534 Commits

Author SHA1 Message Date
4e6bab1b53 blah 2022-10-15 18:14:35 +08:00
64692bc161 Update 2022-10-15 17:16:47 +08:00
8d27c072ca Change package format to iso9660 2022-10-15 17:06:19 +08:00
d7c0abdfc2 Bump version 2022-10-15 15:54:46 +08:00
d0b6bbaa3a Update installer 2022-10-15 15:30:58 +08:00
411b199a98 Unload fix and small tweaks 2022-10-15 13:52:49 +08:00
b48b15b652 Tidy up 2022-10-15 12:15:19 +08:00
e83480b7f9 Update action 2022-10-15 11:57:26 +08:00
d1b4f23992 Restructure solution 2022-10-15 11:51:18 +08:00
42c0ef2159 Load in client in seperate domain
Rewrote logger for more flexible options
Complete client resource loading
2022-10-15 11:09:17 +08:00
8701ac703e blah 2022-10-10 16:45:58 +08:00
fe53e01a4a ClientScript loading logic 2022-10-09 23:35:30 +08:00
617dbc9812 Change settings and data directory 2022-10-09 22:07:52 +08:00
1606d25fed Queue action in WorldThread 2022-10-09 11:15:09 +08:00
5585876005 API remoting 2022-10-08 23:49:48 +08:00
54c7f4ce92 ResourceDomain 2022-10-08 12:43:24 +08:00
a062322dda Fix queued events 2022-10-05 18:10:56 +08:00
4599c558e4 Add back Hash method for compatabilit 2022-10-05 16:09:43 +08:00
71f7f4b257 Use implicit operator for CustomEventHash, add CustomEventFlags
Resource rebuild will be required, but no code change is needed
2022-10-05 15:53:57 +08:00
3f3b5fd2d0 Closes #40 2022-09-30 23:40:14 +08:00
9173e9a99e Fix non-ambient peds get deleted 2022-09-30 23:27:37 +08:00
6e64c458df Merge branch 'dev-nightly' of https://github.com/RAGECOOP/RAGECOOP-V into dev-nightly 2022-09-09 11:24:02 +08:00
76f959abe9 Stuff 2022-09-09 11:23:46 +08:00
f2e85d66ab Update build-test.yaml 2022-09-09 11:15:27 +08:00
e30ef1f4bd Update actions 2022-09-08 20:09:52 -07:00
6e8f6e78f6 Add build test action 2022-09-08 20:05:26 -07:00
f28c83ccbd Merge pull request #38 from RAGECOOP/dev-nightly
Bump to 1.5.4
2022-09-07 22:44:48 -07:00
a83821b3d2 Version bump 2022-09-08 13:19:09 -07:00
3b5436064e Don't announce if already present in master server 2022-09-08 13:15:34 -07:00
c4b321324e Filter out white space for reload key parsing 2022-09-08 12:59:14 -07:00
ba8d525ddf Merge pull request #37 from RAGECOOP/dev-nightly
Rewrite packet system
2022-09-07 21:45:14 -07:00
884e2f39f0 Yet another code cleanup 2022-09-08 12:41:56 -07:00
76c529f1d1 Rewrote packet system to reduce heap allocation 2022-09-08 12:37:06 -07:00
df0064bd38 Update nightly-build.yaml 2022-09-07 21:01:22 -07:00
f1fc96bbd7 Fix weird projectile shooting 2022-09-07 11:08:25 +08:00
23e9326f5f Fix stuff, add listening address display and projectile shoot prediction 2022-09-07 09:52:40 +08:00
4621fb4987 Some code cleanup and formatting 2022-09-06 21:46:35 +08:00
6c82895fa7 code cleaned up 2022-09-05 13:02:09 +02:00
84b040766f Simplify GetBytesFromObject 2022-08-27 14:23:28 +08:00
f44558cd3b Add some client API 2022-08-27 14:17:10 +08:00
accdbbcbc6 blah 2022-08-27 13:53:03 +08:00
2d4107f35e Fix traffic 2022-08-27 12:40:47 +08:00
bac53fd769 Load scripts from main assembly only 2022-08-26 22:58:03 +08:00
8f63fee5b5 Delete temp directory 2022-08-25 22:34:54 +08:00
8d0ad0b600 Show runtime information 2022-08-25 22:32:01 +08:00
dc08c0c1f6 Added support for loading runtime-specific libraries 2022-08-25 21:51:09 +08:00
faaa856aa5 Instructional buttons for popup 2022-08-25 00:58:21 +08:00
eab64f9254 Check fixed data every 100 frames 2022-08-24 22:38:50 +08:00
6c936cb8f9 Show help in popup 2022-08-24 19:26:40 +08:00
83a37f8556 blah 2022-08-24 18:48:21 +08:00
bb4eacce26 Don't disable traffic if not on server 2022-08-24 18:47:59 +08:00
d5b71db5d4 💩 2022-08-23 23:21:35 +08:00
89ebd0305c Fix ped running not displayed 2022-08-23 18:10:52 +08:00
b209202292 Add option to show entity owner 2022-08-23 17:43:24 +08:00
f199241ed8 Time for a release 2022-08-23 16:29:43 +08:00
50229116a7 blah 2022-08-23 14:04:18 +08:00
f192caeae1 Add sdk 2022-08-23 14:03:33 +08:00
6005b2ba11 Add slipstreaming 2022-08-23 13:51:38 +08:00
6e213611cc Fix deluxo wing 2022-08-23 13:45:45 +08:00
347d65af62 Expose chat meesage API to client script 2022-08-23 13:34:12 +08:00
636ee3a33f Fix memory stream close on send 2022-08-23 13:22:14 +08:00
8ff08e0804 Add resource package support 2022-08-23 12:21:17 +08:00
6d7fe58719 Ped sync tweaks 2022-08-23 10:55:54 +08:00
c7e14ef191 Fix disable traffic not always work 2022-08-22 21:59:01 +08:00
39eb5ef80a Hmm... 2022-08-22 19:38:04 +08:00
d25c2539e0 Tweaks 2022-08-22 19:27:25 +08:00
eb31a33104 Fix vibration on stopped vehicle 2022-08-22 19:25:03 +08:00
8b3f8ffd9b Check ped weapon on full sync only 2022-08-22 19:13:52 +08:00
cca09c4178 Fixed ped weapon display after exiting vehicle 2022-08-22 19:08:09 +08:00
871bb7e64e ver 2022-08-22 17:57:43 +08:00
02da3ce8af Fix voice on P2P mode 2022-08-22 17:55:58 +08:00
711ba62fc2 Update installer 2022-08-22 17:30:15 +08:00
8f7d3135db Revert "Fix output path overlap"
This reverts commit 2af9482da9.
2022-08-22 17:27:35 +08:00
cb563a1bf8 Revert "Update nightly-build.yaml"
This reverts commit 6720636d48.
2022-08-22 17:27:29 +08:00
a84ab42a42 blah 2022-08-22 17:01:08 +08:00
b3e285f92f Wait ten minutes before updating 2022-08-22 16:59:00 +08:00
01433f0de6 Restore damage model for aircraft 2022-08-22 11:36:52 +08:00
c034cd8aa9 Fix traffic 2022-08-22 10:01:09 +08:00
363c2ccb00 Don't disable vehicle enter/exit key 2022-08-22 09:40:02 +08:00
7380c162be Merge branch 'main' of https://github.com/RAGECOOP/RAGECOOP-V 2022-08-22 09:34:52 +08:00
f1c7192029 Change kicking options 2022-08-22 09:33:54 +08:00
6720636d48 Update nightly-build.yaml 2022-08-22 00:46:46 +08:00
2af9482da9 Fix output path overlap 2022-08-22 00:36:43 +08:00
bf22c17bba Add AntiAsshole and host display 2022-08-22 00:23:46 +08:00
01492a0c55 Auto server update should work now 2022-08-21 19:56:59 +08:00
c17b234057 Update AssemblyInfo.cs 2022-08-21 19:41:25 +08:00
739577bbf1 Hmm... 2022-08-21 19:30:27 +08:00
2d2da624e4 Add automatic server update (need testing) 2022-08-21 19:13:12 +08:00
9e66762061 Add ZeroTier check to installer 2022-08-21 15:13:36 +08:00
84d578366a Fix installer 2022-08-21 14:28:37 +08:00
03bc3a7742 blah 2022-08-21 14:22:41 +08:00
5bfc7f836e Fix vehicle seat sync 2022-08-21 14:15:01 +08:00
54977c79f1 Fix unintended carjacking 2022-08-21 14:12:44 +08:00
0352bfa328 Add menyoo and directory check for installer 2022-08-21 13:42:28 +08:00
6fbc386b45 Merge branch 'main' of https://github.com/RAGECOOP/RAGECOOP-V 2022-08-21 12:37:47 +08:00
203e3b2528 Add Client.EntitiesCount 2022-08-21 12:37:37 +08:00
c9aa995224 Update README.md 2022-08-21 12:17:20 +08:00
c201b94897 Better vehicle rotation display 2022-08-20 22:36:48 +08:00
87f873d1a5 blah 2022-08-20 22:22:06 +08:00
6c355b109d Fix player blip (again) 2022-08-20 22:15:01 +08:00
2ef3012672 Fix installer not overwriting files 2022-08-20 17:27:05 +08:00
7229574ff4 Hmm 2022-08-20 17:17:49 +08:00
eff9fd50b1 Merge branch 'main' of https://github.com/RAGECOOP/RAGECOOP-V 2022-08-20 15:31:03 +08:00
e2cbf26360 Fix installer output 2022-08-20 15:30:54 +08:00
b0f448fd5f Fix insyaller output 2022-08-20 15:29:44 +08:00
721c4d3dee Add client installer 2022-08-20 15:20:25 +08:00
87dfc18d91 Smoother ped heading calibration 2022-08-20 12:33:55 +08:00
fa4fe2c10f Fix player blip 2022-08-20 11:32:35 +08:00
3a088ddbfc Fix blip duplication and name issue 2022-08-20 11:08:51 +08:00
52cc9b647c Vehicle duplication prevention 2022-08-19 22:31:13 +08:00
1aa23901d5 Update lidgren again 2022-08-19 22:10:01 +08:00
52584d5774 Merge branch 'main' of https://github.com/RAGECOOP/RAGECOOP-V 2022-08-19 21:43:34 +08:00
62bf15dede default LogLevel to 0 2022-08-19 21:43:23 +08:00
722ca16f57 Update README.md 2022-08-19 21:39:40 +08:00
3e61498366 Merge branch 'main' of https://github.com/RAGECOOP/RAGECOOP-V 2022-08-19 21:35:08 +08:00
1ff2fa5691 Update lidgren 2022-08-19 21:35:05 +08:00
5088973474 Update README.md 2022-08-19 21:29:24 +08:00
b63378f4d0 Update README.md 2022-08-19 21:28:44 +08:00
f234830c54 Fix stuff 2022-08-18 22:08:06 +08:00
5075289657 ? 2022-08-18 21:48:42 +08:00
c20118aac1 Vehicle cleanup 2022-08-18 20:44:39 +08:00
c4312faf4a blah 2022-08-18 18:59:38 +08:00
7566423889 Security tweaks 2022-08-18 17:45:08 +08:00
be13e0d102 Small projectile fix 2022-08-18 08:43:10 +08:00
490802862a Huh? 2022-08-18 08:26:41 +08:00
e369a50b89 Add vehicle parachute sync 2022-08-18 08:25:15 +08:00
13a6431248 Add rocket boost sync 2022-08-17 23:18:06 +08:00
cb73db7146 Merge branch 'main' of https://github.com/RAGECOOP/RAGECOOP-V 2022-08-17 22:56:27 +08:00
9dcd6bb363 Apply prediction on server entity update 2022-08-17 22:50:17 +08:00
842e1435f2 aargh..... 2022-08-17 01:54:14 +08:00
4d03f8e371 blahblahblah 2022-08-16 23:31:17 +08:00
e040d53cc2 blah 2022-08-16 23:18:34 +08:00
22bfa43ec5 Update version 2022-08-16 23:17:04 +08:00
7123bea8e5 Small fix 2022-08-16 22:23:32 +08:00
973f6873e4 Fix some control not being ignored on chat 2022-08-16 22:16:18 +08:00
efb759b9f9 blah 2022-08-16 20:07:25 +08:00
ad3ff96f61 This is it 2022-08-16 19:51:56 +08:00
e156b2195f Display ping (round-trip time) 2022-08-16 13:44:56 +08:00
73a99e033d Update DevTool 2022-08-15 22:43:32 +08:00
b44d722b5f Closes #24 2022-08-15 22:41:17 +08:00
307b6365f7 Closes #25 2022-08-15 22:38:31 +08:00
a49ee19d3d Closes #17 2022-08-15 22:36:43 +08:00
9c5c1da4c9 Add champion weapon, (closes #21) 2022-08-15 22:35:43 +08:00
0348296dc1 Add a bunch of vehicle weapons (closes #23) 2022-08-15 22:34:35 +08:00
adb9439226 Add BRUISER3, BRUTUS3, MONSTER5 weapon sync (closes #26) 2022-08-15 22:21:47 +08:00
ae10da874b Hmm... 2022-08-15 21:25:42 +08:00
cb91486848 Update SHVDN 2022-08-15 20:50:26 +08:00
3289c03fd2 Vehicle seat fix 2022-08-15 20:04:08 +08:00
d4ffb0c929 blah 2022-08-15 19:40:24 +08:00
3c089e2c47 Fix looking coordinate in first person 2022-08-15 19:39:36 +08:00
7a4e4182b5 Add drive-by weapon display
This still have some issues:
ped not aiming consistently
sometimes not working at all
doesn't work for throwable weapons
2022-08-15 18:25:43 +08:00
aa6c45b20d Voice tweaks 2022-08-15 16:13:53 +08:00
0943a7992f blah 2022-08-15 00:19:00 +02:00
d30e1f6bb3 Added mouth animation when speaking 2022-08-14 23:35:36 +02:00
0c71d4dbaa Assign Client.Player.Owner immediately 2022-08-15 00:12:07 +08:00
c78fbd89bc Update README.md 2022-08-14 19:10:45 +08:00
dc83cd5be9 Ped sync improvements 2022-08-14 19:06:51 +08:00
b5f6fc578d Projectile refactor 2022-08-14 17:08:43 +08:00
4acf964f0a Small ragdoll tweak 2022-08-14 13:56:10 +08:00
560f092304 Don't set heading when aiming 2022-08-14 13:21:13 +08:00
8305d9997a Better vehicle weapon handling and muzzle flash 2022-08-14 13:04:39 +08:00
d68941b3ac blah 2022-08-14 10:46:42 +08:00
67c4646198 Fix update not deleting old assemblies 2022-08-14 10:45:39 +08:00
a7dab1e0e1 Merge branch 'main' of https://github.com/RAGECOOP/RAGECOOP-V 2022-08-14 10:36:08 +08:00
2b8a3db6bf Retore traffic on disconnect 2022-08-14 10:35:59 +08:00
f9609afd8a Small update for voice chat 2022-08-14 02:26:59 +02:00
609fd90561 Small tweaks 2022-08-13 16:59:09 +08:00
a7d64d241d New vehicle seat sync and projectile fix 2022-08-13 16:14:18 +08:00
b436abf131 Some hint 2022-08-13 11:42:29 +08:00
c14221f1a3 Remove json attributes 2022-08-13 11:42:15 +08:00
abbc871d1a Small fix 2022-08-13 11:28:35 +08:00
edb8838455 Update libs 2022-08-13 11:05:03 +08:00
4cca75ee35 Merge pull request #32 from RAGECOOP/voice-chat
Add voice chat
2022-08-13 10:55:16 +08:00
669b457275 Don't send voice back 2022-08-13 10:54:39 +08:00
2ef0060037 Added ClearAll() for voice 2022-08-13 04:03:01 +02:00
55649f26ae Use ConcurrentDictionary for ServerEntities 2022-08-13 09:47:13 +08:00
6bb7d5d0fd Merge branch 'voice-chat' of https://github.com/RAGECOOP/RAGECOOP-V into voice-chat 2022-08-13 03:39:16 +02:00
8f5deaa33b More voice changes 2022-08-13 03:39:11 +02:00
91b0afb6ef Remove Acceleration 2022-08-13 09:31:09 +08:00
4dc3cc5c28 Fix voice and add Server.Forward() and Server.SendToAll() 2022-08-13 08:56:05 +08:00
f9a411833a small fix 2022-08-13 02:39:18 +02:00
d24d786fd3 Better packet reuse 2022-08-13 08:22:14 +08:00
edae7a075a blub 2022-08-13 02:19:40 +02:00
85b028e3e7 Added NAudio and first voice test 2022-08-13 00:52:34 +02:00
36de46a2ce Fixed warnings 2022-08-12 20:48:31 +02:00
6e5f72ee70 blah 2022-08-12 20:58:17 +08:00
8d450813e1 ZeroTier intergration 2022-08-12 20:40:50 +08:00
495e5dc6b0 Better server info handling 2022-08-12 18:10:56 +08:00
0bd1d2c2a7 Merge branch 'main' of https://github.com/RAGECOOP/RAGECOOP-V 2022-08-12 18:07:06 +08:00
339f817c7e ZeroTier helper 2022-08-12 18:02:43 +08:00
b583618e6c Merge pull request #31 from xEntenKoeniqx/main
Cleaned up (Client)
2022-08-11 21:27:18 +08:00
dc0fafbe9e Fixed failed build of github-actions 2022-08-11 15:22:36 +02:00
b9e22a880f Cleaned up (Client) 2022-08-11 14:59:09 +02:00
cb7f0290ec "Entities" cleaned up 2022-08-11 14:48:19 +02:00
d70c739208 Cleaned up 2022-08-11 14:29:18 +02:00
29202906e1 Fix stuff 2022-08-11 19:42:30 +08:00
1d3e53f734 Packet recycling 2022-08-11 18:25:01 +08:00
a26a799a9f Variables renaming 2022-08-11 16:29:29 +08:00
033d0a3f2e Move some stuff to core 2022-08-11 16:25:38 +08:00
95e302a698 Fix player disconnect 2022-08-11 15:38:19 +08:00
ff9e16bd5e Restore 2022-08-10 20:42:47 +08:00
01c668b159 blah 2022-08-08 18:07:22 +08:00
74e51c8070 Display remote blip 2022-08-08 17:47:09 +08:00
01524b1796 Move CurrentWeaponHash to full sync 2022-08-08 17:29:15 +08:00
83d79b0a17 Merge branch 'main' of https://github.com/RAGECOOP/RAGECOOP-V 2022-08-08 17:03:53 +08:00
c3d7c2b335 P2P connectivity 2022-08-08 17:03:41 +08:00
6b6125eb09 Update DownloadManager.cs 2022-08-08 10:19:48 +08:00
09bb121ffe blah 2022-08-06 12:33:05 +08:00
a50be5b869 Some stuff for the upcoming change 2022-08-06 12:32:04 +08:00
ca5ef8cf4c read packet with BinaryReader 2022-08-06 11:40:38 +08:00
4e33956acd Faster way to get client by username 2022-08-06 10:58:24 +08:00
9aae315e11 Simplify 2022-08-06 10:49:55 +08:00
742e7ea998 Packet refactor 2022-08-06 10:43:24 +08:00
69bd4c837c Delete dll when installing update 2022-08-05 17:24:51 +08:00
8c10d24842 Merge branch 'main' of https://github.com/RAGECOOP/RAGECOOP-V 2022-08-05 16:13:56 +08:00
6b681afdee Fix wheels 2022-08-05 16:13:40 +08:00
6186497999 blah 2022-08-04 19:18:22 +08:00
2571da594e Remove ResourceDomain 2022-08-04 19:13:39 +08:00
7c52cad569 Remove mscoree reference 2022-08-04 19:07:08 +08:00
303bc940f2 Move network info option to debug menu 2022-08-04 17:47:57 +08:00
eda903abde Sync every 30 ms 2022-08-04 17:38:28 +08:00
5d5bc668eb Merge branch 'main' of https://github.com/RAGECOOP/RAGECOOP-V 2022-08-04 17:14:11 +08:00
6e5653a168 Add latency simulation 2022-08-04 17:14:07 +08:00
87343b8255 Update README.md 2022-08-04 15:11:57 +08:00
cb21291983 Update README.md 2022-08-04 15:02:54 +08:00
8dd2241590 Update SyncedVehicle.cs 2022-08-04 08:33:18 +08:00
858fa81ea2 blah 2022-08-02 17:43:48 +08:00
8d6c70b75e Ok, this might look junky... 2022-08-02 17:43:18 +08:00
ffd6ce23c3 Add vehicle velocity prediction/acceleration 2022-08-02 16:42:40 +08:00
5a882d0bc8 Fix announce thread exception 2022-08-02 15:55:26 +08:00
cb1b4f4970 Update Program.cs 2022-08-01 23:20:22 +08:00
0de040548d Update FindScript() 2022-08-01 17:07:08 +08:00
40f4cf88c9 Back to velocity 2022-08-01 16:56:46 +08:00
275b39fb1e Add digits 2022-08-01 16:56:32 +08:00
fe5da3cf90 Check 2022-08-01 07:14:24 +08:00
4ed4e37604 Revert "Set client to null on disconnect"
This reverts commit 10552d119f.
2022-08-01 07:13:05 +08:00
10552d119f Set client to null on disconnect 2022-07-31 21:03:47 +08:00
d4e0e6f0ab Stricter username check 2022-07-31 20:56:51 +08:00
e2fce3cf9b Add some client API back 2022-07-31 20:47:04 +08:00
ad5ffc22ac blah 2022-07-30 21:55:57 +08:00
f980790bd7 blah 2022-07-30 21:54:45 +08:00
df8519961a blah 2022-07-30 21:53:42 +08:00
171a6be736 Revert "Squared"
This reverts commit 91035d9a3f.
2022-07-30 21:51:56 +08:00
91035d9a3f Squared 2022-07-30 21:37:15 +08:00
60e7d91409 Read ped speed 2022-07-30 15:45:27 +08:00
d05d1dac85 predict projectile positioin 2022-07-30 14:09:07 +08:00
8184b4d155 Predict projectile position 2022-07-30 13:43:54 +08:00
a0d5f9d2df stricter flip check 2022-07-30 12:50:04 +08:00
49f7f9e3e1 Calibrate position with force 2022-07-30 12:39:09 +08:00
911d8d5d64 Fix player PlayerInfoUpdate 2022-07-30 12:03:57 +08:00
3015ffe3ba Revert "flush"
This reverts commit 459cfccff5.
2022-07-30 11:44:14 +08:00
eb74bcf987 Update vehicle sync 2022-07-29 22:35:20 +08:00
b63898d8b9 Update vehicle sync 2022-07-29 22:26:19 +08:00
459cfccff5 flush 2022-07-29 21:53:26 +08:00
fdb66cba6d Fix chat message 2022-07-29 21:27:04 +08:00
93d705e402 Latency fix 2022-07-29 21:15:23 +08:00
c8bbdc69d0 Update latency detection method
Plus some server code refactoring
2022-07-29 20:35:39 +08:00
9b1587f334 Ignore API assemblies 2022-07-29 19:11:31 +08:00
3e67cc519e Ignore ready 2022-07-29 18:44:17 +08:00
eee6f614f1 Encrypt chat message 2022-07-29 18:17:45 +08:00
62e5bad6ac Resource interoperability 2022-07-29 17:44:02 +08:00
163f342d7a Change Sender to Client in EventArgs 2022-07-29 16:17:33 +08:00
370247eef2 Allow raising event when sending chat message wth API 2022-07-29 15:07:52 +08:00
f22ecb03f2 Fix welcome message 2022-07-29 14:51:52 +08:00
577857ab5a Hash password at server side 2022-07-29 14:51:17 +08:00
095d16a57e rix 2022-07-29 01:31:34 +08:00
862c2c0a71 Update Server.cs 2022-07-29 01:13:32 +08:00
d7e9ce8ff1 Don't invoke chat message if it's a command 2022-07-29 01:08:34 +08:00
e657a02f7a Update RageCoop.Client.csproj 2022-07-29 00:52:57 +08:00
182ff877f0 Update RageCoop.Client.csproj 2022-07-29 00:44:31 +08:00
521358abb5 Update README.md 2022-07-29 00:36:36 +08:00
b62aed5c5a Update RageCoop.Client.csproj 2022-07-29 00:30:33 +08:00
5c4e31806d cd /d 2022-07-28 18:00:13 +08:00
9f8d695d45 cd 2022-07-28 17:55:40 +08:00
e0e5f52d36 Send message back 2022-07-28 17:50:41 +08:00
9fda563438 Invoke constructor later 2022-07-28 17:46:34 +08:00
6d5bb285c9 Fix client copy 2022-07-28 17:03:29 +08:00
7ac405b8f9 Embed referenced assemblies 2022-07-28 15:46:15 +08:00
45d53bd38c Memory patch for weapon/radio slowdown/vignetting 2022-07-25 22:22:57 +08:00
cc52f66f5d Read quaternion and rotation directly from memory 2022-07-25 19:07:58 +08:00
e072c2aee8 Read entity position directly from memory 2022-07-23 23:45:20 +08:00
e52135c343 Allow sending chat message and command in console 2022-07-22 19:43:48 +08:00
cb53e8a664 Delay vehicle repair, fix vehicle if BodyHealth increased 2022-07-21 23:10:56 +08:00
44a8445b54 Delay vehicle repair 2022-07-21 22:42:29 +08:00
b0a197cd18 Back to old latency compensation 2022-07-21 09:53:07 +08:00
9ba52b332c Revert some vehicle sync change 2022-07-21 09:43:09 +08:00
ecfc77e57a Fix resource loading, add player died notification 2022-07-21 08:41:05 +08:00
2ba3e33d39 Don't follow position if velocity is greater than 3 2022-07-20 18:02:17 +08:00
71ecdbd5b9 code cleanup 2022-07-20 17:50:01 +08:00
bbe0b21aa4 Merge branch 'main' of https://github.com/RAGECOOP/RAGECOOP-V 2022-07-20 09:32:34 +08:00
51dd445a31 Fix resource duplication 2022-07-20 09:32:26 +08:00
264158957c Send response in same sequence channel 2022-07-20 09:11:07 +08:00
9d8963222c Update nightly-build.yaml 2022-07-20 07:50:03 +08:00
c1a35dbab3 Update nightly-build.yaml 2022-07-20 07:44:52 +08:00
d3931cc57c Update nightly-build.yaml 2022-07-20 07:37:26 +08:00
3795ced530 Update nightly-build.yaml 2022-07-20 07:35:02 +08:00
1372a5c33f Update release configuration 2022-07-20 07:34:53 +08:00
9527da9785 Add ability to share server file 2022-07-19 17:15:53 +08:00
3072db0e21 Only load top-level assembly 2022-07-18 17:27:06 +08:00
444e6d7ffa Unify resource file path 2022-07-18 17:24:31 +08:00
809c935d37 Fix entity fire 2022-07-17 20:12:25 +08:00
10bd54a785 remove testing code 2022-07-17 19:19:58 +08:00
ece899f2a1 Better vehicle movement sync 2022-07-17 19:19:23 +08:00
5d1a182e47 Better ragdoll sync (maybe) 2022-07-17 18:44:16 +08:00
228ab9e727 Ped movement change 2022-07-17 14:23:19 +08:00
2605aafc4f Vehicle flag fix 2022-07-17 12:22:11 +08:00
582bb2a7d7 Ahhh... 2022-07-17 12:00:26 +08:00
0a3dbb1f59 Merge vehicle sync packet, comment cleanup 2022-07-17 11:59:37 +08:00
5d1832fcef Merge ped packet
Back to old project family (for debugging)
Fix blip name
Delete newly spawned traffic if limit exceeded
2022-07-17 11:15:02 +08:00
30ed509c55 Prevent entity spawning from interfering Tick event 2022-07-15 13:45:43 +08:00
2ad91011c3 blah 2022-07-14 18:52:04 +08:00
e40d4695ea Add QueueAction overload 2022-07-14 18:50:15 +08:00
e4c03f8ccc Add in-game update feature 2022-07-14 17:59:41 +08:00
e10a0f5415 Add Logger property for resource script 2022-07-14 16:44:35 +08:00
2a29011015 Better projectile check 2022-07-14 15:28:03 +08:00
a37e8869ac Merge branch 'main' of https://github.com/RAGECOOP/RAGECOOP-V 2022-07-14 10:33:34 +08:00
038860f158 Update nametag drawing method 2022-07-14 10:33:24 +08:00
51e678d760 Update README.md 2022-07-13 20:13:29 +08:00
1e2a9992d8 Merge branch 'main' of https://github.com/RAGECOOP/RAGECOOP-V 2022-07-13 11:08:21 +08:00
5b7bb917ef add tls 2022-07-13 11:08:11 +08:00
72aff78718 Move logger 2022-07-13 11:08:04 +08:00
cdeef7279c coding style 2022-07-13 10:36:38 +08:00
9cb5c557c5 fix vehicle doors sync 2022-07-13 00:20:06 +08:00
1e1259d0a5 Fix 2022-07-12 17:16:28 +08:00
20b326d396 Check before breaking a door 2022-07-12 17:15:54 +08:00
b7cad3b8f7 Move GetWeaponComponents to WeaponUtil 2022-07-12 17:14:06 +08:00
cf8b54a3b5 Fix WeatherTimeSync option 2022-07-12 17:10:16 +08:00
edca1e2b98 Don't sync invisible vehicles 2022-07-11 14:53:22 +08:00
89410b8b46 Fix master server 2022-07-11 13:26:28 +08:00
a9397690e2 Fix 2022-07-11 12:02:46 +08:00
ea678ece94 Update master server 2022-07-11 12:01:12 +08:00
f28f23f560 Change master server 2022-07-11 12:00:25 +08:00
b2911017d0 Cleanup 2022-07-11 11:59:32 +08:00
cda4f702a1 Small API cleanup 2022-07-11 11:30:00 +08:00
b6a0ae7f4a Remove MapLoader 2022-07-11 11:24:17 +08:00
b6f3508680 Fix 2022-07-11 11:11:48 +08:00
ad0368b4c0 Merge resource loading 2022-07-11 11:10:43 +08:00
b1d67bd1c4 Add OnKeyDown and OnKeyUp event for API 2022-07-11 11:06:57 +08:00
cda3d37f37 Connect fix 2022-07-11 11:06:31 +08:00
abed0f146f Don't load resources previously downloaded 2022-07-11 10:08:21 +08:00
bdeaeee293 Update Resources.cs 2022-07-10 23:30:29 +08:00
b37ce4d0c1 Update 2022-07-10 18:02:53 +08:00
e3ff62bdc7 Remove docs 2022-07-10 16:49:41 +08:00
eab6c79e15 Update docs 2022-07-10 16:39:28 +08:00
260678c1bc Update index.md 2022-07-10 16:34:42 +08:00
b2d300784f Update docs 2022-07-10 16:33:59 +08:00
8d1d4f5eb7 Update nightly-build.yaml 2022-07-10 16:25:44 +08:00
25a03c7e27 Update nightly-build.yaml 2022-07-10 16:22:24 +08:00
27ab63ae7a Add weather and time sync 2022-07-10 16:13:08 +08:00
9567e97b31 Add vehicle livery sync 2022-07-09 22:18:00 +08:00
b10a8b47d5 Small vehicle exit fix 2022-07-09 19:59:17 +08:00
1bc274e2d0 Some tweaks 2022-07-09 19:32:11 +08:00
dca3420071 Use Array.Copy() instead of Linq 2022-07-09 14:04:39 +08:00
bc3fc70a95 Some tweaks 2022-07-09 13:55:06 +08:00
eee983dfd2 Change output path 2022-07-09 13:27:07 +08:00
fbec69cd71 Reload SHVDN on disconnect if there're client resources 2022-07-09 13:16:41 +08:00
615c49e395 Add country 2022-07-09 11:39:37 +08:00
462d68df6b Add addtional server info 2022-07-09 11:36:04 +08:00
0224abc9bd Request model before creating vehicle 2022-07-09 11:21:42 +08:00
16fe2fe1ab Merge branch 'main' of https://github.com/RAGECOOP/RageCoop-V 2022-07-09 10:51:26 +08:00
61c4486551 Disable code trimming 2022-07-09 10:44:54 +08:00
17ef088492 Don't show info if no script loaded 2022-07-09 09:59:17 +08:00
1111879c4d Merge branch 'main' of https://github.com/RAGECOOP/RageCoop-V 2022-07-09 09:55:22 +08:00
e9d0b73296 Add managed and loaded assembly check 2022-07-09 09:55:12 +08:00
8eadbf6fee Update README.md 2022-07-08 19:51:21 +08:00
8ae491d0d5 Move ServerPbject and ServerEntities to RageCoop.Server.Scripting 2022-07-07 16:57:43 +08:00
3dd125f861 Reference custom SHVDN build 2022-07-07 16:24:03 +08:00
01b4753dc6 Merge branch 'main' of https://github.com/RAGECOOP/RageCoop-V 2022-07-06 01:03:35 +08:00
5a5d78ac27 Networking statistics, disable resource unload 2022-07-06 01:03:18 +08:00
a05eedd68e Fix NativeResponse 2022-07-05 21:58:37 +08:00
05304f9461 Add SendCustomEventQueued() 2022-07-05 11:18:26 +08:00
fff5ec4534 Merge branch 'main' of https://github.com/RAGECOOP/RageCoop-V 2022-07-05 10:52:33 +08:00
cf7641cee0 Change object list to array for CustomEvent 2022-07-05 10:52:22 +08:00
a77e0c1fc9 Fix ServerBlip 2022-07-05 00:18:12 +08:00
f374de2064 Update BaseScript.cs 2022-07-05 00:16:15 +08:00
8e0620bedb Fix CreateVehicle() not setting owner properly 2022-07-05 00:02:22 +08:00
8bb39b1bfa Add PedBlip 2022-07-04 23:59:51 +08:00
2450956fda Add ped blip sync 2022-07-04 22:50:47 +08:00
56cd17401b Change parameter order for consistency 2022-07-04 21:35:01 +08:00
a53b514fec Add ServerEntities.CreateVehicle() 2022-07-04 21:29:13 +08:00
de93af73f2 Merge branch 'main' of https://github.com/RAGECOOP/RageCoop-V 2022-07-04 09:57:13 +08:00
44f106fd0c Add ServerBlip.Handle handle 2022-07-04 09:54:43 +08:00
8ac5cc40c1 Change parameter order for SendCustomEvent and SendNativecall
Use NativeCall to update entity
2022-07-04 09:41:00 +08:00
8d7eebd390 Fix DeleteEntity not being dispatched to main thread 2022-07-03 23:42:00 +08:00
0a5bb67c54 Add Name property for blip, fix blip scale 2022-07-03 21:00:05 +08:00
f866151cc5 Update docs 2022-07-03 15:37:51 +08:00
08e17b1714 Server side blip and Vector2 argument 2022-07-03 15:28:28 +08:00
fa96f4c073 Add Freeze() method for ServerObject 2022-07-03 10:55:49 +08:00
dc5cf2b965 ServerObject Inheritance, getter and setter for Position and Roatation, Fix connect error. 2022-07-03 10:46:24 +08:00
f47f0570f9 Update docs 2022-07-02 18:32:49 +08:00
e0c96cc200 Minor documentation fix 2022-07-02 18:30:16 +08:00
17e1ae9ea9 Update documentation 2022-07-02 18:04:07 +08:00
8401d616e0 Convert object to handle at client side 2022-07-02 17:53:35 +08:00
d8ac486984 Server side prop control 2022-07-02 17:14:56 +08:00
335ea2ca38 Fix data folder 2022-07-02 13:53:14 +08:00
c73ff96690 Add JB7002 weapon (not tested), closes #15 2022-07-02 13:37:44 +08:00
15b23e3a4e Add DOMINATOR5, IMPALER3, IMPERATOR2, SLAMVAN5 (not tested), closes #16 2022-07-02 13:32:26 +08:00
47f86c098d Add Runier2 weapon, closes #18 2022-07-02 13:21:55 +08:00
6c2c7e881f Add TAMPA3 weapon, closes #19 2022-07-02 13:12:59 +08:00
74a2265200 Add DUNE3 weapon sync 2022-07-02 12:53:18 +08:00
0b2ec1d626 Fix player position not correctly set 2022-07-02 12:39:50 +08:00
8ee188cf19 update docs 2022-07-02 11:23:12 +08:00
eb5b23ae17 Server side entities and custom resource location 2022-07-01 19:02:38 +08:00
77999fe8f3 Add docfx documentation 2022-07-01 17:00:42 +08:00
64fda51917 Restore 2022-07-01 14:39:43 +08:00
4165b757a5 XML comments 2022-07-01 13:54:18 +08:00
d31799ab7b Merge branch 'main' of https://github.com/RAGECOOP/RageCoop-V 2022-07-01 12:25:37 +08:00
8a46bd6b68 Resource loading 2022-07-01 12:22:31 +08:00
58362c2613 Preparing for PluginLoader 2022-06-30 09:28:13 +08:00
7d6c5fe3bd Remove "nightly" suffix 2022-06-27 16:00:19 +08:00
f9b9d78b79 Merge branch 'main' of https://github.com/RAGECOOP/RageCoop-V 2022-06-27 15:35:32 +08:00
7670af88a2 Thread termination fix 2022-06-27 15:35:23 +08:00
0800361b40 Minor fixes 2022-06-27 14:42:57 +08:00
cdf3f41127 Update README.md 2022-06-27 14:13:55 +08:00
552bf8d61c Update README.md 2022-06-27 14:12:53 +08:00
2f58e48f42 Nightly 2022-06-27 14:07:13 +08:00
67035f5d2f test 2022-06-27 13:56:42 +08:00
b48206d942 nightly test 2022-06-27 13:49:16 +08:00
87d8102a1a Release profile 2022-06-27 13:32:06 +08:00
bd1f0e1713 Worker 2022-06-27 13:30:35 +08:00
04c9081851 Security fix and merge LemonUI 2022-06-27 13:02:31 +08:00
9cf23cac7f never gonna give~ 2022-06-24 18:25:24 +08:00
46f75c5a21 Update README.md 2022-06-24 16:59:41 +08:00
6167417bf8 Reworked on resource loading, Added RegisterCommands overload to register commands from an instance. 2022-06-24 16:49:59 +08:00
82ab9237f5 Security implementation 2022-06-24 10:33:36 +08:00
82e7cdd785 Multiple server instances in one process is now possible 2022-06-23 14:10:16 +08:00
41385abc7d Rework on SendNativeCall 2022-06-23 09:46:38 +08:00
84171e2949 We're almost here... 2022-06-22 14:18:20 +08:00
42c038d8ab An attempt to fix #12, along with some cleanup and refactor 2022-06-22 10:29:41 +08:00
fe6b42e509 Merge branch 'main' of https://github.com/RAGECOOP/RageCoop-V 2022-06-22 10:05:11 +08:00
8bc5c11030 Force terminate. 2022-06-22 10:03:45 +08:00
76f7157749 Update README.md 2022-06-22 09:58:18 +08:00
52a242c72a Delete ignored assembly 2022-06-22 09:46:36 +08:00
8a42f7c626 Add ServerScript/ClientScript.CurrentResource 2022-06-22 09:45:17 +08:00
6e2c0a3037 Flush before disposal 2022-06-22 09:03:58 +08:00
1b77234cfe Add flushImmediately to logger 2022-06-22 09:00:35 +08:00
a15785a02f Move PlayerData to RageCoop.Client, remove RageCoop.Core.Logging 2022-06-22 08:58:36 +08:00
1a5f594b36 Merge branch 'main' of https://github.com/RAGECOOP/RageCoop-V 2022-06-22 08:28:11 +08:00
68b6295126 fix 2022-06-22 08:28:08 +08:00
17d6d86194 Oops 2022-06-21 23:52:30 +08:00
f82134fb12 Fix Client ID not set 2022-06-21 23:43:12 +08:00
37edef425c Add OnPlayerUpdate 2022-06-21 19:06:50 +08:00
30f7a281b0 Resource system 2022-06-21 18:13:30 +08:00
e1606889f7 Add stealth mode sync 2022-06-20 11:08:46 +08:00
33244b930f Remove CLSCompliant attribute 2022-06-20 10:55:12 +08:00
212c004d31 Add license plate sync 2022-06-20 10:27:45 +08:00
190f23240a PopUp 2022-06-19 15:04:38 +08:00
376830d6dc Add RoofState sync. 2022-06-19 13:36:23 +08:00
9a9fb2870c Add weapon tint sync 2022-06-19 11:47:39 +08:00
2a093d1da0 Fix radio not changed when entering vehicle 2022-06-19 11:22:45 +08:00
1a66f14bae Fix component for mp models 2022-06-19 11:12:20 +08:00
887e7f428d shhh~ 2022-06-18 12:06:22 +08:00
cc4f5f46ce Urgh... 2022-06-18 12:04:31 +08:00
13883242e4 Add ped cloth texture and palette sync, closes #11 2022-06-17 19:14:56 +08:00
09a97c43fd Spread out state, networking statistics fix 2022-06-17 18:11:39 +08:00
671b4f9f6f Mixed rotation calculation 2022-06-17 15:26:27 +08:00
1ae913f0d2 Fix vehicle projectile 2022-06-17 11:33:53 +08:00
45f487c9f4 Better weapon damage reproduction 2022-06-17 11:08:49 +08:00
7f1891236d Fix projectile issue. 2022-06-16 11:57:48 +08:00
1c981c331c Blah 2022-06-14 09:46:47 +08:00
0c9213936d Back to old projectile sync 2022-06-14 09:40:55 +08:00
188556991f Don't flush 2022-06-12 18:02:01 +08:00
b6450027b8 Don't flush 2022-06-12 18:00:42 +08:00
82cffea6ed Some fixes 2022-06-12 17:11:14 +08:00
734788f310 Merge branch 'main' of https://github.com/RAGECOOP/RageCoop-V 2022-06-12 15:39:42 +08:00
45c3ff83cf API cleanup, prepare for CustomEvent, fix server not shutting down 2022-06-12 15:39:32 +08:00
c7655573aa Add linux binary for nightly build 2022-06-12 15:07:10 +08:00
88a4f046d4 Many poops.
Basically working resource system
Improved projectile movement
Better receive messages
Include Lidgren.Network in core
2022-06-11 18:41:10 +08:00
7ccccabe1d Update README.md 2022-06-07 08:38:47 +08:00
3d6dbd5f2a Update nightly-build.yaml 2022-06-07 08:31:25 +08:00
9407d80858 Update nightly-build.yaml 2022-06-07 08:23:16 +08:00
51eaf4f56d Update nightly-build.yaml 2022-06-07 08:11:58 +08:00
4b5ec37987 Update nightly-build.yaml 2022-06-06 20:34:05 +08:00
3f246a8f7d Update nightly-build.yaml 2022-06-06 20:07:57 +08:00
7f4833be81 Update nightly-build.yaml 2022-06-06 18:32:02 +08:00
755615a887 Merge branch 'main' of https://github.com/RAGECOOP/RageCoop-V 2022-06-06 18:29:58 +08:00
ef32603801 Update nightly-build.yaml 2022-06-06 18:29:50 +08:00
fa80b87f7a Change folder name 2022-06-06 18:27:19 +08:00
f8b7062c61 Update nightly-build.yaml 2022-06-06 17:53:03 +08:00
95c4c42ff0 Rename nightly-build to nightly-build.yaml 2022-06-06 17:50:20 +08:00
13fa206594 Create nightly-build 2022-06-06 17:49:54 +08:00
a1dda2ffa4 Fixed three players issue, some work on API and resources management. 2022-06-06 17:37:11 +08:00
0914afc4ed OK that's enough for today... 2022-06-04 18:16:32 +08:00
9f2cf2eb03 Scripting prototype? 2022-06-04 18:09:42 +08:00
1607b7025c Yeah I figured it out... 2022-06-04 14:13:08 +08:00
2c0b7d4d64 Update version 2022-06-04 12:31:45 +08:00
62dc98f4a7 Remove unnecessary packages 2022-06-04 12:25:01 +08:00
d061b5ecbe Fix NullReferenceException on start. 2022-06-04 12:04:02 +08:00
546f4b16f4 No, 0.5 is better. 2022-06-03 17:56:36 +08:00
5a455d0487 Auto fetch master server address 2022-06-03 16:28:02 +08:00
11d178498f Back to old rotation calculation. 2022-06-03 14:40:41 +08:00
88a51cc154 Add radio station sync. 2022-06-03 13:11:17 +08:00
291ba5691b Request WeaponAsset before swapping weapon. 2022-06-02 16:40:38 +08:00
de63cd1271 Add Tank muzzle flash 2022-06-02 15:51:58 +08:00
8479502d75 Fix scramjet 2022-06-02 14:10:29 +08:00
051b496021 Two muzzles fix 2022-06-02 13:52:18 +08:00
2c6f0dbe3d Don't delete player's vehicle 2022-06-02 13:11:01 +08:00
ffb73c1ce4 Fix savage 2022-06-02 13:09:13 +08:00
c941ca96fc Projectile and stromberg fix. 2022-06-02 12:44:05 +08:00
e2d4ce2159 Weapon fix 2022-06-02 10:34:33 +08:00
a500a4eeed closes #4, add scramjet. 2022-06-02 09:27:39 +08:00
603e8af746 closes #5, add Vigilante. 2022-06-02 09:26:53 +08:00
0ae4e1c122 closes #6, add Apocalypse 380Z 2022-06-02 09:25:23 +08:00
83f260048d closes #7, add Future Shock 380Z. 2022-06-02 09:24:37 +08:00
9b79956c71 closes #8, add Nightmare 380Z 2022-06-02 09:23:44 +08:00
82c6dab4c4 add stromberg 2022-06-02 09:21:46 +08:00
6611ecac18 closes #10, add apocalypse 2022-06-02 09:17:19 +08:00
3fa62f1a69 closes #3, add savage 2022-06-02 09:15:18 +08:00
ad3031ef59 Logger fix 2022-06-02 08:53:01 +08:00
42d057e2c5 Latency update and threading fixes. 2022-06-01 19:05:45 +08:00
87b9a67d0b Update assemby version 2022-06-01 18:01:38 +08:00
4fca28f0e0 Ah~ 2022-06-01 17:57:54 +08:00
8ebf03ca99 Hmm... 2022-06-01 17:57:27 +08:00
f2760b1533 Merge branch 'main' of https://github.com/RAGECOOP/RageCoop-V 2022-06-01 17:56:02 +08:00
7eec12486f country road, take me home... 2022-06-01 17:55:38 +08:00
d789e4cb0b Update README.md 2022-06-01 16:27:50 +08:00
485497286f Update README.md
some shit
2022-06-01 16:27:10 +08:00
a305fb349f Update README.md 2022-06-01 16:06:02 +08:00
7aa41a6e0c Master server is back! 2022-05-31 23:12:32 -08:00
9d9d421671 Small fix 2022-05-31 19:46:40 -08:00
a8a16fac61 Scripting? 2022-05-31 19:35:01 -08:00
b863b7037a Added ability to disable automatic respawn
Prepare for client side scripting.
2022-05-31 02:16:12 -08:00
a33f839004 opt 2022-05-31 10:11:06 +08:00
a48170fec8 EnterVehicle fix, reduce NPC 2022-05-31 09:55:54 +08:00
2181a52d6c Add Tula 2022-05-31 09:24:28 +08:00
b96d349e4a Lots of sh*t
API cleanup
Complete deluxo transformation sync
blahblahblah
2022-05-31 09:14:30 +08:00
ad698a656d Removed LVector, LQuaternion.
Server side optimization.
Nework optimization (streaming distance).
2022-05-30 14:32:38 +08:00
aefea337f1 Some optimization. 2022-05-30 11:11:40 +08:00
811e7df14e fix for changing owner. 2022-05-29 18:27:07 +08:00
5cc63e688f Merge branch 'main' of https://github.com/RAGECOOP/RageCoop-V 2022-05-29 18:16:44 +08:00
08aa1370de Add nozzle and deluxo transformation sync. 2022-05-29 18:16:32 +08:00
5d6b99442b Update README.md 2022-05-27 17:08:40 +08:00
65b695cb78 Update README.md 2022-05-27 17:06:41 +08:00
ce94a9c7af Update README.md 2022-05-27 17:01:31 +08:00
196 changed files with 19685 additions and 20292 deletions

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# These are supported funding model platforms
github: [RAGECOOP] # Replace with up to 4 GitHub Sponsors-enabled usernames e.g., [user1, user2]
#patreon: # Replace with a single Patreon username
#open_collective: # Replace with a single Open Collective username
#ko_fi: # Replace with a single Ko-fi username
#tidelift: # Replace with a single Tidelift platform-name/package-name e.g., npm/babel
#community_bridge: # Replace with a single Community Bridge project-name e.g., cloud-foundry
#liberapay: # Replace with a single Liberapay username
#issuehunt: # Replace with a single IssueHunt username
#otechie: # Replace with a single Otechie username
#lfx_crowdfunding: # Replace with a single LFX Crowdfunding project-name e.g., cloud-foundry
custom: ['https://www.buymeacoffee.com/xEntenKoeniqx', 'https://patreon.com/Sardelka']

48
.github/workflows/build-test.yaml vendored Normal file
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@ -0,0 +1,48 @@
name: Build test
on:
push:
branches:
- '*' # matches every branch that doesn't contain a '/'
- '*/*' # matches every branch containing a single '/'
- '**' # matches every branch
- '!main' # excludes main
- '!dev-nightly' # excludes nightly
pull_request:
branches: [ "main", "dev-nightly" ]
jobs:
build:
runs-on: windows-latest
strategy:
matrix:
dotnet-version: ['6.0.x']
steps:
- uses: actions/checkout@v3
- name: Setup .NET
uses: actions/setup-dotnet@v2
with:
dotnet-version: ${{ matrix.dotnet-version }}
- name: Restore dependencies
run: dotnet restore
- name: Restore nuget packages
run: nuget restore
- name: Build client and installer
run: dotnet build Client/Installer/RageCoop.Client.Installer.csproj --configuration Release -o bin/Release/Client
- name: Build server win-x64
run: dotnet build Server/RageCoop.Server.csproj -o bin/Release/Server
- name: Upload server
uses: actions/upload-artifact@v3
with:
name: RageCoop.Server
path: bin/Release/Server
- name: Upload Client
uses: actions/upload-artifact@v3
with:
name: RageCoop.Client
path: bin/Release/Client
- uses: actions/checkout@v2

98
.github/workflows/nightly-build.yaml vendored Normal file
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name: Nightly-build
on:
push:
branches: [ "dev-nightly" ]
jobs:
build:
runs-on: windows-latest
strategy:
matrix:
dotnet-version: ['6.0.x']
steps:
- uses: actions/checkout@v3
- name: Setup .NET
uses: actions/setup-dotnet@v2
with:
dotnet-version: ${{ matrix.dotnet-version }}
- name: Restore dependencies
run: dotnet restore
- name: Restore nuget packages
run: nuget restore
- name: Build client and installer
run: dotnet build RageCoop.Client.Installer/RageCoop.Client.Installer.csproj --configuration Release -o bin/Release/Client/RageCoop
- name: Build server win-x64
run: dotnet publish RageCoop.Server/RageCoop.Server.csproj --self-contained -p:PublishSingleFile=true -p:PublishTrimmed=false -r win-x64 -o bin/Release/Server/win-x64 -c Release
- name: Build server linux-x64
run: dotnet publish RageCoop.Server/RageCoop.Server.csproj --self-contained -p:PublishSingleFile=true -p:PublishTrimmed=false -r linux-x64 -o bin/Release/Server/linux-x64 -c Release
- name: Build server linux-arm
run: dotnet publish RageCoop.Server/RageCoop.Server.csproj --self-contained -p:PublishSingleFile=true -p:PublishTrimmed=false -r linux-arm -o bin/Release/Server/linux-arm -c Release
- uses: vimtor/action-zip@v1
with:
files: bin/Release/Client
dest: RageCoop.Client.zip
- uses: vimtor/action-zip@v1
with:
files: bin/Release/Server/win-x64
dest: RageCoop.Server-win-x64.zip
- uses: vimtor/action-zip@v1
with:
files: bin/Release/Server/linux-x64
dest: RageCoop.Server-linux-x64.zip
- uses: vimtor/action-zip@v1
with:
files: bin/Release/Server/linux-arm
dest: RageCoop.Server-linux-arm.zip
- uses: WebFreak001/deploy-nightly@v1.1.0
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }} # automatically provided by github actions
with:
upload_url: https://uploads.github.com/repos/RAGECOOP/RAGECOOP-V/releases/70603992/assets{?name,label}
release_id: 70603992
asset_path: RageCoop.Client.zip
asset_name: RageCoop.Client.zip
asset_content_type: application/zip
max_releases: 7
- uses: WebFreak001/deploy-nightly@v1.1.0
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }} # automatically provided by github actions
with:
upload_url: https://uploads.github.com/repos/RAGECOOP/RAGECOOP-V/releases/70603992/assets{?name,label}
release_id: 70603992
asset_path: RageCoop.Server-win-x64.zip
asset_name: RageCoop.Server-win-x64.zip
asset_content_type: application/zip
max_releases: 7
- uses: WebFreak001/deploy-nightly@v1.1.0
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }} # automatically provided by github actions
with:
upload_url: https://uploads.github.com/repos/RAGECOOP/RAGECOOP-V/releases/70603992/assets{?name,label}
release_id: 70603992
asset_path: RageCoop.Server-linux-x64.zip
asset_name: RageCoop.Server-linux-x64.zip
asset_content_type: application/zip
max_releases: 7
- uses: WebFreak001/deploy-nightly@v1.1.0
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }} # automatically provided by github actions
with:
upload_url: https://uploads.github.com/repos/RAGECOOP/RAGECOOP-V/releases/70603992/assets{?name,label}
release_id: 70603992
asset_path: RageCoop.Server-linux-arm.zip
asset_name: RageCoop.Server-linux-arm.zip
asset_content_type: application/zip
max_releases: 7
- uses: actions/checkout@v2

1
.gitignore vendored
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@ -2,3 +2,4 @@
**/obj
**/packages
**/.vs
**/.vscode

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@ -1,270 +0,0 @@
#undef DEBUG
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using RageCoop.Core;
namespace RageCoop.Client
{
/// <summary>
/// ?
/// </summary>
public static class COOPAPI
{
#region DELEGATES
/// <summary>
/// ?
/// </summary>
/// <param name="connected"></param>
/// <param name="from">The Lidgren-Network net handle</param>
/// <param name="reason"></param>
public delegate void ConnectEvent(bool connected, long from, string reason = null);
/// <summary>
/// ?
/// </summary>
/// <param name="from"></param>
/// <param name="message">The Lidgren-Network net handle</param>
/// <param name="args"></param>
public delegate void ChatMessage(string from, string message, CancelEventArgs args);
/// <summary>
/// ?
/// </summary>
/// <param name="from">The Lidgren-Network net handle</param>
/// <param name="mod"></param>
/// <param name="customID"></param>
/// <param name="bytes"></param>
public delegate void ModEvent(long from, string mod, byte customID, byte[] bytes);
#endregion
#region EVENTS
/// <summary>
/// ?
/// </summary>
public static event ConnectEvent OnConnection;
/// <summary>
/// ?
/// </summary>
public static event ChatMessage OnChatMessage;
/// <summary>
/// ?
/// </summary>
public static event ModEvent OnModPacketReceived;
public static void Connected()
{
OnConnection?.Invoke(true, GetPlayerID());
}
public static void Disconnected(string reason)
{
OnConnection?.Invoke(false, GetPlayerID(), reason);
}
public static void Connected(long netHandle)
{
OnConnection?.Invoke(true, netHandle);
}
public static void Disconnected(long netHandle)
{
OnConnection?.Invoke(false, netHandle);
}
public static void ModPacketReceived(long from, string mod, byte customID, byte[] bytes)
{
OnModPacketReceived?.Invoke(from, mod, customID, bytes);
}
public static bool ChatMessageReceived(string from, string message)
{
CancelEventArgs args = new CancelEventArgs(false);
OnChatMessage?.Invoke(from, message, args);
return args.Cancel;
}
#endregion
/// <summary>
/// Send a local chat message to this player
/// </summary>
/// <param name="from">Username of the player who sent this message</param>
/// <param name="message">The player's message</param>
public static void LocalChatMessage(string from, string message)
{
Main.MainChat.AddMessage(from, message);
}
/// <summary>
/// Connect to any server
/// </summary>
/// <param name="serverAddress">The server address to connect. Example: 127.0.0.1:4499</param>
public static void Connect(string serverAddress)
{
Networking.DisConnectFromServer(serverAddress);
}
/// <summary>
/// ?
/// </summary>
public static void Disconnect()
{
Networking.DisConnectFromServer(null);
}
/// <summary>
/// Check if the player is already on a server
/// </summary>
public static bool IsOnServer()
{
return Networking.IsOnServer;
}
/// <summary>
/// Get the local player's ID
/// </summary>
/// <returns>PlayerID</returns>
public static long GetPlayerID()
{
return Main.LocalPlayerID;
}
/*
/// <summary>
/// Get a player using their Lidgren Network net handle
/// </summary>
/// <param name="handle">Lidgren-Network net handle</param>
public static CharacterEntity GetPed(int ID)
{
lock (Main.Characters)
{
return Main.Characters.ContainsKey(ID) ? Main.Characters[ID] : null;
}
}
*/
/// <summary>
/// Check if a RAGECOOP menu is visible
/// </summary>
public static bool IsMenuVisible()
{
#if NON_INTERACTIVE
return false;
#else
return Main.MainMenu.MenuPool.AreAnyVisible;
#endif
}
/// <summary>
/// Check if the RAGECOOP chat is visible
/// </summary>
public static bool IsChatFocused()
{
return Main.MainChat.Focused;
}
/// <summary>
/// Check if the RAGECOOP list of players is visible
/// </summary>
public static bool IsPlayerListVisible()
{
return Util.GetTickCount64() - PlayerList.Pressed < 5000;
}
/// <summary>
/// Get the version of RAGECOOP
/// </summary>
public static string GetCurrentVersion()
{
return Main.CurrentVersion;
}
/// <summary>
/// Send any data (bytes) to the server
/// </summary>
/// <param name="modName">The name of this modification (script)</param>
/// <param name="customID">The ID to know what the data is</param>
/// <param name="bytes">Your class, structure or whatever in bytes</param>
public static void SendDataToServer(string modName, byte customID, byte[] bytes)
{
Networking.SendModData(-1, modName, customID, bytes);
}
/// <summary>
/// Send any data (bytes) to the all player
/// </summary>
/// <param name="modName">The name of this modification (script)</param>
/// <param name="customID">The ID to know what the data is</param>
/// <param name="bytes">Your class, structure or whatever in bytes</param>
public static void SendDataToAll(string modName, byte customID, byte[] bytes)
{
Networking.SendModData(0, modName, customID, bytes);
}
/// <summary>
/// Send any data (bytes) to a player
/// </summary>
/// <param name="netHandle">The Lidgren Network net handle that receives the data</param>
/// <param name="modName">The name of this modification (script)</param>
/// <param name="customID">The ID to know what the data is</param>
/// <param name="bytes">Your class, structure or whatever in bytes</param>
public static void SendDataToPlayer(long netHandle, string modName, byte customID, byte[] bytes)
{
Networking.SendModData(netHandle, modName, customID, bytes);
}
/// <summary>
/// Get that player's local username
/// </summary>
public static string GetUsername()
{
return Main.Settings.Username;
}
/// <summary>
/// Set a new username for this player
/// </summary>
/// <param name="username">The new username</param>
/// <returns>false if the player already joined a server or the username is null or empty otherwise true</returns>
public static bool SetUsername(string username)
{
if (IsOnServer() || string.IsNullOrEmpty(username))
{
return false;
}
Main.Settings.Username = username;
return true;
}
/// <summary>
/// Enable or disable the local traffic for this player
/// </summary>
/// <param name="enable">true to disable traffic</param>
public static void SetLocalTraffic(bool enable)
{
Main.Settings.DisableTraffic = !enable;
}
/// <summary>
/// Sets the alignment for the player list, if set to true it will align left,
/// otherwise it will align right
/// </summary>
/// <param name="leftAlign">true to move the player list to the left</param>
public static void SetPlayerListLeftAlign(bool leftAlign)
{
PlayerList.LeftAlign = leftAlign;
}
#if DEBUG
/// <summary>
/// ?
/// </summary>
/// <param name="value"></param>
public static void SetDebug(bool value)
{
Main.UseDebug = value;
}
#endif
}
}

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@ -0,0 +1,9 @@
<Application x:Class="RageCoop.Client.Installer.App"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="clr-namespace:RageCoop.Client.Installer"
StartupUri="MainWindow.xaml">
<Application.Resources>
</Application.Resources>
</Application>

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@ -0,0 +1,11 @@
using System.Windows;
namespace RageCoop.Client.Installer
{
/// <summary>
/// Interaction logic for App.xaml
/// </summary>
public partial class App : Application
{
}
}

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@ -0,0 +1,10 @@
using System.Windows;
[assembly: ThemeInfo(
ResourceDictionaryLocation.None, //where theme specific resource dictionaries are located
//(used if a resource is not found in the page,
// or application resource dictionaries)
ResourceDictionaryLocation.SourceAssembly //where the generic resource dictionary is located
//(used if a resource is not found in the page,
// app, or any theme specific resource dictionaries)
)]

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@ -0,0 +1,15 @@
<Window x:Class="RageCoop.Client.Installer.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:local="clr-namespace:RageCoop.Client.Installer"
mc:Ignorable="d"
Title="MainWindow" Height="376" Width="617" Background="#FFBABABA">
<Grid>
<Grid.Background>
<ImageBrush ImageSource="/bg.png" Opacity="0.2"/>
</Grid.Background>
<Label x:Name="Status" FontSize="20" Foreground="#FF232323" HorizontalAlignment="Center" VerticalAlignment="Center"/>
</Grid>
</Window>

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@ -0,0 +1,192 @@
using RageCoop.Core;
using System;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Threading;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Forms;
using System.Windows.Input;
using MessageBox = System.Windows.MessageBox;
using OpenFileDialog = Microsoft.Win32.OpenFileDialog;
using Path = System.IO.Path;
namespace RageCoop.Client.Installer
{
/// <summary>
/// Interaction logic for MainWindow.xaml
/// </summary>
public partial class MainWindow : Window
{
public MainWindow()
{
InitializeComponent();
Choose();
}
private void Choose()
{
var od = new OpenFileDialog()
{
Filter = "GTA 5 executable |GTA5.exe;PlayGTAV.exe",
Title = "Select you GTAV executable"
};
if (od.ShowDialog() ?? false == true)
{
Task.Run(() =>
{
try
{
Install(Directory.GetParent(od.FileName).FullName);
}
catch (Exception ex)
{
MessageBox.Show("Installation failed: " + ex.ToString());
Environment.Exit(1);
}
});
}
else
{
Environment.Exit(0);
}
}
private void Install(string root)
{
UpdateStatus("Checking requirements");
var shvPath = Path.Combine(root, "ScriptHookV.dll");
var scriptsPath = Path.Combine(root, "Scripts");
var installPath = Path.Combine(root, "RageCoop", "Scripts");
var legacyPath = Path.Combine(scriptsPath, "RageCoop");
if (Directory.GetParent(Assembly.GetExecutingAssembly().Location).FullName.StartsWith(installPath))
{
throw new InvalidOperationException("The installer is not meant to be run in the game folder, please extract the zip to somewhere else and run again.");
}
if (!File.Exists(shvPath))
{
MessageBox.Show("Please install ScriptHookV first!");
Environment.Exit(1);
}
Directory.CreateDirectory(installPath);
File.Copy("ScriptHookVDotNet.dll", Path.Combine(root, "ScriptHookVDotNet.asi"), true);
File.Copy("ScriptHookVDotNet3.dll", Path.Combine(root, "ScriptHookVDotNet3.dll"), true);
UpdateStatus("Removing old versions");
foreach (var f in Directory.GetFiles(scriptsPath, "RageCoop.*", SearchOption.AllDirectories))
{
File.Delete(f);
}
// 1.5 installation check
if (Directory.Exists(legacyPath))
{
Directory.Delete(legacyPath, true);
}
foreach (var f in Directory.GetFiles(installPath, "*.dll", SearchOption.AllDirectories))
{
File.Delete(f);
}
if (File.Exists("RageCoop.Core.dll") && File.Exists("RageCoop.Client.dll") && File.Exists("RageCoop.Client.Loader.dll"))
{
UpdateStatus("Installing...");
CoreUtils.CopyFilesRecursively(new DirectoryInfo(Directory.GetCurrentDirectory()), new DirectoryInfo(installPath));
File.Copy("RageCoop.Client.Loader.dll", Path.Combine(scriptsPath, "RageCoop.Client.Loader.dll"), true);
Finish();
}
else
{
throw new Exception("Required files are missing, please re-download the installer from official website");
}
void Finish()
{
checkKeys:
UpdateStatus("Checking conflicts");
var menyooConfig = Path.Combine(root, @"menyooStuff\menyooConfig.ini");
var settingsPath = Path.Combine(root, Util.SettingsPath);
Settings settings = null;
try
{
settings = Util.ReadSettings(settingsPath);
}
catch
{
settings = new Settings();
}
if (File.Exists(menyooConfig))
{
var lines = File.ReadAllLines(menyooConfig).Where(x => !x.StartsWith(";") && x.EndsWith(" = " + (int)settings.MenuKey));
if (lines.Any())
{
if (MessageBox.Show("Following menyoo config value will conflict with RAGECOOP menu key\n" +
string.Join("\n", lines)
+ "\nDo you wish to change the Menu Key?", "Warning!", MessageBoxButton.YesNo) == MessageBoxResult.Yes)
{
var ae = new AutoResetEvent(false);
UpdateStatus("Press the key you wish to change to");
Dispatcher.BeginInvoke(new Action(() =>
KeyDown += (s, e) =>
{
settings.MenuKey = (Keys)KeyInterop.VirtualKeyFromKey(e.Key);
ae.Set();
}));
ae.WaitOne();
if (!Util.SaveSettings(settingsPath, settings))
{
MessageBox.Show("Error occurred when saving settings");
Environment.Exit(1);
}
MessageBox.Show("Menu key changed to " + settings.MenuKey);
goto checkKeys;
}
}
}
UpdateStatus("Checking ZeroTier");
try
{
ZeroTierHelper.Check();
}
catch
{
if (MessageBox.Show("You can't join ZeroTier server unless ZeroTier is installed, do you want to download and install it?", "Install ZeroTier", MessageBoxButton.YesNo) == MessageBoxResult.Yes)
{
var url = "https://download.zerotier.com/dist/ZeroTier%20One.msi";
UpdateStatus("Downloading ZeroTier from " + url);
try
{
HttpHelper.DownloadFile(url, "ZeroTier.msi", (p) => UpdateStatus("Downloading ZeroTier " + p + "%"));
UpdateStatus("Installing ZeroTier");
Process.Start("ZeroTier.msi").WaitForExit();
}
catch
{
MessageBox.Show("Failed to download ZeroTier, please download it from officail website");
Process.Start(url);
}
}
}
UpdateStatus("Completed!");
MessageBox.Show("Installation sucessful!");
Environment.Exit(0);
}
}
private void UpdateStatus(string status)
{
Dispatcher.BeginInvoke(new Action(() => Status.Content = status));
}
}
}

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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>WinExe</OutputType>
<TargetFramework>net48</TargetFramework>
<UseWPF>true</UseWPF>
<UseWindowsForms>true</UseWindowsForms>
</PropertyGroup>
<ItemGroup>
<None Remove="bg.png" />
</ItemGroup>
<PropertyGroup Condition="'$(Configuration)' == 'Debug'">
<OutDir>..\..\bin\Debug\Client</OutDir>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<DefineConstants>DEBUG</DefineConstants>
<WarningLevel>4</WarningLevel>
<NoWarn>1591</NoWarn>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)' == 'Release'">
<OutDir>..\..\bin\Release\Client</OutDir>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="..\..\Core\RageCoop.Core.csproj" />
<ProjectReference Include="..\Loader\RageCoop.Client.Loader.csproj" />
<ProjectReference Include="..\Scripts\RageCoop.Client.csproj" />
</ItemGroup>
<ItemGroup>
<Resource Include="bg.png" />
</ItemGroup>
<ItemGroup>
<Compile Update="Resource.Designer.cs">
<DesignTime>True</DesignTime>
<AutoGen>True</AutoGen>
<DependentUpon>Resource.resx</DependentUpon>
</Compile>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Update="Resource.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resource.Designer.cs</LastGenOutput>
</EmbeddedResource>
</ItemGroup>
<ItemGroup>
<Folder Include="Resources\" />
</ItemGroup>
</Project>

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="Current" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup />
<ItemGroup>
<EmbeddedResource Update="Resource.resx">
<SubType>Designer</SubType>
</EmbeddedResource>
</ItemGroup>
</Project>

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<Project>
<PropertyGroup>
<AssemblyName>RageCoop.Client.Installer</AssemblyName>
<IntermediateOutputPath>obj\Debug\</IntermediateOutputPath>
<BaseIntermediateOutputPath>obj\</BaseIntermediateOutputPath>
<MSBuildProjectExtensionsPath>M:\SandBox-Shared\repos\RAGECOOP\RAGECOOP-V\RageCoop.Client.Installer\obj\</MSBuildProjectExtensionsPath>
<_TargetAssemblyProjectName>RageCoop.Client.Installer</_TargetAssemblyProjectName>
</PropertyGroup>
<Import Project="Sdk.props" Sdk="Microsoft.NET.Sdk" />
<PropertyGroup>
<OutputType>WinExe</OutputType>
<TargetFramework>net48</TargetFramework>
<UseWPF>true</UseWPF>
<UseWindowsForms>true</UseWindowsForms>
</PropertyGroup>
<ItemGroup>
<None Remove="bg.png" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\RageCoop.Client\RageCoop.Client.csproj" />
<ProjectReference Include="..\RageCoop.Core\RageCoop.Core.csproj" />
</ItemGroup>
<ItemGroup>
</ItemGroup>
<ItemGroup>
<Compile Update="Resource.Designer.cs">
<DesignTime>True</DesignTime>
<AutoGen>True</AutoGen>
<DependentUpon>Resource.resx</DependentUpon>
</Compile>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Update="Resource.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resource.Designer.cs</LastGenOutput>
</EmbeddedResource>
</ItemGroup>
<ItemGroup>
<ReferencePath Include="C:\Users\Sardelka\.nuget\packages\sharpziplib\1.3.3\lib\net45\ICSharpCode.SharpZipLib.dll" />
<ReferencePath Include="C:\Users\Sardelka\.nuget\packages\microsoft.extensions.objectpool\6.0.8\lib\net461\Microsoft.Extensions.ObjectPool.dll" />
<ReferencePath Include="C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.8\mscorlib.dll" />
<ReferencePath Include="C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.8\PresentationCore.dll" />
<ReferencePath Include="C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.8\PresentationFramework.dll" />
<ReferencePath Include="M:\SandBox-Shared\repos\RAGECOOP\RAGECOOP-V\bin\Debug\Client\RageCoop.Client.dll" />
<ReferencePath Include="M:\SandBox-Shared\repos\RAGECOOP\RAGECOOP-V\bin\Debug\Core\RageCoop.Core.dll" />
<ReferencePath Include="C:\Users\Sardelka\.nuget\packages\system.buffers\4.5.1\ref\net45\System.Buffers.dll" />
<ReferencePath Include="C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.8\System.Core.dll" />
<ReferencePath Include="C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.8\System.Data.dll" />
<ReferencePath Include="C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.8\System.dll" />
<ReferencePath Include="C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.8\System.Drawing.dll" />
<ReferencePath Include="C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.8\System.IO.Compression.FileSystem.dll" />
<ReferencePath Include="C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.8\System.Numerics.dll" />
<ReferencePath Include="C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.8\System.Runtime.Serialization.dll" />
<ReferencePath Include="C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.8\System.Windows.Controls.Ribbon.dll" />
<ReferencePath Include="C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.8\System.Windows.Forms.dll" />
<ReferencePath Include="C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.8\System.Xaml.dll" />
<ReferencePath Include="C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.8\System.Xml.dll" />
<ReferencePath Include="C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.8\System.Xml.Linq.dll" />
<ReferencePath Include="C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.8\UIAutomationClient.dll" />
<ReferencePath Include="C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.8\UIAutomationClientsideProviders.dll" />
<ReferencePath Include="C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.8\UIAutomationProvider.dll" />
<ReferencePath Include="C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.8\UIAutomationTypes.dll" />
<ReferencePath Include="C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.8\WindowsBase.dll" />
<ReferencePath Include="C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.8\WindowsFormsIntegration.dll" />
<ReferencePath Include="C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.8\Facades\netstandard.dll" />
</ItemGroup>
<ItemGroup>
<Compile Include="M:\SandBox-Shared\repos\RAGECOOP\RAGECOOP-V\RageCoop.Client.Installer\obj\Debug\net48\MainWindow.g.cs" />
<Compile Include="M:\SandBox-Shared\repos\RAGECOOP\RAGECOOP-V\RageCoop.Client.Installer\obj\Debug\net48\App.g.cs" />
</ItemGroup>
<Import Project="Sdk.targets" Sdk="Microsoft.NET.Sdk" />
</Project>

63
Client/Installer/Resource.Designer.cs generated Normal file
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@ -0,0 +1,63 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace RageCoop.Client.Installer {
using System;
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resource {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resource() {
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("RageCoop.Client.Installer.Resource", typeof(Resource).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
}
}

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@ -0,0 +1,121 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
</root>

