberTypes.Field)
|
||||
{
|
||||
var fi = MemberInfo as FieldInfo;
|
||||
Value = fi.GetValue(fi.IsStatic ? null : DeclaringInstance);
|
||||
}
|
||||
else if (MemberInfo.MemberType == MemberTypes.Property)
|
||||
{
|
||||
var pi = MemberInfo as PropertyInfo;
|
||||
bool isStatic = pi.GetAccessors()[0].IsStatic;
|
||||
var target = isStatic ? null : DeclaringInstance;
|
||||
Value = pi.GetValue(target, null);
|
||||
}
|
||||
//ReflectionException = null;
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
ReflectionException = ReflectionHelpers.ExceptionToString(e);
|
||||
}
|
||||
}
|
||||
|
||||
public void SetValue()
|
||||
{
|
||||
try
|
||||
{
|
||||
if (MemberInfo.MemberType == MemberTypes.Field)
|
||||
{
|
||||
var fi = MemberInfo as FieldInfo;
|
||||
fi.SetValue(fi.IsStatic ? null : DeclaringInstance, Value);
|
||||
}
|
||||
else if (MemberInfo.MemberType == MemberTypes.Property)
|
||||
{
|
||||
var pi = MemberInfo as PropertyInfo;
|
||||
pi.SetValue(pi.GetAccessors()[0].IsStatic ? null : DeclaringInstance, Value);
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
MelonLogger.LogWarning($"Error setting value: {e.GetType()}, {e.Message}");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -1,68 +0,0 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Reflection;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Explorer
|
||||
{
|
||||
public class CacheOther : CacheObject
|
||||
{
|
||||
private MethodInfo m_toStringMethod;
|
||||
private bool m_triedToGetMethod;
|
||||
|
||||
public MethodInfo ToStringMethod
|
||||
{
|
||||
get
|
||||
{
|
||||
if (m_toStringMethod == null && !m_triedToGetMethod)
|
||||
{
|
||||
if (Value == null) return null;
|
||||
|
||||
m_triedToGetMethod = true;
|
||||
|
||||
try
|
||||
{
|
||||
var methods = ReflectionHelpers.GetActualType(Value)
|
||||
.GetMethods(ReflectionHelpers.CommonFlags)
|
||||
.Where(x => x.Name == "ToString")
|
||||
.GetEnumerator();
|
||||
|
||||
while (methods.MoveNext())
|
||||
{
|
||||
// just get the first (top-most level) method, then break.
|
||||
m_toStringMethod = methods.Current;
|
||||
break;
|
||||
}
|
||||
}
|
||||
catch { }
|
||||
}
|
||||
return m_toStringMethod;
|
||||
}
|
||||
}
|
||||
|
||||
public override void DrawValue(Rect window, float width)
|
||||
{
|
||||
string label = (string)ToStringMethod?.Invoke(Value, null) ?? Value.ToString();
|
||||
|
||||
if (!label.Contains(ValueType))
|
||||
{
|
||||
label += $" ({ValueType})";
|
||||
}
|
||||
if (Value is UnityEngine.Object unityObj && !label.Contains(unityObj.name))
|
||||
{
|
||||
label = unityObj.name + " | " + label;
|
||||
}
|
||||
|
||||
GUI.skin.button.alignment = TextAnchor.MiddleLeft;
|
||||
if (GUILayout.Button("<color=yellow>" + label + "</color>", new GUILayoutOption[] { GUILayout.MaxWidth(width + 40) }))
|
||||
{
|
||||
WindowManager.InspectObject(Value, out bool _);
|
||||
}
|
||||
GUI.skin.button.alignment = TextAnchor.MiddleCenter;
|
||||
}
|
||||
}
|
||||
}
|
@ -1,162 +0,0 @@
|
||||
using System;
|
||||
using System.Reflection;
|
||||
using MelonLoader;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Explorer
|
||||
{
|
||||
public class CachePrimitive : CacheObject
|
||||
{
|
||||
public enum PrimitiveTypes
|
||||
{
|
||||
Bool,
|
||||
Double,
|
||||
Float,
|
||||
Int,
|
||||
String
|
||||
}
|
||||
|
||||
private string m_valueToString;
|
||||
|
||||
public PrimitiveTypes PrimitiveType;
|
||||
|
||||
public MethodInfo ParseMethod
|
||||
{
|
||||
get
|
||||
{
|
||||
if (m_parseMethod == null)
|
||||
{
|
||||
Type t = null;
|
||||
switch (PrimitiveType)
|
||||
{
|
||||
case PrimitiveTypes.Bool:
|
||||
t = typeof(bool); break;
|
||||
case PrimitiveTypes.Double:
|
||||
t = typeof(double); break;
|
||||
case PrimitiveTypes.Float:
|
||||
t = typeof(float); break;
|
||||
case PrimitiveTypes.Int:
|
||||
t = typeof(int); break;
|
||||
case PrimitiveTypes.String:
|
||||
t = typeof(string); break;
|
||||
}
|
||||
m_parseMethod = t.GetMethod("Parse", new Type[] { typeof(string) });
|
||||
}
|
||||
return m_parseMethod;
|
||||
}
|
||||
}
|
||||
|
||||
private MethodInfo m_parseMethod;
|
||||
|
||||
public override void Init()
|
||||
{
|
||||
if (Value == null)
|
||||
{
|
||||
// this must mean it is a string? no other primitive type should be nullable
|
||||
PrimitiveType = PrimitiveTypes.String;
|
||||
return;
|
||||
}
|
||||
|
||||
m_valueToString = Value.ToString();
|
||||
var type = Value.GetType();
|
||||
|
||||
if (type == typeof(bool))
|
||||
{
|
||||
PrimitiveType = PrimitiveTypes.Bool;
|
||||
}
|
||||
else if (type == typeof(double))
|
||||
{
|
||||
PrimitiveType = PrimitiveTypes.Double;
|
||||
}
|
||||
else if (type == typeof(float))
|
||||
{
|
||||
PrimitiveType = PrimitiveTypes.Float;
|
||||
}
|
||||
else if (type == typeof(int) || type == typeof(long) || type == typeof(uint) || type == typeof(ulong) || type == typeof(IntPtr))
|
||||
{
|
||||
PrimitiveType = PrimitiveTypes.Int;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (type != typeof(string))
|
||||
{
|
||||
MelonLogger.Log("Unsupported primitive: " + type);
|
||||
}
|
||||
|
||||
PrimitiveType = PrimitiveTypes.String;
|
||||
}
|
||||
}
|
||||
|
||||
public override void UpdateValue()
|
||||
{
|
||||
base.UpdateValue();
|
||||
|
||||
m_valueToString = Value?.ToString();
|
||||
}
|
||||
|
||||
public override void DrawValue(Rect window, float width)
|
||||
{
|
||||
if (PrimitiveType == PrimitiveTypes.Bool)
|
||||
{
|
||||
var b = (bool)Value;
|
||||
var color = "<color=" + (b ? "lime>" : "red>");
|
||||
b = GUILayout.Toggle(b, color + b.ToString() + "</color>", null);
|
||||
|
||||
if (b != (bool)Value)
|
||||
{
|
||||
SetValue(m_valueToString);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
GUILayout.Label("<color=yellow><i>" + PrimitiveType + "</i></color>", new GUILayoutOption[] { GUILayout.Width(50) });
|
||||
|
||||
var _width = window.width - 200;
|
||||
if (m_valueToString.Length > 37)
|
||||
{
|
||||
m_valueToString = GUILayout.TextArea(m_valueToString, new GUILayoutOption[] { GUILayout.MaxWidth(_width) });
|
||||
}
|
||||
else
|
||||
{
|
||||
m_valueToString = GUILayout.TextField(m_valueToString, new GUILayoutOption[] { GUILayout.MaxWidth(_width) });
|
||||
}
|
||||
|
||||
if (CanWrite)
|
||||
{
|
||||
if (GUILayout.Button("<color=#00FF00>Apply</color>", new GUILayoutOption[] { GUILayout.Width(60) }))
|
||||
{
|
||||
SetValue(m_valueToString);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void SetValue(string value)
|
||||
{
|
||||
if (MemberInfo == null)
|
||||
{
|
||||
MelonLogger.Log("Trying to SetValue but the MemberInfo is null!");
|
||||
return;
|
||||
}
|
||||
|
||||
if (PrimitiveType == PrimitiveTypes.String)
|
||||
{
|
||||
Value = value;
|
||||
}
|
||||
else
|
||||
{
|
||||
try
|
||||
{
|
||||
var val = ParseMethod.Invoke(null, new object[] { value });
|
||||
Value = val;
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
MelonLogger.Log("Exception parsing value: " + e.GetType() + ", " + e.Message);
|
||||
}
|
||||
}
|
||||
|
||||
SetValue();
|
||||
}
|
||||
}
|
||||
}
|
68
src/Config/ModConfig.cs
Normal file
68
src/Config/ModConfig.cs
Normal file
@ -0,0 +1,68 @@
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Xml.Serialization;
|
||||
using UnityEngine;
|
||||
|
||||
namespace UnityExplorer.Config
|
||||
{
|
||||
public class ModConfig
|
||||
{
|
||||
[XmlIgnore] public static readonly XmlSerializer Serializer = new XmlSerializer(typeof(ModConfig));
|
||||
|
||||
//[XmlIgnore] private const string EXPLORER_FOLDER = @"Mods\UnityExplorer";
|
||||
[XmlIgnore] private const string SETTINGS_PATH = ExplorerCore.EXPLORER_FOLDER + @"\config.xml";
|
||||
|
||||
[XmlIgnore] public static ModConfig Instance;
|
||||
|
||||
// Actual configs
|
||||
public KeyCode Main_Menu_Toggle = KeyCode.F7;
|
||||
public bool Force_Unlock_Mouse = true;
|
||||
public int Default_Page_Limit = 25;
|
||||
public string Default_Output_Path = ExplorerCore.EXPLORER_FOLDER;
|
||||
public bool Log_Unity_Debug = false;
|
||||
public bool Save_Logs_To_Disk = true;
|
||||
|
||||
public static event Action OnConfigChanged;
|
||||
|
||||
internal static void InvokeConfigChanged()
|
||||
{
|
||||
OnConfigChanged?.Invoke();
|
||||
}
|
||||
|
||||
public static void OnLoad()
|
||||
{
|
||||
if (LoadSettings())
|
||||
return;
|
||||
|
||||
Instance = new ModConfig();
|
||||
SaveSettings();
|
||||
}
|
||||
|
||||
public static bool LoadSettings()
|
||||
{
|
||||
if (!File.Exists(SETTINGS_PATH))
|
||||
return false;
|
||||
|
||||
try
|
||||
{
|
||||
using (var file = File.OpenRead(SETTINGS_PATH))
|
||||
Instance = (ModConfig)Serializer.Deserialize(file);
|
||||
}
|
||||
catch
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return Instance != null;
|
||||
}
|
||||
|
||||
public static void SaveSettings()
|
||||
{
|
||||
if (File.Exists(SETTINGS_PATH))
|
||||
File.Delete(SETTINGS_PATH);
|
||||
|
||||
using (var file = File.Create(SETTINGS_PATH))
|
||||
Serializer.Serialize(file, Instance);
|
||||
}
|
||||
}
|
||||
}
|
@ -1,85 +0,0 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using UnityEngine;
|
||||
using MelonLoader;
|
||||
using UnhollowerBaseLib;
|
||||
|
||||
namespace Explorer
|
||||
{
|
||||
public class CppExplorer : MelonMod
|
||||
{
|
||||
// consts
|
||||
|
||||
public const string ID = "com.sinai.cppexplorer";
|
||||
public const string VERSION = "1.4.2";
|
||||
public const string AUTHOR = "Sinai";
|
||||
|
||||
public const string NAME = "CppExplorer"
|
||||
#if Release_Unity2018
|
||||
+ " (Unity 2018)"
|
||||
#endif
|
||||
;
|
||||
|
||||
// fields
|
||||
|
||||
public static CppExplorer Instance;
|
||||
|
||||
// props
|
||||
|
||||
public static bool ShowMenu { get; set; } = false;
|
||||
|
||||
// methods
|
||||
|
||||
public override void OnApplicationStart()
|
||||
{
|
||||
base.OnApplicationStart();
|
||||
|
||||
Instance = this;
|
||||
|
||||
new MainMenu();
|
||||
new WindowManager();
|
||||
|
||||
ShowMenu = true;
|
||||
}
|
||||
|
||||
public override void OnLevelWasLoaded(int level)
|
||||
{
|
||||
ScenePage.Instance?.OnSceneChange();
|
||||
SearchPage.Instance?.OnSceneChange();
|
||||
}
|
||||
|
||||
public override void OnUpdate()
|
||||
{
|
||||
if (Input.GetKeyDown(KeyCode.F7))
|
||||
{
|
||||
ShowMenu = !ShowMenu;
|
||||
}
|
||||
|
||||
if (ShowMenu)
|
||||
{
|
||||
if (!Cursor.visible)
|
||||
{
|
||||
Cursor.visible = true;
|
||||
Cursor.lockState = CursorLockMode.None;
|
||||
}
|
||||
|
||||
MainMenu.Instance.Update();
|
||||
WindowManager.Instance.Update();
|
||||
|
||||
InspectUnderMouse.Update();
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnGUI()
|
||||
{
|
||||
base.OnGUI();
|
||||
|
||||
MainMenu.Instance.OnGUI();
|
||||
WindowManager.Instance.OnGUI();
|
||||
|
||||
InspectUnderMouse.OnGUI();
|
||||
}
|
||||
}
|
||||
}
|
@ -1,167 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProjectGuid>{B21DBDE3-5D6F-4726-93AB-CC3CC68BAE7D}</ProjectGuid>
|
||||
<OutputType>Library</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<RootNamespace>Explorer</RootNamespace>
|
||||
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
<Deterministic>true</Deterministic>
|
||||
<TargetFrameworkProfile />
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<AssemblyName>CppExplorer</AssemblyName>
|
||||
<DebugSymbols>false</DebugSymbols>
|
||||
<DebugType>none</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>..\Release\</OutputPath>
|
||||
<DefineConstants>DEBUG</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<PlatformTarget>x64</PlatformTarget>
|
||||
<Prefer32Bit>false</Prefer32Bit>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release_Unity2018|AnyCPU' ">
|
||||
<AssemblyName>CppExplorer_Unity2018</AssemblyName>
|
||||
<DebugSymbols>false</DebugSymbols>
|
||||
<DebugType>none</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>..\Release\</OutputPath>
|
||||
<DefineConstants>Release_Unity2018</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<PlatformTarget>x64</PlatformTarget>
|
||||
<Prefer32Bit>false</Prefer32Bit>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="Il2Cppmscorlib">
|
||||
<HintPath>..\..\..\..\..\Steam\steamapps\common\Hellpoint\MelonLoader\Managed\Il2Cppmscorlib.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="Il2CppSystem.Core">
|
||||
<HintPath>..\..\..\..\..\Steam\steamapps\common\Hellpoint\MelonLoader\Managed\Il2CppSystem.Core.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="mcs">
|
||||
<HintPath>..\lib\mcs.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="MelonLoader.ModHandler">
|
||||
<HintPath>..\..\..\..\..\Steam\steamapps\common\Hellpoint\MelonLoader\MelonLoader.ModHandler.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Core" />
|
||||
<Reference Include="System.Xml.Linq" />
|
||||
<Reference Include="System.Data.DataSetExtensions" />
|
||||
<Reference Include="System.Data" />
|
||||
<Reference Include="System.Xml" />
|
||||
<Reference Include="UnhollowerBaseLib">
|
||||
<HintPath>..\..\..\..\..\Steam\steamapps\common\Hellpoint\MelonLoader\Managed\UnhollowerBaseLib.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="UnhollowerRuntimeLib">
|
||||
<HintPath>..\..\..\..\..\Steam\steamapps\common\Hellpoint\MelonLoader\Managed\UnhollowerRuntimeLib.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<!-- Unity 2019 build (InputLegacyModule.dll) -->
|
||||
<Reference Include="UnityEngine" Condition="'$(Configuration)'=='Debug'">
|
||||
<HintPath>..\..\..\Steam\steamapps\common\Hellpoint\MelonLoader\Managed\UnityEngine.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.CoreModule" Condition="'$(Configuration)'=='Debug'">
|
||||
<HintPath>..\..\..\Steam\steamapps\common\Hellpoint\MelonLoader\Managed\UnityEngine.CoreModule.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.IMGUIModule" Condition="'$(Configuration)'=='Debug'">
|
||||
<HintPath>..\..\..\Steam\steamapps\common\Hellpoint\MelonLoader\Managed\UnityEngine.IMGUIModule.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.InputModule" Condition="'$(Configuration)'=='Debug'">
|
||||
<HintPath>..\..\..\Steam\steamapps\common\Hellpoint\MelonLoader\Managed\UnityEngine.InputLegacyModule.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.PhysicsModule" Condition="'$(Configuration)'=='Debug'">
|
||||
<HintPath>..\..\..\Steam\steamapps\common\Hellpoint\MelonLoader\Managed\UnityEngine.PhysicsModule.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.TextRenderingModule" Condition="'$(Configuration)'=='Debug'">
|
||||
<HintPath>..\..\..\Steam\steamapps\common\Hellpoint\MelonLoader\Managed\UnityEngine.TextRenderingModule.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UI" Condition="'$(Configuration)'=='Debug'">
|
||||
<HintPath>..\..\..\Steam\steamapps\common\Hellpoint\MelonLoader\Managed\UnityEngine.UI.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UIElementsModule" Condition="'$(Configuration)'=='Debug'">
|
||||
<HintPath>..\..\..\Steam\steamapps\common\Hellpoint\MelonLoader\Managed\UnityEngine.UIElementsModule.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<!-- Unity 2018 build (InputModule.dll) -->
|
||||
<Reference Include="UnityEngine" Condition="'$(Configuration)'=='Release_Unity2018'">
|
||||
<HintPath>..\..\..\Steam\steamapps\common\VRChat\MelonLoader\Managed\UnityEngine.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.CoreModule" Condition="'$(Configuration)'=='Release_Unity2018'">
|
||||
<HintPath>..\..\..\Steam\steamapps\common\VRChat\MelonLoader\Managed\UnityEngine.CoreModule.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.IMGUIModule" Condition="'$(Configuration)'=='Release_Unity2018'">
|
||||
<HintPath>..\..\..\Steam\steamapps\common\VRChat\MelonLoader\Managed\UnityEngine.IMGUIModule.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.InputModule" Condition="'$(Configuration)'=='Release_Unity2018'">
|
||||
<HintPath>..\..\..\Steam\steamapps\common\VRChat\MelonLoader\Managed\UnityEngine.InputModule.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.PhysicsModule" Condition="'$(Configuration)'=='Release_Unity2018'">
|
||||
<HintPath>..\..\..\Steam\steamapps\common\VRChat\MelonLoader\Managed\UnityEngine.PhysicsModule.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.TextRenderingModule" Condition="'$(Configuration)'=='Release_Unity2018'">
|
||||
<HintPath>..\..\..\Steam\steamapps\common\VRChat\MelonLoader\Managed\UnityEngine.TextRenderingModule.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UI" Condition="'$(Configuration)'=='Release_Unity2018'">
|
||||
<HintPath>..\..\..\Steam\steamapps\common\VRChat\MelonLoader\Managed\UnityEngine.UI.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UIElementsModule" Condition="'$(Configuration)'=='Release_Unity2018'">
|
||||
<HintPath>..\..\..\Steam\steamapps\common\VRChat\MelonLoader\Managed\UnityEngine.UIElementsModule.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="CachedObjects\CacheEnum.cs" />
|
||||
<Compile Include="CachedObjects\CacheGameObject.cs" />
|
||||
<Compile Include="CachedObjects\CacheList.cs" />
|
||||
<Compile Include="CachedObjects\CachePrimitive.cs" />
|
||||
<Compile Include="CachedObjects\CacheOther.cs" />
|
||||
<Compile Include="CppExplorer.cs" />
|
||||
<Compile Include="Extensions\ReflectionExtensions.cs" />
|
||||
<Compile Include="Extensions\UnityExtensions.cs" />
|
||||
<Compile Include="Helpers\ReflectionHelpers.cs" />
|
||||
<Compile Include="Helpers\UIHelpers.cs" />
|
||||
<Compile Include="Helpers\UnityHelpers.cs" />
|
||||
<Compile Include="MainMenu\InspectUnderMouse.cs" />
|
||||
<Compile Include="CachedObjects\CacheObject.cs" />
|
||||
<Compile Include="Windows\UIWindow.cs" />
|
||||
<Compile Include="MainMenu\Pages\ConsolePage.cs" />
|
||||
<Compile Include="MainMenu\Pages\Console\REPL.cs" />
|
||||
<Compile Include="MainMenu\Pages\Console\REPLHelper.cs" />
|
||||
<Compile Include="MainMenu\Pages\WindowPage.cs" />
|
||||
<Compile Include="Windows\WindowManager.cs" />
|
||||
<Compile Include="MainMenu\MainMenu.cs" />
|
||||
<Compile Include="Windows\GameObjectWindow.cs" />
|
||||
<Compile Include="Windows\ReflectionWindow.cs" />
|
||||
<Compile Include="MainMenu\Pages\ScenePage.cs" />
|
||||
<Compile Include="MainMenu\Pages\SearchPage.cs" />
|
||||
<Compile Include="Helpers\UIStyles.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
</Project>
|
@ -1,25 +0,0 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio Version 16
|
||||
VisualStudioVersion = 16.0.30128.74
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "CppExplorer", "CppExplorer.csproj", "{B21DBDE3-5D6F-4726-93AB-CC3CC68BAE7D}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Release_Unity2018|Any CPU = Release_Unity2018|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{B21DBDE3-5D6F-4726-93AB-CC3CC68BAE7D}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{B21DBDE3-5D6F-4726-93AB-CC3CC68BAE7D}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{B21DBDE3-5D6F-4726-93AB-CC3CC68BAE7D}.Release_Unity2018|Any CPU.ActiveCfg = Release_Unity2018|Any CPU
|
||||
{B21DBDE3-5D6F-4726-93AB-CC3CC68BAE7D}.Release_Unity2018|Any CPU.Build.0 = Release_Unity2018|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
SolutionGuid = {DD5C0A5D-03F1-4CC3-8B4D-E10834908C5A}
|
||||
EndGlobalSection
|
||||
EndGlobal
|
92
src/ExplorerBepInPlugin.cs
Normal file
92
src/ExplorerBepInPlugin.cs
Normal file
@ -0,0 +1,92 @@
|
||||
#if BIE
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Reflection;
|
||||
using BepInEx;
|
||||
using BepInEx.Logging;
|
||||
using HarmonyLib;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.UI.Modules;
|
||||
#if CPP
|
||||
using UnhollowerRuntimeLib;
|
||||
using BepInEx.IL2CPP;
|
||||
#endif
|
||||
|
||||
namespace UnityExplorer
|
||||
{
|
||||
#if MONO
|
||||
[BepInPlugin(ExplorerCore.GUID, "UnityExplorer", ExplorerCore.VERSION)]
|
||||
public class ExplorerBepInPlugin : BaseUnityPlugin
|
||||
{
|
||||
public static ExplorerBepInPlugin Instance;
|
||||
|
||||
public static ManualLogSource Logging => Instance?.Logger;
|
||||
|
||||
public static readonly Harmony HarmonyInstance = new Harmony(ExplorerCore.GUID);
|
||||
|
||||
internal void Awake()
|
||||
{
|
||||
Instance = this;
|
||||
|
||||
new ExplorerCore();
|
||||
|
||||
// HarmonyInstance.PatchAll();
|
||||
}
|
||||
|
||||
internal void Update()
|
||||
{
|
||||
ExplorerCore.Update();
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
#if CPP
|
||||
[BepInPlugin(ExplorerCore.GUID, "UnityExplorer", ExplorerCore.VERSION)]
|
||||
public class ExplorerBepInPlugin : BasePlugin
|
||||
{
|
||||
public static ExplorerBepInPlugin Instance;
|
||||
|
||||
public static ManualLogSource Logging => Instance?.Log;
|
||||
|
||||
public static readonly Harmony HarmonyInstance = new Harmony(ExplorerCore.GUID);
|
||||
|
||||
// Init
|
||||
public override void Load()
|
||||
{
|
||||
Instance = this;
|
||||
|
||||
ClassInjector.RegisterTypeInIl2Cpp<ExplorerBehaviour>();
|
||||
|
||||
var obj = new GameObject(
|
||||
"ExplorerBehaviour",
|
||||
new Il2CppSystem.Type[] { Il2CppType.Of<ExplorerBehaviour>() }
|
||||
);
|
||||
obj.hideFlags = HideFlags.HideAndDontSave;
|
||||
GameObject.DontDestroyOnLoad(obj);
|
||||
|
||||
new ExplorerCore();
|
||||
|
||||
// HarmonyInstance.PatchAll();
|
||||
}
|
||||
|
||||
// BepInEx Il2Cpp mod class doesn't have monobehaviour methods yet, so wrap them in a dummy.
|
||||
public class ExplorerBehaviour : MonoBehaviour
|
||||
{
|
||||
public ExplorerBehaviour(IntPtr ptr) : base(ptr) { }
|
||||
|
||||
internal void Awake()
|
||||
{
|
||||
Logging.LogMessage("ExplorerBehaviour.Awake");
|
||||
}
|
||||
|
||||
internal void Update()
|
||||
{
|
||||
ExplorerCore.Update();
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
#endif
|
213
src/ExplorerCore.cs
Normal file
213
src/ExplorerCore.cs
Normal file
@ -0,0 +1,213 @@
|
||||
using System;
|
||||
using UnityExplorer.Config;
|
||||
using UnityExplorer.Input;
|
||||
using UnityExplorer.UI;
|
||||
using UnityExplorer.UI.Modules;
|
||||
using UnityEngine;
|
||||
using UnityExplorer.Inspectors;
|
||||
using System.IO;
|
||||
using UnityExplorer.Unstrip;
|
||||
using UnityEngine.SceneManagement;
|
||||
|
||||
namespace UnityExplorer
|
||||
{
|
||||
public class ExplorerCore
|
||||
{
|
||||
public const string NAME = "UnityExplorer";
|
||||
public const string VERSION = "3.0.0";
|
||||
public const string AUTHOR = "Sinai";
|
||||
public const string GUID = "com.sinai.unityexplorer";
|
||||
public const string EXPLORER_FOLDER = @"Mods\UnityExplorer";
|
||||
|
||||
public static ExplorerCore Instance { get; private set; }
|
||||
|
||||
public static bool ShowMenu
|
||||
{
|
||||
get => s_showMenu;
|
||||
set => SetShowMenu(value);
|
||||
}
|
||||
public static bool s_showMenu;
|
||||
|
||||
private static bool s_doneUIInit;
|
||||
private static float s_timeSinceStartup;
|
||||
|
||||
public ExplorerCore()
|
||||
{
|
||||
if (Instance != null)
|
||||
{
|
||||
Log("An instance of Explorer is already active!");
|
||||
return;
|
||||
}
|
||||
|
||||
Instance = this;
|
||||
|
||||
if (!Directory.Exists(EXPLORER_FOLDER))
|
||||
Directory.CreateDirectory(EXPLORER_FOLDER);
|
||||
|
||||
ModConfig.OnLoad();
|
||||
|
||||
InputManager.Init();
|
||||
ForceUnlockCursor.Init();
|
||||
|
||||
SetupEvents();
|
||||
|
||||
ShowMenu = true;
|
||||
|
||||
Log($"{NAME} {VERSION} initialized.");
|
||||
}
|
||||
|
||||
public static void Update()
|
||||
{
|
||||
if (!s_doneUIInit)
|
||||
CheckUIInit();
|
||||
|
||||
if (MouseInspector.Enabled)
|
||||
MouseInspector.UpdateInspect();
|
||||
else
|
||||
{
|
||||
if (InputManager.GetKeyDown(ModConfig.Instance.Main_Menu_Toggle))
|
||||
ShowMenu = !ShowMenu;
|
||||
|
||||
if (ShowMenu && s_doneUIInit)
|
||||
UIManager.Update();
|
||||
}
|
||||
}
|
||||
|
||||
private static void CheckUIInit()
|
||||
{
|
||||
s_timeSinceStartup += Time.deltaTime;
|
||||
|
||||
if (s_timeSinceStartup > 0.1f)
|
||||
{
|
||||
s_doneUIInit = true;
|
||||
try
|
||||
{
|
||||
UIManager.Init();
|
||||
Log("Initialized UnityExplorer UI.");
|
||||
|
||||
// temp debug
|
||||
InspectorManager.Instance.Inspect(Tests.TestClass.Instance);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
LogWarning($"Exception setting up UI: {e}");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void SetupEvents()
|
||||
{
|
||||
#if CPP
|
||||
try
|
||||
{
|
||||
Application.add_logMessageReceived(new Action<string, string, LogType>(OnUnityLog));
|
||||
SceneManager.add_sceneLoaded(new Action<Scene, LoadSceneMode>((Scene a, LoadSceneMode b) => { OnSceneLoaded(); }));
|
||||
SceneManager.add_activeSceneChanged(new Action<Scene, Scene>((Scene a, Scene b) => { OnSceneLoaded(); }));
|
||||
}
|
||||
catch { }
|
||||
#else
|
||||
Application.logMessageReceived += OnUnityLog;
|
||||
SceneManager.sceneLoaded += (Scene a, LoadSceneMode b) => { OnSceneLoaded(); };
|
||||
SceneManager.activeSceneChanged += (Scene a, Scene b) => { OnSceneLoaded(); };
|
||||
#endif
|
||||
}
|
||||
|
||||
internal void OnSceneLoaded()
|
||||
{
|
||||
UIManager.OnSceneChange();
|
||||
}
|
||||
|
||||
private static void SetShowMenu(bool show)
|
||||
{
|
||||
s_showMenu = show;
|
||||
|
||||
if (UIManager.CanvasRoot)
|
||||
{
|
||||
UIManager.CanvasRoot.SetActive(show);
|
||||
|
||||
if (show)
|
||||
ForceUnlockCursor.SetEventSystem();
|
||||
else
|
||||
ForceUnlockCursor.ReleaseEventSystem();
|
||||
}
|
||||
|
||||
ForceUnlockCursor.UpdateCursorControl();
|
||||
}
|
||||
|
||||
private void OnUnityLog(string message, string stackTrace, LogType type)
|
||||
{
|
||||
if (!DebugConsole.LogUnity)
|
||||
return;
|
||||
|
||||
message = $"[UNITY] {message}";
|
||||
|
||||
switch (type)
|
||||
{
|
||||
case LogType.Assert:
|
||||
case LogType.Log:
|
||||
Log(message, true);
|
||||
break;
|
||||
case LogType.Warning:
|
||||
LogWarning(message, true);
|
||||
break;
|
||||
case LogType.Exception:
|
||||
case LogType.Error:
|
||||
LogError(message, true);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public static void Log(object message, bool unity = false)
|
||||
{
|
||||
DebugConsole.Log(message?.ToString());
|
||||
|
||||
if (unity)
|
||||
return;
|
||||
|
||||
#if ML
|
||||
MelonLoader.MelonLogger.Log(message?.ToString());
|
||||
#else
|
||||
ExplorerBepInPlugin.Logging?.LogMessage(message?.ToString());
|
||||
#endif
|
||||
}
|
||||
|
||||
public static void LogWarning(object message, bool unity = false)
|
||||
{
|
||||
DebugConsole.Log(message?.ToString(), "FFFF00");
|
||||
|
||||
if (unity)
|
||||
return;
|
||||
|
||||
#if ML
|
||||
MelonLoader.MelonLogger.LogWarning(message?.ToString());
|
||||
#else
|
||||
ExplorerBepInPlugin.Logging?.LogWarning(message?.ToString());
|
||||
#endif
|
||||
}
|
||||
|
||||
public static void LogError(object message, bool unity = false)
|
||||
{
|
||||
DebugConsole.Log(message?.ToString(), "FF0000");
|
||||
|
||||
if (unity)
|
||||
return;
|
||||
|
||||
#if ML
|
||||
MelonLoader.MelonLogger.LogError(message?.ToString());
|
||||
#else
|
||||
ExplorerBepInPlugin.Logging?.LogError(message?.ToString());
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
public static string RemoveInvalidFilenameChars(string s)
|
||||
{
|
||||
var invalid = System.IO.Path.GetInvalidFileNameChars();
|
||||
foreach (var c in invalid)
|
||||
{
|
||||
s = s.Replace(c.ToString(), "");
|
||||
}
|
||||
return s;
|
||||
}
|
||||
}
|
||||
}
|
29
src/ExplorerMelonMod.cs
Normal file
29
src/ExplorerMelonMod.cs
Normal file
@ -0,0 +1,29 @@
|
||||
#if ML
|
||||
using System;
|
||||
using MelonLoader;
|
||||
|
||||
namespace UnityExplorer
|
||||
{
|
||||
public class ExplorerMelonMod : MelonMod
|
||||
{
|
||||
public static ExplorerMelonMod Instance;
|
||||
|
||||
public override void OnApplicationStart()
|
||||
{
|
||||
Instance = this;
|
||||
|
||||
new ExplorerCore();
|
||||
}
|
||||
|
||||
public override void OnUpdate()
|
||||
{
|
||||
ExplorerCore.Update();
|
||||
}
|
||||
|
||||
public override void OnLevelWasLoaded(int level)
|
||||
{
|
||||
ExplorerCore.Instance.OnSceneLoaded();
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
@ -1,16 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Explorer
|
||||
{
|
||||
public static class ReflectionExtensions
|
||||
{
|
||||
public static object Il2CppCast(this object obj, Type castTo)
|
||||
{
|
||||
return ReflectionHelpers.Il2CppCast(obj, castTo);
|
||||
}
|
||||
}
|
||||
}
|
@ -1,29 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Explorer
|
||||
{
|
||||
public static class UnityExtensions
|
||||
{
|
||||
public static string GetGameObjectPath(this Transform _transform)
|
||||
{
|
||||
return GetGameObjectPath(_transform, true);
|
||||
}
|
||||
|
||||
public static string GetGameObjectPath(this Transform _transform, bool _includeThisName)
|
||||
{
|
||||
string path = _includeThisName ? ("/" + _transform.name) : "";
|
||||
GameObject gameObject = _transform.gameObject;
|
||||
while (gameObject.transform.parent != null)
|
||||
{
|
||||
gameObject = gameObject.transform.parent.gameObject;
|
||||
path = "/" + gameObject.name + path;
|
||||
}
|
||||
return path;
|
||||
}
|
||||
}
|
||||
}
|
33
src/Helpers/EventHelper.cs
Normal file
33
src/Helpers/EventHelper.cs
Normal file
@ -0,0 +1,33 @@
|
||||
#if CPP
|
||||
using System;
|
||||
using UnityEngine.Events;
|
||||
|
||||
namespace UnityExplorer.Helpers
|
||||
{
|
||||
// Possibly temporary, just so Il2Cpp can do the same style "AddListener" as Mono.
|
||||
// Just saves me having a preprocessor directive for every single AddListener.
|
||||
|
||||
public static class EventHelper
|
||||
{
|
||||
public static void AddListener(this UnityEvent action, Action listener)
|
||||
{
|
||||
action.AddListener(listener);
|
||||
}
|
||||
|
||||
public static void AddListener<T>(this UnityEvent<T> action, Action<T> listener)
|
||||
{
|
||||
action.AddListener(listener);
|
||||
}
|
||||
|
||||
public static void AddListener<T0, T1>(this UnityEvent<T0, T1> action, Action<T0, T1> listener)
|
||||
{
|
||||
action.AddListener(listener);
|
||||
}
|
||||
|
||||
public static void AddListener<T0, T1, T2>(this UnityEvent<T0, T1, T2> action, Action<T0, T1, T2> listener)
|
||||
{
|
||||
action.AddListener(listener);
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
36
src/Helpers/ICallHelper.cs
Normal file
36
src/Helpers/ICallHelper.cs
Normal file
@ -0,0 +1,36 @@
|
||||
#if CPP
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace UnityExplorer.Helpers
|
||||
{
|
||||
[SuppressMessage("Style", "IDE1006:Naming Styles", Justification = "External methods")]
|
||||
public static class ICallHelper
|
||||
{
|
||||
private static readonly Dictionary<string, Delegate> iCallCache = new Dictionary<string, Delegate>();
|
||||
|
||||
public static T GetICall<T>(string iCallName) where T : Delegate
|
||||
{
|
||||
if (iCallCache.ContainsKey(iCallName))
|
||||
return (T)iCallCache[iCallName];
|
||||
|
||||
IntPtr ptr = il2cpp_resolve_icall(iCallName);
|
||||
|
||||
if (ptr == IntPtr.Zero)
|
||||
{
|
||||
throw new MissingMethodException($"Could not resolve internal call by name '{iCallName}'!");
|
||||
}
|
||||
|
||||
Delegate iCall = Marshal.GetDelegateForFunctionPointer(ptr, typeof(T));
|
||||
iCallCache.Add(iCallName, iCall);
|
||||
|
||||
return (T)iCall;
|
||||
}
|
||||
|
||||
[DllImport("GameAssembly", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Ansi)]
|
||||
public static extern IntPtr il2cpp_resolve_icall([MarshalAs(UnmanagedType.LPStr)] string name);
|
||||
}
|
||||
}
|
||||
#endif
|
@ -1,152 +1,270 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Reflection;
|
||||
using UnhollowerBaseLib;
|
||||
using UnhollowerRuntimeLib;
|
||||
using UnityEngine;
|
||||
using BF = System.Reflection.BindingFlags;
|
||||
using ILBF = Il2CppSystem.Reflection.BindingFlags;
|
||||
using MelonLoader;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
#if CPP
|
||||
using CppType = Il2CppSystem.Type;
|
||||
using UnhollowerBaseLib;
|
||||
using UnhollowerRuntimeLib;
|
||||
using System.Runtime.InteropServices;
|
||||
#endif
|
||||
|
||||
namespace Explorer
|
||||
namespace UnityExplorer.Helpers
|
||||
{
|
||||
public class ReflectionHelpers
|
||||
[SuppressMessage("Style", "IDE1006:Naming Styles", Justification = "External methods")]
|
||||
public static class ReflectionHelpers
|
||||
{
|
||||
public static BF CommonFlags = BF.Public | BF.Instance | BF.NonPublic | BF.Static;
|
||||
public static ILBF CommonFlags_IL = ILBF.Public | ILBF.NonPublic | ILBF.Instance | ILBF.Static;
|
||||
|
||||
public static Il2CppSystem.Type GameObjectType => Il2CppType.Of<GameObject>();
|
||||
public static Il2CppSystem.Type TransformType => Il2CppType.Of<Transform>();
|
||||
public static Il2CppSystem.Type ObjectType => Il2CppType.Of<UnityEngine.Object>();
|
||||
public static Il2CppSystem.Type ComponentType => Il2CppType.Of<Component>();
|
||||
public static Il2CppSystem.Type BehaviourType => Il2CppType.Of<Behaviour>();
|
||||
|
||||
private static readonly MethodInfo m_tryCastMethodInfo = typeof(Il2CppObjectBase).GetMethod("TryCast");
|
||||
|
||||
public static object Il2CppCast(object obj, Type castTo)
|
||||
{
|
||||
if (!typeof(Il2CppSystem.Object).IsAssignableFrom(castTo)) return obj;
|
||||
|
||||
var generic = m_tryCastMethodInfo.MakeGenericMethod(castTo);
|
||||
return generic.Invoke(obj, null);
|
||||
}
|
||||
|
||||
public static string ExceptionToString(Exception e)
|
||||
{
|
||||
if (IsFailedGeneric(e))
|
||||
{
|
||||
return "Unable to initialize this type.";
|
||||
}
|
||||
else if (IsObjectCollected(e))
|
||||
{
|
||||
return "Garbage collected in Il2Cpp.";
|
||||
}
|
||||
|
||||
return e.GetType() + ", " + e.Message;
|
||||
}
|
||||
|
||||
public static bool IsFailedGeneric(Exception e)
|
||||
{
|
||||
return IsExceptionOfType(e, typeof(TargetInvocationException)) && IsExceptionOfType(e, typeof(TypeLoadException));
|
||||
}
|
||||
|
||||
public static bool IsObjectCollected(Exception e)
|
||||
{
|
||||
return IsExceptionOfType(e, typeof(ObjectCollectedException));
|
||||
}
|
||||
|
||||
public static bool IsExceptionOfType(Exception e, Type t, bool strict = true, bool checkInner = true)
|
||||
{
|
||||
bool isType;
|
||||
|
||||
if (strict)
|
||||
isType = e.GetType() == t;
|
||||
else
|
||||
isType = t.IsAssignableFrom(e.GetType());
|
||||
|
||||
if (isType) return true;
|
||||
|
||||
if (e.InnerException != null && checkInner)
|
||||
return IsExceptionOfType(e.InnerException, t, strict);
|
||||
else
|
||||
return false;
|
||||
}
|
||||
|
||||
public static bool IsList(Type t)
|
||||
{
|
||||
return t.IsGenericType
|
||||
&& t.GetGenericTypeDefinition() is Type typeDef
|
||||
&& (typeDef.IsAssignableFrom(typeof(List<>)) || typeDef.IsAssignableFrom(typeof(Il2CppSystem.Collections.Generic.List<>)));
|
||||
}
|
||||
|
||||
public static Type GetTypeByName(string typeName)
|
||||
public static Type GetTypeByName(string fullName)
|
||||
{
|
||||
foreach (var asm in AppDomain.CurrentDomain.GetAssemblies())
|
||||
{
|
||||
try
|
||||
foreach (var type in asm.TryGetTypes())
|
||||
{
|
||||
if (asm.GetType(typeName) is Type type)
|
||||
if (type.FullName == fullName)
|
||||
{
|
||||
return type;
|
||||
}
|
||||
}
|
||||
catch { }
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
public static Type GetActualType(object m_object)
|
||||
public static Type[] GetAllBaseTypes(object obj) => GetAllBaseTypes(GetActualType(obj));
|
||||
|
||||
public static Type[] GetAllBaseTypes(Type type)
|
||||
{
|
||||
if (m_object == null) return null;
|
||||
List<Type> list = new List<Type>();
|
||||
|
||||
if (m_object is Il2CppSystem.Object ilObject)
|
||||
while (type != null)
|
||||
{
|
||||
var iltype = ilObject.GetIl2CppType();
|
||||
return Type.GetType(iltype.AssemblyQualifiedName);
|
||||
}
|
||||
else
|
||||
{
|
||||
return m_object.GetType();
|
||||
}
|
||||
}
|
||||
|
||||
public static Type[] GetAllBaseTypes(object m_object)
|
||||
{
|
||||
var list = new List<Type>();
|
||||
|
||||
if (m_object is Il2CppSystem.Object ilObject)
|
||||
{
|
||||
var ilType = ilObject.GetIl2CppType();
|
||||
if (Type.GetType(ilType.AssemblyQualifiedName) is Type ilTypeToManaged)
|
||||
{
|
||||
list.Add(ilTypeToManaged);
|
||||
|
||||
while (ilType.BaseType != null)
|
||||
{
|
||||
ilType = ilType.BaseType;
|
||||
if (Type.GetType(ilType.AssemblyQualifiedName) is Type ilBaseTypeToManaged)
|
||||
{
|
||||
list.Add(ilBaseTypeToManaged);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
var type = m_object.GetType();
|
||||
list.Add(type);
|
||||
while (type.BaseType != null)
|
||||
{
|
||||
type = type.BaseType;
|
||||
list.Add(type);
|
||||
}
|
||||
type = type.BaseType;
|
||||
}
|
||||
|
||||
return list.ToArray();
|
||||
}
|
||||
|
||||
public static Type GetActualType(object obj)
|
||||
{
|
||||
if (obj == null)
|
||||
return null;
|
||||
|
||||
var type = obj.GetType();
|
||||
#if CPP
|
||||
if (obj is Il2CppSystem.Object ilObject)
|
||||
{
|
||||
if (ilObject is CppType)
|
||||
return typeof(CppType);
|
||||
|
||||
if (!string.IsNullOrEmpty(type.Namespace))
|
||||
{
|
||||
// Il2CppSystem-namespace objects should just return GetType,
|
||||
// because using GetIl2CppType returns the System namespace type instead.
|
||||
if (type.Namespace.StartsWith("System.") || type.Namespace.StartsWith("Il2CppSystem."))
|
||||
return ilObject.GetType();
|
||||
}
|
||||
|
||||
var il2cppType = ilObject.GetIl2CppType();
|
||||
|
||||
// check if type is injected
|
||||
IntPtr classPtr = il2cpp_object_get_class(ilObject.Pointer);
|
||||
if (RuntimeSpecificsStore.IsInjected(classPtr))
|
||||
{
|
||||
var typeByName = GetTypeByName(il2cppType.FullName);
|
||||
if (typeByName != null)
|
||||
return typeByName;
|
||||
}
|
||||
|
||||
// this should be fine for all other il2cpp objects
|
||||
var getType = GetMonoType(il2cppType);
|
||||
if (getType != null)
|
||||
return getType;
|
||||
}
|
||||
#endif
|
||||
return type;
|
||||
}
|
||||
|
||||
#if CPP
|
||||
private static readonly Dictionary<CppType, Type> Il2CppToMonoType = new Dictionary<CppType, Type>();
|
||||
|
||||
public static Type GetMonoType(CppType cppType)
|
||||
{
|
||||
if (Il2CppToMonoType.ContainsKey(cppType))
|
||||
return Il2CppToMonoType[cppType];
|
||||
|
||||
var getType = Type.GetType(cppType.AssemblyQualifiedName);
|
||||
Il2CppToMonoType.Add(cppType, getType);
|
||||
return getType;
|
||||
}
|
||||
|
||||
private static readonly Dictionary<Type, IntPtr> ClassPointers = new Dictionary<Type, IntPtr>();
|
||||
|
||||
public static object Il2CppCast(this object obj, Type castTo)
|
||||
{
|
||||
if (!(obj is Il2CppSystem.Object ilObj))
|
||||
{
|
||||
return obj;
|
||||
}
|
||||
|
||||
if (!Il2CppTypeNotNull(castTo, out IntPtr castToPtr))
|
||||
return obj;
|
||||
|
||||
IntPtr classPtr = il2cpp_object_get_class(ilObj.Pointer);
|
||||
|
||||
if (!il2cpp_class_is_assignable_from(castToPtr, classPtr))
|
||||
return obj;
|
||||
|
||||
if (RuntimeSpecificsStore.IsInjected(castToPtr))
|
||||
return UnhollowerBaseLib.Runtime.ClassInjectorBase.GetMonoObjectFromIl2CppPointer(ilObj.Pointer);
|
||||
|
||||
return Activator.CreateInstance(castTo, ilObj.Pointer);
|
||||
}
|
||||
|
||||
public static bool Il2CppTypeNotNull(Type type)
|
||||
{
|
||||
return Il2CppTypeNotNull(type, out _);
|
||||
}
|
||||
|
||||
public static bool Il2CppTypeNotNull(Type type, out IntPtr il2cppPtr)
|
||||
{
|
||||
if (!ClassPointers.ContainsKey(type))
|
||||
{
|
||||
il2cppPtr = (IntPtr)typeof(Il2CppClassPointerStore<>)
|
||||
.MakeGenericType(new Type[] { type })
|
||||
.GetField("NativeClassPtr", BF.Public | BF.Static)
|
||||
.GetValue(null);
|
||||
|
||||
ClassPointers.Add(type, il2cppPtr);
|
||||
}
|
||||
else
|
||||
il2cppPtr = ClassPointers[type];
|
||||
|
||||
return il2cppPtr != IntPtr.Zero;
|
||||
}
|
||||
|
||||
[DllImport("GameAssembly", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Ansi)]
|
||||
public static extern bool il2cpp_class_is_assignable_from(IntPtr klass, IntPtr oklass);
|
||||
|
||||
[DllImport("GameAssembly", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Ansi)]
|
||||
public static extern IntPtr il2cpp_object_get_class(IntPtr obj);
|
||||
|
||||
#endif
|
||||
|
||||
public static IEnumerable<Type> TryGetTypes(this Assembly asm)
|
||||
{
|
||||
try
|
||||
{
|
||||
return asm.GetTypes();
|
||||
}
|
||||
catch (ReflectionTypeLoadException e)
|
||||
{
|
||||
try
|
||||
{
|
||||
return asm.GetExportedTypes();
|
||||
}
|
||||
catch
|
||||
{
|
||||
return e.Types.Where(t => t != null);
|
||||
}
|
||||
}
|
||||
catch
|
||||
{
|
||||
return Enumerable.Empty<Type>();
|
||||
}
|
||||
}
|
||||
|
||||
public static bool LoadModule(string module)
|
||||
{
|
||||
#if CPP
|
||||
#if ML
|
||||
string path = $@"MelonLoader\Managed\{module}.dll";
|
||||
#else
|
||||
var path = $@"BepInEx\unhollowed\{module}.dll";
|
||||
#endif
|
||||
if (!File.Exists(path))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
Assembly.Load(File.ReadAllBytes(path));
|
||||
return true;
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
ExplorerCore.Log(e.GetType() + ", " + e.Message);
|
||||
}
|
||||
#endif
|
||||
return false;
|
||||
}
|
||||
|
||||
public static bool IsEnumerable(Type t)
|
||||
{
|
||||
if (typeof(IEnumerable).IsAssignableFrom(t))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
#if CPP
|
||||
if (t.IsGenericType && t.GetGenericTypeDefinition() is Type g)
|
||||
{
|
||||
return typeof(Il2CppSystem.Collections.Generic.List<>).IsAssignableFrom(g)
|
||||
|| typeof(Il2CppSystem.Collections.Generic.IList<>).IsAssignableFrom(g)
|
||||
|| typeof(Il2CppSystem.Collections.Generic.HashSet<>).IsAssignableFrom(g);
|
||||
}
|
||||
else
|
||||
{
|
||||
return typeof(Il2CppSystem.Collections.IList).IsAssignableFrom(t);
|
||||
}
|
||||
#else
|
||||
return false;
|
||||
#endif
|
||||
}
|
||||
|
||||
public static bool IsDictionary(Type t)
|
||||
{
|
||||
if (typeof(IDictionary).IsAssignableFrom(t))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
#if CPP
|
||||
if (t.IsGenericType && t.GetGenericTypeDefinition() is Type g)
|
||||
{
|
||||
return typeof(Il2CppSystem.Collections.Generic.Dictionary<,>).IsAssignableFrom(g)
|
||||
|| typeof(Il2CppSystem.Collections.Generic.IDictionary<,>).IsAssignableFrom(g);
|
||||
}
|
||||
else
|
||||
{
|
||||
return typeof(Il2CppSystem.Collections.IDictionary).IsAssignableFrom(t)
|
||||
|| typeof(Il2CppSystem.Collections.Hashtable).IsAssignableFrom(t);
|
||||
}
|
||||
#else
|
||||
return false;
|
||||
#endif
|
||||
}
|
||||
|
||||
public static string ExceptionToString(Exception e, bool innerMost = false)
|
||||
{
|
||||
while (innerMost && e.InnerException != null)
|
||||
{
|
||||
#if CPP
|
||||
if (e.InnerException is System.Runtime.CompilerServices.RuntimeWrappedException runtimeEx)
|
||||
break;
|
||||
#endif
|
||||
e = e.InnerException;
|
||||
}
|
||||
|
||||
return e.GetType() + ", " + e.Message;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
171
src/Helpers/Texture2DHelpers.cs
Normal file
171
src/Helpers/Texture2DHelpers.cs
Normal file
@ -0,0 +1,171 @@
|
||||
using System;
|
||||
using UnityEngine;
|
||||
using System.IO;
|
||||
using System.Reflection;
|
||||
#if CPP
|
||||
using UnityExplorer.Unstrip;
|
||||
#endif
|
||||
|
||||
namespace UnityExplorer.Helpers
|
||||
{
|
||||
public static class Texture2DHelpers
|
||||
{
|
||||
#if CPP // If Mono
|
||||
#else
|
||||
private static bool isNewEncodeMethod = false;
|
||||
private static MethodInfo EncodeToPNGMethod => m_encodeToPNGMethod ?? GetEncodeToPNGMethod();
|
||||
private static MethodInfo m_encodeToPNGMethod;
|
||||
|
||||
private static MethodInfo GetEncodeToPNGMethod()
|
||||
{
|
||||
if (ReflectionHelpers.GetTypeByName("UnityEngine.ImageConversion") is Type imageConversion)
|
||||
{
|
||||
isNewEncodeMethod = true;
|
||||
return m_encodeToPNGMethod = imageConversion.GetMethod("EncodeToPNG", ReflectionHelpers.CommonFlags);
|
||||
}
|
||||
|
||||
var method = typeof(Texture2D).GetMethod("EncodeToPNG", ReflectionHelpers.CommonFlags);
|
||||
if (method != null)
|
||||
{
|
||||
return m_encodeToPNGMethod = method;
|
||||
}
|
||||
|
||||
ExplorerCore.Log("ERROR: Cannot get any EncodeToPNG method!");
|
||||
return null;
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
public static bool IsReadable(this Texture2D tex)
|
||||
{
|
||||
try
|
||||
{
|
||||
// This will cause an exception if it's not readable.
|
||||
// Reason for doing it this way is not all Unity versions
|
||||
// ship with the 'Texture.isReadable' property.
|
||||
|
||||
tex.GetPixel(0, 0);
|
||||
return true;
|
||||
}
|
||||
catch
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
public static Texture2D Copy(Texture2D orig, Rect rect) //, bool isDTXnmNormal = false)
|
||||
{
|
||||
Color[] pixels;
|
||||
|
||||
if (!orig.IsReadable())
|
||||
orig = ForceReadTexture(orig);
|
||||
|
||||
pixels = orig.GetPixels((int)rect.x, (int)rect.y, (int)rect.width, (int)rect.height);
|
||||
|
||||
var _newTex = new Texture2D((int)rect.width, (int)rect.height);
|
||||
_newTex.SetPixels(pixels);
|
||||
|
||||
return _newTex;
|
||||
}
|
||||
|
||||
public static Texture2D ForceReadTexture(Texture2D tex)
|
||||
{
|
||||
try
|
||||
{
|
||||
FilterMode origFilter = tex.filterMode;
|
||||
tex.filterMode = FilterMode.Point;
|
||||
|
||||
var rt = RenderTexture.GetTemporary(tex.width, tex.height, 0, RenderTextureFormat.ARGB32);
|
||||
rt.filterMode = FilterMode.Point;
|
||||
RenderTexture.active = rt;
|
||||
Graphics.Blit(tex, rt);
|
||||
|
||||
var _newTex = new Texture2D(tex.width, tex.height, TextureFormat.ARGB32, false);
|
||||
|
||||
_newTex.ReadPixels(new Rect(0, 0, tex.width, tex.height), 0, 0);
|
||||
_newTex.Apply(false, false);
|
||||
|
||||
RenderTexture.active = null;
|
||||
tex.filterMode = origFilter;
|
||||
|
||||
return _newTex;
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
ExplorerCore.Log("Exception on ForceReadTexture: " + e.ToString());
|
||||
return default;
|
||||
}
|
||||
}
|
||||
|
||||
public static void SaveTextureAsPNG(Texture2D tex, string dir, string name, bool isDTXnmNormal = false)
|
||||
{
|
||||
if (!Directory.Exists(dir))
|
||||
Directory.CreateDirectory(dir);
|
||||
|
||||
byte[] data;
|
||||
string savepath = dir + @"\" + name + ".png";
|
||||
|
||||
// Make sure we can EncodeToPNG it.
|
||||
if (tex.format != TextureFormat.ARGB32 || !tex.IsReadable())
|
||||
{
|
||||
tex = ForceReadTexture(tex);
|
||||
}
|
||||
|
||||
if (isDTXnmNormal)
|
||||
{
|
||||
tex = DTXnmToRGBA(tex);
|
||||
tex.Apply(false, false);
|
||||
}
|
||||
|
||||
#if CPP
|
||||
data = tex.EncodeToPNG();
|
||||
#else
|
||||
if (isNewEncodeMethod)
|
||||
{
|
||||
data = (byte[])EncodeToPNGMethod.Invoke(null, new object[] { tex });
|
||||
}
|
||||
else
|
||||
{
|
||||
data = (byte[])EncodeToPNGMethod.Invoke(tex, new object[0]);
|
||||
}
|
||||
#endif
|
||||
|
||||
if (data == null || data.Length < 1)
|
||||
{
|
||||
ExplorerCore.LogWarning("Couldn't get any data for the texture!");
|
||||
}
|
||||
else
|
||||
{
|
||||
File.WriteAllBytes(savepath, data);
|
||||
}
|
||||
}
|
||||
|
||||
// Converts DTXnm-format Normal Map to RGBA-format Normal Map.
|
||||
public static Texture2D DTXnmToRGBA(Texture2D tex)
|
||||
{
|
||||
Color[] colors = tex.GetPixels();
|
||||
|
||||
for (int i = 0; i < colors.Length; i++)
|
||||
{
|
||||
var c = colors[i];
|
||||
|
||||
c.r = c.a * 2 - 1; // red <- alpha
|
||||
c.g = c.g * 2 - 1; // green is always the same
|
||||
|
||||
var rg = new Vector2(c.r, c.g); //this is the red-green vector
|
||||
c.b = Mathf.Sqrt(1 - Mathf.Clamp01(Vector2.Dot(rg, rg))); //recalculate the blue channel
|
||||
|
||||
colors[i] = new Color(
|
||||
(c.r * 0.5f) + 0.5f,
|
||||
(c.g * 0.5f) + 0.25f,
|
||||
(c.b * 0.5f) + 0.5f
|
||||
);
|
||||
}
|
||||
|
||||
var newtex = new Texture2D(tex.width, tex.height, TextureFormat.ARGB32, false);
|
||||
newtex.SetPixels(colors);
|
||||
|
||||
return newtex;
|
||||
}
|
||||
}
|
||||
}
|
@ -1,111 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using UnityEngine;
|
||||
using Object = UnityEngine.Object;
|
||||
|
||||
namespace Explorer
|
||||
{
|
||||
public class UIHelpers
|
||||
{
|
||||
// helper for "Instantiate" button on UnityEngine.Objects
|
||||
public static void InstantiateButton(Object obj, float width = 100)
|
||||
{
|
||||
if (GUILayout.Button("Instantiate", new GUILayoutOption[] { GUILayout.Width(width) }))
|
||||
{
|
||||
var newobj = Object.Instantiate(obj);
|
||||
|
||||
WindowManager.InspectObject(newobj, out _);
|
||||
}
|
||||
}
|
||||
|
||||
// helper for drawing a styled button for a GameObject or Transform
|
||||
public static void GameobjButton(GameObject obj, Action<Transform> specialInspectMethod = null, bool showSmallInspectBtn = true, float width = 380)
|
||||
{
|
||||
bool children = obj.transform.childCount > 0;
|
||||
|
||||
string label = children ? "[" + obj.transform.childCount + " children] " : "";
|
||||
label += obj.name;
|
||||
|
||||
bool enabled = obj.activeSelf;
|
||||
int childCount = obj.transform.childCount;
|
||||
Color color;
|
||||
|
||||
if (enabled)
|
||||
{
|
||||
if (childCount > 0)
|
||||
{
|
||||
color = Color.green;
|
||||
}
|
||||
else
|
||||
{
|
||||
color = UIStyles.LightGreen;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
color = Color.red;
|
||||
}
|
||||
|
||||
FastGameobjButton(obj, color, label, obj.activeSelf, specialInspectMethod, showSmallInspectBtn, width);
|
||||
}
|
||||
|
||||
public static void FastGameobjButton(GameObject obj, Color activeColor, string label, bool enabled, Action<Transform> specialInspectMethod = null, bool showSmallInspectBtn = true, float width = 380)
|
||||
{
|
||||
if (!obj)
|
||||
{
|
||||
GUILayout.Label("<i><color=red>null</color></i>", null);
|
||||
return;
|
||||
}
|
||||
|
||||
// ------ toggle active button ------
|
||||
|
||||
GUILayout.BeginHorizontal(null);
|
||||
GUI.skin.button.alignment = TextAnchor.UpperLeft;
|
||||
|
||||
GUI.color = activeColor;
|
||||
|
||||
enabled = GUILayout.Toggle(enabled, "", new GUILayoutOption[] { GUILayout.Width(18) });
|
||||
if (obj.activeSelf != enabled)
|
||||
{
|
||||
obj.SetActive(enabled);
|
||||
}
|
||||
|
||||
// ------- actual button ---------
|
||||
|
||||
if (GUILayout.Button(label, new GUILayoutOption[] { GUILayout.Height(22), GUILayout.Width(width) }))
|
||||
{
|
||||
if (specialInspectMethod != null)
|
||||
{
|
||||
specialInspectMethod(obj.transform);
|
||||
}
|
||||
else
|
||||
{
|
||||
WindowManager.InspectObject(obj, out bool _);
|
||||
}
|
||||
}
|
||||
|
||||
// ------ small "Inspect" button on the right ------
|
||||
|
||||
GUI.skin.button.alignment = TextAnchor.MiddleCenter;
|
||||
GUI.color = Color.white;
|
||||
|
||||
if (showSmallInspectBtn)
|
||||
{
|
||||
SmallInspectButton(obj);
|
||||
}
|
||||
|
||||
GUILayout.EndHorizontal();
|
||||
}
|
||||
|
||||
public static void SmallInspectButton(object obj)
|
||||
{
|
||||
if (GUILayout.Button("Inspect", null))
|
||||
{
|
||||
WindowManager.InspectObject(obj, out bool _);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -1,100 +0,0 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using Object = UnityEngine.Object;
|
||||
|
||||
namespace Explorer
|
||||
{
|
||||
public class UIStyles
|
||||
{
|
||||
public static Color LightGreen = new Color(Color.green.r - 0.3f, Color.green.g - 0.3f, Color.green.b - 0.3f);
|
||||
|
||||
public static GUISkin WindowSkin
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_customSkin == null)
|
||||
{
|
||||
try
|
||||
{
|
||||
_customSkin = CreateWindowSkin();
|
||||
}
|
||||
catch
|
||||
{
|
||||
_customSkin = GUI.skin;
|
||||
}
|
||||
}
|
||||
|
||||
return _customSkin;
|
||||
}
|
||||
}
|
||||
|
||||
public static void HorizontalLine(Color color)
|
||||
{
|
||||
var c = GUI.color;
|
||||
GUI.color = color;
|
||||
GUILayout.Box(GUIContent.none, HorizontalBar, null);
|
||||
GUI.color = c;
|
||||
}
|
||||
|
||||
private static GUISkin _customSkin;
|
||||
|
||||
public static Texture2D m_nofocusTex;
|
||||
public static Texture2D m_focusTex;
|
||||
|
||||
private static GUIStyle _horizBarStyle;
|
||||
|
||||
private static GUIStyle HorizontalBar
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_horizBarStyle == null)
|
||||
{
|
||||
_horizBarStyle = new GUIStyle();
|
||||
_horizBarStyle.normal.background = Texture2D.whiteTexture;
|
||||
_horizBarStyle.margin = new RectOffset(0, 0, 4, 4);
|
||||
_horizBarStyle.fixedHeight = 2;
|
||||
}
|
||||
|
||||
return _horizBarStyle;
|
||||
}
|
||||
}
|
||||
|
||||
private static GUISkin CreateWindowSkin()
|
||||
{
|
||||
var newSkin = Object.Instantiate(GUI.skin);
|
||||
Object.DontDestroyOnLoad(newSkin);
|
||||
|
||||
m_nofocusTex = MakeTex(550, 700, new Color(0.1f, 0.1f, 0.1f, 0.7f));
|
||||
m_focusTex = MakeTex(550, 700, new Color(0.3f, 0.3f, 0.3f, 1f));
|
||||
|
||||
newSkin.window.normal.background = m_nofocusTex;
|
||||
newSkin.window.onNormal.background = m_focusTex;
|
||||
|
||||
newSkin.box.normal.textColor = Color.white;
|
||||
newSkin.window.normal.textColor = Color.white;
|
||||
newSkin.button.normal.textColor = Color.white;
|
||||
newSkin.textField.normal.textColor = Color.white;
|
||||
newSkin.label.normal.textColor = Color.white;
|
||||
|
||||
return newSkin;
|
||||
}
|
||||
|
||||
public static Texture2D MakeTex(int width, int height, Color col)
|
||||
{
|
||||
Color[] pix = new Color[width * height];
|
||||
for (int i = 0; i < pix.Length; ++i)
|
||||
{
|
||||
pix[i] = col;
|
||||
}
|
||||
Texture2D result = new Texture2D(width, height);
|
||||
result.SetPixels(pix);
|
||||
result.Apply();
|
||||
return result;
|
||||
}
|
||||
}
|
||||
}
|
@ -1,13 +1,8 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using UnityEngine;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Explorer
|
||||
namespace UnityExplorer.Helpers
|
||||
{
|
||||
public class UnityHelpers
|
||||
public static class UnityHelpers
|
||||
{
|
||||
private static Camera m_mainCamera;
|
||||
|
||||
@ -15,7 +10,7 @@ namespace Explorer
|
||||
{
|
||||
get
|
||||
{
|
||||
if (m_mainCamera == null)
|
||||
if (!m_mainCamera)
|
||||
{
|
||||
m_mainCamera = Camera.main;
|
||||
}
|
||||
@ -23,12 +18,45 @@ namespace Explorer
|
||||
}
|
||||
}
|
||||
|
||||
public static string ActiveSceneName
|
||||
public static bool IsNullOrDestroyed(this object obj, bool suppressWarning = true)
|
||||
{
|
||||
get
|
||||
var unityObj = obj as Object;
|
||||
if (obj == null)
|
||||
{
|
||||
return UnityEngine.SceneManagement.SceneManager.GetActiveScene().name;
|
||||
if (!suppressWarning)
|
||||
ExplorerCore.LogWarning("The target instance is null!");
|
||||
|
||||
return true;
|
||||
}
|
||||
else if (obj is Object)
|
||||
{
|
||||
if (!unityObj)
|
||||
{
|
||||
if (!suppressWarning)
|
||||
ExplorerCore.LogWarning("The target UnityEngine.Object was destroyed!");
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public static string ToStringLong(this Vector3 vec)
|
||||
{
|
||||
return $"{vec.x:F3}, {vec.y:F3}, {vec.z:F3}";
|
||||
}
|
||||
|
||||
public static string GetTransformPath(this Transform t, bool includeThisName = false)
|
||||
{
|
||||
string path = includeThisName ? t.transform.name : "";
|
||||
|
||||
while (t.parent != null)
|
||||
{
|
||||
t = t.parent;
|
||||
path = $"{t.name}/{path}";
|
||||
}
|
||||
|
||||
return path;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
21
src/ILRepack.targets
Normal file
21
src/ILRepack.targets
Normal file
@ -0,0 +1,21 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Target Name="ILRepacker" AfterTargets="Build">
|
||||
|
||||
<ItemGroup>
|
||||
<InputAssemblies Include="$(OutputPath)$(AssemblyName).dll" />
|
||||
<InputAssemblies Include="..\lib\mcs.dll" />
|
||||
</ItemGroup>
|
||||
|
||||
<ILRepack
|
||||
Parallel="true"
|
||||
Internalize="true"
|
||||
DebugInfo="false"
|
||||
LibraryPath="..\lib\"
|
||||
InputAssemblies="@(InputAssemblies)"
|
||||
TargetKind="Dll"
|
||||
OutputFile="$(OutputPath)$(AssemblyName).dll"
|
||||
/>
|
||||
|
||||
</Target>
|
||||
</Project>
|
15
src/Input/IHandleInput.cs
Normal file
15
src/Input/IHandleInput.cs
Normal file
@ -0,0 +1,15 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace UnityExplorer.Input
|
||||
{
|
||||
public interface IHandleInput
|
||||
{
|
||||
Vector2 MousePosition { get; }
|
||||
|
||||
bool GetKeyDown(KeyCode key);
|
||||
bool GetKey(KeyCode key);
|
||||
|
||||
bool GetMouseButtonDown(int btn);
|
||||
bool GetMouseButton(int btn);
|
||||
}
|
||||
}
|
41
src/Input/InputManager.cs
Normal file
41
src/Input/InputManager.cs
Normal file
@ -0,0 +1,41 @@
|
||||
using System;
|
||||
using UnityEngine;
|
||||
using UnityExplorer.Helpers;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
#if CPP
|
||||
using UnhollowerBaseLib;
|
||||
#endif
|
||||
|
||||
namespace UnityExplorer.Input
|
||||
{
|
||||
public static class InputManager
|
||||
{
|
||||
private static IHandleInput m_inputModule;
|
||||
|
||||
public static void Init()
|
||||
{
|
||||
if (InputSystem.TKeyboard != null || (ReflectionHelpers.LoadModule("Unity.InputSystem") && InputSystem.TKeyboard != null))
|
||||
{
|
||||
m_inputModule = new InputSystem();
|
||||
}
|
||||
else if (LegacyInput.TInput != null || (ReflectionHelpers.LoadModule("UnityEngine.InputLegacyModule") && LegacyInput.TInput != null))
|
||||
{
|
||||
m_inputModule = new LegacyInput();
|
||||
}
|
||||
|
||||
if (m_inputModule == null)
|
||||
{
|
||||
ExplorerCore.LogWarning("Could not find any Input module!");
|
||||
m_inputModule = new NoInput();
|
||||
}
|
||||
}
|
||||
|
||||
public static Vector3 MousePosition => m_inputModule.MousePosition;
|
||||
|
||||
public static bool GetKeyDown(KeyCode key) => m_inputModule.GetKeyDown(key);
|
||||
public static bool GetKey(KeyCode key) => m_inputModule.GetKey(key);
|
||||
|
||||
public static bool GetMouseButtonDown(int btn) => m_inputModule.GetMouseButtonDown(btn);
|
||||
public static bool GetMouseButton(int btn) => m_inputModule.GetMouseButton(btn);
|
||||
}
|
||||
}
|
107
src/Input/InputSystem.cs
Normal file
107
src/Input/InputSystem.cs
Normal file
@ -0,0 +1,107 @@
|
||||
using System;
|
||||
using System.Reflection;
|
||||
using UnityExplorer.Helpers;
|
||||
using UnityEngine;
|
||||
|
||||
namespace UnityExplorer.Input
|
||||
{
|
||||
public class InputSystem : IHandleInput
|
||||
{
|
||||
public InputSystem()
|
||||
{
|
||||
ExplorerCore.Log("Initializing new InputSystem support...");
|
||||
|
||||
m_kbCurrentProp = TKeyboard.GetProperty("current");
|
||||
m_kbIndexer = TKeyboard.GetProperty("Item", new Type[] { TKey });
|
||||
|
||||
var btnControl = ReflectionHelpers.GetTypeByName("UnityEngine.InputSystem.Controls.ButtonControl");
|
||||
m_btnIsPressedProp = btnControl.GetProperty("isPressed");
|
||||
m_btnWasPressedProp = btnControl.GetProperty("wasPressedThisFrame");
|
||||
|
||||
m_mouseCurrentProp = TMouse.GetProperty("current");
|
||||
m_leftButtonProp = TMouse.GetProperty("leftButton");
|
||||
m_rightButtonProp = TMouse.GetProperty("rightButton");
|
||||
|
||||
m_positionProp = ReflectionHelpers.GetTypeByName("UnityEngine.InputSystem.Pointer")
|
||||
.GetProperty("position");
|
||||
|
||||
m_readVector2InputMethod = ReflectionHelpers.GetTypeByName("UnityEngine.InputSystem.InputControl`1")
|
||||
.MakeGenericType(typeof(Vector2))
|
||||
.GetMethod("ReadValue");
|
||||
}
|
||||
|
||||
public static Type TKeyboard => m_tKeyboard ?? (m_tKeyboard = ReflectionHelpers.GetTypeByName("UnityEngine.InputSystem.Keyboard"));
|
||||
private static Type m_tKeyboard;
|
||||
|
||||
public static Type TMouse => m_tMouse ?? (m_tMouse = ReflectionHelpers.GetTypeByName("UnityEngine.InputSystem.Mouse"));
|
||||
private static Type m_tMouse;
|
||||
|
||||
public static Type TKey => m_tKey ?? (m_tKey = ReflectionHelpers.GetTypeByName("UnityEngine.InputSystem.Key"));
|
||||
private static Type m_tKey;
|
||||
|
||||
private static PropertyInfo m_btnIsPressedProp;
|
||||
private static PropertyInfo m_btnWasPressedProp;
|
||||
|
||||
private static object CurrentKeyboard => m_currentKeyboard ?? (m_currentKeyboard = m_kbCurrentProp.GetValue(null, null));
|
||||
private static object m_currentKeyboard;
|
||||
private static PropertyInfo m_kbCurrentProp;
|
||||
private static PropertyInfo m_kbIndexer;
|
||||
|
||||
private static object CurrentMouse => m_currentMouse ?? (m_currentMouse = m_mouseCurrentProp.GetValue(null, null));
|
||||
private static object m_currentMouse;
|
||||
private static PropertyInfo m_mouseCurrentProp;
|
||||
|
||||
private static object LeftMouseButton => m_lmb ?? (m_lmb = m_leftButtonProp.GetValue(CurrentMouse, null));
|
||||
private static object m_lmb;
|
||||
private static PropertyInfo m_leftButtonProp;
|
||||
|
||||
private static object RightMouseButton => m_rmb ?? (m_rmb = m_rightButtonProp.GetValue(CurrentMouse, null));
|
||||
private static object m_rmb;
|
||||
private static PropertyInfo m_rightButtonProp;
|
||||
|
||||
private static object MousePositionInfo => m_pos ?? (m_pos = m_positionProp.GetValue(CurrentMouse, null));
|
||||
private static object m_pos;
|
||||
private static PropertyInfo m_positionProp;
|
||||
private static MethodInfo m_readVector2InputMethod;
|
||||
|
||||
public Vector2 MousePosition => (Vector2)m_readVector2InputMethod.Invoke(MousePositionInfo, new object[0]);
|
||||
|
||||
public bool GetKeyDown(KeyCode key)
|
||||
{
|
||||
var parsedKey = Enum.Parse(TKey, key.ToString());
|
||||
var actualKey = m_kbIndexer.GetValue(CurrentKeyboard, new object[] { parsedKey });
|
||||
|
||||
return (bool)m_btnWasPressedProp.GetValue(actualKey, null);
|
||||
}
|
||||
|
||||
public bool GetKey(KeyCode key)
|
||||
{
|
||||
var parsed = Enum.Parse(TKey, key.ToString());
|
||||
var actualKey = m_kbIndexer.GetValue(CurrentKeyboard, new object[] { parsed });
|
||||
|
||||
return (bool)m_btnIsPressedProp.GetValue(actualKey, null);
|
||||
}
|
||||
|
||||
public bool GetMouseButtonDown(int btn)
|
||||
{
|
||||
switch (btn)
|
||||
{
|
||||
case 0: return (bool)m_btnWasPressedProp.GetValue(LeftMouseButton, null);
|
||||
case 1: return (bool)m_btnWasPressedProp.GetValue(RightMouseButton, null);
|
||||
// case 2: return (bool)_btnWasPressedProp.GetValue(MiddleMouseButton, null);
|
||||
default: throw new NotImplementedException();
|
||||
}
|
||||
}
|
||||
|
||||
public bool GetMouseButton(int btn)
|
||||
{
|
||||
switch (btn)
|
||||
{
|
||||
case 0: return (bool)m_btnIsPressedProp.GetValue(LeftMouseButton, null);
|
||||
case 1: return (bool)m_btnIsPressedProp.GetValue(RightMouseButton, null);
|
||||
// case 2: return (bool)_btnIsPressedProp.GetValue(MiddleMouseButton, null);
|
||||
default: throw new NotImplementedException();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
40
src/Input/LegacyInput.cs
Normal file
40
src/Input/LegacyInput.cs
Normal file
@ -0,0 +1,40 @@
|
||||
using System;
|
||||
using System.Reflection;
|
||||
using UnityExplorer.Helpers;
|
||||
using UnityEngine;
|
||||
|
||||
namespace UnityExplorer.Input
|
||||
{
|
||||
public class LegacyInput : IHandleInput
|
||||
{
|
||||
public LegacyInput()
|
||||
{
|
||||
ExplorerCore.Log("Initializing Legacy Input support...");
|
||||
|
||||
m_mousePositionProp = TInput.GetProperty("mousePosition");
|
||||
m_getKeyMethod = TInput.GetMethod("GetKey", new Type[] { typeof(KeyCode) });
|
||||
m_getKeyDownMethod = TInput.GetMethod("GetKeyDown", new Type[] { typeof(KeyCode) });
|
||||
m_getMouseButtonMethod = TInput.GetMethod("GetMouseButton", new Type[] { typeof(int) });
|
||||
m_getMouseButtonDownMethod = TInput.GetMethod("GetMouseButtonDown", new Type[] { typeof(int) });
|
||||
}
|
||||
|
||||
public static Type TInput => m_tInput ?? (m_tInput = ReflectionHelpers.GetTypeByName("UnityEngine.Input"));
|
||||
private static Type m_tInput;
|
||||
|
||||
private static PropertyInfo m_mousePositionProp;
|
||||
private static MethodInfo m_getKeyMethod;
|
||||
private static MethodInfo m_getKeyDownMethod;
|
||||
private static MethodInfo m_getMouseButtonMethod;
|
||||
private static MethodInfo m_getMouseButtonDownMethod;
|
||||
|
||||
public Vector2 MousePosition => (Vector3)m_mousePositionProp.GetValue(null, null);
|
||||
|
||||
public bool GetKey(KeyCode key) => (bool)m_getKeyMethod.Invoke(null, new object[] { key });
|
||||
|
||||
public bool GetKeyDown(KeyCode key) => (bool)m_getKeyDownMethod.Invoke(null, new object[] { key });
|
||||
|
||||
public bool GetMouseButton(int btn) => (bool)m_getMouseButtonMethod.Invoke(null, new object[] { btn });
|
||||
|
||||
public bool GetMouseButtonDown(int btn) => (bool)m_getMouseButtonDownMethod.Invoke(null, new object[] { btn });
|
||||
}
|
||||
}
|
17
src/Input/NoInput.cs
Normal file
17
src/Input/NoInput.cs
Normal file
@ -0,0 +1,17 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace UnityExplorer.Input
|
||||
{
|
||||
// Just a stub for games where no Input module was able to load at all.
|
||||
|
||||
public class NoInput : IHandleInput
|
||||
{
|
||||
public Vector2 MousePosition => Vector2.zero;
|
||||
|
||||
public bool GetKey(KeyCode key) => false;
|
||||
public bool GetKeyDown(KeyCode key) => false;
|
||||
|
||||
public bool GetMouseButton(int btn) => false;
|
||||
public bool GetMouseButtonDown(int btn) => false;
|
||||
}
|
||||
}
|
219
src/Inspectors/GameObjects/ChildList.cs
Normal file
219
src/Inspectors/GameObjects/ChildList.cs
Normal file
@ -0,0 +1,219 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using UnityExplorer.Helpers;
|
||||
using UnityExplorer.UI;
|
||||
using UnityExplorer.UI.Shared;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.Input;
|
||||
|
||||
namespace UnityExplorer.Inspectors.GameObjects
|
||||
{
|
||||
public class ChildList
|
||||
{
|
||||
internal static ChildList Instance;
|
||||
|
||||
public ChildList()
|
||||
{
|
||||
Instance = this;
|
||||
}
|
||||
|
||||
public static PageHandler s_childListPageHandler;
|
||||
private static GameObject s_childListContent;
|
||||
|
||||
private static GameObject[] s_allChildren = new GameObject[0];
|
||||
private static readonly List<GameObject> s_childrenShortlist = new List<GameObject>();
|
||||
private static int s_lastChildCount;
|
||||
|
||||
private static readonly List<Text> s_childListTexts = new List<Text>();
|
||||
private static readonly List<Toggle> s_childListToggles = new List<Toggle>();
|
||||
|
||||
internal void RefreshChildObjectList()
|
||||
{
|
||||
var go = GameObjectInspector.ActiveInstance.TargetGO;
|
||||
|
||||
s_allChildren = new GameObject[go.transform.childCount];
|
||||
for (int i = 0; i < go.transform.childCount; i++)
|
||||
{
|
||||
var child = go.transform.GetChild(i);
|
||||
s_allChildren[i] = child.gameObject;
|
||||
}
|
||||
|
||||
var objects = s_allChildren;
|
||||
s_childListPageHandler.ListCount = objects.Length;
|
||||
|
||||
int newCount = 0;
|
||||
|
||||
foreach (var itemIndex in s_childListPageHandler)
|
||||
{
|
||||
newCount++;
|
||||
|
||||
// normalized index starting from 0
|
||||
var i = itemIndex - s_childListPageHandler.StartIndex;
|
||||
|
||||
if (itemIndex >= objects.Length)
|
||||
{
|
||||
if (i > s_lastChildCount || i >= s_childListTexts.Count)
|
||||
break;
|
||||
|
||||
GameObject label = s_childListTexts[i].transform.parent.parent.gameObject;
|
||||
if (label.activeSelf)
|
||||
label.SetActive(false);
|
||||
}
|
||||
else
|
||||
{
|
||||
GameObject obj = objects[itemIndex];
|
||||
|
||||
if (!obj)
|
||||
continue;
|
||||
|
||||
if (i >= s_childrenShortlist.Count)
|
||||
{
|
||||
s_childrenShortlist.Add(obj);
|
||||
AddChildListButton();
|
||||
}
|
||||
else
|
||||
{
|
||||
s_childrenShortlist[i] = obj;
|
||||
}
|
||||
|
||||
var text = s_childListTexts[i];
|
||||
|
||||
var name = obj.name;
|
||||
|
||||
if (obj.transform.childCount > 0)
|
||||
name = $"<color=grey>[{obj.transform.childCount}]</color> {name}";
|
||||
|
||||
text.text = name;
|
||||
text.color = obj.activeSelf ? Color.green : Color.red;
|
||||
|
||||
var tog = s_childListToggles[i];
|
||||
tog.isOn = obj.activeSelf;
|
||||
|
||||
var label = text.transform.parent.parent.gameObject;
|
||||
if (!label.activeSelf)
|
||||
{
|
||||
label.SetActive(true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
s_lastChildCount = newCount;
|
||||
}
|
||||
|
||||
internal static void OnChildListObjectClicked(int index)
|
||||
{
|
||||
if (GameObjectInspector.ActiveInstance == null)
|
||||
return;
|
||||
|
||||
if (index >= s_childrenShortlist.Count || !s_childrenShortlist[index])
|
||||
return;
|
||||
|
||||
GameObjectInspector.ActiveInstance.ChangeInspectorTarget(s_childrenShortlist[index]);
|
||||
GameObjectInspector.ActiveInstance.Update();
|
||||
}
|
||||
|
||||
internal static void OnChildListPageTurn()
|
||||
{
|
||||
if (Instance == null)
|
||||
return;
|
||||
|
||||
Instance.RefreshChildObjectList();
|
||||
}
|
||||
|
||||
internal static void OnToggleClicked(int index, bool newVal)
|
||||
{
|
||||
if (GameObjectInspector.ActiveInstance == null)
|
||||
return;
|
||||
|
||||
if (index >= s_childrenShortlist.Count || !s_childrenShortlist[index])
|
||||
return;
|
||||
|
||||
var obj = s_childrenShortlist[index];
|
||||
obj.SetActive(newVal);
|
||||
}
|
||||
|
||||
#region UI CONSTRUCTION
|
||||
|
||||
internal void ConstructChildList(GameObject parent)
|
||||
{
|
||||
var vertGroupObj = UIFactory.CreateVerticalGroup(parent, new Color(1, 1, 1, 0));
|
||||
var vertGroup = vertGroupObj.GetComponent<VerticalLayoutGroup>();
|
||||
vertGroup.childForceExpandHeight = false;
|
||||
vertGroup.childForceExpandWidth = false;
|
||||
vertGroup.childControlWidth = true;
|
||||
vertGroup.spacing = 5;
|
||||
var vertLayout = vertGroupObj.AddComponent<LayoutElement>();
|
||||
vertLayout.minWidth = 120;
|
||||
vertLayout.flexibleWidth = 25000;
|
||||
vertLayout.minHeight = 200;
|
||||
vertLayout.flexibleHeight = 5000;
|
||||
|
||||
var childTitleObj = UIFactory.CreateLabel(vertGroupObj, TextAnchor.MiddleLeft);
|
||||
var childTitleText = childTitleObj.GetComponent<Text>();
|
||||
childTitleText.text = "Children";
|
||||
childTitleText.color = Color.grey;
|
||||
childTitleText.fontSize = 14;
|
||||
var childTitleLayout = childTitleObj.AddComponent<LayoutElement>();
|
||||
childTitleLayout.minHeight = 30;
|
||||
|
||||
var childrenScrollObj = UIFactory.CreateScrollView(vertGroupObj, out s_childListContent, out SliderScrollbar scroller, new Color(0.07f, 0.07f, 0.07f));
|
||||
var contentLayout = childrenScrollObj.GetComponent<LayoutElement>();
|
||||
contentLayout.minHeight = 50;
|
||||
|
||||
s_childListPageHandler = new PageHandler(scroller);
|
||||
s_childListPageHandler.ConstructUI(vertGroupObj);
|
||||
s_childListPageHandler.OnPageChanged += OnChildListPageTurn;
|
||||
}
|
||||
|
||||
internal void AddChildListButton()
|
||||
{
|
||||
int thisIndex = s_childListTexts.Count;
|
||||
|
||||
GameObject btnGroupObj = UIFactory.CreateHorizontalGroup(s_childListContent, new Color(0.07f, 0.07f, 0.07f));
|
||||
HorizontalLayoutGroup btnGroup = btnGroupObj.GetComponent<HorizontalLayoutGroup>();
|
||||
btnGroup.childForceExpandWidth = true;
|
||||
btnGroup.childControlWidth = true;
|
||||
btnGroup.childForceExpandHeight = false;
|
||||
btnGroup.childControlHeight = true;
|
||||
LayoutElement btnLayout = btnGroupObj.AddComponent<LayoutElement>();
|
||||
btnLayout.flexibleWidth = 320;
|
||||
btnLayout.minHeight = 25;
|
||||
btnLayout.flexibleHeight = 0;
|
||||
btnGroupObj.AddComponent<Mask>();
|
||||
|
||||
var toggleObj = UIFactory.CreateToggle(btnGroupObj, out Toggle toggle, out Text toggleText, new Color(0.3f, 0.3f, 0.3f));
|
||||
var toggleLayout = toggleObj.AddComponent<LayoutElement>();
|
||||
toggleLayout.minHeight = 25;
|
||||
toggleLayout.minWidth = 25;
|
||||
toggleText.text = "";
|
||||
toggle.isOn = false;
|
||||
s_childListToggles.Add(toggle);
|
||||
toggle.onValueChanged.AddListener((bool val) => { OnToggleClicked(thisIndex, val); });
|
||||
|
||||
GameObject mainButtonObj = UIFactory.CreateButton(btnGroupObj);
|
||||
LayoutElement mainBtnLayout = mainButtonObj.AddComponent<LayoutElement>();
|
||||
mainBtnLayout.minHeight = 25;
|
||||
mainBtnLayout.flexibleHeight = 0;
|
||||
mainBtnLayout.minWidth = 25;
|
||||
mainBtnLayout.flexibleWidth = 999;
|
||||
Button mainBtn = mainButtonObj.GetComponent<Button>();
|
||||
ColorBlock mainColors = mainBtn.colors;
|
||||
mainColors.normalColor = new Color(0.07f, 0.07f, 0.07f);
|
||||
mainColors.highlightedColor = new Color(0.2f, 0.2f, 0.2f, 1);
|
||||
mainBtn.colors = mainColors;
|
||||
mainBtn.onClick.AddListener(() => { OnChildListObjectClicked(thisIndex); });
|
||||
|
||||
Text mainText = mainButtonObj.GetComponentInChildren<Text>();
|
||||
mainText.alignment = TextAnchor.MiddleLeft;
|
||||
mainText.horizontalOverflow = HorizontalWrapMode.Overflow;
|
||||
mainText.resizeTextForBestFit = true;
|
||||
mainText.resizeTextMaxSize = 14;
|
||||
mainText.resizeTextMinSize = 10;
|
||||
s_childListTexts.Add(mainText);
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
228
src/Inspectors/GameObjects/ComponentList.cs
Normal file
228
src/Inspectors/GameObjects/ComponentList.cs
Normal file
@ -0,0 +1,228 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using UnityExplorer.Helpers;
|
||||
using UnityExplorer.UI;
|
||||
using UnityExplorer.UI.Shared;
|
||||
using UnityExplorer.Unstrip;
|
||||
//using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.Input;
|
||||
|
||||
namespace UnityExplorer.Inspectors.GameObjects
|
||||
{
|
||||
public class ComponentList
|
||||
{
|
||||
internal static ComponentList Instance;
|
||||
|
||||
public ComponentList()
|
||||
{
|
||||
Instance = this;
|
||||
}
|
||||
|
||||
public static PageHandler s_compListPageHandler;
|
||||
private static Component[] s_allComps = new Component[0];
|
||||
private static readonly List<Component> s_compShortlist = new List<Component>();
|
||||
private static GameObject s_compListContent;
|
||||
private static readonly List<Text> s_compListTexts = new List<Text>();
|
||||
private static int s_lastCompCount;
|
||||
public static readonly List<Toggle> s_compToggles = new List<Toggle>();
|
||||
|
||||
internal void RefreshComponentList()
|
||||
{
|
||||
var go = GameObjectInspector.ActiveInstance.TargetGO;
|
||||
|
||||
s_allComps = go.GetComponents<Component>().ToArray();
|
||||
|
||||
var components = s_allComps;
|
||||
s_compListPageHandler.ListCount = components.Length;
|
||||
|
||||
//int startIndex = m_sceneListPageHandler.StartIndex;
|
||||
|
||||
int newCount = 0;
|
||||
|
||||
foreach (var itemIndex in s_compListPageHandler)
|
||||
{
|
||||
newCount++;
|
||||
|
||||
// normalized index starting from 0
|
||||
var i = itemIndex - s_compListPageHandler.StartIndex;
|
||||
|
||||
if (itemIndex >= components.Length)
|
||||
{
|
||||
if (i > s_lastCompCount || i >= s_compListTexts.Count)
|
||||
break;
|
||||
|
||||
GameObject label = s_compListTexts[i].transform.parent.parent.gameObject;
|
||||
if (label.activeSelf)
|
||||
label.SetActive(false);
|
||||
}
|
||||
else
|
||||
{
|
||||
Component comp = components[itemIndex];
|
||||
|
||||
if (!comp)
|
||||
continue;
|
||||
|
||||
if (i >= s_compShortlist.Count)
|
||||
{
|
||||
s_compShortlist.Add(comp);
|
||||
AddCompListButton();
|
||||
}
|
||||
else
|
||||
{
|
||||
s_compShortlist[i] = comp;
|
||||
}
|
||||
|
||||
var text = s_compListTexts[i];
|
||||
|
||||
text.text = UISyntaxHighlight.ParseFullSyntax(ReflectionHelpers.GetActualType(comp), true);
|
||||
|
||||
var toggle = s_compToggles[i];
|
||||
if (comp is Behaviour behaviour)
|
||||
{
|
||||
if (!toggle.gameObject.activeSelf)
|
||||
toggle.gameObject.SetActive(true);
|
||||
|
||||
toggle.isOn = behaviour.enabled;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (toggle.gameObject.activeSelf)
|
||||
toggle.gameObject.SetActive(false);
|
||||
}
|
||||
|
||||
var label = text.transform.parent.parent.gameObject;
|
||||
if (!label.activeSelf)
|
||||
{
|
||||
label.SetActive(true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
s_lastCompCount = newCount;
|
||||
}
|
||||
|
||||
internal static void OnCompToggleClicked(int index, bool value)
|
||||
{
|
||||
var comp = s_compShortlist[index];
|
||||
|
||||
(comp as Behaviour).enabled = value;
|
||||
}
|
||||
|
||||
internal static void OnCompListObjectClicked(int index)
|
||||
{
|
||||
if (index >= s_compShortlist.Count || !s_compShortlist[index])
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
InspectorManager.Instance.Inspect(s_compShortlist[index]);
|
||||
}
|
||||
|
||||
internal static void OnCompListPageTurn()
|
||||
{
|
||||
if (Instance == null)
|
||||
return;
|
||||
|
||||
Instance.RefreshComponentList();
|
||||
}
|
||||
|
||||
|
||||
#region UI CONSTRUCTION
|
||||
|
||||
internal void ConstructCompList(GameObject parent)
|
||||
{
|
||||
var vertGroupObj = UIFactory.CreateVerticalGroup(parent, new Color(1, 1, 1, 0));
|
||||
var vertGroup = vertGroupObj.GetComponent<VerticalLayoutGroup>();
|
||||
vertGroup.childForceExpandHeight = false;
|
||||
vertGroup.childForceExpandWidth = false;
|
||||
vertGroup.childControlWidth = true;
|
||||
vertGroup.spacing = 5;
|
||||
var vertLayout = vertGroupObj.AddComponent<LayoutElement>();
|
||||
vertLayout.minWidth = 120;
|
||||
vertLayout.flexibleWidth = 25000;
|
||||
vertLayout.minHeight = 200;
|
||||
vertLayout.flexibleHeight = 5000;
|
||||
|
||||
var compTitleObj = UIFactory.CreateLabel(vertGroupObj, TextAnchor.MiddleLeft);
|
||||
var compTitleText = compTitleObj.GetComponent<Text>();
|
||||
compTitleText.text = "Components";
|
||||
compTitleText.color = Color.grey;
|
||||
compTitleText.fontSize = 14;
|
||||
var childTitleLayout = compTitleObj.AddComponent<LayoutElement>();
|
||||
childTitleLayout.minHeight = 30;
|
||||
|
||||
var compScrollObj = UIFactory.CreateScrollView(vertGroupObj, out s_compListContent, out SliderScrollbar scroller, new Color(0.07f, 0.07f, 0.07f));
|
||||
var contentLayout = compScrollObj.AddComponent<LayoutElement>();
|
||||
contentLayout.minHeight = 50;
|
||||
|
||||
s_compListPageHandler = new PageHandler(scroller);
|
||||
s_compListPageHandler.ConstructUI(vertGroupObj);
|
||||
s_compListPageHandler.OnPageChanged += OnCompListPageTurn;
|
||||
}
|
||||
|
||||
internal void AddCompListButton()
|
||||
{
|
||||
int thisIndex = s_compListTexts.Count;
|
||||
|
||||
GameObject btnGroupObj = UIFactory.CreateHorizontalGroup(s_compListContent, new Color(0.07f, 0.07f, 0.07f));
|
||||
HorizontalLayoutGroup btnGroup = btnGroupObj.GetComponent<HorizontalLayoutGroup>();
|
||||
btnGroup.childForceExpandWidth = true;
|
||||
btnGroup.childControlWidth = true;
|
||||
btnGroup.childForceExpandHeight = false;
|
||||
btnGroup.childControlHeight = true;
|
||||
btnGroup.childAlignment = TextAnchor.MiddleLeft;
|
||||
LayoutElement btnLayout = btnGroupObj.AddComponent<LayoutElement>();
|
||||
btnLayout.minWidth = 25;
|
||||
btnLayout.flexibleWidth = 999;
|
||||
btnLayout.minHeight = 25;
|
||||
btnLayout.flexibleHeight = 0;
|
||||
btnGroupObj.AddComponent<Mask>();
|
||||
|
||||
// Behaviour enabled toggle
|
||||
|
||||
var toggleObj = UIFactory.CreateToggle(btnGroupObj, out Toggle toggle, out Text toggleText, new Color(0.3f, 0.3f, 0.3f));
|
||||
var toggleLayout = toggleObj.AddComponent<LayoutElement>();
|
||||
toggleLayout.minHeight = 25;
|
||||
toggleLayout.minWidth = 25;
|
||||
toggleText.text = "";
|
||||
toggle.isOn = false;
|
||||
s_compToggles.Add(toggle);
|
||||
toggle.onValueChanged.AddListener((bool val) => { OnCompToggleClicked(thisIndex, val); });
|
||||
|
||||
// Main component button
|
||||
|
||||
GameObject mainButtonObj = UIFactory.CreateButton(btnGroupObj);
|
||||
LayoutElement mainBtnLayout = mainButtonObj.AddComponent<LayoutElement>();
|
||||
mainBtnLayout.minHeight = 25;
|
||||
mainBtnLayout.flexibleHeight = 0;
|
||||
mainBtnLayout.minWidth = 25;
|
||||
mainBtnLayout.flexibleWidth = 999;
|
||||
Button mainBtn = mainButtonObj.GetComponent<Button>();
|
||||
ColorBlock mainColors = mainBtn.colors;
|
||||
mainColors.normalColor = new Color(0.07f, 0.07f, 0.07f);
|
||||
mainColors.highlightedColor = new Color(0.2f, 0.2f, 0.2f, 1);
|
||||
mainBtn.colors = mainColors;
|
||||
mainBtn.onClick.AddListener(() => { OnCompListObjectClicked(thisIndex); });
|
||||
|
||||
// Component button text
|
||||
|
||||
Text mainText = mainButtonObj.GetComponentInChildren<Text>();
|
||||
mainText.alignment = TextAnchor.MiddleLeft;
|
||||
mainText.horizontalOverflow = HorizontalWrapMode.Overflow;
|
||||
//mainText.color = SyntaxColors.Class_Instance.ToColor();
|
||||
mainText.resizeTextForBestFit = true;
|
||||
mainText.resizeTextMaxSize = 14;
|
||||
mainText.resizeTextMinSize = 8;
|
||||
|
||||
s_compListTexts.Add(mainText);
|
||||
|
||||
// TODO remove component button
|
||||
}
|
||||
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
630
src/Inspectors/GameObjects/GameObjectControls.cs
Normal file
630
src/Inspectors/GameObjects/GameObjectControls.cs
Normal file
@ -0,0 +1,630 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using UnityExplorer.Helpers;
|
||||
using UnityExplorer.UI;
|
||||
//using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.Input;
|
||||
using UnityExplorer.Unstrip;
|
||||
|
||||
namespace UnityExplorer.Inspectors.GameObjects
|
||||
{
|
||||
public class GameObjectControls
|
||||
{
|
||||
internal static GameObjectControls Instance;
|
||||
|
||||
public GameObjectControls()
|
||||
{
|
||||
Instance = this;
|
||||
}
|
||||
|
||||
private static InputField s_setParentInput;
|
||||
|
||||
private static ControlEditor s_positionControl;
|
||||
private static ControlEditor s_localPosControl;
|
||||
private static ControlEditor s_rotationControl;
|
||||
private static ControlEditor s_scaleControl;
|
||||
|
||||
// Transform Vector editors
|
||||
|
||||
internal struct ControlEditor
|
||||
{
|
||||
public InputField fullValue;
|
||||
public Slider[] sliders;
|
||||
public InputField[] inputs;
|
||||
public Text[] values;
|
||||
}
|
||||
|
||||
internal static bool s_sliderChangedWanted;
|
||||
private static Slider s_currentSlider;
|
||||
private static ControlType s_currentSliderType;
|
||||
private static VectorValue s_currentSliderValueType;
|
||||
private static float s_currentSliderValue;
|
||||
|
||||
internal enum ControlType
|
||||
{
|
||||
position,
|
||||
localPosition,
|
||||
eulerAngles,
|
||||
localScale
|
||||
}
|
||||
|
||||
internal enum VectorValue
|
||||
{
|
||||
x, y, z
|
||||
};
|
||||
|
||||
internal void RefreshControls()
|
||||
{
|
||||
var go = GameObjectInspector.ActiveInstance.TargetGO;
|
||||
|
||||
s_positionControl.fullValue.text = go.transform.position.ToStringLong();
|
||||
s_positionControl.values[0].text = go.transform.position.x.ToString("F3");
|
||||
s_positionControl.values[1].text = go.transform.position.y.ToString("F3");
|
||||
s_positionControl.values[2].text = go.transform.position.z.ToString("F3");
|
||||
|
||||
s_localPosControl.fullValue.text = go.transform.localPosition.ToStringLong();
|
||||
s_localPosControl.values[0].text = go.transform.localPosition.x.ToString("F3");
|
||||
s_localPosControl.values[1].text = go.transform.localPosition.y.ToString("F3");
|
||||
s_localPosControl.values[2].text = go.transform.localPosition.z.ToString("F3");
|
||||
|
||||
s_rotationControl.fullValue.text = go.transform.eulerAngles.ToStringLong();
|
||||
s_rotationControl.values[0].text = go.transform.eulerAngles.x.ToString("F3");
|
||||
s_rotationControl.values[1].text = go.transform.eulerAngles.y.ToString("F3");
|
||||
s_rotationControl.values[2].text = go.transform.eulerAngles.z.ToString("F3");
|
||||
|
||||
s_scaleControl.fullValue.text = go.transform.localScale.ToStringLong();
|
||||
s_scaleControl.values[0].text = go.transform.localScale.x.ToString("F3");
|
||||
s_scaleControl.values[1].text = go.transform.localScale.y.ToString("F3");
|
||||
s_scaleControl.values[2].text = go.transform.localScale.z.ToString("F3");
|
||||
|
||||
}
|
||||
|
||||
internal static void OnSetParentClicked()
|
||||
{
|
||||
var go = GameObjectInspector.ActiveInstance.TargetGO;
|
||||
|
||||
if (!go)
|
||||
return;
|
||||
|
||||
var input = s_setParentInput.text;
|
||||
|
||||
if (string.IsNullOrEmpty(input))
|
||||
{
|
||||
go.transform.parent = null;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (GameObject.Find(input) is GameObject newParent)
|
||||
{
|
||||
go.transform.parent = newParent.transform;
|
||||
}
|
||||
else
|
||||
{
|
||||
ExplorerCore.Log($"Could not find any GameObject from name or path '{input}'! Note: The target must be enabled.");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
internal static void OnSliderControlChanged(float value, Slider slider, ControlType controlType, VectorValue vectorValue)
|
||||
{
|
||||
if (value == 0)
|
||||
s_sliderChangedWanted = false;
|
||||
else
|
||||
{
|
||||
if (!s_sliderChangedWanted)
|
||||
{
|
||||
s_sliderChangedWanted = true;
|
||||
s_currentSlider = slider;
|
||||
s_currentSliderType = controlType;
|
||||
s_currentSliderValueType = vectorValue;
|
||||
}
|
||||
|
||||
s_currentSliderValue = value;
|
||||
}
|
||||
}
|
||||
|
||||
internal static void UpdateSliderControl()
|
||||
{
|
||||
if (!InputManager.GetMouseButton(0))
|
||||
{
|
||||
s_sliderChangedWanted = false;
|
||||
s_currentSlider.value = 0;
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
if (GameObjectInspector.ActiveInstance == null) return;
|
||||
|
||||
var transform = GameObjectInspector.ActiveInstance.TargetGO.transform;
|
||||
|
||||
// get the current vector for the control type
|
||||
Vector3 vector = Vector2.zero;
|
||||
switch (s_currentSliderType)
|
||||
{
|
||||
case ControlType.position:
|
||||
vector = transform.position; break;
|
||||
case ControlType.localPosition:
|
||||
vector = transform.localPosition; break;
|
||||
case ControlType.eulerAngles:
|
||||
vector = transform.eulerAngles; break;
|
||||
case ControlType.localScale:
|
||||
vector = transform.localScale; break;
|
||||
}
|
||||
|
||||
// apply vector value change
|
||||
switch (s_currentSliderValueType)
|
||||
{
|
||||
case VectorValue.x:
|
||||
vector.x += s_currentSliderValue; break;
|
||||
case VectorValue.y:
|
||||
vector.y += s_currentSliderValue; break;
|
||||
case VectorValue.z:
|
||||
vector.z += s_currentSliderValue; break;
|
||||
}
|
||||
|
||||
// set vector to transform member
|
||||
switch (s_currentSliderType)
|
||||
{
|
||||
case ControlType.position:
|
||||
transform.position = vector; break;
|
||||
case ControlType.localPosition:
|
||||
transform.localPosition = vector; break;
|
||||
case ControlType.eulerAngles:
|
||||
transform.eulerAngles = vector; break;
|
||||
case ControlType.localScale:
|
||||
transform.localScale = vector; break;
|
||||
}
|
||||
}
|
||||
|
||||
internal static void OnVectorControlInputApplied(ControlType controlType, VectorValue vectorValue)
|
||||
{
|
||||
if (!(InspectorManager.Instance.m_activeInspector is GameObjectInspector instance)) return;
|
||||
|
||||
// get relevant input for controltype + value
|
||||
|
||||
InputField[] inputs = null;
|
||||
switch (controlType)
|
||||
{
|
||||
case ControlType.position:
|
||||
inputs = s_positionControl.inputs; break;
|
||||
case ControlType.localPosition:
|
||||
inputs = s_localPosControl.inputs; break;
|
||||
case ControlType.eulerAngles:
|
||||
inputs = s_rotationControl.inputs; break;
|
||||
case ControlType.localScale:
|
||||
inputs = s_scaleControl.inputs; break;
|
||||
}
|
||||
InputField input = inputs[(int)vectorValue];
|
||||
|
||||
float val = float.Parse(input.text);
|
||||
|
||||
// apply transform value
|
||||
|
||||
Vector3 vector = Vector3.zero;
|
||||
var transform = instance.TargetGO.transform;
|
||||
switch (controlType)
|
||||
{
|
||||
case ControlType.position:
|
||||
vector = transform.position; break;
|
||||
case ControlType.localPosition:
|
||||
vector = transform.localPosition; break;
|
||||
case ControlType.eulerAngles:
|
||||
vector = transform.eulerAngles; break;
|
||||
case ControlType.localScale:
|
||||
vector = transform.localScale; break;
|
||||
}
|
||||
|
||||
switch (vectorValue)
|
||||
{
|
||||
case VectorValue.x:
|
||||
vector.x = val; break;
|
||||
case VectorValue.y:
|
||||
vector.y = val; break;
|
||||
case VectorValue.z:
|
||||
vector.z = val; break;
|
||||
}
|
||||
|
||||
// set back to transform
|
||||
switch (controlType)
|
||||
{
|
||||
case ControlType.position:
|
||||
transform.position = vector; break;
|
||||
case ControlType.localPosition:
|
||||
transform.localPosition = vector; break;
|
||||
case ControlType.eulerAngles:
|
||||
transform.eulerAngles = vector; break;
|
||||
case ControlType.localScale:
|
||||
transform.localScale = vector; break;
|
||||
}
|
||||
}
|
||||
|
||||
#region UI CONSTRUCTION
|
||||
|
||||
internal void ConstructControls(GameObject parent)
|
||||
{
|
||||
var controlsObj = UIFactory.CreateVerticalGroup(parent, new Color(0.07f, 0.07f, 0.07f));
|
||||
var controlsGroup = controlsObj.GetComponent<VerticalLayoutGroup>();
|
||||
controlsGroup.childForceExpandWidth = false;
|
||||
controlsGroup.childControlWidth = true;
|
||||
controlsGroup.childForceExpandHeight = false;
|
||||
controlsGroup.spacing = 5;
|
||||
controlsGroup.padding.top = 4;
|
||||
controlsGroup.padding.left = 4;
|
||||
controlsGroup.padding.right = 4;
|
||||
controlsGroup.padding.bottom = 4;
|
||||
|
||||
// ~~~~~~ Top row ~~~~~~
|
||||
|
||||
var topRow = UIFactory.CreateHorizontalGroup(controlsObj, new Color(1, 1, 1, 0));
|
||||
var topRowGroup = topRow.GetComponent<HorizontalLayoutGroup>();
|
||||
topRowGroup.childForceExpandWidth = false;
|
||||
topRowGroup.childControlWidth = true;
|
||||
topRowGroup.childForceExpandHeight = false;
|
||||
topRowGroup.childControlHeight = true;
|
||||
topRowGroup.spacing = 5;
|
||||
|
||||
var hideButtonObj = UIFactory.CreateButton(topRow);
|
||||
var hideButton = hideButtonObj.GetComponent<Button>();
|
||||
var hideColors = hideButton.colors;
|
||||
hideColors.normalColor = new Color(0.16f, 0.16f, 0.16f);
|
||||
hideButton.colors = hideColors;
|
||||
var hideText = hideButtonObj.GetComponentInChildren<Text>();
|
||||
hideText.text = "Show";
|
||||
hideText.fontSize = 14;
|
||||
var hideButtonLayout = hideButtonObj.AddComponent<LayoutElement>();
|
||||
hideButtonLayout.minWidth = 40;
|
||||
hideButtonLayout.flexibleWidth = 0;
|
||||
hideButtonLayout.minHeight = 25;
|
||||
hideButtonLayout.flexibleHeight = 0;
|
||||
|
||||
var topTitle = UIFactory.CreateLabel(topRow, TextAnchor.MiddleLeft);
|
||||
var topText = topTitle.GetComponent<Text>();
|
||||
topText.text = "Controls";
|
||||
var titleLayout = topTitle.AddComponent<LayoutElement>();
|
||||
titleLayout.minWidth = 100;
|
||||
titleLayout.flexibleWidth = 9500;
|
||||
titleLayout.minHeight = 25;
|
||||
|
||||
//// ~~~~~~~~ Content ~~~~~~~~ //
|
||||
|
||||
var contentObj = UIFactory.CreateVerticalGroup(controlsObj, new Color(1, 1, 1, 0));
|
||||
var contentGroup = contentObj.GetComponent<VerticalLayoutGroup>();
|
||||
contentGroup.childForceExpandHeight = false;
|
||||
contentGroup.childControlHeight = true;
|
||||
contentGroup.spacing = 5;
|
||||
contentGroup.childForceExpandWidth = true;
|
||||
contentGroup.childControlWidth = true;
|
||||
|
||||
// ~~ add hide button callback now that we have scroll reference ~~
|
||||
hideButton.onClick.AddListener(OnHideClicked);
|
||||
void OnHideClicked()
|
||||
{
|
||||
if (hideText.text == "Show")
|
||||
{
|
||||
hideText.text = "Hide";
|
||||
contentObj.SetActive(true);
|
||||
}
|
||||
else
|
||||
{
|
||||
hideText.text = "Show";
|
||||
contentObj.SetActive(false);
|
||||
}
|
||||
}
|
||||
|
||||
// transform controls
|
||||
ConstructVector3Editor(contentObj, "Position", ControlType.position, out s_positionControl);
|
||||
ConstructVector3Editor(contentObj, "Local Position", ControlType.localPosition, out s_localPosControl);
|
||||
ConstructVector3Editor(contentObj, "Rotation", ControlType.eulerAngles, out s_rotationControl);
|
||||
ConstructVector3Editor(contentObj, "Scale", ControlType.localScale, out s_scaleControl);
|
||||
|
||||
// set parent
|
||||
ConstructSetParent(contentObj);
|
||||
|
||||
// bottom row buttons
|
||||
ConstructBottomButtons(contentObj);
|
||||
|
||||
// set controls content inactive now that content is made (otherwise TMP font size goes way too big?)
|
||||
contentObj.SetActive(false);
|
||||
}
|
||||
|
||||
internal void ConstructSetParent(GameObject contentObj)
|
||||
{
|
||||
var setParentGroupObj = UIFactory.CreateHorizontalGroup(contentObj, new Color(1, 1, 1, 0));
|
||||
var setParentGroup = setParentGroupObj.GetComponent<HorizontalLayoutGroup>();
|
||||
setParentGroup.childForceExpandHeight = false;
|
||||
setParentGroup.childControlHeight = true;
|
||||
setParentGroup.childForceExpandWidth = false;
|
||||
setParentGroup.childControlWidth = true;
|
||||
setParentGroup.spacing = 5;
|
||||
var setParentLayout = setParentGroupObj.AddComponent<LayoutElement>();
|
||||
setParentLayout.minHeight = 25;
|
||||
setParentLayout.flexibleHeight = 0;
|
||||
|
||||
var setParentLabelObj = UIFactory.CreateLabel(setParentGroupObj, TextAnchor.MiddleLeft);
|
||||
var setParentLabel = setParentLabelObj.GetComponent<Text>();
|
||||
setParentLabel.text = "Set Parent:";
|
||||
setParentLabel.color = Color.grey;
|
||||
setParentLabel.fontSize = 14;
|
||||
var setParentLabelLayout = setParentLabelObj.AddComponent<LayoutElement>();
|
||||
setParentLabelLayout.minWidth = 110;
|
||||
setParentLabelLayout.minHeight = 25;
|
||||
setParentLabelLayout.flexibleWidth = 0;
|
||||
|
||||
var setParentInputObj = UIFactory.CreateInputField(setParentGroupObj);
|
||||
s_setParentInput = setParentInputObj.GetComponent<InputField>();
|
||||
var placeholderInput = s_setParentInput.placeholder.GetComponent<Text>();
|
||||
placeholderInput.text = "Enter a GameObject name or path...";
|
||||
var setParentInputLayout = setParentInputObj.AddComponent<LayoutElement>();
|
||||
setParentInputLayout.minHeight = 25;
|
||||
setParentInputLayout.preferredWidth = 400;
|
||||
setParentInputLayout.flexibleWidth = 9999;
|
||||
|
||||
var applyButtonObj = UIFactory.CreateButton(setParentGroupObj);
|
||||
var applyButton = applyButtonObj.GetComponent<Button>();
|
||||
applyButton.onClick.AddListener(OnSetParentClicked);
|
||||
var applyText = applyButtonObj.GetComponentInChildren<Text>();
|
||||
applyText.text = "Apply";
|
||||
var applyLayout = applyButtonObj.AddComponent<LayoutElement>();
|
||||
applyLayout.minWidth = 55;
|
||||
applyLayout.flexibleWidth = 0;
|
||||
applyLayout.minHeight = 25;
|
||||
applyLayout.flexibleHeight = 0;
|
||||
}
|
||||
|
||||
internal void ConstructVector3Editor(GameObject parent, string title, ControlType type, out ControlEditor editor)
|
||||
{
|
||||
editor = new ControlEditor();
|
||||
|
||||
var topBarObj = UIFactory.CreateHorizontalGroup(parent, new Color(1, 1, 1, 0));
|
||||
var topGroup = topBarObj.GetComponent<HorizontalLayoutGroup>();
|
||||
topGroup.childForceExpandWidth = false;
|
||||
topGroup.childControlWidth = true;
|
||||
topGroup.childForceExpandHeight = false;
|
||||
topGroup.childControlHeight = true;
|
||||
topGroup.spacing = 5;
|
||||
var topLayout = topBarObj.AddComponent<LayoutElement>();
|
||||
topLayout.minHeight = 25;
|
||||
topLayout.flexibleHeight = 0;
|
||||
|
||||
var titleObj = UIFactory.CreateLabel(topBarObj, TextAnchor.MiddleLeft);
|
||||
var titleText = titleObj.GetComponent<Text>();
|
||||
titleText.text = title;
|
||||
titleText.color = Color.grey;
|
||||
titleText.fontSize = 14;
|
||||
var titleLayout = titleObj.AddComponent<LayoutElement>();
|
||||
titleLayout.minWidth = 110;
|
||||
titleLayout.flexibleWidth = 0;
|
||||
titleLayout.minHeight = 25;
|
||||
|
||||
// expand button
|
||||
var expandButtonObj = UIFactory.CreateButton(topBarObj);
|
||||
var expandButton = expandButtonObj.GetComponent<Button>();
|
||||
var expandText = expandButtonObj.GetComponentInChildren<Text>();
|
||||
expandText.text = "▼";
|
||||
expandText.fontSize = 12;
|
||||
var btnLayout = expandButtonObj.AddComponent<LayoutElement>();
|
||||
btnLayout.minWidth = 35;
|
||||
btnLayout.flexibleWidth = 0;
|
||||
btnLayout.minHeight = 25;
|
||||
btnLayout.flexibleHeight = 0;
|
||||
|
||||
// readonly value input
|
||||
|
||||
var valueInputObj = UIFactory.CreateInputField(topBarObj);
|
||||
var valueInput = valueInputObj.GetComponent<InputField>();
|
||||
valueInput.readOnly = true;
|
||||
//valueInput.richText = true;
|
||||
//valueInput.isRichTextEditingAllowed = true;
|
||||
var valueInputLayout = valueInputObj.AddComponent<LayoutElement>();
|
||||
valueInputLayout.minHeight = 25;
|
||||
valueInputLayout.flexibleHeight = 0;
|
||||
valueInputLayout.preferredWidth = 400;
|
||||
valueInputLayout.flexibleWidth = 9999;
|
||||
|
||||
editor.fullValue = valueInput;
|
||||
|
||||
editor.sliders = new Slider[3];
|
||||
editor.inputs = new InputField[3];
|
||||
editor.values = new Text[3];
|
||||
|
||||
var xRow = ConstructEditorRow(parent, editor, type, VectorValue.x);
|
||||
xRow.SetActive(false);
|
||||
var yRow = ConstructEditorRow(parent, editor, type, VectorValue.y);
|
||||
yRow.SetActive(false);
|
||||
var zRow = ConstructEditorRow(parent, editor, type, VectorValue.z);
|
||||
zRow.SetActive(false);
|
||||
|
||||
// add expand callback now that we have group reference
|
||||
expandButton.onClick.AddListener(ToggleExpand);
|
||||
void ToggleExpand()
|
||||
{
|
||||
if (xRow.activeSelf)
|
||||
{
|
||||
xRow.SetActive(false);
|
||||
yRow.SetActive(false);
|
||||
zRow.SetActive(false);
|
||||
expandText.text = "▼";
|
||||
}
|
||||
else
|
||||
{
|
||||
xRow.SetActive(true);
|
||||
yRow.SetActive(true);
|
||||
zRow.SetActive(true);
|
||||
expandText.text = "▲";
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
internal GameObject ConstructEditorRow(GameObject parent, ControlEditor editor, ControlType type, VectorValue vectorValue)
|
||||
{
|
||||
var rowObject = UIFactory.CreateHorizontalGroup(parent, new Color(1, 1, 1, 0));
|
||||
var rowGroup = rowObject.GetComponent<HorizontalLayoutGroup>();
|
||||
rowGroup.childForceExpandWidth = false;
|
||||
rowGroup.childControlWidth = true;
|
||||
rowGroup.childForceExpandHeight = false;
|
||||
rowGroup.childControlHeight = true;
|
||||
rowGroup.spacing = 5;
|
||||
var rowLayout = rowObject.AddComponent<LayoutElement>();
|
||||
rowLayout.minHeight = 25;
|
||||
rowLayout.flexibleHeight = 0;
|
||||
rowLayout.minWidth = 100;
|
||||
|
||||
// Value labels
|
||||
|
||||
var labelObj = UIFactory.CreateLabel(rowObject, TextAnchor.MiddleLeft);
|
||||
var labelText = labelObj.GetComponent<Text>();
|
||||
labelText.color = Color.cyan;
|
||||
labelText.text = $"{vectorValue.ToString().ToUpper()}:";
|
||||
labelText.fontSize = 14;
|
||||
labelText.resizeTextMaxSize = 14;
|
||||
labelText.resizeTextForBestFit = true;
|
||||
var labelLayout = labelObj.AddComponent<LayoutElement>();
|
||||
labelLayout.minHeight = 25;
|
||||
labelLayout.flexibleHeight = 0;
|
||||
labelLayout.minWidth = 25;
|
||||
labelLayout.flexibleWidth = 0;
|
||||
|
||||
// actual value label
|
||||
var valueLabelObj = UIFactory.CreateLabel(rowObject, TextAnchor.MiddleLeft);
|
||||
var valueLabel = valueLabelObj.GetComponent<Text>();
|
||||
editor.values[(int)vectorValue] = valueLabel;
|
||||
var valueLabelLayout = valueLabelObj.AddComponent<LayoutElement>();
|
||||
valueLabelLayout.minWidth = 85;
|
||||
valueLabelLayout.flexibleWidth = 0;
|
||||
valueLabelLayout.minHeight = 25;
|
||||
|
||||
// input field
|
||||
|
||||
var inputHolder = UIFactory.CreateVerticalGroup(rowObject, new Color(1, 1, 1, 0));
|
||||
var inputHolderGroup = inputHolder.GetComponent<VerticalLayoutGroup>();
|
||||
inputHolderGroup.childForceExpandHeight = false;
|
||||
inputHolderGroup.childControlHeight = true;
|
||||
inputHolderGroup.childForceExpandWidth = false;
|
||||
inputHolderGroup.childControlWidth = true;
|
||||
|
||||
var inputObj = UIFactory.CreateInputField(inputHolder);
|
||||
var input = inputObj.GetComponent<InputField>();
|
||||
input.characterValidation = InputField.CharacterValidation.Decimal;
|
||||
|
||||
var inputLayout = inputObj.AddComponent<LayoutElement>();
|
||||
inputLayout.minHeight = 25;
|
||||
inputLayout.flexibleHeight = 0;
|
||||
inputLayout.minWidth = 90;
|
||||
inputLayout.flexibleWidth = 50;
|
||||
|
||||
editor.inputs[(int)vectorValue] = input;
|
||||
|
||||
// apply button
|
||||
|
||||
var applyBtnObj = UIFactory.CreateButton(rowObject);
|
||||
var applyBtn = applyBtnObj.GetComponent<Button>();
|
||||
var applyText = applyBtnObj.GetComponentInChildren<Text>();
|
||||
applyText.text = "Apply";
|
||||
applyText.fontSize = 14;
|
||||
var applyLayout = applyBtnObj.AddComponent<LayoutElement>();
|
||||
applyLayout.minWidth = 60;
|
||||
applyLayout.minHeight = 25;
|
||||
|
||||
applyBtn.onClick.AddListener(() => { OnVectorControlInputApplied(type, vectorValue); });
|
||||
|
||||
// Slider
|
||||
|
||||
var sliderObj = UIFactory.CreateSlider(rowObject);
|
||||
sliderObj.transform.Find("Fill Area").gameObject.SetActive(false);
|
||||
var sliderLayout = sliderObj.AddComponent<LayoutElement>();
|
||||
sliderLayout.minHeight = 20;
|
||||
sliderLayout.flexibleHeight = 0;
|
||||
sliderLayout.minWidth = 200;
|
||||
sliderLayout.flexibleWidth = 9000;
|
||||
var slider = sliderObj.GetComponent<Slider>();
|
||||
var sliderColors = slider.colors;
|
||||
sliderColors.normalColor = new Color(0.65f, 0.65f, 0.65f);
|
||||
slider.colors = sliderColors;
|
||||
slider.minValue = -2;
|
||||
slider.maxValue = 2;
|
||||
slider.value = 0;
|
||||
slider.onValueChanged.AddListener((float val) => { OnSliderControlChanged(val, slider, type, vectorValue); });
|
||||
editor.sliders[(int)vectorValue] = slider;
|
||||
|
||||
return rowObject;
|
||||
}
|
||||
|
||||
internal void ConstructBottomButtons(GameObject contentObj)
|
||||
{
|
||||
var bottomRow = UIFactory.CreateHorizontalGroup(contentObj, new Color(1, 1, 1, 0));
|
||||
var bottomGroup = bottomRow.GetComponent<HorizontalLayoutGroup>();
|
||||
bottomGroup.childForceExpandWidth = true;
|
||||
bottomGroup.childControlWidth = true;
|
||||
bottomGroup.spacing = 4;
|
||||
var bottomLayout = bottomRow.AddComponent<LayoutElement>();
|
||||
bottomLayout.minHeight = 25;
|
||||
|
||||
var instantiateBtnObj = UIFactory.CreateButton(bottomRow, new Color(0.2f, 0.2f, 0.2f));
|
||||
var instantiateBtn = instantiateBtnObj.GetComponent<Button>();
|
||||
|
||||
instantiateBtn.onClick.AddListener(InstantiateBtn);
|
||||
|
||||
var instantiateText = instantiateBtnObj.GetComponentInChildren<Text>();
|
||||
instantiateText.text = "Instantiate";
|
||||
instantiateText.fontSize = 14;
|
||||
var instantiateLayout = instantiateBtnObj.AddComponent<LayoutElement>();
|
||||
instantiateLayout.minWidth = 150;
|
||||
|
||||
void InstantiateBtn()
|
||||
{
|
||||
var go = GameObjectInspector.ActiveInstance.TargetGO;
|
||||
if (!go)
|
||||
return;
|
||||
|
||||
var clone = GameObject.Instantiate(go);
|
||||
InspectorManager.Instance.Inspect(clone);
|
||||
}
|
||||
|
||||
var dontDestroyBtnObj = UIFactory.CreateButton(bottomRow, new Color(0.2f, 0.2f, 0.2f));
|
||||
var dontDestroyBtn = dontDestroyBtnObj.GetComponent<Button>();
|
||||
|
||||
dontDestroyBtn.onClick.AddListener(DontDestroyOnLoadBtn);
|
||||
|
||||
var dontDestroyText = dontDestroyBtnObj.GetComponentInChildren<Text>();
|
||||
dontDestroyText.text = "Set DontDestroyOnLoad";
|
||||
dontDestroyText.fontSize = 14;
|
||||
var dontDestroyLayout = dontDestroyBtnObj.AddComponent<LayoutElement>();
|
||||
dontDestroyLayout.flexibleWidth = 5000;
|
||||
|
||||
void DontDestroyOnLoadBtn()
|
||||
{
|
||||
var go = GameObjectInspector.ActiveInstance.TargetGO;
|
||||
if (!go)
|
||||
return;
|
||||
|
||||
GameObject.DontDestroyOnLoad(go);
|
||||
}
|
||||
|
||||
var destroyBtnObj = UIFactory.CreateButton(bottomRow, new Color(0.2f, 0.2f, 0.2f));
|
||||
var destroyBtn = destroyBtnObj.GetComponent<Button>();
|
||||
|
||||
destroyBtn.onClick.AddListener(DestroyBtn);
|
||||
|
||||
var destroyText = destroyBtnObj.GetComponentInChildren<Text>();
|
||||
destroyText.text = "Destroy";
|
||||
destroyText.fontSize = 14;
|
||||
destroyText.color = Color.red;
|
||||
var destroyLayout = destroyBtnObj.AddComponent<LayoutElement>();
|
||||
destroyLayout.minWidth = 150;
|
||||
|
||||
void DestroyBtn()
|
||||
{
|
||||
var go = GameObjectInspector.ActiveInstance.TargetGO;
|
||||
if (!go)
|
||||
return;
|
||||
|
||||
GameObject.Destroy(go);
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
444
src/Inspectors/GameObjects/GameObjectInspector.cs
Normal file
444
src/Inspectors/GameObjects/GameObjectInspector.cs
Normal file
@ -0,0 +1,444 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using UnityExplorer.Helpers;
|
||||
using UnityExplorer.UI;
|
||||
using UnityExplorer.Unstrip;
|
||||
//using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.Inspectors.GameObjects;
|
||||
|
||||
namespace UnityExplorer.Inspectors
|
||||
{
|
||||
public class GameObjectInspector : InspectorBase
|
||||
{
|
||||
public override string TabLabel => $" <color=cyan>[G]</color> {TargetGO?.name}";
|
||||
|
||||
public static GameObjectInspector ActiveInstance { get; private set; }
|
||||
|
||||
public GameObject TargetGO;
|
||||
|
||||
// sub modules
|
||||
private static ChildList s_childList;
|
||||
private static ComponentList s_compList;
|
||||
private static GameObjectControls s_controls;
|
||||
|
||||
// static UI elements (only constructed once)
|
||||
|
||||
private static bool m_UIConstructed;
|
||||
|
||||
private static GameObject s_content;
|
||||
public override GameObject Content
|
||||
{
|
||||
get => s_content;
|
||||
set => s_content = value;
|
||||
}
|
||||
|
||||
private static string m_lastName;
|
||||
public static InputField m_nameInput;
|
||||
|
||||
private static string m_lastPath;
|
||||
public static InputField m_pathInput;
|
||||
private static RectTransform m_pathInputRect;
|
||||
private static GameObject m_pathGroupObj;
|
||||
private static Text m_hiddenPathText;
|
||||
private static RectTransform m_hiddenPathRect;
|
||||
|
||||
private static Toggle m_enabledToggle;
|
||||
private static Text m_enabledText;
|
||||
private static bool? m_lastEnabledState;
|
||||
|
||||
private static Dropdown m_layerDropdown;
|
||||
private static int m_lastLayer = -1;
|
||||
|
||||
private static Text m_sceneText;
|
||||
private static string m_lastScene;
|
||||
|
||||
public GameObjectInspector(GameObject target) : base(target)
|
||||
{
|
||||
ActiveInstance = this;
|
||||
|
||||
TargetGO = target;
|
||||
|
||||
if (!TargetGO)
|
||||
{
|
||||
ExplorerCore.LogWarning("Target GameObject is null!");
|
||||
return;
|
||||
}
|
||||
|
||||
// one UI is used for all gameobject inspectors. no point recreating it.