BIN
Client/Installer/bg.png Normal file

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@ -0,0 +1,205 @@
using SHVDN;
using System;
using System.Collections.Concurrent;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Windows.Forms;
using Console = GTA.Console;
namespace RageCoop.Client.Loader
{
public class LoaderContext : MarshalByRefObject, IDisposable
{
#region PRIMARY-LOADING-LOGIC
public static ConcurrentDictionary<string, LoaderContext> LoadedDomains => new ConcurrentDictionary<string, LoaderContext>(_loadedDomains);
private static readonly ConcurrentDictionary<string, LoaderContext> _loadedDomains = new ConcurrentDictionary<string, LoaderContext>();
public bool UnloadRequested;
public string BaseDirectory => AppDomain.CurrentDomain.BaseDirectory;
private ScriptDomain CurrentDomain => ScriptDomain.CurrentDomain;
public static void CheckForUnloadRequest()
{
lock (_loadedDomains)
{
foreach (var p in _loadedDomains.Values)
{
if (p.UnloadRequested)
{
Unload(p);
}
}
}
}
public static bool IsLoaded(string dir)
{
return _loadedDomains.ContainsKey(Path.GetFullPath(dir).ToLower());
}
public static LoaderContext Load(string dir)
{
lock (_loadedDomains)
{
dir = Path.GetFullPath(dir).ToLower();
if (IsLoaded(dir))
{
throw new Exception("Already loaded");
}
ScriptDomain newDomain = null;
try
{
dir = Path.GetFullPath(dir).ToLower();
Directory.CreateDirectory(dir);
Exception e = null;
// Load domain in main thread
Main.QueueToMainThread(() =>
{
try
{
/*
var assemblies = new List<string>();
assemblies.Add(typeof(DomainLoader).Assembly.Location);
assemblies.AddRange(typeof(DomainLoader).Assembly.GetReferencedAssemblies()
.Select(x => Assembly.Load(x.FullName).Location)
.Where(x => !string.IsNullOrEmpty(x)));
*/
// Delete API assemblies
Directory.GetFiles(dir, "ScriptHookVDotNet*", SearchOption.AllDirectories).ToList().ForEach(x => File.Delete(x));
var ctxAsm = Path.Combine(dir, "RageCoop.Client.Loader.dll");
if (File.Exists(ctxAsm)) { File.Delete(ctxAsm); }
newDomain = ScriptDomain.Load(
Directory.GetParent(typeof(ScriptDomain).Assembly.Location).FullName, dir);
newDomain.AppDomain.SetData("Primary", ScriptDomain.CurrentDomain);
newDomain.AppDomain.SetData("Console", ScriptDomain.CurrentDomain.AppDomain.GetData("Console"));
var context = (LoaderContext)newDomain.AppDomain.CreateInstanceFromAndUnwrap(
typeof(LoaderContext).Assembly.Location,
typeof(LoaderContext).FullName, ignoreCase: false,
BindingFlags.Instance | BindingFlags.NonPublic,
null,
new object[] { }
, null, null);
newDomain.AppDomain.SetData("RageCoop.Client.LoaderContext", context);
newDomain.Start();
_loadedDomains.TryAdd(dir, context);
}
catch (Exception ex)
{
e = ex;
}
});
// Wait till next tick
GTA.Script.Yield();
if (e != null) { throw e; }
return _loadedDomains[dir];
}
catch (Exception ex)
{
GTA.UI.Notification.Show(ex.ToString());
Console.Error(ex);
if (newDomain != null)
{
ScriptDomain.Unload(newDomain);
}
throw;
}
}
}
public static void Unload(LoaderContext domain)
{
lock (_loadedDomains)
{
Exception ex = null;
var name = domain.CurrentDomain.Name;
Console.Info("Unloading domain: " + name);
Main.QueueToMainThread(() =>
{
try
{
if (!_loadedDomains.TryRemove(domain.BaseDirectory.ToLower(), out _))
{
throw new Exception("Failed to remove domain from list");
}
domain.Dispose();
ScriptDomain.Unload(domain.CurrentDomain);
}
catch (Exception e)
{
ex = e;
GTA.UI.Notification.Show(ex.ToString());
}
});
GTA.Script.Yield();
if (ex != null)
{
throw ex;
}
Console.Info("Unloaded domain: " + name);
}
}
public static void Unload(string dir)
{
Unload(_loadedDomains[Path.GetFullPath(dir).ToLower()]);
}
public static void UnloadAll()
{
lock (_loadedDomains)
{
foreach (var d in _loadedDomains.Values.ToArray())
{
Unload(d);
}
}
}
#endregion
#region LOAD-CONTEXT
private LoaderContext()
{
AppDomain.CurrentDomain.DomainUnload += (s, e) => Dispose();
PrimaryDomain.Tick += Tick;
PrimaryDomain.KeyEvent += KeyEvent;
Console.Info($"Loaded domain: {AppDomain.CurrentDomain.FriendlyName}, {AppDomain.CurrentDomain.BaseDirectory}");
}
public static ScriptDomain PrimaryDomain => AppDomain.CurrentDomain.GetData("Primary") as ScriptDomain;
public static LoaderContext CurrentContext => AppDomain.CurrentDomain.GetData("RageCoop.Client.LoaderContext") as LoaderContext;
/// <summary>
/// Request the current domain to be unloaded
/// </summary>
public static void RequestUnload()
{
if (PrimaryDomain == null)
{
throw new NotSupportedException("Current domain not loaded by the loader therfore cannot be unloaded automatically");
}
CurrentContext.UnloadRequested = true;
}
private void Tick()
{
CurrentDomain.DoTick();
}
private void KeyEvent(Keys keys, bool status)
{
CurrentDomain.DoKeyEvent(keys, status);
}
public void Dispose()
{
lock (this)
{
if (PrimaryDomain == null) { return; }
PrimaryDomain.Tick -= Tick;
PrimaryDomain.KeyEvent -= KeyEvent;
AppDomain.CurrentDomain.SetData("Primary", null);
}
}
#endregion
}
}

69
Client/Loader/Main.cs Normal file
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@ -0,0 +1,69 @@
using GTA;
using System;
using System.Collections.Concurrent;
using System.IO;
using System.Threading;
using Console = GTA.Console;
namespace RageCoop.Client.Loader
{
public class Main : GTA.Script
{
private static readonly string GameDir = Directory.GetParent(typeof(SHVDN.ScriptDomain).Assembly.Location).FullName;
private static readonly string ScriptsLocation = Path.Combine(GameDir, "RageCoop", "Scripts");
private static readonly ConcurrentQueue<Action> TaskQueue = new ConcurrentQueue<Action>();
private static int MainThreadID;
public Main()
{
if (LoaderContext.PrimaryDomain != null) { throw new InvalidOperationException("Improperly placed loader assembly, please re-install to fix this issue"); }
Tick += OnTick;
SHVDN.ScriptDomain.CurrentDomain.Tick += DomainTick;
Aborted += (s, e) => LoaderContext.UnloadAll();
}
private void OnTick(object sender, EventArgs e)
{
while (Game.IsLoading)
{
GTA.Script.Yield();
}
LoaderContext.CheckForUnloadRequest();
if (!LoaderContext.IsLoaded(ScriptsLocation))
{
if (!File.Exists(Path.Combine(ScriptsLocation, "RageCoop.Client.dll")))
{
GTA.UI.Notification.Show("~r~Main assembly is missing, please re-install the client");
Abort();
}
LoaderContext.Load(ScriptsLocation);
}
}
internal static void QueueToMainThread(Action task)
{
if (Thread.CurrentThread.ManagedThreadId != MainThreadID)
{
TaskQueue.Enqueue(task);
}
else
{
task();
}
}
private static void DomainTick()
{
if (MainThreadID == default) { MainThreadID = Thread.CurrentThread.ManagedThreadId; }
while (TaskQueue.TryDequeue(out var task))
{
try
{
task.Invoke();
}
catch (Exception ex)
{
Console.Error(ex.ToString());
}
}
}
}
}

View File

@ -1,16 +1,15 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("RageCoop.Client")]
[assembly: AssemblyTitle("RageCoop.Client.Loader")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("RageCoop.Client")]
[assembly: AssemblyCopyright("Copyright © 2021")]
[assembly: AssemblyProduct("RageCoop.Client.Loader")]
[assembly: AssemblyCopyright("Copyright © 2022")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
@ -20,7 +19,7 @@ using System.Runtime.InteropServices;
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("ef56d109-1f22-43e0-9dff-cfcfb94e0681")]
[assembly: Guid("fc8cbdbb-6dc3-43af-b34d-092e476410a5")]
// Version information for an assembly consists of the following four values:
//
@ -32,5 +31,5 @@ using System.Runtime.InteropServices;
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("0.2.0.0")]
[assembly: AssemblyFileVersion("0.2.0.0")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

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@ -0,0 +1,58 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{FC8CBDBB-6DC3-43AF-B34D-092E476410A5}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>RageCoop.Client.Loader</RootNamespace>
<AssemblyName>RageCoop.Client.Loader</AssemblyName>
<TargetFrameworkVersion>v4.8</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<Deterministic>true</Deterministic>
<TargetFrameworkProfile />
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<OutPutPath>..\..\bin\Debug\Client.Loader</OutPutPath>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<OutPutPath>..\..\bin\Release\Client.Loader</OutPutPath>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="ScriptHookVDotNet">
<HintPath>..\..\libs\ScriptHookVDotNet.dll</HintPath>
</Reference>
<Reference Include="ScriptHookVDotNet3">
<HintPath>..\..\libs\ScriptHookVDotNet3.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Windows.Forms" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="LoaderContext.cs" />
<Compile Include="Main.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>

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@ -1,398 +0,0 @@
using System;
using System.IO;
using System.Linq;
using System.Windows.Forms;
using System.Collections.Generic;
using System.Drawing;
using System.Threading;
using System.Diagnostics;
using RageCoop.Client.Menus;
using RageCoop.Core;
using GTA;
using GTA.Native;
using GTA.Math;
namespace RageCoop.Client
{
/// <summary>
/// Don't use it!
/// </summary>
internal class Main : Script
{
private bool _gameLoaded = false;
private static bool _isGoingToCar = false;
public static readonly string CurrentVersion = "V0_2";
public static int LocalPlayerID=0;
public static bool NPCsAllowed = false;
internal static RelationshipGroup SyncedPedsGroup;
public static new Settings Settings = null;
#if !NON_INTERACTIVE
public static RageCoopMenu MainMenu = null;
#endif
public static Chat MainChat = null;
public static Stopwatch Counter = new Stopwatch();
public static ulong Ticked = 0;
public static Loggger Logger=new Loggger("Scripts\\RageCoop\\RageCoop.Client.log");
private static List<Func<bool>> QueuedActions = new List<Func<bool>>();
/// <summary>
/// Don't use it!
/// </summary>
public Main()
{
// Required for some synchronization!
/*if (Game.Version < GameVersion.v1_0_1290_1_Steam)
{
Tick += (object sender, EventArgs e) =>
{
if (Game.IsLoading)
{
return;
}
if (!_gameLoaded)
{
GTA.UI.Notification.Show("~r~Please update your GTA5 to v1.0.1290 or newer!", true);
_gameLoaded = true;
}
};
return;
}*/
SyncedPedsGroup=World.AddRelationshipGroup("SYNCPED");
Game.Player.Character.RelationshipGroup.SetRelationshipBetweenGroups(SyncedPedsGroup, Relationship.Neutral, true);
Settings = Util.ReadSettings();
Networking.Start();
#if !NON_INTERACTIVE
MainMenu = new RageCoopMenu();
#endif
MainChat = new Chat();
#if DEBUG
Logger.LogLevel = 0;
#else
Logger.LogLevel=Settings.LogLevel;
#endif
Tick += OnTick;
KeyDown += OnKeyDown;
Aborted += (object sender, EventArgs e) => CleanUp();
Util.NativeMemory();
Counter.Restart();
}
#if DEBUG
private ulong _lastDebugData;
private int _debugBytesSend;
private int _debugBytesReceived;
#endif
private void OnTick(object sender, EventArgs e)
{
if (Game.IsLoading)
{
return;
}
else if (!_gameLoaded && (_gameLoaded = true))
{
#if !NON_INTERACTIVE
GTA.UI.Notification.Show(GTA.UI.NotificationIcon.AllPlayersConf, "RAGECOOP","Welcome!", $"Press ~g~{Main.Settings.MenuKey}~s~ to open the menu.");
#endif
}
#if !NON_INTERACTIVE
MainMenu.MenuPool.Process();
#endif
if (_isGoingToCar && Game.Player.Character.IsInVehicle())
{
_isGoingToCar = false;
}
DoQueuedActions();
if (!Networking.IsOnServer)
{
return;
}
if (Game.TimeScale!=1)
{
Game.TimeScale=1;
}
try
{
Networking.Tick();
}
catch (Exception ex)
{
Logger.Error(ex);
}
if (!DownloadManager.DownloadComplete)
{
DownloadManager.RenderProgress();
}
MapLoader.LoadAll();
#if DEBUG
if (Networking.ShowNetworkInfo)
{
ulong time = Util.GetTickCount64();
if (time - _lastDebugData > 1000)
{
_lastDebugData = time;
_debugBytesReceived = Networking.BytesReceived;
Networking.BytesReceived = 0;
_debugBytesSend = Networking.BytesSend;
Networking.BytesSend = 0;
}
new LemonUI.Elements.ScaledText(new PointF(Screen.PrimaryScreen.Bounds.Width / 2, 0), $"L: {Networking.Latency * 1000:N0}ms", 0.5f) { Alignment = GTA.UI.Alignment.Center }.Draw();
new LemonUI.Elements.ScaledText(new PointF(Screen.PrimaryScreen.Bounds.Width / 2, 30), $"R: {Lidgren.Network.NetUtility.ToHumanReadable(_debugBytesReceived)}/s", 0.5f) { Alignment = GTA.UI.Alignment.Center }.Draw();
new LemonUI.Elements.ScaledText(new PointF(Screen.PrimaryScreen.Bounds.Width / 2, 60), $"S: {Lidgren.Network.NetUtility.ToHumanReadable(_debugBytesSend)}/s", 0.5f) { Alignment = GTA.UI.Alignment.Center }.Draw();
}
#endif
MainChat.Tick();
PlayerList.Tick();
Ticked++;
}
private void OnKeyDown(object sender, KeyEventArgs e)
{
if (MainChat.Focused)
{
MainChat.OnKeyDown(e.KeyCode);
return;
}
if (Networking.IsOnServer)
{
if (Game.IsControlPressed(GTA.Control.FrontendPause))
{
Function.Call(Hash.ACTIVATE_FRONTEND_MENU, Function.Call<int>(Hash.GET_HASH_KEY, "FE_MENU_VERSION_SP_PAUSE"), false, 0);
return;
}
if (Game.IsControlPressed(GTA.Control.FrontendPauseAlternate)&&Settings.DisableAlternatePause)
{
Function.Call(Hash.ACTIVATE_FRONTEND_MENU, Function.Call<int>(Hash.GET_HASH_KEY, "FE_MENU_VERSION_SP_PAUSE"), false, 0);
return;
}
}
if (e.KeyCode == Settings.MenuKey)
{
if (MainMenu.MenuPool.AreAnyVisible)
{
MainMenu.MainMenu.Visible = false;
MainMenu.SubSettings.Menu.Visible = false;
}
else
{
MainMenu.MainMenu.Visible = true;
}
}
else if (Game.IsControlJustPressed(GTA.Control.MultiplayerInfo))
{
if (Networking.IsOnServer)
{
ulong currentTimestamp = Util.GetTickCount64();
PlayerList.Pressed = (currentTimestamp - PlayerList.Pressed) < 5000 ? (currentTimestamp - 6000) : currentTimestamp;
}
}
else if (Game.IsControlJustPressed(GTA.Control.MpTextChatAll))
{
if (Networking.IsOnServer)
{
MainChat.Focused = true;
}
}
else if (e.KeyCode==Settings.PassengerKey)
{
var P = Game.Player.Character;
if (!P.IsInVehicle())
{
if (P.IsTaskActive(TaskType.CTaskEnterVehicle))
{
P.Task.ClearAll();
}
else
{
var V = World.GetClosestVehicle(P.Position, 50);
if (V!=null)
{
var seat = Util.GetNearestSeat(P, V);
P.Task.EnterVehicle(V, seat);
}
}
}
}
}
public static void CleanUp()
{
MainChat.Clear();
EntityPool.Cleanup();
PlayerList.Cleanup();
Main.LocalPlayerID=default;
}
public static readonly Dictionary<ulong, byte> CheckNativeHash = new Dictionary<ulong, byte>()
{
{ 0xD49F9B0955C367DE, 1 }, // Entities
{ 0xEF29A16337FACADB, 1 }, //
{ 0xB4AC7D0CF06BFE8F, 1 }, //
{ 0x9B62392B474F44A0, 1 }, //
{ 0x7DD959874C1FD534, 1 }, //
{ 0xAF35D0D2583051B0, 2 }, // Vehicles
{ 0x63C6CCA8E68AE8C8, 2 }, //
{ 0x509D5878EB39E842, 3 }, // Props
{ 0x9A294B2138ABB884, 3 }, //
{ 0x46818D79B1F7499A, 4 }, // Blips
{ 0x5CDE92C702A8FCE7, 4 }, //
{ 0xBE339365C863BD36, 4 }, //
{ 0x5A039BB0BCA604B6, 4 }, //
{ 0x0134F0835AB6BFCB, 5 } // Checkpoints
};
public static Dictionary<int, byte> ServerItems = new Dictionary<int, byte>();
public static void CleanUpWorld()
{
if (ServerItems.Count == 0)
{
return;
}
lock (ServerItems)
{
foreach (KeyValuePair<int, byte> item in ServerItems)
{
try
{
switch (item.Value)
{
case 1:
World.GetAllEntities().FirstOrDefault(x => x.Handle == item.Key)?.Delete();
break;
case 2:
World.GetAllVehicles().FirstOrDefault(x => x.Handle == item.Key)?.Delete();
break;
case 3:
World.GetAllProps().FirstOrDefault(x => x.Handle == item.Key)?.Delete();
break;
case 4:
Blip blip = new Blip(item.Key);
if (blip.Exists())
{
blip.Delete();
}
break;
case 5:
Checkpoint checkpoint = new Checkpoint(item.Key);
if (checkpoint.Exists())
{
checkpoint.Delete();
}
break;
}
}
catch
{
GTA.UI.Notification.Show("~r~~h~CleanUpWorld() Error");
Logger.Error($"CleanUpWorld(): ~r~Item {item.Value} cannot be deleted!");
}
}
ServerItems.Clear();
}
}
private static void DoQueuedActions()
{
lock (QueuedActions)
{
foreach (var action in QueuedActions.ToArray())
{
try
{
if (action())
{
QueuedActions.Remove(action);
}
}
catch(Exception ex)
{
GTA.UI.Screen.ShowSubtitle(ex.ToString());
QueuedActions.Remove(action);
}
}
}
}
/// <summary>
/// Queue an action to be executed on next tick, allowing you to call scripting API from another thread.
/// </summary>
/// <param name="a"> The action to be executed, must return a bool indicating whether the action cane be removed after execution.</param>
public static void QueueAction(Func<bool> a)
{
lock (QueuedActions)
{
QueuedActions.Add(a);
}
}
public static void QueueAction(Action a)
{
lock (QueuedActions)
{
QueuedActions.Add(() => { a(); return true; }) ;
}
}
/// <summary>
/// Clears all queued actions
/// </summary>
public static void ClearQueuedActions()
{
lock (QueuedActions) { QueuedActions.Clear(); }
}
public static string DumpCharacters()
{
string s = "Characters:";
lock (EntityPool.PedsLock)
{
foreach (int id in EntityPool.GetPedIDs())
{
var c = EntityPool.GetPedByID(id);
s+=$"\r\nID:{c.ID} Owner:{c.OwnerID} LastUpdated:{c.LastUpdated} LastSynced:{c.LastSynced} LastStateSynced:{c.LastStateSynced}";
// s+=$"\r\n{c.IsAiming} {c.IsJumping} {c.IsOnFire} {c.IsOnLadder} {c.IsRagdoll} {c.IsReloading} {c.IsShooting} {c.Speed}";
}
}
Logger.Trace(s);
return s;
}
public static string DumpPlayers()
{
string s = "Players:";
foreach (PlayerData p in PlayerList.Players)
{
s+=$"\r\nID:{p.PedID} Username:{p.Username}";
}
Logger.Trace(s);
return s;
}
}
}

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@ -1,115 +0,0 @@
using GTA;
using System.Drawing;
using LemonUI;
using LemonUI.Menus;
namespace RageCoop.Client.Menus
{
/// <summary>
/// Don't use it!
/// </summary>
public class RageCoopMenu
{
public ObjectPool MenuPool = new ObjectPool();
public NativeMenu MainMenu = new NativeMenu("RAGECOOP", "MAIN")
{
UseMouse = false,
Alignment = Main.Settings.FlipMenu ? GTA.UI.Alignment.Right : GTA.UI.Alignment.Left
};
#region SUB
public Sub.SettingsMenu SubSettings = new Sub.SettingsMenu();
#endregion
#region ITEMS
private readonly NativeItem _usernameItem = new NativeItem("Username") { AltTitle = Main.Settings.Username };
public readonly NativeItem ServerIpItem = new NativeItem("Server IP") { AltTitle = Main.Settings.LastServerAddress };
private readonly NativeItem _serverConnectItem = new NativeItem("Connect");
private readonly NativeItem _aboutItem = new NativeItem("About", "~y~SOURCE~s~~n~" +
"https://github.com/RAGECOOP~n~" +
"~y~VERSION~s~~n~" +
Main.CurrentVersion.Replace("_", ".")) { LeftBadge = new LemonUI.Elements.ScaledTexture("commonmenu", "shop_new_star") };
#endregion
/// <summary>
/// Don't use it!
/// </summary>
public RageCoopMenu()
{
MainMenu.Banner.Color = Color.FromArgb(225, 0, 0, 0);
MainMenu.Title.Color = Color.FromArgb(255, 165, 0);
_usernameItem.Activated += UsernameActivated;
ServerIpItem.Activated += ServerIpActivated;
_serverConnectItem.Activated += (sender, item) => { Networking.DisConnectFromServer(Main.Settings.LastServerAddress); };
MainMenu.Add(_usernameItem);
MainMenu.Add(ServerIpItem);
MainMenu.Add(_serverConnectItem);
MainMenu.Add(_aboutItem);
MainMenu.AddSubMenu(SubSettings.Menu);
MainMenu.AddSubMenu(DevToolMenu.Menu);
MainMenu.AddSubMenu(DebugMenu.Menu);
MenuPool.Add(MainMenu);
MenuPool.Add(SubSettings.Menu);
MenuPool.Add(DevToolMenu.Menu);
MenuPool.Add(DebugMenu.Menu);
MenuPool.Add(DebugMenu.DiagnosticMenu);
}
public void UsernameActivated(object a, System.EventArgs b)
{
string newUsername = Game.GetUserInput(WindowTitle.EnterMessage20, _usernameItem.AltTitle, 20);
if (!string.IsNullOrWhiteSpace(newUsername))
{
Main.Settings.Username = newUsername;
Util.SaveSettings();
_usernameItem.AltTitle = newUsername;
}
}
public void ServerIpActivated(object a, System.EventArgs b)
{
string newServerIp = Game.GetUserInput(WindowTitle.EnterMessage60, ServerIpItem.AltTitle, 60);
if (!string.IsNullOrWhiteSpace(newServerIp) && newServerIp.Contains(":"))
{
Main.Settings.LastServerAddress = newServerIp;
Util.SaveSettings();
ServerIpItem.AltTitle = newServerIp;
}
}
public void InitiateConnectionMenuSetting()
{
MainMenu.Items[0].Enabled = false;
MainMenu.Items[1].Enabled = false;
MainMenu.Items[2].Enabled = false;
}
public void ConnectedMenuSetting()
{
MainMenu.Items[2].Enabled = true;
MainMenu.Items[2].Title = "Disconnect";
MainMenu.Visible = false;
}
public void DisconnectedMenuSetting()
{
MainMenu.Items[0].Enabled = true;
MainMenu.Items[1].Enabled = true;
MainMenu.Items[2].Enabled = true;
MainMenu.Items[2].Title = "Connect";
SubSettings.Menu.Items[1].Enabled = false;
}
}
}

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@ -1,61 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using LemonUI;
using LemonUI.Menus;
using GTA;
using System.Drawing;
namespace RageCoop.Client
{
internal static class DebugMenu
{
public static NativeMenu Menu = new NativeMenu("RAGECOOP", "Debug", "Debug settings") {
UseMouse = false,
Alignment = Main.Settings.FlipMenu ? GTA.UI.Alignment.Right : GTA.UI.Alignment.Left
};
public static NativeMenu DiagnosticMenu = new NativeMenu("RAGECOOP", "Diagnostic", "Performence and Diagnostic")
{
UseMouse = false,
Alignment = Main.Settings.FlipMenu ? GTA.UI.Alignment.Right : GTA.UI.Alignment.Left
};
private static NativeItem d1=new NativeItem("PositionPrediction");
static DebugMenu()
{
Menu.Banner.Color = Color.FromArgb(225, 0, 0, 0);
Menu.Title.Color = Color.FromArgb(255, 165, 0);
d1.Activated+=(sender,e) =>
{
try{ SyncParameters.PositioinPrediction =float.Parse(Game.GetUserInput(WindowTitle.EnterMessage20, SyncParameters.PositioinPrediction.ToString(), 20));}
catch { }
Update();
};
Menu.Add(d1);
Menu.AddSubMenu(DiagnosticMenu);
Menu.Opening+=(sender, e) =>Update();
DiagnosticMenu.Opening+=(sender, e) =>
{
DiagnosticMenu.Clear();
DiagnosticMenu.Add(new NativeItem("EntityPool", EntityPool.DumpDebug()));
foreach (var pair in Debug.TimeStamps)
{
DiagnosticMenu.Add(new NativeItem(pair.Key.ToString(), pair.Value.ToString(), pair.Value.ToString()));
}
};
Update();
}
private static void Update()
{
d1.AltTitle = SyncParameters.PositioinPrediction.ToString();
}
}
}

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@ -1,128 +0,0 @@
using System.Drawing;
using System;
using System.Windows.Forms;
using GTA;
using LemonUI.Menus;
namespace RageCoop.Client.Menus.Sub
{
/// <summary>
/// Don't use it!
/// </summary>
public class SettingsMenu
{
public NativeMenu Menu = new NativeMenu("RAGECOOP", "Settings", "Go to the settings")
{
UseMouse = false,
Alignment = Main.Settings.FlipMenu ? GTA.UI.Alignment.Right : GTA.UI.Alignment.Left
};
private readonly NativeCheckboxItem _disableTrafficItem = new NativeCheckboxItem("Disable Traffic (NPCs/Vehicles)", "Local traffic only", Main.Settings.DisableTraffic);
private readonly NativeCheckboxItem _flipMenuItem = new NativeCheckboxItem("Flip menu", Main.Settings.FlipMenu);
private readonly NativeCheckboxItem _disablePauseAlt = new NativeCheckboxItem("Disable Alternate Pause", "Don't freeze game time when Esc pressed", Main.Settings.DisableTraffic);
private readonly NativeCheckboxItem _showNetworkInfoItem = new NativeCheckboxItem("Show Network Info", Networking.ShowNetworkInfo);
private static NativeItem _menuKey = new NativeItem("Menu Key","The key to open menu", Main.Settings.MenuKey.ToString());
private static NativeItem _passengerKey = new NativeItem("Passenger Key", "The key to enter a vehicle as passenger", Main.Settings.PassengerKey.ToString());
private static NativeItem _vehicleSoftLimit = new NativeItem("Vehicle limit (soft)", "The game won't spawn more NPC traffic if the limit is exceeded. \n-1 for unlimited (not recommended).",Main.Settings.WorldVehicleSoftLimit.ToString());
/// <summary>
/// Don't use it!
/// </summary>
public SettingsMenu()
{
Menu.Banner.Color = Color.FromArgb(225, 0, 0, 0);
Menu.Title.Color = Color.FromArgb(255, 165, 0);
_disableTrafficItem.CheckboxChanged += DisableTrafficCheckboxChanged;
_disablePauseAlt.CheckboxChanged+=_disablePauseAlt_CheckboxChanged;
_flipMenuItem.CheckboxChanged += FlipMenuCheckboxChanged;
_showNetworkInfoItem.CheckboxChanged += ShowNetworkInfoCheckboxChanged;
_menuKey.Activated+=ChaneMenuKey;
_passengerKey.Activated+=ChangePassengerKey;
_vehicleSoftLimit.Activated+=vehicleSoftLimit_Activated;
Menu.Add(_disableTrafficItem);
Menu.Add(_disablePauseAlt);
Menu.Add(_flipMenuItem);
Menu.Add(_showNetworkInfoItem);
Menu.Add(_menuKey);
Menu.Add(_passengerKey);
Menu.Add(_vehicleSoftLimit);
}
private void _disablePauseAlt_CheckboxChanged(object sender, EventArgs e)
{
Main.Settings.DisableAlternatePause=_disablePauseAlt.Checked;
Util.SaveSettings();
}
private void vehicleSoftLimit_Activated(object sender, EventArgs e)
{
try
{
Main.Settings.WorldVehicleSoftLimit =int.Parse(
Game.GetUserInput(WindowTitle.EnterMessage20,
Main.Settings.WorldVehicleSoftLimit.ToString(), 20));
_menuKey.AltTitle=Main.Settings.WorldVehicleSoftLimit.ToString();
Util.SaveSettings();
}
catch { }
}
private void ChaneMenuKey(object sender, EventArgs e)
{
try
{
Main.Settings.MenuKey =(Keys)Enum.Parse(
typeof(Keys),
Game.GetUserInput(WindowTitle.EnterMessage20,
Main.Settings.MenuKey.ToString(), 20));
_menuKey.AltTitle=Main.Settings.MenuKey.ToString();
Util.SaveSettings();
}
catch { }
}
private void ChangePassengerKey(object sender, EventArgs e)
{
try
{
Main.Settings.PassengerKey =(Keys)Enum.Parse(
typeof(Keys),
Game.GetUserInput(WindowTitle.EnterMessage20,
Main.Settings.PassengerKey.ToString(), 20));
_passengerKey.AltTitle=Main.Settings.PassengerKey.ToString();
Util.SaveSettings();
}
catch { }
}
public void DisableTrafficCheckboxChanged(object a, System.EventArgs b)
{
Main.Settings.DisableTraffic = _disableTrafficItem.Checked;
Util.SaveSettings() ;
}
public void FlipMenuCheckboxChanged(object a, System.EventArgs b)
{
Main.MainMenu.MainMenu.Alignment = _flipMenuItem.Checked ? GTA.UI.Alignment.Right : GTA.UI.Alignment.Left;
Menu.Alignment = _flipMenuItem.Checked ? GTA.UI.Alignment.Right : GTA.UI.Alignment.Left;
Main.Settings.FlipMenu = _flipMenuItem.Checked;
Util.SaveSettings();
}
public void ShowNetworkInfoCheckboxChanged(object a, System.EventArgs b)
{
Networking.ShowNetworkInfo = _showNetworkInfoItem.Checked;
if (!Networking.ShowNetworkInfo)
{
Networking.BytesReceived = 0;
Networking.BytesSend = 0;
}
}
}
}

View File

@ -1,438 +0,0 @@
// WARNING: values can change after a game update
// if R* adds in the middle!
// This is up-to-date for b2372
public enum TaskType
{
CTaskHandsUp = 0,
CTaskClimbLadder = 1,
CTaskExitVehicle = 2,
CTaskCombatRoll = 3,
CTaskAimGunOnFoot = 4,
CTaskMovePlayer = 5,
CTaskPlayerOnFoot = 6,
CTaskWeapon = 8,
CTaskPlayerWeapon = 9,
CTaskPlayerIdles = 10,
CTaskAimGun = 12,
CTaskComplex = 12,
CTaskFSMClone = 12,
CTaskMotionBase = 12,
CTaskMove = 12,
CTaskMoveBase = 12,
CTaskNMBehaviour = 12,
CTaskNavBase = 12,
CTaskScenario = 12,
CTaskSearchBase = 12,
CTaskSearchInVehicleBase = 12,
CTaskShockingEvent = 12,
CTaskTrainBase = 12,
CTaskVehicleFSM = 12,
CTaskVehicleGoTo = 12,
CTaskVehicleMissionBase = 12,
CTaskVehicleTempAction = 12,
CTaskPause = 14,
CTaskDoNothing = 15,
CTaskGetUp = 16,
CTaskGetUpAndStandStill = 17,
CTaskFallOver = 18,
CTaskFallAndGetUp = 19,
CTaskCrawl = 20,
CTaskComplexOnFire = 25,
CTaskDamageElectric = 26,
CTaskTriggerLookAt = 28,
CTaskClearLookAt = 29,
CTaskSetCharDecisionMaker = 30,
CTaskSetPedDefensiveArea = 31,
CTaskUseSequence = 32,
CTaskMoveStandStill = 34,
CTaskComplexControlMovement = 35,
CTaskMoveSequence = 36,
CTaskAmbientClips = 38,
CTaskMoveInAir = 39,
CTaskNetworkClone = 40,
CTaskUseClimbOnRoute = 41,
CTaskUseDropDownOnRoute = 42,
CTaskUseLadderOnRoute = 43,
CTaskSetBlockingOfNonTemporaryEvents = 44,
CTaskForceMotionState = 45,
CTaskSlopeScramble = 46,
CTaskGoToAndClimbLadder = 47,
CTaskClimbLadderFully = 48,
CTaskRappel = 49,
CTaskVault = 50,
CTaskDropDown = 51,
CTaskAffectSecondaryBehaviour = 52,
CTaskAmbientLookAtEvent = 53,
CTaskOpenDoor = 54,
CTaskShovePed = 55,
CTaskSwapWeapon = 56,
CTaskGeneralSweep = 57,
CTaskPolice = 58,
CTaskPoliceOrderResponse = 59,
CTaskPursueCriminal = 60,
CTaskArrestPed = 62,
CTaskArrestPed2 = 63,
CTaskBusted = 64,
CTaskFirePatrol = 65,
CTaskHeliOrderResponse = 66,
CTaskHeliPassengerRappel = 67,
CTaskAmbulancePatrol = 68,
CTaskPoliceWantedResponse = 69,
CTaskSwat = 70,
CTaskSwatWantedResponse = 72,
CTaskSwatOrderResponse = 73,
CTaskSwatGoToStagingArea = 74,
CTaskSwatFollowInLine = 75,
CTaskWitness = 76,
CTaskGangPatrol = 77,
CTaskArmy = 78,
CTaskShockingEventWatch = 80,
CTaskShockingEventGoto = 82,
CTaskShockingEventHurryAway = 83,
CTaskShockingEventReactToAircraft = 84,
CTaskShockingEventReact = 85,
CTaskShockingEventBackAway = 86,
CTaskShockingPoliceInvestigate = 87,
CTaskShockingEventStopAndStare = 88,
CTaskShockingNiceCarPicture = 89,
CTaskShockingEventThreatResponse = 90,
CTaskTakeOffHelmet = 92,
CTaskCarReactToVehicleCollision = 93,
CTaskCarReactToVehicleCollisionGetOut = 95,
CTaskDyingDead = 97,
CTaskWanderingScenario = 100,
CTaskWanderingInRadiusScenario = 101,
CTaskMoveBetweenPointsScenario = 103,
CTaskChatScenario = 104,
CTaskCowerScenario = 106,
CTaskDeadBodyScenario = 107,
CTaskSayAudio = 114,
CTaskWaitForSteppingOut = 116,
CTaskCoupleScenario = 117,
CTaskUseScenario = 118,
CTaskUseVehicleScenario = 119,
CTaskUnalerted = 120,
CTaskStealVehicle = 121,
CTaskReactToPursuit = 122,
CTaskHitWall = 125,
CTaskCower = 126,
CTaskCrouch = 127,
CTaskMelee = 128,
CTaskMoveMeleeMovement = 129,
CTaskMeleeActionResult = 130,
CTaskMeleeUpperbodyAnims = 131,
CTaskMoVEScripted = 133,
CTaskScriptedAnimation = 134,
CTaskSynchronizedScene = 135,
CTaskComplexEvasiveStep = 137,
CTaskWalkRoundCarWhileWandering = 138,
CTaskComplexStuckInAir = 140,
CTaskWalkRoundEntity = 141,
CTaskMoveWalkRoundVehicle = 142,
CTaskReactToGunAimedAt = 144,
CTaskDuckAndCover = 146,
CTaskAggressiveRubberneck = 147,
CTaskInVehicleBasic = 150,
CTaskCarDriveWander = 151,
CTaskLeaveAnyCar = 152,
CTaskComplexGetOffBoat = 153,
CTaskCarSetTempAction = 155,
CTaskBringVehicleToHalt = 156,
CTaskCarDrive = 157,
CTaskPlayerDrive = 159,
CTaskEnterVehicle = 160,
CTaskEnterVehicleAlign = 161,
CTaskOpenVehicleDoorFromOutside = 162,
CTaskEnterVehicleSeat = 163,
CTaskCloseVehicleDoorFromInside = 164,
CTaskInVehicleSeatShuffle = 165,
CTaskExitVehicleSeat = 167,
CTaskCloseVehicleDoorFromOutside = 168,
CTaskControlVehicle = 169,
CTaskMotionInAutomobile = 170,
CTaskMotionOnBicycle = 171,
CTaskMotionOnBicycleController = 172,
CTaskMotionInVehicle = 173,
CTaskMotionInTurret = 174,
CTaskReactToBeingJacked = 175,
CTaskReactToBeingAskedToLeaveVehicle = 176,
CTaskTryToGrabVehicleDoor = 177,
CTaskGetOnTrain = 178,
CTaskGetOffTrain = 179,
CTaskRideTrain = 180,
CTaskMountThrowProjectile = 190,
CTaskGoToCarDoorAndStandStill = 195,
CTaskMoveGoToVehicleDoor = 196,
CTaskSetPedInVehicle = 197,
CTaskSetPedOutOfVehicle = 198,
CTaskVehicleMountedWeapon = 199,
CTaskVehicleGun = 200,
CTaskVehicleProjectile = 201,
CTaskSmashCarWindow = 204,
CTaskMoveGoToPoint = 205,
CTaskMoveAchieveHeading = 206,
CTaskMoveFaceTarget = 207,
CTaskComplexGoToPointAndStandStillTimed = 208,
CTaskMoveGoToPointAndStandStill = 208,
CTaskMoveFollowPointRoute = 209,
CTaskMoveSeekEntity_CEntitySeekPosCalculatorStandard = 210,
CTaskMoveSeekEntity_CEntitySeekPosCalculatorLastNavMeshIntersection = 211,
CTaskMoveSeekEntity_CEntitySeekPosCalculatorLastNavMeshIntersection2 = 212,
CTaskMoveSeekEntity_CEntitySeekPosCalculatorXYOffsetFixed = 213,
CTaskMoveSeekEntity_CEntitySeekPosCalculatorXYOffsetFixed2 = 214,
CTaskExhaustedFlee = 215,
CTaskGrowlAndFlee = 216,
CTaskScenarioFlee = 217,
CTaskSmartFlee = 218,
CTaskFlyAway = 219,
CTaskWalkAway = 220,
CTaskWander = 221,
CTaskWanderInArea = 222,
CTaskFollowLeaderInFormation = 223,
CTaskGoToPointAnyMeans = 224,
CTaskTurnToFaceEntityOrCoord = 225,
CTaskFollowLeaderAnyMeans = 226,
CTaskFlyToPoint = 228,
CTaskFlyingWander = 229,
CTaskGoToPointAiming = 230,
CTaskGoToScenario = 231,
CTaskSeekEntityAiming = 233,
CTaskSlideToCoord = 234,
CTaskSwimmingWander = 235,
CTaskMoveTrackingEntity = 237,
CTaskMoveFollowNavMesh = 238,
CTaskMoveGoToPointOnRoute = 239,
CTaskEscapeBlast = 240,
CTaskMoveWander = 241,
CTaskMoveBeInFormation = 242,
CTaskMoveCrowdAroundLocation = 243,
CTaskMoveCrossRoadAtTrafficLights = 244,
CTaskMoveWaitForTraffic = 245,
CTaskMoveGoToPointStandStillAchieveHeading = 246,
CTaskMoveGetOntoMainNavMesh = 251,
CTaskMoveSlideToCoord = 252,
CTaskMoveGoToPointRelativeToEntityAndStandStill = 253,
CTaskHelicopterStrafe = 254,
CTaskGetOutOfWater = 256,
CTaskMoveFollowEntityOffset = 259,
CTaskFollowWaypointRecording = 261,
CTaskMotionPed = 264,
CTaskMotionPedLowLod = 265,
CTaskHumanLocomotion = 268,
CTaskMotionBasicLocomotionLowLod = 269,
CTaskMotionStrafing = 270,
CTaskMotionTennis = 271,
CTaskMotionAiming = 272,
CTaskBirdLocomotion = 273,
CTaskFlightlessBirdLocomotion = 274,
CTaskFishLocomotion = 278,
CTaskQuadLocomotion = 279,
CTaskMotionDiving = 280,
CTaskMotionSwimming = 281,
CTaskMotionParachuting = 282,
CTaskMotionDrunk = 283,
CTaskRepositionMove = 284,
CTaskMotionAimingTransition = 285,
CTaskThrowProjectile = 286,
CTaskCover = 287,
CTaskMotionInCover = 288,
CTaskAimAndThrowProjectile = 289,
CTaskGun = 290,
CTaskAimFromGround = 291,
CTaskAimGunVehicleDriveBy = 295,
CTaskAimGunScripted = 296,
CTaskReloadGun = 298,
CTaskWeaponBlocked = 299,
CTaskEnterCover = 300,
CTaskExitCover = 301,
CTaskAimGunFromCoverIntro = 302,
CTaskAimGunFromCoverOutro = 303,
CTaskAimGunBlindFire = 304,
CTaskCombatClosestTargetInArea = 307,
CTaskCombatAdditionalTask = 308,
CTaskInCover = 309,
CTaskAimSweep = 313,
CTaskSharkCircle = 319,
CTaskSharkAttack = 320,
CTaskAgitated = 321,
CTaskAgitatedAction = 322,
CTaskConfront = 323,
CTaskIntimidate = 324,
CTaskShove = 325,
CTaskShoved = 326,
CTaskCrouchToggle = 328,
CTaskRevive = 329,
CTaskParachute = 335,
CTaskParachuteObject = 336,
CTaskTakeOffPedVariation = 337,
CTaskCombatSeekCover = 340,
CTaskCombatFlank = 342,
CTaskCombat = 343,
CTaskCombatMounted = 344,
CTaskMoveCircle = 345,
CTaskMoveCombatMounted = 346,
CTaskSearch = 347,
CTaskSearchOnFoot = 348,
CTaskSearchInAutomobile = 349,
CTaskSearchInBoat = 350,
CTaskSearchInHeli = 351,
CTaskThreatResponse = 352,
CTaskInvestigate = 353,
CTaskStandGuardFSM = 354,
CTaskPatrol = 355,
CTaskShootAtTarget = 356,
CTaskSetAndGuardArea = 357,
CTaskStandGuard = 358,
CTaskSeparate = 359,
CTaskStayInCover = 360,
CTaskVehicleCombat = 361,
CTaskVehiclePersuit = 362,
CTaskVehicleChase = 363,
CTaskDraggingToSafety = 364,
CTaskDraggedToSafety = 365,
CTaskVariedAimPose = 366,
CTaskMoveWithinAttackWindow = 367,
CTaskMoveWithinDefensiveArea = 368,
CTaskShootOutTire = 369,
CTaskShellShocked = 370,
CTaskBoatChase = 371,
CTaskBoatCombat = 372,
CTaskBoatStrafe = 373,
CTaskHeliChase = 374,
CTaskHeliCombat = 375,
CTaskSubmarineCombat = 376,
CTaskSubmarineChase = 377,
CTaskPlaneChase = 378,
CTaskTargetUnreachable = 379,
CTaskTargetUnreachableInInterior = 380,
CTaskTargetUnreachableInExterior = 381,
CTaskStealthKill = 382,
CTaskWrithe = 383,
CTaskAdvance = 384,
CTaskCharge = 385,
CTaskMoveToTacticalPoint = 386,
CTaskToHurtTransit = 387,
CTaskAnimatedHitByExplosion = 388,
CTaskNMRelax = 389,
CTaskNMPose = 391,
CTaskNMBrace = 392,
CTaskNMBuoyancy = 393,
CTaskNMInjuredOnGround = 394,
CTaskNMShot = 395,
CTaskNMHighFall = 396,
CTaskNMBalance = 397,
CTaskNMElectrocute = 398,
CTaskNMPrototype = 399,
CTaskNMExplosion = 400,
CTaskNMOnFire = 401,
CTaskNMScriptControl = 402,
CTaskNMJumpRollFromRoadVehicle = 403,
CTaskNMFlinch = 404,
CTaskNMSit = 405,
CTaskNMFallDown = 406,
CTaskBlendFromNM = 407,
CTaskNMControl = 408,
CTaskNMDangle = 409,
CTaskNMGenericAttach = 412,
CTaskNMDraggingToSafety = 414,
CTaskNMThroughWindscreen = 415,
CTaskNMRiverRapids = 416,
CTaskNMSimple = 417,
CTaskRageRagdoll = 418,
CTaskJumpVault = 421,
CTaskJump = 422,
CTaskFall = 423,
CTaskReactAimWeapon = 425,
CTaskChat = 426,
CTaskMobilePhone = 427,
CTaskReactToDeadPed = 428,
CTaskSearchForUnknownThreat = 430,
CTaskBomb = 432,
CTaskDetonator = 433,
CTaskAnimatedAttach = 435,
CTaskCutScene = 441,
CTaskReactToExplosion = 442,
CTaskReactToImminentExplosion = 443,
CTaskDiveToGround = 444,
CTaskReactAndFlee = 445,
CTaskSidestep = 446,
CTaskCallPolice = 447,
CTaskReactInDirection = 448,
CTaskReactToBuddyShot = 449,
CTaskVehicleGoToAutomobileNew = 454,
CTaskVehicleGoToPlane = 455,
CTaskVehicleGoToHelicopter = 456,
CTaskVehicleGoToSubmarine = 457,
CTaskVehicleGoToBoat = 458,
CTaskVehicleGoToPointAutomobile = 459,
CTaskVehicleGoToPointWithAvoidanceAutomobile = 460,
CTaskVehiclePursue = 461,
CTaskVehicleRam = 462,
CTaskVehicleSpinOut = 463,
CTaskVehicleApproach = 464,
CTaskVehicleThreePointTurn = 465,
CTaskVehicleDeadDriver = 466,
CTaskVehicleCruiseNew = 467,
CTaskVehicleCruiseBoat = 468,
CTaskVehicleStop = 469,
CTaskVehiclePullOver = 470,
CTaskVehiclePassengerExit = 471,
CTaskVehicleFlee = 472,
CTaskVehicleFleeAirborne = 473,
CTaskVehicleFleeBoat = 474,
CTaskVehicleFollowRecording = 475,
CTaskVehicleFollow = 476,
CTaskVehicleBlock = 477,
CTaskVehicleBlockCruiseInFront = 478,
CTaskVehicleBlockBrakeInFront = 479,
CTaskVehicleBlockBackAndForth = 478,
CTaskVehicleCrash = 481,
CTaskVehicleLand = 482,
CTaskVehicleLandPlane = 483,
CTaskVehicleHover = 484,
CTaskVehicleAttack = 485,
CTaskVehicleAttackTank = 486,
CTaskVehicleCircle = 487,
CTaskVehiclePoliceBehaviour = 488,
CTaskVehiclePoliceBehaviourHelicopter = 489,
CTaskVehiclePoliceBehaviourBoat = 490,
CTaskVehicleEscort = 491,
CTaskVehicleHeliProtect = 492,
CTaskVehiclePlayerDriveAutomobile = 494,
CTaskVehiclePlayerDriveBike = 495,
CTaskVehiclePlayerDriveBoat = 496,
CTaskVehiclePlayerDriveSubmarine = 497,
CTaskVehiclePlayerDriveSubmarineCar = 498,
CTaskVehiclePlayerDriveAmphibiousAutomobile = 499,
CTaskVehiclePlayerDrivePlane = 500,
CTaskVehiclePlayerDriveHeli = 501,
CTaskVehiclePlayerDriveAutogyro = 502,
CTaskVehiclePlayerDriveDiggerArm = 503,
CTaskVehiclePlayerDriveTrain = 504,
CTaskVehiclePlaneChase = 505,
CTaskVehicleNoDriver = 506,
CTaskVehicleAnimation = 507,
CTaskVehicleConvertibleRoof = 508,
CTaskVehicleParkNew = 509,
CTaskVehicleFollowWaypointRecording = 510,
CTaskVehicleGoToNavmesh = 511,
CTaskVehicleReactToCopSiren = 512,
CTaskVehicleGotoLongRange = 513,
CTaskVehicleWait = 514,
CTaskVehicleReverse = 515,
CTaskVehicleBrake = 516,
CTaskVehicleHandBrake = 517,
CTaskVehicleTurn = 518,
CTaskVehicleGoForward = 519,
CTaskVehicleSwerve = 520,
CTaskVehicleFlyDirection = 521,
CTaskVehicleHeadonCollision = 522,
CTaskVehicleBoostUseSteeringAngle = 523,
CTaskVehicleShotTire = 524,
CTaskVehicleBurnout = 525,
CTaskVehicleRevEngine = 526,
CTaskVehicleSurfaceInSubmarine = 527,
CTaskVehiclePullAlongside = 528,
CTaskVehicleTransformToSubmarine = 529,
CTaskAnimatedFallback = 530
};

View File

@ -1,903 +0,0 @@
using System;
using System.IO;
using System.Xml.Serialization;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using RageCoop.Core;
using GTA;
using GTA.Native;
using GTA.Math;
using System.Linq;
using System.Diagnostics;
namespace RageCoop.Client
{
/// <summary>
///
/// </summary>
internal static partial class Util
{
#region -- POINTER --
private static int _steeringAngleOffset { get; set; }
public static unsafe void NativeMemory()
{
IntPtr address;
address = Game.FindPattern("\x74\x0A\xF3\x0F\x11\xB3\x1C\x09\x00\x00\xEB\x25", "xxxxxx????xx");
if (address != IntPtr.Zero)
{
_steeringAngleOffset = *(int*)(address + 6) + 8;
}
// breaks some stuff.
/*
address = Game.FindPattern("\x32\xc0\xf3\x0f\x11\x09", "xxxxxx"); // Weapon / Radio slowdown
if (address != IntPtr.Zero)
{
for (int i = 0; i < 6; i++)
{
*(byte*)(address + i).ToPointer() = 0x90;
}
}
*/
}
public static unsafe void CustomSteeringAngle(this Vehicle veh, float value)
{
IntPtr address = new IntPtr((long)veh.MemoryAddress);
if (address == IntPtr.Zero || _steeringAngleOffset == 0)
{
return;
}
*(float*)(address + _steeringAngleOffset).ToPointer() = value;
}
#endregion
public static Settings ReadSettings()
{
XmlSerializer ser = new XmlSerializer(typeof(Settings));
string path = Directory.GetCurrentDirectory() + "\\Scripts\\RageCoop\\RageCoop.Client.Settings.xml";
Settings settings = null;
if (File.Exists(path))
{
using (FileStream stream = File.OpenRead(path))
{
settings = (RageCoop.Client.Settings)ser.Deserialize(stream);
}
using (FileStream stream = new FileStream(path, FileMode.Truncate, FileAccess.ReadWrite))
{
ser.Serialize(stream, settings);
}
}
else
{
using (FileStream stream = File.OpenWrite(path))
{
ser.Serialize(stream, settings = new Settings());
}
}
return settings;
}
public static void SaveSettings()
{
try
{
string path = Directory.GetCurrentDirectory() + "\\Scripts\\RageCoop\\RageCoop.Client.Settings.xml";
using (FileStream stream = new FileStream(path, File.Exists(path) ? FileMode.Truncate : FileMode.Create, FileAccess.ReadWrite))
{
XmlSerializer ser = new XmlSerializer(typeof(Settings));
ser.Serialize(stream, Main.Settings);
}
}
catch (Exception ex)
{
GTA.UI.Notification.Show("Error saving player settings: " + ex.Message);
}
}
public static bool IsBetween<T>(this T item, T start, T end)
{
return Comparer<T>.Default.Compare(item, start) >= 0 && Comparer<T>.Default.Compare(item, end) <= 0;
}
public static bool Compare<T, Y>(this Dictionary<T, Y> item, Dictionary<T, Y> item2)
{
if (item == null || item2 == null || item.Count != item2.Count)
{
return false;
}
foreach (KeyValuePair<T, Y> pair in item)
{
if (item2.TryGetValue(pair.Key, out Y value) && Equals(value, pair.Value))
{
continue;
}
// TryGetValue() or Equals failed
return false;
}
// No difference between item and item2
return true;
}
#region MATH
public static Vector3 LinearVectorLerp(Vector3 start, Vector3 end, ulong currentTime, int duration)
{
return new Vector3()
{
X = LinearFloatLerp(start.X, end.X, currentTime, duration),
Y = LinearFloatLerp(start.Y, end.Y, currentTime, duration),
Z = LinearFloatLerp(start.Z, end.Z, currentTime, duration),
};
}
public static float LinearFloatLerp(float start, float end, ulong currentTime, int duration)
{
return (end - start) * currentTime / duration + start;
}
public static float Lerp(float from, float to, float fAlpha)
{
return (from * (1.0f - fAlpha)) + (to * fAlpha); //from + (to - from) * fAlpha
}
public static Vector3 RotationToDirection(Vector3 rotation)
{
double z = DegToRad(rotation.Z);
double x = DegToRad(rotation.X);
double num = Math.Abs(Math.Cos(x));
return new Vector3
{
X = (float)(-Math.Sin(z) * num),
Y = (float)(Math.Cos(z) * num),
Z = (float)Math.Sin(x)
};
}
#endregion
public static Model ModelRequest(this int hash)
{
Model model = new Model(hash);
if (!model.IsValid)
{
//GTA.UI.Notification.Show("~y~Not valid!");
return null;
}
if (!model.IsLoaded)
{
return model.Request(1000) ? model : null;
}
return model;
}
#region PED
public static byte GetPedSpeed(this Ped ped)
{
if (ped.IsSprinting)
{
return 3;
}
if (ped.IsRunning)
{
return 2;
}
if (ped.IsWalking)
{
return 1;
}
return 0;
}
public static Dictionary<byte, short> GetPedClothes(this Ped ped)
{
Dictionary<byte, short> result = new Dictionary<byte, short>();
for (byte i = 0; i < 11; i++)
{
short mod = Function.Call<short>(Hash.GET_PED_DRAWABLE_VARIATION, ped.Handle, i);
result.Add(i, mod);
}
return result;
}
public static PedDataFlags GetPedFlags(this Ped ped)
{
PedDataFlags flags = PedDataFlags.None;
if (ped.IsAiming || ped.IsOnTurretSeat())
{
flags |= PedDataFlags.IsAiming;
}
if (ped.IsReloading)
{
flags |= PedDataFlags.IsReloading;
}
if (ped.IsJumping)
{
flags |= PedDataFlags.IsJumping;
}
if (ped.IsRagdoll)
{
flags |= PedDataFlags.IsRagdoll;
}
if (ped.IsOnFire)
{
flags |= PedDataFlags.IsOnFire;
}
if (ped.IsInParachuteFreeFall)
{
flags |= PedDataFlags.IsInParachuteFreeFall;
}
if (ped.ParachuteState == ParachuteState.Gliding)
{
flags |= PedDataFlags.IsParachuteOpen;
}
bool climbingLadder = ped.IsTaskActive(TaskType.CTaskGoToAndClimbLadder);
if (climbingLadder)
{
flags |= PedDataFlags.IsOnLadder;
}
if (ped.IsVaulting && !climbingLadder)
{
flags |= PedDataFlags.IsVaulting;
}
if (ped.IsInCover || ped.IsGoingIntoCover)
{
flags |=PedDataFlags.IsInCover;
}
return flags;
}
public static string[] GetReloadingAnimation(this Ped ped)
{
switch (ped.Weapons.Current.Hash)
{
case WeaponHash.Revolver:
case WeaponHash.RevolverMk2:
case WeaponHash.DoubleActionRevolver:
case WeaponHash.NavyRevolver:
return new string[2] { "anim@weapons@pistol@revolver_str", "reload_aim" };
case WeaponHash.APPistol:
return new string[2] { "weapons@pistol@ap_pistol_str", "reload_aim" };
case WeaponHash.Pistol50:
return new string[2] { "weapons@pistol@pistol_50_str", "reload_aim" };
case WeaponHash.Pistol:
case WeaponHash.PistolMk2:
case WeaponHash.PericoPistol:
case WeaponHash.SNSPistol:
case WeaponHash.SNSPistolMk2:
case WeaponHash.HeavyPistol:
case WeaponHash.VintagePistol:
case WeaponHash.CeramicPistol:
case WeaponHash.MachinePistol:
return new string[2] { "weapons@pistol@pistol_str", "reload_aim" };
case WeaponHash.AssaultRifle:
case WeaponHash.AssaultrifleMk2:
return new string[2] { "weapons@rifle@hi@assault_rifle_str", "reload_aim" };
case WeaponHash.SniperRifle:
return new string[2] { "weapons@rifle@hi@sniper_rifle_str", "reload_aim" };
case WeaponHash.HeavySniper:
case WeaponHash.HeavySniperMk2:
return new string[2] { "weapons@rifle@lo@sniper_heavy_str", "reload_aim" };
case WeaponHash.PumpShotgun:
case WeaponHash.PumpShotgunMk2:
return new string[2] { "weapons@rifle@pump_str", "reload_aim" };
case WeaponHash.Railgun:
return new string[2] { "weapons@rifle@lo@rail_gun_str", "reload_aim" };
case WeaponHash.SawnOffShotgun:
return new string[2] { "weapons@rifle@lo@sawnoff_str", "reload_aim" };
case WeaponHash.AssaultShotgun:
return new string[2] { "weapons@rifle@lo@shotgun_assault_str", "reload_aim" };
case WeaponHash.BullpupShotgun:
return new string[2] { "weapons@rifle@lo@shotgun_bullpup_str", "reload_aim" };
case WeaponHash.AdvancedRifle:
return new string[2] { "weapons@submg@advanced_rifle_str", "reload_aim" };
case WeaponHash.CarbineRifle:
case WeaponHash.CarbineRifleMk2:
case WeaponHash.CompactRifle:
return new string[2] { "weapons@rifle@lo@carbine_str", "reload_aim" };
case WeaponHash.Gusenberg:
return new string[2] { "anim@weapons@machinegun@gusenberg_str", "reload_aim" };
case WeaponHash.Musket:
return new string[2] { "anim@weapons@musket@musket_str", "reload_aim" };
case WeaponHash.FlareGun:
return new string[2] { "anim@weapons@pistol@flare_str", "reload_aim" };
case WeaponHash.SpecialCarbine:
case WeaponHash.SpecialCarbineMk2:
return new string[2] { "anim@weapons@rifle@lo@spcarbine_str", "reload_aim" };
case WeaponHash.CombatPDW:
return new string[2] { "anim@weapons@rifle@lo@pdw_str", "reload_aim" };
case WeaponHash.BullpupRifle:
case WeaponHash.BullpupRifleMk2:
return new string[2] { "anim@weapons@submg@bullpup_rifle_str", "reload_aim" };
case WeaponHash.AssaultSMG:
return new string[2] { "weapons@submg@assault_smg_str", "reload_aim" };
case WeaponHash.MicroSMG:
case WeaponHash.MiniSMG:
return new string[2] { "weapons@submg@lo@micro_smg_str", "reload_aim" };
case WeaponHash.SMG:
case WeaponHash.SMGMk2:
return new string[2] { "weapons@rifle@smg_str", "reload_aim" };
case WeaponHash.GrenadeLauncher:
case WeaponHash.GrenadeLauncherSmoke:
case WeaponHash.CompactGrenadeLauncher:
return new string[2] { "weapons@heavy@grenade_launcher_str", "reload_aim" };
case WeaponHash.RPG:
case WeaponHash.Firework:
return new string[2] { "weapons@heavy@rpg_str", "reload_aim" };
case WeaponHash.CombatMG:
case WeaponHash.CombatMGMk2:
return new string[2] { "weapons@machinegun@combat_mg_str", "reload_aim" };
case WeaponHash.MG:
return new string[2] { "weapons@machinegun@mg_str", "reload_aim" };
default:
Main.Logger.Warning($"~r~Reloading failed! Weapon ~g~[{ped.Weapons.Current.Hash}]~r~ could not be found!");
return null;
}
}
public static VehicleSeat GetNearestSeat(Ped ped, Vehicle veh, float distanceToignoreDoors = 50f)
{
float num = 99f;
int result = -2;
Dictionary<string, int> dictionary = new Dictionary<string, int>();
dictionary.Add("door_dside_f", -1);
dictionary.Add("door_pside_f", 0);
dictionary.Add("door_dside_r", 1);
dictionary.Add("door_pside_r", 2);
foreach (string text in dictionary.Keys)
{
bool flag = veh.Bones[text].Position != Vector3.Zero;
if (flag)
{
float num2 = ped.Position.DistanceTo(Function.Call<Vector3>(Hash.GET_WORLD_POSITION_OF_ENTITY_BONE, new InputArgument[]
{
veh,
veh.Bones[text].Index
}));
bool flag2 = (num2 < distanceToignoreDoors) && (num2 < num)&& IsSeatUsableByPed(ped, veh, dictionary[text]);
if (flag2)
{
num = num2;
result = dictionary[text];
}
}
}
return (VehicleSeat)result;
}
public static bool IsSeatUsableByPed(Ped ped, Vehicle veh, int _seat)
{
VehicleSeat seat = (VehicleSeat)_seat;
bool result = false;
bool flag = veh.IsSeatFree(seat);
if (flag)
{
result = true;
}
else
{
bool isDead = veh.GetPedOnSeat(seat).IsDead;
if (isDead)
{
result = true;
}
else
{
int num = Function.Call<int>(Hash.GET_RELATIONSHIP_BETWEEN_PEDS, new InputArgument[]
{
ped,
veh.GetPedOnSeat(seat)
});
bool flag2 = num > 2;
if (flag2)
{
result = true;
}
}
}
return result;
}
public static bool IsTaskActive(this Ped p,TaskType task)
{
return Function.Call<bool>(Hash.GET_IS_TASK_ACTIVE, p.Handle, task);
}
public static Vector3 GetAimCoord(this Ped p)
{
var weapon = p.Weapons.CurrentWeaponObject;
var v = p.CurrentVehicle;
// Rhino
if (v!=null && v.Model.Hash==782665360)
{
return v.Bones[35].Position+v.Bones[35].ForwardVector*100;
}
if (p.IsOnTurretSeat()) { return p.GetLookingCoord(); }
if (weapon!=null)
{
// Not very accurate, but doesn't matter
Vector3 dir = weapon.RightVector;
return weapon.Position+dir*20;
}
return GetLookingCoord(p);
}
public static Vector3 GetLookingCoord(this Ped p)
{
EntityBone b = p.Bones[Bone.FacialForehead];
Vector3 v = b.UpVector.Normalized;
return b.Position+200*v;
}
public static void StayInCover(this Ped p)
{
Function.Call(Hash.TASK_STAY_IN_COVER, p);
}
public static VehicleSeat GetSeatTryingToEnter(this Ped p)
{
return (VehicleSeat)Function.Call<int>(Hash.GET_SEAT_PED_IS_TRYING_TO_ENTER, p);
}
#endregion
#region VEHICLE
public static VehicleDataFlags GetVehicleFlags(this Vehicle veh)
{
VehicleDataFlags flags = 0;
if (veh.IsEngineRunning)
{
flags |= VehicleDataFlags.IsEngineRunning;
}
if (veh.AreLightsOn)
{
flags |= VehicleDataFlags.AreLightsOn;
}
if (veh.BrakePower >= 0.01f)
{
flags |= VehicleDataFlags.AreBrakeLightsOn;
}
if (veh.AreHighBeamsOn)
{
flags |= VehicleDataFlags.AreHighBeamsOn;
}
if (veh.IsSirenActive)
{
flags |= VehicleDataFlags.IsSirenActive;
}
if (veh.IsDead)
{
flags |= VehicleDataFlags.IsDead;
}
if (Function.Call<bool>(Hash.IS_HORN_ACTIVE, veh.Handle))
{
flags |= VehicleDataFlags.IsHornActive;
}
if (veh.IsSubmarineCar && Function.Call<bool>(Hash._GET_IS_SUBMARINE_VEHICLE_TRANSFORMED, veh.Handle))
{
flags |= VehicleDataFlags.IsTransformed;
}
if (veh.HasRoof && (veh.RoofState == VehicleRoofState.Opened || veh.RoofState == VehicleRoofState.Opening))
{
flags |= VehicleDataFlags.RoofOpened;
}
if (veh.IsAircraft)
{
flags |= VehicleDataFlags.IsAircraft;
}
return flags;
}
public static bool HasFlag(this PedDataFlags flagToCheck,PedDataFlags flag)
{
return (flagToCheck & flag)!=0;
}
public static bool HasFlag(this VehicleDataFlags flagToCheck, VehicleDataFlags flag)
{
return (flagToCheck & flag)!=0;
}
public static Dictionary<uint, bool> GetWeaponComponents(this Weapon weapon)
{
Dictionary<uint, bool> result = null;
if (weapon.Components.Count > 0)
{
result = new Dictionary<uint, bool>();
foreach (var comp in weapon.Components)
{
result.Add((uint)comp.ComponentHash, comp.Active);
}
}
return result;
}
public static Dictionary<int, int> GetVehicleMods(this VehicleModCollection mods)
{
Dictionary<int, int> result = new Dictionary<int, int>();
foreach (VehicleMod mod in mods.ToArray())
{
result.Add((int)mod.Type, mod.Index);
}
return result;
}
public static VehicleDamageModel GetVehicleDamageModel(this Vehicle veh)
{
// Broken windows
byte brokenWindows = 0;
for (int i = 0; i < 8; i++)
{
if (!veh.Windows[(VehicleWindowIndex)i].IsIntact)
{
brokenWindows |= (byte)(1 << i);
}
}
// Broken doors
byte brokenDoors = 0;
byte openedDoors = 0;
foreach (VehicleDoor door in veh.Doors)
{
if (door.IsBroken)
{
brokenDoors |= (byte)(1 << (byte)door.Index);
}
else if (door.IsOpen)
{
openedDoors |= (byte)(1 << (byte)door.Index);
}
}
// Bursted tires
short burstedTires = 0;
foreach (VehicleWheel wheel in veh.Wheels.GetAllWheels())
{
if (wheel.IsBursted)
{
burstedTires |= (short)(1 << (int)wheel.BoneId);
}
}
return new VehicleDamageModel()
{
BrokenDoors = brokenDoors,
OpenedDoors = openedDoors,
BrokenWindows = brokenWindows,
BurstedTires = burstedTires,
LeftHeadLightBroken = (byte)(veh.IsLeftHeadLightBroken ? 1 : 0),
RightHeadLightBroken = (byte)(veh.IsRightHeadLightBroken ? 1 : 0)
};
}
public static Dictionary<int,int> GetPassengers(this Vehicle veh)
{
Dictionary<int,int> ps=new Dictionary<int, int>();
var d = veh.Driver;
if (d!=null&&d.IsSittingInVehicle())
{
ps.Add(-1, d.GetSyncEntity().ID);
}
foreach(Ped p in veh.Passengers)
{
if (p.IsSittingInVehicle())
{
ps.Add((int)p.SeatIndex, (int)p.GetSyncEntity().ID);
}
}
return ps;
}
public static void SetDamageModel(this Vehicle veh, VehicleDamageModel model, bool leavedoors = true)
{
for (int i = 0; i < 8; i++)
{
var door = veh.Doors[(VehicleDoorIndex)i];
if ((model.BrokenDoors & (byte)(1 << i)) != 0)
{
door.Break(leavedoors);
}
else if (door.IsBroken)
{
// The vehicle can only fix a door if the vehicle was completely fixed
veh.Repair();
return;
}
if ((model.OpenedDoors & (byte)(1 << i)) != 0)
{
if ((!door.IsOpen)&&(!door.IsBroken))
{
door.Open();
}
}
else if (door.IsOpen)
{
if (!door.IsBroken) { door.Close(); }
}
if ((model.BrokenWindows & (byte)(1 << i)) != 0)
{
veh.Windows[(VehicleWindowIndex)i].Smash();
}
else if (!veh.Windows[(VehicleWindowIndex)i].IsIntact)
{
veh.Windows[(VehicleWindowIndex)i].Repair();
}
}
foreach (VehicleWheel wheel in veh.Wheels)
{
if ((model.BurstedTires & (short)(1 << (int)wheel.BoneId)) != 0)
{
if (!wheel.IsBursted)
{
wheel.Puncture();
wheel.Burst();
}
}
else if (wheel.IsBursted)
{
wheel.Fix();
}
}
veh.IsLeftHeadLightBroken = model.LeftHeadLightBroken > 0;
veh.IsRightHeadLightBroken = model.RightHeadLightBroken > 0;
}
#endregion
public static void SetOnFire(this Entity e,bool toggle)
{
if (toggle)
{
Function.Call(Hash.START_ENTITY_FIRE, e.Handle);
}
else
{
Function.Call(Hash.STOP_ENTITY_FIRE, e.Handle);
}
}
public static SyncedPed GetSyncEntity(this Ped p)
{
if(p == null) { return null; }
var c = EntityPool.GetPedByHandle(p.Handle);
if(c==null) { EntityPool.Add(c=new SyncedPed(p)); }
return c;
}
public static SyncedVehicle GetSyncEntity(this Vehicle veh)
{
if(veh == null) { return null; }
var v=EntityPool.GetVehicleByHandle(veh.Handle);
if (v==null) { EntityPool.Add(v=new SyncedVehicle(veh)); }
return v;
}
public static double DegToRad(double deg)
{
return deg * Math.PI / 180.0;
}
public static bool IsTurretSeat(this Vehicle veh, int seat)
{
if (!Function.Call<bool>(Hash.DOES_VEHICLE_HAVE_WEAPONS, veh.Handle))
{
return false;
}
switch (seat)
{
case -1:
return (VehicleHash)veh.Model.Hash == VehicleHash.Rhino
|| (VehicleHash)veh.Model.Hash == VehicleHash.Khanjari
|| (VehicleHash)veh.Model.Hash == VehicleHash.FireTruck
|| (VehicleHash)veh.Model.Hash == VehicleHash.Riot2
|| (VehicleHash)veh.Model.Hash == VehicleHash.Cerberus
|| (VehicleHash)veh.Model.Hash == VehicleHash.Cerberus2
|| (VehicleHash)veh.Model.Hash == VehicleHash.Cerberus3;
case 0:
return (VehicleHash)veh.Model.Hash == VehicleHash.Apc;
case 1:
return (VehicleHash)veh.Model.Hash == VehicleHash.Valkyrie
|| (VehicleHash)veh.Model.Hash == VehicleHash.Valkyrie2
|| (VehicleHash)veh.Model.Hash == VehicleHash.Technical
|| (VehicleHash)veh.Model.Hash == VehicleHash.Technical2
|| (VehicleHash)veh.Model.Hash == VehicleHash.Technical3
|| (VehicleHash)veh.Model.Hash == VehicleHash.HalfTrack
|| (VehicleHash)veh.Model.Hash == VehicleHash.Barrage;
case 2:
return (VehicleHash)veh.Model.Hash == VehicleHash.Valkyrie
|| (VehicleHash)veh.Model.Hash == VehicleHash.Valkyrie2
|| (VehicleHash)veh.Model.Hash == VehicleHash.Barrage;
case 3:
return (VehicleHash)veh.Model.Hash == VehicleHash.Limo2
|| (VehicleHash)veh.Model.Hash == VehicleHash.Dinghy5;
case 7:
return (VehicleHash)veh.Model.Hash == VehicleHash.Insurgent;
}
return false;
}
public static bool IsOnTurretSeat(this Ped P)
{
if (P.CurrentVehicle == null) { return false; }
return IsTurretSeat(P.CurrentVehicle, (int)P.SeatIndex);
}
[DllImport("kernel32.dll")]
public static extern ulong GetTickCount64();
}
/// <summary>
///
/// </summary>
public static class VectorExtensions
{
/// <summary>
///
/// </summary>
public static Vector3 ToVector(this Quaternion vec)
{
return new Vector3()
{
X = vec.X,
Y = vec.Y,
Z = vec.Z
};
}
/// <summary>
///
/// </summary>
public static Quaternion ToQuaternion(this Vector3 vec, float vW = 0.0f)
{
return new Quaternion()
{
X = vec.X,
Y = vec.Y,
Z = vec.Z,
W = vW
};
}
public static float Denormalize(this float h)
{
return h < 0f ? h + 360f : h;
}
public static float ToRadians(this float val)
{
return (float)(Math.PI / 180) * val;
}
public static Vector3 ToRadians(this Vector3 i)
{
return new Vector3()
{
X = ToRadians(i.X),
Y = ToRadians(i.Y),
Z = ToRadians(i.Z),
};
}
public static Quaternion ToQuaternion(this Vector3 vect)
{
vect = new Vector3()
{
X = vect.X.Denormalize() * -1,
Y = vect.Y.Denormalize() - 180f,
Z = vect.Z.Denormalize() - 180f,
};
vect = vect.ToRadians();
float rollOver2 = vect.Z * 0.5f;
float sinRollOver2 = (float)Math.Sin((double)rollOver2);
float cosRollOver2 = (float)Math.Cos((double)rollOver2);
float pitchOver2 = vect.Y * 0.5f;
float sinPitchOver2 = (float)Math.Sin((double)pitchOver2);
float cosPitchOver2 = (float)Math.Cos((double)pitchOver2);
float yawOver2 = vect.X * 0.5f; // pitch
float sinYawOver2 = (float)Math.Sin((double)yawOver2);
float cosYawOver2 = (float)Math.Cos((double)yawOver2);
Quaternion result = new Quaternion()
{
X = cosYawOver2 * cosPitchOver2 * cosRollOver2 + sinYawOver2 * sinPitchOver2 * sinRollOver2,
Y = cosYawOver2 * cosPitchOver2 * sinRollOver2 - sinYawOver2 * sinPitchOver2 * cosRollOver2,
Z = cosYawOver2 * sinPitchOver2 * cosRollOver2 + sinYawOver2 * cosPitchOver2 * sinRollOver2,
W = sinYawOver2 * cosPitchOver2 * cosRollOver2 - cosYawOver2 * sinPitchOver2 * sinRollOver2
};
return result;
}
/// <summary>
///
/// </summary>
public static LVector3 ToLVector(this Vector3 vec)
{
return new LVector3()
{
X = vec.X,
Y = vec.Y,
Z = vec.Z
};
}
/// <summary>
///
/// </summary>
public static LQuaternion ToLQuaternion(this Quaternion vec)
{
return new LQuaternion()
{
X = vec.X,
Y = vec.Y,
Z = vec.Z,
W = vec.W
};
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using GTA;
using GTA.Math;
namespace RageCoop.Client
{
internal class MuzzleInfo
{
public MuzzleInfo(Vector3 pos,Vector3 forward)
{
Position = pos;
ForawardVector=forward;
}
public Vector3 Position;
public Vector3 ForawardVector;
}
internal static class WeaponUtil
{
public static Vector3 GetMuzzlePosition(this Ped p)
{
var w = p.Weapons.CurrentWeaponObject;
if (w!=null)
{
var hash = p.Weapons.Current.Hash;
if (MuzzleBoneIndexes.ContainsKey(hash)) { return w.Bones[MuzzleBoneIndexes[hash]].Position; }
return w.Position;
}
return p.Bones[Bone.SkelRightHand].Position;
}
public static MuzzleInfo GetMuzzleInfo(this Vehicle v)
{
int i;
switch (v.Model.Hash)
{
// BUZZARD
case 788747387:
i=Main.Ticked%2==0 ? 28 : 23;
return new MuzzleInfo(v.Bones[i].Position, v.Bones[i].ForwardVector);
// ANNIHL
case 837858166:
i=(int)Main.Ticked%4+35;
return new MuzzleInfo(v.Bones[i].Position, v.Bones[i].ForwardVector);
// HYDRA
case 970385471:
i=Main.Ticked%2==0 ? 29 : 28;
return new MuzzleInfo(v.Bones[i].Position, v.Bones[i].ForwardVector);
// STARLING
case -1700874274:
i=Main.Ticked%2==0 ? 24 : 12;
return new MuzzleInfo(v.Bones[i].Position, v.Bones[i].ForwardVector);
// RHINO
case 782665360:
return new MuzzleInfo(v.Bones[35].Position,v.Bones[35].ForwardVector);
default:
return null;
}
}
public static bool IsUsingProjectileWeapon(this Ped p)
{
var vp = p.VehicleWeapon;
if (vp!=VehicleWeaponHash.Invalid)
{
return VehicleProjectileWeapons.Contains(vp);
}
else
{
var w = p.Weapons.Current;
return w.Group==WeaponGroup.Thrown || ProjectileWeapons.Contains(w.Hash);
}
}
public static int GetDamage(this Weapon w)
{
int damage = 0;
switch (w.Group)
{
case WeaponGroup.AssaultRifle: damage=30; break;
case WeaponGroup.Heavy: damage=30; break;
case WeaponGroup.MG: damage=30; break;
case WeaponGroup.PetrolCan: damage=0; break;
case WeaponGroup.Pistol: damage=30; break;
case WeaponGroup.Shotgun: damage=30; break;
case WeaponGroup.SMG: damage=20; break;
case WeaponGroup.Sniper: damage=100; break;
case WeaponGroup.Thrown: damage=0; break;
case WeaponGroup.Unarmed: damage=0; break;
}
return damage;
}
public static readonly Dictionary<WeaponHash, int> MuzzleBoneIndexes = new Dictionary<WeaponHash, int>
{
{WeaponHash.HeavySniper,6},
{WeaponHash.MarksmanRifle,9},
{WeaponHash.SniperRifle,9},
{WeaponHash.AdvancedRifle,5},
{WeaponHash.SpecialCarbine,9},
{WeaponHash.BullpupRifle,7},
{WeaponHash.AssaultRifle,9},
{WeaponHash.CarbineRifle,6},
{WeaponHash.MachinePistol,5},
{WeaponHash.SMG,5},
{WeaponHash.AssaultSMG,6},
{WeaponHash.CombatPDW,5},
{WeaponHash.MG,6},
{WeaponHash.CombatMG,7},
{WeaponHash.Gusenberg,7},
{WeaponHash.MicroSMG,10},
{WeaponHash.APPistol,8},
{WeaponHash.StunGun,4},
{WeaponHash.Pistol,8},
{WeaponHash.CombatPistol,8},
{WeaponHash.Pistol50,7},
{WeaponHash.SNSPistol,8},
{WeaponHash.HeavyPistol,8},
{WeaponHash.VintagePistol,8},
{WeaponHash.Railgun,9},
{WeaponHash.Minigun,5},
{WeaponHash.Musket,3},
{WeaponHash.HeavyShotgun,10},
{WeaponHash.PumpShotgun,11},
{WeaponHash.SawnOffShotgun,8},
{WeaponHash.BullpupShotgun,8},
{WeaponHash.AssaultShotgun,9},
{WeaponHash.HeavySniperMk2,11},
{WeaponHash.MarksmanRifleMk2,9},
{WeaponHash.CarbineRifleMk2,13},
{WeaponHash.SpecialCarbineMk2,16},
{WeaponHash.BullpupRifleMk2,8},
{WeaponHash.CompactRifle,7},
{WeaponHash.MilitaryRifle,11},
{WeaponHash.AssaultrifleMk2,17},
{WeaponHash.MiniSMG,5},
{WeaponHash.SMGMk2,6},
{WeaponHash.CombatMGMk2,16},
{WeaponHash.UnholyHellbringer,4},
{WeaponHash.PistolMk2,12},
{WeaponHash.SNSPistolMk2,15},
{WeaponHash.CeramicPistol,10},
{WeaponHash.MarksmanPistol,4},
{WeaponHash.Revolver,7},
{WeaponHash.RevolverMk2,7},
{WeaponHash.DoubleActionRevolver,7},
{WeaponHash.NavyRevolver,7},
{WeaponHash.PericoPistol,4},
{WeaponHash.FlareGun,4},
{WeaponHash.UpNAtomizer,4},
{WeaponHash.HomingLauncher,5},
{WeaponHash.CompactGrenadeLauncher,8},
{WeaponHash.Widowmaker,6},
{WeaponHash.GrenadeLauncher,3},
{WeaponHash.RPG,9},
{WeaponHash.DoubleBarrelShotgun,8},
{WeaponHash.SweeperShotgun,7},
{WeaponHash.CombatShotgun,7},
{WeaponHash.PumpShotgunMk2,7},
};
public static readonly HashSet<WeaponHash> ProjectileWeapons = new HashSet<WeaponHash> {
WeaponHash.HomingLauncher,
WeaponHash.RPG,
WeaponHash.Firework,
WeaponHash.UpNAtomizer,
WeaponHash.GrenadeLauncher,
WeaponHash.GrenadeLauncherSmoke,
WeaponHash.CompactGrenadeLauncher,
WeaponHash.FlareGun,
};
public static readonly HashSet<VehicleWeaponHash> VehicleProjectileWeapons = new HashSet<VehicleWeaponHash> {
VehicleWeaponHash.PlaneRocket,
VehicleWeaponHash.SpaceRocket,
VehicleWeaponHash.Tank,
};
}
}