|
||||
if (!m_UIConstructed)
|
||||
{
|
||||
m_UIConstructed = true;
|
||||
|
||||
s_childList = new ChildList();
|
||||
s_compList = new ComponentList();
|
||||
s_controls = new GameObjectControls();
|
||||
|
||||
ConstructUI();
|
||||
}
|
||||
}
|
||||
|
||||
public override void SetActive()
|
||||
{
|
||||
base.SetActive();
|
||||
ActiveInstance = this;
|
||||
}
|
||||
|
||||
public override void SetInactive()
|
||||
{
|
||||
base.SetInactive();
|
||||
ActiveInstance = null;
|
||||
}
|
||||
|
||||
internal void ChangeInspectorTarget(GameObject newTarget)
|
||||
{
|
||||
if (!newTarget)
|
||||
return;
|
||||
|
||||
this.Target = this.TargetGO = newTarget;
|
||||
}
|
||||
|
||||
// Update
|
||||
|
||||
public override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
if (m_pendingDestroy || !this.IsActive)
|
||||
return;
|
||||
|
||||
RefreshTopInfo();
|
||||
|
||||
s_childList.RefreshChildObjectList();
|
||||
|
||||
s_compList.RefreshComponentList();
|
||||
|
||||
s_controls.RefreshControls();
|
||||
|
||||
if (GameObjectControls.s_sliderChangedWanted)
|
||||
GameObjectControls.UpdateSliderControl();
|
||||
}
|
||||
|
||||
private void RefreshTopInfo()
|
||||
{
|
||||
if (m_lastName != TargetGO.name)
|
||||
{
|
||||
m_lastName = TargetGO.name;
|
||||
m_nameInput.text = m_lastName;
|
||||
}
|
||||
|
||||
if (TargetGO.transform.parent)
|
||||
{
|
||||
if (!m_pathGroupObj.activeSelf)
|
||||
m_pathGroupObj.SetActive(true);
|
||||
|
||||
var path = TargetGO.transform.GetTransformPath(true);
|
||||
if (m_lastPath != path)
|
||||
{
|
||||
m_lastPath = path;
|
||||
|
||||
m_pathInput.text = path;
|
||||
m_hiddenPathText.text = path;
|
||||
|
||||
LayoutRebuilder.ForceRebuildLayoutImmediate(m_pathInputRect);
|
||||
LayoutRebuilder.ForceRebuildLayoutImmediate(m_hiddenPathRect);
|
||||
}
|
||||
}
|
||||
else if (m_pathGroupObj.activeSelf)
|
||||
m_pathGroupObj.SetActive(false);
|
||||
|
||||
if (m_lastEnabledState != TargetGO.activeSelf)
|
||||
{
|
||||
m_lastEnabledState = TargetGO.activeSelf;
|
||||
|
||||
m_enabledToggle.isOn = TargetGO.activeSelf;
|
||||
m_enabledText.text = TargetGO.activeSelf ? "Enabled" : "Disabled";
|
||||
m_enabledText.color = TargetGO.activeSelf ? Color.green : Color.red;
|
||||
}
|
||||
|
||||
if (m_lastLayer != TargetGO.layer)
|
||||
{
|
||||
m_lastLayer = TargetGO.layer;
|
||||
m_layerDropdown.value = TargetGO.layer;
|
||||
}
|
||||
|
||||
if (m_lastScene != TargetGO.scene.name)
|
||||
{
|
||||
m_lastScene = TargetGO.scene.name;
|
||||
|
||||
if (!string.IsNullOrEmpty(TargetGO.scene.name))
|
||||
m_sceneText.text = m_lastScene;
|
||||
else
|
||||
m_sceneText.text = "None (Asset/Resource)";
|
||||
}
|
||||
}
|
||||
|
||||
// UI Callbacks
|
||||
|
||||
private static void OnApplyNameClicked()
|
||||
{
|
||||
if (ActiveInstance == null)
|
||||
return;
|
||||
|
||||
ActiveInstance.TargetGO.name = m_nameInput.text;
|
||||
}
|
||||
|
||||
private static void OnEnableToggled(bool enabled)
|
||||
{
|
||||
if (ActiveInstance == null)
|
||||
return;
|
||||
|
||||
ActiveInstance.TargetGO.SetActive(enabled);
|
||||
}
|
||||
|
||||
private static void OnLayerSelected(int layer)
|
||||
{
|
||||
if (ActiveInstance == null)
|
||||
return;
|
||||
|
||||
ActiveInstance.TargetGO.layer = layer;
|
||||
}
|
||||
|
||||
internal static void OnBackButtonClicked()
|
||||
{
|
||||
if (ActiveInstance == null)
|
||||
return;
|
||||
|
||||
ActiveInstance.ChangeInspectorTarget(ActiveInstance.TargetGO.transform.parent.gameObject);
|
||||
}
|
||||
|
||||
#region UI CONSTRUCTION
|
||||
|
||||
private void ConstructUI()
|
||||
{
|
||||
var parent = InspectorManager.Instance.m_inspectorContent;
|
||||
|
||||
s_content = UIFactory.CreateScrollView(parent, out GameObject scrollContent, out _, new Color(0.1f, 0.1f, 0.1f));
|
||||
|
||||
var scrollGroup = scrollContent.GetComponent<VerticalLayoutGroup>();
|
||||
scrollGroup.childForceExpandHeight = true;
|
||||
scrollGroup.childControlHeight = true;
|
||||
scrollGroup.spacing = 5;
|
||||
|
||||
ConstructTopArea(scrollContent);
|
||||
|
||||
s_controls.ConstructControls(scrollContent);
|
||||
|
||||
var midGroupObj = ConstructMidGroup(scrollContent);
|
||||
|
||||
s_childList.ConstructChildList(midGroupObj);
|
||||
s_compList.ConstructCompList(midGroupObj);
|
||||
}
|
||||
|
||||
private void ConstructTopArea(GameObject scrollContent)
|
||||
{
|
||||
// path row
|
||||
|
||||
m_pathGroupObj = UIFactory.CreateHorizontalGroup(scrollContent, new Color(0.1f, 0.1f, 0.1f));
|
||||
var pathGroup = m_pathGroupObj.GetComponent<HorizontalLayoutGroup>();
|
||||
pathGroup.childForceExpandHeight = false;
|
||||
pathGroup.childForceExpandWidth = false;
|
||||
pathGroup.childControlHeight = false;
|
||||
pathGroup.childControlWidth = true;
|
||||
pathGroup.spacing = 5;
|
||||
var pathRect = m_pathGroupObj.GetComponent<RectTransform>();
|
||||
pathRect.sizeDelta = new Vector2(pathRect.sizeDelta.x, 20);
|
||||
var pathLayout = m_pathGroupObj.AddComponent<LayoutElement>();
|
||||
pathLayout.minHeight = 20;
|
||||
pathLayout.flexibleHeight = 75;
|
||||
|
||||
var backButtonObj = UIFactory.CreateButton(m_pathGroupObj);
|
||||
var backButton = backButtonObj.GetComponent<Button>();
|
||||
|
||||
backButton.onClick.AddListener(OnBackButtonClicked);
|
||||
|
||||
var backColors = backButton.colors;
|
||||
backColors.normalColor = new Color(0.15f, 0.15f, 0.15f);
|
||||
backButton.colors = backColors;
|
||||
var backText = backButtonObj.GetComponentInChildren<Text>();
|
||||
backText.text = "◄";
|
||||
var backLayout = backButtonObj.AddComponent<LayoutElement>();
|
||||
backLayout.minWidth = 55;
|
||||
backLayout.flexibleWidth = 0;
|
||||
backLayout.minHeight = 25;
|
||||
backLayout.flexibleHeight = 0;
|
||||
|
||||
var pathHiddenTextObj = UIFactory.CreateLabel(m_pathGroupObj, TextAnchor.MiddleLeft);
|
||||
m_hiddenPathText = pathHiddenTextObj.GetComponent<Text>();
|
||||
m_hiddenPathText.color = Color.clear;
|
||||
m_hiddenPathText.fontSize = 14;
|
||||
//m_hiddenPathText.lineSpacing = 1.5f;
|
||||
m_hiddenPathText.raycastTarget = false;
|
||||
var hiddenFitter = pathHiddenTextObj.AddComponent<ContentSizeFitter>();
|
||||
hiddenFitter.verticalFit = ContentSizeFitter.FitMode.PreferredSize;
|
||||
var hiddenLayout = pathHiddenTextObj.AddComponent<LayoutElement>();
|
||||
hiddenLayout.minHeight = 25;
|
||||
hiddenLayout.flexibleHeight = 125;
|
||||
hiddenLayout.minWidth = 250;
|
||||
hiddenLayout.flexibleWidth = 9000;
|
||||
var hiddenGroup = pathHiddenTextObj.AddComponent<HorizontalLayoutGroup>();
|
||||
hiddenGroup.childForceExpandWidth = true;
|
||||
hiddenGroup.childControlWidth = true;
|
||||
hiddenGroup.childForceExpandHeight = true;
|
||||
hiddenGroup.childControlHeight = true;
|
||||
|
||||
var pathInputObj = UIFactory.CreateInputField(pathHiddenTextObj);
|
||||
var pathInputRect = pathInputObj.GetComponent<RectTransform>();
|
||||
pathInputRect.sizeDelta = new Vector2(pathInputRect.sizeDelta.x, 25);
|
||||
m_pathInput = pathInputObj.GetComponent<InputField>();
|
||||
m_pathInput.text = TargetGO.transform.GetTransformPath();
|
||||
m_pathInput.readOnly = true;
|
||||
m_pathInput.lineType = InputField.LineType.MultiLineNewline;
|
||||
var pathInputLayout = pathInputObj.AddComponent<LayoutElement>();
|
||||
pathInputLayout.minHeight = 25;
|
||||
pathInputLayout.flexibleHeight = 75;
|
||||
pathInputLayout.preferredWidth = 400;
|
||||
pathInputLayout.flexibleWidth = 9999;
|
||||
var textRect = m_pathInput.textComponent.GetComponent<RectTransform>();
|
||||
textRect.offsetMin = new Vector2(3, 3);
|
||||
textRect.offsetMax = new Vector2(3, 3);
|
||||
m_pathInput.textComponent.color = new Color(0.75f, 0.75f, 0.75f);
|
||||
//m_pathInput.textComponent.lineSpacing = 1.5f;
|
||||
|
||||
m_pathInputRect = m_pathInput.GetComponent<RectTransform>();
|
||||
m_hiddenPathRect = m_hiddenPathText.GetComponent<RectTransform>();
|
||||
|
||||
// name row
|
||||
|
||||
var nameRowObj = UIFactory.CreateHorizontalGroup(scrollContent, new Color(0.1f, 0.1f, 0.1f));
|
||||
var nameGroup = nameRowObj.GetComponent<HorizontalLayoutGroup>();
|
||||
nameGroup.childForceExpandHeight = false;
|
||||
nameGroup.childForceExpandWidth = false;
|
||||
nameGroup.childControlHeight = true;
|
||||
nameGroup.childControlWidth = true;
|
||||
nameGroup.spacing = 5;
|
||||
var nameRect = nameRowObj.GetComponent<RectTransform>();
|
||||
nameRect.sizeDelta = new Vector2(nameRect.sizeDelta.x, 25);
|
||||
var nameLayout = nameRowObj.AddComponent<LayoutElement>();
|
||||
nameLayout.minHeight = 25;
|
||||
nameLayout.flexibleHeight = 0;
|
||||
|
||||
var nameTextObj = UIFactory.CreateLabel(nameRowObj, TextAnchor.MiddleCenter);
|
||||
var nameTextText = nameTextObj.GetComponent<Text>();
|
||||
nameTextText.text = "Name:";
|
||||
nameTextText.fontSize = 14;
|
||||
nameTextText.color = Color.grey;
|
||||
var nameTextLayout = nameTextObj.AddComponent<LayoutElement>();
|
||||
nameTextLayout.minHeight = 25;
|
||||
nameTextLayout.flexibleHeight = 0;
|
||||
nameTextLayout.minWidth = 55;
|
||||
nameTextLayout.flexibleWidth = 0;
|
||||
|
||||
var nameInputObj = UIFactory.CreateInputField(nameRowObj);
|
||||
var nameInputRect = nameInputObj.GetComponent<RectTransform>();
|
||||
nameInputRect.sizeDelta = new Vector2(nameInputRect.sizeDelta.x, 25);
|
||||
m_nameInput = nameInputObj.GetComponent<InputField>();
|
||||
m_nameInput.text = TargetGO.name;
|
||||
|
||||
var applyNameBtnObj = UIFactory.CreateButton(nameRowObj);
|
||||
var applyNameBtn = applyNameBtnObj.GetComponent<Button>();
|
||||
|
||||
applyNameBtn.onClick.AddListener(OnApplyNameClicked);
|
||||
|
||||
var applyNameText = applyNameBtnObj.GetComponentInChildren<Text>();
|
||||
applyNameText.text = "Apply";
|
||||
applyNameText.fontSize = 14;
|
||||
var applyNameLayout = applyNameBtnObj.AddComponent<LayoutElement>();
|
||||
applyNameLayout.minWidth = 65;
|
||||
applyNameLayout.minHeight = 25;
|
||||
applyNameLayout.flexibleHeight = 0;
|
||||
var applyNameRect = applyNameBtnObj.GetComponent<RectTransform>();
|
||||
applyNameRect.sizeDelta = new Vector2(applyNameRect.sizeDelta.x, 25);
|
||||
|
||||
var activeLabel = UIFactory.CreateLabel(nameRowObj, TextAnchor.MiddleCenter);
|
||||
var activeLabelLayout = activeLabel.AddComponent<LayoutElement>();
|
||||
activeLabelLayout.minWidth = 55;
|
||||
activeLabelLayout.minHeight = 25;
|
||||
var activeText = activeLabel.GetComponent<Text>();
|
||||
activeText.text = "Active:";
|
||||
activeText.color = Color.grey;
|
||||
activeText.fontSize = 14;
|
||||
|
||||
var enabledToggleObj = UIFactory.CreateToggle(nameRowObj, out m_enabledToggle, out m_enabledText);
|
||||
var toggleLayout = enabledToggleObj.AddComponent<LayoutElement>();
|
||||
toggleLayout.minHeight = 25;
|
||||
toggleLayout.minWidth = 100;
|
||||
toggleLayout.flexibleWidth = 0;
|
||||
m_enabledText.text = "Enabled";
|
||||
m_enabledText.color = Color.green;
|
||||
|
||||
m_enabledToggle.onValueChanged.AddListener(OnEnableToggled);
|
||||
|
||||
// layer and scene row
|
||||
|
||||
var sceneLayerRow = UIFactory.CreateHorizontalGroup(scrollContent, new Color(0.1f, 0.1f, 0.1f));
|
||||
var sceneLayerGroup = sceneLayerRow.GetComponent<HorizontalLayoutGroup>();
|
||||
sceneLayerGroup.childForceExpandWidth = false;
|
||||
sceneLayerGroup.childControlWidth = true;
|
||||
sceneLayerGroup.spacing = 5;
|
||||
|
||||
var layerLabel = UIFactory.CreateLabel(sceneLayerRow, TextAnchor.MiddleCenter);
|
||||
var layerText = layerLabel.GetComponent<Text>();
|
||||
layerText.text = "Layer:";
|
||||
layerText.fontSize = 14;
|
||||
layerText.color = Color.grey;
|
||||
var layerTextLayout = layerLabel.AddComponent<LayoutElement>();
|
||||
layerTextLayout.minWidth = 55;
|
||||
layerTextLayout.flexibleWidth = 0;
|
||||
|
||||
var layerDropdownObj = UIFactory.CreateDropdown(sceneLayerRow, out m_layerDropdown);
|
||||
m_layerDropdown.options.Clear();
|
||||
for (int i = 0; i < 32; i++)
|
||||
{
|
||||
var layer = LayerMaskUnstrip.LayerToName(i);
|
||||
m_layerDropdown.options.Add(new Dropdown.OptionData { text = $"{i}: {layer}" });
|
||||
}
|
||||
//var itemText = layerDropdownObj.transform.Find("Label").GetComponent<Text>();
|
||||
//itemText.resizeTextForBestFit = true;
|
||||
var layerDropdownLayout = layerDropdownObj.AddComponent<LayoutElement>();
|
||||
layerDropdownLayout.minWidth = 120;
|
||||
layerDropdownLayout.flexibleWidth = 2000;
|
||||
layerDropdownLayout.minHeight = 25;
|
||||
|
||||
m_layerDropdown.onValueChanged.AddListener(OnLayerSelected);
|
||||
|
||||
var scenelabelObj = UIFactory.CreateLabel(sceneLayerRow, TextAnchor.MiddleCenter);
|
||||
var sceneLabel = scenelabelObj.GetComponent<Text>();
|
||||
sceneLabel.text = "Scene:";
|
||||
sceneLabel.color = Color.grey;
|
||||
sceneLabel.fontSize = 14;
|
||||
var sceneLabelLayout = scenelabelObj.AddComponent<LayoutElement>();
|
||||
sceneLabelLayout.minWidth = 55;
|
||||
sceneLabelLayout.flexibleWidth = 0;
|
||||
|
||||
var objectSceneText = UIFactory.CreateLabel(sceneLayerRow, TextAnchor.MiddleLeft);
|
||||
m_sceneText = objectSceneText.GetComponent<Text>();
|
||||
m_sceneText.fontSize = 14;
|
||||
m_sceneText.horizontalOverflow = HorizontalWrapMode.Overflow;
|
||||
var sceneTextLayout = objectSceneText.AddComponent<LayoutElement>();
|
||||
sceneTextLayout.minWidth = 120;
|
||||
sceneTextLayout.flexibleWidth = 2000;
|
||||
}
|
||||
|
||||
private GameObject ConstructMidGroup(GameObject parent)
|
||||
{
|
||||
var midGroupObj = UIFactory.CreateHorizontalGroup(parent, new Color(1, 1, 1, 0));
|
||||
var midGroup = midGroupObj.GetComponent<HorizontalLayoutGroup>();
|
||||
midGroup.spacing = 5;
|
||||
midGroup.childForceExpandWidth = true;
|
||||
midGroup.childControlWidth = true;
|
||||
midGroup.childForceExpandHeight = true;
|
||||
midGroup.childControlHeight = true;
|
||||
var midlayout = midGroupObj.AddComponent<LayoutElement>();
|
||||
midlayout.minHeight = 350;
|
||||
midlayout.flexibleHeight = 10000;
|
||||
midlayout.minWidth = 200;
|
||||
midlayout.flexibleWidth = 25000;
|
||||
|
||||
return midGroupObj;
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
}
|
138
src/Inspectors/InspectorBase.cs
Normal file
138
src/Inspectors/InspectorBase.cs
Normal file
@ -0,0 +1,138 @@
|
||||
using System;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.Helpers;
|
||||
using UnityExplorer.UI;
|
||||
|
||||
namespace UnityExplorer.Inspectors
|
||||
{
|
||||
public abstract class InspectorBase
|
||||
{
|
||||
public object Target;
|
||||
|
||||
public abstract string TabLabel { get; }
|
||||
|
||||
public bool IsActive { get; private set; }
|
||||
public abstract GameObject Content { get; set; }
|
||||
public Button tabButton;
|
||||
public Text tabText;
|
||||
|
||||
internal bool m_pendingDestroy;
|
||||
|
||||
public InspectorBase(object target)
|
||||
{
|
||||
Target = target;
|
||||
|
||||
if (Target.IsNullOrDestroyed(false))
|
||||
{
|
||||
Destroy();
|
||||
return;
|
||||
}
|
||||
|
||||
AddInspectorTab();
|
||||
}
|
||||
|
||||
public virtual void SetActive()
|
||||
{
|
||||
this.IsActive = true;
|
||||
Content?.SetActive(true);
|
||||
}
|
||||
|
||||
public virtual void SetInactive()
|
||||
{
|
||||
this.IsActive = false;
|
||||
Content?.SetActive(false);
|
||||
}
|
||||
|
||||
public virtual void Update()
|
||||
{
|
||||
if (Target.IsNullOrDestroyed(false))
|
||||
{
|
||||
Destroy();
|
||||
return;
|
||||
}
|
||||
|
||||
tabText.text = TabLabel;
|
||||
}
|
||||
|
||||
public virtual void Destroy()
|
||||
{
|
||||
m_pendingDestroy = true;
|
||||
|
||||
GameObject tabGroup = tabButton?.transform.parent.gameObject;
|
||||
|
||||
if (tabGroup)
|
||||
{
|
||||
GameObject.Destroy(tabGroup);
|
||||
}
|
||||
|
||||
int thisIndex = -1;
|
||||
if (InspectorManager.Instance.m_currentInspectors.Contains(this))
|
||||
{
|
||||
thisIndex = InspectorManager.Instance.m_currentInspectors.IndexOf(this);
|
||||
InspectorManager.Instance.m_currentInspectors.Remove(this);
|
||||
}
|
||||
|
||||
if (ReferenceEquals(InspectorManager.Instance.m_activeInspector, this))
|
||||
{
|
||||
InspectorManager.Instance.UnsetInspectorTab();
|
||||
|
||||
if (InspectorManager.Instance.m_currentInspectors.Count > 0)
|
||||
{
|
||||
var prevTab = InspectorManager.Instance.m_currentInspectors[thisIndex > 0 ? thisIndex - 1 : 0];
|
||||
InspectorManager.Instance.SetInspectorTab(prevTab);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
#region UI CONSTRUCTION
|
||||
|
||||
public void AddInspectorTab()
|
||||
{
|
||||
var tabContent = InspectorManager.Instance.m_tabBarContent;
|
||||
|
||||
var tabGroupObj = UIFactory.CreateHorizontalGroup(tabContent);
|
||||
var tabGroup = tabGroupObj.GetComponent<HorizontalLayoutGroup>();
|
||||
tabGroup.childForceExpandWidth = true;
|
||||
tabGroup.childControlWidth = true;
|
||||
var tabLayout = tabGroupObj.AddComponent<LayoutElement>();
|
||||
tabLayout.minWidth = 185;
|
||||
tabLayout.flexibleWidth = 0;
|
||||
tabGroupObj.AddComponent<Mask>();
|
||||
|
||||
var targetButtonObj = UIFactory.CreateButton(tabGroupObj);
|
||||
targetButtonObj.AddComponent<Mask>();
|
||||
var targetButtonLayout = targetButtonObj.AddComponent<LayoutElement>();
|
||||
targetButtonLayout.minWidth = 165;
|
||||
targetButtonLayout.flexibleWidth = 0;
|
||||
|
||||
tabText = targetButtonObj.GetComponentInChildren<Text>();
|
||||
tabText.horizontalOverflow = HorizontalWrapMode.Overflow;
|
||||
tabText.alignment = TextAnchor.MiddleLeft;
|
||||
|
||||
tabButton = targetButtonObj.GetComponent<Button>();
|
||||
|
||||
tabButton.onClick.AddListener(() => { InspectorManager.Instance.SetInspectorTab(this); });
|
||||
|
||||
var closeBtnObj = UIFactory.CreateButton(tabGroupObj);
|
||||
var closeBtnLayout = closeBtnObj.AddComponent<LayoutElement>();
|
||||
closeBtnLayout.minWidth = 20;
|
||||
closeBtnLayout.flexibleWidth = 0;
|
||||
var closeBtnText = closeBtnObj.GetComponentInChildren<Text>();
|
||||
closeBtnText.text = "X";
|
||||
closeBtnText.color = new Color(1, 0, 0, 1);
|
||||
|
||||
var closeBtn = closeBtnObj.GetComponent<Button>();
|
||||
|
||||
closeBtn.onClick.AddListener(Destroy);
|
||||
|
||||
var closeColors = closeBtn.colors;
|
||||
closeColors.normalColor = new Color(0.2f, 0.2f, 0.2f, 1);
|
||||
closeBtn.colors = closeColors;
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
335
src/Inspectors/InspectorManager.cs
Normal file
335
src/Inspectors/InspectorManager.cs
Normal file
@ -0,0 +1,335 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using UnityExplorer.Helpers;
|
||||
using UnityExplorer.UI;
|
||||
using UnityExplorer.UI.Modules;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.Inspectors.Reflection;
|
||||
|
||||
namespace UnityExplorer.Inspectors
|
||||
{
|
||||
public class InspectorManager
|
||||
{
|
||||
public static InspectorManager Instance { get; private set; }
|
||||
|
||||
public InspectorManager()
|
||||
{
|
||||
Instance = this;
|
||||
ConstructInspectorPane();
|
||||
}
|
||||
|
||||
public InspectorBase m_activeInspector;
|
||||
public readonly List<InspectorBase> m_currentInspectors = new List<InspectorBase>();
|
||||
|
||||
public GameObject m_tabBarContent;
|
||||
public GameObject m_inspectorContent;
|
||||
|
||||
public void Update()
|
||||
{
|
||||
for (int i = 0; i < m_currentInspectors.Count; i++)
|
||||
{
|
||||
if (i >= m_currentInspectors.Count)
|
||||
break;
|
||||
|
||||
m_currentInspectors[i].Update();
|
||||
}
|
||||
}
|
||||
|
||||
public void Inspect(object obj)
|
||||
{
|
||||
#if CPP
|
||||
obj = obj.Il2CppCast(ReflectionHelpers.GetActualType(obj));
|
||||
#endif
|
||||
UnityEngine.Object unityObj = obj as UnityEngine.Object;
|
||||
|
||||
if (obj.IsNullOrDestroyed(false))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// check if currently inspecting this object
|
||||
foreach (InspectorBase tab in m_currentInspectors)
|
||||
{
|
||||
if (ReferenceEquals(obj, tab.Target))
|
||||
{
|
||||
SetInspectorTab(tab);
|
||||
return;
|
||||
}
|
||||
#if CPP
|
||||
else if (unityObj && tab.Target is UnityEngine.Object uTabObj)
|
||||
{
|
||||
if (unityObj.m_CachedPtr == uTabObj.m_CachedPtr)
|
||||
{
|
||||
SetInspectorTab(tab);
|
||||
return;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
InspectorBase inspector;
|
||||
if (obj is GameObject go)
|
||||
inspector = new GameObjectInspector(go);
|
||||
else
|
||||
inspector = new InstanceInspector(obj);
|
||||
|
||||
m_currentInspectors.Add(inspector);
|
||||
SetInspectorTab(inspector);
|
||||
}
|
||||
|
||||
public void Inspect(Type type)
|
||||
{
|
||||
if (type == null)
|
||||
{
|
||||
ExplorerCore.LogWarning("The provided type was null!");
|
||||
return;
|
||||
}
|
||||
|
||||
foreach (var tab in m_currentInspectors.Where(x => x is StaticInspector))
|
||||
{
|
||||
if (ReferenceEquals(tab.Target as Type, type))
|
||||
{
|
||||
SetInspectorTab(tab);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
var inspector = new StaticInspector(type);
|
||||
|
||||
m_currentInspectors.Add(inspector);
|
||||
SetInspectorTab(inspector);
|
||||
}
|
||||
|
||||
public void SetInspectorTab(InspectorBase inspector)
|
||||
{
|
||||
MainMenu.Instance.SetPage(HomePage.Instance);
|
||||
|
||||
if (m_activeInspector == inspector)
|
||||
return;
|
||||
|
||||
UnsetInspectorTab();
|
||||
|
||||
m_activeInspector = inspector;
|
||||
inspector.SetActive();
|
||||
|
||||
Color activeColor = new Color(0, 0.25f, 0, 1);
|
||||
ColorBlock colors = inspector.tabButton.colors;
|
||||
colors.normalColor = activeColor;
|
||||
colors.highlightedColor = activeColor;
|
||||
inspector.tabButton.colors = colors;
|
||||
}
|
||||
|
||||
public void UnsetInspectorTab()
|
||||
{
|
||||
if (m_activeInspector == null)
|
||||
return;
|
||||
|
||||
m_activeInspector.SetInactive();
|
||||
|
||||
ColorBlock colors = m_activeInspector.tabButton.colors;
|
||||
colors.normalColor = new Color(0.2f, 0.2f, 0.2f, 1);
|
||||
colors.highlightedColor = new Color(0.1f, 0.3f, 0.1f, 1);
|
||||
m_activeInspector.tabButton.colors = colors;
|
||||
|
||||
m_activeInspector = null;
|
||||
}
|
||||
|
||||
#region INSPECTOR PANE
|
||||
|
||||
public void ConstructInspectorPane()
|
||||
{
|
||||
var mainObj = UIFactory.CreateVerticalGroup(HomePage.Instance.Content, new Color(72f / 255f, 72f / 255f, 72f / 255f));
|
||||
LayoutElement mainLayout = mainObj.AddComponent<LayoutElement>();
|
||||
mainLayout.preferredHeight = 400;
|
||||
mainLayout.flexibleHeight = 9000;
|
||||
mainLayout.preferredWidth = 620;
|
||||
mainLayout.flexibleWidth = 9000;
|
||||
|
||||
var mainGroup = mainObj.GetComponent<VerticalLayoutGroup>();
|
||||
mainGroup.childForceExpandHeight = true;
|
||||
mainGroup.childForceExpandWidth = true;
|
||||
mainGroup.childControlHeight = true;
|
||||
mainGroup.childControlWidth = true;
|
||||
mainGroup.spacing = 4;
|
||||
mainGroup.padding.left = 4;
|
||||
mainGroup.padding.right = 4;
|
||||
mainGroup.padding.top = 4;
|
||||
mainGroup.padding.bottom = 4;
|
||||
|
||||
var topRowObj = UIFactory.CreateHorizontalGroup(mainObj, new Color(1, 1, 1, 0));
|
||||
var topRowGroup = topRowObj.GetComponent<HorizontalLayoutGroup>();
|
||||
topRowGroup.childForceExpandWidth = false;
|
||||
topRowGroup.childControlWidth = true;
|
||||
topRowGroup.childForceExpandHeight = true;
|
||||
topRowGroup.childControlHeight = true;
|
||||
topRowGroup.spacing = 15;
|
||||
|
||||
var inspectorTitle = UIFactory.CreateLabel(topRowObj, TextAnchor.MiddleLeft);
|
||||
Text title = inspectorTitle.GetComponent<Text>();
|
||||
title.text = "Inspector";
|
||||
title.fontSize = 20;
|
||||
var titleLayout = inspectorTitle.AddComponent<LayoutElement>();
|
||||
titleLayout.minHeight = 30;
|
||||
titleLayout.flexibleHeight = 0;
|
||||
titleLayout.minWidth = 90;
|
||||
titleLayout.flexibleWidth = 20000;
|
||||
|
||||
ConstructToolbar(topRowObj);
|
||||
|
||||
// inspector tab bar
|
||||
|
||||
m_tabBarContent = UIFactory.CreateGridGroup(mainObj, new Vector2(185, 20), new Vector2(5, 2), new Color(0.1f, 0.1f, 0.1f, 1));
|
||||
|
||||
var gridGroup = m_tabBarContent.GetComponent<GridLayoutGroup>();
|
||||
gridGroup.padding.top = 3;
|
||||
gridGroup.padding.left = 3;
|
||||
gridGroup.padding.right = 3;
|
||||
gridGroup.padding.bottom = 3;
|
||||
|
||||
// inspector content area
|
||||
|
||||
m_inspectorContent = UIFactory.CreateVerticalGroup(mainObj, new Color(0.1f, 0.1f, 0.1f));
|
||||
var inspectorGroup = m_inspectorContent.GetComponent<VerticalLayoutGroup>();
|
||||
inspectorGroup.childForceExpandHeight = true;
|
||||
inspectorGroup.childForceExpandWidth = true;
|
||||
inspectorGroup.childControlHeight = true;
|
||||
inspectorGroup.childControlWidth = true;
|
||||
|
||||
m_inspectorContent = UIFactory.CreateVerticalGroup(mainObj, new Color(0.1f, 0.1f, 0.1f));
|
||||
var contentGroup = m_inspectorContent.GetComponent<VerticalLayoutGroup>();
|
||||
contentGroup.childForceExpandHeight = true;
|
||||
contentGroup.childForceExpandWidth = true;
|
||||
contentGroup.childControlHeight = true;
|
||||
contentGroup.childControlWidth = true;
|
||||
contentGroup.padding.top = 2;
|
||||
contentGroup.padding.left = 2;
|
||||
contentGroup.padding.right = 2;
|
||||
contentGroup.padding.bottom = 2;
|
||||
|
||||
var contentLayout = m_inspectorContent.AddComponent<LayoutElement>();
|
||||
contentLayout.preferredHeight = 900;
|
||||
contentLayout.flexibleHeight = 10000;
|
||||
contentLayout.preferredWidth = 600;
|
||||
contentLayout.flexibleWidth = 10000;
|
||||
}
|
||||
|
||||
private static void ConstructToolbar(GameObject topRowObj)
|
||||
{
|
||||
var invisObj = UIFactory.CreateHorizontalGroup(topRowObj, new Color(1, 1, 1, 0));
|
||||
var invisGroup = invisObj.GetComponent<HorizontalLayoutGroup>();
|
||||
invisGroup.childForceExpandWidth = false;
|
||||
invisGroup.childForceExpandHeight = false;
|
||||
invisGroup.childControlWidth = true;
|
||||
invisGroup.childControlHeight = true;
|
||||
invisGroup.padding.top = 2;
|
||||
invisGroup.padding.bottom = 2;
|
||||
invisGroup.padding.left = 2;
|
||||
invisGroup.padding.right = 2;
|
||||
invisGroup.spacing = 10;
|
||||
|
||||
// // time scale group
|
||||
|
||||
// var timeGroupObj = UIFactory.CreateHorizontalGroup(invisObj, new Color(1, 1, 1, 0));
|
||||
// var timeGroup = timeGroupObj.GetComponent<HorizontalLayoutGroup>();
|
||||
// timeGroup.childForceExpandWidth = false;
|
||||
// timeGroup.childControlWidth = true;
|
||||
// timeGroup.childForceExpandHeight = false;
|
||||
// timeGroup.childControlHeight = true;
|
||||
// timeGroup.padding.top = 2;
|
||||
// timeGroup.padding.left = 5;
|
||||
// timeGroup.padding.right = 2;
|
||||
// timeGroup.padding.bottom = 2;
|
||||
// timeGroup.spacing = 5;
|
||||
// timeGroup.childAlignment = TextAnchor.MiddleCenter;
|
||||
// var timeGroupLayout = timeGroupObj.AddComponent<LayoutElement>();
|
||||
// timeGroupLayout.minWidth = 100;
|
||||
// timeGroupLayout.flexibleWidth = 300;
|
||||
// timeGroupLayout.minHeight = 25;
|
||||
// timeGroupLayout.flexibleHeight = 0;
|
||||
|
||||
// // time scale title
|
||||
|
||||
// var timeTitleObj = UIFactory.CreateLabel(timeGroupObj, TextAnchor.MiddleLeft);
|
||||
// var timeTitle = timeTitleObj.GetComponent<Text>();
|
||||
// timeTitle.text = "Time Scale:";
|
||||
// timeTitle.color = new Color(21f / 255f, 192f / 255f, 235f / 255f);
|
||||
// var titleLayout = timeTitleObj.AddComponent<LayoutElement>();
|
||||
// titleLayout.minHeight = 25;
|
||||
// titleLayout.minWidth = 80;
|
||||
// titleLayout.flexibleHeight = 0;
|
||||
// timeTitle.horizontalOverflow = HorizontalWrapMode.Overflow;
|
||||
|
||||
// // actual active time label
|
||||
|
||||
// var timeLabelObj = UIFactory.CreateLabel(timeGroupObj, TextAnchor.MiddleLeft);
|
||||
// var timeLabelLayout = timeLabelObj.AddComponent<LayoutElement>();
|
||||
// timeLabelLayout.minWidth = 40;
|
||||
// timeLabelLayout.minHeight = 25;
|
||||
// timeLabelLayout.flexibleHeight = 0;
|
||||
|
||||
// // todo make static and update
|
||||
// var s_timeText = timeLabelObj.GetComponent<Text>();
|
||||
// s_timeText.text = Time.timeScale.ToString("F1");
|
||||
|
||||
// // time scale input
|
||||
|
||||
// var timeInputObj = UIFactory.CreateInputField(timeGroupObj);
|
||||
// var timeInput = timeInputObj.GetComponent<InputField>();
|
||||
// timeInput.characterValidation = InputField.CharacterValidation.Decimal;
|
||||
// var timeInputLayout = timeInputObj.AddComponent<LayoutElement>();
|
||||
// timeInputLayout.minWidth = 90;
|
||||
// timeInputLayout.flexibleWidth = 0;
|
||||
// timeInputLayout.minHeight = 25;
|
||||
// timeInputLayout.flexibleHeight = 0;
|
||||
|
||||
// // time scale apply button
|
||||
|
||||
// var applyBtnObj = UIFactory.CreateButton(timeGroupObj);
|
||||
// var applyBtn = applyBtnObj.GetComponent<Button>();
|
||||
|
||||
// applyBtn.onClick.AddListener(SetTimeScale);
|
||||
|
||||
// var applyText = applyBtnObj.GetComponentInChildren<Text>();
|
||||
// applyText.text = "Apply";
|
||||
// applyText.fontSize = 14;
|
||||
// var applyLayout = applyBtnObj.AddComponent<LayoutElement>();
|
||||
// applyLayout.minWidth = 50;
|
||||
// applyLayout.minHeight = 25;
|
||||
// applyLayout.flexibleHeight = 0;
|
||||
|
||||
// void SetTimeScale()
|
||||
// {
|
||||
// var scale = float.Parse(timeInput.text);
|
||||
// Time.timeScale = scale;
|
||||
// s_timeText.text = Time.timeScale.ToString("F1");
|
||||
// }
|
||||
|
||||
|
||||
// inspect under mouse button
|
||||
|
||||
var inspectObj = UIFactory.CreateButton(topRowObj);
|
||||
var inspectLayout = inspectObj.AddComponent<LayoutElement>();
|
||||
inspectLayout.minWidth = 120;
|
||||
inspectLayout.flexibleWidth = 0;
|
||||
var inspectBtn = inspectObj.GetComponent<Button>();
|
||||
var inspectColors = inspectBtn.colors;
|
||||
inspectColors.normalColor = new Color(0.2f, 0.2f, 0.2f);
|
||||
inspectBtn.colors = inspectColors;
|
||||
var inspectText = inspectObj.GetComponentInChildren<Text>();
|
||||
inspectText.text = "Mouse Inspect";
|
||||
inspectText.fontSize = 13;
|
||||
|
||||
inspectBtn.onClick.AddListener(OnInspectMouseClicked);
|
||||
|
||||
void OnInspectMouseClicked()
|
||||
{
|
||||
MouseInspector.StartInspect();
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
143
src/Inspectors/MouseInspector.cs
Normal file
143
src/Inspectors/MouseInspector.cs
Normal file
@ -0,0 +1,143 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.Helpers;
|
||||
using UnityExplorer.Input;
|
||||
using UnityExplorer.UI;
|
||||
|
||||
namespace UnityExplorer.Inspectors
|
||||
{
|
||||
public class MouseInspector
|
||||
{
|
||||
public static bool Enabled { get; set; }
|
||||
|
||||
//internal static Text s_objUnderMouseName;
|
||||
internal static Text s_objNameLabel;
|
||||
internal static Text s_objPathLabel;
|
||||
internal static Text s_mousePosLabel;
|
||||
|
||||
private static GameObject s_lastHit;
|
||||
private static Vector3 s_lastMousePos;
|
||||
|
||||
internal static GameObject s_UIContent;
|
||||
|
||||
public static void StartInspect()
|
||||
{
|
||||
Enabled = true;
|
||||
MainMenu.Instance.MainPanel.SetActive(false);
|
||||
s_UIContent.SetActive(true);
|
||||
}
|
||||
|
||||
public static void StopInspect()
|
||||
{
|
||||
Enabled = false;
|
||||
MainMenu.Instance.MainPanel.SetActive(true);
|
||||
s_UIContent.SetActive(false);
|
||||
|
||||
ClearHitData();
|
||||
}
|
||||
|
||||
public static void UpdateInspect()
|
||||
{
|
||||
if (InputManager.GetKeyDown(KeyCode.Escape))
|
||||
{
|
||||
StopInspect();
|
||||
}
|
||||
|
||||
var mousePos = InputManager.MousePosition;
|
||||
|
||||
if (mousePos != s_lastMousePos)
|
||||
{
|
||||
s_lastMousePos = mousePos;
|
||||
|
||||
var inversePos = UIManager.CanvasRoot.transform.InverseTransformPoint(mousePos);
|
||||
|
||||
s_mousePosLabel.text = $"<color=grey>Mouse Position:</color> {((Vector2)InputManager.MousePosition).ToString()}";
|
||||
|
||||
float yFix = mousePos.y < 120 ? 80 : -80;
|
||||
|
||||
s_UIContent.transform.localPosition = new Vector3(inversePos.x, inversePos.y + yFix, 0);
|
||||
}
|
||||
|
||||
if (!UnityHelpers.MainCamera)
|
||||
return;
|
||||
|
||||
// actual inspect raycast
|
||||
var ray = UnityHelpers.MainCamera.ScreenPointToRay(mousePos);
|
||||
|
||||
if (Physics.Raycast(ray, out RaycastHit hit, 1000f))
|
||||
{
|
||||
var obj = hit.transform.gameObject;
|
||||
|
||||
if (obj != s_lastHit)
|
||||
{
|
||||
s_lastHit = obj;
|
||||
s_objNameLabel.text = $"<b>Click to Inspect:</b> <color=cyan>{obj.name}</color>";
|
||||
s_objPathLabel.text = $"Path: {obj.transform.GetTransformPath(true)}";
|
||||
}
|
||||
|
||||
if (InputManager.GetMouseButtonDown(0))
|
||||
{
|
||||
StopInspect();
|
||||
InspectorManager.Instance.Inspect(obj);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (s_lastHit)
|
||||
ClearHitData();
|
||||
}
|
||||
}
|
||||
|
||||
internal static void ClearHitData()
|
||||
{
|
||||
s_lastHit = null;
|
||||
s_objNameLabel.text = "No hits...";
|
||||
s_objPathLabel.text = "";
|
||||
}
|
||||
|
||||
#region UI Construction
|
||||
|
||||
internal static void ConstructUI()
|
||||
{
|
||||
s_UIContent = UIFactory.CreatePanel(UIManager.CanvasRoot, "MouseInspect", out GameObject content);
|
||||
|
||||
s_UIContent.AddComponent<Mask>();
|
||||
|
||||
var baseRect = s_UIContent.GetComponent<RectTransform>();
|
||||
var half = new Vector2(0.5f, 0.5f);
|
||||
baseRect.anchorMin = half;
|
||||
baseRect.anchorMax = half;
|
||||
baseRect.pivot = half;
|
||||
baseRect.sizeDelta = new Vector2(700, 100);
|
||||
|
||||
// Title text
|
||||
|
||||
var titleObj = UIFactory.CreateLabel(content, TextAnchor.MiddleCenter);
|
||||
var titleText = titleObj.GetComponent<Text>();
|
||||
titleText.text = "<b>Mouse Inspector</b> (press <b>ESC</b> to cancel)";
|
||||
|
||||
var mousePosObj = UIFactory.CreateLabel(content, TextAnchor.MiddleCenter);
|
||||
s_mousePosLabel = mousePosObj.GetComponent<Text>();
|
||||
s_mousePosLabel.text = "Mouse Position:";
|
||||
|
||||
var hitLabelObj = UIFactory.CreateLabel(content, TextAnchor.MiddleLeft);
|
||||
s_objNameLabel = hitLabelObj.GetComponent<Text>();
|
||||
s_objNameLabel.text = "No hits...";
|
||||
s_objNameLabel.horizontalOverflow = HorizontalWrapMode.Overflow;
|
||||
|
||||
var pathLabelObj = UIFactory.CreateLabel(content, TextAnchor.MiddleLeft);
|
||||
s_objPathLabel = pathLabelObj.GetComponent<Text>();
|
||||
s_objPathLabel.color = Color.grey;
|
||||
s_objPathLabel.fontStyle = FontStyle.Italic;
|
||||
s_objPathLabel.horizontalOverflow = HorizontalWrapMode.Overflow;
|
||||
|
||||
s_UIContent.SetActive(false);
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
63
src/Inspectors/Reflection/CacheObject/CacheEnumerated.cs
Normal file
63
src/Inspectors/Reflection/CacheObject/CacheEnumerated.cs
Normal file
@ -0,0 +1,63 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using UnityExplorer.UI;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace UnityExplorer.Inspectors.Reflection
|
||||
{
|
||||
public class CacheEnumerated : CacheObjectBase
|
||||
{
|
||||
public override Type FallbackType => ParentEnumeration.m_baseEntryType;
|
||||
public override bool CanWrite => RefIList != null && ParentEnumeration.Owner.CanWrite;
|
||||
|
||||
public int Index { get; set; }
|
||||
public IList RefIList { get; set; }
|
||||
public InteractiveEnumerable ParentEnumeration { get; set; }
|
||||
|
||||
public CacheEnumerated(int index, InteractiveEnumerable parentEnumeration, IList refIList, GameObject parentContent)
|
||||
{
|
||||
this.ParentEnumeration = parentEnumeration;
|
||||
this.Index = index;
|
||||
this.RefIList = refIList;
|
||||
this.m_parentContent = parentContent;
|
||||
}
|
||||
|
||||
public override void CreateIValue(object value, Type fallbackType)
|
||||
{
|
||||
IValue = InteractiveValue.Create(value, fallbackType);
|
||||
IValue.Owner = this;
|
||||
}
|
||||
|
||||
public override void SetValue()
|
||||
{
|
||||
RefIList[Index] = IValue.Value;
|
||||
ParentEnumeration.Value = RefIList;
|
||||
|
||||
ParentEnumeration.Owner.SetValue();
|
||||
}
|
||||
|
||||
internal override void ConstructUI()
|
||||
{
|
||||
base.ConstructUI();
|
||||
|
||||
var rowObj = UIFactory.CreateHorizontalGroup(m_mainContent, new Color(1, 1, 1, 0));
|
||||
var rowGroup = rowObj.GetComponent<HorizontalLayoutGroup>();
|
||||
rowGroup.padding.left = 5;
|
||||
rowGroup.padding.right = 2;
|
||||
|
||||
var indexLabelObj = UIFactory.CreateLabel(rowObj, TextAnchor.MiddleLeft);
|
||||
var indexLayout = indexLabelObj.AddComponent<LayoutElement>();
|
||||
indexLayout.minWidth = 20;
|
||||
indexLayout.flexibleWidth = 30;
|
||||
indexLayout.minHeight = 25;
|
||||
var indexText = indexLabelObj.GetComponent<Text>();
|
||||
indexText.text = this.Index + ":";
|
||||
|
||||
IValue.m_mainContentParent = rowObj;
|
||||
}
|
||||
}
|
||||
}
|
37
src/Inspectors/Reflection/CacheObject/CacheField.cs
Normal file
37
src/Inspectors/Reflection/CacheObject/CacheField.cs
Normal file
@ -0,0 +1,37 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Reflection;
|
||||
using UnityExplorer.UI;
|
||||
using UnityExplorer.Helpers;
|
||||
|
||||
namespace UnityExplorer.Inspectors.Reflection
|
||||
{
|
||||
public class CacheField : CacheMember
|
||||
{
|
||||
public override bool IsStatic => (MemInfo as FieldInfo).IsStatic;
|
||||
|
||||
public override Type FallbackType => (MemInfo as FieldInfo).FieldType;
|
||||
|
||||
public CacheField(FieldInfo fieldInfo, object declaringInstance) : base(fieldInfo, declaringInstance)
|
||||
{
|
||||
CreateIValue(null, fieldInfo.FieldType);
|
||||
}
|
||||
|
||||
public override void UpdateReflection()
|
||||
{
|
||||
var fi = MemInfo as FieldInfo;
|
||||
IValue.Value = fi.GetValue(fi.IsStatic ? null : DeclaringInstance);
|
||||
|
||||
m_evaluated = true;
|
||||
ReflectionException = null;
|
||||
}
|
||||
|
||||
public override void SetValue()
|
||||
{
|
||||
var fi = MemInfo as FieldInfo;
|
||||
fi.SetValue(fi.IsStatic ? null : DeclaringInstance, IValue.Value);
|
||||
}
|
||||
}
|
||||
}
|
502
src/Inspectors/Reflection/CacheObject/CacheMember.cs
Normal file
502
src/Inspectors/Reflection/CacheObject/CacheMember.cs
Normal file
@ -0,0 +1,502 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.UI;
|
||||
using UnityExplorer.UI.Shared;
|
||||
using UnityExplorer.Helpers;
|
||||
#if CPP
|
||||
using UnhollowerBaseLib;
|
||||
#endif
|
||||
|
||||
namespace UnityExplorer.Inspectors.Reflection
|
||||
{
|
||||
public abstract class CacheMember : CacheObjectBase
|
||||
{
|
||||
public override bool IsMember => true;
|
||||
|
||||
public override Type FallbackType { get; }
|
||||
|
||||
public MemberInfo MemInfo { get; set; }
|
||||
public Type DeclaringType { get; set; }
|
||||
public object DeclaringInstance { get; set; }
|
||||
public virtual bool IsStatic { get; private set; }
|
||||
|
||||
public string ReflectionException { get; set; }
|
||||
|
||||
public override bool CanWrite => m_canWrite ?? GetCanWrite();
|
||||
private bool? m_canWrite;
|
||||
|
||||
public override bool HasParameters => ParamCount > 0;
|
||||
public virtual int ParamCount => m_arguments.Length;
|
||||
public override bool HasEvaluated => m_evaluated;
|
||||
public bool m_evaluated = false;
|
||||
public bool m_isEvaluating;
|
||||
public ParameterInfo[] m_arguments = new ParameterInfo[0];
|
||||
public string[] m_argumentInput = new string[0];
|
||||
|
||||
public string NameForFiltering => m_nameForFilter ?? (m_nameForFilter = $"{MemInfo.DeclaringType.Name}.{MemInfo.Name}".ToLower());
|
||||
private string m_nameForFilter;
|
||||
|
||||
public string RichTextName => m_richTextName ?? GetRichTextName();
|
||||
private string m_richTextName;
|
||||
|
||||
public CacheMember(MemberInfo memberInfo, object declaringInstance)
|
||||
{
|
||||
MemInfo = memberInfo;
|
||||
DeclaringType = memberInfo.DeclaringType;
|
||||
DeclaringInstance = declaringInstance;
|
||||
#if CPP
|
||||
if (DeclaringInstance != null)
|
||||
DeclaringInstance = DeclaringInstance.Il2CppCast(DeclaringType);
|
||||
#endif
|
||||
}
|
||||
|
||||
public static bool CanProcessArgs(ParameterInfo[] parameters)
|
||||
{
|
||||
foreach (var param in parameters)
|
||||
{
|
||||
var pType = param.ParameterType;
|
||||
|
||||
if (pType.IsByRef && pType.HasElementType)
|
||||
pType = pType.GetElementType();
|
||||
|
||||
if (pType != null && (pType.IsPrimitive || pType == typeof(string)))
|
||||
continue;
|
||||
else
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
public override void CreateIValue(object value, Type fallbackType)
|
||||
{
|
||||
IValue = InteractiveValue.Create(value, fallbackType);
|
||||
IValue.Owner = this;
|
||||
IValue.m_mainContentParent = this.m_rightGroup;
|
||||
IValue.m_subContentParent = this.m_subContent;
|
||||
}
|
||||
|
||||
public override void UpdateValue()
|
||||
{
|
||||
if (!HasParameters || m_isEvaluating)
|
||||
{
|
||||
try
|
||||
{
|
||||
#if CPP
|
||||
if (!IsReflectionSupported())
|
||||
throw new Exception("Type not supported with Reflection");
|
||||
#endif
|
||||
UpdateReflection();
|
||||
#if CPP
|
||||
if (IValue.Value != null)
|
||||
IValue.Value = IValue.Value.Il2CppCast(ReflectionHelpers.GetActualType(IValue.Value));
|
||||
#endif
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
ReflectionException = ReflectionHelpers.ExceptionToString(e, true);
|
||||
}
|
||||
}
|
||||
|
||||
base.UpdateValue();
|
||||
}
|
||||
|
||||
public abstract void UpdateReflection();
|
||||
|
||||
public override void SetValue()
|
||||
{
|
||||
// no implementation for base class
|
||||
}
|
||||
|
||||
public object[] ParseArguments()
|
||||
{
|
||||
if (m_arguments.Length < 1)
|
||||
return new object[0];
|
||||
|
||||
var parsedArgs = new List<object>();
|
||||
for (int i = 0; i < m_arguments.Length; i++)
|
||||
{
|
||||
var input = m_argumentInput[i];
|
||||
var type = m_arguments[i].ParameterType;
|
||||
|
||||
if (type.IsByRef)
|
||||
type = type.GetElementType();
|
||||
|
||||
if (!string.IsNullOrEmpty(input))
|
||||
{
|
||||
if (type == typeof(string))
|
||||
{
|
||||
parsedArgs.Add(input);
|
||||
continue;
|
||||
}
|
||||
else
|
||||
{
|
||||
try
|
||||
{
|
||||
var arg = type.GetMethod("Parse", new Type[] { typeof(string) })
|
||||
.Invoke(null, new object[] { input });
|
||||
|
||||
parsedArgs.Add(arg);
|
||||
continue;
|
||||
}
|
||||
catch
|
||||
{
|
||||
ExplorerCore.Log($"Could not parse input '{input}' for argument #{i} '{m_arguments[i].Name}' ({type.FullName})");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// No input, see if there is a default value.
|
||||
if (m_arguments[i].IsOptional)
|
||||
{
|
||||
parsedArgs.Add(m_arguments[i].DefaultValue);
|
||||
continue;
|
||||
}
|
||||
|
||||
// Try add a null arg I guess
|
||||
parsedArgs.Add(null);
|
||||
}
|
||||
|
||||
return parsedArgs.ToArray();
|
||||
}
|
||||
|
||||
private bool GetCanWrite()
|
||||
{
|
||||
if (MemInfo is FieldInfo fi)
|
||||
m_canWrite = !(fi.IsLiteral && !fi.IsInitOnly);
|
||||
else if (MemInfo is PropertyInfo pi)
|
||||
m_canWrite = pi.CanWrite;
|
||||
else
|
||||
m_canWrite = false;
|
||||
|
||||
return (bool)m_canWrite;
|
||||
}
|
||||
|
||||
private string GetRichTextName()
|
||||
{
|
||||
return m_richTextName = UISyntaxHighlight.ParseFullSyntax(MemInfo.DeclaringType, false, MemInfo);
|
||||
}
|
||||
|
||||
#if CPP
|
||||
internal bool IsReflectionSupported()
|
||||
{
|
||||
try
|
||||
{
|
||||
var baseType = ReflectionHelpers.GetActualType(IValue.Value) ?? IValue.FallbackType;
|
||||
|
||||
var gArgs = baseType.GetGenericArguments();
|
||||
if (gArgs.Length < 1)
|
||||
return true;
|
||||
|
||||
foreach (var arg in gArgs)
|
||||
{
|
||||
if (!Check(arg))
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
|
||||
bool Check(Type type)
|
||||
{
|
||||
if (!typeof(Il2CppSystem.Object).IsAssignableFrom(type))
|
||||
return true;
|
||||
|
||||
if (!ReflectionHelpers.Il2CppTypeNotNull(type, out IntPtr ptr))
|
||||
return false;
|
||||
|
||||
return Il2CppSystem.Type.internal_from_handle(IL2CPP.il2cpp_class_get_type(ptr)) is Il2CppSystem.Type;
|
||||
}
|
||||
}
|
||||
catch
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
#region UI
|
||||
|
||||
internal float GetMemberLabelWidth(RectTransform scrollRect)
|
||||
{
|
||||
var textGenSettings = m_memLabelText.GetGenerationSettings(m_topRowRect.rect.size);
|
||||
textGenSettings.scaleFactor = InputFieldScroller.canvasScaler.scaleFactor;
|
||||
|
||||
var textGen = m_memLabelText.cachedTextGeneratorForLayout;
|
||||
float preferredWidth = textGen.GetPreferredWidth(RichTextName, textGenSettings);
|
||||
|
||||
float max = scrollRect.rect.width * 0.4f;
|
||||
|
||||
if (preferredWidth > max) preferredWidth = max;
|
||||
|
||||
return preferredWidth < 125f ? 125f : preferredWidth;
|
||||
}
|
||||
|
||||
internal void SetWidths(float labelWidth, float valueWidth)
|
||||
{
|
||||
m_leftLayout.preferredWidth = labelWidth;
|
||||
m_rightLayout.preferredWidth = valueWidth;
|
||||
}
|
||||
|
||||
internal RectTransform m_topRowRect;
|
||||
internal Text m_memLabelText;
|
||||
internal GameObject m_leftGroup;
|
||||
internal LayoutElement m_leftLayout;
|
||||
internal GameObject m_rightGroup;
|
||||
internal LayoutElement m_rightLayout;
|
||||
|
||||
internal override void ConstructUI()
|
||||
{
|
||||
base.ConstructUI();
|
||||
|
||||
var topGroupObj = UIFactory.CreateHorizontalGroup(m_mainContent, new Color(1, 1, 1, 0));
|
||||
m_topRowRect = topGroupObj.GetComponent<RectTransform>();
|
||||
var topLayout = topGroupObj.AddComponent<LayoutElement>();
|
||||
topLayout.minHeight = 25;
|
||||
topLayout.flexibleHeight = 0;
|
||||
topLayout.minWidth = 300;
|
||||
topLayout.flexibleWidth = 5000;
|
||||
var topGroup = topGroupObj.GetComponent<HorizontalLayoutGroup>();
|
||||
topGroup.childForceExpandHeight = false;
|
||||
topGroup.childForceExpandWidth = false;
|
||||
topGroup.childControlHeight = true;
|
||||
topGroup.childControlWidth = true;
|
||||
topGroup.spacing = 10;
|
||||
topGroup.padding.left = 3;
|
||||
topGroup.padding.right = 3;
|
||||
topGroup.padding.top = 0;
|
||||
topGroup.padding.bottom = 0;
|
||||
|
||||
// left group
|
||||
|
||||
m_leftGroup = UIFactory.CreateHorizontalGroup(topGroupObj, new Color(1, 1, 1, 0));
|
||||
var leftLayout = m_leftGroup.AddComponent<LayoutElement>();
|
||||
leftLayout.minHeight = 25;
|
||||
leftLayout.flexibleHeight = 0;
|
||||
leftLayout.minWidth = 125;
|
||||
leftLayout.flexibleWidth = 200;
|
||||
var leftGroup = m_leftGroup.GetComponent<HorizontalLayoutGroup>();
|
||||
leftGroup.childForceExpandHeight = true;
|
||||
leftGroup.childForceExpandWidth = false;
|
||||
leftGroup.childControlHeight = true;
|
||||
leftGroup.childControlWidth = true;
|
||||
leftGroup.spacing = 4;
|
||||
|
||||
// member label
|
||||
|
||||
var labelObj = UIFactory.CreateLabel(m_leftGroup, TextAnchor.MiddleLeft);
|
||||
var leftRect = labelObj.GetComponent<RectTransform>();
|
||||
leftRect.anchorMin = Vector2.zero;
|
||||
leftRect.anchorMax = Vector2.one;
|
||||
leftRect.offsetMin = Vector2.zero;
|
||||
leftRect.offsetMax = Vector2.zero;
|
||||
leftRect.sizeDelta = Vector2.zero;
|
||||
m_leftLayout = labelObj.AddComponent<LayoutElement>();
|
||||
m_leftLayout.preferredWidth = 125;
|
||||
m_leftLayout.minHeight = 25;
|
||||
m_leftLayout.flexibleHeight = 100;
|
||||
var labelFitter = labelObj.AddComponent<ContentSizeFitter>();
|
||||
labelFitter.verticalFit = ContentSizeFitter.FitMode.PreferredSize;
|
||||
labelFitter.horizontalFit = ContentSizeFitter.FitMode.PreferredSize;
|
||||
m_memLabelText = labelObj.GetComponent<Text>();
|
||||
m_memLabelText.horizontalOverflow = HorizontalWrapMode.Wrap;
|
||||
m_memLabelText.text = this.RichTextName;
|
||||
|
||||
// right group
|
||||
|
||||
m_rightGroup = UIFactory.CreateVerticalGroup(topGroupObj, new Color(1, 1, 1, 0));
|
||||
m_rightLayout = m_rightGroup.AddComponent<LayoutElement>();
|
||||
m_rightLayout.minHeight = 25;
|
||||
m_rightLayout.flexibleHeight = 480;
|
||||
m_rightLayout.minWidth = 125;
|
||||
m_rightLayout.flexibleWidth = 5000;
|
||||
var rightGroup = m_rightGroup.GetComponent<VerticalLayoutGroup>();
|
||||
rightGroup.childForceExpandHeight = true;
|
||||
rightGroup.childForceExpandWidth = false;
|
||||
rightGroup.childControlHeight = true;
|
||||
rightGroup.childControlWidth = true;
|
||||
rightGroup.spacing = 2;
|
||||
rightGroup.padding.top = 4;
|
||||
rightGroup.padding.bottom = 2;
|
||||
|
||||
ConstructArgInput(out GameObject argsHolder);
|
||||
|
||||
ConstructEvaluateButtons(argsHolder);
|
||||
|
||||
IValue.m_mainContentParent = m_rightGroup;
|
||||
}
|
||||
|
||||
internal void ConstructArgInput(out GameObject argsHolder)
|
||||
{
|
||||
argsHolder = null;
|
||||
|
||||
if (HasParameters)
|
||||
{
|
||||
argsHolder = UIFactory.CreateVerticalGroup(m_rightGroup, new Color(1, 1, 1, 0));
|
||||
var argsGroup = argsHolder.GetComponent<VerticalLayoutGroup>();
|
||||
argsGroup.spacing = 4;
|
||||
|
||||
if (this is CacheMethod cm && cm.GenericArgs.Length > 0)
|
||||
{
|
||||
cm.ConstructGenericArgInput(argsHolder);
|
||||
}
|
||||
|
||||
// todo normal args
|
||||
|
||||
if (m_arguments.Length > 0)
|
||||
{
|
||||
var titleObj = UIFactory.CreateLabel(argsHolder, TextAnchor.MiddleLeft);
|
||||
var titleText = titleObj.GetComponent<Text>();
|
||||
titleText.text = "<b>Arguments:</b>";
|
||||
|
||||
for (int i = 0; i < m_arguments.Length; i++)
|
||||
{
|
||||
AddArgRow(i, argsHolder);
|
||||
}
|
||||
}
|
||||
|
||||
argsHolder.SetActive(false);
|
||||
}
|
||||
}
|
||||
|
||||
internal void AddArgRow(int i, GameObject parent)
|
||||
{
|
||||
var arg = m_arguments[i];
|
||||
|
||||
var rowObj = UIFactory.CreateHorizontalGroup(parent, new Color(1, 1, 1, 0));
|
||||
var rowLayout = rowObj.AddComponent<LayoutElement>();
|
||||
rowLayout.minHeight = 25;
|
||||
rowLayout.flexibleWidth = 5000;
|
||||
var rowGroup = rowObj.GetComponent<HorizontalLayoutGroup>();
|
||||
rowGroup.childForceExpandHeight = false;
|
||||
rowGroup.childForceExpandWidth = true;
|
||||
rowGroup.spacing = 4;
|
||||
|
||||
var argLabelObj = UIFactory.CreateLabel(rowObj, TextAnchor.MiddleLeft);
|
||||
var argLabelLayout = argLabelObj.AddComponent<LayoutElement>();
|
||||
argLabelLayout.minHeight = 25;
|
||||
var argText = argLabelObj.GetComponent<Text>();
|
||||
var argTypeTxt = UISyntaxHighlight.ParseFullSyntax(arg.ParameterType, false);
|
||||
argText.text = $"{argTypeTxt} <color={UISyntaxHighlight.Local}>{arg.Name}</color>";
|
||||
|
||||
var argInputObj = UIFactory.CreateInputField(rowObj, 14, (int)TextAnchor.MiddleLeft, 1);
|
||||
var argInputLayout = argInputObj.AddComponent<LayoutElement>();
|
||||
argInputLayout.flexibleWidth = 1200;
|
||||
argInputLayout.preferredWidth = 150;
|
||||
argInputLayout.minWidth = 20;
|
||||
argInputLayout.minHeight = 25;
|
||||
argInputLayout.flexibleHeight = 0;
|
||||
//argInputLayout.layoutPriority = 2;
|
||||
|
||||
var argInput = argInputObj.GetComponent<InputField>();
|
||||
argInput.onValueChanged.AddListener((string val) => { m_argumentInput[i] = val; });
|
||||
|
||||
if (arg.IsOptional)
|
||||
{
|
||||
var phInput = argInput.placeholder.GetComponent<Text>();
|
||||
phInput.text = " = " + arg.DefaultValue?.ToString() ?? "null";
|
||||
}
|
||||
}
|
||||
|
||||
internal void ConstructEvaluateButtons(GameObject argsHolder)
|
||||
{
|
||||
if (HasParameters)
|
||||
{
|
||||
var evalGroupObj = UIFactory.CreateHorizontalGroup(m_rightGroup, new Color(1, 1, 1, 0));
|
||||
var evalGroup = evalGroupObj.GetComponent<HorizontalLayoutGroup>();
|
||||
evalGroup.childForceExpandWidth = false;
|
||||
evalGroup.childForceExpandHeight = false;
|
||||
evalGroup.spacing = 5;
|
||||
var evalGroupLayout = evalGroupObj.AddComponent<LayoutElement>();
|
||||
evalGroupLayout.minHeight = 25;
|
||||
evalGroupLayout.flexibleHeight = 0;
|
||||
evalGroupLayout.flexibleWidth = 5000;
|
||||
|
||||
var evalButtonObj = UIFactory.CreateButton(evalGroupObj, new Color(0.4f, 0.4f, 0.4f));
|
||||
var evalLayout = evalButtonObj.AddComponent<LayoutElement>();
|
||||
evalLayout.minWidth = 100;
|
||||
evalLayout.minHeight = 22;
|
||||
evalLayout.flexibleWidth = 0;
|
||||
var evalText = evalButtonObj.GetComponentInChildren<Text>();
|
||||
evalText.text = $"Evaluate ({ParamCount})";
|
||||
|
||||
var evalButton = evalButtonObj.GetComponent<Button>();
|
||||
var colors = evalButton.colors;
|
||||
colors.highlightedColor = new Color(0.4f, 0.7f, 0.4f);
|
||||
evalButton.colors = colors;
|
||||
|
||||
var cancelButtonObj = UIFactory.CreateButton(evalGroupObj, new Color(0.3f, 0.3f, 0.3f));
|
||||
var cancelLayout = cancelButtonObj.AddComponent<LayoutElement>();
|
||||
cancelLayout.minWidth = 100;
|
||||
cancelLayout.minHeight = 22;
|
||||
cancelLayout.flexibleWidth = 0;
|
||||
var cancelText = cancelButtonObj.GetComponentInChildren<Text>();
|
||||
cancelText.text = "Close";
|
||||
|
||||
cancelButtonObj.SetActive(false);
|
||||
|
||||
evalButton.onClick.AddListener(() =>
|
||||
{
|
||||
if (!m_isEvaluating)
|
||||
{
|
||||
argsHolder.SetActive(true);
|
||||
m_isEvaluating = true;
|
||||
evalText.text = "Evaluate";
|
||||
colors = evalButton.colors;
|
||||
colors.normalColor = new Color(0.3f, 0.6f, 0.3f);
|
||||
evalButton.colors = colors;
|
||||
|
||||
cancelButtonObj.SetActive(true);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (this is CacheMethod cm)
|
||||
cm.Evaluate();
|
||||
else
|
||||
UpdateValue();
|
||||
}
|
||||
});
|
||||
|
||||
var cancelButton = cancelButtonObj.GetComponent<Button>();
|
||||
cancelButton.onClick.AddListener(() =>
|
||||
{
|
||||
cancelButtonObj.SetActive(false);
|
||||
argsHolder.SetActive(false);
|
||||
m_isEvaluating = false;
|
||||
|
||||
evalText.text = $"Evaluate ({ParamCount})";
|
||||
colors = evalButton.colors;
|
||||
colors.normalColor = new Color(0.4f, 0.4f, 0.4f);
|
||||
evalButton.colors = colors;
|
||||
});
|
||||
}
|
||||
else if (this is CacheMethod)
|
||||
{
|
||||
// simple method evaluate button
|
||||
|
||||
var evalButtonObj = UIFactory.CreateButton(m_rightGroup, new Color(0.3f, 0.6f, 0.3f));
|
||||
var evalLayout = evalButtonObj.AddComponent<LayoutElement>();
|
||||
evalLayout.minWidth = 100;
|
||||
evalLayout.minHeight = 22;
|
||||
evalLayout.flexibleWidth = 0;
|
||||
var evalText = evalButtonObj.GetComponentInChildren<Text>();
|
||||
evalText.text = "Evaluate";
|
||||
|
||||
var evalButton = evalButtonObj.GetComponent<Button>();
|
||||
var colors = evalButton.colors;
|
||||
colors.highlightedColor = new Color(0.4f, 0.7f, 0.4f);
|
||||
evalButton.colors = colors;
|
||||
|
||||
evalButton.onClick.AddListener(OnMainEvaluateButton);
|
||||
void OnMainEvaluateButton()
|
||||
{
|
||||
(this as CacheMethod).Evaluate();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
187
src/Inspectors/Reflection/CacheObject/CacheMethod.cs
Normal file
187
src/Inspectors/Reflection/CacheObject/CacheMethod.cs
Normal file
@ -0,0 +1,187 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.UI;
|
||||
using UnityExplorer.Helpers;
|
||||
|
||||
namespace UnityExplorer.Inspectors.Reflection
|
||||
{
|
||||
public class CacheMethod : CacheMember
|
||||
{
|
||||
//private CacheObjectBase m_cachedReturnValue;
|
||||
|
||||
public override Type FallbackType => (MemInfo as MethodInfo).ReturnType;
|
||||
|
||||
public override bool HasParameters => base.HasParameters || GenericArgs.Length > 0;
|
||||
|
||||
public override bool IsStatic => (MemInfo as MethodInfo).IsStatic;
|
||||
|
||||
public override int ParamCount => base.ParamCount + m_genericArgInput.Length;
|
||||
|
||||
public Type[] GenericArgs { get; private set; }
|
||||
public Type[][] GenericConstraints { get; private set; }
|
||||
|
||||
public string[] m_genericArgInput = new string[0];
|
||||
|
||||
public CacheMethod(MethodInfo methodInfo, object declaringInstance) : base(methodInfo, declaringInstance)
|
||||
{
|
||||
GenericArgs = methodInfo.GetGenericArguments();
|
||||
|
||||
GenericConstraints = GenericArgs.Select(x => x.GetGenericParameterConstraints())
|
||||
.Where(x => x != null)
|
||||
.ToArray();
|
||||
|
||||
m_genericArgInput = new string[GenericArgs.Length];
|
||||
|
||||
m_arguments = methodInfo.GetParameters();
|
||||
m_argumentInput = new string[m_arguments.Length];
|
||||
|
||||
CreateIValue(null, methodInfo.ReturnType);
|
||||
}
|
||||
|
||||
public override void UpdateReflection()
|
||||
{
|
||||
// CacheMethod cannot UpdateValue directly. Need to Evaluate.
|
||||
}
|
||||
|
||||
public void Evaluate()
|
||||
{
|
||||
MethodInfo mi;
|
||||
if (GenericArgs.Length > 0)
|
||||
{
|
||||
mi = MakeGenericMethodFromInput();
|
||||
if (mi == null) return;
|
||||
}
|
||||
else
|
||||
{
|
||||
mi = MemInfo as MethodInfo;
|
||||
}
|
||||
|
||||
object ret = null;
|
||||
|
||||
try
|
||||
{
|
||||
ret = mi.Invoke(mi.IsStatic ? null : DeclaringInstance, ParseArguments());
|
||||
m_evaluated = true;
|
||||
m_isEvaluating = false;
|
||||
ReflectionException = null;
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
ExplorerCore.LogWarning($"Exception evaluating: {e.GetType()}, {e.Message}");
|
||||
ReflectionException = ReflectionHelpers.ExceptionToString(e);
|
||||
}
|
||||
|
||||
IValue.Value = ret;
|
||||
UpdateValue();
|
||||
}
|
||||
|
||||
private MethodInfo MakeGenericMethodFromInput()
|
||||
{
|
||||
var mi = MemInfo as MethodInfo;
|
||||
|
||||
var list = new List<Type>();
|
||||
for (int i = 0; i < GenericArgs.Length; i++)
|
||||
{
|
||||
var input = m_genericArgInput[i];
|
||||
if (ReflectionHelpers.GetTypeByName(input) is Type t)
|
||||
{
|
||||
if (GenericConstraints[i].Length == 0)
|
||||
{
|
||||
list.Add(t);
|
||||
}
|
||||
else
|
||||
{
|
||||
foreach (var constraint in GenericConstraints[i].Where(x => x != null))
|
||||
{
|
||||
if (!constraint.IsAssignableFrom(t))
|
||||
{
|
||||
ExplorerCore.LogWarning($"Generic argument #{i}, '{input}' is not assignable from the constraint '{constraint}'!");
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
list.Add(t);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
ExplorerCore.LogWarning($"Generic argument #{i}, could not get any type by the name of '{input}'!" +
|
||||
$" Make sure you use the full name including the namespace.");
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
// make into a generic with type list
|
||||
mi = mi.MakeGenericMethod(list.ToArray());
|
||||
|
||||
return mi;
|
||||
}
|
||||
|
||||
#region UI CONSTRUCTION
|
||||
|
||||
internal void ConstructGenericArgInput(GameObject parent)
|
||||
{
|
||||
var titleObj = UIFactory.CreateLabel(parent, TextAnchor.MiddleLeft);
|
||||
var titleText = titleObj.GetComponent<Text>();
|
||||
titleText.text = "<b>Generic Arguments:</b>";
|
||||
|
||||
for (int i = 0; i < GenericArgs.Length; i++)
|
||||
{
|
||||
AddGenericArgRow(i, parent);
|
||||
}
|
||||
}
|
||||
|
||||
internal void AddGenericArgRow(int i, GameObject parent)
|
||||
{
|
||||
var arg = GenericArgs[i];
|
||||
|
||||
string constrainTxt = "";
|
||||
if (this.GenericConstraints[i].Length > 0)
|
||||
{
|
||||
foreach (var constraint in this.GenericConstraints[i])
|
||||
{
|
||||
if (constrainTxt != "")
|
||||
constrainTxt += ", ";
|
||||
|
||||
constrainTxt += $"{UISyntaxHighlight.ParseFullSyntax(constraint, false)}";
|
||||
}
|
||||
}
|
||||
else
|
||||
constrainTxt = $"Any";
|
||||
|
||||
var rowObj = UIFactory.CreateHorizontalGroup(parent, new Color(1, 1, 1, 0));
|
||||
var rowLayout = rowObj.AddComponent<LayoutElement>();
|
||||
rowLayout.minHeight = 25;
|
||||
rowLayout.flexibleWidth = 5000;
|
||||
var rowGroup = rowObj.GetComponent<HorizontalLayoutGroup>();
|
||||
rowGroup.childForceExpandHeight = true;
|
||||
rowGroup.spacing = 4;
|
||||
|
||||
var argLabelObj = UIFactory.CreateLabel(rowObj, TextAnchor.MiddleLeft);
|
||||
//var argLayout = argLabelObj.AddComponent<LayoutElement>();
|
||||
//argLayout.minWidth = 20;
|
||||
var argText = argLabelObj.GetComponent<Text>();
|
||||
argText.text = $"{constrainTxt} <color={UISyntaxHighlight.Enum}>{arg.Name}</color>";
|
||||
|
||||
var argInputObj = UIFactory.CreateInputField(rowObj, 14, (int)TextAnchor.MiddleLeft, 1);
|
||||
var argInputLayout = argInputObj.AddComponent<LayoutElement>();
|
||||
argInputLayout.flexibleWidth = 1200;
|
||||
|
||||
var argInput = argInputObj.GetComponent<InputField>();
|
||||
argInput.onValueChanged.AddListener((string val) => { m_genericArgInput[i] = val; });
|
||||
|
||||
//var constraintLabelObj = UIFactory.CreateLabel(rowObj, TextAnchor.MiddleLeft);
|
||||
//var constraintLayout = constraintLabelObj.AddComponent<LayoutElement>();
|
||||
//constraintLayout.minWidth = 60;
|
||||
//constraintLayout.flexibleWidth = 100;
|
||||
//var constraintText = constraintLabelObj.GetComponent<Text>();
|
||||
//constraintText.text = ;
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
124
src/Inspectors/Reflection/CacheObject/CacheObjectBase.cs
Normal file
124
src/Inspectors/Reflection/CacheObject/CacheObjectBase.cs
Normal file
@ -0,0 +1,124 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using UnityEngine;
|
||||
using UnityExplorer.UI;
|
||||
using UnityExplorer.UI.Shared;
|
||||
using UnityExplorer.Helpers;
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace UnityExplorer.Inspectors.Reflection
|
||||
{
|
||||
public abstract class CacheObjectBase
|
||||
{
|
||||
public InteractiveValue IValue;
|
||||
|
||||
public virtual bool CanWrite => false;
|
||||
public virtual bool HasParameters => false;
|
||||
public virtual bool IsMember => false;
|
||||
public virtual bool HasEvaluated => true;
|
||||
|
||||
public abstract Type FallbackType { get; }
|
||||
|
||||
public abstract void CreateIValue(object value, Type fallbackType);
|
||||
|
||||
public virtual void Enable()
|
||||
{
|
||||
if (!m_constructedUI)
|
||||
{
|
||||
ConstructUI();
|
||||
UpdateValue();
|
||||
}
|
||||
|
||||
m_mainContent.SetActive(true);
|
||||
m_mainContent.transform.SetAsLastSibling();
|
||||
}
|
||||
|
||||
public virtual void Disable()
|
||||
{
|
||||
if (m_mainContent)
|
||||
m_mainContent.SetActive(false);
|
||||
}
|
||||
|
||||
public void Destroy()
|
||||
{
|
||||
if (this.m_mainContent)
|
||||
GameObject.Destroy(this.m_mainContent);
|
||||
}
|
||||
|
||||
public virtual void UpdateValue()
|
||||
{
|
||||
var value = IValue.Value;
|
||||
|
||||
// if the type has changed fundamentally, make a new interactivevalue for it
|
||||
var type = value == null
|
||||
? FallbackType
|
||||
: ReflectionHelpers.GetActualType(value);
|
||||
|
||||
var ivalueType = InteractiveValue.GetIValueForType(type);
|
||||
|
||||
if (ivalueType != IValue.GetType())
|
||||
{
|
||||
IValue.OnDestroy();
|
||||
CreateIValue(value, FallbackType);
|
||||
m_subContent.SetActive(false);
|
||||
}
|
||||
|
||||
IValue.OnValueUpdated();
|
||||
|
||||
IValue.RefreshElementsAfterUpdate();
|
||||
}
|
||||
|
||||
public virtual void SetValue() => throw new NotImplementedException();
|
||||
|
||||
#region UI CONSTRUCTION
|
||||
|
||||
internal bool m_constructedUI;
|
||||
internal GameObject m_parentContent;
|
||||
internal RectTransform m_mainRect;
|
||||
internal GameObject m_mainContent;
|
||||
internal GameObject m_subContent;
|
||||
|
||||
// Make base UI holder for CacheObject, this doesnt actually display anything.
|
||||
internal virtual void ConstructUI()
|
||||
{
|
||||
m_constructedUI = true;
|
||||
|
||||
m_mainContent = UIFactory.CreateVerticalGroup(m_parentContent, new Color(0.1f, 0.1f, 0.1f));
|
||||
m_mainContent.name = "CacheObjectBase.MainContent";
|
||||
m_mainRect = m_mainContent.GetComponent<RectTransform>();
|
||||
m_mainRect.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, 25);
|
||||
var mainGroup = m_mainContent.GetComponent<VerticalLayoutGroup>();
|
||||
mainGroup.childForceExpandWidth = true;
|
||||
mainGroup.childControlWidth = true;
|
||||
mainGroup.childForceExpandHeight = true;
|
||||
mainGroup.childControlHeight = true;
|
||||
var mainLayout = m_mainContent.AddComponent<LayoutElement>();
|
||||
mainLayout.minHeight = 25;
|
||||
mainLayout.flexibleHeight = 9999;
|
||||
mainLayout.minWidth = 200;
|
||||
mainLayout.flexibleWidth = 5000;
|
||||
|
||||
// subcontent
|
||||
|
||||
m_subContent = UIFactory.CreateVerticalGroup(m_mainContent, new Color(0.085f, 0.085f, 0.085f));
|
||||
m_subContent.name = "CacheObjectBase.SubContent";
|
||||
var subGroup = m_subContent.GetComponent<VerticalLayoutGroup>();
|
||||
subGroup.childForceExpandWidth = true;
|
||||
subGroup.childForceExpandHeight = false;
|
||||
var subLayout = m_subContent.AddComponent<LayoutElement>();
|
||||
subLayout.minHeight = 30;
|
||||
subLayout.flexibleHeight = 9999;
|
||||
subLayout.minWidth = 125;
|
||||
subLayout.flexibleWidth = 9000;
|
||||
|
||||
m_subContent.SetActive(false);
|
||||
|
||||
IValue.m_subContentParent = m_subContent;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
}
|
||||
}
|
71
src/Inspectors/Reflection/CacheObject/CachePaired.cs
Normal file
71
src/Inspectors/Reflection/CacheObject/CachePaired.cs
Normal file
@ -0,0 +1,71 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using UnityExplorer.UI;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
|
||||
namespace UnityExplorer.Inspectors.Reflection
|
||||
{
|
||||
public enum PairTypes
|
||||
{
|
||||
Key,
|
||||
Value
|
||||
}
|
||||
|
||||
public class CachePaired : CacheObjectBase
|
||||
{
|
||||
public override Type FallbackType => PairType == PairTypes.Key
|
||||
? ParentDictionary.m_typeOfKeys
|
||||
: ParentDictionary.m_typeofValues;
|
||||
|
||||
public override bool CanWrite => false; // todo?
|
||||
|
||||
public PairTypes PairType;
|
||||
public int Index { get; private set; }
|
||||
public InteractiveDictionary ParentDictionary { get; private set; }
|
||||
internal IDictionary RefIDict;
|
||||
|
||||
public CachePaired(int index, InteractiveDictionary parentDict, IDictionary refIDict, PairTypes pairType, GameObject parentContent)
|
||||
{
|
||||
Index = index;
|
||||
ParentDictionary = parentDict;
|
||||
RefIDict = refIDict;
|
||||
this.PairType = pairType;
|
||||
this.m_parentContent = parentContent;
|
||||
}
|
||||
|
||||
public override void CreateIValue(object value, Type fallbackType)
|
||||
{
|
||||
IValue = InteractiveValue.Create(value, fallbackType);
|
||||
IValue.Owner = this;
|
||||
}
|
||||
|
||||
#region UI CONSTRUCTION
|
||||
|
||||
internal override void ConstructUI()
|
||||
{
|
||||
base.ConstructUI();
|
||||
|
||||
var rowObj = UIFactory.CreateHorizontalGroup(m_mainContent, new Color(1, 1, 1, 0));
|
||||
var rowGroup = rowObj.GetComponent<HorizontalLayoutGroup>();
|
||||
rowGroup.padding.left = 5;
|
||||
rowGroup.padding.right = 2;
|
||||
|
||||
var indexLabelObj = UIFactory.CreateLabel(rowObj, TextAnchor.MiddleLeft);
|
||||
var indexLayout = indexLabelObj.AddComponent<LayoutElement>();
|
||||
indexLayout.minWidth = 80;
|
||||
indexLayout.flexibleWidth = 30;
|
||||
indexLayout.minHeight = 25;
|
||||
var indexText = indexLabelObj.GetComponent<Text>();
|
||||
indexText.text = $"{this.PairType} {this.Index}:";
|
||||
|
||||
IValue.m_mainContentParent = rowObj;
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
67
src/Inspectors/Reflection/CacheObject/CacheProperty.cs
Normal file
67
src/Inspectors/Reflection/CacheObject/CacheProperty.cs
Normal file
@ -0,0 +1,67 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Reflection;
|
||||
using UnityExplorer.UI;
|
||||
using UnityExplorer.Helpers;
|
||||
|
||||
namespace UnityExplorer.Inspectors.Reflection
|
||||
{
|
||||
public class CacheProperty : CacheMember
|
||||
{
|
||||
public override Type FallbackType => (MemInfo as PropertyInfo).PropertyType;
|
||||
|
||||
public override bool IsStatic => (MemInfo as PropertyInfo).GetAccessors(true)[0].IsStatic;
|
||||
|
||||
public CacheProperty(PropertyInfo propertyInfo, object declaringInstance) : base(propertyInfo, declaringInstance)
|
||||
{
|
||||
this.m_arguments = propertyInfo.GetIndexParameters();
|
||||
this.m_argumentInput = new string[m_arguments.Length];
|
||||
|
||||
CreateIValue(null, propertyInfo.PropertyType);
|
||||
}
|
||||
|
||||
public override void UpdateReflection()
|
||||
{
|
||||
if (HasParameters && !m_isEvaluating)
|
||||
{
|
||||
// Need to enter parameters first.
|
||||
return;
|
||||
}
|
||||
|
||||
var pi = MemInfo as PropertyInfo;
|
||||
|
||||
if (pi.CanRead)
|
||||
{
|
||||
var target = pi.GetAccessors(true)[0].IsStatic ? null : DeclaringInstance;
|
||||
|
||||
IValue.Value = pi.GetValue(target, ParseArguments());
|
||||
|
||||
m_evaluated = true;
|
||||
ReflectionException = null;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (FallbackType == typeof(string))
|
||||
{
|
||||
IValue.Value = "";
|
||||
}
|
||||
else if (FallbackType.IsPrimitive)
|
||||
{
|
||||
IValue.Value = Activator.CreateInstance(FallbackType);
|
||||
}
|
||||
m_evaluated = true;
|
||||
ReflectionException = null;
|
||||
}
|
||||
}
|
||||
|
||||
public override void SetValue()
|
||||
{
|
||||
var pi = MemInfo as PropertyInfo;
|
||||
var target = pi.GetAccessors()[0].IsStatic ? null : DeclaringInstance;
|
||||
|
||||
pi.SetValue(target, IValue.Value, ParseArguments());
|
||||
}
|
||||
}
|
||||
}
|
208
src/Inspectors/Reflection/InstanceInspector.cs
Normal file
208
src/Inspectors/Reflection/InstanceInspector.cs
Normal file
@ -0,0 +1,208 @@
|
||||
using System;
|
||||
using System.Reflection;
|
||||
using UnityEngine;
|
||||
using UnityExplorer.Helpers;
|
||||
using UnityExplorer.UI;
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace UnityExplorer.Inspectors.Reflection
|
||||
{
|
||||
public enum MemberScopes
|
||||
{
|
||||
All,
|
||||
Instance,
|
||||
Static
|
||||
}
|
||||
|
||||
public class InstanceInspector : ReflectionInspector
|
||||
{
|
||||
public override string TabLabel => $" <color=cyan>[R]</color> {base.TabLabel}";
|
||||
|
||||
internal MemberScopes m_scopeFilter;
|
||||
internal Button m_lastActiveScopeButton;
|
||||
|
||||
public InstanceInspector(object target) : base(target) { }
|
||||
|
||||
private void OnScopeFilterClicked(MemberScopes type, Button button)
|
||||
{
|
||||
if (m_lastActiveScopeButton)
|
||||
{
|
||||
var lastColors = m_lastActiveScopeButton.colors;
|
||||
lastColors.normalColor = new Color(0.2f, 0.2f, 0.2f);
|
||||
m_lastActiveScopeButton.colors = lastColors;
|
||||
}
|
||||
|
||||
m_scopeFilter = type;
|
||||
m_lastActiveScopeButton = button;
|
||||
|
||||
var colors = m_lastActiveScopeButton.colors;
|
||||
colors.normalColor = new Color(0.2f, 0.6f, 0.2f);
|
||||
m_lastActiveScopeButton.colors = colors;
|
||||
|
||||
FilterMembers(null, true);
|
||||
m_sliderScroller.m_slider.value = 1f;
|
||||
}
|
||||
|
||||
public void ConstructInstanceHelpers()
|
||||
{
|
||||
// WIP
|
||||
|
||||
//if (m_targetType == typeof(Texture2D))
|
||||
// ConstructTextureHelper();
|
||||
|
||||
// todo other helpers
|
||||
|
||||
//if (typeof(Component).IsAssignableFrom(m_targetType))
|
||||
//{
|
||||
//}
|
||||
//else if (typeof(UnityEngine.Object).IsAssignableFrom(m_targetType))
|
||||
//{
|
||||
//}
|
||||
}
|
||||
|
||||
//internal bool showingTextureHelper;
|
||||
//internal bool constructedTextureViewer;
|
||||
|
||||
//internal void ConstructTextureHelper()
|
||||
//{
|
||||
// var rowObj = UIFactory.CreateHorizontalGroup(Content, new Color(0.1f, 0.1f, 0.1f));
|
||||
// var rowLayout = rowObj.AddComponent<LayoutElement>();
|
||||
// rowLayout.minHeight = 25;
|
||||
// rowLayout.flexibleHeight = 0;
|
||||
// var rowGroup = rowObj.GetComponent<HorizontalLayoutGroup>();
|
||||
// rowGroup.childForceExpandHeight = true;
|
||||
// rowGroup.childForceExpandWidth = false;
|
||||
// rowGroup.padding.top = 3;
|
||||
// rowGroup.padding.left = 3;
|
||||
// rowGroup.padding.bottom = 3;
|
||||
// rowGroup.padding.right = 3;
|
||||
// rowGroup.spacing = 5;
|
||||
|
||||
// var showBtnObj = UIFactory.CreateButton(rowObj, new Color(0.2f, 0.2f, 0.2f));
|
||||
// var showBtnLayout = showBtnObj.AddComponent<LayoutElement>();
|
||||
// showBtnLayout.minWidth = 50;
|
||||
// showBtnLayout.flexibleWidth = 0;
|
||||
// var showText = showBtnObj.GetComponentInChildren<Text>();
|
||||
// showText.text = "Show";
|
||||
// var showBtn = showBtnObj.GetComponent<Button>();
|
||||
|
||||
// var labelObj = UIFactory.CreateLabel(rowObj, TextAnchor.MiddleLeft);
|
||||
// var labelText = labelObj.GetComponent<Text>();
|
||||
// labelText.text = "Texture Viewer";
|
||||
|
||||
// var textureViewerObj = UIFactory.CreateScrollView(Content, out GameObject scrollContent, out _, new Color(0.1f, 0.1f, 0.1f));
|
||||
// var viewerGroup = scrollContent.GetComponent<VerticalLayoutGroup>();
|
||||
// viewerGroup.childForceExpandHeight = false;
|
||||
// viewerGroup.childForceExpandWidth = false;
|
||||
// viewerGroup.childControlHeight = true;
|
||||
// viewerGroup.childControlWidth = true;
|
||||
// var mainLayout = textureViewerObj.GetComponent<LayoutElement>();
|
||||
// mainLayout.flexibleHeight = -1;
|
||||
// mainLayout.flexibleWidth = 2000;
|
||||
// mainLayout.minHeight = 25;
|
||||
|
||||
// textureViewerObj.SetActive(false);
|
||||
|
||||
// showBtn.onClick.AddListener(() =>
|
||||
// {
|
||||
// showingTextureHelper = !showingTextureHelper;
|
||||
|
||||
// if (showingTextureHelper)
|
||||
// {
|
||||
// if (!constructedTextureViewer)
|
||||
// ConstructTextureViewerArea(scrollContent);
|
||||
|
||||
// showText.text = "Hide";
|
||||
// textureViewerObj.SetActive(true);
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// showText.text = "Show";
|
||||
// textureViewerObj.SetActive(false);
|
||||
// }
|
||||
// });
|
||||
//}
|
||||
|
||||
//internal void ConstructTextureViewerArea(GameObject parent)
|
||||
//{
|
||||
// constructedTextureViewer = true;
|
||||
|
||||
// var tex = Target as Texture2D;
|
||||
|
||||
// if (!tex)
|
||||
// {
|
||||
// ExplorerCore.LogWarning("Could not cast the target instance to Texture2D!");
|
||||
// return;
|
||||
// }
|
||||
|
||||
// var imageObj = UIFactory.CreateUIObject("TextureViewerImage", parent, new Vector2(1, 1));
|
||||
// var image = imageObj.AddComponent<Image>();
|
||||
// var sprite = UIManager.CreateSprite(tex);
|
||||
// image.sprite = sprite;
|
||||
|
||||
// var fitter = imageObj.AddComponent<ContentSizeFitter>();
|
||||
// fitter.verticalFit = ContentSizeFitter.FitMode.PreferredSize;
|
||||
// //fitter.horizontalFit = ContentSizeFitter.FitMode.PreferredSize;
|
||||
|
||||
// var imageLayout = imageObj.AddComponent<LayoutElement>();
|
||||
// imageLayout.preferredHeight = sprite.rect.height;
|
||||
// imageLayout.preferredWidth = sprite.rect.width;
|
||||
//}
|
||||
|
||||
public void ConstructInstanceFilters(GameObject parent)
|
||||
{
|
||||
var memberFilterRowObj = UIFactory.CreateHorizontalGroup(parent, new Color(1, 1, 1, 0));
|
||||
var memFilterGroup = memberFilterRowObj.GetComponent<HorizontalLayoutGroup>();
|
||||
memFilterGroup.childForceExpandHeight = false;
|
||||
memFilterGroup.childForceExpandWidth = false;
|
||||
memFilterGroup.childControlWidth = true;
|
||||
memFilterGroup.childControlHeight = true;
|
||||
memFilterGroup.spacing = 5;
|
||||
var memFilterLayout = memberFilterRowObj.AddComponent<LayoutElement>();
|
||||
memFilterLayout.minHeight = 25;
|
||||
memFilterLayout.flexibleHeight = 0;
|
||||
memFilterLayout.flexibleWidth = 5000;
|
||||
|
||||
var memLabelObj = UIFactory.CreateLabel(memberFilterRowObj, TextAnchor.MiddleLeft);
|
||||
var memLabelLayout = memLabelObj.AddComponent<LayoutElement>();
|
||||
memLabelLayout.minWidth = 100;
|
||||
memLabelLayout.minHeight = 25;
|
||||
memLabelLayout.flexibleWidth = 0;
|
||||
var memLabelText = memLabelObj.GetComponent<Text>();
|
||||
memLabelText.text = "Filter scope:";
|
||||
memLabelText.color = Color.grey;
|
||||
|
||||
AddFilterButton(memberFilterRowObj, MemberScopes.All, true);
|
||||
AddFilterButton(memberFilterRowObj, MemberScopes.Instance);
|
||||
AddFilterButton(memberFilterRowObj, MemberScopes.Static);
|
||||
}
|
||||
|
||||
private void AddFilterButton(GameObject parent, MemberScopes type, bool setEnabled = false)
|
||||
{
|
||||
var btnObj = UIFactory.CreateButton(parent, new Color(0.2f, 0.2f, 0.2f));
|
||||
|
||||
var btnLayout = btnObj.AddComponent<LayoutElement>();
|
||||
btnLayout.minHeight = 25;
|
||||
btnLayout.minWidth = 70;
|
||||
|
||||
var text = btnObj.GetComponentInChildren<Text>();
|
||||
text.text = type.ToString();
|
||||
|
||||
var btn = btnObj.GetComponent<Button>();
|
||||
|
||||
btn.onClick.AddListener(() => { OnScopeFilterClicked(type, btn); });
|
||||
|
||||
var colors = btn.colors;
|
||||
colors.highlightedColor = new Color(0.3f, 0.7f, 0.3f);
|
||||
|
||||
if (setEnabled)
|
||||
{
|
||||
colors.normalColor = new Color(0.2f, 0.6f, 0.2f);
|
||||
m_scopeFilter = type;
|
||||
m_lastActiveScopeButton = btn;
|
||||
}
|
||||
|
||||
btn.colors = colors;
|
||||
}
|
||||
}
|
||||
}
|
114
src/Inspectors/Reflection/InteractiveValue/InteractiveBool.cs
Normal file
114
src/Inspectors/Reflection/InteractiveValue/InteractiveBool.cs
Normal file
@ -0,0 +1,114 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.Helpers;
|
||||
using UnityExplorer.UI;
|
||||
|
||||
namespace UnityExplorer.Inspectors.Reflection
|
||||
{
|
||||
public class InteractiveBool : InteractiveValue
|
||||
{
|
||||
public InteractiveBool(object value, Type valueType) : base(value, valueType) { }
|
||||
|
||||
public override bool HasSubContent => false;
|
||||
public override bool SubContentWanted => false;
|
||||
public override bool WantInspectBtn => false;
|
||||
|
||||
internal Toggle m_toggle;
|
||||
internal Button m_applyBtn;
|
||||
|
||||
public override void OnValueUpdated()
|
||||
{
|
||||
base.OnValueUpdated();
|
||||
}
|
||||
|
||||
public override void RefreshUIForValue()
|
||||
{
|
||||
GetDefaultLabel();
|
||||
|
||||
if (Owner.HasEvaluated)
|
||||
{
|
||||
var val = (bool)Value;
|
||||
|
||||
if (Owner.CanWrite)
|
||||
{
|
||||
if (!m_toggle.gameObject.activeSelf)
|
||||
m_toggle.gameObject.SetActive(true);
|
||||
|
||||
if (!m_applyBtn.gameObject.activeSelf)
|
||||
m_applyBtn.gameObject.SetActive(true);
|
||||
|
||||
if (val != m_toggle.isOn)
|
||||
m_toggle.isOn = val;
|
||||
}
|
||||
|
||||
var color = val
|
||||
? "6bc981" // on
|
||||
: "c96b6b"; // off
|
||||
|
||||
m_baseLabel.text = $"<color=#{color}>{val}</color>";
|
||||
}
|
||||
else
|
||||
{
|
||||
m_baseLabel.text = DefaultLabel;
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnException(CacheMember member)
|
||||
{
|
||||
base.OnException(member);
|
||||
|
||||
if (Owner.CanWrite)
|
||||
{
|
||||
if (m_toggle.gameObject.activeSelf)
|
||||
m_toggle.gameObject.SetActive(false);
|
||||
|
||||
if (m_applyBtn.gameObject.activeSelf)
|
||||
m_applyBtn.gameObject.SetActive(false);
|
||||
}
|
||||
}
|
||||
|
||||
internal void OnToggleValueChanged(bool val)
|
||||
{
|
||||
Value = val;
|
||||
RefreshUIForValue();
|
||||
}
|
||||
|
||||
public override void ConstructUI(GameObject parent, GameObject subGroup)
|
||||
{
|
||||
base.ConstructUI(parent, subGroup);
|
||||
|
||||
var baseLayout = m_baseLabel.gameObject.GetComponent<LayoutElement>();
|
||||
baseLayout.flexibleWidth = 0;
|
||||
baseLayout.minWidth = 50;
|
||||
|
||||
if (Owner.CanWrite)
|
||||
{
|
||||
var toggleObj = UIFactory.CreateToggle(m_valueContent, out m_toggle, out _, new Color(0.1f, 0.1f, 0.1f));
|
||||
var toggleLayout = toggleObj.AddComponent<LayoutElement>();
|
||||
toggleLayout.minWidth = 24;
|
||||
|
||||
m_toggle.onValueChanged.AddListener(OnToggleValueChanged);
|
||||
|
||||
m_baseLabel.transform.SetAsLastSibling();
|
||||
|
||||
var applyBtnObj = UIFactory.CreateButton(m_valueContent, new Color(0.2f, 0.2f, 0.2f));
|
||||
var applyLayout = applyBtnObj.AddComponent<LayoutElement>();
|
||||
applyLayout.minWidth = 50;
|
||||
applyLayout.minHeight = 25;
|
||||
applyLayout.flexibleWidth = 0;
|
||||
m_applyBtn = applyBtnObj.GetComponent<Button>();
|
||||
m_applyBtn.onClick.AddListener(() => { Owner.SetValue(); });
|
||||
|
||||
var applyText = applyBtnObj.GetComponentInChildren<Text>();
|
||||
applyText.text = "Apply";
|
||||
|
||||
toggleObj.SetActive(false);
|
||||
applyBtnObj.SetActive(false);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,314 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.Config;
|
||||
using UnityExplorer.Helpers;
|
||||
using UnityExplorer.UI;
|
||||
using UnityExplorer.UI.Shared;
|
||||
using System.Reflection;
|
||||
|
||||
namespace UnityExplorer.Inspectors.Reflection
|
||||
{
|
||||
public class InteractiveDictionary : InteractiveValue
|
||||
{
|
||||
public InteractiveDictionary(object value, Type valueType) : base(value, valueType)
|
||||
{
|
||||
if (valueType.IsGenericType)
|
||||
{
|
||||
var gArgs = valueType.GetGenericArguments();
|
||||
m_typeOfKeys = gArgs[0];
|
||||
m_typeofValues = gArgs[1];
|
||||
}
|
||||
else
|
||||
{
|
||||
m_typeOfKeys = typeof(object);
|
||||
m_typeofValues = typeof(object);
|
||||
}
|
||||
}
|
||||
|
||||
public override bool WantInspectBtn => false;
|
||||
public override bool HasSubContent => true;
|
||||
// todo fix for il2cpp
|
||||
public override bool SubContentWanted
|
||||
{
|
||||
get
|
||||
{
|
||||
if (m_recacheWanted)
|
||||
return true;
|
||||
else return m_entries.Count > 0;
|
||||
}
|
||||
}
|
||||
|
||||
internal IDictionary RefIDictionary;
|
||||
|
||||
internal Type m_typeOfKeys;
|
||||
internal Type m_typeofValues;
|
||||
|
||||
internal readonly List<KeyValuePair<CachePaired, CachePaired>> m_entries
|
||||
= new List<KeyValuePair<CachePaired, CachePaired>>();
|
||||
|
||||
internal readonly KeyValuePair<CachePaired, CachePaired>[] m_displayedEntries
|
||||
= new KeyValuePair<CachePaired, CachePaired>[ModConfig.Instance.Default_Page_Limit];
|
||||
|
||||
internal bool m_recacheWanted = true;
|
||||
|
||||
public override void OnDestroy()
|
||||
{
|
||||
base.OnDestroy();
|
||||
}
|
||||
|
||||
public override void OnValueUpdated()
|
||||
{
|
||||
RefIDictionary = Value as IDictionary;
|
||||
|
||||
if (m_subContentParent.activeSelf)
|
||||
{
|
||||
GetCacheEntries();
|
||||
RefreshDisplay();
|
||||
}
|
||||
else
|
||||
m_recacheWanted = true;
|
||||
|
||||
base.OnValueUpdated();
|
||||
}
|
||||
|
||||
internal void OnPageTurned()
|
||||
{
|
||||
RefreshDisplay();
|
||||
}
|
||||
|
||||
public override void RefreshUIForValue()
|
||||
{
|
||||
GetDefaultLabel();
|
||||
|
||||
if (Value != null)
|
||||
{
|
||||
string count = "?";
|
||||
if (m_recacheWanted && RefIDictionary != null)
|
||||
count = RefIDictionary.Count.ToString();
|
||||
else if (!m_recacheWanted)
|
||||
count = m_entries.Count.ToString();
|
||||
|
||||
m_baseLabel.text = $"[{count}] {m_richValueType}";
|
||||
}
|
||||
else
|
||||
{
|
||||
m_baseLabel.text = DefaultLabel;
|
||||
}
|
||||
}
|
||||
|
||||
public void GetCacheEntries()
|
||||
{
|
||||
if (m_entries.Any())
|
||||
{
|
||||
// maybe improve this, probably could be more efficient i guess
|
||||
|
||||
foreach (var pair in m_entries)
|
||||
{
|
||||
pair.Key.Destroy();
|
||||
pair.Value.Destroy();
|
||||
}
|
||||
|
||||
m_entries.Clear();
|
||||
}
|
||||
|
||||
#if CPP
|
||||
if (RefIDictionary == null && Value != null)
|
||||
RefIDictionary = EnumerateWithReflection();
|
||||
#endif
|
||||
|
||||
if (RefIDictionary != null)
|
||||
{
|
||||
int index = 0;
|
||||
|
||||
foreach (var key in RefIDictionary.Keys)
|
||||
{
|
||||
var value = RefIDictionary[key];
|
||||
|
||||
//if (index >= m_rowHolders.Count)
|
||||
//{
|
||||
// AddRowHolder();
|
||||
//}
|
||||
|
||||
//var holder = m_rowHolders[index];
|
||||
|
||||
var cacheKey = new CachePaired(index, this, this.RefIDictionary, PairTypes.Key, m_listContent);
|
||||
cacheKey.CreateIValue(key, this.m_typeOfKeys);
|
||||
cacheKey.Disable();
|
||||
|
||||
var cacheValue = new CachePaired(index, this, this.RefIDictionary, PairTypes.Value, m_listContent);
|
||||
cacheValue.CreateIValue(value, this.m_typeofValues);
|
||||
cacheValue.Disable();
|
||||
|
||||
//holder.SetActive(false);
|
||||
|
||||
m_entries.Add(new KeyValuePair<CachePaired, CachePaired>(cacheKey, cacheValue));
|
||||
|
||||
index++;
|
||||
}
|
||||
}
|
||||
|
||||
RefreshDisplay();
|
||||
}
|
||||
|
||||
public void RefreshDisplay()
|
||||
{
|
||||
var entries = m_entries;
|
||||
m_pageHandler.ListCount = entries.Count;
|
||||
|
||||
for (int i = 0; i < m_displayedEntries.Length; i++)
|
||||
{
|
||||
var entry = m_displayedEntries[i];
|
||||
if (entry.Key != null && entry.Value != null)
|
||||
{
|
||||
//m_rowHolders[i].SetActive(false);
|
||||
entry.Key.Disable();
|
||||
entry.Value.Disable();
|
||||
}
|
||||
else
|
||||
break;
|
||||
}
|
||||
|
||||
if (entries.Count < 1)
|
||||
return;
|
||||
|
||||
foreach (var itemIndex in m_pageHandler)
|
||||
{
|
||||
if (itemIndex >= entries.Count)
|
||||
break;
|
||||
|
||||
var entry = entries[itemIndex];
|
||||
m_displayedEntries[itemIndex - m_pageHandler.StartIndex] = entry;
|
||||
|
||||
//m_rowHolders[itemIndex].SetActive(true);
|
||||
entry.Key.Enable();
|
||||
entry.Value.Enable();
|
||||
}
|
||||
|
||||
//UpdateSubcontentHeight();
|
||||
}
|
||||
|
||||
internal override void OnToggleSubcontent(bool active)
|
||||
{
|
||||
base.OnToggleSubcontent(active);
|
||||
|
||||
if (active && m_recacheWanted)
|
||||
{
|
||||
m_recacheWanted = false;
|
||||
GetCacheEntries();
|
||||
RefreshUIForValue();
|
||||
}
|
||||
|
||||
RefreshDisplay();
|
||||
}
|
||||
|
||||
#region CPP fixes
|
||||
#if CPP
|
||||
// temp fix for Il2Cpp IDictionary until interfaces are fixed
|
||||
private IDictionary EnumerateWithReflection()
|
||||
{
|
||||
var valueType = Value?.GetType() ?? FallbackType;
|
||||
|
||||
// get keys and values
|
||||
var keys = valueType.GetProperty("Keys").GetValue(Value, null);
|
||||
var values = valueType.GetProperty("Values").GetValue(Value, null);
|
||||
|
||||
// create lists to hold them
|
||||
var keyList = new List<object>();
|
||||
var valueList = new List<object>();
|
||||
|
||||
// store entries with reflection
|
||||
EnumerateWithReflection(keys, keyList);
|
||||
EnumerateWithReflection(values, valueList);
|
||||
|
||||
// make actual mono dictionary
|
||||
var dict = (IDictionary)Activator.CreateInstance(typeof(Dictionary<,>)
|
||||
.MakeGenericType(m_typeOfKeys, m_typeofValues));
|
||||
|
||||
// finally iterate into mono dictionary
|
||||
for (int i = 0; i < keyList.Count; i++)
|
||||
dict.Add(keyList[i], valueList[i]);
|
||||
|
||||
return dict;
|
||||
}
|
||||
|
||||
private void EnumerateWithReflection(object collection, List<object> list)
|
||||
{
|
||||
// invoke GetEnumerator
|
||||
var enumerator = collection.GetType().GetMethod("GetEnumerator").Invoke(collection, null);
|
||||
// get the type of it
|
||||
var enumeratorType = enumerator.GetType();
|
||||
// reflect MoveNext and Current
|
||||
var moveNext = enumeratorType.GetMethod("MoveNext");
|
||||
var current = enumeratorType.GetProperty("Current");
|
||||
// iterate
|
||||
while ((bool)moveNext.Invoke(enumerator, null))
|
||||
{
|
||||
list.Add(current.GetValue(enumerator, null));
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
#endregion
|
||||
|
||||
#region UI CONSTRUCTION
|
||||
|
||||
internal GameObject m_listContent;
|
||||
internal LayoutElement m_listLayout;
|
||||
|
||||
internal PageHandler m_pageHandler;
|
||||
|
||||
//internal List<GameObject> m_rowHolders = new List<GameObject>();
|
||||
|
||||
public override void ConstructUI(GameObject parent, GameObject subGroup)
|
||||
{
|
||||
base.ConstructUI(parent, subGroup);
|
||||
}
|
||||
|
||||
public override void ConstructSubcontent()
|
||||
{
|
||||
base.ConstructSubcontent();
|
||||
|
||||
m_pageHandler = new PageHandler(null);
|
||||
m_pageHandler.ConstructUI(m_subContentParent);
|
||||
m_pageHandler.OnPageChanged += OnPageTurned;
|
||||
|
||||
var scrollObj = UIFactory.CreateVerticalGroup(this.m_subContentParent, new Color(0.08f, 0.08f, 0.08f));
|
||||
m_listContent = scrollObj;
|
||||
|
||||
var scrollRect = scrollObj.GetComponent<RectTransform>();
|
||||
scrollRect.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, 0);
|
||||
|
||||
m_listLayout = Owner.m_mainContent.GetComponent<LayoutElement>();
|
||||
m_listLayout.minHeight = 25;
|
||||
m_listLayout.flexibleHeight = 0;
|
||||
Owner.m_mainRect.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, 25);
|
||||
|
||||
var scrollGroup = m_listContent.GetComponent<VerticalLayoutGroup>();
|
||||
scrollGroup.childForceExpandHeight = true;
|
||||
scrollGroup.childControlHeight = true;
|
||||
scrollGroup.spacing = 2;
|
||||
scrollGroup.padding.top = 5;
|
||||
scrollGroup.padding.left = 5;
|
||||
scrollGroup.padding.right = 5;
|
||||
scrollGroup.padding.bottom = 5;
|
||||
|
||||
var contentFitter = scrollObj.AddComponent<ContentSizeFitter>();
|
||||
contentFitter.horizontalFit = ContentSizeFitter.FitMode.Unconstrained;
|
||||
contentFitter.verticalFit = ContentSizeFitter.FitMode.PreferredSize;
|
||||
}
|
||||
|
||||
//internal void AddRowHolder()
|
||||
//{
|
||||
// var obj = UIFactory.CreateHorizontalGroup(m_listContent, new Color(0.15f, 0.15f, 0.15f));
|
||||
|
||||
// m_rowHolders.Add(obj);
|
||||
//}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
161
src/Inspectors/Reflection/InteractiveValue/InteractiveEnum.cs
Normal file
161
src/Inspectors/Reflection/InteractiveValue/InteractiveEnum.cs
Normal file
@ -0,0 +1,161 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.Helpers;
|
||||
using UnityExplorer.UI;
|
||||
|
||||
namespace UnityExplorer.Inspectors.Reflection
|
||||
{
|
||||
public class InteractiveEnum : InteractiveValue
|
||||
{
|
||||
internal static Dictionary<Type, KeyValuePair<int,string>[]> s_enumNamesCache = new Dictionary<Type, KeyValuePair<int, string>[]>();
|
||||
|
||||
public InteractiveEnum(object value, Type valueType) : base(value, valueType)
|
||||
{
|
||||
GetNames();
|
||||
}
|
||||
|
||||
public override bool HasSubContent => true;
|
||||
public override bool SubContentWanted => Owner.CanWrite;
|
||||
public override bool WantInspectBtn => false;
|
||||
|
||||
internal KeyValuePair<int,string>[] m_values = new KeyValuePair<int, string>[0];
|
||||
|
||||
internal Type m_lastEnumType;
|
||||
|
||||
internal void GetNames()
|
||||
{
|
||||
var type = Value?.GetType() ?? FallbackType;
|
||||
|
||||
if (m_lastEnumType == type)
|
||||
return;
|
||||
|
||||
m_lastEnumType = type;
|
||||
|
||||
if (m_subContentConstructed)
|
||||
{
|
||||
// changing types, destroy subcontent
|
||||
for (int i = 0; i < m_subContentParent.transform.childCount; i++)
|
||||
{
|
||||
var child = m_subContentParent.transform.GetChild(i);
|
||||
GameObject.Destroy(child.gameObject);
|
||||
}
|
||||
|
||||
m_subContentConstructed = false;
|
||||
}
|
||||
|
||||
if (!s_enumNamesCache.ContainsKey(type))
|
||||
{
|
||||
// using GetValues not GetNames, to catch instances of weird enums (eg CameraClearFlags)
|
||||
var values = Enum.GetValues(type);
|
||||
|
||||
var list = new List<KeyValuePair<int, string>>();
|
||||
var set = new HashSet<string>();
|
||||
foreach (var value in values)
|
||||
{
|
||||
var name = value.ToString();
|
||||
if (set.Contains(name))
|
||||
continue;
|
||||
set.Add(name);
|
||||
list.Add(new KeyValuePair<int, string>((int)value, name));
|
||||
}
|
||||
|
||||
s_enumNamesCache.Add(type, list.ToArray());
|
||||
}
|
||||
|
||||
m_values = s_enumNamesCache[type];
|
||||
}
|
||||
|
||||
public override void OnValueUpdated()
|
||||
{
|
||||
GetNames();
|
||||
|
||||
base.OnValueUpdated();
|
||||
}
|
||||
|
||||
public override void RefreshUIForValue()
|
||||
{
|
||||
base.RefreshUIForValue();
|
||||
|
||||
if (m_subContentConstructed)
|
||||
{
|
||||
m_dropdownText.text = Value?.ToString() ?? "<no value set>";
|
||||
}
|
||||
}
|
||||
|
||||
internal override void OnToggleSubcontent(bool toggle)
|
||||
{
|
||||
base.OnToggleSubcontent(toggle);
|
||||
|
||||
RefreshUIForValue();
|
||||
}
|
||||
|
||||
private void SetValueFromDropdown()
|
||||
{
|
||||
var type = Value?.GetType() ?? FallbackType;
|
||||
var value = Enum.Parse(type, m_dropdownText.text);
|
||||
if (value != null)
|
||||
{
|
||||
Value = value;
|
||||
Owner.SetValue();
|
||||
RefreshUIForValue();
|
||||
}
|
||||
}
|
||||
|
||||
internal Dropdown m_dropdown;
|
||||
internal Text m_dropdownText;
|
||||
|
||||
public override void ConstructUI(GameObject parent, GameObject subGroup)
|
||||
{
|
||||
base.ConstructUI(parent, subGroup);
|
||||
}
|
||||
|
||||
public override void ConstructSubcontent()
|
||||
{
|
||||
base.ConstructSubcontent();
|
||||
|
||||
if (Owner.CanWrite)
|
||||
{
|
||||
var groupObj = UIFactory.CreateHorizontalGroup(m_subContentParent, new Color(1, 1, 1, 0));
|
||||
var group = groupObj.GetComponent<HorizontalLayoutGroup>();
|
||||
group.padding.top = 3;
|
||||
group.padding.left = 3;
|
||||
group.padding.right = 3;
|
||||
group.padding.bottom = 3;
|
||||
group.spacing = 5;
|
||||
|
||||
// apply button
|
||||
|
||||
var applyObj = UIFactory.CreateButton(groupObj, new Color(0.3f, 0.3f, 0.3f));
|
||||
var applyLayout = applyObj.AddComponent<LayoutElement>();
|
||||
applyLayout.minHeight = 25;
|
||||
applyLayout.minWidth = 50;
|
||||
var applyText = applyObj.GetComponentInChildren<Text>();
|
||||
applyText.text = "Apply";
|
||||
var applyBtn = applyObj.GetComponent<Button>();
|
||||
applyBtn.onClick.AddListener(SetValueFromDropdown);
|
||||
|
||||
// dropdown
|
||||
|
||||
var dropdownObj = UIFactory.CreateDropdown(groupObj, out m_dropdown);
|
||||
var dropLayout = dropdownObj.AddComponent<LayoutElement>();
|
||||
dropLayout.minWidth = 150;
|
||||
dropLayout.minHeight = 25;
|
||||
dropLayout.flexibleWidth = 120;
|
||||
|
||||
foreach (var kvp in m_values)
|
||||
{
|
||||
m_dropdown.options.Add(new Dropdown.OptionData
|
||||
{
|
||||
text = $"{kvp.Key}: {kvp.Value}"
|
||||
});
|
||||
}
|
||||
|
||||
m_dropdownText = m_dropdown.transform.Find("Label").GetComponent<Text>();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,301 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.Config;
|
||||
using UnityExplorer.Helpers;
|
||||
using UnityExplorer.UI;
|
||||
using UnityExplorer.UI.Shared;
|
||||
|
||||
namespace UnityExplorer.Inspectors.Reflection
|
||||
{
|
||||
public class InteractiveEnumerable : InteractiveValue
|
||||
{
|
||||
public InteractiveEnumerable(object value, Type valueType) : base(value, valueType)
|
||||
{
|
||||
if (valueType.IsGenericType)
|
||||
m_baseEntryType = valueType.GetGenericArguments()[0];
|
||||
else
|
||||
m_baseEntryType = typeof(object);
|
||||
}
|
||||
|
||||
public override bool WantInspectBtn => false;
|
||||
public override bool HasSubContent => true;
|
||||
public override bool SubContentWanted
|
||||
{
|
||||
get
|
||||
{
|
||||
if (m_recacheWanted)
|
||||
return true;
|
||||
else return m_entries.Count > 0;
|
||||
}
|
||||
}
|
||||
|
||||
internal IEnumerable RefIEnumerable;
|
||||
internal IList RefIList;
|
||||
|
||||
internal readonly Type m_baseEntryType;
|
||||
|
||||
internal readonly List<CacheEnumerated> m_entries = new List<CacheEnumerated>();
|
||||
internal readonly CacheEnumerated[] m_displayedEntries = new CacheEnumerated[ModConfig.Instance.Default_Page_Limit];
|
||||
internal bool m_recacheWanted = true;
|
||||
|
||||
public override void OnValueUpdated()
|
||||
{
|
||||
RefIEnumerable = Value as IEnumerable;
|
||||
RefIList = Value as IList;
|
||||
|
||||
if (m_subContentParent.activeSelf)
|
||||
{
|
||||
GetCacheEntries();
|
||||
RefreshDisplay();
|
||||
}
|
||||
else
|
||||
m_recacheWanted = true;
|
||||
|
||||
base.OnValueUpdated();
|
||||
}
|
||||
|
||||
public override void OnException(CacheMember member)
|
||||
{
|
||||
base.OnException(member);
|
||||
}
|
||||
|
||||
private void OnPageTurned()
|
||||
{
|
||||
RefreshDisplay();
|
||||
}
|
||||
|
||||
public override void RefreshUIForValue()
|
||||
{
|
||||
GetDefaultLabel();
|
||||
|
||||
if (Value != null)
|
||||
{
|
||||
string count = "?";
|
||||
if (m_recacheWanted && RefIList != null)
|
||||
count = RefIList.Count.ToString();
|
||||
else if (!m_recacheWanted)
|
||||
count = m_entries.Count.ToString();
|
||||
|
||||
m_baseLabel.text = $"[{count}] {m_richValueType}";
|
||||
}
|
||||
else
|
||||
{
|
||||
m_baseLabel.text = DefaultLabel;
|
||||
}
|
||||
}
|
||||
|
||||
public void GetCacheEntries()
|
||||
{
|
||||
if (m_entries.Any())
|
||||
{
|
||||
// maybe improve this, probably could be more efficient i guess
|
||||
|
||||
foreach (var entry in m_entries)
|
||||
entry.Destroy();
|
||||
|
||||
m_entries.Clear();
|
||||
}
|
||||
|
||||
#if CPP
|
||||
if (RefIEnumerable == null && Value != null)
|
||||
RefIEnumerable = EnumerateWithReflection();
|
||||
#endif
|
||||
|
||||
if (RefIEnumerable != null)
|
||||
{
|
||||
int index = 0;
|
||||
foreach (var entry in RefIEnumerable)
|
||||
{
|
||||
var cache = new CacheEnumerated(index, this, RefIList, this.m_listContent);
|
||||
cache.CreateIValue(entry, m_baseEntryType);
|
||||
m_entries.Add(cache);
|
||||
|
||||
cache.Disable();
|
||||
|
||||
index++;
|
||||
}
|
||||
}
|
||||
|
||||
RefreshDisplay();
|
||||
}
|
||||
|
||||
public void RefreshDisplay()
|
||||
{
|
||||
var entries = m_entries;
|
||||
m_pageHandler.ListCount = entries.Count;
|
||||
|
||||
for (int i = 0; i < m_displayedEntries.Length; i++)
|
||||
{
|
||||
var entry = m_displayedEntries[i];
|
||||
if (entry != null)
|
||||
entry.Disable();
|
||||
else
|
||||
break;
|
||||
}
|
||||
|
||||
if (entries.Count < 1)
|
||||
return;
|
||||
|
||||
foreach (var itemIndex in m_pageHandler)
|
||||
{
|
||||
if (itemIndex >= entries.Count)
|
||||
break;
|
||||
|
||||
CacheEnumerated entry = entries[itemIndex];
|
||||
m_displayedEntries[itemIndex - m_pageHandler.StartIndex] = entry;
|
||||
entry.Enable();
|
||||
}
|
||||
|
||||
//UpdateSubcontentHeight();
|
||||
}
|
||||
|
||||
internal override void OnToggleSubcontent(bool active)
|
||||
{
|
||||
base.OnToggleSubcontent(active);
|
||||
|
||||
if (active && m_recacheWanted)
|
||||
{
|
||||
m_recacheWanted = false;
|
||||
GetCacheEntries();
|
||||
RefreshUIForValue();
|
||||
}
|
||||
|
||||
RefreshDisplay();
|
||||
}
|
||||
|
||||
#region CPP Helpers
|
||||
|
||||
#if CPP
|
||||
// some temp fixes for Il2Cpp IEnumerables until interfaces are fixed
|
||||
|
||||
private IEnumerable EnumerateWithReflection()
|
||||
{
|
||||
if (Value.IsNullOrDestroyed())
|
||||
return null;
|
||||
|
||||
var genericDef = Value.GetType().GetGenericTypeDefinition();
|
||||
|
||||
if (genericDef == typeof(Il2CppSystem.Collections.Generic.List<>))
|
||||
return CppListToMono(genericDef);
|
||||
else if (genericDef == typeof(Il2CppSystem.Collections.Generic.HashSet<>))
|
||||
return CppHashSetToMono();
|
||||
else
|
||||
return CppIListToMono();
|
||||
}
|
||||
|
||||
// List<T>.ToArray()
|
||||
private IEnumerable CppListToMono(Type genericTypeDef)
|
||||
{
|
||||
if (genericTypeDef == null) return null;
|
||||
|
||||
return genericTypeDef
|
||||
.MakeGenericType(new Type[] { this.m_baseEntryType })
|
||||
.GetMethod("ToArray")
|
||||
.Invoke(Value, new object[0]) as IEnumerable;
|
||||
}
|
||||
|
||||
// HashSet.GetEnumerator
|
||||
private IEnumerable CppHashSetToMono()
|
||||
{
|
||||
var set = new HashSet<object>();
|
||||
|
||||
// invoke GetEnumerator
|
||||
var enumerator = Value.GetType().GetMethod("GetEnumerator").Invoke(Value, null);
|
||||
// get the type of it
|
||||
var enumeratorType = enumerator.GetType();
|
||||
// reflect MoveNext and Current
|
||||
var moveNext = enumeratorType.GetMethod("MoveNext");
|
||||
var current = enumeratorType.GetProperty("Current");
|
||||
// iterate
|
||||
while ((bool)moveNext.Invoke(enumerator, null))
|
||||
set.Add(current.GetValue(enumerator));
|
||||
|
||||
return set;
|
||||
}
|
||||
|
||||
// IList.Item
|
||||
private IList CppIListToMono()
|
||||
{
|
||||
try
|
||||
{
|
||||
var genericType = typeof(List<>).MakeGenericType(new Type[] { this.m_baseEntryType });
|
||||
var list = (IList)Activator.CreateInstance(genericType);
|
||||
|
||||
for (int i = 0; ; i++)
|
||||
{
|
||||
try
|
||||
{
|
||||
var itm = Value?.GetType()
|
||||
.GetProperty("Item")
|
||||
.GetValue(Value, new object[] { i });
|
||||
list.Add(itm);
|
||||
}
|
||||
catch { break; }
|
||||
}
|
||||
|
||||
return list;
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
ExplorerCore.Log("Exception converting Il2Cpp IList to Mono IList: " + e.GetType() + ", " + e.Message);
|
||||
return null;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
#endregion
|
||||
|
||||
#region UI CONSTRUCTION
|
||||
|
||||
internal GameObject m_listContent;
|
||||
internal LayoutElement m_listLayout;
|
||||
|
||||
internal PageHandler m_pageHandler;
|
||||
|
||||
public override void ConstructUI(GameObject parent, GameObject subGroup)
|
||||
{
|
||||
base.ConstructUI(parent, subGroup);
|
||||
}
|
||||
|
||||
public override void ConstructSubcontent()
|
||||
{
|
||||
base.ConstructSubcontent();
|
||||
|
||||
m_pageHandler = new PageHandler(null);
|
||||
m_pageHandler.ConstructUI(m_subContentParent);
|
||||
m_pageHandler.OnPageChanged += OnPageTurned;
|
||||
|
||||
var scrollObj = UIFactory.CreateVerticalGroup(this.m_subContentParent, new Color(0.08f, 0.08f, 0.08f));
|
||||
m_listContent = scrollObj;
|
||||
|
||||
var scrollRect = scrollObj.GetComponent<RectTransform>();
|
||||
scrollRect.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, 0);
|
||||
|
||||
m_listLayout = Owner.m_mainContent.GetComponent<LayoutElement>();
|
||||
m_listLayout.minHeight = 25;
|
||||
m_listLayout.flexibleHeight = 0;
|
||||
Owner.m_mainRect.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, 25);
|
||||
|
||||
var scrollGroup = m_listContent.GetComponent<VerticalLayoutGroup>();
|
||||
scrollGroup.childForceExpandHeight = true;
|
||||
scrollGroup.childControlHeight = true;
|
||||
scrollGroup.spacing = 2;
|
||||
scrollGroup.padding.top = 5;
|
||||
scrollGroup.padding.left = 5;
|
||||
scrollGroup.padding.right = 5;
|
||||
scrollGroup.padding.bottom = 5;
|
||||
|
||||
var contentFitter = scrollObj.AddComponent<ContentSizeFitter>();
|
||||
contentFitter.horizontalFit = ContentSizeFitter.FitMode.Unconstrained;
|
||||
contentFitter.verticalFit = ContentSizeFitter.FitMode.PreferredSize;
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
146
src/Inspectors/Reflection/InteractiveValue/InteractiveFlags.cs
Normal file
146
src/Inspectors/Reflection/InteractiveValue/InteractiveFlags.cs
Normal file
@ -0,0 +1,146 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.Helpers;
|
||||
using UnityExplorer.UI;
|
||||
|
||||
namespace UnityExplorer.Inspectors.Reflection
|
||||
{
|
||||
public class InteractiveFlags : InteractiveEnum
|
||||
{
|
||||
public InteractiveFlags(object value, Type valueType) : base(value, valueType)
|
||||
{
|
||||
m_toggles = new Toggle[m_values.Length];
|
||||
m_enabledFlags = new bool[m_values.Length];
|
||||
}
|
||||
|
||||
public override bool HasSubContent => true;
|
||||
public override bool SubContentWanted => Owner.CanWrite;
|
||||
public override bool WantInspectBtn => false;
|
||||
|
||||
internal bool[] m_enabledFlags;
|
||||
internal Toggle[] m_toggles;
|
||||
|
||||
public override void OnValueUpdated()
|
||||
{
|
||||
base.OnValueUpdated();
|
||||
|
||||
if (Owner.CanWrite)
|
||||
{
|
||||
var enabledNames = new List<string>();
|
||||
|
||||
var enabled = Value?.ToString().Split(',').Select(it => it.Trim());
|
||||
if (enabled != null)
|
||||
enabledNames.AddRange(enabled);
|
||||
|
||||
for (int i = 0; i < m_values.Length; i++)
|
||||
{
|
||||
m_enabledFlags[i] = enabledNames.Contains(m_values[i].Value);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override void RefreshUIForValue()
|
||||
{
|
||||
GetDefaultLabel();
|
||||
m_baseLabel.text = DefaultLabel;
|
||||
|
||||
if (m_subContentConstructed)
|
||||
{
|
||||
for (int i = 0; i < m_values.Length; i++)
|
||||
{
|
||||
var toggle = m_toggles[i];
|
||||
if (toggle.isOn != m_enabledFlags[i])
|
||||
toggle.isOn = m_enabledFlags[i];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void SetValueFromToggles()
|
||||
{
|
||||
string val = "";
|
||||
for (int i = 0; i < m_values.Length; i++)
|
||||
{
|
||||
if (m_enabledFlags[i])
|
||||
{
|
||||
if (val != "") val += ", ";
|
||||
val += m_values[i].Value;
|
||||
}
|
||||
}
|
||||
var type = Value?.GetType() ?? FallbackType;
|
||||
Value = Enum.Parse(type, val);
|
||||
RefreshUIForValue();
|
||||
Owner.SetValue();
|
||||
}
|
||||
|
||||
internal override void OnToggleSubcontent(bool toggle)
|
||||
{
|
||||
base.OnToggleSubcontent(toggle);
|
||||
|
||||
RefreshUIForValue();
|
||||
}
|
||||
|
||||
public override void ConstructUI(GameObject parent, GameObject subGroup)
|
||||
{
|
||||
base.ConstructUI(parent, subGroup);
|
||||
}
|
||||
|
||||
public override void ConstructSubcontent()
|
||||
{
|
||||
m_subContentConstructed = true;
|
||||
|
||||
if (Owner.CanWrite)
|
||||
{
|
||||
var groupObj = UIFactory.CreateVerticalGroup(m_subContentParent, new Color(1, 1, 1, 0));
|
||||
var group = groupObj.GetComponent<VerticalLayoutGroup>();
|
||||
group.childForceExpandHeight = true;
|
||||
group.childForceExpandWidth = false;
|
||||
group.childControlHeight = true;
|
||||
group.childControlWidth = true;
|
||||
group.padding.top = 3;
|
||||
group.padding.left = 3;
|
||||
group.padding.right = 3;
|
||||
group.padding.bottom = 3;
|
||||
group.spacing = 5;
|
||||
|
||||
// apply button
|
||||
|
||||
var applyObj = UIFactory.CreateButton(groupObj, new Color(0.3f, 0.3f, 0.3f));
|
||||
var applyLayout = applyObj.AddComponent<LayoutElement>();
|
||||
applyLayout.minHeight = 25;
|
||||
applyLayout.minWidth = 50;
|
||||
var applyText = applyObj.GetComponentInChildren<Text>();
|
||||
applyText.text = "Apply";
|
||||
var applyBtn = applyObj.GetComponent<Button>();
|
||||
applyBtn.onClick.AddListener(SetValueFromToggles);
|
||||
|
||||
// toggles
|
||||
|
||||
for (int i = 0; i < m_values.Length; i++)
|
||||
{
|
||||
AddToggle(i, groupObj);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
internal void AddToggle(int index, GameObject groupObj)
|
||||
{
|
||||
var value = m_values[index];
|
||||
|
||||
var toggleObj = UIFactory.CreateToggle(groupObj, out Toggle toggle, out Text text, new Color(0.1f, 0.1f, 0.1f));
|
||||
var toggleLayout = toggleObj.AddComponent<LayoutElement>();
|
||||
toggleLayout.minWidth = 100;
|
||||
toggleLayout.flexibleWidth = 2000;
|
||||
toggleLayout.minHeight = 25;
|
||||
|
||||
m_toggles[index] = toggle;
|
||||
|
||||
toggle.onValueChanged.AddListener((bool val) => { m_enabledFlags[index] = val; });
|
||||
|
||||
text.text = $"{value.Key}: {value.Value}";
|
||||
}
|
||||
}
|
||||
}
|
126
src/Inspectors/Reflection/InteractiveValue/InteractiveNumber.cs
Normal file
126
src/Inspectors/Reflection/InteractiveValue/InteractiveNumber.cs
Normal file
@ -0,0 +1,126 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Reflection;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.Helpers;
|
||||
using UnityExplorer.UI;
|
||||
|
||||
namespace UnityExplorer.Inspectors.Reflection
|
||||
{
|
||||
public class InteractiveNumber : InteractiveValue
|
||||
{
|
||||
public InteractiveNumber(object value, Type valueType) : base(value, valueType) { }
|
||||
|
||||
public override bool HasSubContent => false;
|
||||
public override bool SubContentWanted => false;
|
||||
public override bool WantInspectBtn => false;
|
||||
|
||||
public override void OnValueUpdated()
|
||||
{
|
||||
base.OnValueUpdated();
|
||||
}
|
||||
|
||||
public override void OnException(CacheMember member)
|
||||
{
|
||||
base.OnException(member);
|
||||
|
||||
if (m_valueInput.gameObject.activeSelf)
|
||||
m_valueInput.gameObject.SetActive(false);
|
||||
|
||||
if (Owner.CanWrite)
|
||||
{
|
||||
if (m_applyBtn.gameObject.activeSelf)
|
||||
m_applyBtn.gameObject.SetActive(false);
|
||||
}
|
||||
}
|
||||
|
||||
public override void RefreshUIForValue()
|
||||
{
|
||||
if (!Owner.HasEvaluated)
|
||||
{
|
||||
GetDefaultLabel();
|
||||
m_baseLabel.text = DefaultLabel;
|
||||
return;
|
||||
}
|
||||
|
||||
m_baseLabel.text = UISyntaxHighlight.ParseFullSyntax(FallbackType, false);
|
||||
m_valueInput.text = Value.ToString();
|
||||
|
||||
var type = Value.GetType();
|
||||
if (type == typeof(float)
|
||||
|| type == typeof(double)
|
||||
|| type == typeof(decimal))
|
||||
{
|
||||
m_valueInput.characterValidation = InputField.CharacterValidation.Decimal;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_valueInput.characterValidation = InputField.CharacterValidation.Integer;
|
||||
}
|
||||
|
||||
if (Owner.CanWrite)
|
||||
{
|
||||
if (!m_applyBtn.gameObject.activeSelf)
|
||||
m_applyBtn.gameObject.SetActive(true);
|
||||
}
|
||||
|
||||
if (!m_valueInput.gameObject.activeSelf)
|
||||
m_valueInput.gameObject.SetActive(true);
|
||||
}
|
||||
|
||||
public MethodInfo ParseMethod => m_parseMethod ?? (m_parseMethod = Value.GetType().GetMethod("Parse", new Type[] { typeof(string) }));
|
||||
private MethodInfo m_parseMethod;
|
||||
|
||||
internal void OnApplyClicked()
|
||||
{
|
||||
try
|
||||
{
|
||||
Value = ParseMethod.Invoke(null, new object[] { m_valueInput.text });
|
||||
Owner.SetValue();
|
||||
RefreshUIForValue();
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
ExplorerCore.LogWarning("Could not parse input! " + ReflectionHelpers.ExceptionToString(e, true));
|
||||
}
|
||||
}
|
||||
|
||||
internal InputField m_valueInput;
|
||||
internal Button m_applyBtn;
|
||||
|
||||
public override void ConstructUI(GameObject parent, GameObject subGroup)
|
||||
{
|
||||
base.ConstructUI(parent, subGroup);
|
||||
|
||||
var labelLayout = m_baseLabel.gameObject.GetComponent<LayoutElement>();
|
||||
labelLayout.minWidth = 50;
|
||||
labelLayout.flexibleWidth = 0;
|
||||
|
||||
var inputObj = UIFactory.CreateInputField(m_valueContent);
|
||||
var inputLayout = inputObj.AddComponent<LayoutElement>();
|
||||
inputLayout.minWidth = 120;
|
||||
inputLayout.minHeight = 25;
|
||||
inputLayout.flexibleWidth = 0;
|
||||
|
||||
m_valueInput = inputObj.GetComponent<InputField>();
|
||||
m_valueInput.gameObject.SetActive(false);
|
||||
|
||||
if (Owner.CanWrite)
|
||||
{
|
||||
var applyBtnObj = UIFactory.CreateButton(m_valueContent, new Color(0.2f, 0.2f, 0.2f));
|
||||
var applyLayout = applyBtnObj.AddComponent<LayoutElement>();
|
||||
applyLayout.minWidth = 50;
|
||||
applyLayout.minHeight = 25;
|
||||
applyLayout.flexibleWidth = 0;
|
||||
m_applyBtn = applyBtnObj.GetComponent<Button>();
|
||||
m_applyBtn.onClick.AddListener(OnApplyClicked);
|
||||
|
||||
var applyText = applyBtnObj.GetComponentInChildren<Text>();
|
||||
applyText.text = "Apply";
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
149
src/Inspectors/Reflection/InteractiveValue/InteractiveString.cs
Normal file
149
src/Inspectors/Reflection/InteractiveValue/InteractiveString.cs
Normal file
@ -0,0 +1,149 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Reflection;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.Helpers;
|
||||
using UnityExplorer.UI;
|
||||
|
||||
namespace UnityExplorer.Inspectors.Reflection
|
||||
{
|
||||
public class InteractiveString : InteractiveValue
|
||||
{
|
||||
public InteractiveString(object value, Type valueType) : base(value, valueType) { }
|
||||
|
||||
public override bool HasSubContent => false;
|
||||
public override bool SubContentWanted => false;
|
||||
public override bool WantInspectBtn => false;
|
||||
|
||||
public override void OnValueUpdated()
|
||||
{
|
||||
base.OnValueUpdated();
|
||||
}
|
||||
|
||||
public override void OnException(CacheMember member)
|
||||
{
|
||||
base.OnException(member);
|
||||
|
||||
if (m_hiddenObj.gameObject.activeSelf)
|
||||
m_hiddenObj.gameObject.SetActive(false);
|
||||
|
||||
// m_baseLabel.text = DefaultLabel;
|
||||
m_labelLayout.minWidth = 200;
|
||||
m_labelLayout.flexibleWidth = 5000;
|
||||
}
|
||||
|
||||
public override void RefreshUIForValue()
|
||||
{
|
||||
GetDefaultLabel(false);
|
||||
|
||||
if (!Owner.HasEvaluated)
|
||||
{
|
||||
m_baseLabel.text = DefaultLabel;
|
||||
return;
|
||||
}
|
||||
|
||||
if (!m_hiddenObj.gameObject.activeSelf)
|
||||
m_hiddenObj.gameObject.SetActive(true);
|
||||
|
||||
m_baseLabel.text = m_richValueType;
|
||||
|
||||
if (Value != null)
|
||||
{
|
||||
var toString = Value.ToString();
|
||||
if (toString.Length > 15000)
|
||||
toString = toString.Substring(0, 15000);
|
||||
|
||||
m_valueInput.text = toString;
|
||||
m_placeholderText.text = toString;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_valueInput.text = "";
|
||||
m_placeholderText.text = "null";
|
||||
}
|
||||
|
||||
m_labelLayout.minWidth = 50;
|
||||
m_labelLayout.flexibleWidth = 0;
|
||||
}
|
||||
|
||||
|
||||
internal void OnApplyClicked()
|
||||
{
|
||||
Value = m_valueInput.text;
|
||||
Owner.SetValue();
|
||||
}
|
||||
|
||||
internal InputField m_valueInput;
|
||||
internal LayoutElement m_labelLayout;
|
||||
internal GameObject m_hiddenObj;
|
||||
internal Text m_placeholderText;
|
||||
|
||||
public override void ConstructUI(GameObject parent, GameObject subGroup)
|
||||
{
|
||||
base.ConstructUI(parent, subGroup);
|
||||
|
||||
GetDefaultLabel(false);
|
||||
m_richValueType = UISyntaxHighlight.ParseFullSyntax(FallbackType, false);
|
||||
|
||||
m_labelLayout = m_baseLabel.gameObject.GetComponent<LayoutElement>();
|
||||
|
||||
m_hiddenObj = UIFactory.CreateLabel(m_valueContent, TextAnchor.MiddleLeft);
|
||||
m_hiddenObj.SetActive(false);
|
||||
var hiddenText = m_hiddenObj.GetComponent<Text>();
|
||||
hiddenText.color = Color.clear;
|
||||
hiddenText.fontSize = 14;
|
||||
hiddenText.raycastTarget = false;
|
||||
var hiddenFitter = m_hiddenObj.AddComponent<ContentSizeFitter>();
|
||||
hiddenFitter.verticalFit = ContentSizeFitter.FitMode.PreferredSize;
|
||||
var hiddenLayout = m_hiddenObj.AddComponent<LayoutElement>();
|
||||
hiddenLayout.minHeight = 25;
|
||||
hiddenLayout.flexibleHeight = 500;
|
||||
hiddenLayout.minWidth = 250;
|
||||
hiddenLayout.flexibleWidth = 9000;
|
||||
var hiddenGroup = m_hiddenObj.AddComponent<HorizontalLayoutGroup>();
|
||||
hiddenGroup.childForceExpandWidth = true;
|
||||
hiddenGroup.childControlWidth = true;
|
||||
hiddenGroup.childForceExpandHeight = true;
|
||||
hiddenGroup.childControlHeight = true;
|
||||
|
||||
var inputObj = UIFactory.CreateInputField(m_hiddenObj, 14, 3);
|
||||
var inputLayout = inputObj.AddComponent<LayoutElement>();
|
||||
inputLayout.minWidth = 120;
|
||||
inputLayout.minHeight = 25;
|
||||
inputLayout.flexibleWidth = 5000;
|
||||
inputLayout.flexibleHeight = 5000;
|
||||
|
||||
m_valueInput = inputObj.GetComponent<InputField>();
|
||||
m_valueInput.lineType = InputField.LineType.MultiLineNewline;
|
||||
|
||||
m_placeholderText = m_valueInput.placeholder.GetComponent<Text>();
|
||||
|
||||
m_valueInput.onValueChanged.AddListener((string val) =>
|
||||
{
|
||||
hiddenText.text = val;
|
||||
LayoutRebuilder.ForceRebuildLayoutImmediate(Owner.m_mainRect);
|
||||
});
|
||||
|
||||
if (Owner.CanWrite)
|
||||
{
|
||||
var applyBtnObj = UIFactory.CreateButton(m_valueContent, new Color(0.2f, 0.2f, 0.2f));
|
||||
var applyLayout = applyBtnObj.AddComponent<LayoutElement>();
|
||||
applyLayout.minWidth = 50;
|
||||
applyLayout.minHeight = 25;
|
||||
applyLayout.flexibleWidth = 0;
|
||||
var applyBtn = applyBtnObj.GetComponent<Button>();
|
||||
applyBtn.onClick.AddListener(OnApplyClicked);
|
||||
|
||||
var applyText = applyBtnObj.GetComponentInChildren<Text>();
|
||||
applyText.text = "Apply";
|
||||
}
|
||||
else
|
||||
{
|
||||
m_valueInput.readOnly = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,337 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.Helpers;
|
||||
using UnityExplorer.UI;
|
||||
|
||||
namespace UnityExplorer.Inspectors.Reflection
|
||||
{
|
||||
#region IStructInfo helper
|
||||
|
||||
public interface IStructInfo
|
||||
{
|
||||
string[] FieldNames { get; }
|
||||
object SetValue(ref object value, int fieldIndex, float val);
|
||||
void RefreshUI(InputField[] inputs, object value);
|
||||
}
|
||||
|
||||
public class StructInfo<T> : IStructInfo where T : struct
|
||||
{
|
||||
public string[] FieldNames { get; set; }
|
||||
|
||||
public delegate void SetMethod(ref T value, int fieldIndex, float val);
|
||||
public SetMethod SetValueMethod;
|
||||
|
||||
public delegate void UpdateMethod(InputField[] inputs, object value);
|
||||
public UpdateMethod UpdateUIMethod;
|
||||
|
||||
public object SetValue(ref object value, int fieldIndex, float val)
|
||||
{
|
||||
var box = (T)value;
|
||||
SetValueMethod.Invoke(ref box, fieldIndex, val);
|
||||
return box;
|
||||
}
|
||||
|
||||
public void RefreshUI(InputField[] inputs, object value)
|
||||
{
|
||||
UpdateUIMethod.Invoke(inputs, value);
|
||||
}
|
||||
}
|
||||
|
||||
// This part is a bit ugly, but everything else is generalized above.