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using System.IO;
using System.Linq;
using System.Collections.Generic;
namespace RageCoop.Client
{
public static class DownloadManager
{
private static readonly List<DownloadFile> _downloadFiles = new List<DownloadFile>();
private static readonly Dictionary<byte, FileStream> _streams = new Dictionary<byte, FileStream>();
private static readonly List<byte> _filesFinished = new List<byte>();
public static bool DownloadComplete = false;
public static void AddFile(byte id, string name, long length)
{
string downloadFolder = $"Scripts\\RageCoop\\Resources\\{Main.Settings.LastServerAddress.Replace(":", ".")}";
if (!Directory.Exists(downloadFolder))
{
Directory.CreateDirectory(downloadFolder);
}
if (FileAlreadyExists(downloadFolder, name, length))
{
// Send the server we are already done
Networking.SendDownloadFinish(id);
Cancel(id);
return;
}
if (!new string[] { ".js", ".xml" }.Any(x => x == Path.GetExtension(name)))
{
Cancel(id);
GTA.UI.Notification.Show($"The download of a file from the server was blocked! [{name}]", true);
Main.Logger.Error($"The download of a file from the server was blocked! [{name}]");
return;
}
lock (_downloadFiles)
{
_downloadFiles.Add(new DownloadFile()
{
FileID = id,
FileName = name,
FileLength = length
});
}
lock (_streams)
{
_streams.Add(id, new FileStream($"{downloadFolder}\\{name}", FileMode.CreateNew, FileAccess.Write, FileShare.ReadWrite));
}
}
/// <summary>
/// Check if the file already exists and if the size correct otherwise delete this file
/// </summary>
/// <param name="folder"></param>
/// <param name="name"></param>
/// <param name="length"></param>
/// <returns></returns>
private static bool FileAlreadyExists(string folder, string name, long length)
{
string filePath = $"{folder}\\{name}";
if (File.Exists(filePath))
{
if (new FileInfo(filePath).Length == length)
{
return true;
}
// Delete the file because the length is wrong (maybe the file was updated)
File.Delete(filePath);
}
return false;
}
public static void RenderProgress()
{
if (_downloadFiles.Count == 0)
{
return;
}
lock (_downloadFiles) lock (_filesFinished)
{
new LemonUI.Elements.ScaledText(new System.Drawing.PointF(System.Windows.Forms.Screen.PrimaryScreen.Bounds.Width / 2, System.Windows.Forms.Screen.PrimaryScreen.Bounds.Height - 60), $"Downloading files {_filesFinished.Count()} / {_downloadFiles.Count() + _filesFinished.Count()}", 0.5f) { Alignment = GTA.UI.Alignment.Center }.Draw();
}
}
public static void Write(byte id, byte[] chunk)
{
lock (_filesFinished)
{
if (_filesFinished.Contains(id))
{
return;
}
}
lock (_streams)
{
FileStream fs = _streams.FirstOrDefault(x => x.Key == id).Value;
if (fs == null)
{
Main.Logger.Error($"Stream for file {id} not found!");
return;
}
fs.Write(chunk, 0, chunk.Length);
lock (_downloadFiles)
{
DownloadFile file = _downloadFiles.FirstOrDefault(x => x.FileID == id);
if (file == null)
{
Main.Logger.Error($"File {id} couldn't be found in the list!");
return;
}
file.FileWritten += chunk.Length;
if (file.FileWritten >= file.FileLength)
{
Cancel(id);
}
}
}
}
public static void Cancel(byte id)
{
lock (_streams) lock (_downloadFiles) lock (_filesFinished)
{
FileStream fs = _streams.ContainsKey(id) ? _streams[id] : null;
if (fs != null)
{
fs.Close();
fs.Dispose();
_streams.Remove(id);
}
if (_downloadFiles.Any(x => x.FileID == id))
{
_downloadFiles.Remove(_downloadFiles.First(x => x.FileID == id));
}
_filesFinished.Add(id);
}
}
public static void Cleanup(bool everything)
{
lock (_streams) lock (_downloadFiles) lock (_filesFinished)
{
foreach (KeyValuePair<byte, FileStream> stream in _streams)
{
stream.Value.Close();
stream.Value.Dispose();
}
_streams.Clear();
_downloadFiles.Clear();
_filesFinished.Clear();
}
if (everything)
{
DownloadComplete = false;
}
}
}
public class DownloadFile
{
public byte FileID { get; set; } = 0;
public string FileName { get; set; } = string.Empty;
public long FileLength { get; set; } = 0;
public long FileWritten { get; set; } = 0;
}
}

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using System;
using System.IO;
using System.Linq;
using System.Xml.Serialization;
using System.Collections.Generic;
using RageCoop.Core;
using GTA;
using GTA.Math;
using GTA.Native;
namespace RageCoop.Client
{
/// <summary>
///
/// </summary>
[XmlRoot(ElementName = "Map")]
public class CoopMap
{
/// <summary>
///
/// </summary>
[XmlArray("Props")]
[XmlArrayItem("Prop")]
public List<CoopProp> Props { get; set; } = new List<CoopProp>();
}
/// <summary>
///
/// </summary>
public struct CoopProp
{
/// <summary>
///
/// </summary>
public Vector3 Position { get; set; }
/// <summary>
///
/// </summary>
public Vector3 Rotation { get; set; }
/// <summary>
///
/// </summary>
public int Hash { get; set; }
/// <summary>
///
/// </summary>
public bool Dynamic { get; set; }
/// <summary>
///
/// </summary>
public int Texture { get; set; }
}
public static class MapLoader
{
// string = file name
private static readonly Dictionary<string, CoopMap> _maps = new Dictionary<string, CoopMap>();
private static readonly List<int> _createdObjects = new List<int>();
public static void LoadAll()
{
string downloadFolder = $"Scripts\\RageCoop\\Resources\\{Main.Settings.LastServerAddress.Replace(":", ".")}";
if (!Directory.Exists(downloadFolder))
{
try
{
Directory.CreateDirectory(downloadFolder);
}
catch (Exception ex)
{
Main.Logger.Error(ex.Message);
// Without the directory we can't do the other stuff
return;
}
}
string[] files = Directory.GetFiles(downloadFolder, "*.xml");
lock (_maps)
{
for (int i = 0; i < files.Length; i++)
{
string filePath = files[i];
string fileName = Path.GetFileName(filePath);
XmlSerializer serializer = new XmlSerializer(typeof(CoopMap));
CoopMap map;
using (var stream = new FileStream(filePath, FileMode.Open))
{
try
{
map = (CoopMap)serializer.Deserialize(stream);
}
catch (Exception ex)
{
Main.Logger.Error($"The map with the name \"{fileName}\" couldn't be added!");
Main.Logger.Error($"{ex.Message}");
continue;
}
}
_maps.Add(fileName, map);
}
}
}
public static void LoadMap(string name)
{
lock (_maps) lock (_createdObjects)
{
if (!_maps.ContainsKey(name) || _createdObjects.Count != 0)
{
GTA.UI.Notification.Show($"The map with the name \"{name}\" couldn't be loaded!");
Main.Logger.Error($"The map with the name \"{name}\" couldn't be loaded!");
return;
}
CoopMap map = _maps[name];
foreach (CoopProp prop in map.Props)
{
Model model = prop.Hash.ModelRequest();
if (model == null)
{
Main.Logger.Error($"Model for object \"{model.Hash}\" couldn't be loaded!");
continue;
}
int handle = Function.Call<int>(Hash.CREATE_OBJECT, model.Hash, prop.Position.X, prop.Position.Y, prop.Position.Z, 1, 1, prop.Dynamic);
model.MarkAsNoLongerNeeded();
if (handle == 0)
{
Main.Logger.Error($"Object \"{prop.Hash}\" couldn't be created!");
continue;
}
_createdObjects.Add(handle);
if (prop.Texture > 0 && prop.Texture < 16)
{
Function.Call(Hash._SET_OBJECT_TEXTURE_VARIATION, handle, prop.Texture);
}
}
}
}
public static bool AnyMapLoaded()
{
lock (_createdObjects) return _createdObjects.Any();
}
public static void UnloadMap()
{
lock (_createdObjects)
{
foreach (int handle in _createdObjects)
{
unsafe
{
int tmpHandle = handle;
Function.Call(Hash.DELETE_OBJECT, &tmpHandle);
}
}
_createdObjects.Clear();
}
}
public static void DeleteAll()
{
UnloadMap();
lock (_maps)
{
_maps.Clear();
}
}
}
}

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@ -1,225 +0,0 @@
using System;
using System.Linq;
using System.Collections.Generic;
using System.Diagnostics;
using Lidgren.Network;
using RageCoop.Core;
using System.Threading.Tasks;
using System.Threading;
using GTA;
using GTA.Native;
namespace RageCoop.Client
{
internal static partial class Networking
{
public static NetClient Client;
public static float Latency = 0;
public static bool ShowNetworkInfo = false;
public static int BytesReceived = 0;
public static int BytesSend = 0;
private static Thread ReceiveThread;
public static void DisConnectFromServer(string address)
{
if (IsOnServer)
{
Client.Disconnect("Bye!");
}
else
{
// 623c92c287cc392406e7aaaac1c0f3b0 = RAGECOOP
NetPeerConfiguration config = new NetPeerConfiguration("623c92c287cc392406e7aaaac1c0f3b0")
{
AutoFlushSendQueue = true
};
config.EnableMessageType(NetIncomingMessageType.ConnectionLatencyUpdated);
Client = new NetClient(config);
Client.Start();
string[] ip = new string[2];
int idx = address.LastIndexOf(':');
if (idx != -1)
{
ip[0] = address.Substring(0, idx);
ip[1] = address.Substring(idx + 1);
}
if (ip.Length != 2)
{
throw new Exception("Malformed URL");
}
// Send HandshakePacket
EntityPool.AddPlayer();
NetOutgoingMessage outgoingMessage = Client.CreateMessage();
new Packets.Handshake()
{
PedID = Main.LocalPlayerID,
Username = Main.Settings.Username,
ModVersion = Main.CurrentVersion,
NPCsAllowed = false
}.Pack(outgoingMessage);
Client.Connect(ip[0], short.Parse(ip[1]), outgoingMessage);
}
}
public static bool IsOnServer
{
get { return Client?.ConnectionStatus == NetConnectionStatus.Connected; }
}
public static void Start()
{
ReceiveThread=new Thread(() =>
{
while (true)
{
try
{
ReceiveMessages();
}
catch (Exception ex)
{
Main.Logger.Error(ex);
}
Thread.Sleep(5);
}
});
ReceiveThread.Start();
}
#region -- GET --
#region -- PLAYER --
private static void PlayerConnect(Packets.PlayerConnect packet)
{
var p = new PlayerData
{
PedID = packet.PedID,
Username= packet.Username,
};
GTA.UI.Notification.Show($"{p.Username} connected.");
PlayerList.SetPlayer(packet.PedID, packet.Username);
Main.Logger.Debug($"player connected:{p.Username}");
Main.DumpCharacters();
COOPAPI.Connected(packet.PedID);
}
private static void PlayerDisconnect(Packets.PlayerDisconnect packet)
{
var name=PlayerList.GetPlayer(packet.PedID).Username;
GTA.UI.Notification.Show($"{name} left.");
COOPAPI.Disconnected(packet.PedID);
PlayerList.RemovePlayer(packet.PedID);
EntityPool.RemoveAllFromPlayer(packet.PedID);
}
private static object DecodeNativeCall(ulong hash, List<object> args, bool returnValue, byte? returnType = null)
{
List<InputArgument> arguments = new List<InputArgument>();
if (args == null || args.Count == 0)
{
return null;
}
for (ushort i = 0; i < args.Count; i++)
{
object x = args.ElementAt(i);
switch (x)
{
case int _:
arguments.Add((int)x);
break;
case bool _:
arguments.Add((bool)x);
break;
case float _:
arguments.Add((float)x);
break;
case string _:
arguments.Add((string)x);
break;
case LVector3 _:
LVector3 vector = (LVector3)x;
arguments.Add((float)vector.X);
arguments.Add((float)vector.Y);
arguments.Add((float)vector.Z);
break;
default:
GTA.UI.Notification.Show("[DecodeNativeCall][" + hash + "]: Type of argument not found!");
return null;
}
}
if (!returnValue)
{
Function.Call((Hash)hash, arguments.ToArray());
return null;
}
switch (returnType.Value)
{
case 0x00: // int
return Function.Call<int>((Hash)hash, arguments.ToArray());
case 0x01: // bool
return Function.Call<bool>((Hash)hash, arguments.ToArray());
case 0x02: // float
return Function.Call<float>((Hash)hash, arguments.ToArray());
case 0x03: // string
return Function.Call<string>((Hash)hash, arguments.ToArray());
case 0x04: // vector3
return Function.Call<GTA.Math.Vector3>((Hash)hash, arguments.ToArray()).ToLVector();
default:
GTA.UI.Notification.Show("[DecodeNativeCall][" + hash + "]: Type of return not found!");
return null;
}
}
private static void DecodeNativeResponse(Packets.NativeResponse packet)
{
object result = DecodeNativeCall(packet.Hash, packet.Args, true, packet.ResultType);
if (Main.CheckNativeHash.ContainsKey(packet.Hash))
{
foreach (KeyValuePair<ulong, byte> hash in Main.CheckNativeHash)
{
if (hash.Key == packet.Hash)
{
lock (Main.ServerItems)
{
Main.ServerItems.Add((int)result, hash.Value);
}
break;
}
}
}
NetOutgoingMessage outgoingMessage = Client.CreateMessage();
new Packets.NativeResponse()
{
Hash = 0,
Args = new List<object>() { result },
ID = packet.ID
}.Pack(outgoingMessage);
Client.SendMessage(outgoingMessage, NetDeliveryMethod.ReliableOrdered, (byte)ConnectionChannel.Native);
Client.FlushSendQueue();
}
#endregion // -- PLAYER --
#endregion
public static void Tick()
{
// Sync
EntityPool.DoSync();
}
}
}

View File

@ -1,434 +0,0 @@
using System;
using System.Linq;
using System.Collections.Generic;
using System.Diagnostics;
using Lidgren.Network;
using RageCoop.Core;
using GTA;
using GTA.Math;
using GTA.Native;
namespace RageCoop.Client
{
internal static partial class Networking
{
public static void ReceiveMessages()
{
if (Client == null)
{
return;
}
NetIncomingMessage message;
while ((message = Client.ReadMessage()) != null)
{
BytesReceived += message.LengthBytes;
switch (message.MessageType)
{
case NetIncomingMessageType.StatusChanged:
NetConnectionStatus status = (NetConnectionStatus)message.ReadByte();
string reason = message.ReadString();
switch (status)
{
case NetConnectionStatus.InitiatedConnect:
#if !NON_INTERACTIVE
Main.MainMenu.InitiateConnectionMenuSetting();
#endif
Main.QueueAction(() => { GTA.UI.Notification.Show("~y~Trying to connect..."); return true; });
break;
case NetConnectionStatus.Connected:
if (message.SenderConnection.RemoteHailMessage.ReadByte() != (byte)PacketTypes.Handshake)
{
Client.Disconnect("Wrong packet!");
}
else
{
int len = message.SenderConnection.RemoteHailMessage.ReadInt32();
byte[] data = message.SenderConnection.RemoteHailMessage.ReadBytes(len);
Packets.Handshake handshakePacket = new Packets.Handshake();
handshakePacket.Unpack(data);
// Main.LocalNetHandle = handshakePacket.NetHandle;
Main.NPCsAllowed = handshakePacket.NPCsAllowed;
#if !NON_INTERACTIVE
#endif
COOPAPI.Connected();
Main.QueueAction(() => {
Main.MainMenu.ConnectedMenuSetting();
Main.MainChat.Init();
PlayerList.Cleanup();
GTA.UI.Notification.Show("~g~Connected!");
});
Main.Logger.Info(">> Connected <<");
}
break;
case NetConnectionStatus.Disconnected:
DownloadManager.Cleanup(true);
// Reset all values
Latency = 0;
Main.QueueAction(() => { Main.CleanUpWorld();});
Main.NPCsAllowed = false;
if (Main.MainChat.Focused)
{
Main.MainChat.Focused = false;
}
Main.QueueAction(() => Main.CleanUp());
#if !NON_INTERACTIVE
Main.MainMenu.DisconnectedMenuSetting();
#endif
COOPAPI.Disconnected(reason);
Main.QueueAction(() =>
GTA.UI.Notification.Show("~r~Disconnected: " + reason));
MapLoader.DeleteAll();
Main.Logger.Info($">> Disconnected << reason: {reason}");
break;
}
break;
case NetIncomingMessageType.Data:
if (message.LengthBytes==0) { continue; }
var packetType = (PacketTypes)message.ReadByte();
try
{
int len = message.ReadInt32();
byte[] data = message.ReadBytes(len);
switch (packetType)
{
case PacketTypes.CleanUpWorld:
{
Main.QueueAction(() => { Main.CleanUpWorld(); return true; });
}
break;
case PacketTypes.PlayerConnect:
{
Packets.PlayerConnect packet = new Packets.PlayerConnect();
packet.Unpack(data);
Main.QueueAction(() =>PlayerConnect(packet));
}
break;
case PacketTypes.PlayerDisconnect:
{
Packets.PlayerDisconnect packet = new Packets.PlayerDisconnect();
packet.Unpack(data);
Main.QueueAction(() =>PlayerDisconnect(packet));
}
break;
case PacketTypes.PlayerInfoUpdate:
{
var packet = new Packets.PlayerInfoUpdate();
packet.Unpack(data);
PlayerList.SetPlayer(packet.PedID,packet.Username,packet.Latency);
break;
}
#region ENTITY SYNC
case PacketTypes.VehicleSync:
{
Packets.VehicleSync packet = new Packets.VehicleSync();
packet.Unpack(data);
VehicleSync(packet);
}
break;
case PacketTypes.PedSync:
{
Packets.PedSync packet = new Packets.PedSync();
packet.Unpack(data);
PedSync(packet);
}
break;
case PacketTypes.VehicleStateSync:
{
Packets.VehicleStateSync packet = new Packets.VehicleStateSync();
packet.Unpack(data);
VehicleStateSync(packet);
}
break;
case PacketTypes.PedStateSync:
{
Packets.PedStateSync packet = new Packets.PedStateSync();
packet.Unpack(data);
PedStateSync(packet);
}
break;
case PacketTypes.ProjectileSync:
{
Packets.ProjectileSync packet = new Packets.ProjectileSync();
packet.Unpack(data);
ProjectileSync(packet);
break;
}
#endregion
case PacketTypes.ChatMessage:
{
Packets.ChatMessage packet = new Packets.ChatMessage();
packet.Unpack(data);
if (!COOPAPI.ChatMessageReceived(packet.Username, packet.Message))
{
Main.QueueAction(() => { Main.MainChat.AddMessage(packet.Username, packet.Message);return true; });
}
}
break;
case PacketTypes.NativeCall:
{
Packets.NativeCall packet = new Packets.NativeCall();
packet.Unpack(data);
DecodeNativeCall(packet.Hash, packet.Args, false);
}
break;
case PacketTypes.NativeResponse:
{
Packets.NativeResponse packet = new Packets.NativeResponse();
packet.Unpack(data);
DecodeNativeResponse(packet);
}
break;
case PacketTypes.Mod:
{
Packets.Mod packet = new Packets.Mod();
packet.Unpack(data);
COOPAPI.ModPacketReceived(packet.NetHandle, packet.Name, packet.CustomPacketID, packet.Bytes);
}
break;
case PacketTypes.FileTransferTick:
{
Packets.FileTransferTick packet = new Packets.FileTransferTick();
packet.Unpack(data);
DownloadManager.Write(packet.ID, packet.FileChunk);
}
break;
case PacketTypes.FileTransferRequest:
{
Packets.FileTransferRequest packet = new Packets.FileTransferRequest();
packet.Unpack(data);
DownloadManager.AddFile(packet.ID, packet.FileName, packet.FileLength);
}
break;
case PacketTypes.FileTransferComplete:
{
Packets.FileTransferComplete packet = new Packets.FileTransferComplete();
packet.Unpack(data);
DownloadManager.Cleanup(false);
DownloadManager.DownloadComplete = true;
}
break;
case PacketTypes.ServerClientEvent:
{
Packets.ServerClientEvent packet = new Packets.ServerClientEvent();
packet.Unpack(data);
}
break;
default:
if (packetType.IsSyncEvent())
{
// Dispatch to main thread
Main.QueueAction(() => { SyncEvents.HandleEvent(packetType, data); return true; });
}
break;
}
}
catch (Exception ex)
{
Main.QueueAction(() => {
GTA.UI.Notification.Show("~r~~h~Packet Error");
return true;
});
Main.Logger.Error($"[{packetType}] {ex.Message}");
Main.Logger.Error(ex);
Client.Disconnect($"Packet Error [{packetType}]");
}
break;
case NetIncomingMessageType.ConnectionLatencyUpdated:
Latency = message.ReadFloat();
break;
case NetIncomingMessageType.DebugMessage:
case NetIncomingMessageType.ErrorMessage:
case NetIncomingMessageType.WarningMessage:
case NetIncomingMessageType.VerboseDebugMessage:
#if DEBUG
// TODO?
#endif
break;
default:
break;
}
Client.Recycle(message);
}
}
private static void PedSync(Packets.PedSync packet)
{
if (!EntityPool.PedExists(packet.ID))
{
Main.Logger.Debug($"Creating character for incoming sync:{packet.ID}");
EntityPool.ThreadSafe.Add(new SyncedPed(packet.ID));
}
PedDataFlags flags = packet.Flag;
SyncedPed c = EntityPool.GetPedByID(packet.ID);
c.ID=packet.ID;
//c.OwnerID=packet.OwnerID;
c.Health = packet.Health;
c.Position = packet.Position.ToVector();
c.Rotation = packet.Rotation.ToVector();
c.Velocity = packet.Velocity.ToVector();
c.Speed = packet.Speed;
c.CurrentWeaponHash = packet.CurrentWeaponHash;
c.IsAiming = flags.HasFlag(PedDataFlags.IsAiming);
c.IsReloading = flags.HasFlag(PedDataFlags.IsReloading);
c.IsJumping = flags.HasFlag(PedDataFlags.IsJumping);
c.IsRagdoll = flags.HasFlag(PedDataFlags.IsRagdoll);
c.IsOnFire = flags.HasFlag(PedDataFlags.IsOnFire);
c.IsInParachuteFreeFall = flags.HasFlag(PedDataFlags.IsInParachuteFreeFall);
c.IsParachuteOpen = flags.HasFlag(PedDataFlags.IsParachuteOpen);
c.IsOnLadder = flags.HasFlag(PedDataFlags.IsOnLadder);
c.IsVaulting = flags.HasFlag(PedDataFlags.IsVaulting);
c.IsInCover = flags.HasFlag(PedDataFlags.IsInCover);
c.Heading=packet.Heading;
c.LastSynced = Main.Ticked;
if (c.IsAiming)
{
c.AimCoords = packet.AimCoords.ToVector();
}
if (c.IsRagdoll)
{
c.RotationVelocity=packet.RotationVelocity.ToVector();
}
}
private static void PedStateSync(Packets.PedStateSync packet)
{
if (!EntityPool.PedExists(packet.ID))
{
Main.Logger.Debug($"Creating character for incoming sync:{packet.ID}");
EntityPool.ThreadSafe.Add(new SyncedPed(packet.ID));
}
SyncedPed c = EntityPool.GetPedByID(packet.ID);
c.ID=packet.ID;
c.OwnerID=packet.OwnerID;
c.Clothes=packet.Clothes;
c.WeaponComponents=packet.WeaponComponents;
c.ModelHash=packet.ModelHash;
c.LastSynced=c.LastStateSynced = Main.Ticked;
}
private static void VehicleSync(Packets.VehicleSync packet)
{
if (!EntityPool.VehicleExists(packet.ID))
{
EntityPool.ThreadSafe.Add(new SyncedVehicle(packet.ID));
}
SyncedVehicle v = EntityPool.GetVehicleByID(packet.ID);
v.ID= packet.ID;
v.Position=packet.Position.ToVector();
v.Rotation=packet.Rotation.ToVector();
v.SteeringAngle=packet.SteeringAngle;
v.ThrottlePower=packet.ThrottlePower;
v.BrakePower=packet.BrakePower;
v.Velocity=packet.Velocity.ToVector();
v.RotationVelocity=packet.RotationVelocity.ToVector();
v.LastSynced=Main.Ticked;
}
private static void VehicleStateSync(Packets.VehicleStateSync packet)
{
if (!EntityPool.VehicleExists(packet.ID))
{
EntityPool.ThreadSafe.Add(new SyncedVehicle(packet.ID));
}
SyncedVehicle v = EntityPool.GetVehicleByID(packet.ID);
v.ID= packet.ID;
v.OwnerID= packet.OwnerID;
v.DamageModel=packet.DamageModel;
v.EngineHealth=packet.EngineHealth;
v.OwnerID=packet.OwnerID;
v.Mods=packet.Mods;
v.ModelHash=packet.ModelHash;
v.Colors=packet.Colors;
v.LandingGear=packet.LandingGear;
v.EngineRunning = packet.Flag.HasFlag(VehicleDataFlags.IsEngineRunning);
v.LightsOn = packet.Flag.HasFlag(VehicleDataFlags.AreLightsOn);
v.BrakeLightsOn = packet.Flag.HasFlag(VehicleDataFlags.AreBrakeLightsOn);
v.HighBeamsOn = packet.Flag.HasFlag(VehicleDataFlags.AreHighBeamsOn);
v.SireneActive = packet.Flag.HasFlag(VehicleDataFlags.IsSirenActive);
v.IsDead = packet.Flag.HasFlag(VehicleDataFlags.IsDead);
v.HornActive = packet.Flag.HasFlag(VehicleDataFlags.IsHornActive);
v.Transformed = packet.Flag.HasFlag(VehicleDataFlags.IsTransformed);
v.Passengers=new Dictionary<VehicleSeat, SyncedPed>();
v.LockStatus=packet.LockStatus;
foreach (KeyValuePair<int, int> pair in packet.Passengers)
{
if (EntityPool.PedExists(pair.Value))
{
v.Passengers.Add((VehicleSeat)pair.Key, EntityPool.GetPedByID(pair.Value));
}
}
v.LastStateSynced=v.LastSynced= Main.Ticked;
}
private static void ProjectileSync(Packets.ProjectileSync packet)
{
var p = EntityPool.GetProjectileByID(packet.ID);
if (p==null)
{
if (packet.Exploded) { return; }
Main.Logger.Debug($"Creating new projectile: {(WeaponHash)packet.WeaponHash}");
EntityPool.ThreadSafe.Add(p=new SyncedProjectile(packet.ID));
}
p.Position=packet.Position.ToVector();
p.Rotation=packet.Rotation.ToVector();
p.Velocity=packet.Velocity.ToVector();
p.Hash=(WeaponHash)packet.WeaponHash;
p.ShooterID=packet.ShooterID;
p.Exploded=packet.Exploded;
p.LastSynced=Main.Ticked;
}
}
}

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@ -1,211 +0,0 @@
using System;
using System.Linq;
using System.Collections.Generic;
using System.Diagnostics;
using System.Threading;
using Lidgren.Network;
using RageCoop.Core;
using GTA;
using GTA.Native;
using GTA.Math;
namespace RageCoop.Client
{
internal static partial class Networking
{
#region -- SEND --
/// <summary>
/// Pack the packet then send to server.
/// </summary>
/// <param name="p"></param>
/// <param name="channel"></param>
/// <param name="method"></param>
public static void Send(Packet p, ConnectionChannel channel = ConnectionChannel.Default, NetDeliveryMethod method = NetDeliveryMethod.UnreliableSequenced)
{
NetOutgoingMessage outgoingMessage = Client.CreateMessage();
p.Pack(outgoingMessage);
Client.SendMessage(outgoingMessage, method, (int)channel);
}
public static void SendPed(SyncedPed c)
{
Ped p = c.MainPed;
var packet=new Packets.PedSync()
{
ID =c.ID,
Health = p.Health,
Position = p.Position.ToLVector(),
Rotation = p.Rotation.ToLVector(),
Velocity = p.Velocity.ToLVector(),
Speed = p.GetPedSpeed(),
CurrentWeaponHash = (uint)p.Weapons.Current.Hash,
Flag = p.GetPedFlags(),
Heading=p.Heading,
};
if (packet.Flag.HasFlag(PedDataFlags.IsAiming))
{
packet.AimCoords = p.GetAimCoord().ToLVector();
}
if (packet.Flag.HasFlag(PedDataFlags.IsRagdoll))
{
packet.RotationVelocity=p.RotationVelocity.ToLVector();
}
Send(packet, ConnectionChannel.PedSync);
}
public static void SendPedState(SyncedPed c)
{
Ped p = c.MainPed;
var packet=new Packets.PedStateSync()
{
ID = c.ID,
OwnerID=c.OwnerID,
Clothes=p.GetPedClothes(),
ModelHash=p.Model.Hash,
WeaponComponents=p.Weapons.Current.GetWeaponComponents(),
};
Send(packet, ConnectionChannel.PedSync);
}
public static void SendVehicle(SyncedVehicle v)
{
Vehicle veh = v.MainVehicle;
var packet = new Packets.VehicleSync()
{
ID =v.ID,
SteeringAngle = veh.SteeringAngle,
Position = veh.Position.ToLVector(),
Rotation = veh.Rotation.ToLVector(),
Velocity = veh.Velocity.ToLVector(),
RotationVelocity=veh.RotationVelocity.ToLVector(),
ThrottlePower = veh.ThrottlePower,
BrakePower = veh.BrakePower,
};
Send(packet,ConnectionChannel.VehicleSync);
}
public static void SendVehicleState(SyncedVehicle v)
{
Vehicle veh = v.MainVehicle;
byte primaryColor = 0;
byte secondaryColor = 0;
unsafe
{
Function.Call<byte>(Hash.GET_VEHICLE_COLOURS, veh, &primaryColor, &secondaryColor);
}
var packet=new Packets.VehicleStateSync()
{
ID =v.ID,
OwnerID = v.OwnerID,
Flag = veh.GetVehicleFlags(),
Colors=new byte[] { primaryColor, secondaryColor },
DamageModel=veh.GetVehicleDamageModel(),
LandingGear = veh.IsAircraft ? (byte)veh.LandingGearState : (byte)0,
Mods = veh.Mods.GetVehicleMods(),
ModelHash=veh.Model.Hash,
EngineHealth=veh.EngineHealth,
Passengers=veh.GetPassengers(),
LockStatus=veh.LockStatus,
};
Send(packet, ConnectionChannel.VehicleSync);
}
public static void SendProjectile(SyncedProjectile sp)
{
var p = sp.MainProjectile;
var packet = new Packets.ProjectileSync()
{
ID =sp.ID,
ShooterID=sp.ShooterID,
Position=p.Position.ToLVector(),
Rotation=p.Rotation.ToLVector(),
Velocity=p.Velocity.ToLVector(),
WeaponHash=(uint)p.WeaponHash,
Exploded=p.IsDead
};
if (p.IsDead) { EntityPool.RemoveProjectile(sp.ID,"Dead"); }
Send(packet, ConnectionChannel.ProjectileSync);
}
#region SYNC EVENTS
public static void SendBulletShot(Vector3 start,Vector3 end,uint weapon,int ownerID)
{
Send(new Packets.BulletShot()
{
StartPosition = start.ToLVector(),
EndPosition = end.ToLVector(),
OwnerID = ownerID,
WeaponHash=weapon,
}, ConnectionChannel.SyncEvents);
}
#endregion
public static void SendChatMessage(string message)
{
NetOutgoingMessage outgoingMessage = Client.CreateMessage();
new Packets.ChatMessage() { Username = Main.Settings.Username, Message = message }.Pack(outgoingMessage);
Client.SendMessage(outgoingMessage, NetDeliveryMethod.ReliableOrdered, (byte)ConnectionChannel.Chat);
Client.FlushSendQueue();
#if DEBUG
if (ShowNetworkInfo)
{
BytesSend += outgoingMessage.LengthBytes;
}
#endif
}
public static void SendModData(long target, string modName, byte customID, byte[] bytes)
{
NetOutgoingMessage outgoingMessage = Client.CreateMessage();
new Packets.Mod()
{
// NetHandle = Main.LocalNetHandle,
Target = target,
Name = modName,
CustomPacketID = customID,
Bytes = bytes
}.Pack(outgoingMessage);
Client.SendMessage(outgoingMessage, NetDeliveryMethod.ReliableOrdered, (byte)ConnectionChannel.Mod);
Client.FlushSendQueue();
#if DEBUG
if (ShowNetworkInfo)
{
BytesSend += outgoingMessage.LengthBytes;
}
#endif
}
public static void SendDownloadFinish(byte id)
{
NetOutgoingMessage outgoingMessage = Client.CreateMessage();
new Packets.FileTransferComplete() { ID = id }.Pack(outgoingMessage);
Client.SendMessage(outgoingMessage, NetDeliveryMethod.ReliableUnordered, (byte)ConnectionChannel.File);
Client.FlushSendQueue();
#if DEBUG
if (ShowNetworkInfo)
{
BytesSend += outgoingMessage.LengthBytes;
}
#endif
}
public static void SendTriggerEvent(string eventName, params object[] args)
{
NetOutgoingMessage outgoingMessage = Client.CreateMessage();
new Packets.ServerClientEvent()
{
EventName = eventName,
Args = new List<object>(args)
}.Pack(outgoingMessage);
Client.SendMessage(outgoingMessage, NetDeliveryMethod.ReliableUnordered, (byte)ConnectionChannel.Event);
Client.FlushSendQueue();
}
#endregion
}
}

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@ -1,96 +0,0 @@
using System.Collections.Generic;
using System.Linq;
using RageCoop.Core;
using GTA;
using GTA.Native;
namespace RageCoop.Client
{
public static class PlayerList
{
private const float LEFT_POSITION = 0.122f;
private const float RIGHT_POSITION = 0.9f;
private static readonly Scaleform _mainScaleform = new Scaleform("mp_mm_card_freemode");
private static ulong _lastUpdate = Util.GetTickCount64();
public static ulong Pressed { get; set; }
public static bool LeftAlign = true;
public static List<PlayerData> Players=new List<PlayerData> { };
public static void Tick()
{
if (!Networking.IsOnServer)
{
return;
}
if ((Util.GetTickCount64() - _lastUpdate) >= 1000)
{
Update( Main.Settings.Username);
}
if ((Util.GetTickCount64() - Pressed) < 5000 && !Main.MainChat.Focused
#if !NON_INTERACTIVE
&& !Main.MainMenu.MenuPool.AreAnyVisible
#endif
)
{
Function.Call(Hash.DRAW_SCALEFORM_MOVIE, _mainScaleform.Handle,
LeftAlign ? LEFT_POSITION : RIGHT_POSITION, 0.3f,
0.28f, 0.6f,
255, 255, 255, 255, 0);
}
}
private static void Update( string localUsername)
{
_lastUpdate = Util.GetTickCount64();
_mainScaleform.CallFunction("SET_DATA_SLOT_EMPTY", 0);
_mainScaleform.CallFunction("SET_DATA_SLOT", 0, $"{Networking.Latency * 1000:N0}ms", localUsername, 116, 0, 0, "", "", 2, "", "", ' ');
int i = 1;
foreach (var player in Players)
{
_mainScaleform.CallFunction("SET_DATA_SLOT", i++, $"{player.Latency * 1000:N0}ms", player.Username, 116, 0, i - 1, "", "", 2, "", "", ' ');
}
_mainScaleform.CallFunction("SET_TITLE", "Player list", (Players.Count) + " players");
_mainScaleform.CallFunction("DISPLAY_VIEW");
}
public static void SetPlayer(int id, string username,float latency=0)
{
var toset = Players.Where(x => x.PedID==id);
if (toset.Any())
{
var p=toset.First();
p.Username=username;
p.PedID=id;
p.Latency=latency;
}
else
{
PlayerData p = new PlayerData { PedID=id, Username=username,Latency=latency };
Players.Add(p);
}
}
public static PlayerData GetPlayer(int id)
{
return Players.Find(x => x.PedID==id);
}
public static void RemovePlayer(int id)
{
var p = Players.Where(x => x.PedID==id);
if (p.Any())
{
Players.Remove(p.First());
}
}
public static void Cleanup()
{
Players=new List<PlayerData> { };
}
}
}

View File

@ -1,162 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{EF56D109-1F22-43E0-9DFF-CFCFB94E0681}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>RageCoop.Client</RootNamespace>
<AssemblyName>RageCoop.Client</AssemblyName>
<TargetFrameworkVersion>v4.8</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<Deterministic>true</Deterministic>
<TargetFrameworkProfile />
<NuGetPackageImportStamp>
</NuGetPackageImportStamp>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>D:\Games\Grand Theft Auto V\Scripts\RageCoop\</OutputPath>
<DefineConstants>TRACE;DEBUG</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<PlatformTarget>x64</PlatformTarget>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<GenerateSerializationAssemblies>Off</GenerateSerializationAssemblies>
<DocumentationFile>
</DocumentationFile>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<GenerateSerializationAssemblies>Auto</GenerateSerializationAssemblies>
<DocumentationFile>
</DocumentationFile>
</PropertyGroup>
<ItemGroup>
<Reference Include="ClearScript.Core, Version=7.2.3.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\Libs\Release\scripts\ClearScript.Core.dll</HintPath>
</Reference>
<Reference Include="ClearScript.V8, Version=7.2.3.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\Libs\Release\scripts\ClearScript.V8.dll</HintPath>
</Reference>
<Reference Include="LemonUI.SHVDN3, Version=1.5.1.0, Culture=neutral, processorArchitecture=AMD64">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\Libs\Release\scripts\LemonUI.SHVDN3.dll</HintPath>
</Reference>
<Reference Include="Lidgren.Network, Version=2012.1.7.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\Libs\Release\scripts\Lidgren.Network.dll</HintPath>
</Reference>
<Reference Include="Microsoft.Bcl.AsyncInterfaces, Version=6.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51, processorArchitecture=MSIL">
<HintPath>..\packages\Microsoft.Bcl.AsyncInterfaces.6.0.0\lib\net461\Microsoft.Bcl.AsyncInterfaces.dll</HintPath>
</Reference>
<Reference Include="Microsoft.Extensions.DependencyInjection, Version=6.0.0.0, Culture=neutral, PublicKeyToken=adb9793829ddae60, processorArchitecture=MSIL">
<HintPath>..\packages\Microsoft.Extensions.DependencyInjection.6.0.0\lib\net461\Microsoft.Extensions.DependencyInjection.dll</HintPath>
</Reference>
<Reference Include="Microsoft.Extensions.DependencyInjection.Abstractions, Version=6.0.0.0, Culture=neutral, PublicKeyToken=adb9793829ddae60, processorArchitecture=MSIL">
<HintPath>..\packages\Microsoft.Extensions.DependencyInjection.Abstractions.6.0.0\lib\net461\Microsoft.Extensions.DependencyInjection.Abstractions.dll</HintPath>
</Reference>
<Reference Include="Microsoft.Extensions.Options, Version=6.0.0.0, Culture=neutral, PublicKeyToken=adb9793829ddae60, processorArchitecture=MSIL">
<HintPath>..\packages\Microsoft.Extensions.Options.6.0.0\lib\net461\Microsoft.Extensions.Options.dll</HintPath>
</Reference>
<Reference Include="Microsoft.Extensions.Primitives, Version=6.0.0.0, Culture=neutral, PublicKeyToken=adb9793829ddae60, processorArchitecture=MSIL">
<HintPath>..\packages\Microsoft.Extensions.Primitives.6.0.0\lib\net461\Microsoft.Extensions.Primitives.dll</HintPath>
</Reference>
<Reference Include="Newtonsoft.Json, Version=13.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\Libs\Release\scripts\Newtonsoft.Json.dll</HintPath>
</Reference>
<Reference Include="ScriptHookVDotNet3, Version=3.3.2.0, Culture=neutral, processorArchitecture=AMD64">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\Libs\Release\ScriptHookVDotNet3.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Buffers, Version=4.0.3.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51, processorArchitecture=MSIL">
<HintPath>..\packages\System.Buffers.4.5.1\lib\net461\System.Buffers.dll</HintPath>
</Reference>
<Reference Include="System.ComponentModel.DataAnnotations" />
<Reference Include="System.Configuration" />
<Reference Include="System.Core" />
<Reference Include="System.Diagnostics.DiagnosticSource, Version=6.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51, processorArchitecture=MSIL">
<HintPath>..\packages\System.Diagnostics.DiagnosticSource.6.0.0\lib\net461\System.Diagnostics.DiagnosticSource.dll</HintPath>
</Reference>
<Reference Include="System.Drawing" />
<Reference Include="System.Memory, Version=4.0.1.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51, processorArchitecture=MSIL">
<HintPath>..\packages\System.Memory.4.5.4\lib\net461\System.Memory.dll</HintPath>
</Reference>
<Reference Include="System.Numerics" />
<Reference Include="System.Numerics.Vectors, Version=4.1.4.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL">
<HintPath>..\packages\System.Numerics.Vectors.4.5.0\lib\net46\System.Numerics.Vectors.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.CompilerServices.Unsafe, Version=6.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL">
<HintPath>..\packages\System.Runtime.CompilerServices.Unsafe.6.0.0\lib\net461\System.Runtime.CompilerServices.Unsafe.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization" />
<Reference Include="System.Security" />
<Reference Include="System.ServiceModel" />
<Reference Include="System.Threading.Tasks.Extensions, Version=4.2.0.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51, processorArchitecture=MSIL">
<HintPath>..\packages\System.Threading.Tasks.Extensions.4.5.4\lib\net461\System.Threading.Tasks.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.ValueTuple, Version=4.0.3.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51, processorArchitecture=MSIL">
<HintPath>..\packages\System.ValueTuple.4.5.0\lib\net47\System.ValueTuple.dll</HintPath>
</Reference>
<Reference Include="System.Windows.Forms" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="DevTools\DevTool.cs" />
<Compile Include="Menus\Sub\DevToolMenu.cs" />
<Compile Include="Misc\WeaponUtil.cs" />
<Compile Include="Networking\Chat.cs" />
<Compile Include="COOPAPI.cs" />
<Compile Include="Debug.cs" />
<Compile Include="Networking\DownloadManager.cs" />
<Compile Include="Misc\TaskType.cs" />
<Compile Include="Menus\Sub\DebugMenu.cs" />
<Compile Include="Networking\Receive.cs" />
<Compile Include="Networking\Send.cs" />
<Compile Include="Sync\Entities\SyncedPed.cs" />
<None Include="app.config" />
<None Include="packages.config" />
<Compile Include="Sync\Entities\SyncedProjectile.cs" />
<Compile Include="Sync\EntityPool.cs" />
<Compile Include="Sync\SyncEvents.cs" />
<Compile Include="Sync\Entities\SyncedEntity.cs" />
<Compile Include="Sync\Entities\SyncedVehicle.cs" />
<Compile Include="Main.cs" />
<Compile Include="Networking\MapLoader.cs" />
<Compile Include="Menus\RageCoopMenu.cs" />
<Compile Include="Menus\Sub\SettingsMenu.cs" />
<Compile Include="Networking\Networking.cs" />
<Compile Include="PlayerList.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Sync\SyncParameters.cs" />
<Compile Include="Misc\Util.cs" />
<Compile Include="WorldThread.cs" />
<Compile Include="Settings.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\Core\RageCoop.Core.csproj">
<Project>{cc2e8102-e568-4524-aa1f-f8e0f1cfe58a}</Project>
<Name>RageCoop.Core</Name>
</ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>

View File

@ -1,8 +1,5 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace RageCoop.Client
{
@ -21,7 +18,7 @@ namespace RageCoop.Client
CheckProjectiles,
GetAllEntities,
Receive,
ProjectilesTotal,
}
internal static class Debug
{

View File

@ -1,16 +1,13 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using GTA;
using GTA;
using GTA.Math;
using System;
using System.Drawing;
using System.Windows.Forms;
using System.Threading;
using System.Windows.Forms;
namespace RageCoop.Client
{
[ScriptAttributes(Author = "RageCoop", NoDefaultInstance = false, SupportURL = "https://github.com/RAGECOOP/RAGECOOP-V")]
internal class DevTool : Script
{
public static Vehicle ToMark;
@ -18,16 +15,21 @@ namespace RageCoop.Client
public static int Current = 0;
public static int Secondary = 0;
public static MuzzleDir Direction = MuzzleDir.Forward;
public static Script Instance;
public DevTool()
{
Util.StartUpCheck();
Instance = this;
Tick += OnTick;
KeyDown += OnKeyDown;
Pause();
}
private void OnKeyDown(object sender, KeyEventArgs e)
{
if (ToMark == null || (!ToMark.Exists())) { return; }
if (DevToolMenu.Menu.SelectedItem==DevToolMenu.boneIndexItem) {
if (DevToolMenu.Menu.SelectedItem == DevToolMenu.boneIndexItem)
{
switch (e.KeyCode)
{
@ -76,7 +78,7 @@ namespace RageCoop.Client
}
DevToolMenu.secondaryBoneIndexItem.AltTitle = Secondary.ToString();
}
private static void OnTick(object sender, EventArgs e)
private void OnTick(object sender, EventArgs e)
{
if (ToMark == null || !ToMark.Exists()) { return; }
Update();
@ -130,8 +132,7 @@ namespace RageCoop.Client
s = $@"
// {ToMark.DisplayName}
case {ToMark.Model.Hash}:
i=Main.Ticked%2==0 ? {Current} : {Secondary};
return new MuzzleInfo(v.Bones[i].Position, v.Bones[i].{dir}Vector);
return BulletsShot%2==0 ? {Current} : {Secondary};
";
}
else
@ -139,8 +140,7 @@ namespace RageCoop.Client
s = $@"
// {ToMark.DisplayName}
case {ToMark.Model.Hash}:
i=Main.Ticked%2==0 ? {Current} : {Secondary};
return new MuzzleInfo(v.Bones[i].Position, v.Bones[i].{((MuzzleDir)(dir-3)).ToString()}Vector*-1);
return BulletsShot%2==0 ? {Current} : {Secondary};
";
}
}
@ -151,7 +151,7 @@ namespace RageCoop.Client
s = $@"
// {ToMark.DisplayName}
case {ToMark.Model.Hash}:
return new MuzzleInfo(v.Bones[{Current}].Position, v.Bones[{Current}].{dir}Vector);
return {Current};
";
}
else
@ -159,12 +159,12 @@ namespace RageCoop.Client
s = $@"
// {ToMark.DisplayName}
case {ToMark.Model.Hash}:
return new MuzzleInfo(v.Bones[{Current}].Position, v.Bones[{Current}].{((MuzzleDir)(dir-3)).ToString()}Vector*-1);
return {Current};
";
}
}
Thread thread = new Thread(() => Clipboard.SetText(s));
thread.SetApartmentState(ApartmentState.STA); //Set the thread to STA
thread.SetApartmentState(ApartmentState.STA);
thread.Start();
thread.Join();
GTA.UI.Notification.Show("Copied to clipboard, please paste it on the GitHub issue page!");
@ -172,7 +172,7 @@ namespace RageCoop.Client
}
}
public enum MuzzleDir:byte
internal enum MuzzleDir : byte
{
Forward = 0,
Right = 1,

417
Client/Scripts/Main.cs Normal file
View File

@ -0,0 +1,417 @@
using GTA;
using GTA.Math;
using GTA.Native;
using RageCoop.Client.Menus;
using RageCoop.Client.Scripting;
using RageCoop.Core;
using SHVDN;
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Diagnostics;
using System.Drawing;
using System.IO;
using System.Windows.Forms;
using Console = GTA.Console;
using Script = GTA.Script;
namespace RageCoop.Client
{
/// <summary>
/// Don't use it!
/// </summary>
[ScriptAttributes(Author = "RageCoop", NoDefaultInstance = false, SupportURL = "https://github.com/RAGECOOP/RAGECOOP-V")]
internal class Main : Script
{
private static bool _gameLoaded = false;
internal static Version Version = typeof(Main).Assembly.GetName().Version;
internal static int LocalPlayerID = 0;
internal static RelationshipGroup SyncedPedsGroup;
internal static new Settings Settings = null;
#if !NON_INTERACTIVE
#endif
internal static Chat MainChat = null;
internal static Stopwatch Counter = new Stopwatch();
internal static Logger Logger = null;
internal static ulong Ticked = 0;
internal static Vector3 PlayerPosition;
internal static Resources Resources = null;
private static readonly ConcurrentQueue<Action> TaskQueue = new ConcurrentQueue<Action>();
public static string LogPath => $"{Settings.DataDirectory}\\RageCoop.Client.log";
/// <summary>
/// Don't use it!
/// </summary>
public Main()
{
Util.StartUpCheck();
Console.Info($"Starting {typeof(Main).FullName}, domain: {AppDomain.CurrentDomain.Id} {AppDomain.CurrentDomain.FriendlyName}");
try
{
Settings = Util.ReadSettings();
if (Settings.DataDirectory.StartsWith("Scripts"))
{
var defaultDir = new Settings().DataDirectory;
Console.Warning("Data directory must be outside scripts folder, migrating to default direcoty: " + defaultDir);
if (Directory.Exists(Settings.DataDirectory))
{
CoreUtils.CopyFilesRecursively(new DirectoryInfo(Settings.DataDirectory), new DirectoryInfo(defaultDir));
Directory.Delete(Settings.DataDirectory, true);
}
Settings.DataDirectory = defaultDir;
Util.SaveSettings();
}
}
catch
{
// GTA.UI.Notification.Show("Malformed configuration, overwriting with default values...");
Settings = new Settings();
Util.SaveSettings();
}
Directory.CreateDirectory(Settings.DataDirectory);
Logger = new Logger()
{
Writers = new List<StreamWriter> { CoreUtils.OpenWriter(LogPath) },
#if DEBUG
LogLevel = 0,
#else
LogLevel = Settings.LogLevel,
#endif
};
Logger.OnFlush += (line, formatted) =>
{
switch (line.LogLevel)
{
#if DEBUG
// case LogLevel.Trace:
case LogLevel.Debug:
Console.Info(line.Message);
break;
#endif
case LogLevel.Info:
Console.Info(line.Message);
break;
case LogLevel.Warning:
Console.Warning(line.Message);
break;
case LogLevel.Error:
Console.Error(line.Message);
break;
}
};
ScriptDomain.CurrentDomain.Tick += DomainTick;
Resources = new Resources();
if (Game.Version < GameVersion.v1_0_1290_1_Steam)
{
Tick += (object sender, EventArgs e) =>
{
if (Game.IsLoading)
{
return;
}
if (!_gameLoaded)
{
GTA.UI.Notification.Show("~r~Please update your GTA5 to v1.0.1290 or newer!", true);
_gameLoaded = true;
}
};
return;
}
BaseScript.OnStart();
SyncedPedsGroup = World.AddRelationshipGroup("SYNCPED");
Game.Player.Character.RelationshipGroup.SetRelationshipBetweenGroups(SyncedPedsGroup, Relationship.Neutral, true);
#if !NON_INTERACTIVE
#endif
MainChat = new Chat();
Aborted += OnAborted;
Tick += OnTick;
KeyDown += OnKeyDown;
Util.NativeMemory();
Counter.Restart();
}
private static void OnAborted(object sender, EventArgs e)
{
try
{
WorldThread.Instance?.Abort();
DevTool.Instance?.Abort();
ScriptDomain.CurrentDomain.Tick -= DomainTick;
Disconnected("Abort");
WorldThread.DoQueuedActions();
}
catch (Exception ex)
{
Logger.Error(ex);
}
}
private static void DomainTick()
{
while (TaskQueue.TryDequeue(out var task))
{
try
{
task.Invoke();
}
catch (Exception ex)
{
Logger.Error(ex);
}
}
if (Networking.IsOnServer)
{
try
{
EntityPool.DoSync();
}
catch (Exception ex)
{
Logger.Error(ex);
}
}
}
/// <summary>
/// Queue an action to main thread and wait for execution to complete, must be called from script thread.
/// </summary>
/// <param name="task"></param>
internal static void QueueToMainThreadAndWait(Action task)
{
Exception e = null;
TaskQueue.Enqueue(() => { try { task(); } catch (Exception ex) { e = ex; } });
Yield();
if (e != null) { throw e; }
}
public static Ped P;
public static float FPS;
private static bool _lastDead;
private static void OnTick(object sender, EventArgs e)
{
P = Game.Player.Character;
PlayerPosition = P.ReadPosition();
FPS = Game.FPS;
if (Game.IsLoading)
{
return;
}
else if (!_gameLoaded && (_gameLoaded = true))
{
#if !NON_INTERACTIVE
GTA.UI.Notification.Show(GTA.UI.NotificationIcon.AllPlayersConf, "RAGECOOP", "Welcome!", $"Press ~g~{Main.Settings.MenuKey}~s~ to open the menu.");
#endif
}
#if !NON_INTERACTIVE
CoopMenu.MenuPool.Process();
#endif
if (!Networking.IsOnServer)
{
return;
}
if (Game.TimeScale != 1)
{
Game.TimeScale = 1;
}
if (Networking.ShowNetworkInfo)
{
new LemonUI.Elements.ScaledText(new PointF(Screen.PrimaryScreen.Bounds.Width / 2, 0), $"L: {Networking.Latency * 1000:N0}ms", 0.5f) { Alignment = GTA.UI.Alignment.Center }.Draw();
new LemonUI.Elements.ScaledText(new PointF(Screen.PrimaryScreen.Bounds.Width / 2, 30), $"R: {Lidgren.Network.NetUtility.ToHumanReadable(Statistics.BytesDownPerSecond)}/s", 0.5f) { Alignment = GTA.UI.Alignment.Center }.Draw();
new LemonUI.Elements.ScaledText(new PointF(Screen.PrimaryScreen.Bounds.Width / 2, 60), $"S: {Lidgren.Network.NetUtility.ToHumanReadable(Statistics.BytesUpPerSecond)}/s", 0.5f) { Alignment = GTA.UI.Alignment.Center }.Draw();
}
MainChat.Tick();
PlayerList.Tick();
if (!API.Config.EnableAutoRespawn)
{
Function.Call(Hash.PAUSE_DEATH_ARREST_RESTART, true);
Function.Call(Hash.IGNORE_NEXT_RESTART, true);
Function.Call(Hash.FORCE_GAME_STATE_PLAYING);
Function.Call(Hash.TERMINATE_ALL_SCRIPTS_WITH_THIS_NAME, "respawn_controller");
if (P.IsDead)
{
Function.Call(Hash.SET_FADE_OUT_AFTER_DEATH, false);
if (P.Health != 1)
{
P.Health = 1;
Game.Player.WantedLevel = 0;
Logger.Debug("Player died.");
API.Events.InvokePlayerDied();
}
GTA.UI.Screen.StopEffects();
}
else
{
Function.Call(Hash.DISPLAY_HUD, true);
}
}
else if (P.IsDead && !_lastDead)
{
API.Events.InvokePlayerDied();
}
_lastDead = P.IsDead;
Ticked++;
}
private static void OnKeyDown(object sender, KeyEventArgs e)
{
if (MainChat.Focused)
{
MainChat.OnKeyDown(e.KeyCode);
return;
}
if (Networking.IsOnServer)
{
if (Voice.WasInitialized())
{
if (Game.IsControlPressed(GTA.Control.PushToTalk))
{
Voice.StartRecording();
return;
}
else if (Voice.IsRecording())
{
Voice.StopRecording();
return;
}
}
if (Game.IsControlPressed(GTA.Control.FrontendPause))
{
Function.Call(Hash.ACTIVATE_FRONTEND_MENU, Function.Call<int>(Hash.GET_HASH_KEY, "FE_MENU_VERSION_SP_PAUSE"), false, 0);
return;
}
if (Game.IsControlPressed(GTA.Control.FrontendPauseAlternate) && Settings.DisableAlternatePause)
{
Function.Call(Hash.ACTIVATE_FRONTEND_MENU, Function.Call<int>(Hash.GET_HASH_KEY, "FE_MENU_VERSION_SP_PAUSE"), false, 0);
return;
}
}
if (e.KeyCode == Settings.MenuKey)
{
if (CoopMenu.MenuPool.AreAnyVisible)
{
CoopMenu.MenuPool.ForEach<LemonUI.Menus.NativeMenu>(x =>
{
if (x.Visible)
{
CoopMenu.LastMenu = x;
x.Visible = false;
}
});
}
else
{
CoopMenu.LastMenu.Visible = true;
}
}
else if (Game.IsControlJustPressed(GTA.Control.MpTextChatAll))
{
if (Networking.IsOnServer)
{
MainChat.Focused = true;
}
}
else if (MainChat.Focused) { return; }
else if (Game.IsControlJustPressed(GTA.Control.MultiplayerInfo))
{
if (Networking.IsOnServer)
{
ulong currentTimestamp = Util.GetTickCount64();
PlayerList.Pressed = (currentTimestamp - PlayerList.Pressed) < 5000 ? (currentTimestamp - 6000) : currentTimestamp;
}
}
else if (e.KeyCode == Settings.PassengerKey)
{
var P = Game.Player.Character;
if (!P.IsInVehicle())
{
if (P.IsTaskActive(TaskType.CTaskEnterVehicle))
{
P.Task.ClearAll();
}
else
{
var V = World.GetClosestVehicle(P.ReadPosition(), 50);
if (V != null)
{
var seat = P.GetNearestSeat(V);
var p = V.GetPedOnSeat(seat);
if (p != null && !p.IsDead)
{
for (int i = -1; i < V.PassengerCapacity; i++)
{
seat = (VehicleSeat)i;
p = V.GetPedOnSeat(seat);
if (p == null || p.IsDead)
{
break;
}
}
}
P.Task.EnterVehicle(V, seat, -1, 5, EnterVehicleFlags.None);
}
}
}
}
}
internal static void Connected()
{
Memory.ApplyPatches();
if (Settings.Voice && !Voice.WasInitialized())
{
Voice.Init();
}
API.QueueAction(() =>
{
WorldThread.Traffic(!Settings.DisableTraffic);
Function.Call(Hash.SET_ENABLE_VEHICLE_SLIPSTREAMING, true);
CoopMenu.ConnectedMenuSetting();
MainChat.Init();
GTA.UI.Notification.Show("~g~Connected!");
});
Logger.Info(">> Connected <<");
}
public static void Disconnected(string reason)
{
Logger.Info($">> Disconnected << reason: {reason}");
API.QueueAction(() =>
{
if (MainChat.Focused)
{
MainChat.Focused = false;
}
PlayerList.Cleanup();
MainChat.Clear();
EntityPool.Cleanup();
WorldThread.Traffic(true);
Function.Call(Hash.SET_ENABLE_VEHICLE_SLIPSTREAMING, false);
CoopMenu.DisconnectedMenuSetting();
GTA.UI.Notification.Show("~r~Disconnected: " + reason);
LocalPlayerID = default;
Resources.Unload();
});
Memory.RestorePatches();
DownloadManager.Cleanup();
Voice.ClearAll();
}
}
}

View File

@ -0,0 +1,177 @@
using GTA;
using GTA.Native;
using LemonUI;
using LemonUI.Menus;
using LemonUI.Scaleform;
using System.Drawing;
namespace RageCoop.Client.Menus
{
/// <summary>
/// Don't use it!
/// </summary>
internal static class CoopMenu
{
public static ObjectPool MenuPool = new ObjectPool();
public static NativeMenu Menu = new NativeMenu("RAGECOOP", "MAIN")
{
UseMouse = false,
Alignment = Main.Settings.FlipMenu ? GTA.UI.Alignment.Right : GTA.UI.Alignment.Left
};
public static PopUp PopUp = new PopUp()
{
Title = "",
Prompt = "",
Subtitle = "",
Error = "",
ShowBackground = true,
Visible = false,
};
public static NativeMenu LastMenu { get; set; } = Menu;
#region ITEMS
private static readonly NativeItem _usernameItem = new NativeItem("Username") { AltTitle = Main.Settings.Username };
private static readonly NativeItem _passwordItem = new NativeItem("Password") { AltTitle = new string('*', Main.Settings.Password.Length) };
public static readonly NativeItem ServerIpItem = new NativeItem("Server IP") { AltTitle = Main.Settings.LastServerAddress };
internal static readonly NativeItem _serverConnectItem = new NativeItem("Connect");
private static readonly NativeItem _aboutItem = new NativeItem("About", "~y~SOURCE~s~~n~" +
"https://github.com/RAGECOOP~n~" +
"~y~VERSION~s~~n~" +
Main.Version)
{ LeftBadge = new LemonUI.Elements.ScaledTexture("commonmenu", "shop_new_star") };
#endregion
/// <summary>
/// Don't use it!
/// </summary>
static CoopMenu()
{
Menu.Banner.Color = Color.FromArgb(225, 0, 0, 0);
Menu.Title.Color = Color.FromArgb(255, 165, 0);
_usernameItem.Activated += UsernameActivated;
_passwordItem.Activated += _passwordActivated;
ServerIpItem.Activated += ServerIpActivated;
_serverConnectItem.Activated += (sender, item) => { Networking.ToggleConnection(Main.Settings.LastServerAddress); };
Menu.AddSubMenu(ServersMenu.Menu);
Menu.Add(_usernameItem);
Menu.Add(_passwordItem);
Menu.Add(ServerIpItem);
Menu.Add(_serverConnectItem);
Menu.AddSubMenu(SettingsMenu.Menu);
Menu.AddSubMenu(DevToolMenu.Menu);
Menu.AddSubMenu(DebugMenu.Menu);
Menu.AddSubMenu(UpdateMenu.Menu);
MenuPool.Add(Menu);
MenuPool.Add(SettingsMenu.Menu);
MenuPool.Add(DevToolMenu.Menu);
MenuPool.Add(DebugMenu.Menu);
MenuPool.Add(DebugMenu.DiagnosticMenu);
MenuPool.Add(ServersMenu.Menu);
MenuPool.Add(UpdateMenu.Menu);
MenuPool.Add(PopUp);
Menu.Add(_aboutItem);
}
public static bool ShowPopUp(string prompt, string title, string subtitle, string error, bool showbackground)
{
PopUp.Prompt = prompt;
PopUp.Title = title;
PopUp.Subtitle = subtitle;
PopUp.Error = error;
PopUp.ShowBackground = showbackground;
PopUp.Visible = true;
Script.Yield();
while (true)
{
Game.DisableAllControlsThisFrame();
MenuPool.Process();
var scaleform = new Scaleform("instructional_buttons");
scaleform.CallFunction("CLEAR_ALL");
scaleform.CallFunction("TOGGLE_MOUSE_BUTTONS", 0);
scaleform.CallFunction("CREATE_CONTAINER");
scaleform.CallFunction("SET_DATA_SLOT", 0, Function.Call<string>((Hash)0x0499D7B09FC9B407, 2, (int)Control.FrontendAccept, 0), "Continue");
scaleform.CallFunction("SET_DATA_SLOT", 1, Function.Call<string>((Hash)0x0499D7B09FC9B407, 2, (int)Control.FrontendCancel, 0), "Cancel");
scaleform.CallFunction("DRAW_INSTRUCTIONAL_BUTTONS", -1);
scaleform.Render2D();
if (Game.IsControlJustPressed(Control.FrontendAccept))
{
PopUp.Visible = false;
return true;
}
else if (Game.IsControlJustPressed(Control.FrontendCancel))
{
PopUp.Visible = false;
return false;
}
Script.Yield();
Game.DisableAllControlsThisFrame();
}
}
public static void UsernameActivated(object a, System.EventArgs b)
{
string newUsername = Game.GetUserInput(WindowTitle.EnterMessage20, _usernameItem.AltTitle, 20);
if (!string.IsNullOrWhiteSpace(newUsername))
{
Main.Settings.Username = newUsername;
Util.SaveSettings();
_usernameItem.AltTitle = newUsername;
}
}
private static void _passwordActivated(object sender, System.EventArgs e)
{
string newPass = Game.GetUserInput(WindowTitle.EnterMessage20, "", 20);
Main.Settings.Password = newPass;
Util.SaveSettings();
_passwordItem.AltTitle = new string('*', newPass.Length);
}
public static void ServerIpActivated(object a, System.EventArgs b)
{
string newServerIp = Game.GetUserInput(WindowTitle.EnterMessage60, ServerIpItem.AltTitle, 60);
if (!string.IsNullOrWhiteSpace(newServerIp) && newServerIp.Contains(":"))
{
Main.Settings.LastServerAddress = newServerIp;
Util.SaveSettings();
ServerIpItem.AltTitle = newServerIp;
}
}
public static void InitiateConnectionMenuSetting()
{
_usernameItem.Enabled = false;
ServerIpItem.Enabled = false;
_serverConnectItem.Enabled = false;
}
public static void ConnectedMenuSetting()
{
_serverConnectItem.Enabled = true;
_serverConnectItem.Title = "Disconnect";
Menu.Visible = false;
}
public static void DisconnectedMenuSetting()
{
_usernameItem.Enabled = true;
ServerIpItem.Enabled = true;
_serverConnectItem.Enabled = true;
_serverConnectItem.Title = "Connect";
}
}
}

View File

@ -0,0 +1,64 @@
using GTA;
using LemonUI.Menus;
using System;
using System.Drawing;
namespace RageCoop.Client
{
internal static class DebugMenu
{
public static NativeMenu Menu = new NativeMenu("RAGECOOP", "Debug", "Debug settings")
{
UseMouse = false,
Alignment = Main.Settings.FlipMenu ? GTA.UI.Alignment.Right : GTA.UI.Alignment.Left
};
public static NativeMenu DiagnosticMenu = new NativeMenu("RAGECOOP", "Diagnostic", "Performence and Diagnostic")
{
UseMouse = false,
Alignment = Main.Settings.FlipMenu ? GTA.UI.Alignment.Right : GTA.UI.Alignment.Left
};
public static NativeItem ReloadItem = new NativeItem("Reload", "Reload RAGECOOP and associated scripts");
public static NativeItem SimulatedLatencyItem = new NativeItem("Simulated network latency", "Simulated network latency in ms (one way)", "0");
public static NativeCheckboxItem ShowOwnerItem = new NativeCheckboxItem("Show entity owner", "Show the owner name of the entity you're aiming at", false);
private static readonly NativeCheckboxItem ShowNetworkInfoItem = new NativeCheckboxItem("Show Network Info", Networking.ShowNetworkInfo);
static DebugMenu()
{
Menu.Banner.Color = Color.FromArgb(225, 0, 0, 0);
Menu.Title.Color = Color.FromArgb(255, 165, 0);
DiagnosticMenu.Opening += (sender, e) =>
{
DiagnosticMenu.Clear();
DiagnosticMenu.Add(new NativeItem("EntityPool", EntityPool.DumpDebug()));
foreach (var pair in Debug.TimeStamps)
{
DiagnosticMenu.Add(new NativeItem(pair.Key.ToString(), pair.Value.ToString(), pair.Value.ToString()));
}
};
SimulatedLatencyItem.Activated += (s, e) =>
{
try
{
SimulatedLatencyItem.AltTitle = ((Networking.SimulatedLatency = int.Parse(Game.GetUserInput(SimulatedLatencyItem.AltTitle)) * 0.002f) * 500).ToString();
}
catch (Exception ex) { Main.Logger.Error(ex); }
};
ShowNetworkInfoItem.CheckboxChanged += (s, e) => { Networking.ShowNetworkInfo = ShowNetworkInfoItem.Checked; };
ShowOwnerItem.CheckboxChanged += (s, e) => { Main.Settings.ShowEntityOwnerName = ShowOwnerItem.Checked; Util.SaveSettings(); };
ReloadItem.Activated += ReloadDomain;
Menu.Add(SimulatedLatencyItem);
Menu.Add(ShowNetworkInfoItem);
Menu.Add(ShowOwnerItem);
Menu.Add(ReloadItem);
Menu.AddSubMenu(DiagnosticMenu);
}
private static void ReloadDomain(object sender, EventArgs e)
{
Loader.LoaderContext.RequestUnload();
}
}
}

View File

@ -1,24 +1,20 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using GTA;
using LemonUI.Menus;
using GTA;
using System;
using System.Drawing;
namespace RageCoop.Client
{
internal class DevToolMenu
internal static class DevToolMenu
{
public static NativeMenu Menu = new NativeMenu("RAGECOOP", "DevTool", "Help with the development")
{
UseMouse = false,
Alignment = Main.Settings.FlipMenu ? GTA.UI.Alignment.Right : GTA.UI.Alignment.Left
};
private static NativeCheckboxItem enableItem = new NativeCheckboxItem("Enable");
private static readonly NativeCheckboxItem enableItem = new NativeCheckboxItem("Enable");
private static NativeCheckboxItem enableSecondaryItem = new NativeCheckboxItem("Secondary","Enable if this vehicle have two muzzles");
private static readonly NativeCheckboxItem enableSecondaryItem = new NativeCheckboxItem("Secondary", "Enable if this vehicle have two muzzles");
public static NativeItem boneIndexItem = new NativeItem("Current bone index");
public static NativeItem secondaryBoneIndexItem = new NativeItem("Secondary bone index");
public static NativeItem clipboardItem = new NativeItem("Copy to clipboard");
@ -77,10 +73,12 @@ namespace RageCoop.Client
{
if (enableItem.Checked)
{
DevTool.Instance.Resume();
DevTool.ToMark = Game.Player.Character.CurrentVehicle;
}
else
{
DevTool.Instance.Pause();
DevTool.ToMark = null;
}
}

View File

@ -0,0 +1,140 @@
using GTA.UI;
using LemonUI.Menus;
using Newtonsoft.Json;
using RageCoop.Client.Scripting;
using RageCoop.Core;
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Net;
using System.Threading;
namespace RageCoop.Client.Menus
{
/// <summary>
/// Don't use it!
/// </summary>
internal static class ServersMenu
{
private static Thread GetServersThread;
internal static NativeMenu Menu = new NativeMenu("RAGECOOP", "Servers", "Go to the server list")
{
UseMouse = false,
Alignment = Main.Settings.FlipMenu ? GTA.UI.Alignment.Right : GTA.UI.Alignment.Left
};
internal static NativeItem ResultItem = null;
/// <summary>
/// Don't use it!
/// </summary>
static ServersMenu()
{
Menu.Banner.Color = Color.FromArgb(225, 0, 0, 0);
Menu.Title.Color = Color.FromArgb(255, 165, 0);
Menu.Opening += (object sender, System.ComponentModel.CancelEventArgs e) =>
{
CleanUpList();
Menu.Add(ResultItem = new NativeItem("Loading..."));
// Prevent freezing
GetServersThread = new Thread(() => GetAllServers());
GetServersThread.Start();
};
Menu.Closing += (object sender, System.ComponentModel.CancelEventArgs e) =>
{
CleanUpList();
};
}
private static void CleanUpList()
{
Menu.Clear();
ResultItem = null;
}
private static void GetAllServers()
{
List<ServerInfo> serverList = null;
var realUrl = Main.Settings.MasterServer;
serverList = JsonConvert.DeserializeObject<List<ServerInfo>>(DownloadString(realUrl));
// Need to be processed in main thread
API.QueueAction(() =>
{
if (serverList == null)
{
ResultItem.Title = "Something went wrong!";
return;
}
if (serverList.Count == 0)
{
ResultItem.Title = "No server was found!";
return;
}
CleanUpList();
foreach (ServerInfo server in serverList)
{
string address = $"{server.address}:{server.port}";
NativeItem tmpItem = new NativeItem($"[{server.country}] {server.name}", $"~b~{address}~s~~n~~g~Version {server.version}.x~s~") { AltTitle = $"[{server.players}/{server.maxPlayers}]" };
tmpItem.Activated += (object sender, EventArgs e) =>
{
try
{
Menu.Visible = false;
if (server.useZT)
{
address = $"{server.ztAddress}:{server.port}";
Notification.Show($"~y~Joining ZeroTier network... {server.ztID}");
if (ZeroTierHelper.Join(server.ztID) == null)
{
throw new Exception("Failed to obtain ZeroTier network IP");
}
}
Networking.ToggleConnection(address, null, null, PublicKey.FromServerInfo(server));
#if !NON_INTERACTIVE
CoopMenu.ServerIpItem.AltTitle = address;
CoopMenu.Menu.Visible = true;
#endif
Main.Settings.LastServerAddress = address;
Util.SaveSettings();
}
catch (Exception ex)
{
Notification.Show($"~r~{ex.Message}");
if (server.useZT)
{
Notification.Show($"Make sure ZeroTier is correctly installed, download it from https://www.zerotier.com/");
}
}
};
Menu.Add(tmpItem);
}
});
}
private static string DownloadString(string url)
{
try
{
// TLS only
ServicePointManager.Expect100Continue = true;
ServicePointManager.SecurityProtocol = SecurityProtocolType.Tls13 | SecurityProtocolType.Tls12;
ServicePointManager.ServerCertificateValidationCallback = delegate { return true; };
WebClient client = new WebClient();
return client.DownloadString(url);
}
catch (Exception ex)
{
API.QueueAction(() =>
{
ResultItem.Title = "Download failed!";
ResultItem.Description = ex.Message;
});
return "";
}
}
}
}

View File

@ -0,0 +1,127 @@
using GTA;
using LemonUI.Menus;
using System;
using System.Drawing;
using System.Windows.Forms;
namespace RageCoop.Client.Menus
{
internal static class SettingsMenu
{
public static NativeMenu Menu = new NativeMenu("RAGECOOP", "Settings", "Go to the settings")
{
UseMouse = false,
Alignment = Main.Settings.FlipMenu ? GTA.UI.Alignment.Right : GTA.UI.Alignment.Left
};
private static readonly NativeCheckboxItem _disableTrafficItem = new NativeCheckboxItem("Disable Traffic (NPCs/Vehicles)", "Local traffic only", Main.Settings.DisableTraffic);
private static readonly NativeCheckboxItem _flipMenuItem = new NativeCheckboxItem("Flip menu", Main.Settings.FlipMenu);
private static readonly NativeCheckboxItem _disablePauseAlt = new NativeCheckboxItem("Disable Alternate Pause", "Don't freeze game time when Esc pressed", Main.Settings.DisableAlternatePause);
private static readonly NativeCheckboxItem _disableVoice = new NativeCheckboxItem("Enable voice", "Check your GTA:V settings to find the right key on your keyboard for PushToTalk and talk to your friends", Main.Settings.Voice);
private static readonly NativeItem _menuKey = new NativeItem("Menu Key", "The key to open menu", Main.Settings.MenuKey.ToString());
private static readonly NativeItem _passengerKey = new NativeItem("Passenger Key", "The key to enter a vehicle as passenger", Main.Settings.PassengerKey.ToString());
private static readonly NativeItem _vehicleSoftLimit = new NativeItem("Vehicle limit (soft)", "The game won't spawn more NPC traffic if the limit is exceeded. \n-1 for unlimited (not recommended).", Main.Settings.WorldVehicleSoftLimit.ToString());
static SettingsMenu()
{
Menu.Banner.Color = Color.FromArgb(225, 0, 0, 0);
Menu.Title.Color = Color.FromArgb(255, 165, 0);
_disableTrafficItem.CheckboxChanged += DisableTrafficCheckboxChanged;
_disablePauseAlt.CheckboxChanged += DisablePauseAltCheckboxChanged;
_disableVoice.CheckboxChanged += DisableVoiceCheckboxChanged;
_flipMenuItem.CheckboxChanged += FlipMenuCheckboxChanged;
_menuKey.Activated += ChaneMenuKey;
_passengerKey.Activated += ChangePassengerKey;
_vehicleSoftLimit.Activated += VehicleSoftLimitActivated;
Menu.Add(_disableTrafficItem);
Menu.Add(_disablePauseAlt);
Menu.Add(_flipMenuItem);
Menu.Add(_disableVoice);
Menu.Add(_menuKey);
Menu.Add(_passengerKey);
Menu.Add(_vehicleSoftLimit);
}
private static void DisableVoiceCheckboxChanged(object sender, EventArgs e)
{
if (_disableVoice.Checked)
{
if (Networking.IsOnServer && !Voice.WasInitialized())
{
Voice.Init();
}
}
else
{
Voice.ClearAll();
}
Main.Settings.Voice = _disableVoice.Checked;
Util.SaveSettings();
}
private static void DisablePauseAltCheckboxChanged(object sender, EventArgs e)
{
Main.Settings.DisableAlternatePause = _disablePauseAlt.Checked;
Util.SaveSettings();
}
private static void VehicleSoftLimitActivated(object sender, EventArgs e)
{
try
{
Main.Settings.WorldVehicleSoftLimit = int.Parse(
Game.GetUserInput(WindowTitle.EnterMessage20,
Main.Settings.WorldVehicleSoftLimit.ToString(), 20));
_menuKey.AltTitle = Main.Settings.WorldVehicleSoftLimit.ToString();
Util.SaveSettings();
}
catch { }
}
private static void ChaneMenuKey(object sender, EventArgs e)
{
try
{
Main.Settings.MenuKey = (Keys)Enum.Parse(
typeof(Keys),
Game.GetUserInput(WindowTitle.EnterMessage20,
Main.Settings.MenuKey.ToString(), 20));
_menuKey.AltTitle = Main.Settings.MenuKey.ToString();
Util.SaveSettings();
}
catch { }
}
private static void ChangePassengerKey(object sender, EventArgs e)
{
try
{
Main.Settings.PassengerKey = (Keys)Enum.Parse(
typeof(Keys),
Game.GetUserInput(WindowTitle.EnterMessage20,
Main.Settings.PassengerKey.ToString(), 20));
_passengerKey.AltTitle = Main.Settings.PassengerKey.ToString();
Util.SaveSettings();
}
catch { }
}
public static void DisableTrafficCheckboxChanged(object a, System.EventArgs b)
{
WorldThread.Traffic(!_disableTrafficItem.Checked);
Main.Settings.DisableTraffic = _disableTrafficItem.Checked;
Util.SaveSettings();
}
public static void FlipMenuCheckboxChanged(object a, System.EventArgs b)
{
CoopMenu.Menu.Alignment = _flipMenuItem.Checked ? GTA.UI.Alignment.Right : GTA.UI.Alignment.Left;
Menu.Alignment = _flipMenuItem.Checked ? GTA.UI.Alignment.Right : GTA.UI.Alignment.Left;
Main.Settings.FlipMenu = _flipMenuItem.Checked;
Util.SaveSettings();
}
}
}

View File

@ -0,0 +1,110 @@
using ICSharpCode.SharpZipLib.Zip;
using LemonUI.Menus;
using RageCoop.Client.Scripting;
using RageCoop.Core;
using System;
using System.Drawing;
using System.IO;
using System.Net;
using System.Threading.Tasks;
namespace RageCoop.Client.Menus
{
internal class UpdateMenu
{
public static bool IsUpdating { get; private set; } = false;
private static readonly NativeItem _updatingItem = new NativeItem("Updating...");
private static readonly NativeItem _downloadItem = new NativeItem("Download", "Download and update to latest nightly");
private static readonly string _downloadPath = Path.Combine(Main.Settings.DataDirectory, "RageCoop.Client.zip");
public static NativeMenu Menu = new NativeMenu("Update", "Update", "Download and install latest nightly build from GitHub")
{
UseMouse = false,
Alignment = Main.Settings.FlipMenu ? GTA.UI.Alignment.Right : GTA.UI.Alignment.Left
};
static UpdateMenu()
{
Menu.Banner.Color = Color.FromArgb(225, 0, 0, 0);
Menu.Title.Color = Color.FromArgb(255, 165, 0);
Menu.Opening += Opening;
_downloadItem.Activated += StartUpdate;
}
private static void StartUpdate(object sender, EventArgs e)
{
if (CoreUtils.GetLatestVersion() < Main.Version)
{
GTA.UI.Notification.Show("Local version is newer than remote version, update can't continue");
return;
}
IsUpdating = true;
Menu.Clear();
Menu.Add(_updatingItem);
Task.Run(() =>
{
try
{
if (File.Exists(_downloadPath)) { File.Delete(_downloadPath); }
WebClient client = new WebClient();
// TLS only
ServicePointManager.Expect100Continue = true;
ServicePointManager.SecurityProtocol = SecurityProtocolType.Tls13 | SecurityProtocolType.Tls12;
ServicePointManager.ServerCertificateValidationCallback = delegate { return true; };
client.DownloadProgressChanged += (s, e1) => { API.QueueAction(() => { _updatingItem.AltTitle = $"{e1.ProgressPercentage}%"; }); };
client.DownloadFileCompleted += (s, e2) => { Install(); };
client.DownloadFileAsync(new Uri("https://github.com/RAGECOOP/RAGECOOP-V/releases/download/nightly/RageCoop.Client.zip"), _downloadPath);
}
catch (Exception ex)
{
Main.Logger.Error(ex);
}
});
}
private static void Install()
{
try
{
API.QueueAction(() =>
{
_updatingItem.AltTitle = "Installing...";
});
var insatllPath = @"RageCoop\Scripts";
Directory.CreateDirectory(insatllPath);
foreach (var f in Directory.GetFiles(insatllPath, "*.dll", SearchOption.AllDirectories))
{
try { File.Delete(f); }
catch { }
}
new FastZip().ExtractZip(_downloadPath, insatllPath, FastZip.Overwrite.Always, null, null, null, true);
try { File.Delete(_downloadPath); } catch { }
try { File.Delete(Path.Combine(insatllPath, "RageCoop.Client.Installer.exe")); } catch { }
Loader.LoaderContext.RequestUnload();
IsUpdating = false;
}
catch (Exception ex)
{
Main.Logger.Error(ex);
}
}
private static void Opening(object sender, System.ComponentModel.CancelEventArgs e)
{
Menu.Clear();
if (Networking.IsOnServer)
{
Menu.Add(new NativeItem("Disconnect from the server first"));
}
else if (IsUpdating)
{
Menu.Add(_updatingItem);
}
else
{
Menu.Add(_downloadItem);
}
}
}
}

View File

@ -1,14 +1,13 @@
using System;
using GTA;
using GTA.Native;
using System;
using System.Runtime.InteropServices;
using System.Text;
using System.Windows.Forms;
using RageCoop.Core;
using GTA;
using GTA.Native;
namespace RageCoop.Client
{
public class Chat
internal class Chat
{
private readonly Scaleform MainScaleForm;
@ -17,7 +16,7 @@ namespace RageCoop.Client
private bool CurrentFocused { get; set; }
public bool Focused
{
get { return CurrentFocused; }
get => CurrentFocused;
set
{
if (value && Hidden)
@ -36,7 +35,7 @@ namespace RageCoop.Client
private bool CurrentHidden { get; set; }
private bool Hidden
{
get { return CurrentHidden; }
get => CurrentHidden;
set
{
if (value)

View File

@ -0,0 +1,185 @@
using RageCoop.Core;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
namespace RageCoop.Client
{
internal static class DownloadManager
{
public static event EventHandler<string> DownloadCompleted;
static DownloadManager()
{
Networking.RequestHandlers.Add(PacketType.FileTransferRequest, (data) =>
{
var fr = new Packets.FileTransferRequest();
fr.Deserialize(data);
if (fr.Name.EndsWith(".res"))
{
_resources.Add(fr.Name);
}
return new Packets.FileTransferResponse()
{
ID = fr.ID,
Response = AddFile(fr.ID, fr.Name, fr.FileLength) ? FileResponse.NeedToDownload : FileResponse.AlreadyExists
};
});
Networking.RequestHandlers.Add(PacketType.FileTransferComplete, (data) =>
{
Packets.FileTransferComplete packet = new Packets.FileTransferComplete();
packet.Deserialize(data);
Main.Logger.Debug($"Finalizing download:{packet.ID}");
Complete(packet.ID);
// Inform the server that the download is completed
return new Packets.FileTransferResponse()
{
ID = packet.ID,
Response = FileResponse.Completed
};
});
Networking.RequestHandlers.Add(PacketType.AllResourcesSent, (data) =>
{
try
{
Main.Resources.Load(ResourceFolder, _resources.ToArray());
return new Packets.FileTransferResponse() { ID = 0, Response = FileResponse.Loaded };
}
catch (Exception ex)
{
Main.Logger.Error("Error occurred when loading server resource");
Main.Logger.Error(ex);
return new Packets.FileTransferResponse() { ID = 0, Response = FileResponse.LoadFailed };
}
});
}
public static string ResourceFolder => Path.GetFullPath(Path.Combine(Main.Settings.DataDirectory, "Resources", Main.Settings.LastServerAddress.Replace(":", ".")));
private static readonly Dictionary<int, DownloadFile> InProgressDownloads = new Dictionary<int, DownloadFile>();
private static readonly HashSet<string> _resources = new HashSet<string>();
public static bool AddFile(int id, string name, long length)
{
var path = $"{ResourceFolder}\\{name}";
Main.Logger.Debug($"Downloading file to {path} , id:{id}");
if (!Directory.Exists(Directory.GetParent(path).FullName))
{
Directory.CreateDirectory(Directory.GetParent(path).FullName);
}
if (FileAlreadyExists(ResourceFolder, name, length))
{
Main.Logger.Debug($"File already exists! canceling download:{name}");
DownloadCompleted?.Invoke(null, Path.Combine(ResourceFolder, name));
return false;
}
/*
if (!name.EndsWith(".zip"))
{
Main.Logger.Error($"File download blocked! [{name}]");
return false;
}
*/
lock (InProgressDownloads)
{
InProgressDownloads.Add(id, new DownloadFile()
{
FileID = id,
FileName = name,
FileLength = length,
Stream = new FileStream(path, FileMode.CreateNew, FileAccess.Write, FileShare.ReadWrite)
});
}
return true;
}
/// <summary>
/// Check if the file already exists and if the size correct otherwise delete this file
/// </summary>
/// <param name="folder"></param>
/// <param name="name"></param>
/// <param name="length"></param>
/// <returns></returns>
private static bool FileAlreadyExists(string folder, string name, long length)
{
string filePath = $"{folder}\\{name}";
if (File.Exists(filePath))
{
if (new FileInfo(filePath).Length == length)
{
return true;
}
// Delete the file because the length is wrong (maybe the file was updated)
File.Delete(filePath);
}
return false;
}
public static void Write(int id, byte[] chunk)
{
lock (InProgressDownloads)
{
if (InProgressDownloads.TryGetValue(id, out DownloadFile file))
{
file.Stream.Write(chunk, 0, chunk.Length);
}
else
{
Main.Logger.Trace($"Received unhandled file chunk:{id}");
}
}
}
public static void Complete(int id)
{
if (InProgressDownloads.TryGetValue(id, out DownloadFile f))
{
InProgressDownloads.Remove(id);
f.Dispose();
Main.Logger.Info($"Download finished:{f.FileName}");
DownloadCompleted?.Invoke(null, Path.Combine(ResourceFolder, f.FileName));
}
else
{
Main.Logger.Error($"Download not found! {id}");
}
}
public static void Cleanup()
{
lock (InProgressDownloads)
{
foreach (var file in InProgressDownloads.Values)
{
file.Dispose();
}
InProgressDownloads.Clear();
}
_resources.Clear();
}
}
internal class DownloadFile : IDisposable
{
public int FileID { get; set; } = 0;
public string FileName { get; set; } = string.Empty;
public long FileLength { get; set; } = 0;
public long FileWritten { get; set; } = 0;
public FileStream Stream { get; set; }
public void Dispose()
{
if (Stream != null)
{
Stream.Flush();
Stream.Close();
Stream.Dispose();
}
}
}
}

View File

@ -0,0 +1,83 @@
using Lidgren.Network;
using RageCoop.Core;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Timers;
namespace RageCoop.Client
{
internal static partial class HolePunch
{
static HolePunch()
{
// Periodically send hole punch message as needed
var timer = new Timer(1000);
timer.Elapsed += DoPunch;
timer.Enabled = true;
}
private static void DoPunch(object sender, ElapsedEventArgs e)
{
try
{
if (!Networking.IsOnServer) { return; }
foreach (var p in PlayerList.Players.Values.ToArray())
{
if (p.InternalEndPoint != null && p.ExternalEndPoint != null && (p.Connection == null || p.Connection.Status == NetConnectionStatus.Disconnected))
{
Main.Logger.Trace($"Sending HolePunch message to {p.InternalEndPoint},{p.ExternalEndPoint}. {p.Username}:{p.ID}");
var msg = Networking.Peer.CreateMessage();
new Packets.HolePunch
{
Puncher = Main.LocalPlayerID,
Status = p.HolePunchStatus
}.Pack(msg);
Networking.Peer.SendUnconnectedMessage(msg, new List<IPEndPoint> { p.InternalEndPoint, p.ExternalEndPoint });
}
}
}
catch (Exception ex)
{
Main.Logger.Error(ex);
}
}
public static void Add(Packets.HolePunchInit p)
{
if (PlayerList.Players.TryGetValue(p.TargetID, out var player))
{
Main.Logger.Debug($"{p.TargetID},{player.Username} added to HolePunch target");
player.InternalEndPoint = CoreUtils.StringToEndPoint(p.TargetInternal);
player.ExternalEndPoint = CoreUtils.StringToEndPoint(p.TargetExternal);
player.ConnectWhenPunched = p.Connect;
}
else
{
Main.Logger.Warning("No player with specified TargetID found for hole punching:" + p.TargetID);
}
}
public static void Punched(Packets.HolePunch p, IPEndPoint from)
{
Main.Logger.Debug($"HolePunch message received from:{from}, status:{p.Status}");
if (PlayerList.Players.TryGetValue(p.Puncher, out var puncher))
{
Main.Logger.Debug("Puncher identified as: " + puncher.Username);
puncher.HolePunchStatus = (byte)(p.Status + 1);
if (p.Status >= 3)
{
Main.Logger.Debug("HolePunch sucess: " + from + ", " + puncher.ID);
if (puncher.ConnectWhenPunched && (puncher.Connection == null || puncher.Connection.Status == NetConnectionStatus.Disconnected))
{
Main.Logger.Debug("Connecting to peer: " + from);
var msg = Networking.Peer.CreateMessage();
new Packets.P2PConnect { ID = Main.LocalPlayerID }.Pack(msg);
puncher.Connection = Networking.Peer.Connect(from, msg);
Networking.Peer.FlushSendQueue();
}
}
}
}
}
}

View File

@ -0,0 +1,217 @@
using GTA.UI;
using Lidgren.Network;
using RageCoop.Client.Scripting;
using RageCoop.Core;
using System;
using System.Collections.Generic;
using System.Net;
using System.Security.Cryptography;
using System.Threading;
using System.Threading.Tasks;
namespace RageCoop.Client
{
internal static partial class Networking
{
public static CoopPeer Peer;
public static float Latency => ServerConnection.AverageRoundtripTime / 2;
public static bool ShowNetworkInfo = false;
public static Security Security;
public static NetConnection ServerConnection;
private static readonly Dictionary<int, Action<PacketType, NetIncomingMessage>> PendingResponses = new Dictionary<int, Action<PacketType, NetIncomingMessage>>();
internal static readonly Dictionary<PacketType, Func<NetIncomingMessage, Packet>> RequestHandlers = new Dictionary<PacketType, Func<NetIncomingMessage, Packet>>();
internal static float SimulatedLatency = 0;
public static bool IsConnecting { get; private set; }
public static IPEndPoint _targetServerEP;
static Networking()
{
Security = new Security(Main.Logger);
Packets.CustomEvent.ResolveHandle = _resolveHandle;
}
public static void ToggleConnection(string address, string username = null, string password = null, PublicKey publicKey = null)
{
Menus.CoopMenu.Menu.Visible = false;
Peer?.Shutdown("Bye");
if (IsOnServer)
{
// ?
}
else if (IsConnecting)
{
_publicKeyReceived.Set();
IsConnecting = false;
Notification.Show("Connection has been canceled");
}
else
{
Peer?.Dispose();
IsConnecting = true;
password = password ?? Main.Settings.Password;
username = username ?? Main.Settings.Username;
// 623c92c287cc392406e7aaaac1c0f3b0 = RAGECOOP
NetPeerConfiguration config = new NetPeerConfiguration("623c92c287cc392406e7aaaac1c0f3b0")
{
AutoFlushSendQueue = false,
SimulatedMinimumLatency = SimulatedLatency,
SimulatedRandomLatency = 0,
AcceptIncomingConnections = true,
MaximumConnections = 32,
PingInterval = 5
};
config.EnableMessageType(NetIncomingMessageType.UnconnectedData);
config.EnableMessageType(NetIncomingMessageType.NatIntroductionSuccess);
string[] ip = new string[2];
int idx = address.LastIndexOf(':');
if (idx != -1)
{
ip[0] = address.Substring(0, idx);
ip[1] = address.Substring(idx + 1);
}
if (ip.Length != 2)
{
throw new Exception("Malformed URL");
}
PlayerList.Cleanup();
EntityPool.AddPlayer();
if (publicKey == null && !string.IsNullOrEmpty(password) && !Menus.CoopMenu.ShowPopUp("", "WARNING", "Server's IP can be spoofed when using direct connection, do you wish to continue?", "", true))
{
IsConnecting = false;
return;
}
Task.Run(() =>
{
try
{
_targetServerEP = CoreUtils.StringToEndPoint(address);
// Ensure static constructor invocation
DownloadManager.Cleanup();
Peer = new CoopPeer(config);
Peer.OnMessageReceived += (s, m) =>
{
try { ProcessMessage(m); }
catch (Exception ex) { Main.Logger.Error(ex); }
};
API.QueueAction(() => { Notification.Show($"~y~Trying to connect..."); });
Menus.CoopMenu._serverConnectItem.Enabled = false;
Security.Regen();
if (publicKey == null)
{
if (!GetServerPublicKey(ip[0], int.Parse(ip[1])))
{
Menus.CoopMenu._serverConnectItem.Enabled = true;
throw new TimeoutException("Failed to retrive server's public key");
}
}
else
{
Security.SetServerPublicKey(publicKey.Modulus, publicKey.Exponent);
}
// Send handshake packet
NetOutgoingMessage outgoingMessage = Peer.CreateMessage();
var handshake = new Packets.Handshake()
{
PedID = Main.LocalPlayerID,
Username = username,
ModVersion = Main.Version.ToString(),
PasswordEncrypted = Security.Encrypt(password.GetBytes()),
InternalEndPoint = new System.Net.IPEndPoint(CoreUtils.GetLocalAddress(ip[0]), Peer.Port)
};
Security.GetSymmetricKeysCrypted(out handshake.AesKeyCrypted, out handshake.AesIVCrypted);
handshake.Pack(outgoingMessage);
ServerConnection = Peer.Connect(ip[0], short.Parse(ip[1]), outgoingMessage);
}
catch (Exception ex)
{
Main.Logger.Error("Cannot connect to server: ", ex);
API.QueueAction(() => Notification.Show("Cannot connect to server: " + ex.Message));
}
IsConnecting = false;
});
}
}
public static bool IsOnServer => ServerConnection?.Status == NetConnectionStatus.Connected;
#region -- PLAYER --
private static void PlayerConnect(Packets.PlayerConnect packet)
{
var p = new Player
{
ID = packet.PedID,
Username = packet.Username,
};
PlayerList.SetPlayer(packet.PedID, packet.Username);
Main.Logger.Debug($"player connected:{p.Username}");
API.QueueAction(() =>
GTA.UI.Notification.Show($"~h~{p.Username}~h~ connected."));
}
private static void PlayerDisconnect(Packets.PlayerDisconnect packet)
{
var player = PlayerList.GetPlayer(packet.PedID);
if (player == null) { return; }
PlayerList.RemovePlayer(packet.PedID);
API.QueueAction(() =>
{
EntityPool.RemoveAllFromPlayer(packet.PedID);
GTA.UI.Notification.Show($"~h~{player.Username}~h~ left.");
});
}
#endregion // -- PLAYER --
#region -- GET --
private static bool GetServerPublicKey(string host, int port, int timeout = 10000)
{
Security.ServerRSA = null;
var msg = Peer.CreateMessage();
new Packets.PublicKeyRequest().Pack(msg);
Peer.SendUnconnectedMessage(msg, host, port);
return _publicKeyReceived.WaitOne(timeout) && Security.ServerRSA != null;
}
public static void GetResponse<T>(Packet request, Action<T> callback, ConnectionChannel channel = ConnectionChannel.RequestResponse) where T : Packet, new()
{
var received = new AutoResetEvent(false);
var id = NewRequestID();
PendingResponses.Add(id, (type, p) =>
{
var result = new T();
result.Deserialize(p);
callback(result);
});
var msg = Peer.CreateMessage();
msg.Write((byte)PacketType.Request);
msg.Write(id);
request.Pack(msg);
Peer.SendMessage(msg, ServerConnection, NetDeliveryMethod.ReliableOrdered, (int)channel);
}
#endregion
private static int NewRequestID()
{
int ID = 0;
while ((ID == 0) || PendingResponses.ContainsKey(ID))
{
byte[] rngBytes = new byte[4];
RandomNumberGenerator.Create().GetBytes(rngBytes);
// Convert the bytes into an integer
ID = BitConverter.ToInt32(rngBytes, 0);
}
return ID;
}
}
}

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using GTA;
using Lidgren.Network;
using RageCoop.Client.Menus;
using RageCoop.Client.Scripting;
using RageCoop.Core;
using RageCoop.Core.Scripting;
using System;
using System.Threading;
namespace RageCoop.Client
{
internal static partial class Networking
{
/// <summary>
/// Reduce GC pressure by reusing frequently used packets
/// </summary>
private static class ReceivedPackets
{
public static Packets.PedSync PedPacket = new Packets.PedSync();
public static Packets.VehicleSync VehicelPacket = new Packets.VehicleSync();
public static Packets.ProjectileSync ProjectilePacket = new Packets.ProjectileSync();
}
/// <summary>
/// Used to reslove entity handle in a <see cref="Packets.CustomEvent"/>
/// </summary>
private static readonly Func<byte, NetIncomingMessage, object> _resolveHandle = (t, reader) =>
{
switch (t)
{
case 50:
return EntityPool.ServerProps[reader.ReadInt32()].MainProp?.Handle;
case 51:
return EntityPool.GetPedByID(reader.ReadInt32())?.MainPed?.Handle;
case 52:
return EntityPool.GetVehicleByID(reader.ReadInt32())?.MainVehicle?.Handle;
case 60:
return EntityPool.ServerBlips[reader.ReadInt32()].Handle;
default:
throw new ArgumentException("Cannot resolve server side argument: " + t);
}
};
private static readonly AutoResetEvent _publicKeyReceived = new AutoResetEvent(false);
private static bool _recycle;
public static void ProcessMessage(NetIncomingMessage message)
{
if (message == null) { return; }
_recycle = true;
switch (message.MessageType)
{
case NetIncomingMessageType.StatusChanged:
NetConnectionStatus status = (NetConnectionStatus)message.ReadByte();
string reason = message.ReadString();
switch (status)
{
case NetConnectionStatus.InitiatedConnect:
if (message.SenderConnection == ServerConnection)
{
CoopMenu.InitiateConnectionMenuSetting();
}
break;
case NetConnectionStatus.Connected:
if (message.SenderConnection == ServerConnection)
{
var response = message.SenderConnection.RemoteHailMessage;
if ((PacketType)response.ReadByte() != PacketType.HandshakeSuccess)
{
throw new Exception("Invalid handshake response!");
}
var p = new Packets.HandshakeSuccess();
p.Deserialize(response);
foreach (var player in p.Players)
{
PlayerList.SetPlayer(player.ID, player.Username);
}
Main.Connected();
}
else
{
// Self-initiated connection
if (message.SenderConnection.RemoteHailMessage == null) { return; }
var p = message.SenderConnection.RemoteHailMessage.GetPacket<Packets.P2PConnect>();
if (PlayerList.Players.TryGetValue(p.ID, out var player))
{
player.Connection = message.SenderConnection;
Main.Logger.Debug($"Direct connection to {player.Username} established");
}
else
{
Main.Logger.Info($"Unidentified peer connection from {message.SenderEndPoint} was rejected.");
message.SenderConnection.Disconnect("eat poop");
}
}
break;
case NetConnectionStatus.Disconnected:
if (message.SenderConnection == ServerConnection)
{
Main.Disconnected(reason);
}
break;
}
break;
case NetIncomingMessageType.Data:
{
if (message.LengthBytes == 0) { break; }
var packetType = PacketType.Unknown;
try
{
// Get packet type
packetType = (PacketType)message.ReadByte();
switch (packetType)
{
case PacketType.Response:
{
int id = message.ReadInt32();
if (PendingResponses.TryGetValue(id, out var callback))
{
callback((PacketType)message.ReadByte(), message);
PendingResponses.Remove(id);
}
break;
}
case PacketType.Request:
{
int id = message.ReadInt32();
var realType = (PacketType)message.ReadByte();
if (RequestHandlers.TryGetValue(realType, out var handler))
{
var response = Peer.CreateMessage();
response.Write((byte)PacketType.Response);
response.Write(id);
handler(message).Pack(response);
Peer.SendMessage(response, ServerConnection, NetDeliveryMethod.ReliableOrdered, message.SequenceChannel);
Peer.FlushSendQueue();
}
else
{
Main.Logger.Debug("Did not find a request handler of type: " + realType);
}
break;
}
default:
{
HandlePacket(packetType, message, message.SenderConnection, ref _recycle);
break;
}
}
}
catch (Exception ex)
{
API.QueueAction(() =>
{
GTA.UI.Notification.Show($"~r~~h~Packet Error {ex.Message}");
return true;
});
Main.Logger.Error($"[{packetType}] {ex.Message}");
Main.Logger.Error(ex);
Peer.Shutdown($"Packet Error [{packetType}]");
}
break;
}
case NetIncomingMessageType.UnconnectedData:
{
var packetType = (PacketType)message.ReadByte();
switch (packetType)
{
case PacketType.HolePunch:
{
HolePunch.Punched(message.GetPacket<Packets.HolePunch>(), message.SenderEndPoint);
break;
}
case PacketType.PublicKeyResponse:
{
if (message.SenderEndPoint.ToString() != _targetServerEP.ToString() || !IsConnecting) { break; }
var packet = message.GetPacket<Packets.PublicKeyResponse>();
Security.SetServerPublicKey(packet.Modulus, packet.Exponent);
_publicKeyReceived.Set();
break;
}
}
break;
}
case NetIncomingMessageType.DebugMessage:
case NetIncomingMessageType.ErrorMessage:
case NetIncomingMessageType.WarningMessage:
case NetIncomingMessageType.VerboseDebugMessage:
Main.Logger.Trace(message.ReadString());
break;
default:
break;
}
if (_recycle)
{
Peer.Recycle(message);
}
}
private static void HandlePacket(PacketType packetType, NetIncomingMessage msg, NetConnection senderConnection, ref bool recycle)
{
switch (packetType)
{
case PacketType.HolePunchInit:
HolePunch.Add(msg.GetPacket<Packets.HolePunchInit>());
break;
case PacketType.PlayerConnect:
PlayerConnect(msg.GetPacket<Packets.PlayerConnect>());
break;
case PacketType.PlayerDisconnect:
PlayerDisconnect(msg.GetPacket<Packets.PlayerDisconnect>());
break;
case PacketType.PlayerInfoUpdate:
PlayerList.UpdatePlayer(msg.GetPacket<Packets.PlayerInfoUpdate>());
break;
case PacketType.VehicleSync:
ReceivedPackets.VehicelPacket.Deserialize(msg);
VehicleSync(ReceivedPackets.VehicelPacket);
break;
case PacketType.PedSync:
ReceivedPackets.PedPacket.Deserialize(msg);
PedSync(ReceivedPackets.PedPacket);
break;
case PacketType.ProjectileSync:
ReceivedPackets.ProjectilePacket.Deserialize(msg);
ProjectileSync(ReceivedPackets.ProjectilePacket);
break;
case PacketType.ChatMessage:
{
Packets.ChatMessage packet = new Packets.ChatMessage((b) => Security.Decrypt(b));
packet.Deserialize(msg);
API.QueueAction(() => { Main.MainChat.AddMessage(packet.Username, packet.Message); return true; });
}
break;
case PacketType.Voice:
{
if (Main.Settings.Voice)
{
Packets.Voice packet = new Packets.Voice();
packet.Deserialize(msg);
SyncedPed player = EntityPool.GetPedByID(packet.ID);
player.IsSpeaking = true;
player.LastSpeakingTime = Main.Ticked;
Voice.AddVoiceData(packet.Buffer, packet.Recorded);
}
}
break;
case PacketType.CustomEvent:
{
Packets.CustomEvent packet = new Packets.CustomEvent();
if (((CustomEventFlags)msg.PeekByte()).HasEventFlag(CustomEventFlags.Queued))
{
recycle = false;
API.QueueAction(() =>
{
packet.Deserialize(msg);
Scripting.API.Events.InvokeCustomEventReceived(packet);
Peer.Recycle(msg);
});
}
else
{
packet.Deserialize(msg);
Scripting.API.Events.InvokeCustomEventReceived(packet);
}
}
break;
case PacketType.FileTransferChunk:
{
Packets.FileTransferChunk packet = new Packets.FileTransferChunk();
packet.Deserialize(msg);
DownloadManager.Write(packet.ID, packet.FileChunk);
}
break;
default:
if (packetType.IsSyncEvent())
{
recycle = false;
// Dispatch to script thread
API.QueueAction(() => { SyncEvents.HandleEvent(packetType, msg); Peer.Recycle(msg); return true; });
}
break;
}
}
private static void PedSync(Packets.PedSync packet)
{
SyncedPed c = EntityPool.GetPedByID(packet.ID);
if (c == null)
{
// Main.Logger.Debug($"Creating character for incoming sync:{packet.ID}");
EntityPool.ThreadSafe.Add(c = new SyncedPed(packet.ID));
}
PedDataFlags flags = packet.Flags;
c.ID = packet.ID;
c.OwnerID = packet.OwnerID;
c.Health = packet.Health;
c.Rotation = packet.Rotation;
c.Velocity = packet.Velocity;
c.Speed = packet.Speed;
c.Flags = packet.Flags;
c.Heading = packet.Heading;
c.Position = packet.Position;
c.LastSyncedStopWatch.Restart();
if (c.IsRagdoll)
{
c.HeadPosition = packet.HeadPosition;
c.RightFootPosition = packet.RightFootPosition;
c.LeftFootPosition = packet.LeftFootPosition;
}
else if (c.Speed >= 4)
{
c.VehicleID = packet.VehicleID;
c.Seat = packet.Seat;
}
c.LastSynced = Main.Ticked;
if (c.IsAiming)
{
c.AimCoords = packet.AimCoords;
}
if (packet.Flags.HasPedFlag(PedDataFlags.IsFullSync))
{
c.CurrentWeaponHash = packet.CurrentWeaponHash;
c.Clothes = packet.Clothes;
c.WeaponComponents = packet.WeaponComponents;
c.WeaponTint = packet.WeaponTint;
c.Model = packet.ModelHash;
c.BlipColor = packet.BlipColor;
c.BlipSprite = packet.BlipSprite;
c.BlipScale = packet.BlipScale;
c.LastFullSynced = Main.Ticked;
}
}
private static void VehicleSync(Packets.VehicleSync packet)
{
SyncedVehicle v = EntityPool.GetVehicleByID(packet.ID);
if (v == null)
{
EntityPool.ThreadSafe.Add(v = new SyncedVehicle(packet.ID));
}
if (v.IsLocal) { return; }
v.ID = packet.ID;
v.OwnerID = packet.OwnerID;
v.Flags = packet.Flags;
v.Position = packet.Position;
v.Quaternion = packet.Quaternion;
v.SteeringAngle = packet.SteeringAngle;
v.ThrottlePower = packet.ThrottlePower;
v.BrakePower = packet.BrakePower;
v.Velocity = packet.Velocity;
v.RotationVelocity = packet.RotationVelocity;
v.DeluxoWingRatio = packet.DeluxoWingRatio;
v.LastSynced = Main.Ticked;
v.LastSyncedStopWatch.Restart();
if (packet.Flags.HasVehFlag(VehicleDataFlags.IsFullSync))
{
v.DamageModel = packet.DamageModel;
v.EngineHealth = packet.EngineHealth;
v.Mods = packet.Mods;
v.Model = packet.ModelHash;
v.Colors = packet.Colors;
v.LandingGear = packet.LandingGear;
v.RoofState = (VehicleRoofState)packet.RoofState;
v.LockStatus = packet.LockStatus;
v.RadioStation = packet.RadioStation;
v.LicensePlate = packet.LicensePlate;
v.Livery = packet.Livery;
v.LastFullSynced = Main.Ticked;
}
}
private static void ProjectileSync(Packets.ProjectileSync packet)
{
var p = EntityPool.GetProjectileByID(packet.ID);
if (p == null)
{
if (packet.Flags.HasProjDataFlag(ProjectileDataFlags.Exploded)) { return; }
// Main.Logger.Debug($"Creating new projectile: {(WeaponHash)packet.WeaponHash}");
EntityPool.ThreadSafe.Add(p = new SyncedProjectile(packet.ID));
}
p.Flags = packet.Flags;
p.Position = packet.Position;
p.Rotation = packet.Rotation;
p.Velocity = packet.Velocity;
p.WeaponHash = (WeaponHash)packet.WeaponHash;
p.Shooter = packet.Flags.HasProjDataFlag(ProjectileDataFlags.IsShotByVehicle) ?
(SyncedEntity)EntityPool.GetVehicleByID(packet.ShooterID) : EntityPool.GetPedByID(packet.ShooterID);
p.LastSynced = Main.Ticked;
p.LastSyncedStopWatch.Restart();
}
}
}

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using GTA;
using GTA.Math;
using GTA.Native;
using Lidgren.Network;
using RageCoop.Client.Scripting;
using RageCoop.Core;
using System;
using System.Collections.Generic;
namespace RageCoop.Client
{
internal static partial class Networking
{
/// <summary>
/// Reduce GC pressure by reusing frequently used packets
/// </summary>
private static class SendPackets
{
public static Packets.PedSync PedPacket = new Packets.PedSync();
public static Packets.VehicleSync VehicelPacket = new Packets.VehicleSync();
public static Packets.ProjectileSync ProjectilePacket = new Packets.ProjectileSync();
}
public static int SyncInterval = 30;
public static List<NetConnection> Targets = new List<NetConnection>();
public static void SendSync(Packet p, ConnectionChannel channel = ConnectionChannel.Default, NetDeliveryMethod method = NetDeliveryMethod.UnreliableSequenced)
{
Peer.SendTo(p, Targets, channel, method);
}
public static void SendPed(SyncedPed sp, bool full)
{
if (sp.LastSentStopWatch.ElapsedMilliseconds < SyncInterval)
{
return;
}
Ped ped = sp.MainPed;
var p = SendPackets.PedPacket;
p.ID = sp.ID;
p.OwnerID = sp.OwnerID;
p.Health = ped.Health;
p.Rotation = ped.ReadRotation();
p.Velocity = ped.ReadVelocity();
p.Speed = ped.GetPedSpeed();
p.Flags = ped.GetPedFlags();
p.Heading = ped.Heading;
if (p.Flags.HasPedFlag(PedDataFlags.IsAiming))
{
p.AimCoords = ped.GetAimCoord();
}
if (p.Flags.HasPedFlag(PedDataFlags.IsRagdoll))
{
p.HeadPosition = ped.Bones[Bone.SkelHead].Position;
p.RightFootPosition = ped.Bones[Bone.SkelRightFoot].Position;
p.LeftFootPosition = ped.Bones[Bone.SkelLeftFoot].Position;
}
else
{
// Seat sync
if (p.Speed >= 4)
{
var veh = ped.CurrentVehicle?.GetSyncEntity() ?? ped.VehicleTryingToEnter?.GetSyncEntity() ?? ped.LastVehicle?.GetSyncEntity();
p.VehicleID = veh?.ID ?? 0;
if (p.VehicleID == 0) { Main.Logger.Error("Invalid vehicle"); }
if (p.Speed == 5)
{
p.Seat = ped.GetSeatTryingToEnter();
}
else
{
p.Seat = ped.SeatIndex;
}
if (!veh.IsLocal && p.Speed == 4 && p.Seat == VehicleSeat.Driver)
{
veh.OwnerID = Main.LocalPlayerID;
SyncEvents.TriggerChangeOwner(veh.ID, Main.LocalPlayerID);
}
}
p.Position = ped.ReadPosition();
}
sp.LastSentStopWatch.Restart();
if (full)
{
var w = ped.VehicleWeapon;
p.CurrentWeaponHash = (w != VehicleWeaponHash.Invalid) ? (uint)w : (uint)ped.Weapons.Current.Hash;
p.Flags |= PedDataFlags.IsFullSync;
p.Clothes = ped.GetPedClothes();
p.ModelHash = ped.Model.Hash;
p.WeaponComponents = ped.Weapons.Current.GetWeaponComponents();
p.WeaponTint = (byte)Function.Call<int>(Hash.GET_PED_WEAPON_TINT_INDEX, ped, ped.Weapons.Current.Hash);
Blip b;
if (sp.IsPlayer)
{
p.BlipColor = API.Config.BlipColor;
p.BlipSprite = API.Config.BlipSprite;
p.BlipScale = API.Config.BlipScale;
}
else if ((b = ped.AttachedBlip) != null)
{
p.BlipColor = b.Color;
p.BlipSprite = b.Sprite;
if (p.BlipSprite == BlipSprite.PoliceOfficer || p.BlipSprite == BlipSprite.PoliceOfficer2)
{
p.BlipScale = 0.5f;
}
}
else
{
p.BlipColor = (BlipColor)255;
}
}
SendSync(p, ConnectionChannel.PedSync);
}
public static void SendVehicle(SyncedVehicle v, bool full)
{
if (v.LastSentStopWatch.ElapsedMilliseconds < SyncInterval)
{
return;
}
Vehicle veh = v.MainVehicle;
var packet = SendPackets.VehicelPacket;
packet.ID = v.ID;
packet.OwnerID = v.OwnerID;
packet.Flags = v.GetVehicleFlags();
packet.SteeringAngle = veh.SteeringAngle;
packet.Position = veh.ReadPosition();
packet.Velocity = veh.Velocity;
packet.Quaternion = veh.ReadQuaternion();
packet.RotationVelocity = veh.RotationVelocity;
packet.ThrottlePower = veh.ThrottlePower;
packet.BrakePower = veh.BrakePower;
v.LastSentStopWatch.Restart();
if (packet.Flags.HasVehFlag(VehicleDataFlags.IsDeluxoHovering)) { packet.DeluxoWingRatio = v.MainVehicle.GetDeluxoWingRatio(); }
if (full)
{
byte primaryColor = 0;
byte secondaryColor = 0;
unsafe
{
Function.Call<byte>(Hash.GET_VEHICLE_COLOURS, veh, &primaryColor, &secondaryColor);
}
packet.Flags |= VehicleDataFlags.IsFullSync;
packet.Colors = new byte[] { primaryColor, secondaryColor };
packet.DamageModel = veh.GetVehicleDamageModel();
packet.LandingGear = veh.IsAircraft ? (byte)veh.LandingGearState : (byte)0;
packet.RoofState = (byte)veh.RoofState;
packet.Mods = veh.Mods.GetVehicleMods();
packet.ModelHash = veh.Model.Hash;
packet.EngineHealth = veh.EngineHealth;
packet.LockStatus = veh.LockStatus;
packet.LicensePlate = Function.Call<string>(Hash.GET_VEHICLE_NUMBER_PLATE_TEXT, veh);
packet.Livery = Function.Call<int>(Hash.GET_VEHICLE_LIVERY, veh);
if (v.MainVehicle == Game.Player.LastVehicle)
{
packet.RadioStation = Util.GetPlayerRadioIndex();
}
if (packet.EngineHealth > v.LastEngineHealth)
{
packet.Flags |= VehicleDataFlags.Repaired;
}
v.LastEngineHealth = packet.EngineHealth;
}
SendSync(packet, ConnectionChannel.VehicleSync);
}
public static void SendProjectile(SyncedProjectile sp)
{
sp.ExtractData(ref SendPackets.ProjectilePacket);
if (sp.MainProjectile.IsDead) { EntityPool.RemoveProjectile(sp.ID, "Dead"); }
SendSync(SendPackets.ProjectilePacket, ConnectionChannel.ProjectileSync);
}
#region SYNC EVENTS
public static void SendBullet(Vector3 start, Vector3 end, uint weapon, int ownerID)
{
SendSync(new Packets.BulletShot()
{
StartPosition = start,
EndPosition = end,
OwnerID = ownerID,
WeaponHash = weapon,
}, ConnectionChannel.SyncEvents);
}
public static void SendVehicleBullet(uint hash, SyncedPed owner, EntityBone b)
{
SendSync(new Packets.VehicleBulletShot
{
StartPosition = b.Position,
EndPosition = b.Position + b.ForwardVector,
OwnerID = owner.ID,
Bone = (ushort)b.Index,
WeaponHash = hash
});
}
#endregion
public static void SendChatMessage(string message)
{
Peer.SendTo(new Packets.ChatMessage(new Func<string, byte[]>((s) => Security.Encrypt(s.GetBytes())))
{ Username = Main.Settings.Username, Message = message }, ServerConnection, ConnectionChannel.Chat, NetDeliveryMethod.ReliableOrdered);
Peer.FlushSendQueue();
}
public static void SendVoiceMessage(byte[] buffer, int recorded)
{
SendSync(new Packets.Voice() { ID = Main.LocalPlayerID, Buffer = buffer, Recorded = recorded }, ConnectionChannel.Voice, NetDeliveryMethod.ReliableOrdered);
}
}
}

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using System.Threading;
using System.Threading.Tasks;
namespace RageCoop.Client
{
internal static class Statistics
{
public static int BytesDownPerSecond { get; private set; }
public static int BytesUpPerSecond { get; private set; }
static Statistics()
{
Task.Run(() =>
{
while (true)
{
var bu = Networking.Peer.Statistics.SentBytes;
var bd = Networking.Peer.Statistics.ReceivedBytes;
Thread.Sleep(1000);
BytesUpPerSecond = Networking.Peer.Statistics.SentBytes - bu;
BytesDownPerSecond = Networking.Peer.Statistics.ReceivedBytes - bd;
}
});
}
}
}

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@ -0,0 +1,169 @@
using GTA;
using GTA.Math;
using GTA.Native;
using Lidgren.Network;
using RageCoop.Client.Scripting;
using RageCoop.Core;
using System.Collections.Generic;
using System.Linq;
using System.Net;
namespace RageCoop.Client
{
internal static class PlayerList
{
private const float LEFT_POSITION = 0.122f;
private const float RIGHT_POSITION = 0.9f;
private static readonly Scaleform _mainScaleform = new Scaleform("mp_mm_card_freemode");
private static ulong _lastUpdate = Util.GetTickCount64();
public static ulong Pressed { get; set; }
public static bool LeftAlign = true;
public static Dictionary<int, Player> Players = new Dictionary<int, Player> { };
public static void Tick()
{
if (!Networking.IsOnServer)
{
return;
}
if ((Util.GetTickCount64() - _lastUpdate) >= 1000)
{
Update();
}
if ((Util.GetTickCount64() - Pressed) < 5000 && !Main.MainChat.Focused
#if !NON_INTERACTIVE
&& !Menus.CoopMenu.MenuPool.AreAnyVisible
#endif
)
{
Function.Call(Hash.DRAW_SCALEFORM_MOVIE, _mainScaleform.Handle,
LeftAlign ? LEFT_POSITION : RIGHT_POSITION, 0.3f,
0.28f, 0.6f,
255, 255, 255, 255, 0);
}
}
private static void Update()
{
_lastUpdate = Util.GetTickCount64();
_mainScaleform.CallFunction("SET_DATA_SLOT_EMPTY", 0);
int i = 0;
foreach (var player in Players.Values)
{
_mainScaleform.CallFunction("SET_DATA_SLOT", i++, $"{player.Ping * 1000:N0}ms", player.Username + (player.IsHost ? " (Host)" : ""), 116, 0, i - 1, "", "", 2, "", "", ' ');
}
_mainScaleform.CallFunction("SET_TITLE", "Player list", $"{Players.Count} players");
_mainScaleform.CallFunction("DISPLAY_VIEW");
}
public static void SetPlayer(int id, string username, float latency = 0)
{
Main.Logger.Debug($"{id},{username},{latency}");
if (Players.TryGetValue(id, out Player p))
{
p.Username = username;
p.ID = id;
p._latencyToServer = latency;
}
else
{
p = new Player { ID = id, Username = username, _latencyToServer = latency };
Players.Add(id, p);
}
}
public static void UpdatePlayer(Packets.PlayerInfoUpdate packet)
{
var p = GetPlayer(packet.PedID);
if (p != null)
{
p._latencyToServer = packet.Latency;
p.Position = packet.Position;
p.IsHost = packet.IsHost;
API.QueueAction(() =>
{
if (p.FakeBlip?.Exists() != true)
{
p.FakeBlip = World.CreateBlip(p.Position);
}
if (EntityPool.PedExists(p.ID))
{
p.FakeBlip.DisplayType = BlipDisplayType.NoDisplay;
}
else
{
p.FakeBlip.Color = API.Config.BlipColor;
p.FakeBlip.Scale = API.Config.BlipScale;
p.FakeBlip.Sprite = API.Config.BlipSprite;
p.FakeBlip.DisplayType = BlipDisplayType.Default;
p.FakeBlip.Position = p.Position;
}
});
}
}
public static Player GetPlayer(int id)
{
Players.TryGetValue(id, out Player p);
return p;
}
public static Player GetPlayer(SyncedPed p)
{
var player = GetPlayer(p.ID);
if (player != null)
{
player.Character = p;
}
return player;
}
public static void RemovePlayer(int id)
{
if (Players.TryGetValue(id, out var player))
{
Players.Remove(id);
API.QueueAction(() => player.FakeBlip?.Delete());
}
}
public static void Cleanup()
{
foreach (var p in Players.Values.ToArray())
{
p.FakeBlip?.Delete();
}
Players = new Dictionary<int, Player> { };
}
}
public class Player
{
public byte HolePunchStatus { get; internal set; } = 1;
public bool IsHost { get; internal set; }
public string Username { get; internal set; }
/// <summary>
/// Universal ped ID.
/// </summary>
public int ID
{
get; internal set;
}
public IPEndPoint InternalEndPoint { get; internal set; }
public IPEndPoint ExternalEndPoint { get; internal set; }
internal bool ConnectWhenPunched { get; set; }
public Blip FakeBlip { get; internal set; }
public Vector3 Position { get; internal set; }
public SyncedPed Character { get; internal set; }
/// <summary>
/// Player round-trip time in seconds, will be the rtt to server if not using P2P connection.
/// </summary>
public float Ping => Main.LocalPlayerID == ID ? Networking.Latency * 2 : (HasDirectConnection ? Connection.AverageRoundtripTime : _latencyToServer * 2);
public float PacketTravelTime => HasDirectConnection ? Connection.AverageRoundtripTime / 2 : Networking.Latency + _latencyToServer;
internal float _latencyToServer = 0;
public bool DisplayNameTag { get; set; } = true;
public NetConnection Connection { get; internal set; }
public bool HasDirectConnection => Connection?.Status == NetConnectionStatus.Connected;
}
}

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@ -0,0 +1,22 @@

using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Resources;
// General Information
[assembly: AssemblyTitle("RageCoop.Client")]
[assembly: AssemblyDescription("RageCoop.Client")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("RAGECOOP")]
[assembly: AssemblyProduct("RageCoop.Client")]
[assembly: AssemblyCopyright("Copyright © 2022")]
[assembly: AssemblyTrademark("RAGECOOP")]
[assembly: AssemblyCulture("")]
// Version informationr(
[assembly: AssemblyVersion("1.5.6.1")]
[assembly: AssemblyFileVersion("1.5.6.1")]
[assembly: NeutralResourcesLanguageAttribute( "en-US" )]

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@ -0,0 +1,46 @@
<#@ template debug="true" hostspecific="true" language="C#" #>
<#@ output extension=".cs" #>
<#@ import namespace="System.IO" #>
<#@ import namespace="System.Text.RegularExpressions" #>
<#
string output = File.ReadAllText(this.Host.ResolvePath("AssemblyInfo.cs"));
Regex pattern = new Regex("AssemblyVersion\\(\"(?<major>\\d+)\\.(?<minor>\\d+)\\.(?<revision>\\d+)\\.(?<build>\\d+)\"\\)");
MatchCollection matches = pattern.Matches(output);
if( matches.Count == 1 )
{
major = Convert.ToInt32(matches[0].Groups["major"].Value);
minor = Convert.ToInt32(matches[0].Groups["minor"].Value);
build = Convert.ToInt32(matches[0].Groups["build"].Value) + 1;
revision = Convert.ToInt32(matches[0].Groups["revision"].Value);
if( this.Host.ResolveParameterValue("-","-","BuildConfiguration") == "Release" )
revision++;
}
#>
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Resources;
// General Information
[assembly: AssemblyTitle("RageCoop.Client")]
[assembly: AssemblyDescription("RageCoop.Client")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("RAGECOOP")]
[assembly: AssemblyProduct("RageCoop.Client")]
[assembly: AssemblyCopyright("Copyright © 2022")]
[assembly: AssemblyTrademark("RAGECOOP")]
[assembly: AssemblyCulture("")]
// Version informationr(
[assembly: AssemblyVersion("<#= this.major #>.<#= this.minor #>.<#= this.revision #>.<#= this.build #>")]
[assembly: AssemblyFileVersion("<#= this.major #>.<#= this.minor #>.<#= this.revision #>.<#= this.build #>")]
[assembly: NeutralResourcesLanguageAttribute( "en-US" )]
<#+
int major = 1;
int minor = 0;
int revision = 0;
int build = 0;
#>

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@ -0,0 +1,157 @@
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<ResolveAssemblyWarnOrErrorOnTargetArchitectureMismatch>None</ResolveAssemblyWarnOrErrorOnTargetArchitectureMismatch>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{EF56D109-1F22-43E0-9DFF-CFCFB94E0681}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>RageCoop.Client</RootNamespace>
<AssemblyName>RageCoop.Client</AssemblyName>
<TargetFrameworkVersion>v4.8</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
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<TargetFrameworkProfile />
<NuGetPackageImportStamp>
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<PropertyGroup Condition="'$(Configuration)' == 'Debug'">
<OutPutPath>..\..\bin\Debug\Client</OutPutPath>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<DefineConstants>DEBUG</DefineConstants>
<WarningLevel>4</WarningLevel>
<NoWarn>1591</NoWarn>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)' == 'Release'">
<OutPutPath>..\..\bin\Release\Client</OutPutPath>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<ItemGroup>
<Compile Include="Debug.cs" />
<Compile Include="DevTools\DevTool.cs" />
<Compile Include="Main.cs" />
<Compile Include="Menus\CoopMenu.cs" />
<Compile Include="Menus\Sub\DebugMenu.cs" />
<Compile Include="Menus\Sub\DevToolMenu.cs" />
<Compile Include="Menus\Sub\ServersMenu.cs" />
<Compile Include="Menus\Sub\SettingsMenu.cs" />
<Compile Include="Menus\Sub\UpdateMenu.cs" />
<Compile Include="Networking\Chat.cs" />
<Compile Include="Networking\DownloadManager.cs" />
<Compile Include="Networking\HolePunch.cs" />
<Compile Include="Networking\Networking.cs" />
<Compile Include="Networking\Receive.cs" />
<Compile Include="Networking\Send.cs" />
<Compile Include="Networking\Statistics.cs" />
<Compile Include="PlayerList.cs" />
<Compile Include="Properties\AssemblyInfo.cs">
<AutoGen>True</AutoGen>
<DesignTime>True</DesignTime>
<DependentUpon>AssemblyInfo.tt</DependentUpon>
</Compile>
<Compile Include="Scripting\API.cs" />
<Compile Include="Scripting\BaseScript.cs" />
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<Compile Include="Security.cs" />
<Compile Include="Settings.cs" />
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<Compile Include="Util\VehicleExtensions.cs" />
<Compile Include="Util\WeaponUtil.cs" />
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<ItemGroup>
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<Reference Include="LemonUI.SHVDN3">
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<Reference Include="ScriptHookVDotNet">
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<Reference Include="ScriptHookVDotNet3">
<HintPath>..\..\libs\ScriptHookVDotNet3.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Drawing" />
<Reference Include="System.Windows.Forms" />
</ItemGroup>
<ItemGroup>
<None Include="app.config" />
<None Include="packages.config" />
</ItemGroup>
<ItemGroup>
<Content Include="Properties\AssemblyInfo.tt">
<Generator>TextTemplatingFileGenerator</Generator>
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<ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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</Project>

View File

@ -0,0 +1,380 @@
#undef DEBUG
using GTA;
using Newtonsoft.Json;
using RageCoop.Core;
using RageCoop.Core.Scripting;
using SHVDN;
using System;
using System.Collections.Generic;
using System.Threading;
using System.Windows.Forms;
namespace RageCoop.Client.Scripting
{
/// <summary>
///
/// </summary>
public class CustomEventReceivedArgs : EventArgs
{
/// <summary>
/// The event hash
/// </summary>
public int Hash { get; set; }
/// <summary>
/// Supported types: byte, short, ushort, int, uint, long, ulong, float, bool, string, Vector3, Quaternion
/// </summary>
public object[] Args { get; set; }
}
/// <summary>
/// Provides vital functionality to interact with RAGECOOP
/// </summary>
public static class API
{
#region INTERNAL
internal static Dictionary<int, List<Action<CustomEventReceivedArgs>>> CustomEventHandlers = new Dictionary<int, List<Action<CustomEventReceivedArgs>>>();
#endregion
/// <summary>
/// Client configuration, this will conflict with server-side config.
/// </summary>
public static class Config
{
/// <summary>
/// Get or set local player's username, set won't be effective if already connected to a server.
/// </summary>
public static string Username
{
get => Main.Settings.Username;
set
{
if (Networking.IsOnServer || string.IsNullOrEmpty(value))
{
return;
}
Main.Settings.Username = value;
}
}
/// <summary>
/// Enable automatic respawn for this player.
/// </summary>
public static bool EnableAutoRespawn { get; set; } = true;
/// <summary>
/// Get or set player's blip color
/// </summary>
public static BlipColor BlipColor { get; set; } = BlipColor.White;
/// <summary>
/// Get or set player's blip sprite
/// </summary>
public static BlipSprite BlipSprite { get; set; } = BlipSprite.Standard;
/// <summary>
/// Get or set scale of player's blip
/// </summary>
public static float BlipScale { get; set; } = 1;
}
/// <summary>
/// Base events for RageCoop
/// </summary>
public static class Events
{
#region DELEGATES
/// <summary>
///
/// </summary>
public delegate void EmptyEvent();
/// <summary>
///
/// </summary>
/// <param name="hash"></param>
/// <param name="args"></param>
public delegate void CustomEvent(int hash, List<object> args);
#endregion
/// <summary>
/// The local player is dead
/// </summary>
public static event EmptyEvent OnPlayerDied;
/// <summary>
/// A local vehicle is spawned
/// </summary>
public static event EventHandler<SyncedVehicle> OnVehicleSpawned;
/// <summary>
/// A local vehicle is deleted
/// </summary>
public static event EventHandler<SyncedVehicle> OnVehicleDeleted;
/// <summary>
/// A local ped is spawned
/// </summary>
public static event EventHandler<SyncedPed> OnPedSpawned;
/// <summary>
/// A local ped is deleted
/// </summary>
public static event EventHandler<SyncedPed> OnPedDeleted;
/// <summary>
/// This is equivalent of <see cref="GTA.Script.Tick"/>.
/// </summary>
/// <remarks>Calling <see cref="GTA.Script.Yield"/> in the handler will interfer other scripts, subscribe to <see cref="GTA.Script.Tick"/> instead.</remarks>
[Obsolete]
public static event EmptyEvent OnTick;
/// <summary>
/// This is equivalent of <see cref="Script.KeyDown"/>
/// </summary>
/// <remarks>Calling <see cref="GTA.Script.Yield"/> in the handler will interfer other scripts, subscribe to <see cref="GTA.Script.KeyDown"/> instead.</remarks>
[Obsolete]
public static KeyEventHandler OnKeyDown;
/// <summary>
/// This is equivalent of <see cref="Script.KeyUp"/>
/// </summary>
/// <remarks>Calling <see cref="GTA.Script.Yield"/> in the handler will interfer other scripts, subscribe to <see cref="GTA.Script.KeyUp"/> instead.</remarks>
[Obsolete]
public static KeyEventHandler OnKeyUp;
#region INVOKE
internal static void InvokeVehicleSpawned(SyncedVehicle v) { OnVehicleSpawned?.Invoke(null, v); }
internal static void InvokeVehicleDeleted(SyncedVehicle v) { OnVehicleDeleted?.Invoke(null, v); }
internal static void InvokePedSpawned(SyncedPed p) { OnPedSpawned?.Invoke(null, p); }
internal static void InvokePedDeleted(SyncedPed p) { OnPedDeleted?.Invoke(null, p); }
internal static void InvokePlayerDied() { OnPlayerDied?.Invoke(); }
internal static void InvokeTick() { OnTick?.Invoke(); }
internal static void InvokeKeyDown(object s, KeyEventArgs e) { OnKeyDown?.Invoke(s, e); }
internal static void InvokeKeyUp(object s, KeyEventArgs e) { OnKeyUp?.Invoke(s, e); }
internal static void InvokeCustomEventReceived(Packets.CustomEvent p)
{
var args = new CustomEventReceivedArgs() { Hash = p.Hash, Args = p.Args };
// Main.Logger.Debug($"CustomEvent:\n"+args.Args.DumpWithType());
if (CustomEventHandlers.TryGetValue(p.Hash, out List<Action<CustomEventReceivedArgs>> handlers))
{
handlers.ForEach((x) => { x.Invoke(args); });
}
}
#endregion
}
#region PROPERTIES
/// <summary>
/// Get the local player's ID
/// </summary>
/// <returns>PlayerID</returns>
public static int LocalPlayerID => Main.LocalPlayerID;
/// <summary>
/// Check if player is connected to a server
/// </summary>
public static bool IsOnServer => Networking.IsOnServer;
/// <summary>
/// Get an <see cref="System.Net.IPEndPoint"/> that the player is currently connected to, or null if not connected to the server
/// </summary>
public static System.Net.IPEndPoint ServerEndPoint => Networking.IsOnServer ? Networking.ServerConnection?.RemoteEndPoint : null;
/// <summary>
/// Check if a RAGECOOP menu is visible
/// </summary>
public static bool IsMenuVisible => Menus.CoopMenu.MenuPool.AreAnyVisible;
/// <summary>
/// Check if the RAGECOOP chat is visible
/// </summary>
public static bool IsChatFocused => Main.MainChat.Focused;
/// <summary>
/// Check if the RAGECOOP list of players is visible
/// </summary>
public static bool IsPlayerListVisible => Util.GetTickCount64() - PlayerList.Pressed < 5000;
/// <summary>
/// Get the version of RAGECOOP
/// </summary>
public static Version CurrentVersion => Main.Version;
/// <summary>
/// Get a <see cref="Core.Logger"/> that RAGECOOP is currently using.
/// </summary>
/// <returns></returns>
public static Logger Logger => Main.Logger;
/// <summary>
/// Get all players indexed by their ID
/// </summary>
public static Dictionary<int, Player> Players => new Dictionary<int, Player>(PlayerList.Players);
#endregion
#region FUNCTIONS
/// <summary>
/// Connect to a server
/// </summary>
/// <param name="address">Address of the server, e.g. 127.0.0.1:4499</param>
/// <exception cref="InvalidOperationException">When a connection is active or being established</exception>
public static void Connect(string address)
{
if (Networking.IsOnServer || Networking.IsConnecting)
{
throw new InvalidOperationException("Cannot connect to server when another connection is active");
}
Networking.ToggleConnection(address);
}
/// <summary>
/// Disconnect from current server or cancel the connection attempt.
/// </summary>
public static void Disconnect()
{
if (Networking.IsOnServer || Networking.IsConnecting)
{
Networking.ToggleConnection(null);
}
}
/// <summary>
/// List all servers from master server address
/// </summary>
/// <returns></returns>
public static List<ServerInfo> ListServers()
{
return JsonConvert.DeserializeObject<List<ServerInfo>>(HttpHelper.DownloadString(Main.Settings.MasterServer));
}
/// <summary>
/// Send a local chat message to this player
/// </summary>
/// <param name="from">Name of the sender</param>
/// <param name="message">The player's message</param>
public static void LocalChatMessage(string from, string message)
{
Main.MainChat.AddMessage(from, message);
}
/// <summary>
/// Send a chat message or command to server/other players
/// </summary>
/// <param name="message"></param>
public static void SendChatMessage(string message)
{
Networking.SendChatMessage(message);
}
/// <summary>
/// Send an event and data to the server.
/// </summary>
/// <param name="eventHash">An unique identifier of the event</param>
/// <param name="args">The objects conataing your data, see <see cref="CustomEventReceivedArgs"/> for a list of supported types</param>
public static void SendCustomEvent(CustomEventHash eventHash, params object[] args)
{
Networking.Peer.SendTo(new Packets.CustomEvent()
{
Args = args,
Hash = eventHash
}, Networking.ServerConnection, ConnectionChannel.Event, Lidgren.Network.NetDeliveryMethod.ReliableOrdered);
}
/// <summary>
/// Send an event and data to the server
/// </summary>
/// <param name="flags"></param>
/// <param name="eventHash">An unique identifier of the event</param>
/// <param name="args">The objects conataing your data, see <see cref="CustomEventReceivedArgs"/> for a list of supported types</param>
public static void SendCustomEvent(CustomEventFlags flags, CustomEventHash eventHash, params object[] args)
{
Networking.Peer.SendTo(new Packets.CustomEvent(flags)
{
Args = args,
Hash = eventHash
}, Networking.ServerConnection, ConnectionChannel.Event, Lidgren.Network.NetDeliveryMethod.ReliableOrdered);
}
/// <summary>
/// Register an handler to the specifed event hash, one event can have multiple handlers. This will be invoked from backgound thread, use <see cref="QueueAction(Action)"/> in the handler to dispatch code to script thread.
/// </summary>
/// <param name="hash">An unique identifier of the event, you can hash your event name with <see cref="Core.Scripting.CustomEvents.Hash(string)"/></param>
/// <param name="handler">An handler to be invoked when the event is received from the server. </param>
public static void RegisterCustomEventHandler(CustomEventHash hash, Action<CustomEventReceivedArgs> handler)
{
lock (CustomEventHandlers)
{
if (!CustomEventHandlers.TryGetValue(hash, out List<Action<CustomEventReceivedArgs>> handlers))
{
CustomEventHandlers.Add(hash, handlers = new List<Action<CustomEventReceivedArgs>>());
}
handlers.Add(handler);
}
}
/// <summary>
///
/// </summary>
/// <returns></returns>
public static void RequestSharedFile(string name, Action<string> callback)
{
EventHandler<string> handler = (s, e) =>
{
if (e.EndsWith(name))
{
callback(e);
}
};
DownloadManager.DownloadCompleted += handler;
Networking.GetResponse<Packets.FileTransferResponse>(new Packets.FileTransferRequest()
{
Name = name,
},
(p) =>
{
if (p.Response != FileResponse.Loaded)
{
DownloadManager.DownloadCompleted -= handler;
throw new ArgumentException("Requested file was not found on the server: " + name);
}
});
}
#endregion
/// <summary>
/// Queue an action to be executed on next tick.
/// </summary>
/// <param name="a"></param>
public static void QueueAction(Action a)
{
WorldThread.QueueAction(a);
}
public static void QueueActionAndWait(Action a, int timeout = 15000)
{
var done = new AutoResetEvent(false);
Exception e = null;
QueueAction(() =>
{
try
{
a();
done.Set();
}
catch (Exception ex) { e = ex; }
});
if (e != null) { throw e; }
else if (!done.WaitOne(timeout)) { throw new TimeoutException(); }
}
/// <summary>
/// Queue an action to be executed on next tick, allowing you to call scripting API from another thread.
/// </summary>
/// <param name="a"> An <see cref="Func{T, TResult}"/> to be executed with a return value indicating whether it can be removed after execution.</param>
public static void QueueAction(Func<bool> a)
{
WorldThread.QueueAction(a);
}
}
}