|
||||
// I could generalize it more with reflection, but it would be different for
|
||||
// mono/il2cpp and also slower.
|
||||
public static class StructInfoFactory
|
||||
{
|
||||
public static IStructInfo Create(Type type)
|
||||
{
|
||||
if (type == typeof(Vector2))
|
||||
{
|
||||
return new StructInfo<Vector2>()
|
||||
{
|
||||
FieldNames = new[] { "x", "y", },
|
||||
SetValueMethod = (ref Vector2 vec, int fieldIndex, float val) =>
|
||||
{
|
||||
switch (fieldIndex)
|
||||
{
|
||||
case 0: vec.x = val; break;
|
||||
case 1: vec.y = val; break;
|
||||
}
|
||||
},
|
||||
UpdateUIMethod = (InputField[] inputs, object value) =>
|
||||
{
|
||||
Vector2 vec = (Vector2)value;
|
||||
inputs[0].text = vec.x.ToString();
|
||||
inputs[1].text = vec.y.ToString();
|
||||
}
|
||||
};
|
||||
}
|
||||
else if (type == typeof(Vector3))
|
||||
{
|
||||
return new StructInfo<Vector3>()
|
||||
{
|
||||
FieldNames = new[] { "x", "y", "z" },
|
||||
SetValueMethod = (ref Vector3 vec, int fieldIndex, float val) =>
|
||||
{
|
||||
switch (fieldIndex)
|
||||
{
|
||||
case 0: vec.x = val; break;
|
||||
case 1: vec.y = val; break;
|
||||
case 2: vec.z = val; break;
|
||||
}
|
||||
},
|
||||
UpdateUIMethod = (InputField[] inputs, object value) =>
|
||||
{
|
||||
Vector3 vec = (Vector3)value;
|
||||
inputs[0].text = vec.x.ToString();
|
||||
inputs[1].text = vec.y.ToString();
|
||||
inputs[2].text = vec.z.ToString();
|
||||
}
|
||||
};
|
||||
}
|
||||
else if (type == typeof(Vector4))
|
||||
{
|
||||
return new StructInfo<Vector4>()
|
||||
{
|
||||
FieldNames = new[] { "x", "y", "z", "w" },
|
||||
SetValueMethod = (ref Vector4 vec, int fieldIndex, float val) =>
|
||||
{
|
||||
switch (fieldIndex)
|
||||
{
|
||||
case 0: vec.x = val; break;
|
||||
case 1: vec.y = val; break;
|
||||
case 2: vec.z = val; break;
|
||||
case 3: vec.w = val; break;
|
||||
}
|
||||
},
|
||||
UpdateUIMethod = (InputField[] inputs, object value) =>
|
||||
{
|
||||
Vector4 vec = (Vector4)value;
|
||||
inputs[0].text = vec.x.ToString();
|
||||
inputs[1].text = vec.y.ToString();
|
||||
inputs[2].text = vec.z.ToString();
|
||||
inputs[3].text = vec.w.ToString();
|
||||
}
|
||||
};
|
||||
}
|
||||
else if (type == typeof(Rect))
|
||||
{
|
||||
return new StructInfo<Rect>()
|
||||
{
|
||||
FieldNames = new[] { "x", "y", "width", "height" },
|
||||
SetValueMethod = (ref Rect vec, int fieldIndex, float val) =>
|
||||
{
|
||||
switch (fieldIndex)
|
||||
{
|
||||
case 0: vec.x = val; break;
|
||||
case 1: vec.y = val; break;
|
||||
case 2: vec.width = val; break;
|
||||
case 3: vec.height = val; break;
|
||||
}
|
||||
},
|
||||
UpdateUIMethod = (InputField[] inputs, object value) =>
|
||||
{
|
||||
Rect vec = (Rect)value;
|
||||
inputs[0].text = vec.x.ToString();
|
||||
inputs[1].text = vec.y.ToString();
|
||||
inputs[2].text = vec.width.ToString();
|
||||
inputs[3].text = vec.height.ToString();
|
||||
}
|
||||
};
|
||||
}
|
||||
else if (type == typeof(Color))
|
||||
{
|
||||
return new StructInfo<Color>()
|
||||
{
|
||||
FieldNames = new[] { "r", "g", "b", "a" },
|
||||
SetValueMethod = (ref Color vec, int fieldIndex, float val) =>
|
||||
{
|
||||
switch (fieldIndex)
|
||||
{
|
||||
case 0: vec.r = val; break;
|
||||
case 1: vec.g = val; break;
|
||||
case 2: vec.b = val; break;
|
||||
case 3: vec.a = val; break;
|
||||
}
|
||||
},
|
||||
UpdateUIMethod = (InputField[] inputs, object value) =>
|
||||
{
|
||||
Color vec = (Color)value;
|
||||
inputs[0].text = vec.r.ToString();
|
||||
inputs[1].text = vec.g.ToString();
|
||||
inputs[2].text = vec.b.ToString();
|
||||
inputs[3].text = vec.a.ToString();
|
||||
}
|
||||
};
|
||||
}
|
||||
else
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
public class InteractiveUnityStruct : InteractiveValue
|
||||
{
|
||||
public static bool SupportsType(Type type) => s_supportedTypes.Contains(type);
|
||||
private static readonly HashSet<Type> s_supportedTypes = new HashSet<Type>
|
||||
{
|
||||
typeof(Vector2),
|
||||
typeof(Vector3),
|
||||
typeof(Vector4),
|
||||
typeof(Rect),
|
||||
typeof(Color) // todo might make a special editor for colors
|
||||
};
|
||||
|
||||
//~~~~~~~~~ Instance ~~~~~~~~~~
|
||||
|
||||
public InteractiveUnityStruct(object value, Type valueType) : base(value, valueType) { }
|
||||
|
||||
public override bool HasSubContent => true;
|
||||
public override bool SubContentWanted => true;
|
||||
public override bool WantInspectBtn => true;
|
||||
|
||||
public IStructInfo StructInfo;
|
||||
|
||||
public override void RefreshUIForValue()
|
||||
{
|
||||
InitializeStructInfo();
|
||||
|
||||
base.RefreshUIForValue();
|
||||
|
||||
if (m_subContentConstructed)
|
||||
StructInfo.RefreshUI(m_inputs, this.Value);
|
||||
}
|
||||
|
||||
internal override void OnToggleSubcontent(bool toggle)
|
||||
{
|
||||
InitializeStructInfo();
|
||||
|
||||
base.OnToggleSubcontent(toggle);
|
||||
|
||||
StructInfo.RefreshUI(m_inputs, this.Value);
|
||||
}
|
||||
|
||||
internal Type m_lastStructType;
|
||||
|
||||
internal void InitializeStructInfo()
|
||||
{
|
||||
var type = Value?.GetType() ?? FallbackType;
|
||||
|
||||
if (StructInfo != null && type == m_lastStructType)
|
||||
return;
|
||||
|
||||
if (StructInfo != null)
|
||||
{
|
||||
// changing types, destroy subcontent
|
||||
for (int i = 0; i < m_subContentParent.transform.childCount; i++)
|
||||
{
|
||||
var child = m_subContentParent.transform.GetChild(i);
|
||||
GameObject.Destroy(child.gameObject);
|
||||
}
|
||||
|
||||
m_UIConstructed = false;
|
||||
}
|
||||
|
||||
m_lastStructType = type;
|
||||
|
||||
StructInfo = StructInfoFactory.Create(type);
|
||||
|
||||
if (m_subContentParent.activeSelf)
|
||||
{
|
||||
ConstructSubcontent();
|
||||
}
|
||||
}
|
||||
|
||||
#region UI CONSTRUCTION
|
||||
|
||||
internal InputField[] m_inputs;
|
||||
|
||||
public override void ConstructUI(GameObject parent, GameObject subGroup)
|
||||
{
|
||||
base.ConstructUI(parent, subGroup);
|
||||
}
|
||||
|
||||
public override void ConstructSubcontent()
|
||||
{
|
||||
base.ConstructSubcontent();
|
||||
|
||||
if (StructInfo == null)
|
||||
{
|
||||
ExplorerCore.LogWarning("Setting up subcontent but structinfo is null");
|
||||
return;
|
||||
}
|
||||
|
||||
var editorContainer = UIFactory.CreateVerticalGroup(m_subContentParent, new Color(0.08f, 0.08f, 0.08f));
|
||||
var editorGroup = editorContainer.GetComponent<VerticalLayoutGroup>();
|
||||
editorGroup.childForceExpandWidth = false;
|
||||
editorGroup.padding.top = 4;
|
||||
editorGroup.padding.right = 4;
|
||||
editorGroup.padding.left = 4;
|
||||
editorGroup.padding.bottom = 4;
|
||||
editorGroup.spacing = 2;
|
||||
|
||||
m_inputs = new InputField[StructInfo.FieldNames.Length];
|
||||
|
||||
for (int i = 0; i < StructInfo.FieldNames.Length; i++)
|
||||
{
|
||||
AddEditorRow(i, editorContainer);
|
||||
}
|
||||
|
||||
if (Owner.CanWrite)
|
||||
{
|
||||
var applyBtnObj = UIFactory.CreateButton(editorContainer, new Color(0.2f, 0.2f, 0.2f));
|
||||
var applyLayout = applyBtnObj.AddComponent<LayoutElement>();
|
||||
applyLayout.minWidth = 175;
|
||||
applyLayout.minHeight = 25;
|
||||
applyLayout.flexibleWidth = 0;
|
||||
var m_applyBtn = applyBtnObj.GetComponent<Button>();
|
||||
m_applyBtn.onClick.AddListener(OnSetValue);
|
||||
|
||||
void OnSetValue()
|
||||
{
|
||||
Owner.SetValue();
|
||||
RefreshUIForValue();
|
||||
}
|
||||
|
||||
var applyText = applyBtnObj.GetComponentInChildren<Text>();
|
||||
applyText.text = "Apply";
|
||||
}
|
||||
}
|
||||
|
||||
internal void AddEditorRow(int index, GameObject groupObj)
|
||||
{
|
||||
var rowObj = UIFactory.CreateHorizontalGroup(groupObj, new Color(1, 1, 1, 0));
|
||||
var rowGroup = rowObj.GetComponent<HorizontalLayoutGroup>();
|
||||
rowGroup.childForceExpandHeight = true;
|
||||
rowGroup.childForceExpandWidth = false;
|
||||
rowGroup.spacing = 5;
|
||||
|
||||
var label = UIFactory.CreateLabel(rowObj, TextAnchor.MiddleRight);
|
||||
var labelLayout = label.AddComponent<LayoutElement>();
|
||||
labelLayout.minWidth = 50;
|
||||
labelLayout.flexibleWidth = 0;
|
||||
labelLayout.minHeight = 25;
|
||||
var labelText = label.GetComponent<Text>();
|
||||
labelText.text = $"{StructInfo.FieldNames[index]}:";
|
||||
labelText.color = Color.cyan;
|
||||
|
||||
var inputFieldObj = UIFactory.CreateInputField(rowObj, 14, 3, 1);
|
||||
var inputField = inputFieldObj.GetComponent<InputField>();
|
||||
inputField.characterValidation = InputField.CharacterValidation.Decimal;
|
||||
var inputLayout = inputFieldObj.AddComponent<LayoutElement>();
|
||||
inputLayout.flexibleWidth = 0;
|
||||
inputLayout.minWidth = 120;
|
||||
inputLayout.minHeight = 25;
|
||||
|
||||
m_inputs[index] = inputField;
|
||||
|
||||
inputField.onValueChanged.AddListener((string val) => { Value = StructInfo.SetValue(ref this.Value, index, float.Parse(val)); });
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
318
src/Inspectors/Reflection/InteractiveValue/InteractiveValue.cs
Normal file
318
src/Inspectors/Reflection/InteractiveValue/InteractiveValue.cs
Normal file
@ -0,0 +1,318 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.Helpers;
|
||||
using UnityExplorer.UI;
|
||||
|
||||
namespace UnityExplorer.Inspectors.Reflection
|
||||
{
|
||||
public class InteractiveValue
|
||||
{
|
||||
public static Type GetIValueForType(Type type)
|
||||
{
|
||||
if (type == typeof(bool))
|
||||
return typeof(InteractiveBool);
|
||||
else if (type == typeof(string))
|
||||
return typeof(InteractiveString);
|
||||
else if (type.IsPrimitive)
|
||||
return typeof(InteractiveNumber);
|
||||
else if (typeof(Enum).IsAssignableFrom(type))
|
||||
{
|
||||
if (type.GetCustomAttributes(typeof(FlagsAttribute), true) is object[] attributes && attributes.Length > 0)
|
||||
return typeof(InteractiveFlags);
|
||||
else
|
||||
return typeof(InteractiveEnum);
|
||||
}
|
||||
else if (InteractiveUnityStruct.SupportsType(type))
|
||||
return typeof(InteractiveUnityStruct);
|
||||
else if (typeof(Transform).IsAssignableFrom(type))
|
||||
return typeof(InteractiveValue);
|
||||
else if (ReflectionHelpers.IsDictionary(type))
|
||||
return typeof(InteractiveDictionary);
|
||||
else if (ReflectionHelpers.IsEnumerable(type))
|
||||
return typeof(InteractiveEnumerable);
|
||||
else
|
||||
return typeof(InteractiveValue);
|
||||
}
|
||||
|
||||
public static InteractiveValue Create(object value, Type fallbackType)
|
||||
{
|
||||
var type = ReflectionHelpers.GetActualType(value) ?? fallbackType;
|
||||
var iType = GetIValueForType(type);
|
||||
|
||||
return (InteractiveValue)Activator.CreateInstance(iType, new object[] { value, type });
|
||||
}
|
||||
|
||||
// ~~~~~~~~~ Instance ~~~~~~~~~
|
||||
|
||||
public InteractiveValue(object value, Type valueType)
|
||||
{
|
||||
this.Value = value;
|
||||
this.FallbackType = valueType;
|
||||
}
|
||||
|
||||
public CacheObjectBase Owner;
|
||||
|
||||
public object Value;
|
||||
public readonly Type FallbackType;
|
||||
|
||||
public virtual bool HasSubContent => false;
|
||||
public virtual bool SubContentWanted => false;
|
||||
public virtual bool WantInspectBtn => true;
|
||||
|
||||
public string DefaultLabel => m_defaultLabel ?? GetDefaultLabel();
|
||||
internal string m_defaultLabel;
|
||||
internal string m_richValueType;
|
||||
|
||||
public bool m_UIConstructed;
|
||||
|
||||
public virtual void OnDestroy()
|
||||
{
|
||||
if (this.m_valueContent)
|
||||
{
|
||||
m_valueContent.transform.SetParent(null, false);
|
||||
m_valueContent.SetActive(false);
|
||||
GameObject.Destroy(this.m_valueContent.gameObject);
|
||||
}
|
||||
if (this.m_subContentParent && SubContentWanted)
|
||||
{
|
||||
for (int i = 0; i < this.m_subContentParent.transform.childCount; i++)
|
||||
{
|
||||
var child = m_subContentParent.transform.GetChild(i);
|
||||
if (child)
|
||||
GameObject.Destroy(child.gameObject);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public virtual void OnValueUpdated()
|
||||
{
|
||||
if (!m_UIConstructed)
|
||||
ConstructUI(m_mainContentParent, m_subContentParent);
|
||||
|
||||
if (Owner is CacheMember ownerMember && !string.IsNullOrEmpty(ownerMember.ReflectionException))
|
||||
{
|
||||
OnException(ownerMember);
|
||||
}
|
||||
else
|
||||
{
|
||||
RefreshUIForValue();
|
||||
}
|
||||
}
|
||||
|
||||
public virtual void OnException(CacheMember member)
|
||||
{
|
||||
m_baseLabel.text = "<color=red>" + member.ReflectionException + "</color>";
|
||||
Value = null;
|
||||
}
|
||||
|
||||
public virtual void RefreshUIForValue()
|
||||
{
|
||||
GetDefaultLabel();
|
||||
m_baseLabel.text = DefaultLabel;
|
||||
}
|
||||
|
||||
public void RefreshElementsAfterUpdate()
|
||||
{
|
||||
if (WantInspectBtn)
|
||||
{
|
||||
bool shouldShowInspect = !Value.IsNullOrDestroyed();
|
||||
|
||||
if (m_inspectButton.activeSelf != shouldShowInspect)
|
||||
m_inspectButton.SetActive(shouldShowInspect);
|
||||
}
|
||||
|
||||
bool subContentWanted = SubContentWanted;
|
||||
if (Owner is CacheMember cm && (!cm.HasEvaluated || !string.IsNullOrEmpty(cm.ReflectionException)))
|
||||
subContentWanted = false;
|
||||
|
||||
if (HasSubContent)
|
||||
{
|
||||
if (m_subExpandBtn.gameObject.activeSelf != subContentWanted)
|
||||
m_subExpandBtn.gameObject.SetActive(subContentWanted);
|
||||
|
||||
if (!subContentWanted && m_subContentParent.activeSelf)
|
||||
ToggleSubcontent();
|
||||
}
|
||||
}
|
||||
|
||||
public virtual void ConstructSubcontent()
|
||||
{
|
||||
m_subContentConstructed = true;
|
||||
}
|
||||
|
||||
public void ToggleSubcontent()
|
||||
{
|
||||
if (!this.m_subContentParent.activeSelf)
|
||||
{
|
||||
this.m_subContentParent.SetActive(true);
|
||||
this.m_subContentParent.transform.SetAsLastSibling();
|
||||
m_subExpandBtn.GetComponentInChildren<Text>().text = "▼";
|
||||
}
|
||||
else
|
||||
{
|
||||
this.m_subContentParent.SetActive(false);
|
||||
m_subExpandBtn.GetComponentInChildren<Text>().text = "▲";
|
||||
}
|
||||
|
||||
OnToggleSubcontent(m_subContentParent.activeSelf);
|
||||
|
||||
RefreshElementsAfterUpdate();
|
||||
}
|
||||
|
||||
internal virtual void OnToggleSubcontent(bool toggle)
|
||||
{
|
||||
if (!m_subContentConstructed)
|
||||
ConstructSubcontent();
|
||||
}
|
||||
|
||||
public string GetDefaultLabel(bool updateType = true)
|
||||
{
|
||||
var valueType = Value?.GetType() ?? this.FallbackType;
|
||||
if (updateType)
|
||||
m_richValueType = UISyntaxHighlight.ParseFullSyntax(valueType, true);
|
||||
|
||||
if (!Owner.HasEvaluated)
|
||||
return m_defaultLabel = $"<i><color=grey>Not yet evaluated</color> ({m_richValueType})</i>";
|
||||
|
||||
if (Value.IsNullOrDestroyed())
|
||||
return m_defaultLabel = $"<color=grey>null</color> ({m_richValueType})";
|
||||
|
||||
string label;
|
||||
|
||||
if (Value is TextAsset textAsset)
|
||||
{
|
||||
label = textAsset.text;
|
||||
|
||||
if (label.Length > 10)
|
||||
label = $"{label.Substring(0, 10)}...";
|
||||
|
||||
label = $"\"{label}\" {textAsset.name} ({m_richValueType})";
|
||||
}
|
||||
else if (Value is EventSystem)
|
||||
{
|
||||
label = m_richValueType;
|
||||
}
|
||||
else
|
||||
{
|
||||
var toString = (string)valueType.GetMethod("ToString", new Type[0])?.Invoke(Value, null)
|
||||
?? Value.ToString();
|
||||
|
||||
var fullnametemp = valueType.ToString();
|
||||
if (fullnametemp.StartsWith("Il2CppSystem"))
|
||||
fullnametemp = fullnametemp.Substring(6, fullnametemp.Length - 6);
|
||||
|
||||
var temp = toString.Replace(fullnametemp, "").Trim();
|
||||
|
||||
if (string.IsNullOrEmpty(temp))
|
||||
{
|
||||
label = m_richValueType;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (toString.Length > 200)
|
||||
toString = toString.Substring(0, 200) + "...";
|
||||
|
||||
label = toString;
|
||||
|
||||
var unityType = $"({valueType.FullName})";
|
||||
if (Value is UnityEngine.Object && label.Contains(unityType))
|
||||
label = label.Replace(unityType, $"({m_richValueType})");
|
||||
else
|
||||
label += $" ({m_richValueType})";
|
||||
}
|
||||
}
|
||||
|
||||
return m_defaultLabel = label;
|
||||
}
|
||||
|
||||
#region UI CONSTRUCTION
|
||||
|
||||
internal GameObject m_mainContentParent;
|
||||
internal GameObject m_subContentParent;
|
||||
|
||||
internal GameObject m_valueContent;
|
||||
internal GameObject m_inspectButton;
|
||||
internal Text m_baseLabel;
|
||||
|
||||
internal Button m_subExpandBtn;
|
||||
internal bool m_subContentConstructed;
|
||||
|
||||
public virtual void ConstructUI(GameObject parent, GameObject subGroup)
|
||||
{
|
||||
m_UIConstructed = true;
|
||||
|
||||
m_valueContent = UIFactory.CreateHorizontalGroup(parent, new Color(1, 1, 1, 0));
|
||||
m_valueContent.name = "InteractiveValue.ValueContent";
|
||||
var mainRect = m_valueContent.GetComponent<RectTransform>();
|
||||
mainRect.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, 25);
|
||||
var mainGroup = m_valueContent.GetComponent<HorizontalLayoutGroup>();
|
||||
mainGroup.childForceExpandWidth = false;
|
||||
mainGroup.childControlWidth = true;
|
||||
mainGroup.childForceExpandHeight = false;
|
||||
mainGroup.childControlHeight = true;
|
||||
mainGroup.spacing = 4;
|
||||
mainGroup.childAlignment = TextAnchor.UpperLeft;
|
||||
var mainLayout = m_valueContent.AddComponent<LayoutElement>();
|
||||
mainLayout.flexibleWidth = 9000;
|
||||
mainLayout.minWidth = 175;
|
||||
mainLayout.minHeight = 25;
|
||||
mainLayout.flexibleHeight = 0;
|
||||
|
||||
// subcontent expand button TODO
|
||||
if (HasSubContent)
|
||||
{
|
||||
var subBtnObj = UIFactory.CreateButton(m_valueContent, new Color(0.3f, 0.3f, 0.3f));
|
||||
var btnLayout = subBtnObj.AddComponent<LayoutElement>();
|
||||
btnLayout.minHeight = 25;
|
||||
btnLayout.minWidth = 25;
|
||||
btnLayout.flexibleWidth = 0;
|
||||
btnLayout.flexibleHeight = 0;
|
||||
var btnText = subBtnObj.GetComponentInChildren<Text>();
|
||||
btnText.text = "▲";
|
||||
m_subExpandBtn = subBtnObj.GetComponent<Button>();
|
||||
m_subExpandBtn.onClick.AddListener(() =>
|
||||
{
|
||||
ToggleSubcontent();
|
||||
});
|
||||
}
|
||||
|
||||
// inspect button
|
||||
|
||||
m_inspectButton = UIFactory.CreateButton(m_valueContent, new Color(0.3f, 0.3f, 0.3f, 0.2f));
|
||||
var inspectLayout = m_inspectButton.AddComponent<LayoutElement>();
|
||||
inspectLayout.minWidth = 60;
|
||||
inspectLayout.minHeight = 25;
|
||||
inspectLayout.flexibleHeight = 0;
|
||||
inspectLayout.flexibleWidth = 0;
|
||||
var inspectText = m_inspectButton.GetComponentInChildren<Text>();
|
||||
inspectText.text = "Inspect";
|
||||
var inspectBtn = m_inspectButton.GetComponent<Button>();
|
||||
|
||||
inspectBtn.onClick.AddListener(OnInspectClicked);
|
||||
void OnInspectClicked()
|
||||
{
|
||||
if (!Value.IsNullOrDestroyed(false))
|
||||
InspectorManager.Instance.Inspect(this.Value);
|
||||
}
|
||||
|
||||
m_inspectButton.SetActive(false);
|
||||
|
||||
// value label
|
||||
|
||||
var labelObj = UIFactory.CreateLabel(m_valueContent, TextAnchor.MiddleLeft);
|
||||
m_baseLabel = labelObj.GetComponent<Text>();
|
||||
var labelLayout = labelObj.AddComponent<LayoutElement>();
|
||||
labelLayout.flexibleWidth = 9000;
|
||||
labelLayout.minHeight = 25;
|
||||
|
||||
m_subContentParent = subGroup;
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
639
src/Inspectors/Reflection/ReflectionInspector.cs
Normal file
639
src/Inspectors/Reflection/ReflectionInspector.cs
Normal file
@ -0,0 +1,639 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using UnityExplorer.Helpers;
|
||||
using UnityEngine;
|
||||
using UnityExplorer.Inspectors.Reflection;
|
||||
using UnityExplorer.UI.Shared;
|
||||
using System.Reflection;
|
||||
using UnityExplorer.UI;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.Config;
|
||||
|
||||
namespace UnityExplorer.Inspectors
|
||||
{
|
||||
public class ReflectionInspector : InspectorBase
|
||||
{
|
||||
#region STATIC
|
||||
|
||||
public static ReflectionInspector ActiveInstance { get; private set; }
|
||||
|
||||
static ReflectionInspector()
|
||||
{
|
||||
PanelDragger.OnFinishResize += OnContainerResized;
|
||||
SceneExplorer.OnToggleShow += OnContainerResized;
|
||||
}
|
||||
|
||||
private static void OnContainerResized()
|
||||
{
|
||||
if (ActiveInstance == null)
|
||||
return;
|
||||
|
||||
ActiveInstance.m_widthUpdateWanted = true;
|
||||
}
|
||||
|
||||
// Blacklists
|
||||
private static readonly HashSet<string> s_typeAndMemberBlacklist = new HashSet<string>
|
||||
{
|
||||
#if CPP
|
||||
// these cause a crash in IL2CPP
|
||||
"Type.DeclaringMethod",
|
||||
"Rigidbody2D.Cast",
|
||||
"Collider2D.Cast",
|
||||
"Collider2D.Raycast",
|
||||
"Texture2D.SetPixelDataImpl",
|
||||
#endif
|
||||
};
|
||||
private static readonly HashSet<string> s_methodStartsWithBlacklist = new HashSet<string>
|
||||
{
|
||||
// these are redundant
|
||||
"get_",
|
||||
"set_",
|
||||
};
|
||||
|
||||
#endregion
|
||||
|
||||
#region INSTANCE
|
||||
|
||||
public override string TabLabel => m_targetTypeShortName;
|
||||
|
||||
internal readonly Type m_targetType;
|
||||
internal readonly string m_targetTypeShortName;
|
||||
|
||||
// all cached members of the target
|
||||
internal CacheMember[] m_allMembers;
|
||||
// filtered members based on current filters
|
||||
internal readonly List<CacheMember> m_membersFiltered = new List<CacheMember>();
|
||||
// actual shortlist of displayed members
|
||||
internal readonly CacheMember[] m_displayedMembers = new CacheMember[ModConfig.Instance.Default_Page_Limit];
|
||||
|
||||
internal bool m_autoUpdate;
|
||||
|
||||
// UI members
|
||||
|
||||
private GameObject m_content;
|
||||
public override GameObject Content
|
||||
{
|
||||
get => m_content;
|
||||
set => m_content = value;
|
||||
}
|
||||
|
||||
internal Text m_nameFilterText;
|
||||
internal MemberTypes m_memberFilter;
|
||||
internal Button m_lastActiveMemButton;
|
||||
|
||||
internal PageHandler m_pageHandler;
|
||||
internal SliderScrollbar m_sliderScroller;
|
||||
internal GameObject m_scrollContent;
|
||||
internal RectTransform m_scrollContentRect;
|
||||
|
||||
internal bool m_widthUpdateWanted;
|
||||
internal bool m_widthUpdateWaiting;
|
||||
|
||||
public ReflectionInspector(object target) : base(target)
|
||||
{
|
||||
if (this is StaticInspector)
|
||||
m_targetType = target as Type;
|
||||
else
|
||||
m_targetType = ReflectionHelpers.GetActualType(target);
|
||||
|
||||
m_targetTypeShortName = UISyntaxHighlight.ParseFullSyntax(m_targetType, false);
|
||||
|
||||
ConstructUI();
|
||||
|
||||
CacheMembers(m_targetType);
|
||||
|
||||
FilterMembers();
|
||||
}
|
||||
|
||||
public override void SetActive()
|
||||
{
|
||||
base.SetActive();
|
||||
ActiveInstance = this;
|
||||
}
|
||||
|
||||
public override void SetInactive()
|
||||
{
|
||||
base.SetInactive();
|
||||
ActiveInstance = null;
|
||||
}
|
||||
|
||||
public override void Destroy()
|
||||
{
|
||||
base.Destroy();
|
||||
|
||||
if (this.Content)
|
||||
GameObject.Destroy(this.Content);
|
||||
}
|
||||
|
||||
private void OnPageTurned()
|
||||
{
|
||||
RefreshDisplay();
|
||||
}
|
||||
|
||||
private void OnMemberFilterClicked(MemberTypes type, Button button)
|
||||
{
|
||||
if (m_lastActiveMemButton)
|
||||
{
|
||||
var lastColors = m_lastActiveMemButton.colors;
|
||||
lastColors.normalColor = new Color(0.2f, 0.2f, 0.2f);
|
||||
m_lastActiveMemButton.colors = lastColors;
|
||||
}
|
||||
|
||||
m_memberFilter = type;
|
||||
m_lastActiveMemButton = button;
|
||||
|
||||
var colors = m_lastActiveMemButton.colors;
|
||||
colors.normalColor = new Color(0.2f, 0.6f, 0.2f);
|
||||
m_lastActiveMemButton.colors = colors;
|
||||
|
||||
FilterMembers(null, true);
|
||||
m_sliderScroller.m_slider.value = 1f;
|
||||
}
|
||||
|
||||
public override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
if (m_autoUpdate)
|
||||
{
|
||||
foreach (var member in m_displayedMembers)
|
||||
{
|
||||
if (member == null) break;
|
||||
member.UpdateValue();
|
||||
}
|
||||
}
|
||||
|
||||
if (m_widthUpdateWanted)
|
||||
{
|
||||
if (!m_widthUpdateWaiting)
|
||||
m_widthUpdateWaiting = true;
|
||||
else
|
||||
{
|
||||
UpdateWidths();
|
||||
m_widthUpdateWaiting = false;
|
||||
m_widthUpdateWanted = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void FilterMembers(string nameFilter = null, bool force = false)
|
||||
{
|
||||
int lastCount = m_membersFiltered.Count;
|
||||
m_membersFiltered.Clear();
|
||||
|
||||
nameFilter = nameFilter?.ToLower() ?? m_nameFilterText.text.ToLower();
|
||||
|
||||
foreach (var mem in m_allMembers)
|
||||
{
|
||||
// membertype filter
|
||||
if (m_memberFilter != MemberTypes.All && mem.MemInfo.MemberType != m_memberFilter)
|
||||
continue;
|
||||
|
||||
if (this is InstanceInspector ii && ii.m_scopeFilter != MemberScopes.All)
|
||||
{
|
||||
if (mem.IsStatic && ii.m_scopeFilter != MemberScopes.Static)
|
||||
continue;
|
||||
else if (!mem.IsStatic && ii.m_scopeFilter != MemberScopes.Instance)
|
||||
continue;
|
||||
}
|
||||
|
||||
// name filter
|
||||
if (!string.IsNullOrEmpty(nameFilter) && !mem.NameForFiltering.Contains(nameFilter))
|
||||
continue;
|
||||
|
||||
m_membersFiltered.Add(mem);
|
||||
}
|
||||
|
||||
if (force || lastCount != m_membersFiltered.Count)
|
||||
RefreshDisplay();
|
||||
}
|
||||
|
||||
public void RefreshDisplay()
|
||||
{
|
||||
var members = m_membersFiltered;
|
||||
m_pageHandler.ListCount = members.Count;
|
||||
|
||||
// disable current members
|
||||
for (int i = 0; i < m_displayedMembers.Length; i++)
|
||||
{
|
||||
var mem = m_displayedMembers[i];
|
||||
if (mem != null)
|
||||
mem.Disable();
|
||||
else
|
||||
break;
|
||||
}
|
||||
|
||||
if (members.Count < 1)
|
||||
return;
|
||||
|
||||
foreach (var itemIndex in m_pageHandler)
|
||||
{
|
||||
if (itemIndex >= members.Count)
|
||||
break;
|
||||
|
||||
CacheMember member = members[itemIndex];
|
||||
m_displayedMembers[itemIndex - m_pageHandler.StartIndex] = member;
|
||||
member.Enable();
|
||||
}
|
||||
|
||||
m_widthUpdateWanted = true;
|
||||
}
|
||||
|
||||
internal void UpdateWidths()
|
||||
{
|
||||
float labelWidth = 125;
|
||||
|
||||
foreach (var cache in m_displayedMembers)
|
||||
{
|
||||
if (cache == null)
|
||||
break;
|
||||
|
||||
var width = cache.GetMemberLabelWidth(m_scrollContentRect);
|
||||
|
||||
if (width > labelWidth)
|
||||
labelWidth = width;
|
||||
}
|
||||
|
||||
float valueWidth = m_scrollContentRect.rect.width - labelWidth - 20;
|
||||
|
||||
foreach (var cache in m_displayedMembers)
|
||||
{
|
||||
if (cache == null)
|
||||
break;
|
||||
cache.SetWidths(labelWidth, valueWidth);
|
||||
}
|
||||
}
|
||||
|
||||
public void CacheMembers(Type type)
|
||||
{
|
||||
var list = new List<CacheMember>();
|
||||
var cachedSigs = new HashSet<string>();
|
||||
|
||||
var types = ReflectionHelpers.GetAllBaseTypes(type);
|
||||
|
||||
foreach (var declaringType in types)
|
||||
{
|
||||
MemberInfo[] infos;
|
||||
try
|
||||
{
|
||||
infos = declaringType.GetMembers(ReflectionHelpers.CommonFlags);
|
||||
}
|
||||
catch
|
||||
{
|
||||
ExplorerCore.Log($"Exception getting members for type: {declaringType.FullName}");
|
||||
continue;
|
||||
}
|
||||
|
||||
var target = Target;
|
||||
#if CPP
|
||||
try
|
||||
{
|
||||
target = target.Il2CppCast(declaringType);
|
||||
}
|
||||
catch //(Exception e)
|
||||
{
|
||||
//ExplorerCore.LogWarning("Excepting casting " + target.GetType().FullName + " to " + declaringType.FullName);
|
||||
}
|
||||
#endif
|
||||
|
||||
foreach (var member in infos)
|
||||
{
|
||||
try
|
||||
{
|
||||
// make sure member type is Field, Method or Property (4 / 8 / 16)
|
||||
int m = (int)member.MemberType;
|
||||
if (m < 4 || m > 16)
|
||||
continue;
|
||||
|
||||
//ExplorerCore.Log($"Trying to cache member {sig}...");
|
||||
//ExplorerCore.Log(member.DeclaringType.FullName + "." + member.Name);
|
||||
|
||||
var pi = member as PropertyInfo;
|
||||
var mi = member as MethodInfo;
|
||||
|
||||
if (this is StaticInspector)
|
||||
{
|
||||
if (member is FieldInfo fi && !fi.IsStatic) continue;
|
||||
else if (pi != null && !pi.GetAccessors(true)[0].IsStatic) continue;
|
||||
else if (mi != null && !mi.IsStatic) continue;
|
||||
}
|
||||
|
||||
// check blacklisted members
|
||||
var sig = $"{member.DeclaringType.Name}.{member.Name}";
|
||||
|
||||
if (s_typeAndMemberBlacklist.Any(it => sig.Contains(it)))
|
||||
continue;
|
||||
|
||||
if (s_methodStartsWithBlacklist.Any(it => member.Name.StartsWith(it)))
|
||||
continue;
|
||||
|
||||
if (mi != null)
|
||||
AppendParams(mi.GetParameters());
|
||||
else if (pi != null)
|
||||
AppendParams(pi.GetIndexParameters());
|
||||
|
||||
void AppendParams(ParameterInfo[] _args)
|
||||
{
|
||||
sig += " (";
|
||||
foreach (var param in _args)
|
||||
sig += $"{param.ParameterType.Name} {param.Name}, ";
|
||||
sig += ")";
|
||||
}
|
||||
|
||||
if (cachedSigs.Contains(sig))
|
||||
continue;
|
||||
|
||||
try
|
||||
{
|
||||
CacheMember cached;
|
||||
if (mi != null && CacheMember.CanProcessArgs(mi.GetParameters()))
|
||||
cached = new CacheMethod(mi, target);
|
||||
else if (pi != null && CacheMember.CanProcessArgs(pi.GetIndexParameters()))
|
||||
cached = new CacheProperty(pi, target);
|
||||
else if (member is FieldInfo fi)
|
||||
cached = new CacheField(fi, target);
|
||||
else
|
||||
continue;
|
||||
|
||||
cached.m_parentContent = m_scrollContent;
|
||||
|
||||
if (cached != null)
|
||||
{
|
||||
cachedSigs.Add(sig);
|
||||
list.Add(cached);
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
ExplorerCore.LogWarning($"Exception caching member {sig}!");
|
||||
ExplorerCore.Log(e.ToString());
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
ExplorerCore.LogWarning($"Exception caching member {member.DeclaringType.FullName}.{member.Name}!");
|
||||
ExplorerCore.Log(e.ToString());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
var typeList = types.ToList();
|
||||
|
||||
var sorted = new List<CacheMember>();
|
||||
sorted.AddRange(list.Where(it => it is CacheMethod)
|
||||
.OrderBy(it => typeList.IndexOf(it.DeclaringType))
|
||||
.ThenBy(it => it.NameForFiltering));
|
||||
sorted.AddRange(list.Where(it => it is CacheProperty)
|
||||
.OrderBy(it => typeList.IndexOf(it.DeclaringType))
|
||||
.ThenBy(it => it.NameForFiltering));
|
||||
sorted.AddRange(list.Where(it => it is CacheField)
|
||||
.OrderBy(it => typeList.IndexOf(it.DeclaringType))
|
||||
.ThenBy(it => it.NameForFiltering));
|
||||
|
||||
m_allMembers = sorted.ToArray();
|
||||
|
||||
// ExplorerCore.Log("Cached " + m_allMembers.Length + " members");
|
||||
}
|
||||
|
||||
#region UI CONSTRUCTION
|
||||
|
||||
internal void ConstructUI()
|
||||
{
|
||||
var parent = InspectorManager.Instance.m_inspectorContent;
|
||||
this.Content = UIFactory.CreateVerticalGroup(parent, new Color(0.15f, 0.15f, 0.15f));
|
||||
var mainGroup = Content.GetComponent<VerticalLayoutGroup>();
|
||||
mainGroup.childForceExpandHeight = false;
|
||||
mainGroup.childForceExpandWidth = true;
|
||||
mainGroup.childControlHeight = true;
|
||||
mainGroup.childControlWidth = true;
|
||||
mainGroup.spacing = 5;
|
||||
mainGroup.padding.top = 4;
|
||||
mainGroup.padding.left = 4;
|
||||
mainGroup.padding.right = 4;
|
||||
mainGroup.padding.bottom = 4;
|
||||
|
||||
ConstructTopArea();
|
||||
|
||||
ConstructMemberList();
|
||||
}
|
||||
|
||||
internal void ConstructTopArea()
|
||||
{
|
||||
var nameRowObj = UIFactory.CreateHorizontalGroup(Content, new Color(1, 1, 1, 0));
|
||||
var nameRow = nameRowObj.GetComponent<HorizontalLayoutGroup>();
|
||||
nameRow.childForceExpandWidth = true;
|
||||
nameRow.childForceExpandHeight = true;
|
||||
nameRow.childControlHeight = true;
|
||||
nameRow.childControlWidth = true;
|
||||
nameRow.padding.top = 2;
|
||||
var nameRowLayout = nameRowObj.AddComponent<LayoutElement>();
|
||||
nameRowLayout.minHeight = 25;
|
||||
nameRowLayout.flexibleHeight = 0;
|
||||
nameRowLayout.minWidth = 200;
|
||||
nameRowLayout.flexibleWidth = 5000;
|
||||
|
||||
var typeLabel = UIFactory.CreateLabel(nameRowObj, TextAnchor.MiddleLeft);
|
||||
var typeLabelText = typeLabel.GetComponent<Text>();
|
||||
typeLabelText.text = "Type:";
|
||||
typeLabelText.horizontalOverflow = HorizontalWrapMode.Overflow;
|
||||
var typeLabelTextLayout = typeLabel.AddComponent<LayoutElement>();
|
||||
typeLabelTextLayout.minWidth = 40;
|
||||
typeLabelTextLayout.flexibleWidth = 0;
|
||||
typeLabelTextLayout.minHeight = 25;
|
||||
|
||||
var typeDisplayObj = UIFactory.CreateLabel(nameRowObj, TextAnchor.MiddleLeft);
|
||||
var typeDisplayText = typeDisplayObj.GetComponent<Text>();
|
||||
typeDisplayText.text = UISyntaxHighlight.ParseFullSyntax(m_targetType, true);
|
||||
var typeDisplayLayout = typeDisplayObj.AddComponent<LayoutElement>();
|
||||
typeDisplayLayout.minHeight = 25;
|
||||
typeDisplayLayout.flexibleWidth = 5000;
|
||||
|
||||
// Helper tools
|
||||
|
||||
if (this is InstanceInspector)
|
||||
{
|
||||
(this as InstanceInspector).ConstructInstanceHelpers();
|
||||
}
|
||||
|
||||
ConstructFilterArea();
|
||||
|
||||
ConstructOptionsArea();
|
||||
}
|
||||
|
||||
internal void ConstructFilterArea()
|
||||
{
|
||||
// Filters
|
||||
|
||||
var filterAreaObj = UIFactory.CreateVerticalGroup(Content, new Color(0.1f, 0.1f, 0.1f));
|
||||
var filterLayout = filterAreaObj.AddComponent<LayoutElement>();
|
||||
filterLayout.minHeight = 60;
|
||||
var filterGroup = filterAreaObj.GetComponent<VerticalLayoutGroup>();
|
||||
filterGroup.childForceExpandWidth = true;
|
||||
filterGroup.childForceExpandHeight = true;
|
||||
filterGroup.childControlWidth = true;
|
||||
filterGroup.childControlHeight = true;
|
||||
filterGroup.spacing = 4;
|
||||
filterGroup.padding.left = 4;
|
||||
filterGroup.padding.right = 4;
|
||||
filterGroup.padding.top = 4;
|
||||
filterGroup.padding.bottom = 4;
|
||||
|
||||
// name filter
|
||||
|
||||
var nameFilterRowObj = UIFactory.CreateHorizontalGroup(filterAreaObj, new Color(1, 1, 1, 0));
|
||||
var nameFilterGroup = nameFilterRowObj.GetComponent<HorizontalLayoutGroup>();
|
||||
nameFilterGroup.childForceExpandHeight = false;
|
||||
nameFilterGroup.childForceExpandWidth = false;
|
||||
nameFilterGroup.childControlWidth = true;
|
||||
nameFilterGroup.childControlHeight = true;
|
||||
nameFilterGroup.spacing = 5;
|
||||
var nameFilterLayout = nameFilterRowObj.AddComponent<LayoutElement>();
|
||||
nameFilterLayout.minHeight = 25;
|
||||
nameFilterLayout.flexibleHeight = 0;
|
||||
nameFilterLayout.flexibleWidth = 5000;
|
||||
|
||||
var nameLabelObj = UIFactory.CreateLabel(nameFilterRowObj, TextAnchor.MiddleLeft);
|
||||
var nameLabelLayout = nameLabelObj.AddComponent<LayoutElement>();
|
||||
nameLabelLayout.minWidth = 100;
|
||||
nameLabelLayout.minHeight = 25;
|
||||
nameLabelLayout.flexibleWidth = 0;
|
||||
var nameLabelText = nameLabelObj.GetComponent<Text>();
|
||||
nameLabelText.text = "Filter names:";
|
||||
nameLabelText.color = Color.grey;
|
||||
|
||||
var nameInputObj = UIFactory.CreateInputField(nameFilterRowObj, 14, (int)TextAnchor.MiddleLeft, (int)HorizontalWrapMode.Overflow);
|
||||
var nameInputLayout = nameInputObj.AddComponent<LayoutElement>();
|
||||
nameInputLayout.flexibleWidth = 5000;
|
||||
nameInputLayout.minWidth = 100;
|
||||
nameInputLayout.minHeight = 25;
|
||||
var nameInput = nameInputObj.GetComponent<InputField>();
|
||||
nameInput.onValueChanged.AddListener((string val) => { FilterMembers(val); });
|
||||
m_nameFilterText = nameInput.textComponent;
|
||||
|
||||
// membertype filter
|
||||
|
||||
var memberFilterRowObj = UIFactory.CreateHorizontalGroup(filterAreaObj, new Color(1, 1, 1, 0));
|
||||
var memFilterGroup = memberFilterRowObj.GetComponent<HorizontalLayoutGroup>();
|
||||
memFilterGroup.childForceExpandHeight = false;
|
||||
memFilterGroup.childForceExpandWidth = false;
|
||||
memFilterGroup.childControlWidth = true;
|
||||
memFilterGroup.childControlHeight = true;
|
||||
memFilterGroup.spacing = 5;
|
||||
var memFilterLayout = memberFilterRowObj.AddComponent<LayoutElement>();
|
||||
memFilterLayout.minHeight = 25;
|
||||
memFilterLayout.flexibleHeight = 0;
|
||||
memFilterLayout.flexibleWidth = 5000;
|
||||
|
||||
var memLabelObj = UIFactory.CreateLabel(memberFilterRowObj, TextAnchor.MiddleLeft);
|
||||
var memLabelLayout = memLabelObj.AddComponent<LayoutElement>();
|
||||
memLabelLayout.minWidth = 100;
|
||||
memLabelLayout.minHeight = 25;
|
||||
memLabelLayout.flexibleWidth = 0;
|
||||
var memLabelText = memLabelObj.GetComponent<Text>();
|
||||
memLabelText.text = "Filter members:";
|
||||
memLabelText.color = Color.grey;
|
||||
|
||||
AddFilterButton(memberFilterRowObj, MemberTypes.All);
|
||||
AddFilterButton(memberFilterRowObj, MemberTypes.Method);
|
||||
AddFilterButton(memberFilterRowObj, MemberTypes.Property, true);
|
||||
AddFilterButton(memberFilterRowObj, MemberTypes.Field);
|
||||
|
||||
// Instance filters
|
||||
|
||||
if (this is InstanceInspector)
|
||||
{
|
||||
(this as InstanceInspector).ConstructInstanceFilters(filterAreaObj);
|
||||
}
|
||||
}
|
||||
|
||||
private void AddFilterButton(GameObject parent, MemberTypes type, bool setEnabled = false)
|
||||
{
|
||||
var btnObj = UIFactory.CreateButton(parent, new Color(0.2f, 0.2f, 0.2f));
|
||||
|
||||
var btnLayout = btnObj.AddComponent<LayoutElement>();
|
||||
btnLayout.minHeight = 25;
|
||||
btnLayout.minWidth = 70;
|
||||
|
||||
var text = btnObj.GetComponentInChildren<Text>();
|
||||
text.text = type.ToString();
|
||||
|
||||
var btn = btnObj.GetComponent<Button>();
|
||||
|
||||
btn.onClick.AddListener(() => { OnMemberFilterClicked(type, btn); });
|
||||
|
||||
var colors = btn.colors;
|
||||
colors.highlightedColor = new Color(0.3f, 0.7f, 0.3f);
|
||||
|
||||
if (setEnabled)
|
||||
{
|
||||
colors.normalColor = new Color(0.2f, 0.6f, 0.2f);
|
||||
m_memberFilter = type;
|
||||
m_lastActiveMemButton = btn;
|
||||
}
|
||||
|
||||
btn.colors = colors;
|
||||
}
|
||||
|
||||
internal void ConstructOptionsArea()
|
||||
{
|
||||
var optionsRowObj = UIFactory.CreateHorizontalGroup(Content, new Color(1,1,1,0));
|
||||
var optionsLayout = optionsRowObj.AddComponent<LayoutElement>();
|
||||
optionsLayout.minHeight = 25;
|
||||
var optionsGroup = optionsRowObj.GetComponent<HorizontalLayoutGroup>();
|
||||
optionsGroup.childForceExpandHeight = true;
|
||||
optionsGroup.childForceExpandWidth = false;
|
||||
optionsGroup.childAlignment = TextAnchor.MiddleLeft;
|
||||
optionsGroup.spacing = 10;
|
||||
|
||||
// update button
|
||||
|
||||
var updateButtonObj = UIFactory.CreateButton(optionsRowObj, new Color(0.2f, 0.2f, 0.2f));
|
||||
var updateBtnLayout = updateButtonObj.AddComponent<LayoutElement>();
|
||||
updateBtnLayout.minWidth = 110;
|
||||
updateBtnLayout.flexibleWidth = 0;
|
||||
var updateText = updateButtonObj.GetComponentInChildren<Text>();
|
||||
updateText.text = "Update Values";
|
||||
var updateBtn = updateButtonObj.GetComponent<Button>();
|
||||
updateBtn.onClick.AddListener(() =>
|
||||
{
|
||||
bool orig = m_autoUpdate;
|
||||
m_autoUpdate = true;
|
||||
Update();
|
||||
if (!orig) m_autoUpdate = orig;
|
||||
});
|
||||
|
||||
// auto update
|
||||
|
||||
var autoUpdateObj = UIFactory.CreateToggle(optionsRowObj, out Toggle autoUpdateToggle, out Text autoUpdateText);
|
||||
var autoUpdateLayout = autoUpdateObj.AddComponent<LayoutElement>();
|
||||
autoUpdateLayout.minWidth = 150;
|
||||
autoUpdateLayout.minHeight = 25;
|
||||
autoUpdateText.text = "Auto-update?";
|
||||
autoUpdateToggle.isOn = false;
|
||||
autoUpdateToggle.onValueChanged.AddListener((bool val) => { m_autoUpdate = val; });
|
||||
}
|
||||
|
||||
internal void ConstructMemberList()
|
||||
{
|
||||
var scrollobj = UIFactory.CreateScrollView(Content, out m_scrollContent, out m_sliderScroller, new Color(0.08f, 0.08f, 0.08f));
|
||||
|
||||
m_scrollContentRect = m_scrollContent.GetComponent<RectTransform>();
|
||||
|
||||
var scrollGroup = m_scrollContent.GetComponent<VerticalLayoutGroup>();
|
||||
scrollGroup.spacing = 3;
|
||||
scrollGroup.padding.left = 0;
|
||||
scrollGroup.padding.right = 0;
|
||||
scrollGroup.childForceExpandHeight = true;
|
||||
|
||||
m_pageHandler = new PageHandler(m_sliderScroller);
|
||||
m_pageHandler.ConstructUI(Content);
|
||||
m_pageHandler.OnPageChanged += OnPageTurned;
|
||||
}
|
||||
|
||||
#endregion // end UI
|
||||
|
||||
#endregion // end instance
|
||||
}
|
||||
}
|
11
src/Inspectors/Reflection/StaticInspector.cs
Normal file
11
src/Inspectors/Reflection/StaticInspector.cs
Normal file
@ -0,0 +1,11 @@
|
||||
using System;
|
||||
|
||||
namespace UnityExplorer.Inspectors.Reflection
|
||||
{
|
||||
public class StaticInspector : ReflectionInspector
|
||||
{
|
||||
public override string TabLabel => $" <color=cyan>[S]</color> {base.TabLabel}";
|
||||
|
||||
public StaticInspector(Type type) : base(type) { }
|
||||
}
|
||||
}
|
559
src/Inspectors/SceneExplorer.cs
Normal file
559
src/Inspectors/SceneExplorer.cs
Normal file
@ -0,0 +1,559 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using UnityExplorer.UI;
|
||||
using UnityExplorer.UI.Modules;
|
||||
using UnityExplorer.UI.Shared;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.Unstrip;
|
||||
using UnityExplorer.Helpers;
|
||||
|
||||
namespace UnityExplorer.Inspectors
|
||||
{
|
||||
public class SceneExplorer
|
||||
{
|
||||
public static SceneExplorer Instance;
|
||||
|
||||
internal static Action OnToggleShow;
|
||||
|
||||
public SceneExplorer()
|
||||
{
|
||||
Instance = this;
|
||||
ConstructScenePane();
|
||||
}
|
||||
|
||||
private static bool Hiding;
|
||||
|
||||
private const float UPDATE_INTERVAL = 1f;
|
||||
private float m_timeOfLastSceneUpdate;
|
||||
|
||||
// private int m_currentSceneHandle = -1;
|
||||
public static Scene DontDestroyScene => DontDestroyObject.scene;
|
||||
internal Scene m_currentScene;
|
||||
internal Scene[] m_currentScenes = new Scene[0];
|
||||
|
||||
private GameObject m_selectedSceneObject;
|
||||
private int m_lastCount;
|
||||
|
||||
private Dropdown m_sceneDropdown;
|
||||
private Text m_sceneDropdownText;
|
||||
private Text m_scenePathText;
|
||||
private GameObject m_mainInspectBtn;
|
||||
private GameObject m_backButtonObj;
|
||||
|
||||
public PageHandler m_pageHandler;
|
||||
private GameObject m_pageContent;
|
||||
private GameObject[] m_allObjects = new GameObject[0];
|
||||
private readonly List<GameObject> m_shortList = new List<GameObject>();
|
||||
private readonly List<Text> m_shortListTexts = new List<Text>();
|
||||
private readonly List<Toggle> m_shortListToggles = new List<Toggle>();
|
||||
|
||||
|
||||
internal static GameObject DontDestroyObject
|
||||
{
|
||||
get
|
||||
{
|
||||
if (!m_dontDestroyObject)
|
||||
{
|
||||
m_dontDestroyObject = new GameObject("DontDestroyMe");
|
||||
GameObject.DontDestroyOnLoad(m_dontDestroyObject);
|
||||
}
|
||||
return m_dontDestroyObject;
|
||||
}
|
||||
}
|
||||
|
||||
internal static GameObject m_dontDestroyObject;
|
||||
|
||||
public void Init()
|
||||
{
|
||||
RefreshSceneSelector();
|
||||
}
|
||||
|
||||
public void Update()
|
||||
{
|
||||
if (Hiding || Time.realtimeSinceStartup - m_timeOfLastSceneUpdate < UPDATE_INTERVAL)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
RefreshSceneSelector();
|
||||
|
||||
if (!m_selectedSceneObject)
|
||||
{
|
||||
if (m_currentScene != default)
|
||||
{
|
||||
#if CPP
|
||||
SetSceneObjectList(SceneUnstrip.GetRootGameObjects(m_currentScene.handle));
|
||||
#else
|
||||
SetSceneObjectList(m_currentScene.GetRootGameObjects());
|
||||
#endif
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
RefreshSelectedSceneObject();
|
||||
}
|
||||
}
|
||||
|
||||
//#if CPP
|
||||
// public int GetSceneHandle(string sceneName)
|
||||
// {
|
||||
// if (sceneName == "DontDestroyOnLoad")
|
||||
// return DontDestroyScene;
|
||||
|
||||
// for (int i = 0; i < SceneManager.sceneCount; i++)
|
||||
// {
|
||||
// var scene = SceneManager.GetSceneAt(i);
|
||||
// if (scene.name == sceneName)
|
||||
// return scene.handle;
|
||||
// }
|
||||
// return -1;
|
||||
// }
|
||||
//#endif
|
||||
|
||||
internal void OnSceneChange()
|
||||
{
|
||||
m_sceneDropdown.OnCancel(null);
|
||||
RefreshSceneSelector();
|
||||
}
|
||||
|
||||
private void RefreshSceneSelector()
|
||||
{
|
||||
var names = new List<string>();
|
||||
var scenes = new List<Scene>();
|
||||
|
||||
for (int i = 0; i < SceneManager.sceneCount; i++)
|
||||
{
|
||||
Scene scene = SceneManager.GetSceneAt(i);
|
||||
|
||||
if (scene == default)
|
||||
continue;
|
||||
|
||||
scenes.Add(scene);
|
||||
names.Add(scene.name);
|
||||
}
|
||||
|
||||
names.Add("DontDestroyOnLoad");
|
||||
scenes.Add(DontDestroyScene);
|
||||
|
||||
m_sceneDropdown.options.Clear();
|
||||
|
||||
foreach (string scene in names)
|
||||
{
|
||||
m_sceneDropdown.options.Add(new Dropdown.OptionData { text = scene });
|
||||
}
|
||||
|
||||
if (!names.Contains(m_sceneDropdownText.text))
|
||||
{
|
||||
m_sceneDropdownText.text = names[0];
|
||||
SetTargetScene(scenes[0]);
|
||||
}
|
||||
|
||||
m_currentScenes = scenes.ToArray();
|
||||
}
|
||||
|
||||
//#if CPP
|
||||
// public void SetTargetScene(string name) => SetTargetScene(scene.handle);
|
||||
//#endif
|
||||
|
||||
public void SetTargetScene(Scene scene)
|
||||
{
|
||||
if (scene == default)
|
||||
return;
|
||||
|
||||
m_currentScene = scene;
|
||||
#if CPP
|
||||
GameObject[] rootObjs = SceneUnstrip.GetRootGameObjects(scene.handle);
|
||||
#else
|
||||
GameObject[] rootObjs = SceneUnstrip.GetRootGameObjects(scene);
|
||||
#endif
|
||||
SetSceneObjectList(rootObjs);
|
||||
|
||||
m_selectedSceneObject = null;
|
||||
|
||||
if (m_backButtonObj.activeSelf)
|
||||
{
|
||||
m_backButtonObj.SetActive(false);
|
||||
m_mainInspectBtn.SetActive(false);
|
||||
}
|
||||
|
||||
m_scenePathText.text = "Scene root:";
|
||||
//m_scenePathText.ForceMeshUpdate();
|
||||
}
|
||||
|
||||
public void SetTargetObject(GameObject obj)
|
||||
{
|
||||
if (!obj)
|
||||
return;
|
||||
|
||||
m_scenePathText.text = obj.name;
|
||||
//m_scenePathText.ForceMeshUpdate();
|
||||
|
||||
m_selectedSceneObject = obj;
|
||||
|
||||
RefreshSelectedSceneObject();
|
||||
|
||||
if (!m_backButtonObj.activeSelf)
|
||||
{
|
||||
m_backButtonObj.SetActive(true);
|
||||
m_mainInspectBtn.SetActive(true);
|
||||
}
|
||||
}
|
||||
|
||||
private void RefreshSelectedSceneObject()
|
||||
{
|
||||
GameObject[] list = new GameObject[m_selectedSceneObject.transform.childCount];
|
||||
for (int i = 0; i < m_selectedSceneObject.transform.childCount; i++)
|
||||
{
|
||||
list[i] = m_selectedSceneObject.transform.GetChild(i).gameObject;
|
||||
}
|
||||
|
||||
SetSceneObjectList(list);
|
||||
}
|
||||
|
||||
private void SetSceneObjectList(GameObject[] objects)
|
||||
{
|
||||
m_allObjects = objects;
|
||||
RefreshSceneObjectList();
|
||||
}
|
||||
|
||||
private void SceneListObjectClicked(int index)
|
||||
{
|
||||
if (index >= m_shortList.Count || !m_shortList[index])
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var obj = m_shortList[index];
|
||||
if (obj.transform.childCount > 0)
|
||||
SetTargetObject(obj);
|
||||
else
|
||||
InspectorManager.Instance.Inspect(obj);
|
||||
}
|
||||
|
||||
private void OnSceneListPageTurn()
|
||||
{
|
||||
RefreshSceneObjectList();
|
||||
}
|
||||
|
||||
private void OnToggleClicked(int index, bool val)
|
||||
{
|
||||
if (index >= m_shortList.Count || !m_shortList[index])
|
||||
return;
|
||||
|
||||
var obj = m_shortList[index];
|
||||
obj.SetActive(val);
|
||||
}
|
||||
|
||||
private void RefreshSceneObjectList()
|
||||
{
|
||||
m_timeOfLastSceneUpdate = Time.realtimeSinceStartup;
|
||||
|
||||
var objects = m_allObjects;
|
||||
m_pageHandler.ListCount = objects.Length;
|
||||
|
||||
//int startIndex = m_sceneListPageHandler.StartIndex;
|
||||
|
||||
int newCount = 0;
|
||||
|
||||
foreach (var itemIndex in m_pageHandler)
|
||||
{
|
||||
newCount++;
|
||||
|
||||
// normalized index starting from 0
|
||||
var i = itemIndex - m_pageHandler.StartIndex;
|
||||
|
||||
if (itemIndex >= objects.Length)
|
||||
{
|
||||
if (i > m_lastCount || i >= m_shortListTexts.Count)
|
||||
break;
|
||||
|
||||
GameObject label = m_shortListTexts[i].transform.parent.parent.gameObject;
|
||||
if (label.activeSelf)
|
||||
label.SetActive(false);
|
||||
}
|
||||
else
|
||||
{
|
||||
GameObject obj = objects[itemIndex];
|
||||
|
||||
if (!obj)
|
||||
continue;
|
||||
|
||||
if (i >= m_shortList.Count)
|
||||
{
|
||||
m_shortList.Add(obj);
|
||||
AddObjectListButton();
|
||||
}
|
||||
else
|
||||
{
|
||||
m_shortList[i] = obj;
|
||||
}
|
||||
|
||||
var text = m_shortListTexts[i];
|
||||
|
||||
var name = obj.name;
|
||||
|
||||
if (obj.transform.childCount > 0)
|
||||
name = $"<color=grey>[{obj.transform.childCount}]</color> {name}";
|
||||
|
||||
text.text = name;
|
||||
text.color = obj.activeSelf ? Color.green : Color.red;
|
||||
|
||||
var tog = m_shortListToggles[i];
|
||||
tog.isOn = obj.activeSelf;
|
||||
|
||||
var label = text.transform.parent.parent.gameObject;
|
||||
if (!label.activeSelf)
|
||||
{
|
||||
label.SetActive(true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
m_lastCount = newCount;
|
||||
}
|
||||
|
||||
#region UI CONSTRUCTION
|
||||
|
||||
public void ConstructScenePane()
|
||||
{
|
||||
GameObject leftPane = UIFactory.CreateVerticalGroup(HomePage.Instance.Content, new Color(72f / 255f, 72f / 255f, 72f / 255f));
|
||||
LayoutElement leftLayout = leftPane.AddComponent<LayoutElement>();
|
||||
leftLayout.minWidth = 350;
|
||||
leftLayout.flexibleWidth = 0;
|
||||
|
||||
VerticalLayoutGroup leftGroup = leftPane.GetComponent<VerticalLayoutGroup>();
|
||||
leftGroup.padding.left = 4;
|
||||
leftGroup.padding.right = 4;
|
||||
leftGroup.padding.top = 8;
|
||||
leftGroup.padding.bottom = 4;
|
||||
leftGroup.spacing = 4;
|
||||
leftGroup.childControlWidth = true;
|
||||
leftGroup.childControlHeight = true;
|
||||
leftGroup.childForceExpandWidth = true;
|
||||
leftGroup.childForceExpandHeight = true;
|
||||
|
||||
GameObject titleObj = UIFactory.CreateLabel(leftPane, TextAnchor.UpperLeft);
|
||||
Text titleLabel = titleObj.GetComponent<Text>();
|
||||
titleLabel.text = "Scene Explorer";
|
||||
titleLabel.fontSize = 20;
|
||||
LayoutElement titleLayout = titleObj.AddComponent<LayoutElement>();
|
||||
titleLayout.minHeight = 30;
|
||||
titleLayout.flexibleHeight = 0;
|
||||
|
||||
GameObject sceneDropdownObj = UIFactory.CreateDropdown(leftPane, out m_sceneDropdown);
|
||||
LayoutElement dropdownLayout = sceneDropdownObj.AddComponent<LayoutElement>();
|
||||
dropdownLayout.minHeight = 40;
|
||||
dropdownLayout.flexibleHeight = 0;
|
||||
dropdownLayout.minWidth = 320;
|
||||
dropdownLayout.flexibleWidth = 2;
|
||||
|
||||
m_sceneDropdownText = m_sceneDropdown.transform.Find("Label").GetComponent<Text>();
|
||||
m_sceneDropdown.onValueChanged.AddListener((int val) => { SetSceneFromDropdown(val); });
|
||||
|
||||
void SetSceneFromDropdown(int val)
|
||||
{
|
||||
//string scene = m_sceneDropdown.options[val].text;
|
||||
SetTargetScene(m_currentScenes[val]);
|
||||
}
|
||||
|
||||
GameObject scenePathGroupObj = UIFactory.CreateHorizontalGroup(leftPane, new Color(1, 1, 1, 0f));
|
||||
HorizontalLayoutGroup scenePathGroup = scenePathGroupObj.GetComponent<HorizontalLayoutGroup>();
|
||||
scenePathGroup.childControlHeight = true;
|
||||
scenePathGroup.childControlWidth = true;
|
||||
scenePathGroup.childForceExpandHeight = true;
|
||||
scenePathGroup.childForceExpandWidth = true;
|
||||
scenePathGroup.spacing = 5;
|
||||
LayoutElement scenePathLayout = scenePathGroupObj.AddComponent<LayoutElement>();
|
||||
scenePathLayout.minHeight = 20;
|
||||
scenePathLayout.minWidth = 335;
|
||||
scenePathLayout.flexibleWidth = 0;
|
||||
|
||||
m_backButtonObj = UIFactory.CreateButton(scenePathGroupObj);
|
||||
Text backButtonText = m_backButtonObj.GetComponentInChildren<Text>();
|
||||
backButtonText.text = "◄";
|
||||
LayoutElement backButtonLayout = m_backButtonObj.AddComponent<LayoutElement>();
|
||||
backButtonLayout.minWidth = 40;
|
||||
backButtonLayout.flexibleWidth = 0;
|
||||
Button backButton = m_backButtonObj.GetComponent<Button>();
|
||||
var colors = backButton.colors;
|
||||
colors.normalColor = new Color(0.12f, 0.12f, 0.12f);
|
||||
backButton.colors = colors;
|
||||
|
||||
backButton.onClick.AddListener(() => { SetSceneObjectParent(); });
|
||||
|
||||
void SetSceneObjectParent()
|
||||
{
|
||||
if (!m_selectedSceneObject || !m_selectedSceneObject.transform.parent?.gameObject)
|
||||
{
|
||||
m_selectedSceneObject = null;
|
||||
SetTargetScene(m_currentScene);
|
||||
}
|
||||
else
|
||||
{
|
||||
SetTargetObject(m_selectedSceneObject.transform.parent.gameObject);
|
||||
}
|
||||
}
|
||||
|
||||
GameObject scenePathLabel = UIFactory.CreateHorizontalGroup(scenePathGroupObj);
|
||||
Image image = scenePathLabel.GetComponent<Image>();
|
||||
image.color = Color.white;
|
||||
|
||||
LayoutElement scenePathLabelLayout = scenePathLabel.AddComponent<LayoutElement>();
|
||||
scenePathLabelLayout.minWidth = 210;
|
||||
scenePathLabelLayout.minHeight = 20;
|
||||
scenePathLabelLayout.flexibleHeight = 0;
|
||||
scenePathLabelLayout.flexibleWidth = 120;
|
||||
|
||||
scenePathLabel.AddComponent<Mask>().showMaskGraphic = false;
|
||||
|
||||
GameObject scenePathLabelText = UIFactory.CreateLabel(scenePathLabel, TextAnchor.MiddleLeft);
|
||||
m_scenePathText = scenePathLabelText.GetComponent<Text>();
|
||||
m_scenePathText.text = "Scene root:";
|
||||
m_scenePathText.fontSize = 15;
|
||||
m_scenePathText.horizontalOverflow = HorizontalWrapMode.Overflow;
|
||||
|
||||
LayoutElement textLayout = scenePathLabelText.gameObject.AddComponent<LayoutElement>();
|
||||
textLayout.minWidth = 210;
|
||||
textLayout.flexibleWidth = 120;
|
||||
textLayout.minHeight = 20;
|
||||
textLayout.flexibleHeight = 0;
|
||||
|
||||
m_mainInspectBtn = UIFactory.CreateButton(scenePathGroupObj);
|
||||
Text inspectButtonText = m_mainInspectBtn.GetComponentInChildren<Text>();
|
||||
inspectButtonText.text = "Inspect";
|
||||
LayoutElement inspectButtonLayout = m_mainInspectBtn.AddComponent<LayoutElement>();
|
||||
inspectButtonLayout.minWidth = 65;
|
||||
inspectButtonLayout.flexibleWidth = 0;
|
||||
Button inspectButton = m_mainInspectBtn.GetComponent<Button>();
|
||||
colors = inspectButton.colors;
|
||||
colors.normalColor = new Color(0.12f, 0.12f, 0.12f);
|
||||
inspectButton.colors = colors;
|
||||
|
||||
inspectButton.onClick.AddListener(() => { InspectorManager.Instance.Inspect(m_selectedSceneObject); });
|
||||
|
||||
GameObject scrollObj = UIFactory.CreateScrollView(leftPane, out m_pageContent, out SliderScrollbar scroller, new Color(0.1f, 0.1f, 0.1f));
|
||||
|
||||
m_pageHandler = new PageHandler(scroller);
|
||||
m_pageHandler.ConstructUI(leftPane);
|
||||
m_pageHandler.OnPageChanged += OnSceneListPageTurn;
|
||||
|
||||
// hide button
|
||||
|
||||
var hideButtonObj = UIFactory.CreateButton(leftPane);
|
||||
var hideBtn = hideButtonObj.GetComponent<Button>();
|
||||
|
||||
var hideColors = hideBtn.colors;
|
||||
hideColors.normalColor = new Color(0.15f, 0.15f, 0.15f);
|
||||
hideBtn.colors = hideColors;
|
||||
var hideText = hideButtonObj.GetComponentInChildren<Text>();
|
||||
hideText.text = "Hide Scene Explorer";
|
||||
hideText.fontSize = 13;
|
||||
var hideLayout = hideButtonObj.AddComponent<LayoutElement>();
|
||||
hideLayout.minWidth = 20;
|
||||
hideLayout.minHeight = 20;
|
||||
|
||||
hideBtn.onClick.AddListener(OnHide);
|
||||
|
||||
void OnHide()
|
||||
{
|
||||
if (!Hiding)
|
||||
{
|
||||
Hiding = true;
|
||||
|
||||
hideText.text = "►";
|
||||
titleObj.SetActive(false);
|
||||
sceneDropdownObj.SetActive(false);
|
||||
scenePathGroupObj.SetActive(false);
|
||||
scrollObj.SetActive(false);
|
||||
m_pageHandler.Hide();
|
||||
|
||||
leftLayout.minWidth = 15;
|
||||
}
|
||||
else
|
||||
{
|
||||
Hiding = false;
|
||||
|
||||
hideText.text = "Hide Scene Explorer";
|
||||
titleObj.SetActive(true);
|
||||
sceneDropdownObj.SetActive(true);
|
||||
scenePathGroupObj.SetActive(true);
|
||||
scrollObj.SetActive(true);
|
||||
|
||||
leftLayout.minWidth = 350;
|
||||
|
||||
Update();
|
||||
}
|
||||
|
||||
OnToggleShow?.Invoke();
|
||||
}
|
||||
}
|
||||
|
||||
private void AddObjectListButton()
|
||||
{
|
||||
int thisIndex = m_shortListTexts.Count();
|
||||
|
||||
GameObject btnGroupObj = UIFactory.CreateHorizontalGroup(m_pageContent, new Color(0.1f, 0.1f, 0.1f));
|
||||
HorizontalLayoutGroup btnGroup = btnGroupObj.GetComponent<HorizontalLayoutGroup>();
|
||||
btnGroup.childForceExpandWidth = true;
|
||||
btnGroup.childControlWidth = true;
|
||||
btnGroup.childForceExpandHeight = false;
|
||||
btnGroup.childControlHeight = true;
|
||||
LayoutElement btnLayout = btnGroupObj.AddComponent<LayoutElement>();
|
||||
btnLayout.flexibleWidth = 320;
|
||||
btnLayout.minHeight = 25;
|
||||
btnLayout.flexibleHeight = 0;
|
||||
btnGroupObj.AddComponent<Mask>();
|
||||
|
||||
var toggleObj = UIFactory.CreateToggle(btnGroupObj, out Toggle toggle, out Text toggleText, new Color(0.1f, 0.1f, 0.1f));
|
||||
var toggleLayout = toggleObj.AddComponent<LayoutElement>();
|
||||
toggleLayout.minHeight = 25;
|
||||
toggleLayout.minWidth = 25;
|
||||
toggleText.text = "";
|
||||
toggle.isOn = false;
|
||||
m_shortListToggles.Add(toggle);
|
||||
toggle.onValueChanged.AddListener((bool val) => { OnToggleClicked(thisIndex, val); });
|
||||
|
||||
GameObject mainButtonObj = UIFactory.CreateButton(btnGroupObj);
|
||||
LayoutElement mainBtnLayout = mainButtonObj.AddComponent<LayoutElement>();
|
||||
mainBtnLayout.minHeight = 25;
|
||||
mainBtnLayout.flexibleHeight = 0;
|
||||
mainBtnLayout.minWidth = 230;
|
||||
mainBtnLayout.flexibleWidth = 0;
|
||||
Button mainBtn = mainButtonObj.GetComponent<Button>();
|
||||
ColorBlock mainColors = mainBtn.colors;
|
||||
mainColors.normalColor = new Color(0.1f, 0.1f, 0.1f);
|
||||
mainColors.highlightedColor = new Color(0.2f, 0.2f, 0.2f, 1);
|
||||
mainBtn.colors = mainColors;
|
||||
|
||||
mainBtn.onClick.AddListener(() => { SceneListObjectClicked(thisIndex); });
|
||||
|
||||
Text mainText = mainButtonObj.GetComponentInChildren<Text>();
|
||||
mainText.alignment = TextAnchor.MiddleLeft;
|
||||
mainText.horizontalOverflow = HorizontalWrapMode.Overflow;
|
||||
m_shortListTexts.Add(mainText);
|
||||
|
||||
GameObject inspectBtnObj = UIFactory.CreateButton(btnGroupObj);
|
||||
LayoutElement inspectBtnLayout = inspectBtnObj.AddComponent<LayoutElement>();
|
||||
inspectBtnLayout.minWidth = 60;
|
||||
inspectBtnLayout.flexibleWidth = 0;
|
||||
inspectBtnLayout.minHeight = 25;
|
||||
inspectBtnLayout.flexibleHeight = 0;
|
||||
Text inspectText = inspectBtnObj.GetComponentInChildren<Text>();
|
||||
inspectText.text = "Inspect";
|
||||
inspectText.color = Color.white;
|
||||
|
||||
Button inspectBtn = inspectBtnObj.GetComponent<Button>();
|
||||
ColorBlock inspectColors = inspectBtn.colors;
|
||||
inspectColors.normalColor = new Color(0.15f, 0.15f, 0.15f);
|
||||
mainColors.highlightedColor = new Color(0.2f, 0.2f, 0.2f, 0.5f);
|
||||
inspectBtn.colors = inspectColors;
|
||||
|
||||
inspectBtn.onClick.AddListener(() => { InspectorManager.Instance.Inspect(m_shortList[thisIndex]); });
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
@ -1,87 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Explorer
|
||||
{
|
||||
public class InspectUnderMouse
|
||||
{
|
||||
public static bool EnableInspect { get; set; } = false;
|
||||
|
||||
private static string m_objUnderMouseName = "";
|
||||
|
||||
public static void Update()
|
||||
{
|
||||
if (CppExplorer.ShowMenu)
|
||||
{
|
||||
if (Input.GetKey(KeyCode.LeftShift) && Input.GetMouseButtonDown(1))
|
||||
{
|
||||
EnableInspect = !EnableInspect;
|
||||
}
|
||||
|
||||
if (EnableInspect)
|
||||
{
|
||||
InspectRaycast();
|
||||
}
|
||||
}
|
||||
else if (EnableInspect)
|
||||
{
|
||||
EnableInspect = false;
|
||||
}
|
||||
}
|
||||
|
||||
public static void InspectRaycast()
|
||||
{
|
||||
Ray ray = UnityHelpers.MainCamera.ScreenPointToRay(Input.mousePosition);
|
||||
|
||||
if (Physics.Raycast(ray, out RaycastHit hit, 1000f))
|
||||
{
|
||||
var obj = hit.transform.gameObject;
|
||||
|
||||
m_objUnderMouseName = obj.transform.GetGameObjectPath();
|
||||
|
||||
if (Input.GetMouseButtonDown(0))
|
||||
{
|
||||
EnableInspect = false;
|
||||
m_objUnderMouseName = "";
|
||||
|
||||
WindowManager.InspectObject(obj, out _);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
m_objUnderMouseName = "";
|
||||
}
|
||||
}
|
||||
|
||||
public static void OnGUI()
|
||||
{
|
||||
if (EnableInspect)
|
||||
{
|
||||
if (m_objUnderMouseName != "")
|
||||
{
|
||||
var pos = Input.mousePosition;
|
||||
var rect = new Rect(
|
||||
pos.x - (Screen.width / 2), // x
|
||||
Screen.height - pos.y - 50, // y
|
||||
Screen.width, // w
|
||||
50 // h
|
||||
);
|
||||
|
||||
var origAlign = GUI.skin.label.alignment;
|
||||
GUI.skin.label.alignment = TextAnchor.MiddleCenter;
|
||||
|
||||
//shadow text
|
||||
GUI.Label(rect, $"<color=black>{m_objUnderMouseName}</color>");
|
||||
//white text
|
||||
GUI.Label(new Rect(rect.x - 1, rect.y + 1, rect.width, rect.height), m_objUnderMouseName);
|
||||
|
||||
GUI.skin.label.alignment = origAlign;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -1,113 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityEngine.EventSystems;
|
||||
using MelonLoader;
|
||||
|
||||
namespace Explorer
|
||||
{
|
||||
public class MainMenu
|
||||
{
|
||||
public static MainMenu Instance;
|
||||
|
||||
public MainMenu()
|
||||
{
|
||||
Instance = this;
|
||||
|
||||
Pages.Add(new ScenePage());
|
||||
Pages.Add(new SearchPage());
|
||||
Pages.Add(new ConsolePage());
|
||||
|
||||
foreach (var page in Pages)
|
||||
{
|
||||
page.Init();
|
||||
}
|
||||
}
|
||||
|
||||
public const int MainWindowID = 10;
|
||||
public static Rect MainRect = new Rect(5, 5, 550, 700);
|
||||
private static readonly List<WindowPage> Pages = new List<WindowPage>();
|
||||
private static int m_currentPage = 0;
|
||||
|
||||
public static void SetCurrentPage(int index)
|
||||
{
|
||||
if (index < 0 || Pages.Count <= index)
|
||||
{
|
||||
MelonLogger.Log("cannot set page " + index);
|
||||
return;
|
||||
}
|
||||
m_currentPage = index;
|
||||
GUI.BringWindowToFront(MainWindowID);
|
||||
GUI.FocusWindow(MainWindowID);
|
||||
}
|
||||
|
||||
public void Update()
|
||||
{
|
||||
Pages[m_currentPage].Update();
|
||||
}
|
||||
|
||||
public void OnGUI()
|
||||
{
|
||||
if (CppExplorer.ShowMenu)
|
||||
{
|
||||
var origSkin = GUI.skin;
|
||||
GUI.skin = UIStyles.WindowSkin;
|
||||
|
||||
MainRect = GUI.Window(MainWindowID, MainRect, (GUI.WindowFunction)MainWindow, CppExplorer.NAME);
|
||||
|
||||
GUI.skin = origSkin;
|
||||
}
|
||||
}
|
||||
|
||||
private void MainWindow(int id)
|
||||
{
|
||||
GUI.DragWindow(new Rect(0, 0, MainRect.width - 90, 20));
|
||||
|
||||
if (GUI.Button(new Rect(MainRect.width - 90, 2, 80, 20), "Hide (F7)"))
|
||||
{
|
||||
CppExplorer.ShowMenu = false;
|
||||
return;
|
||||
}
|
||||
|
||||
GUILayout.BeginArea(new Rect(5, 25, MainRect.width - 10, MainRect.height - 35), GUI.skin.box);
|
||||
|
||||
MainHeader();
|
||||
|
||||
var page = Pages[m_currentPage];
|
||||
page.scroll = GUILayout.BeginScrollView(page.scroll, GUI.skin.scrollView);
|
||||
page.DrawWindow();
|
||||
GUILayout.EndScrollView();
|
||||
|
||||
MainRect = WindowManager.ResizeWindow(MainRect, MainWindowID);
|
||||
|
||||
GUILayout.EndArea();
|
||||
}
|
||||
|
||||
private void MainHeader()
|
||||
{
|
||||
GUILayout.BeginHorizontal(null);
|
||||
for (int i = 0; i < Pages.Count; i++)
|
||||
{
|
||||
if (m_currentPage == i)
|
||||
GUI.color = Color.green;
|
||||
else
|
||||
GUI.color = Color.white;
|
||||
|
||||
if (GUILayout.Button(Pages[i].Name, null))
|
||||
{
|
||||
m_currentPage = i;
|
||||
}
|
||||
}
|
||||
GUILayout.EndHorizontal();
|
||||
|
||||
GUI.color = Color.white;
|
||||
InspectUnderMouse.EnableInspect = GUILayout.Toggle(InspectUnderMouse.EnableInspect, "Inspect Under Mouse (Shift + RMB)", null);
|
||||
|
||||
GUILayout.Space(10);
|
||||
GUI.color = Color.white;
|
||||
}
|
||||
}
|
||||
}
|
@ -1,131 +0,0 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
using Mono.CSharp;
|
||||
using UnityEngine;
|
||||
using Attribute = System.Attribute;
|
||||
using Object = UnityEngine.Object;
|
||||
|
||||
namespace Explorer
|
||||
{
|
||||
public class REPL : InteractiveBase
|
||||
{
|
||||
static REPL()
|
||||
{
|
||||
var go = new GameObject("UnityREPL");
|
||||
GameObject.DontDestroyOnLoad(go);
|
||||
//go.transform.parent = HPExplorer.Instance.transform;
|
||||
MB = go.AddComponent<ReplHelper>();
|
||||
}
|
||||
|
||||
[Documentation("MB - A dummy MonoBehaviour for accessing Unity.")]
|
||||
public static ReplHelper MB { get; }
|
||||
|
||||
[Documentation("find<T>() - find a UnityEngine.Object of type T.")]
|
||||
public static T find<T>() where T : Object
|
||||
{
|
||||
return MB.Find<T>();
|
||||
}
|
||||
|
||||
[Documentation("findAll<T>() - find all UnityEngine.Object of type T.")]
|
||||
public static T[] findAll<T>() where T : Object
|
||||
{
|
||||
return MB.FindAll<T>();
|
||||
}
|
||||
|
||||
//[Documentation("runCoroutine(enumerator) - runs an IEnumerator as a Unity coroutine.")]
|
||||
//public static object runCoroutine(IEnumerator i)
|
||||
//{
|
||||
// return MB.RunCoroutine(i);
|
||||
//}
|
||||
|
||||
//[Documentation("endCoroutine(co) - ends a Unity coroutine.")]
|
||||
//public static void endCoroutine(Coroutine c)
|
||||
//{
|
||||
// MB.EndCoroutine(c);
|
||||
//}
|
||||
|
||||
////[Documentation("type<T>() - obtain type info about a type T. Provides some Reflection helpers.")]
|
||||
////public static TypeHelper type<T>()
|
||||
////{
|
||||
//// return new TypeHelper(typeof(T));
|
||||
////}
|
||||
|
||||
////[Documentation("type(obj) - obtain type info about object obj. Provides some Reflection helpers.")]
|
||||
////public static TypeHelper type(object instance)
|
||||
////{
|
||||
//// return new TypeHelper(instance);
|
||||
////}
|
||||
|
||||
//[Documentation("dir(obj) - lists all available methods and fiels of a given obj.")]
|
||||
//public static string dir(object instance)
|
||||
//{
|
||||
// return type(instance).info();
|
||||
//}
|
||||
|
||||
//[Documentation("dir<T>() - lists all available methods and fields of type T.")]
|
||||
//public static string dir<T>()
|
||||
//{
|
||||
// return type<T>().info();
|
||||
//}
|
||||
|
||||
//[Documentation("findrefs(obj) - find references to the object in currently loaded components.")]
|
||||
//public static Component[] findrefs(object obj)
|
||||
//{
|
||||
// if (obj == null) throw new ArgumentNullException(nameof(obj));
|
||||
|
||||
// var results = new List<Component>();
|
||||
// foreach (var component in Object.FindObjectsOfType<Component>())
|
||||
// {
|
||||
// var type = component.GetType();
|
||||
|
||||
// var nameBlacklist = new[] { "parent", "parentInternal", "root", "transform", "gameObject" };
|
||||
// var typeBlacklist = new[] { typeof(bool) };
|
||||
|
||||
// foreach (var prop in type.GetProperties(BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic)
|
||||
// .Where(x => x.CanRead && !nameBlacklist.Contains(x.Name) && !typeBlacklist.Contains(x.PropertyType)))
|
||||
// {
|
||||
// try
|
||||
// {
|
||||
// if (Equals(prop.GetValue(component, null), obj))
|
||||
// {
|
||||
// results.Add(component);
|
||||
// goto finish;
|
||||
// }
|
||||
// }
|
||||
// catch { }
|
||||
// }
|
||||
// foreach (var field in type.GetFields(BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic)
|
||||
// .Where(x => !nameBlacklist.Contains(x.Name) && !typeBlacklist.Contains(x.FieldType)))
|
||||
// {
|
||||
// try
|
||||
// {
|
||||
// if (Equals(field.GetValue(component), obj))
|
||||
// {
|
||||
// results.Add(component);
|
||||
// goto finish;
|
||||
// }
|
||||
// }
|
||||
// catch { }
|
||||
// }
|
||||
// finish:;
|
||||
// }
|
||||
|
||||
// return results.ToArray();
|
||||
//}
|
||||
|
||||
[AttributeUsage(AttributeTargets.Method | AttributeTargets.Property)]
|
||||
private class DocumentationAttribute : Attribute
|
||||
{
|
||||
public DocumentationAttribute(string doc)
|
||||
{
|
||||
Docs = doc;
|
||||
}
|
||||
|
||||
public string Docs { get; }
|
||||
}
|
||||
}
|
||||
}
|
@ -1,34 +0,0 @@
|
||||
using System.Collections;
|
||||
//using Il2CppSystem;
|
||||
using MelonLoader;
|
||||
using UnityEngine;
|
||||
using System;
|
||||
using Object = UnityEngine.Object;
|
||||
|
||||
namespace Explorer
|
||||
{
|
||||
public class ReplHelper : MonoBehaviour
|
||||
{
|
||||
public ReplHelper(IntPtr intPtr) : base(intPtr) { }
|
||||
|
||||
public T Find<T>() where T : Object
|
||||
{
|
||||
return FindObjectOfType<T>();
|
||||
}
|
||||
|
||||
public T[] FindAll<T>() where T : Object
|
||||
{
|
||||
return FindObjectsOfType<T>();
|
||||
}
|
||||
|
||||
//public object RunCoroutine(IEnumerator enumerator)
|
||||
//{
|
||||
// return MelonCoroutines.Start(enumerator);
|
||||
//}
|
||||
|
||||
//public void EndCoroutine(Coroutine c)
|
||||
//{
|
||||
// StopCoroutine(c);
|
||||
//}
|
||||
}
|
||||
}
|
@ -1,227 +0,0 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using UnityEngine;
|
||||
using System.Reflection;
|
||||
using Mono.CSharp;
|
||||
using System.IO;
|
||||
using MelonLoader;
|
||||
|
||||
namespace Explorer
|
||||
{
|
||||
public class ConsolePage : WindowPage
|
||||
{
|
||||
public override string Name { get => "C# Console"; set => base.Name = value; }
|
||||
|
||||
private ScriptEvaluator _evaluator;
|
||||
private readonly StringBuilder _sb = new StringBuilder();
|
||||
|
||||
private string MethodInput = "";
|
||||
private string UsingInput = "";
|
||||
|
||||
public static List<string> UsingDirectives;
|
||||
|
||||
private static readonly string[] m_defaultUsing = new string[]
|
||||
{
|
||||
"System",
|
||||
"UnityEngine",
|
||||
"System.Linq",
|
||||
"System.Collections",
|
||||
"System.Collections.Generic",
|
||||
"System.Reflection",
|
||||
"MelonLoader"
|
||||
};
|
||||
|
||||
public override void Init()
|
||||
{
|
||||
UnhollowerRuntimeLib.ClassInjector.RegisterTypeInIl2Cpp<ReplHelper>();
|
||||
|
||||
try
|
||||
{
|
||||
MethodInput = @"// This is a basic C# REPL console.
|
||||
// Some common using directives are added by default, you can add more below.
|
||||
// If you want to return some output, MelonLogger.Log() it.
|
||||
|
||||
MelonLogger.Log(""hello world"");";
|
||||
|
||||
ResetConsole();
|
||||
|
||||
foreach (var use in m_defaultUsing)
|
||||
{
|
||||
AddUsing(use);
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
MelonLogger.Log($"Error setting up console!\r\nMessage: {e.Message}\r\nStack: {e.StackTrace}");
|
||||
}
|
||||
}
|
||||
|
||||
public void ResetConsole()
|
||||
{
|
||||
if (_evaluator != null)
|
||||
{
|
||||
_evaluator.Dispose();
|
||||
}
|
||||
|
||||
_evaluator = new ScriptEvaluator(new StringWriter(_sb)) { InteractiveBaseClass = typeof(REPL) };
|
||||
|
||||
UsingDirectives = new List<string>();
|
||||
}
|
||||
|
||||
public string AsmToUsing(string asm, bool richtext = false)
|
||||
{
|
||||
if (richtext)
|
||||
{
|
||||
return $"<color=#569cd6>using</color> {asm};";
|
||||
}
|
||||
return $"using {asm};";
|
||||
}
|
||||
|
||||
public void AddUsing(string asm)
|
||||
{
|
||||
if (!UsingDirectives.Contains(asm))
|
||||
{
|
||||
UsingDirectives.Add(asm);
|
||||
Evaluate(AsmToUsing(asm));
|
||||
}
|
||||
}
|
||||
|
||||
public object Evaluate(string str)
|
||||
{
|
||||
object ret = VoidType.Value;
|
||||
|
||||
_evaluator.Compile(str, out var compiled);
|
||||
|
||||
try
|
||||
{
|
||||
compiled?.Invoke(ref ret);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
MelonLogger.LogWarning(e.ToString());
|
||||
}
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
|
||||
public override void DrawWindow()
|
||||
{
|
||||
GUILayout.Label("<b><size=15><color=cyan>C# REPL Console</color></size></b>", null);
|
||||
|
||||
GUILayout.Label("Method:", null);
|
||||
MethodInput = GUILayout.TextArea(MethodInput, new GUILayoutOption[] { GUILayout.Height(300) });
|
||||
|
||||
if (GUILayout.Button("<color=cyan><b>Execute</b></color>", null))
|
||||
{
|
||||
try
|
||||
{
|
||||
MethodInput = MethodInput.Trim();
|
||||
|
||||
if (!string.IsNullOrEmpty(MethodInput))
|
||||
{
|
||||
var result = Evaluate(MethodInput);
|
||||
|
||||
if (result != null && !Equals(result, VoidType.Value))
|
||||
{
|
||||
MelonLogger.Log("[Console Output]\r\n" + result.ToString());
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
MelonLogger.LogError("Exception compiling!\r\nMessage: " + e.Message + "\r\nStack: " + e.StackTrace);
|
||||
}
|
||||
}
|
||||
|
||||
GUILayout.Label("<b>Using directives:</b>", null);
|
||||
foreach (var asm in UsingDirectives)
|
||||
{
|
||||
GUILayout.Label(AsmToUsing(asm, true), null);
|
||||
}
|
||||
GUILayout.BeginHorizontal(null);
|
||||
GUILayout.Label("Add namespace:", new GUILayoutOption[] { GUILayout.Width(110) });
|
||||
UsingInput = GUILayout.TextField(UsingInput, new GUILayoutOption[] { GUILayout.Width(150) });
|
||||
if (GUILayout.Button("<b><color=lime>Add</color></b>", new GUILayoutOption[] { GUILayout.Width(120) }))
|
||||
{
|
||||
AddUsing(UsingInput);
|
||||
}
|
||||
if (GUILayout.Button("<b><color=red>Clear All</color></b>", new GUILayoutOption[] { GUILayout.Width(120) }))
|
||||
{
|
||||
ResetConsole();
|
||||
}
|
||||
GUILayout.EndHorizontal();
|
||||
}
|
||||
|
||||
public override void Update() { }
|
||||
|
||||
private class VoidType
|
||||
{
|
||||
public static readonly VoidType Value = new VoidType();
|
||||
private VoidType() { }
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
internal class ScriptEvaluator : Evaluator, IDisposable
|
||||
{
|
||||
private static readonly HashSet<string> StdLib =
|
||||
new HashSet<string>(StringComparer.InvariantCultureIgnoreCase) { "mscorlib", "System.Core", "System", "System.Xml" };
|
||||
|
||||
private readonly TextWriter _logger;
|
||||
|
||||
public ScriptEvaluator(TextWriter logger) : base(BuildContext(logger))
|
||||
{
|
||||
_logger = logger;
|
||||
|
||||
ImportAppdomainAssemblies(ReferenceAssembly);
|
||||
AppDomain.CurrentDomain.AssemblyLoad += OnAssemblyLoad;
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
AppDomain.CurrentDomain.AssemblyLoad -= OnAssemblyLoad;
|
||||
_logger.Dispose();
|
||||
}
|
||||
|
||||
private void OnAssemblyLoad(object sender, AssemblyLoadEventArgs args)
|
||||
{
|
||||
string name = args.LoadedAssembly.GetName().Name;
|
||||
if (StdLib.Contains(name))
|
||||
return;
|
||||
ReferenceAssembly(args.LoadedAssembly);
|
||||
}
|
||||
|
||||
private static CompilerContext BuildContext(TextWriter tw)
|
||||
{
|
||||
var reporter = new StreamReportPrinter(tw);
|
||||
|
||||
var settings = new CompilerSettings
|
||||
{
|
||||
Version = LanguageVersion.Experimental,
|
||||
GenerateDebugInfo = false,
|
||||
StdLib = true,
|
||||
Target = Target.Library,
|
||||
WarningLevel = 0,
|
||||
EnhancedWarnings = false
|
||||
};
|
||||
|
||||
return new CompilerContext(settings, reporter);
|
||||
}
|
||||
|
||||
private static void ImportAppdomainAssemblies(Action<Assembly> import)
|
||||
{
|
||||
foreach (var assembly in AppDomain.CurrentDomain.GetAssemblies())
|
||||
{
|
||||
string name = assembly.GetName().Name;
|
||||
if (StdLib.Contains(name))
|
||||
continue;
|
||||
import(assembly);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -1,403 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using MelonLoader;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
|
||||
namespace Explorer
|
||||
{
|
||||
public class ScenePage : WindowPage
|
||||
{
|
||||
public static ScenePage Instance;
|
||||
|
||||
public override string Name { get => "Scene Explorer"; set => base.Name = value; }
|
||||
|
||||
private int m_pageOffset = 0;
|
||||
private int m_limit = 20;
|
||||
private int m_currentTotalCount = 0;
|
||||
|
||||
private float m_timeOfLastUpdate = -1f;
|
||||
|
||||
// ----- Holders for GUI elements ----- //
|
||||
|
||||
private string m_currentScene = "";
|
||||
|
||||
// gameobject list
|
||||
private Transform m_currentTransform;
|
||||
private List<GameObjectCache> m_objectList = new List<GameObjectCache>();
|
||||
|
||||
// search bar
|
||||
private bool m_searching = false;
|
||||
private string m_searchInput = "";
|
||||
private List<GameObjectCache> m_searchResults = new List<GameObjectCache>();
|
||||
|
||||
// ------------ Init and Update ------------ //
|
||||
|
||||
public override void Init()
|
||||
{
|
||||
Instance = this;
|
||||
}
|
||||
|
||||
public void OnSceneChange()
|
||||
{
|
||||
m_currentScene = UnityHelpers.ActiveSceneName;
|
||||
SetTransformTarget(null);
|
||||
}
|
||||
|
||||
public void CheckOffset(ref int offset, int childCount)
|
||||
{
|
||||
if (offset >= childCount)
|
||||
{
|
||||
offset = 0;
|
||||
m_pageOffset = 0;
|
||||
}
|
||||
}
|
||||
|
||||
public override void Update()
|
||||
{
|
||||
if (m_searching) return;
|
||||
|
||||
if (Time.time - m_timeOfLastUpdate < 1f) return;
|
||||
m_timeOfLastUpdate = Time.time;
|
||||
|
||||
m_objectList = new List<GameObjectCache>();
|
||||
int offset = m_pageOffset * m_limit;
|
||||
|
||||
var allTransforms = new List<Transform>();
|
||||
|
||||
// get current list of all transforms (either scene root or our current transform children)
|
||||
if (m_currentTransform)
|
||||
{
|
||||
for (int i = 0; i < m_currentTransform.childCount; i++)
|
||||
{
|
||||
allTransforms.Add(m_currentTransform.GetChild(i));
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
var scene = SceneManager.GetSceneByName(m_currentScene);
|
||||
var rootObjects = scene.GetRootGameObjects();
|
||||
|
||||
foreach (var obj in rootObjects)
|
||||
{
|
||||
allTransforms.Add(obj.transform);
|
||||
}
|
||||
}
|
||||
|
||||
m_currentTotalCount = allTransforms.Count;
|
||||
|
||||
// make sure offset doesn't exceed count
|
||||
CheckOffset(ref offset, m_currentTotalCount);
|
||||
|
||||
// sort by childcount
|
||||
allTransforms.Sort((a, b) => b.childCount.CompareTo(a.childCount));
|
||||
|
||||
for (int i = offset; i < offset + m_limit && i < m_currentTotalCount; i++)
|
||||
{
|
||||
var child = allTransforms[i];
|
||||
m_objectList.Add(new GameObjectCache(child.gameObject));
|
||||
}
|
||||
}
|
||||
|
||||
public void SetTransformTarget(Transform t)
|
||||
{
|
||||
m_currentTransform = t;
|
||||
|
||||
if (m_searching)
|
||||
CancelSearch();
|
||||
|
||||
m_timeOfLastUpdate = -1f;
|
||||
Update();
|
||||
}
|
||||
|
||||
public void TraverseUp()
|
||||
{
|
||||
if (m_currentTransform.parent != null)
|
||||
{
|
||||
SetTransformTarget(m_currentTransform.parent);
|
||||
}
|
||||
else
|
||||
{
|
||||
SetTransformTarget(null);
|
||||
}
|
||||
}
|
||||
|
||||
public void Search()
|
||||
{
|
||||
m_searchResults = SearchSceneObjects(m_searchInput);
|
||||
m_searching = true;
|
||||
m_currentTotalCount = m_searchResults.Count;
|
||||
}
|
||||
|
||||
public void CancelSearch()
|
||||
{
|
||||
m_searching = false;
|
||||
}
|
||||
|
||||
public List<GameObjectCache> SearchSceneObjects(string _search)
|
||||
{
|
||||
var matches = new List<GameObjectCache>();
|
||||
|
||||
foreach (var obj in Resources.FindObjectsOfTypeAll<GameObject>())
|
||||
{
|
||||
if (obj.name.ToLower().Contains(_search.ToLower()) && obj.scene.name == m_currentScene)
|
||||
{
|
||||
matches.Add(new GameObjectCache(obj));
|
||||
}
|
||||
}
|
||||
|
||||
return matches;
|
||||
}
|
||||
|
||||
// --------- GUI Draw Function --------- //
|
||||
|
||||
public override void DrawWindow()
|
||||
{
|
||||
try
|
||||
{
|
||||
DrawHeaderArea();
|
||||
|
||||
GUILayout.BeginVertical(GUI.skin.box, null);
|
||||
|
||||
DrawPageButtons();
|
||||
|
||||
if (!m_searching)
|
||||
{
|
||||
DrawGameObjectList();
|
||||
}
|
||||
else
|
||||
{
|
||||
DrawSearchResultsList();
|
||||
}
|
||||
|
||||
GUILayout.EndVertical();
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
MelonLogger.Log("Exception drawing ScenePage! " + e.GetType() + ", " + e.Message);
|
||||
MelonLogger.Log(e.StackTrace);
|
||||
m_currentTransform = null;
|
||||
}
|
||||
}
|
||||
|
||||
private void DrawHeaderArea()
|
||||
{
|
||||
GUILayout.BeginHorizontal(null);
|
||||
|
||||
// Current Scene label
|
||||
GUILayout.Label("Current Scene:", new GUILayoutOption[] { GUILayout.Width(120) });
|
||||
try
|
||||
{
|
||||
// Need to do 'ToList()' so the object isn't cleaned up by Il2Cpp GC.
|
||||
var scenes = SceneManager.GetAllScenes().ToList();
|
||||
|
||||
if (scenes.Count > 1)
|
||||
{
|
||||
int changeWanted = 0;
|
||||
if (GUILayout.Button("<", new GUILayoutOption[] { GUILayout.Width(30) }))
|
||||
{
|
||||
changeWanted = -1;
|
||||
}
|
||||
if (GUILayout.Button(">", new GUILayoutOption[] { GUILayout.Width(30) }))
|
||||
{
|
||||
changeWanted = 1;
|
||||
}
|
||||
if (changeWanted != 0)
|
||||
{
|
||||
int index = scenes.IndexOf(SceneManager.GetSceneByName(m_currentScene));
|
||||
index += changeWanted;
|
||||
if (index > scenes.Count - 1)
|
||||
{
|
||||
index = 0;
|
||||
}
|
||||
else if (index < 0)
|
||||
{
|
||||
index = scenes.Count - 1;
|
||||
}
|
||||
m_currentScene = scenes[index].name;
|
||||
}
|
||||
}
|
||||
}
|
||||
catch { }
|
||||
GUILayout.Label("<color=cyan>" + m_currentScene + "</color>", null); //new GUILayoutOption[] { GUILayout.Width(250) });
|
||||
|
||||
GUILayout.EndHorizontal();
|
||||
|
||||
// ----- GameObject Search -----
|
||||
GUILayout.BeginHorizontal(GUI.skin.box, null);
|
||||
GUILayout.Label("<b>Search Scene:</b>", new GUILayoutOption[] { GUILayout.Width(100) });
|
||||
m_searchInput = GUILayout.TextField(m_searchInput, null);
|
||||
if (GUILayout.Button("Search", new GUILayoutOption[] { GUILayout.Width(80) }))
|
||||
{
|
||||
Search();
|
||||
}
|
||||
GUILayout.EndHorizontal();
|
||||
|
||||
GUILayout.Space(5);
|
||||
}
|
||||
|
||||
private void DrawPageButtons()
|
||||
{
|
||||
GUILayout.BeginHorizontal(null);
|
||||
|
||||
GUILayout.Label("Limit per page: ", new GUILayoutOption[] { GUILayout.Width(100) });
|
||||
var limit = m_limit.ToString();
|
||||
limit = GUILayout.TextField(limit, new GUILayoutOption[] { GUILayout.Width(30) });
|
||||
if (int.TryParse(limit, out int lim))
|
||||
{
|
||||
m_limit = lim;
|
||||
}
|
||||
|
||||
// prev/next page buttons
|
||||
if (m_currentTotalCount > m_limit)
|
||||
{
|
||||
int count = m_currentTotalCount;
|
||||
int maxOffset = (int)Mathf.Ceil((float)(count / (decimal)m_limit)) - 1;
|
||||
if (GUILayout.Button("< Prev", null))
|
||||
{
|
||||
if (m_pageOffset > 0) m_pageOffset--;
|
||||
m_timeOfLastUpdate = -1f;
|
||||
Update();
|
||||
}
|
||||
|
||||
GUI.skin.label.alignment = TextAnchor.MiddleCenter;
|
||||
GUILayout.Label($"Page {m_pageOffset + 1}/{maxOffset + 1}", new GUILayoutOption[] { GUILayout.Width(80) });
|
||||
|
||||
if (GUILayout.Button("Next >", null))
|
||||
{
|
||||
if (m_pageOffset < maxOffset) m_pageOffset++;
|
||||
m_timeOfLastUpdate = -1f;
|
||||
Update();
|
||||
}
|
||||
}
|
||||
|
||||
GUILayout.EndHorizontal();
|
||||
GUI.skin.label.alignment = TextAnchor.UpperLeft;
|
||||
}
|
||||
|
||||
private void DrawGameObjectList()
|
||||
{
|
||||
if (m_currentTransform != null)
|
||||
{
|
||||
GUILayout.BeginHorizontal(null);
|
||||
if (GUILayout.Button("<-", new GUILayoutOption[] { GUILayout.Width(35) }))
|
||||
{
|
||||
TraverseUp();
|
||||
}
|
||||
else
|
||||
{
|
||||
GUILayout.Label("<color=cyan>" + m_currentTransform.GetGameObjectPath() + "</color>",
|
||||
new GUILayoutOption[] { GUILayout.Width(MainMenu.MainRect.width - 187f) });
|
||||
}
|
||||
|
||||
UIHelpers.SmallInspectButton(m_currentTransform);
|
||||
|
||||
GUILayout.EndHorizontal();
|
||||
}
|
||||
else
|
||||
{
|
||||
GUILayout.Label("Scene Root GameObjects:", null);
|
||||
}
|
||||
|
||||
if (m_objectList.Count > 0)
|
||||
{
|
||||
foreach (var obj in m_objectList)
|
||||
{
|
||||
if (!obj.RefGameObject)
|
||||
{
|
||||
string label = "<color=red><i>null";
|
||||
|
||||
if (obj.RefGameObject != null)
|
||||
{
|
||||
label += " (Destroyed)";
|
||||
}
|
||||
|
||||
label += "</i></color>";
|
||||
GUILayout.Label(label, null);
|
||||
}
|
||||
else
|
||||
{
|
||||
UIHelpers.FastGameobjButton(obj.RefGameObject,
|
||||
obj.EnabledColor,
|
||||
obj.Label,
|
||||
obj.RefGameObject.activeSelf,
|
||||
SetTransformTarget,
|
||||
true,
|
||||
MainMenu.MainRect.width - 170);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void DrawSearchResultsList()
|
||||
{
|
||||
if (GUILayout.Button("<- Cancel Search", new GUILayoutOption[] { GUILayout.Width(150) }))
|
||||
{
|
||||
CancelSearch();
|
||||
}
|
||||
|
||||
GUILayout.Label("Search Results:", null);
|
||||
|
||||
if (m_searchResults.Count > 0)
|
||||
{
|
||||
int offset = m_pageOffset * m_limit;
|
||||
|
||||
if (offset >= m_searchResults.Count)
|
||||
{
|
||||
offset = 0;
|
||||
m_pageOffset = 0;
|
||||
}
|
||||
|
||||
for (int i = offset; i < offset + m_limit && offset < m_searchResults.Count; i++)
|
||||
{
|
||||
var obj = m_searchResults[i];
|
||||
|
||||
UIHelpers.FastGameobjButton(obj.RefGameObject, obj.EnabledColor, obj.Label, obj.RefGameObject.activeSelf, SetTransformTarget, true, MainMenu.MainRect.width - 170);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
GUILayout.Label("<color=red><i>No results found!</i></color>", null);
|
||||
}
|
||||
}
|
||||
|
||||
// -------- Mini GameObjectCache class ---------- //
|
||||
|
||||
public class GameObjectCache
|
||||
{
|
||||
public GameObject RefGameObject;
|
||||
public string Label;
|
||||
public Color EnabledColor;
|
||||
public int ChildCount;
|
||||
|
||||
public GameObjectCache(GameObject obj)
|
||||
{
|
||||
RefGameObject = obj;
|
||||
ChildCount = obj.transform.childCount;
|
||||
|
||||
Label = (ChildCount > 0) ? "[" + obj.transform.childCount + " children] " : "";
|
||||
Label += obj.name;
|
||||
|
||||
bool enabled = obj.activeSelf;
|
||||
int childCount = obj.transform.childCount;
|
||||
if (enabled)
|
||||
{
|
||||
if (childCount > 0)
|
||||
{
|
||||
EnabledColor = Color.green;
|
||||
}
|
||||
else
|
||||
{
|
||||
EnabledColor = UIStyles.LightGreen;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
EnabledColor = Color.red;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -1,412 +0,0 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using System.Reflection;
|
||||
using UnityEngine.SceneManagement;
|
||||
using Object = UnityEngine.Object;
|
||||
using UnhollowerRuntimeLib;
|
||||
using MelonLoader;
|
||||
using UnhollowerBaseLib;
|
||||
|
||||
namespace Explorer
|
||||
{
|
||||
public class SearchPage : WindowPage
|
||||
{
|
||||
public static SearchPage Instance;
|
||||
|
||||
public override string Name { get => "Object Search"; set => base.Name = value; }
|
||||
|
||||
private string m_searchInput = "";
|
||||
private string m_typeInput = "";
|
||||
private int m_limit = 20;
|
||||
private int m_pageOffset = 0;
|
||||
//private List<object> m_searchResults = new List<object>();
|
||||
private Vector2 resultsScroll = Vector2.zero;
|
||||
|
||||
private List<CacheObject> m_searchResults = new List<CacheObject>();
|
||||
|
||||
public SceneFilter SceneMode = SceneFilter.Any;
|
||||
public TypeFilter TypeMode = TypeFilter.Object;
|
||||
|
||||
public enum SceneFilter
|
||||
{
|
||||
Any,
|
||||
This,
|
||||
DontDestroy,
|
||||
None
|
||||
}
|
||||
|
||||
public enum TypeFilter
|
||||
{
|
||||
Object,
|
||||
GameObject,
|
||||
Component,
|
||||
Custom
|
||||
}
|
||||
|
||||
public override void Init()
|
||||
{
|
||||
Instance = this;
|
||||
}
|
||||
|
||||
public void OnSceneChange()
|
||||
{
|
||||
m_searchResults.Clear();
|
||||
m_pageOffset = 0;
|
||||
}
|
||||
|
||||
public override void Update()
|
||||
{
|
||||
}
|
||||
|
||||
private void CacheResults(IEnumerable results)
|
||||
{
|
||||
m_searchResults = new List<CacheObject>();
|
||||
|
||||
foreach (var obj in results)
|
||||
{
|
||||
var toCache = obj;
|
||||
|
||||
if (toCache is Il2CppSystem.Object ilObject)
|
||||
{
|
||||
toCache = ilObject.TryCast<GameObject>() ?? ilObject.TryCast<Transform>()?.gameObject ?? ilObject;
|
||||
}
|
||||
|
||||
var cache = CacheObject.GetCacheObject(toCache);
|
||||
m_searchResults.Add(cache);
|
||||
}
|
||||
}
|
||||
|
||||
public override void DrawWindow()
|
||||
{
|
||||
try
|
||||
{
|
||||
// helpers
|
||||
GUILayout.BeginHorizontal(GUI.skin.box, null);
|
||||
GUILayout.Label("<b><color=orange>Helpers</color></b>", new GUILayoutOption[] { GUILayout.Width(70) });
|
||||
if (GUILayout.Button("Find Static Instances", new GUILayoutOption[] { GUILayout.Width(180) }))
|
||||
{
|
||||
//m_searchResults = GetInstanceClassScanner().ToList();
|
||||
CacheResults(GetInstanceClassScanner());
|
||||
m_pageOffset = 0;
|
||||
}
|
||||
GUILayout.EndHorizontal();
|
||||
|
||||
// search box
|
||||
SearchBox();
|
||||
|
||||
// results
|
||||
GUILayout.BeginVertical(GUI.skin.box, null);
|
||||
|
||||
GUI.skin.label.alignment = TextAnchor.MiddleCenter;
|
||||
GUILayout.Label("<b><color=orange>Results </color></b>" + " (" + m_searchResults.Count + ")", null);
|
||||
GUI.skin.label.alignment = TextAnchor.UpperLeft;
|
||||
|
||||
int count = m_searchResults.Count;
|
||||
|
||||
if (count > this.m_limit)
|
||||
{
|
||||
// prev/next page buttons
|
||||
GUILayout.BeginHorizontal(null);
|
||||
int maxOffset = (int)Mathf.Ceil((float)(count / (decimal)m_limit)) - 1;
|
||||
if (GUILayout.Button("< Prev", null))
|
||||
{
|
||||
if (m_pageOffset > 0) m_pageOffset--;
|
||||
}
|
||||
|
||||
GUILayout.Label($"Page {m_pageOffset + 1}/{maxOffset + 1}", new GUILayoutOption[] { GUILayout.Width(80) });
|
||||
|
||||
if (GUILayout.Button("Next >", null))
|
||||
{
|
||||
if (m_pageOffset < maxOffset) m_pageOffset++;
|
||||
}
|
||||
GUILayout.EndHorizontal();
|
||||
}
|
||||
|
||||
resultsScroll = GUILayout.BeginScrollView(resultsScroll, GUI.skin.scrollView);
|
||||
|
||||
var _temprect = new Rect(MainMenu.MainRect.x, MainMenu.MainRect.y, MainMenu.MainRect.width + 160, MainMenu.MainRect.height);
|
||||
|
||||
if (m_searchResults.Count > 0)
|
||||
{
|
||||
int offset = m_pageOffset * this.m_limit;
|
||||
if (offset >= count) m_pageOffset = 0;
|
||||
|
||||
for (int i = offset; i < offset + m_limit && i < count; i++)
|
||||
{
|
||||
m_searchResults[i].Draw(MainMenu.MainRect, 0f);
|
||||
//m_searchResults[i].DrawValue(MainMenu.MainRect);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
GUILayout.Label("<color=red><i>No results found!</i></color>", null);
|
||||
}
|
||||
|
||||
GUILayout.EndScrollView();
|
||||
GUILayout.EndVertical();
|
||||
}
|
||||
catch
|
||||
{
|
||||
m_searchResults.Clear();
|
||||
}
|
||||
}
|
||||
|
||||
private void SearchBox()
|
||||
{
|
||||
GUILayout.BeginVertical(GUI.skin.box, null);
|
||||
|
||||
// ----- GameObject Search -----
|
||||
GUI.skin.label.alignment = TextAnchor.MiddleCenter;
|
||||
GUILayout.Label("<b><color=orange>Search</color></b>", null);
|
||||
GUI.skin.label.alignment = TextAnchor.UpperLeft;
|
||||
|
||||
GUILayout.BeginHorizontal(null);
|
||||
|
||||
GUILayout.Label("Name Contains:", new GUILayoutOption[] { GUILayout.Width(100) });
|
||||
m_searchInput = GUILayout.TextField(m_searchInput, new GUILayoutOption[] { GUILayout.Width(200) });
|
||||
|
||||
GUI.skin.label.alignment = TextAnchor.MiddleRight;
|
||||
GUILayout.Label("Results per page:", new GUILayoutOption[] { GUILayout.Width(120) });
|
||||
var resultinput = m_limit.ToString();
|
||||
resultinput = GUILayout.TextField(resultinput, new GUILayoutOption[] { GUILayout.Width(55) });
|
||||
if (int.TryParse(resultinput, out int _i) && _i > 0)
|
||||
{
|
||||
m_limit = _i;
|
||||
}
|
||||
GUI.skin.label.alignment = TextAnchor.UpperLeft;
|
||||
|
||||
GUILayout.EndHorizontal();
|
||||
|
||||
GUILayout.BeginHorizontal(null);
|
||||
|
||||
GUILayout.Label("Class Filter:", new GUILayoutOption[] { GUILayout.Width(100) });
|
||||
ClassFilterToggle(TypeFilter.Object, "Object");
|
||||
ClassFilterToggle(TypeFilter.GameObject, "GameObject");
|
||||
ClassFilterToggle(TypeFilter.Component, "Component");
|
||||
ClassFilterToggle(TypeFilter.Custom, "Custom");
|
||||
GUILayout.EndHorizontal();
|
||||
if (TypeMode == TypeFilter.Custom)
|
||||
{
|
||||
GUILayout.BeginHorizontal(null);
|
||||
GUI.skin.label.alignment = TextAnchor.MiddleRight;
|
||||
GUILayout.Label("Custom Class:", new GUILayoutOption[] { GUILayout.Width(250) });
|
||||
GUI.skin.label.alignment = TextAnchor.UpperLeft;
|
||||
m_typeInput = GUILayout.TextField(m_typeInput, new GUILayoutOption[] { GUILayout.Width(250) });
|
||||
GUILayout.EndHorizontal();
|
||||
}
|
||||
|
||||
GUILayout.BeginHorizontal(null);
|
||||
GUILayout.Label("Scene Filter:", new GUILayoutOption[] { GUILayout.Width(100) });
|
||||
SceneFilterToggle(SceneFilter.Any, "Any", 60);
|
||||
SceneFilterToggle(SceneFilter.This, "This Scene", 100);
|
||||
SceneFilterToggle(SceneFilter.DontDestroy, "DontDestroyOnLoad", 140);
|
||||
SceneFilterToggle(SceneFilter.None, "No Scene", 80);
|
||||
GUILayout.EndHorizontal();
|
||||
|
||||
if (GUILayout.Button("<b><color=cyan>Search</color></b>", null))
|
||||
{
|
||||
Search();
|
||||
}
|
||||
|
||||
GUILayout.EndVertical();
|
||||
}
|
||||
|
||||
private void ClassFilterToggle(TypeFilter mode, string label)
|
||||
{
|
||||
if (TypeMode == mode)
|
||||
{
|
||||
GUI.color = Color.green;
|
||||
}
|
||||
else
|
||||
{
|
||||
GUI.color = Color.white;
|
||||
}
|
||||
if (GUILayout.Button(label, new GUILayoutOption[] { GUILayout.Width(100) }))
|
||||
{
|
||||
TypeMode = mode;
|
||||
}
|
||||
GUI.color = Color.white;
|
||||
}
|
||||
|
||||
private void SceneFilterToggle(SceneFilter mode, string label, float width)
|
||||
{
|
||||
if (SceneMode == mode)
|
||||
{
|
||||
GUI.color = Color.green;
|
||||
}
|
||||
else
|
||||
{
|
||||
GUI.color = Color.white;
|
||||
}
|
||||
if (GUILayout.Button(label, new GUILayoutOption[] { GUILayout.Width(width) }))
|
||||
{
|
||||
SceneMode = mode;
|
||||
}
|
||||
GUI.color = Color.white;
|
||||
}
|
||||
|
||||
|
||||
// -------------- ACTUAL METHODS (not Gui draw) ----------------- //
|
||||
|
||||
// ======= search functions =======
|
||||
|
||||
private void Search()
|
||||
{
|
||||
m_pageOffset = 0;
|
||||
CacheResults(FindAllObjectsOfType(m_searchInput, m_typeInput));
|
||||
}
|
||||
|
||||
private List<object> FindAllObjectsOfType(string _search, string _type)
|
||||
{
|
||||
Il2CppSystem.Type searchType = null;
|
||||
|
||||
if (TypeMode == TypeFilter.Custom)
|
||||
{
|
||||
try
|
||||
{
|
||||
var findType = ReflectionHelpers.GetTypeByName(_type);
|
||||
searchType = Il2CppSystem.Type.GetType(findType.AssemblyQualifiedName);
|
||||
//MelonLogger.Log("Search type: " + findType.AssemblyQualifiedName);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
MelonLogger.Log("Exception: " + e.GetType() + ", " + e.Message + "\r\n" + e.StackTrace);
|
||||
}
|
||||
}
|
||||
else if (TypeMode == TypeFilter.Object)
|
||||
{
|
||||
searchType = ReflectionHelpers.ObjectType;
|
||||
}
|
||||
else if (TypeMode == TypeFilter.GameObject)
|
||||
{
|
||||
searchType = ReflectionHelpers.GameObjectType;
|
||||
}
|
||||
else if (TypeMode == TypeFilter.Component)
|
||||
{
|
||||
searchType = ReflectionHelpers.ComponentType;
|
||||
}
|
||||
|
||||
if (!ReflectionHelpers.ObjectType.IsAssignableFrom(searchType))
|
||||
{
|
||||
MelonLogger.LogError("Your Custom Class Type must inherit from UnityEngine.Object!");
|
||||
return new List<object>();
|
||||
}
|
||||
|
||||
var matches = new List<object>();
|
||||
|
||||
var allObjectsOfType = Resources.FindObjectsOfTypeAll(searchType);
|
||||
|
||||
//MelonLogger.Log("Found count: " + allObjectsOfType.Length);
|
||||
|
||||
int i = 0;
|
||||
foreach (var obj in allObjectsOfType)
|
||||
{
|
||||
if (i >= 2000) break;
|
||||
|
||||
if (_search != "" && !obj.name.ToLower().Contains(_search.ToLower()))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (searchType == ReflectionHelpers.ComponentType && ReflectionHelpers.TransformType.IsAssignableFrom(obj.GetIl2CppType()))
|
||||
{
|
||||
// Transforms shouldn't really be counted as Components, skip them.