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@ -0,0 +1,301 @@
using GTA;
using GTA.Math;
using GTA.Native;
using RageCoop.Core.Scripting;
using System;
using System.Collections.Generic;
using System.Threading;
using System.Threading.Tasks;
namespace RageCoop.Client.Scripting
{
internal static class BaseScript
{
private static bool _isHost = false;
public static void OnStart()
{
API.Events.OnPedDeleted += (s, p) => { API.SendCustomEvent(CustomEvents.OnPedDeleted, p.ID); };
API.Events.OnVehicleDeleted += (s, p) => { API.SendCustomEvent(CustomEvents.OnVehicleDeleted, p.ID); };
API.Events.OnPlayerDied += () => { API.SendCustomEvent(CustomEvents.OnPlayerDied); };
API.RegisterCustomEventHandler(CustomEvents.SetAutoRespawn, SetAutoRespawn);
API.RegisterCustomEventHandler(CustomEvents.SetDisplayNameTag, SetDisplayNameTag);
API.RegisterCustomEventHandler(CustomEvents.NativeCall, NativeCall);
API.RegisterCustomEventHandler(CustomEvents.ServerPropSync, ServerObjectSync);
API.RegisterCustomEventHandler(CustomEvents.DeleteServerProp, DeleteServerProp);
API.RegisterCustomEventHandler(CustomEvents.DeleteEntity, DeleteEntity);
API.RegisterCustomEventHandler(CustomEvents.SetDisplayNameTag, SetNameTag);
API.RegisterCustomEventHandler(CustomEvents.ServerBlipSync, ServerBlipSync);
API.RegisterCustomEventHandler(CustomEvents.DeleteServerBlip, DeleteServerBlip);
API.RegisterCustomEventHandler(CustomEvents.CreateVehicle, CreateVehicle);
API.RegisterCustomEventHandler(CustomEvents.UpdatePedBlip, UpdatePedBlip);
API.RegisterCustomEventHandler(CustomEvents.IsHost, (e) => { _isHost = (bool)e.Args[0]; });
API.RegisterCustomEventHandler(CustomEvents.WeatherTimeSync, WeatherTimeSync);
API.RegisterCustomEventHandler(CustomEvents.OnPlayerDied, (e) => { GTA.UI.Notification.Show($"~h~{e.Args[0]}~h~ died."); });
Task.Run(() =>
{
while (true)
{
if (_isHost)
{
API.QueueAction(() =>
{
unsafe
{
var time = World.CurrentTimeOfDay;
int weather1 = default(int);
int weather2 = default(int);
float percent2 = default(float);
Function.Call(Hash._GET_WEATHER_TYPE_TRANSITION, &weather1, &weather2, &percent2);
API.SendCustomEvent(CustomEvents.WeatherTimeSync, time.Hours, time.Minutes, time.Seconds, weather1, weather2, percent2);
}
});
}
Thread.Sleep(1000);
}
});
}
private static void WeatherTimeSync(CustomEventReceivedArgs e)
{
World.CurrentTimeOfDay = new TimeSpan((int)e.Args[0], (int)e.Args[1], (int)e.Args[2]);
Function.Call(Hash._SET_WEATHER_TYPE_TRANSITION, (int)e.Args[3], (int)e.Args[4], (float)e.Args[5]);
}
private static void SetDisplayNameTag(CustomEventReceivedArgs e)
{
var p = PlayerList.GetPlayer((int)e.Args[0]);
if (p != null) { p.DisplayNameTag = (bool)e.Args[1]; }
}
private static void UpdatePedBlip(CustomEventReceivedArgs e)
{
var p = Entity.FromHandle((int)e.Args[0]);
if (p == null) { return; }
if (p.Handle == Game.Player.Character.Handle)
{
API.Config.BlipColor = (BlipColor)(byte)e.Args[1];
API.Config.BlipSprite = (BlipSprite)(ushort)e.Args[2];
API.Config.BlipScale = (float)e.Args[3];
}
else
{
var b = p.AttachedBlip;
if (b == null) { b = p.AddBlip(); }
b.Color = (BlipColor)(byte)e.Args[1];
b.Sprite = (BlipSprite)(ushort)e.Args[2];
b.Scale = (float)e.Args[3];
}
}
private static void CreateVehicle(CustomEventReceivedArgs e)
{
var vehicleModel = (Model)e.Args[1];
vehicleModel.Request(1000);
Vehicle veh;
while ((veh = World.CreateVehicle(vehicleModel, (Vector3)e.Args[2], (float)e.Args[3])) == null)
{
Thread.Sleep(10);
}
veh.CanPretendOccupants = false;
var v = new SyncedVehicle()
{
ID = (int)e.Args[0],
MainVehicle = veh,
OwnerID = Main.LocalPlayerID,
};
EntityPool.Add(v);
}
private static void DeleteServerBlip(CustomEventReceivedArgs e)
{
if (EntityPool.ServerBlips.TryGetValue((int)e.Args[0], out var blip))
{
EntityPool.ServerBlips.Remove((int)e.Args[0]);
blip?.Delete();
}
}
private static void ServerBlipSync(CustomEventReceivedArgs obj)
{
int id = (int)obj.Args[0];
var sprite = (BlipSprite)(ushort)obj.Args[1];
var color = (BlipColor)(byte)obj.Args[2];
var scale = (float)obj.Args[3];
var pos = (Vector3)obj.Args[4];
int rot = (int)obj.Args[5];
var name = (string)obj.Args[6];
if (!EntityPool.ServerBlips.TryGetValue(id, out Blip blip))
{
EntityPool.ServerBlips.Add(id, blip = World.CreateBlip(pos));
}
blip.Sprite = sprite;
blip.Color = color;
blip.Scale = scale;
blip.Position = pos;
blip.Rotation = rot;
blip.Name = name;
}
private static void DeleteEntity(CustomEventReceivedArgs e)
{
Entity.FromHandle((int)e.Args[0])?.Delete();
}
private static void SetNameTag(CustomEventReceivedArgs e)
{
var p = PlayerList.GetPlayer((int)e.Args[0]);
if (p != null)
{
p.DisplayNameTag = (bool)e.Args[1];
}
}
private static void SetAutoRespawn(CustomEventReceivedArgs args)
{
API.Config.EnableAutoRespawn = (bool)args.Args[0];
}
private static void DeleteServerProp(CustomEventReceivedArgs e)
{
var id = (int)e.Args[0];
if (EntityPool.ServerProps.TryGetValue(id, out var prop))
{
EntityPool.ServerProps.Remove(id);
prop?.MainProp?.Delete();
}
}
private static void ServerObjectSync(CustomEventReceivedArgs e)
{
SyncedProp prop;
var id = (int)e.Args[0];
lock (EntityPool.PropsLock)
{
if (!EntityPool.ServerProps.TryGetValue(id, out prop))
{
EntityPool.ServerProps.Add(id, prop = new SyncedProp(id));
}
}
prop.LastSynced = Main.Ticked + 1;
prop.Model = (Model)e.Args[1];
prop.Position = (Vector3)e.Args[2];
prop.Rotation = (Vector3)e.Args[3];
prop.Model.Request(1000);
prop.Update();
}
private static void NativeCall(CustomEventReceivedArgs e)
{
List<InputArgument> arguments = new List<InputArgument>();
int i;
var ty = (byte)e.Args[0];
TypeCode returnType = (TypeCode)ty;
i = returnType == TypeCode.Empty ? 1 : 2;
var hash = (Hash)e.Args[i++];
for (; i < e.Args.Length; i++)
{
arguments.Add(GetInputArgument(e.Args[i]));
}
if (returnType == TypeCode.Empty)
{
Function.Call(hash, arguments.ToArray());
return;
}
var t = returnType;
int id = (int)e.Args[1];
switch (returnType)
{
case TypeCode.Boolean:
API.SendCustomEvent(CustomEvents.NativeResponse,
new object[] { id, Function.Call<bool>(hash, arguments.ToArray()) });
break;
case TypeCode.Byte:
API.SendCustomEvent(CustomEvents.NativeResponse,
new object[] { id, Function.Call<byte>(hash, arguments.ToArray()) });
break;
case TypeCode.Char:
API.SendCustomEvent(CustomEvents.NativeResponse,
new object[] { id, Function.Call<char>(hash, arguments.ToArray()) });
break;
case TypeCode.Single:
API.SendCustomEvent(CustomEvents.NativeResponse,
new object[] { id, Function.Call<float>(hash, arguments.ToArray()) });
break;
case TypeCode.Double:
API.SendCustomEvent(CustomEvents.NativeResponse,
new object[] { id, Function.Call<double>(hash, arguments.ToArray()) });
break;
case TypeCode.Int16:
API.SendCustomEvent(CustomEvents.NativeResponse,
new object[] { id, Function.Call<short>(hash, arguments.ToArray()) });
break;
case TypeCode.Int32:
API.SendCustomEvent(CustomEvents.NativeResponse,
new object[] { id, Function.Call<int>(hash, arguments.ToArray()) });
break;
case TypeCode.Int64:
API.SendCustomEvent(CustomEvents.NativeResponse,
new object[] { id, Function.Call<long>(hash, arguments.ToArray()) });
break;
case TypeCode.String:
API.SendCustomEvent(CustomEvents.NativeResponse,
new object[] { id, Function.Call<string>(hash, arguments.ToArray()) });
break;
case TypeCode.UInt16:
API.SendCustomEvent(CustomEvents.NativeResponse,
new object[] { id, Function.Call<ushort>(hash, arguments.ToArray()) });
break;
case TypeCode.UInt32:
API.SendCustomEvent(CustomEvents.NativeResponse,
new object[] { id, Function.Call<uint>(hash, arguments.ToArray()) });
break;
case TypeCode.UInt64:
API.SendCustomEvent(CustomEvents.NativeResponse,
new object[] { id, Function.Call<ulong>(hash, arguments.ToArray()) });
break;
}
}
private static InputArgument GetInputArgument(object obj)
{
// Implicit conversion
switch (obj)
{
case byte _:
return (byte)obj;
case short _:
return (short)obj;
case ushort _:
return (ushort)obj;
case int _:
return (int)obj;
case uint _:
return (uint)obj;
case long _:
return (long)obj;
case ulong _:
return (ulong)obj;
case float _:
return (float)obj;
case bool _:
return (bool)obj;
case string _:
return (obj as string);
default:
return null;
}
}
}
}

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@ -0,0 +1,37 @@
using RageCoop.Core.Scripting;
namespace RageCoop.Client.Scripting
{
/// <summary>
/// Inherit from this class, constructor will be called automatically, but other scripts might have yet been loaded, you should use <see cref="OnStart"/>. to initiate your script.
/// </summary>
public abstract class ClientScript : GTA.Script
{
/// <summary>
/// This method would be called from main thread, right after all script constructors are invoked.
/// </summary>
public abstract void OnStart();
/// <summary>
/// This method would be called from main thread right before the whole <see cref="System.AppDomain"/> is unloded but prior to <see cref="GTA.Script.Aborted"/>.
/// </summary>
public abstract void OnStop();
/// <summary>
/// Get the <see cref="ResourceFile"/> instance where this script is loaded from.
/// </summary>
public ResourceFile CurrentFile { get; internal set; }
/// <summary>
/// Get the <see cref="ClientResource"/> that this script belongs to.
/// </summary>
public ClientResource CurrentResource { get; internal set; }
/// <summary>
/// Eqivalent of <see cref="ClientResource.Logger"/> in <see cref="CurrentResource"/>
/// </summary>
public Core.Logger Logger => CurrentResource.Logger;
}
}

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@ -0,0 +1,190 @@
using ICSharpCode.SharpZipLib.Zip;
using RageCoop.Core;
using RageCoop.Core.Scripting;
using SHVDN;
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Reflection;
namespace RageCoop.Client.Scripting
{
/// <summary>
///
/// </summary>
public class ClientResource
{
/// <summary>
/// Name of the resource
/// </summary>
public string Name { get; internal set; }
/// <summary>
/// Directory where the scripts is loaded from
/// </summary>
public string ScriptsDirectory { get; internal set; }
/// <summary>
/// A resource-specific folder that can be used to store your files.
/// </summary>
public string DataFolder { get; internal set; }
/// <summary>
/// Get all <see cref="ClientScript"/> instance in this resource.
/// </summary>
public List<ClientScript> Scripts { get; internal set; } = new List<ClientScript>();
/// <summary>
/// Get the <see cref="ResourceFile"/> where this script is loaded from.
/// </summary>
public Dictionary<string, ResourceFile> Files { get; internal set; } = new Dictionary<string, ResourceFile>();
/// <summary>
/// A <see cref="Core.Logger"/> instance that can be used to debug your resource.
/// </summary>
public Logger Logger { get; internal set; }
}
internal class Resources
{
internal readonly ConcurrentDictionary<string, ClientResource> LoadedResources = new ConcurrentDictionary<string, ClientResource>();
private Logger Logger { get; set; }
public Resources()
{
Logger = Main.Logger;
}
public void Load(string path, string[] zips)
{
LoadedResources.Clear();
foreach (var zip in zips)
{
var zipPath = Path.Combine(path, zip);
Logger?.Info($"Loading resource: {Path.GetFileNameWithoutExtension(zip)}");
Unpack(zipPath, Path.Combine(path, "Data"));
}
Directory.GetFiles(path, "*.dll", SearchOption.AllDirectories).Where(x => x.CanBeIgnored()).ForEach(x => File.Delete(x));
// Load it in main thread
API.QueueActionAndWait(() =>
{
Main.QueueToMainThreadAndWait(() =>
{
Directory.GetFiles(path, "*.dll", SearchOption.AllDirectories).ForEach(x => ScriptDomain.CurrentDomain.StartScripts(x));
SetupScripts();
});
});
}
public void Unload()
{
StopScripts();
LoadedResources.Clear();
Loader.LoaderContext.RequestUnload();
}
private void Unpack(string zipPath, string dataFolderRoot)
{
var r = new ClientResource()
{
Logger = API.Logger,
Scripts = new List<ClientScript>(),
Name = Path.GetFileNameWithoutExtension(zipPath),
DataFolder = Path.Combine(dataFolderRoot, Path.GetFileNameWithoutExtension(zipPath)),
ScriptsDirectory = Path.Combine(Directory.GetParent(zipPath).FullName, Path.GetFileNameWithoutExtension(zipPath))
};
Directory.CreateDirectory(r.DataFolder);
var scriptsDir = r.ScriptsDirectory;
if (Directory.Exists(scriptsDir)) { Directory.Delete(scriptsDir, true); }
else if (File.Exists(scriptsDir)) { File.Delete(scriptsDir); }
Directory.CreateDirectory(scriptsDir);
new FastZip().ExtractZip(zipPath, scriptsDir, null);
foreach (var dir in Directory.GetDirectories(scriptsDir, "*", SearchOption.AllDirectories))
{
r.Files.Add(dir, new ResourceFile()
{
IsDirectory = true,
Name = dir.Substring(scriptsDir.Length + 1).Replace('\\', '/')
});
}
var assemblies = new Dictionary<ResourceFile, Assembly>();
foreach (var file in Directory.GetFiles(scriptsDir, "*", SearchOption.AllDirectories))
{
if (Path.GetFileName(file).CanBeIgnored())
{
try
{
File.Delete(file);
}
catch (Exception ex)
{
API.Logger.Warning($"Failed to delete API assembly: {file}. This may or may cause some unexpected behaviours.\n{ex}");
}
continue;
}
var relativeName = file.Substring(scriptsDir.Length + 1).Replace('\\', '/');
var rfile = new ResourceFile()
{
GetStream = () => { return new FileStream(file, FileMode.Open, FileAccess.Read); },
IsDirectory = false,
Name = relativeName
};
r.Files.Add(relativeName, rfile);
}
LoadedResources.TryAdd(r.Name, r);
}
private void SetupScripts()
{
foreach (var s in GetClientScripts())
{
try
{
API.Logger.Debug("Starting script: " + s.GetType().FullName);
var script = (ClientScript)s;
if (LoadedResources.TryGetValue(Directory.GetParent(script.Filename).Name, out var r))
{
script.CurrentResource = r;
}
else
{
API.Logger.Warning("Failed to locate resource for script: " + script.Filename);
}
var res = script.CurrentResource;
script.CurrentFile = res?.Files.Values.Where(x => x.Name.ToLower() == script.Filename.Substring(res.ScriptsDirectory.Length + 1).Replace('\\', '/')).FirstOrDefault();
res?.Scripts.Add(script);
script.OnStart();
}
catch (Exception ex)
{
API.Logger.Error($"Failed to start {s.GetType().FullName}", ex);
}
API.Logger.Debug("Started script: " + s.GetType().FullName);
}
}
private void StopScripts()
{
foreach (var s in GetClientScripts())
{
try
{
API.Logger.Debug("Stopping script: " + s.GetType().FullName);
((ClientScript)s).OnStop();
}
catch (Exception ex)
{
API.Logger.Error($"Failed to stop {s.GetType().FullName}", ex);
}
}
}
public static object[] GetClientScripts()
{
return ScriptDomain.CurrentDomain.RunningScripts.Where(x =>
x.ScriptInstance.GetType().IsScript(typeof(ClientScript))).Select(x => x.ScriptInstance).ToArray();
}
}
}

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@ -0,0 +1,45 @@
using RageCoop.Core;
using System.IO;
using System.Security.Cryptography;
namespace RageCoop.Client
{
internal class Security
{
public RSA ServerRSA { get; set; }
public Aes ClientAes { get; set; } = Aes.Create();
private readonly Logger Logger;
public Security(Logger logger)
{
Logger = logger;
ClientAes.GenerateKey();
ClientAes.GenerateIV();
}
public void GetSymmetricKeysCrypted(out byte[] cryptedKey, out byte[] cryptedIV)
{
// Logger?.Debug($"Aes.Key:{ClientAes.Key.Dump()}, Aes.IV:{ClientAes.IV.Dump()}");
cryptedKey = ServerRSA.Encrypt(ClientAes.Key, RSAEncryptionPadding.Pkcs1);
cryptedIV = ServerRSA.Encrypt(ClientAes.IV, RSAEncryptionPadding.Pkcs1);
}
public byte[] Encrypt(byte[] data)
{
return new CryptoStream(new MemoryStream(data), ClientAes.CreateEncryptor(), CryptoStreamMode.Read).ReadToEnd();
}
public byte[] Decrypt(byte[] data)
{
return new CryptoStream(new MemoryStream(data), ClientAes.CreateDecryptor(), CryptoStreamMode.Read).ReadToEnd();
}
public void SetServerPublicKey(byte[] modulus, byte[] exponent)
{
var para = new RSAParameters();
para.Modulus = modulus;
para.Exponent = exponent;
ServerRSA = RSA.Create(para);
}
public void Regen()
{
ClientAes = Aes.Create();
ClientAes.GenerateKey();
ClientAes.GenerateIV();
}
}
}

View File

@ -12,23 +12,31 @@ namespace RageCoop.Client
/// </summary>
public string Username { get; set; } = "Player";
/// <summary>
/// The password used to authenticate when connecting to a server.
/// </summary>
public string Password { get; set; } = "";
/// <summary>
/// Don't use it!
/// </summary>
public string LastServerAddress { get; set; } = "127.0.0.1:4499";
/// <summary>
/// Don't use it!
/// </summary>
public string MasterServer { get; set; } = "https://ragecoop.online/gtav/servers";
public string MasterServer { get; set; } = "https://masterserver.ragecoop.online/";
/// <summary>
/// Don't use it!
/// </summary>
public bool FlipMenu { get; set; } = false;
/// <summary>
/// Don't use it!
/// </summary>
public bool Voice { get; set; } = false;
/// <summary>
/// LogLevel for RageCoop.
/// 0:Trace, 1:Debug, 2:Info, 3:Warning, 4:Error
/// </summary>
public int LogLevel = 2;
public int LogLevel = 1;
/// <summary>
/// The key to open menu
@ -53,8 +61,20 @@ namespace RageCoop.Client
/// <summary>
/// The game won't spawn more NPC traffic if the limit is exceeded. -1 for unlimited (not recommended).
/// </summary>
public int WorldVehicleSoftLimit { get; set; } = 35;
public int WorldVehicleSoftLimit { get; set; } = 20;
/// <summary>
/// The game won't spawn more NPC traffic if the limit is exceeded. -1 for unlimited (not recommended).
/// </summary>
public int WorldPedSoftLimit { get; set; } = 30;
/// <summary>
/// The directory where log and resources downloaded from server will be placed.
/// </summary>
public string DataDirectory { get; set; } = "RageCoop\\Data";
/// <summary>
/// Show the owner name of the entity you're aiming at
/// </summary>
public bool ShowEntityOwnerName { get; set; } = false;
}
}

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@ -0,0 +1,156 @@
using GTA;
using GTA.Native;
namespace RageCoop.Client
{
public partial class SyncedPed
{
private void DisplaySpeaking(bool speaking)
{
if (!MainPed.IsHuman)
return;
if (speaking)
{
Function.Call(Hash.PLAY_FACIAL_ANIM, MainPed.Handle, "mic_chatter", "mp_facial");
return;
}
switch (MainPed.Gender)
{
case Gender.Male:
Function.Call(Hash.PLAY_FACIAL_ANIM, MainPed.Handle, "mood_normal_1", "facials@gen_male@variations@normal");
break;
case Gender.Female:
Function.Call(Hash.PLAY_FACIAL_ANIM, MainPed.Handle, "mood_normal_1", "facials@gen_female@variations@normal");
break;
default:
Function.Call(Hash.PLAY_FACIAL_ANIM, MainPed.Handle, "mood_normal_1", "facials@mime@variations@normal");
break;
}
}
private void DisplayInCover()
{
var ourAnim = GetCoverAnim();
var animDict = GetCoverIdleAnimDict();
if (ourAnim != null && animDict != null)
{
var flag = AnimationFlags.Loop;
if (!Function.Call<bool>(Hash.IS_ENTITY_PLAYING_ANIM, MainPed, animDict, ourAnim, 3))
{
if (LoadAnim(animDict) == null) { return; }
MainPed.Task.ClearAll();
Function.Call(Hash.TASK_PLAY_ANIM, MainPed, animDict, ourAnim, 8f, 10f, -1, flag, -8f, 1, 1, 1);
}
}
}
internal string GetCoverAnim()
{
if (IsInCover)
{
if (IsBlindFiring)
{
if (IsInCover)
return IsInCoverFacingLeft ? "blindfire_low_l_aim_med" : "blindfire_low_r_aim_med";
return IsInCoverFacingLeft ? "blindfire_hi_l_aim_med" : "blindfire_hi_r_aim_med";
}
return IsInCoverFacingLeft ? "idle_l_corner" : "idle_r_corner";
}
return null;
}
internal string GetCoverIdleAnimDict()
{
if (!IsInCover) return "";
var altitude = IsInLowCover ? "low" : "high";
var hands = GetWeaponHandsHeld(CurrentWeaponHash);
if (IsBlindFiring)
{
if (hands == 1) return "cover@weapon@1h";
if (hands == 2 || hands == 5) return "cover@weapon@2h";
}
if (hands == 1) return "cover@idles@1h@" + altitude + "@_a";
if (hands == 2 || hands == 5) return "cover@idles@2h@" + altitude + "@_a";
if (hands == 3 || hands == 4 || hands == 0) return "cover@idles@unarmed@" + altitude + "@_a";
return "";
}
internal int GetWeaponHandsHeld(uint weapon)
{
switch (weapon)
{
case unchecked((uint)WeaponHash.Unarmed):
return 0;
case unchecked((uint)WeaponHash.RPG):
case unchecked((uint)WeaponHash.HomingLauncher):
case unchecked((uint)WeaponHash.Firework):
return 5;
case unchecked((uint)WeaponHash.Minigun):
return 5;
case unchecked((uint)WeaponHash.GolfClub):
case unchecked((uint)WeaponHash.PoolCue):
case unchecked((uint)WeaponHash.Bat):
return 4;
case unchecked((uint)WeaponHash.Knife):
case unchecked((uint)WeaponHash.Nightstick):
case unchecked((uint)WeaponHash.Hammer):
case unchecked((uint)WeaponHash.Crowbar):
case unchecked((uint)WeaponHash.Wrench):
case unchecked((uint)WeaponHash.BattleAxe):
case unchecked((uint)WeaponHash.Dagger):
case unchecked((uint)WeaponHash.Hatchet):
case unchecked((uint)WeaponHash.KnuckleDuster):
case unchecked((uint)-581044007):
case unchecked((uint)-102323637):
case unchecked((uint)-538741184):
return 3;
case unchecked((uint)-1357824103):
case unchecked((uint)-1074790547):
case unchecked(2132975508):
case unchecked((uint)-2084633992):
case unchecked((uint)-952879014):
case unchecked(100416529):
case unchecked((uint)WeaponHash.Gusenberg):
case unchecked((uint)WeaponHash.MG):
case unchecked((uint)WeaponHash.CombatMG):
case unchecked((uint)WeaponHash.CombatPDW):
case unchecked((uint)WeaponHash.AssaultSMG):
case unchecked((uint)WeaponHash.SMG):
case unchecked((uint)WeaponHash.HeavySniper):
case unchecked((uint)WeaponHash.PumpShotgun):
case unchecked((uint)WeaponHash.HeavyShotgun):
case unchecked((uint)WeaponHash.Musket):
case unchecked((uint)WeaponHash.AssaultShotgun):
case unchecked((uint)WeaponHash.BullpupShotgun):
case unchecked((uint)WeaponHash.SawnOffShotgun):
case unchecked((uint)WeaponHash.SweeperShotgun):
case unchecked((uint)WeaponHash.CompactRifle):
return 2;
}
return 1;
}
private string LoadAnim(string anim)
{
if (!Function.Call<bool>(Hash.HAS_ANIM_DICT_LOADED, anim))
{
Function.Call(Hash.REQUEST_ANIM_DICT, anim);
return null;
}
return anim;
}
}
}

View File

@ -0,0 +1,81 @@
using GTA;
using GTA.Math;
using RageCoop.Core;
using System.Collections.Generic;
namespace RageCoop.Client
{
/// <summary>
/// ?
/// </summary>
public partial class SyncedPed : SyncedEntity
{
internal Blip PedBlip = null;
internal BlipColor BlipColor = (BlipColor)255;
internal BlipSprite BlipSprite = 0;
internal float BlipScale = 1;
internal int VehicleID
{
get => CurrentVehicle?.ID ?? 0;
set
{
if (CurrentVehicle == null || value != CurrentVehicle?.ID)
{
CurrentVehicle = EntityPool.GetVehicleByID(value);
}
}
}
internal SyncedVehicle CurrentVehicle { get; private set; }
internal VehicleSeat Seat;
public bool IsPlayer { get => OwnerID == ID && ID != 0; }
public Ped MainPed { get; internal set; }
internal int Health { get; set; }
internal Vector3 HeadPosition { get; set; }
internal Vector3 RightFootPosition { get; set; }
internal Vector3 LeftFootPosition { get; set; }
internal byte WeaponTint { get; set; }
private bool _lastRagdoll = false;
private ulong _lastRagdollTime = 0;
private bool _lastInCover = false;
private byte[] _lastClothes = null;
internal byte[] Clothes { get; set; }
internal float Heading { get; set; }
internal ulong LastSpeakingTime { get; set; } = 0;
internal bool IsSpeaking { get; set; } = false;
public byte Speed { get; set; }
private bool _lastIsJumping = false;
internal PedDataFlags Flags;
internal bool IsAiming => Flags.HasPedFlag(PedDataFlags.IsAiming);
internal bool _lastDriveBy;
internal bool IsReloading => Flags.HasPedFlag(PedDataFlags.IsReloading);
internal bool IsJumping => Flags.HasPedFlag(PedDataFlags.IsJumping);
internal bool IsRagdoll => Flags.HasPedFlag(PedDataFlags.IsRagdoll);
internal bool IsOnFire => Flags.HasPedFlag(PedDataFlags.IsOnFire);
internal bool IsInParachuteFreeFall => Flags.HasPedFlag(PedDataFlags.IsInParachuteFreeFall);
internal bool IsParachuteOpen => Flags.HasPedFlag(PedDataFlags.IsParachuteOpen);
internal bool IsOnLadder => Flags.HasPedFlag(PedDataFlags.IsOnLadder);
internal bool IsVaulting => Flags.HasPedFlag(PedDataFlags.IsVaulting);
internal bool IsInCover => Flags.HasPedFlag(PedDataFlags.IsInCover);
internal bool IsInLowCover => Flags.HasPedFlag(PedDataFlags.IsInLowCover);
internal bool IsInCoverFacingLeft => Flags.HasPedFlag(PedDataFlags.IsInCoverFacingLeft);
internal bool IsBlindFiring => Flags.HasPedFlag(PedDataFlags.IsBlindFiring);
internal bool IsInStealthMode => Flags.HasPedFlag(PedDataFlags.IsInStealthMode);
internal Prop ParachuteProp { get; set; } = null;
internal uint CurrentWeaponHash { get; set; }
private Dictionary<uint, bool> _lastWeaponComponents = null;
internal Dictionary<uint, bool> WeaponComponents { get; set; } = null;
private Entity _weaponObj;
internal Vector3 AimCoords { get; set; }
private readonly string[] _currentAnimation = new string[2] { "", "" };
private bool LastMoving;
}
}

View File

@ -1,13 +1,12 @@
using System;
using System.Linq;
using System.Drawing;
using System.Collections.Generic;
using RageCoop.Core;
using GTA;
using GTA.Native;
using GTA;
using GTA.Math;
using GTA.Native;
using LemonUI.Elements;
using System.Security.Cryptography;
using RageCoop.Core;
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
namespace RageCoop.Client
{
@ -16,13 +15,12 @@ namespace RageCoop.Client
/// </summary>
public partial class SyncedPed : SyncedEntity
{
#region CONSTRUCTORS
/// <summary>
/// Create a local entity (outgoing sync)
/// </summary>
/// <param name="p"></param>
public SyncedPed(Ped p)
internal SyncedPed(Ped p)
{
ID = EntityPool.RequestNewID();
p.CanWrithe = false;
@ -30,70 +28,26 @@ namespace RageCoop.Client
MainPed = p;
OwnerID = Main.LocalPlayerID;
Function.Call(Hash._SET_PED_CAN_PLAY_INJURED_ANIMS, false);
MainPed.SetConfigFlag((int)PedConfigFlags.CPED_CONFIG_FLAG_DisableHurt, true);
// MainPed.SetConfigFlag((int)PedConfigFlags.CPED_CONFIG_FLAG_DisableMelee, true);
}
/// <summary>
/// Create an empty character with ID
/// </summary>
public SyncedPed(int id)
internal SyncedPed(int id)
{
ID = id;
LastSynced = Main.Ticked;
}
#endregion
#region PLAYER -- ONLY
public string Username = "N/A";
public Blip PedBlip = null;
#endregion
/// <summary>
/// Indicates whether this ped is a player
/// </summary>
public bool IsPlayer { get { return (OwnerID==ID)&&(ID!=0); } }
/// <summary>
/// real entity
/// </summary>
public Ped MainPed { get; internal set; }
/// <summary>
/// The latest character health (may not have been applied yet)
/// </summary>
public int Health { get; internal set; }
public bool _lastEnteringVehicle=false;
public bool _lastSittingInVehicle=false;
private bool _lastRagdoll=false;
private ulong _lastRagdollTime=0;
private bool _lastInCover = false;
/// <summary>
/// The latest character model hash (may not have been applied yet)
/// </summary>
public int ModelHash
internal override void Update()
{
get;set;
}
private Dictionary<byte, short> _lastClothes = null;
public Dictionary<byte, short> Clothes { get; set; }
public float Heading { get; set; }
public Vector3 RotationVelocity { get; set; }
public Vector3 AimCoords { get; set; }
public override void Update()
if (Owner == null) { OwnerID = OwnerID; return; }
if (IsPlayer)
{
if (IsPlayer && PedBlip!=null)
{
if (Username=="N/A")
{
var p = PlayerList.GetPlayer(ID);
if (p!=null)
{
Username=p.Username;
PedBlip.Name=Username;
}
}
RenderNameTag();
}
@ -101,37 +55,58 @@ namespace RageCoop.Client
if (!IsReady) { return; }
// Skip update if no new sync message has arrived.
if (!NeedUpdate)
if (!NeedUpdate) { return; }
if (MainPed == null || !MainPed.Exists())
{
if (!CreateCharacter())
{
return;
}
bool characterExist = (MainPed != null) && MainPed.Exists();
if (!characterExist)
{
CreateCharacter();
return;
}
// Need to update state
if (LastStateSynced>=LastUpdated)
if (LastFullSynced >= LastUpdated)
{
if (MainPed!=null&& (ModelHash != MainPed.Model.Hash))
if (MainPed != null && (Model != MainPed.Model.Hash))
{
if (!CreateCharacter())
{
CreateCharacter();
return;
}
}
if (!Clothes.Compare(_lastClothes))
if (((byte)BlipColor == 255) && (PedBlip != null))
{
PedBlip.Delete();
PedBlip = null;
}
else if (((byte)BlipColor != 255) && PedBlip == null)
{
PedBlip = MainPed.AddBlip();
PedBlip.Color = BlipColor;
PedBlip.Sprite = BlipSprite;
PedBlip.Scale = BlipScale;
}
if (PedBlip != null)
{
if (PedBlip.Color != BlipColor)
{
PedBlip.Color = BlipColor;
}
if (PedBlip.Sprite != BlipSprite)
{
PedBlip.Sprite = BlipSprite;
}
if (IsPlayer)
{
PedBlip.Name = Owner.Username;
}
}
if (!Clothes.SequenceEqual(_lastClothes))
{
SetClothes();
}
@ -139,8 +114,6 @@ namespace RageCoop.Client
CheckCurrentWeapon();
}
if (MainPed.IsDead)
{
if (Health > 0)
@ -162,56 +135,67 @@ namespace RageCoop.Client
if (Health <= 0 && !MainPed.IsDead)
{
MainPed.IsInvincible = false;
Main.Logger.Debug($"Killing ped {ID}. Reason:PedDied");
MainPed.Kill();
return;
}
}
if (MainPed.IsInVehicle()||MainPed.IsGettingIntoVehicle)
if (Speed >= 4)
{
DisplayInVehicle();
}
else
{
if (MainPed.IsInVehicle()) { MainPed.Task.LeaveVehicle(LeaveVehicleFlags.WarpOut); return; }
DisplayOnFoot();
}
LastUpdated=Main.Ticked;
return;
if (IsSpeaking)
{
if (Main.Ticked - LastSpeakingTime < 10)
{
DisplaySpeaking(true);
}
else
{
DisplaySpeaking(false);
IsSpeaking = false;
LastSpeakingTime = 0;
}
}
LastUpdated = Main.Ticked;
}
private void RenderNameTag()
{
if (!IsPlayer || !MainPed.IsVisible || !MainPed.IsInRange(Game.Player.Character.Position, 20f))
if (!Owner.DisplayNameTag || (MainPed == null) || !MainPed.IsVisible || !MainPed.IsInRange(Main.PlayerPosition, 40f))
{
return;
}
string renderText = IsOutOfSync ? "~r~AFK" : Username;
Vector3 targetPos = MainPed.Bones[Bone.IKHead].Position + new Vector3(0, 0, 0.35f);
Function.Call(Hash.SET_DRAW_ORIGIN, targetPos.X, targetPos.Y, targetPos.Z, 0);
float dist = (GameplayCamera.Position - MainPed.Position).Length();
var sizeOffset = Math.Max(1f - (dist / 30f), 0.3f);
new ScaledText(new PointF(0, 0), renderText, 0.4f * sizeOffset, GTA.UI.Font.ChaletLondon)
Vector3 targetPos = MainPed.Bones[Bone.IKHead].Position;
Point toDraw = default;
if (Util.WorldToScreen(targetPos, ref toDraw))
{
toDraw.Y -= 100;
new ScaledText(toDraw, Owner.Username, 0.4f, GTA.UI.Font.ChaletLondon)
{
Outline = true,
Alignment = GTA.UI.Alignment.Center
Alignment = GTA.UI.Alignment.Center,
Color = Owner.HasDirectConnection ? Color.FromArgb(179, 229, 252) : Color.White,
}.Draw();
Function.Call(Hash.CLEAR_DRAW_ORIGIN);
}
}
private void CreateCharacter()
private bool CreateCharacter()
{
if (MainPed != null)
{
if (MainPed.Exists())
{
Main.Logger.Debug($"Removing ped {ID}. Reason:CreateCharacter");
// Main.Logger.Debug($"Removing ped {ID}. Reason:CreateCharacter");
MainPed.Kill();
MainPed.MarkAsNoLongerNeeded();
MainPed.Delete();
@ -225,98 +209,84 @@ namespace RageCoop.Client
PedBlip.Delete();
PedBlip = null;
}
Model characterModel = ModelHash.ModelRequest();
if (characterModel == null)
if (!Model.IsLoaded)
{
return;
Model.Request();
return false;
}
MainPed = World.CreatePed(characterModel, Position);
characterModel.MarkAsNoLongerNeeded();
if (MainPed == null)
if ((MainPed = Util.CreatePed(Model, Position)) == null)
{
return;
return false;
}
Function.Call(Hash.SET_PED_CAN_EVASIVE_DIVE, MainPed.Handle, false);
Function.Call(Hash.SET_PED_DROPS_WEAPONS_WHEN_DEAD, MainPed.Handle, false);
Function.Call(Hash.SET_PED_CAN_BE_TARGETTED, MainPed.Handle, true);
Function.Call(Hash.SET_PED_CAN_BE_TARGETTED_BY_PLAYER, MainPed.Handle, Game.Player, true);
Function.Call(Hash.SET_PED_GET_OUT_UPSIDE_DOWN_VEHICLE, MainPed.Handle, false);
Function.Call(Hash.SET_CAN_ATTACK_FRIENDLY, MainPed.Handle, true, true);
Model.MarkAsNoLongerNeeded();
MainPed.BlockPermanentEvents = true;
MainPed.CanWrithe = false;
MainPed.CanBeDraggedOutOfVehicle = true;
MainPed.IsOnlyDamagedByPlayer = false;
MainPed.RelationshipGroup = Main.SyncedPedsGroup;
if (IsPlayer)
{
MainPed.IsInvincible=true;
}
MainPed.IsFireProof = false;
MainPed.IsExplosionProof = false;
Function.Call(Hash.SET_PED_DROPS_WEAPONS_WHEN_DEAD, MainPed.Handle, false);
Function.Call(Hash.SET_PED_CAN_BE_TARGETTED, MainPed.Handle, true);
Function.Call(Hash.SET_PED_CAN_BE_TARGETTED_BY_PLAYER, MainPed.Handle, Game.Player, true);
Function.Call(Hash.SET_PED_GET_OUT_UPSIDE_DOWN_VEHICLE, MainPed.Handle, false);
Function.Call(Hash.SET_CAN_ATTACK_FRIENDLY, MainPed.Handle, true, true);
Function.Call(Hash._SET_PED_CAN_PLAY_INJURED_ANIMS, false);
Function.Call(Hash.SET_PED_CAN_EVASIVE_DIVE, MainPed.Handle, false);
MainPed.SetConfigFlag((int)PedConfigFlags.CPED_CONFIG_FLAG_DrownsInWater, false);
MainPed.SetConfigFlag((int)PedConfigFlags.CPED_CONFIG_FLAG_DisableHurt, true);
MainPed.SetConfigFlag((int)PedConfigFlags.CPED_CONFIG_FLAG_DisableExplosionReactions, true);
MainPed.SetConfigFlag((int)PedConfigFlags.CPED_CONFIG_FLAG_AvoidTearGas, false);
MainPed.SetConfigFlag((int)PedConfigFlags.CPED_CONFIG_FLAG_IgnoreBeingOnFire, true);
MainPed.SetConfigFlag((int)PedConfigFlags.CPED_CONFIG_FLAG_DisableEvasiveDives, true);
MainPed.SetConfigFlag((int)PedConfigFlags.CPED_CONFIG_FLAG_DisablePanicInVehicle, true);
MainPed.SetConfigFlag((int)PedConfigFlags.CPED_CONFIG_FLAG_BlockNonTemporaryEvents, true);
MainPed.SetConfigFlag((int)PedConfigFlags.CPED_CONFIG_FLAG_DisableShockingEvents, true);
MainPed.SetConfigFlag((int)PedConfigFlags.CPED_CONFIG_FLAG_DisableHurt, true);
SetClothes();
if (IsPlayer)
if (IsPlayer) { MainPed.IsInvincible = true; }
if (IsInvincible) { MainPed.IsInvincible = true; }
lock (EntityPool.PedsLock)
{
// Add a new blip for the ped
PedBlip=MainPed.AddBlip();
MainPed.AttachedBlip.Color = BlipColor.White;
MainPed.AttachedBlip.Scale = 0.8f;
MainPed.AttachedBlip.Name =Username;
}
// Add to EntityPool so this Character can be accessed by handle.
EntityPool.Add(this);
}
return true;
}
private void SetClothes()
{
foreach (KeyValuePair<byte, short> cloth in Clothes)
for (byte i = 0; i < 12; i++)
{
Function.Call(Hash.SET_PED_COMPONENT_VARIATION, MainPed.Handle, cloth.Key, cloth.Value, 0, 0);
Function.Call(Hash.SET_PED_COMPONENT_VARIATION, MainPed.Handle, i, (int)Clothes[i], (int)Clothes[i + 12], (int)Clothes[i + 24]);
}
_lastClothes = Clothes;
}
#region Onfoot
#region -- VARIABLES --
/// <summary>
/// The latest character rotation (may not have been applied yet)
/// </summary>
public byte Speed { get; set; }
private bool _lastIsJumping = false;
public bool IsJumping { get; set; }
public bool IsOnLadder { get; set; }
public bool IsVaulting { get; set; }
public bool IsInParachuteFreeFall { get; set; }
public bool IsParachuteOpen { get; set; }
public Prop ParachuteProp { get; set; } = null;
public bool IsRagdoll { get; set; }
public bool IsOnFire { get; set; }
public bool IsAiming { get; set; }
public bool IsReloading { get; set; }
public bool IsInCover { get; set; }
public uint CurrentWeaponHash { get; set; }
private Dictionary<uint, bool> _lastWeaponComponents = null;
public Dictionary<uint, bool> WeaponComponents { get; set; } = null;
private int _lastWeaponObj = 0;
#endregion
private bool _isPlayingAnimation = false;
private string[] _currentAnimation = new string[2] { "", "" };
private void DisplayOnFoot()
{
if (IsInParachuteFreeFall)
{
MainPed.PositionNoOffset = Vector3.Lerp(MainPed.Position, Position + Velocity, 0.5f);
MainPed.PositionNoOffset = Vector3.Lerp(MainPed.ReadPosition(), Position + Velocity, 0.5f);
MainPed.Quaternion = Rotation.ToQuaternion();
if (!Function.Call<bool>(Hash.IS_ENTITY_PLAYING_ANIM, MainPed.Handle, "skydive@base", "free_idle", 3))
{
Function.Call(Hash.TASK_PLAY_ANIM, MainPed.Handle, LoadAnim("skydive@base"), "free_idle", 8f, 10f, -1, 0, -8f, 1, 1, 1);
// Skip update if animation is not loaded
var dict = LoadAnim("skydive@base");
if (dict == null) { return; }
Function.Call(Hash.TASK_PLAY_ANIM, MainPed.Handle, dict, "free_idle", 8f, 10f, -1, 0, -8f, 1, 1, 1);
}
return;
}
@ -325,10 +295,11 @@ namespace RageCoop.Client
{
if (ParachuteProp == null)
{
Model model = 1740193300.ModelRequest();
Model model = 1740193300;
model.Request(1000);
if (model != null)
{
ParachuteProp = World.CreateProp(model, MainPed.Position, MainPed.Rotation, false, false);
ParachuteProp = World.CreateProp(model, MainPed.ReadPosition(), MainPed.ReadRotation(), false, false);
model.MarkAsNoLongerNeeded();
ParachuteProp.IsPositionFrozen = true;
ParachuteProp.IsCollisionEnabled = false;
@ -339,12 +310,14 @@ namespace RageCoop.Client
MainPed.Task.ClearSecondary();
}
MainPed.PositionNoOffset = Vector3.Lerp(MainPed.Position, Position + Velocity, 0.5f);
MainPed.PositionNoOffset = Vector3.Lerp(MainPed.ReadPosition(), Position + Velocity, 0.5f);
MainPed.Quaternion = Rotation.ToQuaternion();
if (!Function.Call<bool>(Hash.IS_ENTITY_PLAYING_ANIM, MainPed.Handle, "skydive@parachute@first_person", "chute_idle_right", 3))
{
Function.Call(Hash.TASK_PLAY_ANIM, MainPed, LoadAnim("skydive@parachute@first_person"), "chute_idle_right", 8f, 10f, -1, 0, -8f, 1, 1, 1);
var dict = LoadAnim("skydive@parachute@first_person");
if (dict == null) { return; }
Function.Call(Hash.TASK_PLAY_ANIM, MainPed, dict, "chute_idle_right", 8f, 10f, -1, 0, -8f, 1, 1, 1);
}
return;
@ -407,7 +380,7 @@ namespace RageCoop.Client
SmoothTransition();
return;
}
if (!IsOnLadder && MainPed.IsTaskActive(TaskType.CTaskGoToAndClimbLadder))
else if (MainPed.IsTaskActive(TaskType.CTaskGoToAndClimbLadder))
{
MainPed.Task.ClearAllImmediately();
_currentAnimation[1] = "";
@ -431,12 +404,11 @@ namespace RageCoop.Client
if (IsOnFire && !MainPed.IsOnFire)
{
MainPed.SetOnFire(true);
Function.Call(Hash.START_ENTITY_FIRE, MainPed);
}
else if (!IsOnFire && MainPed.IsOnFire)
{
MainPed.SetOnFire(false);
Function.Call(Hash.STOP_ENTITY_FIRE, MainPed);
}
if (IsJumping)
@ -458,23 +430,14 @@ namespace RageCoop.Client
{
MainPed.Ragdoll();
}
SmoothTransition();
if (!_lastRagdoll)
{
_lastRagdoll = true;
_lastRagdollTime = Main.Ticked;
}
/*
if((Main.Ticked-_lastRagdollTime>30)&&((Position.DistanceTo(MainPed.Position)>2)||MainPed.Velocity.Length()<3f))
{
MainPed.ApplyForce((Position-MainPed.Position)*0.2f, (RotationVelocity-MainPed.RotationVelocity)*0.1f);
}*/
return;
}
else
{
if (MainPed.IsRagdoll)
{
if (Speed == 0)
@ -485,14 +448,9 @@ namespace RageCoop.Client
{
MainPed.Task.ClearAllImmediately();
}
_lastRagdoll = false;
return;
}
else
{
_lastRagdoll = false;
}
}
if (IsReloading)
{
@ -514,16 +472,8 @@ namespace RageCoop.Client
*/
SmoothTransition();
}
else if (_currentAnimation[1] == "reload_aim")
{
MainPed.Task.ClearAnimation(_currentAnimation[0], _currentAnimation[1]);
_isPlayingAnimation = false;
_currentAnimation = new string[2] { "", "" };
}
else if (IsInCover)
{
if (!_lastInCover)
{
Function.Call(Hash.TASK_STAY_IN_COVER, MainPed.Handle);
@ -539,7 +489,6 @@ namespace RageCoop.Client
{
SmoothTransition();
}
return;
}
else if (_lastInCover)
{
@ -559,45 +508,36 @@ namespace RageCoop.Client
WalkTo();
}
}
private void DisplayInVehicle()
{
if (MainPed.IsOnTurretSeat())
{
Function.Call(Hash.SET_VEHICLE_TURRET_SPEED_THIS_FRAME, MainPed.CurrentVehicle, 100);
Function.Call(Hash.TASK_VEHICLE_AIM_AT_COORD, MainPed.Handle, AimCoords.X, AimCoords.Y, AimCoords.Z);
}
}
#region WEAPON
WeaponHash appliedWeaponhash = WeaponHash.Unarmed;
private void CheckCurrentWeapon()
{
if (MainPed.Weapons.Current.Hash != (WeaponHash)CurrentWeaponHash || !WeaponComponents.Compare(_lastWeaponComponents))
if (MainPed.Weapons.Current.Hash != (WeaponHash)CurrentWeaponHash || !WeaponComponents.Compare(_lastWeaponComponents) || (Speed <= 3 && _weaponObj?.IsVisible != true))
{
MainPed.Weapons.RemoveAll();
_lastWeaponObj = Function.Call<int>(Hash.CREATE_WEAPON_OBJECT, CurrentWeaponHash, -1, Position.X, Position.Y, Position.Z, true, 0, 0);
new WeaponAsset(CurrentWeaponHash).Request();
MainPed.Weapons.RemoveAll();
_weaponObj = Entity.FromHandle(Function.Call<int>(Hash.CREATE_WEAPON_OBJECT, CurrentWeaponHash, -1, Position.X, Position.Y, Position.Z, true, 0, 0));
if (_weaponObj == null) { return; }
if (CurrentWeaponHash != (uint)WeaponHash.Unarmed)
{
if (WeaponComponents != null && WeaponComponents.Count != 0)
{
foreach (KeyValuePair<uint, bool> comp in WeaponComponents)
{
if (comp.Value)
{
Function.Call(Hash.GIVE_WEAPON_COMPONENT_TO_WEAPON_OBJECT, _lastWeaponObj, comp.Key);
Function.Call(Hash.GIVE_WEAPON_COMPONENT_TO_WEAPON_OBJECT, _weaponObj, comp.Key);
}
}
}
Function.Call(Hash.GIVE_WEAPON_OBJECT_TO_PED, _lastWeaponObj, MainPed.Handle);
Function.Call(Hash.GIVE_WEAPON_OBJECT_TO_PED, _weaponObj, MainPed.Handle);
}
_lastWeaponComponents = WeaponComponents;
}
if (Function.Call<int>(Hash.GET_PED_WEAPON_TINT_INDEX, MainPed, CurrentWeaponHash) != WeaponTint)
{
Function.Call<int>(Hash.SET_PED_WEAPON_TINT_INDEX, MainPed, CurrentWeaponHash, WeaponTint);
}
}
private void DisplayAiming()
@ -615,13 +555,13 @@ namespace RageCoop.Client
}
SmoothTransition();
}
#endregion
private bool LastMoving;
private void WalkTo()
{
Vector3 predictPosition = Position + (Position - MainPed.Position) + Velocity * 0.5f;
float range = predictPosition.DistanceToSquared(MainPed.Position);
MainPed.Task.ClearAll();
Function.Call(Hash.SET_PED_STEALTH_MOVEMENT, MainPed, IsInStealthMode, 0);
Vector3 predictPosition = Predict(Position) + Velocity;
float range = predictPosition.DistanceToSquared(MainPed.ReadPosition());
switch (Speed)
{
@ -670,41 +610,131 @@ namespace RageCoop.Client
private void SmoothTransition()
{
var localRagdoll = MainPed.IsRagdoll;
var dist = Position.DistanceTo(MainPed.Position);
if (dist>3)
var predicted = Predict(Position);
var dist = predicted.DistanceTo(MainPed.ReadPosition());
if (IsOff(dist))
{
MainPed.PositionNoOffset=Position;
MainPed.PositionNoOffset = predicted;
return;
}
var f = dist*(Position+SyncParameters.PositioinPrediction*Velocity-MainPed.Position)+(Velocity-MainPed.Velocity)*0.2f;
if (!localRagdoll) { f*=5; }
if (!(localRagdoll || MainPed.IsDead))
{
MainPed.Rotation=Rotation;
if (MainPed.Speed<0.05) { f*=10; MainPed.Heading=Heading; }
if (!IsAiming && !MainPed.IsGettingUp)
{
var cur = MainPed.Heading;
var diff = Heading - cur;
if (diff > 180) { diff -= 360; }
else if (diff < -180) { diff += 360; }
MainPed.Heading = cur + diff / 2;
}
MainPed.Velocity = Velocity + 5 * dist * (predicted - MainPed.ReadPosition());
}
else if (Main.Ticked - _lastRagdollTime < 10)
{
return;
}
MainPed.ApplyForce(f);
}
private string LoadAnim(string anim)
else if (IsRagdoll)
{
ulong startTime = Util.GetTickCount64();
var helper = new GTA.NaturalMotion.ApplyImpulseHelper(MainPed);
var head = MainPed.Bones[Bone.SkelHead];
var rightFoot = MainPed.Bones[Bone.SkelRightFoot];
var leftFoot = MainPed.Bones[Bone.SkelLeftFoot];
Vector3 amount;
// 20:head, 3:left foot, 6:right foot, 17:right hand,
while (!Function.Call<bool>(Hash.HAS_ANIM_DICT_LOADED, anim))
amount = 20 * (Predict(HeadPosition) - head.Position);
if (amount.Length() > 50) { amount = amount.Normalized * 50; }
helper.EqualizeAmount = 1;
helper.PartIndex = 20;
helper.Impulse = amount;
helper.Start();
helper.Stop();
amount = 20 * (Predict(RightFootPosition) - rightFoot.Position);
if (amount.Length() > 50) { amount = amount.Normalized * 50; }
helper.EqualizeAmount = 1;
helper.PartIndex = 6;
helper.Impulse = amount;
helper.Start();
helper.Stop();
amount = 20 * (Predict(LeftFootPosition) - leftFoot.Position);
if (amount.Length() > 50) { amount = amount.Normalized * 50; }
helper.EqualizeAmount = 1;
helper.PartIndex = 3;
helper.Impulse = amount;
helper.Start();
helper.Stop();
}
else
{
Script.Yield();
Function.Call(Hash.REQUEST_ANIM_DICT, anim);
if (Util.GetTickCount64() - startTime >= 1000)
// localRagdoll
var force = Velocity - MainPed.Velocity + 5 * dist * (predicted - MainPed.ReadPosition());
if (force.Length() > 20) { force = force.Normalized * 20; }
MainPed.ApplyForce(force);
}
}
private void DisplayInVehicle()
{
if (CurrentVehicle?.MainVehicle == null) { return; }
switch (Speed)
{
case 4:
if (MainPed.CurrentVehicle != CurrentVehicle.MainVehicle || MainPed.SeatIndex != Seat || (!MainPed.IsSittingInVehicle() && !MainPed.IsBeingJacked))
{
MainPed.SetIntoVehicle(CurrentVehicle.MainVehicle, Seat);
}
if (MainPed.IsOnTurretSeat())
{
// Function.Call(Hash.SET_VEHICLE_TURRET_SPEED_THIS_FRAME, MainPed.CurrentVehicle, 100);
Function.Call(Hash.TASK_VEHICLE_AIM_AT_COORD, MainPed.Handle, AimCoords.X, AimCoords.Y, AimCoords.Z);
}
if (MainPed.VehicleWeapon == VehicleWeaponHash.Invalid)
{
// World.DrawMarker(MarkerType.DebugSphere,AimCoords,default,default,new Vector3(0.2f,0.2f,0.2f),Color.AliceBlue);
if (IsAiming)
{
Function.Call(Hash.SET_DRIVEBY_TASK_TARGET, MainPed, 0, 0, AimCoords.X, AimCoords.Y, AimCoords.Z);
if (!_lastDriveBy)
{
_lastDriveBy = true;
Function.Call(Hash.TASK_DRIVE_BY, MainPed, 0, 0, AimCoords.X, AimCoords.Y, AimCoords.Z, 1, 100, 1, FiringPattern.SingleShot);
}
}
else if (_lastDriveBy || MainPed.IsTaskActive(TaskType.CTaskAimGunVehicleDriveBy))
{
MainPed.Task.ClearAll();
_lastDriveBy = false;
}
}
else if (MainPed.VehicleWeapon != (VehicleWeaponHash)CurrentWeaponHash)
{
MainPed.VehicleWeapon = (VehicleWeaponHash)CurrentWeaponHash;
}
break;
case 5:
if (MainPed.VehicleTryingToEnter != CurrentVehicle.MainVehicle || MainPed.GetSeatTryingToEnter() != Seat)
{
MainPed.Task.EnterVehicle(CurrentVehicle.MainVehicle, Seat, -1, 5, EnterVehicleFlags.AllowJacking);
}
break;
case 6:
if (!MainPed.IsTaskActive(TaskType.CTaskExitVehicle))
{
MainPed.Task.LeaveVehicle(CurrentVehicle.Velocity.Length() > 5f ? LeaveVehicleFlags.BailOut : LeaveVehicleFlags.None);
}
break;
}
}
return anim;
}
#endregion
/*
Function.Call(Hash.SET_PED_STEALTH_MOVEMENT, P,true, 0);
return Function.Call<bool>(Hash.GET_PED_STEALTH_MOVEMENT, P);
*/
}
}
}

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using GTA;
using GTA.Math;
using System.Diagnostics;
namespace RageCoop.Client
{
/// <summary>
///
/// </summary>
public abstract class SyncedEntity
{
/// <summary>
/// Indicates whether the current player is responsible for syncing this entity.
/// </summary>
public bool IsLocal
{
get => OwnerID == Main.LocalPlayerID;
}
/// <summary>
/// Network ID for this entity
/// </summary>
public int ID { get; internal set; }
private int _ownerID;
/// <summary>
///
/// </summary>
public int OwnerID
{
get => _ownerID;
internal set
{
if (value == _ownerID && Owner != null) { return; }
_ownerID = value;
Owner = PlayerList.GetPlayer(value);
if (this is SyncedPed && Owner != null)
{
Owner.Character = ((SyncedPed)this);
}
}
}
internal virtual Player Owner { get; private set; }
/// <summary>
///
/// </summary>
public bool IsOutOfSync
{
get => Main.Ticked - LastSynced > 200 && ID != 0;
}
internal bool IsReady
{
get => LastSynced > 0 || LastFullSynced == 0;
}
internal bool IsInvincible { get; set; } = false;
internal bool NeedUpdate
{
get => LastSynced >= LastUpdated;
}
#region LAST STATE
/// <summary>
/// Last time a new sync message arrived.
/// </summary>
public ulong LastSynced { get; set; } = 0;
/// <summary>
/// Last time a new sync message arrived.
/// </summary>
public ulong LastFullSynced { get; internal set; } = 0;
/// <summary>
/// Last time the local entity has been updated,
/// </summary>
public ulong LastUpdated { get; set; } = 0;
internal Stopwatch LastSentStopWatch { get; set; } = Stopwatch.StartNew();
#endregion
public bool SendNextFrame { get; set; } = false;
public bool SendFullNextFrame { get; set; } = false;
/// <summary>
///
/// </summary>
protected internal bool _lastFrozen = false;
internal Model Model { get; set; }
internal Vector3 Position { get; set; }
internal Vector3 Rotation { get; set; }
internal Quaternion Quaternion { get; set; }
internal Vector3 Velocity { get; set; }
public Stopwatch LastSyncedStopWatch = new Stopwatch();
internal abstract void Update();
internal void PauseUpdate(ulong frames)
{
LastUpdated = Main.Ticked + frames;
}
protected Vector3 Predict(Vector3 input)
{
return (Owner.PacketTravelTime + 0.001f * LastSyncedStopWatch.ElapsedMilliseconds) * Velocity + input;
}
private float _accumulatedOff = 0;
protected bool IsOff(float thisOff, float tolerance = 3, float limit = 30)
{
_accumulatedOff += thisOff - tolerance;
if (_accumulatedOff < 0) { _accumulatedOff = 0; }
else if (_accumulatedOff >= limit)
{
_accumulatedOff = 0;
return true;
}
return false;
}
}
}

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using GTA;
using GTA.Math;
using GTA.Native;
using RageCoop.Core;
namespace RageCoop.Client
{
internal class SyncedProjectile : SyncedEntity
{
public ProjectileDataFlags Flags { private get; set; } = ProjectileDataFlags.None;
public readonly Vector3 Origin;
private bool _firstSend = false;
public bool IsValid { get; private set; } = true;
public new bool IsLocal { get; private set; } = false;
public Projectile MainProjectile { get; set; }
public SyncedEntity Shooter { get; set; }
public bool Exploded => Flags.HasProjDataFlag(ProjectileDataFlags.Exploded);
internal override Player Owner => Shooter.Owner;
/// <summary>
/// Invalid property for projectile.
/// </summary>
private new int OwnerID { set { } }
public WeaponHash WeaponHash { get; set; }
private WeaponAsset Asset { get; set; }
public void ExtractData(ref Packets.ProjectileSync p)
{
p.Position = MainProjectile.Position;
p.Velocity = MainProjectile.Velocity;
p.Rotation = MainProjectile.Rotation;
p.ID = ID;
p.ShooterID = Shooter.ID;
p.WeaponHash = (uint)MainProjectile.WeaponHash;
p.Flags = ProjectileDataFlags.None;
if (MainProjectile.IsDead)
{
p.Flags |= ProjectileDataFlags.Exploded;
}
if (MainProjectile.AttachedEntity != null)
{
p.Flags |= ProjectileDataFlags.IsAttached;
}
if (Shooter is SyncedVehicle)
{
p.Flags |= ProjectileDataFlags.IsShotByVehicle;
}
if (_firstSend)
{
p.Flags |= ProjectileDataFlags.IsAttached;
_firstSend = false;
}
}
public SyncedProjectile(Projectile p)
{
var owner = p.OwnerEntity;
if (owner == null) { IsValid = false; return; }
ID = EntityPool.RequestNewID();
MainProjectile = p;
Origin = p.Position;
if (EntityPool.PedsByHandle.TryGetValue(owner.Handle, out var shooter))
{
if (shooter.MainPed != null
&& (p.AttachedEntity == shooter.MainPed.Weapons.CurrentWeaponObject
|| p.AttachedEntity == shooter.MainPed))
{
// Reloading
IsValid = false;
return;
}
Shooter = shooter;
IsLocal = shooter.IsLocal;
}
else if (EntityPool.VehiclesByHandle.TryGetValue(owner.Handle, out var shooterVeh))
{
Shooter = shooterVeh;
IsLocal = shooterVeh.IsLocal;
}
else
{
IsValid = false;
}
}
public SyncedProjectile(int id)
{
ID = id;
IsLocal = false;
}
internal override void Update()
{
// Skip update if no new sync message has arrived.
if (!NeedUpdate) { return; }
if (MainProjectile == null || !MainProjectile.Exists())
{
CreateProjectile();
return;
}
MainProjectile.Velocity = Velocity + 10 * (Predict(Position) - MainProjectile.Position);
MainProjectile.Rotation = Rotation;
LastUpdated = Main.Ticked;
}
private void CreateProjectile()
{
Asset = new WeaponAsset(WeaponHash);
if (!Asset.IsLoaded) { Asset.Request(); return; }
if (Shooter == null) { return; }
Entity owner;
owner = (Shooter as SyncedPed)?.MainPed ?? (Entity)(Shooter as SyncedVehicle)?.MainVehicle;
Position = (Owner.PacketTravelTime + 0.001f * LastSyncedStopWatch.ElapsedMilliseconds) * Shooter.Velocity + Position;
var end = Position + Velocity;
Function.Call(Hash.SHOOT_SINGLE_BULLET_BETWEEN_COORDS_IGNORE_ENTITY, Position.X, Position.Y, Position.Z, end.X, end.Y, end.Z, 0, 1, WeaponHash, owner?.Handle ?? 0, 1, 0, -1);
var ps = World.GetAllProjectiles();
MainProjectile = ps[ps.Length - 1];
MainProjectile.Position = Position;
MainProjectile.Rotation = Rotation;
MainProjectile.Velocity = Velocity;
EntityPool.Add(this);
}
}
}

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using GTA;
namespace RageCoop.Client
{
/// <summary>
/// Synchronized prop, mostly owned by server
/// </summary>
public class SyncedProp : SyncedEntity
{
internal SyncedProp(int id)
{
ID = id;
}
/// <summary>
/// The real entity
/// </summary>
public Prop MainProp { get; set; }
internal new int OwnerID
{
get
{
// alwayse owned by server
return 0;
}
}
internal override void Update()
{
if (!NeedUpdate) { return; }
if (!Model.IsLoaded) { Model.Request(); return; }
if (MainProp == null || !MainProp.Exists())
{
MainProp = World.CreateProp(Model, Position, Rotation, false, false);
MainProp.IsInvincible = true;
}
MainProp.Position = Position;
MainProp.Rotation = Rotation;
MainProp.SetFrozen(true);
LastUpdated = Main.Ticked;
}
}
}

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using GTA;
using GTA.Math;
using RageCoop.Core;
using System.Collections.Generic;
namespace RageCoop.Client
{
public partial class SyncedVehicle
{
public Vehicle MainVehicle { get; internal set; }
#region -- SYNC DATA --
internal Vector3 RotationVelocity { get; set; }
internal float SteeringAngle { get; set; }
internal float ThrottlePower { get; set; }
internal float BrakePower { get; set; }
internal float DeluxoWingRatio { get; set; } = -1;
internal byte LandingGear { get; set; }
internal VehicleRoofState RoofState { get; set; }
internal VehicleDamageModel DamageModel { get; set; }
internal byte[] Colors { get; set; }
internal Dictionary<int, int> Mods { get; set; }
internal float EngineHealth { get; set; }
internal VehicleLockStatus LockStatus { get; set; }
internal byte RadioStation = 255;
internal string LicensePlate { get; set; }
internal int Livery { get; set; } = -1;
internal VehicleDataFlags Flags { get; set; }
#endregion
#region FLAGS
internal bool EngineRunning { get => Flags.HasVehFlag(VehicleDataFlags.IsEngineRunning); }
internal bool Transformed { get => Flags.HasVehFlag(VehicleDataFlags.IsTransformed); }
internal bool HornActive { get => Flags.HasVehFlag(VehicleDataFlags.IsHornActive); }
internal bool LightsOn { get => Flags.HasVehFlag(VehicleDataFlags.AreLightsOn); }
internal bool BrakeLightsOn { get => Flags.HasVehFlag(VehicleDataFlags.AreBrakeLightsOn); }
internal bool HighBeamsOn { get => Flags.HasVehFlag(VehicleDataFlags.AreHighBeamsOn); }
internal bool SireneActive { get => Flags.HasVehFlag(VehicleDataFlags.IsSirenActive); }
internal bool IsDead { get => Flags.HasVehFlag(VehicleDataFlags.IsDead); }
internal bool IsDeluxoHovering { get => Flags.HasVehFlag(VehicleDataFlags.IsDeluxoHovering); }
#endregion
#region FIXED-DATA
internal bool IsFlipped
{
get => IsMotorcycle || ((Quaternion * Vector3.RelativeTop).Z - (Quaternion * Vector3.RelativeBottom).Z) < 0.5;
}
internal bool IsMotorcycle;
internal bool IsAircraft;
internal bool HasRocketBoost;
internal bool HasParachute;
internal bool HasRoof;
internal bool IsSubmarineCar;
internal bool IsDeluxo;
#endregion
#region PRIVATE
private byte[] _lastVehicleColors = new byte[] { 0, 0 };
private Dictionary<int, int> _lastVehicleMods = new Dictionary<int, int>();
private bool _lastHornActive = false;
private bool _lastTransformed = false;
internal int _lastLivery = -1;
private readonly List<Vector3> _predictedTrace = new List<Vector3>();
private readonly List<Vector3> _orgTrace = new List<Vector3>();
private Vector3 _predictedPosition;
#endregion
#region OUTGOING
internal float LastNozzleAngle { get; set; }
internal float LastEngineHealth { get; set; }
internal Vector3 LastVelocity { get; set; }
#endregion
}
}

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using GTA;
using GTA.Math;
using GTA.Native;
using RageCoop.Core;
using System;
using System.Collections.Generic;
namespace RageCoop.Client
{
/// <summary>
/// A synchronized vehicle instance
/// </summary>
public partial class SyncedVehicle : SyncedEntity
{
#region -- CONSTRUCTORS --
/// <summary>
/// Create a local entity (outgoing sync)
/// </summary>
/// <param name="v"></param>
internal SyncedVehicle(Vehicle v)
{
ID = EntityPool.RequestNewID();
MainVehicle = v;
MainVehicle.CanPretendOccupants = false;
OwnerID = Main.LocalPlayerID;
SetUpFixedData();
}
internal void SetUpFixedData()
{
if (MainVehicle == null) { return; }
IsAircraft = MainVehicle.IsAircraft;
IsMotorcycle = MainVehicle.IsMotorcycle;
HasRocketBoost = MainVehicle.HasRocketBoost;
HasParachute = MainVehicle.HasParachute;
HasRoof = MainVehicle.HasRoof;
IsSubmarineCar = MainVehicle.IsSubmarineCar;
IsDeluxo = MainVehicle.Model == 1483171323;
}
/// <summary>
/// Create an empty VehicleEntity
/// </summary>
internal SyncedVehicle()
{
}
internal SyncedVehicle(int id)
{
ID = id;
LastSynced = Main.Ticked;
}
#endregion
/// <summary>
/// VehicleSeat,ID
/// </summary>
internal override void Update()
{
#if DEBUG_VEH
foreach(var s in _predictedTrace)
{
World.DrawMarker(MarkerType.DebugSphere, s, default, default, new Vector3(0.3f, 0.3f, 0.3f), Color.AliceBlue);
}
foreach (var s in _orgTrace)
{
World.DrawMarker(MarkerType.DebugSphere, s, default, default, new Vector3(0.3f, 0.3f, 0.3f), Color.Orange);
}
#endif
// Check if all data avalible
if (!IsReady || Owner == null) { return; }
// Check existence
if ((MainVehicle == null) || (!MainVehicle.Exists()) || (MainVehicle.Model != Model))
{
if (!CreateVehicle())
{
return;
}
}
DisplayVehicle();
// Skip update if no new sync message has arrived.
if (!NeedUpdate)
{
return;
}
if (SteeringAngle != MainVehicle.SteeringAngle)
{
MainVehicle.CustomSteeringAngle((float)(Math.PI / 180) * SteeringAngle);
}
MainVehicle.ThrottlePower = ThrottlePower;
MainVehicle.BrakePower = BrakePower;
if (IsDead)
{
if (MainVehicle.IsDead)
{
return;
}
MainVehicle.Explode();
}
else
{
if (MainVehicle.IsDead)
{
WorldThread.Delay(() =>
{
if (MainVehicle.IsDead && !IsDead)
{
MainVehicle.Repair();
}
}, 1000);
}
}
if (MainVehicle.IsOnFire)
{
if (!Flags.HasVehFlag(VehicleDataFlags.IsOnFire))
{
Function.Call(Hash.STOP_ENTITY_FIRE, MainVehicle);
}
}
else if (Flags.HasVehFlag(VehicleDataFlags.IsOnFire))
{
Function.Call(Hash.START_ENTITY_FIRE, MainVehicle);
}
if (EngineRunning != MainVehicle.IsEngineRunning)
{
MainVehicle.IsEngineRunning = EngineRunning;
}
if (LightsOn != MainVehicle.AreLightsOn)
{
MainVehicle.AreLightsOn = LightsOn;
}
if (HighBeamsOn != MainVehicle.AreHighBeamsOn)
{
MainVehicle.AreHighBeamsOn = HighBeamsOn;
}
if (IsAircraft)
{
if (LandingGear != (byte)MainVehicle.LandingGearState)
{
MainVehicle.LandingGearState = (VehicleLandingGearState)LandingGear;
}
}
else
{
if (MainVehicle.HasSiren && SireneActive != MainVehicle.IsSirenActive)
{
MainVehicle.IsSirenActive = SireneActive;
}
if (HornActive)
{
if (!_lastHornActive)
{
_lastHornActive = true;
MainVehicle.SoundHorn(99999);
}
}
else if (_lastHornActive)
{
_lastHornActive = false;
MainVehicle.SoundHorn(1);
}
if (HasRoof && MainVehicle.RoofState != RoofState)
{
MainVehicle.RoofState = RoofState;
}
if (HasRocketBoost && Flags.HasFlag(VehicleDataFlags.IsRocketBoostActive) != MainVehicle.IsRocketBoostActive())
{
MainVehicle.SetRocketBoostActive(Flags.HasFlag(VehicleDataFlags.IsRocketBoostActive));
}
if (HasParachute && Flags.HasFlag(VehicleDataFlags.IsParachuteActive) != MainVehicle.IsParachuteActive())
{
MainVehicle.SetParachuteActive(Flags.HasFlag(VehicleDataFlags.IsParachuteActive));
}
if (IsSubmarineCar)
{
if (Transformed)
{
if (!_lastTransformed)
{
_lastTransformed = true;
Function.Call(Hash._TRANSFORM_VEHICLE_TO_SUBMARINE, MainVehicle.Handle, false);
}
}
else if (_lastTransformed)
{
_lastTransformed = false;
Function.Call(Hash._TRANSFORM_SUBMARINE_TO_VEHICLE, MainVehicle.Handle, false);
}
}
else if (IsDeluxo)
{
MainVehicle.SetDeluxoHoverState(IsDeluxoHovering);
if (IsDeluxoHovering)
{
MainVehicle.SetDeluxoWingRatio(DeluxoWingRatio);
}
}
Function.Call(Hash.SET_VEHICLE_BRAKE_LIGHTS, MainVehicle.Handle, BrakeLightsOn);
}
MainVehicle.LockStatus = LockStatus;
if (LastFullSynced >= LastUpdated)
{
if (Flags.HasVehFlag(VehicleDataFlags.Repaired))
{
MainVehicle.Repair();
}
if (Colors != null && Colors != _lastVehicleColors)
{
Function.Call(Hash.SET_VEHICLE_COLOURS, MainVehicle, Colors[0], Colors[1]);
_lastVehicleColors = Colors;
}
MainVehicle.EngineHealth = EngineHealth;
if (Mods != null && !Mods.Compare(_lastVehicleMods))
{
Function.Call(Hash.SET_VEHICLE_MOD_KIT, MainVehicle, 0);
foreach (KeyValuePair<int, int> mod in Mods)
{
MainVehicle.Mods[(VehicleModType)mod.Key].Index = mod.Value;
}
_lastVehicleMods = Mods;
}
if (Function.Call<string>(Hash.GET_VEHICLE_NUMBER_PLATE_TEXT, MainVehicle) != LicensePlate)
{
Function.Call(Hash.SET_VEHICLE_NUMBER_PLATE_TEXT, MainVehicle, LicensePlate);
}
if (_lastLivery != Livery)
{
Function.Call(Hash.SET_VEHICLE_LIVERY, MainVehicle, Livery);
_lastLivery = Livery;
}
MainVehicle.SetDamageModel(DamageModel);
}
LastUpdated = Main.Ticked;
}
private void DisplayVehicle()
{
_predictedPosition = Predict(Position);
var current = MainVehicle.ReadPosition();
var dist = current.DistanceTo(_predictedPosition);
var cali = dist * (_predictedPosition - current);
if (Velocity.Length() < 0.1) { cali *= 10; }
if (dist > 10)
{
MainVehicle.Position = _predictedPosition;
MainVehicle.Velocity = Velocity;
MainVehicle.Quaternion = Quaternion;
return;
}
if (dist > 0.03)
{
MainVehicle.Velocity = Velocity + cali;
}
Vector3 calirot;
if (IsFlipped || (calirot = GetCalibrationRotation()).Length() > 50)
{
MainVehicle.Quaternion = Quaternion.Slerp(MainVehicle.ReadQuaternion(), Quaternion, 0.5f);
MainVehicle.RotationVelocity = RotationVelocity;
return;
}
MainVehicle.RotationVelocity = RotationVelocity + calirot * 0.2f;
}
private Vector3 GetCalibrationRotation()
{
var rot = Quaternion.LookRotation(Quaternion * Vector3.RelativeFront, Quaternion * Vector3.RelativeTop).ToEulerAngles();
var curRot = Quaternion.LookRotation(MainVehicle.ReadQuaternion() * Vector3.RelativeFront, MainVehicle.ReadQuaternion() * Vector3.RelativeTop).ToEulerAngles();
var r = (rot - curRot).ToDegree();
if (r.X > 180) { r.X = r.X - 360; }
else if (r.X < -180) { r.X = 360 + r.X; }
if (r.Y > 180) { r.Y = r.Y - 360; }
else if (r.Y < -180) { r.Y = 360 + r.Y; }
if (r.Z > 180) { r.Z = r.Z - 360; }
else if (r.Z < -180) { r.Z = 360 + r.Z; }
return r;
}
private bool CreateVehicle()
{
MainVehicle?.Delete();
MainVehicle = Util.CreateVehicle(Model, Position);
if (!Model.IsInCdImage)
{
// GTA.UI.Notification.Show($"~r~(Vehicle)Model ({CurrentVehicleModelHash}) cannot be loaded!");
return false;
}
if (MainVehicle == null)
{
Model.Request();
return false;
}
lock (EntityPool.VehiclesLock)
{
EntityPool.Add(this);
}
MainVehicle.Quaternion = Quaternion;
if (MainVehicle.HasRoof)
{
MainVehicle.RoofState = RoofState;
}
foreach (var w in MainVehicle.Wheels)
{
w.Fix();
}
if (IsInvincible) { MainVehicle.IsInvincible = true; }
SetUpFixedData();
Model.MarkAsNoLongerNeeded();
return true;
}
#region -- PEDALING --
/*
* Thanks to @oldnapalm.
*/
private string PedalingAnimDict()
{
switch ((VehicleHash)Model)
{
case VehicleHash.Bmx:
return "veh@bicycle@bmx@front@base";
case VehicleHash.Cruiser:
return "veh@bicycle@cruiserfront@base";
case VehicleHash.Scorcher:
return "veh@bicycle@mountainfront@base";
default:
return "veh@bicycle@roadfront@base";
}
}
private string PedalingAnimName(bool fast)
{
return fast ? "fast_pedal_char" : "cruise_pedal_char";
}
private void StartPedalingAnim(bool fast)
{
MainVehicle.Driver?.Task.PlayAnimation(PedalingAnimDict(), PedalingAnimName(fast), 8.0f, -8.0f, -1, AnimationFlags.Loop | AnimationFlags.AllowRotation, 1.0f);
}
private void StopPedalingAnim(bool fast)
{
MainVehicle.Driver.Task.ClearAnimation(PedalingAnimDict(), PedalingAnimName(fast));
}
#endregion
}
}

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using GTA;
using GTA.Native;
using Lidgren.Network;
using RageCoop.Client.Scripting;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Security.Cryptography;
namespace RageCoop.Client
{
internal class EntityPool
{
public static object PedsLock = new object();
#if BENCHMARK
private static Stopwatch PerfCounter=new Stopwatch();
private static Stopwatch PerfCounter2=Stopwatch.StartNew();
#endif
#region ACTIVE INSTANCES
public static Dictionary<int, SyncedPed> PedsByID = new Dictionary<int, SyncedPed>();
public static Dictionary<int, SyncedPed> PedsByHandle = new Dictionary<int, SyncedPed>();
public static Dictionary<int, SyncedVehicle> VehiclesByID = new Dictionary<int, SyncedVehicle>();
public static Dictionary<int, SyncedVehicle> VehiclesByHandle = new Dictionary<int, SyncedVehicle>();
public static Dictionary<int, SyncedProjectile> ProjectilesByID = new Dictionary<int, SyncedProjectile>();
public static Dictionary<int, SyncedProjectile> ProjectilesByHandle = new Dictionary<int, SyncedProjectile>();
public static Dictionary<int, SyncedProp> ServerProps = new Dictionary<int, SyncedProp>();
public static Dictionary<int, Blip> ServerBlips = new Dictionary<int, Blip>();
#endregion
#region LOCKS
public static object VehiclesLock = new object();
public static object ProjectilesLock = new object();
public static object PropsLock = new object();
public static object BlipsLock = new object();
#endregion
public static void Cleanup(bool keepPlayer = true, bool keepMine = true)
{
foreach (var ped in PedsByID.Values)
{
if ((keepPlayer && (ped.ID == Main.LocalPlayerID)) || (keepMine && (ped.OwnerID == Main.LocalPlayerID))) { continue; }
RemovePed(ped.ID);
}
PedsByID.Clear();
PedsByHandle.Clear();
foreach (int id in new List<int>(VehiclesByID.Keys))
{
if (keepMine && (VehiclesByID[id].OwnerID == Main.LocalPlayerID)) { continue; }
RemoveVehicle(id);
}
VehiclesByID.Clear();
VehiclesByHandle.Clear();
foreach (var p in ProjectilesByID.Values)
{
if (p.Shooter.ID != Main.LocalPlayerID && p.MainProjectile != null && p.MainProjectile.Exists())
{
p.MainProjectile.Delete();
}
}
ProjectilesByID.Clear();
ProjectilesByHandle.Clear();
foreach (var p in ServerProps.Values)
{
p?.MainProp?.Delete();
}
ServerProps.Clear();
foreach (var b in ServerBlips.Values)
{
if (b.Exists())
{
b.Delete();
}
}
ServerBlips.Clear();
}
#region PEDS
public static SyncedPed GetPedByID(int id) => PedsByID.TryGetValue(id, out var p) ? p : null;
public static SyncedPed GetPedByHandle(int handle) => PedsByHandle.TryGetValue(handle, out var p) ? p : null;
public static List<int> GetPedIDs() => new List<int>(PedsByID.Keys);
public static bool AddPlayer()
{
Ped p = Game.Player.Character;
// var clipset=p.Gender==Gender.Male? "MOVE_M@TOUGH_GUY@" : "MOVE_F@TOUGH_GUY@";
// Function.Call(Hash.SET_PED_MOVEMENT_CLIPSET,p,clipset,1f);
SyncedPed player = GetPedByID(Main.LocalPlayerID);
if (player == null)
{
Main.Logger.Debug($"Creating SyncEntity for player, handle:{p.Handle}");
SyncedPed c = new SyncedPed(p);
Main.LocalPlayerID = c.OwnerID = c.ID;
Add(c);
Main.Logger.Debug($"Local player ID is:{c.ID}");
PlayerList.SetPlayer(c.ID, Main.Settings.Username);
return true;
}
if (player.MainPed != p)
{
// Player model changed
player.MainPed = p;
// Remove it from Handle_Characters
var pairs = PedsByHandle.Where(x => x.Value == player);
if (pairs.Any())
{
var pair = pairs.First();
// Re-add
PedsByHandle.Remove(pair.Key);
if (PedsByHandle.ContainsKey(p.Handle))
{
RemovePed(PedsByHandle[p.Handle].ID);
}
PedsByHandle.Add(p.Handle, player);
}
}
return false;
}
public static void Add(SyncedPed c)
{
if (PedsByID.ContainsKey(c.ID))
{
PedsByID[c.ID] = c;
}
else
{
PedsByID.Add(c.ID, c);
}
if (c.MainPed == null) { return; }
if (PedsByHandle.ContainsKey(c.MainPed.Handle))
{
PedsByHandle[c.MainPed.Handle] = c;
}
else
{
PedsByHandle.Add(c.MainPed.Handle, c);
}
if (c.IsLocal)
{
API.Events.InvokePedSpawned(c);
}
}
public static void RemovePed(int id, string reason = "Cleanup")
{
if (PedsByID.ContainsKey(id))
{
SyncedPed c = PedsByID[id];
var p = c.MainPed;
if (p != null)
{
if (PedsByHandle.ContainsKey(p.Handle))
{
PedsByHandle.Remove(p.Handle);
}
// Main.Logger.Debug($"Removing ped {c.ID}. Reason:{reason}");
p.AttachedBlip?.Delete();
p.Kill();
p.Model.MarkAsNoLongerNeeded();
p.MarkAsNoLongerNeeded();
p.Delete();
}
c.PedBlip?.Delete();
c.ParachuteProp?.Delete();
PedsByID.Remove(id);
if (c.IsLocal)
{
API.Events.InvokePedDeleted(c);
}
}
}
#endregion
#region VEHICLES
public static SyncedVehicle GetVehicleByID(int id) => VehiclesByID.TryGetValue(id, out var v) ? v : null;
public static SyncedVehicle GetVehicleByHandle(int handle) => VehiclesByHandle.TryGetValue(handle, out var v) ? v : null;
public static List<int> GetVehicleIDs() => new List<int>(VehiclesByID.Keys);
public static void Add(SyncedVehicle v)
{
if (VehiclesByID.ContainsKey(v.ID))
{
VehiclesByID[v.ID] = v;
}
else
{
VehiclesByID.Add(v.ID, v);
}
if (v.MainVehicle == null) { return; }
if (VehiclesByHandle.ContainsKey(v.MainVehicle.Handle))
{
VehiclesByHandle[v.MainVehicle.Handle] = v;
}
else
{
VehiclesByHandle.Add(v.MainVehicle.Handle, v);
}
if (v.IsLocal)
{
API.Events.InvokeVehicleSpawned(v);
}
}
public static void RemoveVehicle(int id, string reason = "Cleanup")
{
if (VehiclesByID.ContainsKey(id))
{
SyncedVehicle v = VehiclesByID[id];
var veh = v.MainVehicle;
if (veh != null)
{
if (VehiclesByHandle.ContainsKey(veh.Handle))
{
VehiclesByHandle.Remove(veh.Handle);
}
// Main.Logger.Debug($"Removing vehicle {v.ID}. Reason:{reason}");
veh.AttachedBlip?.Delete();
veh.Model.MarkAsNoLongerNeeded();
veh.MarkAsNoLongerNeeded();
veh.Delete();
}
VehiclesByID.Remove(id);
if (v.IsLocal) { API.Events.InvokeVehicleDeleted(v); }
}
}
#endregion
#region PROJECTILES
public static SyncedProjectile GetProjectileByID(int id)
{
return ProjectilesByID.TryGetValue(id, out var p) ? p : null;
}
public static void Add(SyncedProjectile p)
{
if (!p.IsValid) { return; }
if (p.WeaponHash == (WeaponHash)VehicleWeaponHash.Tank)
{
Networking.SendBullet(p.Position, p.Position + p.Velocity, (uint)VehicleWeaponHash.Tank, ((SyncedVehicle)p.Shooter).MainVehicle.Driver.GetSyncEntity().ID);
}
if (ProjectilesByID.ContainsKey(p.ID))
{
ProjectilesByID[p.ID] = p;
}
else
{
ProjectilesByID.Add(p.ID, p);
}
if (p.MainProjectile == null) { return; }
if (ProjectilesByHandle.ContainsKey(p.MainProjectile.Handle))
{
ProjectilesByHandle[p.MainProjectile.Handle] = p;
}
else
{
ProjectilesByHandle.Add(p.MainProjectile.Handle, p);
}
}
public static void RemoveProjectile(int id, string reason)
{
if (ProjectilesByID.ContainsKey(id))
{
SyncedProjectile sp = ProjectilesByID[id];
var p = sp.MainProjectile;
if (p != null)
{
if (ProjectilesByHandle.ContainsKey(p.Handle))
{
ProjectilesByHandle.Remove(p.Handle);
}
Main.Logger.Debug($"Removing projectile {sp.ID}. Reason:{reason}");
p.Explode();
}
ProjectilesByID.Remove(id);
}
}
public static bool PedExists(int id) => PedsByID.ContainsKey(id);
public static bool VehicleExists(int id) => VehiclesByID.ContainsKey(id);
public static bool ProjectileExists(int id) => ProjectilesByID.ContainsKey(id);
#endregion
private static int vehStateIndex;
private static int pedStateIndex;
private static int vehStatesPerFrame;
private static int pedStatesPerFrame;
private static int i;
public static Ped[] allPeds = new Ped[0];
public static Vehicle[] allVehicles = new Vehicle[0];
public static Projectile[] allProjectiles = new Projectile[0];
public static void DoSync()
{
UpdateTargets();
#if BENCHMARK
PerfCounter.Restart();
Debug.TimeStamps[TimeStamp.CheckProjectiles]=PerfCounter.ElapsedTicks;
#endif
allPeds = World.GetAllPeds();
allVehicles = World.GetAllVehicles();
allProjectiles = World.GetAllProjectiles();
vehStatesPerFrame = allVehicles.Length * 2 / (int)Game.FPS + 1;
pedStatesPerFrame = allPeds.Length * 2 / (int)Game.FPS + 1;
#if BENCHMARK
Debug.TimeStamps[TimeStamp.GetAllEntities]=PerfCounter.ElapsedTicks;
#endif
lock (ProjectilesLock)
{
foreach (Projectile p in allProjectiles)
{
if (!ProjectilesByHandle.ContainsKey(p.Handle))
{
Add(new SyncedProjectile(p));
}
}
foreach (SyncedProjectile p in ProjectilesByID.Values.ToArray())
{
// Outgoing sync
if (p.IsLocal)
{
if (p.MainProjectile.AttachedEntity == null)
{
// Prevent projectiles from exploding next to vehicle
if (p.WeaponHash == (WeaponHash)VehicleWeaponHash.Tank || (p.MainProjectile.OwnerEntity?.EntityType == EntityType.Vehicle && p.MainProjectile.Position.DistanceTo(p.Origin) < 2))
{
continue;
}
Networking.SendProjectile(p);
}
}
else // Incoming sync
{
if (p.Exploded || p.IsOutOfSync)
{
RemoveProjectile(p.ID, "OutOfSync | Exploded");
}
else
{
p.Update();
}
}
}
}
i = -1;
lock (PedsLock)
{
AddPlayer();
foreach (Ped p in allPeds)
{
SyncedPed c = GetPedByHandle(p.Handle);
if (c == null && (p != Game.Player.Character))
{
if (allPeds.Length > Main.Settings.WorldPedSoftLimit && p.PopulationType == EntityPopulationType.RandomAmbient)
{
p.Delete();
continue;
}
// Main.Logger.Trace($"Creating SyncEntity for ped, handle:{p.Handle}");
c = new SyncedPed(p);
Add(c);
}
}
#if BENCHMARK
Debug.TimeStamps[TimeStamp.AddPeds]=PerfCounter.ElapsedTicks;
#endif
var ps = PedsByID.Values.ToArray();
pedStateIndex += pedStatesPerFrame;
if (pedStateIndex >= ps.Length)
{
pedStateIndex = 0;
}
foreach (SyncedPed c in ps)
{
i++;
if ((c.MainPed != null) && (!c.MainPed.Exists()))
{
RemovePed(c.ID, "non-existent");
continue;
}
// Outgoing sync
if (c.IsLocal)
{
#if BENCHMARK
var start = PerfCounter2.ElapsedTicks;
#endif
// event check
SyncEvents.Check(c);
Networking.SendPed(c, (i - pedStateIndex) < pedStatesPerFrame);
#if BENCHMARK
Debug.TimeStamps[TimeStamp.SendPed]=PerfCounter2.ElapsedTicks-start;
#endif
}
else // Incoming sync
{
#if BENCHMARK
var start = PerfCounter2.ElapsedTicks;
#endif
c.Update();
if (c.IsOutOfSync)
{
RemovePed(c.ID, "OutOfSync");
}
#if BENCHMARK
Debug.TimeStamps[TimeStamp.UpdatePed]=PerfCounter2.ElapsedTicks-start;
#endif
}
}
#if BENCHMARK
Debug.TimeStamps[TimeStamp.PedTotal]=PerfCounter.ElapsedTicks;
#endif
}
var check = Main.Ticked % 100 == 0;
i = -1;
lock (VehiclesLock)
{
foreach (Vehicle veh in allVehicles)
{
if (!VehiclesByHandle.ContainsKey(veh.Handle))
{
if (allVehicles.Length > Main.Settings.WorldVehicleSoftLimit)
{
var type = veh.PopulationType;
if (type == EntityPopulationType.RandomAmbient || type == EntityPopulationType.RandomParked)
{
foreach (var p in veh.Occupants)
{
p.Delete();
var c = GetPedByHandle(p.Handle);
if (c != null)
{
RemovePed(c.ID, "ThrottleTraffic");
}
}
veh.Delete();
continue;
}
}
// Main.Logger.Debug($"Creating SyncEntity for vehicle, handle:{veh.Handle}");
Add(new SyncedVehicle(veh));
}
}
#if BENCHMARK
Debug.TimeStamps[TimeStamp.AddVehicles]=PerfCounter.ElapsedTicks;
#endif
var vs = VehiclesByID.Values.ToArray();
vehStateIndex += vehStatesPerFrame;
if (vehStateIndex >= vs.Length)
{
vehStateIndex = 0;
}
foreach (SyncedVehicle v in vs)
{
i++;
if ((v.MainVehicle != null) && (!v.MainVehicle.Exists()))
{
RemoveVehicle(v.ID, "non-existent");
continue;
}
if (check)
{
v.SetUpFixedData();
}
// Outgoing sync
if (v.IsLocal)
{
if (!v.MainVehicle.IsVisible) { continue; }
SyncEvents.Check(v);
Networking.SendVehicle(v, (i - vehStateIndex) < vehStatesPerFrame);
}
else // Incoming sync
{
v.Update();
if (v.IsOutOfSync)
{
RemoveVehicle(v.ID, "OutOfSync");
}
}
}
#if BENCHMARK
Debug.TimeStamps[TimeStamp.VehicleTotal]=PerfCounter.ElapsedTicks;
#endif
}
Networking.Peer.FlushSendQueue();
}
private static void UpdateTargets()
{
Networking.Targets = new List<NetConnection>(PlayerList.Players.Count) { Networking.ServerConnection };
foreach (var p in PlayerList.Players.Values.ToArray())
{
if (p.HasDirectConnection && p.Position.DistanceTo(Main.PlayerPosition) < 500)
{
Networking.Targets.Add(p.Connection);
}
}
}
public static void RemoveAllFromPlayer(int playerPedId)
{
foreach (SyncedPed p in PedsByID.Values.ToArray())
{
if (p.OwnerID == playerPedId)
{
RemovePed(p.ID);
}
}
foreach (SyncedVehicle v in VehiclesByID.Values.ToArray())
{
if (v.OwnerID == playerPedId)
{
RemoveVehicle(v.ID);
}
}
}
public static int RequestNewID()
{
int ID = 0;
while ((ID == 0) || PedsByID.ContainsKey(ID) || VehiclesByID.ContainsKey(ID) || ProjectilesByID.ContainsKey(ID))
{
byte[] rngBytes = new byte[4];
RandomNumberGenerator.Create().GetBytes(rngBytes);
// Convert the bytes into an integer
ID = BitConverter.ToInt32(rngBytes, 0);
}
return ID;
}
private static void SetBudget(int b)
{
Function.Call(Hash.SET_PED_POPULATION_BUDGET, b); // 0 - 3
Function.Call(Hash.SET_VEHICLE_POPULATION_BUDGET, b); // 0 - 3
}
public static string DumpDebug()
{
return $"\nID_Peds: {PedsByID.Count}" +
$"\nHandle_Peds: {PedsByHandle.Count}" +
$"\nID_Vehicles: {VehiclesByID.Count}" +
$"\nHandle_vehicles: {VehiclesByHandle.Count}" +
$"\nID_Projectiles: {ProjectilesByID.Count}" +
$"\nHandle_Projectiles: {ProjectilesByHandle.Count}" +
$"\npedStatesPerFrame: {pedStatesPerFrame}" +
$"\nvehStatesPerFrame: {vehStatesPerFrame}";
}
public static class ThreadSafe
{
public static void Add(SyncedVehicle v)
{
lock (VehiclesLock)
{
EntityPool.Add(v);
}
}
public static void Add(SyncedPed p)
{
lock (PedsLock)
{
EntityPool.Add(p);
}
}
public static void Add(SyncedProjectile sp)
{
lock (ProjectilesLock)
{
EntityPool.Add(sp);
}
}
}
}
}

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using GTA;
using GTA.Math;
using Lidgren.Network;
using RageCoop.Core;
using System;
namespace RageCoop.Client
{
internal static class SyncEvents
{
#region TRIGGER
public static void TriggerPedKilled(SyncedPed victim)
{
Networking.SendSync(new Packets.PedKilled() { VictimID = victim.ID }, ConnectionChannel.SyncEvents);
}
public static void TriggerChangeOwner(int vehicleID, int newOwnerID)
{
Networking.SendSync(new Packets.OwnerChanged()
{
ID = vehicleID,
NewOwnerID = newOwnerID,
}, ConnectionChannel.SyncEvents, NetDeliveryMethod.ReliableOrdered);
}
public static void TriggerBulletShot(uint hash, SyncedPed owner, Vector3 impactPosition)
{
// Main.Logger.Trace($"bullet shot:{(WeaponHash)hash}");
var start = owner.MainPed.GetMuzzlePosition();
if (owner.MainPed.IsOnTurretSeat()) { start = owner.MainPed.Bones[Bone.SkelHead].Position; }
if (start.DistanceTo(impactPosition) > 10)
{
// Reduce latency
start = impactPosition - (impactPosition - start).Normalized * 10;
}
Networking.SendBullet(start, impactPosition, hash, owner.ID);
}
public static void TriggerVehBulletShot(uint hash, Vehicle veh, SyncedPed owner)
{
int i;
// ANNIHL
if (veh.Model.Hash == 837858166)
{
Networking.SendVehicleBullet(hash, owner, veh.Bones[35]);
Networking.SendVehicleBullet(hash, owner, veh.Bones[36]);
Networking.SendVehicleBullet(hash, owner, veh.Bones[37]);
Networking.SendVehicleBullet(hash, owner, veh.Bones[38]);
}
else if ((i = veh.GetMuzzleIndex()) != -1)
{
Networking.SendVehicleBullet(hash, owner, veh.Bones[i]);
}
else
{
Main.Logger.Warning($"Failed to get muzzle info for vehicle:{veh.DisplayName}");
}
}
public static void TriggerNozzleTransform(int vehID, bool hover)
{
Networking.SendSync(new Packets.NozzleTransform() { VehicleID = vehID, Hover = hover }, ConnectionChannel.SyncEvents);
}
#endregion
#region HANDLE
public static ParticleEffectAsset CorePFXAsset = new ParticleEffectAsset("core");
private static WeaponAsset _weaponAsset = default;
private static uint _lastWeaponHash;
private static void HandlePedKilled(Packets.PedKilled p)
{
EntityPool.GetPedByID(p.VictimID)?.MainPed?.Kill();
}
private static void HandleOwnerChanged(Packets.OwnerChanged p)
{
var v = EntityPool.GetVehicleByID(p.ID);
if (v == null) { return; }
v.OwnerID = p.NewOwnerID;
v.LastSynced = Main.Ticked;
v.Position = v.MainVehicle.Position;
v.Quaternion = v.MainVehicle.Quaternion;
}
private static void HandleNozzleTransform(Packets.NozzleTransform p)
{
EntityPool.GetVehicleByID(p.VehicleID)?.MainVehicle?.SetNozzleAngel(p.Hover ? 1 : 0);
}
private static void HandleBulletShot(Vector3 start, Vector3 end, uint weaponHash, int ownerID)
{
switch (weaponHash)
{
// Minigun, not working for some reason
case (uint)WeaponHash.Minigun:
weaponHash = 1176362416;
break;
// Valkyire, not working for some reason
case 2756787765:
weaponHash = 1176362416;
break;
// Tampa3, not working for some reason
case 3670375085:
weaponHash = 1176362416;
break;
// Ruiner2, not working for some reason
case 50118905:
weaponHash = 1176362416;
break;
// SAVAGE
case 1638077257:
weaponHash = (uint)VehicleWeaponHash.PlayerLazer;
break;
case (uint)VehicleWeaponHash.PlayerBuzzard:
weaponHash = 1176362416;
break;
}
var p = EntityPool.GetPedByID(ownerID)?.MainPed;
if (p == null) { p = Game.Player.Character; Main.Logger.Warning("Failed to find owner for bullet"); }
if (!CorePFXAsset.IsLoaded) { CorePFXAsset.Request(); }
if (_lastWeaponHash != weaponHash)
{
_weaponAsset.MarkAsNoLongerNeeded();
_weaponAsset = new WeaponAsset(weaponHash);
_lastWeaponHash = weaponHash;
}
if (!_weaponAsset.IsLoaded) { _weaponAsset.Request(); }
World.ShootBullet(start, end, p, _weaponAsset, (int)p.GetWeaponDamage(weaponHash));
Prop w;
if (((w = p.Weapons.CurrentWeaponObject) != null) && (p.VehicleWeapon == VehicleWeaponHash.Invalid))
{
if (p.Weapons.Current.Components.GetSuppressorComponent().Active)
{
World.CreateParticleEffectNonLooped(CorePFXAsset, "muz_pistol_silencer", p.GetMuzzlePosition(), w.Rotation, 1);
}
else
{
World.CreateParticleEffectNonLooped(CorePFXAsset, WeaponUtil.GetFlashFX((WeaponHash)weaponHash), p.GetMuzzlePosition(), w.Rotation, 1);
}
}
}
public static void HandleVehicleBulletShot(Packets.VehicleBulletShot p)
{
HandleBulletShot(p.StartPosition, p.EndPosition, p.WeaponHash, p.OwnerID);
var v = EntityPool.GetPedByID(p.OwnerID)?.MainPed.CurrentVehicle;
if (v == null) { return; }
var b = v.Bones[p.Bone];
World.CreateParticleEffectNonLooped(CorePFXAsset,
WeaponUtil.GetFlashFX((WeaponHash)p.WeaponHash),
b.Position, b.ForwardVector.ToEulerRotation(v.Bones[35].UpVector), 1);
}
public static void HandleEvent(PacketType type, NetIncomingMessage msg)
{
switch (type)
{
case PacketType.BulletShot:
{
Packets.BulletShot p = new Packets.BulletShot();
p.Deserialize(msg);
HandleBulletShot(p.StartPosition, p.EndPosition, p.WeaponHash, p.OwnerID);
break;
}
case PacketType.VehicleBulletShot:
{
HandleVehicleBulletShot(msg.GetPacket<Packets.VehicleBulletShot>());
break;
}
case PacketType.OwnerChanged:
{
HandleOwnerChanged(msg.GetPacket<Packets.OwnerChanged>());
}
break;
case PacketType.PedKilled:
{
HandlePedKilled(msg.GetPacket<Packets.PedKilled>());
}
break;
case PacketType.NozzleTransform:
{
HandleNozzleTransform(msg.GetPacket<Packets.NozzleTransform>());
break;
}
}
Networking.Peer.Recycle(msg);
}
#endregion
#region CHECK EVENTS
public static void Check(SyncedPed c)
{
Ped subject = c.MainPed;
// Check bullets
if (subject.IsShooting)
{
if (!subject.IsUsingProjectileWeapon())
{
int i = 0;
Func<bool> getBulletImpact = (() =>
{
Vector3 endPos = subject.LastWeaponImpactPosition;
if (endPos == default)
{
if (++i <= 5) { return false; }
endPos = subject.GetAimCoord();
if (subject.IsInVehicle() && subject.VehicleWeapon != VehicleWeaponHash.Invalid)
{
if (subject.IsOnTurretSeat())
{
TriggerBulletShot((uint)subject.VehicleWeapon, c, endPos);
}
else
{
TriggerVehBulletShot((uint)subject.VehicleWeapon, subject.CurrentVehicle, c);
}
}
else
{
TriggerBulletShot((uint)subject.Weapons.Current.Hash, c, endPos);
}
return true;
}
if (subject.IsInVehicle() && subject.VehicleWeapon != VehicleWeaponHash.Invalid)
{
if (subject.IsOnTurretSeat())
{
TriggerBulletShot((uint)subject.VehicleWeapon, c, endPos);
}
else
{
TriggerVehBulletShot((uint)subject.VehicleWeapon, subject.CurrentVehicle, c);
}
}
else
{
TriggerBulletShot((uint)subject.Weapons.Current.Hash, c, endPos);
}
return true;
});
if (!getBulletImpact())
{
Scripting.API.QueueAction(getBulletImpact);
}
}
else if (subject.VehicleWeapon == VehicleWeaponHash.Tank && subject.LastWeaponImpactPosition != default)
{
TriggerBulletShot((uint)VehicleWeaponHash.Tank, c, subject.LastWeaponImpactPosition);
}
}
}
public static void Check(SyncedVehicle v)
{
if (v.MainVehicle == null || !v.MainVehicle.HasNozzle())
{
return;
}
if ((v.LastNozzleAngle == 1) && (v.MainVehicle.GetNozzleAngel() != 1))
{
TriggerNozzleTransform(v.ID, false);
}
else if ((v.LastNozzleAngle == 0) && (v.MainVehicle.GetNozzleAngel() != 0))
{
TriggerNozzleTransform(v.ID, true);
}
v.LastNozzleAngle = v.MainVehicle.GetNozzleAngel();
}
#endregion
}
}

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using NAudio.Wave;
using System.Threading;
namespace RageCoop.Client
{
internal static class Voice
{
private static WaveInEvent _waveIn;
private static readonly BufferedWaveProvider _waveProvider = new BufferedWaveProvider(new WaveFormat(16000, 16, 1));
private static Thread _thread;
public static bool WasInitialized() => _thread != null;
public static bool IsRecording() => _waveIn != null;
public static void ClearAll()
{
_waveProvider.ClearBuffer();
StopRecording();
if (_thread != null && _thread.IsAlive)
{
_thread.Abort();
_thread = null;
}
}
public static void StopRecording()
{
if (!IsRecording())
return;
_waveIn.StopRecording();
_waveIn.Dispose();
_waveIn = null;
}
public static void Init()
{
if (WasInitialized())
return;
// I tried without thread but the game will lag without
_thread = new Thread(new ThreadStart(() =>
{
while (true)
{
using (var wo = new WaveOutEvent())
{
wo.Init(_waveProvider);
wo.Play();
while (wo.PlaybackState == PlaybackState.Playing)
{
Thread.Sleep(100);
}
}
}
}));
_thread.Start();
}
public static void StartRecording()
{
if (IsRecording())
return;
_waveIn = new WaveInEvent
{
DeviceNumber = 0,
BufferMilliseconds = 20,
NumberOfBuffers = 1,
WaveFormat = _waveProvider.WaveFormat
};
_waveIn.DataAvailable += WaveInDataAvailable;
_waveIn.StartRecording();
}
public static void AddVoiceData(byte[] buffer, int recorded)
{
_waveProvider.AddSamples(buffer, 0, recorded);
}
private static void WaveInDataAvailable(object sender, WaveInEventArgs e)
{
if (!IsRecording())
return;
Networking.SendVoiceMessage(e.Buffer, e.BytesRecorded);
}
}
}

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using GTA;
namespace RageCoop.Client
{
/// <summary>
/// Class providing support for addon mods
/// </summary>
internal class AddOnDataProvider
{
public static int GetMuzzleIndex(Model model)
{
switch (model.Hash)
{
// f14a2
case -848721350:
return 48;
// f15e
case 881261972:
return 32;
// f16c
case -2051171080:
return 25;
// F22A
case 2061630439:
return 14;
// f35c
case -343547392:
return 44;
// mig29a
case 513887552:
return 18;
// su30sm
case -733985185:
return 34;
// su33
case -722216722:
return 34;
// su35s
case -268602544:
return 28;
// su57
case 1490050781:
return 21;
default:
return -1;
}
}
}
}

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using GTA;
using GTA.Math;
using RageCoop.Core;
using SHVDN;
using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
namespace RageCoop.Client
{
internal unsafe class MemPatch
{
private readonly byte[] _data;
private readonly byte[] _orginal;
private readonly IntPtr _address;
public MemPatch(byte* address, byte[] data)
{
_data = data;
_orginal = new byte[data.Length];
_address = (IntPtr)address;
Marshal.Copy((IntPtr)address, _orginal, 0, data.Length);
}
public void Install()
{
Marshal.Copy(_data, 0, _address, _data.Length);
}
public void Uninstall()
{
Marshal.Copy(_orginal, 0, _address, _orginal.Length);
}
}
internal static unsafe class Memory
{
public static MemPatch VignettingPatch;
public static MemPatch VignettingCallPatch;
public static MemPatch TimeScalePatch;
static Memory()
{
// Weapon/radio wheel slow-mo patch
// Thanks @CamxxCore, https://github.com/CamxxCore/GTAVWeaponWheelMod
var result = NativeMemory.FindPattern("\x38\x51\x64\x74\x19", "xxxxx");
if (result == null) { throw new NotSupportedException("Can't find memory pattern to patch weapon/radio slow-mo"); }
var address = result + 26;
address = address + *(int*)address + 4u;
VignettingPatch = new MemPatch(address, new byte[] { RET, 0x90, 0x90, 0x90, 0x90 });
VignettingCallPatch = new MemPatch(result + 8, new byte[] { 0x90, 0x90, 0x90, 0x90, 0x90 });
TimeScalePatch = new MemPatch(result + 34, new byte[] { XOR_32_64, 0xD2 });
}
public static void ApplyPatches()
{
VignettingPatch.Install();
VignettingCallPatch.Install();
TimeScalePatch.Install();
}
public static void RestorePatches()
{
VignettingPatch.Uninstall();
VignettingCallPatch.Uninstall();
TimeScalePatch.Uninstall();
}
#region PATCHES
#endregion
#region OFFSET-CONST
public const int PositionOffset = 144;
public const int VelocityOffset = 800;
public const int MatrixOffset = 96;
#endregion
#region OPCODE
private const byte XOR_32_64 = 0x31;
private const byte RET = 0xC3;
#endregion
public static Vector3 ReadPosition(this Entity e) => ReadVector3(e.MemoryAddress + PositionOffset);
public static Quaternion ReadQuaternion(this Entity e) => Quaternion.RotationMatrix(e.Matrix);
public static Vector3 ReadRotation(this Entity e) => e.ReadQuaternion().ToEulerDegrees();
public static Vector3 ReadVelocity(this Ped e) => ReadVector3(e.MemoryAddress + VelocityOffset);
public static Vector3 ReadVector3(IntPtr address)
{
float* ptr = (float*)address.ToPointer();
return new Vector3()
{
X = *ptr,
Y = ptr[1],
Z = ptr[2]
};
}
public static List<int> FindOffset(float toSearch, IntPtr start, int range = 1000, float tolerance = 0.01f)
{
var foundOffsets = new List<int>(100);
for (int i = 0; i <= range; i++)
{
var val = NativeMemory.ReadFloat(start + i);
if (Math.Abs(val - toSearch) < tolerance)
{
foundOffsets.Add(i);
}
}
return foundOffsets;
}
}
}

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using GTA.Math;
using GTA.Native;
using System;
using System.Runtime.InteropServices;
namespace RageCoop.Client
{
[StructLayout(LayoutKind.Explicit, Size = 80)]
public struct HeadBlendData
{
[FieldOffset(0)]
public int ShapeFirst;
[FieldOffset(8)]
public int ShapeSecond;
[FieldOffset(16)]
public int ShapeThird;
[FieldOffset(24)]
public int SkinFirst;
[FieldOffset(32)]
public int SkinSecond;
[FieldOffset(40)]
public int SkinThird;
[FieldOffset(48)]
public float ShapeMix;
[FieldOffset(56)]
public float SkinMix;
[FieldOffset(64)]
public float ThirdMix;
}
[StructLayout(LayoutKind.Explicit, Size = 24)]
public struct NativeVector3
{
[FieldOffset(0)]
public float X;
[FieldOffset(8)]
public float Y;
[FieldOffset(16)]
public float Z;
public static implicit operator Vector3(NativeVector3 vec)
{
return new Vector3() { X = vec.X, Y = vec.Y, Z = vec.Z };
}
public static implicit operator NativeVector3(Vector3 vec)
{
return new NativeVector3() { X = vec.X, Y = vec.Y, Z = vec.Z };
}
}
public static class NativeCaller
{
// These are borrowed from ScriptHookVDotNet's
[DllImport("ScriptHookV.dll", ExactSpelling = true, EntryPoint = "?nativeInit@@YAX_K@Z")]
private static extern void NativeInit(ulong hash);
[DllImport("ScriptHookV.dll", ExactSpelling = true, EntryPoint = "?nativePush64@@YAX_K@Z")]
private static extern void NativePush64(ulong val);
[DllImport("ScriptHookV.dll", ExactSpelling = true, EntryPoint = "?nativeCall@@YAPEA_KXZ")]
private static extern unsafe ulong* NativeCall();
// These are from ScriptHookV's nativeCaller.h
private static unsafe void NativePush<T>(T val) where T : unmanaged
{
ulong val64 = 0;
*(T*)(&val64) = val;
NativePush64(val64);
}
public static unsafe R Invoke<R>(ulong hash) where R : unmanaged
{
NativeInit(hash);
return *(R*)(NativeCall());
}
public static unsafe R Invoke<R>(Hash hash, params object[] args)
where R : unmanaged
{
NativeInit((ulong)hash);
var arguments = ConvertPrimitiveArguments(args);
foreach (var arg in arguments)
NativePush(arg);
return *(R*)(NativeCall());
}
/// <summary>
/// Helper function that converts an array of primitive values to a native stack.
/// </summary>
/// <param name="args"></param>
/// <returns></returns>
private static unsafe ulong[] ConvertPrimitiveArguments(object[] args)
{
var result = new ulong[args.Length];
for (int i = 0; i < args.Length; ++i)
{
if (args[i] is bool valueBool)
{
result[i] = valueBool ? 1ul : 0ul;
continue;
}
if (args[i] is byte valueByte)
{
result[i] = valueByte;
continue;
}
if (args[i] is int valueInt32)
{
result[i] = (ulong)valueInt32;
continue;
}
if (args[i] is ulong valueUInt64)
{
result[i] = valueUInt64;
continue;
}
if (args[i] is float valueFloat)
{
result[i] = *(ulong*)&valueFloat;
continue;
}
if (args[i] is IntPtr valueIntPtr)
{
result[i] = (ulong)valueIntPtr.ToInt64();
continue;
}
throw new ArgumentException("Unknown primitive type in native argument list", nameof(args));
}
return result;
}
}
}

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namespace RageCoop.Client
{
// Potential names and hash collisions included as comments
internal enum PedConfigFlags
{
_0x67D1A445 = 0,
_0xC63DE95E = 1,
CPED_CONFIG_FLAG_NoCriticalHits = 2,
CPED_CONFIG_FLAG_DrownsInWater = 3,
CPED_CONFIG_FLAG_DisableReticuleFixedLockon = 4,
_0x37D196F4 = 5,
_0xE2462399 = 6,
CPED_CONFIG_FLAG_UpperBodyDamageAnimsOnly = 7,
_0xEDDEB838 = 8,
_0xB398B6FD = 9,
_0xF6664E68 = 10,
_0xA05E7CA3 = 11,
_0xCE394045 = 12,
CPED_CONFIG_FLAG_NeverLeavesGroup = 13,
_0xCD8D1411 = 14,
_0xB031F1A9 = 15,
_0xFE65BEE3 = 16,
CPED_CONFIG_FLAG_BlockNonTemporaryEvents = 17,
_0x380165BD = 18,
_0x07C045C7 = 19,
_0x583B5E2D = 20,
_0x475EDA58 = 21,
_0x8629D05B = 22,
_0x1522968B = 23,
CPED_CONFIG_FLAG_IgnoreSeenMelee = 24,
_0x4CC09C4B = 25,
_0x034F3053 = 26,
_0xD91BA7CC = 27,
_0x5C8DC66E = 28,
_0x8902EAA0 = 29,
_0x6580B9D2 = 30,
_0x0EF7A297 = 31,
_0x6BF86E5B = 32,
CPED_CONFIG_FLAG_DieWhenRagdoll = 33,
CPED_CONFIG_FLAG_HasHelmet = 34,
CPED_CONFIG_FLAG_UseHelmet = 35,
_0xEEB3D630 = 36,
_0xB130D17B = 37,
_0x5F071200 = 38,
CPED_CONFIG_FLAG_DisableEvasiveDives = 39,
_0xC287AAFF = 40,
_0x203328CC = 41,
CPED_CONFIG_FLAG_DontInfluenceWantedLevel = 42,
CPED_CONFIG_FLAG_DisablePlayerLockon = 43,
CPED_CONFIG_FLAG_DisableLockonToRandomPeds = 44,
_0xEC4A8ACF = 45,
_0xDB115BFA = 46,
CPED_CONFIG_FLAG_PedBeingDeleted = 47,
CPED_CONFIG_FLAG_BlockWeaponSwitching = 48,
_0xF8E99565 = 49,
_0xDD17FEE6 = 50,
_0x7ED9B2C9 = 51,
_0x655E8618 = 52,
_0x5A6C1F6E = 53,
_0xD749FC41 = 54,
_0x357F63F3 = 55,
_0xC5E60961 = 56,
_0x29275C3E = 57,
CPED_CONFIG_FLAG_IsFiring = 58,
CPED_CONFIG_FLAG_WasFiring = 59,
CPED_CONFIG_FLAG_IsStanding = 60,
CPED_CONFIG_FLAG_WasStanding = 61,
CPED_CONFIG_FLAG_InVehicle = 62,
CPED_CONFIG_FLAG_OnMount = 63,
CPED_CONFIG_FLAG_AttachedToVehicle = 64,
CPED_CONFIG_FLAG_IsSwimming = 65,
CPED_CONFIG_FLAG_WasSwimming = 66,
CPED_CONFIG_FLAG_IsSkiing = 67,
CPED_CONFIG_FLAG_IsSitting = 68,
CPED_CONFIG_FLAG_KilledByStealth = 69,
CPED_CONFIG_FLAG_KilledByTakedown = 70,
CPED_CONFIG_FLAG_Knockedout = 71,
_0x3E3C4560 = 72,
_0x2994C7B7 = 73,
_0x6D59D275 = 74,
CPED_CONFIG_FLAG_UsingCoverPoint = 75,
CPED_CONFIG_FLAG_IsInTheAir = 76,
_0x2D493FB7 = 77,
CPED_CONFIG_FLAG_IsAimingGun = 78,
_0x14D69875 = 79,
_0x40B05311 = 80,
_0x8B230BC5 = 81,
_0xC74E5842 = 82,
_0x9EA86147 = 83,
_0x674C746C = 84,
_0x3E56A8C2 = 85,
_0xC144A1EF = 86,
_0x0548512D = 87,
_0x31C93909 = 88,
_0xA0269315 = 89,
_0xD4D59D4D = 90,
_0x411D4420 = 91,
_0xDF4AEF0D = 92,
CPED_CONFIG_FLAG_ForcePedLoadCover = 93,
_0x300E4CD3 = 94,
_0xF1C5BF04 = 95,
_0x89C2EF13 = 96,
CPED_CONFIG_FLAG_VaultFromCover = 97,
_0x02A852C8 = 98,
_0x3D9407F1 = 99,
_0x319B4558 = 100,
CPED_CONFIG_FLAG_ForcedAim = 101,
_0xB942D71A = 102,
_0xD26C55A8 = 103,
_0xB89E703B = 104,
CPED_CONFIG_FLAG_ForceReload = 105,
_0xD9E73DA2 = 106,
_0xFF71DC2C = 107,
_0x1E27E8D8 = 108,
_0xF2C53966 = 109,
_0xC4DBE247 = 110,
_0x83C0A4BF = 111,
_0x0E0FAF8C = 112,
_0x26616660 = 113,
_0x43B80B79 = 114,
_0x0D2A9309 = 115,
_0x12C1C983 = 116,
CPED_CONFIG_FLAG_BumpedByPlayer = 117,
_0xE586D504 = 118,
_0x52374204 = 119,
CPED_CONFIG_FLAG_IsHandCuffed = 120,
CPED_CONFIG_FLAG_IsAnkleCuffed = 121,
CPED_CONFIG_FLAG_DisableMelee = 122,
_0xFE714397 = 123,
_0xB3E660BD = 124,
_0x5FED6BFD = 125,
_0xC9D6F66F = 126,
_0x519BC986 = 127,
CPED_CONFIG_FLAG_CanBeAgitated = 128,
_0x9A4B617C = 129, // CPED_CONFIG_FLAG_FaceDirInsult
_0xDAB70E9F = 130,
_0xE569438A = 131,
_0xBBC77D6D = 132,
_0xCB59EF0F = 133,
_0x8C5EA971 = 134,
CPED_CONFIG_FLAG_IsScuba = 135,
CPED_CONFIG_FLAG_WillArrestRatherThanJack = 136,
_0xDCE59B58 = 137,
CPED_CONFIG_FLAG_RidingTrain = 138,
CPED_CONFIG_FLAG_ArrestResult = 139,
CPED_CONFIG_FLAG_CanAttackFriendly = 140,
_0x98A4BE43 = 141,
_0x6901E731 = 142,
_0x9EC9BF6C = 143,
_0x42841A8F = 144,
CPED_CONFIG_FLAG_ShootingAnimFlag = 145,
CPED_CONFIG_FLAG_DisableLadderClimbing = 146,
CPED_CONFIG_FLAG_StairsDetected = 147,
CPED_CONFIG_FLAG_SlopeDetected = 148,
_0x1A15670B = 149,
_0x61786EE5 = 150,
_0xCB9186BD = 151,
_0xF0710152 = 152,
_0x43DFE310 = 153,
_0xC43C624E = 154,
CPED_CONFIG_FLAG_CanPerformArrest = 155,
CPED_CONFIG_FLAG_CanPerformUncuff = 156,
CPED_CONFIG_FLAG_CanBeArrested = 157,
_0xF7960FF5 = 158,
_0x59564113 = 159,
_0x0C6C3099 = 160,
_0x645F927A = 161,
_0xA86549B9 = 162,
_0x8AAF337A = 163,
_0x13BAA6E7 = 164,
_0x5FB9D1F5 = 165,
CPED_CONFIG_FLAG_IsInjured = 166,
_0x6398A20B = 167,
_0xD8072639 = 168,
_0xA05B1845 = 169,
_0x83F6D220 = 170,
_0xD8430331 = 171,
_0x4B547520 = 172,
_0xE66E1406 = 173,
_0x1C4BFE0C = 174,
_0x90008BFA = 175,
_0x07C7A910 = 176,
_0xF15F8191 = 177,
_0xCE4E8BE2 = 178,
_0x1D46E4F2 = 179,
CPED_CONFIG_FLAG_IsInCustody = 180,
_0xE4FD9B3A = 181,
_0x67AE0812 = 182,
CPED_CONFIG_FLAG_IsAgitated = 183,
CPED_CONFIG_FLAG_PreventAutoShuffleToDriversSeat = 184,
_0x7B2D325E = 185,
CPED_CONFIG_FLAG_EnableWeaponBlocking = 186,
CPED_CONFIG_FLAG_HasHurtStarted = 187,
CPED_CONFIG_FLAG_DisableHurt = 188,
CPED_CONFIG_FLAG_PlayerIsWeird = 189,
_0x32FC208B = 190,
_0x0C296E5A = 191,
_0xE63B73EC = 192,
_0x04E9CC80 = 193,
CPED_CONFIG_FLAG_UsingScenario = 194,
CPED_CONFIG_FLAG_VisibleOnScreen = 195,
_0xD88C58A1 = 196,
_0x5A3DCF43 = 197, // CPED_CONFIG_FLAG_AvoidUnderSide
_0xEA02B420 = 198,
_0x3F559CFF = 199,
_0x8C55D029 = 200,
_0x5E6466F6 = 201,
_0xEB5AD706 = 202,
_0x0EDDDDE7 = 203,
_0xA64F7B1D = 204,
_0x48532CBA = 205,
_0xAA25A9E7 = 206,
_0x415B26B9 = 207,
CPED_CONFIG_FLAG_DisableExplosionReactions = 208,
CPED_CONFIG_FLAG_DodgedPlayer = 209,
_0x67405504 = 210,
_0x75DDD68C = 211,
_0x2AD879B4 = 212,
_0x51486F91 = 213,
_0x32F79E21 = 214,
_0xBF099213 = 215,
_0x054AC8E2 = 216,
_0x14E495CC = 217,
_0x3C7DF9DF = 218,
_0x848FFEF2 = 219,
CPED_CONFIG_FLAG_DontEnterLeadersVehicle = 220,
_0x2618E1CF = 221,
_0x84F722FA = 222,
_0xD1B87B1F = 223,
_0x728AA918 = 224,
CPED_CONFIG_FLAG_DisablePotentialToBeWalkedIntoResponse = 225,
CPED_CONFIG_FLAG_DisablePedAvoidance = 226,
_0x59E91185 = 227,
_0x1EA7225F = 228,
CPED_CONFIG_FLAG_DisablePanicInVehicle = 229,
_0x6DCA7D88 = 230,
_0xFC3E572D = 231,
_0x08E9F9CF = 232,
_0x2D3BA52D = 233,
_0xFD2F53EA = 234,
_0x31A1B03B = 235,
CPED_CONFIG_FLAG_IsHoldingProp = 236,
_0x82ED0A66 = 237, // CPED_CONFIG_FLAG_BlocksPathingWhenDead
_0xCE57C9A3 = 238,
_0x26149198 = 239,
_0x1B33B598 = 240,
_0x719B6E87 = 241,
_0x13E8E8E8 = 242,
_0xF29739AE = 243,
_0xABEA8A74 = 244,
_0xB60EA2BA = 245,
_0x536B0950 = 246,
_0x0C754ACA = 247,
CPED_CONFIG_FLAG_DisableVehicleSeatRandomAnimations = 248,
_0x12659168 = 249,
_0x1BDF2F04 = 250,
_0x7728FAA3 = 251,
_0x6A807ED8 = 252,
CPED_CONFIG_FLAG_OnStairs = 253,
_0xE1A2F73F = 254,
_0x5B3697C8 = 255,
_0xF1EB20A9 = 256,
_0x8B7DF407 = 257,
_0x329DCF1A = 258,
_0x8D90DD1B = 259,
_0xB8A292B7 = 260,
_0x8374B087 = 261,
_0x2AF558F0 = 262,
_0x82251455 = 263,
_0x30CF498B = 264,
_0xE1CD50AF = 265,
_0x72E4AE48 = 266,
_0xC2657EA1 = 267,
_0x29FF6030 = 268,
_0x8248A5EC = 269,
CPED_CONFIG_FLAG_OnStairSlope = 270,
_0xA0897933 = 271,
CPED_CONFIG_FLAG_DontBlipCop = 272,
CPED_CONFIG_FLAG_ClimbedShiftedFence = 273,
_0xF7823618 = 274,
_0xDC305CCE = 275, // CPED_CONFIG_FLAG_KillWhenTrapped
CPED_CONFIG_FLAG_EdgeDetected = 276,
_0x92B67896 = 277,
_0xCAD677C9 = 278,
CPED_CONFIG_FLAG_AvoidTearGas = 279,
_0x5276AC7B = 280,
_0x1032692A = 281,
_0xDA23E7F1 = 282,
_0x9139724D = 283,
_0xA1457461 = 284,
_0x4186E095 = 285,
_0xAC68E2EB = 286,
CPED_CONFIG_FLAG_RagdollingOnBoat = 287,
CPED_CONFIG_FLAG_HasBrandishedWeapon = 288,
_0x1B9EE8A1 = 289,
_0xF3F5758C = 290,
_0x2A9307F1 = 291,
_0x7403D216 = 292,
_0xA06A3C6C = 293,
CPED_CONFIG_FLAG_DisableShockingEvents = 294,
_0xF8DA25A5 = 295,
_0x7EF55802 = 296,
_0xB31F1187 = 297,
_0x84315402 = 298,
_0x0FD69867 = 299,
_0xC7829B67 = 300,
CPED_CONFIG_FLAG_DisablePedConstraints = 301,
_0x6D23CF25 = 302,
_0x2ADA871B = 303,
_0x47BC8A58 = 304,
_0xEB692FA5 = 305,
_0x4A133C50 = 306,
_0xC58099C3 = 307,
_0xF3D76D41 = 308,
_0xB0EEE9F2 = 309,
CPED_CONFIG_FLAG_IsInCluster = 310,
_0x0FA153EF = 311,
_0xD73F5CD3 = 312,
_0xD4136C22 = 313,
_0xE404CA6B = 314,
_0xB9597446 = 315,
_0xD5C98277 = 316,
_0xD5060A9C = 317,
_0x3E5F1CBB = 318,
_0xD8BE1D54 = 319,
_0x0B1F191F = 320,
_0xC995167A = 321,
CPED_CONFIG_FLAG_HasHighHeels = 322,
_0x86B01E54 = 323,
_0x3A56FE15 = 324,
_0xC03B736C = 325, // CPED_CONFIG_FLAG_SpawnedAtScenario
_0xBBF47729 = 326,
_0x22B668A8 = 327,
_0x2624D4D4 = 328,
CPED_CONFIG_FLAG_DisableTalkTo = 329,
CPED_CONFIG_FLAG_DontBlip = 330,
CPED_CONFIG_FLAG_IsSwitchingWeapon = 331,
_0x630F55F3 = 332,
_0x150468FD = 333,
_0x914EBD6B = 334,
_0x79AF3B6D = 335,
_0x75C7A632 = 336,
_0x52D530E2 = 337,
_0xDB2A90E0 = 338,
_0x5922763D = 339,
_0x12ADB567 = 340,
_0x105C8518 = 341,
_0x106F703D = 342,
_0xED152C3E = 343,
_0xA0EFE6A8 = 344,
_0xBF348C82 = 345,
_0xCDDFE830 = 346,
_0x7B59BD9B = 347,
_0x0124C788 = 348,
CPED_CONFIG_FLAG_EquipJetpack = 349,
_0x08D361A5 = 350,
_0xE13D1F7C = 351,
_0x40E25FB9 = 352,
_0x930629D9 = 353,
_0xECCF0C7F = 354,
_0xB6E9613B = 355,
_0x490C0478 = 356,
_0xE8865BEA = 357,
_0xF3C34A29 = 358,
CPED_CONFIG_FLAG_IsDuckingInVehicle = 359,
_0xF660E115 = 360,
_0xAB0E6DED = 361,
CPED_CONFIG_FLAG_HasReserveParachute = 362,
CPED_CONFIG_FLAG_UseReserveParachute = 363,
_0x5C5D9CD3 = 364,
_0x8F7701F3 = 365,
_0xBC4436AD = 366,
_0xD7E07D37 = 367,
_0x03C4FD24 = 368,
_0x7675789A = 369,
_0xB7288A88 = 370,
_0xC06B6291 = 371,
_0x95A4A805 = 372,
_0xA8E9A042 = 373,
CPED_CONFIG_FLAG_NeverLeaveTrain = 374,
_0xBAC674B3 = 375,
_0x147F1FFB = 376,
_0x4376DD79 = 377,
_0xCD3DB518 = 378,
_0xFE4BA4B6 = 379,
_0x5DF03A55 = 380,
_0xBCD816CD = 381,
_0xCF02DD69 = 382,
_0xF73AFA2E = 383,
_0x80B9A9D0 = 384,
_0xF601F7EE = 385,
_0xA91350FC = 386,
_0x3AB23B96 = 387,
CPED_CONFIG_FLAG_IsClimbingLadder = 388,
CPED_CONFIG_FLAG_HasBareFeet = 389,
_0xB4B1CD4C = 390,
_0x5459AFB8 = 391,
_0x54F27667 = 392,
_0xC11D3E8F = 393,
_0x5419EB3E = 394,
_0x82D8DBB4 = 395,
_0x33B02D2F = 396,
_0xAE66176D = 397,
_0xA2692593 = 398,
_0x714C7E31 = 399,
_0xEC488AC7 = 400,
_0xAE398504 = 401,
_0xABC58D72 = 402,
_0x5E5B9591 = 403,
_0x6BA1091E = 404,
_0x77840177 = 405,
_0x1C7ACAC4 = 406,
_0x124420E9 = 407,
_0x75A65587 = 408,
_0xDFD2D55B = 409,
_0xBDD39919 = 410,
_0x43DEC267 = 411,
_0xE42B7797 = 412,
CPED_CONFIG_FLAG_IsHolsteringWeapon = 413,
_0x4F8149F5 = 414,
_0xDD9ECA7A = 415,
_0x9E7EF9D2 = 416,
_0x2C6ED942 = 417,
CPED_CONFIG_FLAG_IsSwitchingHelmetVisor = 418,
_0xA488727D = 419,
_0xCFF5F6DE = 420,
_0x6D614599 = 421,
CPED_CONFIG_FLAG_DisableVehicleCombat = 422,
_0xFE401D26 = 423,
CPED_CONFIG_FLAG_FallsLikeAircraft = 424,
_0x2B42AE82 = 425,
_0x7A95734F = 426,
_0xDF4D8617 = 427,
_0x578F1F14 = 428,
CPED_CONFIG_FLAG_DisableStartEngine = 429,
CPED_CONFIG_FLAG_IgnoreBeingOnFire = 430,
_0x153C9500 = 431,
_0xCB7A632E = 432,
_0xDE727981 = 433,
CPED_CONFIG_FLAG_DisableHomingMissileLockon = 434,
_0x12BBB935 = 435,
_0xAD0A1277 = 436,
_0xEA6AA46A = 437,
CPED_CONFIG_FLAG_DisableHelmetArmor = 438,
_0xCB7F3A1E = 439,
_0x50178878 = 440,
_0x051B4F0D = 441,
_0x2FC3DECC = 442,
_0xC0030B0B = 443,
_0xBBDAF1E9 = 444,
_0x944FE59C = 445,
_0x506FBA39 = 446,
_0xDD45FE84 = 447,
_0xE698AE75 = 448,
_0x199633F8 = 449,
CPED_CONFIG_FLAG_PedIsArresting = 450,
CPED_CONFIG_FLAG_IsDecoyPed = 451,
_0x3A251D83 = 452,
_0xA56F6986 = 453,
_0x1D19C622 = 454,
_0xB68D3EAB = 455,
CPED_CONFIG_FLAG_CanBeIncapacitated = 456,
_0x4BD5EBAD = 457,
}
}

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@ -0,0 +1,511 @@
using GTA;
using GTA.Math;
using GTA.Native;
using RageCoop.Core;
using System;
using System.Collections.Generic;
namespace RageCoop.Client
{
internal static partial class PedExtensions
{
public static bool IsBetween<T>(this T item, T start, T end)
{
return Comparer<T>.Default.Compare(item, start) >= 0 && Comparer<T>.Default.Compare(item, end) <= 0;
}
public static bool Compare<T, Y>(this Dictionary<T, Y> item, Dictionary<T, Y> item2)
{
if (item == null || item2 == null || item.Count != item2.Count)
{
return false;
}
foreach (KeyValuePair<T, Y> pair in item)
{
if (item2.TryGetValue(pair.Key, out Y value) && Equals(value, pair.Value))
{
continue;
}
// TryGetValue() or Equals failed
return false;
}
// No difference between item and item2
return true;
}
#region PED
public static byte GetPedSpeed(this Ped ped)
{
if (ped.IsSittingInVehicle())
{
return 4;
}
if (ped.IsTaskActive(TaskType.CTaskEnterVehicle))
{
return 5;
}
if (ped.IsTaskActive(TaskType.CTaskExitVehicle))
{
return 6;
}
if (ped.IsWalking)
{
return 1;
}
if (ped.IsRunning)
{
return 2;
}
if (ped.IsSprinting)
{
return 3;
}
return 0;
}
// Not sure whether component will always be lesser than 255, whatever...
public static byte[] GetPedClothes(this Ped ped)
{
var result = new byte[36];
for (byte i = 0; i < 12; i++)
{
result[i] = (byte)Function.Call<short>(Hash.GET_PED_DRAWABLE_VARIATION, ped.Handle, i);
result[i + 12] = (byte)Function.Call<short>(Hash.GET_PED_TEXTURE_VARIATION, ped.Handle, i);
result[i + 24] = (byte)Function.Call<short>(Hash.GET_PED_PALETTE_VARIATION, ped.Handle, i);
}
return result;
}
public static PedDataFlags GetPedFlags(this Ped ped)
{
PedDataFlags flags = PedDataFlags.None;
if (ped.IsAiming || ped.IsOnTurretSeat())
{
flags |= PedDataFlags.IsAiming;
}
if (ped.IsReloading)
{
flags |= PedDataFlags.IsReloading;
}
if (ped.IsJumping)
{
flags |= PedDataFlags.IsJumping;
}
// Fake death
if (ped.IsRagdoll || (ped.Health == 1 && ped.IsPlayer))
{
flags |= PedDataFlags.IsRagdoll;
}
if (ped.IsOnFire)
{
flags |= PedDataFlags.IsOnFire;
}
if (ped.IsInParachuteFreeFall)
{
flags |= PedDataFlags.IsInParachuteFreeFall;
}
if (ped.ParachuteState == ParachuteState.Gliding)
{
flags |= PedDataFlags.IsParachuteOpen;
}
bool climbingLadder = ped.IsTaskActive(TaskType.CTaskGoToAndClimbLadder);
if (climbingLadder)
{
flags |= PedDataFlags.IsOnLadder;
}
if (ped.IsVaulting && !climbingLadder)
{
flags |= PedDataFlags.IsVaulting;
}
if (ped.IsInCover || ped.IsGoingIntoCover)
{
flags |= PedDataFlags.IsInCover;
if (ped.IsInCoverFacingLeft)
{
flags |= PedDataFlags.IsInCover;
}
if (!Function.Call<bool>(Hash.IS_PED_IN_HIGH_COVER, ped))
{
flags |= PedDataFlags.IsInLowCover;
}
if (ped.IsTaskActive(TaskType.CTaskAimGunBlindFire))
{
flags |= PedDataFlags.IsBlindFiring;
}
}
if (ped.IsInvincible)
{
flags |= PedDataFlags.IsInvincible;
}
if (Function.Call<bool>(Hash.GET_PED_STEALTH_MOVEMENT, ped))
{
flags |= PedDataFlags.IsInStealthMode;
}
return flags;
}
public static string[] GetReloadingAnimation(this Ped ped)
{
switch (ped.Weapons.Current.Hash)
{
case WeaponHash.Revolver:
case WeaponHash.RevolverMk2:
case WeaponHash.DoubleActionRevolver:
case WeaponHash.NavyRevolver:
return new string[2] { "anim@weapons@pistol@revolver_str", "reload_aim" };
case WeaponHash.APPistol:
return new string[2] { "weapons@pistol@ap_pistol_str", "reload_aim" };
case WeaponHash.Pistol50:
return new string[2] { "weapons@pistol@pistol_50_str", "reload_aim" };
case WeaponHash.Pistol:
case WeaponHash.PistolMk2:
case WeaponHash.PericoPistol:
case WeaponHash.SNSPistol:
case WeaponHash.SNSPistolMk2:
case WeaponHash.HeavyPistol:
case WeaponHash.VintagePistol:
case WeaponHash.CeramicPistol:
case WeaponHash.MachinePistol:
return new string[2] { "weapons@pistol@pistol_str", "reload_aim" };
case WeaponHash.AssaultRifle:
case WeaponHash.AssaultrifleMk2:
return new string[2] { "weapons@rifle@hi@assault_rifle_str", "reload_aim" };
case WeaponHash.SniperRifle:
return new string[2] { "weapons@rifle@hi@sniper_rifle_str", "reload_aim" };
case WeaponHash.HeavySniper:
case WeaponHash.HeavySniperMk2:
return new string[2] { "weapons@rifle@lo@sniper_heavy_str", "reload_aim" };
case WeaponHash.PumpShotgun:
case WeaponHash.PumpShotgunMk2:
return new string[2] { "weapons@rifle@pump_str", "reload_aim" };
case WeaponHash.Railgun:
return new string[2] { "weapons@rifle@lo@rail_gun_str", "reload_aim" };
case WeaponHash.SawnOffShotgun:
return new string[2] { "weapons@rifle@lo@sawnoff_str", "reload_aim" };
case WeaponHash.AssaultShotgun:
return new string[2] { "weapons@rifle@lo@shotgun_assault_str", "reload_aim" };
case WeaponHash.BullpupShotgun:
return new string[2] { "weapons@rifle@lo@shotgun_bullpup_str", "reload_aim" };
case WeaponHash.AdvancedRifle:
return new string[2] { "weapons@submg@advanced_rifle_str", "reload_aim" };
case WeaponHash.CarbineRifle:
case WeaponHash.CarbineRifleMk2:
case WeaponHash.CompactRifle:
return new string[2] { "weapons@rifle@lo@carbine_str", "reload_aim" };
case WeaponHash.Gusenberg:
return new string[2] { "anim@weapons@machinegun@gusenberg_str", "reload_aim" };
case WeaponHash.Musket:
return new string[2] { "anim@weapons@musket@musket_str", "reload_aim" };
case WeaponHash.FlareGun:
return new string[2] { "anim@weapons@pistol@flare_str", "reload_aim" };
case WeaponHash.SpecialCarbine:
case WeaponHash.SpecialCarbineMk2:
return new string[2] { "anim@weapons@rifle@lo@spcarbine_str", "reload_aim" };
case WeaponHash.CombatPDW:
return new string[2] { "anim@weapons@rifle@lo@pdw_str", "reload_aim" };
case WeaponHash.BullpupRifle:
case WeaponHash.BullpupRifleMk2:
return new string[2] { "anim@weapons@submg@bullpup_rifle_str", "reload_aim" };
case WeaponHash.AssaultSMG:
return new string[2] { "weapons@submg@assault_smg_str", "reload_aim" };
case WeaponHash.MicroSMG:
case WeaponHash.MiniSMG:
return new string[2] { "weapons@submg@lo@micro_smg_str", "reload_aim" };
case WeaponHash.SMG:
case WeaponHash.SMGMk2:
return new string[2] { "weapons@rifle@smg_str", "reload_aim" };
case WeaponHash.GrenadeLauncher:
case WeaponHash.GrenadeLauncherSmoke:
case WeaponHash.CompactGrenadeLauncher:
return new string[2] { "weapons@heavy@grenade_launcher_str", "reload_aim" };
case WeaponHash.RPG:
case WeaponHash.Firework:
return new string[2] { "weapons@heavy@rpg_str", "reload_aim" };
case WeaponHash.CombatMG:
case WeaponHash.CombatMGMk2:
return new string[2] { "weapons@machinegun@combat_mg_str", "reload_aim" };
case WeaponHash.MG:
return new string[2] { "weapons@machinegun@mg_str", "reload_aim" };
default:
Main.Logger.Warning($"~r~Reloading failed! Weapon ~g~[{ped.Weapons.Current.Hash}]~r~ could not be found!");
return null;
}
}
public static VehicleSeat GetNearestSeat(this Ped ped, Vehicle veh, float distanceToignoreDoors = 50f)
{
float num = 99f;
int result = -2;
Dictionary<string, int> dictionary = new Dictionary<string, int>();
dictionary.Add("door_dside_f", -1);
dictionary.Add("door_pside_f", 0);
dictionary.Add("door_dside_r", 1);
dictionary.Add("door_pside_r", 2);
foreach (string text in dictionary.Keys)
{
bool flag = veh.Bones[text].Position != Vector3.Zero;
if (flag)
{
float num2 = ped.Position.DistanceTo(Function.Call<Vector3>(Hash.GET_WORLD_POSITION_OF_ENTITY_BONE, new InputArgument[]
{
veh,
veh.Bones[text].Index
}));
bool flag2 = (num2 < distanceToignoreDoors) && (num2 < num) && IsSeatUsableByPed(ped, veh, dictionary[text]);
if (flag2)
{
num = num2;
result = dictionary[text];
}
}
}
return (VehicleSeat)result;
}
public static bool IsSeatUsableByPed(Ped ped, Vehicle veh, int _seat)
{
VehicleSeat seat = (VehicleSeat)_seat;
bool result = false;
bool flag = veh.IsSeatFree(seat);
if (flag)
{
result = true;
}
else
{
bool isDead = veh.GetPedOnSeat(seat).IsDead;
if (isDead)
{
result = true;
}
else
{
int num = Function.Call<int>(Hash.GET_RELATIONSHIP_BETWEEN_PEDS, new InputArgument[]
{
ped,
veh.GetPedOnSeat(seat)
});
bool flag2 = num > 2;
if (flag2)
{
result = true;
}
}
}
return result;
}
public static bool IsTaskActive(this Ped p, TaskType task)
{
return Function.Call<bool>(Hash.GET_IS_TASK_ACTIVE, p.Handle, task);
}
public static Vector3 GetAimCoord(this Ped p)
{
var weapon = p.Weapons.CurrentWeaponObject;
var v = p.CurrentVehicle;
// Rhino
if (v != null && v.Model.Hash == 782665360)
{
return v.Bones[35].Position + v.Bones[35].ForwardVector * 100;
}
if (p.IsOnTurretSeat()) { return p.GetLookingCoord(); }
if (weapon != null)
{
// Not very accurate, but doesn't matter
Vector3 dir = weapon.RightVector;
return weapon.Position + dir * 20;
}
return GetLookingCoord(p);
}
public static Vector3 GetLookingCoord(this Ped p)
{
if (p == Main.P && Function.Call<int>(Hash.GET_FOLLOW_PED_CAM_VIEW_MODE) == 4)
{
return RaycastEverything(default);
}
EntityBone b = p.Bones[Bone.FacialForehead];
Vector3 v = b.UpVector.Normalized;
return b.Position + 200 * v;
}
public static VehicleSeat GetSeatTryingToEnter(this Ped p)
{
return (VehicleSeat)Function.Call<int>(Hash.GET_SEAT_PED_IS_TRYING_TO_ENTER, p);
}
#endregion
public static Vector3 RaycastEverything(Vector2 screenCoord)
{
Vector3 camPos = GameplayCamera.Position;
Vector3 camRot = GameplayCamera.Rotation;
const float raycastToDist = 100.0f;
const float raycastFromDist = 1f;
Vector3 target3D = ScreenRelToWorld(camPos, camRot, screenCoord);
Vector3 source3D = camPos;
Entity ignoreEntity = Game.Player.Character;
if (Game.Player.Character.IsInVehicle())
{
ignoreEntity = Game.Player.Character.CurrentVehicle;
}
Vector3 dir = target3D - source3D;
dir.Normalize();
RaycastResult raycastResults = World.Raycast(source3D + dir * raycastFromDist,
source3D + dir * raycastToDist,
IntersectFlags.Everything,
ignoreEntity);
if (raycastResults.DidHit)
{
return raycastResults.HitPosition;
}
return camPos + dir * raycastToDist;
}
public static Vector3 ScreenRelToWorld(Vector3 camPos, Vector3 camRot, Vector2 coord)
{
Vector3 camForward = camRot.ToDirection();
Vector3 rotUp = camRot + new Vector3(10, 0, 0);
Vector3 rotDown = camRot + new Vector3(-10, 0, 0);
Vector3 rotLeft = camRot + new Vector3(0, 0, -10);
Vector3 rotRight = camRot + new Vector3(0, 0, 10);
Vector3 camRight = rotRight.ToDirection() - rotLeft.ToDirection();
Vector3 camUp = rotUp.ToDirection() - rotDown.ToDirection();
double rollRad = -camRot.Y.ToRadians();
Vector3 camRightRoll = camRight * (float)Math.Cos(rollRad) - camUp * (float)Math.Sin(rollRad);
Vector3 camUpRoll = camRight * (float)Math.Sin(rollRad) + camUp * (float)Math.Cos(rollRad);
Vector3 point3D = camPos + camForward * 10.0f + camRightRoll + camUpRoll;
if (!WorldToScreenRel(point3D, out Vector2 point2D))
{
return camPos + camForward * 10.0f;
}
Vector3 point3DZero = camPos + camForward * 10.0f;
if (!WorldToScreenRel(point3DZero, out Vector2 point2DZero))
{
return camPos + camForward * 10.0f;
}
const double eps = 0.001;
if (Math.Abs(point2D.X - point2DZero.X) < eps || Math.Abs(point2D.Y - point2DZero.Y) < eps)
{
return camPos + camForward * 10.0f;
}
float scaleX = (coord.X - point2DZero.X) / (point2D.X - point2DZero.X);
float scaleY = (coord.Y - point2DZero.Y) / (point2D.Y - point2DZero.Y);
return camPos + camForward * 10.0f + camRightRoll * scaleX + camUpRoll * scaleY;
}
public static bool WorldToScreenRel(Vector3 worldCoords, out Vector2 screenCoords)
{
OutputArgument num1 = new OutputArgument();
OutputArgument num2 = new OutputArgument();
if (!Function.Call<bool>(Hash.GET_SCREEN_COORD_FROM_WORLD_COORD, worldCoords.X, worldCoords.Y, worldCoords.Z, num1, num2))
{
screenCoords = new Vector2();
return false;
}
screenCoords = new Vector2((num1.GetResult<float>() - 0.5f) * 2, (num2.GetResult<float>() - 0.5f) * 2);
return true;
}
public static void StayInCover(this Ped p)
{
Function.Call(Hash.TASK_STAY_IN_COVER, p);
}
public static bool IsTurretSeat(this Vehicle veh, int seat)
{
if (!Function.Call<bool>(Hash.DOES_VEHICLE_HAVE_WEAPONS, veh.Handle))
{
return false;
}
switch (seat)
{
case -1:
return (VehicleHash)veh.Model.Hash == VehicleHash.Rhino
|| (VehicleHash)veh.Model.Hash == VehicleHash.Khanjari
|| (VehicleHash)veh.Model.Hash == VehicleHash.FireTruck
|| (VehicleHash)veh.Model.Hash == VehicleHash.Riot2
|| (VehicleHash)veh.Model.Hash == VehicleHash.Cerberus
|| (VehicleHash)veh.Model.Hash == VehicleHash.Cerberus2
|| (VehicleHash)veh.Model.Hash == VehicleHash.Cerberus3;
case 0:
return (VehicleHash)veh.Model.Hash == VehicleHash.Apc
|| (VehicleHash)veh.Model.Hash == VehicleHash.Dune3;
case 1:
return (VehicleHash)veh.Model.Hash == VehicleHash.Valkyrie
|| (VehicleHash)veh.Model.Hash == VehicleHash.Valkyrie2
|| (VehicleHash)veh.Model.Hash == VehicleHash.Technical
|| (VehicleHash)veh.Model.Hash == VehicleHash.Technical2
|| (VehicleHash)veh.Model.Hash == VehicleHash.Technical3
|| (VehicleHash)veh.Model.Hash == VehicleHash.HalfTrack
|| (VehicleHash)veh.Model.Hash == VehicleHash.Barrage;
case 2:
return (VehicleHash)veh.Model.Hash == VehicleHash.Valkyrie
|| (VehicleHash)veh.Model.Hash == VehicleHash.Valkyrie2
|| (VehicleHash)veh.Model.Hash == VehicleHash.Barrage;
case 3:
return (VehicleHash)veh.Model.Hash == VehicleHash.Limo2
|| (VehicleHash)veh.Model.Hash == VehicleHash.Dinghy5;
case 7:
return (VehicleHash)veh.Model.Hash == VehicleHash.Insurgent;
}
return false;
}
public static bool IsOnTurretSeat(this Ped P)
{
if (P.CurrentVehicle == null) { return false; }
return IsTurretSeat(P.CurrentVehicle, (int)P.SeatIndex);
}
}
}