|
||||
// They're more akin to GameObjects.
|
||||
continue;
|
||||
}
|
||||
|
||||
if (SceneMode != SceneFilter.Any && !FilterScene(obj, this.SceneMode))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!matches.Contains(obj))
|
||||
{
|
||||
matches.Add(obj);
|
||||
}
|
||||
|
||||
i++;
|
||||
}
|
||||
|
||||
return matches;
|
||||
}
|
||||
|
||||
public static bool FilterScene(object obj, SceneFilter filter)
|
||||
{
|
||||
GameObject go;
|
||||
if (obj is Il2CppSystem.Object ilObject)
|
||||
{
|
||||
go = ilObject.TryCast<GameObject>() ?? ilObject.TryCast<Component>().gameObject;
|
||||
}
|
||||
else
|
||||
{
|
||||
go = (obj as GameObject) ?? (obj as Component).gameObject;
|
||||
}
|
||||
|
||||
if (!go)
|
||||
{
|
||||
// object is not on a GameObject, cannot perform scene filter operation.
|
||||
return false;
|
||||
}
|
||||
|
||||
if (filter == SceneFilter.None)
|
||||
{
|
||||
return string.IsNullOrEmpty(go.scene.name);
|
||||
}
|
||||
else if (filter == SceneFilter.This)
|
||||
{
|
||||
return go.scene.name == UnityHelpers.ActiveSceneName;
|
||||
}
|
||||
else if (filter == SceneFilter.DontDestroy)
|
||||
{
|
||||
return go.scene.name == "DontDestroyOnLoad";
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
// ====== other ========
|
||||
|
||||
// credit: ManlyMarco (RuntimeUnityEditor)
|
||||
public static IEnumerable<object> GetInstanceClassScanner()
|
||||
{
|
||||
var query = AppDomain.CurrentDomain.GetAssemblies()
|
||||
.Where(x => !x.FullName.StartsWith("Mono"))
|
||||
.SelectMany(GetTypesSafe)
|
||||
.Where(t => t.IsClass && !t.IsAbstract && !t.ContainsGenericParameters);
|
||||
|
||||
foreach (var type in query)
|
||||
{
|
||||
object obj = null;
|
||||
try
|
||||
{
|
||||
obj = type.GetProperty("Instance", BindingFlags.Public | BindingFlags.Static | BindingFlags.FlattenHierarchy)?.GetValue(null, null);
|
||||
}
|
||||
catch
|
||||
{
|
||||
try
|
||||
{
|
||||
obj = type.GetField("Instance", BindingFlags.Public | BindingFlags.Static | BindingFlags.FlattenHierarchy)?.GetValue(null);
|
||||
}
|
||||
catch
|
||||
{
|
||||
}
|
||||
}
|
||||
if (obj != null && !obj.ToString().StartsWith("Mono"))
|
||||
{
|
||||
yield return obj;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static IEnumerable<Type> GetTypesSafe(Assembly asm)
|
||||
{
|
||||
try { return asm.GetTypes(); }
|
||||
catch (ReflectionTypeLoadException e) { return e.Types.Where(x => x != null); }
|
||||
catch { return Enumerable.Empty<Type>(); }
|
||||
}
|
||||
}
|
||||
}
|
@ -1,22 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Explorer
|
||||
{
|
||||
public abstract class WindowPage
|
||||
{
|
||||
public virtual string Name { get; set; }
|
||||
|
||||
public Vector2 scroll = Vector2.zero;
|
||||
|
||||
public abstract void Init();
|
||||
|
||||
public abstract void DrawWindow();
|
||||
|
||||
public abstract void Update();
|
||||
}
|
||||
}
|
@ -1,20 +1,22 @@
|
||||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
using Explorer;
|
||||
using UnityExplorer;
|
||||
|
||||
#if ML
|
||||
using MelonLoader;
|
||||
|
||||
[assembly: MelonInfo(typeof(CppExplorer), CppExplorer.NAME, CppExplorer.VERSION, CppExplorer.AUTHOR)]
|
||||
[assembly: MelonInfo(typeof(ExplorerMelonMod), "UnityExplorer", ExplorerCore.VERSION, ExplorerCore.AUTHOR)]
|
||||
[assembly: MelonGame(null, null)]
|
||||
#endif
|
||||
|
||||
// General Information about an assembly is controlled through the following
|
||||
// set of attributes. Change these attribute values to modify the information
|
||||
// associated with an assembly.
|
||||
[assembly: AssemblyTitle(CppExplorer.NAME)]
|
||||
[assembly: AssemblyTitle(ExplorerCore.NAME)]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany(CppExplorer.AUTHOR)]
|
||||
[assembly: AssemblyProduct(CppExplorer.NAME)]
|
||||
[assembly: AssemblyCompany(ExplorerCore.AUTHOR)]
|
||||
[assembly: AssemblyProduct(ExplorerCore.NAME)]
|
||||
[assembly: AssemblyCopyright("")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
@ -37,5 +39,5 @@ using MelonLoader;
|
||||
// You can specify all the values or you can default the Build and Revision Numbers
|
||||
// by using the '*' as shown below:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
||||
[assembly: AssemblyVersion(ExplorerCore.VERSION)]
|
||||
[assembly: AssemblyFileVersion(ExplorerCore.VERSION)]
|
||||
|
256
src/Tests/Tests.cs
Normal file
256
src/Tests/Tests.cs
Normal file
@ -0,0 +1,256 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityExplorer.UI;
|
||||
using UnityEngine;
|
||||
using System;
|
||||
#if CPP
|
||||
#endif
|
||||
|
||||
namespace UnityExplorer.Tests
|
||||
{
|
||||
public static class StaticTestClass
|
||||
{
|
||||
public static int StaticProperty => 5;
|
||||
public static int StaticField = 69;
|
||||
public static List<string> StaticList = new List<string>
|
||||
{
|
||||
"one",
|
||||
"two",
|
||||
"three",
|
||||
};
|
||||
public static void StaticMethod() { }
|
||||
|
||||
}
|
||||
|
||||
public class TestClass
|
||||
{
|
||||
public Vector2 AATestVector2 = new Vector2(1, 2);
|
||||
public Vector3 AATestVector3 = new Vector3(1, 2, 3);
|
||||
public Vector4 AATestVector4 = new Vector4(1, 2, 3, 4);
|
||||
public Rect AATestRect = new Rect(1, 2, 3, 4);
|
||||
public Color AATestColor = new Color(0.1f, 0.2f, 0.3f, 0.4f);
|
||||
|
||||
public bool ATestBoolMethod() => false;
|
||||
|
||||
public bool this[int index]
|
||||
{
|
||||
get => index % 2 == 0;
|
||||
set => m_thisBool = value;
|
||||
}
|
||||
internal bool m_thisBool;
|
||||
|
||||
static int testInt;
|
||||
public static List<string> ExceptionList
|
||||
{
|
||||
get
|
||||
{
|
||||
testInt++;
|
||||
if (testInt % 2 == 0)
|
||||
throw new Exception("its even");
|
||||
else
|
||||
return new List<string> { "one" };
|
||||
}
|
||||
}
|
||||
|
||||
static bool abool;
|
||||
public static bool ATestExceptionBool
|
||||
{
|
||||
get
|
||||
{
|
||||
abool = !abool;
|
||||
if (!abool)
|
||||
throw new Exception("false");
|
||||
else
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
public static string ExceptionString => throw new NotImplementedException();
|
||||
|
||||
public static string ANullString = null;
|
||||
public static float ATestFloat = 420.69f;
|
||||
public static int ATestInt = -1;
|
||||
public static string ATestString = "hello world";
|
||||
public static uint ATestUInt = 1u;
|
||||
public static byte ATestByte = 255;
|
||||
public static ulong AReadonlyUlong = 82934UL;
|
||||
|
||||
public static TestClass Instance => m_instance ?? (m_instance = new TestClass());
|
||||
private static TestClass m_instance;
|
||||
|
||||
public object AmbigObject;
|
||||
|
||||
public List<List<List<string>>> ANestedNestedList = new List<List<List<string>>>
|
||||
{
|
||||
new List<List<string>>
|
||||
{
|
||||
new List<string>
|
||||
{
|
||||
"one",
|
||||
"two",
|
||||
},
|
||||
new List<string>
|
||||
{
|
||||
"three",
|
||||
"four"
|
||||
}
|
||||
},
|
||||
new List<List<string>>
|
||||
{
|
||||
new List<string>
|
||||
{
|
||||
"five",
|
||||
"six"
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
public static bool SetOnlyProperty
|
||||
{
|
||||
set => m_setOnlyProperty = value;
|
||||
}
|
||||
private static bool m_setOnlyProperty;
|
||||
public static bool ReadSetOnlyProperty => m_setOnlyProperty;
|
||||
|
||||
public Texture TestTexture;
|
||||
public static Sprite TestSprite;
|
||||
|
||||
#if CPP
|
||||
public static Il2CppSystem.Collections.Generic.HashSet<string> CppHashSetTest;
|
||||
public static Il2CppSystem.Collections.Generic.List<string> CppStringTest;
|
||||
public static Il2CppSystem.Collections.IList CppIList;
|
||||
#endif
|
||||
|
||||
public TestClass()
|
||||
{
|
||||
int a = 0;
|
||||
foreach (var list in ANestedNestedList)
|
||||
{
|
||||
foreach (var list2 in list)
|
||||
{
|
||||
for (int i = 0; i < 33; i++)
|
||||
list2.Add(a++.ToString());
|
||||
}
|
||||
}
|
||||
|
||||
#if CPP
|
||||
TestTexture = UIManager.MakeSolidTexture(Color.white, 1000, 600);
|
||||
TestTexture.name = "TestTexture";
|
||||
|
||||
var r = new Rect(0, 0, TestTexture.width, TestTexture.height);
|
||||
var v2 = Vector2.zero;
|
||||
var v4 = Vector4.zero;
|
||||
TestSprite = Sprite.CreateSprite_Injected((Texture2D)TestTexture, ref r, ref v2, 100f, 0u, SpriteMeshType.Tight, ref v4, false);
|
||||
|
||||
GameObject.DontDestroyOnLoad(TestTexture);
|
||||
GameObject.DontDestroyOnLoad(TestSprite);
|
||||
|
||||
//// test loading a tex from file
|
||||
//var dataToLoad = System.IO.File.ReadAllBytes(@"Mods\UnityExplorer\Tex_Nemundis_Nebula.png");
|
||||
//ExplorerCore.Log($"Tex load success: {TestTexture.LoadImage(dataToLoad, false)}");
|
||||
|
||||
CppHashSetTest = new Il2CppSystem.Collections.Generic.HashSet<string>();
|
||||
CppHashSetTest.Add("1");
|
||||
CppHashSetTest.Add("2");
|
||||
CppHashSetTest.Add("3");
|
||||
|
||||
CppStringTest = new Il2CppSystem.Collections.Generic.List<string>();
|
||||
CppStringTest.Add("1");
|
||||
CppStringTest.Add("2");
|
||||
#endif
|
||||
}
|
||||
|
||||
public static string TestRefInOutGeneric<T>(ref string arg0, in int arg1, out string arg2) where T : Component
|
||||
{
|
||||
arg2 = "this is arg2";
|
||||
|
||||
return $"T: '{typeof(T).FullName}', ref arg0: '{arg0}', in arg1: '{arg1}', out arg2: '{arg2}'";
|
||||
}
|
||||
|
||||
// test a non-generic dictionary
|
||||
|
||||
public Hashtable TestNonGenericDict()
|
||||
{
|
||||
return new Hashtable
|
||||
{
|
||||
{ "One", 1 },
|
||||
{ "Two", 2 },
|
||||
{ "Three", 3 },
|
||||
};
|
||||
}
|
||||
|
||||
// test HashSets
|
||||
|
||||
public static HashSet<string> HashSetTest = new HashSet<string>
|
||||
{
|
||||
"One",
|
||||
"Two",
|
||||
"Three"
|
||||
};
|
||||
|
||||
|
||||
// Test indexed parameter
|
||||
|
||||
public string this[int arg0, string arg1]
|
||||
{
|
||||
get
|
||||
{
|
||||
return $"arg0: {arg0}, arg1: {arg1}";
|
||||
}
|
||||
}
|
||||
|
||||
// Test basic list
|
||||
|
||||
public static List<string> TestList = new List<string>
|
||||
{
|
||||
"1",
|
||||
"2",
|
||||
"3",
|
||||
"etc..."
|
||||
};
|
||||
|
||||
// Test a nested dictionary
|
||||
|
||||
public static Dictionary<int, Dictionary<string, int>> NestedDictionary = new Dictionary<int, Dictionary<string, int>>
|
||||
{
|
||||
{
|
||||
1,
|
||||
new Dictionary<string, int>
|
||||
{
|
||||
{
|
||||
"Sub 1", 123
|
||||
},
|
||||
{
|
||||
"Sub 2", 456
|
||||
},
|
||||
}
|
||||
},
|
||||
{
|
||||
2,
|
||||
new Dictionary<string, int>
|
||||
{
|
||||
{
|
||||
"Sub 3", 789
|
||||
},
|
||||
{
|
||||
"Sub 4", 000
|
||||
},
|
||||
}
|
||||
},
|
||||
};
|
||||
|
||||
// Test a basic method
|
||||
|
||||
public static Color TestMethod(float r, float g, float b, float a)
|
||||
{
|
||||
return new Color(r, g, b, a);
|
||||
}
|
||||
|
||||
// A method with default arguments
|
||||
|
||||
public static Vector3 TestDefaultArgs(float arg0, float arg1, float arg2 = 5.0f)
|
||||
{
|
||||
return new Vector3(arg0, arg1, arg2);
|
||||
}
|
||||
}
|
||||
}
|
224
src/UI/ForceUnlockCursor.cs
Normal file
224
src/UI/ForceUnlockCursor.cs
Normal file
@ -0,0 +1,224 @@
|
||||
using System;
|
||||
using UnityEngine;
|
||||
using UnityExplorer.Helpers;
|
||||
using UnityEngine.EventSystems;
|
||||
using UnityExplorer.Input;
|
||||
using BF = System.Reflection.BindingFlags;
|
||||
using UnityExplorer.Config;
|
||||
#if ML
|
||||
using Harmony;
|
||||
#else
|
||||
using HarmonyLib;
|
||||
#endif
|
||||
|
||||
namespace UnityExplorer.UI
|
||||
{
|
||||
public class ForceUnlockCursor
|
||||
{
|
||||
public static bool Unlock
|
||||
{
|
||||
get => m_forceUnlock;
|
||||
set => SetForceUnlock(value);
|
||||
}
|
||||
private static bool m_forceUnlock;
|
||||
|
||||
private static void SetForceUnlock(bool unlock)
|
||||
{
|
||||
m_forceUnlock = unlock;
|
||||
UpdateCursorControl();
|
||||
}
|
||||
|
||||
public static bool ShouldForceMouse => ExplorerCore.ShowMenu && Unlock;
|
||||
|
||||
private static CursorLockMode m_lastLockMode;
|
||||
private static bool m_lastVisibleState;
|
||||
|
||||
private static bool m_currentlySettingCursor = false;
|
||||
|
||||
private static Type CursorType
|
||||
=> m_cursorType
|
||||
?? (m_cursorType = ReflectionHelpers.GetTypeByName("UnityEngine.Cursor"));
|
||||
private static Type m_cursorType;
|
||||
|
||||
public static void Init()
|
||||
{
|
||||
ModConfig.OnConfigChanged += ModConfig_OnConfigChanged;
|
||||
|
||||
SetupPatches();
|
||||
|
||||
Unlock = true;
|
||||
}
|
||||
|
||||
internal static void ModConfig_OnConfigChanged()
|
||||
{
|
||||
Unlock = ModConfig.Instance.Force_Unlock_Mouse;
|
||||
}
|
||||
|
||||
private static void SetupPatches()
|
||||
{
|
||||
try
|
||||
{
|
||||
if (CursorType == null)
|
||||
{
|
||||
throw new Exception("Could not find Type 'UnityEngine.Cursor'!");
|
||||
}
|
||||
|
||||
// Get current cursor state and enable cursor
|
||||
try
|
||||
{
|
||||
//m_lastLockMode = Cursor.lockState;
|
||||
m_lastLockMode = (CursorLockMode?)typeof(Cursor).GetProperty("lockState", BF.Public | BF.Static)?.GetValue(null, null)
|
||||
?? CursorLockMode.None;
|
||||
|
||||
//m_lastVisibleState = Cursor.visible;
|
||||
m_lastVisibleState = (bool?)typeof(Cursor).GetProperty("visible", BF.Public | BF.Static)?.GetValue(null, null)
|
||||
?? false;
|
||||
}
|
||||
catch { }
|
||||
|
||||
// Setup Harmony Patches
|
||||
TryPatch(typeof(EventSystem),
|
||||
"current",
|
||||
new HarmonyMethod(typeof(ForceUnlockCursor).GetMethod(nameof(Prefix_EventSystem_set_current))),
|
||||
true);
|
||||
|
||||
TryPatch(typeof(Cursor),
|
||||
"lockState",
|
||||
new HarmonyMethod(typeof(ForceUnlockCursor).GetMethod(nameof(Prefix_set_lockState))),
|
||||
true);
|
||||
|
||||
TryPatch(typeof(Cursor),
|
||||
"visible",
|
||||
new HarmonyMethod(typeof(ForceUnlockCursor).GetMethod(nameof(Prefix_set_visible))),
|
||||
true);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
ExplorerCore.Log($"Exception on CursorControl.Init! {e.GetType()}, {e.Message}");
|
||||
}
|
||||
}
|
||||
|
||||
private static void TryPatch(Type type, string property, HarmonyMethod patch, bool setter)
|
||||
{
|
||||
try
|
||||
{
|
||||
var harmony =
|
||||
#if ML
|
||||
ExplorerMelonMod.Instance.harmonyInstance;
|
||||
#else
|
||||
ExplorerBepInPlugin.HarmonyInstance;
|
||||
#endif
|
||||
|
||||
System.Reflection.PropertyInfo prop = type.GetProperty(property);
|
||||
|
||||
if (setter) // setter is prefix
|
||||
{
|
||||
harmony.Patch(prop.GetSetMethod(), prefix: patch);
|
||||
}
|
||||
else // getter is postfix
|
||||
{
|
||||
harmony.Patch(prop.GetGetMethod(), postfix: patch);
|
||||
}
|
||||
}
|
||||
catch // (Exception e)
|
||||
{
|
||||
//string suf = setter ? "set_" : "get_";
|
||||
//ExplorerCore.Log($"Unable to patch {type.Name}.{suf}{property}: {e.Message}");
|
||||
}
|
||||
}
|
||||
|
||||
public static void UpdateCursorControl()
|
||||
{
|
||||
try
|
||||
{
|
||||
m_currentlySettingCursor = true;
|
||||
if (ShouldForceMouse)
|
||||
{
|
||||
Cursor.lockState = CursorLockMode.None;
|
||||
Cursor.visible = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
Cursor.lockState = m_lastLockMode;
|
||||
Cursor.visible = m_lastVisibleState;
|
||||
}
|
||||
m_currentlySettingCursor = false;
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
ExplorerCore.Log($"Exception setting Cursor state: {e.GetType()}, {e.Message}");
|
||||
}
|
||||
}
|
||||
|
||||
// Event system overrides
|
||||
|
||||
private static bool m_settingEventSystem;
|
||||
private static EventSystem m_lastEventSystem;
|
||||
private static BaseInputModule m_lastInputModule;
|
||||
|
||||
public static void SetEventSystem()
|
||||
{
|
||||
m_settingEventSystem = true;
|
||||
UIManager.SetEventSystem();
|
||||
m_settingEventSystem = false;
|
||||
}
|
||||
|
||||
public static void ReleaseEventSystem()
|
||||
{
|
||||
if (m_lastEventSystem)
|
||||
{
|
||||
m_settingEventSystem = true;
|
||||
EventSystem.current = m_lastEventSystem;
|
||||
m_lastInputModule?.ActivateModule();
|
||||
m_settingEventSystem = false;
|
||||
}
|
||||
}
|
||||
|
||||
[HarmonyPrefix]
|
||||
public static void Prefix_EventSystem_set_current(ref EventSystem value)
|
||||
{
|
||||
if (!m_settingEventSystem)
|
||||
{
|
||||
m_lastEventSystem = value;
|
||||
m_lastInputModule = value?.currentInputModule;
|
||||
|
||||
if (ExplorerCore.ShowMenu)
|
||||
{
|
||||
value = UIManager.EventSys;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Force mouse to stay unlocked and visible while UnlockMouse and ShowMenu are true.
|
||||
// Also keep track of when anything else tries to set Cursor state, this will be the
|
||||
// value that we set back to when we close the menu or disable force-unlock.
|
||||
|
||||
[HarmonyPrefix]
|
||||
public static void Prefix_set_lockState(ref CursorLockMode value)
|
||||
{
|
||||
if (!m_currentlySettingCursor)
|
||||
{
|
||||
m_lastLockMode = value;
|
||||
|
||||
if (ShouldForceMouse)
|
||||
{
|
||||
value = CursorLockMode.None;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[HarmonyPrefix]
|
||||
public static void Prefix_set_visible(ref bool value)
|
||||
{
|
||||
if (!m_currentlySettingCursor)
|
||||
{
|
||||
m_lastVisibleState = value;
|
||||
|
||||
if (ShouldForceMouse)
|
||||
{
|
||||
value = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
288
src/UI/MainMenu.cs
Normal file
288
src/UI/MainMenu.cs
Normal file
@ -0,0 +1,288 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityExplorer.CSConsole;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.UI.Modules;
|
||||
using UnityExplorer.Config;
|
||||
using UnityExplorer.Helpers;
|
||||
|
||||
namespace UnityExplorer.UI
|
||||
{
|
||||
public class MainMenu
|
||||
{
|
||||
public abstract class Page
|
||||
{
|
||||
public abstract string Name { get; }
|
||||
|
||||
public GameObject Content;
|
||||
public Button RefNavbarButton { get; set; }
|
||||
|
||||
public bool Enabled
|
||||
{
|
||||
get => Content?.activeSelf ?? false;
|
||||
set => Content?.SetActive(true);
|
||||
}
|
||||
|
||||
|
||||
public abstract void Init();
|
||||
public abstract void Update();
|
||||
}
|
||||
|
||||
public static MainMenu Instance { get; set; }
|
||||
|
||||
public PanelDragger Dragger { get; private set; }
|
||||
|
||||
public GameObject MainPanel { get; private set; }
|
||||
public GameObject PageViewport { get; private set; }
|
||||
|
||||
public readonly List<Page> Pages = new List<Page>();
|
||||
private Page m_activePage;
|
||||
|
||||
// Navbar buttons
|
||||
private Button m_lastNavButtonPressed;
|
||||
private readonly Color m_navButtonNormal = new Color(0.3f, 0.3f, 0.3f, 1);
|
||||
private readonly Color m_navButtonHighlight = new Color(0.3f, 0.6f, 0.3f);
|
||||
private readonly Color m_navButtonSelected = new Color(0.2f, 0.5f, 0.2f, 1);
|
||||
|
||||
public MainMenu()
|
||||
{
|
||||
if (Instance != null)
|
||||
{
|
||||
ExplorerCore.LogWarning("An instance of MainMenu already exists, cannot create another!");
|
||||
return;
|
||||
}
|
||||
|
||||
Instance = this;
|
||||
|
||||
Pages.Add(new HomePage());
|
||||
Pages.Add(new SearchPage());
|
||||
Pages.Add(new CSConsolePage());
|
||||
Pages.Add(new OptionsPage());
|
||||
|
||||
ConstructMenu();
|
||||
|
||||
foreach (Page page in Pages)
|
||||
{
|
||||
page.Init();
|
||||
}
|
||||
|
||||
// hide menu until each page has init layout (bit of a hack)
|
||||
initPos = MainPanel.transform.position;
|
||||
MainPanel.transform.position = new Vector3(9999, 9999);
|
||||
}
|
||||
|
||||
internal Vector3 initPos;
|
||||
internal bool pageLayoutInit;
|
||||
internal int layoutInitIndex;
|
||||
|
||||
public void Update()
|
||||
{
|
||||
if (!pageLayoutInit)
|
||||
{
|
||||
if (layoutInitIndex < Pages.Count)
|
||||
{
|
||||
SetPage(Pages[layoutInitIndex]);
|
||||
layoutInitIndex++;
|
||||
}
|
||||
else
|
||||
{
|
||||
pageLayoutInit = true;
|
||||
MainPanel.transform.position = initPos;
|
||||
SetPage(Pages[0]);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
m_activePage?.Update();
|
||||
}
|
||||
|
||||
public void SetPage(Page page)
|
||||
{
|
||||
if (page == null || m_activePage == page)
|
||||
return;
|
||||
|
||||
// WIP, was going to hide current page if you press current page's button,
|
||||
// but the main panel does not resize so its just a big empty gap there.
|
||||
// Could be good if I resize that gap, not bothering for now.
|
||||
// Would need a fix in PanelDragger as well.
|
||||
|
||||
//if (m_activePage == page)
|
||||
//{
|
||||
// SetButtonInactiveColors(page.RefNavbarButton);
|
||||
// m_activePage.Content.SetActive(false);
|
||||
// m_activePage = null;
|
||||
// return;
|
||||
//}
|
||||
|
||||
m_activePage?.Content?.SetActive(false);
|
||||
|
||||
// unique case for console page, at the moment this will just go here
|
||||
if (m_activePage is CSConsolePage)
|
||||
AutoCompleter.m_mainObj?.SetActive(false);
|
||||
|
||||
m_activePage = page;
|
||||
|
||||
m_activePage.Content?.SetActive(true);
|
||||
|
||||
Button button = page.RefNavbarButton;
|
||||
SetButtonActiveColors(button);
|
||||
|
||||
if (m_lastNavButtonPressed && m_lastNavButtonPressed != button)
|
||||
SetButtonInactiveColors(m_lastNavButtonPressed);
|
||||
|
||||
m_lastNavButtonPressed = button;
|
||||
}
|
||||
|
||||
internal void SetButtonActiveColors(Button button)
|
||||
{
|
||||
ColorBlock colors = button.colors;
|
||||
colors.normalColor = m_navButtonSelected;
|
||||
button.colors = colors;
|
||||
}
|
||||
|
||||
internal void SetButtonInactiveColors(Button button)
|
||||
{
|
||||
ColorBlock colors = button.colors;
|
||||
colors.normalColor = m_navButtonNormal;
|
||||
button.colors = colors;
|
||||
}
|
||||
|
||||
#region UI Construction
|
||||
|
||||
private void ConstructMenu()
|
||||
{
|
||||
MainPanel = UIFactory.CreatePanel(UIManager.CanvasRoot, "MainMenu", out GameObject content);
|
||||
|
||||
RectTransform panelRect = MainPanel.GetComponent<RectTransform>();
|
||||
panelRect.anchorMin = new Vector2(0.25f, 0.1f);
|
||||
panelRect.anchorMax = new Vector2(0.78f, 0.95f);
|
||||
|
||||
MainPanel.AddComponent<Mask>();
|
||||
|
||||
ConstructTitleBar(content);
|
||||
|
||||
ConstructNavbar(content);
|
||||
|
||||
ConstructMainViewport(content);
|
||||
|
||||
new DebugConsole(content);
|
||||
}
|
||||
|
||||
private void ConstructTitleBar(GameObject content)
|
||||
{
|
||||
// Core title bar holder
|
||||
|
||||
GameObject titleBar = UIFactory.CreateHorizontalGroup(content);
|
||||
|
||||
HorizontalLayoutGroup titleGroup = titleBar.GetComponent<HorizontalLayoutGroup>();
|
||||
titleGroup.childControlHeight = true;
|
||||
titleGroup.childControlWidth = true;
|
||||
titleGroup.childForceExpandHeight = true;
|
||||
titleGroup.childForceExpandWidth = true;
|
||||
titleGroup.padding.left = 15;
|
||||
titleGroup.padding.right = 3;
|
||||
titleGroup.padding.top = 3;
|
||||
titleGroup.padding.bottom = 3;
|
||||
|
||||
LayoutElement titleLayout = titleBar.AddComponent<LayoutElement>();
|
||||
titleLayout.minHeight = 25;
|
||||
titleLayout.flexibleHeight = 0;
|
||||
|
||||
// Explorer label
|
||||
|
||||
GameObject textObj = UIFactory.CreateLabel(titleBar, TextAnchor.MiddleLeft);
|
||||
|
||||
Text text = textObj.GetComponent<Text>();
|
||||
text.text = $"<b>UnityExplorer</b> <i>v{ExplorerCore.VERSION}</i>";
|
||||
text.fontSize = 15;
|
||||
LayoutElement textLayout = textObj.AddComponent<LayoutElement>();
|
||||
textLayout.flexibleWidth = 5000;
|
||||
|
||||
// Add PanelDragger using the label object
|
||||
|
||||
Dragger = new PanelDragger(titleBar.GetComponent<RectTransform>(), MainPanel.GetComponent<RectTransform>());
|
||||
|
||||
// Hide button
|
||||
|
||||
GameObject hideBtnObj = UIFactory.CreateButton(titleBar);
|
||||
|
||||
Button hideBtn = hideBtnObj.GetComponent<Button>();
|
||||
hideBtn.onClick.AddListener(() => { ExplorerCore.ShowMenu = false; });
|
||||
ColorBlock colorBlock = hideBtn.colors;
|
||||
colorBlock.normalColor = new Color(65f / 255f, 23f / 255f, 23f / 255f);
|
||||
colorBlock.pressedColor = new Color(35f / 255f, 10f / 255f, 10f / 255f);
|
||||
colorBlock.highlightedColor = new Color(156f / 255f, 0f, 0f);
|
||||
hideBtn.colors = colorBlock;
|
||||
|
||||
LayoutElement btnLayout = hideBtnObj.AddComponent<LayoutElement>();
|
||||
btnLayout.minWidth = 90;
|
||||
btnLayout.flexibleWidth = 2;
|
||||
|
||||
Text hideText = hideBtnObj.GetComponentInChildren<Text>();
|
||||
hideText.color = Color.white;
|
||||
hideText.resizeTextForBestFit = true;
|
||||
hideText.resizeTextMinSize = 8;
|
||||
hideText.resizeTextMaxSize = 14;
|
||||
hideText.text = $"Hide ({ModConfig.Instance.Main_Menu_Toggle})";
|
||||
|
||||
ModConfig.OnConfigChanged += ModConfig_OnConfigChanged;
|
||||
|
||||
void ModConfig_OnConfigChanged()
|
||||
{
|
||||
hideText.text = $"Hide ({ModConfig.Instance.Main_Menu_Toggle})";
|
||||
}
|
||||
}
|
||||
|
||||
private void ConstructNavbar(GameObject content)
|
||||
{
|
||||
GameObject navbarObj = UIFactory.CreateHorizontalGroup(content);
|
||||
|
||||
HorizontalLayoutGroup navGroup = navbarObj.GetComponent<HorizontalLayoutGroup>();
|
||||
navGroup.spacing = 5;
|
||||
navGroup.childControlHeight = true;
|
||||
navGroup.childControlWidth = true;
|
||||
navGroup.childForceExpandHeight = true;
|
||||
navGroup.childForceExpandWidth = true;
|
||||
|
||||
LayoutElement navLayout = navbarObj.AddComponent<LayoutElement>();
|
||||
navLayout.minHeight = 25;
|
||||
navLayout.flexibleHeight = 0;
|
||||
|
||||
foreach (Page page in Pages)
|
||||
{
|
||||
GameObject btnObj = UIFactory.CreateButton(navbarObj);
|
||||
Button btn = btnObj.GetComponent<Button>();
|
||||
|
||||
page.RefNavbarButton = btn;
|
||||
|
||||
btn.onClick.AddListener(() => { SetPage(page); });
|
||||
|
||||
Text text = btnObj.GetComponentInChildren<Text>();
|
||||
text.text = page.Name;
|
||||
|
||||
// Set button colors
|
||||
ColorBlock colorBlock = btn.colors;
|
||||
colorBlock.normalColor = m_navButtonNormal;
|
||||
//try { colorBlock.selectedColor = colorBlock.normalColor; } catch { }
|
||||
colorBlock.highlightedColor = m_navButtonHighlight;
|
||||
colorBlock.pressedColor = m_navButtonSelected;
|
||||
btn.colors = colorBlock;
|
||||
}
|
||||
}
|
||||
|
||||
private void ConstructMainViewport(GameObject content)
|
||||
{
|
||||
GameObject mainObj = UIFactory.CreateHorizontalGroup(content);
|
||||
HorizontalLayoutGroup mainGroup = mainObj.GetComponent<HorizontalLayoutGroup>();
|
||||
mainGroup.childControlHeight = true;
|
||||
mainGroup.childControlWidth = true;
|
||||
mainGroup.childForceExpandHeight = true;
|
||||
mainGroup.childForceExpandWidth = true;
|
||||
|
||||
PageViewport = mainObj;
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
120
src/UI/Modules/CSConsolePage.cs
Normal file
120
src/UI/Modules/CSConsolePage.cs
Normal file
@ -0,0 +1,120 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
using UnityExplorer.CSConsole;
|
||||
|
||||
namespace UnityExplorer.UI.Modules
|
||||
{
|
||||
public class CSConsolePage : MainMenu.Page
|
||||
{
|
||||
public override string Name => "C# Console";
|
||||
|
||||
public static CSConsolePage Instance { get; private set; }
|
||||
|
||||
public CodeEditor m_codeEditor;
|
||||
public ScriptEvaluator m_evaluator;
|
||||
|
||||
public static List<string> UsingDirectives;
|
||||
|
||||
public static readonly string[] DefaultUsing = new string[]
|
||||
{
|
||||
"System",
|
||||
"System.Linq",
|
||||
"System.Collections",
|
||||
"System.Collections.Generic",
|
||||
"System.Reflection",
|
||||
"UnityEngine",
|
||||
#if CPP
|
||||
"UnhollowerBaseLib",
|
||||
"UnhollowerRuntimeLib",
|
||||
#endif
|
||||
};
|
||||
|
||||
public override void Init()
|
||||
{
|
||||
Instance = this;
|
||||
|
||||
try
|
||||
{
|
||||
m_codeEditor = new CodeEditor();
|
||||
|
||||
AutoCompleter.Init();
|
||||
|
||||
ResetConsole();
|
||||
|
||||
// Make sure compiler is supported on this platform
|
||||
m_evaluator.Compile("");
|
||||
|
||||
foreach (string use in DefaultUsing)
|
||||
{
|
||||
AddUsing(use);
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
// TODO remove page button from menu?
|
||||
ExplorerCore.LogWarning($"Error setting up console!\r\nMessage: {e.Message}");
|
||||
}
|
||||
}
|
||||
|
||||
public override void Update()
|
||||
{
|
||||
m_codeEditor?.Update();
|
||||
|
||||
AutoCompleter.Update();
|
||||
}
|
||||
|
||||
public void AddUsing(string asm)
|
||||
{
|
||||
if (!UsingDirectives.Contains(asm))
|
||||
{
|
||||
Evaluate($"using {asm};", true);
|
||||
UsingDirectives.Add(asm);
|
||||
}
|
||||
}
|
||||
|
||||
public void Evaluate(string code, bool suppressWarning = false)
|
||||
{
|
||||
m_evaluator.Compile(code, out Mono.CSharp.CompiledMethod compiled);
|
||||
|
||||
if (compiled == null)
|
||||
{
|
||||
if (!suppressWarning)
|
||||
ExplorerCore.LogWarning("Unable to compile the code!");
|
||||
}
|
||||
else
|
||||
{
|
||||
try
|
||||
{
|
||||
object ret = VoidType.Value;
|
||||
compiled.Invoke(ref ret);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
if (!suppressWarning)
|
||||
ExplorerCore.LogWarning($"Exception executing code: {e.GetType()}, {e.Message}\r\n{e.StackTrace}");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void ResetConsole()
|
||||
{
|
||||
if (m_evaluator != null)
|
||||
{
|
||||
m_evaluator.Dispose();
|
||||
}
|
||||
|
||||
m_evaluator = new ScriptEvaluator(new StringWriter(new StringBuilder())) { InteractiveBaseClass = typeof(ScriptInteraction) };
|
||||
|
||||
UsingDirectives = new List<string>();
|
||||
}
|
||||
|
||||
private class VoidType
|
||||
{
|
||||
public static readonly VoidType Value = new VoidType();
|
||||
private VoidType() { }
|
||||
}
|
||||
}
|
||||
}
|
301
src/UI/Modules/DebugConsole.cs
Normal file
301
src/UI/Modules/DebugConsole.cs
Normal file
@ -0,0 +1,301 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityExplorer.Unstrip;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.Config;
|
||||
using UnityExplorer.UI.Shared;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using UnityExplorer.Helpers;
|
||||
|
||||
namespace UnityExplorer.UI.Modules
|
||||
{
|
||||
public class DebugConsole
|
||||
{
|
||||
public static DebugConsole Instance { get; private set; }
|
||||
|
||||
public static bool LogUnity { get; set; } = ModConfig.Instance.Log_Unity_Debug;
|
||||
public static bool SaveToDisk { get; set; } = ModConfig.Instance.Save_Logs_To_Disk;
|
||||
|
||||
internal static StreamWriter s_streamWriter;
|
||||
|
||||
public static readonly List<string> AllMessages = new List<string>();
|
||||
public static readonly List<Text> MessageHolders = new List<Text>();
|
||||
|
||||
// logs that occured before the actual UI was ready.
|
||||
// these ones include the hex color codes.
|
||||
internal static readonly List<string> s_preInitMessages = new List<string>();
|
||||
|
||||
private InputField m_textInput;
|
||||
internal const int MAX_TEXT_LEN = 10000;
|
||||
|
||||
public DebugConsole(GameObject parent)
|
||||
{
|
||||
Instance = this;
|
||||
|
||||
ConstructUI(parent);
|
||||
|
||||
// append messages that logged before we were set up
|
||||
string preAppend = "";
|
||||
for (int i = s_preInitMessages.Count - 1; i >= 0; i--)
|
||||
{
|
||||
var msg = s_preInitMessages[i];
|
||||
if (preAppend != "")
|
||||
preAppend += "\r\n";
|
||||
preAppend += msg;
|
||||
}
|
||||
m_textInput.text = preAppend;
|
||||
|
||||
// set up IO
|
||||
|
||||
if (!SaveToDisk)
|
||||
return;
|
||||
|
||||
var path = ExplorerCore.EXPLORER_FOLDER + @"\Logs";
|
||||
|
||||
if (!Directory.Exists(path))
|
||||
Directory.CreateDirectory(path);
|
||||
|
||||
// clean old log(s)
|
||||
var files = Directory.GetFiles(path);
|
||||
if (files.Length >= 10)
|
||||
{
|
||||
var sorted = files.ToList();
|
||||
// sort by 'datetime.ToString("u")' will put the oldest ones first
|
||||
sorted.Sort();
|
||||
for (int i = 0; i < files.Length - 9; i++)
|
||||
File.Delete(files[i]);
|
||||
}
|
||||
|
||||
var fileName = "UnityExplorer " + DateTime.Now.ToString("u") + ".txt";
|
||||
fileName = ExplorerCore.RemoveInvalidFilenameChars(fileName);
|
||||
|
||||
var stream = File.Create(path + @"\" + fileName);
|
||||
s_streamWriter = new StreamWriter(stream)
|
||||
{
|
||||
AutoFlush = true
|
||||
};
|
||||
|
||||
foreach (var msg in AllMessages)
|
||||
s_streamWriter.WriteLine(msg);
|
||||
}
|
||||
|
||||
public static void Log(string message)
|
||||
{
|
||||
Log(message, null);
|
||||
}
|
||||
|
||||
public static void Log(string message, Color color)
|
||||
{
|
||||
Log(message, color.ToHex());
|
||||
}
|
||||
|
||||
public static void Log(string message, string hexColor)
|
||||
{
|
||||
message = $"{AllMessages.Count}: {message}";
|
||||
|
||||
AllMessages.Add(message);
|
||||
s_streamWriter?.WriteLine(message);
|
||||
|
||||
if (hexColor != null)
|
||||
message = $"<color=#{hexColor}>{message}</color>";
|
||||
|
||||
if (Instance?.m_textInput)
|
||||
{
|
||||
var input = Instance.m_textInput;
|
||||
var wanted = $"{message}\n{input.text}";
|
||||
|
||||
if (wanted.Length > MAX_TEXT_LEN)
|
||||
wanted = wanted.Substring(0, MAX_TEXT_LEN);
|
||||
|
||||
input.text = wanted;
|
||||
}
|
||||
else
|
||||
s_preInitMessages.Add(message);
|
||||
}
|
||||
|
||||
public void ConstructUI(GameObject parent)
|
||||
{
|
||||
var mainObj = UIFactory.CreateVerticalGroup(parent, new Color(0.1f, 0.1f, 0.1f, 1.0f));
|
||||
|
||||
var mainGroup = mainObj.GetComponent<VerticalLayoutGroup>();
|
||||
mainGroup.childControlHeight = true;
|
||||
mainGroup.childControlWidth = true;
|
||||
mainGroup.childForceExpandHeight = true;
|
||||
mainGroup.childForceExpandWidth = true;
|
||||
|
||||
var mainImage = mainObj.GetComponent<Image>();
|
||||
mainImage.maskable = true;
|
||||
|
||||
var mask = mainObj.AddComponent<Mask>();
|
||||
mask.showMaskGraphic = true;
|
||||
|
||||
var mainLayout = mainObj.AddComponent<LayoutElement>();
|
||||
mainLayout.minHeight = 190;
|
||||
mainLayout.flexibleHeight = 0;
|
||||
|
||||
#region LOG AREA
|
||||
var logAreaObj = UIFactory.CreateHorizontalGroup(mainObj);
|
||||
var logAreaGroup = logAreaObj.GetComponent<HorizontalLayoutGroup>();
|
||||
logAreaGroup.childControlHeight = true;
|
||||
logAreaGroup.childControlWidth = true;
|
||||
logAreaGroup.childForceExpandHeight = true;
|
||||
logAreaGroup.childForceExpandWidth = true;
|
||||
|
||||
var logAreaLayout = logAreaObj.AddComponent<LayoutElement>();
|
||||
logAreaLayout.preferredHeight = 190;
|
||||
logAreaLayout.flexibleHeight = 0;
|
||||
|
||||
var inputScrollerObj = UIFactory.CreateSrollInputField(logAreaObj, out InputFieldScroller inputScroll, 14, new Color(0.05f, 0.05f, 0.05f));
|
||||
|
||||
inputScroll.inputField.textComponent.font = UIManager.ConsoleFont;
|
||||
inputScroll.inputField.readOnly = true;
|
||||
|
||||
m_textInput = inputScroll.inputField;
|
||||
#endregion
|
||||
|
||||
#region BOTTOM BAR
|
||||
|
||||
var bottomBarObj = UIFactory.CreateHorizontalGroup(mainObj);
|
||||
LayoutElement topBarLayout = bottomBarObj.AddComponent<LayoutElement>();
|
||||
topBarLayout.minHeight = 30;
|
||||
topBarLayout.flexibleHeight = 0;
|
||||
|
||||
var bottomGroup = bottomBarObj.GetComponent<HorizontalLayoutGroup>();
|
||||
bottomGroup.padding.left = 10;
|
||||
bottomGroup.padding.right = 10;
|
||||
bottomGroup.padding.top = 2;
|
||||
bottomGroup.padding.bottom = 2;
|
||||
bottomGroup.spacing = 10;
|
||||
bottomGroup.childForceExpandHeight = true;
|
||||
bottomGroup.childForceExpandWidth = false;
|
||||
bottomGroup.childControlWidth = true;
|
||||
bottomGroup.childControlHeight = true;
|
||||
bottomGroup.childAlignment = TextAnchor.MiddleLeft;
|
||||
|
||||
// Debug Console label
|
||||
|
||||
var bottomLabel = UIFactory.CreateLabel(bottomBarObj, TextAnchor.MiddleLeft);
|
||||
var topBarLabelLayout = bottomLabel.AddComponent<LayoutElement>();
|
||||
topBarLabelLayout.minWidth = 100;
|
||||
topBarLabelLayout.flexibleWidth = 0;
|
||||
var topBarText = bottomLabel.GetComponent<Text>();
|
||||
topBarText.fontStyle = FontStyle.Bold;
|
||||
topBarText.text = "Debug Console";
|
||||
topBarText.fontSize = 14;
|
||||
|
||||
// Hide button
|
||||
|
||||
var hideButtonObj = UIFactory.CreateButton(bottomBarObj);
|
||||
|
||||
var hideBtnText = hideButtonObj.GetComponentInChildren<Text>();
|
||||
hideBtnText.text = "Hide";
|
||||
|
||||
var hideButton = hideButtonObj.GetComponent<Button>();
|
||||
|
||||
hideButton.onClick.AddListener(HideCallback);
|
||||
void HideCallback()
|
||||
{
|
||||
if (logAreaObj.activeSelf)
|
||||
{
|
||||
logAreaObj.SetActive(false);
|
||||
hideBtnText.text = "Show";
|
||||
mainLayout.minHeight = 30;
|
||||
}
|
||||
else
|
||||
{
|
||||
logAreaObj.SetActive(true);
|
||||
hideBtnText.text = "Hide";
|
||||
mainLayout.minHeight = 190;
|
||||
}
|
||||
}
|
||||
|
||||
var hideBtnColors = hideButton.colors;
|
||||
//hideBtnColors.normalColor = new Color(160f / 255f, 140f / 255f, 40f / 255f);
|
||||
hideButton.colors = hideBtnColors;
|
||||
|
||||
var hideBtnLayout = hideButtonObj.AddComponent<LayoutElement>();
|
||||
hideBtnLayout.minWidth = 80;
|
||||
hideBtnLayout.flexibleWidth = 0;
|
||||
|
||||
// Clear button
|
||||
|
||||
var clearButtonObj = UIFactory.CreateButton(bottomBarObj);
|
||||
|
||||
var clearBtnText = clearButtonObj.GetComponentInChildren<Text>();
|
||||
clearBtnText.text = "Clear";
|
||||
|
||||
var clearButton = clearButtonObj.GetComponent<Button>();
|
||||
|
||||
clearButton.onClick.AddListener(ClearCallback);
|
||||
void ClearCallback()
|
||||
{
|
||||
m_textInput.text = "";
|
||||
AllMessages.Clear();
|
||||
}
|
||||
|
||||
var clearBtnColors = clearButton.colors;
|
||||
//clearBtnColors.normalColor = new Color(160f/255f, 140f/255f, 40f/255f);
|
||||
clearButton.colors = clearBtnColors;
|
||||
|
||||
var clearBtnLayout = clearButtonObj.AddComponent<LayoutElement>();
|
||||
clearBtnLayout.minWidth = 80;
|
||||
clearBtnLayout.flexibleWidth = 0;
|
||||
|
||||
// Unity log toggle
|
||||
|
||||
var unityToggleObj = UIFactory.CreateToggle(bottomBarObj, out Toggle unityToggle, out Text unityToggleText);
|
||||
|
||||
unityToggle.onValueChanged.AddListener(ToggleLogUnity);
|
||||
|
||||
unityToggle.isOn = LogUnity;
|
||||
unityToggleText.text = "Print Unity Debug?";
|
||||
unityToggleText.alignment = TextAnchor.MiddleLeft;
|
||||
|
||||
void ToggleLogUnity(bool val)
|
||||
{
|
||||
LogUnity = val;
|
||||
ModConfig.Instance.Log_Unity_Debug = val;
|
||||
ModConfig.SaveSettings();
|
||||
}
|
||||
|
||||
var unityToggleLayout = unityToggleObj.AddComponent<LayoutElement>();
|
||||
unityToggleLayout.minWidth = 170;
|
||||
unityToggleLayout.flexibleWidth = 0;
|
||||
|
||||
var unityToggleRect = unityToggleObj.transform.Find("Background").GetComponent<RectTransform>();
|
||||
var pos = unityToggleRect.localPosition;
|
||||
pos.y = -4;
|
||||
unityToggleRect.localPosition = pos;
|
||||
|
||||
// // Save to disk button
|
||||
|
||||
// var saveToDiskObj = UIFactory.CreateToggle(bottomBarObj, out Toggle diskToggle, out Text diskToggleText);
|
||||
|
||||
// diskToggle.onValueChanged.AddListener(ToggleDisk);
|
||||
|
||||
// diskToggle.isOn = SaveToDisk;
|
||||
// diskToggleText.text = "Save logs to 'Mods\\UnityExplorer\\Logs'?";
|
||||
// diskToggleText.alignment = TextAnchor.MiddleLeft;
|
||||
|
||||
// void ToggleDisk(bool val)
|
||||
// {
|
||||
// SaveToDisk = val;
|
||||
// ModConfig.Instance.Save_Logs_To_Disk = val;
|
||||
// ModConfig.SaveSettings();
|
||||
// }
|
||||
|
||||
// var diskToggleLayout = saveToDiskObj.AddComponent<LayoutElement>();
|
||||
// diskToggleLayout.minWidth = 340;
|
||||
// diskToggleLayout.flexibleWidth = 0;
|
||||
|
||||
// var saveToDiskRect = saveToDiskObj.transform.Find("Background").GetComponent<RectTransform>();
|
||||
// pos = unityToggleRect.localPosition;
|
||||
// pos.y = -8;
|
||||
// saveToDiskRect.localPosition = pos;
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
}
|
52
src/UI/Modules/HomePage.cs
Normal file
52
src/UI/Modules/HomePage.cs
Normal file
@ -0,0 +1,52 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.Inspectors;
|
||||
|
||||
namespace UnityExplorer.UI.Modules
|
||||
{
|
||||
public class HomePage : MainMenu.Page
|
||||
{
|
||||
public override string Name => "Home";
|
||||
|
||||
public static HomePage Instance { get; internal set; }
|
||||
|
||||
public override void Init()
|
||||
{
|
||||
Instance = this;
|
||||
|
||||
ConstructMenu();
|
||||
|
||||
new SceneExplorer();
|
||||
|
||||
new InspectorManager();
|
||||
|
||||
SceneExplorer.Instance.Init();
|
||||
}
|
||||
|
||||
public override void Update()
|
||||
{
|
||||
SceneExplorer.Instance.Update();
|
||||
InspectorManager.Instance.Update();
|
||||
}
|
||||
|
||||
private void ConstructMenu()
|
||||
{
|
||||
GameObject parent = MainMenu.Instance.PageViewport;
|
||||
|
||||
Content = UIFactory.CreateHorizontalGroup(parent);
|
||||
var mainGroup = Content.GetComponent<HorizontalLayoutGroup>();
|
||||
mainGroup.padding.left = 1;
|
||||
mainGroup.padding.right = 1;
|
||||
mainGroup.padding.top = 1;
|
||||
mainGroup.padding.bottom = 1;
|
||||
mainGroup.spacing = 3;
|
||||
mainGroup.childForceExpandHeight = true;
|
||||
mainGroup.childForceExpandWidth = true;
|
||||
mainGroup.childControlHeight = true;
|
||||
mainGroup.childControlWidth = true;
|
||||
}
|
||||
}
|
||||
}
|
239
src/UI/Modules/OptionsPage.cs
Normal file
239
src/UI/Modules/OptionsPage.cs
Normal file
@ -0,0 +1,239 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
//using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.Config;
|
||||
using UnityExplorer.Helpers;
|
||||
using UnityExplorer.UI.Shared;
|
||||
using UnityExplorer.Unstrip;
|
||||
|
||||
namespace UnityExplorer.UI.Modules
|
||||
{
|
||||
public class OptionsPage : MainMenu.Page
|
||||
{
|
||||
public override string Name => "Options";
|
||||
|
||||
private InputField m_keycodeInput;
|
||||
private Toggle m_unlockMouseToggle;
|
||||
private InputField m_pageLimitInput;
|
||||
private InputField m_defaultOutputInput;
|
||||
|
||||
public override void Init()
|
||||
{
|
||||
ConstructUI();
|
||||
}
|
||||
|
||||
public override void Update()
|
||||
{
|
||||
// not needed?