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// WARNING: values can change after a game update
// if R* adds in the middle!
// This is up-to-date for b2372
internal enum TaskType
{
CTaskHandsUp = 0,
CTaskClimbLadder = 1,
CTaskExitVehicle = 2,
CTaskCombatRoll = 3,
CTaskAimGunOnFoot = 4,
CTaskMovePlayer = 5,
CTaskPlayerOnFoot = 6,
CTaskWeapon = 8,
CTaskPlayerWeapon = 9,
CTaskPlayerIdles = 10,
CTaskAimGun = 12,
CTaskComplex = 12,
CTaskFSMClone = 12,
CTaskMotionBase = 12,
CTaskMove = 12,
CTaskMoveBase = 12,
CTaskNMBehaviour = 12,
CTaskNavBase = 12,
CTaskScenario = 12,
CTaskSearchBase = 12,
CTaskSearchInVehicleBase = 12,
CTaskShockingEvent = 12,
CTaskTrainBase = 12,
CTaskVehicleFSM = 12,
CTaskVehicleGoTo = 12,
CTaskVehicleMissionBase = 12,
CTaskVehicleTempAction = 12,
CTaskPause = 14,
CTaskDoNothing = 15,
CTaskGetUp = 16,
CTaskGetUpAndStandStill = 17,
CTaskFallOver = 18,
CTaskFallAndGetUp = 19,
CTaskCrawl = 20,
CTaskComplexOnFire = 25,
CTaskDamageElectric = 26,
CTaskTriggerLookAt = 28,
CTaskClearLookAt = 29,
CTaskSetCharDecisionMaker = 30,
CTaskSetPedDefensiveArea = 31,
CTaskUseSequence = 32,
CTaskMoveStandStill = 34,
CTaskComplexControlMovement = 35,
CTaskMoveSequence = 36,
CTaskAmbientClips = 38,
CTaskMoveInAir = 39,
CTaskNetworkClone = 40,
CTaskUseClimbOnRoute = 41,
CTaskUseDropDownOnRoute = 42,
CTaskUseLadderOnRoute = 43,
CTaskSetBlockingOfNonTemporaryEvents = 44,
CTaskForceMotionState = 45,
CTaskSlopeScramble = 46,
CTaskGoToAndClimbLadder = 47,
CTaskClimbLadderFully = 48,
CTaskRappel = 49,
CTaskVault = 50,
CTaskDropDown = 51,
CTaskAffectSecondaryBehaviour = 52,
CTaskAmbientLookAtEvent = 53,
CTaskOpenDoor = 54,
CTaskShovePed = 55,
CTaskSwapWeapon = 56,
CTaskGeneralSweep = 57,
CTaskPolice = 58,
CTaskPoliceOrderResponse = 59,
CTaskPursueCriminal = 60,
CTaskArrestPed = 62,
CTaskArrestPed2 = 63,
CTaskBusted = 64,
CTaskFirePatrol = 65,
CTaskHeliOrderResponse = 66,
CTaskHeliPassengerRappel = 67,
CTaskAmbulancePatrol = 68,
CTaskPoliceWantedResponse = 69,
CTaskSwat = 70,
CTaskSwatWantedResponse = 72,
CTaskSwatOrderResponse = 73,
CTaskSwatGoToStagingArea = 74,
CTaskSwatFollowInLine = 75,
CTaskWitness = 76,
CTaskGangPatrol = 77,
CTaskArmy = 78,
CTaskShockingEventWatch = 80,
CTaskShockingEventGoto = 82,
CTaskShockingEventHurryAway = 83,
CTaskShockingEventReactToAircraft = 84,
CTaskShockingEventReact = 85,
CTaskShockingEventBackAway = 86,
CTaskShockingPoliceInvestigate = 87,
CTaskShockingEventStopAndStare = 88,
CTaskShockingNiceCarPicture = 89,
CTaskShockingEventThreatResponse = 90,
CTaskTakeOffHelmet = 92,
CTaskCarReactToVehicleCollision = 93,
CTaskCarReactToVehicleCollisionGetOut = 95,
CTaskDyingDead = 97,
CTaskWanderingScenario = 100,
CTaskWanderingInRadiusScenario = 101,
CTaskMoveBetweenPointsScenario = 103,
CTaskChatScenario = 104,
CTaskCowerScenario = 106,
CTaskDeadBodyScenario = 107,
CTaskSayAudio = 114,
CTaskWaitForSteppingOut = 116,
CTaskCoupleScenario = 117,
CTaskUseScenario = 118,
CTaskUseVehicleScenario = 119,
CTaskUnalerted = 120,
CTaskStealVehicle = 121,
CTaskReactToPursuit = 122,
CTaskHitWall = 125,
CTaskCower = 126,
CTaskCrouch = 127,
CTaskMelee = 128,
CTaskMoveMeleeMovement = 129,
CTaskMeleeActionResult = 130,
CTaskMeleeUpperbodyAnims = 131,
CTaskMoVEScripted = 133,
CTaskScriptedAnimation = 134,
CTaskSynchronizedScene = 135,
CTaskComplexEvasiveStep = 137,
CTaskWalkRoundCarWhileWandering = 138,
CTaskComplexStuckInAir = 140,
CTaskWalkRoundEntity = 141,
CTaskMoveWalkRoundVehicle = 142,
CTaskReactToGunAimedAt = 144,
CTaskDuckAndCover = 146,
CTaskAggressiveRubberneck = 147,
CTaskInVehicleBasic = 150,
CTaskCarDriveWander = 151,
CTaskLeaveAnyCar = 152,
CTaskComplexGetOffBoat = 153,
CTaskCarSetTempAction = 155,
CTaskBringVehicleToHalt = 156,
CTaskCarDrive = 157,
CTaskPlayerDrive = 159,
CTaskEnterVehicle = 160,
CTaskEnterVehicleAlign = 161,
CTaskOpenVehicleDoorFromOutside = 162,
CTaskEnterVehicleSeat = 163,
CTaskCloseVehicleDoorFromInside = 164,
CTaskInVehicleSeatShuffle = 165,
CTaskExitVehicleSeat = 167,
CTaskCloseVehicleDoorFromOutside = 168,
CTaskControlVehicle = 169,
CTaskMotionInAutomobile = 170,
CTaskMotionOnBicycle = 171,
CTaskMotionOnBicycleController = 172,
CTaskMotionInVehicle = 173,
CTaskMotionInTurret = 174,
CTaskReactToBeingJacked = 175,
CTaskReactToBeingAskedToLeaveVehicle = 176,
CTaskTryToGrabVehicleDoor = 177,
CTaskGetOnTrain = 178,
CTaskGetOffTrain = 179,
CTaskRideTrain = 180,
CTaskMountThrowProjectile = 190,
CTaskGoToCarDoorAndStandStill = 195,
CTaskMoveGoToVehicleDoor = 196,
CTaskSetPedInVehicle = 197,
CTaskSetPedOutOfVehicle = 198,
CTaskVehicleMountedWeapon = 199,
CTaskVehicleGun = 200,
CTaskVehicleProjectile = 201,
CTaskSmashCarWindow = 204,
CTaskMoveGoToPoint = 205,
CTaskMoveAchieveHeading = 206,
CTaskMoveFaceTarget = 207,
CTaskComplexGoToPointAndStandStillTimed = 208,
CTaskMoveGoToPointAndStandStill = 208,
CTaskMoveFollowPointRoute = 209,
CTaskMoveSeekEntity_CEntitySeekPosCalculatorStandard = 210,
CTaskMoveSeekEntity_CEntitySeekPosCalculatorLastNavMeshIntersection = 211,
CTaskMoveSeekEntity_CEntitySeekPosCalculatorLastNavMeshIntersection2 = 212,
CTaskMoveSeekEntity_CEntitySeekPosCalculatorXYOffsetFixed = 213,
CTaskMoveSeekEntity_CEntitySeekPosCalculatorXYOffsetFixed2 = 214,
CTaskExhaustedFlee = 215,
CTaskGrowlAndFlee = 216,
CTaskScenarioFlee = 217,
CTaskSmartFlee = 218,
CTaskFlyAway = 219,
CTaskWalkAway = 220,
CTaskWander = 221,
CTaskWanderInArea = 222,
CTaskFollowLeaderInFormation = 223,
CTaskGoToPointAnyMeans = 224,
CTaskTurnToFaceEntityOrCoord = 225,
CTaskFollowLeaderAnyMeans = 226,
CTaskFlyToPoint = 228,
CTaskFlyingWander = 229,
CTaskGoToPointAiming = 230,
CTaskGoToScenario = 231,
CTaskSeekEntityAiming = 233,
CTaskSlideToCoord = 234,
CTaskSwimmingWander = 235,
CTaskMoveTrackingEntity = 237,
CTaskMoveFollowNavMesh = 238,
CTaskMoveGoToPointOnRoute = 239,
CTaskEscapeBlast = 240,
CTaskMoveWander = 241,
CTaskMoveBeInFormation = 242,
CTaskMoveCrowdAroundLocation = 243,
CTaskMoveCrossRoadAtTrafficLights = 244,
CTaskMoveWaitForTraffic = 245,
CTaskMoveGoToPointStandStillAchieveHeading = 246,
CTaskMoveGetOntoMainNavMesh = 251,
CTaskMoveSlideToCoord = 252,
CTaskMoveGoToPointRelativeToEntityAndStandStill = 253,
CTaskHelicopterStrafe = 254,
CTaskGetOutOfWater = 256,
CTaskMoveFollowEntityOffset = 259,
CTaskFollowWaypointRecording = 261,
CTaskMotionPed = 264,
CTaskMotionPedLowLod = 265,
CTaskHumanLocomotion = 268,
CTaskMotionBasicLocomotionLowLod = 269,
CTaskMotionStrafing = 270,
CTaskMotionTennis = 271,
CTaskMotionAiming = 272,
CTaskBirdLocomotion = 273,
CTaskFlightlessBirdLocomotion = 274,
CTaskFishLocomotion = 278,
CTaskQuadLocomotion = 279,
CTaskMotionDiving = 280,
CTaskMotionSwimming = 281,
CTaskMotionParachuting = 282,
CTaskMotionDrunk = 283,
CTaskRepositionMove = 284,
CTaskMotionAimingTransition = 285,
CTaskThrowProjectile = 286,
CTaskCover = 287,
CTaskMotionInCover = 288,
CTaskAimAndThrowProjectile = 289,
CTaskGun = 290,
CTaskAimFromGround = 291,
CTaskAimGunVehicleDriveBy = 295,
CTaskAimGunScripted = 296,
CTaskReloadGun = 298,
CTaskWeaponBlocked = 299,
CTaskEnterCover = 300,
CTaskExitCover = 301,
CTaskAimGunFromCoverIntro = 302,
CTaskAimGunFromCoverOutro = 303,
CTaskAimGunBlindFire = 304,
CTaskCombatClosestTargetInArea = 307,
CTaskCombatAdditionalTask = 308,
CTaskInCover = 309,
CTaskAimSweep = 313,
CTaskSharkCircle = 319,
CTaskSharkAttack = 320,
CTaskAgitated = 321,
CTaskAgitatedAction = 322,
CTaskConfront = 323,
CTaskIntimidate = 324,
CTaskShove = 325,
CTaskShoved = 326,
CTaskCrouchToggle = 328,
CTaskRevive = 329,
CTaskParachute = 335,
CTaskParachuteObject = 336,
CTaskTakeOffPedVariation = 337,
CTaskCombatSeekCover = 340,
CTaskCombatFlank = 342,
CTaskCombat = 343,
CTaskCombatMounted = 344,
CTaskMoveCircle = 345,
CTaskMoveCombatMounted = 346,
CTaskSearch = 347,
CTaskSearchOnFoot = 348,
CTaskSearchInAutomobile = 349,
CTaskSearchInBoat = 350,
CTaskSearchInHeli = 351,
CTaskThreatResponse = 352,
CTaskInvestigate = 353,
CTaskStandGuardFSM = 354,
CTaskPatrol = 355,
CTaskShootAtTarget = 356,
CTaskSetAndGuardArea = 357,
CTaskStandGuard = 358,
CTaskSeparate = 359,
CTaskStayInCover = 360,
CTaskVehicleCombat = 361,
CTaskVehiclePersuit = 362,
CTaskVehicleChase = 363,
CTaskDraggingToSafety = 364,
CTaskDraggedToSafety = 365,
CTaskVariedAimPose = 366,
CTaskMoveWithinAttackWindow = 367,
CTaskMoveWithinDefensiveArea = 368,
CTaskShootOutTire = 369,
CTaskShellShocked = 370,
CTaskBoatChase = 371,
CTaskBoatCombat = 372,
CTaskBoatStrafe = 373,
CTaskHeliChase = 374,
CTaskHeliCombat = 375,
CTaskSubmarineCombat = 376,
CTaskSubmarineChase = 377,
CTaskPlaneChase = 378,
CTaskTargetUnreachable = 379,
CTaskTargetUnreachableInInterior = 380,
CTaskTargetUnreachableInExterior = 381,
CTaskStealthKill = 382,
CTaskWrithe = 383,
CTaskAdvance = 384,
CTaskCharge = 385,
CTaskMoveToTacticalPoint = 386,
CTaskToHurtTransit = 387,
CTaskAnimatedHitByExplosion = 388,
CTaskNMRelax = 389,
CTaskNMPose = 391,
CTaskNMBrace = 392,
CTaskNMBuoyancy = 393,
CTaskNMInjuredOnGround = 394,
CTaskNMShot = 395,
CTaskNMHighFall = 396,
CTaskNMBalance = 397,
CTaskNMElectrocute = 398,
CTaskNMPrototype = 399,
CTaskNMExplosion = 400,
CTaskNMOnFire = 401,
CTaskNMScriptControl = 402,
CTaskNMJumpRollFromRoadVehicle = 403,
CTaskNMFlinch = 404,
CTaskNMSit = 405,
CTaskNMFallDown = 406,
CTaskBlendFromNM = 407,
CTaskNMControl = 408,
CTaskNMDangle = 409,
CTaskNMGenericAttach = 412,
CTaskNMDraggingToSafety = 414,
CTaskNMThroughWindscreen = 415,
CTaskNMRiverRapids = 416,
CTaskNMSimple = 417,
CTaskRageRagdoll = 418,
CTaskJumpVault = 421,
CTaskJump = 422,
CTaskFall = 423,
CTaskReactAimWeapon = 425,
CTaskChat = 426,
CTaskMobilePhone = 427,
CTaskReactToDeadPed = 428,
CTaskSearchForUnknownThreat = 430,
CTaskBomb = 432,
CTaskDetonator = 433,
CTaskAnimatedAttach = 435,
CTaskCutScene = 441,
CTaskReactToExplosion = 442,
CTaskReactToImminentExplosion = 443,
CTaskDiveToGround = 444,
CTaskReactAndFlee = 445,
CTaskSidestep = 446,
CTaskCallPolice = 447,
CTaskReactInDirection = 448,
CTaskReactToBuddyShot = 449,
CTaskVehicleGoToAutomobileNew = 454,
CTaskVehicleGoToPlane = 455,
CTaskVehicleGoToHelicopter = 456,
CTaskVehicleGoToSubmarine = 457,
CTaskVehicleGoToBoat = 458,
CTaskVehicleGoToPointAutomobile = 459,
CTaskVehicleGoToPointWithAvoidanceAutomobile = 460,
CTaskVehiclePursue = 461,
CTaskVehicleRam = 462,
CTaskVehicleSpinOut = 463,
CTaskVehicleApproach = 464,
CTaskVehicleThreePointTurn = 465,
CTaskVehicleDeadDriver = 466,
CTaskVehicleCruiseNew = 467,
CTaskVehicleCruiseBoat = 468,
CTaskVehicleStop = 469,
CTaskVehiclePullOver = 470,
CTaskVehiclePassengerExit = 471,
CTaskVehicleFlee = 472,
CTaskVehicleFleeAirborne = 473,
CTaskVehicleFleeBoat = 474,
CTaskVehicleFollowRecording = 475,
CTaskVehicleFollow = 476,
CTaskVehicleBlock = 477,
CTaskVehicleBlockCruiseInFront = 478,
CTaskVehicleBlockBrakeInFront = 479,
CTaskVehicleBlockBackAndForth = 478,
CTaskVehicleCrash = 481,
CTaskVehicleLand = 482,
CTaskVehicleLandPlane = 483,
CTaskVehicleHover = 484,
CTaskVehicleAttack = 485,
CTaskVehicleAttackTank = 486,
CTaskVehicleCircle = 487,
CTaskVehiclePoliceBehaviour = 488,
CTaskVehiclePoliceBehaviourHelicopter = 489,
CTaskVehiclePoliceBehaviourBoat = 490,
CTaskVehicleEscort = 491,
CTaskVehicleHeliProtect = 492,
CTaskVehiclePlayerDriveAutomobile = 494,
CTaskVehiclePlayerDriveBike = 495,
CTaskVehiclePlayerDriveBoat = 496,
CTaskVehiclePlayerDriveSubmarine = 497,
CTaskVehiclePlayerDriveSubmarineCar = 498,
CTaskVehiclePlayerDriveAmphibiousAutomobile = 499,
CTaskVehiclePlayerDrivePlane = 500,
CTaskVehiclePlayerDriveHeli = 501,
CTaskVehiclePlayerDriveAutogyro = 502,
CTaskVehiclePlayerDriveDiggerArm = 503,
CTaskVehiclePlayerDriveTrain = 504,
CTaskVehiclePlaneChase = 505,
CTaskVehicleNoDriver = 506,
CTaskVehicleAnimation = 507,
CTaskVehicleConvertibleRoof = 508,
CTaskVehicleParkNew = 509,
CTaskVehicleFollowWaypointRecording = 510,
CTaskVehicleGoToNavmesh = 511,
CTaskVehicleReactToCopSiren = 512,
CTaskVehicleGotoLongRange = 513,
CTaskVehicleWait = 514,
CTaskVehicleReverse = 515,
CTaskVehicleBrake = 516,
CTaskVehicleHandBrake = 517,
CTaskVehicleTurn = 518,
CTaskVehicleGoForward = 519,
CTaskVehicleSwerve = 520,
CTaskVehicleFlyDirection = 521,
CTaskVehicleHeadonCollision = 522,
CTaskVehicleBoostUseSteeringAngle = 523,
CTaskVehicleShotTire = 524,
CTaskVehicleBurnout = 525,
CTaskVehicleRevEngine = 526,
CTaskVehicleSurfaceInSubmarine = 527,
CTaskVehiclePullAlongside = 528,
CTaskVehicleTransformToSubmarine = 529,
CTaskAnimatedFallback = 530
};

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Client/Scripts/Util/Util.cs Normal file
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using GTA;
using GTA.Math;
using GTA.Native;
using Newtonsoft.Json;
using RageCoop.Core;
using System;
using System.Drawing;
using System.IO;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
[assembly: InternalsVisibleTo("RageCoop.Client.Installer")]
namespace RageCoop.Client
{
internal static class Util
{
public static void StartUpCheck()
{
if (AppDomain.CurrentDomain.GetData("RageCoop.Client.LoaderContext") == null)
{
var error = $"Client not loaded with loader, please re-install using the installer to fix this issue";
try
{
GTA.UI.Notification.Show("~r~" + error);
}
catch { }
throw new Exception(error);
}
}
public static SizeF ResolutionMaintainRatio
{
get
{
// Get the game width and height
int screenw = GTA.UI.Screen.Resolution.Width;
int screenh = GTA.UI.Screen.Resolution.Height;
// Calculate the ratio
float ratio = (float)screenw / screenh;
// And the width with that ratio
float width = 1080f * ratio;
// Finally, return a SizeF
return new SizeF(width, 1080f);
}
}
public static bool WorldToScreen(Vector3 pos, ref Point screenPos)
{
float x, y;
unsafe
{
var res = ResolutionMaintainRatio;
if (Function.Call<bool>(Hash.GET_SCREEN_COORD_FROM_WORLD_COORD, pos.X, pos.Y, pos.Z, &x, &y))
{
screenPos = new Point((int)(res.Width * x), (int)(y * 1080));
return true;
}
}
return false;
}
#region -- POINTER --
private static int _steeringAngleOffset { get; set; }
public static unsafe void NativeMemory()
{
IntPtr address;
address = Game.FindPattern("\x74\x0A\xF3\x0F\x11\xB3\x1C\x09\x00\x00\xEB\x25", "xxxxxx????xx");
if (address != IntPtr.Zero)
{
_steeringAngleOffset = *(int*)(address + 6) + 8;
}
}
public static unsafe void CustomSteeringAngle(this Vehicle veh, float value)
{
IntPtr address = new IntPtr((long)veh.MemoryAddress);
if (address == IntPtr.Zero || _steeringAngleOffset == 0)
{
return;
}
*(float*)(address + _steeringAngleOffset).ToPointer() = value;
}
#endregion
#region MATH
public static Vector3 LinearVectorLerp(Vector3 start, Vector3 end, ulong currentTime, int duration)
{
return new Vector3()
{
X = LinearFloatLerp(start.X, end.X, currentTime, duration),
Y = LinearFloatLerp(start.Y, end.Y, currentTime, duration),
Z = LinearFloatLerp(start.Z, end.Z, currentTime, duration),
};
}
public static float LinearFloatLerp(float start, float end, ulong currentTime, int duration)
{
return (end - start) * currentTime / duration + start;
}
public static float Lerp(float from, float to, float fAlpha)
{
return (from * (1.0f - fAlpha)) + (to * fAlpha); //from + (to - from) * fAlpha
}
public static Vector3 RotationToDirection(Vector3 rotation)
{
double z = MathExtensions.DegToRad(rotation.Z);
double x = MathExtensions.DegToRad(rotation.X);
double num = Math.Abs(Math.Cos(x));
return new Vector3
{
X = (float)(-Math.Sin(z) * num),
Y = (float)(Math.Cos(z) * num),
Z = (float)Math.Sin(x)
};
}
#endregion
public static string SettingsPath = "RageCoop\\Settings.json";
public static Settings ReadSettings(string path = null)
{
path = path ?? SettingsPath;
Directory.CreateDirectory(Directory.GetParent(path).FullName);
Settings settings;
try
{
settings = JsonConvert.DeserializeObject<Settings>(File.ReadAllText(path));
}
catch (Exception ex)
{
Main.Logger?.Error(ex);
File.WriteAllText(path, JsonConvert.SerializeObject(settings = new Settings(), Formatting.Indented));
}
return settings;
}
public static bool SaveSettings(string path = null, Settings settings = null)
{
try
{
path = path ?? SettingsPath;
settings = settings ?? Main.Settings;
Directory.CreateDirectory(Directory.GetParent(path).FullName);
File.WriteAllText(path, JsonConvert.SerializeObject(settings, Formatting.Indented));
return true;
}
catch (Exception ex)
{
Main.Logger?.Error(ex);
return false;
}
}
public static Vehicle CreateVehicle(Model model, Vector3 position, float heading = 0f)
{
if (!model.IsLoaded) { return null; }
return (Vehicle)Entity.FromHandle(Function.Call<int>(Hash.CREATE_VEHICLE, model.Hash, position.X, position.Y, position.Z, heading, false, false));
}
public static Ped CreatePed(Model model, Vector3 position, float heading = 0f)
{
if (!model.IsLoaded) { return null; }
return (Ped)Entity.FromHandle(Function.Call<int>(Hash.CREATE_PED, 26, model.Hash, position.X, position.Y, position.Z, heading, false, false));
}
public static void SetOnFire(this Entity e, bool toggle)
{
if (toggle)
{
Function.Call(Hash.START_ENTITY_FIRE, e.Handle);
}
else
{
Function.Call(Hash.STOP_ENTITY_FIRE, e.Handle);
}
}
public static void SetFrozen(this Entity e, bool toggle)
{
Function.Call(Hash.FREEZE_ENTITY_POSITION, e, toggle);
}
public static SyncedPed GetSyncEntity(this Ped p)
{
if (p == null) { return null; }
var c = EntityPool.GetPedByHandle(p.Handle);
if (c == null) { EntityPool.Add(c = new SyncedPed(p)); }
return c;
}
public static SyncedVehicle GetSyncEntity(this Vehicle veh)
{
if (veh == null) { return null; }
var v = EntityPool.GetVehicleByHandle(veh.Handle);
if (v == null) { EntityPool.Add(v = new SyncedVehicle(veh)); }
return v;
}
public static void ApplyForce(this Entity e, int boneIndex, Vector3 direction, Vector3 rotation = default(Vector3), ForceType forceType = ForceType.MaxForceRot2)
{
Function.Call(Hash.APPLY_FORCE_TO_ENTITY, e.Handle, forceType, direction.X, direction.Y, direction.Z, rotation.X, rotation.Y, rotation.Z, boneIndex, false, true, true, false, true);
}
public static byte GetPlayerRadioIndex()
{
return (byte)Function.Call<int>(Hash.GET_PLAYER_RADIO_STATION_INDEX);
}
public static void SetPlayerRadioIndex(int index)
{
Function.Call(Hash.SET_RADIO_TO_STATION_INDEX, index);
}
[DllImport("kernel32.dll")]
public static extern ulong GetTickCount64();
}
}

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using GTA;
using GTA.Native;
using RageCoop.Core;
using System;
using System.Collections.Generic;
namespace RageCoop.Client
{
internal static class VehicleExtensions
{
#region VEHICLE
public static VehicleDataFlags GetVehicleFlags(this SyncedVehicle v)
{
var veh = v.MainVehicle;
VehicleDataFlags flags = 0;
if (veh.IsEngineRunning)
{
flags |= VehicleDataFlags.IsEngineRunning;
}
if (veh.AreLightsOn)
{
flags |= VehicleDataFlags.AreLightsOn;
}
if (veh.BrakePower >= 0.01f)
{
flags |= VehicleDataFlags.AreBrakeLightsOn;
}
if (veh.AreHighBeamsOn)
{
flags |= VehicleDataFlags.AreHighBeamsOn;
}
if (veh.IsSirenActive)
{
flags |= VehicleDataFlags.IsSirenActive;
}
if (veh.IsDead)
{
flags |= VehicleDataFlags.IsDead;
}
if (Function.Call<bool>(Hash.IS_HORN_ACTIVE, veh.Handle))
{
flags |= VehicleDataFlags.IsHornActive;
}
if (v.IsSubmarineCar && Function.Call<bool>(Hash._GET_IS_SUBMARINE_VEHICLE_TRANSFORMED, veh.Handle))
{
flags |= VehicleDataFlags.IsTransformed;
}
if (v.IsAircraft)
{
flags |= VehicleDataFlags.IsAircraft;
}
if (v.IsDeluxo && veh.IsDeluxoHovering())
{
flags |= VehicleDataFlags.IsDeluxoHovering;
}
if (v.HasRoof)
{
flags |= VehicleDataFlags.HasRoof;
}
if (v.HasRocketBoost && veh.IsRocketBoostActive())
{
flags |= VehicleDataFlags.IsRocketBoostActive;
}
if (v.HasParachute && veh.IsParachuteActive())
{
flags |= VehicleDataFlags.IsParachuteActive;
}
if (veh.IsOnFire)
{
flags |= VehicleDataFlags.IsOnFire;
}
return flags;
}
public static bool IsRocketBoostActive(this Vehicle veh)
{
return Function.Call<bool>(Hash._IS_VEHICLE_ROCKET_BOOST_ACTIVE, veh);
}
public static bool IsParachuteActive(this Vehicle veh)
{
return Function.Call<bool>((Hash)0x3DE51E9C80B116CF, veh);
}
public static void SetRocketBoostActive(this Vehicle veh, bool toggle)
{
Function.Call(Hash._SET_VEHICLE_ROCKET_BOOST_ACTIVE, veh, toggle);
}
public static void SetParachuteActive(this Vehicle veh, bool toggle)
{
Function.Call((Hash)0x0BFFB028B3DD0A97, veh, toggle);
}
public static Dictionary<int, int> GetVehicleMods(this VehicleModCollection mods)
{
Dictionary<int, int> result = new Dictionary<int, int>();
foreach (VehicleMod mod in mods.ToArray())
{
result.Add((int)mod.Type, mod.Index);
}
return result;
}
public static VehicleDamageModel GetVehicleDamageModel(this Vehicle veh)
{
// Broken windows
byte brokenWindows = 0;
for (int i = 0; i < 8; i++)
{
if (!veh.Windows[(VehicleWindowIndex)i].IsIntact)
{
brokenWindows |= (byte)(1 << i);
}
}
// Broken doors
byte brokenDoors = 0;
byte openedDoors = 0;
foreach (VehicleDoor door in veh.Doors)
{
if (door.IsBroken)
{
brokenDoors |= (byte)(1 << (byte)door.Index);
}
else if (door.IsOpen)
{
openedDoors |= (byte)(1 << (byte)door.Index);
}
}
// Bursted tires
short burstedTires = 0;
foreach (VehicleWheel wheel in veh.Wheels.GetAllWheels())
{
if (wheel.IsBursted)
{
burstedTires |= (short)(1 << (int)wheel.BoneId);
}
}
return new VehicleDamageModel()
{
BrokenDoors = brokenDoors,
OpenedDoors = openedDoors,
BrokenWindows = brokenWindows,
BurstedTires = burstedTires,
LeftHeadLightBroken = (byte)(veh.IsLeftHeadLightBroken ? 1 : 0),
RightHeadLightBroken = (byte)(veh.IsRightHeadLightBroken ? 1 : 0)
};
}
public static void SetDamageModel(this Vehicle veh, VehicleDamageModel model, bool leavedoors = true)
{
for (int i = 0; i < 8; i++)
{
var door = veh.Doors[(VehicleDoorIndex)i];
if ((model.BrokenDoors & (byte)(1 << i)) != 0)
{
if (!door.IsBroken)
{
door.Break(leavedoors);
}
continue;
}
else if (door.IsBroken)
{
// The vehicle can only fix a door if the vehicle was completely fixed
veh.Repair();
return;
}
if ((model.OpenedDoors & (byte)(1 << i)) != 0)
{
if ((!door.IsOpen) && (!door.IsBroken))
{
door.Open();
}
}
else if (door.IsOpen)
{
if (!door.IsBroken) { door.Close(); }
}
if ((model.BrokenWindows & (byte)(1 << i)) != 0)
{
veh.Windows[(VehicleWindowIndex)i].Smash();
}
else if (!veh.Windows[(VehicleWindowIndex)i].IsIntact)
{
veh.Windows[(VehicleWindowIndex)i].Repair();
}
}
foreach (VehicleWheel wheel in veh.Wheels)
{
if ((model.BurstedTires & (short)(1 << (int)wheel.BoneId)) != 0)
{
if (!wheel.IsBursted)
{
wheel.Puncture();
wheel.Burst();
}
}
else if (wheel.IsBursted)
{
wheel.Fix();
}
}
veh.IsLeftHeadLightBroken = model.LeftHeadLightBroken > 0;
veh.IsRightHeadLightBroken = model.RightHeadLightBroken > 0;
}
public static Dictionary<int, int> GetPassengers(this Vehicle veh)
{
Dictionary<int, int> ps = new Dictionary<int, int>();
var d = veh.Driver;
if (d != null && d.IsSittingInVehicle())
{
ps.Add(-1, d.GetSyncEntity().ID);
}
foreach (Ped p in veh.Passengers)
{
if (p.IsSittingInVehicle())
{
ps.Add((int)p.SeatIndex, p.GetSyncEntity().ID);
}
}
return ps;
}
public static void SetDeluxoHoverState(this Vehicle deluxo, bool hover)
{
Function.Call(Hash._SET_VEHICLE_HOVER_TRANSFORM_PERCENTAGE, deluxo, hover ? 1f : 0f);
}
public static bool IsDeluxoHovering(this Vehicle deluxo)
{
return Math.Abs(deluxo.Bones[27].ForwardVector.GetCosTheta(deluxo.ForwardVector) - 1) > 0.05;
}
public static void SetDeluxoWingRatio(this Vehicle v, float ratio)
{
Function.Call(Hash._SET_SPECIALFLIGHT_WING_RATIO, v, ratio);
}
public static float GetDeluxoWingRatio(this Vehicle v)
{
return v.Bones[99].Position.DistanceTo(v.Bones[92].Position) - 1.43f;
}
public static float GetNozzleAngel(this Vehicle plane)
{
return Function.Call<float>(Hash._GET_VEHICLE_FLIGHT_NOZZLE_POSITION, plane);
}
public static bool HasNozzle(this Vehicle v)
{
switch (v.Model.Hash)
{
// Hydra
case 970385471:
return true;
// Avenger
case -2118308144:
return true;
// Tula
case 1043222410:
return true;
// Avenger
case 408970549:
return true;
}
return false;
}
public static void SetNozzleAngel(this Vehicle plane, float ratio)
{
Function.Call(Hash.SET_VEHICLE_FLIGHT_NOZZLE_POSITION, plane, ratio);
}
#endregion
}
}

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@ -0,0 +1,543 @@
using GTA;
using GTA.Math;
using GTA.Native;
using System.Collections.Generic;
namespace RageCoop.Client
{
internal class MuzzleInfo
{
public MuzzleInfo(Vector3 pos, Vector3 forward)
{
Position = pos;
ForawardVector = forward;
}
public Vector3 Position;
public Vector3 ForawardVector;
}
internal static class WeaponUtil
{
public static Dictionary<uint, bool> GetWeaponComponents(this Weapon weapon)
{
Dictionary<uint, bool> result = null;
if (weapon.Components.Count > 0)
{
result = new Dictionary<uint, bool>();
foreach (var comp in weapon.Components)
{
result.Add((uint)comp.ComponentHash, comp.Active);
}
}
return result;
}
public static Vector3 GetMuzzlePosition(this Ped p)
{
var w = p.Weapons.CurrentWeaponObject;
if (w != null)
{
var hash = p.Weapons.Current.Hash;
if (MuzzleBoneIndexes.ContainsKey(hash)) { return w.Bones[MuzzleBoneIndexes[hash]].Position; }
return w.Position;
}
return p.Bones[Bone.SkelRightHand].Position;
}
private static long BulletsShot = 0;
public static float GetWeaponDamage(this Ped P, uint hash)
{
var comp = P.Weapons.Current.Components.GetSuppressorComponent();
return Function.Call<float>(Hash.GET_WEAPON_DAMAGE, hash, comp.Active ? comp.ComponentHash : WeaponComponentHash.Invalid);
/*
if (P.IsInVehicle() && (hash!=(uint)P.Weapons.Current.Hash))
{
// This is a vehicle weapon
P.VehicleWeapon=(VehicleWeaponHash)hash;
return 100;
}
switch (P.Weapons.Current.Group)
{
case WeaponGroup.Pistol: return 30;
case WeaponGroup.AssaultRifle: return 30;
case WeaponGroup.SMG: return 20;
case WeaponGroup.MG: return 40;
case WeaponGroup.Shotgun: return 30;
case WeaponGroup.Sniper: return 200;
case WeaponGroup.Heavy: return 30;
}
return 0;
*/
}
public static int GetMuzzleIndex(this Vehicle v)
{
BulletsShot++;
switch (v.Model.Hash)
{
// cerberus3
case 1909700336:
return 53;
// cerberus2
case 679453769:
return 54;
// cerberus
case -801550069:
return 90;
/*
// cerberus (flame)
case -801550069:
i=BulletsShot%2==0 ? 89 : 88;
return new MuzzleInfo(v.Bones[i].Position, v.Bones[i].ForwardVector);
// cerberus (passenger flame)
case -801550069:
i=BulletsShot%2==0 ? 76 : 75;
return new MuzzleInfo(v.Bones[i].Position, v.Bones[i].ForwardVector);
*/
// ISSI6
case 1239571361:
return BulletsShot % 2 == 0 ? 12 : 14;
// ISSI5
case 1537277726:
return BulletsShot % 2 == 0 ? 30 : 32;
// ISSI4
case 628003514:
return BulletsShot % 2 == 0 ? 14 : 12;
// DOMINATOR6
case -1293924613:
return BulletsShot % 2 == 0 ? 51 : 55;
// IMPALER4
case -1744505657:
return BulletsShot % 2 == 0 ? 64 : 63;
// IMPERATOR3
case -755532233:
return BulletsShot % 2 == 0 ? 86 : 88;
// SLAMVAN6
case 1742022738:
return BulletsShot % 2 == 0 ? 78 : 76;
// CHAMPION
case -915234475:
return BulletsShot % 2 == 0 ? 60 : 61;
// MONSTER4
case 840387324:
return BulletsShot % 2 == 0 ? 63 : 65;
// BRUTUS2
case -1890996696:
return 67;
// BRUISER2
case -1694081890:
return BulletsShot % 2 == 0 ? 45 : 51;
// TECHNICAL3
case 1356124575:
return 67;
// TECHNICAL2
case 1180875963:
return 54;
// TECHNICAL
case -2096818938:
return 63;
// PATRIOT3
case -670086588:
return BulletsShot % 2 == 0 ? 87 : 89;
// NIGHTSHARK
case 433954513:
return BulletsShot % 2 == 0 ? 1 : 2;
/*
// NIGHTSHARK (second)
case 433954513:
return BulletsShot%2==0 ? 3 : 4;
*/
// MENACER
case 2044532910:
return BulletsShot % 2 == 0 ? 91 : 90;
/*
// MENACER
case 2044532910:
return new MuzzleInfo(v.Bones[75].Position, v.Bones[75].ForwardVector);
// MENACER
case 2044532910:
return new MuzzleInfo(v.Bones[78].Position, v.Bones[78].ForwardVector);
*/
// CARACARA
case 1254014755:
return 83;
/*
// CARACARA
case 1254014755:
return BulletsShot%2==0 ? 93 : 94;
*/
// INSURGENT
case -1860900134:
return 49;
// INSURGENT3
case -1924433270:
return 81;
/*
// INSURGENT3
case -1924433270:
return BulletsShot%2==0 ? 86 : 91;
*/
// BLAZER5
case -1590337689:
return BulletsShot % 2 == 0 ? 17 : 18;
// BRUISER
case 668439077:
return BulletsShot % 2 == 0 ? 66 : 68;
// BRUTUS
case 2139203625:
return 84;
// MONSTER3
case 1721676810:
return BulletsShot % 2 == 0 ? 53 : 55;
// BRUISER3
case -2042350822:
return BulletsShot % 2 == 0 ? 52 : 50;
// BRUTUS3
case 2038858402:
return 84;
// MONSTER5
case -715746948:
return BulletsShot % 2 == 0 ? 63 : 65;
// JB7002
case 394110044:
return BulletsShot % 2 == 0 ? 54 : 53;
// DOMINATOR5
case -1375060657:
return BulletsShot % 2 == 0 ? 35 : 36;
// IMPALER3
case -1924800695:
return BulletsShot % 2 == 0 ? 75 : 76;
// IMPERATOR2
case 1637620610:
return BulletsShot % 2 == 0 ? 97 : 99;
// SLAMVAN5
case 373261600:
return BulletsShot % 2 == 0 ? 51 : 53;
// RUINER2
case 941494461:
return BulletsShot % 2 == 0 ? 65 : 66;
// TAMPA3
case -1210451983:
return 87;
// SCRAMJET
case -638562243:
return BulletsShot % 2 == 0 ? 44 : 45;
// VIGILANTE
case -1242608589:
return BulletsShot % 2 == 0 ? 42 : 43;
// ZR380
case 540101442:
return BulletsShot % 2 == 0 ? 57 : 63;
// ZR3802
case -1106120762:
return BulletsShot % 2 == 0 ? 57 : 63;
// ZR3803
case -1478704292:
return BulletsShot % 2 == 0 ? 53 : 59;
// STROMBERG
case 886810209:
return BulletsShot % 2 == 0 ? 85 : 84;
// SLAMVAN4
case -2061049099:
return BulletsShot % 2 == 0 ? 76 : 78;
// IMPERATOR
case 444994115:
return BulletsShot % 2 == 0 ? 88 : 86;
// IMPALER2
case 1009171724:
return BulletsShot % 2 == 0 ? 63 : 64;
// DOMINATOR4
case -688189648:
return BulletsShot % 2 == 0 ? 59 : 60;
// SAVAGE
case -82626025:
return 30;
// BUZZARD
case 788747387:
return BulletsShot % 2 == 0 ? 28 : 23;
// ANNIHL
case 837858166:
return (int)BulletsShot % 4 + 35;
// HYDRA
case 970385471:
return BulletsShot % 2 == 0 ? 29 : 28;
// STARLING
case -1700874274:
return BulletsShot % 2 == 0 ? 24 : 12;
// RHINO
case 782665360:
return 30;
default:
return AddOnDataProvider.GetMuzzleIndex(v.Model.Hash);
}
}
public static bool IsUsingProjectileWeapon(this Ped p)
{
var vp = p.VehicleWeapon;
var type = Function.Call<int>(Hash.GET_WEAPON_DAMAGE_TYPE, vp);
if (vp != VehicleWeaponHash.Invalid)
{
return type == 3 ? false : VehicleProjectileWeapons.Contains(vp) || (type == 5 && !ExplosiveBullets.Contains((uint)vp));
}
var w = p.Weapons.Current;
return w.Group == WeaponGroup.Thrown || ProjectileWeapons.Contains(w.Hash);
}
public static readonly HashSet<uint> ExplosiveBullets = new HashSet<uint>
{
(uint)VehicleWeaponHash.PlayerLazer,
(uint)WeaponHash.Railgun,
1638077257
};
public static readonly Dictionary<WeaponHash, int> MuzzleBoneIndexes = new Dictionary<WeaponHash, int>
{
{WeaponHash.HeavySniper,6},
{WeaponHash.MarksmanRifle,9},
{WeaponHash.SniperRifle,9},
{WeaponHash.AdvancedRifle,5},
{WeaponHash.SpecialCarbine,9},
{WeaponHash.BullpupRifle,7},
{WeaponHash.AssaultRifle,9},
{WeaponHash.CarbineRifle,6},
{WeaponHash.MachinePistol,5},
{WeaponHash.SMG,5},
{WeaponHash.AssaultSMG,6},
{WeaponHash.CombatPDW,5},
{WeaponHash.MG,6},
{WeaponHash.CombatMG,7},
{WeaponHash.Gusenberg,7},
{WeaponHash.MicroSMG,10},
{WeaponHash.APPistol,8},
{WeaponHash.StunGun,4},
{WeaponHash.Pistol,8},
{WeaponHash.CombatPistol,8},
{WeaponHash.Pistol50,7},
{WeaponHash.SNSPistol,8},
{WeaponHash.HeavyPistol,8},
{WeaponHash.VintagePistol,8},
{WeaponHash.Railgun,9},
{WeaponHash.Minigun,5},
{WeaponHash.Musket,3},
{WeaponHash.HeavyShotgun,10},
{WeaponHash.PumpShotgun,11},
{WeaponHash.SawnOffShotgun,8},
{WeaponHash.BullpupShotgun,8},
{WeaponHash.AssaultShotgun,9},
{WeaponHash.HeavySniperMk2,11},
{WeaponHash.MarksmanRifleMk2,9},
{WeaponHash.CarbineRifleMk2,13},
{WeaponHash.SpecialCarbineMk2,16},
{WeaponHash.BullpupRifleMk2,8},
{WeaponHash.CompactRifle,7},
{WeaponHash.MilitaryRifle,11},
{WeaponHash.AssaultrifleMk2,17},
{WeaponHash.MiniSMG,5},
{WeaponHash.SMGMk2,6},
{WeaponHash.CombatMGMk2,16},
{WeaponHash.UnholyHellbringer,4},
{WeaponHash.PistolMk2,12},
{WeaponHash.SNSPistolMk2,15},
{WeaponHash.CeramicPistol,10},
{WeaponHash.MarksmanPistol,4},
{WeaponHash.Revolver,7},
{WeaponHash.RevolverMk2,7},
{WeaponHash.DoubleActionRevolver,7},
{WeaponHash.NavyRevolver,7},
{WeaponHash.PericoPistol,4},
{WeaponHash.FlareGun,4},
{WeaponHash.UpNAtomizer,4},
{WeaponHash.HomingLauncher,5},
{WeaponHash.CompactGrenadeLauncher,8},
{WeaponHash.Widowmaker,6},
{WeaponHash.GrenadeLauncher,3},
{WeaponHash.RPG,9},
{WeaponHash.DoubleBarrelShotgun,8},
{WeaponHash.SweeperShotgun,7},
{WeaponHash.CombatShotgun,7},
{WeaponHash.PumpShotgunMk2,7},
};
public static readonly HashSet<WeaponHash> ProjectileWeapons = new HashSet<WeaponHash> {
WeaponHash.HomingLauncher,
WeaponHash.RPG,
WeaponHash.Firework,
WeaponHash.UpNAtomizer,
WeaponHash.GrenadeLauncher,
WeaponHash.GrenadeLauncherSmoke,
WeaponHash.CompactGrenadeLauncher,
WeaponHash.FlareGun,
};
public static readonly HashSet<VehicleWeaponHash> VehicleProjectileWeapons = new HashSet<VehicleWeaponHash> {
VehicleWeaponHash.PlaneRocket,
VehicleWeaponHash.SpaceRocket,
VehicleWeaponHash.Tank,
(VehicleWeaponHash)3565779982, // STROMBERG missiles
(VehicleWeaponHash)3169388763, // SCRAMJET missiles
};
public static string GetFlashFX(this WeaponHash w)
{
switch (w.GetWeaponGroup())
{
case WeaponGroup.SMG:
return "muz_smg";
case WeaponGroup.Shotgun:
return "muz_smg";
case WeaponGroup.AssaultRifle:
return "muz_assault_rifle";
case WeaponGroup.Pistol:
return "muz_pistol";
case WeaponGroup.Stungun:
return "muz_stungun";
case WeaponGroup.Heavy:
switch (w)
{
case WeaponHash.Minigun:
return "muz_minigun";
case WeaponHash.RPG:
return "muz_rpg";
default:
return "muz_minigun";
}
case WeaponGroup.Sniper:
return "muz_alternate_star";
case WeaponGroup.PetrolCan:
return "weap_petrol_can";
case WeaponGroup.FireExtinguisher:
return "weap_extinguisher";
}
switch ((VehicleWeaponHash)w)
{
case VehicleWeaponHash.Tank:
return "muz_tank";
case VehicleWeaponHash.PlayerBuzzard:
return "muz_buzzard";
}
return "muz_assault_rifle";
}
public static WeaponGroup GetWeaponGroup(this WeaponHash hash)
{
return Function.Call<WeaponGroup>(Hash.GET_WEAPONTYPE_GROUP, hash);
}
}
/*
class WeaponInfo
{
public string Name;
public string MuzzleFx;
}
public class AimingInfo
{
public string Name;
public float HeadingLimit;
public float SweepPitchMin;
public float SweepPitchMax;
}
*/
}

View File

@ -0,0 +1,212 @@
using GTA;
using GTA.Native;
using System;
using System.Collections.Generic;
using System.Threading;
using System.Threading.Tasks;
namespace RageCoop.Client
{
/// <summary>
/// Don't use it!
/// </summary>
[ScriptAttributes(Author = "RageCoop", NoDefaultInstance = false, SupportURL = "https://github.com/RAGECOOP/RAGECOOP-V")]
internal class WorldThread : Script
{
public static Script Instance;
private static readonly List<Func<bool>> QueuedActions = new List<Func<bool>>();
/// <summary>
/// Don't use it!
/// </summary>
public WorldThread()
{
Util.StartUpCheck();
Instance = this;
Tick += OnTick;
Aborted += (sender, e) =>
{
ChangeTraffic(true);
};
}
private static bool _trafficEnabled;
private void OnTick(object sender, EventArgs e)
{
DoQueuedActions();
if (Game.IsLoading || !Networking.IsOnServer)
{
return;
}
Game.DisableControlThisFrame(Control.FrontendPause);
if (Main.Settings.DisableAlternatePause)
{
Game.DisableControlThisFrame(Control.FrontendPauseAlternate);
}
// Sets a value that determines how aggressive the ocean waves will be.
// Values of 2.0 or more make for very aggressive waves like you see during a thunderstorm.
Function.Call(Hash.SET_DEEP_OCEAN_SCALER, 0.0f); // Works only ~200 meters around the player
if (Main.Settings.ShowEntityOwnerName)
{
unsafe
{
int handle;
if (Function.Call<bool>(Hash.GET_ENTITY_PLAYER_IS_FREE_AIMING_AT, 0, &handle))
{
var entity = Entity.FromHandle(handle);
if (entity != null)
{
var owner = "invalid";
if (entity.EntityType == EntityType.Vehicle)
{
owner = (entity as Vehicle).GetSyncEntity()?.Owner?.Username ?? "unknown";
}
if (entity.EntityType == EntityType.Ped)
{
owner = (entity as Ped).GetSyncEntity()?.Owner?.Username ?? "unknown";
}
GTA.UI.Screen.ShowHelpTextThisFrame("Entity owner: " + owner);
}
}
}
}
if (!_trafficEnabled)
{
Function.Call(Hash.SET_VEHICLE_POPULATION_BUDGET, 0);
Function.Call(Hash.SET_PED_POPULATION_BUDGET, 0);
Function.Call(Hash.SET_VEHICLE_DENSITY_MULTIPLIER_THIS_FRAME, 0f);
Function.Call(Hash.SET_RANDOM_VEHICLE_DENSITY_MULTIPLIER_THIS_FRAME, 0f);
Function.Call(Hash.SET_PARKED_VEHICLE_DENSITY_MULTIPLIER_THIS_FRAME, 0f);
Function.Call(Hash.SUPPRESS_SHOCKING_EVENTS_NEXT_FRAME);
Function.Call(Hash.SUPPRESS_AGITATION_EVENTS_NEXT_FRAME);
}
}
public static void Traffic(bool enable)
{
ChangeTraffic(enable);
_trafficEnabled = enable;
}
private static void ChangeTraffic(bool enable)
{
if (enable)
{
Function.Call(Hash.REMOVE_SCENARIO_BLOCKING_AREAS);
Function.Call(Hash.SET_CREATE_RANDOM_COPS, true);
Function.Call(Hash.SET_RANDOM_TRAINS, true);
Function.Call(Hash.SET_RANDOM_BOATS, true);
Function.Call(Hash.SET_GARBAGE_TRUCKS, true);
Function.Call(Hash.SET_PED_POPULATION_BUDGET, 3); // 0 - 3
Function.Call(Hash.SET_VEHICLE_POPULATION_BUDGET, 3); // 0 - 3
Function.Call(Hash.SET_ALL_VEHICLE_GENERATORS_ACTIVE);
Function.Call(Hash.SET_ALL_LOW_PRIORITY_VEHICLE_GENERATORS_ACTIVE, true);
Function.Call(Hash.SET_NUMBER_OF_PARKED_VEHICLES, -1);
Function.Call(Hash.SET_DISTANT_CARS_ENABLED, true);
Function.Call(Hash.DISABLE_VEHICLE_DISTANTLIGHTS, false);
}
else if (Networking.IsOnServer)
{
Function.Call(Hash.ADD_SCENARIO_BLOCKING_AREA, -10000.0f, -10000.0f, -1000.0f, 10000.0f, 10000.0f, 1000.0f, 0, 1, 1, 1);
Function.Call(Hash.SET_CREATE_RANDOM_COPS, false);
Function.Call(Hash.SET_RANDOM_TRAINS, false);
Function.Call(Hash.SET_RANDOM_BOATS, false);
Function.Call(Hash.SET_GARBAGE_TRUCKS, false);
Function.Call(Hash.DELETE_ALL_TRAINS);
Function.Call(Hash.SET_PED_POPULATION_BUDGET, 0);
Function.Call(Hash.SET_VEHICLE_POPULATION_BUDGET, 0);
Function.Call(Hash.SET_ALL_LOW_PRIORITY_VEHICLE_GENERATORS_ACTIVE, false);
Function.Call(Hash.SET_FAR_DRAW_VEHICLES, false);
Function.Call(Hash.SET_NUMBER_OF_PARKED_VEHICLES, 0);
Function.Call(Hash.SET_DISTANT_CARS_ENABLED, false);
Function.Call(Hash.DISABLE_VEHICLE_DISTANTLIGHTS, true);
foreach (Ped ped in World.GetAllPeds())
{
if (ped == Game.Player.Character) { continue; }
SyncedPed c = EntityPool.GetPedByHandle(ped.Handle);
if ((c == null) || (c.IsLocal && (ped.Handle != Game.Player.Character.Handle) && ped.PopulationType != EntityPopulationType.Mission))
{
Main.Logger.Trace($"Removing ped {ped.Handle}. Reason:RemoveTraffic");
ped.CurrentVehicle?.Delete();
ped.Kill();
ped.Delete();
}
}
foreach (Vehicle veh in World.GetAllVehicles())
{
SyncedVehicle v = veh.GetSyncEntity();
if (v.MainVehicle == Game.Player.LastVehicle || v.MainVehicle == Game.Player.Character.CurrentVehicle)
{
// Don't delete player's vehicle
continue;
}
if ((v == null) || (v.IsLocal && veh.PopulationType != EntityPopulationType.Mission))
{
// Main.Logger.Debug($"Removing Vehicle {veh.Handle}. Reason:ClearTraffic");
veh.Delete();
}
}
}
}
public static void Delay(Action a, int time)
{
Task.Run(() =>
{
Thread.Sleep(time);
QueueAction(a);
});
}
internal static void DoQueuedActions()
{
lock (QueuedActions)
{
foreach (var action in QueuedActions.ToArray())
{
try
{
if (action())
{
QueuedActions.Remove(action);
}
}
catch (Exception ex)
{
Main.Logger.Error(ex);
QueuedActions.Remove(action);
}
}
}
}
/// <summary>
/// Queue an action to be executed on next tick, allowing you to call scripting API from another thread.
/// </summary>
/// <param name="a"> An action to be executed with a return value indicating whether the action can be removed after execution.</param>
internal static void QueueAction(Func<bool> a)
{
lock (QueuedActions)
{
QueuedActions.Add(a);
}
}
internal static void QueueAction(Action a)
{
lock (QueuedActions)
{
QueuedActions.Add(() => { a(); return true; });
}
}
/// <summary>
/// Clears all queued actions
/// </summary>
internal static void ClearQueuedActions()
{
lock (QueuedActions) { QueuedActions.Clear(); }
}
}
}

View File

@ -3,8 +3,8 @@
<runtime>
<assemblyBinding xmlns="urn:schemas-microsoft-com:asm.v1">
<dependentAssembly>
<assemblyIdentity name="System.Runtime.CompilerServices.Unsafe" publicKeyToken="b03f5f7f11d50a3a" culture="neutral" />
<bindingRedirect oldVersion="0.0.0.0-6.0.0.0" newVersion="6.0.0.0" />
<assemblyIdentity name="System.Buffers" publicKeyToken="cc7b13ffcd2ddd51" culture="neutral" />
<bindingRedirect oldVersion="0.0.0.0-4.0.3.0" newVersion="4.0.3.0" />
</dependentAssembly>
</assemblyBinding>
</runtime>

View File

@ -0,0 +1,67 @@
<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="Microsoft.Extensions.ObjectPool" version="6.0.8" targetFramework="net48" />
<package id="Microsoft.NETCore.Platforms" version="1.1.0" targetFramework="net48" />
<package id="Microsoft.Win32.Primitives" version="4.3.0" targetFramework="net48" />
<package id="Microsoft.Win32.Registry" version="4.7.0" targetFramework="net481" />
<package id="NAudio" version="2.1.0" targetFramework="net48" />
<package id="NAudio.Asio" version="2.1.0" targetFramework="net48" />
<package id="NAudio.Core" version="2.1.0" targetFramework="net48" />
<package id="NAudio.Midi" version="2.1.0" targetFramework="net48" />
<package id="NAudio.Wasapi" version="2.1.0" targetFramework="net48" />
<package id="NAudio.WinForms" version="2.1.0" targetFramework="net48" />
<package id="NAudio.WinMM" version="2.1.0" targetFramework="net48" />
<package id="NETStandard.Library" version="1.6.1" targetFramework="net48" />
<package id="Newtonsoft.Json" version="13.0.1" targetFramework="net48" />
<package id="SharpZipLib" version="1.4.0" targetFramework="net48" />
<package id="System.AppContext" version="4.3.0" targetFramework="net48" />
<package id="System.Buffers" version="4.5.1" targetFramework="net48" />
<package id="System.Collections" version="4.3.0" targetFramework="net48" />
<package id="System.Collections.Concurrent" version="4.3.0" targetFramework="net48" />
<package id="System.Console" version="4.3.0" targetFramework="net48" />
<package id="System.Diagnostics.Debug" version="4.3.0" targetFramework="net48" />
<package id="System.Diagnostics.DiagnosticSource" version="4.3.0" targetFramework="net48" />
<package id="System.Diagnostics.Tools" version="4.3.0" targetFramework="net48" />
<package id="System.Diagnostics.Tracing" version="4.3.0" targetFramework="net48" />
<package id="System.Globalization" version="4.3.0" targetFramework="net48" />
<package id="System.Globalization.Calendars" version="4.3.0" targetFramework="net48" />
<package id="System.IO" version="4.3.0" targetFramework="net48" />
<package id="System.IO.Compression" version="4.3.0" targetFramework="net48" />
<package id="System.IO.Compression.ZipFile" version="4.3.0" targetFramework="net48" />
<package id="System.IO.FileSystem" version="4.3.0" targetFramework="net48" />
<package id="System.IO.FileSystem.Primitives" version="4.3.0" targetFramework="net48" />
<package id="System.Linq" version="4.3.0" targetFramework="net48" />
<package id="System.Linq.Expressions" version="4.3.0" targetFramework="net48" />
<package id="System.Memory" version="4.5.4" targetFramework="net48" />
<package id="System.Net.Http" version="4.3.0" targetFramework="net48" />
<package id="System.Net.Primitives" version="4.3.0" targetFramework="net48" />
<package id="System.Net.Sockets" version="4.3.0" targetFramework="net48" />
<package id="System.Numerics.Vectors" version="4.5.0" targetFramework="net48" />
<package id="System.ObjectModel" version="4.3.0" targetFramework="net48" />
<package id="System.Reflection" version="4.3.0" targetFramework="net48" />
<package id="System.Reflection.Extensions" version="4.3.0" targetFramework="net48" />
<package id="System.Reflection.Primitives" version="4.3.0" targetFramework="net48" />
<package id="System.Resources.ResourceManager" version="4.3.0" targetFramework="net48" />
<package id="System.Runtime" version="4.3.0" targetFramework="net48" />
<package id="System.Runtime.CompilerServices.Unsafe" version="4.5.3" targetFramework="net48" />
<package id="System.Runtime.Extensions" version="4.3.0" targetFramework="net48" />
<package id="System.Runtime.Handles" version="4.3.0" targetFramework="net48" />
<package id="System.Runtime.InteropServices" version="4.3.0" targetFramework="net48" />
<package id="System.Runtime.InteropServices.RuntimeInformation" version="4.3.0" targetFramework="net48" />
<package id="System.Runtime.Numerics" version="4.3.0" targetFramework="net48" />
<package id="System.Security.AccessControl" version="4.7.0" targetFramework="net481" />
<package id="System.Security.Cryptography.Algorithms" version="4.3.0" targetFramework="net48" />
<package id="System.Security.Cryptography.Encoding" version="4.3.0" targetFramework="net48" />
<package id="System.Security.Cryptography.Primitives" version="4.3.0" targetFramework="net48" />
<package id="System.Security.Cryptography.X509Certificates" version="4.3.0" targetFramework="net48" />
<package id="System.Security.Principal.Windows" version="4.7.0" targetFramework="net481" />
<package id="System.Text.Encoding" version="4.3.0" targetFramework="net48" />
<package id="System.Text.Encoding.Extensions" version="4.3.0" targetFramework="net48" />
<package id="System.Text.RegularExpressions" version="4.3.0" targetFramework="net48" />
<package id="System.Threading" version="4.3.0" targetFramework="net48" />
<package id="System.Threading.Tasks" version="4.3.0" targetFramework="net48" />
<package id="System.Threading.Tasks.Extensions" version="4.5.2" targetFramework="net48" />
<package id="System.Threading.Timer" version="4.3.0" targetFramework="net48" />
<package id="System.Xml.ReaderWriter" version="4.3.0" targetFramework="net48" />
<package id="System.Xml.XDocument" version="4.3.0" targetFramework="net48" />
</packages>

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@ -1,63 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using GTA;
using GTA.Math;
namespace RageCoop.Client
{
public abstract class SyncedEntity
{
/// <summary>
/// Indicates whether the current player is responsible for syncing this entity.
/// </summary>
public bool IsMine
{
get
{
return OwnerID==Main.LocalPlayerID;
}
}
public int ID { get; set; }
public int OwnerID { get;set; }
public bool IsOutOfSync
{
get
{
return Main.Ticked-LastSynced>200;
}
}
public bool IsReady
{
get {return !(LastSynced==0||LastStateSynced==0);}
}
public bool NeedUpdate
{
get { return LastSynced>LastUpdated; }
}
#region LAST STATE
/// <summary>
/// Last time a new sync message arrived.
/// </summary>
public ulong LastSynced { get; set; } = 0;
/// <summary>
/// Last time a new sync message arrived.
/// </summary>
public ulong LastStateSynced { get; internal set; } = 0;
/// <summary>
/// Last time the local entity has been updated,
/// </summary>
public ulong LastUpdated { get; set; } = 0;
#endregion
public Vector3 Position { get; set; }
public Vector3 Rotation { get; set; }
public Vector3 Velocity { get; set; }
public abstract void Update();
}
}

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@ -1,84 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using GTA;
using GTA.Math;
namespace RageCoop.Client
{
internal class SyncedProjectile : SyncedEntity
{
public SyncedProjectile(Projectile p)
{
ID=EntityPool.RequestNewID();
IsMine=true;
MainProjectile = p;
Origin=p.Position;
var shooter = EntityPool.GetPedByHandle(p.Owner.Handle);
if(shooter != null)
{
ShooterID=shooter.ID;
}
else
{
// Owner will be the vehicle if projectile is shot with a vehicle
var shooterVeh = EntityPool.GetVehicleByHandle(p.Owner.Handle);
if (shooterVeh!=null && shooterVeh.MainVehicle.Driver!=null)
{
ShooterID=shooterVeh.MainVehicle.Driver.GetSyncEntity().ID;
}
else
{
Main.Logger.Warning($"Could not find owner for projectile, owner handle:{p.Owner.Handle}");
}
}
}
public SyncedProjectile(int id)
{
ID= id;
IsMine=false;
}
public new bool IsMine { get; private set; }
public bool Exploded { get; set; } = false;
public Projectile MainProjectile { get; set; }
public int ShooterID { get; set; }
public Vector3 Origin { get; set; }
/// <summary>
/// Invalid property for projectile.
/// </summary>
private new int OwnerID{ set { } }
public WeaponHash Hash { get; set; }
private WeaponAsset Asset { get; set; }
public override void Update()
{
// Skip update if no new sync message has arrived.
if (!NeedUpdate){ return; }
if (MainProjectile == null || !MainProjectile.Exists())
{
CreateProjectile();
return;
}
MainProjectile.PositionNoOffset=Position+Velocity*Networking.Latency;
MainProjectile.Velocity=Velocity;
MainProjectile.Rotation=Rotation;
LastUpdated=Main.Ticked;
}
private void CreateProjectile()
{
Asset=new WeaponAsset(Hash);
if (!Asset.IsLoaded) { Asset.Request(); }
World.ShootBullet(Position,Position+Velocity,EntityPool.GetPedByID(ShooterID)?.MainPed,Asset,0);
var ps = World.GetAllProjectiles();
MainProjectile=ps[ps.Length-1];
EntityPool.Add(this);
}
}
}

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@ -1,391 +0,0 @@
using System;
using System.Security.Cryptography;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using GTA;
using GTA.Native;
using GTA.Math;
using RageCoop.Core;
namespace RageCoop.Client
{
public class SyncedVehicle : SyncedEntity
{
#region -- CONSTRUCTORS --
/// <summary>
/// Create a local entity (outgoing sync)
/// </summary>
/// <param name="p"></param>
public SyncedVehicle(Vehicle v)
{
ID=EntityPool.RequestNewID();
MainVehicle=v;
MainVehicle.CanPretendOccupants=false;
OwnerID=Main.LocalPlayerID;
}
/// <summary>
/// Create an empty VehicleEntity
/// </summary>
public SyncedVehicle()
{
}
public SyncedVehicle(int id)
{
ID=id;
LastSynced=Main.Ticked;
}
#endregion
/// <summary>
/// VehicleSeat,ID
/// </summary>
public Vehicle MainVehicle { get; set; }
#region LAST STATE STORE
private ulong _vehicleStopTime { get; set; }
private byte[] _lastVehicleColors = new byte[] { 0, 0 };
private Dictionary<int, int> _lastVehicleMods = new Dictionary<int, int>();
#endregion
#region -- CRITICAL STUFF --
public Vector3 RotationVelocity { get; set; }
public float SteeringAngle { get; set; }
public float ThrottlePower { get; set; }
public float BrakePower { get; set; }
#endregion
#region -- VEHICLE STATE --
public bool EngineRunning { get; set; }
private bool _lastTransformed = false;
public bool Transformed { get; set; }
private bool _lastHornActive = false;
public bool HornActive { get; set; }
public bool LightsOn { get; set; }
public bool BrakeLightsOn { get; set; } = false;
public bool HighBeamsOn { get; set; }
public byte LandingGear { get; set; }
public bool RoofOpened { get; set; }
public bool SireneActive { get; set; }
public VehicleDamageModel DamageModel { get; set; }
public int ModelHash { get; set; }
public byte[] Colors { get; set; }
public Dictionary<int, int> Mods { get; set; }
public bool IsDead { get; set; }
public float EngineHealth { get; set; }
public VehicleLockStatus LockStatus{get;set;}
/// <summary>
/// VehicleSeat,PedID
/// </summary>
public Dictionary<VehicleSeat, SyncedPed> Passengers { get; set; }
private long _lastPositionCalibrated { get; set; }
#endregion
public override void Update()
{
#region -- INITIAL CHECK --
// Check if all data avalible
if(!IsReady) { return; }
// Skip update if no new sync message has arrived.
if (!NeedUpdate) { return; }
#endregion
#region -- CHECK EXISTENCE --
if ((MainVehicle == null) || (!MainVehicle.Exists()) || (MainVehicle.Model.Hash != ModelHash))
{
CreateVehicle();
return;
}
#endregion
#region -- SYNC CRITICAL --
if (SteeringAngle != MainVehicle.SteeringAngle)
{
MainVehicle.CustomSteeringAngle((float)(Math.PI / 180) * SteeringAngle);
}
if (MainVehicle.ThrottlePower!=ThrottlePower)
{
MainVehicle.ThrottlePower=ThrottlePower;
}
if (MainVehicle.BrakePower!=BrakePower)
{
MainVehicle.BrakePower=BrakePower;
}
if (MainVehicle.Position.DistanceTo(Position)<5)
{
MainVehicle.Velocity = Velocity+5*(Position+Velocity*SyncParameters.PositioinPrediction - MainVehicle.Position);
_lastPositionCalibrated=Main.Counter.ElapsedMilliseconds;
}
else
{
MainVehicle.Position=Position;
MainVehicle.Velocity=Velocity;
}
Vector3 r = GetCalibrationRotation();
if (r.Length() < 20f)
{
MainVehicle.RotationVelocity = r * 0.15f + RotationVelocity;
}
else
{
MainVehicle.Rotation = Rotation;
MainVehicle.RotationVelocity = RotationVelocity;
}
_vehicleStopTime = Util.GetTickCount64();
#endregion
if (LastStateSynced>LastUpdated)
{
#region -- SYNC STATE --
#region -- PASSENGER SYNC --
// check passengers (and driver).
var currentPassengers = MainVehicle.GetPassengers();
lock (Passengers)
{
for (int i = -1; i<MainVehicle.PassengerCapacity; i++)
{
VehicleSeat seat = (VehicleSeat)i;
if (Passengers.ContainsKey(seat))
{
SyncedPed c = Passengers[seat];
if ((c!=null)&&c.MainPed!=null&&(!currentPassengers.ContainsKey(i))&&(!c.MainPed.IsBeingJacked)) {
Passengers[seat].MainPed.SetIntoVehicle(MainVehicle, seat);
}
}
else if (!MainVehicle.IsSeatFree(seat))
{
if (seat==VehicleSeat.Driver &&MainVehicle.Driver.IsSittingInVehicle())
{
MainVehicle.Driver.Task.WarpOutOfVehicle(MainVehicle);
}
else
{
var p = MainVehicle.Passengers.Where(x => x.SeatIndex==seat).FirstOrDefault();
if ((p!=null)&&p.IsSittingInVehicle())
{
p.Task.WarpOutOfVehicle(MainVehicle);
}
}
}
}
}
#endregion
if (Colors != null && Colors != _lastVehicleColors)
{
Function.Call(Hash.SET_VEHICLE_COLOURS, MainVehicle, Colors[0], Colors[1]);
_lastVehicleColors = Colors;
}
MainVehicle.EngineHealth=EngineHealth;
if (Mods != null && !Mods.Compare(_lastVehicleMods))
{
Function.Call(Hash.SET_VEHICLE_MOD_KIT, MainVehicle, 0);
foreach (KeyValuePair<int, int> mod in Mods)
{
MainVehicle.Mods[(VehicleModType)mod.Key].Index = mod.Value;
}
_lastVehicleMods = Mods;
}
if (IsDead)
{
if (MainVehicle.IsDead)
{
return;
}
else
{
MainVehicle.Explode();
}
}
else
{
if (MainVehicle.IsDead)
{
MainVehicle.Repair();
}
}
if (EngineRunning != MainVehicle.IsEngineRunning)
{
MainVehicle.IsEngineRunning = EngineRunning;
}
if (LightsOn != MainVehicle.AreLightsOn)
{
MainVehicle.AreLightsOn = LightsOn;
}
if (HighBeamsOn != MainVehicle.AreHighBeamsOn)
{
MainVehicle.AreHighBeamsOn = HighBeamsOn;
}
if (MainVehicle.IsSubmarineCar)
{
if (Transformed)
{
if (!_lastTransformed)
{
_lastTransformed = true;
Function.Call(Hash._TRANSFORM_VEHICLE_TO_SUBMARINE, MainVehicle.Handle, false);
}
}
else if (_lastTransformed)
{
_lastTransformed = false;
Function.Call(Hash._TRANSFORM_SUBMARINE_TO_VEHICLE, MainVehicle.Handle, false);
}
}
if (MainVehicle.IsAircraft)
{
if (LandingGear != (byte)MainVehicle.LandingGearState)
{
MainVehicle.LandingGearState = (VehicleLandingGearState)LandingGear;
}
}
else
{
if (MainVehicle.HasSiren && SireneActive != MainVehicle.IsSirenActive)
{
MainVehicle.IsSirenActive = SireneActive;
}
if (HornActive)
{
if (!_lastHornActive)
{
_lastHornActive = true;
MainVehicle.SoundHorn(99999);
}
}
else if (_lastHornActive)
{
_lastHornActive = false;
MainVehicle.SoundHorn(1);
}
if (MainVehicle.HasRoof)
{
bool roofOpened = MainVehicle.RoofState == VehicleRoofState.Opened || MainVehicle.RoofState == VehicleRoofState.Opening;
if (roofOpened != RoofOpened)
{
MainVehicle.RoofState = RoofOpened ? VehicleRoofState.Opening : VehicleRoofState.Closing;
}
}
Function.Call(Hash.SET_VEHICLE_BRAKE_LIGHTS, MainVehicle.Handle, BrakeLightsOn);
MainVehicle.SetDamageModel(DamageModel);
}
MainVehicle.LockStatus=LockStatus;
#endregion
}
LastUpdated=Main.Ticked;
}
private Vector3 GetCalibrationRotation()
{
var r = Rotation-MainVehicle.Rotation;
if (r.X>180) { r.X=r.X-360; }
else if(r.X<-180) { r.X=360+r.X; }
if (r.Y>180) { r.Y=r.Y-360; }
else if (r.Y<-180) { r.Y=360+r.Y; }
if (r.Z>180) { r.Z=r.Z-360; }
else if (r.Z<-180) { r.Z=360+r.Z; }
return r;
}
private void CreateVehicle()
{
MainVehicle?.Delete();
Model vehicleModel = ModelHash.ModelRequest();
if (vehicleModel == null)
{
//GTA.UI.Notification.Show($"~r~(Vehicle)Model ({CurrentVehicleModelHash}) cannot be loaded!");
return;
}
MainVehicle = World.CreateVehicle(vehicleModel, Position);
lock (EntityPool.VehiclesLock)
{
EntityPool.Add( this);
}
MainVehicle.Rotation = Rotation;
if (MainVehicle.HasRoof)
{
bool roofOpened = MainVehicle.RoofState == VehicleRoofState.Opened || MainVehicle.RoofState == VehicleRoofState.Opening;
if (roofOpened != RoofOpened)
{
MainVehicle.RoofState = RoofOpened ? VehicleRoofState.Opened : VehicleRoofState.Closed;
}
}
vehicleModel.MarkAsNoLongerNeeded();
}
#region -- PEDALING --
/*
* Thanks to @oldnapalm.
*/
private string PedalingAnimDict()
{
switch ((VehicleHash)ModelHash)
{
case VehicleHash.Bmx:
return "veh@bicycle@bmx@front@base";
case VehicleHash.Cruiser:
return "veh@bicycle@cruiserfront@base";
case VehicleHash.Scorcher:
return "veh@bicycle@mountainfront@base";
default:
return "veh@bicycle@roadfront@base";
}
}
private string PedalingAnimName(bool fast)
{
return fast ? "fast_pedal_char" : "cruise_pedal_char";
}
private void StartPedalingAnim(bool fast)
{
MainVehicle.Driver?.Task.PlayAnimation(PedalingAnimDict(), PedalingAnimName(fast), 8.0f, -8.0f, -1, AnimationFlags.Loop | AnimationFlags.AllowRotation, 1.0f);
}
private void StopPedalingAnim(bool fast)
{
MainVehicle.Driver.Task.ClearAnimation(PedalingAnimDict(), PedalingAnimName(fast));
}
#endregion
}
}