|
||||
}
|
||||
|
||||
internal void OnApply()
|
||||
{
|
||||
if (!string.IsNullOrEmpty(m_keycodeInput.text) && Enum.Parse(typeof(KeyCode), m_keycodeInput.text) is KeyCode keyCode)
|
||||
{
|
||||
ModConfig.Instance.Main_Menu_Toggle = keyCode;
|
||||
}
|
||||
|
||||
ModConfig.Instance.Force_Unlock_Mouse = m_unlockMouseToggle.isOn;
|
||||
|
||||
if (!string.IsNullOrEmpty(m_pageLimitInput.text) && int.TryParse(m_pageLimitInput.text, out int lim))
|
||||
{
|
||||
ModConfig.Instance.Default_Page_Limit = lim;
|
||||
}
|
||||
|
||||
ModConfig.Instance.Default_Output_Path = m_defaultOutputInput.text;
|
||||
|
||||
// todo default output path
|
||||
|
||||
ModConfig.SaveSettings();
|
||||
ModConfig.InvokeConfigChanged();
|
||||
}
|
||||
|
||||
#region UI CONSTRUCTION
|
||||
|
||||
internal void ConstructUI()
|
||||
{
|
||||
GameObject parent = MainMenu.Instance.PageViewport;
|
||||
|
||||
Content = UIFactory.CreateVerticalGroup(parent, new Color(0.15f, 0.15f, 0.15f));
|
||||
var mainGroup = Content.GetComponent<VerticalLayoutGroup>();
|
||||
mainGroup.padding.left = 4;
|
||||
mainGroup.padding.right = 4;
|
||||
mainGroup.padding.top = 4;
|
||||
mainGroup.padding.bottom = 4;
|
||||
mainGroup.spacing = 5;
|
||||
mainGroup.childForceExpandHeight = false;
|
||||
mainGroup.childForceExpandWidth = true;
|
||||
mainGroup.childControlHeight = true;
|
||||
mainGroup.childControlWidth = true;
|
||||
|
||||
// ~~~~~ Title ~~~~~
|
||||
|
||||
GameObject titleObj = UIFactory.CreateLabel(Content, TextAnchor.UpperLeft);
|
||||
Text titleLabel = titleObj.GetComponent<Text>();
|
||||
titleLabel.text = "Options";
|
||||
titleLabel.fontSize = 20;
|
||||
LayoutElement titleLayout = titleObj.AddComponent<LayoutElement>();
|
||||
titleLayout.minHeight = 30;
|
||||
titleLayout.flexibleHeight = 0;
|
||||
|
||||
// ~~~~~ Actual options ~~~~~
|
||||
|
||||
var optionsGroupObj = UIFactory.CreateVerticalGroup(Content, new Color(0.1f, 0.1f, 0.1f));
|
||||
var optionsGroup = optionsGroupObj.GetComponent<VerticalLayoutGroup>();
|
||||
optionsGroup.childForceExpandHeight = false;
|
||||
optionsGroup.childForceExpandWidth = true;
|
||||
optionsGroup.childControlWidth = true;
|
||||
optionsGroup.childControlHeight = true;
|
||||
optionsGroup.spacing = 5;
|
||||
optionsGroup.padding.top = 5;
|
||||
optionsGroup.padding.left = 5;
|
||||
optionsGroup.padding.right = 5;
|
||||
optionsGroup.padding.bottom = 5;
|
||||
|
||||
ConstructKeycodeOpt(optionsGroupObj);
|
||||
ConstructMouseUnlockOpt(optionsGroupObj);
|
||||
ConstructPageLimitOpt(optionsGroupObj);
|
||||
ConstructOutputPathOpt(optionsGroupObj);
|
||||
|
||||
var applyBtnObj = UIFactory.CreateButton(Content, new Color(0.2f, 0.2f, 0.2f));
|
||||
var applyText = applyBtnObj.GetComponentInChildren<Text>();
|
||||
applyText.text = "Apply and Save";
|
||||
var applyLayout = applyBtnObj.AddComponent<LayoutElement>();
|
||||
applyLayout.minHeight = 30;
|
||||
applyLayout.flexibleWidth = 1000;
|
||||
var applyBtn = applyBtnObj.GetComponent<Button>();
|
||||
var applyColors = applyBtn.colors;
|
||||
applyColors.normalColor = new Color(0.3f, 0.7f, 0.3f);
|
||||
applyBtn.colors = applyColors;
|
||||
|
||||
applyBtn.onClick.AddListener(OnApply);
|
||||
}
|
||||
|
||||
internal void ConstructKeycodeOpt(GameObject parent)
|
||||
{
|
||||
//public KeyCode Main_Menu_Toggle = KeyCode.F7;
|
||||
|
||||
var rowObj = UIFactory.CreateHorizontalGroup(parent, new Color(1, 1, 1, 0));
|
||||
var rowGroup = rowObj.GetComponent<HorizontalLayoutGroup>();
|
||||
rowGroup.childControlWidth = true;
|
||||
rowGroup.childForceExpandWidth = false;
|
||||
rowGroup.childControlHeight = true;
|
||||
rowGroup.childForceExpandHeight = true;
|
||||
var groupLayout = rowObj.AddComponent<LayoutElement>();
|
||||
groupLayout.minHeight = 25;
|
||||
groupLayout.flexibleHeight = 0;
|
||||
groupLayout.minWidth = 200;
|
||||
groupLayout.flexibleWidth = 1000;
|
||||
|
||||
var labelObj = UIFactory.CreateLabel(rowObj, TextAnchor.MiddleLeft);
|
||||
var labelText = labelObj.GetComponent<Text>();
|
||||
labelText.text = "Main Menu Toggle:";
|
||||
var labelLayout = labelObj.AddComponent<LayoutElement>();
|
||||
labelLayout.minWidth = 150;
|
||||
labelLayout.minHeight = 25;
|
||||
|
||||
var keycodeInputObj = UIFactory.CreateInputField(rowObj);
|
||||
|
||||
m_keycodeInput = keycodeInputObj.GetComponent<InputField>();
|
||||
m_keycodeInput.text = ModConfig.Instance.Main_Menu_Toggle.ToString();
|
||||
|
||||
m_keycodeInput.placeholder.gameObject.GetComponent<Text>().text = "KeyCode, eg. F7";
|
||||
}
|
||||
|
||||
internal void ConstructMouseUnlockOpt(GameObject parent)
|
||||
{
|
||||
//public bool Force_Unlock_Mouse = true;
|
||||
|
||||
var rowObj = UIFactory.CreateHorizontalGroup(parent, new Color(1, 1, 1, 0));
|
||||
var rowGroup = rowObj.GetComponent<HorizontalLayoutGroup>();
|
||||
rowGroup.childControlWidth = true;
|
||||
rowGroup.childForceExpandWidth = false;
|
||||
rowGroup.childControlHeight = true;
|
||||
rowGroup.childForceExpandHeight = true;
|
||||
var groupLayout = rowObj.AddComponent<LayoutElement>();
|
||||
groupLayout.minHeight = 25;
|
||||
groupLayout.flexibleHeight = 0;
|
||||
groupLayout.minWidth = 200;
|
||||
groupLayout.flexibleWidth = 1000;
|
||||
|
||||
var labelObj = UIFactory.CreateLabel(rowObj, TextAnchor.MiddleLeft);
|
||||
var labelText = labelObj.GetComponent<Text>();
|
||||
labelText.text = "Force Unlock Mouse:";
|
||||
var labelLayout = labelObj.AddComponent<LayoutElement>();
|
||||
labelLayout.minWidth = 150;
|
||||
labelLayout.minHeight = 25;
|
||||
|
||||
UIFactory.CreateToggle(rowObj, out m_unlockMouseToggle, out Text toggleText);
|
||||
m_unlockMouseToggle.isOn = ModConfig.Instance.Force_Unlock_Mouse;
|
||||
toggleText.text = "";
|
||||
}
|
||||
|
||||
internal void ConstructPageLimitOpt(GameObject parent)
|
||||
{
|
||||
//public int Default_Page_Limit = 20;
|
||||
|
||||
var rowObj = UIFactory.CreateHorizontalGroup(parent, new Color(1, 1, 1, 0));
|
||||
var rowGroup = rowObj.GetComponent<HorizontalLayoutGroup>();
|
||||
rowGroup.childControlWidth = true;
|
||||
rowGroup.childForceExpandWidth = false;
|
||||
rowGroup.childControlHeight = true;
|
||||
rowGroup.childForceExpandHeight = true;
|
||||
var groupLayout = rowObj.AddComponent<LayoutElement>();
|
||||
groupLayout.minHeight = 25;
|
||||
groupLayout.flexibleHeight = 0;
|
||||
groupLayout.minWidth = 200;
|
||||
groupLayout.flexibleWidth = 1000;
|
||||
|
||||
var labelObj = UIFactory.CreateLabel(rowObj, TextAnchor.MiddleLeft);
|
||||
var labelText = labelObj.GetComponent<Text>();
|
||||
labelText.text = "Default Page Limit:";
|
||||
var labelLayout = labelObj.AddComponent<LayoutElement>();
|
||||
labelLayout.minWidth = 150;
|
||||
labelLayout.minHeight = 25;
|
||||
|
||||
var inputObj = UIFactory.CreateInputField(rowObj);
|
||||
|
||||
m_pageLimitInput = inputObj.GetComponent<InputField>();
|
||||
m_pageLimitInput.text = ModConfig.Instance.Default_Page_Limit.ToString();
|
||||
|
||||
m_pageLimitInput.placeholder.gameObject.GetComponent<Text>().text = "Integer, eg. 20";
|
||||
}
|
||||
|
||||
internal void ConstructOutputPathOpt(GameObject parent)
|
||||
{
|
||||
//public string Default_Output_Path = ExplorerCore.EXPLORER_FOLDER;
|
||||
|
||||
var rowObj = UIFactory.CreateHorizontalGroup(parent, new Color(1, 1, 1, 0));
|
||||
var rowGroup = rowObj.GetComponent<HorizontalLayoutGroup>();
|
||||
rowGroup.childControlWidth = true;
|
||||
rowGroup.childForceExpandWidth = false;
|
||||
rowGroup.childControlHeight = true;
|
||||
rowGroup.childForceExpandHeight = true;
|
||||
var groupLayout = rowObj.AddComponent<LayoutElement>();
|
||||
groupLayout.minHeight = 25;
|
||||
groupLayout.flexibleHeight = 0;
|
||||
groupLayout.minWidth = 200;
|
||||
groupLayout.flexibleWidth = 1000;
|
||||
|
||||
var labelObj = UIFactory.CreateLabel(rowObj, TextAnchor.MiddleLeft);
|
||||
var labelText = labelObj.GetComponent<Text>();
|
||||
labelText.text = "Default Output Path:";
|
||||
var labelLayout = labelObj.AddComponent<LayoutElement>();
|
||||
labelLayout.minWidth = 150;
|
||||
labelLayout.minHeight = 25;
|
||||
|
||||
var inputObj = UIFactory.CreateInputField(rowObj);
|
||||
|
||||
m_defaultOutputInput = inputObj.GetComponent<InputField>();
|
||||
m_defaultOutputInput.text = ModConfig.Instance.Default_Output_Path.ToString();
|
||||
|
||||
m_defaultOutputInput.placeholder.gameObject.GetComponent<Text>().text = @"Directory, eg. Mods\UnityExplorer";
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
712
src/UI/Modules/SearchPage.cs
Normal file
712
src/UI/Modules/SearchPage.cs
Normal file
@ -0,0 +1,712 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
//using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.Helpers;
|
||||
using UnityExplorer.Inspectors;
|
||||
using UnityExplorer.UI.Shared;
|
||||
using UnityExplorer.Unstrip;
|
||||
#if CPP
|
||||
using UnhollowerRuntimeLib;
|
||||
#endif
|
||||
|
||||
namespace UnityExplorer.UI.Modules
|
||||
{
|
||||
internal enum SearchContext
|
||||
{
|
||||
UnityObject,
|
||||
GameObject,
|
||||
Component,
|
||||
Custom,
|
||||
Instance,
|
||||
StaticClass
|
||||
}
|
||||
|
||||
internal enum SceneFilter
|
||||
{
|
||||
Any,
|
||||
Asset,
|
||||
DontDestroyOnLoad,
|
||||
Explicit,
|
||||
}
|
||||
|
||||
internal enum ChildFilter
|
||||
{
|
||||
Any,
|
||||
RootObject,
|
||||
HasParent
|
||||
}
|
||||
|
||||
public class SearchPage : MainMenu.Page
|
||||
{
|
||||
public override string Name => "Search";
|
||||
|
||||
public static SearchPage Instance;
|
||||
|
||||
// ui elements
|
||||
|
||||
private Text m_resultCountText;
|
||||
|
||||
internal SearchContext m_context;
|
||||
private InputField m_customTypeInput;
|
||||
|
||||
private InputField m_nameInput;
|
||||
|
||||
private Button m_selectedContextButton;
|
||||
private readonly Dictionary<SearchContext, Button> m_contextButtons = new Dictionary<SearchContext, Button>();
|
||||
|
||||
private Dropdown m_sceneDropdown;
|
||||
private int m_lastSceneCount = -1;
|
||||
private SceneFilter m_sceneFilter;
|
||||
|
||||
private ChildFilter m_childFilter;
|
||||
|
||||
private GameObject m_extraFilterRow;
|
||||
|
||||
// Results
|
||||
|
||||
internal object[] m_results;
|
||||
internal readonly List<object> m_resultShortList = new List<object>();
|
||||
|
||||
private int m_lastCount;
|
||||
public PageHandler m_resultListPageHandler;
|
||||
private GameObject m_resultListContent;
|
||||
private readonly List<Text> m_resultListTexts = new List<Text>();
|
||||
|
||||
public SearchPage()
|
||||
{
|
||||
Instance = this;
|
||||
}
|
||||
|
||||
public override void Init()
|
||||
{
|
||||
ConstructUI();
|
||||
}
|
||||
|
||||
public void OnSceneChange()
|
||||
{
|
||||
m_results = new object[0];
|
||||
RefreshResultList();
|
||||
}
|
||||
|
||||
public override void Update()
|
||||
{
|
||||
if (HaveScenesChanged())
|
||||
{
|
||||
RefreshSceneDropdown();
|
||||
}
|
||||
|
||||
if (m_customTypeInput.isFocused && m_context != SearchContext.Custom)
|
||||
{
|
||||
OnContextButtonClicked(SearchContext.Custom);
|
||||
}
|
||||
}
|
||||
|
||||
// Updating result list content
|
||||
|
||||
private void RefreshResultList()
|
||||
{
|
||||
m_resultListPageHandler.ListCount = m_results.Length;
|
||||
|
||||
int newCount = 0;
|
||||
|
||||
foreach (var itemIndex in m_resultListPageHandler)
|
||||
{
|
||||
newCount++;
|
||||
|
||||
// normalized index starting from 0
|
||||
var i = itemIndex - m_resultListPageHandler.StartIndex;
|
||||
|
||||
if (itemIndex >= m_results.Length)
|
||||
{
|
||||
if (i > m_lastCount || i >= m_resultListTexts.Count)
|
||||
break;
|
||||
|
||||
GameObject label = m_resultListTexts[i].transform.parent.parent.gameObject;
|
||||
if (label.activeSelf)
|
||||
label.SetActive(false);
|
||||
}
|
||||
else
|
||||
{
|
||||
var obj = m_results[itemIndex];
|
||||
|
||||
var uObj = obj as UnityEngine.Object;
|
||||
|
||||
if (obj == null || (uObj != null && !uObj))
|
||||
continue;
|
||||
|
||||
if (i >= m_resultShortList.Count)
|
||||
{
|
||||
m_resultShortList.Add(obj);
|
||||
AddResultButton();
|
||||
}
|
||||
else
|
||||
{
|
||||
m_resultShortList[i] = obj;
|
||||
}
|
||||
|
||||
var text = m_resultListTexts[i];
|
||||
|
||||
var name = $"<color={UISyntaxHighlight.Class_Instance}>{ReflectionHelpers.GetActualType(obj).Name}</color>";
|
||||
|
||||
if (m_context != SearchContext.Instance && m_context != SearchContext.StaticClass)
|
||||
{
|
||||
if (uObj && !string.IsNullOrEmpty(uObj.name))
|
||||
name += $": {uObj.name}";
|
||||
else
|
||||
name += ": <i><color=grey>untitled</color></i>";
|
||||
}
|
||||
|
||||
text.text = name;
|
||||
|
||||
var label = text.transform.parent.parent.gameObject;
|
||||
if (!label.activeSelf)
|
||||
label.SetActive(true);
|
||||
}
|
||||
}
|
||||
|
||||
m_lastCount = newCount;
|
||||
}
|
||||
|
||||
// scene dropdown update
|
||||
|
||||
internal bool HaveScenesChanged()
|
||||
{
|
||||
if (m_lastSceneCount != SceneManager.sceneCount)
|
||||
return true;
|
||||
|
||||
for (int i = 0; i < SceneManager.sceneCount; i++)
|
||||
{
|
||||
int dropdownIndex = i + 3;
|
||||
if (dropdownIndex >= m_sceneDropdown.options.Count
|
||||
|| m_sceneDropdown.options[dropdownIndex].text != SceneManager.GetSceneAt(i).name)
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
internal void RefreshSceneDropdown()
|
||||
{
|
||||
m_sceneDropdown.OnCancel(null);
|
||||
|
||||
m_sceneDropdown.options.Clear();
|
||||
|
||||
m_sceneDropdown.options.Add(new Dropdown.OptionData
|
||||
{
|
||||
text = "Any"
|
||||
});
|
||||
|
||||
m_sceneDropdown.options.Add(new Dropdown.OptionData
|
||||
{
|
||||
text = "None (Asset / Resource)"
|
||||
});
|
||||
m_sceneDropdown.options.Add(new Dropdown.OptionData
|
||||
{
|
||||
text = "DontDestroyOnLoad"
|
||||
});
|
||||
|
||||
m_lastSceneCount = 0;
|
||||
for (int i = 0; i < SceneManager.sceneCount; i++)
|
||||
{
|
||||
m_lastSceneCount++;
|
||||
|
||||
var scene = SceneManager.GetSceneAt(i).name;
|
||||
m_sceneDropdown.options.Add(new Dropdown.OptionData
|
||||
{
|
||||
text = scene
|
||||
});
|
||||
}
|
||||
|
||||
m_sceneDropdown.transform.Find("Label").GetComponent<Text>().text = "Any";
|
||||
}
|
||||
|
||||
// ~~~~~ UI Callbacks ~~~~~
|
||||
|
||||
internal void OnUnitySearchClicked()
|
||||
{
|
||||
m_resultListPageHandler.CurrentPage = 0;
|
||||
|
||||
Type searchType = null;
|
||||
switch (m_context)
|
||||
{
|
||||
case SearchContext.GameObject:
|
||||
searchType = typeof(GameObject); break;
|
||||
|
||||
case SearchContext.Component:
|
||||
searchType = typeof(Component); break;
|
||||
|
||||
case SearchContext.Custom:
|
||||
if (string.IsNullOrEmpty(m_customTypeInput.text))
|
||||
{
|
||||
ExplorerCore.LogWarning("Custom Type input must not be empty!");
|
||||
return;
|
||||
}
|
||||
if (ReflectionHelpers.GetTypeByName(m_customTypeInput.text) is Type customType)
|
||||
if (typeof(UnityEngine.Object).IsAssignableFrom(customType))
|
||||
searchType = customType;
|
||||
else
|
||||
ExplorerCore.LogWarning($"Custom type '{customType.FullName}' is not assignable from UnityEngine.Object!");
|
||||
else
|
||||
ExplorerCore.LogWarning($"Could not find a type by the name '{m_customTypeInput.text}'!");
|
||||
break;
|
||||
|
||||
default:
|
||||
searchType = typeof(UnityEngine.Object); break;
|
||||
}
|
||||
|
||||
if (searchType == null)
|
||||
return;
|
||||
#if MONO
|
||||
var allObjects = ResourcesUnstrip.FindObjectsOfTypeAll(searchType);
|
||||
#else
|
||||
var allObjects = ResourcesUnstrip.FindObjectsOfTypeAll(Il2CppType.From(searchType));
|
||||
#endif
|
||||
var results = new List<object>();
|
||||
|
||||
// perform filter comparers
|
||||
|
||||
string nameFilter = null;
|
||||
if (!string.IsNullOrEmpty(m_nameInput.text))
|
||||
nameFilter = m_nameInput.text.ToLower();
|
||||
|
||||
bool canGetGameObject = (m_sceneFilter != SceneFilter.Any || m_childFilter != ChildFilter.Any)
|
||||
&& (m_context == SearchContext.GameObject || typeof(Component).IsAssignableFrom(searchType));
|
||||
|
||||
string sceneFilter = null;
|
||||
if (!canGetGameObject)
|
||||
{
|
||||
if (m_context != SearchContext.UnityObject && (m_sceneFilter != SceneFilter.Any || m_childFilter != ChildFilter.Any))
|
||||
ExplorerCore.LogWarning($"Type '{searchType}' cannot have Scene or Child filters applied to it");
|
||||
}
|
||||
else
|
||||
{
|
||||
if (m_sceneFilter == SceneFilter.DontDestroyOnLoad)
|
||||
sceneFilter = "DontDestroyOnLoad";
|
||||
else if (m_sceneFilter == SceneFilter.Explicit)
|
||||
sceneFilter = m_sceneDropdown.options[m_sceneDropdown.value].text;
|
||||
}
|
||||
|
||||
foreach (var obj in allObjects)
|
||||
{
|
||||
// name check
|
||||
if (!string.IsNullOrEmpty(nameFilter) && !obj.name.ToLower().Contains(nameFilter))
|
||||
continue;
|
||||
|
||||
if (canGetGameObject)
|
||||
{
|
||||
#if MONO
|
||||
var go = m_context == SearchContext.GameObject
|
||||
? obj as GameObject
|
||||
: (obj as Component).gameObject;
|
||||
#else
|
||||
var go = m_context == SearchContext.GameObject
|
||||
? obj.TryCast<GameObject>()
|
||||
: obj.TryCast<Component>().gameObject;
|
||||
#endif
|
||||
|
||||
if (!go)
|
||||
continue;
|
||||
|
||||
// scene check
|
||||
if (m_sceneFilter != SceneFilter.Any)
|
||||
{
|
||||
switch (m_context)
|
||||
{
|
||||
case SearchContext.GameObject:
|
||||
if (go.scene.name != sceneFilter)
|
||||
continue;
|
||||
break;
|
||||
case SearchContext.Custom:
|
||||
case SearchContext.Component:
|
||||
if (go.scene.name != sceneFilter)
|
||||
continue;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// root object check (no parent)
|
||||
if (m_childFilter == ChildFilter.HasParent && !go.transform.parent)
|
||||
continue;
|
||||
else if (m_childFilter == ChildFilter.RootObject && go.transform.parent)
|
||||
continue;
|
||||
}
|
||||
|
||||
results.Add(obj);
|
||||
}
|
||||
|
||||
m_results = results.ToArray();
|
||||
|
||||
if (m_results.Length > 0)
|
||||
m_resultCountText.text = $"{m_results.Length} Results";
|
||||
else
|
||||
m_resultCountText.text = "No results...";
|
||||
|
||||
RefreshResultList();
|
||||
}
|
||||
|
||||
private void OnResultPageTurn()
|
||||
{
|
||||
RefreshResultList();
|
||||
}
|
||||
|
||||
internal void OnResultClicked(int index)
|
||||
{
|
||||
if (m_context == SearchContext.StaticClass)
|
||||
InspectorManager.Instance.Inspect((Type)m_resultShortList[index]);
|
||||
else
|
||||
InspectorManager.Instance.Inspect(m_resultShortList[index]);
|
||||
}
|
||||
|
||||
internal void OnContextButtonClicked(SearchContext context)
|
||||
{
|
||||
if (m_selectedContextButton && m_context == context)
|
||||
return;
|
||||
|
||||
if (m_selectedContextButton)
|
||||
UIFactory.SetDefaultColorTransitionValues(m_selectedContextButton);
|
||||
|
||||
var button = m_contextButtons[context];
|
||||
|
||||
m_selectedContextButton = button;
|
||||
|
||||
var colors = m_selectedContextButton.colors;
|
||||
colors.normalColor = new Color(0.35f, 0.7f, 0.35f);
|
||||
colors.highlightedColor = colors.normalColor;
|
||||
m_selectedContextButton.colors = colors;
|
||||
|
||||
m_context = context;
|
||||
|
||||
// if extra filters are valid
|
||||
if (context == SearchContext.Component
|
||||
|| context == SearchContext.GameObject
|
||||
|| context == SearchContext.Custom)
|
||||
{
|
||||
m_extraFilterRow?.SetActive(true);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_extraFilterRow?.SetActive(false);
|
||||
}
|
||||
}
|
||||
|
||||
#region UI CONSTRUCTION
|
||||
|
||||
internal void ConstructUI()
|
||||
{
|
||||
GameObject parent = MainMenu.Instance.PageViewport;
|
||||
|
||||
Content = UIFactory.CreateVerticalGroup(parent);
|
||||
var mainGroup = Content.GetComponent<VerticalLayoutGroup>();
|
||||
mainGroup.padding.left = 4;
|
||||
mainGroup.padding.right = 4;
|
||||
mainGroup.padding.top = 4;
|
||||
mainGroup.padding.bottom = 4;
|
||||
mainGroup.spacing = 5;
|
||||
mainGroup.childForceExpandHeight = true;
|
||||
mainGroup.childForceExpandWidth = true;
|
||||
mainGroup.childControlHeight = true;
|
||||
mainGroup.childControlWidth = true;
|
||||
|
||||
ConstructTopArea();
|
||||
|
||||
ConstructResultsArea();
|
||||
}
|
||||
|
||||
internal void ConstructTopArea()
|
||||
{
|
||||
var topAreaObj = UIFactory.CreateVerticalGroup(Content, new Color(0.15f, 0.15f, 0.15f));
|
||||
var topGroup = topAreaObj.GetComponent<VerticalLayoutGroup>();
|
||||
topGroup.childForceExpandHeight = false;
|
||||
topGroup.childControlHeight = true;
|
||||
topGroup.childForceExpandWidth = true;
|
||||
topGroup.childControlWidth = true;
|
||||
topGroup.padding.top = 5;
|
||||
topGroup.padding.left = 5;
|
||||
topGroup.padding.right = 5;
|
||||
topGroup.padding.bottom = 5;
|
||||
topGroup.spacing = 5;
|
||||
|
||||
GameObject titleObj = UIFactory.CreateLabel(topAreaObj, TextAnchor.UpperLeft);
|
||||
Text titleLabel = titleObj.GetComponent<Text>();
|
||||
titleLabel.text = "Search";
|
||||
titleLabel.fontSize = 20;
|
||||
LayoutElement titleLayout = titleObj.AddComponent<LayoutElement>();
|
||||
titleLayout.minHeight = 30;
|
||||
titleLayout.flexibleHeight = 0;
|
||||
|
||||
// top area options
|
||||
|
||||
var optionsGroupObj = UIFactory.CreateVerticalGroup(topAreaObj, new Color(0.1f, 0.1f, 0.1f));
|
||||
var optionsGroup = optionsGroupObj.GetComponent<VerticalLayoutGroup>();
|
||||
optionsGroup.childForceExpandHeight = false;
|
||||
optionsGroup.childControlHeight = true;
|
||||
optionsGroup.childForceExpandWidth = true;
|
||||
optionsGroup.childControlWidth = true;
|
||||
optionsGroup.spacing = 10;
|
||||
optionsGroup.padding.top = 4;
|
||||
optionsGroup.padding.right = 4;
|
||||
optionsGroup.padding.left = 4;
|
||||
optionsGroup.padding.bottom = 4;
|
||||
var optionsLayout = optionsGroupObj.AddComponent<LayoutElement>();
|
||||
optionsLayout.minWidth = 500;
|
||||
optionsLayout.minHeight = 70;
|
||||
optionsLayout.flexibleHeight = 100;
|
||||
|
||||
// search context row
|
||||
|
||||
var contextRowObj = UIFactory.CreateHorizontalGroup(optionsGroupObj, new Color(1, 1, 1, 0));
|
||||
var contextGroup = contextRowObj.GetComponent<HorizontalLayoutGroup>();
|
||||
contextGroup.childForceExpandWidth = false;
|
||||
contextGroup.childControlWidth = true;
|
||||
contextGroup.childForceExpandHeight = false;
|
||||
contextGroup.childControlHeight = true;
|
||||
contextGroup.spacing = 3;
|
||||
var contextLayout = contextRowObj.AddComponent<LayoutElement>();
|
||||
contextLayout.minHeight = 25;
|
||||
|
||||
var contextLabelObj = UIFactory.CreateLabel(contextRowObj, TextAnchor.MiddleLeft);
|
||||
var contextText = contextLabelObj.GetComponent<Text>();
|
||||
contextText.text = "Searching for:";
|
||||
var contextLabelLayout = contextLabelObj.AddComponent<LayoutElement>();
|
||||
contextLabelLayout.minWidth = 125;
|
||||
contextLabelLayout.minHeight = 25;
|
||||
|
||||
// context buttons
|
||||
|
||||
AddContextButton(contextRowObj, "UnityEngine.Object", SearchContext.UnityObject, 140);
|
||||
AddContextButton(contextRowObj, "GameObject", SearchContext.GameObject);
|
||||
AddContextButton(contextRowObj, "Component", SearchContext.Component);
|
||||
AddContextButton(contextRowObj, "Custom...", SearchContext.Custom);
|
||||
|
||||
// custom type input
|
||||
|
||||
var customTypeObj = UIFactory.CreateInputField(contextRowObj);
|
||||
var customTypeLayout = customTypeObj.AddComponent<LayoutElement>();
|
||||
customTypeLayout.minWidth = 250;
|
||||
customTypeLayout.flexibleWidth = 2000;
|
||||
customTypeLayout.minHeight = 25;
|
||||
customTypeLayout.flexibleHeight = 0;
|
||||
m_customTypeInput = customTypeObj.GetComponent<InputField>();
|
||||
m_customTypeInput.placeholder.gameObject.GetComponent<Text>().text = "eg. UnityEngine.Texture2D, etc...";
|
||||
|
||||
// search input
|
||||
|
||||
var nameRowObj = UIFactory.CreateHorizontalGroup(optionsGroupObj, new Color(1, 1, 1, 0));
|
||||
var nameRowGroup = nameRowObj.GetComponent<HorizontalLayoutGroup>();
|
||||
nameRowGroup.childForceExpandWidth = true;
|
||||
nameRowGroup.childControlWidth = true;
|
||||
nameRowGroup.childForceExpandHeight = false;
|
||||
nameRowGroup.childControlHeight = true;
|
||||
var nameRowLayout = nameRowObj.AddComponent<LayoutElement>();
|
||||
nameRowLayout.minHeight = 25;
|
||||
nameRowLayout.flexibleHeight = 0;
|
||||
nameRowLayout.flexibleWidth = 5000;
|
||||
|
||||
var nameLabelObj = UIFactory.CreateLabel(nameRowObj, TextAnchor.MiddleLeft);
|
||||
var nameLabelText = nameLabelObj.GetComponent<Text>();
|
||||
nameLabelText.text = "Name contains:";
|
||||
var nameLabelLayout = nameLabelObj.AddComponent<LayoutElement>();
|
||||
nameLabelLayout.minWidth = 125;
|
||||
nameLabelLayout.minHeight = 25;
|
||||
|
||||
var nameInputObj = UIFactory.CreateInputField(nameRowObj);
|
||||
m_nameInput = nameInputObj.GetComponent<InputField>();
|
||||
//m_nameInput.placeholder.gameObject.GetComponent<TextMeshProUGUI>().text = "";
|
||||
var nameInputLayout = nameInputObj.AddComponent<LayoutElement>();
|
||||
nameInputLayout.minWidth = 150;
|
||||
nameInputLayout.flexibleWidth = 5000;
|
||||
nameInputLayout.minHeight = 25;
|
||||
|
||||
// extra filter row
|
||||
|
||||
m_extraFilterRow = UIFactory.CreateHorizontalGroup(optionsGroupObj, new Color(1, 1, 1, 0));
|
||||
m_extraFilterRow.SetActive(false);
|
||||
var extraGroup = m_extraFilterRow.GetComponent<HorizontalLayoutGroup>();
|
||||
extraGroup.childForceExpandHeight = true;
|
||||
extraGroup.childControlHeight = true;
|
||||
extraGroup.childForceExpandWidth = false;
|
||||
extraGroup.childControlWidth = true;
|
||||
var filterRowLayout = m_extraFilterRow.AddComponent<LayoutElement>();
|
||||
filterRowLayout.minHeight = 25;
|
||||
filterRowLayout.flexibleHeight = 0;
|
||||
filterRowLayout.minWidth = 125;
|
||||
filterRowLayout.flexibleWidth = 150;
|
||||
|
||||
// scene filter
|
||||
|
||||
var sceneLabelObj = UIFactory.CreateLabel(m_extraFilterRow, TextAnchor.MiddleLeft);
|
||||
var sceneLabel = sceneLabelObj.GetComponent<Text>();
|
||||
sceneLabel.text = "Scene Filter:";
|
||||
var sceneLayout = sceneLabelObj.AddComponent<LayoutElement>();
|
||||
sceneLayout.minWidth = 125;
|
||||
sceneLayout.minHeight = 25;
|
||||
|
||||
var sceneDropObj = UIFactory.CreateDropdown(m_extraFilterRow, out m_sceneDropdown);
|
||||
m_sceneDropdown.itemText.text = "Any";
|
||||
m_sceneDropdown.itemText.fontSize = 12;
|
||||
var sceneDropLayout = sceneDropObj.AddComponent<LayoutElement>();
|
||||
sceneDropLayout.minWidth = 220;
|
||||
sceneDropLayout.minHeight = 25;
|
||||
|
||||
m_sceneDropdown.onValueChanged.AddListener(OnSceneDropdownChanged);
|
||||
void OnSceneDropdownChanged(int value)
|
||||
{
|
||||
if (value < 4)
|
||||
m_sceneFilter = (SceneFilter)value;
|
||||
else
|
||||
m_sceneFilter = SceneFilter.Explicit;
|
||||
}
|
||||
|
||||
// invisible space
|
||||
|
||||
var invis = UIFactory.CreateUIObject("spacer", m_extraFilterRow);
|
||||
var invisLayout = invis.AddComponent<LayoutElement>();
|
||||
invisLayout.minWidth = 25;
|
||||
invisLayout.flexibleWidth = 0;
|
||||
|
||||
// children filter
|
||||
|
||||
var childLabelObj = UIFactory.CreateLabel(m_extraFilterRow, TextAnchor.MiddleLeft);
|
||||
var childLabel = childLabelObj.GetComponent<Text>();
|
||||
childLabel.text = "Child Filter:";
|
||||
var childLayout = childLabelObj.AddComponent<LayoutElement>();
|
||||
childLayout.minWidth = 100;
|
||||
childLayout.minHeight = 25;
|
||||
|
||||
var childDropObj = UIFactory.CreateDropdown(m_extraFilterRow, out Dropdown childDrop);
|
||||
childDrop.itemText.text = "Any";
|
||||
childDrop.itemText.fontSize = 12;
|
||||
var childDropLayout = childDropObj.AddComponent<LayoutElement>();
|
||||
childDropLayout.minWidth = 180;
|
||||
childDropLayout.minHeight = 25;
|
||||
|
||||
childDrop.options.Add(new Dropdown.OptionData { text = "Any" });
|
||||
childDrop.options.Add(new Dropdown.OptionData { text = "Root Objects Only" });
|
||||
childDrop.options.Add(new Dropdown.OptionData { text = "Children Only" });
|
||||
|
||||
childDrop.onValueChanged.AddListener(OnChildDropdownChanged);
|
||||
void OnChildDropdownChanged(int value)
|
||||
{
|
||||
m_childFilter = (ChildFilter)value;
|
||||
}
|
||||
|
||||
// search button
|
||||
|
||||
var searchBtnObj = UIFactory.CreateButton(topAreaObj);
|
||||
var searchText = searchBtnObj.GetComponentInChildren<Text>();
|
||||
searchText.text = "Search";
|
||||
LayoutElement searchBtnLayout = searchBtnObj.AddComponent<LayoutElement>();
|
||||
searchBtnLayout.minHeight = 30;
|
||||
searchBtnLayout.flexibleHeight = 0;
|
||||
var searchBtn = searchBtnObj.GetComponent<Button>();
|
||||
|
||||
searchBtn.onClick.AddListener(OnUnitySearchClicked);
|
||||
}
|
||||
|
||||
internal void AddContextButton(GameObject parent, string label, SearchContext context, float width = 110)
|
||||
{
|
||||
var btnObj = UIFactory.CreateButton(parent);
|
||||
|
||||
var btn = btnObj.GetComponent<Button>();
|
||||
|
||||
m_contextButtons.Add(context, btn);
|
||||
|
||||
btn.onClick.AddListener(() => { OnContextButtonClicked(context); });
|
||||
|
||||
var btnLayout = btnObj.AddComponent<LayoutElement>();
|
||||
btnLayout.minHeight = 25;
|
||||
btnLayout.minWidth = width;
|
||||
|
||||
var btnText = btnObj.GetComponentInChildren<Text>();
|
||||
btnText.text = label;
|
||||
|
||||
// if first button
|
||||
if (!m_selectedContextButton)
|
||||
{
|
||||
OnContextButtonClicked(context);
|
||||
}
|
||||
}
|
||||
|
||||
internal void ConstructResultsArea()
|
||||
{
|
||||
// Result group holder (NOT actual result list content)
|
||||
|
||||
var resultGroupObj = UIFactory.CreateVerticalGroup(Content, new Color(1,1,1,0));
|
||||
var resultGroup = resultGroupObj.GetComponent<VerticalLayoutGroup>();
|
||||
resultGroup.childForceExpandHeight = false;
|
||||
resultGroup.childForceExpandWidth = true;
|
||||
resultGroup.childControlHeight = true;
|
||||
resultGroup.childControlWidth = true;
|
||||
resultGroup.spacing = 5;
|
||||
resultGroup.padding.top = 5;
|
||||
resultGroup.padding.right = 5;
|
||||
resultGroup.padding.left = 5;
|
||||
resultGroup.padding.bottom = 5;
|
||||
|
||||
var resultCountObj = UIFactory.CreateLabel(resultGroupObj, TextAnchor.MiddleCenter);
|
||||
m_resultCountText = resultCountObj.GetComponent<Text>();
|
||||
m_resultCountText.text = "No results...";
|
||||
|
||||
GameObject scrollObj = UIFactory.CreateScrollView(resultGroupObj,
|
||||
out m_resultListContent,
|
||||
out SliderScrollbar scroller,
|
||||
new Color(0.07f, 0.07f, 0.07f, 1));
|
||||
|
||||
m_resultListPageHandler = new PageHandler(scroller);
|
||||
m_resultListPageHandler.ConstructUI(resultGroupObj);
|
||||
m_resultListPageHandler.OnPageChanged += OnResultPageTurn;
|
||||
|
||||
// actual result list content
|
||||
var contentGroup = m_resultListContent.GetComponent<VerticalLayoutGroup>();
|
||||
contentGroup.spacing = 2;
|
||||
contentGroup.childForceExpandHeight = false;
|
||||
contentGroup.childControlHeight = true;
|
||||
}
|
||||
|
||||
internal void AddResultButton()
|
||||
{
|
||||
int thisIndex = m_resultListTexts.Count();
|
||||
|
||||
GameObject btnGroupObj = UIFactory.CreateHorizontalGroup(m_resultListContent, new Color(0.1f, 0.1f, 0.1f));
|
||||
HorizontalLayoutGroup btnGroup = btnGroupObj.GetComponent<HorizontalLayoutGroup>();
|
||||
btnGroup.childForceExpandWidth = true;
|
||||
btnGroup.childControlWidth = true;
|
||||
btnGroup.childForceExpandHeight = false;
|
||||
btnGroup.childControlHeight = true;
|
||||
btnGroup.padding.top = 1;
|
||||
btnGroup.padding.left = 1;
|
||||
btnGroup.padding.right = 1;
|
||||
btnGroup.padding.bottom = 1;
|
||||
LayoutElement btnLayout = btnGroupObj.AddComponent<LayoutElement>();
|
||||
btnLayout.flexibleWidth = 320;
|
||||
btnLayout.minHeight = 25;
|
||||
btnLayout.flexibleHeight = 0;
|
||||
btnGroupObj.AddComponent<Mask>();
|
||||
|
||||
GameObject mainButtonObj = UIFactory.CreateButton(btnGroupObj);
|
||||
LayoutElement mainBtnLayout = mainButtonObj.AddComponent<LayoutElement>();
|
||||
mainBtnLayout.minHeight = 25;
|
||||
mainBtnLayout.flexibleHeight = 0;
|
||||
mainBtnLayout.minWidth = 230;
|
||||
mainBtnLayout.flexibleWidth = 0;
|
||||
Button mainBtn = mainButtonObj.GetComponent<Button>();
|
||||
ColorBlock mainColors = mainBtn.colors;
|
||||
mainColors.normalColor = new Color(0.1f, 0.1f, 0.1f);
|
||||
mainColors.highlightedColor = new Color(0.2f, 0.2f, 0.2f, 1);
|
||||
mainBtn.colors = mainColors;
|
||||
|
||||
mainBtn.onClick.AddListener(() => { OnResultClicked(thisIndex); });
|
||||
|
||||
Text mainText = mainButtonObj.GetComponentInChildren<Text>();
|
||||
mainText.alignment = TextAnchor.MiddleLeft;
|
||||
mainText.horizontalOverflow = HorizontalWrapMode.Overflow;
|
||||
m_resultListTexts.Add(mainText);
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
359
src/UI/PanelDragger.cs
Normal file
359
src/UI/PanelDragger.cs
Normal file
@ -0,0 +1,359 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.Input;
|
||||
using System.IO;
|
||||
using UnityExplorer.Inspectors;
|
||||
#if CPP
|
||||
using UnityExplorer.Unstrip;
|
||||
#endif
|
||||
|
||||
namespace UnityExplorer.UI
|
||||
{
|
||||
// Handles dragging and resizing for the main explorer window.
|
||||
|
||||
public class PanelDragger
|
||||
{
|
||||
public static PanelDragger Instance { get; private set; }
|
||||
|
||||
public RectTransform Panel { get; set; }
|
||||
|
||||
public static event Action OnFinishResize;
|
||||
|
||||
public PanelDragger(RectTransform dragArea, RectTransform panelToDrag)
|
||||
{
|
||||
Instance = this;
|
||||
DragableArea = dragArea;
|
||||
Panel = panelToDrag;
|
||||
|
||||
UpdateResizeCache();
|
||||
|
||||
SceneExplorer.OnToggleShow += OnEndResize;
|
||||
}
|
||||
|
||||
public void Update()
|
||||
{
|
||||
Vector3 rawMousePos = InputManager.MousePosition;
|
||||
|
||||
ResizeTypes type;
|
||||
Vector3 resizePos = Panel.InverseTransformPoint(rawMousePos);
|
||||
|
||||
Vector3 dragPos = DragableArea.InverseTransformPoint(rawMousePos);
|
||||
bool inDragPos = DragableArea.rect.Contains(dragPos);
|
||||
|
||||
if (WasHoveringResize && s_resizeCursorImage)
|
||||
{
|
||||
UpdateHoverImagePos();
|
||||
}
|
||||
|
||||
// If Mouse pressed this frame
|
||||
if (InputManager.GetMouseButtonDown(0))
|
||||
{
|
||||
if (inDragPos)
|
||||
{
|
||||
OnBeginDrag();
|
||||
return;
|
||||
}
|
||||
else if (MouseInResizeArea(resizePos))
|
||||
{
|
||||
type = GetResizeType(resizePos);
|
||||
if (type != ResizeTypes.NONE)
|
||||
{
|
||||
OnBeginResize(type);
|
||||
}
|
||||
}
|
||||
}
|
||||
// If mouse still pressed from last frame
|
||||
else if (InputManager.GetMouseButton(0))
|
||||
{
|
||||
if (WasDragging)
|
||||
{
|
||||
OnDrag();
|
||||
}
|
||||
else if (WasResizing)
|
||||
{
|
||||
OnResize();
|
||||
}
|
||||
}
|
||||
// If mouse not pressed
|
||||
else
|
||||
{
|
||||
if (WasDragging)
|
||||
{
|
||||
OnEndDrag();
|
||||
}
|
||||
else if (WasResizing)
|
||||
{
|
||||
OnEndResize();
|
||||
}
|
||||
else if (!inDragPos && MouseInResizeArea(resizePos) && (type = GetResizeType(resizePos)) != ResizeTypes.NONE)
|
||||
{
|
||||
OnHoverResize(type);
|
||||
}
|
||||
else if (WasHoveringResize)
|
||||
{
|
||||
OnHoverResizeEnd();
|
||||
}
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
#region DRAGGING
|
||||
|
||||
public RectTransform DragableArea { get; set; }
|
||||
public bool WasDragging { get; set; }
|
||||
private Vector3 m_lastDragPosition;
|
||||
|
||||
public void OnBeginDrag()
|
||||
{
|
||||
WasDragging = true;
|
||||
m_lastDragPosition = InputManager.MousePosition;
|
||||
}
|
||||
|
||||
public void OnDrag()
|
||||
{
|
||||
Vector3 diff = InputManager.MousePosition - m_lastDragPosition;
|
||||
m_lastDragPosition = InputManager.MousePosition;
|
||||
|
||||
Vector3 pos = Panel.localPosition;
|
||||
float z = pos.z;
|
||||
pos += diff;
|
||||
pos.z = z;
|
||||
Panel.localPosition = pos;
|
||||
}
|
||||
|
||||
public void OnEndDrag()
|
||||
{
|
||||
WasDragging = false;
|
||||
//UpdateResizeCache();
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region RESIZE
|
||||
|
||||
private const int RESIZE_THICKNESS = 15;
|
||||
|
||||
internal readonly Vector2 minResize = new Vector2(400, 400);
|
||||
|
||||
private bool WasResizing { get; set; }
|
||||
private ResizeTypes m_currentResizeType = ResizeTypes.NONE;
|
||||
private Vector2 m_lastResizePos;
|
||||
|
||||
private bool WasHoveringResize { get; set; }
|
||||
private ResizeTypes m_lastResizeHoverType;
|
||||
public static GameObject s_resizeCursorImage;
|
||||
|
||||
private Rect m_resizeRect;
|
||||
|
||||
private readonly Dictionary<ResizeTypes, Rect> m_resizeMask = new Dictionary<ResizeTypes, Rect>
|
||||
{
|
||||
{ ResizeTypes.Top, Rect.zero },
|
||||
{ ResizeTypes.Left, Rect.zero },
|
||||
{ ResizeTypes.Right, Rect.zero },
|
||||
{ ResizeTypes.Bottom, Rect.zero },
|
||||
};
|
||||
|
||||
[Flags]
|
||||
public enum ResizeTypes
|
||||
{
|
||||
NONE = 0,
|
||||
Top = 1,
|
||||
Left = 2,
|
||||
Right = 4,
|
||||
Bottom = 8,
|
||||
TopLeft = Top | Left,
|
||||
TopRight = Top | Right,
|
||||
BottomLeft = Bottom | Left,
|
||||
BottomRight = Bottom | Right,
|
||||
}
|
||||
|
||||
private void UpdateResizeCache()
|
||||
{
|
||||
int halfThick = RESIZE_THICKNESS / 2;
|
||||
int dblThick = RESIZE_THICKNESS * 2;
|
||||
|
||||
m_resizeRect = new Rect(Panel.rect.x - halfThick,
|
||||
Panel.rect.y - halfThick,
|
||||
Panel.rect.width + dblThick,
|
||||
Panel.rect.height + dblThick);
|
||||
|
||||
// calculate the four cross sections to use as flags
|
||||
|
||||
m_resizeMask[ResizeTypes.Bottom] = new Rect(m_resizeRect.x, m_resizeRect.y, m_resizeRect.width, RESIZE_THICKNESS);
|
||||
|
||||
m_resizeMask[ResizeTypes.Left] = new Rect(m_resizeRect.x, m_resizeRect.y, RESIZE_THICKNESS, m_resizeRect.height);
|
||||
|
||||
m_resizeMask[ResizeTypes.Top] = new Rect(m_resizeRect.x, m_resizeRect.y + Panel.rect.height, m_resizeRect.width, RESIZE_THICKNESS);
|
||||
|
||||
m_resizeMask[ResizeTypes.Right] = new Rect(m_resizeRect.x + Panel.rect.width, m_resizeRect.y, RESIZE_THICKNESS, m_resizeRect.height);
|
||||
}
|
||||
|
||||
private bool MouseInResizeArea(Vector2 mousePos)
|
||||
{
|
||||
return m_resizeRect.Contains(mousePos);
|
||||
}
|
||||
|
||||
private ResizeTypes GetResizeType(Vector2 mousePos)
|
||||
{
|
||||
// Calculate which part of the resize area we're in, if any.
|
||||
|
||||
ResizeTypes mask = 0;
|
||||
|
||||
if (m_resizeMask[ResizeTypes.Top].Contains(mousePos))
|
||||
mask |= ResizeTypes.Top;
|
||||
else if (m_resizeMask[ResizeTypes.Bottom].Contains(mousePos))
|
||||
mask |= ResizeTypes.Bottom;
|
||||
|
||||
if (m_resizeMask[ResizeTypes.Left].Contains(mousePos))
|
||||
mask |= ResizeTypes.Left;
|
||||
else if (m_resizeMask[ResizeTypes.Right].Contains(mousePos))
|
||||
mask |= ResizeTypes.Right;
|
||||
|
||||
return mask;
|
||||
}
|
||||
|
||||
public void OnHoverResize(ResizeTypes resizeType)
|
||||
{
|
||||
if (WasHoveringResize && m_lastResizeHoverType == resizeType)
|
||||
return;
|
||||
|
||||
// we are entering resize, or the resize type has changed.
|
||||
|
||||
WasHoveringResize = true;
|
||||
m_lastResizeHoverType = resizeType;
|
||||
|
||||
s_resizeCursorImage.SetActive(true);
|
||||
|
||||
// set the rotation for the resize icon
|
||||
float iconRotation = 0f;
|
||||
switch (resizeType)
|
||||
{
|
||||
case ResizeTypes.TopRight:
|
||||
case ResizeTypes.BottomLeft:
|
||||
iconRotation = 45f; break;
|
||||
case ResizeTypes.Top:
|
||||
case ResizeTypes.Bottom:
|
||||
iconRotation = 90f; break;
|
||||
case ResizeTypes.TopLeft:
|
||||
case ResizeTypes.BottomRight:
|
||||
iconRotation = 135f; break;
|
||||
}
|
||||
|
||||
Quaternion rot = s_resizeCursorImage.transform.rotation;
|
||||
rot.eulerAngles = new Vector3(0, 0, iconRotation);
|
||||
s_resizeCursorImage.transform.rotation = rot;
|
||||
|
||||
UpdateHoverImagePos();
|
||||
}
|
||||
|
||||
// update the resize icon position to be above the mouse
|
||||
private void UpdateHoverImagePos()
|
||||
{
|
||||
RectTransform t = UIManager.CanvasRoot.GetComponent<RectTransform>();
|
||||
s_resizeCursorImage.transform.localPosition = t.InverseTransformPoint(InputManager.MousePosition);
|
||||
}
|
||||
|
||||
public void OnHoverResizeEnd()
|
||||
{
|
||||
WasHoveringResize = false;
|
||||
s_resizeCursorImage.SetActive(false);
|
||||
}
|
||||
|
||||
public void OnBeginResize(ResizeTypes resizeType)
|
||||
{
|
||||
m_currentResizeType = resizeType;
|
||||
m_lastResizePos = InputManager.MousePosition;
|
||||
WasResizing = true;
|
||||
}
|
||||
|
||||
public void OnResize()
|
||||
{
|
||||
Vector3 mousePos = InputManager.MousePosition;
|
||||
Vector2 diff = m_lastResizePos - (Vector2)mousePos;
|
||||
|
||||
if ((Vector2)mousePos == m_lastResizePos)
|
||||
return;
|
||||
|
||||
m_lastResizePos = mousePos;
|
||||
|
||||
float diffX = (float)((decimal)diff.x / Screen.width);
|
||||
float diffY = (float)((decimal)diff.y / Screen.height);
|
||||
|
||||
Vector2 anchorMin = Panel.anchorMin;
|
||||
Vector2 anchorMax = Panel.anchorMax;
|
||||
|
||||
if (m_currentResizeType.HasFlag(ResizeTypes.Left))
|
||||
anchorMin.x -= diffX;
|
||||
else if (m_currentResizeType.HasFlag(ResizeTypes.Right))
|
||||
anchorMax.x -= diffX;
|
||||
|
||||
if (m_currentResizeType.HasFlag(ResizeTypes.Top))
|
||||
anchorMax.y -= diffY;
|
||||
else if (m_currentResizeType.HasFlag(ResizeTypes.Bottom))
|
||||
anchorMin.y -= diffY;
|
||||
|
||||
Panel.anchorMin = new Vector2(anchorMin.x, anchorMin.y);
|
||||
Panel.anchorMax = new Vector2(anchorMax.x, anchorMax.y);
|
||||
|
||||
var newWidth = (anchorMax.x - anchorMin.x) * Screen.width;
|
||||
var newHeight = (anchorMax.y - anchorMin.y) * Screen.height;
|
||||
|
||||
if (newWidth >= minResize.x)
|
||||
{
|
||||
Panel.anchorMin = new Vector2(anchorMin.x, Panel.anchorMin.y);
|
||||
Panel.anchorMax = new Vector2(anchorMax.x, Panel.anchorMax.y);
|
||||
}
|
||||
if (newHeight >= minResize.y)
|
||||
{
|
||||
Panel.anchorMin = new Vector2(Panel.anchorMin.x, anchorMin.y);
|
||||
Panel.anchorMax = new Vector2(Panel.anchorMax.x, anchorMax.y);
|
||||
}
|
||||
}
|
||||
|
||||
public void OnEndResize()
|
||||
{
|
||||
WasResizing = false;
|
||||
UpdateResizeCache();
|
||||
OnFinishResize?.Invoke();
|
||||
}
|
||||
|
||||
internal static void LoadCursorImage()
|
||||
{
|
||||
try
|
||||
{
|
||||
var sprite = UIManager.ResizeCursor;
|
||||
|
||||
s_resizeCursorImage = new GameObject("ResizeCursorImage");
|
||||
s_resizeCursorImage.transform.SetParent(UIManager.CanvasRoot.transform);
|
||||
|
||||
Image image = s_resizeCursorImage.AddComponent<Image>();
|
||||
image.sprite = sprite;
|
||||
image.material = Graphic.defaultGraphicMaterial;
|
||||
RectTransform rect = image.transform.GetComponent<RectTransform>();
|
||||
rect.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, 32);
|
||||
rect.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, 32);
|
||||
|
||||
s_resizeCursorImage.SetActive(false);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
ExplorerCore.LogWarning("Exception loading cursor image!\r\n" + e.ToString());
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
|
||||
// Just to allow Enum to do .HasFlag() in NET 3.5
|
||||
public static class Net35FlagsEx
|
||||
{
|
||||
public static bool HasFlag(this Enum flags, Enum value)
|
||||
{
|
||||
ulong num = Convert.ToUInt64(value);
|
||||
return (Convert.ToUInt64(flags) & num) == num;
|
||||
}
|
||||
}
|
||||
}
|
104
src/UI/Shared/InputFieldScroller.cs
Normal file
104
src/UI/Shared/InputFieldScroller.cs
Normal file
@ -0,0 +1,104 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityEngine.EventSystems;
|
||||
using UnityEngine.Events;
|
||||
using UnityExplorer.Helpers;
|
||||
|
||||
namespace UnityExplorer.UI.Shared
|
||||
{
|
||||
// To fix an issue with Input Fields and allow them to go inside a ScrollRect nicely.
|
||||
|
||||
public class InputFieldScroller
|
||||
{
|
||||
public static readonly List<InputFieldScroller> Instances = new List<InputFieldScroller>();
|
||||
|
||||
internal SliderScrollbar sliderScroller;
|
||||
internal InputField inputField;
|
||||
|
||||
internal RectTransform inputRect;
|
||||
internal LayoutElement layoutElement;
|
||||
internal VerticalLayoutGroup parentLayoutGroup;
|
||||
|
||||
internal static CanvasScaler canvasScaler;
|
||||
|
||||
public InputFieldScroller(SliderScrollbar sliderScroller, InputField inputField)
|
||||
{
|
||||
Instances.Add(this);
|
||||
|
||||
this.sliderScroller = sliderScroller;
|
||||
this.inputField = inputField;
|
||||
|
||||
inputField.onValueChanged.AddListener(OnTextChanged);
|
||||
|
||||
inputRect = inputField.GetComponent<RectTransform>();
|
||||
layoutElement = inputField.gameObject.AddComponent<LayoutElement>();
|
||||
parentLayoutGroup = inputField.transform.parent.GetComponent<VerticalLayoutGroup>();
|
||||
|
||||
layoutElement.minHeight = 25;
|
||||
layoutElement.minWidth = 100;
|
||||
|
||||
if (!canvasScaler)
|
||||
canvasScaler = UIManager.CanvasRoot.GetComponent<CanvasScaler>();
|
||||
}
|
||||
|
||||
internal string m_lastText;
|
||||
internal bool m_updateWanted;
|
||||
|
||||
// only done once, to fix height on creation.
|
||||
internal bool heightInitAfterLayout;
|
||||
|
||||
public void Update()
|
||||
{
|
||||
if (!heightInitAfterLayout)
|
||||
{
|
||||
heightInitAfterLayout = true;
|
||||
var height = sliderScroller.m_scrollRect.parent.parent.GetComponent<RectTransform>().rect.height;
|
||||
layoutElement.preferredHeight = height;
|
||||
}
|
||||
|
||||
if (m_updateWanted && inputField.gameObject.activeInHierarchy)
|
||||
{
|
||||
m_updateWanted = false;
|
||||
RefreshUI();
|
||||
}
|
||||
}
|
||||
|
||||
internal void OnTextChanged(string text)
|
||||
{
|
||||
m_lastText = text;
|
||||
m_updateWanted = true;
|
||||
}
|
||||
|
||||
internal void RefreshUI()
|
||||
{
|
||||
var curInputRect = inputField.textComponent.rectTransform.rect;
|
||||
var scaleFactor = canvasScaler.scaleFactor;
|
||||
|
||||
// Current text settings
|
||||
var texGenSettings = inputField.textComponent.GetGenerationSettings(curInputRect.size);
|
||||
texGenSettings.generateOutOfBounds = false;
|
||||
texGenSettings.scaleFactor = scaleFactor;
|
||||
|
||||
// Preferred text rect height
|
||||
var textGen = inputField.textComponent.cachedTextGeneratorForLayout;
|
||||
float preferredHeight = textGen.GetPreferredHeight(m_lastText, texGenSettings) + 10;
|
||||
|
||||
// Default text rect height (fit to scroll parent or expand to fit text)
|
||||
float minHeight = Mathf.Max(preferredHeight, sliderScroller.m_scrollRect.rect.height - 25);
|
||||
|
||||
layoutElement.preferredHeight = minHeight;
|
||||
|
||||
if (inputField.caretPosition == inputField.text.Length
|
||||
&& inputField.text.Length > 0
|
||||
&& inputField.text[inputField.text.Length - 1] == '\n')
|
||||
{
|
||||
sliderScroller.m_slider.value = 0f;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
226
src/UI/Shared/PageHandler.cs
Normal file
226
src/UI/Shared/PageHandler.cs
Normal file
@ -0,0 +1,226 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityExplorer.Config;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityExplorer.Helpers;
|
||||
|
||||
namespace UnityExplorer.UI.Shared
|
||||
{
|
||||
public enum Turn
|
||||
{
|
||||
Left,
|
||||
Right
|
||||
}
|
||||
|
||||
// TODO:
|
||||
// - Input for setting page directly
|
||||
|
||||
public class PageHandler : IEnumerator
|
||||
{
|
||||
public PageHandler(SliderScrollbar scroll)
|
||||
{
|
||||
ItemsPerPage = ModConfig.Instance?.Default_Page_Limit ?? 20;
|
||||
m_scrollbar = scroll;
|
||||
}
|
||||
|
||||
public event Action OnPageChanged;
|
||||
|
||||
private readonly SliderScrollbar m_scrollbar;
|
||||
|
||||
// For now this is just set when the PageHandler is created, based on config.
|
||||
// At some point I might make it possible to change this after creation again.
|
||||
public int ItemsPerPage { get; }
|
||||
|
||||
// IEnumerator.Current
|
||||
public object Current => m_currentIndex;
|
||||
private int m_currentIndex = 0;
|
||||
|
||||
public int CurrentPage
|
||||
{
|
||||
get => m_currentPage;
|
||||
set
|
||||
{
|
||||
if (value < PageCount)
|
||||
m_currentPage = value;
|
||||
}
|
||||
}
|
||||
private int m_currentPage;
|
||||
|
||||
// ui
|
||||
private GameObject m_pageUIHolder;
|
||||
private Text m_currentPageLabel;
|
||||
|
||||
// set and maintained by owner of list
|
||||
private int m_listCount;
|
||||
public int ListCount
|
||||
{
|
||||
get => m_listCount;
|
||||
set
|
||||
{
|
||||
m_listCount = value;
|
||||
|
||||
if (PageCount <= 0 && m_pageUIHolder.activeSelf)
|
||||
{
|
||||
m_pageUIHolder.SetActive(false);
|
||||
}
|
||||
else if (PageCount > 0 && !m_pageUIHolder.activeSelf)
|
||||
{
|
||||
m_pageUIHolder.SetActive(true);
|
||||
}
|
||||
|
||||
RefreshUI();
|
||||
}
|
||||
}
|
||||
|
||||
public int PageCount => (int)Math.Ceiling(ListCount / (decimal)ItemsPerPage) - 1;
|
||||
|
||||
// The index of the first element of the current page
|
||||
public int StartIndex
|
||||
{
|
||||
get
|
||||
{
|
||||
int offset = m_currentPage * ItemsPerPage;
|
||||
|
||||
if (offset >= ListCount)
|
||||
{
|
||||
offset = 0;
|
||||
m_currentPage = 0;
|
||||
}
|
||||
|
||||
return offset;
|
||||
}
|
||||
}
|
||||
|
||||
public int EndIndex
|
||||
{
|
||||
get
|
||||
{
|
||||
int end = StartIndex + ItemsPerPage;
|
||||
if (end >= ListCount)
|
||||
end = ListCount - 1;
|
||||
return end;
|
||||
}
|
||||
}
|
||||
|
||||
// IEnumerator.MoveNext()
|
||||
public bool MoveNext()
|
||||
{
|
||||
m_currentIndex++;
|
||||
return m_currentIndex < StartIndex + ItemsPerPage;
|
||||
}
|
||||
|
||||
// IEnumerator.Reset()
|
||||
public void Reset()
|
||||
{
|
||||
m_currentIndex = StartIndex - 1;
|
||||
}
|
||||
|
||||
public IEnumerator<int> GetEnumerator()
|
||||
{
|
||||
Reset();
|
||||
while (MoveNext())
|
||||
{
|
||||
yield return m_currentIndex;
|
||||
}
|
||||
}
|
||||
|
||||
public void TurnPage(Turn direction)
|
||||
{
|
||||
bool didTurn = false;
|
||||
if (direction == Turn.Left)
|
||||
{
|
||||
if (m_currentPage > 0)
|
||||
{
|
||||
m_currentPage--;
|
||||
didTurn = true;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (m_currentPage < PageCount)
|
||||
{
|
||||
m_currentPage++;
|
||||
didTurn = true;
|
||||
}
|
||||
}
|
||||
if (didTurn)
|
||||
{
|
||||
if (m_scrollbar != null)
|
||||
m_scrollbar.m_scrollbar.value = 1;
|
||||
|
||||
OnPageChanged?.Invoke();
|
||||
RefreshUI();
|
||||
}
|
||||
}
|
||||
|
||||
#region UI CONSTRUCTION
|
||||
|
||||
public void Show() => m_pageUIHolder?.SetActive(true);
|
||||
|
||||
public void Hide() => m_pageUIHolder?.SetActive(false);
|
||||
|
||||
public void RefreshUI()
|
||||
{
|
||||
m_currentPageLabel.text = $"Page {m_currentPage + 1} / {PageCount + 1}";
|
||||
}
|
||||
|
||||
public void ConstructUI(GameObject parent)
|
||||
{
|
||||
m_pageUIHolder = UIFactory.CreateHorizontalGroup(parent);
|
||||
|
||||
Image image = m_pageUIHolder.GetComponent<Image>();
|
||||
image.color = new Color(0.2f, 0.2f, 0.2f, 0.5f);
|
||||
|
||||
HorizontalLayoutGroup mainGroup = m_pageUIHolder.GetComponent<HorizontalLayoutGroup>();
|
||||
mainGroup.childForceExpandHeight = true;
|
||||
mainGroup.childForceExpandWidth = false;
|
||||
mainGroup.childControlWidth = true;
|
||||
mainGroup.childControlHeight = true;
|
||||
|
||||
LayoutElement mainLayout = m_pageUIHolder.AddComponent<LayoutElement>();
|
||||
mainLayout.minHeight = 25;
|
||||
mainLayout.flexibleHeight = 0;
|
||||
mainLayout.minWidth = 100;
|
||||
mainLayout.flexibleWidth = 5000;
|
||||
|
||||
GameObject leftBtnObj = UIFactory.CreateButton(m_pageUIHolder, new Color(0.15f, 0.15f, 0.15f));
|
||||
Button leftBtn = leftBtnObj.GetComponent<Button>();
|
||||
|
||||
leftBtn.onClick.AddListener(() => { TurnPage(Turn.Left); });
|
||||
|
||||
Text leftBtnText = leftBtnObj.GetComponentInChildren<Text>();
|
||||
leftBtnText.text = "◄";
|
||||
LayoutElement leftBtnLayout = leftBtnObj.AddComponent<LayoutElement>();
|
||||
leftBtnLayout.flexibleHeight = 0f;
|
||||
leftBtnLayout.flexibleWidth = 1500f;
|
||||
leftBtnLayout.minWidth = 25f;
|
||||
leftBtnLayout.minHeight = 25f;
|
||||
|
||||
GameObject labelObj = UIFactory.CreateLabel(m_pageUIHolder, TextAnchor.MiddleCenter);
|
||||
m_currentPageLabel = labelObj.GetComponent<Text>();
|
||||
m_currentPageLabel.text = "Page 1 / TODO";
|
||||
LayoutElement textLayout = labelObj.AddComponent<LayoutElement>();
|
||||
textLayout.minWidth = 100f;
|
||||
textLayout.flexibleWidth = 40f;
|
||||
|
||||
GameObject rightBtnObj = UIFactory.CreateButton(m_pageUIHolder, new Color(0.15f, 0.15f, 0.15f));
|
||||
Button rightBtn = rightBtnObj.GetComponent<Button>();
|
||||
|
||||
rightBtn.onClick.AddListener(() => { TurnPage(Turn.Right); });
|
||||
|
||||
Text rightBtnText = rightBtnObj.GetComponentInChildren<Text>();
|
||||
rightBtnText.text = "►";
|
||||
LayoutElement rightBtnLayout = rightBtnObj.AddComponent<LayoutElement>();
|
||||
rightBtnLayout.flexibleHeight = 0;
|
||||
rightBtnLayout.flexibleWidth = 1500f;
|
||||
rightBtnLayout.minWidth = 25f;
|
||||
rightBtnLayout.minHeight = 25;
|
||||
|
||||
ListCount = 0;
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
71
src/UI/Shared/ScrollRectEx.cs
Normal file
71
src/UI/Shared/ScrollRectEx.cs
Normal file
@ -0,0 +1,71 @@
|
||||
//using UnityEngine;
|
||||
//using System.Collections;
|
||||
//using UnityEngine.UI;
|
||||
//using System;
|
||||
//using UnityEngine.EventSystems;
|
||||
|
||||
|
||||
/////////////// kinda works, not really
|
||||
|
||||
|
||||
//public class ScrollRectEx : ScrollRect, IEventSystemHandler
|
||||
//{
|
||||
// internal SliderScrollbar sliderScrollbar;
|
||||
|
||||
// private bool ShouldRouteToParent(PointerEventData data)
|
||||
// => !sliderScrollbar.IsActive
|
||||
// || sliderScrollbar.m_slider.value < 0.001f && data.delta.y > 0
|
||||
// || sliderScrollbar.m_slider.value == 1f && data.delta.y < 0;
|
||||
|
||||
// private void DoForParents<T>(Action<T> action) where T : IEventSystemHandler
|
||||
// {
|
||||
// Transform parent = transform.parent;
|
||||
// while (parent != null)
|
||||
// {
|
||||
// foreach (var component in parent.GetComponents<Component>())
|
||||
// {
|
||||
// if (component is T)
|
||||
// action((T)(IEventSystemHandler)component);
|
||||
// }
|
||||
// parent = parent.parent;
|
||||
// }
|
||||
// }
|
||||
|
||||
// public override void OnScroll(PointerEventData data)
|
||||
// {
|
||||
// if (ShouldRouteToParent(data))
|
||||
// DoForParents<IScrollHandler>((parent) => { parent.OnScroll(data); });
|
||||
// else
|
||||
// base.OnScroll(data);
|
||||
// }
|
||||
|
||||
// public override void OnInitializePotentialDrag(PointerEventData eventData)
|
||||
// {
|
||||
// DoForParents<IInitializePotentialDragHandler>((parent) => { parent.OnInitializePotentialDrag(eventData); });
|
||||
// base.OnInitializePotentialDrag(eventData);
|
||||
// }
|
||||
|
||||
// public override void OnDrag(PointerEventData data)
|
||||
// {
|
||||
// if (ShouldRouteToParent(data))
|
||||
// DoForParents<IDragHandler>((parent) => { parent.OnDrag(data); });
|
||||
// else
|
||||
// base.OnDrag(data);
|
||||
// }
|
||||
|
||||
// public override void OnBeginDrag(UnityEngine.EventSystems.PointerEventData data)
|
||||
// {
|
||||
// if (ShouldRouteToParent(data))
|
||||
// DoForParents<IBeginDragHandler>((parent) => { parent.OnBeginDrag(data); });
|
||||
// else
|
||||
// base.OnBeginDrag(data);
|
||||
// }
|
||||
|
||||
// public override void OnEndDrag(UnityEngine.EventSystems.PointerEventData data)
|
||||
// {
|
||||
// if (ShouldRouteToParent(data))
|
||||
// DoForParents<IEndDragHandler>((parent) => { parent.OnEndDrag(data); });
|
||||
// else
|
||||
// base.OnEndDrag(data);
|
||||
// }
|
||||
//}
|
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user