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@ -1,559 +0,0 @@

using System;
using GTA;
using GTA.Native;
using RageCoop.Core;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Diagnostics;
using System.Threading.Tasks;
using System.Security.Cryptography;
namespace RageCoop.Client
{
internal class EntityPool
{
public static object PedsLock = new object();
private static Dictionary<int, SyncedPed> ID_Peds = new Dictionary<int, SyncedPed>();
public static int CharactersCount { get { return ID_Peds.Count; } }
#if BENCHMARK
private static Stopwatch PerfCounter=new Stopwatch();
private static Stopwatch PerfCounter2=Stopwatch.StartNew();
#endif
/// <summary>
/// Faster access to Character with Handle, but values may not equal to <see cref="ID_Peds"/> since Ped might not have been created.
/// </summary>
private static Dictionary<int, SyncedPed> Handle_Peds = new Dictionary<int, SyncedPed>();
public static object VehiclesLock = new object();
private static Dictionary<int, SyncedVehicle> ID_Vehicles = new Dictionary<int, SyncedVehicle>();
private static Dictionary<int, SyncedVehicle> Handle_Vehicles = new Dictionary<int, SyncedVehicle>();
public static object ProjectilesLock = new object();
private static Dictionary<int, SyncedProjectile> ID_Projectiles = new Dictionary<int, SyncedProjectile>();
private static Dictionary<int, SyncedProjectile> Handle_Projectiles = new Dictionary<int, SyncedProjectile>();
public static void Cleanup(bool keepPlayer=true,bool keepMine=true)
{
foreach(int id in new List<int>(ID_Peds.Keys))
{
if (keepPlayer&&(id==Main.LocalPlayerID)) { continue; }
if (keepMine&&(ID_Peds[id].OwnerID==Main.LocalPlayerID)) { continue; }
RemovePed(id);
}
ID_Peds.Clear();
Handle_Peds.Clear();
foreach (int id in new List<int>(ID_Vehicles.Keys))
{
if (keepMine&&(ID_Vehicles[id].OwnerID==Main.LocalPlayerID)) { continue; }
RemoveVehicle(id);
}
ID_Vehicles.Clear();
Handle_Vehicles.Clear();
foreach(var p in ID_Projectiles.Values)
{
if (p.ShooterID!=Main.LocalPlayerID && p.MainProjectile!=null && p.MainProjectile.Exists())
{
p.MainProjectile.Delete();
}
}
ID_Projectiles.Clear();
Handle_Projectiles.Clear();
}
#region PEDS
public static SyncedPed GetPedByID(int id)
{
return ID_Peds.ContainsKey(id) ? ID_Peds[id] : null;
}
public static SyncedPed GetPedByHandle(int handle)
{
return Handle_Peds.ContainsKey(handle) ? Handle_Peds[handle] : null;
}
public static List<int> GetPedIDs()
{
return new List<int>(ID_Peds.Keys);
}
public static bool AddPlayer()
{
Ped p = Game.Player.Character;
SyncedPed player = GetPedByID(Main.LocalPlayerID);
if (player!=null)
{
if (player.MainPed!=p)
{
// Player model changed
player.MainPed = p;
// Remove it from Handle_Characters
var pairs=Handle_Peds.Where(x=>x.Value==player);
if (pairs.Any())
{
var pair=pairs.First();
// Re-add
Handle_Peds.Remove(pair.Key);
if (Handle_Peds.ContainsKey(p.Handle))
{
RemovePed(Handle_Peds[p.Handle].ID);
}
Handle_Peds.Add(p.Handle, player);
}
}
}
else
{
Main.Logger.Debug($"Creating SyncEntity for player, handle:{p.Handle}");
SyncedPed c = new SyncedPed(p);
Main.LocalPlayerID=c.OwnerID=c.ID;
Add(c);
Main.Logger.Debug($"My player ID is:{c.ID}");
PlayerList.SetPlayer(c.ID, Main.Settings.Username );
return true;
}
return false;
}
public static void Add(SyncedPed c)
{
if (ID_Peds.ContainsKey(c.ID))
{
ID_Peds[c.ID]=c;
}
else
{
ID_Peds.Add(c.ID, c);
}
if (c.MainPed==null) { return; }
if (Handle_Peds.ContainsKey(c.MainPed.Handle))
{
Handle_Peds[c.MainPed.Handle]=c;
}
else
{
Handle_Peds.Add(c.MainPed.Handle, c);
}
}
public static void RemovePed(int id,string reason="Cleanup")
{
if (ID_Peds.ContainsKey(id))
{
SyncedPed c = ID_Peds[id];
var p = c.MainPed;
if (p!=null)
{
if (Handle_Peds.ContainsKey(p.Handle))
{
Handle_Peds.Remove(p.Handle);
}
Main.Logger.Debug($"Removing ped {c.ID}. Reason:{reason}");
p.AttachedBlip?.Delete();
p.Kill();
p.MarkAsNoLongerNeeded();
p.Delete();
}
c.PedBlip?.Delete();
c.ParachuteProp?.Delete();
ID_Peds.Remove(id);
}
}
#endregion
#region VEHICLES
public static SyncedVehicle GetVehicleByID(int id)
{
return ID_Vehicles.ContainsKey(id) ? ID_Vehicles[id] : null;
}
public static SyncedVehicle GetVehicleByHandle(int handle)
{
return Handle_Vehicles.ContainsKey(handle) ? Handle_Vehicles[handle] : null;
}
public static List<int> GetVehicleIDs()
{
return new List<int>(ID_Vehicles.Keys);
}
public static void Add(SyncedVehicle v)
{
if (ID_Vehicles.ContainsKey(v.ID))
{
ID_Vehicles[v.ID]=v;
}
else
{
ID_Vehicles.Add(v.ID, v);
}
if (v.MainVehicle==null) { return; }
if (Handle_Vehicles.ContainsKey(v.MainVehicle.Handle))
{
Handle_Vehicles[v.MainVehicle.Handle]=v;
}
else
{
Handle_Vehicles.Add(v.MainVehicle.Handle, v);
}
}
public static void RemoveVehicle(int id,string reason = "Cleanup")
{
if (ID_Vehicles.ContainsKey(id))
{
SyncedVehicle v = ID_Vehicles[id];
var veh = v.MainVehicle;
if (veh!=null)
{
if (Handle_Vehicles.ContainsKey(veh.Handle))
{
Handle_Vehicles.Remove(veh.Handle);
}
Main.Logger.Debug($"Removing vehicle {v.ID}. Reason:{reason}");
veh.AttachedBlip?.Delete();
veh.MarkAsNoLongerNeeded();
veh.Delete();
}
ID_Vehicles.Remove(id);
}
}
#endregion
#region PROJECTILES
public static SyncedProjectile GetProjectileByID(int id)
{
return ID_Projectiles.ContainsKey(id) ? ID_Projectiles[id] : null;
}
public static void Add(SyncedProjectile p)
{
if (ID_Projectiles.ContainsKey(p.ID))
{
ID_Projectiles[p.ID]=p;
}
else
{
ID_Projectiles.Add(p.ID, p);
}
if (p.MainProjectile==null) { return; }
if (Handle_Projectiles.ContainsKey(p.MainProjectile.Handle))
{
Handle_Projectiles[p.MainProjectile.Handle]=p;
}
else
{
Handle_Projectiles.Add(p.MainProjectile.Handle, p);
}
}
public static void RemoveProjectile(int id, string reason)
{
if (ID_Projectiles.ContainsKey(id))
{
SyncedProjectile sp = ID_Projectiles[id];
var p = sp.MainProjectile;
if (p!=null)
{
if (Handle_Projectiles.ContainsKey(p.Handle))
{
Handle_Projectiles.Remove(p.Handle);
}
Main.Logger.Debug($"Removing projectile {sp.ID}. Reason:{reason}");
p.Explode();
}
ID_Projectiles.Remove(id);
}
}
public static bool PedExists(int id)
{
return ID_Peds.ContainsKey(id);
}
public static bool VehicleExists(int id)
{
return ID_Vehicles.ContainsKey(id);
}
public static bool ProjectileExists(int id)
{
return ID_Projectiles.ContainsKey(id);
}
#endregion
public static void DoSync()
{
#if BENCHMARK
PerfCounter.Restart();
Debug.TimeStamps[TimeStamp.CheckProjectiles]=PerfCounter.ElapsedTicks;
#endif
var allPeds = World.GetAllPeds();
var allVehicles=World.GetAllVehicles();
var allProjectiles=World.GetAllProjectiles();
if (Main.Settings.WorldVehicleSoftLimit>-1)
{
if (Main.Ticked%100==0) { if (allVehicles.Length>Main.Settings.WorldVehicleSoftLimit) { SetBudget(0); } else { SetBudget(1); } }
}
#if BENCHMARK
Debug.TimeStamps[TimeStamp.GetAllEntities]=PerfCounter.ElapsedTicks;
#endif
lock (ProjectilesLock)
{
foreach (Projectile p in allProjectiles)
{
if (!Handle_Projectiles.ContainsKey(p.Handle))
{
Add(new SyncedProjectile(p));
}
}
foreach (SyncedProjectile p in ID_Projectiles.Values.ToArray())
{
// Outgoing sync
if (p.IsMine)
{
if (p.MainProjectile.AttachedEntity==null)
{
/// Prevent projectiles from exploding next to vehicle
if (WeaponUtil.VehicleProjectileWeapons.Contains((VehicleWeaponHash)p.MainProjectile.WeaponHash))
{
if (p.MainProjectile.WeaponHash!=(WeaponHash)VehicleWeaponHash.Tank && p.Origin.DistanceTo(p.MainProjectile.Position)<2)
{
continue;
}
}
Networking.SendProjectile(p);
}
}
else // Incoming sync
{
if (p.Exploded || p.IsOutOfSync)
{
RemoveProjectile(p.ID, "OutOfSync | Exploded");
}
else
{
p.Update();
}
}
}
}
lock (PedsLock)
{
EntityPool.AddPlayer();
foreach (Ped p in allPeds)
{
SyncedPed c = EntityPool.GetPedByHandle(p.Handle);
if (c==null && (p!=Game.Player.Character))
{
Main.Logger.Trace($"Creating SyncEntity for ped, handle:{p.Handle}");
c=new SyncedPed(p);
EntityPool.Add(c);
}
}
#if BENCHMARK
Debug.TimeStamps[TimeStamp.AddPeds]=PerfCounter.ElapsedTicks;
#endif
foreach (SyncedPed c in ID_Peds.Values.ToArray())
{
if ((c.MainPed!=null)&&(!c.MainPed.Exists()))
{
EntityPool.RemovePed(c.ID, "non-existent");
continue;
}
// Outgoing sync
if (c.IsMine)
{
#if BENCHMARK
var start = PerfCounter2.ElapsedTicks;
#endif
// event check
SyncEvents.Check(c);
if (Main.Ticked%20==0)
{
Networking.SendPedState(c);
}
else
{
Networking.SendPed(c);
}
#if BENCHMARK
Debug.TimeStamps[TimeStamp.SendPed]=PerfCounter2.ElapsedTicks-start;
#endif
}
else // Incoming sync
{
#if BENCHMARK
var start = PerfCounter2.ElapsedTicks;
#endif
c.Update();
if (c.IsOutOfSync)
{
RemovePed(c.ID, "OutOfSync");
}
#if BENCHMARK
Debug.TimeStamps[TimeStamp.UpdatePed]=PerfCounter2.ElapsedTicks-start;
#endif
}
}
#if BENCHMARK
Debug.TimeStamps[TimeStamp.PedTotal]=PerfCounter.ElapsedTicks;
#endif
}
lock (VehiclesLock)
{
foreach (Vehicle veh in allVehicles)
{
if (!Handle_Vehicles.ContainsKey(veh.Handle))
{
Main.Logger.Debug($"Creating SyncEntity for vehicle, handle:{veh.Handle}");
EntityPool.Add(new SyncedVehicle(veh));
}
}
#if BENCHMARK
Debug.TimeStamps[TimeStamp.AddVehicles]=PerfCounter.ElapsedTicks;
#endif
foreach (SyncedVehicle v in ID_Vehicles.Values.ToArray())
{
if ((v.MainVehicle!=null)&&(!v.MainVehicle.Exists()))
{
EntityPool.RemoveVehicle(v.ID,"non-existent");
continue;
}
// Outgoing sync
if (v.IsMine)
{
if (Main.Ticked%20==0)
{
Networking.SendVehicleState(v);
}
else
{
Networking.SendVehicle(v);
}
}
else // Incoming sync
{
v.Update();
if (v.IsOutOfSync)
{
RemoveVehicle(v.ID, "OutOfSync");
}
}
}
#if BENCHMARK
Debug.TimeStamps[TimeStamp.VehicleTotal]=PerfCounter.ElapsedTicks;
#endif
}
}
public static void RemoveAllFromPlayer(int playerPedId)
{
foreach(SyncedPed p in ID_Peds.Values.ToArray())
{
if (p.OwnerID==playerPedId)
{
RemovePed(p.ID);
}
}
foreach (SyncedVehicle v in ID_Vehicles.Values.ToArray())
{
if (v.OwnerID==playerPedId)
{
RemoveVehicle(v.ID);
}
}
}
public static int RequestNewID()
{
int ID=0;
while ((ID==0)
|| ID_Peds.ContainsKey(ID)
|| ID_Vehicles.ContainsKey(ID)
|| ID_Projectiles.ContainsKey(ID))
{
byte[] rngBytes = new byte[4];
RandomNumberGenerator.Create().GetBytes(rngBytes);
// Convert the bytes into an integer
ID = BitConverter.ToInt32(rngBytes, 0);
}
return ID;
}
private static void SetBudget(int b)
{
Function.Call(Hash.SET_PED_POPULATION_BUDGET, b); // 0 - 3
Function.Call(Hash.SET_VEHICLE_POPULATION_BUDGET, b); // 0 - 3
}
public static string DumpDebug()
{
string s= "";
s+="\nID_Peds: "+ID_Peds.Count;
s+="\nHandle_Peds: "+Handle_Peds.Count;
s+="\nID_Vehicles: "+ID_Vehicles.Count;
s+="\nHandle_Vehicles: "+Handle_Vehicles.Count;
return s;
}
public static class ThreadSafe
{
public static void Add(SyncedVehicle v)
{
lock (EntityPool.VehiclesLock)
{
EntityPool.Add(v);
}
}
public static void Add(SyncedPed p)
{
lock (EntityPool.PedsLock)
{
EntityPool.Add(p);
}
}
public static void Add(SyncedProjectile sp)
{
lock (EntityPool.ProjectilesLock)
{
EntityPool.Add(sp);
}
}
}
}
}

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@ -1,366 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using GTA;
using GTA.Math;
using RageCoop.Core;
using GTA.Native;
using System.Threading;
namespace RageCoop.Client {
internal static class SyncEvents
{
#region TRIGGER
public static void TriggerPedKilled(SyncedPed victim)
{
Networking.Send(new Packets.PedKilled() { VictimID=victim.ID},ConnectionChannel.SyncEvents);
}
public static void TriggerEnteringVehicle(SyncedPed c,SyncedVehicle veh, VehicleSeat seat)
{
Networking.
Send(new Packets.EnteringVehicle()
{
PedID=c.ID,
VehicleID= veh.ID,
VehicleSeat=(short)seat,
}, ConnectionChannel.SyncEvents);
}
public static void TriggerEnteredVehicle(SyncedPed c, SyncedVehicle veh, VehicleSeat seat)
{
if (seat==VehicleSeat.Driver)
{
TriggerChangeOwner(veh, c.ID);
veh.OwnerID=Main.LocalPlayerID;
veh.LastSynced=Main.Ticked;
}
Networking.Send(new Packets.EnteredVehicle()
{
VehicleSeat=(short)seat,
PedID=c.ID,
VehicleID=veh.ID
},ConnectionChannel.SyncEvents);
}
public static void TriggerChangeOwner(SyncedVehicle c, int newOwnerID)
{
Networking.Send(new Packets.OwnerChanged()
{
ID= c.ID,
NewOwnerID= newOwnerID,
}, ConnectionChannel.SyncEvents);
}
public static void TriggerBulletShot(uint hash,SyncedPed owner,Vector3 impactPosition)
{
Main.Logger.Trace($"bullet shot:{(WeaponHash)hash}");
// Minigun, not working for some reason
if (hash==(uint)WeaponHash.Minigun)
{
hash=(uint)WeaponHash.HeavyRifle;
}
// Valkyire, not working for some reason
if (hash==2756787765) { hash=(uint)WeaponHash.HeavyRifle; }
var start = owner.MainPed.GetMuzzlePosition();
if (owner.MainPed.IsOnTurretSeat()) { start=owner.MainPed.Bones[Bone.SkelHead].Position; }
if (start.DistanceTo(impactPosition)>10)
{
// Reduce latency
start=impactPosition-(impactPosition-start).Normalized*10;
}
Networking.SendBulletShot(start, impactPosition, hash, owner.ID);
}
public static void TriggerLeaveVehicle(int id)
{
Networking.
Send(new Packets.LeaveVehicle()
{
ID=id
}, ConnectionChannel.SyncEvents);
}
public static void TriggerVehBulletShot(uint hash, Vehicle veh, SyncedPed owner)
{
if (hash==(uint)VehicleWeaponHash.PlayerBuzzard)
{
hash=(uint)WeaponHash.HeavyRifle;
}
// ANNIHL
if (veh.Model.Hash==837858166)
{
Networking.SendBulletShot(veh.Bones[35].Position, veh.Bones[35].Position+veh.Bones[35].ForwardVector,hash,owner.ID);
Networking.SendBulletShot(veh.Bones[36].Position, veh.Bones[36].Position+veh.Bones[36].ForwardVector,hash, owner.ID);
Networking.SendBulletShot(veh.Bones[37].Position, veh.Bones[37].Position+veh.Bones[37].ForwardVector,hash, owner.ID);
Networking.SendBulletShot(veh.Bones[38].Position, veh.Bones[38].Position+veh.Bones[38].ForwardVector,hash, owner.ID);
return;
}
var info = veh.GetMuzzleInfo();
if (info==null) { Main.Logger.Warning($"Failed to get muzzle info for vehicle:{veh.DisplayName}");return; }
Networking.SendBulletShot(info.Position,info.Position+info.ForawardVector,hash,owner.ID);
}
#endregion
#region HANDLE
private static void HandleLeaveVehicle(Packets.LeaveVehicle p)
{
var ped = EntityPool.GetPedByID(p.ID)?.MainPed;
var flag = LeaveVehicleFlags.None;
// Bail out
if (ped?.CurrentVehicle==null) { return; }
if (ped.CurrentVehicle.Speed>5) { flag|=LeaveVehicleFlags.BailOut;}
ped.Task.LeaveVehicle(flag) ;
}
private static void HandlePedKilled(Packets.PedKilled p)
{
EntityPool.GetPedByID(p.VictimID)?.MainPed?.Kill();
}
private static void HandleEnteringVehicle(SyncedPed c, SyncedVehicle veh, VehicleSeat seat)
{
c.MainPed?.Task.EnterVehicle(veh.MainVehicle, seat,-1,2,EnterVehicleFlags.WarpToDoor|EnterVehicleFlags.AllowJacking);
}
private static void HandleEnteredVehicle(int pedId, int vehId, VehicleSeat seat)
{
var v = EntityPool.GetVehicleByID(vehId);
var p = EntityPool.GetPedByID(pedId)?.MainPed;
if (v==null||p==null) { return; }
if (!v.MainVehicle.IsSeatFree(seat))
{
if (v.MainVehicle.GetPedOnSeat(seat)!=p)
{
v.MainVehicle.GetPedOnSeat(seat).Task.WarpOutOfVehicle(v.MainVehicle);
}
}
p.SetIntoVehicle(v.MainVehicle, seat);
}
private static void HandleOwnerChanged(Packets.OwnerChanged p)
{
var v = EntityPool.GetVehicleByID(p.ID);
if (v==null) { return; }
v.OwnerID=p.NewOwnerID;
v.ModelHash=v.MainVehicle.Model;
// So this vehicle doesn's get re-spawned
}
private static ParticleEffectAsset CorePFXAsset = default;
static WeaponAsset _weaponAsset = default;
static uint _lastWeaponHash;
private static void HandleBulletShot(Vector3 start, Vector3 end, uint weaponHash, int ownerID)
{
if (CorePFXAsset==default) {
CorePFXAsset= new ParticleEffectAsset("core");
}
if (!CorePFXAsset.IsLoaded) { CorePFXAsset.Request(); }
var p = EntityPool.GetPedByID(ownerID)?.MainPed;
if (p == null) { p=Game.Player.Character; Main.Logger.Warning("Failed to find owner for bullet"); }
if (_lastWeaponHash!=weaponHash)
{
_weaponAsset=new WeaponAsset(weaponHash);
_lastWeaponHash=weaponHash;
}
if (!_weaponAsset.IsLoaded) { _weaponAsset.Request(); }
World.ShootBullet(start, end, p, _weaponAsset, p.GetWeaponDamage());
var w = p.Weapons.CurrentWeaponObject;
if(w != null)
{
if (p.Weapons.Current.Components.GetSuppressorComponent().Active)
{
World.CreateParticleEffectNonLooped(CorePFXAsset, "muz_pistol_silencer", p.GetMuzzlePosition(), w.Rotation, 1);
}
else
{
World.CreateParticleEffectNonLooped(CorePFXAsset, "muz_assault_rifle", p.GetMuzzlePosition(), w.Rotation, 1);
}
}
}
public static void HandleEvent(PacketTypes type,byte[] data)
{
switch (type)
{
case PacketTypes.BulletShot:
{
Packets.BulletShot p = new Packets.BulletShot();
p.Unpack(data);
HandleBulletShot(p.StartPosition.ToVector(), p.EndPosition.ToVector(), p.WeaponHash, p.OwnerID);
break;
}
case PacketTypes.EnteringVehicle:
{
Packets.EnteringVehicle p = new Packets.EnteringVehicle();
p.Unpack(data);
HandleEnteringVehicle(EntityPool.GetPedByID(p.PedID), EntityPool.GetVehicleByID(p.VehicleID), (VehicleSeat)p.VehicleSeat);
}
break;
case PacketTypes.LeaveVehicle:
{
Packets.LeaveVehicle packet = new Packets.LeaveVehicle();
packet.Unpack(data);
HandleLeaveVehicle(packet);
}
break;
case PacketTypes.OwnerChanged:
{
Packets.OwnerChanged packet = new Packets.OwnerChanged();
packet.Unpack(data);
HandleOwnerChanged(packet);
}
break;
case PacketTypes.PedKilled:
{
var packet = new Packets.PedKilled();
packet.Unpack(data);
HandlePedKilled(packet);
}
break;
case PacketTypes.EnteredVehicle:
{
var packet = new Packets.EnteredVehicle();
packet.Unpack(data);
HandleEnteredVehicle(packet.PedID,packet.VehicleID,(VehicleSeat)packet.VehicleSeat);
break;
}
}
}
public static int GetWeaponDamage(this Ped p)
{
if (p.VehicleWeapon!=VehicleWeaponHash.Invalid)
{
return 30;
}
switch (p.Weapons.Current.Group)
{
case WeaponGroup.Pistol: return 30;
case WeaponGroup.AssaultRifle: return 30;
case WeaponGroup.SMG: return 20;
case WeaponGroup.MG: return 40;
case WeaponGroup.Shotgun: return 30;
case WeaponGroup.Sniper: return 200;
case WeaponGroup.Heavy: return 30;
}
return 0;
}
#endregion
#region CHECK EVENTS
public static void Check(SyncedPed c)
{
Ped subject = c.MainPed;
if (subject.IsShooting)
{
if (!subject.IsUsingProjectileWeapon())
{
int i = 0;
Func<bool> getBulletImpact = (() =>
{
Vector3 endPos = subject.LastWeaponImpactPosition;
if (endPos==default)
{
if (i>5)
{
endPos=subject.GetAimCoord();
if (subject.IsInVehicle() && subject.VehicleWeapon!=VehicleWeaponHash.Invalid)
{
if (subject.IsOnTurretSeat())
{
TriggerBulletShot((uint)subject.VehicleWeapon, subject.GetSyncEntity(), endPos);
}
else
{
TriggerVehBulletShot((uint)subject.VehicleWeapon, subject.CurrentVehicle,c);
}
}
else
{
TriggerBulletShot((uint)subject.Weapons.Current.Hash, subject.GetSyncEntity(), endPos);
}
return true;
}
i++;
return false;
}
else
{
if (subject.IsInVehicle() && subject.VehicleWeapon!=VehicleWeaponHash.Invalid)
{
if (subject.IsOnTurretSeat())
{
TriggerBulletShot((uint)subject.VehicleWeapon, subject.GetSyncEntity(), endPos);
}
else
{
TriggerVehBulletShot((uint)subject.VehicleWeapon, subject.CurrentVehicle,c);
}
}
else
{
TriggerBulletShot((uint)subject.Weapons.Current.Hash, subject.GetSyncEntity(), endPos);
}
return true;
}
});
if (!getBulletImpact())
{
Main.QueueAction(getBulletImpact);
}
}
else if (subject.VehicleWeapon==VehicleWeaponHash.Tank && subject.LastWeaponImpactPosition!=default)
{
TriggerBulletShot((uint)VehicleWeaponHash.Tank, subject.GetSyncEntity(),subject.LastWeaponImpactPosition);
}
}
// Vehicles
var g = subject.IsGettingIntoVehicle;
if ( g && (!c._lastEnteringVehicle))
{
var v = subject.VehicleTryingToEnter.GetSyncEntity();
TriggerEnteringVehicle(c, v, subject.GetSeatTryingToEnter());
}
var currentSitting= subject.IsSittingInVehicle();
if (c._lastSittingInVehicle)
{
if (!currentSitting)
{
var veh = subject.CurrentVehicle;
if (veh!=null)
{
var v = veh.GetSyncEntity();
TriggerLeaveVehicle(c.ID);
}
}
}
else if (currentSitting)
{
TriggerEnteredVehicle(c, subject.CurrentVehicle.GetSyncEntity(), subject.SeatIndex);
}
c._lastSittingInVehicle=currentSitting;
c._lastEnteringVehicle=g;
}
#endregion
}
}

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@ -1,13 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace RageCoop.Client
{
internal class SyncParameters
{
public static float PositioinPrediction = 0.03f;
}
}

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@ -1,139 +0,0 @@
using System;
using System.Linq;
using RageCoop.Core;
using GTA;
using GTA.Native;
namespace RageCoop.Client
{
/// <summary>
/// Don't use it!
/// </summary>
public class WorldThread : Script
{
private static bool _lastDisableTraffic = false;
/// <summary>
/// Don't use it!
/// </summary>
public WorldThread()
{
Tick += OnTick;
Aborted += (sender, e) =>
{
if (_lastDisableTraffic)
{
Traffic(true);
}
};
}
private void OnTick(object sender, EventArgs e)
{
if (Game.IsLoading)
{
return;
}
if (!Networking.IsOnServer)
{
return ;
}
Game.DisableControlThisFrame(Control.FrontendPause);
if (Main.Settings.DisableAlternatePause)
{
Game.DisableControlThisFrame(Control.FrontendPauseAlternate);
}
// Sets a value that determines how aggressive the ocean waves will be.
// Values of 2.0 or more make for very aggressive waves like you see during a thunderstorm.
Function.Call(Hash.SET_DEEP_OCEAN_SCALER, 0.0f); // Works only ~200 meters around the player
Function.Call(Hash.SET_CAN_ATTACK_FRIENDLY, Game.Player.Character.Handle, true, false);
if (Main.Settings==null) { return; }
if (Main.Settings.DisableTraffic)
{
if (!_lastDisableTraffic)
{
Traffic(false);
}
Function.Call(Hash.SET_VEHICLE_POPULATION_BUDGET, 0);
Function.Call(Hash.SET_PED_POPULATION_BUDGET, 0);
Function.Call(Hash.SET_VEHICLE_DENSITY_MULTIPLIER_THIS_FRAME, 0f);
Function.Call(Hash.SET_RANDOM_VEHICLE_DENSITY_MULTIPLIER_THIS_FRAME, 0f);
Function.Call(Hash.SET_PARKED_VEHICLE_DENSITY_MULTIPLIER_THIS_FRAME, 0f);
Function.Call(Hash.SUPPRESS_SHOCKING_EVENTS_NEXT_FRAME);
Function.Call(Hash.SUPPRESS_AGITATION_EVENTS_NEXT_FRAME);
}
else if (_lastDisableTraffic)
{
Traffic(true);
}
_lastDisableTraffic = Main.Settings.DisableTraffic;
}
private void Traffic(bool enable)
{
if (enable)
{
Function.Call(Hash.REMOVE_SCENARIO_BLOCKING_AREAS);
Function.Call(Hash.SET_CREATE_RANDOM_COPS, true);
Function.Call(Hash.SET_RANDOM_TRAINS, true);
Function.Call(Hash.SET_RANDOM_BOATS, true);
Function.Call(Hash.SET_GARBAGE_TRUCKS, true);
Function.Call(Hash.SET_PED_POPULATION_BUDGET, 1); // 0 - 3
Function.Call(Hash.SET_VEHICLE_POPULATION_BUDGET, 1); // 0 - 3
Function.Call(Hash.SET_ALL_VEHICLE_GENERATORS_ACTIVE);
Function.Call(Hash.SET_ALL_LOW_PRIORITY_VEHICLE_GENERATORS_ACTIVE, true);
Function.Call(Hash.SET_NUMBER_OF_PARKED_VEHICLES, -1);
Function.Call(Hash.SET_DISTANT_CARS_ENABLED, true);
Function.Call(Hash.DISABLE_VEHICLE_DISTANTLIGHTS, false);
}
else
{
Function.Call(Hash.ADD_SCENARIO_BLOCKING_AREA, -10000.0f, -10000.0f, -1000.0f, 10000.0f, 10000.0f, 1000.0f, 0, 1, 1, 1);
Function.Call(Hash.SET_CREATE_RANDOM_COPS, false);
Function.Call(Hash.SET_RANDOM_TRAINS, false);
Function.Call(Hash.SET_RANDOM_BOATS, false);
Function.Call(Hash.SET_GARBAGE_TRUCKS, false);
Function.Call(Hash.DELETE_ALL_TRAINS);
Function.Call(Hash.SET_PED_POPULATION_BUDGET, 0);
Function.Call(Hash.SET_VEHICLE_POPULATION_BUDGET, 0);
Function.Call(Hash.SET_ALL_LOW_PRIORITY_VEHICLE_GENERATORS_ACTIVE, false);
Function.Call(Hash.SET_FAR_DRAW_VEHICLES, false);
Function.Call(Hash.SET_NUMBER_OF_PARKED_VEHICLES, 0);
Function.Call(Hash.SET_DISTANT_CARS_ENABLED, false);
Function.Call(Hash.DISABLE_VEHICLE_DISTANTLIGHTS, true);
foreach (Ped ped in World.GetAllPeds())
{
SyncedPed c = EntityPool.GetPedByHandle(ped.Handle);
if ((c==null) || (c.IsMine && (ped.Handle!=Game.Player.Character.Handle)&&ped.PopulationType!=EntityPopulationType.Mission))
{
if (ped.Handle==Game.Player.Character.Handle) { continue; }
Main.Logger.Trace($"Removing ped {ped.Handle}. Reason:RemoveTraffic");
ped.CurrentVehicle?.Delete();
ped.Kill();
ped.Delete();
}
}
foreach (Vehicle veh in World.GetAllVehicles())
{
SyncedVehicle v = veh.GetSyncEntity();
if((v== null) || (v.IsMine&&veh.PopulationType!=EntityPopulationType.Mission))
{
Main.Logger.Debug($"Removing Vehicle {veh.Handle}. Reason:ClearTraffic");
veh.Delete();
}
}
}
}
}
}

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@ -1,15 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="Microsoft.Bcl.AsyncInterfaces" version="6.0.0" targetFramework="net48" />
<package id="Microsoft.Extensions.DependencyInjection" version="6.0.0" targetFramework="net48" />
<package id="Microsoft.Extensions.DependencyInjection.Abstractions" version="6.0.0" targetFramework="net48" />
<package id="Microsoft.Extensions.Options" version="6.0.0" targetFramework="net48" />
<package id="Microsoft.Extensions.Primitives" version="6.0.0" targetFramework="net48" />
<package id="System.Buffers" version="4.5.1" targetFramework="net48" />
<package id="System.Diagnostics.DiagnosticSource" version="6.0.0" targetFramework="net48" />
<package id="System.Memory" version="4.5.4" targetFramework="net48" />
<package id="System.Numerics.Vectors" version="4.5.0" targetFramework="net48" />
<package id="System.Runtime.CompilerServices.Unsafe" version="6.0.0" targetFramework="net48" />
<package id="System.Threading.Tasks.Extensions" version="4.5.4" targetFramework="net48" />
<package id="System.ValueTuple" version="4.5.0" targetFramework="net48" />
</packages>

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@ -1,125 +1,56 @@
using System;
using GTA.Math;
using System.IO;
using System.Text;
using System.Linq;
namespace RageCoop.Core
{
public class BitReader
internal class BitReader : BinaryReader
{
public int CurrentIndex { get; set; }
private byte[] ResultArray;
public BitReader(byte[] array)
public BitReader(byte[] array) : base(new MemoryStream(array))
{
CurrentIndex = 0;
ResultArray = array;
}
~BitReader()
{
ResultArray = null;
Close();
Dispose();
}
public bool CanRead(int bytes)
public byte[] ReadByteArray()
{
return ResultArray.Length >= CurrentIndex + bytes;
return base.ReadBytes(ReadInt32());
}
public override string ReadString()
{
return Encoding.UTF8.GetString(ReadBytes(ReadInt32()));
}
public bool ReadBool()
public Vector3 ReadVector3()
{
bool value = BitConverter.ToBoolean(ResultArray, CurrentIndex);
CurrentIndex += 1;
return value;
}
public float ReadFloat()
return new Vector3()
{
float value = BitConverter.ToSingle(ResultArray, CurrentIndex);
CurrentIndex += 4;
return value;
}
public byte ReadByte()
{
byte value = ResultArray[CurrentIndex];
CurrentIndex += 1;
return value;
}
public byte[] ReadByteArray(int length)
{
byte[] value = ResultArray.Skip(CurrentIndex).Take(length).ToArray();
CurrentIndex += length;
return value;
}
public short ReadShort()
{
short value = BitConverter.ToInt16(ResultArray, CurrentIndex);
CurrentIndex += 2;
return value;
}
public ushort ReadUShort()
{
ushort value = BitConverter.ToUInt16(ResultArray, CurrentIndex);
CurrentIndex += 2;
return value;
}
public int ReadInt()
{
int value = BitConverter.ToInt32(ResultArray, CurrentIndex);
CurrentIndex += 4;
return value;
}
public uint ReadUInt()
{
uint value = BitConverter.ToUInt32(ResultArray, CurrentIndex);
CurrentIndex += 4;
return value;
}
public long ReadLong()
{
long value = BitConverter.ToInt64(ResultArray, CurrentIndex);
CurrentIndex += 8;
return value;
}
public ulong ReadULong()
{
ulong value = BitConverter.ToUInt64(ResultArray, CurrentIndex);
CurrentIndex += 8;
return value;
}
public string ReadString(int index)
{
string value = Encoding.UTF8.GetString(ResultArray.Skip(CurrentIndex).Take(index).ToArray());
CurrentIndex += index;
return value;
}
public LVector3 ReadLVector3()
{
return new LVector3()
{
X = ReadFloat(),
Y = ReadFloat(),
Z = ReadFloat()
X = ReadSingle(),
Y = ReadSingle(),
Z = ReadSingle()
};
}
public LQuaternion ReadLQuaternion()
public Vector2 ReadVector2()
{
return new LQuaternion()
return new Vector2()
{
X = ReadFloat(),
Y = ReadFloat(),
Z = ReadFloat(),
W = ReadFloat()
X = ReadSingle(),
Y = ReadSingle()
};
}
public Quaternion ReadQuaternion()
{
return new Quaternion()
{
X = ReadSingle(),
Y = ReadSingle(),
Z = ReadSingle(),
W = ReadSingle()
};
}
}

View File

@ -1,106 +1,493 @@
using System;
using GTA.Math;
using Lidgren.Network;
using Newtonsoft.Json;
using RageCoop.Core.Scripting;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Net;
using System.Net.Http;
using System.Net.NetworkInformation;
using System.Net.Sockets;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Security.Cryptography;
using System.Text;
using System.Threading.Tasks;
[assembly: InternalsVisibleTo("RageCoop.Server")]
[assembly: InternalsVisibleTo("RageCoop.Client")]
[assembly: InternalsVisibleTo("RageCoop.Client.Installer")]
[assembly: InternalsVisibleTo("RageCoop.ResourceBuilder")]
namespace RageCoop.Core
{
public class CoreUtils
internal static class CoreUtils
{
public static (byte, byte[]) GetBytesFromObject(object obj)
private static readonly HashSet<string> ToIgnore = new HashSet<string>()
{
"RageCoop.Client",
"RageCoop.Client.Loader",
"RageCoop.Client.Installer",
"RageCoop.Core",
"RageCoop.Server",
"ScriptHookVDotNet2",
"ScriptHookVDotNet3",
"ScriptHookVDotNet"
};
public static void GetDependencies(Assembly assembly, ref HashSet<string> existing)
{
if (assembly.FullName.StartsWith("System")) { return; }
foreach(var name in assembly.GetReferencedAssemblies())
{
if (name.FullName.StartsWith("System")) { continue; }
try
{
var asm = Assembly.Load(name);
GetDependencies(asm,ref existing);
}
catch { }
}
if (!existing.Contains(assembly.FullName))
{
Console.WriteLine(assembly.FullName);
existing.Add(assembly.FullName);
}
}
public static Version GetLatestVersion(string branch = "dev-nightly")
{
var url = $"https://raw.githubusercontent.com/RAGECOOP/RAGECOOP-V/{branch}/RageCoop.Server/Properties/AssemblyInfo.cs";
var versionLine = HttpHelper.DownloadString(url).Split(new char[] { '\n' }, StringSplitOptions.RemoveEmptyEntries).Where(x => x.Contains("[assembly: AssemblyVersion(")).First();
var start = versionLine.IndexOf('\"') + 1;
var end = versionLine.LastIndexOf('\"');
return Version.Parse(versionLine.Substring(start, end - start));
}
public static bool CanBeIgnored(this string name)
{
return ToIgnore.Contains(Path.GetFileNameWithoutExtension(name));
}
public static string ToFullPath(this string path)
{
return Path.GetFullPath(path);
}
public static void GetBytesFromObject(object obj, NetOutgoingMessage m)
{
switch (obj)
{
case byte _:
return (0x01, BitConverter.GetBytes((byte)obj));
case short _:
return (0x02, BitConverter.GetBytes((short)obj));
case ushort _:
return (0x03, BitConverter.GetBytes((ushort)obj));
case int _:
return (0x04, BitConverter.GetBytes((int)obj));
case uint _:
return (0x05, BitConverter.GetBytes((uint)obj));
case long _:
return (0x06, BitConverter.GetBytes((long)obj));
case ulong _:
return (0x07, BitConverter.GetBytes((ulong)obj));
case float _:
return (0x08, BitConverter.GetBytes((float)obj));
case bool _:
return (0x09, BitConverter.GetBytes((bool)obj));
case byte value:
m.Write((byte)0x01); m.Write(value); break;
case short value:
m.Write((byte)0x02); m.Write(value); break;
case ushort value:
m.Write((byte)0x03); m.Write(value); break;
case int value:
m.Write((byte)0x04); m.Write(value); break;
case uint value:
m.Write((byte)0x05); m.Write(value); break;
case long value:
m.Write((byte)0x06); m.Write(value); break;
case ulong value:
m.Write((byte)0x07); m.Write(value); break;
case float value:
m.Write((byte)0x08); m.Write(value); break;
case bool value:
m.Write((byte)0x09); m.Write(value); break;
case string value:
m.Write((byte)0x10); m.Write(value); break;
case Vector3 value:
m.Write((byte)0x11); m.Write(value); break;
case Quaternion value:
m.Write((byte)0x12); m.Write(value); break;
case GTA.Model value:
m.Write((byte)0x13); m.Write(value); break;
case Vector2 value:
m.Write((byte)0x14); m.Write(value); break;
case byte[] value:
m.Write((byte)0x15); m.WriteByteArray(value); break;
case Tuple<byte, byte[]> value:
m.Write(value.Item1); m.Write(value.Item2); break;
default:
return (0x0, null);
throw new Exception("Unsupported object type: " + obj.GetType());
}
}
}
public static class Extensions
public static IPEndPoint StringToEndPoint(string endpointstring)
{
public static void AddLVector3(this List<byte> bytes, LVector3 vec3)
{
bytes.AddRange(BitConverter.GetBytes(vec3.X));
bytes.AddRange(BitConverter.GetBytes(vec3.Y));
bytes.AddRange(BitConverter.GetBytes(vec3.Z));
return StringToEndPoint(endpointstring, -1);
}
public static void AddLQuaternion(this List<byte> bytes, LQuaternion quat)
public static IPEndPoint StringToEndPoint(string endpointstring, int defaultport)
{
bytes.AddRange(BitConverter.GetBytes(quat.X));
bytes.AddRange(BitConverter.GetBytes(quat.Y));
bytes.AddRange(BitConverter.GetBytes(quat.Z));
bytes.AddRange(BitConverter.GetBytes(quat.W));
}
public static void AddInt(this List<byte> bytes,int i)
if (string.IsNullOrEmpty(endpointstring)
|| endpointstring.Trim().Length == 0)
{
bytes.AddRange(BitConverter.GetBytes(i));
}
public static void AddUint(this List<byte> bytes, uint i)
{
bytes.AddRange(BitConverter.GetBytes(i));
}
public static void AddLong(this List<byte> bytes, long i)
{
bytes.AddRange(BitConverter.GetBytes(i));
}
public static void AddUlong(this List<byte> bytes, ulong i)
{
bytes.AddRange(BitConverter.GetBytes(i));
}
public static void AddFloat(this List<byte> bytes, float i)
{
bytes.AddRange(BitConverter.GetBytes(i));
throw new ArgumentException("Endpoint descriptor may not be empty.");
}
public static byte ToByte(this bool[] source)
if (defaultport != -1 &&
(defaultport < IPEndPoint.MinPort
|| defaultport > IPEndPoint.MaxPort))
{
byte result = 0;
// This assumes the array never contains more than 8 elements!
int index = 8 - source.Length;
// Loop through the array
foreach (bool b in source)
{
// if the element is 'true' set the bit at that position
if (b)
result |= (byte)(1 << (7 - index));
index++;
throw new ArgumentException(string.Format("Invalid default port '{0}'", defaultport));
}
return result;
}
public static bool[] ToBoolArray(this byte b)
string[] values = endpointstring.Split(new char[] { ':' });
IPAddress ipaddy;
int port = -1;
//check if we have an IPv6 or ports
if (values.Length <= 2) // ipv4 or hostname
{
bool[] result = new bool[8];
if (values.Length == 1)
//no port is specified, default
port = defaultport;
else
port = getPort(values[1]);
// check each bit in the byte. if 1 set to true, if 0 set to false
for (int i = 0; i < 8; i++)
result[i] = (b & (1 << i)) != 0;
//try to use the address as IPv4, otherwise get hostname
if (!IPAddress.TryParse(values[0], out ipaddy))
ipaddy = GetIPfromHost(values[0]);
}
else if (values.Length > 2) //ipv6
{
//could [a:b:c]:d
if (values[0].StartsWith("[") && values[values.Length - 2].EndsWith("]"))
{
string ipaddressstring = string.Join(":", values.Take(values.Length - 1).ToArray());
ipaddy = IPAddress.Parse(ipaddressstring);
port = getPort(values[values.Length - 1]);
}
else //[a:b:c] or a:b:c
{
ipaddy = IPAddress.Parse(endpointstring);
port = defaultport;
}
}
else
{
throw new FormatException(string.Format("Invalid endpoint ipaddress '{0}'", endpointstring));
}
// reverse the array
Array.Reverse(result);
if (port == -1)
throw new ArgumentException(string.Format("No port specified: '{0}'", endpointstring));
return result;
return new IPEndPoint(ipaddy, port);
}
private static int getPort(string p)
{
if (!int.TryParse(p, out int port)
|| port < IPEndPoint.MinPort
|| port > IPEndPoint.MaxPort)
{
throw new FormatException(string.Format("Invalid end point port '{0}'", p));
}
return port;
}
public static IPAddress GetLocalAddress(string target = "8.8.8.8")
{
using (Socket socket = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, 0))
{
socket.Connect(target, 65530);
IPEndPoint endPoint = socket.LocalEndPoint as IPEndPoint;
return endPoint.Address;
}
}
public static IPAddress GetIPfromHost(string p)
{
var hosts = Dns.GetHostAddresses(p);
if (hosts == null || hosts.Length == 0)
throw new ArgumentException(string.Format("Host not found: {0}", p));
return hosts[0];
}
public static IpInfo GetIPInfo()
{
// TLS only
ServicePointManager.Expect100Continue = true;
ServicePointManager.SecurityProtocol = SecurityProtocolType.Tls | SecurityProtocolType.Tls11 | SecurityProtocolType.Tls12;
ServicePointManager.ServerCertificateValidationCallback = delegate { return true; };
var httpClient = new HttpClient();
HttpResponseMessage response = httpClient.GetAsync("https://ipinfo.io/json").GetAwaiter().GetResult();
if (response.StatusCode != HttpStatusCode.OK)
{
throw new Exception($"IPv4 request failed! [{(int)response.StatusCode}/{response.ReasonPhrase}]");
}
string content = response.Content.ReadAsStringAsync().GetAwaiter().GetResult();
return JsonConvert.DeserializeObject<IpInfo>(content);
}
public static void CopyFilesRecursively(DirectoryInfo source, DirectoryInfo target)
{
foreach (DirectoryInfo dir in source.GetDirectories())
CopyFilesRecursively(dir, target.CreateSubdirectory(dir.Name));
foreach (FileInfo file in source.GetFiles())
file.CopyTo(Path.Combine(target.FullName, file.Name), true);
}
public static string GetInvariantRID()
{
if (RuntimeInformation.IsOSPlatform(OSPlatform.Windows))
{
return "win-" + RuntimeInformation.OSArchitecture.ToString().ToLower();
}
if (RuntimeInformation.IsOSPlatform(OSPlatform.Linux))
{
return "linux-" + RuntimeInformation.OSArchitecture.ToString().ToLower();
}
if (RuntimeInformation.IsOSPlatform(OSPlatform.OSX))
{
return "osx-" + RuntimeInformation.OSArchitecture.ToString().ToLower();
}
return "unknown";
}
/// <summary>
/// Get local ip addresses on all network interfaces
/// </summary>
/// <returns></returns>
public static List<IPAddress> GetLocalAddress()
{
var addresses = new List<IPAddress>();
foreach (NetworkInterface netInterface in NetworkInterface.GetAllNetworkInterfaces())
{
IPInterfaceProperties ipProps = netInterface.GetIPProperties();
foreach (UnicastIPAddressInformation addr in ipProps.UnicastAddresses)
{
addresses.Add(addr.Address);
}
}
return addresses;
}
public static StreamWriter OpenWriter(string path, FileMode mode = FileMode.Create, FileAccess access = FileAccess.Write, FileShare share = FileShare.ReadWrite)
{
return new StreamWriter(File.Open(path, mode, access, share));
}
}
internal class IpInfo
{
[JsonProperty("ip")]
public string Address { get; set; }
[JsonProperty("country")]
public string Country { get; set; }
}
internal static class Extensions
{
public static byte[] GetBytes(this string s)
{
return Encoding.UTF8.GetBytes(s);
}
public static string GetString(this byte[] data)
{
return Encoding.UTF8.GetString(data);
}
public static byte[] GetBytes(this Vector3 vec)
{
// 12 bytes
return new List<byte[]>() { BitConverter.GetBytes(vec.X), BitConverter.GetBytes(vec.Y), BitConverter.GetBytes(vec.Z) }.Join(4);
}
public static byte[] GetBytes(this Vector2 vec)
{
// 8 bytes
return new List<byte[]>() { BitConverter.GetBytes(vec.X), BitConverter.GetBytes(vec.Y) }.Join(4);
}
/// <summary>
///
/// </summary>
/// <param name="qua"></param>
/// <returns>An array of bytes with length 16</returns>
public static byte[] GetBytes(this Quaternion qua)
{
// 16 bytes
return new List<byte[]>() { BitConverter.GetBytes(qua.X), BitConverter.GetBytes(qua.Y), BitConverter.GetBytes(qua.Z), BitConverter.GetBytes(qua.W) }.Join(4);
}
public static T GetPacket<T>(this NetIncomingMessage msg) where T : Packet, new()
{
var p = new T();
p.Deserialize(msg);
return p;
}
public static bool HasPedFlag(this PedDataFlags flags, PedDataFlags flag)
{
return (flags & flag) != 0;
}
public static bool HasProjDataFlag(this ProjectileDataFlags flags, ProjectileDataFlags flag)
{
return (flags & flag) != 0;
}
public static bool HasVehFlag(this VehicleDataFlags flags, VehicleDataFlags flag)
{
return (flags & flag) != 0;
}
public static bool HasConfigFlag(this PlayerConfigFlags flags, PlayerConfigFlags flag)
{
return (flags & flag) != 0;
}
public static bool HasEventFlag(this CustomEventFlags flags, CustomEventFlags flag)
{
return (flags & flag) != 0;
}
public static Type GetActualType(this TypeCode code)
{
switch (code)
{
case TypeCode.Boolean:
return typeof(bool);
case TypeCode.Byte:
return typeof(byte);
case TypeCode.Char:
return typeof(char);
case TypeCode.DateTime:
return typeof(DateTime);
case TypeCode.DBNull:
return typeof(DBNull);
case TypeCode.Decimal:
return typeof(decimal);
case TypeCode.Double:
return typeof(double);
case TypeCode.Empty:
return null;
case TypeCode.Int16:
return typeof(short);
case TypeCode.Int32:
return typeof(int);
case TypeCode.Int64:
return typeof(long);
case TypeCode.Object:
return typeof(object);
case TypeCode.SByte:
return typeof(sbyte);
case TypeCode.Single:
return typeof(Single);
case TypeCode.String:
return typeof(string);
case TypeCode.UInt16:
return typeof(UInt16);
case TypeCode.UInt32:
return typeof(UInt32);
case TypeCode.UInt64:
return typeof(UInt64);
}
return null;
}
public static string DumpWithType(this IEnumerable<object> objects)
{
StringBuilder sb = new StringBuilder();
foreach (var obj in objects)
{
sb.Append(obj.GetType() + ":" + obj.ToString() + "\n");
}
return sb.ToString();
}
public static string Dump<T>(this IEnumerable<T> objects)
{
return $"{{{string.Join(",", objects)}}}";
}
public static void ForEach<T>(this IEnumerable<T> objects, Action<T> action)
{
foreach (var obj in objects)
{
action(obj);
}
}
public static byte[] ReadToEnd(this Stream stream)
{
if (stream is MemoryStream)
return ((MemoryStream)stream).ToArray();
using (var memoryStream = new MemoryStream())
{
stream.CopyTo(memoryStream);
return memoryStream.ToArray();
}
}
public static MemoryStream ToMemStream(this Stream stream)
{
var memoryStream = new MemoryStream();
stream.CopyTo(memoryStream);
return memoryStream;
}
public static byte[] Join(this List<byte[]> arrays, int lengthPerArray = -1)
{
if (arrays.Count == 1) { return arrays[0]; }
var output = lengthPerArray == -1 ? new byte[arrays.Sum(arr => arr.Length)] : new byte[arrays.Count * lengthPerArray];
int writeIdx = 0;
foreach (var byteArr in arrays)
{
byteArr.CopyTo(output, writeIdx);
writeIdx += byteArr.Length;
}
return output;
}
public static bool IsScript(this Type type, Type scriptType)
{
return !type.IsAbstract && type.IsSubclassOf(scriptType);
}
}
/// <summary>
/// Some extension methods provided by RageCoop
/// </summary>
public static class PublicExtensions
{
/// <summary>
/// Get a SHA256 hashed byte array of the input string, internally used to hash password at client side.
/// </summary>
/// <param name="inputString"></param>
/// <returns></returns>
public static byte[] GetSHA256Hash(this string inputString)
{
using (HashAlgorithm algorithm = SHA256.Create())
return algorithm.ComputeHash(Encoding.UTF8.GetBytes(inputString));
}
/// <summary>
/// Convert a byte array to hex-encoded string, internally used to trigger handshake event
/// </summary>
/// <param name="data"></param>
/// <returns></returns>
public static string ToHexString(this byte[] data)
{
return BitConverter.ToString(data).Replace("-", String.Empty);
}
/// <summary>
/// Convert a string to IP address
/// </summary>
/// <param name="ip"></param>
/// <returns></returns>
public static IPAddress ToIP(this string ip)
{
return IPAddress.Parse(ip);
}
}

4
Core/FodyWeavers.xml Normal file
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@ -0,0 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<Weavers xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="FodyWeavers.xsd">
<Costura />
</Weavers>

141
Core/FodyWeavers.xsd Normal file
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@ -0,0 +1,141 @@
<?xml version="1.0" encoding="utf-8"?>
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema">
<!-- This file was generated by Fody. Manual changes to this file will be lost when your project is rebuilt. -->
<xs:element name="Weavers">
<xs:complexType>
<xs:all>
<xs:element name="Costura" minOccurs="0" maxOccurs="1">
<xs:complexType>
<xs:all>
<xs:element minOccurs="0" maxOccurs="1" name="ExcludeAssemblies" type="xs:string">
<xs:annotation>
<xs:documentation>A list of assembly names to exclude from the default action of "embed all Copy Local references", delimited with line breaks</xs:documentation>
</xs:annotation>
</xs:element>
<xs:element minOccurs="0" maxOccurs="1" name="IncludeAssemblies" type="xs:string">
<xs:annotation>
<xs:documentation>A list of assembly names to include from the default action of "embed all Copy Local references", delimited with line breaks.</xs:documentation>
</xs:annotation>
</xs:element>
<xs:element minOccurs="0" maxOccurs="1" name="ExcludeRuntimeAssemblies" type="xs:string">
<xs:annotation>
<xs:documentation>A list of runtime assembly names to exclude from the default action of "embed all Copy Local references", delimited with line breaks</xs:documentation>
</xs:annotation>
</xs:element>
<xs:element minOccurs="0" maxOccurs="1" name="IncludeRuntimeAssemblies" type="xs:string">
<xs:annotation>
<xs:documentation>A list of runtime assembly names to include from the default action of "embed all Copy Local references", delimited with line breaks.</xs:documentation>
</xs:annotation>
</xs:element>
<xs:element minOccurs="0" maxOccurs="1" name="Unmanaged32Assemblies" type="xs:string">
<xs:annotation>
<xs:documentation>A list of unmanaged 32 bit assembly names to include, delimited with line breaks.</xs:documentation>
</xs:annotation>
</xs:element>
<xs:element minOccurs="0" maxOccurs="1" name="Unmanaged64Assemblies" type="xs:string">
<xs:annotation>
<xs:documentation>A list of unmanaged 64 bit assembly names to include, delimited with line breaks.</xs:documentation>
</xs:annotation>
</xs:element>
<xs:element minOccurs="0" maxOccurs="1" name="PreloadOrder" type="xs:string">
<xs:annotation>
<xs:documentation>The order of preloaded assemblies, delimited with line breaks.</xs:documentation>
</xs:annotation>
</xs:element>
</xs:all>
<xs:attribute name="CreateTemporaryAssemblies" type="xs:boolean">
<xs:annotation>
<xs:documentation>This will copy embedded files to disk before loading them into memory. This is helpful for some scenarios that expected an assembly to be loaded from a physical file.</xs:documentation>
</xs:annotation>
</xs:attribute>
<xs:attribute name="IncludeDebugSymbols" type="xs:boolean">
<xs:annotation>
<xs:documentation>Controls if .pdbs for reference assemblies are also embedded.</xs:documentation>
</xs:annotation>
</xs:attribute>
<xs:attribute name="IncludeRuntimeReferences" type="xs:boolean">
<xs:annotation>
<xs:documentation>Controls if runtime assemblies are also embedded.</xs:documentation>
</xs:annotation>
</xs:attribute>
<xs:attribute name="UseRuntimeReferencePaths" type="xs:boolean">
<xs:annotation>
<xs:documentation>Controls whether the runtime assemblies are embedded with their full path or only with their assembly name.</xs:documentation>
</xs:annotation>
</xs:attribute>
<xs:attribute name="DisableCompression" type="xs:boolean">
<xs:annotation>
<xs:documentation>Embedded assemblies are compressed by default, and uncompressed when they are loaded. You can turn compression off with this option.</xs:documentation>
</xs:annotation>
</xs:attribute>
<xs:attribute name="DisableCleanup" type="xs:boolean">
<xs:annotation>
<xs:documentation>As part of Costura, embedded assemblies are no longer included as part of the build. This cleanup can be turned off.</xs:documentation>
</xs:annotation>
</xs:attribute>
<xs:attribute name="LoadAtModuleInit" type="xs:boolean">
<xs:annotation>
<xs:documentation>Costura by default will load as part of the module initialization. This flag disables that behavior. Make sure you call CosturaUtility.Initialize() somewhere in your code.</xs:documentation>
</xs:annotation>
</xs:attribute>
<xs:attribute name="IgnoreSatelliteAssemblies" type="xs:boolean">
<xs:annotation>
<xs:documentation>Costura will by default use assemblies with a name like 'resources.dll' as a satellite resource and prepend the output path. This flag disables that behavior.</xs:documentation>
</xs:annotation>
</xs:attribute>
<xs:attribute name="ExcludeAssemblies" type="xs:string">
<xs:annotation>
<xs:documentation>A list of assembly names to exclude from the default action of "embed all Copy Local references", delimited with |</xs:documentation>
</xs:annotation>
</xs:attribute>
<xs:attribute name="IncludeAssemblies" type="xs:string">
<xs:annotation>
<xs:documentation>A list of assembly names to include from the default action of "embed all Copy Local references", delimited with |.</xs:documentation>
</xs:annotation>
</xs:attribute>
<xs:attribute name="ExcludeRuntimeAssemblies" type="xs:string">
<xs:annotation>
<xs:documentation>A list of runtime assembly names to exclude from the default action of "embed all Copy Local references", delimited with |</xs:documentation>
</xs:annotation>
</xs:attribute>
<xs:attribute name="IncludeRuntimeAssemblies" type="xs:string">
<xs:annotation>
<xs:documentation>A list of runtime assembly names to include from the default action of "embed all Copy Local references", delimited with |.</xs:documentation>
</xs:annotation>
</xs:attribute>
<xs:attribute name="Unmanaged32Assemblies" type="xs:string">
<xs:annotation>
<xs:documentation>A list of unmanaged 32 bit assembly names to include, delimited with |.</xs:documentation>
</xs:annotation>
</xs:attribute>
<xs:attribute name="Unmanaged64Assemblies" type="xs:string">
<xs:annotation>
<xs:documentation>A list of unmanaged 64 bit assembly names to include, delimited with |.</xs:documentation>
</xs:annotation>
</xs:attribute>
<xs:attribute name="PreloadOrder" type="xs:string">
<xs:annotation>
<xs:documentation>The order of preloaded assemblies, delimited with |.</xs:documentation>
</xs:annotation>
</xs:attribute>
</xs:complexType>
</xs:element>
</xs:all>
<xs:attribute name="VerifyAssembly" type="xs:boolean">
<xs:annotation>
<xs:documentation>'true' to run assembly verification (PEVerify) on the target assembly after all weavers have been executed.</xs:documentation>
</xs:annotation>
</xs:attribute>
<xs:attribute name="VerifyIgnoreCodes" type="xs:string">
<xs:annotation>
<xs:documentation>A comma-separated list of error codes that can be safely ignored in assembly verification.</xs:documentation>
</xs:annotation>
</xs:attribute>
<xs:attribute name="GenerateXsd" type="xs:boolean">
<xs:annotation>
<xs:documentation>'false' to turn off automatic generation of the XML Schema file.</xs:documentation>
</xs:annotation>
</xs:attribute>
</xs:complexType>
</xs:element>
</xs:schema>

176
Core/Logger.cs Normal file
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using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Threading;
namespace RageCoop.Core
{
public enum LogLevel
{
Trace = 0,
Debug = 1,
Info = 2,
Warning = 3,
Error = 4
}
/// <summary>
///
/// </summary>
public class Logger : MarshalByRefObject, IDisposable
{
public class LogLine
{
internal LogLine() { }
public DateTime TimeStamp;
public LogLevel LogLevel;
public string Message;
}
/// <summary>
/// 0:Trace, 1:Debug, 2:Info, 3:Warning, 4:Error
/// </summary>
public int LogLevel = 0;
/// <summary>
/// Name of this logger
/// </summary>
public string Name = "Logger";
public readonly string DateTimeFormat = "HH:mm:ss";
/// <summary>
/// Whether to use UTC time for timestamping the log
/// </summary>
public readonly bool UseUtc = false;
public List<StreamWriter> Writers = new List<StreamWriter> { new StreamWriter(Console.OpenStandardOutput()) };
public int FlushInterval = 1000;
public event FlushDelegate OnFlush;
public bool FlushImmediately = false;
public delegate void FlushDelegate(LogLine line, string fomatted);
private readonly Thread LoggerThread;
private bool Stopping = false;
private readonly ConcurrentQueue<LogLine> _queuedLines = new ConcurrentQueue<LogLine>();
internal Logger()
{
Name = Process.GetCurrentProcess().Id.ToString();
if (!FlushImmediately)
{
LoggerThread = new Thread(() =>
{
while (!Stopping)
{
Flush();
Thread.Sleep(1000);
}
Flush();
});
LoggerThread.Start();
}
}
/// <summary>
///
/// </summary>
/// <param name="message"></param>
public void Info(string message)
{
Enqueue(2, message);
}
/// <summary>
///
/// </summary>
/// <param name="message"></param>
public void Warning(string message)
{
Enqueue(3, message);
}
/// <summary>
///
/// </summary>
/// <param name="message"></param>
public void Error(string message)
{
Enqueue(4, message);
}
/// <summary>
///
/// </summary>
/// <param name="message"></param>
/// <param name="error"></param>
public void Error(string message, Exception error)
{
Enqueue(4, $"{message}:\n {error}");
}
/// <summary>
///
/// </summary>
/// <param name="ex"></param>
public void Error(Exception ex)
{
Enqueue(4, ex.ToString());
}
/// <summary>
///
/// </summary>
/// <param name="message"></param>
public void Debug(string message)
{
Enqueue(1, message);
}
/// <summary>
///
/// </summary>
/// <param name="message"></param>
public void Trace(string message)
{
Enqueue(0, message);
}
public void Enqueue(int level, string message)
{
if (level < LogLevel) { return; }
_queuedLines.Enqueue(new LogLine()
{
Message = message,
TimeStamp = UseUtc ? DateTime.UtcNow : DateTime.Now,
LogLevel = (LogLevel)level
});
if (FlushImmediately)
{
Flush();
}
}
private string Format(LogLine line)
{
return string.Format("[{0}][{2}] [{3}] {1}", line.TimeStamp.ToString(DateTimeFormat), line.Message, Name, line.LogLevel.ToString());
}
/// <summary>
///
/// </summary>
public void Flush()
{
lock (_queuedLines)
{
try
{
while (_queuedLines.TryDequeue(out var line))
{
var formatted = Format(line);
Writers.ForEach(x => { x.WriteLine(formatted); x.Flush(); });
OnFlush?.Invoke(line, formatted);
}
}
catch { }
}
}
/// <summary>
/// Stop backdround thread and flush all pending messages.
/// </summary>
public void Dispose()
{
Stopping = true;
LoggerThread?.Join();
}
}
}

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@ -1,150 +0,0 @@
using System;
using System.IO;
using System.Text;
using System.Threading.Tasks;
using System.Threading;
using System.Diagnostics;
namespace RageCoop.Core
{
public class Loggger
{
public string LogPath;
private StreamWriter logWriter;
private bool UseConsole=false;
/// <summary>
/// 0:Trace, 1:Debug, 2:Info, 3:Warning, 4:Error
/// </summary>
public int LogLevel = 0;
private string Buffer="";
public Loggger(string path,bool overwrite=true)
{
LogPath=path;
if (File.Exists(path)&&overwrite) { File.Delete(path); }
Task.Run(() =>
{
while (true)
{
Flush();
Thread.Sleep(1000);
}
});
}
public Loggger()
{
UseConsole=true;
Task.Run(() =>
{
while (true)
{
Flush();
Thread.Sleep(1000);
}
});
}
public void Info(string message)
{
if (LogLevel>2) { return; }
lock (Buffer)
{
string msg = string.Format("[{0}][{2}] [INF] {1}", Date(), message, Process.GetCurrentProcess().Id);
Buffer+=msg+"\r\n";
}
}
public void Warning(string message)
{
if (LogLevel>3) { return; }
lock (Buffer)
{
string msg = string.Format("[{0}][{2}] [WRN] {1}", Date(), message, Process.GetCurrentProcess().Id);
Buffer+=msg+"\r\n";
}
}
public void Error(string message)
{
if (LogLevel>4) { return; }
lock (Buffer)
{
string msg = string.Format("[{0}][{2}] [ERR] {1}", Date(), message, Process.GetCurrentProcess().Id);
Buffer+=msg+"\r\n";
}
}
public void Error(Exception ex)
{
if (LogLevel>4) { return; }
lock (Buffer)
{
string msg = string.Format("[{0}][{2}] [ERR] {1}", Date(),string.Join("\r\n",ex.Message,ex.StackTrace,ex.ToString()), Process.GetCurrentProcess().Id);
Buffer+=msg+"\r\n";
}
}
public void Debug(string message)
{
if (LogLevel>1) { return; }
lock (Buffer)
{
string msg = string.Format("[{0}][{2}] [DBG] {1}", Date(), message,Process.GetCurrentProcess().Id);
Buffer+=msg+"\r\n";
}
}
public void Trace(string message)
{
if (LogLevel>0) { return; }
lock (Buffer)
{
string msg = string.Format("[{0}][{2}] [TRC] {1}", Date(), message, Process.GetCurrentProcess().Id);
Buffer+=msg+"\r\n";
}
}
private string Date()
{
return DateTime.Now.ToString();
}
public void Flush()
{
lock (Buffer)
{
if (Buffer!="")
{
if (UseConsole)
{
Console.Write(Buffer);
Buffer="";
}
else
{
try
{
logWriter=new StreamWriter(LogPath, true, Encoding.UTF8);
logWriter.Write(Buffer);
logWriter.Close();
Buffer="";
}
catch { }
}
}
}
}
}
}

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Core/MathExtensions.cs Normal file
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using GTA.Math;
using System;
namespace RageCoop.Core
{
internal static class MathExtensions
{
public const float Deg2Rad = (float)(Math.PI * 2) / 360;
public const float Rad2Deg = 360 / (float)(Math.PI * 2);
public static Vector3 ToDirection(this Vector3 rotation)
{
double z = DegToRad(rotation.Z);
double x = DegToRad(rotation.X);
double num = Math.Abs(Math.Cos(x));
return new Vector3
{
X = (float)(-Math.Sin(z) * num),
Y = (float)(Math.Cos(z) * num),
Z = (float)Math.Sin(x)
};
}
/// <summary>
///
/// </summary>
public static Vector3 ToVector(this Quaternion vec)
{
return new Vector3()
{
X = vec.X,
Y = vec.Y,
Z = vec.Z
};
}
/// <summary>
///
/// </summary>
public static Quaternion ToQuaternion(this Vector3 vec, float vW = 0.0f)
{
return new Quaternion()
{
X = vec.X,
Y = vec.Y,
Z = vec.Z,
W = vW
};
}
public static float Denormalize(this float h)
{
return h < 0f ? h + 360f : h;
}
public static float ToRadians(this float val)
{
return (float)(Math.PI / 180) * val;
}
public static Vector3 ToRadians(this Vector3 i)
{
return new Vector3()
{
X = ToRadians(i.X),
Y = ToRadians(i.Y),
Z = ToRadians(i.Z),
};
}
public static Quaternion ToQuaternion(this Vector3 vect)
{
vect = new Vector3()
{
X = vect.X.Denormalize() * -1,
Y = vect.Y.Denormalize() - 180f,
Z = vect.Z.Denormalize() - 180f,
};
vect = vect.ToRadians();
float rollOver2 = vect.Z * 0.5f;
float sinRollOver2 = (float)Math.Sin(rollOver2);
float cosRollOver2 = (float)Math.Cos(rollOver2);
float pitchOver2 = vect.Y * 0.5f;
float sinPitchOver2 = (float)Math.Sin(pitchOver2);
float cosPitchOver2 = (float)Math.Cos(pitchOver2);
float yawOver2 = vect.X * 0.5f; // pitch
float sinYawOver2 = (float)Math.Sin(yawOver2);
float cosYawOver2 = (float)Math.Cos(yawOver2);
Quaternion result = new Quaternion()
{
X = cosYawOver2 * cosPitchOver2 * cosRollOver2 + sinYawOver2 * sinPitchOver2 * sinRollOver2,
Y = cosYawOver2 * cosPitchOver2 * sinRollOver2 - sinYawOver2 * sinPitchOver2 * cosRollOver2,
Z = cosYawOver2 * sinPitchOver2 * cosRollOver2 + sinYawOver2 * cosPitchOver2 * sinRollOver2,
W = sinYawOver2 * cosPitchOver2 * cosRollOver2 - cosYawOver2 * sinPitchOver2 * sinRollOver2
};
return result;
}
public static double DegToRad(double deg)
{
return deg * Math.PI / 180.0;
}
public static Vector3 ToEulerRotation(this Vector3 dir, Vector3 up)
{
var rot = Quaternion.LookRotation(dir.Normalized, up).ToEulerAngles().ToDegree();
return rot;
}
public static Vector3 ToDegree(this Vector3 radian)
{
return radian * (float)(180 / Math.PI);
}
public static Vector3 ToEulerDegrees(this Quaternion q)
{
return q.ToEulerAngles().ToDegree();
}
public static Vector3 ToEulerAngles(this Quaternion q)
{
Vector3 angles = new Vector3();
// roll / x
double sinr_cosp = 2 * (q.W * q.X + q.Y * q.Z);
double cosr_cosp = 1 - 2 * (q.X * q.X + q.Y * q.Y);
angles.X = (float)Math.Atan2(sinr_cosp, cosr_cosp);
// pitch / y
double sinp = 2 * (q.W * q.Y - q.Z * q.X);
if (Math.Abs(sinp) >= 1)
{
angles.Y = CopySign(Math.PI / 2, sinp);
}
else
{
angles.Y = (float)Math.Asin(sinp);
}
// yaw / z
double siny_cosp = 2 * (q.W * q.Z + q.X * q.Y);
double cosy_cosp = 1 - 2 * (q.Y * q.Y + q.Z * q.Z);
angles.Z = (float)Math.Atan2(siny_cosp, cosy_cosp);
return angles;
}
private static float CopySign(double x, double y)
{
if (y >= 0)
{
return x >= 0 ? (float)x : (float)-x;
}
return x >= 0 ? (float)-x : (float)x;
}
public static double AngelTo(this Vector3 v1, Vector3 v2)
{
return Math.Acos(v1.GetCosTheta(v2));
}
public static float GetCosTheta(this Vector3 v1, Vector3 v2)
{
return Vector3.Dot(v1, v2) / (v1.Length() * v2.Length());
}
}
}

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using Lidgren.Network;
using System;
using System.Collections.Generic;
using System.Threading;
namespace RageCoop.Core
{
internal class CoopPeer : NetPeer, IDisposable
{
public EventHandler<NetIncomingMessage> OnMessageReceived;
private readonly Thread ListenerThread;
private bool _stopping = false;
public CoopPeer(NetPeerConfiguration config) : base(config)
{
Start();
NetIncomingMessage msg;
ListenerThread = new Thread(() =>
{
while (!_stopping)
{
msg = WaitMessage(200);
if (msg != null)
{
OnMessageReceived?.Invoke(this, msg);
}
}
});
ListenerThread.Start();
}
/// <summary>
/// Terminate all connections and background thread
/// </summary>
public void Dispose()
{
_stopping = true;
Shutdown("Bye!");
ListenerThread.Join();
}
public void SendTo(Packet p, NetConnection connection, ConnectionChannel channel = ConnectionChannel.Default, NetDeliveryMethod method = NetDeliveryMethod.UnreliableSequenced)
{
NetOutgoingMessage outgoingMessage = CreateMessage();
p.Pack(outgoingMessage);
SendMessage(outgoingMessage, connection, method, (int)channel);
}
public void SendTo(Packet p, IList<NetConnection> connections, ConnectionChannel channel = ConnectionChannel.Default, NetDeliveryMethod method = NetDeliveryMethod.UnreliableSequenced)
{
NetOutgoingMessage outgoingMessage = CreateMessage();
p.Pack(outgoingMessage);
SendMessage(outgoingMessage, connections, method, (int)channel);
}
public void Send(Packet p, IList<NetConnection> cons, ConnectionChannel channel = ConnectionChannel.Default, NetDeliveryMethod method = NetDeliveryMethod.UnreliableSequenced)
{
NetOutgoingMessage outgoingMessage = CreateMessage();
p.Pack(outgoingMessage);
SendMessage(outgoingMessage, cons, method, (int)channel);
}
}
}

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using System;
using System.IO;
using System.Net;
using System.Threading;
namespace RageCoop.Core
{
internal static class HttpHelper
{
public static void DownloadFile(string url, string destination, Action<int> progressCallback)
{
if (File.Exists(destination)) { File.Delete(destination); }
AutoResetEvent ae = new AutoResetEvent(false);
WebClient client = new WebClient();
// TLS only
ServicePointManager.Expect100Continue = true;
ServicePointManager.SecurityProtocol = SecurityProtocolType.Tls12;
ServicePointManager.ServerCertificateValidationCallback = delegate { return true; };
client.DownloadProgressChanged += (s, e1) => progressCallback?.Invoke(e1.ProgressPercentage);
client.DownloadFileCompleted += (s, e2) =>
{
ae.Set();
};
client.DownloadFileAsync(new Uri(url), destination);
ae.WaitOne();
}
public static string DownloadString(string url)
{
// TLS only
ServicePointManager.Expect100Continue = true;
ServicePointManager.SecurityProtocol = SecurityProtocolType.Tls12 |
SecurityProtocolType.Tls11 |
SecurityProtocolType.Tls;
ServicePointManager.ServerCertificateValidationCallback = delegate { return true; };
WebClient client = new WebClient();
return client.DownloadString(url);
}
}
}

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